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Kithgard Dungeons Solutions (Javascript). https://codecombat.com/play/dungeon
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//1-(Dungeons of Kithgard) | |
this.moveRight();this.moveDown();this.moveRight(); | |
//2-(Gems in the Deep) | |
this.moveRight();this.moveDown();this.moveUp();this.moveUp();this.moveRight(); | |
//3-(Shadow guard) | |
this.moveRight();this.moveUp();this.moveRight();this.moveDown();this.moveRight(); | |
//4-(Forgetful Gemsmith) | |
this.moveRight();this.moveUp();this.moveRight();this.moveRight();this.moveDown();this.moveDown();this.moveUp();this.moveRight(); | |
//5-(True Names) | |
this.moveRight();this.attack("Brak");this.attack("Brak");this.moveRight();this.attack("Treg");this.attack("Treg");this.moveRight();this.moveRight(); | |
//6-(The Raised Sword) | |
this.attack("Rig");this.attack("Rig");this.attack("Gurt");this.attack("Gurt");this.attack("Ack");this.attack("Ack"); | |
//7-(Kithgard Librarian) | |
this.moveRight();this.say("Hush");this.moveRight(); | |
//8-(Fire Dancing) | |
while(true){this.moveRight();this.moveLeft();} | |
//9-(Loop Da Loop) | |
while(true){this.moveRight();this.moveUp();this.moveLeft();this.moveDown();} | |
//10-(Haunted Kithmaze) | |
while(true){this.moveRight();this.moveRight();this.moveUp();this.moveUp();} | |
//11-(The Second Kithmaze) | |
while(true){this.moveRight();this.moveUp();this.moveRight();this.moveDown();} | |
//12-(Dread Door) | |
while(true){this.attack("Door");} | |
//13-(Known Enemy) | |
this.attack("Kratt");this.attack("Kratt");this.attack("Gert");this.attack("Gert");this.attack("Ursa");this.attack("Ursa"); | |
//14-(Master of Names) | |
var e=this.findNearestEnemy();this.attack(e);this.attack(e);e=this.findNearestEnemy();this.attack(e);this.attack(e);e=this.findNearestEnemy();this.attack(e);this.attack(e); | |
//15-(Lowly Kithmen) | |
var e=this.findNearestEnemy();this.attack(e);this.attack(e);e=this.findNearestEnemy();this.attack(e);this.attack(e);this.moveDown();this.moveRight();this.moveRight(); | |
//16-(Closing the Distance) | |
this.moveRight();var e = this.findNearestEnemy();this.attack(e);this.attack(e);this.moveRight();e = this.findNearestEnemy();this.attack(e);this.moveRight();this.moveRight(); | |
//17-(A Mayhem of Munchkins) | |
while(true){this.attack(this.findNearestEnemy());} | |
//18-(The final Kithmaze) | |
while(true){this.moveRight();this.moveUp();this.attack(this.findNearestEnemy());this.attack(this.findNearestEnemy());this.moveRight();this.moveDown();this.moveDown();this.moveUp();} | |
//19-(Kithgard Gates) | |
this.moveDown();this.buildXY("fence", 36, 34);this.buildXY("fence", 36, 30);this.buildXY("fence", 36, 26);this.moveRight();this.moveRight();this.moveRight(); | |
//Bonus-(Kithgard Mastery) | |
//The level is randomly generated, please change the text of variables "pass" and "m". | |
var me = this; | |
var en = this.findNearestEnemy(); | |
//pass - Password | |
var pass = "Friend"; | |
function MoveChar(char){ | |
switch(char) { | |
case "a": me.moveLeft(); break; | |
case "w": me.moveUp(); break; | |
case "s": me.moveDown(); break; | |
case "d": me.moveRight(); break; | |
case "p": me.say(pass); break; | |
case "A": if(en!==null){me.attack(en);} break; | |
case "S": me.shield(); break; | |
} | |
} | |
//awsd - Movement. | |
//p - Say password to unlock the door. | |
//A - Attack nearest enemy. | |
//S - Shield | |
var m = "wdddwsdpddwwwSAAaaaaww"; | |
while(true){ | |
for(var i=0;i<m.length;i++){ | |
en = this.findNearestEnemy(); | |
MoveChar(m[i]); | |
} | |
} |
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