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July 15, 2018 00:27
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//1-(The Mighty Sand Yak) | |
for(;;){var e=this.findNearest(this.findEnemies());if(this.distanceTo(e)<10){this.moveXY(this.pos.x+10,this.pos.y);}} | |
//2-(Oasis) | |
for(;;){var e=this.findNearest(this.findEnemies());if(e&&this.distanceTo(e)<10){this.moveXY(this.pos.x-10,this.pos.y);}else{this.moveXY(this.pos.x+10,this.pos.y);}} | |
//3-(Basin Stampede) | |
for(;;){var e=this.findNearest(this.findEnemies());var X=this.pos.x+5;var Y=17;if(e){if(e.pos.y>this.pos.y){Y-=10;}else if(e.pos.y<this.pos.y){Y+=10;}}this.moveXY(X,Y);} | |
//4-(Sarven Road) | |
for(;;){var e=this.findNearest(this.findEnemies());if(e){this.attack(e);}else{this.moveXY(this.pos.x+7,this.pos.y+9);}} | |
//5-(Crossroads) | |
var x=this.pos.x,y=this.pos.y;for(;;){var e=this.findNearestEnemy();if(e){if(e.pos.x<this.pos.x){this.buildXY("fire-trap",x-15,y);}else if(e.pos.x>this.pos.x){this.buildXY("fire-trap",x+15,y);}else if(e.pos.y<this.pos.y){this.buildXY("fire-trap",x,y-15);}else if(e.pos.y>this.pos.y){this.buildXY("fire-trap",x,y+15);}}this.moveXY(x,y);} | |
//6-(Thunderhooves) | |
for(;;){var x=this.pos.x,y=this.pos.y;var e=this.findNearestEnemy();if(e){this.buildXY("fence",x,y+(5*Math.sign(e.pos.y-y)));}else{this.moveXY(x+10,y);}} | |
//7-(Medical Attention) | |
var t=this.maxHealth/2;while(true){var h=this.health;if(h<t){this.moveXY(65,46);this.say("heal");}else{var e=this.findNearest(this.findEnemies());if(e){this.attack(e);}}} | |
//8-(Operation 'Killdeer') | |
for(;;){var e=this.findNearest(this.findEnemies());this.health>this.maxHealth/2?e&&this.attack(e):this.moveXY(75,37);} | |
//9-(Sarven Sentry) | |
for(;;){var a=this.findFlag("green"),c=this.findFlag("black");a?(this.buildXY("fence",a.pos.x,a.pos.y),this.removeFlag(a)):c?(this.buildXY("fire-trap",c.pos.x,c.pos.y),this.removeFlag(c)):this.moveXY(43,31);} | |
//10-(Keeping Time) | |
for(;;){if(this.now()>10&&this.now()<35){var c=this.findNearest(this.findItems());if(this.isReady("power-up")){this.powerUp();}if(c){this.moveXY(c.pos.x,c.pos.y);}}else{if(this.health>100){var e=this.findNearest(this.findEnemies());if(e){this.attack(e);}else{this.moveXY(52,50);}}else{this.moveXY(4,22);}}} | |
//11-(Hoarding Gold) | |
for(;;){var c=this.findNearest(this.findItems());if(this.gold<25&&c){this.moveXY(c.pos.x,c.pos.y);}else{break;}}hero.moveXY(58,33);this.say(this.gold); | |
//12-(Decoy Drill) | |
var b=0;while(b<4){var i=this.findNearest(this.findItems());if(i){this.moveXY(i.pos.x,i.pos.y);}if(this.gold>=25){this.buildXY("decoy",this.pos.x,this.pos.y);b++;}}hero.moveXY(14,36);hero.say(b); | |
//13-(Bookkeeper) | |
//What? I can't use while(this.now()<val)? Crashing for no reason just for me to use break statements? | |
this.TellMaria=function(str){this.moveXY(58,33);this.say(str);}; | |
var EnemiesDefeated=0; | |
while(this.now()<15){ | |
var e=this.findNearest(this.findEnemies()); | |
if(e){this.attack(e);EnemiesDefeated++;} //Why does it skip EnemiesDefeated++? | |
} | |
this.TellMaria(EnemiesDefeated); | |
var CoinsCollected=0; | |
while(this.now()<30){ | |
var c=this.findNearest(this.findItems()); | |
if(c){this.moveXY(c.pos.x,c.pos.y);CoinsCollected++;} | |
} | |
this.TellMaria(CoinsCollected); | |
while(this.now()<45){ | |
var e=this.findNearest(this.findEnemies()); | |
if(e){this.attack(e);EnemiesDefeated++;} | |
} | |
this.TellMaria(EnemiesDefeated); | |
//Double Gaps | |
var range=2,buildDistance=10,avoid,list; | |
for(;;){ | |
hero.moveXY(40,hero.pos.y-12); | |
avoid=undefined; | |
list=[hero.findNearestEnemy(),hero.findNearestItem()]; | |
for(var i=0;i<list.length;i++){ | |
if(list[i]&&Math.abs(list[i].pos.y-hero.pos.y)<=range){ | |
avoid=list[i]; | |
break; | |
} | |
} | |
if(avoid){hero.buildXY("fence",hero.pos.x+(hero.pos.x<avoid.pos.x?buildDistance:-buildDistance),hero.pos.y);} | |
} |
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