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AnastasiaDunbar / Film burn.glsl
Last active April 4, 2016 05:00 — forked from glslioadmin/TEMPLATE.glsl
GLSL.io Transition (v1)
/*paint.glsl
#ifdef GL_ES
precision highp float;
#endif
uniform sampler2D from, to;
uniform float progress;
uniform vec2 resolution;
uniform sampler2D a;
const int waves = 4;
float random (float x) {