Created
April 19, 2013 10:15
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Default values to populate regions with.
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void DefaultRegions() | |
{ | |
// Create regions | |
// Sea | |
AddRegion("Sea", Color.FromRgb(64, 126, 150), 115); | |
// Low Water | |
AddRegion("Low Water", Color.FromRgb(81, 173, 168), 125); | |
// Beach | |
AddRegion("Beach", Color.FromRgb(255, 189, 84), 130); | |
// Forest | |
AddRegion("Forest", Color.FromRgb(22, 98, 44), 190); | |
// Mountains | |
AddRegion("Mountains", Color.FromRgb(95, 67, 48), 220); | |
// Peak | |
AddRegion("Peak", Color.FromRgb(59, 60, 68), 240); | |
// Snow | |
AddRegion("Snow", Color.FromRgb(200, 200, 220), 256); | |
} | |
Region AddRegion(string regionName, Color baseColor, double topRange) | |
{ | |
Region region = new Region(); | |
region.name = regionName; | |
region.baseColor = baseColor; | |
region.range = new double[2] { 0.0, 255.0 }; | |
if (_regions.Count == 0) | |
{ | |
region.range[0] = 0.0; | |
region.range[1] = topRange; | |
} | |
else // If this is not the first region set the starting range value to the previous region's range end value. | |
{ | |
region.range[0] = _regions[_regions.Count - 1].range[1]; | |
region.range[1] = topRange; | |
} | |
_regions.Add(region); | |
return region; | |
} |
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