Skip to content

Instantly share code, notes, and snippets.

@Ancurio
Created November 10, 2013 18:32
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save Ancurio/7401946 to your computer and use it in GitHub Desktop.
Save Ancurio/7401946 to your computer and use it in GitHub Desktop.
mkxp issue #4
[tikilou@utopia ToTheMoon.amd64]$ ./ToTheMoon.amd64
GL Vendor : ATI Technologies Inc.
GL Renderer : AMD Radeon HD 7800 Series
GL Version : 4.3.12614 Compatibility Profile/Debug Context 12.104
GLSL Version : 4.30
--- Compiling SimpleShader
From: simple.vert simple.frag
--- Compiling SimpleColorShader
From: simpleColor.vert simpleColor.frag
--- Compiling SimpleAlphaShader
From: simpleColor.vert simpleAlpha.frag
--- Compiling SimpleSpriteShader
From: sprite.vert simple.frag
--- Compiling SpriteShader
From: sprite.vert sprite.frag
--- Compiling PlaneShader
From: simple.vert plane.frag
--- Compiling FlashMapShader
From: simpleColor.vert flashMap.frag
--- Compiling TransShader
From: simple.vert trans.frag
--- Compiling SimpleTransShader
From: simple.vert transSimple.frag
--- Compiling HueShader
From: simple.vert hue.frag
--- Compiling BltShader
From: simple.vert bitmapBlit.frag
eval:1870: warning: found = in conditional, should be ==
eval:154: warning: already initialized constant CENTER
eval:149: warning: previous definition of CENTER was here
[13:57:25] glBlitFramebuffer was called with GL_COLOR_BUFFER_BIT set while there was no valid color attachment on the read framebuffer
[13:57:25] glBlitFramebuffer was called with GL_COLOR_BUFFER_BIT set while there was no valid color attachment on the draw framebuffer
[13:57:25] glBlitFramebuffer was called with either GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT set while there was no valid depth/stencil attachment on the read framebuffer
[13:57:25] glBlitFramebuffer was called with either GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT set while there was no valid depth/stencil attachment on the draw framebuffer
eval:9: warning: already initialized constant MouseCursor::Event_Cursor
eval:8: warning: previous definition of Event_Cursor was here
eval:237: warning: already initialized constant Game_Player::PROG
eval:237: warning: previous definition of PROG was here
eval:237: warning: already initialized constant Game_Player::PROG
eval:237: warning: previous definition of PROG was here
eval:237: warning: already initialized constant Game_Player::PROG
eval:237: warning: previous definition of PROG was here
eval:237: warning: already initialized constant Game_Player::PROG
eval:237: warning: previous definition of PROG was here
eval:237: warning: already initialized constant Game_Player::PROG
eval:237: warning: previous definition of PROG was here
eval:237: warning: already initialized constant Game_Player::PROG
eval:237: warning: previous definition of PROG was here
eval:237: warning: already initialized constant Game_Player::PROG
eval:237: warning: previous definition of PROG was here
eval:237: warning: already initialized constant Game_Player::PROG
eval:237: warning: previous definition of PROG was here
eval:57: warning: already initialized constant CATERPILLAR_ACTIVE_SWITCH
eval:15: warning: previous definition of CATERPILLAR_ACTIVE_SWITCH was here
[13:57:25] glBlitFramebuffer was called with GL_COLOR_BUFFER_BIT set while there was no valid color attachment on the read framebuffer
[13:57:25] glBlitFramebuffer was called with GL_COLOR_BUFFER_BIT set while there was no valid color attachment on the draw framebuffer
[13:57:25] glBlitFramebuffer was called with either GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT set while there was no valid depth/stencil attachment on the read framebuffer
[13:57:25] glBlitFramebuffer was called with either GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT set while there was no valid depth/stencil attachment on the draw framebuffer
[13:57:25] glBlitFramebuffer was called with GL_COLOR_BUFFER_BIT set while there was no valid color attachment on the read framebuffer
[13:57:25] glBlitFramebuffer was called with GL_COLOR_BUFFER_BIT set while there was no valid color attachment on the draw framebuffer
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment