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@Ancurio Ancurio/gist:7401946
Created Nov 10, 2013

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mkxp issue #4
[tikilou@utopia ToTheMoon.amd64]$ ./ToTheMoon.amd64
GL Vendor : ATI Technologies Inc.
GL Renderer : AMD Radeon HD 7800 Series
GL Version : 4.3.12614 Compatibility Profile/Debug Context 12.104
GLSL Version : 4.30
--- Compiling SimpleShader
From: simple.vert simple.frag
--- Compiling SimpleColorShader
From: simpleColor.vert simpleColor.frag
--- Compiling SimpleAlphaShader
From: simpleColor.vert simpleAlpha.frag
--- Compiling SimpleSpriteShader
From: sprite.vert simple.frag
--- Compiling SpriteShader
From: sprite.vert sprite.frag
--- Compiling PlaneShader
From: simple.vert plane.frag
--- Compiling FlashMapShader
From: simpleColor.vert flashMap.frag
--- Compiling TransShader
From: simple.vert trans.frag
--- Compiling SimpleTransShader
From: simple.vert transSimple.frag
--- Compiling HueShader
From: simple.vert hue.frag
--- Compiling BltShader
From: simple.vert bitmapBlit.frag
eval:1870: warning: found = in conditional, should be ==
eval:154: warning: already initialized constant CENTER
eval:149: warning: previous definition of CENTER was here
[13:57:25] glBlitFramebuffer was called with GL_COLOR_BUFFER_BIT set while there was no valid color attachment on the read framebuffer
[13:57:25] glBlitFramebuffer was called with GL_COLOR_BUFFER_BIT set while there was no valid color attachment on the draw framebuffer
[13:57:25] glBlitFramebuffer was called with either GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT set while there was no valid depth/stencil attachment on the read framebuffer
[13:57:25] glBlitFramebuffer was called with either GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT set while there was no valid depth/stencil attachment on the draw framebuffer
eval:9: warning: already initialized constant MouseCursor::Event_Cursor
eval:8: warning: previous definition of Event_Cursor was here
eval:237: warning: already initialized constant Game_Player::PROG
eval:237: warning: previous definition of PROG was here
eval:237: warning: already initialized constant Game_Player::PROG
eval:237: warning: previous definition of PROG was here
eval:237: warning: already initialized constant Game_Player::PROG
eval:237: warning: previous definition of PROG was here
eval:237: warning: already initialized constant Game_Player::PROG
eval:237: warning: previous definition of PROG was here
eval:237: warning: already initialized constant Game_Player::PROG
eval:237: warning: previous definition of PROG was here
eval:237: warning: already initialized constant Game_Player::PROG
eval:237: warning: previous definition of PROG was here
eval:237: warning: already initialized constant Game_Player::PROG
eval:237: warning: previous definition of PROG was here
eval:237: warning: already initialized constant Game_Player::PROG
eval:237: warning: previous definition of PROG was here
eval:57: warning: already initialized constant CATERPILLAR_ACTIVE_SWITCH
eval:15: warning: previous definition of CATERPILLAR_ACTIVE_SWITCH was here
[13:57:25] glBlitFramebuffer was called with GL_COLOR_BUFFER_BIT set while there was no valid color attachment on the read framebuffer
[13:57:25] glBlitFramebuffer was called with GL_COLOR_BUFFER_BIT set while there was no valid color attachment on the draw framebuffer
[13:57:25] glBlitFramebuffer was called with either GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT set while there was no valid depth/stencil attachment on the read framebuffer
[13:57:25] glBlitFramebuffer was called with either GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT set while there was no valid depth/stencil attachment on the draw framebuffer
[13:57:25] glBlitFramebuffer was called with GL_COLOR_BUFFER_BIT set while there was no valid color attachment on the read framebuffer
[13:57:25] glBlitFramebuffer was called with GL_COLOR_BUFFER_BIT set while there was no valid color attachment on the draw framebuffer
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