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@AndreMiras
Created January 7, 2017 22:59
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[INFO ] Logger: Record log in /home/andre/.kivy/logs/kivy_17-01-07_149.txt
[INFO ] Kivy: v1.9.1
[INFO ] Python: v2.7.12 (default, Dec 15 2016, 09:52:22)
[GCC 4.9.3]
[INFO ] Factory: 179 symbols loaded
[DEBUG ] Cache: register <kv.image> with limit=None, timeout=60
[DEBUG ] Cache: register <kv.atlas> with limit=None, timeout=None
[INFO ] Image: Providers: img_tex, img_dds, img_gif, img_pygame (img_pil, img_ffpyplayer ignored)
[DEBUG ] Cache: register <kv.texture> with limit=1000, timeout=60
[DEBUG ] Cache: register <kv.shader> with limit=1000, timeout=3600
[DEBUG ] Cache: register <kv.lang> with limit=None, timeout=None
[DEBUG ] Window: Ignored <egl_rpi> (import error)
[INFO ] Window: Provider: pygame(['window_egl_rpi'] ignored)
[DEBUG ] Window: Display driver x11
[DEBUG ] Window: Actual window size: %dx%d
[DEBUG ] Window: Actual color bits r%d g%d b%d a%d
[DEBUG ] Window: Actual depth bits: %d
[DEBUG ] Window: Actual stencil bits: %d
[DEBUG ] Window: Actual multisampling samples: %d
[INFO ] GL: OpenGL version <3.0 Mesa 12.0.1>
[INFO ] GL: OpenGL vendor <Intel Open Source Technology Center>
[INFO ] GL: OpenGL renderer <Mesa DRI Intel(R) Kabylake GT2 >
[INFO ] GL: OpenGL parsed version: 3, 0
[INFO ] GL: Shading version <1.30>
[INFO ] GL: Texture max size <8192>
[INFO ] GL: Texture max units <32>
[DEBUG ] Shader: Fragment compiled successfully
[DEBUG ] Shader: Vertex compiled successfully
[DEBUG ] ImagePygame: Load </tmp/trash/svg_tests/venv/lib/python2.7/site-packages/kivy/data/glsl/default.png>
[INFO ] Window: virtual keyboard not allowed, single mode, not docked
[DEBUG ] App: Loading kv <./svg.kv>
[DEBUG ] App: kv <./svg.kv> not found
[DEBUG ] Shader: Fragment compiled successfully
[DEBUG ] Shader: Vertex compiled successfully
[DEBUG ] Svg: Loading image.svg
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