Skip to content

Instantly share code, notes, and snippets.

@Andrea
Created May 28, 2011 13:38
Show Gist options
  • Save Andrea/996865 to your computer and use it in GitHub Desktop.
Save Andrea/996865 to your computer and use it in GitHub Desktop.
"hello world" with three
<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js webgl - materials - shaders [Fresnel]</title>
<meta charset="utf-8">
<style type="text/css">
body {
background:#000;
padding:0;
margin:0;
font-weight: bold;
overflow:hidden;
}
#info {
position: absolute;
top: 0px; width: 100%;
color: #ffffff;
padding: 5px;
font-family:Monospace;
font-size:13px;
text-align:center;
z-index:1000;
}
a {
color: #ffffff;
}
#log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
#oldie a { color:#0b0 }
</style>
</head>
<body>
<pre id="log"></pre>
<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl cube Fresnel shader demo. texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a> </div>
<script type="text/javascript" src="three_js/build/Three.js"></script>
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
<!-- <script type="text/javascript" src="js/Detector.js"></script>
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
-->
<script type="text/javascript">
var camera, scene, renderer,
geometry, material, mesh, light;
init();
animate();
function init() {
camera = new THREE.Camera( 95, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 1000;
scene = new THREE.Scene();
light = new THREE.Light();
geometry = new THREE.Cube( 200, 200, 200 );
geometry2 = new THREE.Cube( 200, 200, 200 );
material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
mesh = new THREE.Mesh( geometry, material );
scene.addObject( mesh );
renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
// Include examples/js/RequestAnimationFrame.js for cross-browser compatibility.
requestAnimationFrame( animate );
render();
}
function render() {
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render( scene, camera );
}
</script>
</body>
</html>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment