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@Andrea
Created May 28, 2011 15:19
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Cube with lights in three
<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js webgl - materials - shaders [Fresnel]</title>
<meta charset="utf-8">
<style type="text/css">
body {
background:#ccc;
padding:0;
margin:0;
font-weight: bold;
overflow:hidden;
}
#info {
position: absolute;
top: 0px; width: 100%;
color: #ffffff;
padding: 5px;
font-family:Monospace;
font-size:13px;
text-align:center;
z-index:1000;
}
a {
color: #ffffff;
}
#log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
#oldie a { color:#0b0 }
</style>
</head>
<body>
<pre id="log"></pre>
<div id="container"></div>
<script type="text/javascript" src="three_js/build/Three.js"></script>
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
<script type="text/javascript">
var camera, scene, renderer, particle1, particle2, particle2, light1, light2, light3, sphere, geometry, mesh, material;
init();
animate();
function init() {
var container = document.getElementById( 'container' );
camera = new THREE.Camera( 65, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.z = 100;
scene = new THREE.Scene();
scene.addLight( new THREE.AmbientLight( 0x00020 ) );
light1 = new THREE.PointLight( 0xff0040, 1, 50 );
scene.addLight( light1 );
light2 = new THREE.PointLight( 0x0040ff, 1, 50 );
scene.addLight( light2 );
light3 = new THREE.PointLight( 0x80ff80, 1, 50 );
scene.addLight( light3 );
var PI2 = Math.PI * 2;
var program = function ( context ) {
context.beginPath();
context.arc( 0, 0, 1, 0, PI2, true );
context.closePath();
context.fill();
}
particle1 = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: 0xff0040, program: program } ) );
particle1.scale.x = particle1.scale.y = particle1.scale.z = 0.5;
scene.addObject( particle1 );
particle2 = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: 0x0040ff, program: program } ) );
particle2.scale.x = particle2.scale.y = particle2.scale.z = 0.5;
scene.addObject( particle2 );
particle3 = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: 0x80ff80, program: program } ) );
particle3.scale.x = particle3.scale.y = particle3.scale.z = 0.5;
scene.addObject( particle3 );
mesh = new THREE.Mesh( new THREE.Cube( 20, 20, 20 ), new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading } ) );
mesh.overdraw = true;
scene.addObject( mesh );
renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
}
//
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
var time = new Date().getTime() * 0.0005;
mesh.rotation.y -= 0.01;
particle1.position.x = Math.sin( time * 0.7 ) * 30;
particle1.position.y = Math.cos( time * 0.5 ) * 40;
particle1.position.z = Math.cos( time * 0.3 ) * 30;
light1.position.x = particle1.position.x;
light1.position.y = particle1.position.y;
light1.position.z = particle1.position.z;
particle2.position.x = Math.cos( time * 0.3 ) * 30;
particle2.position.y = Math.sin( time * 0.5 ) * 40;
particle2.position.z = Math.sin( time * 0.7 ) * 30;
light2.position.x = particle2.position.x;
light2.position.y = particle2.position.y;
light2.position.z = particle2.position.z;
particle3.position.x = Math.sin( time * 0.7 ) * 30;
particle3.position.y = Math.cos( time * 0.3 ) * 40;
particle3.position.z = Math.sin( time * 0.5 ) * 30;
light3.position.x = particle3.position.x;
light3.position.y = particle3.position.y;
light3.position.z = particle3.position.z;
renderer.render( scene, camera );
}
</script>
</body>
</html>
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