Created
May 28, 2011 15:19
-
-
Save Andrea/996944 to your computer and use it in GitHub Desktop.
Cube with lights in three
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE HTML> | |
<html lang="en"> | |
<head> | |
<title>three.js webgl - materials - shaders [Fresnel]</title> | |
<meta charset="utf-8"> | |
<style type="text/css"> | |
body { | |
background:#ccc; | |
padding:0; | |
margin:0; | |
font-weight: bold; | |
overflow:hidden; | |
} | |
#info { | |
position: absolute; | |
top: 0px; width: 100%; | |
color: #ffffff; | |
padding: 5px; | |
font-family:Monospace; | |
font-size:13px; | |
text-align:center; | |
z-index:1000; | |
} | |
a { | |
color: #ffffff; | |
} | |
#log { position:absolute; top:50px; text-align:left; display:block; z-index:100 } | |
#oldie a { color:#0b0 } | |
</style> | |
</head> | |
<body> | |
<pre id="log"></pre> | |
<div id="container"></div> | |
<script type="text/javascript" src="three_js/build/Three.js"></script> | |
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script> | |
<script type="text/javascript"> | |
var camera, scene, renderer, particle1, particle2, particle2, light1, light2, light3, sphere, geometry, mesh, material; | |
init(); | |
animate(); | |
function init() { | |
var container = document.getElementById( 'container' ); | |
camera = new THREE.Camera( 65, window.innerWidth / window.innerHeight, 1, 1000 ); | |
camera.position.z = 100; | |
scene = new THREE.Scene(); | |
scene.addLight( new THREE.AmbientLight( 0x00020 ) ); | |
light1 = new THREE.PointLight( 0xff0040, 1, 50 ); | |
scene.addLight( light1 ); | |
light2 = new THREE.PointLight( 0x0040ff, 1, 50 ); | |
scene.addLight( light2 ); | |
light3 = new THREE.PointLight( 0x80ff80, 1, 50 ); | |
scene.addLight( light3 ); | |
var PI2 = Math.PI * 2; | |
var program = function ( context ) { | |
context.beginPath(); | |
context.arc( 0, 0, 1, 0, PI2, true ); | |
context.closePath(); | |
context.fill(); | |
} | |
particle1 = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: 0xff0040, program: program } ) ); | |
particle1.scale.x = particle1.scale.y = particle1.scale.z = 0.5; | |
scene.addObject( particle1 ); | |
particle2 = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: 0x0040ff, program: program } ) ); | |
particle2.scale.x = particle2.scale.y = particle2.scale.z = 0.5; | |
scene.addObject( particle2 ); | |
particle3 = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: 0x80ff80, program: program } ) ); | |
particle3.scale.x = particle3.scale.y = particle3.scale.z = 0.5; | |
scene.addObject( particle3 ); | |
mesh = new THREE.Mesh( new THREE.Cube( 20, 20, 20 ), new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading } ) ); | |
mesh.overdraw = true; | |
scene.addObject( mesh ); | |
renderer = new THREE.CanvasRenderer(); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
container.appendChild( renderer.domElement ); | |
} | |
// | |
function animate() { | |
requestAnimationFrame( animate ); | |
render(); | |
} | |
function render() { | |
var time = new Date().getTime() * 0.0005; | |
mesh.rotation.y -= 0.01; | |
particle1.position.x = Math.sin( time * 0.7 ) * 30; | |
particle1.position.y = Math.cos( time * 0.5 ) * 40; | |
particle1.position.z = Math.cos( time * 0.3 ) * 30; | |
light1.position.x = particle1.position.x; | |
light1.position.y = particle1.position.y; | |
light1.position.z = particle1.position.z; | |
particle2.position.x = Math.cos( time * 0.3 ) * 30; | |
particle2.position.y = Math.sin( time * 0.5 ) * 40; | |
particle2.position.z = Math.sin( time * 0.7 ) * 30; | |
light2.position.x = particle2.position.x; | |
light2.position.y = particle2.position.y; | |
light2.position.z = particle2.position.z; | |
particle3.position.x = Math.sin( time * 0.7 ) * 30; | |
particle3.position.y = Math.cos( time * 0.3 ) * 40; | |
particle3.position.z = Math.sin( time * 0.5 ) * 30; | |
light3.position.x = particle3.position.x; | |
light3.position.y = particle3.position.y; | |
light3.position.z = particle3.position.z; | |
renderer.render( scene, camera ); | |
} | |
</script> | |
</body> | |
</html> |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment