Created
June 29, 2018 09:45
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// ChatServer is a very simple chat server | |
import Foundation | |
import KituraWebSocket | |
import Foundation | |
class ChatService: WebSocketService { | |
var gameTimer: Timer! | |
private var connections = [String: connectionWrapper]() | |
public func connected(connection: WebSocketConnection) { | |
connections[connection.id] = connectionWrapper(connection: connection) | |
} | |
public func disconnected(connection: WebSocketConnection, reason: WebSocketCloseReasonCode) { | |
connections.removeValue(forKey: connection.id) | |
} | |
public func received(message: Data, from: WebSocketConnection) { | |
from.close(reason: .invalidDataType, description: "Chat-Server only accepts text messages") | |
connections.removeValue(forKey: from.id) | |
} | |
public func received(message: String, from: WebSocketConnection) { | |
connections[from.id]?.refreshHeartbeat() | |
for (connectionId, connectionWrapper) in connections { | |
if connectionId != from.id { | |
connectionWrapper.connection.send(message: message) | |
} | |
} | |
} | |
} | |
class connectionWrapper { | |
let connection: WebSocketConnection | |
var heartbeat: Date | |
var gameTimer: Timer? | |
let timeInterval: TimeInterval = 60 | |
init(connection: WebSocketConnection) { | |
self.connection = connection | |
self.heartbeat = Date() | |
self.gameTimer = Timer.scheduledTimer(timeInterval: timeInterval, target: self, selector: #selector(checkAlive), userInfo: nil, repeats: true) | |
} | |
@objc func checkAlive() { | |
if heartbeat.timeIntervalSinceNow > timeInterval { | |
connection.ping() | |
if heartbeat.timeIntervalSinceNow > timeInterval * 2 { | |
connection.close() | |
} | |
} | |
} | |
func refreshHeartbeat() { | |
heartbeat = Date() | |
} | |
deinit { | |
gameTimer?.invalidate() | |
} | |
} | |
class PingWrapper { | |
let connection: WebSocketConnection | |
var heartbeat: Date | |
var gameTimer: Timer? | |
let timeInterval: TimeInterval = 60 | |
init(connection: WebSocketConnection) { | |
self.connection = connection | |
self.heartbeat = Date() | |
self.gameTimer = Timer.scheduledTimer(timeInterval: timeInterval, target: self, selector: #selector(checkAlive), userInfo: nil, repeats: true) | |
} | |
@objc func checkAlive() { | |
connection.ping() | |
if heartbeat.timeIntervalSinceNow > timeInterval * 2 { | |
connection.close() | |
} | |
} | |
func refreshHeartbeat() { | |
heartbeat = Date() | |
} | |
deinit { | |
gameTimer?.invalidate() | |
} | |
} | |
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