Created
August 17, 2020 17:14
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int rows, cols; | |
int scl = 20; | |
int w = 2920; | |
int h = 1080; | |
float flying = 0; | |
// 2d array in java | |
float[][] terrain; | |
void setup() { | |
size(600, 600, P3D); | |
cols = w / scl; | |
rows = h / scl; | |
terrain = new float[cols][rows]; | |
} | |
void draw() { | |
background(0); | |
stroke(255); | |
noFill(); | |
flying -= 0.1; | |
float yoff = flying; | |
for (int y = 0; y < rows; y++) { | |
float xoff = 0; | |
for (int x = 0; x < cols; x++) { | |
terrain[x][y] = map(noise(xoff, yoff), 0, 1, -100, 100); | |
xoff += 0.2; | |
} | |
yoff += 0.2; | |
} | |
// Translate relative to center | |
translate(width/2, height/2+50); | |
rotateX(PI/3); | |
translate(-w/2, -h/2); | |
for (int y = 0; y < rows-1; y++) { | |
beginShape(TRIANGLE_STRIP); | |
for (int x = 0; x < cols; x++) { | |
vertex(x*scl, y*scl, terrain[x][y]); | |
vertex(x*scl, (y+1)*scl, terrain[x][y+1]); | |
//rect(x*scl, y*scl, scl, scl); | |
} | |
endShape(); | |
} | |
} |
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