FInal version of my face generator. This creates different shaped faces based on serveral variables, and does so in a sketch style, utilizing different functions to draw different elements to the page. Incorperates a unique solution for creating sketch stylke lines.
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PS1 MDDN 342 2016
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license: mit |
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// note: this file is poorly named - it can generally be ignored. | |
// helper functions below for supporting blocks/purview | |
function saveBlocksImages() { | |
// generate 960x500 preview.jpg of entire canvas | |
// TODO: should this be recycled? | |
var offscreenCanvas = document.createElement('canvas'); | |
offscreenCanvas.width = 960; | |
offscreenCanvas.height = 500; | |
var context = offscreenCanvas.getContext('2d'); | |
// background is flat white | |
context.fillStyle="#FFFFFF"; | |
context.fillRect(0, 0, 960, 500); | |
context.drawImage(this.canvas, 0, 0, 960, 500); | |
// save to browser | |
var downloadMime = 'image/octet-stream'; | |
var imageData = offscreenCanvas.toDataURL('image/jpeg'); | |
imageData = imageData.replace('image/jpeg', downloadMime); | |
p5.prototype.downloadFile(imageData, 'preview.jpg', 'jpg'); | |
// generate 230x120 thumbnail.png centered on mouse | |
offscreenCanvas.width = 230; | |
offscreenCanvas.height = 120; | |
// background is flat white | |
context = offscreenCanvas.getContext('2d'); | |
context.fillStyle="#FFFFFF"; | |
context.fillRect(0, 0, 230, 120); | |
// pixelDensity does the right thing on retina displays | |
var pd = this._pixelDensity; | |
var sx = pd * mouseX - pd * 230/2; | |
var sy = pd * mouseY - pd * 120/2; | |
var sw = pd * 230; | |
var sh = pd * 120; | |
// bounds checking - just displace if necessary | |
if (sx < 0) { | |
sx = 0; | |
} | |
if (sx > this.canvas.width - sw) { | |
sx = this.canvas.width - sw; | |
} | |
if (sy < 0) { | |
sy = 0; | |
} | |
if (sy > this.canvas.height - sh) { | |
sy = this.canvas.height - sh; | |
} | |
// save to browser | |
context.drawImage(this.canvas, sx, sy, sw, sh, 0, 0, 230, 120); | |
imageData = offscreenCanvas.toDataURL('image/png'); | |
imageData = imageData.replace('image/png', downloadMime); | |
p5.prototype.downloadFile(imageData, 'thumbnail.png', 'png'); | |
} |
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function resetFocusedRandom() { | |
return Math.seedrandom(arguments); | |
} | |
function focusedRandom(min, max, focus, mean) { | |
// console.log("hello") | |
if(max === undefined) { | |
max = min; | |
min = 0; | |
} | |
if(focus === undefined) { | |
focus = 1.0; | |
} | |
if(mean === undefined) { | |
mean = (min + max) / 2.0; | |
} | |
if(focus == 0) { | |
return d3.randomUniform(min, max)(); | |
} | |
else if(focus < 0) { | |
focus = -1 / focus; | |
} | |
sigma = (max - mean) / focus; | |
val = d3.randomNormal(mean, sigma)(); | |
if (val > min && val < max) { | |
return val; | |
} | |
return d3.randomUniform(min, max)(); | |
} |
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<head> | |
<script src="http://cdnjs.cloudflare.com/ajax/libs/p5.js/0.5.2/p5.js"></script> | |
<script src="http://cdnjs.cloudflare.com/ajax/libs/p5.js/0.5.2/addons/p5.dom.js"></script> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/seedrandom/2.4.0/seedrandom.min.js"></script> | |
<script src="https://d3js.org/d3-random.v1.min.js"></script> | |
<script language="javascript" type="text/javascript" src="focusedRandom.js"></script> | |
<script language="javascript" type="text/javascript" src="readme.purview_helper.js"></script> | |
<script language="javascript" type="text/javascript" src="sketch.js"></script> | |
<style> body {padding: 0; margin: 0;} </style> | |
</head> | |
<body style="background-color:white"> | |
<div id="canvasContainer"></div> | |
</body> |
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{ | |
"commits": [ | |
{ | |
"sha": "0000000000000000000000000000000000000012", | |
"name": "final_version" | |
}, | |
{ | |
"sha": "0000000000000000000000000000000000000011", | |
"name": "interaction_2" | |
}, | |
{ | |
"sha": "0000000000000000000000000000000000000010", | |
"name": "interaction_1" | |
}, | |
{ | |
"sha": "0000000000000000000000000000000000000009", | |
"name": "distribution_2" | |
}, | |
{ | |
"sha": "0000000000000000000000000000000000000008", | |
"name": "distribution_1" | |
}, | |
{ | |
"sha": "0000000000000000000000000000000000000007", | |
"name": "randomizer_3" | |
}, | |
{ | |
"sha": "0000000000000000000000000000000000000006", | |
"name": "randomizer_2" | |
}, | |
{ | |
"sha": "0000000000000000000000000000000000000005", | |
"name": "randomizer_1" | |
}, | |
{ | |
"sha": "0000000000000000000000000000000000000004", | |
"name": "drawing_styles_3" | |
}, | |
{ | |
"sha": "0000000000000000000000000000000000000003", | |
"name": "drawing_styles_2" | |
}, | |
{ | |
"sha": "0000000000000000000000000000000000000002", | |
"name": "drawing_styles_1" | |
}, | |
{ | |
"sha": "6e6db89be3cb99f99d07171faee645e84379dd06", | |
"name": "self_portrait" | |
} | |
] | |
} |
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var main_canvas; | |
function setup () { | |
// create the drawing canvas, save the canvas element | |
main_canvas = createCanvas(1500, 750); | |
background(215, 215, 215); | |
// rotation in degrees (more slider friendly) | |
angleMode(DEGREES); | |
// create two sliders | |
//create a button to gerenate faces | |
// position each element on the page | |
main_canvas.parent('canvasContainer'); | |
} | |
function draw(){ | |
if(mouseIsPressed){ | |
background(215, 215, 215); | |
for(i=.5;i<=7.5;i++){ | |
for(u=.5;u<=4.5;u++){ | |
basegen=focusedRandom(45,65,47) | |
x=1500/8*i | |
y=750/5*u | |
drawface(x,y,basegen) | |
} | |
} | |
} | |
} | |
function drawface(x,y,basegen) { | |
top1 = basegen | |
bottom = basegen*random(1.04,1.17) | |
size=random(70,80)/100 | |
side = basegen*random(size-.04,size+.04) | |
push() | |
translate(x, y); | |
head(top1,bottom,side) | |
eyes(top1,bottom,side) | |
eyebrows(top1,bottom,side) | |
mouth2(top1,bottom,side) | |
pop() | |
} | |
function keyTyped() { | |
if (key == '!') { | |
saveBlocksImages(); | |
} | |
} | |
function head(top1,bottom,side){ | |
top1 = top1 | |
bottom = bottom | |
side = side | |
colorMode(HSB,360) | |
fill(33,34,random(270,340)) | |
noStroke() | |
beginShape(); | |
vertex(0, bottom);//chin | |
vertex(.6*side,.85*bottom);//bottomRight | |
vertex(side,0);//midRight | |
vertex(.9*side,-.66*top1);//topRight | |
vertex(0,-top1);//top of head | |
vertex(-.9*side,-.66*top1);//topLeft | |
vertex(-side, 0);//midleft | |
vertex(-.6*side,.85*bottom);//topRight | |
endShape(); | |
linescol=random(25,255) | |
colorMode(RGB,255) | |
facelines(0,bottom,.6*side,.85*bottom,linescol) | |
facelines(.6*side,.85*bottom,side,0,linescol) | |
facelines(side,0,.9*side,-.66*top1,linescol) | |
facelines(.9*side,-.66*top1,0,-top1,linescol) | |
facelines(0,bottom,-.6*side,.85*bottom,linescol) | |
facelines(-.6*side,.85*bottom,-side,0,linescol) | |
facelines(-side,0,-.9*side,-.66*top1,linescol) | |
facelines(-.9*side,-.66*top1,0,-top1,linescol) | |
} | |
function facelines (ax1,ay1,ax2,ay2,colorfacelines){ | |
noFill() | |
stroke(colorfacelines) | |
strokeWeight(random(2)) | |
r1=-20 | |
r2=20 | |
i=0 | |
for(var i=0;i<=5;i++){ | |
controlx1=round(ax1+random(r1,r2)*cos(random(0,360))) | |
controly1=round(ay1+random(r1,r2)*sin(random(0,360))) | |
controlx2=round(ax2+random(r1,r2)*cos(random(0,360))) | |
controly2=round(ay2+random(r1,r2)*sin(random(0,360))) | |
strokeWeight(random(3)) | |
bezier(ax1,ay1,controlx2,controly2,controlx1,controly1,ax2,ay2) | |
ellipse(ax1,ay1,5,5) | |
ellipse(ax2,ay2,5,5) | |
} | |
} | |
function eyes (top1,bottom,side){ | |
top1=top1 | |
bottom=bottom | |
side=side | |
r1=.1*20; | |
r2=random(2,8) | |
noFill() | |
stroke(65,65,65,150) | |
strokeWeight(.2) | |
ellipse(.4*side,.05*bottom,20,20) | |
for(var i=0;i<6;i++){ | |
stroke(65,65,65,random(20,100)) | |
strokeWeight(random(2)) | |
ellipse(.4*side,.05*bottom,random(10-r1,10+r1),random(10-r1,10+r1)) | |
//rect(.4*side-random(10-r1,10+r1),.05*bottom-random(10-r1,10+r1),random(20-r1,20+r1),random(20-r1,20+r1)) | |
} | |
fill(0,0,0) | |
pupil1x=round((.4*side)+random(0,4-r2)*cos(random(0,360))) | |
pupil1y=round((.05*bottom)+random(0,4-r2)*sin(random(0,360))) | |
ellipse(pupil1x,pupil1y,random((r2-1)*2,(r2+1)*2),random((r2-1)*2,(r2+1)*2)) | |
noFill() | |
stroke(65,65,65,150) | |
strokeWeight(.2) | |
ellipse(-.4*side,.05*bottom,20,20) | |
for(var i=0;i<6;i++){ | |
stroke(65,65,65,random(20,100)) | |
strokeWeight(random(2)) | |
ellipse(-.4*side,.05*bottom,random(10-r1,10+r1),random(10-r1,10+r1)) | |
//rect(-.4*side-random(10-r1,10+r1),.05*bottom-random(10-r1,10+r1),random(20-r1,20+r1),random(20-r1,20+r1)) | |
} | |
fill(0,0,0) | |
pupil2x=round((-.4*side)+random(0,4-r2)*cos(random(0,360))) | |
pupil2y=round((.05*bottom)+random(0,4-r2)*sin(random(0,360))) | |
ellipse(pupil2x,pupil2y,random((r2-1)*2,(r2+1)*2),random((r2-1)*2,(r2+1)*2)) | |
} | |
function eyebrows (top1,bottom,side){ | |
top1=top1 | |
bottom=bottom | |
side=side | |
//ellipse(.4*side,.05*bottom,20,20) | |
fill(65,65,65) | |
noStroke() | |
beginShape(); | |
vertex(.3*side,-.12*bottom); | |
vertex(.6*side,-.03*bottom); | |
vertex(.6*side,-.02*bottom); | |
vertex(.3*side,-.09*bottom); | |
endShape(); | |
strokeWeight(3) | |
stroke(0,0,0,random(200,255)) | |
line(.3*side,-.12*bottom,.6*side,-.03*bottom) | |
noStroke() | |
beginShape(); | |
vertex(-.3*side,-.12*bottom); | |
vertex(-.6*side,-.03*bottom); | |
vertex(-.6*side,-.02*bottom); | |
vertex(-.3*side,-.09*bottom); | |
endShape(); | |
strokeWeight(3) | |
stroke(0,0,0,random(200,255)) | |
line(-.3*side,-.12*bottom,-.6*side,-.03*bottom) | |
} | |
function mouth(){ | |
mth=5 | |
x1=35 | |
y1=98 | |
y2=88 | |
y3=85 | |
y4=95 | |
fill(0,0,0) | |
beginShape(); | |
vertex(x1, y1); | |
bezierVertex(-x1-mth, y2-mth, -x1+mth, y2-mth, -x1, y2); | |
bezierVertex(-x1, y3+mth, -x1, y3, -x1, y3); | |
bezierVertex(-x1, y4+mth, -x1, y4, x1, y4); | |
endShape(); | |
} | |
function mouth2 (top1,bottom,side){ | |
top1=top1 | |
bottom=bottom | |
side=side | |
ax1=.3*side | |
ay1=.55*bottom | |
ax2=-.3*side | |
ay2=.55*bottom | |
noFill() | |
stroke(85,85,85,185) | |
strokeWeight(focusedRandom(0,3,.5)) | |
r1=-5; | |
r2=5 | |
for(var i=0;i<=5;i++){ | |
controlx1=round(ax1+random(r1,r2)*cos(random(0,360))) | |
controly1=round(ay1+random(r1*3,r2*3)*sin(random(0,360))) | |
controlx2=round(ax2+random(r1,r2)*cos(random(0,360))) | |
controly2=round(ay2+random(r1*3,r2*3)*sin(random(0,360))) | |
strokeWeight(random(3)) | |
bezier(ax1,ay1,controlx1,controly2,controlx2,controly1,ax2,ay2) } | |
} | |
function keyTyped() { | |
if (key == '!') { | |
saveBlocksImages(); | |
} | |
} |
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