Created
November 20, 2012 14:06
-
-
Save AndrewTheTM/4118141 to your computer and use it in GitHub Desktop.
Law of Cosines
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//Law of cosines - cos angle = ((Ladj side 1)^2+(Ladj side 2)^2-(Lopposite)^2) / (2(Ladj side 1)(Ladj side 2)) | |
double LAdj1=0; | |
double LAdj2=0; | |
double LOpp=0; | |
LAdj1=Math.sqrt(Math.pow(B.getX()-A.getX(),2)+Math.pow(B.getY()-A.getY(),2)); | |
LAdj2=Math.sqrt(Math.pow(C.getX()-B.getX(),2)+Math.pow(C.getY()-B.getY(),2)); | |
LOpp=Math.sqrt(Math.pow(C.getX()-A.getX(),2)+Math.pow(C.getY()-A.getY(),2)); | |
theta=Math.acos((Math.pow(LAdj1, 2)+Math.pow(LAdj2, 2)-Math.pow(LOpp, 2))/(2*LAdj1*LAdj2)); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment