Created
July 15, 2011 09:48
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Very simple hover script. Use in conjunction with WASD controller handling planar movement.
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using UnityEngine; | |
public class Hover : MonoBehaviour | |
{ | |
public float maxDistance, maxForce; | |
private Vector3 forceVector; | |
void FixedUpdate () | |
{ | |
RaycastHit hit; | |
if (Physics.Raycast (transform.position, -Vector3.up, hit)) | |
{ | |
if (hit.distance < maxDistance) | |
{ | |
forceVector = Vector3.up * ((maxDistance - hit.distance) / maxDistance) * maxForce; | |
rigidbody.AddForce (forceVector); | |
} | |
} | |
} | |
void OnGUI () | |
{ | |
GUILayout.Label (forceVector.ToString ()); | |
} | |
} |
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