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Very simple hover script. Use in conjunction with WASD controller handling planar movement.
using UnityEngine;
public class Hover : MonoBehaviour
{
public float maxDistance, maxForce;
private Vector3 forceVector;
void FixedUpdate ()
{
RaycastHit hit;
if (Physics.Raycast (transform.position, -Vector3.up, hit))
{
if (hit.distance < maxDistance)
{
forceVector = Vector3.up * ((maxDistance - hit.distance) / maxDistance) * maxForce;
rigidbody.AddForce (forceVector);
}
}
}
void OnGUI ()
{
GUILayout.Label (forceVector.ToString ());
}
}
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