I hereby claim:
- I am angryant on github.
- I am angryant (https://keybase.io/angryant) on keybase.
- I have a public key ASD8ySmPVOXxJ6-08vcEIoK2yFrxwh6eUfa6DgVY6EuKSwo
To claim this, I am signing this object:
#!/usr/bin/env bash | |
set -euo pipefail | |
serviceName="home-assistant.service" | |
startTime=$(systemctl show -p ActiveEnterTimestamp "$serviceName") | |
startTime=$(echo $startTime | awk '{print $2 $3}') | |
echo "Missing modules reported since $serviceName start at $startTime:" |
#!/bin/bash | |
# Copyright (c) 2012-2015 Germar Reitze | |
# Mount/unmount implementation 2019 Emil "AngryAnt" Johansen | |
# | |
# This program is free software; you can redistribute it and/or modify | |
# it under the terms of the GNU General Public License as published by | |
# the Free Software Foundation; either version 2 of the License, or | |
# (at your option) any later version. | |
# | |
# This program is distributed in the hope that it will be useful, |
// | |
// main.swift | |
// Jerboa | |
// | |
// Created by Emil Johansen on 19/01/2019. | |
// Copyright © 2019 AngryAnt. All rights reserved. | |
// | |
// https://en.wikipedia.org/wiki/Jerboa | |
// |
using UnityEngine; | |
using UnityEditor; | |
using UnityEditorInternal; | |
using UnityEngine.Events; | |
using System.Reflection; | |
namespace Test | |
{ | |
[CustomPropertyDrawer (typeof (UnityEventBase), true)] |
using UnityEngine; | |
public class CoreCharacterInstance : MonoBehaviour | |
{ | |
[SerializeField] CoreCharacter m_CoreCharacter; | |
[SerializeField] Character m_Character; | |
void Reset () |
I hereby claim:
To claim this, I am signing this object:
using UnityEngine; | |
using UnityEditor; | |
public class MoveComponentContext | |
{ | |
enum Destination | |
{ | |
Top, | |
Bottom |
using UnityEngine; | |
using Behave.Runtime; | |
using Library = BLYourLibraryName; | |
using Tree = Behave.Runtime.Tree; | |
public interface IActionClass | |
{ | |
bool OnForward (Tree sender); | |
BehaveResult Init (Tree sender); |
const int | |
kPreLevelScenes = 2, // Number of scenes before the first level (splash, menu, etc.) | |
kPostLevelScenes = 0; // Number of scenes after last level (score, credits, whatever) | |
const string kLevelScorePrefix = "Score for level "; | |
// ... | |
void OnLevelBeat () | |
{ | |
if (Application.loadedLevel < Application.levelCount - kPostLevelScenes - 1) |
//#define DEBUG_THREADING | |
using UnityEngine; | |
using System.Collections; | |
using System.Threading; | |
using System.Reflection; | |
public delegate IEnumerator MonitorCoroutine<T> (CoroutineData<T> data); |