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October 6, 2021 20:55
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Attempting to override the default UnityEvent drawer.
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using UnityEngine; | |
using UnityEditor; | |
using UnityEditorInternal; | |
using UnityEngine.Events; | |
using System.Reflection; | |
namespace Test | |
{ | |
[CustomPropertyDrawer (typeof (UnityEventBase), true)] | |
public class Drawer : UnityEventDrawer | |
{ | |
[InitializeOnLoadMethod] | |
static void OnLoad () | |
{ | |
Debug.LogFormat ("Attempting to disable built-in property drawer"); | |
/*object drawer = typeof (UnityEventDrawer).GetCustomAttributes (true).FirstOrDefault (attribute => attribute is CustomPropertyDrawer); | |
typeof (CustomPropertyDrawer).GetField ("m_Type", BindingFlags.Instance | BindingFlags.NonPublic).SetValue (drawer, null);*/ | |
ReplaceDrawer<UnityEventBase, Drawer> (); | |
} | |
static void ReplaceDrawer<TType, TDrawer> () | |
where TType : class | |
where TDrawer : PropertyDrawer | |
{ | |
MethodInfo dictionarySetter = ScriptAttributeUtility.DrawerTypeForTypeField.FieldType.GetMethod ("set_Item"); | |
dictionarySetter.Invoke ( | |
ScriptAttributeUtility.DrawerTypeForType, | |
new [] | |
{ | |
typeof (TType), | |
ScriptAttributeUtility.DrawerKeySet.Create<TType, TDrawer>() | |
} | |
); | |
} | |
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) | |
{ | |
base.OnGUI (position, property, label); | |
GUI.Label (position, "OVERRIDDEN"); | |
Debug.Log ("PING"); | |
} | |
} | |
} |
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using System; | |
using System.Reflection; | |
using UnityEditor; | |
namespace Test | |
{ | |
public static class ScriptAttributeUtility | |
{ | |
public static class DrawerKeySet | |
{ | |
static Type s_Type; | |
public static Type Type | |
{ | |
get | |
{ | |
return s_Type ?? (s_Type = ScriptAttributeUtility.Type.GetNestedType ("DrawerKeySet", BindingFlags.NonPublic)); | |
} | |
} | |
public static object Create<TType, TDrawer> () | |
where TType : class | |
where TDrawer : PropertyDrawer | |
{ | |
object instance = Activator.CreateInstance (Type); | |
Type.GetField ("drawer").SetValue (instance, typeof (TDrawer)); | |
Type.GetField ("type").SetValue (instance, typeof (TType)); | |
return instance; | |
} | |
} | |
static Type s_Type; | |
static FieldInfo s_DrawerTypeForTypeField; | |
static object s_DrawerTypeForType; | |
public static Type Type | |
{ | |
get | |
{ | |
return s_Type ?? (s_Type = typeof (EditorWindow).Assembly. | |
GetType ("UnityEditor.ScriptAttributeUtility", throwOnError: true, ignoreCase: false)); | |
} | |
} | |
public static FieldInfo DrawerTypeForTypeField | |
{ | |
get | |
{ | |
return s_DrawerTypeForTypeField ?? (s_DrawerTypeForTypeField = Type. | |
GetField ("s_DrawerTypeForType", BindingFlags.Static | BindingFlags.NonPublic)); | |
} | |
} | |
public static object DrawerTypeForType | |
{ | |
get | |
{ | |
if ((s_DrawerTypeForType ?? (s_DrawerTypeForType = DrawerTypeForTypeField.GetValue (null))) != null) | |
{ | |
return s_DrawerTypeForType; | |
} | |
Type.GetMethod ("BuildDrawerTypeForTypeDictionary", BindingFlags.NonPublic | BindingFlags.Static).Invoke (null, null); | |
return s_DrawerTypeForType = DrawerTypeForTypeField.GetValue (null); | |
} | |
} | |
} | |
} |
You most definitely can. There was a point to this in 2017. There is no point to it in 2021.
But thank you for taking the time to post an update for anyone else who might come across this gist :)
ah lol didn't notice the date
No worries. Thanks again for the thorough assist :)
Do you guys know how to make Unity Events show up conditionally in the inspector? Please see the last post here
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What's the point of this ? You can just use it as it is without calling the ReplaceDrawer method , here is mine :
so this
becomes this ( just realized i had a typo with the 0 index ) :