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Peter de Jong Attractor Visualization using PyGame in Python.
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''' | |
Created on 17-Jan-2015 | |
@author: Psycho_Coder | |
''' | |
from math import sin, cos | |
from PIL import Image | |
import pygame, sys, os | |
from pygame.locals import QUIT, KEYDOWN, K_ESCAPE | |
class Attractor(): | |
''' | |
Class for Attractor functions and methods | |
''' | |
def __init__( self, constants = {"a":-0.89, "b": 1.59, "c":1.85, "d": 2.19} ): | |
''' | |
Constructor | |
''' | |
# Useful Constants | |
os.environ['SDL_VIDEO_CENTERED'] = '1' # Center Screen the Window | |
pygame.init() | |
self.size = self.width, self.height = ( 1024, 640 ) | |
self.screen = pygame.display.set_mode( self.size, 0, 32 ) | |
pygame.display.set_caption( "Peter D. Jong Attractor" ) | |
# Colors | |
self.bg = ( 248, 248, 248 ) | |
self.textshade = ( 48, 48, 48 ) | |
self.grayshade = ( 144, 144, 144 ) | |
self.constants = constants | |
self.no_of_ite = 50000; | |
self.xn, self.yn = 1, 1 | |
self.coords = [] | |
self.screen.fill( self.bg ) | |
self.count = 0 | |
self.str_values = "a =" + str( self.constants["a"] ) + ", b = " + str( self.constants["b"] ) + ", c = " \ | |
+ str( self.constants["c"] ) + ", d = " + str( self.constants["d"] ) | |
# Different Font Objects | |
self.font_obj = pygame.font.Font( "lunchds.ttf", 22 ) | |
self.font_obj2 = pygame.font.Font( "retganon.ttf", 24 ) | |
self.text_surf_obj1 = self.font_obj.render( "Peter D. Jong Attractor", True, self.textshade, None ) | |
self.text_rect_obj1 = self.text_surf_obj1.get_rect() | |
self.text_rect_obj1.center = 200, 40 | |
self.text_surf_obj2 = self.font_obj2.render( self.str_values , True, self.textshade, None ) | |
self.text_rect_obj2 = self.text_surf_obj2.get_rect() | |
self.text_rect_obj2.center = self.width // 2 + 60, self.height - 25 | |
self.screen.blit( self.text_surf_obj1, self.text_rect_obj1 ) | |
self.screen.blit( self.text_surf_obj2, self.text_rect_obj2 ) | |
self.game_loop() | |
def game_loop( self ): | |
while True: | |
for evt in pygame.event.get(): | |
if evt.type == QUIT or ( evt.type == KEYDOWN and evt.key == K_ESCAPE ): | |
pygame.quit() | |
sys.exit() | |
if self.count > self.no_of_ite: | |
self.save_surface( "pdf1.png" ) | |
sys.exit() | |
else: | |
for i in range( 10000 ): | |
self.xn, self.yn = ( sin( self.constants["a"] * self.yn ) - cos ( self.constants["b"] \ | |
* self.xn ) ), ( sin( self.constants["c"] * self.xn ) - cos( self.constants["d"] * self.yn ) ) | |
# xn, yn = ( d * sin( a * xn ) - sin ( b * yn ) ), ( c * cos( a * xn ) + cos( b * yn ) ) | |
self.coords.append( ( self.xn, self.yn ) ) | |
pygame.draw.circle( self.screen, self.grayshade , ( self.width // 2 + \ | |
int( 120 * self.xn ), self.height // 2 + int( 120 * self.yn ) ), 1, 1 ) | |
self.count += 1 | |
pygame.display.update() | |
def save_surface( self, filename ): | |
if filename != None: | |
data = pygame.image.tostring( self.screen, 'RGBA' ) | |
img = Image.fromstring( 'RGBA', self.size, data ) | |
pygame.image.save( self.screen, filename ) | |
else: | |
raise ValueError( "The filename is not given." ) | |
if __name__ == "__main__": | |
ins = Attractor() |
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