Created
February 15, 2022 12:47
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A simple lockable door for Custom NPCS
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//Lockable Door Script by AnnikenYT | |
var key_name = "Anniken's key" // Du brauchs ein Item mit EXAKT diesem Namen um die Tür zu öffnen. | |
var door_name = "Door" // Dieser name wird in den Nachrichten angezeigt. | |
var locked = true; // Wenn true ist die Tür standartmäßig verschlossen, wenn false nicht. | |
// DONT CHANGE! | |
function init(event) { | |
event.block.setBlockModel("minecraft:iron_door"); | |
} | |
function interact(event) { | |
//Lock | |
if (!locked) { | |
if (event.player.getMainhandItem().getDisplayName() == key_name) { | |
locked = true | |
event.block.setBlockModel("minecraft:iron_door"); | |
event.player.message("<" + door_name + "> This door is now locked"); | |
event.player.playSound("minecraft:block.enchantment_table.use", 1, 1); | |
event.setCanceled(true); | |
} | |
} | |
//Unlock | |
else { | |
if (event.player.getMainhandItem().getDisplayName() == key_name) { | |
locked = false | |
event.block.setBlockModel("minecraft:wooden_door"); | |
event.player.message("<" + door_name + "> This door is now unlocked"); | |
event.player.playSound("minecraft:block.enchantment_table.use", 1, 1); | |
event.setCanceled(true); | |
} | |
//Tell player that door is locked | |
if (locked) { | |
event.setCanceled(true); | |
event.player.message("<" + door_name + "> This door is locked"); | |
event.player.playSound("minecraft:block.enchantment_table.use", 1, 1); | |
} | |
} | |
} |
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