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@AnthonyBriggs
Created October 8, 2018 03:33
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Script that can create a PygameZero executable with Pyinstaller
"""
Mostly-working pyinstaller hack to get a PyGame zero executable
All data files included, and --onefile will compress everything down to ~15MB
Note that Pyinstaller moves everything to an internal directory, sys._MEIPASS,
and runs from that, so we have to explicitly use that path when loading the
game file.
Steps to (probably :*) ) replicate:
1. pip install pyinstaller
2. pyi-makespec --onefile alien.py
3. edit the alien.spec file, and change the datas part to:
datas=[
('data', 'data'),
('images', 'images'),
('joystick_demo.py', '.')],
4. Copy your pgzero folder and data folder into your source directory.
I have:
- pgzero
- data
- images
- joystick_demo.py (my original demo)
- alien.py (this file)
- alien.spec (the pyinstaller spec)
5. Comment out the body of the show_default_icon() function in
pgzero/game.py:92-95 and add 'pass' to the end.
6. Run pyinstaller alien.spec
7. Your executable will be in the 'dist' folder.
Note that you'll need a gamepad/joystick with an analogue axis to play,
as well as the joystick_demo code
<https://gist.github.com/AnthonyBriggs/f8b4d53cf9387e73fab5badb9cc06417>
and the two patches from my pygame zero repository that add mirroring and
joystick support.
"""
import os
import pygame
import sys
from types import ModuleType
from pgzero.runner import prepare_mod, run_mod
def main(path, repl=False):
"""Run a PygameZero module, with the path specified by the program.
(Other than that, this is identical to the regular main() from runner.py)
"""
with open(path) as f:
src = f.read()
print(os.path.basename(path))
code = compile(src, os.path.basename(path), 'exec', dont_inherit=True)
name, _ = os.path.splitext(os.path.basename(path))
mod = ModuleType(name)
mod.__file__ = path
mod.__name__ = name
sys.modules[name] = mod
# Indicate that we're running with the pgzrun runner
# This disables the 'import pgzrun' module
sys._pgzrun = True
prepare_mod(mod)
exec(code, mod.__dict__)
run_mod(mod, repl=repl)
# Need the full path if we're loading a file and compiling it
main( os.path.join(sys._MEIPASS, "joystick_demo.py") )
@NikoS34
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NikoS34 commented May 10, 2019

Hi Anthony and many thanks for that script but to use it for generating an .exe from a pgzero game I've had to modify things like that in the alien.spec :
datas= [
('pgzero', 'pgzero'),
('images', 'images'),
('music', 'music'),
('sounds', 'sounds'),
('mypgzgame.py', '.')
],
On the other hand, it it was not necessary for me to modify the pgzero/game.py copied in my working directory

A last thing, in the alien.py I've had to change run_mod(mod, repl=repl) by just run_mod(mod)
and of course put in it the filename of mypgzgame in place of yours.

Regards,
Niko

@acekhan1999
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acekhan1999 commented Mar 19, 2020

Hi,
I have a simple game with only the fonts and images folder,

Please can you tell me how to create an exe file, I tried the method you have told but I don't get the exe file

@sbcars
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sbcars commented Jul 20, 2022

Hi,
I also have a game but I have used pygame to add joystick support and I did try this method but got an error.
Please help me.

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