Created
November 29, 2011 15:30
-
-
Save AnthonyDiGirolamo/1405180 to your computer and use it in GitHub Desktop.
Buzzer example function for the CEM-1203 buzzer (Sparkfun's part #COM-07950).
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Buzzer example function for the CEM-1203 buzzer (Sparkfun's part #COM-07950). | |
// by Rob Faludi | |
// http://www.faludi.com | |
// Additions by Christopher Stevens | |
// http://www.christopherstevens.cc | |
//referenced from http://www.phy.mtu.edu/~suits/notefreqs.html | |
//starting with F noteFreqArr[1] | |
int noteFreqArr[] = { | |
49.4, 52.3, 55.4, 58.7, 62.2, 65.9, 69.9, 74, 78.4, 83.1, 88, 93.2, | |
98.8, 105, 111, 117, 124, 132, 140, 148, 157, 166, 176, 186, | |
198, 209, 222, 235, 249, 264, 279, 296, 314, 332, 352, 373, | |
395, 419, 444, 470, 498, 527, 559, 592, 627, 665, 704, 746, | |
790, 837, 887, 940, 996, 1050, 1110, 1180, 1250, 1320, 1400, 1490, | |
1580, 1670, 1770, 1870, 1990, 2100}; | |
long mode = 0; | |
void setup() { | |
pinMode(4, OUTPUT); // set a pin for buzzer output | |
} | |
void playNote(long noteInt, long length, long mode, long breath = 25) { | |
length = length - breath; | |
long noteInt2 = noteInt + 12; //1 octave up | |
long noteInt3 = noteInt + 24; //2 octaves up | |
long noteInt4 = noteInt + 36; //3 octaves up | |
long playLoop = length / 100; //divide length by 4, for use in play sequence | |
if(mode == 0) { //mode 0 sequence | |
for (long i=0; i < playLoop; i++){ | |
buzz(4, noteFreqArr[noteInt], 20); | |
delay(5); | |
buzz(4, noteFreqArr[noteInt2], 20); | |
delay(5); | |
buzz(4, noteFreqArr[noteInt3], 20); | |
delay(5); | |
buzz(4, noteFreqArr[noteInt4], 20); | |
delay(5); | |
} | |
} else if(mode == 1) { //mode 1 sequence | |
for (long i=0; i < playLoop; i++){ | |
buzz(4, noteFreqArr[noteInt3], 20); | |
delay(5); | |
buzz(4, noteFreqArr[noteInt4], 20); | |
delay(5); | |
buzz(4, noteFreqArr[noteInt3], 20); | |
delay(5); | |
buzz(4, noteFreqArr[noteInt4], 20); | |
delay(5); | |
} | |
} else if(mode == 2) { //mode 2 sequence | |
for (long i=0; i < playLoop; i++){ | |
buzz(4, noteFreqArr[noteInt3], 20); | |
delay(5); | |
buzz(4, noteFreqArr[noteInt3], 20); | |
delay(5); | |
buzz(4, noteFreqArr[noteInt3], 20); | |
delay(5); | |
buzz(4, noteFreqArr[noteInt2], 20); | |
delay(5); | |
} | |
} else if(mode == 3) { //mode 3 sequence | |
for (long i=0; i < playLoop; i++){ | |
buzz(4, noteFreqArr[noteInt4], 40); | |
delay(5); | |
buzz(4, noteFreqArr[noteInt2], 40); | |
delay(5); | |
} | |
} | |
if(breath > 0) { //take a short pause or 'breath' if specified | |
delay(breath); | |
} | |
} | |
void loop() { | |
//main course | |
playNote(12, 500, mode); | |
playNote(5, 1000, mode); | |
playNote(7, 250, mode); | |
playNote(10, 250, mode); | |
playNote(9, 250, mode); | |
playNote(7, 250, mode); | |
playNote(12, 500, mode); | |
playNote(12, 500, mode); | |
playNote(12, 250, mode); | |
playNote(14, 250, mode); | |
playNote(9, 250, mode); | |
playNote(10, 250, mode); | |
playNote(7, 500, mode); | |
playNote(7, 500, mode); | |
playNote(7, 250, mode); | |
playNote(10, 250, mode); | |
playNote(9, 250, mode); | |
playNote(7, 250, mode); | |
playNote(5, 250, mode); | |
playNote(17, 250, mode); | |
playNote(16, 250, mode); | |
playNote(14, 250, mode); | |
playNote(12, 250, mode); | |
playNote(10, 250, mode); | |
playNote(9, 250, mode); | |
playNote(7, 250, mode); | |
playNote(5, 1000, mode); | |
playNote(7, 250, mode); | |
playNote(10, 250, mode); | |
playNote(9, 250, mode); | |
playNote(7, 250, mode); | |
playNote(12, 500, mode); | |
playNote(12, 500, mode); | |
playNote(12, 250, mode); | |
playNote(14, 250, mode); | |
playNote(9, 250, mode); | |
playNote(10, 250, mode); | |
playNote(7, 500, mode); | |
playNote(7, 500, mode); | |
playNote(7, 250, mode); | |
playNote(10, 250, mode); | |
playNote(9, 250, mode); | |
playNote(7, 250, mode); | |
playNote(5, 250, mode); | |
playNote(12, 250, mode); | |
playNote(7, 250, mode); | |
playNote(9, 250, mode); | |
playNote(5, 250, mode); | |
delay(250); | |
if(mode == 0) { | |
mode = 1; | |
} else if(mode == 1) { | |
mode = 2; | |
} else if(mode == 2) { | |
mode = 3; | |
} else if(mode == 3) { | |
mode = 0; | |
} | |
} | |
void buzz(int targetPin, long frequency, long length) { | |
long delayValue = 1000000/frequency/2; // calculate the delay value between transitions | |
//// 1 second's worth of microseconds, divided by the frequency, then split in half since | |
//// there are two phases to each cycle | |
long numCycles = frequency * length/ 1000; // calculate the number of cycles for proper timing | |
//// multiply frequency, which is really cycles per second, by the number of seconds to | |
//// get the total number of cycles to produce | |
for (long i=0; i < numCycles; i++){ // for the calculated length of time... | |
digitalWrite(targetPin,HIGH); // write the buzzer pin high to push out the diaphram | |
delayMicroseconds(delayValue); // wait for the calculated delay value | |
digitalWrite(targetPin,LOW); // write the buzzer pin low to pull back the diaphram | |
delayMicroseconds(delayValue); // wait againf or the calculated delay value | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment