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@AnthonyNixon
Created October 26, 2017 04:26
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#include <Adafruit_NeoPixel.h>
#ifdef __AVR__
#include <avr/power.h>
#endif
#define PINLEFT 15
#define PINRIGHT 13
#define OUTSIDE_START 0
#define OUTSIDE_END 23
#define MIDDLE_START 24
#define MIDDLE_END 39
#define INNER_START 40
#define INNER_END 43
#define NUM_PIXELS 44
// Parameter 1 = number of pixels in strip
// Parameter 2 = Arduino pin number (most are valid)
// Parameter 3 = pixel type flags, add together as needed:
// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
Adafruit_NeoPixel left = Adafruit_NeoPixel(44, PINLEFT, NEO_GRB + NEO_KHZ800);
Adafruit_NeoPixel right = Adafruit_NeoPixel(44, PINRIGHT, NEO_GRB + NEO_KHZ800);
// IMPORTANT: To reduce NeoPixel burnout risk, add 1000 uF capacitor across
// pixel power leads, add 300 - 500 Ohm resistor on first pixel's data input
// and minimize distance between Arduino and first pixel. Avoid connecting
// on a live circuit...if you must, connect GND first.
void setup() {
left.begin();
right.begin();
left.show(); // Initialize all pixels to 'off'
right.show();
}
void loop() {
// Some example procedures showing how to display to the pixels:
//WORKING
colorWipe(left.Color(100, 0, 0), 50); // Red
colorWipe(left.Color(0, 100, 0), 50); // Green
colorWipe(left.Color(0, 0, 100), 50); // Blue
displayREZZ(70);
}
void colorWipe(uint32_t c, uint8_t wait) {
// OUTSIDE
for(uint16_t i=0; i<NUM_PIXELS; i++) {
left.setPixelColor(i, c);
right.setPixelColor(getRight(i), c);
left.show();
right.show();
delay(wait);
}
}
uint16_t getRight(uint16_t left) {
if (left <= OUTSIDE_END) {
return OUTSIDE_END-left;
} else if (left <= MIDDLE_END) {
return (MIDDLE_END-left)+MIDDLE_START;
} else {
return (INNER_END-left)+INNER_START;
}
}
void displayREZZ(uint8_t wait) {
uint32_t leftREZZOutarray[96] = {left.Color(0, 255 , 0), left.Color(0, 100 , 0), left.Color(0, 50 , 0), left.Color(0, 10 , 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0),
left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 255 , 0), left.Color(0, 100 , 0), left.Color(0, 50 , 0), left.Color(0, 5, 0),
left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0),
left.Color(0, 255 , 0), left.Color(0, 100 , 0), left.Color(0, 50 , 0), left.Color(0, 10 , 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0),
left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 255 , 0), left.Color(0, 100 , 0), left.Color(0, 50 , 0), left.Color(0, 5, 0),
left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0,0, 0),
left.Color(0, 255 , 0), left.Color(0, 100 , 0), left.Color(0, 50 , 0), left.Color(0, 10 , 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0),
left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 255 , 0), left.Color(0, 100 , 0), left.Color(0, 50 , 0), left.Color(0, 5, 0),
left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0),
left.Color(0, 255 , 0), left.Color(0, 100 , 0), left.Color(0, 50 , 0), left.Color(0, 10 , 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0),
left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 255 , 0), left.Color(0, 100 , 0), left.Color(0, 50 , 0), left.Color(0, 5, 0),
left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0)};
uint32_t leftREZZMiddlearry[96] = {left.Color(0, 255 , 0), left.Color(0, 100 , 0), left.Color(0, 50 , 0), left.Color(0, 10 , 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0),
left.Color(0, 255 , 0), left.Color(0, 100 , 0), left.Color(0, 50 , 0), left.Color(0, 10 , 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0),
left.Color(0, 255 , 0), left.Color(0, 100 , 0), left.Color(0, 50 , 0), left.Color(0, 10 , 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0),
left.Color(0, 255 , 0), left.Color(0, 100 , 0), left.Color(0, 50 , 0), left.Color(0, 10 , 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0),
left.Color(0, 255 , 0), left.Color(0, 100 , 0), left.Color(0, 50 , 0), left.Color(0, 10 , 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0),
left.Color(0, 255 , 0), left.Color(0, 100 , 0), left.Color(0, 50 , 0), left.Color(0, 10 , 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0),
left.Color(0, 255 , 0), left.Color(0, 100 , 0), left.Color(0, 50 , 0), left.Color(0, 10 , 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0),
left.Color(0, 255 , 0), left.Color(0, 100 , 0), left.Color(0, 50 , 0), left.Color(0, 10 , 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0),
left.Color(0, 255 , 0), left.Color(0, 100 , 0), left.Color(0, 50 , 0), left.Color(0, 10 , 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0),
left.Color(0, 255 , 0), left.Color(0, 100 , 0), left.Color(0, 50 , 0), left.Color(0, 10 , 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0),
left.Color(0, 255 , 0), left.Color(0, 100 , 0), left.Color(0, 50 , 0), left.Color(0, 10 , 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0),
left.Color(0, 255 , 0), left.Color(0, 100 , 0), left.Color(0, 50 , 0), left.Color(0, 10 , 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0), left.Color(0, 0, 0)};
uint32_t leftREZZCenterarry[96] = {left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0),
left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0),
left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0),
left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0),
left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0),
left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0),
left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0),
left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0),
left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0),
left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0),
left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0),
left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0), left.Color(0, 255 , 0), left.Color(0, 5, 0)};
for(uint16_t j=0; j<NUM_PIXELS; ++j) {
for(int i=0; i<NUM_PIXELS; i++) {
left.setPixelColor(i, leftREZZOutarray[i+j]);
right.setPixelColor(getRight(i), leftREZZOutarray[i+j]);
left.setPixelColor(47-i,leftREZZMiddlearry[i+j]);
right.setPixelColor(getRight(47-i), leftREZZMiddlearry[i+j]);
left.setPixelColor(63-i,leftREZZCenterarry[i+j]);
right.setPixelColor(getRight(63-i),leftREZZCenterarry[i+j]);
}
right.show();
left.show();
delay(wait);
}
}
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