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March 19, 2019 11:56
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Game modes
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Data types | |
Variables | |
Type conversion | |
Operators (unary, binary, string concatenation ('+' operator), numeric conversion ('+' operator)) | |
Logical operators | |
Conditional operators (if, ?) | |
Loops ('while', 'for') | |
Switch | |
Variable scoping, hoisting | |
Let, var, const | |
Functions (declaration, local variables, outer variables, parameters, default values, returning a value) | |
Arrays (declaration, methods) | |
Strings (declaration, methods) | |
Objects (declaration, methods) | |
Map, Set, WeakMap, WeakSet | |
JSON (methods) | |
Closure | |
Constructors, new operator | |
This | |
Apply, call, bind methods | |
Destructuring assignment (objects, arrays) | |
Prototypal inheritance | |
Classes (inheritance, patterns, static properties, methods) | |
AJAX | |
Promises | |
Async/await | |
Modules | |
DOM | |
DOM events |
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Data types (primitive, non-primitive, conversion, operations with different data types) | |
Loops (for, while), switch, conditional operators | |
Scoping, hoisting, closures | |
Array methods (with/without array transformation, iterating methods) | |
String methods | |
Objects (methods, properties, array-like objects) | |
Prototypal inheritance | |
Constructors, new operator | |
Classes | |
This | |
Apply, call, bind methods (polyfills) | |
Promises, Asyn/await | |
DOM, DOM events, event bubbling and capturing |
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