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@AntiSol
Created October 31, 2015 09:34
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bioshock config
/home/antisol/.local/share/irrationalgames/bioshockinfinite/GameDocuments/My Games/BioShock Infinite/XGame/Config/XCompat.ini:
[AppCompat]
CPUScore1=500
CPUScore2=360
CPUScore3=310
CPUScore4=250
CPUScore5=175
CPUScore6=135
CPUSpeed1=2.4
CPUSpeed2=2.4
CPUSpeed3=3.0
CPUSpeed4=3.5
CPUSpeed5=4.0
CPUSpeed6=4.0
CPUMultiCoreMult=1.75
CPUHyperThreadMult=1.15
CPUMemory1=2.0
CPUMemory2=3.0
CPUMemory3=4.0
CPUMemory4=8.0
CPUMemory5=12.0
CPUMemory6=16.0
GPUmemory1=0.25
GPUmemory2=0.3
GPUmemory3=0.5
GPUmemory4=0.75
GPUmemory5=1.0
GPUmemory6=1.5
GPUSupportsDX11FeatureSet1=0
GPUSupportsDX11FeatureSet2=0
GPUSupportsDX11FeatureSet3=0
GPUSupportsDX11FeatureSet4=0
GPUSupportsDX11FeatureSet5=0
GPUSupportsDX11FeatureSet6=1
[AppCompatGPU-0x10DE]
VendorName=NVIDIA
VendorMobileTag=Go
0x014F=-1,GeForce 6200
0x00F3=-1,GeForce 6200
0x0221=-1,GeForce 6200
0x0163=-1,GeForce 6200 LE
0x0162=-1,GeForce 6200SE TurboCache(TM)
0x0161=-1,GeForce 6200 TurboCache(TM)
0x0162=-1,GeForce 6200SE TurboCache(TM)
0x0160=-1,GeForce 6500
0x0141=-1,GeForce 6600
0x00F2=-1,GeForce 6600
0x0140=-1,GeForce 6600 GT
0x00F1=-1,GeForce 6600 GT
0x0142=-1,GeForce 6600 LE
0x00F4=-1,GeForce 6600 LE
0x0143=-1,GeForce 6600 VE
0x0147=-1,GeForce 6700 XL
0x0041=-1,GeForce 6800
0x00C1=-1,GeForce 6800
0x0047=-1,GeForce 6800 GS
0x00F6=-1,GeForce 6800 GS
0x00C0=-1,GeForce 6800 GS
0x0045=-1,GeForce 6800 GT
0x00F9=-1,GeForce 6800 Series GPU
0x00C2=-1,GeForce 6800 LE
0x0040=-1,GeForce 6800 Ultra
0x00F9=-1,GeForce 6800 Series GPU
0x0043=-1,GeForce 6800 XE
0x0048=-1,GeForce 6800 XT
0x0218=-1,GeForce 6800 XT
0x00C3=-1,GeForce 6800 XT
0x01DF=-1,GeForce 7300 GS
0x0393=-1,GeForce 7300 GT
0x01D1=-1,GeForce 7300 LE
0x01D3=-1,GeForce 7300 SE
0x01DD=-1,GeForce 7500 LE
0x0392=-1,GeForce 7600 GS
0x0392=-1,GeForce 7600 GS
0x02E1=-1,GeForce 7600 GS
0x0391=-1,GeForce 7600 GT
0x0394=-1,GeForce 7600 LE
0x00F5=-1,GeForce 7800 GS
0x0092=-1,GeForce 7800 GT
0x0091=-1,GeForce 7800 GTX
0x0291=-1,GeForce 7900 GT/GTO
0x0292=-1,GeForce 7900 GS
0x0290=-1,GeForce 7900 GTX
0x0293=-1,GeForce 7900 GX2
0x0294=-1,GeForce 7950 GX2
0x0322=0,GeForce FX 5200
0x0321=0,GeForce FX 5200 Ultra
0x0323=0,GeForce FX 5200LE
0x0326=-1,GeForce FX 5500
0x0326=-1,GeForce FX 5500
0x0312=-1,GeForce FX 5600
0x0311=-1,GeForce FX 5600 Ultra
0x0314=-1,GeForce FX 5600XT
0x0342=-1,GeForce FX 5700
0x0341=-1,GeForce FX 5700 Ultra
0x0343=-1,GeForce FX 5700LE
0x0344=-1,GeForce FX 5700VE
0x0302=-1,GeForce FX 5800
0x0301=-1,GeForce FX 5800 Ultra
0x0331=-1,GeForce FX 5900
0x0330=-1,GeForce FX 5900 Ultra
0x0333=-1,GeForce FX 5950 Ultra
0x0324=-1,GeForce FX Go5200 64M
0x031A=-1,GeForce FX Go5600
0x0347=-1,GeForce FX Go5700
0x0167=-1,GeForce Go 6200/6400
0x0168=-1,GeForce Go 6200/6400
0x0148=-1,GeForce Go 6600
0x00c8=-1,GeForce Go 6800
0x00c9=-1,GeForce Go 6800 Ultra
0x0098=-1,GeForce Go 7800
0x0099=-1,GeForce Go 7800 GTX
0x0298=-1,GeForce Go 7900 GS
0x0299=-1,GeForce Go 7900 GTX
0x0185=0,GeForce MX 4000
0x00FA=0,GeForce PCX 5750
0x00FB=0,GeForce PCX 5900
0x0110=0,GeForce2 MX/MX 400
0x0111=0,GeForce2 MX200
0x0110=0,GeForce2 MX/MX 400
0x0200=0,GeForce3
0x0201=0,GeForce3 Ti200
0x0202=0,GeForce3 Ti500
0x0172=0,GeForce4 MX 420
0x0171=0,GeForce4 MX 440
0x0181=0,GeForce4 MX 440 with AGP8X
0x0173=0,GeForce4 MX 440-SE
0x0170=0,GeForce4 MX 460
0x0253=0,GeForce4 Ti 4200
0x0281=0,GeForce4 Ti 4200 with AGP8X
0x0251=0,GeForce4 Ti 4400
0x0250=0,GeForce4 Ti 4600
0x0280=0,GeForce4 Ti 4800
0x0282=0,GeForce4 Ti 4800SE
0x0203=0,Quadro DCC
0x0309=-1,Quadro FX 1000
0x034E=-1,Quadro FX 1100
0x00FE=-1,Quadro FX 1300
0x00CE=-1,Quadro FX 1400
0x0308=-1,Quadro FX 2000
0x0338=-1,Quadro FX 3000
0x00FD=-1,Quadro PCI-E Series
0x00F8=-1,Quadro FX 3400/224400
0x00CD=-1,Quadro FX 3450/4000 SDI
0x004E=-1,Quadro FX 4000
0x00CD=-1,Quadro FX 3450/4000 SDI
0x00F8=-1,Quadro FX 3400/4400
0x009D=-1,Quadro FX 4500
0x029F=-1,Quadro FX 4500 X2
0x032B=-1,Quadro FX 500/FX 600
0x014E=-1,Quadro FX 540
0x014C=-1,Quadro FX 540 MXM
0x032B=-1,Quadro FX 500/FX 600
0X033F=-1,Quadro FX 700
0x034C=-1,Quadro FX Go1000
0x00CC=-1,Quadro FX Go1400
0x031C=-1,Quadro FX Go700
0x018A=-1,Quadro NVS with AGP8X
0x032A=-1,Quadro NVS 280 PCI
0x00FD=-1,Quadro PCI-E Series
0x0165=-1,Quadro NVS 285
0x017A=-1,Quadro NVS
0x018A=-1,Quadro NVS with AGP8X
0x0113=-1,Quadro2 MXR/EX
0x017A=-1,Quadro NVS
0x018B=-1,Quadro4 380 XGL
0x0178=-1,Quadro4 550 XGL
0x0188=-1,Quadro4 580 XGL
0x025B=-1,Quadro4 700 XGL
0x0259=-1,Quadro4 750 XGL
0x0258=-1,Quadro4 900 XGL
0x0288=-1,Quadro4 980 XGL
0x028C=-1,Quadro4 Go700
0x0295=-1,NVIDIA GeForce 7950 GT
0x03D0=-1,NVIDIA GeForce 6100 nForce 430
0x03D1=-1,NVIDIA GeForce 6100 nForce 405
0x03D2=-1,NVIDIA GeForce 6100 nForce 400
0x0241=-1,NVIDIA GeForce 6150 LE
0x0242=-1,NVIDIA GeForce 6100
0x0245=-1,NVIDIA Quadro NVS 210S / NVIDIA GeForce 6150LE
0x029C=-1,NVIDIA Quadro FX 5500
0x0191=-1,NVIDIA GeForce 8800 GTX
0x0193=-1,NVIDIA GeForce 8800 GTS
0x0400=-1,NVIDIA GeForce 8600 GTS
0x0402=-1,NVIDIA GeForce 8600 GT
0x0421=-1,NVIDIA GeForce 8500 GT
0x0422=-1,NVIDIA GeForce 8400 GS
0x0423=-1,NVIDIA GeForce 8300 GS
[AppCompatGPU-0x1002]
VendorName=ATI
VendorMobileTag=Mobility
0x5653=-1,ATI MOBILITY/RADEON X700
0x7248=-1,Radeon X1950 XTX Uber - Limited Edition
0x7268=-1,Radeon X1950 XTX Uber - Limited Edition Secondary
0x554D=-1,Radeon X800 CrossFire Edition
0x556D=-1,Radeon X800 CrossFire Edition Secondary
0x5D52=-1,Radeon X850 CrossFire Edition
0x5D72=-1,Radeon X850 CrossFire Edition Secondary
0x564F=-1,Radeon X550/X700 Series
0x4154=-1,ATI FireGL T2
0x4174=-1,ATI FireGL T2 Secondary
0x5B64=-1,ATI FireGL V3100
0x5B74=-1,ATI FireGL V3100 Secondary
0x3E54=-1,ATI FireGL V3200
0x3E74=-1,ATI FireGL V3200 Secondary
0x7152=-1,ATI FireGL V3300
0x7172=-1,ATI FireGL V3300 Secondary
0x7153=-1,ATI FireGL V3350
0x7173=-1,ATI FireGL V3350 Secondary
0x71D2=-1,ATI FireGL V3400
0x71F2=-1,ATI FireGL V3400 Secondary
0x5E48=-1,ATI FireGL V5000
0x5E68=-1,ATI FireGL V5000 Secondary
0x5551=-1,ATI FireGL V5100
0x5571=-1,ATI FireGL V5100 Secondary
0x71DA=-1,ATI FireGL V5200
0x71FA=-1,ATI FireGL V5200 Secondary
0x7105=-1,ATI FireGL V5300
0x7125=-1,ATI FireGL V5300 Secondary
0x5550=-1,ATI FireGL V7100
0x5570=-1,ATI FireGL V7100 Secondary
0x5D50=-1,ATI FireGL V7200
0x7104=-1,ATI FireGL V7200
0x5D70=-1,ATI FireGL V7200 Secondary
0x7124=-1,ATI FireGL V7200 Secondary
0x710E=-1,ATI FireGL V7300
0x712E=-1,ATI FireGL V7300 Secondary
0x710F=-1,ATI FireGL V7350
0x712F=-1,ATI FireGL V7350 Secondary
0x4E47=-1,ATI FireGL X1
0x4E67=-1,ATI FireGL X1 Secondary
0x4E4B=-1,ATI FireGL X2-256/X2-256t
0x4E6B=-1,ATI FireGL X2-256/X2-256t Secondary
0x4A4D=-1,ATI FireGL X3-256
0x4A6D=-1,ATI FireGL X3-256 Secondary
0x4147=-1,ATI FireGL Z1
0x4167=-1,ATI FireGL Z1 Secondary
0x5B65=-1,ATI FireMV 2200
0x5B75=-1,ATI FireMV 2200 Secondary
0x719B=-1,ATI FireMV 2250
0x71BB=-1,ATI FireMV 2250 Secondary
0x3151=-1,ATI FireMV 2400
0x3171=-1,ATI FireMV 2400 Secondary
0x724E=-1,ATI FireStream 2U
0x726E=-1,ATI FireStream 2U Secondary
0x4C58=-1,ATI MOBILITY FIRE GL 7800
0x4E54=-1,ATI MOBILITY FIRE GL T2/T2e
0x5464=-1,ATI MOBILITY FireGL V3100
0x3154=-1,ATI MOBILITY FireGL V3200
0x564A=-1,ATI MOBILITY FireGL V5000
0x564B=-1,ATI MOBILITY FireGL V5000
0x5D49=-1,ATI MOBILITY FireGL V5100
0x71C4=-1,ATI MOBILITY FireGL V5200
0x71D4=-1,ATI MOBILITY FireGL V5250
0x7106=-1,ATI MOBILITY FireGL V7100
0x7103=-1,ATI MOBILITY FireGL V7200
0x4C59=-1,ATI MOBILITY RADEON
0x4C57=-1,ATI MOBILITY RADEON 7500
0x4E52=-1,ATI MOBILITY RADEON 9500
0x4E56=-1,ATI MOBILITY RADEON 9550
0x4E50=-1,ATI MOBILITY RADEON 9600/9700 Series
0x4A4E=-1,ATI MOBILITY RADEON 9800
0x7210=-1,ATI Mobility Radeon HD 2300
0x7211=-1,ATI Mobility Radeon HD 2300
0x94C9=-1,ATI Mobility Radeon HD 2400
0x94C8=-1,ATI Mobility Radeon HD 2400 XT
0x9581=-1,ATI Mobility Radeon HD 2600
0x9583=-1,ATI Mobility Radeon HD 2600 XT
0x714A=-1,ATI Mobility Radeon X1300
0x7149=-1,ATI Mobility Radeon X1300
0x714B=-1,ATI Mobility Radeon X1300
0x714C=-1,ATI Mobility Radeon X1300
0x718B=-1,ATI Mobility Radeon X1350
0x718C=-1,ATI Mobility Radeon X1350
0x7196=-1,ATI Mobility Radeon X1350
0x7145=-1,ATI Mobility Radeon X1400
0x7186=-1,ATI Mobility Radeon X1450
0x718D=-1,ATI Mobility Radeon X1450
0x71C5=-1,ATI Mobility Radeon X1600
0x71D5=-1,ATI Mobility Radeon X1700
0x71DE=-1,ATI Mobility Radeon X1700
0x71D6=-1,ATI Mobility Radeon X1700 XT
0x7102=-1,ATI Mobility Radeon X1800
0x7101=-1,ATI Mobility Radeon X1800 XT
0x7284=-1,ATI Mobility Radeon X1900
0x718A=-1,ATI Mobility Radeon X2300
0x7188=-1,ATI Mobility Radeon X2300
0x5461=-1,ATI MOBILITY RADEON X300
0x5460=-1,ATI MOBILITY RADEON X300
0x3152=-1,ATI MOBILITY RADEON X300
0x3150=-1,ATI MOBILITY RADEON
0x5462=-1,ATI MOBILITY RADEON X600 SE
0x5652=-1,ATI MOBILITY RADEON X700
0x5653=-1,ATI MOBILITY RADEON X700
0x5673=-1,ATI MOBILITY RADEON X700 Secondary
0x5D4A=-1,ATI MOBILITY RADEON X800
0x5D48=-1,ATI MOBILITY RADEON X800 XT
0x4153=-1,ATI Radeon 9550/X1050 Series
0x4173=-1,ATI Radeon 9550/X1050 Series Secondary
0x4150=-1,ATI RADEON 9600 Series
0x4E51=-1,ATI RADEON 9600 Series
0x4151=-1,ATI RADEON 9600 Series
0x4155=-1,ATI RADEON 9600 Series
0x4152=-1,ATI RADEON 9600 Series
0x4E71=-1,ATI RADEON 9600 Series Secondary
0x4171=-1,ATI RADEON 9600 Series Secondary
0x4170=-1,ATI RADEON 9600 Series Secondary
0x4175=-1,ATI RADEON 9600 Series Secondary
0x4172=-1,ATI RADEON 9600 Series Secondary
0x9402=-1,ATI Radeon HD 2900 XT
0x9403=-1,ATI Radeon HD 2900 XT
0x9400=-1,ATI Radeon HD 2900 XT
0x9401=-1,ATI Radeon HD 2900 XT
0x791E=-1,ATI Radeon X1200 Series
0x791F=-1,ATI Radeon X1200 Series
0x7288=-1,ATI Radeon X1950 GT
0x72A8=-1,ATI Radeon X1950 GT Secondary
0x554E=-1,ATI RADEON X800 GT
0x556E=-1,ATI RADEON X800 GT Secondary
0x554D=-1,ATI RADEON X800 XL
0x556D=-1,ATI RADEON X800 XL Secondary
0x4B4B=-1,ATI RADEON X850 PRO
0x4B6B=-1,ATI RADEON X850 PRO Secondary
0x4B4A=-1,ATI RADEON X850 SE
0x4B6A=-1,ATI RADEON X850 SE Secondary
0x4B49=-1,ATI RADEON X850 XT
0x4B4C=-1,ATI RADEON X850 XT Platinum Edition
0x4B6C=-1,ATI RADEON X850 XT Platinum Edition Secondary
0x4B69=-1,ATI RADEON X850 XT Secondary
0x793F=-1,ATI Radeon Xpress 1200 Series
0x7941=-1,ATI Radeon Xpress 1200 Series
0x7942=-1,ATI Radeon Xpress 1200 Series
0x5A61=-1,ATI Radeon Xpress Series
0x5A63=-1,ATI Radeon Xpress Series
0x5A62=-1,ATI Radeon Xpress Series
0x5A41=-1,ATI Radeon Xpress Series
0x5A43=-1,ATI Radeon Xpress Series
0x5A42=-1,ATI Radeon Xpress Series
0x5954=-1,ATI Radeon Xpress Series
0x5854=-1,ATI Radeon Xpress Series
0x5955=-1,ATI Radeon Xpress Series
0x5974=-1,ATI Radeon Xpress Series
0x5874=-1,ATI Radeon Xpress Series
0x5975=-1,ATI Radeon Xpress Series
0x4144=-1,Radeon 9500
0x4149=-1,Radeon 9500
0x4E45=-1,Radeon 9500 PRO / 9700
0x4E65=-1,Radeon 9500 PRO / 9700 Secondary
0x4164=-1,Radeon 9500 Secondary
0x4169=-1,Radeon 9500 Secondary
0x4E46=-1,Radeon 9600 TX
0x4E66=-1,Radeon 9600 TX Secondary
0x4146=-1,Radeon 9600TX
0x4166=-1,Radeon 9600TX Secondary
0x4E44=-1,Radeon 9700 PRO
0x4E64=-1,Radeon 9700 PRO Secondary
0x4E49=-1,Radeon 9800
0x4E48=-1,Radeon 9800 PRO
0x4E68=-1,Radeon 9800 PRO Secondary
0x4148=-1,Radeon 9800 SE
0x4168=-1,Radeon 9800 SE Secondary
0x4E69=-1,Radeon 9800 Secondary
0x4E4A=-1,Radeon 9800 XT
0x4E6A=-1,Radeon 9800 XT Secondary
0x7146=-1,Radeon X1300 / X1550 Series
0x7166=-1,Radeon X1300 / X1550 Series Secondary
0x714E=-1,Radeon X1300 Series
0x715E=-1,Radeon X1300 Series
0x714D=-1,Radeon X1300 Series
0x71C3=-1,Radeon X1300 Series
0x718F=-1,Radeon X1300 Series
0x716E=-1,Radeon X1300 Series Secondary
0x717E=-1,Radeon X1300 Series Secondary
0x716D=-1,Radeon X1300 Series Secondary
0x71E3=-1,Radeon X1300 Series Secondary
0x71AF=-1,Radeon X1300 Series Secondary
0x7142=-1,Radeon X1300/X1550 Series
0x7180=-1,Radeon X1300/X1550 Series
0x7183=-1,Radeon X1300/X1550 Series
0x7187=-1,Radeon X1300/X1550 Series
0x7162=-1,Radeon X1300/X1550 Series Secondary
0x71A0=-1,Radeon X1300/X1550 Series Secondary
0x71A3=-1,Radeon X1300/X1550 Series Secondary
0x71A7=-1,Radeon X1300/X1550 Series Secondary
0x7147=-1,Radeon X1550 64-bit
0x715F=-1,Radeon X1550 64-bit
0x719F=-1,Radeon X1550 64-bit
0x7167=-1,Radeon X1550 64-bit Secondary
0x717F=-1,Radeon X1550 64-bit Secondary
0x7143=-1,Radeon X1550 Series
0x7193=-1,Radeon X1550 Series
0x7163=-1,Radeon X1550 Series Secondary
0x71B3=-1,Radeon X1550 Series Secondary
0x71CE=-1,Radeon X1600 Pro / Radeon X1300 XT
0x71EE=-1,Radeon X1600 Pro / Radeon X1300 XT Secondary
0x7140=-1,Radeon X1600 Series
0x71C0=-1,Radeon X1600 Series
0x71C2=-1,Radeon X1600 Series
0x71C6=-1,Radeon X1600 Series
0x7181=-1,Radeon X1600 Series
0x71CD=-1,Radeon X1600 Series
0x7160=-1,Radeon X1600 Series Secondary
0x71E2=-1,Radeon X1600 Series Secondary
0x71E6=-1,Radeon X1600 Series Secondary
0x71A1=-1,Radeon X1600 Series Secondary
0x71ED=-1,Radeon X1600 Series Secondary
0x71E0=-1,Radeon X1600 Series Secondary
0x71C1=-1,Radeon X1650 Series
0x7293=-1,Radeon X1650 Series
0x7291=-1,Radeon X1650 Series
0x71C7=-1,Radeon X1650 Series
0x71E1=-1,Radeon X1650 Series Secondary
0x72B3=-1,Radeon X1650 Series Secondary
0x72B1=-1,Radeon X1650 Series Secondary
0x71E7=-1,Radeon X1650 Series Secondary
0x7100=-1,Radeon X1800 Series
0x7108=-1,Radeon X1800 Series
0x7109=-1,Radeon X1800 Series
0x710A=-1,Radeon X1800 Series
0x710B=-1,Radeon X1800 Series
0x710C=-1,Radeon X1800 Series
0x7120=-1,Radeon X1800 Series Secondary
0x7128=-1,Radeon X1800 Series Secondary
0x7129=-1,Radeon X1800 Series Secondary
0x712A=-1,Radeon X1800 Series Secondary
0x712B=-1,Radeon X1800 Series Secondary
0x712C=-1,Radeon X1800 Series Secondary
0x7243=-1,Radeon X1900 Series
0x7245=-1,Radeon X1900 Series
0x7246=-1,Radeon X1900 Series
0x7247=-1,Radeon X1900 Series
0x7248=-1,Radeon X1900 Series
0x7249=-1,Radeon X1900 Series
0x724A=-1,Radeon X1900 Series
0x724B=-1,Radeon X1900 Series
0x724C=-1,Radeon X1900 Series
0x724D=-1,Radeon X1900 Series
0x724F=-1,Radeon X1900 Series
0x7263=-1,Radeon X1900 Series Secondary
0x7265=-1,Radeon X1900 Series Secondary
0x7266=-1,Radeon X1900 Series Secondary
0x7267=-1,Radeon X1900 Series Secondary
0x7268=-1,Radeon X1900 Series Secondary
0x7269=-1,Radeon X1900 Series Secondary
0x726A=-1,Radeon X1900 Series Secondary
0x726B=-1,Radeon X1900 Series Secondary
0x726C=-1,Radeon X1900 Series Secondary
0x726D=-1,Radeon X1900 Series Secondary
0x726F=-1,Radeon X1900 Series Secondary
0x7280=-1,Radeon X1950 Series
0x7240=-1,Radeon X1950 Series
0x7244=-1,Radeon X1950 Series
0x72A0=-1,Radeon X1950 Series Secondary
0x7260=-1,Radeon X1950 Series Secondary
0x7264=-1,Radeon X1950 Series Secondary
0x5B60=-1,Radeon X300/X550/X1050 Series
0x5B63=-1,Radeon X300/X550/X1050 Series
0x5B73=-1,Radeon X300/X550/X1050 Series Secondary
0x5B70=-1,Radeon X300/X550/X1050 Series Secondary
0x5657=-1,Radeon X550/X700 Series
0x5677=-1,Radeon X550/X700 Series Secondary
0x5B62=-1,Radeon X600 Series
0x5B72=-1,Radeon X600 Series Secondary
0x3E50=-1,Radeon X600/X550 Series
0x3E70=-1,Radeon X600/X550 Series Secondary
0x5E4D=-1,Radeon X700
0x5E4B=-1,Radeon X700 PRO
0x5E6B=-1,Radeon X700 PRO Secondary
0x5E4C=-1,Radeon X700 SE
0x5E6C=-1,Radeon X700 SE Secondary
0x5E6D=-1,Radeon X700 Secondary
0x5E4A=-1,Radeon X700 XT
0x5E6A=-1,Radeon X700 XT Secondary
0x5E4F=-1,Radeon X700/X550 Series
0x5E6F=-1,Radeon X700/X550 Series Secondary
0x554B=-1,Radeon X800 GT
0x556B=-1,Radeon X800 GT Secondary
0x5549=-1,Radeon X800 GTO
0x554F=-1,Radeon X800 GTO
0x5D4F=-1,Radeon X800 GTO
0x5569=-1,Radeon X800 GTO Secondary
0x556F=-1,Radeon X800 GTO Secondary
0x5D6F=-1,Radeon X800 GTO Secondary
0x4A49=-1,Radeon X800 PRO
0x4A69=-1,Radeon X800 PRO Secondary
0x4A4F=-1,Radeon X800 SE
0x4A6F=-1,Radeon X800 SE Secondary
0x4A48=-1,Radeon X800 Series
0x4A4A=-1,Radeon X800 Series
0x4A4C=-1,Radeon X800 Series
0x5548=-1,Radeon X800 Series
0x4A68=-1,Radeon X800 Series Secondary
0x4A6A=-1,Radeon X800 Series Secondary
0x4A6C=-1,Radeon X800 Series Secondary
0x5568=-1,Radeon X800 Series Secondary
0x4A54=-1,Radeon X800 VE
0x4A74=-1,Radeon X800 VE Secondary
0x4A4B=-1,Radeon X800 XT
0x5D57=-1,Radeon X800 XT
0x4A50=-1,Radeon X800 XT Platinum Edition
0x554A=-1,Radeon X800 XT Platinum Edition
0x4A70=-1,Radeon X800 XT Platinum Edition Secondary
0x556A=-1,Radeon X800 XT Platinum Edition Secondary
0x4A6B=-1,Radeon X800 XT Secondary
0x5D77=-1,Radeon X800 XT Secondary
0x5D52=-1,Radeon X850 XT
0x5D4D=-1,Radeon X850 XT Platinum Edition
0x5D6D=-1,Radeon X850 XT Platinum Edition Secondary
0x5D72=-1,Radeon X850 XT Secondary
[AppCompatGPU-0x8086]
VendorName=Intel
VendorMobileTag=Mobile
0x2582=0, Intel(R) 82915G/GV/910GL Express Chipset Family ; Unsupported ; SM2
0x2782=0, Intel(R) 82915G/GV/910GL Express Chipset Family ; Unsupported ; SM2
0x2592=0, Mobile Intel(R) 82915GM/GMS, 910GML Express Chipset Family ; Unsupported ; SM2
0x2792=0, Mobile Intel(R) 82915GM/GMS, 910GML Express Chipset Family ; Unsupported ; SM2
0x2772=0, Intel(R) 82945G Express Chipset Family ; Unsupported ; SM2
0x2776=0, Intel(R) 82945G Express Chipset Family ; Unsupported ; SM2
0x27A2=0, Mobile Intel(R) 945GM Express Chipset Family ; Unsupported ; SM2
0x27A6=0, Mobile Intel(R) 945GM Express Chipset Family ; Unsupported ; SM2
0x2972=0, Intel(R) 946GZ Express Chipset Family ; Unsupported ; SM2
0x2973=0, Intel(R) 946GZ Express Chipset Family ; Unsupported ; SM2
0x2992=0, Intel(R) Q965/Q963 Express Chipset Family ; Unsupported ; SM2
0x2993=0, Intel(R) Q965/Q963 Express Chipset Family ; Unsupported ; SM2
0x29B2=0, Intel(R) Q35 Express Chipset Family ; Unsupported ; SM2
0x29B3=0, Intel(R) Q35 Express Chipset Family ; Unsupported ; SM2
0x29C2=0, Intel(R) G33/G31 Express Chipset Family ; Unsupported ; SM2
0x29C3=0, Intel(R) G33/G31 Express Chipset Family ; Unsupported ; SM2
0x29D2=0, Intel(R) Q33 Express Chipset Family ; Unsupported ; SM2
0x29D3=0, Intel(R) Q33 Express Chipset Family ; Unsupported ; SM2
0xA001=0, Intel(R) NetTop Atom D410 (GMA 3150) ; Unsupported ; SM2
0xA002=0, Intel(R) NetTop Atom D510 (GMA 3150) ; Unsupported ; SM2
0xA011=0, Intel(R) NetBook Atom N4x0 (GMA 3150) ; Unsupported ; SM2
0xA012=0, Intel(R) NetBook Atom N4x0 (GMA 3150) ; Unsupported ; SM2
0x29A2=0, Intel(R) G965 Express Chipset Family ; Unsupported ; SM3
0x29A3=0, Intel(R) G965 Express Chipset Family ; Unsupported ; SM3
0x8108=0, Intel(R) GMA 500 (Poulsbo) on MID platforms ; Unsupported ; SM3
0x8109=0, Intel(R) GMA 500 (Poulsbo) on MID platforms ; Unsupported ; SM3
0x2982=0, Intel(R) G35 Express Chipset Family ; Unsupported ; SM4
0x2983=0, Intel(R) G35 Express Chipset Family ; Unsupported ; SM4
0x2A02=0, Mobile Intel(R) 965 Express Chipset Family ; Unsupported ; SM4
0x2A03=0, Mobile Intel(R) 965 Express Chipset Family ; Unsupported ; SM4
0x2A12=0, Mobile Intel(R) 965 Express Chipset Family ; Unsupported ; SM4
0x2A13=0, Mobile Intel(R) 965 Express Chipset Family ; Unsupported ; SM4
0x2A42=0, Mobile Intel(R) 4 Series Express Chipset Family ; Unsupported ; SM4
0x2A43=0, Mobile Intel(R) 4 Series Express Chipset Family ; Unsupported ; SM4
0x2E02=0, Intel(R) 4 Series Express Chipset ; Unsupported ; SM4
0x2E03=0, Intel(R) 4 Series Express Chipset ; Unsupported ; SM4
0x2E22=0, Intel(R) G45/G43 Express Chipset ; Unsupported ; SM4
0x2E23=0, Intel(R) G45/G43 Express Chipset ; Unsupported ; SM4
0x2E12=0, Intel(R) Q45/Q43 Express Chipset ; Unsupported ; SM4
0x2E13=0, Intel(R) Q45/Q43 Express Chipset ; Unsupported ; SM4
0x2E32=0, Intel(R) G41 Express Chipset ; Unsupported ; SM4
0x2E33=0, Intel(R) G41 Express Chipset ; Unsupported ; SM4
0x2E42=0, Intel(R) B43 Express Chipset ; Unsupported ; SM4
0x2E43=0, Intel(R) B43 Express Chipset ; Unsupported ; SM4
0x2E92=0, Intel(R) B43 Express Chipset ; Unsupported ; SM4
0x2E93=0, Intel(R) B43 Express Chipset ; Unsupported ; SM4
0x0046=0, Intel(R) HD Graphics - Core i3/i5/i7 Mobile Processors ; Unsupported ; SM4
0x0042=0, Intel(R) HD Graphics - Core i3/i5 + Pentium G9650 Processors; Unsupported ; SM4
0x0106=0, Mobile SandyBridge GT1 ; Unsupported ; SM4.1
0x0102=0, Desktop SandyBridge GT1 ; Unsupported ; SM4.1
0x010A=0, Server SandyBridge ; Unsupported ; SM4.1
0x0112=1, Desktop SandyBridge GT2 ; VeryLow ; SM4.1
0x0122=1, Desktop SandyBridge GT2+ ; VeryLow ; SM4.1
0x0116=1, Mobile SandyBridge GT2 ; VeryLow ; SM4.1
0x0126=1, Mobile SandyBrdige GT2+ ; VeryLow ; SM4.1
0x0152=1, Desktop IvyBridge GT1 ; VeryLow ; SM5.0
0x0156=1, Mobile IvyBridge GT1 ; VeryLow ; SM5.0
0x015A=1, Server IvyBridge GT1 ; VeryLow ; SM5.0
0x015E=1, Reserved - IvyBridge GT1 ; VeryLow ; SM5.0
0x0162=1, Desktop IvyBridge GT2 ; VeryLow ; SM5.0
0x0166=1, Mobile IvyBridge GT2 ; VeryLow ; SM5.0
0x016A=1, Server IvyBrdige GT2 ; VeryLow ; SM5.0
0x402=1, Desktop Haswell GT1 ; VeryLow ; SM5.0
0x406=1, Mobile Haswell GT1 ; VeryLow ; SM5.0
0x40A=1, Server Haswell GT1 ; VeryLow ; SM5.0
0x412=1, Desktop Haswell GT2 ; VeryLow ; SM5.0
0x416=1, Mobile Haswell GT2 ; VeryLow ; SM5.0
0x41B=1, Workstation Haswell GT2 ; VeryLow ; SM5.0
0x41A=1, Server Haswell GT2 ; VeryLow ; SM5.0
0x41E=1, Desktop Haswell GT1.5 ; VeryLow ; SM5.0
0xA06=1, Mobile Haswell ULT GT1 ; VeryLow ; SM5.0
0xA0E=1, Mobile Haswell ULX GT1 ; VeryLow ; SM5.0
0xA16=1, Mobile Haswell ULT GT2 ; VeryLow ; SM5.0
0xA1E=1, Mobile Haswell ULX GT2 ; VeryLow ; SM5.0
0xA26=1, Mobile Haswell ULT GT3 ; VeryLow ; SM5.0
0xA2E=1, Mobile Haswell ULT GT3@25 ; VeryLow ; SM5.0
0xD12=1, Desktop Haswell GT2F ; VeryLow ; SM5.0
0xD16=1, Mobile Haswell GT2F ; VeryLow ; SM5.0
0xD22=1, Desktop Crystalwell GT3 ; VeryLow ; SM5.0
0xD26=1, Mobile Crystalwell GT3 ; VeryLow ; SM5.0
0xD2A=1, Server Crystalwell GT3 ; VeryLow ; SM5.0
[Configuration]
[AppCompatBucket6]
EnableLightShafts=TRUE
UseHighQualityLightShaftRendering=TRUE
EnableFXAA=TRUE
UseLowPrecisionColorBuffer=FALSE
GraphicsQualityLevel=5
OverallTextureStreamingBias=1.5
bInitializeShadersOnDemand=FALSE
MaxPrecachePrimitivesPerFrame=50
TextureDetailLevel=4
TextureFilteringLevel=3
DynamicShadowsLevel=5
AmbientOcclusionLevel=4
LODDistanceBiasLevel=4
PostProcessingLevel=0
[AppCompatBucket5]
EnableLightShafts=TRUE
UseHighQualityLightShaftRendering=FALSE
EnableFXAA=TRUE
UseLowPrecisionColorBuffer=FALSE
GraphicsQualityLevel=4
OverallTextureStreamingBias=1.3
bInitializeShadersOnDemand=FALSE
MaxPrecachePrimitivesPerFrame=50
TextureDetailLevel=3
TextureFilteringLevel=3
DynamicShadowsLevel=4
AmbientOcclusionLevel=3
LODDistanceBiasLevel=3
PostProcessingLevel=0
[AppCompatBucket4]
EnableLightShafts=TRUE
UseHighQualityLightShaftRendering=FALSE
EnableFXAA=TRUE
UseLowPrecisionColorBuffer=FALSE
GraphicsQualityLevel=3
OverallTextureStreamingBias=1.2
bInitializeShadersOnDemand=FALSE
MaxPrecachePrimitivesPerFrame=50
TextureDetailLevel=3
TextureFilteringLevel=3
DynamicShadowsLevel=3
AmbientOcclusionLevel=2
LODDistanceBiasLevel=3
PostProcessingLevel=0
[AppCompatBucket3]
EnableLightShafts=TRUE
UseHighQualityLightShaftRendering=FALSE
EnableFXAA=TRUE
UseLowPrecisionColorBuffer=TRUE
GraphicsQualityLevel=2
OverallTextureStreamingBias=1.1
bInitializeShadersOnDemand=FALSE
MaxPrecachePrimitivesPerFrame=50
TextureDetailLevel=2
TextureFilteringLevel=2
DynamicShadowsLevel=3
AmbientOcclusionLevel=2
LODDistanceBiasLevel=2
PostProcessingLevel=0
[AppCompatBucket2]
EnableLightShafts=TRUE
UseHighQualityLightShaftRendering=FALSE
EnableFXAA=FALSE
UseLowPrecisionColorBuffer=TRUE
GraphicsQualityLevel=1
OverallTextureStreamingBias=1.0
bInitializeShadersOnDemand=TRUE
MaxPrecachePrimitivesPerFrame=50
TextureDetailLevel=1
TextureFilteringLevel=1
DynamicShadowsLevel=1
AmbientOcclusionLevel=1
LODDistanceBiasLevel=1
PostProcessingLevel=0
[AppCompatBucket1]
EnableLightShafts=FALSE
UseHighQualityLightShaftRendering=FALSE
EnableFXAA=FALSE
UseLowPrecisionColorBuffer=TRUE
GraphicsQualityLevel=0
OverallTextureStreamingBias=1.0
bInitializeShadersOnDemand=TRUE
MaxPrecachePrimitivesPerFrame=50
TextureFilteringLevel=0
TextureDetailLevel=0
DynamicShadowsLevel=0
AmbientOcclusionLevel=0
LODDistanceBiasLevel=0
PostProcessingLevel=0
[TextureFilteringLevel3]
MaxAnisotropy=16
TEXTUREGROUP_World=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_WorldNormalMap=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_WorldSpecular=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_WorldSpecularColor=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_Character=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_CharacterNormalMap=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_CharacterSpecular=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_CharacterSpecularColor=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_Weapon=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_WeaponNormalMap=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_WeaponSpecular=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_WeaponSpecularColor=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_Cinematic=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_Effects=(MinMagFilter=aniso, MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinMagFilter=aniso, MipFilter=point)
TEXTUREGROUP_Skybox=(MinMagFilter=aniso, MipFilter=point)
TEXTUREGROUP_UI=(MinMagFilter=linear, MipFilter=point)
TEXTUREGROUP_Lightmap=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_Shadowmap=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_RenderTarget=(MinMagFilter=aniso, MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_ProcBuilding_Face=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_Gobo=(MinMagFilter=linear, MipFilter=linear)
TEXTUREGROUP_WorldGround=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_WorldGroundNormal=(MinMagFilter=aniso, MipFilter=linear)
[TextureFilteringLevel2]
MaxAnisotropy=8
TEXTUREGROUP_World=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_WorldNormalMap=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_WorldSpecular=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_WorldSpecularColor=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_Character=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_CharacterNormalMap=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_CharacterSpecular=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_CharacterSpecularColor=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_Weapon=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_WeaponNormalMap=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_WeaponSpecular=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_WeaponSpecularColor=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_Cinematic=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_Effects=(MinMagFilter=linear, MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinMagFilter=aniso, MipFilter=point)
TEXTUREGROUP_Skybox=(MinMagFilter=aniso, MipFilter=point)
TEXTUREGROUP_UI=(MinMagFilter=linear, MipFilter=point)
TEXTUREGROUP_Lightmap=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_Shadowmap=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_RenderTarget=(MinMagFilter=aniso, MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_ProcBuilding_Face=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_Gobo=(MinMagFilter=linear, MipFilter=linear)
TEXTUREGROUP_WorldGround=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_WorldGroundNormal=(MinMagFilter=aniso, MipFilter=linear)
[TextureFilteringLevel1]
MaxAnisotropy=4
TEXTUREGROUP_World=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_WorldNormalMap=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_WorldSpecular=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_WorldSpecularColor=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_Character=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_CharacterNormalMap=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_CharacterSpecular=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_CharacterSpecularColor=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_Weapon=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_WeaponNormalMap=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_WeaponSpecular=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_WeaponSpecularColor=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_Cinematic=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_Effects=(MinMagFilter=linear, MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinMagFilter=aniso, MipFilter=point)
TEXTUREGROUP_Skybox=(MinMagFilter=aniso, MipFilter=point)
TEXTUREGROUP_UI=(MinMagFilter=linear, MipFilter=point)
TEXTUREGROUP_Lightmap=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_Shadowmap=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_RenderTarget=(MinMagFilter=aniso, MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_ProcBuilding_Face=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_Gobo=(MinMagFilter=linear, MipFilter=linear)
TEXTUREGROUP_WorldGround=(MinMagFilter=aniso, MipFilter=linear)
TEXTUREGROUP_WorldGroundNormal=(MinMagFilter=aniso, MipFilter=linear)
[TextureFilteringLevel0]
TEXTUREGROUP_World=(MinMagFilter=linear, MipFilter=linear)
TEXTUREGROUP_WorldNormalMap=(MinMagFilter=linear, MipFilter=linear)
TEXTUREGROUP_WorldSpecular=(MinMagFilter=linear, MipFilter=linear)
TEXTUREGROUP_WorldSpecularColor=(MinMagFilter=linear, MipFilter=linear)
TEXTUREGROUP_Character=(MinMagFilter=linear, MipFilter=linear)
TEXTUREGROUP_CharacterNormalMap=(MinMagFilter=linear, MipFilter=linear)
TEXTUREGROUP_CharacterSpecular=(MinMagFilter=linear, MipFilter=linear)
TEXTUREGROUP_CharacterSpecularColor=(MinMagFilter=linear, MipFilter=linear)
TEXTUREGROUP_Weapon=(MinMagFilter=linear, MipFilter=linear)
TEXTUREGROUP_WeaponNormalMap=(MinMagFilter=linear, MipFilter=linear)
TEXTUREGROUP_WeaponSpecular=(MinMagFilter=linear, MipFilter=linear)
TEXTUREGROUP_WeaponSpecularColor=(MinMagFilter=linear, MipFilter=point)
TEXTUREGROUP_Cinematic=(MinMagFilter=linear, MipFilter=linear)
TEXTUREGROUP_Effects=(MinMagFilter=linear, MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinMagFilter=linear, MipFilter=point)
TEXTUREGROUP_Skybox=(MinMagFilter=linear, MipFilter=point)
TEXTUREGROUP_UI=(MinMagFilter=linear, MipFilter=point)
TEXTUREGROUP_Lightmap=(MinMagFilter=linear, MipFilter=linear)
TEXTUREGROUP_Shadowmap=(MinMagFilter=linear, MipFilter=linear)
TEXTUREGROUP_RenderTarget=(MinMagFilter=linear, MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinMagFilter=linear, MipFilter=linear)
TEXTUREGROUP_ProcBuilding_Face=(MinMagFilter=linear, MipFilter=linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinMagFilter=linear, MipFilter=linear)
TEXTUREGROUP_Gobo=(MinMagFilter=linear, MipFilter=linear)
TEXTUREGROUP_WorldGround=(MinMagFilter=linear, MipFilter=linear)
TEXTUREGROUP_WorldGroundNormal=(MinMagFilter=linear, MipFilter=linear)
[TextureDetailLevel4]
TEXTUREGROUP_World=(LODBias=-5)
TEXTUREGROUP_WorldNormalMap=(LODBias=-5)
TEXTUREGROUP_WorldSpecular=(LODBias=-5)
TEXTUREGROUP_WorldSpecularColor=(LODBias=-5)
TEXTUREGROUP_Character=(LODBias=-5)
TEXTUREGROUP_CharacterNormalMap=(LODBias=-5)
TEXTUREGROUP_CharacterSpecular=(LODBias=-5)
TEXTUREGROUP_CharacterSpecularColor=(LODBias=-5)
TEXTUREGROUP_Weapon=(LODBias=-5)
TEXTUREGROUP_WeaponNormalMap=(LODBias=-5)
TEXTUREGROUP_WeaponSpecular=(LODBias=-5)
TEXTUREGROUP_WeaponSpecularColor=(LODBias=-5)
TEXTUREGROUP_Cinematic=(LODBias=-5)
TEXTUREGROUP_Effects=(LODBias=-5)
TEXTUREGROUP_EffectsNotFiltered=(LODBias=-5)
TEXTUREGROUP_Skybox=(LODBias=-5)
TEXTUREGROUP_UI=(LODBias=-5)
TEXTUREGROUP_Lightmap=(LODBias=-5)
TEXTUREGROUP_Shadowmap=(LODBias=-5)
TEXTUREGROUP_RenderTarget=(LODBias=-5)
TEXTUREGROUP_MobileFlattened=(LODBias=-5)
TEXTUREGROUP_ProcBuilding_Face=(LODBias=-5)
TEXTUREGROUP_ProcBuilding_LightMap=(LODBias=-5)
TEXTUREGROUP_Gobo=(LODBias=-5)
TEXTUREGROUP_SceneCapture=(LODBias=-1)
TEXTUREGROUP_WorldGround=(LODBias=-5)
TEXTUREGROUP_WorldGroundNormal=(LODBias=-5)
[TextureDetailLevel3]
TEXTUREGROUP_World=(LODBias=-1)
TEXTUREGROUP_WorldNormalMap=(LODBias=-1)
TEXTUREGROUP_WorldSpecular=(LODBias=-1)
TEXTUREGROUP_WorldSpecularColor=(LODBias=-1)
TEXTUREGROUP_Character=(LODBias=-1)
TEXTUREGROUP_CharacterNormalMap=(LODBias=-1)
TEXTUREGROUP_CharacterSpecular=(LODBias=-1)
TEXTUREGROUP_CharacterSpecularColor=(LODBias=-1)
TEXTUREGROUP_Weapon=(LODBias=-1)
TEXTUREGROUP_WeaponNormalMap=(LODBias=-1)
TEXTUREGROUP_WeaponSpecular=(LODBias=-1)
TEXTUREGROUP_WeaponSpecularColor=(LODBias=-1)
TEXTUREGROUP_Cinematic=(LODBias=-1)
TEXTUREGROUP_Effects=(LODBias=-1)
TEXTUREGROUP_EffectsNotFiltered=(LODBias=-1)
TEXTUREGROUP_Skybox=(LODBias=-1)
TEXTUREGROUP_UI=(LODBias=-1)
TEXTUREGROUP_Lightmap=(LODBias=-1)
TEXTUREGROUP_Shadowmap=(LODBias=-1)
TEXTUREGROUP_RenderTarget=(LODBias=-1)
TEXTUREGROUP_MobileFlattened=(LODBias=-1)
TEXTUREGROUP_ProcBuilding_Face=(LODBias=-1)
TEXTUREGROUP_ProcBuilding_LightMap=(LODBias=-1)
TEXTUREGROUP_Gobo=(LODBias=-1)
TEXTUREGROUP_SceneCapture=(LODBias=-1)
TEXTUREGROUP_WorldGround=(LODBias=-1)
TEXTUREGROUP_WorldGroundNormal=(LODBias=-1)
[TextureDetailLevel2]
TEXTUREGROUP_World=(LODBias=0)
TEXTUREGROUP_WorldNormalMap=(LODBias=0)
TEXTUREGROUP_WorldSpecular=(LODBias=0)
TEXTUREGROUP_WorldSpecularColor=(LODBias=0)
TEXTUREGROUP_Character=(LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(LODBias=0)
TEXTUREGROUP_CharacterSpecular=(LODBias=0)
TEXTUREGROUP_CharacterSpecularColor=(LODBias=0)
TEXTUREGROUP_Weapon=(LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(LODBias=0)
TEXTUREGROUP_WeaponSpecular=(LODBias=0)
TEXTUREGROUP_WeaponSpecularColor=(LODBias=0)
TEXTUREGROUP_Cinematic=(LODBias=0)
TEXTUREGROUP_Effects=(LODBias=0)
TEXTUREGROUP_EffectsNotFiltered=(LODBias=0)
TEXTUREGROUP_Skybox=(LODBias=0)
TEXTUREGROUP_UI=(LODBias=0)
TEXTUREGROUP_Lightmap=(LODBias=0)
TEXTUREGROUP_Shadowmap=(LODBias=0)
TEXTUREGROUP_RenderTarget=(LODBias=0)
TEXTUREGROUP_MobileFlattened=(LODBias=0)
TEXTUREGROUP_ProcBuilding_Face=(LODBias=0)
TEXTUREGROUP_ProcBuilding_LightMap=(LODBias=0)
TEXTUREGROUP_Gobo=(LODBias=0)
TEXTUREGROUP_SceneCapture=(LODBias=0)
TEXTUREGROUP_WorldGround=(LODBias=0)
TEXTUREGROUP_WorldGroundNormal=(LODBias=0)
[TextureDetailLevel1]
TEXTUREGROUP_World=(LODBias=1)
TEXTUREGROUP_WorldNormalMap=(LODBias=1)
TEXTUREGROUP_WorldSpecular=(LODBias=1)
TEXTUREGROUP_WorldSpecularColor=(LODBias=1)
TEXTUREGROUP_Character=(LODBias=1)
TEXTUREGROUP_CharacterNormalMap=(LODBias=1)
TEXTUREGROUP_CharacterSpecular=(LODBias=1)
TEXTUREGROUP_CharacterSpecularColor=(LODBias=1)
TEXTUREGROUP_Weapon=(LODBias=1)
TEXTUREGROUP_WeaponNormalMap=(LODBias=1)
TEXTUREGROUP_WeaponSpecular=(LODBias=1)
TEXTUREGROUP_WeaponSpecularColor=(LODBias=1)
TEXTUREGROUP_Cinematic=(LODBias=0)
TEXTUREGROUP_Effects=(LODBias=1)
TEXTUREGROUP_EffectsNotFiltered=(LODBias=1)
TEXTUREGROUP_Skybox=(LODBias=0)
TEXTUREGROUP_UI=(LODBias=0)
TEXTUREGROUP_Lightmap=(LODBias=0)
TEXTUREGROUP_Shadowmap=(LODBias=0)
TEXTUREGROUP_RenderTarget=(LODBias=0)
TEXTUREGROUP_MobileFlattened=(LODBias=0)
TEXTUREGROUP_ProcBuilding_Face=(LODBias=0)
TEXTUREGROUP_ProcBuilding_LightMap=(LODBias=0)
TEXTUREGROUP_Gobo=(LODBias=0)
TEXTUREGROUP_SceneCapture=(LODBias=0)
TEXTUREGROUP_WorldGround=(LODBias=1)
TEXTUREGROUP_WorldGroundNormal=(LODBias=1)
[TextureDetailLevel0]
TEXTUREGROUP_World=(LODBias=2)
TEXTUREGROUP_WorldNormalMap=(LODBias=2)
TEXTUREGROUP_WorldSpecular=(LODBias=2)
TEXTUREGROUP_WorldSpecularColor=(LODBias=2)
TEXTUREGROUP_Character=(LODBias=2)
TEXTUREGROUP_CharacterNormalMap=(LODBias=2)
TEXTUREGROUP_CharacterSpecular=(LODBias=2)
TEXTUREGROUP_CharacterSpecularColor=(LODBias=2)
TEXTUREGROUP_Weapon=(LODBias=2)
TEXTUREGROUP_WeaponNormalMap=(LODBias=2)
TEXTUREGROUP_WeaponSpecular=(LODBias=2)
TEXTUREGROUP_WeaponSpecularColor=(LODBias=2)
TEXTUREGROUP_Cinematic=(LODBias=1)
TEXTUREGROUP_Effects=(LODBias=2)
TEXTUREGROUP_EffectsNotFiltered=(LODBias=2)
TEXTUREGROUP_Skybox=(LODBias=0)
TEXTUREGROUP_UI=(LODBias=0)
TEXTUREGROUP_Lightmap=(LODBias=1)
TEXTUREGROUP_Shadowmap=(LODBias=1)
TEXTUREGROUP_RenderTarget=(LODBias=0)
TEXTUREGROUP_MobileFlattened=(LODBias=0)
TEXTUREGROUP_ProcBuilding_Face=(LODBias=1)
TEXTUREGROUP_ProcBuilding_LightMap=(LODBias=1)
TEXTUREGROUP_Gobo=(LODBias=0)
TEXTUREGROUP_SceneCapture=(LODBias=0)
TEXTUREGROUP_WorldGround=(LODBias=2)
TEXTUREGROUP_WorldGroundNormal=(LODBias=2)
[DynamicShadowsLevel5]
DynamicShadows=TRUE
EnableSM5ShadowSystem=TRUE
MaxShadowResolution=2048
ShadowFilterQualityBias=3
CullCastersSmallerThanTexels=0
LightFadeResolution=0
LightMinResolution=0
ShadowFadeExponent=.7
ShadowCascadeScale=1.0
[DynamicShadowsLevel4]
DynamicShadows=TRUE
EnableSM5ShadowSystem=TRUE
MaxShadowResolution=2048
ShadowFilterQualityBias=2
CullCastersSmallerThanTexels=0
LightFadeResolution=0
LightMinResolution=0
ShadowFadeExponent=.7
ShadowCascadeScale=1.0
[DynamicShadowsLevel3]
DynamicShadows=TRUE
EnableSM5ShadowSystem=FALSE
MaxShadowResolution=2048
ShadowFilterQualityBias=1
CullCastersSmallerThanTexels=16
LightFadeResolution=16
LightMinResolution=8
ShadowFadeExponent=.7
ShadowCascadeScale=1.0
[DynamicShadowsLevel2]
DynamicShadows=TRUE
EnableSM5ShadowSystem=FALSE
MaxShadowResolution=1024
ShadowFilterQualityBias=1
CullCastersSmallerThanTexels=16
LightFadeResolution=16
LightMinResolution=8
ShadowFadeExponent=.7
ShadowCascadeScale=1.0
[DynamicShadowsLevel1]
DynamicShadows=TRUE
EnableSM5ShadowSystem=FALSE
MaxShadowResolution=1024
ShadowFilterQualityBias=0
CullCastersSmallerThanTexels=32
LightFadeResolution=32
LightMinResolution=16
ShadowFadeExponent=.5
ShadowCascadeScale=0.5
[DynamicShadowsLevel0]
DynamicShadows=FALSE
EnableSM5ShadowSystem=FALSE
MaxShadowResolution=1024
ShadowFilterQualityBias=0
CullCastersSmallerThanTexels=32
LightFadeResolution=32
LightMinResolution=16
ShadowCascadeScale=0.3
[AmbientOcclusionLevel4]
EnableScreenSpaceAmbientShadows=TRUE
UseHalfResAmbientShadows=FALSE
UseComputeShaderAmbientShadows=TRUE
HDAOHighQuality=TRUE
[AmbientOcclusionLevel3]
EnableScreenSpaceAmbientShadows=TRUE
UseHalfResAmbientShadows=FALSE
UseComputeShaderAmbientShadows=TRUE
HDAOHighQuality=FALSE
[AmbientOcclusionLevel2]
EnableScreenSpaceAmbientShadows=TRUE
UseHalfResAmbientShadows=FALSE
UseComputeShaderAmbientShadows=FALSE
[AmbientOcclusionLevel1]
EnableScreenSpaceAmbientShadows=TRUE
UseHalfResAmbientShadows=TRUE
UseComputeShaderAmbientShadows=FALSE
[AmbientOcclusionLevel0]
EnableScreenSpaceAmbientShadows=FALSE
UseHalfResAmbientShadows=FALSE
UseComputeShaderAmbientShadows=FALSE
[LODDistanceBiasLevel4]
CullDistanceBias=0.1
MassiveLODDistanceBias=0.1
StaticMeshLODDistanceBias=0.1
SkeletalMeshLODDistanceBias=0.1
ParticleSystemLODDistanceBias=0.1
DistortionFadeResolution=1
DistortionMinResolution=0
ParticleCountHardLimitScaleFactor=10.0
[LODDistanceBiasLevel3]
CullDistanceBias=0.25
MassiveLODDistanceBias=0.25
StaticMeshLODDistanceBias=0.25
SkeletalMeshLODDistanceBias=0.25
ParticleSystemLODDistanceBias=0.25
DistortionFadeResolution=16
DistortionMinResolution=8
ParticleCountHardLimitScaleFactor=2.0
[LODDistanceBiasLevel2]
CullDistanceBias=1.0
MassiveLODDistanceBias=0.5
StaticMeshLODDistanceBias=0.5
SkeletalMeshLODDistanceBias=0.5
ParticleSystemLODDistanceBias=0.5
DistortionFadeResolution=16
DistortionMinResolution=8
ParticleCountHardLimitScaleFactor=1.25
[LODDistanceBiasLevel1]
CullDistanceBias=1.0
MassiveLODDistanceBias=1.0
StaticMeshLODDistanceBias=1.0
SkeletalMeshLODDistanceBias=1.0
ParticleSystemLODDistanceBias=1.0
DistortionFadeResolution=32
DistortionMinResolution=16
ParticleCountHardLimitScaleFactor=1.0
[LODDistanceBiasLevel0]
CullDistanceBias=1.0
MassiveLODDistanceBias=1.5
StaticMeshLODDistanceBias=1.5
SkeletalMeshLODDistanceBias=1.5
ParticleSystemLODDistanceBias=1.5
DistortionFadeResolution=64
DistortionMinResolution=32
ParticleCountHardLimitScaleFactor=1.0
[PostProcessingLevel1]
DiffusionDepthOfField=TRUE
[PostProcessingLevel0]
DiffusionDepthOfField=FALSE
[IniVersion]
0=1418336393.000000
1=1418336394.000000
/home/antisol/.local/share/irrationalgames/bioshockinfinite/GameDocuments/My Games/BioShock Infinite/XGame/Config/XEngine.ini:
[URL]
Protocol=unreal
Name=Player
Map=Entry
LocalMap=Entry
TransitionMap=Entry
MapExt=xcmap
EXEName=XGame.exe
DebugEXEName=DEBUG-XGame.exe
SaveExt=usa
Port=7777
GameName=Icarus
GameNameShort=Icarus
[Engine.Engine]
AnimCacheSectionCount=128
NetworkDevice=OnlineSubsystemSteamworks.IpNetDriverSteamworks
ConsoleClassName=XCore.XConsole
GameViewportClientClassName=XCore.XGameViewportClient
LocalPlayerClassName=XCore.XLocalPlayer
StorageDeviceManagerClassName=Engine.StorageDeviceManager
Language=INT
bAllowMatureLanguage=FALSE
GameEngine=XCore.XGameEngine
EditorEngine=UnrealEd.EditorEngine
UnrealEdEngine=XEditor.XEEditorEngine
Client=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
TinyFontName=EngineFonts.TinyFont
SmallFontName=EngineFonts.SmallFont
MediumFontName=EngineFonts.SmallFont
LargeFontName=EngineFonts.SmallFont
SubtitleFontName=EngineFonts.SmallFont
WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
DefaultTextureName=EngineMaterials.DefaultDiffuse
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
GeomMaterialName=EngineDebugMaterials.GeomMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
TickMaterialName=EditorMaterials.Tick_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
ScreenDoorNoiseTextureName=EngineMaterials.ScreenDoorNoiseTexture
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
LightMapDensityNormalName=EngineMaterials.DefaultNormal
LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
DefaultPhysMaterialName=Arc_XEngine.Default
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
ExperimentalProcBuildingSimpleMaterialName=XBuildingMaterials.BuildingLowLODMaterial
BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
ProcBuildingLODColorTexelsPerWorldUnit=0.075
ProcBuildingLODLightingTexelsPerWorldUnit=0.015
MaxProcBuildingLODColorTextureSize=1024
MaxProcBuildingLODLightingTextureSize=1024
UseProcBuildingLODTextureCropping=True
ForcePowerOfTwoProcBuildingLODTextures=True
BeginUPTryCount=200000
bStaticDecalsEnabled=True
bDynamicDecalsEnabled=True
LightingOnlyBrightness=(R=0.5,G=0.5,B=0.5,A=1.0)
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(R=255,G=0,B=0,A=1)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
MaxPixelShaderAdditiveComplexityCount=900
TimeBetweenPurgingPendingKillObjects=30
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bSubtitlesEnabled=True
bSubtitlesForcedOff=FALSE
DefaultPostProcessName=XPostProcess.X_Default_postprocess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
bOnScreenKismetWarnings=true
bEnableKismetLogging=True
bAllowDebugViewmodesOnConsoles=false
CameraRotationThreshold=45.0
CameraTranslationThreshold=10000
PrimitiveProbablyVisibleTime=8.0
PercentUnoccludedRequeries=0.125
MaxOcclusionPixelsFraction=0.001
MinTextureDensity=1
IdealTextureDensity=5.7
MaxTextureDensity=20
MinForegroundTextureDensity=1.0
IdealForegroundTextureDensity=13.0
MaxForegroundTextureDensity=55.0
NonShadowCastingLightingExpenseCost=.15
NonMovingShadowCastingLightingExpenseCost=.2
MovingShadowCastingLightingExpenseCost=.4
LightingExpenseYellowThreshold=.5
LightingExpenseRedThreshold=.7
MinLightMapDensity=0.0
IdealLightMapDensity=1.0
MaxLightMapDensity=3.0
RenderLightMapDensityGrayscaleScale=1.0
RenderLightMapDensityColorScale=1.0
bRenderLightMapDensityGrayscale=true
LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
bPauseOnLossOfFocus=TRUE
MaxFluidNumVerts=1048576
FluidSimulationTimeLimit=30.0
MaxParticleResize=0
MaxParticleResizeWarn=0
bCheckParticleRenderSize=True
MaxParticleVertexMemory=131972
NetClientTicksPerSecond=200
MaxTrackedOcclusionIncrement=0.10
TrackedOcclusionStepSize=0.10
MipFadeInSpeed0=0.3
MipFadeOutSpeed0=0.1
MipFadeInSpeed1=2.0
MipFadeOutSpeed1=1.0
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
bShouldGenerateSimpleLightmaps=FALSE
bSmoothFrameRate=FALSE
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=120
DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
bEnableOnScreenDebugMessages=true
AllowNvidiaStereo3d=False
IgnoreSimulatedFuncWarnings=Tick
AnimCacheSectionCount4KB=32
AnimCacheSectionCount8KB=32
UseStreaming=True
SymbolPaths=N:\2kgbos\dev\SS\BS
DebugVisualizationMaterialName=XEngineDebugMaterials.DebugVisualizationMaterial
DebugVisualizationMaterialSolidName=XEngineDebugMaterials.DebugVisualizationMaterialSolid
BrushVisualizationMaterialName=XEngineDebugMaterials.BrushVisualizationMaterial
OccluderGeometryVisualizationMaterialName=XEngineDebugMaterials.DebugVisualizationMaterial
OccluderGeometryVisualizationColor=(R=255,G=128,B=128,A=96)
OccluderGeometryVisualizationWireframeColor=(R=255,G=128,B=128,A=255)
FallbackCubeMapProbeTextureName=XEngineMaterials.FallbackProbeTexture
MaxDeltaTime=0.1
InputDeviceMetadataClassName=XCore.XInputDeviceMetadataManager
InputAliasesArchetypeName=arc_xinput.InputAliases
UserKeyMappingsManagerArchetypeName=Arc_XInput.UserKeyMappingsManager
bOffscreenHUDMarkersEnabled=FALSE
DefaultOnlineSubsystemName=OnlineSubsystemSteamworks.OnlineSubsystemSteamworks
[Engine.StreamingMovies]
SuspendGameIO=True
[Engine.ISVHacks]
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=True
PumpWindowMessagesWhenRenderThreadStalled=False
[Engine.GameEngine]
MaxDeltaTime=0
[Engine.PackagesToAlwaysCook]
Package=XEntry_p
Package=Master_P
SeekFreePackage=Arc_AutomatedTest
SeekFreePackage=GlobalXItemDatabase
SeekFreePackage=S_BW_P_Loading
SeekFreePackage=S_BW2_P_Loading
SeekFreePackage=S_BW3_P_Loading
SeekFreePackage=S_Chu_P_Loading
SeekFreePackage=S_DCom_P_Loading
SeekFreePackage=S_Emp_P_Loading
SeekFreePackage=S_Emp2_P_Loading
SeekFreePackage=S_Fink_P_Loading
SeekFreePackage=S_Fink2_P_Loading
SeekFreePackage=S_Fink3_P_Loading
SeekFreePackage=S_Fink4_P_Loading
SeekFreePackage=S_Light_P_Loading
SeekFreePackage=S_LizT_P_Loading
SeekFreePackage=S_Lut_P_Loading
SeekFreePackage=S_ReturnToMain_Loading
SeekFreePackage=S_Twn_P_Loading
SeekFreePackage=S_Twn2_P_Loading
SeekFreePackage=S_Twn3_P_Loading
SeekFreePackage=CheckPointImages
SeekFreePackage=ControllerPreview_Xbox
[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=TRUE
bFullyCompressStartupPackages=TRUE
Package=EngineFonts
Package=DefaultUIEffects_AlwaysLoaded
Package=XPostProcess
Package=GlobalAudioEventIDs
NotForShippingPackage=EngineDebugMaterials
NotForShippingPackage=XEngineDebugMaterials
Package=VoiceChatAudioEventIDs
[Engine.PackagesToForceCookPerMap]
[Core.System]
MaxObjectsNotConsideredByGC=50500
SizeOfPermanentObjectPool=5767168
StaleCacheDays=30
MaxStaleCacheSize=10
MaxOverallCacheSize=30
PackageSizeSoftLimit=300
AsyncIOBandwidthLimit=0
CachePath=..\..\XGame\Cache
CacheExt=.uxx
Paths=..\..\Engine\Content
ScriptPaths=..\Script
FRScriptPaths=..\ScriptFinalRelease
MobileScriptPaths=..\..\XGame\ScriptMobile
CutdownPaths=..\..\XGame\CutdownPackages
CutdownPaths=..\..\XGame\Script
ScreenShotPath=..\..\XGame\ScreenShots
LocalizationPaths=..\..\Engine\Localization
Extensions=upk
Extensions=u
TextureFileCacheExtension=tfc
Suppress=Dev
Suppress=DevAudio
Suppress=DevAudioVerbose
Suppress=DevBind
Suppress=DevBsp
Suppress=DevCollision
Suppress=DevCompile
Suppress=DevComponents
Suppress=DevCooking
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevLoad
Suppress=DevNetTraffic
Suppress=DevPath
Suppress=DevReplace
Suppress=DevSave
Suppress=DevSound
Suppress=DevStats
Suppress=DevTick
Suppress=DevUI
Suppress=DevGFxUI
Suppress=DevMVTDebug
Suppress=DevHDDCaching
Suppress=Init
Suppress=Input
Suppress=Inventory
Suppress=Localization
Suppress=LocalizationWarning
Suppress=PlayerMove
Suppress=DevSHA
Suppress=DevAnim
Suppress=DevDecals
Suppress=RON_DEBUG
Suppress=DevShaders
Suppress=DevShadersDetailed
Suppress=GameStats
Suppress=DevLightmassSolver
Suppress=DevFaceFX
Suppress=DevCrossLevel
Suppress=DevMovie
Suppress=DevConfig
Suppress=PlayerManagement
Suppress=DevCamera
Suppress=DevAbsorbFuncs
Suppress=DevAssetDataBase
Suppress=DevLevelTools
Suppress=MorphemeCacheMonitor
Suppress=MorphemeCacheMonitorHit
Paths=..\..\XGame\Content
Paths=..\..\XGame\__Trashcan
LocalizationPaths=..\..\XGame\Localization
AdditionalLocalizationPaths=..\..\XGame\Content\Archetypes
AdditionalLocalizationPaths=..\..\XGame\Content\ScriptReferenced
AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Lighthouse
AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Town
AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_LizTower
AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_OfficeFlashback
AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Boardwalk
AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Finkton
AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Emporia
AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_DarkComstock
AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Church
AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_LuteceTower
MovieFilePaths=..\..\XGame\Movies
SavePath=..\..\XGame\Save
Extensions=xcmap
Extensions=upkx
SeekFreePCPaths=..\..\XGame\CookedPC
SeekFreePCExtensions=xxx
Suppress=DevMegaVolumeTexture
Suppress=FlashTrace
Suppress=DevActionGraph
Suppress=DevSpeechManager
Suppress=DevSpeechManagerEvents
Suppress=DevAimAssist
Suppress=DevXHttp
Suppress=DevWeapon
Suppress=DevMorphemeAction
Suppress=DevDeathAnims
Suppress=DevAttackAnims
Suppress=DevFidgetAnims
Suppress=DevBehaviorTreeTraversal
Suppress=AutomatedTest
Suppress=XDynamicGameplayAttributes
Suppress=DevAnimationMotions
Suppress=DevCombatMath
Suppress=Kynapse
Suppress=KynapseError
Suppress=XDevNetVoice
Suppress=XDevJumpPathObjects
Suppress=DevAnimationSelection
Suppress=DevHitAnimationSelection
Suppress=DevTBarReplication
Suppress=DevGFxWidgetBinding
Suppress=DevGFxTextureAtlassing
Suppress=DevFlinchAnimationSelection
Suppress=DevMultipartReloading
Suppress=DevEmotion
Suppress=DevTBars
Suppress=DevHandymanJumpGen
Suppress=XDevPatternMatcher
Suppress=DevAIDiag
Suppress=DevUIDataStore
Suppress=DevUIScreenManager
Suppress=DevGFxValues
Suppress=DevGameplayProcs
Suppress=DevCorpseReaping
Suppress=DevDataStoreSuppressedDuplicate
Suppress=DDA
Suppress=DevMissingAnims
Suppress=DevTauntAnims
Suppress=XDevSoundProp
Suppress=DevReactiveActor
Suppress=DevPMS
Suppress=DevSubtitles
Suppress=SubtitlesDisplay
Suppress=DevWeaponModelPostLoadGSAConversion
Suppress=DevLizToss
Suppress=DevPatternDispatchBucket
Suppress=DevLootBasics
Suppress=DevLootTables
Suppress=DevLootDetail
[Engine.Client]
DisplayGamma=2.2
MinDesiredFrameRate=35.000000
InitialButtonRepeatDelay=0.2
ButtonRepeatDelay=0.1
XFloatingWorldTuningScale=1
[WinDrv.WindowsClient]
AudioDeviceClass=Class'XCore.XAKAudioDevice'
MinAllowableResolutionX=0
MinAllowableResolutionY=0
MaxAllowableResolutionX=0
MaxAllowableResolutionY=0
MinAllowableRefreshRate=0
MaxAllowableRefreshRate=0
ParanoidDeviceLostChecking=1
AllowJoystickInput=1
StartupFullscreen=False
CheckForStaleCachedStatesPeriod=60
MaxCachedStateObjects=2048
XFloatingWorldTuningScale=1.000000
ButtonRepeatDelay=0.100000
InitialButtonRepeatDelay=0.200000
MinDesiredFrameRate=35.000000
DisplayGamma=4.064113
[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000
PP_DesaturationMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_ShadowsMultiplier=1.0
[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=30.0
InitialConnectTimeout=45.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=15000
MaxInternetClientRate=10000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
NetConnectionClassName=IpDrv.TcpipConnection
[IpServer.UdpServerQuery]
GameName=ut
[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut
ServerBeaconPort=8777
BeaconPort=9777
[TextureStreaming]
PoolSize=400
MemoryMargin=20
MemoryLoss=0
StopIncreasingLimit=12
MinEvictSize=10
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=TRUE
LoadMapTimeLimit=5.0
LightmapStreamingFactor=0.04
ShadowmapStreamingFactor=0.08
MaxLightMapRadius=4096
MaxShadowmapRadius=4096
AllowStreamingLightmaps=true
TextureFileCacheBulkDataAlignment=1
UseDynamicStreaming=True
bEnableAsyncDefrag=False
bEnableAsyncReallocation=False
MaxDefragRelocations=256
MaxDefragDownShift=128
BoostPlayerTextures=3.0
TexturePoolSizeReductionMB=40
LowPCTexturePoolSizeMB=256
[StreamByURL]
PostLoadPause=6.0
[UnrealEd.EditorEngine]
LocalPlayerClassName=XEditor.XEditorPlayer
bSubtitlesEnabled=True
GridEnabled=True
SnapScaleEnabled=True
ScaleGridSize=5
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FOVAngle=70.000000
GodMode=True
AutoSaveDir=..\..\XGame\Content\Maps\Autosaves
InvertWidgetZAxis=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
Client=WinDrv.WindowsClient
CurrentGridSz=4
bUseMayaCameraControls=True
bPrefabsLocked=True
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=BeastResources
EditorOnlyContentPackages=XEditorMaterials
EditorOnlyContentPackages=EditorResources
EditPackagesInPath=..\..\Development\Src
EditPackages=Core
EditPackages=Engine
EditPackages=GFxUI
EditPackages=KynapseEngine
EditPackages=UnrealEd
EditPackages=GFxUIEditor
EditPackages=KynapseEditor
EditPackages=IpDrv
EditPackages=OnlineSubsystemLive
EditPackages=OnlineSubsystemSteamworks
bBuildReachSpecs=FALSE
MobileScriptOutputPath=..\..\XGame\ScriptMobile
EditPackagesOutPath=..\Script
FRScriptOutputPath=..\ScriptFinalRelease
EditPackages=XCore
EditPackages=XEditor
EditPackages=XOnlineSubsystemPSN
InEditorGameURLOptions=
XJobExportedClassDirectory=..\Intermediate\XJobUnrealClasses\Source\Classes
XJobExportedClassesVerificationCodePath=..\Intermediate\XJobUnrealClasses\Verification
[UnrealEd.UnrealEdEngine]
AutoSaveIndex=0
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=KismetLogViewerResources
BrowserManagerClassName=XEditor.XEBrowserManager
PackagesToBeFullyLoadedAtStartup=Arc_XKynapse
PackagesToBeFullyLoadedAtStartup=Arc_XAIRoles
PackagesToBeFullyLoadedAtStartup=Arc_XSmartTerrainTags
PackagesToBeFullyLoadedAtStartup=Arc_XAISmartActionTags
PackagesToBeFullyLoadedAtStartup=Arc_XAIBehaviorTags
PackagesToBeFullyLoadedAtStartup=Arc_PhysicalMaterials
PackagesToBeFullyLoadedAtStartup=XEngineMaterials
PackagesToBeFullyLoadedAtStartup=Arc_XGameConfig
[DevOptions.Shaders]
AutoReloadChangedShaders=True
bAllowMultiThreadedShaderCompile=True
bAllowDistributedShaderCompile=False
NumUnusedShaderCompilingThreads=1
ThreadedShaderCompileThreshold=1
MaxShaderJobBatchSize=30
bDumpShaderPDBs=False
bPromptToRetryFailedShaderCompiles=True
[DevOptions.Debug]
ShowSelectedLightmap=False
[StatNotifyProviders]
BinaryFileStatNotifyProvider=true
XmlStatNotifyProvider=false
CsvStatNotifyProvider=false
StatsNotifyProvider_UDP=true
PIXNamedCounterProvider=false
[StatNotifyProviders.StatNotifyProvider_UDP]
ListenPort=13000
[RemoteControl]
SuppressRemoteControlAtStartup=False
[LogFiles]
PurgeLogsDays=3
LogTimes=True
[AnimationCompression]
CompressCommandletVersion=1 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_BitwiseCompressOnly
TranslationCompressionFormat=0
RotationCompressionFormat=1
AlternativeCompressionThreshold=1.f
ForceRecompression=False
bOnlyCheckForMissingSkeletalMeshes=False
[IpDrv.OnlineSubsystemCommonImpl]
MaxLocalTalkers=1
MaxRemoteTalkers=16
[IpDrv.OnlineGameInterfaceImpl]
LanAnnouncePort=14001
LanQueryTimeout=5.0
LanPacketPlatformMask=5
[OnlineSubsystemLive.OnlineSubsystemLive]
LiveSystemLinkPort=14000
LanAnnouncePort=14001
VoiceNotificationDelta=0.2
[Engine.StaticMeshCollectionActor]
bCookOutStaticMeshActors=TRUE
MaxStaticMeshComponents=100
[Engine.StaticLightCollectionActor]
MaxLightComponents=100
[LiveSock]
bUseVDP=True
bUseSecureConnections=False
MaxDgramSockets=64
MaxStreamSockets=16
DefaultRecvBufsizeInK=256
DefaultSendBufsizeInK=256
[CustomStats]
LD=Streaming fudge factor
LD=FrameTime
LD=Decal Render Time
LD=Foliage Instances
LD=Decal Triangles
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=360 Texture Memory Used
LD=Animation Memory
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
LD=Decal Vertex Memory
LD=Decal Index Memory
LD=Decal Interaction Memory
MEMLEAN=Virtual Memory Used
MEMLEAN=Audio Memory Used
MEMLEAN=Animation Memory
MEMLEAN=FaceFX Cur Mem
MEMLEAN=Vertex Lighting Memory
MEMLEAN=StaticMesh Vertex Memory
MEMLEAN=StaticMesh Index Memory
MEMLEAN=SkeletalMesh Vertex Memory
MEMLEAN=SkeletalMesh Index Memory
MEMLEAN=Decal Vertex Memory
MEMLEAN=Decal Index Memory
MEMLEAN=Decal Interaction Memory
MEMLEAN=VertexShader Memory
MEMLEAN=PixelShader Memory
GameThread=Async Loading Time
GameThread=Audio Update Time
GameThread=FrameTime
GameThread=HUD Time
GameThread=Input Time
GameThread=Kismet Time
GameThread=Move Actor Time
GameThread=RHI Game Tick
GameThread=RedrawViewports
GameThread=Script time
GameThread=Tick Time
GameThread=Update Components Time
GameThread=World Tick Time
GameThread=Async Work Wait
GameThread=PerFrameCapture
GameThread=DynamicLightEnvComp Tick
[MemorySplitClassesToTrack]
Class=AnimSequence
Class=AudioComponent
Class=AudioDevice
Class=BrushComponent
Class=CylinderComponent
Class=DecalComponent
Class=DecalManager
Class=DecalMaterial
Class=Font
Class=Level
Class=Material
Class=MaterialInstanceConstant
Class=MaterialInstanceRandomConstant
Class=MaterialInstanceTimeVarying
Class=Model
Class=ModelComponent
Class=NavigationMeshBase
Class=ParticleModule
Class=ParticleSystemComponent
Class=PathNode
Class=ProcBuilding_SimpleLODActor
Class=RB_BodyInstance
Class=RB_BodySetup
Class=ReachSpec
Class=Sequence
Class=SkeletalMesh
Class=SkeletalMeshComponent
Class=StaticMesh
Class=StaticMeshActor
Class=StaticMeshCollectionActor
Class=StaticMeshComponent
Class=Texture2D
Class=UIRoot
[MemLeakCheckExtraExecsToRun]
Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
Cmd=obj list class=Level -ALPHASORT -DetailedInfo
Cmd=lightenv list volumes
Cmd=lightenv list transition
Cmd=ListThreads
[ConfigCoalesceFilter]
FilterOut=XEngine.ini
FilterOut=XEditor.ini
FilterOut=XInput.ini
FilterOut=XLightmass.ini
FilterOut=XGame.ini
FilterOut=XGameDedicatedServer.ini
FilterOut=XUI.ini
FilterOut=XCompat.ini
FilterOut=XEngineG4WLive.ini
FilterOut=XEngineG4WLiveDedicatedServer.ini
FilterOut=XEngineNoLive.ini
FilterOut=XEngineNoLiveDedicatedServer.ini
FilterOut=XEditorKeyBindings.ini
FilterOut=XEditorUserSettings.ini
FilterOut=XUserOptions.ini
FilterOut=Descriptions.int
FilterOut=Editor.int
FilterOut=EditorTips.int
FilterOut=UnrealEd.int
FilterOut=WinDrv.int
FilterOut=XWindow.int
FilterOut=XRunGameTestEngine.ini
FilterOut=XEditor.int
FilterOut=ClassHelp.int
FilterOut=XBeast.ini
FilterOut=XHttp.int
FilterOut=XGame.int
[TaskPerfTracking]
bUseTaskPerfTracking=FALSE
RemoteConnectionIP=10.1.10.83
ConnectionString=Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2
RemoteConnectionStringOverride=Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
[TaskPerfMemDatabase]
bUseTaskPerfMemDatabase=FALSE
RemoteConnectionIP=10.1.10.83
ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2
RemoteConnectionStringOverride=Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=512
FModShadowPrimitiveInteractionInitialBlockSize=512
[SystemSettings]
bUseMaxQualityMode=False
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.000000
DynamicShadows=True
DirectionalLightmaps=True
MotionBlur=True
MotionBlurPause=True
DepthOfField=True
DiffusionDepthOfField=False
SM5DiffusionNearBlurScale=0.600000
SM5DiffusionFarBlurScale=0.350000
BokehDepthOfField=False
AmbientOcclusion=True
Bloom=True
UseHighQualityBloom=True
Distortion=True
FilteredDistortion=True
DropParticleDistortion=False
bAllowDownsampledTranslucency=True
OnlyStreamInTextures=False
LensFlares=True
OneFrameThreadLag=True
UseVsync=False
VsyncTo60WhenUnder30=False
UpscaleScreenPercentage=True
DisplayMode=1
AllowD3D10=True
AllowD3D11=True
AllowRadialBlur=True
EnableSoftwareOcclusion=False
EnableGPUOcclusionQueries=True
EnableDepthPrePass=False
EnableScreenSpaceAmbientShadows=False
EnableSPUScreenSpaceAmbientShadows=True
UseHighQualityLightShaftRendering=False
EnableHDAO=True
HDAOHighQuality=True
DisableAOFiltering=False
EnableSM5ShadowSystem=False
EnableSM5ShadowBlur=True
SM5ShadowSunWidth=0.100000
SM5ShadowSunWidthWorstCase=50.000000
NewShadowPenumbra=8.000000
NewShadowSplitPenumbraScale=0.500000
NewShadowFilterWidth=2.000000
ShadowCascadeScale=0.500000
NewCSMSoftTransitionDistance=600.000000
NewNonCSMSoftTransitionDistance=60.000000
EnableLightShafts=False
EnableFXAA=False
EnableSM5FXAA=False
UseLowPrecisionColorBuffer=True
UseHalfResAmbientShadows=False
UseComputeShaderAmbientShadows=False
DynamicShadowsLevel=1
TextureDetailLevel=0
AmbientOcclusionLevel=0
LODDistanceBiasLevel=0
GraphicsQualityLevel=1
MassiveLODDistanceBias=1.500000
StaticMeshLODDistanceBias=1.500000
SkeletalMeshLODDistanceBias=1.500000
ParticleSystemLODDistanceBias=1.500000
CullDistanceBias=1.000000
PostProcessingLevel=0
OverallTextureStreamingBias=1.000000
ParticleCountHardLimitScaleFactor=1.000000
MaxDistanceToApplyOcclusionRotationalScaling=5000.000000
TextureFilteringLevel=0
bInitializeShadersOnDemand=True
MaxPrecachePrimitivesPerFrame=50
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
ShadowFilterQualityBias=0
MaxAnisotropy=4
MaxMultisamples=1
MinShadowResolution=64
MinPreShadowResolution=8
MaxShadowResolution=1024
MaxPerObjectShadowResolution=2048
CullCastersSmallerThanTexels=32
ShadowFadeResolution=128
PreShadowFadeResolution=16
ShadowFadeExponent=0.500000
DistortionFadeResolution=64.000000
DistortionMinResolution=32.000000
LightFadeResolution=32
LightMinResolution=16
LightFadeExponent=1.000000
ResX=1280
ResY=720
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
ShadowTexelsPerPixel=1.273240
PreShadowResolutionFactor=.5
bEnableVSMShadows=False
bAllowHardwareShadowFiltering=False
bAllowBetterModulatedShadows=False
bAllowWholeSceneDominantShadows=True
ShadowDepthBias=0.012000
ShadowDepthBiasWorstCase=0.003000
CSMSplitSoftTransitionDistanceScale=4.000000
CSMSplitDepthBiasScale=0.500000
UnbuiltWholeSceneDynamicShadowRadius=20000.000000
UnbuiltNumWholeSceneDynamicShadowCascades=3
bForceCPUAccessToGPUSkinVerts=false
bDisableSkeletalInstanceWeights=false
ApexClothingAvgSimFrequencyWindow=60
ApexLODResourceBudget=1000000020040877300000.000000
ApexDestructionMaxChunkIslandCount=2147483647
ApexDestructionMaxShapeCount=2147483647
ApexDestructionMaxChunkSeparationLOD=1.000000
bEnableParallelAPEXClothingFetch=False
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
TEXTUREGROUP_WorldSpecularColor=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
TEXTUREGROUP_CharacterSpecularColor=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
TEXTUREGROUP_WeaponSpecularColor=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_Sharpen3)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_Sharpen3)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_Sharpen0)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_Sharpen0)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen1)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,NumStreamedMips=3,MipGenSettings=TMGS_Sharpen1)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_Sharpen0)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen1)
TEXTUREGROUP_Gobo=(MinLODSize=64,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
TEXTUREGROUP_SceneCapture=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
TEXTUREGROUP_WorldGround=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_WorldGroundNormal=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[SystemSettingsEditor]
[SystemSettingsSplitScreen2]
bAllowWholeSceneDominantShadows=False
[Engine.OnlineSubsystem]
+NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
AsyncMinCompletionTime=0.0
[Engine.OnlineRecentPlayersList]
MaxRecentPlayers=100
MaxRecentParties=5
[VoIP]
VolumeThreshold=0.1
bHasVoiceEnabled=true
MaxCompressedSampleSize=720
[FullScreenMovie]
bForceNoMovies=FALSE
StartupMovies=2KLogoSweep720p2997
StartupMovies=IrrationalLogoTest
StartupMovies=UE3AnimatedLogo_ProRes
SkippableMovies=2KLogoSweep720p2997
SkippableMovies=IrrationalLogoTest
SkippableMovies=UE3AnimatedLogo_ProRes
SkippableAfterFiveSecondsMovies=BioshockInfinite_Credits
SkippableAfterFiveSecondsMovies=DLCC_Credits
SkippableAfterFiveSecondsMovies=PreviouslyOn
MoviesThatDisableBackgroundAudio=2KLogoSweep720p2997
MoviesThatDisableBackgroundAudio=IrrationalLogoTest
MoviesThatDisableBackgroundAudio=BSI_AnimatedLogo_720p2997
MoviesThatDisableBackgroundAudio=BSI_AttractMovie
MoviesThatDisableBackgroundAudio=BioshockInfinite_Credits
MoviesThatDisableBackgroundAudio=DLCC_Credits
MoviesThatDisableBackgroundAudio=PreviouslyOn
MoviesThatDisableBackgroundAudio=DLCC_Death_Col1
MoviesThatDisableBackgroundAudio=DLCC_Death_Col2
MoviesThatDisableBackgroundAudio=DLCC_Death_Col3
MoviesThatDisableBackgroundAudio=DLCC_Death_Col4
MoviesThatDisableBackgroundAudio=DLCC_Death_Col5
MoviesThatDisableBackgroundAudio=DLCC_Death_Col6
MoviesThatDisableBackgroundAudio=DLCC_Death_Col7
MoviesThatDisableBackgroundAudio=DLCC_Death_Col8
MoviesThatDisableBackgroundAudio=DLCC_Death_Col9
MoviesThatDisableBackgroundAudio=DLCC_Death_Col10
MoviesThatDisableBackgroundAudio=DLCC_Death_Col11
MoviesThatDisableBackgroundAudio=DLCC_Death_Col12
MoviesThatDisableBackgroundAudio=DLCC_Death_Col13
MoviesThatDisableBackgroundAudio=DLCC_Death_Rap1
MoviesThatDisableBackgroundAudio=DLCC_Death_Rap2
MoviesThatDisableBackgroundAudio=DLCC_Death_Rap3
MoviesThatDisableBackgroundAudio=DLCC_Death_Rap4
MoviesThatDisableBackgroundAudio=DLCC_Death_Rap5
MoviesThatDisableBackgroundAudio=DLCC_Death_Rap6
MoviesThatDisableBackgroundAudio=DLCC_Death_Rap7
MoviesThatDisableBackgroundAudio=DLCC_Death_Rap8
MoviesThatDisableBackgroundAudio=DLCC_Death_Rap9
MoviesThatDisableBackgroundAudio=DLCC_Death_Rap10
MoviesThatDisableBackgroundAudio=DLCC_Death_Rap11
MoviesThatDisableBackgroundAudio=DLCC_Death_Rap12
MoviesThatDisableBackgroundAudio=DLCC_Death_Rap13
MoviesThatDisableBackgroundAudio=DLCC_Death_Rap14
MoviesThatDisableBackgroundAudio=DLCC_Death_Rap15
MoviesThatDisableBackgroundAudio=DLCC_Death_Rap16
MoviesThatDisableBackgroundAudio=DLCC_Death_Rap17
MoviesThatDisableBackgroundAudio=DLCC_Death_Rap18
MoviesThatDisableBackgroundAudio=DLCC_Death_Rap19
StartupMovies=AMDLogo720p
StartupMovies=LoopingMovieUntilStartupFinishes
SkippableMovies=AMDLogo720p
MoviesThatDisableBackgroundAudio=AMDLogo720p
[IPDrv.WebConnection]
MaxValueLength=512
MaxLineLength=4096
[IPDrv.WebServer]
ApplicationPaths[0]=/ServerAdmin
ApplicationPaths[1]=/images
ListenPort=80
MaxConnections=18
ExpirationSeconds=86400
bEnabled=false
[IPDrv.WebResponse]
IncludePath=/Web
CharSet=iso-8859-1
[TextureTracking]
#TextureName=T_GD_Traffic_Crosswalk_01
[AnimNotify]
Trail_MaxSampleRate=200.0
[Engine.UIDataStore_OnlinePlayerData]
PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
[MobileSupport]
bShouldCachePVRTCTextures=False
bShouldFlattenMaterials=False
FlattenedTextureResolutionBias=1
[Engine.GameViewportClient]
bDebugNoGFxUI=FALSE
[Configuration]
[BugSubmission]
ProxyURL=http://test.iga.local/general/TestTrackProxy/TestTrackProxy.php
ServerSoapClientUrl=http://64.167.75.22/ttsoapcgi.wsdl
FogBugzURL=http://2kgbosfbz1/fogbugz/default.asp?command=new&pg=pgEditBug
FogBugzBranchName=DLCC
FogBugzProjectNumber=157
FogBugzAreaNumber=460
FogBugzAssigneeNumber=1106
[Engine.AdditionalPersistentPackages]
Package=GlobalXItemDatabase
[Engine.PackagesToAlwaysCook.ShippingMaps]
Package=S_Light_P
Package=S_TWN_P
Package=S_TWN2_P
Package=S_TWN3_P
Package=S_LizT_P
Package=S_OFB_P
Package=S_BW_P
Package=S_BW2_P
Package=S_BW3_P
Package=S_Fink_P
Package=S_Fink2_P
Package=S_Fink3_P
Package=S_Fink4_P
Package=S_EMP_P
Package=S_EMP2_P
Package=S_DCOM_P
Package=S_CHU_P
Package=S_Lut_P
[XEditor.XEEditorEngine]
bUseCompressionForPackageSaving=false
bForceUnCompressedPackageSaving=false
bEscapeClosesPIE=true
bAutoBuildGameplayOnLaunchPIE=true
bPlayOnConsoleUsesSLC=false
TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="SS01HitF_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_Animations.GenericHuman_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="SS01HitB_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_Animations.GenericHuman_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="SS01HitL_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_Animations.GenericHuman_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="SS01HitR_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_Animations.GenericHuman_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="MG_HitF_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_MG_Animations.GenericHuman_MG_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="MG_HitB_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_MG_Animations.GenericHuman_MG_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="MG_HitL_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_MG_Animations.GenericHuman_MG_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="MG_HitR_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_MG_Animations.GenericHuman_MG_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
[DLCBInput]
InputAliasArchToLoad=DLCB_Arc_XInput.InputAliases
UserKeyMappingArchToLoad=DLCB_Arc_XInput.UserKeyMappingsManager
InputDeviceMetadataArchetypeToLoad=DLCB_Arc_XInput.DLCB_InputDeviceMetadataArchetype
[DLCCInput]
InputAliasArchToLoad=DLCC_Arc_XInput.InputAliases
UserKeyMappingArchToLoad=DLCC_Arc_XInput.DLCCUserKeyMappingsManager
InputDeviceMetadataArchetypeToLoad=DLCC_Arc_XInput.DLCC_InputDeviceMetadataArchetype
[Engine.AudioDevice]
[AKAudio.XAKAudioDevice]
LowerEngineDefaultPoolMB=4
DefaultPoolMB=10
DefaultPoolMBNONSeekFree=20
PrepareEventPoolKB=46080
PrepareEventPoolKBNONSeekFree=81920
LowLevelIOKB=2048
PauseGameStartedEventName=GlobalAudioEventIDs.PauseGameStarted
PauseGameFinishedEventName=GlobalAudioEventIDs.PauseGameFinished
LostFocusEventName=GlobalAudioEventIDs.GameLostFocus
GainedFocusEventName=GlobalAudioEventIDs.GameGainedFocus
GlobalMeterEnvironmentName=Wwise_Meter_Liz_Booker_Dialog_Env
AudioMixWartapeEventName=GlobalAudioEventIDs.WarTapeOn
AudioMixNormalEventName=GlobalAudioEventIDs.WarTapeOff
LoadingScreenStartedEventName=GlobalAudioEventIDs.LoadingScreenStartedID
LoadingScreenStoppedEventName=GlobalAudioEventIDs.LoadingScreenStoppedID
MasterVolumeRTPC=Master_Volume
VOIPVolumeRTPC=VOIP_Volume
MusicVolumeRTPC=Music_Volume
SFXVolumeRTPC=SFX_Volume
VOVolumeRTPC=VO_Volume
MultiListenerScheme=1
AudioPauseBufferingEnabled=True
AudioPaths=..\..\XGame\Content\Audio\Generated
SeekFreeAudioPaths=..\..\XGame\Content\Audio\Packed
[Windows.StandardUser]
MyDocumentsSubDirName=BioShock Infinite
[OpportunisticAsyncLoading]
bOpportunisticAsyncLoadingEnabled=FALSE
bOpportunisticAsyncLoadingAssumedFPSWhenVSynced=120
BackgroundAsyncPackageLoadingQuantumMS=3.5
BackgroundAddToWorldQuantumMS=4
BackgroundAddToWorldMaxLoopIterations=12
BackgroundAddToWorldMaxCollectionActorsPerLoopIteration=4
[XCore.XUIEffects]
DefaultUIEffectsArchetypePath=DefaultUIEffects_AlwaysLoaded.DefaultUIEffects
[XJob.XJobRuntimeSpurs]
RenderThreadJobQueuePriority=7
ImmediateJobQueuePriority=3
DispatchJobQueuePriority=5
NextFrameJobQueuePriority=13
[XJob.XJobRuntimeCPU]
NumJobExecutionThreads=0
ScratchMemorySizeInBytes=0
[TaskCookTimeMetrics]
bStoreCookTimeMetrics=TRUE
bLogAllExecMsgs=FALSE
MaxTimeForDataUploadInSeconds=2.0
RemoteConnectionIP=10.24.48.53
RemoteConnectionIPAUS=10.25.48.211
RemoteConnectionIPBOS=10.24.48.53
ConnectionString=Data Source=2kgbosbldx2;Initial Catalog=PerfMem;Trusted_Connection=Yes
RemoteConnectionStringOverride=Data Source=2kgbosbldx2;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
[Engine.SkeletalMeshComponent]
FaceFXDistanceUpdateFactor=0.15
FaceFXChumpMinDistanceFactor=0.06
[XCore.XLevelStateManager]
bEnabled=true
UpdateAsyncSaveTime=0.001
MaxInflightCompressions=16
[ResourceAnalysis]
CPUBudgetMB=140
GPUBudgetMB=140
TexturePoolBudgetMB=55
PropertiesToIgnore=Engine.MaterialInterface.FlattenedTexture
[XCore.MapDefinitionList]
MapDefinitionListObjectPath=Arc_XMapDefinitions.MapDefinitionList
[ResourceAnalysisObjectCategory]
Engine.AnimNode=RC_Animation
Engine.AnimNotify=RC_Animation
Engine.DamageType=RC_Gameplay
Engine.Font=RC_UI
Engine.InterpCurveEdSetup=RC_Gameplay
Engine.InterpGroup=RC_Kismet
Engine.InterpGroupInst=RC_Kismet
Engine.InterpTrack=RC_Kismet
Engine.InterpTrackInst=RC_Kismet
Engine.KynapseObject=RC_AI
Engine.LensFlare=RC_FX
Engine.LevelDataContainer=RC_Gameplay
Engine.LevelStreaming=RC_Kismet
Engine.LightFunction=RC_Lighting
Engine.ParticleEmitter=RC_FX
Engine.ParticleLODLevel=RC_FX
Engine.ParticleModule=RC_FX
Engine.ParticleSystem=RC_FX
Engine.PhysicalMaterial=RC_Materials
Engine.PhysicsAsset=RC_SkeletalMesh
Engine.PhysicsAssetInstance=RC_PhysX
Engine.Polys=RC_Actors
Engine.PostProcessEffect=RC_FX
Engine.Prefab=RC_Archetypes
Engine.RB_BodyInstance=RC_PhysX
Engine.RB_ConstraintInstance=RC_PhysX
Engine.RB_ConstraintSetup=RC_SkeletalMesh
Engine.SequenceObject=RC_Kismet
Engine.ShaderCache=RC_Materials
Engine.ShadowMap2D=RC_Lighting
Engine.SkelControlBase=RC_Animation
Engine.SkeletalMeshSocket=RC_SkeletalMesh
Engine.SmartTerrain=RC_AI
Engine.World=RC_Gameplay
Engine.XActorAttachmentSet=RC_SkeletalMesh
Engine.XEffect=RC_FX
Engine.XLevelStreamingGroup=RC_Kismet
GfxUI.GFxMoviePlayer=RC_UI
GFxUI.GFxObject=RC_UI
GfxUI.SwfMovie=RC_UI
XCore.XActionGraph=RC_Animation
XCore.XActionGraphInstanceData=RC_Gameplay
XCore.XActionGraphNode=RC_Animation
XCore.XActionModel=RC_Animation
XCore.XAdaptiveTrainingMessage=RC_Gameplay
XCore.XAIAccuracyModel=RC_AI
XCore.XAIAppearanceOverride=RC_AI
XCore.XAIBehaviorBase=RC_AI
XCore.XAIBehaviorNode=RC_AI
XCore.XAIBehaviorTree=RC_AI
XCore.XAIBehaviorTreeInstanceData=RC_AI
XCore.XAIChangeFocusParameters=RC_AI
XCore.XAIGammaDespawningParameters=RC_AI
XCore.XAIGammaEventDetector=RC_AI
XCore.XAIInterestMetadata=RC_AI
XCore.XAITargetSelector=RC_AI
XCore.XAimAssistParameters=RC_Gameplay
XCore.XAimAssistTargetInfo=RC_Gameplay
XCore.XAIMovementModel=RC_AI
XCore.XAIOccupancyMap=RC_AI
XCore.XAIOpportunity=RC_AI
XCore.XAIPerceptionModel=RC_AI
XCore.XAIPerceptionSensor=RC_AI
XCore.XAIPerceptionSensorSoundType=RC_AI
XCore.XAIPerceptionState=RC_AI
XCore.XAISmartActionTag=RC_AI
XCore.XAITargetLocationPredictionModel=RC_AI
XCore.XAKAudioID=RC_Gameplay
XCore.XAnimationParamFilterBase=RC_Animation
XCore.XAnimationSelection=RC_Animation
XCore.XAnimationTrackerBase=RC_Animation
XCore.XBaseHardcoreRule=RC_Gameplay
XCore.XBinkMovieSubtitleSet=RC_UI
XCore.XCameraMode=RC_Gameplay
XCore.XCheckpointDisplayInfo=RC_Gameplay
XCore.XClikFloatingCombatNumber=RC_UI
XCore.XClikFloatingCombatText=RC_UI
XCore.XClikWidget=RC_UI
XCore.XDifficultyRuleSet=RC_Gameplay
XCore.XEAIBehaviorTreeDefinition=RC_AI
XCore.XFactionTable=RC_AI
XCore.XForceFeedbackWaveform=RC_Gameplay
XCore.XGameplayConfigurationData=RC_Gameplay
XCore.XGameplayProc=RC_Gameplay
XCore.XGearComponent=RC_Gameplay
XCore.XGearVisualsRuleSet=RC_Gameplay
XCore.XGlobalAudioSettings=RC_Gameplay
XCore.XHardcoreModeRuleset=RC_Gameplay
XCore.XInputAliasConditionalResult=RC_Gameplay
XCore.XInputAliases=RC_Gameplay
XCore.XInputContext=RC_Gameplay
XCore.XInputDeviceMetadata=RC_Gameplay
XCore.XIntensityRuleSet=RC_Gameplay
XCore.XItem=RC_Gameplay
XCore.XItemDatabase=RC_Gameplay
XCore.XJumpSelector=RC_Gameplay
XCore.XKynapsePathData=RC_AI
XCore.XKynapseWorldServiceMapBuilder=RC_AI
XCore.XLootDropDefinition=RC_Gameplay
XCore.XMorphemeAction=RC_Animation
XCore.XMorphemeNetworkSet=RC_Animation
XCore.XOptionsTabBase=RC_UI
XCore.XPatternAtom=RC_Gameplay
XCore.XPatternContainer=RC_Gameplay
XCore.XPatternInstanceData=RC_Gameplay
XCore.XPatternMatcher=RC_Gameplay
XCore.XPawnEmotionState=RC_AI
XCore.XPawnMovementAdjustment=RC_AI
XCore.XPlayerHitEffectSelection=RC_Gameplay
XCore.XPlayerInput=RC_Gameplay
XCore.XProximityManager=RC_Gameplay
XCore.XQuest=RC_Gameplay
XCore.XQuestCompletionComponent=RC_Gameplay
XCore.XScreenFlow=RC_UI
XCore.XScreenFlowNode=RC_UI
XCore.XSmartTerrainTag=RC_Gameplay
XCore.XSpeechGroupTag=RC_Gameplay
XCore.XSpeechState=RC_Gameplay
XCore.XSpeechVoiceType=RC_Gameplay
XCore.XSpeechVoiceTypeCollection=RC_Gameplay
XCore.XSubtitleSet=RC_UI
XCore.XSubtitledSpeaker=RC_UI
XCore.XTrackerTargetController=RC_Animation
XCore.XUIEffects=RC_UI
Engine.Actor=RC_Actors
Core.Component=RC_Actors
[ResourceAnalysisIgnoreClasses]
Engine.StaticMeshActor=
Engine.AnimSequence=
[XCore.SkylineParams]
NumSplineSegmentsPerShadowGroup=2
[XPrimeDirectory]
BaseFilenameSuffix=Prm
[XCore.XPCBenchmarkCoordinator]
SecondsBetweenCollectingStats=0.5
BenchmarkOutputPath=..\..\Benchmarks
[XCore.XOnlineGameSearch]
TierSearchStepWidth=1
MaxTierSearchRange=3
[XOnlineSubsystemPSN.XOnlineSubsystemPSN]
MaxQoSWaitTime=5.0f
[XCore.XSubtitleManager]
bShowMissingSubtitles=false
MaxQueuedSubtitles=12
DefaultSubtitleTime=5.0
DefaultAudioLogTime=10.0
MaxDistance=3000.0
MaxCachedAKAudioDurations=40
FadeOutTime=1.0
AudioLogColor=(R=128,G=128,B=255,A=255)
AudioLogPriority=4
DistancePriorityThreshold=1
ExpirationPriorityThreshold=0
RequireFullLengthDisplayThreshhold=0;
ProximityPreemptionTuningPercent=0.80
MinimumSubtitleDisplayTime=0.7
[XCore.XDebugRenderModuleGPU]
SolidObjectBudgetMS=16.0
LightingBudgetMS=6.0
DecalsBudgetMS=0.5
TranslucentBudgetMS=3.0
OcclusionBudgetMS=0.2
FogBudgetMS=1.0
DistortionBudgetMS=1.1
RadialBlurBudgetMS=0.0
LightShaftsBudgetMS=1.0
PostProcessBudgetMS=4.5
PrimitiveBudget=50000
RenderedPrimitiveBudget=300
TriangleBudget=500000
LightCountBudget=1000
NumActiveParticleSystemsBudget=1000
[XCore.XPatternMatcher]
MaxInstancesBeforeShowingDevWarning=60
[Stereoscopic3D]
bShowStereoscopic3DInGraphicsOptionsMenu=false
[AltTabAllowed]
bAllowAltTabToSwitchBetweenWindowedAndFullscreen=FALSE
[OnlineSubsystemSteamworks.IpNetDriverSteamworks]
NetConnectionClassName=OnlineSubsystemSteamworks.IpNetConnectionSteamworks
[OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
bUseVAC=true
GameDir=unrealtest
GameVersion=1.0.0.0
Region=255
CurrentNotificationPosition=2
ResetStats=0
SteamGameName=unreleasedtitle
QueryPort=27015
[OnlineSubsystemSteamworks.OnlineGameInterfaceSteamworks]
MaxLobbySearchResults=10
[IniVersion]
0=1418336393.000000
1=1418336394.000000
2=1418336393.000000
[AppCompat]
MeasuredCPUScore=139.330994
CompatLevelComposite=2
CompatLevelCPU=2
CompatLevelGPU=3
/home/antisol/.local/share/irrationalgames/bioshockinfinite/GameDocuments/My Games/BioShock Infinite/XGame/Config/XGame.ini:
[Engine.GameInfo]
DefaultGame=XCore.XGameInfo
DefaultServerGame=XMPGame.XMPTeamGameInfo
bAdminCanPause=false
MaxPlayers=4
GameDifficulty=+1.0
bChangeLevels=True
MaxSpectators=2
MaxIdleTime=+0.0
MaxTimeMargin=+0.0
TimeMarginSlack=+1.35
MinTimeMargin=-1.0
TotalNetBandwidth=32000
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000
DefaultGameType=XCore.XGameInfo
DefaultMapPrefixes=(Prefix="",bUsesCommonPackage=FALSE,GameType="XCore.XGameInfo")
DefaultGameArchetype=Arc_XGameInfo.DefaultGameInfo
DefaultServerGameArchetype=Arc_XMPGameInfo.MPTeamGameInfo
[Engine.AccessControl]
IPPolicies=ACCEPT;*
[DefaultPlayer]
Name=Player
Team=255
[Engine.HUD]
bMessageBeep=true
HudCanvasScale=0.95
ConsoleMessageCount=4
ConsoleFontSize=5
MessageFontOffset=0
bShowHud=true
DebugDisplay=AI
[Engine.PlayerController]
bAimingHelp=false
InteractDistance=512
bCheckRelevancyThroughPortals=true
MaxConcurrentHearSounds=32
bLogHearSoundOverflow=FALSE
ForceFeedbackManagerClassName=WinDrv.XnaForceFeedbackManager
[Engine.Weapon]
Priority=-1.0
[Engine.WorldInfo]
DefaultGravityZ=-2500
RBPhysicsGravityScaling=1.0
SquintModeKernelSize=128.0
EmitterPoolClassPath=XCore.XEmitterPool
DecalManagerClassPath=XCore.XDecalManager
ChanceOfPhysicsChunkOverride=1.0
bEnableChanceOfPhysicsChunkOverride=FALSE
DefaultAmbientZoneSettings=(bIsWorldInfo=true)
bPersistPostProcessToNextLevel=TRUE
KynapseDefaultWorldPath=Arc_XKynapse.XDefaultWorld
EnableNonWalkableSlopeStepUpCheck=true
DefaultWorld=XCore.XWorldInfo
[Engine.DecalManager]
MaxActiveDecals=50
MaxDecalsPerGroup=10
[Engine.EmitterPool]
bLogPoolOverflow=true
bLogPoolOverflowList=false
MaxParticleSystemsPerGroup=20
[GameFramework.MobileHud]
bShowMobileHud=true
bShowGameHud=false
[Configuration]
[DebugRenderManagerGame.Commands]
General=Ghost:ghost,Walk:walk
General=God Mode:god
General=Toggle Screenshot Mode:TOGGLESCREENSHOTMODE
General=Toggle Debug Test Mesh Mode:TOGGLEUSEDEBUGTESTMESH
Render_Modes=Lit (Normal):VIEWMODE LIT
Render_Modes=Wireframe:VIEWMODE WIREFRAME
Render_Modes=Unlit:VIEWMODE UNLIT
Render_Modes=Lighting Only:VIEWMODE LIGHTINGONLY
Render_Modes=Light Complexity:VIEWMODE LIGHTCOMPLEXITY
Render_Modes=Texture Density:VIEWMODE TEXTUREDENSITY
Art_Debug=FPS:stat fps
Art_Debug=Check Occlusion:freezrendering
Art_Debug=Render Stats:stat scenerendering
Art_Debug=Memory Stats:stat memory
Art_Debug=Streaming Stats:stat streaming
Art_Debug=Log Streaming Textures:LISTTEXTURES STREAMING
Art_Debug=Collision:show collision
Art_Debug=PIX (Toggle Draw Events):TOGGLEDRAWEVENTS
Art_Debug=Print Texture list:Listtextures
BaseGame_Load_Map=NewGame:open Master_P
BaseGame_Load_Map=MainMenu:open XEntry_P
BaseGame_Load_Map=Lighthouse:open Master_P?GoTo=S_Light_P
BaseGame_Load_Map=TownCenter:open Master_P?GoTo=S_TWN_P
BaseGame_Load_Map=TownCenter2:open Master_P?GoTo=S_TWN2_P
BaseGame_Load_Map=TownCenter3:open Master_P?GoTo=S_TWN3_P
BaseGame_Load_Map=LizTower:open Master_P?GoTo=S_LizT_P
BaseGame_Load_Map=OfficeFlashBack:open Master_P?GoTo=S_OFB_P
BaseGame_Load_Map=Boardwalk:open Master_P?GoTo=S_BW_P
BaseGame_Load_Map=Boardwalk2:open Master_P?GoTo=S_BW2_P
BaseGame_Load_Map=Boardwalk3:open Master_P?GoTo=S_BW3_P
BaseGame_Load_Map=Finkton:open Master_P?GoTo=S_Fink_P
BaseGame_Load_Map=Finkton2:open Master_P?GoTo=S_Fink2_P
BaseGame_Load_Map=Finkton3:open Master_P?GoTo=S_Fink3_P
BaseGame_Load_Map=Finkton4:open Master_P?GoTo=S_Fink4_P
BaseGame_Load_Map=Emporia:open Master_P?GoTo=S_EMP_P
BaseGame_Load_Map=Emporia2:open Master_P?GoTo=S_EMP2_P
BaseGame_Load_Map=Comstock:open Master_P?GoTo=S_DCOM_P
BaseGame_Load_Map=Church:open Master_P?GoTo=S_CHU_P
BaseGame_Load_Map=LuteceTower:open Master_p?GoTo=S_Lut_P
BaseGame_Load_Map=CombatTest:open CombatTest_P
DLCA_Load_Map=DLCA_NewGame:open DLCA_Master_p
DLCA_Load_Map=MainMenu:open XEntry_P
DLCA_Load_Map=DLCA_BW_P:open DLCA_Master_p?GoTo=DLCA_BW_P
DLCA_Load_Map=DLCA_EMP_P:open DLCA_Master_p?GoTo=DLCA_EMP_P
DLCA_Load_Map=DLCA_TWN_P:open DLCA_Master_p?GoTo=DLCA_TWN_P
DLCA_Load_Map=DLCA_ZEP_P:open DLCA_Master_p?GoTo=DLCA_ZEP_P
DLCB_Load_Map=DLCB_NewGame:open DLCB_Master_p
DLCB_Load_Map=MainMenu:open XEntry_P
DLCB_Load_Map=S_RAP_P:open DLCB_Master_p?GoTo=S_RAP_P
DLCB_Load_Map=S_DEPT_P:open DLCB_Master_p?GoTo=S_DEPT_P
DLCB_Load_Map=S_BATH_P:open DLCB_Master_p?GoTo=S_BATH_P
DLCC_Load_Map=DLCC_NewGame:open DLCC_Master_p
DLCC_Load_Map=MainMenu:open XEntry_P
DLCC_Load_Map=S_Paris_P:open DLCC_Master_p?GoTo=S_Paris_P
DLCC_Load_Map=DLCC_RAP_P:open DLCC_Master_p?GoTo=DLCC_RAP_P
DLCC_Load_Map=DLCC_COLUMBIA_P:open DLCC_Master_p?GoTo=DLCC_COLUMBIA_P
DLCC_Load_Map=DLCC_Clinic_P:open DLCC_Master_p?GoTo=DLCC_Clinic_P
DLCC_Load_Map=RaptureCombattest_P:open RaptureCombattest_P
[Engine.InterpTrackMove]
TeleportThresholdSquared=25000000
[Engine.Level]
DefaultLevelDataContainer=XCore.XLevelDataContainer
[XCore.XGameInfo]
GameplayEventsWriterClassName=XCore.XGameplayEventsWriter
bLogGameplayEvents=true
GameplayEventsPollInterval=0.5
DesignerPlayerVariables=Headshots
DesignerPlayerVariables=AnotherExampleDPV
DesignerPlayerVariables=DamageTakenDPV
DesignerPlayerVariables=PlayerDownsDPV
DesignerPlayerVariables=AlphaKillsDPV
DesignerPlayerVariables=PlayerDeathsDPV
DesignerPlayerVariables=AssistsDPV
DesignerPlayerVariables=BuffGivenDPV
DesignerPlayerVariables=GainedCashDPV
DesignerPlayerVariables=KillDPV
DesignerPlayerVariables=KnockdownDPV
DesignerPlayerVariables=MeleeKillDPV
DesignerPlayerVariables=PlayerReviveDPV
DesignerPlayerVariables=SkylineKillDPV
DesignerPlayerVariables=BatteryLootedDPV
DesignerPlayerVariables=ItemLootedDPV
DesignerPlayerVariables=SoloAlphaKillDPV
DesignerPlayerVariables=TeammateReviveDPV
DesignerPlayerVariables=HeadshotDPV
DesignerPlayerVariables=KnockOffLedgeDPV
DesignerPlayerVariables=SetOnFireDPV
DesignerPlayerVariables=PeckedDPV
DesignerPlayerVariables=FloatingKillDPV
DesignerPlayerVariables=IndirectKillDPV
DesignerPlayerVariables=FriendlyFireDPV
DesignerPlayerVariables=EarnedTitleDPV
DesignerPlayerVariables=XPEarnedDPV
DesignerPlayerVariables=HasPlayerTriggeredTWN2RooftopBarges
DesignerPlayerVariables=HasPlayerSpawnedTWN2RooftopSearcher
DesignerPlayerVariables=HasPlayerAcquiredMurderOfCrows
DesignerPlayerVariables=HasPlayerAcquiredTWN2SidequestKey
DesignerPlayerVariables=OfficeResCount_DPV
DesignerPlayerVariables=NecklaceChoice_LizDPV
DesignerPlayerVariables=TWN_RaffleChoice_DPV
DesignerPlayerVariables=BW_AmbushShotFirst_DPV
DesignerPlayerVariables=BW_ThroughSJDoor_DPV
DesignerPlayerVariables=BW_OnHubSide_DPV
DesignerPlayerVariables=BW_TheBundrickOption_DPV
DesignerPlayerVariables=BW_StoleShotgun_DPV
DesignerPlayerVariables=BW_KilledSlateDPV
DesignerPlayerVariables=BW_ChoseMacroBarge_DPV
DesignerPlayerVariables=BW_LizUnlockedVendoDoor_DPV
DesignerPlayerVariables=BW_EnterHubFromWhere_DPV
DesignerPlayerVariables=BW_PlayerGotHoHObjective_DPV
DesignerPlayerVariables=BW_ElevatorState_DPV
DesignerPlayerVariables=BW_PlayerIntroducedToTears_DPV
DesignerPlayerVariables=BW_WorldState_DPV
DesignerPlayerVariables=BW_FoundVoxHideout_DPV
DesignerPlayerVariables=BW_SkyRoadComplete_DPV
DesignerPlayerVariables=BW_HoHYardFightComplete_DPV
DesignerPlayerVariables=BW_Sky_DPV
DesignerPlayerVariables=Fink_WorldState_DPV
DesignerPlayerVariables=Fink_Quests_DPV
DesignerPlayerVariables=Fink_Treasure_Cipher
DesignerPlayerVariables=Fink_Treasure_Code
DesignerPlayerVariables=EMP_WorldState_DPV
DesignerPlayerVariables=PickedUpAlcoholCount_LizDPV
DesignerPlayerVariables=KilledHandymanCount_LizDPV
DesignerPlayerVariables=KilledSirenCount_LizDPV
DesignerPlayerVariables=KilledPatriotCount_LizDPV
DesignerPlayerVariables=KilledAlpha_LizDPV
DesignerPlayerVariables=ContainerSearchCount_LizDPV
DesignerPlayerVariables=KilledNearLizCount_LizDPV
DesignerPlayerVariables=HackSuccessCount_LizDPV
DesignerPlayerVariables=PlayerKilledGammaCount_LizDPV
DesignerPlayerVariables=LizIsUsingSystemicST_DPV
DesignerPlayerVariables=LizMrDewittVOSwitch_LizDPV
DesignerPlayerVariables=AggroDecoyIntroduced_LizDPV
DesignerPlayerVariables=AggroDecoyElectricFenceEnabled_LizDPV
DesignerPlayerVariables=LizHasSeenCodeBookForFirstTime
DesignerPlayerVariables=LizHasSeenSecretCodeForFirstTime
DesignerPlayerVariables=StreetFairGamesWonDPV
DesignerPlayerVariables=BargeEvidenceFoundDPV
DesignerPlayerVariables=AwardIndustrialRevolutionDPV
DesignerPlayerVariables=AwardIndustrialRevolutionLockPickDPV
DesignerPlayerVariables=AwardRetailWMDPV
DesignerPlayerVariables=AwardRetailGSDPV
DesignerPlayerVariables=AwardRetailBBDPV
DesignerPlayerVariables=AwardCollectorsDPV
DesignerPlayerVariables=AwardAHeadStartDPV
DesignerPlayerVariables=AwardPostBlueRibbonDPV
DesignerPlayerVariables=AwardPickedUpFirstLockPickDPV
IntensityLevels=Low
IntensityLevels=Medium
IntensityLevels=High
DesignerPlayerVariables=DEPT_PlayerHasSkyhook_DPV
DesignerPlayerVariables=DEPT_PlayerHasShockJockey_DPV
DesignerPlayerVariables=DEPT_PlayerHasWinterBolt_DPV
DesignerPlayerVariables=DEPT_ResCount_DPV
[XCore.XGameInfoMenu]
SlotReservationTimeout=3.0
[XCore.XGameViewportClient]
FramesToDelayBeforeClosingLoadingMovie=10
bUsingInWorldMenus=TRUE
[XCore.XGameReplicationInfo]
bLogGameplayEvents=false
[XCore.XGameplayEventsWriter]
bLogToMemoryArchive=false
bUseCompression=false
SoftCapMemorySize=131072
ConfigGameplayEvents=(EventName="GAMEEVENT NONE",Deprecated=False)
[XCore.XClikLabel]
RightAutoSizeSetting=right
LeftAutoSizeSetting=left
CenterAutoSizeSetting=center
LeftAlignmentSetting=left
CenterAlignmentSetting=center
RightAlignmentSetting=right
[XCore.XUnstableNostrumItemRendererData]
UpgradeTypeFrameNames[0]=None
UpgradeTypeFrameNames[1]=Heart
UpgradeTypeFrameNames[2]=Shield
UpgradeTypeFrameNames[3]=Salt
UpgradeTypeFrameNames[4]=Battery
MaxLevelFrameName=MaxLevel
NotMaxLevelFrameName=Normal
[XCore.XUIUtils]
GearEffectIconFrames[1]=Health
GearEffectIconFrames[2]=Battery
GearEffectIconFrames[3]=Melee
GearEffectIconFrames[4]=Ballistic
GearEffectIconFrames[5]=Explosive
GearEffectIconFrames[6]=Skillshot
GearEffectIconFrames[7]=EffectDuration
GearEffectAttributeNames[1]=HealthMaxBonusAttrib
GearEffectAttributeNames[2]=HealthBatteryCapacityBonusAttrib
GearEffectAttributeNames[3]=MeleeDamageBonusAttrib
GearEffectAttributeNames[4]=BallisticWeaponDamageBonusAttrib
GearEffectAttributeNames[5]=ExplosiveWeaponDamageBonusAttrib
GearEffectAttributeNames[6]=CritDamageBonusAttrib
GearEffectAttributeNames[7]=DurationModifierRatingBonusAttrib
StatusIndicatorColors[0]=Lime
StatusIndicatorColors[1]=Teal
StatusIndicatorColors[2]=Red
StatusIndicatorColors[3]=Orange
StatusIndicatorColors[4]=Purple
StatusIndicatorColors[5]=Green
StatusIndicatorColors[6]=Blue
StatusIndicatorColors[7]=Grey
HideableHUDWidgetNames=Crosshair
HideableHUDWidgetNames=ps3_Crosshair
HideableHUDWidgetNames=WeaponsPanel
HideableHUDWidgetNames=PlasmidsPanel
HideableHUDWidgetNames=XPBar
HideableHUDWidgetNames=PrimaryXPDisplay
HideableHUDWidgetNames=SecondaryXPDisplay
HideableHUDWidgetNames=HealthElements
HideableHUDWidgetNames=MoneyCounter
HideableHUDWidgetNames=ObjectiveDisplay
HideableHUDWidgetNames=ObjectiveTimer
HideableHUDWidgetNames=CarrierIcon
HideableHUDWidgetNames=CriticalText
HideableHUDWidgetNames=MinorText
HideableHUDWidgetNames=MPScoreBoardPanel
HideableHUDWidgetNames=BountyProgressPanel
HideableHUDWidgetNames=TeamFeedMessageArea
HideableHUDWidgetNames=BuffIconsDisplayLocation
HideableHUDWidgetNames=AdaptiveTrainingPanel
HideableHUDWidgetNames=OutOfAmmo
HideableHUDWidgetNames=ButtonActionElements
HideableHUDWidgetNames=MarkerContainer
HideableHUDWidgetNames=SongBirdTimer
HideableHUDWidgetNames=SB_Meter
HideableHUDWidgetNames=AudioLogDisplay
HideableHUDWidgetNames=SkylineControls
HideableHUDWidgetNames=pickUpText
HideableHUDWidgetNames=ReloadPrompt
LizPromptTypeFrames[0]=None
LizPromptTypeFrames[1]=None
LizPromptTypeFrames[2]=None
LizPromptTypeFrames[3]=Instantiate
LizPromptTypeFrames[4]=HelpAmmo
LizPromptTypeFrames[5]=HelpEve
LizPromptTypeFrames[6]=HelpHealth
LizPromptTypeFrames[7]=LockPick
LizPromptTypeFrames[8]=HelpCoin
LizPromptTypeFrames[9]=Grift
LizPromptTypeFrames[10]=CantSubstantiate
LizPromptTypeFrames[11]=CantLockPick
LizPromptTypeFrames[12]=CantGrift
LizPromptTypeFrames[13]=CantLockPick
TeammateColors[0]=ESIC_Orange
TeammateColors[1]=ESIC_Green
TeammateColors[2]=ESIC_Purple
[XCore.XClikHUDSpeechSubtitleDisplay]
PercentageOfSafeWidth=0.80
MinimumWidthPercent=0.60
MaximumWidthPercent=0.90
MinSingleLineSafeRectWidth=1000
[XCore.XClikHUDLizPromptImages]
ShowAnimationFrameName=Show
HideAnimationFrameName=Hide
YoungLizFrameName=YoungLiz
OldLizFrameName=OldLiz
[XCore.XClikHUDUTurnArrow]
ShowAnimationFrameName=Intro
HideAnimationFrameName=Outro
[XCore.XModalDialog]
ModalDialogChoiceFrameNames[0]=Selection
ModalDialogChoiceFrameNames[1]=Confirmation
ModalDialogChoiceFrameNames[2]=Confirmation
ModalDialogChoiceFrameNames[3]=Alert
ModalDialogChoiceFrameNames[4]=Alert
ModalDialogChoiceFrameNames[5]=NetworkConnectivity
ModalDialogChoiceFrameNames[6]=Alert
ModalDialogChoiceFrameNames[7]=Alert
ModalDialogChoiceFrameNames[8]=NetworkConnectivity
[XCore.XVendingMachineRendererData]
VendCategoryStrings[0]=None
VendCategoryStrings[1]=Gear
VendCategoryStrings[2]=Weapons
VendCategoryStrings[3]=Vigors
VendCategoryStrings[4]=Nostrums
VendCategoryStrings[5]=Resources
VendResourceTypeStrings[0]=None
VendResourceTypeStrings[1]=Ammo
VendResourceTypeStrings[2]=Eve
VendResourceTypeStrings[3]=Health
VendResourceTypeStrings[4]=Health
VendResourceTypeStrings[5]=Lockpicks
VendResourceTypeStrings[6]=AutoHacks
VendResourceTypeStrings[7]=Ammo
VendResourceTypeStrings[8]=AudioLogs
VendResourceTypeStrings[9]=Ammo
[XCore.XSequentialMenuWithAttractMovie]
AttractMovieName=BSI_AttractMovie
AttractMovieHasLocalizedAudio=FALSE
InputTimeoutSeconds=120
InputAxisIdleThreshold=0.8f
[XCore.XPressStartScreen]
PressStartFrameLabels[0]=LogoScreen
PressStartFrameLabels[1]=AutoSaveScreen
PressStartFrameLabels[2]=PressStartScreen
PressStartFrameLabels[3]=GammaScreen
PressStartFrameLabels[4]=SafeEdgesScreen
PressStartScreenDurations[0]=3.0
PressStartScreenDurations[1]=3.0
PressStartScreenDurations[2]=0.1
PressStartScreenDurations[3]=0.1
PressStartScreenDurations[4]=0.1
[XCore.XGFxItemCompositeRendererData]
DefaultIconImagePath=
[XCore.XScreenManager]
bUseDefaultSafeRect=true
SafeRectX0=0
SafeRectY0=0
SafeRectX1=1280
SafeRectY1=720
MaxDefaultSafeRectAspectRatio=1
[XCore.XSaveGameRendererData]
SaveGameIconFrames[0]=NotSaved
SaveGameIconFrames[1]=Saving
SaveGameIconFrames[2]=Saved
SaveGameIconFrames[3]=Delete
[XCore.XObjectiveItemData]
ObjectiveIconFrames[0]=Locked
ObjectiveIconFrames[1]=Current
ObjectiveIconFrames[2]=Checked
ObjectiveIconFrames[3]=Hidden
[XCore.XScriptedPlayerIcon]
DisplayedAnimationLabel=ShowCarrierIcon
HiddenAnimationLabel=HideCarrierIcon
[XCore.XClikHUDObjectiveTimer]
ShowTimerAnimationLabel=ShowTimer
TimeRunningOutAnimationLabel=TimeRunningOut
TimesUpAnimationLabel=TimesUp
HideTimerAnimationLabel=HideTimer
[XCore.XSubstantiationResourceHUDElement]
ShowAnimationFrameName=Intro
HideAnimationFrameName=Outro
ResourceGainedAnimationFrameName=AmmoPickup
ResourceSpentAnimationFrameName=ShotTaken
OutOfResourcesAnimationFrameName=OutOfAmmo
[XCore.XScriptedUsePromptTimerHUDElement]
NumFramesInMeterFillAnimation=159
ShowAnimationLabel=Show
HideAnimationLabel=Hide
[XCore.XClikHUDArtSubtitleDisplay]
ShowAnimationFrameName=ShowSubtitle
HideAnimationFrameName=HideSubtitle
[XCore.XGameHUD]
EnemyHealthBarFillFrames=60
InnerDDITickInstanceName=DDITick
DDITextureSelectorInstanceName=DDITextures
DDITickFadeFrames=31
HUDMessageColorFrameNames[0]=Default
HUDMessageColorFrameNames[1]=Objective
HUDMessageColorFrameNames[2]=WentDown
HUDMessageColorFrameNames[3]=Died
HUDMessageColorFrameNames[4]=Resurrected
HUDMessageColorFrameNames[5]=Buffed
HUDMessageColorFrameNames[6]=LeveledUp
HUDMessageColorFrameNames[7]=LevelUp1
HUDMessageColorFrameNames[8]=LevelUp2
HUDMessageColorFrameNames[9]=LevelUp3
HUDMessageColorFrameNames[10]=Accomplishment
HUDMessageColorFrameNames[11]=CustomMessage
HUDMessageColorFrameNames[12]=BountyComplete
HUDMessageColorFrameNames[13]=StarEarned
HUDMessageColorFrameNames[14]=TitleEarned
HUDMessageColorFrameNames[15]=ExplorationComplete
HUDMessageColorFrameNames[16]=CompletedPartOfGroupObjective
HUDMessageColorFrameNames[17]=NavAid
HUDMessageColorFrameNames[18]=MPIntro
HUDMessageColorFrameNames[19]=NostrumProc
MessageAreaInstanceNames[0]=CriticalText
MessageAreaInstanceNames[1]=MinorText
MessageAreaInstanceNames[2]=MinorText
HUDMarkerInstanceNamePrefix=Marker
ShowOutOfAmmoFrameName=Show
HideOutOfAmmoFrameName=Hide
FloatingCombatNumbersLinkageName=XFloatingCombatNumbers
FloatingCombatTextLinkageName=XFloatingCombatText
Stereoscopic3DMaxReticleDistance=1000
[XCore.XClikFloatingCombatElement]
EndOfAnimationFunctionName=OnAnimationComplete
ElementTypeFrameNames[0]=Normal
ElementTypeFrameNames[1]=Vulnerable
ElementTypeFrameNames[2]=Critical
ElementTypeFrameNames[3]=Reduced
ElementTypeFrameNames[4]=Reduced
ElementTypeFrameNames[5]=Reduced
ElementTypeFrameNames[6]=Vulnerable
[XCore.XPlayerBuffsHUDIconsDisplay]
BuffIconLinkageName=XBuffIcon
BufferPixelsBetweenBuffIcons=10
[XCore.XPlayerBuffHUDIcon]
IconImageInstanceName=IconImage
CountdownMeterInstanceName=BuffIconCooldown
[XCore.XClikHUDAmmoPickupElement]
ShowAnimationFrameName=Intro
HideAnimationFrameName=Outro
UpdateAnimationFrameName=Intro
PickedUpAnimationFrameName=PickedUpAmmo
[XCore.XClikHUDAdaptiveTrainingPanel]
ShowAnimationFrameName=showAdaptiveTraining
HideAnimationFrameName=hideAdaptiveTraining
UpdateAnimationFrameName=showAdaptiveTraining
[XCore.XGearPickupScreen]
ShowComparisonAnimationName=ShowCompare
HideComparisonAnimationName=HideCompare
PickGearFromNoComparisonAnimationName=PickGear
PickGearFromComparisonAnimationName=PickGearFromComparison
[XCore.XClikHUDWeaponElements]
NormalAmmoFrameName=Normal
LowAmmoFrameName=LowAmmo
OutOfAmmoFrameName=OutOfAmmo
FadedOutFrameName=OutOfCombat
NotFadedFrameName=InCombat
ReloadAnimationFrameName=Reload
NoBackupWeaponFrameName=OneWeapon
HasBackupWeaponFrameName=TwoWeapons
[XCore.XClikHUDWeaponElementsIcon]
NormalStateFrameName=Normal
LowOnAmmoFrameName=LowOnAmmo
OutOfAmmoFrameName=OutOfAmmo
ReadyAnimationFrameName=Ready
NumCooldownFrames=100
[XCore.XClikHUDHealthElements]
FramesInHealthBarFillAnimation=100
FramesInShieldBarFillAnimation=100
NoShieldFrameLabel=NoShieldOrBatteries
HasShieldFrameLabel=NormalMode
InactiveBarStateFrameLabel=Inactive
ActiveBarStateFrameLabel=Active
InactiveBarAnimationFrameLabel=TransitionToInactive
ActiveBarAnimationFrameLabel=TransitionToActive
HealthIconStateFrameLabel=HealthIcon
ShieldIconStateFrameLabel=ShieldIcon
HealthIconTransitionFrameLabel=TransitionToHealthIcon
ShieldIconTransitionFrameLabel=TransitionToShieldIcon
NotNearBarLossFrameLabel=Normal
NearBarLossFrameLabel=LowHealth
TookDamageAnimFrameLabel=TookDamage
HealthGainedAnimationFrameLabel=GainedHealth
RechargeAnimationFrameLabel=Recharging
FadedOutFrameName=OutOfCombat
NotFadedFrameName=InCombat
HealthGrowthAnimationFrameName=Recharging
ShieldGrowthAnimationFrameName=Recharging
[XCore.XClikHUDCerealBoxElement]
ShowAnimationFrameName=Intro
HideAnimationFrameName=Outro
[XCore.XClikHUDBountyProgressPanel]
ShowAnimationFrameName=showBounties
HideAnimationFrameName=hideBounties
UpdateAnimationFrameName=Update
[XCore.XClikPlayerNameHUDMarker]
ShowIconAnimationName=showIcon
HideIconAnimationName=hideIcon
[XCore.XClikHUDPrimaryXPDisplay]
ShowAnimationFrameName=Show
UpdateNumberAnimationFrameName=UpdateNumber
HideAnimationFrameName=Hide
[XCore.XClikHUDSecondaryXPDisplay]
ShowAnimationFrameName=Show
UpdateAnimationFrameName=Update
HideAnimationFrameName=Hide
[XCore.XClikHUDCurrencyTicker]
ShowAnimationFrameName=showCurrencyCounter
HideAnimationFrameName=hideCurrencyCounter
[XCore.XWeapon]
CrosshairFrameNames=3-ShotCarbine
CrosshairFrameNames=CrossbowWithAcidBolts
CrosshairFrameNames=Broadsider
CrosshairFrameNames=FlakRepeater
CrosshairFrameNames=HandCannon
CrosshairFrameNames=HematomaNeedle
CrosshairFrameNames=MachineGun
CrosshairFrameNames=Mortar
CrosshairFrameNames=Pistol
CrosshairFrameNames=PortableGatlingGun
CrosshairFrameNames=RPG
CrosshairFrameNames=Shotgun
CrosshairFrameNames=SniperRifle
PlasmidWeaponIcons=DevilsKiss
PlasmidWeaponIcons=ElectricTouch
PlasmidWeaponIcons=Frostbite
PlasmidWeaponIcons=FungalHealing
PlasmidWeaponIcons=KineticOverflow
PlasmidWeaponIcons=Mesmerize
PlasmidWeaponIcons=MurderOfCrows
PlasmidWeaponIcons=ReturnToSender
PlasmidWeaponIcons=RiftTethers
PlasmidWeaponIcons=BuckingBronco
PlasmidWeaponIcons=SpiderTrap
PlasmidWeaponIcons=Telekinesis
PlasmidWeaponIcons=WeaponSlave
[XCore.XPhysicalMaterial]
VelocityMaxForRTPC=8000.0
[XCore.XProjectile]
DistanceToCheckForPhysicalMaterials=50.0
[XCore.XItemSupport]
PreCoalescedItemAssetsPackagePath=..\..\XGame\Content\Archetypes\CoalescedItems\
PreCoalescedItemAssetsPackage=PreCoalescedItemAssets
SupportedItemPackages=PreCoalescedItemAssets
SupportedGearDataPackages=Arc_XGearComponents
SupportedGearDataPackages=Arc_XGearComponents_SP
[XItemDatabase]
ItemDatabase=Arc_XItemDatabase.ItemDatabase
ItemReferencingClassPaths=XCore.XItem
ItemReferencingClassPaths=XCore.XLootDropDefinition
ItemReferencingClassPaths=XCore.XGearComponent
ItemReferencingClassPaths=XCore.XWeapon
ItemReferencingClassPaths=XCore.XPatternPredicateObj_LootItem
ItemReferencingClassPaths=XCore.XPatternFunction_PawnHasItem
ItemReferencingClassPaths=XCore.XQuest
ItemReferencingClassPaths=XCore.XUnstableSelectionScreen
ItemReferencingClassPaths=XCore.XGearTab
ItemReferencingClassPaths=XCore.XClikHUDEveAmmoBar
ItemReferencingClassPaths=XCore.XClikHUDHealthElements
ItemReferencingClassPaths=XCore.XWeaponModItem
ItemReferencingClassPaths=XCore.XSeqEvent_LootAcquired
ItemReferencingClassPaths=XCore.XGameInfo
[XCore.XItemDatabase]
GearVisualsRuleSetPath=Arc_XGearData.GearRuleSet
[XCore.XPawn]
DistanceToStartFallingToGiveOutStartFreeFallEvent=3500.0
DelayToCheckPawnForFreeFall=3.0
PlayerMarkerAliveFrameName=Alive
PlayerMarkerDownFrameName=Down
PlayerMarkerDeadFrameName=Dead
EnemyHealthBarAggroElementName=MeterFillColors
EnemyHealthBarAggroFrameName=Aggro
EnemyHealthBarNotAggroFrameName=NotAggro
EnemyHealthBarFriendlyFrameName=Friendly
PlayerNameMarkerLinkageName=PlayerName
IncinerateEnemyHealthBarStateName=KamikazeTimer
BossEnemyHealthBarLinkageName=BossHealthBar
EnemyHealthBarExecutableOutOfRangeElementName=MeleeExecutePrompt
EnemyHealthBarExecutableOutOfRangeShowFrameName=ShowExecute
EnemyHealthBarExecutableOutOfRangeHideFrameName=HideExecute
EnemyHealthBarExecutableInRangeElementName=MeleeExecute
EnemyHealthBarExecutableInRangeShowFrameName=ShowExecute
EnemyHealthBarExecutableInRangeHideFrameName=HideExecute
[XCore.XReactiveActor]
EnemyHealthBarLinkageName=EnemyHealthMeter
EnemyHealthBarAggroFrameName=Aggro
EnemyHealthBarFriendlyFrameName=Friendly
BossEnemyHealthBarLinkageName=BossHealthBar
EnemyHealthBarAggroElementName=MeterFillColors
DebugReactiveActorUserDefinedState_InStateColor=(R=0,G=255,B=0,A=255)
DebugReactiveActorUserDefinedState_OutOfStateColor=(R=255,G=0,B=0,A=255)
DebugReactiveActorUserDefinedState_DividerColor=(R=0,G=0,B=0,A=255)
DebugReactiveActorBools_TrueColor=(R=0,G=255,B=0,A=255)
DebugReactiveActorBools_FalseColor=(R=255,G=0,B=0,A=255)
DebugReactiveActorBools_DividerColor=(R=0,G=0,B=0,A=255)
[XCore.XInputDeviceMetadataManager]
KeyboardArchetypeName=arc_xinput.Keyboard
MouseArchetypeName=arc_xinput.Mouse
XboxGamepadArchetypeName=arc_xinput.XboxGamepad
PS3GamepadArchetypeName=arc_xinput.PS3Gamepad
PS3MoveArchetypeName=arc_xinput.PS3Move
UIRelevantControllerAxisSignificanceMagnitude=0.25
[XCore.XWorldInfo]
ProximityManagerUpdateTime=0.0
SoftChumpBudget=30.0
HardChumpBudget=35.0
ChumpAICost=2.0
MinChumpCost=0.1
PawnAnimLod_MaxNumAllowedZeroLod=4
PawnAnimLod_LastRenderedDeltaTimeForNotVisible=0.2
PawnAnimLod_MaxDistanceForCloseLod=4500.0
GameplaySections=TownCenter
GameplaySections=Boardwalk
GameplaySections=Finkton
GameplaySections=Factory
GameplaySections=Emporia
GameplaySections=Comstock
GameplaySections=Church
[XCore.ServerLoadedContent]
MinRequiredSLCStoargeSpaceKB=30720
MaxSizeOfWriteableCacheKB=4194248;
[XCore.XClikHUDAudioLogDisplay]
ShowAnimationFrameName=Intro
HideAnimationFrameName=Outro
PicturePanelShowAnimationFrameName=ShowPicture
PicturePanelHideAnimationFrameName=HidePicture
StoppedFrameName=AudioLog_Stopped
PlayingFrameName=AudioLog_Playing
[XCore.XVoxophonesTab]
NumAudioLogsToLoadOnEitherSideOfSelectedLog=10
NumAudioLogsToMoveBeforeRecachingLogData=5
[XCore.XClikHUDEveAmmoBar]
ShotPipClipName=EveSlice
ShotPipEmptiedAnimationFrameName=EmptiedAnimation
ShotPipEmptyStateFrameName=Empty
ShotPipFilledAnimationFrameName=FilledAnimation
ShotFiredAnimationFrameName=Shot
ShotFizzledAnimationFrameName=Fizzled
GrowthAnimationFrameName=
GainedSaltAnimationFrameName=RefillSalt
[XCore.XContainerSearchScreen]
PickedUpItemsAnimationFrameName=PickUpItems
MaxDisplayedLootItems=3
[XCore.XUpgradeScreen]
UpgradeAnimationFrameName=Upgrade
WeaponAnimationFrameName=Weapon
VigorAnimationFrameName=Vigor
ShieldAnimationFrameName=Shield
FillAnimationFrameName=Fill
FilledAnimationFrameName=Filled
EmptyAnimationFrameName=Empty
[XCore.XTrainingMovieScreen]
MovieTextureLinkageName=PlaceholderVideo
[XCore.XOptionsKeyBindingTab]
KeyBindFrameName=Keybinds
GeneralOptionFrameName=Options
[XCore.XMainMenu]
PushedContentHubMapName=SLCHubWorldTest_p
CreditsMovieName=BioshockInfinite_Credits
[XCore.XClikHUDCrosshair]
ShowAnimationFrameName=Shown
HideAnimationFrameName=Hide
EnterCombatAnimationFrameName=EnterCombat
LeaveCombatAnimationFrameName=LeaveCombat
HitTargetAnimationFrameName=HitTarget
NotTargetingStateFrameName=Normal
TargetingStateFrameName=Targeting
FriendlyTargetStateFrameName=TargetingFriend
InvalidCrosshairFrameName=None
InCombatStateFrameName=EnterCombat_END
OutOfCombatStateFrameName=LeaveCombat_END
MaxSpreadInScreenDistance=500;
SpreadFrames=200
[XCore.XClikHUDMessage]
HideAnimationFrameName=hide
[XCore.XClikHUDSongbirdTimer]
ShowAnimationFrameName=Show
HideAnimationFrameName=Hide
CooldownStartedAnimationFrameName=CoolDown
CooldownEndedAnimationFrameName=Ready
TotalProgressFrames=160
[XCore.XClikHUDPickUpTextAnimation]
ShieldGainedAnimationFrameName=PickedUpShield
HealthGainedAnimationFrameName=PickedUpShieldHealth
HealthLostAnimationFrameName=LostHealth
SaltGainedAnimationFrameName=PickedUpSalt
[XCore.XDLCCClikHUDPickUpTextAnimation]
AmmoGainedAnimationFrameName=PickedUpAmmo
[XCore.XClikHUDScriptedHealthbar]
ShowAnimationFrameName=Show
HideAnimationFrameName=Hide
TotalMeterFrames=108
TookDamageAnimationFrameName=TakeDamage
LowHealthAnimationFrameName=InTrouble
ShownStateFrameName=Shown
[XCore.XUnstableSelectionScreen]
ChosenAnimations[0]=ChooseHealth
ChosenAnimations[1]=ChooseShield
ChosenAnimations[2]=ChooseSalts
[XCore.XClikRadialMenuSegment]
SegmentSelectedAnimationFrameName=CurrentSelection
SegmentDeselectedAnimationFrameName=NotCurrentSelection
[XCore.XInputAliasModalTrainingTextScreen]
ModalAliasHoldTime=0.55
[S_Light_P]
Message=ControllerConfig
Message=InvertLook
Message=Move
Message=Jump
[Light_Top]
Message=Difficulty
Message=Gammas
Message=GoalScreen
Message=Crouch
Message=NavAid
Message=Jump
[TWN]
Message=GoalScreen
Message=NavAid
Message=ControllerConfig
Message=InvertLook
[TWN2]
Message=MesmerizeSuicide
Message=HoldPossession
Message=Sprint
Message=Crouch
[TWN3]
Message=VigorTraps
Message=SkylineAim
Message=MesmerizeOne
Message=ComboDKMez
[TC_GardenWakeup]
Message=NavAid
Message=Jump
Message=Sprint
Message=Crouch
[TC_FairEntrance]
Message=NavAid
Message=Crouch
Message=Sprint
Message=Jump
[TC_PreLottery]
Message=NavAid
Message=Jump
Message=Crouch
Message=Sprint
[TC_Skyhook]
Message=Crouch
Message=Difficulty
Message=ResurrectionStation
Message=HoldPossession
[TC_Rooftops]
Message=WeaponPickup
Message=BurstFire
Message=NavAid
Message=MesmerizeBio
Message=ComboDKMez
Message=ResurrectionStation
[TC_CabRide]
Message=SkylineAim
Message=HoldDevilsKiss
Message=Difficulty
Message=BurstFire
Message=MesmerizeBio
[TC_FoundersLodge]
Message=VigorTraps
Message=VigorAdviseDevilsKiss
Message=HoldDevilsKiss
Message=ResurrectionStation
Message=Jump
[TC_LodgeElevator]
Message=WeaponPickup
Message=NavAid
Message=VigorAdviseDevilsKiss
[TC_PostMOCFight]
Message=VigorAdviseMurderOfCrows
Message=HoldMurderOfCrows
Message=BurstFire
Message=SkylineAim
[TC_Gondola]
Message=Crouch
Message=SkylineAvoidance
Message=MesmerizeBio
[TC_Gondolapt2]
Message=Difficulty
Message=ResurrectionStation
Message=Jump
Message=SkylineAvoidance
Message=HoldPossession
[TC_PostZepCrash]
Message=HoldDevilsKiss
Message=SkylineAvoidance
Message=MesmerizeBio
Message=VigorAdviseMurderOfCrows
[LizT]
Message=GoalScreen
Message=NavAid
Message=AudioLog
Message=Jump
Message=Sprint
[LizT_Base]
Message=NavAid
Message=Crouch
Message=Sprint
Message=AudioLog
Message=GoalScreen
[LizT_Elevator]
Message=AudioLog
Message=Jump
Message=Sprint
Message=GoalScreen
Message=NavAid
[LizT_LibraryView]
Message=GoalScreen
Message=Sprint
Message=AudioLog
Message=Jump
Message=NavAid
[LizT_LizEscape]
Message=Sprint
Message=NavAid
Message=GoalScreen
Message=Jump
[LizT_OutEscape]
Message=Sprint
Message=Crouch
Message=GoalScreen
Message=NavAid
[OFB]
Message=Jump
Message=GoalScreen
Message=NavAid
Message=Crouch
[BW]
Message=NavAid
Message=Crouch
Message=LizIsTough
Message=GoalScreen
Message=ResurrectionStation
[BW2]
Message=LizToss
Message=LizIsTough
Message=MesmerizeBio
Message=Stealing
Message=Sprint
[BW3]
Message=HoldMurderOfCrows
Message=Lockpick
Message=Jump
Message=LizIsTough
Message=ComboDKMC
[BW_BeachWakeup]
Message=NavAid
Message=Crouch
Message=LizIsTough
Message=AudioLog
Message=GoalScreen
[BW_Vending]
Message=LizIsTough
Message=AudioLog
Message=MesmerizeBio
Message=ComboDKMez
[BW_PostAmbush]
Message=MesmerizeBio
Message=ComboDKMez
Message=Difficulty
Message=ResurrectionStation
[BW_STEUsed]
Message=Crouch
Message=VigorAdviseMurderOfCrows
Message=MesmerizeBio
[BW_BottomOfLift]
Message=Jump
Message=MesmerizeOne
Message=HoldMurderOfCrows
Message=BurstFire
[BW_SkyhookSeige]
Message=WeaponPickup
Message=Lockpick
Message=Difficulty
Message=ComboDKMez
Message=LizCipher
[BW_OutsideMuseum]
Message=VigorAdviseBuckingBronco
Message=VigorAdviseMurderOfCrows
Message=Jump
Message=ResurrectionStation
[BW3_HoH_Load]
Message=MesmerizeBio
Message=ComboDKMC
Message=HoldPossession
Message=NavAid
Message=ResurrectionStation
[BW_InTheMuseum]
Message=Difficulty
Message=LizIsTough
Message=VigorAdviseBuckingBronco
Message=Sprint
Message=VigorAdviseDevilsKiss
[BW_HoH_BRDone]
Message=ComboDKMez
Message=NavAid
Message=Sprint
Message=VigorAdviseDevilsKiss
[BW_HoH_WKDone]
Message=BurstFire
Message=NavAid
Message=ResurrectionStation
Message=VigorAdviseMurderOfCrows
Message=HoldMurderOfCrows
[BW_HoH_HubDone]
Message=VigorAdviseBuckingBronco
Message=HoldBuckingBronco
Message=Sprint
Message=GoalScreen
Message=NavAid
[BW_HoH_TearDone]
Message=TearCooldown
Message=ResurrectionStation
Message=MesmerizeBio
Message=ShockJockeyShoot
Message=VigorAdviseMurderOfCrows
[BW_HoH_SjCrate]
Message=PatriotGears
Message=TearCooldown
Message=ShockJockeyShoot
Message=VigorAdviseBuckingBronco
Message=Sprint
[BW_HoH_GotSJ]
Message=VigorAdviseShockJockey
Message=ShockJockeyShoot
Message=HoldShockJockey
Message=ResurrectionStation
Message=ComboMezSJ
[BW_HoH_ConduitOn]
Message=VigorAdviseShockJockey
Message=HoldShockJockey
Message=ComboSJMC
Message=NavAid
Message=VigorAdviseDevilsKiss
[BW_MuseumAmbush]
Message=VigorAdviseShockJockey
Message=SkylineAvoidance
Message=BurstFire
Message=ResurrectionStation
Message=ComboDKMC
Message=NavAid
[BW_ThruSkylines]
Message=HoldShockJockey
Message=ComboDKMez
Message=VigorAdviseMurderOfCrows
Message=VigorAdviseBuckingBronco
Message=LizIsTough
[BW_BackUpElevator]
Message=VigorAdviseShockJockey
Message=HoldShockJockey
Message=VigorAdviseBuckingBronco
Message=Jump
[BW_AeroGondola]
Message=Sprint
Message=VigorAdviseBuckingBronco
Message=HoldBuckingBronco
Message=LizIsTough
Message=MesmerizeBio
[BW_Aerodrome]
Message=MicroTearIntro
Message=TearCooldown
Message=VigorAdviseDevilsKiss
Message=VigorAdviseBuckingBronco
Message=VigorAdviseShockJockey
[Fink]
Message=Lockpick
Message=ComboDKMC
Message=HoldBuckingBronco
Message=PatriotGears
[Fink2]
Message=HandymanHeart
Message=PatriotGears
Message=Gammas
Message=VigorChargeTarget
Message=ComboDKMez
[Fink3]
Message=Gammas
Message=HandymanHeart
Message=MicroTearIntro
Message=ComboMezSJ
[Fink4]
Message=HandymanSkyline
Message=SkylineAvoidance
Message=BurstFire
Message=HandymanDodge
Message=NavAid
[Fact]
Message=HoldShockJockey
Message=HandymanHeart
Message=ResurrectionStation
Message=NavAid
Message=VigorUndertowPull
[SFink_Docks]
Message=ComboSJMC
Message=ResurrectionStation
Message=VigorAdviseDevilsKiss
Message=VigorAdviseBuckingBronco
Message=HoldBuckingBronco
[SFink_RescueLiz]
Message=Lockpick
Message=VigorAdviseMurderOfCrows
Message=HoldMurderOfCrows
Message=Crouch
Message=Sprint
[SFink_LizRescued]
Message=VigorAdviseShockJockey
Mesage=HoldShockJockey
Message=BurstFire
Message=VigorAdviseBuckingBronco
Message=MesmerizeBio
[SFink_FinktonHub]
Message=NavAid
Message=HandymanHeart
Message=ComboDKMez
Message=Gammas
Message=VigorAdviseShockJockey
[SFink_Hub01A]
Message=Gammas
Message=MesmerizeBio
Message=VigorAdviseMurderOfCrows
Message=HoldDevilsKiss
Message=ComboMezSJ
[SFink_HubTHunt]
Message=HandymanHeart
Message=Gammas
Message=MesmerizeBio
Message=VigorAdviseMurderOfCrows
Message=ComboMezSJ
[SFink_GunShop]
Message=VigorAdviseDevilsKiss
Message=ComboDKMC
Message=HoldPossession
Message=NavAid
[SFink_GoodClub]
Message=SkylineAvoidance
Message=PatriotGears
Message=Jump
Message=Lockpick
Message=VigorAdviseBuckingBronco
[SFink_GoodClubD]
Message=SkylineAvoidance
Message=PatriotGears
Message=HoldPossession
Message=VigorAdviseBuckingBronco
[SFink_GoodClub01]
Message=MicroTearIntro
Message=VigorAdviseShockJockey
Message=PatriotGears
Message=ComboDKMez
Message=Sprint
[SFink_GoodClub02]
Message=NavAid
Message=ResurrectionStation
Message=HoldShockJockey
Message=Crouch
Message=VigorAdviseBuckingBronco
[SFink_Hub02B]
Message=Gammas
Message=Lockpick
Message=VigorAdviseShockJockey
Message=ComboSJMC
Message=VigorAdviseBuckingBronco
[SFink_ShantyTop]
Message=HandymanHeart
Message=ComboMezSJ
Message=HoldPossession
Message=Sprint
[SFink_Shanty01]
Message=MicroTearIntro
Message=VigorAdviseShockJockey
Message=HoldShockJockey
Message=BurstFire
[SFink_Lockup01]
Message=ComboDKMC
Message=HoldMurderOfCrows
Message=PatriotGears
Message=ResurrectionStation
Message=MesmerizeBio
[SFink_Lockup02]
Message=PatriotGears
Message=VigorAdviseShockJockey
Message=Jump
Message=NavAid
Message=GoalScreen
[SFink_ShanHub01]
Message=Gammas
Message=VigorAdviseMurderOfCrows
Message=Lockpick
Message=HoldBuckingBronco
[SFink_ShanHub02]
Message=SkylineAvoidance
Message=Gammas
Message=Crouch
Message=GoalScreen
Message=VigorAdviseBuckingBronco
[SFink_Shanty02]
Message=Difficulty
Message=VigorAdviseShockJockey
Message=HoldShockJockey
Message=NavAid
[SFink_ToFactory]
Message=PatriotGears
Message=Crouch
Message=VigorAdviseShockJockey
Message=NavAid
[SFink_ToFactoryZep]
Message=PatriotGears
Message=Crouch
Message=VigorAdviseShockJockey
Message=NavAid
[SFink_FactTop]
Message=ComboSJMC
Message=SkylineAvoidance
Message=VigorAdviseBuckingBronco
Message=HoldBuckingBronco
[SFink_FactOffice]
Message=HandymanDodge
Message=ResurrectionStation
Message=HandymanSkyline
Message=VigorAdviseShockJockey
Message=HoldPossession
[SFink_FirstLady]
Message=MesmerizeBio
Message=VigorAdviseMurderOfCrows
Message=NavAid
Message=HoldMurderOfCrows
[EMP]
Message=HoldUndertow
Message=MicroTearIntro
Message=ComboCBB
Message=NavAid
[EMP2]
Message=HoldCharge
Message=ComboDKC
Message=HandymanHeart
Message=HailFire
Message=ResurrectionStation
[EMP_PianoScene]
Message=VigorAdviseUndertow
Message=SkylineAvoidance
Message=ComboDKMC
Message=Sprint
[EMP_Funicular]
Message=ComboUSJ
Message=HoldUndertow
Message=VigorAdviseMurderOfCrows
Message=Lockpick
Message=VigorAdviseShockJockey
[EMP_Station]
Message=VigorAdviseDevilsKiss
Message=VigorAdviseCharge
Message=HoldCharge
Message=MesmerizeBio
Message=ComboMezSJ
[EMP_Turnstiles]
Message=VigorAdviseCharge
Message=MicroTearIntro
Message=VigorAdviseMurderOfCrows
Message=BurstFire
[EMP_BankInterior]
Message=VigorAdviseUndertow
Message=HoldUndertow
Message=Difficulty
Message=ComboSJMC
Message=ResurrectionStation
[EMP_BankInterior2]
Message=Lockpick
Message=ComboUSJ
Message=VigorAdviseCharge
Message=HoldCharge
[EMP_BankExterior]
Message=Jump
Message=HailFire
Message=SkylineAvoidance
Message=HoldCharge
Message=ComboDKMez
[EMP_Cemetery]
Message=BurstFire
Message=ResurrectionStation
Message=MesmerizeOne
Message=Sprint
[EMP_PhotoTear]
Message=VigorAdviseUndertow
Message=Jump
Message=ComboCBB
Message=VigorAdviseDevilsKiss
Message=VigorAdviseBuckingBronco
[EMP_LutLabTear]
Message=Crouch
Message=VigorAdviseCharge
Message=HoldCharge
Message=VigorAdviseShockJockey
[EMP_bankTear]
Message=MesmerizeBio
Message=Difficulty
Message=VigorAdviseMurderOfCrows
Message=HoldMurderOfCrows
[EMP_Airlock]
Message=ComboDKC
Message=VigorAdviseShockJockey
Message=VigorAdviseBuckingBronco
Message=HoldBuckingBronco
Message=Crouch
[EMP_Airlock1]
Message=ComboDKC
Message=VigorAdviseShockJockey
Message=VigorAdviseBuckingBronco
Message=HoldBuckingBronco
Message=Crouch
[DCOM]
Message=HoldReturnToSender
Message=HoldReturnToSenderTrap
Message=HailFire
Message=ComboMezSJ
Message=SkylineAvoidance
[DCOM_InsideCH]
Message=HailFire
Message=ResurrectionStation
Message=ComboUSJ
Message=HoldReturnToSender
Message=HoldReturnToSenderTrap
[DCOM_GroundFloor]
Message=Lockpick
Message=ComboDKC
Message=VigorAdviseCharge
Message=VigorAdviseDevilsKiss
[DCOM_FirstFloor]
Message=VigorAdviseReturnToSender
Message=HoldReturnToSender
Message=HoldReturnToSenderTrap
Message=GoalScreen
Message=Sprint
[DCOM_Workshop]
Message=VigorAdviseUndertow
Message=MesmerizeBio
Message=HoldReturnToSender
Message=HoldReturnToSenderTrap
Message=BurstFire
[DCOM_Security]
Message=VigorAdviseReturnToSender
Message=HandymanHeart
Message=ResurrectionStation
Message=ComboCBB
Message=VigorAdviseShockJockey
[DCOM_Warden]
Message=VigorAdviseReturnToSender
Message=HoldReturnToSender
Message=HoldReturnToSenderTrap
Message=Difficulty
Message=ComboSJMC
[DCOM_Return]
Message=Jump
Message=VigorAdviseMurderOfCrows
Message=ResurrectionStation
Message=Lockpick
Message=Sprint
[DCOM_NYScene]
Message=NavAid
Message=HoldReturnToSender
Message=HoldReturnToSenderTrap
Message=Jump
[DCOM_Operating]
Message=Jump
Message=ComboUSJ
Message=VigorAdviseCharge
Message=HoldReturnToSender
Message=HoldReturnToSenderTrap
[CHU]
Message=HailFire
Message=ComboSJMC
Message=SkylineAvoidance
Message=ResurrectionStation
Message=PatriotGears
[CHU_BargeRide]
Message=PatriotGears
Message=MicroTearIntro
Message=VigorAdviseReturnToSender
Message=ComboUSJ
Message=VigorAdviseBuckingBronco
[CHU_Hangar]
Message=VigorAdviseUndertow
Message=HoldReturnToSender
Message=HoldReturnToSenderTrap
Message=ComboDKMez
[CHU_MainDeck]
Message=PatriotGears
Message=ComboMezSJ
Message=VigorAdviseReturnToSender
Message=MicroTearIntro
Message=VigorAdviseUndertow
[CHU_Interior]
Message=HandymanDodge
Message=HandymanSkyline
Message=HoldReturnToSender
Message=HoldReturnToSenderTrap
Message=ComboCBB
[CHU_Conn]
Message=Difficulty
Message=NavAid
Message=VigorAdviseBuckingBronco
Message=VigorAdviseCharge
Message=MesmerizeBio
Message=VigorAdviseShockJockey
[CHU_Top]
Message=PatriotGears
Message=VigorAdviseDevilsKiss
Message=ComboDKC
Message=HoldReturnToSender
Message=HoldReturnToSenderTrap
[CHU_Monument]
Message=HoldReturnToSender
Message=HoldReturnToSenderTrap
Message=GoalScreen
Message=Crouch
[Lut]
Message=GoalScreen
Message=NavAid
Message=Crouch
Message=Sprint
Message=Jump
[LutT_Start]
Message=NavAid
Message=Sprint
Message=Jump
Message=Crouch
[LutT_Surface]
Message=NavAid
Message=Sprint
Message=Jump
Message=GoalScreen
[LutT_LabEarth]
Message=NavAid
Message=Sprint
Message=GoalScreen
Message=Jump
[LutT_ColumbiaLab]
Message=NavAid
Message=Sprint
Message=Crouch
Message=Jump
[ReturnToMain]
Message=ControllerConfig
Message=InvertLook
Message=Move
Message=Jump
[XCore.XClikHUDMarker]
ShowAnimationFrameName=Show
HideAnimationFrameName=Hide
[XCore.XClikHUDSkylineControls]
ShowAnimationFrameName=ShowControls
HideAnimationFrameName=HideControls
[XCore.XGearSlotComponent]
FlashSlotFrameNames[0]=
FlashSlotFrameNames[1]=
FlashSlotFrameNames[2]=
FlashSlotFrameNames[3]=
FlashSlotFrameNames[4]=
FlashSlotFrameNames[5]=
FlashSlotFrameNames[6]=
FlashSlotFrameNames[7]=
FlashSlotFrameNames[8]=
FlashSlotFrameNames[9]=
FlashSlotFrameNames[10]=Hat
FlashSlotFrameNames[11]=Vest
FlashSlotFrameNames[12]=Boots
FlashSlotFrameNames[13]=Pants
FlashSlotFrameNames[14]=
[XCore.XSeqAct_PlayScriptedSequence]
MovePlayerComfortableLinearVelocity=400
MovePlayerComfortableRotationalVelocity=300
MovePlayerComfortableMinDuration=0.25
[XCore.XPatternMatcher]
bEnablePatternDispatchBuckets=true
[IniVersion]
0=1418336394.000000
1=1418336394.000000
/home/antisol/.local/share/irrationalgames/bioshockinfinite/GameDocuments/My Games/BioShock Infinite/XGame/Config/XInput.ini:
[Engine.PlayerInput]
MoveForwardSpeed=1200
MoveStrafeSpeed=1200
LookRightScale=300
LookUpScale=250
MouseSensitivity=60.0
DoubleClickTime=0.250000
bEnableMouseSmoothing=false
Bindings=(Name="Fire",Command="Button bFire | StartFireWeapon | OnRelease StopFireWeapon")
Bindings=(Name="AltFire",Command="StartFirePlasmid | OnRelease StopFirePlasmid")
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
Bindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
Bindings=(Name="Look",Command="Button bLook")
Bindings=(Name="Pause",Command="Pause")
Bindings=(Name="LookToggle",Command="Toggle bLook")
Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100")
Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100")
Bindings=(Name="CenterView",Command="Button bSnapLevel")
Bindings=(Name="Walking",Command="Button bRun")
Bindings=(Name="Strafe",Command="Button bStrafe")
Bindings=(Name="ViewTeam",Command="ViewClass Pawn")
Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
Bindings=(Name="Turn180",Command="Button bTurn180")
Bindings=(Name="SwapWeapon",Command="BeginWeaponSwap | OnRelease EndWeaponSwap")
Bindings=(Name="Sw apPlasmid",Command="BeginPlasmidSwap | OnRelease EndPlasmidSwap")
Bindings=(Name="ReloadAndDisengagePlasmid",Command="XDisengagePlasmid + XReloadWeapon")
Bindings=(Name="UseOrHoldToReload",Command="StartHoldActivatedControl 0.3 XDisengagePlasmidOrReloadWeapon | OnRelease StopHoldActivatedControl XDisengagePlasmidOrReloadWeapon XAllUseButtonPress None | OnRelease StopUsingButtonUseTarget | OnRelease OnOptInLookAtReleased | OnRelease XDisableAutoUse")
Bindings=(Name="ReloadOrHoldToUse",Command="StartHoldActivatedControl 0.25 XAllUseButtonPress | OnRelease StopHoldActivatedControl XAllUseButtonPress XDisengagePlasmidOrReloadWeapon StopUsingButtonUseTarget | OnRelease OnOptInLookAtReleased | OnRelease XDisableAutoUse")
Bindings=(Name="UseIfPossibleElseReload",Command="XActivateScriptedUsePromptChoice1 + XUseAnyObject + XDoOptInLookAt + XDisengagePlasmidOrReloadWeapon + XEnableAutoUse")
Bindings=(Name="UseOrReloadOrHoldToHack",Command="StartHoldActivatedControl 0.3 XPerformHack | OnRelease StopHoldActivatedControl XPerformHack UseIfPossibleElseReload StopUsingButtonUseTarget | OnRelease OnOptInLookAtReleased | OnRelease XDisableAutoUse")
Bindings=(Name="UseOrHoldToHack",Command="StartHoldActivatedControl 0.3 XPerformHack | OnRelease StopHoldActivatedControl XPerformHack XAllUseButtonPress StopUsingButtonUseTarget | OnRelease OnOptInLookAtReleased | OnRelease XDisableAutoUse")
Bindings=(Name="HackOrUse",Command="XPerformHack + XAllUseButtonPress")
Bindings=(Name="ReloadOrHoldToHackOrUse",Command="StartHoldActivatedControl 0.25 HackOrUse | OnRelease StopHoldActivatedControl HackOrUse XDisengagePlasmidOrReloadWeapon StopUsingButtonUseTarget | OnRelease OnOptInLookAtReleased | OnRelease XDisableAutoUse")
Bindings=(Name="ReloadOrUseAndHoldToPickupWeponsPlasmidsOrHack",Command="StartHoldActivatedControl 0.25 SwapWeaponOrPlasmidOrHack | OnRelease StopHoldActivatedControl SwapWeaponOrPlasmidOrHack XUseNonWeaponObjectOrReload StopUsingButtonUseTarget | OnRelease OnOptInLookAtReleased | OnRelease XDisableAutoUse")
Bindings=(Name="SwapWeaponOrPlasmidOrHack",Command="XSwapWeaponWithUseTarget + XSwapPlasmidWithUseTarget + XPerformHack")
Bindings=(Name="DisengageOrReloadOrHoldToUse", Command="StartHoldActivatedControl 0.3 XUseNonWeaponObject | OnRelease StopHoldActivatedControl XUseNonWeaponObject XDisengagePlasmidOrReloadWeapon StopUsingButtonUseTarget")
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
Bindings=(Name="LeftMouseButton",Command="Fire")
Bindings=(Name="RightMouseButton",Command="AltFire")
Bindings=(Name="MiddleMouseButton",Command="XToggleZoom")
Bindings=(Name="MouseScrollUp",Command="SwapWeapon | Debug_ChangeFreeLookZoomLevel -0.1")
Bindings=(Name="MouseScrollDown",Command="SwapWeapon | Debug_ChangeFreeLookZoomLevel 0.1")
Bindings=(Name="ThumbMousebutton",Command="XToggleZoom")
Bindings=(Name="ThumbMousebutton2",Command="SwitchCameraControl")
Bindings=(Name="W",Command="MoveForward")
Bindings=(Name="S",Command="MoveBackward")
Bindings=(Name="A",Command="StrafeLeft")
Bindings=(Name="D",Command="StrafeRight")
Bindings=(Name="F",Command="UseOrHoldToHack | FlashCommand ActivateFirstNeedle")
Bindings=(Name="R",Command="XDisengagePlasmidOrReloadWeapon")
Bindings=(Name="E",Command="SwapWeapon | FlashCommand ActivateThirdNeedle")
Bindings=(Name="Q",Command="SwapPlasmid | FlashCommand ActivateSecondNeedle")
Bindings=(Name="C",Command="XPerformTBarToTBarReverse + ToggleCrouch")
Bindings=(Name="P",Command="Pause")
Bindings=(Name="B",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false")
Bindings=(Name="Z",Command="XToggleZoom")
Bindings=(Name="V",Command="XPerformTBarMeleeTransfer + XPerformDedicatedMeleeAttackNonBlocking + StartHoldActivatedControl 0.15 XPerformDedicatedMeleeExecution | FlashCommand AbortHack | OnRelease StopHoldActivatedControl XPerformDedicatedMeleeExecution")
Bindings=(Name="M",Command="ShowPauseMenu")
Bindings=(Name="LeftControl",Command="XPerformTBarToTBarReverse + ToggleCrouch")
Bindings=(Name="SpaceBar",Command="XActivateAllTBarHighlightEffectsNoBlock + XActivateTBarToTBarLookAtTransfer + XActivateTBarToGroundTransfer + XActivateGroundToTBarTransfer + Jump | OnRelease XDeactivateAllTBarHighlightEffectsNoBlock + XPerformTBarToTBarLookAtTransfer + XPerformTBarToGroundTransfer + XPerformGroundToTbarTransfer | XActiveAirToTBarWindow")
Bindings=(Name="BackSpace",Command="XActiveAirToTBarWindow | XJumpOffTBar + Jump")
Bindings=(Name="Escape",Command="CloseEditorViewport | ShowPauseMenu")
Bindings=(Name="Up",Command="MoveForward")
Bindings=(Name="Down",Command="MoveBackward")
Bindings=(Name="Left",Command="StrafeLeft")
Bindings=(Name="Right",Command="StrafeRight")
Bindings=(Name="LeftShift",Command="StartSprint")
Bindings=(Name="F1",Command="viewmode wireframe")
Bindings=(Name="F2",Command="viewmode unlit")
Bindings=(Name="F3",Command="viewmode lit")
Bindings=(Name="F7",Command="set D3DRenderDevice bUsePostProcessEffects False",Control=False,Shift=False,Alt=False,bIgnoreAlt=True)
Bindings=(Name="F8",Command="set D3DRenderDevice bUsePostProcessEffects True",Control=False,Shift=False,Alt=False)
Bindings=(Name="F9",Command="shot")
Bindings=(Name="F10",Command="dumpdynamicshadowstats")
Bindings=(Name="F11",Command="remotecontrol")
Bindings=(Name="Delete",Command="god")
Bindings=(Name="End",Command="preventdeath")
Bindings=(Name="PageDown",Command="walk")
Bindings=(Name="PageUp",Command="ghost")
Bindings=(Name="Home",Command="kydrawpathdata")
Bindings=(Name="Insert",Command="debugaibehavior")
bInvertMouse=False
Bindings=(Name="LeftBracket",Command="Debug_ChangeFreeLookZoomLevel -1.0")
Bindings=(Name="RightBracket",Command="Debug_ChangeFreeLookZoomLevel 1.0")
Bindings=(Name="Backslash",Command="behindview")
Bindings=(Name="Backspace",Command="viewclass XPawn")
Bindings=(Name="XboxTypeS_Y",Command="XPerformTBarMeleeTransfer + XPerformDedicatedMeleeAttackNonBlocking + StartHoldActivatedControl 0.15 XPerformDedicatedMeleeExecution | FlashCommand AbortHack | OnRelease StopHoldActivatedControl XPerformDedicatedMeleeExecution")
Bindings=(Name="XboxTypeS_B",Command="XPerformTBarDodge + XPerformTBarToTBarReverse + ToggleCrouch")
Bindings=(Name="XboxTypeS_X",Command="ReloadOrHoldToHackOrUse | FlashCommand ActivateFirstNeedle" )
Bindings=(Name="XboxTypeS_A",Command="XActivateAllTBarHighlightEffectsNoBlock + XActivateTBarToTBarLookAtTransfer + XActivateTBarToGroundTransfer + XActivateGroundToTBarTransfer + Jump | OnRelease XDeactivateAllTBarHighlightEffectsNoBlock + XPerformTBarToTBarLookAtTransfer + XPerformTBarToGroundTransfer + XPerformGroundToTbarTransfer | XActiveAirToTBarWindow")
Bindings=(Name="XboxTypeS_Back",Command="XUserInterface_OnBackButtonPressed")
Bindings=(Name="XboxTypeS_Start",Command="ShowPauseMenu")
Bindings=(Name="XboxTypeS_DPad_Up",Command="XNavShowPulse | FlashCommand BuyoutHack")
Bindings=(Name="XboxTypeS_DPad_Down",Command="XMakeUnstableSelection | FlashCommand AutoHack")
Bindings=(Name="XboxTypeS_DPad_Left",Command="XNavQuickToggleCycleLeft")
Bindings=(Name="XboxTypeS_DPad_Right",Command="XNavQuickToggleCycleRight")
Bindings=(Name="XboxTypeS_LeftTrigger",Command="XStartTBarZoom + StartFirePlasmid | OnRelease XStopTBarZoom | OnRelease StopFirePlasmid")
Bindings=(Name="XboxTypeS_LeftShoulder",Command="NextPlasmid | FlashCommand ActivateSecondNeedle")
Bindings=(Name="XboxTypeS_RightTrigger",Command="Fire")
Bindings=(Name="XboxTypeS_RightShoulder",Command="NextWeapon | FlashCommand ActivateThirdNeedle")
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aLeftStickX Speed=1.0, DeadZone=0.0")
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aLeftStickY Speed=1.0, DeadZone=0.0")
Bindings=(Name="XboxTypeS_RightX",Command="Axis aRightStickX Speed=1.0, DeadZone=0.0")
Bindings=(Name="XboxTypeS_RightY",Command="Axis aRightStickY Speed=1.0, DeadZone=0.0")
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="StartSprint")
Bindings=(Name="XboxTypeS_RightThumbstick",Command="XToggleZoom")
[Engine.DebugCameraInput]
Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0")
Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0")
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
Bindings=(Name="Q",Command="MoveDown")
Bindings=(Name="E",Command="MoveUp")
Bindings=(Name="W",Command="MoveForward")
Bindings=(Name="S",Command="MoveBackward")
Bindings=(Name="A",Command="StrafeLeft")
Bindings=(Name="D",Command="StrafeRight")
Bindings=(Name="F",Command="FreezeRendering")
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
Bindings=(Name="Left",Command="TurnLeft")
Bindings=(Name="Right",Command="TurnRight")
Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown")
Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp")
Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering")
Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed")
[UnrealEd.EditorViewportInput]
Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
Bindings=(Command="DELETE",Name=Delete)
Bindings=(Command="SELECT BUILDERBRUSH",Name=F2)
Bindings=(Command="EDCALLBACK SELECTEDPROPS",Name=F4)
Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
Bindings=(Command="DUPLICATE",Name=D,Shift=True)
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
Bindings=(Command="EDCALLBACK FITTEXTURETOSURFACE",Name=F,Control=True,Shift=True)
Bindings=(Command="POLY SELECT MATCHING GROUPS",Name=G,Shift=True)
Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
Bindings=(Command="ACTOR LEVELCURRENT",Name=M)
Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
Bindings=(Command="SELECT NONE",Name=N,Shift=True)
Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True)
Bindings=(Command="EDIT COPY",Name=C,Control=True)
Bindings=(Command="EDIT PASTE",Name=V,Control=True)
Bindings=(Command="DUPLICATE",Name=W,Control=True)
Bindings=(Command="EDIT CUT",Name=X,Control=True)
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
Bindings=(Command="BRUSH ADD",Name=A,Control=True)
Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
Bindings=(Command="CAMERA ALIGN",Name=Home)
Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
Bindings=(Command="MAP BRUSH GET",Name=P,Control=True)
Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True)
Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True)
Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True)
Bindings=(Command="ACTOR SYNCBROWSERMATERIALS",Name=B,Control=True,Shift=True)
Bindings=(Command="ACTOR DESELECT",Name=Escape)
Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True)
Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True)
Bindings=(Command="ACTOR LINKSELECTED",Name=L,Control=True,Shift=True)
Bindings=(Command="ACTOR UNLINKSELECTED",Name=U,Control=True,Shift=True)
Bindings=(Command="BUILDLIGHTING",Name=Semicolon,Control=True,Shift=True)
Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
Bindings=(Command="ACTOR ATTACH",Name=B,Alt=True)
Bindings=(Command="ACTOR ADDTOATTACHEDITOR",Name=A,Alt=True)
Bindings=(Command="PARTICLE RESET SELECTED",Name=Slash)
Bindings=(Command="PARTICLE RESET ALL",Name=Slash,Shift=True)
Bindings=(Command="ACTOR MIRROR X=-1",Name=LeftBracket,Control=True,Shift=True)
Bindings=(Command="ACTOR MIRROR Y=-1",Name=RightBracket,Control=True,Shift=True)
Bindings=(Command="ACTOR MIRROR Z=-1",Name=Backslash,Control=True,Shift=True)
Bindings=(Command="FREEZERENDERING",Name=R,Control=True,Shift=True)
Bindings=(Command="STAT INITVIEWS",Name=K,Shift=True)
[UnrealEd.ObjectEditorViewportInput]
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
[Engine.Console]
ConsoleKey=Tilde
TypeKey=Tab
MaxScrollbackSize=1024
HistoryBot=-1
ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the game)")
ManualAutoCompleteList=(Command="Open",Desc="Open <MapName> (Opens the specified map)")
ManualAutoCompleteList=(Command="DebugPostVolumes",Desc="DebugPostVolumes (Toggle post volume debugging display)")
ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)")
ManualAutoCompleteList=(Command="DisplayAllState",Desc="DisplayAllState <ClassName> (Display state names for all instances of classname)")
ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayClear (Clears previous DisplayAll entries)")
ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="FlushPersistentDebugLines (Clears persistent debug line cache)")
ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of classname)")
ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState <ClassName> (Log state names for all instances of classname)")
ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>")
ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes (Shows all classes)")
ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
ManualAutoCompleteList=(Command="EditActor",Desc="EditActor <Class=ClassName> or <Name=ObjectName> or TRACE")
ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefault <Class=ClassName>")
ManualAutoCompleteList=(Command="EditObject",Desc="EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>")
ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)")
ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)")
ManualAutoCompleteList=(Command="Set ",Desc="Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)")
ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUNDS (Displays bounding boxes for all visible objects)")
ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP (Toggles BSP rendering)")
ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show COLLISION (Toggles collision rendering)")
ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER (Toggles cover rendering)")
ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECALS (Toggles decal rendering)")
ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG (Toggles fog rendering)")
ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="Show LEVELCOLORATION (Toggles per-level coloration)")
ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS (Toggles path rendering)")
ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show POSTPROCESS (Toggles post process rendering)")
ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show SKELMESHES (Toggles skeletal mesh rendering)")
ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERRAIN (Toggles terrain rendering)")
ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLUMES (Toggles volume rendering)")
ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLINES (Toggles spline rendering)")
ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows FPS counter)")
ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (Shows hardware unit framerate)")
ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS (Displays level streaming info)")
ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (Displays game performance stats)")
ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY (Displays memory stats)")
ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)")
ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS (Displays physics performance stats)")
ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat STREAMING")
ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat COLLISION")
ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PARTICLES")
ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT")
ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO")
ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM")
ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET")
ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)")
ManualAutoCompleteList=(Command="Stat KYNAPSE",Desc="Displays Kynapse Elapsed Time")
ManualAutoCompleteList=(Command="Stat APEX",Desc="Stat APEX (Displays APEX Scene Stats of the clothing scene)")
ManualAutoCompleteList=(Command="Stat XInput",Desc="Displays stats related to input")
ManualAutoCompleteList=(Command="Stat XAimAssist",Desc="Displays aim assist stats")
ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures (Lists all loaded textures and their current memory footprint)")
ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel (restarts the level)")
ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
ManualAutoCompleteList=(Command="ShowDebug NET",Desc="")
ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="")
ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="")
ManualAutoCompleteList=(Command="ShowDebug AI",Desc="")
ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="")
ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="")
ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="")
ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc="")
ManualAutoCompleteList=(Command="FlushDebugShapeBatcher",Desc="Gets rid of all currently drawing debug shapes.")
ManualAutoCompleteList=(Command="FreezeDebugShapeBatcher",Desc="Freezes the current debug shapes so they persist until unfrozen.")
ManualAutoCompleteList=(Command="UnFreezeDebugShapeBatcher",Desc="Un-freezes the current debug shapes so they will be allowed to expire.")
ManualAutoCompleteList=(Command="KyDrawPathData",Desc="Toggles the display of the Kynapse PathData")
ManualAutoCompleteList=(Command="KyDrawLPF",Desc="Toggles the display of the Kynapse LPF")
ManualAutoCompleteList=(Command="KyDrawBot",Desc="Toggles the display of the Kynapse Bot")
ManualAutoCompleteList=(Command="KyDrawBody",Desc="Toggles the display of the Kynapse Body")
ManualAutoCompleteList=(Command="KyDrawLayers",Desc="Toggles the display of obstacle layers")
ManualAutoCompleteList=(Command="KyDrawPathObjects",Desc="Toggles the display of path objects")
ManualAutoCompleteList=(Command="ListStreamingVolumesAroundLocalPlayer",Desc="Lists the streaming volumes the local player is inside of.")
ManualAutoCompleteList=(Command="SaveCheckpoint",Desc="Saves the current state of the game to a checkpoint file.")
ManualAutoCompleteList=(Command="SaveCheckpointInMemory",Desc="Saves the current state of the game to a checkpoint file and keeps the state in memory till another save is made.")
ManualAutoCompleteList=(Command="LoadCheckpoint",Desc="Loads the most recent checkpoint file.")
ManualAutoCompleteList=(Command="DisplayLastCheckpointInfo",Desc="Displays information about the last checkpoint save.")
ManualAutoCompleteList=(Command="ArchiveLastCheckpoint",Desc="Take the last autosave and create an archive from it.")
ManualAutoCompleteList=(Command="Show STATICMESHES",Desc="Show STATICMESHES (Toggles static mesh rendering)")
ManualAutoCompleteList=(Command="pvd connect",Desc="pvd connect - Connect to the PhysX Visual Remote Debugger")
ManualAutoCompleteList=(Command="pxvis collision",Desc="pxvis collision - Show PhysX collision. You may want to use 'pvd connect' instead if performance is too bad.")
ManualAutoCompleteList=(Command="disconnect",Desc="Disconnect from current network game.")
ManualAutoCompleteList=(Command="simulateshippingbuild",Desc="NOTE: BUG INFORMATION IS LIMITED! Do not use if you want to have accurate crash reports / logs filed.")
ManualAutoCompleteList=(Command="obj garbage",Desc="Manually forces garbage collection.")
ManualAutoCompleteList=(Command="ToggleNavMeshPhysWalking",Desc="Toggle NavMesh-based movement code for AI. Useful for debugging.")
ManualAutoCompleteList=(Command="DebugNavMeshPhysWalking",Desc="Toggles the display of NavMeshWalking debug info")
ManualAutoCompleteList=(Command="DisplayVersion",Desc="Output the executable version information")
ManualAutoCompleteList=(Command="TOGGLEREACTIVEACTORSBLOCKINGFOCUS",Desc="Toggle Old Reactive Actor Use/Focusing Blocking functionality")
ManualAutoCompleteList=(Command="GIVELOCKPICKS",Desc="Give specified number of lockpicks to player")
ManualAutoCompleteList=(Command="GIVEMONEY",Desc="Give specified amount of money to player")
ManualAutoCompleteList=(Command="GIVESUBSTANTIATIONRESOURCE",Desc="Give specified amount of substantiation resources to player")
ManualAutoCompleteList=(Command="wtfplayernav",Desc="Debug player nav")
ManualAutoCompleteList=(Command="GIVEGEAR",Desc="Give the specified Gear Item to the player")
ManualAutoCompleteList=(Command="StopFloatingSections",Desc="Stops floating sections from moving. Type again to reenable them.")
ManualAutoCompleteList=(Command="DebugLoadingScreen",Desc="DebugLoadingScreen: Shows Information that will help you debug problems with the loading screen.")
ManualAutoCompleteList=(Command="ShowMissingSubtitles",Desc="ShowMissingSubtitles: Shows Information that will help you debug problems with subtitles.")
ManualAutoCompleteList=(Command="SHOWSOUND",Desc="SHOWSOUND: Show solid debug sphere where sound emitters are.")
ManualAutoCompleteList=(Command="SHOWSOUNDRADII",Desc="SHOWSOUNDRADII: Show solid debug sphere where sound emitters are and Wireframe sphere for the range of the sound.")
[Engine.DebugCameraController]
PrimaryKey=LeftMouseButton
SecondaryKey=RightMouseButton
UnselectKey=Escape
bShowSelectedInfo=true
[Engine.UIInputConfiguration]
AxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmulateButtonPress=False)
AxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmulateButtonPress=False)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Up,InputKeyToEmulate[1]=Gamepad_RightStick_Down)
[Engine.GamepadPlayerInput]
MovementSpeedInputMap=(MinVal=0.0,MinZone=0.1,MaxVal=1.0,MaxZone=0.1,MapFunction=IM_SQUARE)
MovementAccelerationInputMap=(MinVal=0,MinZone=0.1,MaxVal=600,MaxZone=0.1,MapFunction=IM_SQUARE)
YawTimeToFinalVel=0.6
YawMaxVel=70
YawFinalVel=180
PitchTimeToFinalVel=0.5
PitchMaxVel=45
PitchFinalVel=160
StartAccelerateInputMagnitude=0.75
SoftLockOn=true
SoftLockTestDistance=10000
AnalogInputMap=(MinVal=0.0,MinZone=0.1,MaxVal=1.0,MaxZone=0,MapFunction=IM_SQUARE)
CenterStickFactorMap=(MinVal=1.0,MinZone=0.1,MaxVal=0.1,MaxZone=0.1,MapFunction=IM_LINEAR)
SizeStickFactorMap=(MinVal=1.0,MinZone=0.01,MaxVal=0.3,MaxZone=0.82,MapFunction=IM_SQUARE)
VelocityStickinessMap=(MinVal=1.0,MinZone=0.0,MaxVal=2.0,MaxZone=0.0,MapFunction=IM_SQUARE)
AccelerationStickinessMap=(MinVal=1.0,MinZone=0.0,MaxVal=0.6,MaxZone=0.0,MapFunction=IM_SQUARE)
StickyReticleRadius=0.2
AimAssistOn=true
AimAssistLockTime=2.0
AimRadius=0.07
AimVel=55
LockedOnRadius=0.05
LockedOnVel=33
UserInputDecay=.1
[GFxUI.KeyMap]
FullKeyboard=1
XboxTypeS_DPad_Left=Left
XboxTypeS_DPad_Right=Right
XboxTypeS_DPad_Up=Up
XboxTypeS_DPad_Down=Down
Gamepad_RightStick_Left=A
Gamepad_RightStick_Right=D
Gamepad_RightStick_Up=W
Gamepad_RightStick_Down=S
Gamepad_LeftStick_Left=Left
Gamepad_LeftStick_Right=Right
Gamepad_LeftStick_Up=Up
Gamepad_LeftStick_Down=Down
XboxTypes_A=Enter
XboxTypes_B=Delete
XboxTypes_X=Backspace
XboxTypes_Y=Y
XboxTypes_LeftShoulder=PageUp
XboxTypeS_LeftTrigger=F
XboxTypeS_LeftThumbStick=LeftMouseButton
XboxTypes_RightShoulder=PageDown
XboxTypeS_RightTrigger=G
XboxTypeS_RightThumbStick=GAMEPAD_R3
XboxTypeS_Start=SpaceBar
XboxTypeS_Back=BACK
LeftMouseButton=LeftMouseButton
[GFxUI.GamepadMouse]
X=None
Y=None
[Configuration]
[XCore.XPlayerInput]
bIgnoreWindowsMouseSensitivity=false
PIEExitKey=Escape
AxisAsKeyInputDeltaThreshold=0.5
AxisAsKeyInitialInputRetriggerDelay=0.2
AxisAsKeyInputRetriggerDelay=0.1
[XCore.XInputContextManager]
bEnableInputContextSystem=true
[XCore.XInputDeviceMetadataKeyboard]
bUseOverrideKeyboardLayout=false
OverrideKeyboardLayout=0
KeyboardLanguageIdentifiers=(LanguageId="0000040C",KeyboardLayout=1)
KeyboardLanguageIdentifiers=(LanguageId="0000080c",KeyboardLayout=1)
KeyboardLanguageIdentifiers=(LanguageId="0000140C",KeyboardLayout=1)
KeyboardLanguageIdentifiers=(LanguageId="0000180C",KeyboardLayout=1)
KeyboardLanguageIdentifiers=(LanguageId="00000813",KeyboardLayout=1)
KeyboardLanguageIdentifiers=(LanguageId="00000407",KeyboardLayout=2)
KeyboardLanguageIdentifiers=(LanguageId="0000100C",KeyboardLayout=2)
KeyboardLanguageIdentifiers=(LanguageId="00010415",KeyboardLayout=2)
KeyboardLanguageIdentifiers=(LanguageId="00000807",KeyboardLayout=2)
[XCore.XConsole]
TargetSwitchKey=Tab
[IniVersion]
0=1418336393.000000
1=1418336393.000000
/home/antisol/.local/share/irrationalgames/bioshockinfinite/GameDocuments/My Games/BioShock Infinite/XGame/Config/XUI.ini:
[Engine.UIInteraction]
UIJoystickDeadZone=0.9
UIAxisMultiplier=1.0
AxisRepeatDelay=0.2
MouseButtonRepeatDelay=0.15
DoubleClickTriggerSeconds=0.5
DoubleClickPixelTolerance=1
[Engine.GameUISceneClient]
OverlaySceneAlphaModulation=1.00
bRestrictActiveControlToFocusedScene=true
bCaptureUnprocessedInput=false
bEnableDebugInput=true
bRenderDebugInfo=false
bRenderActiveControlInfo=true
bRenderFocusedControlInfo=true
bRenderTargetControlInfo=true
bRenderDebugInfoAtTop=true
bSelectVisibleTargetsOnly=true
bInteractiveMode=false
bDisplayFullPaths=true
bShowWidgetPath=true
bShowRenderBounds=true
bShowCurrentState=true
bShowMousePos=true
[Configuration]
[XCore.XPSMoveCalibrationWidget]
FirstTargetX=200
FirstTargetY=150
SecondTargetX=1050
SecondTargetY=550
PointAtEyeTimeout=5
[GFxUIEngine]
MouseMovieName=GFxMouseMovieInfos.MouseMovie
MaxResolutionUpScale=0.0
[IniVersion]
0=1418336393.000000
1=1418336394.000000
/home/antisol/.local/share/irrationalgames/bioshockinfinite/GameDocuments/My Games/BioShock Infinite/XGame/Config/XUserOptions.ini:
[XCore.XUserOptionsManager]
MinControllerLookSensitivity=0.200000
MaxControllerLookSensitivity=5.000000
Low_DefaultControllerLookSensitivity=0.4
High_DefaultControllerLookSensitivity=3.0
MinMouseLookSensitivity=0.010000
MaxMouseLookSensitivity=1.500000
DefaultbOptionsHasBeenSavedEver=false
DefaultOptionsVersionNumber=0
DefaultControllerLayout=0
DefaultbMouseInvertLook=False
DefaultbControllerInvertLook=False
DefaultMouseLookSensitivity=0.2
DefaultEnableMouseAcceleration=true
DefaultControllerLookSensitivity=1.0
DefaultPSMoveLookSensitivity=1.0
DefaultbUseSouthpaw=false
DefaultbVibration=true
DefaultbAimAssist=true
DefaultDifficultyLevel=2
DefaultbFloatingWorlds=true
DefaultbAdaptiveTraining=true
DefaultbFloatingCombatText=false
DefaultbSkylineControlPanel=true
DefaultbEnableHudMarkers=true
DefaultMasterVolume=1.000000
DefaultMusicVolume=1.000000
DefaultSFXVolume=1.000000
DefaultVOVolume=1.000000
DefaultAudioOutputMode=0
DefaultbDialogSubtitles=false
DefaultBrightness=2.2
DefaultHorizontalMargin=1.0
DefaultVerticalMargin=1.0
DefaultbArtSubtitles=false
DefaultbLockFramerate=true
DefaultbEnemyHealthBars=true
DefaultbItemShimmer=true
DefaultbUsableObjectHighlight=true
DefaultVideo3DDisplayOption=0
DefaultPSMovePreset=1
DefaultPSMoveLookSensitivity=0.5
DefaultPSMoveDeadzoneWidth=0.2
DefaultPSMoveDeadzoneHeight=0.4
DefaultPSMoveTurnSpeed=1.0
DefaultPSMoveLockOnStrength=0.5
PSMoveCasualPresetLookSensitivity=0.000000
PSMoveCasualPresetDeadzoneWidth=0.400000
PSMoveCasualPresetDeadzoneHeight=0.500000
PSMoveCasualPresetTurnSpeed=0.750000
PSMoveCasualPresetLockOnStrength=1.000000
PSMoveStandardPresetLookSensitivity=0.500000
PSMoveStandardPresetDeadzoneWidth=0.200000
PSMoveStandardPresetDeadzoneHeight=0.400000
PSMoveStandardPresetTurnSpeed=1.000000
PSMoveStandardPresetLockOnStrength=0.500000
PSMoveExpertPresetLookSensitivity=1.000000
PSMoveExpertPresetDeadzoneWidth=0.000000
PSMoveExpertPresetDeadzoneHeight=0.000000
PSMoveExpertPresetTurnSpeed=1.000000
PSMoveExpertPresetLockOnStrength=0.000000
DefaultPSMoveCustomLookSensitivity=0.5
DefaultPSMoveCustomDeadzoneWidth=0.2
DefaultPSMoveCustomDeadzoneHeight=0.4
DefaultPSMoveCustomTurnSpeed=1.0
DefaultPSMoveCustomLockOnStrength=0.5
DefaultThumbStickLayout=0
DefaultDPadLayout=0
DefaultbReduceMotionSickness=0
DefaultbUserRequestedReducedViolence=0
DefaultFieldOfView=0
DefaultStereoscopic3DAdjust=0
DefaultbHasCompletedFirstBootFlow=0
DefaultbHasRegisteredIndustrialRevolution=0
DefaultbHasRegisteredEmail=0
DefaultbHasRegisteredFoundersClub=0
DefaultTermsOfServiceVersion=0
DefaultPrivacyPolicyVersion=0
DefaultbHasInput1999Code=0
DefaultbSwitchShoulderTriggerInput=0
DefaultbSwitchMeleeSwapWeaponInput=0
DefaultResolutionX=-1
DefaultResolutionY=-1
DefaultDisplayMode=1
DefaultPCGraphicsPresetOption=0
DefaultPCGraphicsQualityLevel=2
DefaultLanguage=-1
CommonAspectRatios=(X=16,Y=10)
CommonAspectRatios=(X=16,Y=9)
CommonAspectRatios=(X=4,Y=3)
CommonAspectRatios=(X=3,Y=4)
CommonAspectRatios=(X=9,Y=16)
CommonAspectRatios=(X=10,Y=16)
CommonAspectRatioGroupingSlop=0.110000
MaxUserFOVOffsetPercent=15.000000
OptionsVersionNumber=29
bOptionsHasBeenSavedEver=True
bMouseInvertLook=False
bControllerInvertLook=False
EnableMouseAcceleration=True
bVibration=True
bAimAssist=True
bReduceMotionSickness=False
bFloatingCombatText=True
bAdaptiveTraining=True
bSkylineControlPanel=True
bDialogSubtitles=True
bLockFramerate=False
bEnemyHealthBars=True
bItemShimmer=True
bUsableObjectHighlight=True
bHasCompletedFirstBootFlow=True
bHasRegisteredIndustrialRevolution=False
bHasRegisteredEmail=False
bHasRegisteredFoundersClub=False
bHasInput1999Code=False
bUserRequestedReducedViolence=False
bArtSubtitles=True
bEnableHudMarkers=True
bSwitchShoulderTriggerInput=False
bSwitchMeleeSwapWeaponInput=False
MouseLookSensitivity=0.337800
ControllerLookSensitivity=0.968000
PSMoveLookSensitivity=0.000000
DifficultyLevel=2
MasterVolume=1.000000
MusicVolume=1.000000
SFXVolume=1.000000
VOVolume=1.000000
Brightness=4.064113
HorizontalMargin=1.000000
VerticalMargin=1.000000
FieldOfView=0.000000
Stereoscopic3DAdjust=0.000000
Video3DDisplayOption=0
PrivacyPolicyVersion=0
TermsOfServiceVersion=0
ThumbStickLayout=0
DPadLayout=0
PSMoveCustomLookSensitivity=0.000000
PSMoveCustomDeadzoneWidth=0.000000
PSMoveCustomDeadzoneHeight=0.000000
PSMoveCustomTurnSpeed=0.000000
PSMoveCustomLockOnStrength=0.000000
ResolutionX=1280
ResolutionY=720
DisplayMode=1
PCGraphicsPresetOption=1
UserKeyMappings=AAAAEwAAACAAAAAQU2hvdyBQYXVzZSBNZW51AAAAACNDbG9zZUVkaXRvclZpZXdwb3J0T3JTaG93UGF1c2VNZW51AAAAABxUYmFyTWVsZWVUQmFyQnV0dHRvbkFuZEp1bXAAAAAADFN0cmFmZSBMZWZ0AAAAAA1Nb3ZlIEZvcndhcmQAAAAADVN0cmFmZSBSaWdodAAAAAAOTW92ZSBCYWNrd2FyZAAAAAAPRXF1aXBQbGFzbWlkXzAAAAAAD0VxdWlwUGxhc21pZF8xAAAAAA9FcXVpcFBsYXNtaWRfMgAAAAAPRXF1aXBQbGFzbWlkXzMAAAAAD0VxdWlwUGxhc21pZF80AAAAAA9FcXVpcFBsYXNtaWRfNQAAAAAPRXF1aXBQbGFzbWlkXzYAAAAAD0VxdWlwUGxhc21pZF83AAAAAChQZXJmb3JtVEJhclRvVEJhclJldmVyc2VBbmRUb2dnbGVDcm91Y2gAAAAADE5leHQgV2VhcG9uAAAAABVBbGwgVXNlIEJ1dHRvbiBQcmVzcwAAAAAMUGxheUxhc3RMb2cAAAAAEU5hdmlnYXRpb24gUHVsc2UAAAAAJlhVc2VySW50ZXJmYWNlIE9uIEJhY2sgQnV0dG9uIFByZXNzZWQAAAAAG1N3YXAgVmlnb3IgSG9sZCBGb3IgUmFkaWFsAAAAAB9EaXNlbmdhZ2VQbGFzbWlkT3JSZWxvYWRXZWFwb24AAAAAIE1lbGVlIEF0dGFjayBvciBNZWxlZSBFeGVjdXRpb24AAAAAIVRvZ2dsZSBUQmFyIFpvb20gYW5kIFRvZ2dsZSBab29tAAAAAA1TdGFydCBTcHJpbnQAAAAADU1vdXNlIExvb2sgWAAAAAANTW91c2UgTG9vayBZAAAAAAVGaXJlAAAAAA1GaXJlIFBsYXNtaWQAAAAAC1N0YXJ0IFdhbGsAAAAABU5vbmUAAAAAAQAAAAEAAAALTmV3IFByZXNldAAAAAABAB8AAAACCzEAAQABDwACAAEQAAMAAhUlAAQAAhY7AAUAAhcoAAYAAhg3AAcAARwACAABHQAJAAEeAAoAAR8ACwABIAAMAAEhAA0AASIADgABIwAPAAInXgAQAgADAAQBYAARAAEqABIAAS4AEwABMgAUAAEzABUAATUAFgABNgAXAAI6KQAYAQMAAT4AGQABXAAaAQABAAAbAQACAAAcAQEAAAAdAQIAAAAeAAEOACAAHwAAAAAAAQAAAgAAAwAABAAABQAABgAABwAACAAACQAACgAACwAADAAADQAADgAADwAAEAEAEQAAEgAAEwAAFAAAFQAAFgAAFwEAGAAAGQAAHgEAGgAAGwAAHAAAHQAAAAAAAAAAAAMAAAAAAf////8C/////wM=
[IniVersion]
0=1418336394.000000
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