Created
December 21, 2022 10:05
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Unity Camera Follow script to track a moving player object where camera rotation
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using Unity; | |
public class CameraFollow : MonoBehaviour | |
{ | |
public Vector3 offset; | |
public Transform target; | |
public float lerpInterval; | |
public void LateUpdate() | |
{ | |
var current = transform.position; | |
var _velocity = target.GetComponent<Rigidbody>().velocity; | |
_velocity.y = 0; // Cancels velocity in the vertical axis. | |
//stores the flat velocity of your player so it can put the camera always behind it | |
float targetAngle = Quaternion.LookRotation(_velocity).eulerAngles.y; | |
// Zeroes out rotations in the XY and YZ planes, to isolate rotation in the XZ (i.e. around the Y) plane. | |
var cameraRotation = Quaternion.Euler(0, targetAngle, 0); | |
// Allows user to configure smoothing factor for janky camera movements. This bit isn't perfect yet. | |
transform.position = Vector3.Lerp(current, target.transform.position + (cameraRotation * offset), lerpInterval); | |
transform.LookAt(target.transform); | |
} | |
} |
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