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@Antnecb
Last active August 1, 2022 03:10
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<map proto="1.4.2">
<name>Minato</name>
<version>1.0.2</version>
<objective>Control the flag for 160 seconds to win!</objective>
<created>2022-07-19</created>
<gamemode>kotf</gamemode>
<authors>
<author uuid="b1521072-6993-4fe4-ae60-dbeeb7dc0cfa"/> <!-- Antnecb -->
</authors>
<!--<contributors>
</contributors>-->
<teams>
<team id="blue" color="blue" max="3" max-overfill="3">Blue</team>
<team id="red" color="dark red" max="3" max-overfill="3">Red</team>
</teams>
<kits>
<kit id="default-kit">
<effect>night vision</effect>
</kit>
<kit id="spawn-kit" parents="default-kit">
<clear/>
<item slot="0" unbreakable="true" material="stone sword"/>
<item slot="1" unbreakable="true" material="bow"/>
<item slot="2" material="golden apple"/>
<item slot="8" amount="10" material="arrow"/>
<helmet unbreakable="true" team-color="true" material="leather helmet"/>
<chestplate unbreakable="true" team-color="true" material="leather chestplate"/>
<leggings unbreakable="true" material="chainmail leggings">
<enchantment level="3">projectile_protection</enchantment>
</leggings>
<boots unbreakable="true" material="iron boots">
<enchantment>feather_falling</enchantment>
</boots>
<effect duration="1s" amplifier="0">health boost</effect>
<effect duration="2s" amplifier="10">regeneration</effect>
<effect duration="3s" amplifier="255">resistance</effect>
<game-mode>adventure</game-mode>
</kit>
<kit id="flag-kit" force="true">
<effect amplifier="-3">health boost</effect>
<effect duration="3s" amplifier="2">absorption</effect>
</kit>
<kit id="reset-health" force="true">
<effect duration="0s" amplifier="0">health boost</effect>
</kit>
</kits>
<spawns>
<default kit="default-kit">
<region yaw="0">
<point>0.5,32.5,1.5</point>
</region>
</default>
<spawn team="blue" kit="spawn-kit" filter="has-flag">
<region yaw="90">
<point>40.5,7,1.5</point>
</region>
</spawn>
<spawn team="red" kit="spawn-kit" filter="has-flag">
<region yaw="-90">
<point>-39.5,7,1.5</point>
</region>
</spawn>
</spawns>
<filters>
<any id="has-flag">
<carrying-flag id="flag-carrier">flag</carrying-flag>
<not>
<same-team>
<carrying-flag>flag</carrying-flag>
</same-team>
</not>
</any>
</filters>
<regions>
<apply block="never" use="never"/>
</regions>
<spawners>
<spawner delay="8s" max-entities="1">
<spawn-region>
<point>0.5,6.2,1.5</point>
</spawn-region>
<player-region>
<cylinder base="0.5,5,1.5" height="4" radius="2.5"/>
</player-region>
<item material="golden apple"/>
</spawner>
</spawners>
<flags>
<flag id="flag"
name="Flag"
color="pink"
shared="true"
points-rate="1"
pickup-kit="flag-kit"
drop-kit="reset-health"
flag-proximity-metric="none"
show-respawn-on-pickup="true">
<post return-time="0s" respawn-time="15s">
<post name="Blue Lighthouse" yaw="0">0.5,7,-13.5</post>
<post name="Red Lighthouse" yaw="180">0.5,7,16.5</post>
</post>
</flag>
</flags>
<score>
<limit>160</limit>
</score>
<toolrepair>
<tool>stone sword</tool>
<tool>bow</tool>
</toolrepair>
<itemremove>
<item>leather helmet</item>
<item>leather chestplate</item>
<item>chainmail leggings</item>
<item>iron boots</item>
<item>banner</item>
</itemremove>
<itemkeep>
<item>stone sword</item>
<item>bow</item>
<item>golden apple</item>
<item>arrow</item>
</itemkeep>
<kill-reward>
<item material="golden apple"/>
<item amount="4" material="arrow"/>
</kill-reward>
<respawn delay="5s" spectate="true" auto="true">
<message>
{"translate":"death.respawn.confirmed.waiting.flagDropped"}
</message>
</respawn>
<hunger>
<depletion>off</depletion>
</hunger>
</map>
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