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@Antnecb
Created February 16, 2021 01:17
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<?xml version="1.0"?>
<map proto="1.4.0">
<name>Natsukashii</name>
<version>1.2.1</version>
<objective>Destroy the enemy team's monument!</objective>
<authors>
<author uuid="b1521072-6993-4fe4-ae60-dbeeb7dc0cfa"/> <!-- Antnecb -->
</authors>
<teams>
<team id="green" color="green" max="14">Green</team>
<team id="red" color="dark red" max="14">Red</team>
</teams>
<spawns>
<spawn team="green" kit="green-kit">
<regions yaw="180">
<cylinder base="-36.5,11,55.5" radius="2" height="0"/>
</regions>
</spawn>
<spawn team="red" kit="red-kit">
<regions yaw="0">
<cylinder base="37.5,11,-54.5" radius="2" height="0"/>
</regions>
</spawn>
<default>
<regions yaw="-90">
<cylinder base="0.5,43,0.5" radius="1" height="0"/>
</regions>
</default>
</spawns>
<kits>
<kit id="spawn">
<item slot="0" unbreakable="true">stone sword</item>
<item slot="1">bow</item>
<item slot="2">iron pickaxe</item>
<item slot="3" enchantment="durability:3;dig speed:1">stone axe</item>
<item slot="4" enchantment="durability:3">stone spade</item>
<item slot="5" amount="64">cooked beef</item>
<item slot="6" amount="32" damage="0">wood</item>
<item slot="7" amount="7">gold nugget</item>
<item slot="8" amount="32">arrow</item>
<item slot="33" amount="8">glass</item>
<item material="351" amount="64" damage="4"/>
<leggings enchantment="protection projectile:2" unbreakable="true">iron leggings</leggings>
</kit>
<kit id="green-kit" parents="spawn">
<helmet color="5e7c16" unbreakable="true">leather helmet</helmet>
<chestplate color="5e7c16" unbreakable="true">leather chestplate</chestplate>
<boots color="5e7c16" unbreakable="true">leather boots</boots>
</kit>
<kit id="red-kit" parents="spawn">
<helmet color="cd0000" unbreakable="true">leather helmet</helmet>
<chestplate color="cd0000" unbreakable="true">leather chestplate</chestplate>
<boots color="cd0000" unbreakable="true">leather boots</boots>
</kit>
</kits>
<filters>
<team id="green-only">green</team>
<team id="red-only">red</team>
<not id="no-void">
<all>
<any>
<material>mob spawner</material>
<material>enchantment table</material>
<material>redstone wire</material>
<void/>
</any>
</all>
</not>
<not id="no-break">
<all>
<any>
<material>mob spawner</material>
<material>enchantment table</material>
<material>redstone wire</material>
</any>
</all>
</not>
<not id="no-interact">
<all>
<any>
<material>enchantment table</material>
</any>
</all>
</not>
</filters>
<regions>
<!--Defining regions-->
<union id="spawns"> <!--Spawns-->
<rectangle id="green-spawn" min="-43.5,52.5" max="-29.5,61.5"/>
<rectangle id="red-spawn" min="30.5,-61.5" max="44.5,-51.5"/>
</union>
<complement id="map">
<rectangle id="main" min="-oo,-oo" max="oo,oo"/> <!--Include entire map except spawns-->
<!--min="-43.5,-50.5" max="44.5,51.5"/>-->
<union id="bridge-area"> <!--Exclude central void area-->
<rectangle id="green-bridge" min="-43.5,-10.5" max="13.5,34.5"/>
<rectangle id="center" min="-30.5,-37.5" max="31.5,37.5"/>
<rectangle id="red-bridge" min="-12.5,-33.5" max="44.5,11.5"/>
</union>
</complement>
<rectangle id="everything" min="oo,oo" max="-oo,-oo"/>
<!--Applies-->
<!--Spawns-->
<apply block="never" message="You may not modify the spawns." region="spawns"/>
<apply enter="green-only" message="You may not enter the enemy's spawn." region="green-spawn"/>
<apply enter="red-only" message="You may not enter the enemy's spawn." region="red-spawn"/>
<!--Void-->
<apply block="no-void" message="You may not edit blocks here." region="map"/>
<apply block="no-break" message="You may not break that block." region="everything"/>
</regions>
<destroyables name="Monument" materials="obsidian" completion="100%" mode-changes="true">
<destroyable owner="green">
<region><cuboid min="30.5,11,36.5" max="32.5,15,38.5"/></region>
</destroyable>
<destroyable owner="red">
<region><cuboid min="-29.5,1,-35.5" max="-31.5,15,-37.5"/></region>
</destroyable>
</destroyables>
<modes>
<mode after="20m" material="emerald block" name="Emerald Monument"/>
</modes>
<kill-rewards>
<kill-reward>
<item material="exp bottle" amount="1"/>
</kill-reward>
<kill-reward>
<item material="arrow" amount="8"/>
</kill-reward>
<kill-reward>
<item material="golden apple" amount="1" damage="0"/>
</kill-reward>
<kill-reward>
<item material="glass" amount="4"/>
</kill-reward>
<kill-reward>
<item material="wood" amount="8"/>
</kill-reward>
</kill-rewards>
<toolrepair>
<tool>stone sword</tool>
<tool>bow</tool>
<tool>iron pickaxe</tool>
<tool>stone axe</tool>
<tool>stone spade</tool>
<tool>diamond pickaxe</tool>
</toolrepair>
<itemremove>
<item>leather helmet</item>
<item>leather chestplate</item>
<item>iron leggings</item>
<item>leather boots</item>
<item>cooked beef</item>
<item>wood</item>
<item>351</item>
<item>obsidian</item>
<item>torch</item>
<item>rails</item>
<item>dirt</item>
<item>coal</item>
<item>gravel</item>
<item>apple</item>
</itemremove>
<gamerules>
<doDaylightCycle>false</doDaylightCycle>
</gamerules>
<maxbuildheight>25</maxbuildheight>
<broadcasts>
<tip after="0s" every="5m" count="oo">Get Diamond Pickaxes from the spawners on the middle island!</tip>
</broadcasts>
</map>
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