Skip to content

Instantly share code, notes, and snippets.

@Antnee83
Last active August 29, 2015 14:20
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save Antnee83/29a015b5a7dd6ece4f45 to your computer and use it in GitHub Desktop.
Save Antnee83/29a015b5a7dd6ece4f45 to your computer and use it in GitHub Desktop.
Classy Item Filter - Colorblind
### Antnee's Classy Filter! v1.55c (for colorblindness)
### Instructions for use:
### Right-click this page, click "select all"
### Right click again, click "Copy"
### Open a new .txt document and paste the contents of this page into it
### USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
### Click File/Save As
### Select "All Files" from the dropdown menu at the bottom
### Enter "antnee.filter" as the filename
### Save in C:/Users/Documents/My Games/Path of Exile
### Section Overview
### 000a Highlight Rarest currency
### 000b Slightly darken common currency
### 000c Highlight quality and rare gems
### 000g Slightly darken zero quality gems
### 000d Highlight 5 and 6 links
### 000e Chaos/Regal recipe items
### 000f Highlight based on number/color of sockets
### 010f RGB / Perfect Quality
### 000h Other misc items of interest, rares and uniques
### 000i Show select white items (for chancing or personal preference)
### 001j ----SCALING ITEMLEVEL FILTER (Begin)
### 001k ----Brighten early level jewelry, show non-rare midlevel jewelry
### 001l ----Hide Obsolete Flasks
### 001m ----Brighten Normal Flask Upgrades for first 3 levels they're available
### 001n ----Brighten Magic Flask Upgrades for first 3 levels they're available
### 001o ----Flasks / Quality flasks
### 001p ----Highlight early game 3Links
### 001q ----Exceptions to itemlevel filter for links / sockets
### 001r ----Hide obsolete gear
### 011r ----Specific Equipment Toggles
### 001s ----SCALING ITEMLEVEL FILTER (End)
### 000t Hide white/magic items
### SmartBlocks - Use search/replace all to toggle sections of the script on/off
### Example: Replace all instances of "Show #Jewelry" with "Show #Jewelry"
### to hide all white/blue jewelry. (see original post for more details)
### Show #Misc - Chance Items
### Show #Misc - Chisel Hammers
### Show #Gems - Active Skill Gems 0 Quality
### Show #Gems - Support Gems 0 Quality
### Show #Jewelry - Magic ILVL <= 68
### Show #Jewelry - Normal ILVL <= 68
### Hide #Jewelry - Magic ILVL > 68
### Show #Jewelry - Normal ILVL > 68
### Show #Flasks - Quality
### Show #Flasks - Utility
### Show #Flasks - Life/Mana ILVL > 68
### Show #Gear - Bows
### Show #Gear - Bows (Quivers)
### Show #Gear - One Hand - Wands
### Show #Gear - One Hand - Axes
### Show #Gear - One Hand - Daggers
### Show #Gear - One Hand - Swords
### Show #Gear - One Hand - Swords (Thrusting)
### Show #Gear - One Hand - Maces
### Show #Gear - One Hand - Claws
### Show #Gear - One Hand - Sceptres
### Show #Gear - Two Hand - Swords
### Show #Gear - Two Hand - Maces
### Show #Gear - Two Hand - Axes
### Show #Gear - Two Hand - Staves
### Show #Gear - STR Armor
### Show #Gear - DEX Armor
### Show #Gear - INT Armor
### Show #Gear - STR/INT Armor
### Show #Gear - STR/DEX Armor
### Show #Gear - INT/DEX Armor
### Show #Gear - STR Armor (Shields)
### Show #Gear - DEX Armor (Shields)
### Show #Gear - INT Armor (Shields)
### Show #Gear - STR/INT Armor (Shields)
### Show #Gear - STR/DEX Armor (Shields)
### Show #Gear - INT/DEX Armor (Shields)
### Show #Obsolete - Exceptions for Links / Sockets
### Hide #Obsolete
### SmartColors
### SetBackgroundColor 0 0 0 0 #Hidden Flask Opacity
### SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
### SetTextColor 255 255 255 255 #Normal Flask Upgrade
### SetTextColor 255 255 255 255 #Magic Flask Upgrade
### SetTextColor 100 100 100 255 #Normal "Junk"
### SetTextColor 160 160 160 255 #Magic "Junk"
### SetBorderColor 255 255 255 255 #Chaos Recipe Border
### SetBackgroundColor 60 60 60 255 #Chaos Recipe Background
### SetBorderColor 255 255 255 255 #Regal Recipe Border
### SetBackgroundColor 60 60 60 255 #Regal Recipe Background
### SetTextColor 100 100 100 #Normal Jewelry ILVL > 68
### SetTextColor 180 180 180 #Magic Jewelry ILVL > 68
### SetTextColor 15 135 120 #Gems 0 Quality
### SetTextColor 135 120 90 #Common Currency
### SetTextColor 210 190 170 255 #Uncommon Currency
### SetTextColor 0 0 0 255 #Rarest Currency
### SetTextColor 255 255 255 #Normal Highlight
### SetTextColor 125 175 255 #Magic Highlight
### SetTextColor 255 255 255 255 #Rare Highlight
### SetBackgroundColor 60 60 60 255 #RGB Background
### 000a
### Highlight Rarest currency
Show
BaseType "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Eternal Orb" "Albino Rhoa Feather" "Fishing Rod" "Alchemy Shard"
SetTextColor 0 0 0 255 #Rarest Currency
SetBorderColor 255 255 255 255 #Item Border
SetBackgroundColor 0 0 0 255
SetFontSize 42
PlayAlertSound 8 100
Show
BaseType "Gemcutter's Prism" "Regal Orb" "Vaal Orb" "Chaos Orb"
SetTextColor 190 170 150 255 #Uncommon Currency
SetBackgroundColor 0 0 0 250
SetBorderColor 60 40 20 255
SetFontSize 37
### 000b
### Slightly darken common currency
Show
BaseType "Scroll of Wisdom" "Portal Scroll" "Orb of Transmutation" "Orb of Augmentation" "Orb of Alteration" "Armourer's Scrap"
SetTextColor 135 120 90 #Low Currency
SetBorderColor 0 0 0 20
Show
Class Currency
SetBackgroundColor 0 0 0 245
SetBorderColor 0 0 0 255
### 000c
### Highlight quality and rare gems
Show
Class Gem
Quality > 0
SetBackgroundColor 0 30 20 255
SetBorderColor 0 50 160
Show
Class Gem
BaseType "Empower" "Enhance" "Enlighten" "Portal" "Detonate Mines"
SetBackgroundColor 0 30 20 255
SetBorderColor 0 50 160
### 000g
### Slightly darken zero quality gems
Show #Gems - Active Skill Gems 0 Quality
Class Active
SetTextColor 15 135 120 #Gems 0 Quality
Show
Class Gem
SetTextColor 15 135 120 #Gems 0 Quality
### 000d
### Highlight 5 and 6 links
Show
LinkedSockets = 6
SetBackgroundColor 255 255 255 255
SetBorderColor 0 0 0 255
SetTextColor 0 0 0 255
SetFontSize 42
PlayAlertSound 7 100
Show
LinkedSockets = 5
SetBackgroundColor 70 70 70 255
SetBorderColor 255 255 255 255 #Item Border
SetTextColor 255 255 255 255
SetFontSize 38
PlayAlertSound 6
### 000f
### Highlight 6 socket items, and items with white sockets
Show
SocketGroup W
SetBorderColor 40 40 40
SetTextColor 255 255 255 #Normal Highlight
Show
Sockets = 6
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 40 40 40 255
SetBorderColor 0 0 0 255
SetFontSize 39
PlayAlertSound 5
### 000e
### Emphasis on quality high level rares for chaos and regal recipe
Show
Rarity Rare
Quality >= 15
ItemLevel >= 75
Class Bow "Two" Stave "Helm" "Boot" "Glove" "Body"
SetTextColor 255 255 255 255 #Rare Highlight
SetBackgroundColor 60 60 60 255 #Regal Recipe Background
SetBorderColor 255 255 255 255 #Regal Recipe Border
SetFontSize 36
Show
Class Ring Belt Amulet
ItemLevel >= 75
Rarity Rare
SetTextColor 255 255 255 255 #Rare Highlight
SetBackgroundColor 60 60 60 255 #Regal Recipe Background
SetBorderColor 255 255 255 255 #Regal Recipe Border
SetFontSize 36
Show
Rarity Rare
Quality >= 15
ItemLevel >= 60
Class Bow "Two" Stave "Helm" "Boot" "Glove" "Body"
SetTextColor 255 255 255 255 #Rare Highlight
SetBackgroundColor 60 60 60 255 #Chaos Recipe Background
SetBorderColor 255 255 255 255 #Chaos Recipe Border
SetFontSize 36
Show
Class Ring Belt Amulet
ItemLevel >= 60
Rarity Rare
SetTextColor 255 255 255 255 #Rare Highlight
SetBackgroundColor 60 60 60 255 #Chaos Recipe Background
SetBorderColor 255 255 255 255 #Chaos Recipe Border
SetFontSize 36
### 010f
### RGB / Perfect Quality Subsection
Show #RGB >= ILVL 70
Height <= 4
Width = 1
Rarity Normal
SocketGroup RGB
ItemLevel >= 70
SetTextColor 255 255 255
SetBackgroundColor 60 60 60 255 #RGB Background
SetBorderColor 255 255 255 255 #Item Border
SetFontSize 38
Show #RGB >= ILVL 70
Height <= 4
Width = 1
Rarity Magic
SocketGroup RGB
ItemLevel >= 70
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 60 60 60 255 #RGB Background
SetBorderColor 255 255 255 255 #Item Border
SetFontSize 38
Show #RGB >= ILVL 70
Height 2
Width 2
Rarity Normal
SocketGroup RGB
ItemLevel >= 70
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 60 60 60 255 #RGB Background
SetBorderColor 255 255 255 255 #Item Border
SetFontSize 38
Show #RGB >= ILVL 70
Height 2
Width 2
Rarity Magic
SocketGroup RGB
ItemLevel >= 70
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 60 60 60 255 #RGB Background
SetBorderColor 255 255 255 255 #Item Border
SetFontSize 38
Show #RGB >= ILVL 70 Large Items
SocketGroup RGB
ItemLevel >= 70
Rarity Normal
SetTextColor 100 100 100 255 #Normal "Junk"
SetBackgroundColor 60 60 60 255 #RGB Background
SetBorderColor 255 255 255 255 #Item Border
SetFontSize 38
Show #RGB >= ILVL 70 Large Items
SocketGroup RGB
ItemLevel >= 70
Rarity Magic
SetTextColor 160 160 160 255 #Magic "Junk"
SetBackgroundColor 60 60 60 255 #RGB Background
SetBorderColor 255 255 255 255 #Item Border
SetFontSize 38
Show
SocketGroup RGB
ItemLevel <= 10
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 60 60 60 255 #RGB Background
SetBorderColor 255 255 255 255 #Item Border
SetFontSize 38
Show
SocketGroup RGB
ItemLevel <= 10
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 60 60 60 255 #RGB Background
SetBorderColor 255 255 255 255 #Item Border
SetFontSize 38
Show
Rarity Normal
SocketGroup RGB
ItemLevel < 70
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 60 60 60 255 #RGB Background
SetBorderColor 255 255 255 255 #Item Border
SetFontSize 38
Show
Rarity Magic
SocketGroup RGB
ItemLevel < 70
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 60 60 60 255 #RGB Background
SetBorderColor 255 255 255 255 #Item Border
SetFontSize 38
Show
Quality = 20
Rarity Normal
ItemLevel < 68
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 255 255 255 255 #Item Border
Show
Quality = 20
Rarity Magic
ItemLevel < 68
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 255 255 255 255 #Item Border
Show
Quality = 20
Rarity Magic
ItemLevel >= 68
Height < 4
Width = 1
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 255 255 255 255 #Item Border
Show
Quality = 20
Rarity Normal
ItemLevel >= 68
Height < 4
Width = 1
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 255 255 255 255 #Item Border
Show
Quality = 20
Rarity Magic
ItemLevel >= 68
Height = 2
Width = 2
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 255 255 255 255 #Item Border
Show
Quality = 20
Rarity Normal
ItemLevel >= 68
Height = 2
Width = 2
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 255 255 255 255 #Item Border
### 000h
### Show other misc items of interest, highlight items that can be vendored
### for an orb, rares and uniques.
Show
Class Jewel
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 0 0 0 255
Show
Class Jewel
Rarity Rare
SetTextColor 255 255 255 255 #Rare Highlight
SetBorderColor 0 0 0 255
Show
Rarity = Rare
SetTextColor 255 255 255 230
SetBorderColor 255 255 255 255 #Item Border
Show
Rarity = Unique
SetTextColor 0 0 0 255
SetBackgroundColor 255 255 255 255
SetBorderColor 0 0 0 255
SetFontSize 42
Show #Flasks - Quality
Class Flask
Rarity Normal
DropLevel >= 60
Quality >= 10
SetTextColor 100 100 100 255 #Normal "Junk"
Show #Flasks - Quality
Class Flask
Rarity Magic
DropLevel >= 60
Quality >= 10
SetTextColor 160 160 160 255 #Magic "Junk"
Show
Class Map
Rarity Magic
SetBorderColor 145 160 240
SetTextColor 140 150 240
Show
Class "Map Fragment" Quest "Hideout" "Micro" "Map"
Show #Flasks - Utility
Class "Utility Flasks"
Rarity Normal
ItemLevel >= 70
SetTextColor 100 100 100 255 #Normal "Junk"
Show #Flasks - Utility
Class "Utility Flasks"
Rarity Magic
ItemLevel >= 70
SetTextColor 160 160 160 255 #Magic "Junk"
### 000i
### To show various items (for chancing, vendor recipes, or whatever), add
### them to the following blocks.
### One space between each item and use quotation marks as shown.
Show #Misc - Chisel Hammers
Rarity = Normal
BaseType "Gavel" "Stone Hammer" "Rock Breaker"
SetTextColor 100 100 100 255 #Normal "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Misc - Chisel Hammers
Rarity Magic
Quality >= 12
BaseType "Gavel" "Stone Hammer" "Rock Breaker"
SetTextColor 160 160 160 255 #Magic "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Misc - Chance Items
Rarity = Normal
BaseType "Sacrificial Garb"
SetTextColor 100 100 100 255 #Normal "Junk"
SetBorderColor 255 255 255 255 #Item Border
### 001j
### SCALING FILTER BEGIN
### For leveling new characters. You can delete everything
### between the lines below if you have enough twink gear to not care
### about seeing white/blue items while leveling a new character.
### ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
### 001k
### Brighten early level jewelry, show non-rare midlevel jewelry
Show #Jewelry - Normal ILVL <= 68
Class Ring Amulet Belt
Rarity Normal
ItemLevel <= 7
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 255 255 255 255 #Item Border
Show #Jewelry - Magic ILVL <= 68
Class Ring Amulet Belt
Rarity Magic
ItemLevel <= 7
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 255 255 255 255 #Item Border
Show #Jewelry - Magic ILVL <= 68
Class Ring Amulet Belt
Rarity = Magic
ItemLevel <= 68
SetTextColor 180 180 180 #Magic Jewelry ILVL <= 68
SetBorderColor 255 255 255 255 #Item Border
Show #Jewelry - Normal ILVL <= 68
Class Ring Amulet Belt
Rarity = Normal
ItemLevel <= 68
SetTextColor 100 100 100 #Normal Jewelry ILVL <= 68
SetBorderColor 255 255 255 255 #Item Border
Show #Jewelry - Normal ILVL > 68
Class Ring Amulet Belt
Rarity = Normal
ItemLevel > 68
SetTextColor 100 100 100 #Normal Jewelry ILVL > 68
SetBorderColor 255 255 255 255 #Item Border
Hide #Jewelry - Magic ILVL > 68
Class Ring Amulet Belt
Rarity = Magic
ItemLevel > 68
SetTextColor 180 180 180 #Magic Jewelry ILVL > 68
SetBorderColor 255 255 255 255 #Item Border
### 001l
### Hide Obsolete Flasks
Hide #Obsolete
Class "Life Flask" "Mana Flask" "Hybrid Flask"
ItemLevel > 12
DropLevel <= 6
SetBackgroundColor 0 0 0 0 #Hidden Flask Opacity
SetFontSize 34
Hide #Obsolete
Class "Life Flask" "Mana Flask" "Hybrid Flask"
ItemLevel > 18
DropLevel <= 12
SetBackgroundColor 0 0 0 0 #Hidden Flask Opacity
SetFontSize 34
Hide #Obsolete
Class "Life Flask" "Mana Flask" "Hybrid Flask"
ItemLevel > 24
DropLevel <= 18
SetBackgroundColor 0 0 0 0 #Hidden Flask Opacity
SetFontSize 34
Hide #Obsolete
Class "Life Flask" "Mana Flask" "Hybrid Flask"
ItemLevel > 30
DropLevel <= 24
SetBackgroundColor 0 0 0 0 #Hidden Flask Opacity
SetFontSize 34
Hide #Obsolete
Class "Life Flask" "Mana Flask" "Hybrid Flask"
ItemLevel > 45
DropLevel <= 40
SetBackgroundColor 0 0 0 0 #Hidden Flask Opacity
SetFontSize 34
Hide #Obsolete
Class "Life Flask" "Mana Flask" "Hybrid Flask"
ItemLevel > 50
DropLevel < 45
SetBackgroundColor 0 0 0 0 #Hidden Flask Opacity
SetFontSize 34
Hide #Obsolete
Class "Life Flask" "Mana Flask" "Hybrid Flask"
ItemLevel > 65
DropLevel < 60
SetBackgroundColor 0 0 0 0 #Hidden Flask Opacity
SetFontSize 34
### 001m
### Brighten Normal Flask Upgrades for the first 3 levels they become available
Show #Flasks - Utility
Class "Utility"
Rarity Normal
ItemLevel <= 15
SetTextColor 240 240 240 #Normal Flask Upgrade
Show #Flasks - Utility
Class "Utility"
Show #Flasks
Class Flask
Rarity Normal
ItemLevel <= 6
ItemLevel >= 3
BaseType "Medium"
SetTextColor 240 240 240 #Normal Flask Upgrade
Show #Flasks
Class Flask
Rarity Normal
ItemLevel <= 9
ItemLevel >= 5
BaseType "Large"
SetTextColor 240 240 240 #Normal Flask Upgrade
Show #Flasks
Class Flask
Rarity Normal
ItemLevel <= 15
ItemLevel >= 12
BaseType "Greater"
SetTextColor 240 240 240 #Normal Flask Upgrade
Show #Flasks
Class Flask
Rarity Normal
ItemLevel <= 21
ItemLevel >= 18
BaseType "Grand"
SetTextColor 240 240 240 #Normal Flask Upgrade
Show #Flasks
Class Flask
Rarity Normal
ItemLevel <= 27
ItemLevel >= 24
BaseType "Giant"
SetTextColor 240 240 240 #Normal Flask Upgrade
Show #Flasks
Class Flask
Rarity Normal
ItemLevel <= 33
ItemLevel >= 30
BaseType "Colossal"
SetTextColor 240 240 240 #Normal Flask Upgrade
Show #Flasks
Class Flask
Rarity Normal
ItemLevel <= 39
ItemLevel >= 36
BaseType "Sacred"
SetTextColor 240 240 240 #Normal Flask Upgrade
Show #Flasks
Class Flask
Rarity Normal
ItemLevel <= 45
ItemLevel >= 42
BaseType "Hallowed"
SetTextColor 240 240 240 #Normal Flask Upgrade
Show #Flasks
Class Flask
Rarity Normal
ItemLevel <= 51
ItemLevel >= 48
BaseType "Sanctified"
SetTextColor 240 240 240 #Normal Flask Upgrade
Show #Flasks
Class Flask
Rarity Normal
ItemLevel <= 62
ItemLevel >= 60
BaseType "Divine"
SetTextColor 240 240 240 #Normal Flask Upgrade
Show #Flasks
Class Flask
Rarity Normal
ItemLevel <= 67
ItemLevel >= 65
BaseType "Eternal"
SetTextColor 240 240 240 #Normal Flask Upgrade
Show #Flasks - Life/Mana ILVL > 68
Class "Life Flask" "Mana Flask" "Hybrid Flask"
Rarity Magic
ItemLevel > 68
DropLevel > 59
SetTextColor 160 160 160 255 #Magic "Junk"
Show #Flasks - Life/Mana ILVL > 68
Class "Life Flask" "Mana Flask" "Hybrid Flask"
Rarity Normal
ItemLevel > 68
DropLevel > 59
SetTextColor 100 100 100 255 #Normal "Junk"
### 001n
### Highlight magic flask upgrades
Show #Flasks - Utility
Class "Utility"
Rarity Magic
ItemLevel <= 15
SetTextColor 255 255 255 255 #Magic Flask Upgrade
Show #Flasks
Class Flask
Rarity Magic
ItemLevel <= 6
ItemLevel >= 3
BaseType "Medium"
SetTextColor 255 255 255 255 #Magic Flask Upgrade
Show #Flasks
Class Flask
Rarity Magic
ItemLevel <= 9
ItemLevel >= 5
BaseType "Large"
SetTextColor 255 255 255 255 #Magic Flask Upgrade
Show #Flasks
Class Flask
Rarity Magic
ItemLevel <= 15
ItemLevel >= 12
BaseType "Greater"
SetTextColor 255 255 255 255 #Magic Flask Upgrade
Show #Flasks
Class Flask
Rarity Magic
ItemLevel <= 21
ItemLevel >= 18
BaseType "Grand"
SetTextColor 255 255 255 255 #Magic Flask Upgrade
Show #Flasks
Class Flask
Rarity Magic
ItemLevel <= 27
ItemLevel >= 24
BaseType "Giant"
SetTextColor 255 255 255 255 #Magic Flask Upgrade
Show #Flasks
Class Flask
Rarity Magic
ItemLevel <= 33
ItemLevel >= 30
BaseType "Colossal"
SetTextColor 255 255 255 255 #Magic Flask Upgrade
Show #Flasks
Class Flask
Rarity Magic
ItemLevel <= 39
ItemLevel >= 36
BaseType "Sacred"
SetTextColor 255 255 255 255 #Magic Flask Upgrade
Show #Flasks
Class Flask
Rarity Magic
ItemLevel <= 45
ItemLevel >= 42
BaseType "Hallowed"
SetTextColor 255 255 255 255 #Magic Flask Upgrade
Show #Flasks
Class Flask
Rarity Magic
ItemLevel <= 51
ItemLevel >= 48
BaseType "Sanctified"
SetTextColor 255 255 255 255 #Magic Flask Upgrade
Show #Flasks
Class Flask
Rarity Magic
ItemLevel <= 63
ItemLevel >= 60
BaseType "Divine"
SetTextColor 255 255 255 255 #Magic Flask Upgrade
Show #Flasks
Class Flask
Rarity Magic
ItemLevel <= 68
ItemLevel >= 65
BaseType "Eternal"
SetTextColor 255 255 255 255 #Magic Flask Upgrade
### 001o
### Use normal text brightness for flasks, brightened for quality over 10
Show #Flasks - Quality
Class "Life Flask" "Mana Flask" "Hybrid Flask"
Rarity Normal
DropLevel < 66
Quality >= 10
SetTextColor 225 225 225
Show #Flasks - Quality
Class "Life Flask" "Mana Flask" "Hybrid Flask"
Rarity Magic
DropLevel < 66
Quality >= 10
SetTextColor 150 150 255
Show #Flasks
Class "Life Flask" "Mana Flask" "Hybrid Flask"
DropLevel < 66
### 001p
### Highlight Early game 3Links
Show #Gear
ItemLevel < 7
LinkedSockets >= 3
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 255 255 255 255 #Item Border
Show #Gear
ItemLevel < 7
LinkedSockets >= 3
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 255 255 255 255 #Item Border
### 001q
### Exceptions to ItemLevel filtering for Links / Sockets
Show #Obsolete - Exceptions for Links / Sockets
Rarity Normal
Sockets = 5
SetTextColor 100 100 100 255 #Normal "Junk"
SetBorderColor 255 255 255 255 #Item Border
ItemLevel < 65
DropLevel > 30
Show #Obsolete - Exceptions for Links / Sockets
Rarity Magic
Sockets = 5
SetTextColor 160 160 160 255 #Magic "Junk"
SetBorderColor 255 255 255 255 #Item Border
ItemLevel < 65
DropLevel > 30
Show #Obsolete - Exceptions for Links / Sockets
ItemLevel < 65
ItemLevel >= 50
DropLevel > 40
LinkedSockets = 4
SetBorderColor 255 255 255 255 #Item Border
Show #Obsolete - Exceptions for Links / Sockets
ItemLevel < 50
ItemLevel >= 40
DropLevel > 27
LinkedSockets = 4
SetBorderColor 255 255 255 255 #Item Border
Show #Obsolete - Exceptions for Links / Sockets
ItemLevel < 40
ItemLevel >= 30
DropLevel > 15
LinkedSockets = 4
SetBorderColor 255 255 255 255 #Item Border
Show #Obsolete - Exceptions for Links / Sockets
ItemLevel < 30
ItemLevel >= 20
LinkedSockets = 4
SetBorderColor 255 255 255 255 #Item Border
Show #Obsolete - Exceptions for Links / Sockets
ItemLevel < 20
LinkedSockets >= 3
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - Bows (Quivers)
Class Quiver
ItemLevel <= 67
Rarity Normal
SetTextColor 100 100 100 255 #Normal "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - Bows (Quivers)
Class Quiver
Rarity Magic
ItemLevel <= 67
SetTextColor 160 160 160 255 #Magic "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - Bows (Quivers) ILVL > 67
Class Quiver
ItemLevel > 67
Rarity Normal
SetTextColor 100 100 100 255 #Normal "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - Bows (Quivers) ILVL > 67
Class Quiver
Rarity Magic
ItemLevel > 67
SetTextColor 160 160 160 255 #Magic "Junk"
SetBorderColor 255 255 255 255 #Item Border
### 001r
### If too many items are appearing for your taste,
### bring the DropLevel closer to the ItemLevel.
### Do not Exceed! Do not alter ItemLevels!
Hide #Obsolete
ItemLevel >= 10
DropLevel <= 5
Sockets < 3
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
Hide #Obsolete
ItemLevel >= 15
DropLevel <= 10
Sockets < 3
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
Hide #Obsolete
ItemLevel >= 20
DropLevel <= 13
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
Hide #Obsolete
ItemLevel >= 25
DropLevel <= 20
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
Hide #Obsolete
ItemLevel >= 30
DropLevel <= 25
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
Hide #Obsolete
ItemLevel >= 35
DropLevel <= 30
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
Hide #Obsolete
ItemLevel >= 40
DropLevel <= 35
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
Hide #Obsolete
ItemLevel >= 45
DropLevel <= 40
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
Hide #Obsolete
ItemLevel >= 50
DropLevel <= 46
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
Hide #Obsolete
ItemLevel >= 55
DropLevel <= 52
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
Hide #Obsolete
ItemLevel >= 60
DropLevel < 57
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
Hide #Obsolete
ItemLevel >= 65
DropLevel < 60
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
Hide #Obsolete
ItemLevel >= 70
DropLevel < 60
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
Hide #Obsolete
Rarity = Magic
ItemLevel >= 72
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
Hide #Obsolete
Rarity = Normal
Class Shield "One Hand" Dagger Claw Wand Sceptre Helmet Glove Boots
ItemLevel >= 74
Sockets < 3
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
Hide #Obsolete
Rarity = Normal
Class Shield "One Hand" Dagger Claw Wand Sceptre
ItemLevel >= 78
LinkedSockets < 3
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
Hide #Obsolete
Rarity = Normal
Class Helmet Glove Boots Body
ItemLevel >= 78
LinkedSockets < 4
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
# 011r
### Specific Equipment Toggles
Show #Gear - Bows
Class Bow
Rarity Normal
SetTextColor 100 100 100 255 #Normal "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - Bows
Class Bow
Rarity Magic
SetTextColor 160 160 160 255 #Magic "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - Two Hand - Staves
Class Stave
Rarity Normal
SetTextColor 100 100 100 255 #Normal "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - Two Hand - Staves
Class Stave
Rarity Magic
SetTextColor 160 160 160 255 #Magic "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - One Hand - Wands
Class Wand
Rarity Normal
SetTextColor 100 100 100 255 #Normal "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - One Hand - Wands
Class Wand
Rarity Magic
SetTextColor 160 160 160 255 #Magic "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - Two Hand - Axes
Class "Two Hand Axe"
Rarity Normal
SetTextColor 100 100 100 255 #Normal "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - Two Hand - Axes
Class "Two Hand Axe"
Rarity Magic
SetTextColor 160 160 160 255 #Magic "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - One Hand - Axes
Class Axe
Rarity Normal
SetTextColor 100 100 100 255 #Normal "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - One Hand - Axes
Class Axe
Rarity Magic
SetTextColor 160 160 160 255 #Magic "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - One Hand - Daggers
Class Dagger
Rarity Normal
SetTextColor 100 100 100 255 #Normal "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - One Hand - Daggers
Class Dagger
Rarity Magic
SetTextColor 160 160 160 255 #Magic "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - Two Hand - Swords
Class "Two Hand Sword"
Rarity Normal
SetTextColor 100 100 100 255 #Normal "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - Two Hand - Swords
Class "Two Hand Sword"
Rarity Magic
SetTextColor 160 160 160 255 #Magic "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - One Hand - Swords (Thrusting)
Class Thrusting
Rarity Normal
SetTextColor 100 100 100 255 #Normal "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - One Hand - Swords (Thrusting)
Class Thrusting
Rarity Magic
SetTextColor 160 160 160 255 #Magic "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - One Hand - Swords
Class Sword
Rarity Normal
SetTextColor 100 100 100 255 #Normal "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - One Hand - Swords
Class Sword
Rarity Magic
SetTextColor 160 160 160 255 #Magic "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - Two Hand - Maces
Class "Two Hand Mace"
Rarity Normal
SetTextColor 100 100 100 255 #Normal "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - Two Hand - Maces
Class "Two Hand Mace"
Rarity Magic
SetTextColor 160 160 160 255 #Magic "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - One Hand - Maces
Class Mace
Rarity Normal
SetTextColor 100 100 100 255 #Normal "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - One Hand - Maces
Class Mace
Rarity Magic
SetTextColor 160 160 160 255 #Magic "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - One Hand - Claws
Class Claw
Rarity Normal
SetTextColor 100 100 100 255 #Normal "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - One Hand - Claws
Class Claw
Rarity Magic
SetTextColor 160 160 160 255 #Magic "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - One Hand - Sceptres
Class Sceptre
Rarity Normal
SetTextColor 100 100 100 255 #Normal "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - One Hand - Sceptres
Class Sceptre
Rarity Magic
SetTextColor 160 160 160 255 #Magic "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - STR Armor
Rarity Normal
Class "Helm" "Boot" "Body" "Glove"
BaseType "Plate" "Iron Gauntlets" "Plated Gauntlets" "Bronze Gauntlets" "Steel Gauntlets" "Antique Gauntlets" "Ancient Gauntlets" "Goliath Gauntlets" "Vaal Gauntlets" "Titan Gauntlets" "Greaves" "Iron Hat" "Cone Helmet" "Barbute Helmet" "Close Helmet" "Gladiator Helmet" "Reaver Helmet" "Siege Helmet" "Samite Helmet" "Burgonet"
SetTextColor 100 100 100 255 #Normal "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - DEX Armor
Rarity Normal
Class "Helm" "Boot" "Body" "Glove"
BaseType "Leather " " Leather" "Tricorne" "Hood" "Pelt" "Shabby Jerkin" "Thief's Garb" "Tunic" "Cutthroat's Garb" "Destiny Leather" "Assassin's Garb" "hide" "skin" "Nubuck" "Shagreen" "Stealth" "Slink"
SetTextColor 100 100 100 255 #Normal "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - INT Armor
Rarity Normal
Class "Helm" "Boot" "Body" "Glove"
BaseType "Circlet" "Cage" "Robe" "Silken" "Regalia" "Vestment" "Necromancer Silks" "Wool" "Velvet" "Silk" "Embroidered Gloves" "Satin" "Samite" "Conjurer" "Arcanist" "Sorcerer" "Scholar Boots"
SetTextColor 100 100 100 255 #Normal "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - STR/INT Armor
Rarity Normal
Class "Helm" "Boot" "Body" "Glove"
BaseType "Rusted Coif" "Soldier Helmet" "Great Helmet" "Crusader Helmet" "Aventail Helmet" "Zealot Helmet" "Crown" "mail" "Hauberk" "Chain" "Mesh" "Riveted" "Zealot" "Soldier" "Legion" "Crusader"
SetTextColor 100 100 100 255 #Normal "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - STR/DEX Armor
Rarity Normal
Class "Helm" "Boot" "Body" "Glove"
BaseType "Battered Helm" "Sallet" "Secutor Helm" "Fencer Helm" "Lacquered Helmet" "Bascinet" "Scale" "Brigandine" "Doublet" "Lamellar" "scale"
SetTextColor 100 100 100 255 #Normal "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - INT/DEX Armor
Rarity Normal
Class "Helm" "Boot" "Body" "Glove"
BaseType "Mask" "Padded Vest" "Oiled" "Jacket" "Raiment" "Waxed Garb" "Bone Armour" "Coat" "Lacquered Garb" "Crypt Armour" "Sadist Garb" "Carnal" "Mitts" "Wrapped Boots" "Strapped Boots" "Clasped Boots" "Shackled Boots" "Trapper Boots" "Ambush Boots" "Assassin's Boots" "Murder Boots"
SetTextColor 100 100 100 255 #Normal "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - STR Armor (Shields)
Class Shield
BaseType "Tower"
Rarity Normal
SetTextColor 100 100 100 255 #Normal "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - DEX Armor (Shields)
Class Shield
BaseType "Buckler"
Rarity Normal
SetTextColor 100 100 100 255 #Normal "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - INT Armor (Shields)
Class Shield
BaseType "Spirit"
Rarity Normal
SetTextColor 100 100 100 255 #Normal "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - STR/INT Armor (Shields)
Class Shield
BaseType "Kite"
Rarity Normal
SetTextColor 100 100 100 255 #Normal "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - STR/DEX Armor (Shields)
Class Shield
BaseType "Round"
Rarity Normal
SetTextColor 100 100 100 255 #Normal "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - INT/DEX Armor (Shields)
Class Shield
BaseType "Spiked"
Rarity Normal
SetTextColor 100 100 100 255 #Normal "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - STR Armor
Rarity Magic
BaseType "Plate" "Iron Gauntlets" "Plated Gauntlets" "Bronze Gauntlets" "Steel Gauntlets" "Antique Gauntlets" "Ancient Gauntlets" "Goliath Gauntlets" "Vaal Gauntlets" "Titan Gauntlets" "Greaves" "Iron Hat" "Cone Helmet" "Barbute Helmet" "Close Helmet" "Gladiator Helmet" "Reaver Helmet" "Siege Helmet" "Samite Helmet" "Burgonet"
SetTextColor 160 160 160 255 #Magic "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - DEX Armor
Rarity Magic
BaseType "Leather Cap" "Tricorne" "Hood" "Pelt" "Shabby Jerkin" "Strapped Leather" "Buckskin Tunic" "Wild Leather" "Full Leather" "Sun Leather" "Thief's Garb" "Tunic" "Frontier Leather" "Glorious Leather" "Coronal Leather" "Cutthroat's Garb" "Destiny Leather" "Exquisite Leather" "Zodiac Leather" "Assassin's Garb" "hide" "skin" "Nubuck" "Shagreen" "Stealth" "Slink"
SetTextColor 160 160 160 255 #Magic "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - INT Armor
Rarity Magic
BaseType "Circlet" "Cage" "Robe" "Silken" "Regalia" "Vestment" "Necromancer Silks" "Wool" "Velvet" "Silk" "Embroidered Gloves" "Satin" "Samite" "Conjurer" "Arcanist" "Sorcerer" "Scholar Boots"
SetTextColor 160 160 160 255 #Magic "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - STR/INT Armor
Rarity Magic
BaseType "Rusted Coif" "Soldier Helmet" "Great Helmet" "Crusader Helmet" "Aventail Helmet" "Zealot Helmet" "Crown" "mail" "Hauberk" "Chain" "Mesh" "Riveted" "Zealot" "Soldier" "Legion" "Crusader"
SetTextColor 160 160 160 255 #Magic "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - STR/DEX Armor
Rarity Magic
BaseType "Battered Helm" "Sallet" "Secutor Helm" "Fencer Helm" "Lacquered Helmet" "Bascinet" "Scale" "Brigandine" "Doublet" "Lamellar" "scale"
SetTextColor 160 160 160 255 #Magic "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - INT/DEX Armor
Rarity Magic
BaseType "Mask" "Padded Vest" "Oiled" "Jacket" "Raiment" "Waxed Garb" "Bone Armour" "Coat" "Lacquered Garb" "Crypt Armour" "Sadist Garb" "Carnal" "Mitts" "Wrapped Boots" "Strapped Boots" "Clasped Boots" "Shackled Boots" "Trapper Boots" "Ambush Boots" "Assassin's Boots" "Murder Boots"
SetTextColor 160 160 160 255 #Magic "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - STR Armor (Shields)
Class Shield
BaseType "Tower"
Rarity Magic
SetTextColor 160 160 160 255 #Magic "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - DEX Armor (Shields)
Class Shield
BaseType "Buckler"
Rarity Magic
SetTextColor 160 160 160 255 #Magic "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - INT Armor (Shields)
Class Shield
BaseType "Spirit"
Rarity Magic
SetTextColor 160 160 160 255 #Magic "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - STR/INT Armor (Shields)
Class Shield
BaseType "Kite"
Rarity Magic
SetTextColor 160 160 160 255 #Magic "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - STR/DEX Armor (Shields)
Class Shield
BaseType "Round"
Rarity Magic
SetTextColor 160 160 160 255 #Magic "Junk"
SetBorderColor 255 255 255 255 #Item Border
Show #Gear - INT/DEX Armor (Shields)
Class Shield
BaseType "Spiked"
Rarity Magic
SetTextColor 160 160 160 255 #Magic "Junk"
SetBorderColor 255 255 255 255 #Item Border
### 001s
### ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
### END OF SCALING FILTER
### Stop here. If you deleted everything above, items that are hidden
### will still have a dim text when the keypickup button is pressed.
### If you do not wish to dim text on hidden items, just replace everything
### below this line with "Hide"
### ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
### 000t
Hide
Rarity <= Magic
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment