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@Antnee83
Last active February 18, 2019 02:05
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# Antnee's Classy Filter! v3.0a
# https://www.pathofexile.com/forum/view-thread/1245785
# Instructions for use:
# Right-click this page, click "select all"
# Right click again, click "Copy"
# Open a new .txt document and paste the contents of this page into it
# USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
# Click File/Save As
# Select "All Files" from the dropdown menu at the bottom
# Enter "antnee.filter" as the filename
# Save in C:/Users/Documents/My Games/Path of Exile
# Section Overview
# 000a Currency
# 000b Divination Cards
# 000c Gems
# 000d 5 and 6 links
# 000e Rares
# 000f Highlight based on number/color of sockets
# 010f RGB / Quality / High Level Bases for Crafting
# 000g Maps
# 000h Jewels, Talismans, Uniques, Misc
# 001h Animate Weapon
# 000i Select white items (Add any base items to always be shown here)
# 001j ----SCALING ITEMLEVEL FILTER
# 001k ----Early / Midlevel Jewelry
# 011l ----Utility / Quality flasks
# 001l ----Obsolete Flasks
# 001m ----Normal Flask Upgrades
# 001n ----Magic Flask Upgrades
# 001q ----Exceptions to ItemLevel filtering for Linked Sockets
# 001r ----Obsolete gear
# 011r ----Specific Equipment Toggles
# SmartBlocks - Use search/replace all to toggle sections of the script on/off. Example: Replace all instances of "Show #Jewelry" with "Hide #Jewelry" to hide all white/blue jewelry. (see original post for more details)
# Show #Gems - Active Skill Gems Zero Quality
# Show #Gems - Support Gems Zero Quality
# Show #Jewelry - Magic
# Show #Jewelry - Normal
# Show #Flasks - Quality
# Show #Flasks - Utility
# Show #Flasks - Life/Mana
# Show #~Rares - High Level Bases
# Show #~Rares - Mid Level Bases
# Hide #~Rares - Low Level Bases in Maps
# Show #Misc - Scrolls
# Show #Misc - Low Currency
# Show #Misc - ~New Atlas BaseTypes
# Show #Misc - Chance Items
# Show #Misc - Chisel Hammers
# Show #Misc - ~RGB - Small Items in Maps
# Show #Misc - ~RGB - Large Items in Maps
# Show #Misc - ~RGB - Midgame
# Show #Misc - ~RGB - Early Game
# Show #Misc - ~Quality
# Show #Misc - ~Perfect Quality
# Show #Gear - Bows
# Show #Gear - Bows - Quivers
# Show #Gear - One Hand - Wands
# Show #Gear - One Hand - Axes
# Show #Gear - One Hand - Daggers
# Show #Gear - One Hand - Swords
# Show #Gear - One Hand - Swords (Thrusting)
# Show #Gear - One Hand - Maces
# Show #Gear - One Hand - Claws
# Show #Gear - One Hand - Sceptres
# Show #Gear - Two Hand - Swords
# Show #Gear - Two Hand - Maces
# Show #Gear - Two Hand - Axes
# Show #Gear - Two Hand - Staves
# Show #Gear - Armour - Two-Toned Boots
# Show #Gear - Armour - STR Armour
# Show #Gear - Armour - DEX Armour
# Show #Gear - Armour - INT Armour
# Show #Gear - Armour - STR/INT Armour
# Show #Gear - Armour - STR/DEX Armour
# Show #Gear - Armour - INT/DEX Armour
# Show #Gear - Armour - STR Armour - Shields
# Show #Gear - Armour - DEX Armour - Shields
# Show #Gear - Armour - INT Armour - Shields
# Show #Gear - Armour - STR/INT Armour - Shields
# Show #Gear - Armour - STR/DEX Armour - Shields
# Show #Gear - Armour - INT/DEX Armour - Shields
# Show #Obsolete - ~Gear Exceptions for Linked Sockets
# Hide #Obsolete - Gear
# Hide #Obsolete - Flasks
# SmartColors
# SetBackgroundColor 0 0 0 0 #Hidden Flask Opacity
# SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
# SetBackgroundColor 0 0 0 254 #Flask Upgrade Background
# SetTextColor 190 190 190 #Normal "Junk"
# SetTextColor 120 120 230 #Magic "Junk"
# SetBorderColor 70 20 50 255 #Chaos Recipe Border
# SetBorderColor 40 80 30 255 #Regal Recipe Border
# SetTextColor 180 180 180 #Normal Jewelry ILVL > 68
# SetTextColor 120 120 230 #Magic Jewelry ILVL > 68
# SetTextColor 15 135 120 #Gems Zero Quality
# SetTextColor 135 120 90 #Common Currency
# SetTextColor 210 190 170 255 #Uncommon Currency
# SetTextColor 240 200 150 255 #Rarest Currency
# SetTextColor 255 255 255 #Normal Highlight
# SetTextColor 125 175 255 #Magic Highlight
# SetTextColor 255 255 119 255 #Rare Highlight
# SetBorderColor 0 0 0 #RGB Border
# SetBorderColor 0 0 0 #RGB Border (Large Item)
# SetBorderColor 55 55 55 #RGB Border (Early Game Normal)
# SetBorderColor 20 70 40 #RGB Border (Early Game Magic)
# SetTextColor 20 220 20 #Labyrinth Items Text
# SetTextColor 254 254 254 #Normal Atlas Basetypes
# SetBorderColor 0 0 0 #Normal Atlas Basetypes Border
# SetTextColor 125 175 254 #Magic Atlas Basetypes
# SetBorderColor 0 0 0 #Magic Atlas Basetypes Border
# Section: Currency - 000a
Show
BaseType "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Eternal Orb" "Albino Rhoa Feather" "Fishing Rod" "Mirror Shard"
SetTextColor 240 200 150 255 #Rarest Currency Text
SetBorderColor 255 255 255 255 #Rarest Currency Border
SetBackgroundColor 0 0 0 254 #Rarest Currency Background
SetFontSize 42
PlayAlertSound 8 300
Show
BaseType "Silver Coin" "Prophecy"
Class Currency
SetTextColor 190 170 150 254 #Prophecy Items Text
SetBorderColor 60 40 20 254 #Prophecy Items Border
SetBackgroundColor 0 0 0 254 #Prophecy Items Background
SetFontSize 37
PlayAlertSound 1 80
Show
BaseType "Essence"
Class Currency
SetTextColor 190 170 150 255 #Essence Text
SetBackgroundColor 0 0 0 254 #Essence Background
SetBorderColor 60 40 20 255 #Essence Border
SetFontSize 37
Show
Class Labyrinth
SetTextColor 20 220 20 #Labyrinth Items Text
SetBorderColor 0 0 0 #Labyrinth Items Border
SetBackgroundColor 0 0 0 #Labyrinth Items Background
SetFontSize 36
Show
Class Currency
BaseType "Gemcutter's Prism" "Regal Orb" "Vaal Orb" "Chaos Orb" "Blessed Orb" "Coin" "Regret" "Remnant" "Cartographer's S" "Unshaping Orb" "Ancient Reliquary Key"
SetTextColor 190 170 150 255 #Uncommon Currency Text
SetBackgroundColor 0 0 0 254 #Uncommon Currency Background
SetBorderColor 60 40 20 255 #Uncommon Currency Border
SetFontSize 37
Show
BaseType "Splinter" "Blessing"
Class Currency
SetTextColor 190 170 150 255 #Uncommon Currency Text
SetBackgroundColor 0 0 0 254 #Uncommon Currency Background
SetBorderColor 60 40 20 255 #Uncommon Currency Border
SetFontSize 37
Show #Misc - Scrolls
BaseType "Scroll of Wisdom" "Portal Scroll"
SetTextColor 135 120 90 #Low Currency text
SetBorderColor 0 0 0 20 #Low Currency Border
Show #Misc - Low Currency
BaseType "Orb of Transmutation" "Orb of Augmentation" "Orb of Alteration" "Armourer's Scrap" "Transmutation Shard" "Alteration Shard" "Alchemy Shard"
SetTextColor 135 120 90 #Low Currency text
SetBorderColor 0 0 0 20 #Low Currency Border
Show
Class Currency
SetTextColor 170 158 130 #Currency Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 0 0 0 254 #Currency Border
Show
Class Piece
Show
Class Soul
# Section: Divination Cards - 000b
Show
Class Card
BaseType "The Wolf's Shadow"
SetTextColor 0 186 254 #Div Card Text
SetBackgroundColor 0 0 0 254 #Div Card Background
SetBorderColor 0 60 100 255 #Div Card Border
SetFontSize 37
PlayAlertSound 1 100
Show
Class Card
BaseType "The Avenger" "The Brittle Emperor" "Abandoned Wealth" "The Doctor" "The Fiend" "The King's Heart" "The Wind" "The Queen" "The Last One Standing" "The Artist" "The Trial" "Wealth and Power" "House of Mirrors" "The Dragon's Heart" "Pride Before the Fall" "The Vast" "Last Hope" "Hunter's Reward" "Bowyer's Dream" "The Fletcher" "The Thaumaturgist" "The Offering" "The Warlord" "The Ethereal" "The Dapper Prodigy" "The Immortal" "Emperor of Purity" "The Calling" "The Devastator" "The Formless Sea" "The Valkyrie" "The Wolf" "Mawr Blaidd" "The Porcupine" "The Saint's Treasure"
SetTextColor 0 186 254 #Div Card Text
SetBorderColor 255 255 255 255 #Rarest Currency Border
SetBackgroundColor 0 0 0 254 #Rarest Currency Background
SetFontSize 42
PlayAlertSound 8 300
Show
Class Card
BaseType "The Carrion Crow" "The Scholar"
SetTextColor 0 186 254 #Div Card Text
SetBackgroundColor 0 0 0 254 #Div Card Background
SetBorderColor 0 60 100 255 #Div Card Border
SetFontSize 37
Show
Class Card
SetTextColor 0 186 254 #Div Card Text
SetBackgroundColor 0 0 0 254 #Div Card Background
SetBorderColor 0 60 100 255 #Div Card Border
SetFontSize 37
PlayAlertSound 1 100
# Section: Gems - 000c
Show
Class Gem
Quality > 0
SetTextColor 27 162 155 #Quality Gem Text
SetBackgroundColor 0 30 20 254 #Quality Gem Background
SetBorderColor 0 50 160 #Quality Gem Border
Show
Class Gem
BaseType "Empower" "Enhance" "Enlighten" "Portal" "Detonate Mines" "Added Chaos Damage" "Vaal"
SetTextColor 27 162 155 #Quality Gem Text
SetBackgroundColor 0 30 20 254 #Quality Gem Background
SetBorderColor 0 50 160 #Quality Gem Border
Show #Gems - Active Skill Gems Zero Quality
Class Active
SetTextColor 15 135 120 #Gems Zero Quality Text
SetBackgroundColor 0 0 0 #Gems Zero Quality Background
Show #Gems - Support Gems Zero Quality
Class Gem
SetTextColor 15 135 120 #Gems Zero Quality Text
SetBackgroundColor 0 0 0 #Gems Zero Quality Background
# Section: 5 and 6 links - 000d
Show
Rarity = Normal
LinkedSockets = 6
SetBackgroundColor 20 20 20 254 #6 Link Normal Background
SetBorderColor 180 180 180 #6 Link Normal Border
SetTextColor 255 255 255 #6 Link Normal Text
SetFontSize 42
PlayAlertSound 7 300
Show
Rarity = Magic
LinkedSockets = 6
SetBackgroundColor 0 20 40 254 #6 Link Magic Background
SetTextColor 125 175 255 #6 Link Magic Text
SetBorderColor 0 150 200 #6 Link Magic Border
SetFontSize 42
PlayAlertSound 7 300
Show
Rarity = Rare
LinkedSockets = 6
SetBackgroundColor 30 30 0 254 #6 Link Rare Background
SetBorderColor 180 180 60 #6 Link Rare Border
SetTextColor 255 255 119 255 #6 Link Rare Text
SetFontSize 42
PlayAlertSound 7 300
Show
Rarity = Unique
SocketGroup WWWWWW
BaseType "Simple Robe"
SetTextColor 175 96 37 #Unique Text
Show
Rarity = Unique
LinkedSockets = 6
SetBackgroundColor 30 10 0 254 #6 Link Unique Background
SetBorderColor 255 120 80 #6 Link Unique Border
SetTextColor 200 100 40 #6 Link Unique Text
SetFontSize 42
PlayAlertSound 7 300
Show
Rarity = Normal
LinkedSockets = 5
SetBackgroundColor 20 20 20 254 #5 Link Normal Background
SetBorderColor 0 0 0 254 #5 Link Normal Border
SetTextColor 255 255 255 #5 Link Normal Text
SetFontSize 36
PlayAlertSound 7
Show
Rarity = Magic
LinkedSockets = 5
SetBackgroundColor 0 20 40 254 #5 Link Magic Background
SetBorderColor 0 0 0 254 #5 Link Magic Border
SetTextColor 125 175 255 #5 Link Magic Text
SetFontSize 36
PlayAlertSound 7
Show
Rarity = Rare
LinkedSockets = 5
SetBackgroundColor 0 0 0 254 #5 Link Rare Background
SetBorderColor 0 0 0 254 #5 Link Rare Border
SetTextColor 255 255 119 255 #5 Link Rare Text
SetFontSize 36
PlayAlertSound 7
Show
Rarity = Unique
LinkedSockets = 5
SetBackgroundColor 0 0 0 254 #5 Link Unique Background
SetBorderColor 0 0 0 254 #5 Link Unique Border
SetTextColor 200 100 40 #5 Link Unique Text
SetFontSize 36
# Section: 6 socket items, and items with white sockets - 000f
Show
Rarity Normal
SocketGroup W
SetBorderColor 40 40 40 #White Socket Normal Border
SetTextColor 255 255 255 #White Socket Normal Text
Show
Rarity Magic
SocketGroup W
SetBorderColor 30 40 60 #White Socket Magic Border
SetTextColor 125 175 255 #White Socket Magic Text
Show
Rarity Rare
SocketGroup W
SetTextColor 255 255 119 #White Socket Rare Text
SetBorderColor 60 40 30 #White Socket Rare Border
Show
Rarity Normal
Sockets = 6
SetTextColor 255 255 255 #6 Socket Normal Text
SetBackgroundColor 0 0 0 254 #6 Socket Normal Background
SetBorderColor 0 0 0 254 #6 Socket Normal Border
SetFontSize 36
PlayAlertSound 5
Show
Rarity Magic
Sockets = 6
SetTextColor 125 175 255 #6 Socket Magic Text
SetBackgroundColor 0 20 40 254 #6 Socket Magic Background
SetBorderColor 0 0 0 254 #6 Socket Magic Border
SetFontSize 36
PlayAlertSound 5
Show
Rarity Rare
Sockets = 6
SetTextColor 255 255 119 255 #6 Socket Rare Text
SetBackgroundColor 0 0 0 254 #6 Socket Rare Background
SetBorderColor 0 0 0 254 #6 Socket Rare Border
SetFontSize 36
PlayAlertSound 5
# Section: Rares - 000e
Show #~Rares - High Level Bases
Rarity Rare
ItemLevel > 81
DropLevel > 65
Class "Helm" "Boot" "Glove" "Body" Shield
SetTextColor 255 255 119 255 #High Level Rare Text
SetBackgroundColor 0 0 0 254 #High Level Rare Background
SetBorderColor 40 80 30 255 #High Level Rare Border
Show #~Rares - High Level Bases
Rarity Rare
ItemLevel > 81
DropLevel > 66
Class Bow One Two Claw Sceptre Stave Wand
SetTextColor 255 255 119 255 #High Level Rare Text
SetBackgroundColor 0 0 0 254 #High Level Rare Background
SetBorderColor 40 80 30 255 #High Level Rare Border
Show #~Rares - High Level Bases
Rarity Rare
ItemLevel > 81
BaseType "Kris" "Astral Plate" "Imbued Wand" "Ambusher" "Maelstr" "Vaal Axe" "Fossilised Spirit Shield" "Thicket Bow" "Siege Axe"
SetTextColor 255 255 119 255 #High Level Rare Text
SetBackgroundColor 0 0 0 254 #High Level Rare Background
SetBorderColor 40 80 30 255 #High Level Rare Border
Show #~Rares - High Level Bases
Rarity Rare
ItemLevel > 74
DropLevel > 65
Class "Helm" "Boot" "Glove" "Body" Shield
SetTextColor 255 255 119 255 #High Level Rare Text
SetBackgroundColor 0 0 0 254 #High Level Rare Background
SetBorderColor 40 80 30 255 #High Level Rare Border
Show #~Rares - High Level Bases
Rarity Rare
ItemLevel > 74
DropLevel > 66
Class Bow One Two Claw Sceptre Stave
SetTextColor 255 255 119 255 #High Level Rare Text
SetBackgroundColor 0 0 0 254 #High Level Rare Background
SetBorderColor 40 80 30 255 #High Level Rare Border
Show #~Rares - High Level Bases
Rarity Rare
ItemLevel > 74
BaseType "Kris" "Astral Plate" "Imbued Wand" "Ambusher" "Maelstr" "Vaal Axe" "Fossilised Spirit Shield" "Thicket Bow" "Siege Axe"
SetTextColor 255 255 119 255 #High Level Rare Text
SetBackgroundColor 0 0 0 254 #High Level Rare Background
SetBorderColor 40 80 30 255 #High Level Rare Border
Show
ItemLevel >= 75
Quality >= 15
Rarity = Rare
Class "Bow" "Two" "Stave" "Helm" "Boot" "Glove" "Body"
SetTextColor 255 255 119 #Regal Recipe Text
SetBackgroundColor 0 0 0 254 #Regal Recipe Background
SetBorderColor 40 80 30 #Regal Recipe Border
Show
ItemLevel >= 75
Rarity = Rare
Class "Ring" "Belt" "Amulet"
SetTextColor 255 255 119 #Regal Recipe Text
SetBackgroundColor 0 0 0 254 #Regal Recipe Background
SetBorderColor 40 80 30 #Regal Recipe Border
Show #~Rares - Mid Level Bases
Rarity Rare
ItemLevel > 59
ItemLevel < 75
DropLevel > 65
Class "Helm" "Boot" "Glove" "Body" Shield
SetTextColor 255 255 119 255 #Mid Level Rare Text
SetBackgroundColor 0 0 0 254 #Mid Level Rare Background
SetBorderColor 70 20 50 #Mid Level Rare Border
Show #~Rares - Mid Level Bases
Rarity Rare
ItemLevel > 59
ItemLevel < 75
DropLevel > 59
Class Bow One Two Claw Sceptre Stave
SetTextColor 255 255 119 255 #Mid Level Rare Text
SetBackgroundColor 0 0 0 254 #Mid Level Rare Background
SetBorderColor 70 20 50 #Mid Level Rare Border
Show #~Rares - Mid Level Bases
Rarity Rare
ItemLevel > 59
ItemLevel < 75
BaseType "Kris" "Astral Plate" "Imbued Wand" "Ambusher" "Maelstr" "Vaal Axe" "Fossilised Spirit Shield" "Thicket Bow" "Siege Axe"
SetTextColor 255 255 119 255 #Mid Level Rare Text
SetBackgroundColor 0 0 0 254 #Mid Level Rare Background
SetBorderColor 70 20 50 #Mid Level Rare Border
Show
ItemLevel >= 60
Quality >= 15
Rarity = Rare
Class "Bow" "Two" "Stave" "Helm" "Boot" "Glove" "Body"
SetTextColor 255 255 119 #Chaos Recipe Text
SetBackgroundColor 0 0 0 254 #Chaos Recipe Background
SetBorderColor 70 20 50 #Chaos Recipe Border
Show
ItemLevel >= 60
Rarity = Rare
Class "Ring" "Belt" "Amulet"
SetTextColor 255 255 119 #Chaos Recipe Text
SetBackgroundColor 0 0 0 254 #Chaos Recipe Background
SetBorderColor 70 20 50 #Chaos Recipe Border
Hide #~Rares - Low Level Bases in Maps
Rarity Rare
Class "Bow" "Two" "Stave" "Helm" "Boot" "Glove" "Body" "Wand" "Shield" "One" "Stave" "Claw" "Dagger" "Sceptre"
DropLevel < 50
ItemLevel > 74
Quality < 15
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
Show
Rarity = Rare
Class "Bow" "Two" "Stave" "Helm" "Boot" "Glove" "Body" "Quiver" "Wand" "Shield" "One" "Stave" "Claw" "Dagger" "Sceptre" "Ring" "Amulet" "Belt"
SetTextColor 230 230 107 230 #Rare Text
SetBorderColor 0 0 0 #Rare Border
# Section: RGB / Quality / High Level Bases for Crafting - 010f
Show #Misc - ~New Atlas BaseTypes
Rarity = Normal
Class Helm Boot Glove
DropLevel > 71
SetTextColor 254 254 254 #Normal Atlas Basetypes
SetBorderColor 0 0 0 #Normal Atlas Basetypes Border
Show #Misc - ~New Atlas BaseTypes
Rarity Magic
Class Helm Boot Glove
DropLevel > 71
SetTextColor 125 175 254 #Magic Atlas Basetypes
SetBorderColor 0 0 0 254 #Magic Atlas Basetypes Border
Show #Misc - ~New Atlas BaseTypes
Rarity = Normal
Class Ring Amulet Belt
DropLevel > 73
SetTextColor 254 254 254 #Normal Atlas Basetypes
SetBorderColor 0 0 0 #Normal Atlas Basetypes Border
Show #Misc - ~New Atlas BaseTypes
Rarity Magic
Class Ring Amulet Belt
DropLevel > 73
SetTextColor 125 175 254 #Magic Atlas Basetypes
SetBorderColor 0 0 0 254 #Magic Atlas Basetypes Border
Show #Misc - ~Crafting Items - Melee
Rarity = Normal
Class One Two Dagger Claw Mace Stave Sceptre
ItemLevel > 82
DropLevel > 66
SetBorderColor 40 80 30 #Crafting Base Border
Show #Misc - ~Crafting Items - Melee
Rarity = Normal
BaseType "Kris" "Ambusher" "Maelstr" "Vaal Axe" "Siege Axe"
ItemLevel > 82
SetBorderColor 40 80 30 #Crafting Base Border
Show #Misc - ~Crafting Items - Bows
Rarity = Normal
Class Bow
ItemLevel > 82
DropLevel > 66
SetBorderColor 40 80 30 #Crafting Base Border
Show #Misc - ~Crafting Items - Bows
Rarity = Normal
BaseType "Thicket Bow"
ItemLevel > 82
SetBorderColor 40 80 30 #Crafting Base Border
Show #Misc - ~Crafting Items - Wands
Rarity = Normal
Class Wand
ItemLevel > 82
DropLevel > 65
SetBorderColor 40 80 30 #Crafting Base Border
Show #Misc - ~Crafting Items - Wands
Rarity = Normal
BaseType "Imbued"
ItemLevel > 82
SetBorderColor 40 80 30 #Crafting Base Border
Show #Misc - ~Crafting Items - Armor
Rarity = Normal
Class Body Helm Boot Glove Shield
ItemLevel > 83
DropLevel > 65
SetBorderColor 40 80 30 #Crafting Base Border
Show #Misc - ~Crafting Items - Armor
Rarity = Normal
BaseType "Astral Plate" "Fossilised Spirit Shield"
ItemLevel > 83
SetBorderColor 40 80 30 #Crafting Base Border
Show #Misc - ~RGB - Small Items in Maps
Rarity Normal
Height <= 4
Width = 1
SocketGroup RGB
ItemLevel >= 70
SetTextColor 255 255 255 #RGB Normal Text
SetBorderColor 0 0 0 #RGB Normal Border
SetBackgroundColor 0 0 0 254 #RGB Normal Background
Show #Misc - ~RGB - Small Items in Maps
Rarity Magic
Height <= 4
Width = 1
SocketGroup RGB
ItemLevel >= 70
SetTextColor 125 175 255 #RGB Magic Text
SetBackgroundColor 0 15 25 254 #RGB Magic Background
SetBorderColor 0 0 0 #RGB Magic Border
Show #Misc - ~RGB - Small Items in Maps
Rarity Normal
Height 2
Width 2
SocketGroup RGB
ItemLevel >= 70
SetTextColor 255 255 255 #RGB Normal Text
SetBorderColor 0 0 0 #RGB Normal Border
SetBackgroundColor 0 0 0 254 #RGB Normal Background
Show #Misc - ~RGB - Small Items in Maps
Rarity Magic
Height 2
Width 2
SocketGroup RGB
ItemLevel >= 70
SetTextColor 125 175 255 #RGB Magic Text
SetBackgroundColor 0 15 25 254 #RGB Magic Background
SetBorderColor 0 0 0 #RGB Magic Border
Show #Misc - ~RGB - Large Items in Maps
Rarity Normal
SocketGroup RGB
ItemLevel >= 70
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #RGB Border Normal (Large Item)
Show #Misc - ~RGB - Large Items in Maps
Rarity Magic
SocketGroup RGB
ItemLevel >= 70
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #RGB Border Magic (Large Item)
Show #Misc - ~RGB - Early Game
Rarity Normal
SocketGroup RGB
ItemLevel <= 10
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 0 0 0 254 #RGB Early Game Normal Background
SetBorderColor 55 55 55 #RGB Early Game Normal Border
Show #Misc - ~RGB - Early Game
Rarity Magic
SocketGroup RGB
ItemLevel <= 10
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 0 15 25 254 #RGB Early Game Magic Background
SetBorderColor 20 70 40 #RGB Early Game Magic Border
Show #Misc - ~RGB - Midgame
Rarity Normal
SocketGroup RGB
ItemLevel < 70
SetTextColor 255 255 255 #RGB Normal Text
SetBackgroundColor 0 0 0 254 #RGB Normal Background
SetBorderColor 0 0 0 #RGB Normal Border
Show #Misc - ~RGB - Midgame
Rarity Magic
SocketGroup RGB
ItemLevel < 70
SetTextColor 125 175 255 #RGB Magic Text
SetBackgroundColor 0 15 25 254 #RGB Magic Background
SetBorderColor 0 0 0 #RGB Magic Border
Show #Misc - ~Perfect Quality
Rarity Normal
Class Body Boot Glove Helm One Two Bow Wand Dagger Sceptre Stave Claw Shield
Quality = 20
ItemLevel < 68
SetTextColor 255 255 255 #Normal Highlight
Show #Misc - ~Perfect Quality
Rarity Normal
Class Body Boot Glove Helm One Two Bow Wand Dagger Sceptre Stave Claw Shield
Quality = 20
ItemLevel >= 68
Height < 4
Width = 1
SetTextColor 255 255 255 #Normal Highlight
Show #Misc - ~Perfect Quality
Rarity Normal
Class Body Boot Glove Helm One Two Bow Wand Dagger Sceptre Stave Claw Shield
Quality = 20
ItemLevel >= 68
Height = 2
Width = 2
SetTextColor 255 255 255 #Normal Highlight
Show #Misc - ~Quality
Rarity Normal
Quality > 0
ItemLevel < 68
Class Helm Boot Glove Body One Two Bow Wand Dagger Sceptre Stave Claw Shield
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Misc - ~Quality
Rarity Magic
Quality > 0
ItemLevel < 68
Class Helm Boot Glove Body One Two Bow Wand Dagger Sceptre Stave Claw Shield
SetBorderColor 0 0 0 #Magic "Junk" Border
# Section: Maps - 000g
Show
Class Map
DropLevel > 81
SetBackgroundColor 0 0 0 254 #High Level Map Background
SetFontSize 45
PlayAlertSound 8 200
Show
Class Map
DropLevel > 78
SetBackgroundColor 0 0 0 254 #High Level Map Background
SetFontSize 39
Show
Class Map
DropLevel > 72
SetBackgroundColor 0 0 0 254 #Mid Level Map Background
SetFontSize 37
Show
Class Map
Rarity Magic
SetTextColor 125 175 255
Show
Class Map "Map Fragment"
# Section: Jewels, Talismans, Uniques, Misc - 000h
Show
Rarity Normal
BaseType "Talisman"
SetTextColor 255 255 255
SetBackgroundColor 0 0 0 254
SetBorderColor 50 50 50
Show
Rarity Magic
BaseType "Talisman"
SetTextColor 125 175 255
SetBackgroundColor 0 0 0 254
SetBorderColor 10 60 60
Show
Rarity Rare
BaseType "Talisman"
SetTextColor 255 255 119
SetBackgroundColor 0 0 0 254
SetBorderColor 40 80 30 255
Show
Rarity Magic
Class Jewel
SetTextColor 125 175 255 #Jewel Magic Text
SetBorderColor 0 0 0 254 #Jewel Magic Border
Show
Rarity Rare
Class Jewel
SetTextColor 255 255 119 255 #Jewel Rare Text
SetBorderColor 0 0 0 254 #Jewel Rare Border
Show
Class Quest "Hideout" "Micro"
Show
Rarity = Unique
SetTextColor 175 96 37 #Unique Text
SetBorderColor 0 0 0 #Unique Border
SetBackgroundColor 0 0 0 #Unique Background
Show
Class "Misc Map Items"
Show
Class "Leaguestone"
# Potential Warbands Items
Show
Identified True
Rarity = Magic
Class Claws Daggers Wands One Two Bows Staves Sceptres
DropLevel > 58
SetBorderColor 160 0 160
Show
Identified True
Rarity = Magic
Class Helm
DropLevel > 58
SetBorderColor 200 0 0
Show
Identified True
Rarity = Magic
Class Boot
DropLevel > 58
SetBorderColor 0 200 0
Show
Identified True
Rarity = Magic
Class Glove
DropLevel > 58
SetBorderColor 0 0 200
# Section: Optional: Animate Weapon - 001h
#Disabled Block Start
# Animate Weapon
#Show
# Rarity Normal
# Class Sword Axe Dagger Claw Mace Stave Sceptre
# SetTextColor 190 190 190 #Animate Weapon Text
# SetBorderColor 0 0 0 #Animate Weapon Border
# SetBackgroundColor 0 0 0 #Animate Weapon Background
#Disabled Block End
#Disabled Block Start
#Show
# Rarity Magic
# Identified True
# Class Sword Axe Dagger Claw Mace Stave Sceptre
# SetTextColor 190 190 190 #Animate Weapon Text
# SetBorderColor 0 0 0 #Animate Weapon Border
# SetBackgroundColor 192 128 128 #Animate Weapon Background
#Disabled Block End
# Section: Chance items, chisel hammers - 000i
# To show various items (for chancing, vendor recipes, or whatever), add them to the following blocks. One space between each item and use quotation marks as shown.
Show #Misc - Chance Items
Rarity = Normal
BaseType "Sacrificial Garb"
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Misc - Chisel Hammers
Rarity = Normal
BaseType "Gavel" "Stone Hammer" "Rock Breaker"
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Misc - Chisel Hammers
Rarity Magic
Quality >= 12
BaseType "Gavel" "Stone Hammer" "Rock Breaker"
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
# Section: Scaling Itemlevel Filter - 001j
# Section: Early/Mid-level jewelry - 001k
Show #Jewelry - Normal
Rarity Normal
Class Ring Amulet Belt
ItemLevel <= 7
SetTextColor 255 255 255 #Normal Highlight
Show #Jewelry - Magic
Rarity Magic
Class Ring Amulet Belt
ItemLevel <= 7
SetTextColor 125 175 255 #Magic Highlight
Show #Jewelry - Magic
Rarity = Magic
Class Ring Amulet Belt
ItemLevel <= 68
Show #Jewelry - Normal
Rarity = Normal
Class Ring Amulet Belt
ItemLevel <= 68
Show #Jewelry - Normal
Rarity = Normal
Class Ring Amulet Belt
ItemLevel > 68
SetTextColor 180 180 180 #Normal Jewelry ILVL > 68 Text
Show #Jewelry - Magic
Rarity = Magic
Class Ring Amulet Belt
ItemLevel > 68
SetTextColor 120 120 230 #Magic Jewelry ILVL > 68 Text
Show #Gear - Bows - Quivers
Rarity Normal
Class Quiver
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - Bows - Quivers
Rarity Magic
Class Quiver
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
# Section: Quality / Utility Flasks - 011l
Show #Flasks - Quality
Rarity Normal
Class Flask
Quality > 0
SetTextColor 225 225 225 #Quality Flask Normal Text
Show #Flasks - Quality
Rarity Magic
Class Flask
Quality > 0
SetTextColor 150 150 255 #Quality Flask Magic Text
Show #Flasks - Utility
Rarity Normal
Class "Utility Flasks"
ItemLevel >= 70
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Utility Flask Border
Show #Flasks - Utility
Rarity Magic
Class "Utility Flasks"
ItemLevel >= 70
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Utility Flask Border
Show #Flasks - Utility
Rarity Normal
Class "Utility"
ItemLevel <= 15
SetBackgroundColor 0 0 0 254 #Flask Upgrade Background
SetBorderColor 0 0 0 #Utility Flask Border
Show #Flasks - Utility
Class "Utility"
SetBorderColor 0 0 0 #Utility Flask Border
Show #Flasks - Quality
Rarity Normal
Class "Life Flask" "Mana Flask" "Hybrid Flask"
DropLevel < 66
Quality > 0
SetTextColor 225 225 225 #Quality Normal Flask
Show #Flasks - Quality
Rarity Magic
Class "Life Flask" "Mana Flask" "Hybrid Flask"
DropLevel < 66
Quality > 0
SetTextColor 150 150 255 #Quality Magic Flask
# Section: Hide Obsolete Flasks - 001l
Hide #Obsolete - Flasks
Class "Life Flask" "Mana Flask" "Hybrid Flask"
ItemLevel > 12
DropLevel <= 6
SetBackgroundColor 0 0 0 0 #Obsolete Flask Opacity
SetFontSize 34
Hide #Obsolete - Flasks
Class "Life Flask" "Mana Flask" "Hybrid Flask"
ItemLevel > 18
DropLevel <= 12
SetBackgroundColor 0 0 0 0 #Obsolete Flask Opacity
SetFontSize 34
Hide #Obsolete - Flasks
Class "Life Flask" "Mana Flask" "Hybrid Flask"
ItemLevel > 24
DropLevel <= 18
SetBackgroundColor 0 0 0 0 #Obsolete Flask Opacity
SetFontSize 34
Hide #Obsolete - Flasks
Class "Life Flask" "Mana Flask" "Hybrid Flask"
ItemLevel > 30
DropLevel <= 24
SetBackgroundColor 0 0 0 0 #Obsolete Flask Opacity
SetFontSize 34
Hide #Obsolete - Flasks
Class "Life Flask" "Mana Flask" "Hybrid Flask"
ItemLevel > 45
DropLevel <= 40
SetBackgroundColor 0 0 0 0 #Obsolete Flask Opacity
SetFontSize 34
Hide #Obsolete - Flasks
Class "Life Flask" "Mana Flask" "Hybrid Flask"
ItemLevel > 50
DropLevel < 45
SetBackgroundColor 0 0 0 0 #Obsolete Flask Opacity
SetFontSize 34
Hide #Obsolete - Flasks
Class "Life Flask" "Mana Flask" "Hybrid Flask"
ItemLevel > 65
DropLevel < 60
SetBackgroundColor 0 0 0 0 #Obsolete Flask Opacity
SetFontSize 34
Hide #Obsolete - Flasks
Class Flask
ItemLevel > 79
SetBackgroundColor 0 0 0 0 #Obsolete Flask Opacity
SetFontSize 34
# Section: Normal Flask Upgrades - 001m
Show #Flasks - Life/Mana
Rarity Normal
Class Flask
ItemLevel <= 6
ItemLevel >= 3
BaseType "Medium"
SetTextColor 240 240 240 #Flask Upgrade Normal Text
Show #Flasks - Life/Mana
Rarity Normal
Class Flask
ItemLevel <= 9
ItemLevel >= 5
BaseType "Large"
SetTextColor 240 240 240 #Flask Upgrade Normal Text
Show #Flasks - Life/Mana
Rarity Normal
Class Flask
ItemLevel <= 15
ItemLevel >= 12
BaseType "Greater"
SetTextColor 240 240 240 #Flask Upgrade Normal Text
Show #Flasks - Life/Mana
Rarity Normal
Class Flask
ItemLevel <= 21
ItemLevel >= 18
BaseType "Grand"
SetTextColor 240 240 240 #Flask Upgrade Normal Text
Show #Flasks - Life/Mana
Rarity Normal
Class Flask
ItemLevel <= 27
ItemLevel >= 24
BaseType "Giant"
SetTextColor 240 240 240 #Flask Upgrade Normal Text
Show #Flasks - Life/Mana
Rarity Normal
Class Flask
ItemLevel <= 33
ItemLevel >= 30
BaseType "Colossal"
SetTextColor 240 240 240 #Flask Upgrade Normal Text
Show #Flasks - Life/Mana
Rarity Normal
Class Flask
ItemLevel <= 39
ItemLevel >= 36
BaseType "Sacred"
SetTextColor 240 240 240 #Flask Upgrade Normal Text
Show #Flasks - Life/Mana
Rarity Normal
Class Flask
ItemLevel <= 45
ItemLevel >= 42
BaseType "Hallowed"
SetTextColor 240 240 240 #Flask Upgrade Normal Text
Show #Flasks - Life/Mana
Rarity Normal
Class Flask
ItemLevel <= 51
ItemLevel >= 48
BaseType "Sanctified"
SetTextColor 240 240 240 #Flask Upgrade Normal Text
Show #Flasks - Life/Mana
Rarity Normal
Class Flask
ItemLevel <= 62
ItemLevel >= 60
BaseType "Divine"
SetTextColor 240 240 240 #Flask Upgrade Normal Text
Show #Flasks - Life/Mana
Rarity Normal
Class Flask
ItemLevel <= 67
ItemLevel >= 65
BaseType "Eternal"
SetTextColor 240 240 240 #Flask Upgrade Normal Text
Show #Flasks - Life/Mana
Rarity Magic
Class "Life Flask" "Mana Flask" "Hybrid Flask"
ItemLevel > 68
ItemLevel < 80
SetTextColor 120 120 230 #Magic "Junk"
Show #Flasks - Life/Mana
Rarity Normal
Class "Life Flask" "Mana Flask" "Hybrid Flask"
ItemLevel > 68
ItemLevel < 80
SetTextColor 190 190 190 #Normal "Junk"
# Section: Magic flask upgrades - 001n
Show #Flasks - Utility
Rarity Magic
Class "Utility"
ItemLevel <= 15
SetTextColor 125 175 255 #Flask Upgrade Magic Text
Show #Flasks - Life/Mana
Rarity Magic
Class Flask
ItemLevel <= 6
ItemLevel >= 3
BaseType "Medium"
SetTextColor 125 175 255 #Flask Upgrade Magic Text
Show #Flasks - Life/Mana
Rarity Magic
Class Flask
ItemLevel <= 9
ItemLevel >= 5
BaseType "Large"
SetTextColor 125 175 255 #Flask Upgrade Magic Text
Show #Flasks - Life/Mana
Rarity Magic
Class Flask
ItemLevel <= 15
ItemLevel >= 12
BaseType "Greater"
SetTextColor 125 175 255 #Flask Upgrade Magic Text
Show #Flasks - Life/Mana
Rarity Magic
Class Flask
ItemLevel <= 21
ItemLevel >= 18
BaseType "Grand"
SetTextColor 125 175 255 #Flask Upgrade Magic Text
Show #Flasks - Life/Mana
Rarity Magic
Class Flask
ItemLevel <= 27
ItemLevel >= 24
BaseType "Giant"
SetTextColor 125 175 255 #Flask Upgrade Magic Text
Show #Flasks - Life/Mana
Rarity Magic
Class Flask
ItemLevel <= 33
ItemLevel >= 30
BaseType "Colossal"
SetTextColor 125 175 255 #Flask Upgrade Magic Text
Show #Flasks - Life/Mana
Rarity Magic
Class Flask
ItemLevel <= 39
ItemLevel >= 36
BaseType "Sacred"
SetTextColor 125 175 255 #Flask Upgrade Magic Text
Show #Flasks - Life/Mana
Rarity Magic
Class Flask
ItemLevel <= 45
ItemLevel >= 42
BaseType "Hallowed"
SetTextColor 125 175 255 #Flask Upgrade Magic Text
Show #Flasks - Life/Mana
Rarity Magic
Class Flask
ItemLevel <= 51
ItemLevel >= 48
BaseType "Sanctified"
SetTextColor 125 175 255 #Flask Upgrade Magic Text
Show #Flasks - Life/Mana
Rarity Magic
Class Flask
ItemLevel <= 63
ItemLevel >= 60
BaseType "Divine"
SetTextColor 125 175 255 #Flask Upgrade Magic Text
Show #Flasks - Life/Mana
Rarity Magic
Class Flask
ItemLevel <= 68
ItemLevel >= 65
BaseType "Eternal"
SetTextColor 125 175 255 #Flask Upgrade Magic Text
Show #Flasks - Life/Mana
Class "Life Flask" "Mana Flask" "Hybrid Flask"
DropLevel < 66
# Section: Exceptions to ItemLevel filtering for Linked Sockets - 001q
Show #Obsolete - ~Exceptions for Linked Sockets
Class Helm Boot Body Glove
ItemLevel < 50
ItemLevel >= 40
DropLevel > 27
LinkedSockets = 4
Show #Obsolete - ~Exceptions for Linked Sockets
Class Helm Boot Body Glove
ItemLevel < 40
ItemLevel >= 30
DropLevel > 15
LinkedSockets = 4
Show #Obsolete - ~Exceptions for Linked Sockets
Class Helm Boot Body Glove
ItemLevel < 30
LinkedSockets = 4
# Section: Master itemlevel filter control - 001r
# If too many items are appearing for your taste, bring the DropLevel closer to the ItemLevel. Do not Exceed! Do not alter ItemLevels!
Hide #Obsolete - Gear
ItemLevel >= 10
DropLevel <= 5
Sockets < 3
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
Hide #Obsolete - Gear
ItemLevel >= 15
DropLevel <= 10
Sockets < 3
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
Hide #Obsolete - Gear
ItemLevel >= 20
DropLevel <= 13
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
Hide #Obsolete - Gear
ItemLevel >= 25
DropLevel <= 20
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
Hide #Obsolete - Gear
ItemLevel >= 30
DropLevel <= 25
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
Hide #Obsolete - Gear
ItemLevel >= 35
DropLevel <= 30
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
Hide #Obsolete - Gear
ItemLevel >= 40
DropLevel <= 35
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
Hide #Obsolete - Gear
ItemLevel >= 45
DropLevel <= 40
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
Hide #Obsolete - Gear
ItemLevel >= 50
DropLevel <= 46
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
Hide #Obsolete - Gear
ItemLevel >= 55
DropLevel <= 52
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
Hide #Obsolete - Gear
ItemLevel >= 60
DropLevel < 57
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
Hide #Obsolete - Gear
ItemLevel >= 65
DropLevel < 59
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
Hide #Obsolete - Gear
ItemLevel >= 70
DropLevel < 60
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
Hide #Obsolete - Gear
Rarity = Magic
ItemLevel >= 72
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
Hide #Obsolete - Gear
Rarity = Normal
Class Shield "One Hand" Dagger Claw Wand Sceptre Helmet Glove Boots
ItemLevel >= 74
Sockets < 3
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
Hide #Obsolete - Gear
Rarity = Normal
Class Shield "One Hand" Dagger Claw Wand Sceptre
ItemLevel >= 78
LinkedSockets < 3
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
Hide #Obsolete - Gear
Rarity = Normal
Class Helmet Glove Boots Body
ItemLevel >= 78
LinkedSockets < 4
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
# Section: Specific Equipment Toggles - 011r
Show #Gear - Bows
Rarity Normal
Class Bow
ItemLevel < 7
LinkedSockets >= 3
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - Bows
Rarity Magic
Class Bow
ItemLevel < 7
LinkedSockets >= 3
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - Bows
Rarity Normal
Class Bow
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - Bows
Rarity Magic
Class Bow
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - Two Hand - Staves
Rarity Normal
Class Stave
ItemLevel < 7
LinkedSockets >= 3
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - Two Hand - Staves
Rarity Magic
Class Stave
ItemLevel < 7
LinkedSockets >= 3
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - Two Hand - Staves
Rarity Normal
Class Stave
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - Two Hand - Staves
Rarity Magic
Class Stave
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - One Hand - Wands
Rarity Normal
Class Wand
ItemLevel < 7
LinkedSockets >= 3
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - One Hand - Wands
Rarity Magic
Class Wand
ItemLevel < 7
LinkedSockets >= 3
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - One Hand - Wands
Rarity Normal
Class Wand
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - One Hand - Wands
Rarity Magic
Class Wand
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - Two Hand - Axes
Rarity Normal
Class "Two Hand Axe"
ItemLevel < 7
LinkedSockets >= 3
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - Two Hand - Axes
Rarity Magic
Class "Two Hand Axe"
ItemLevel < 7
LinkedSockets >= 3
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - Two Hand - Axes
Rarity Normal
Class "Two Hand Axe"
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - Two Hand - Axes
Rarity Magic
Class "Two Hand Axe"
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - One Hand - Axes
Rarity Normal
Class Axe
ItemLevel < 7
LinkedSockets >= 3
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - One Hand - Axes
Rarity Magic
Class Axe
ItemLevel < 7
LinkedSockets >= 3
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - One Hand - Axes
Rarity Normal
Class Axe
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - One Hand - Axes
Rarity Magic
Class Axe
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - One Hand - Daggers
Rarity Normal
Class Dagger
ItemLevel < 7
LinkedSockets >= 3
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - One Hand - Daggers
Rarity Magic
Class Dagger
ItemLevel < 7
LinkedSockets >= 3
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - One Hand - Daggers
Rarity Normal
Class Dagger
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - One Hand - Daggers
Rarity Magic
Class Dagger
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - Two Hand - Swords
Rarity Normal
Class "Two Hand Sword"
ItemLevel < 7
LinkedSockets >= 3
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - Two Hand - Swords
Rarity Magic
Class "Two Hand Sword"
ItemLevel < 7
LinkedSockets >= 3
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - Two Hand - Swords
Rarity Normal
Class "Two Hand Sword"
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - Two Hand - Swords
Rarity Magic
Class "Two Hand Sword"
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - One Hand - Swords (Thrusting)
Rarity Normal
Class Thrusting
ItemLevel < 7
LinkedSockets >= 3
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - One Hand - Swords (Thrusting)
Rarity Magic
Class Thrusting
ItemLevel < 7
LinkedSockets >= 3
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - One Hand - Swords (Thrusting)
Rarity Normal
Class Thrusting
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - One Hand - Swords (Thrusting)
Rarity Magic
Class Thrusting
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - One Hand - Swords
Rarity Normal
Class Sword
ItemLevel < 7
LinkedSockets >= 3
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - One Hand - Swords
Rarity Magic
Class Sword
ItemLevel < 7
LinkedSockets >= 3
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - One Hand - Swords
Rarity Normal
Class Sword
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - One Hand - Swords
Rarity Magic
Class Sword
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - Two Hand - Maces
Rarity Normal
Class "Two Hand Mace"
ItemLevel < 7
LinkedSockets >= 3
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - Two Hand - Maces
Rarity Magic
Class "Two Hand Mace"
ItemLevel < 7
LinkedSockets >= 3
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - Two Hand - Maces
Rarity Normal
Class "Two Hand Mace"
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - Two Hand - Maces
Rarity Magic
Class "Two Hand Mace"
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - One Hand - Maces
Rarity Normal
Class Mace
ItemLevel < 7
LinkedSockets >= 3
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - One Hand - Maces
Rarity Magic
Class Mace
ItemLevel < 7
LinkedSockets >= 3
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - One Hand - Maces
Rarity Normal
Class Mace
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - One Hand - Maces
Rarity Magic
Class Mace
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - One Hand - Claws
Rarity Normal
Class Claw
ItemLevel < 7
LinkedSockets >= 3
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - One Hand - Claws
Rarity Magic
Class Claw
ItemLevel < 7
LinkedSockets >= 3
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - One Hand - Claws
Rarity Normal
Class Claw
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - One Hand - Claws
Rarity Magic
Class Claw
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - One Hand - Sceptres
Rarity Normal
Class Sceptre
ItemLevel < 7
LinkedSockets >= 3
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - One Hand - Sceptres
Rarity Magic
Class Sceptre
ItemLevel < 7
LinkedSockets >= 3
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - One Hand - Sceptres
Rarity Normal
Class Sceptre
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - One Hand - Sceptres
Rarity Magic
Class Sceptre
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - Armour - Two-Toned Boots
Rarity Normal
BaseType "Two-Toned"
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - Armour - Two-Toned Boots
Rarity Magic
BaseType "Two-Toned"
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - Armour - STR Armour
Rarity Normal
BaseType "Plate" "Greave" "Burgonet" "Goliath" "Gladiator" "Antique" "Vaal Gauntlet" "Titan Gauntlet" "Steel Gauntlet" "Siege" "Reaver" "Iron Gauntlet" "Hat" "Cone" "Close" "Chestplate" "Bronze Gauntlet" "Barbute" "Ancient Gauntlet" "Samite Helmet" "Spiked Gloves"
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - Armour - STR Armour
Rarity Magic
BaseType "Plate" "Greave" "Burgonet" "Goliath" "Gladiator" "Antique" "Vaal Gauntlet" "Titan Gauntlet" "Steel Gauntlet" "Siege" "Reaver" "Iron Gauntlet" "Hat" "Cone" "Close" "Chestplate" "Bronze Gauntlet" "Barbute" "Ancient Gauntlet" "Samite Helmet" "Spiked Gloves"
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - Armour - DEX Armour
Rarity Normal
BaseType "Tricorne" "Sharkskin" "Pelt" "Hood" "Goathide" "Eelskin" "Stealth" "Slink" "Shagreen" "Rawhide" "Nubuck" "Deerskin" "Zodiac" "Wild" "Thief" "Sun" "Shabby" "Glorious" "Frontier" "Exquisite" "Destiny" "Cutthroat" "Coronal" "Cap" "Buckskin" "Strapped Leather" "Full Leather" "Assassin's Garb" "Gripped Gloves"
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - Armour - DEX Armour
Rarity Magic
BaseType "Tricorne" "Sharkskin" "Pelt" "Hood" "Goathide" "Eelskin" "Stealth" "Slink" "Shagreen" "Rawhide" "Nubuck" "Deerskin" "Zodiac" "Wild" "Thief" "Sun" "Shabby" "Glorious" "Frontier" "Exquisite" "Destiny" "Cutthroat" "Coronal" "Cap" "Buckskin" "Strapped Leather" "Full Leather" "Assassin's Garb" "Gripped Gloves"
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - Armour - INT Armour
Rarity Normal
BaseType "Circlet" "Robe" "Slipper" "Silk" "Vestment" "Regalia" "Conjurer" "Wool" "Velvet" "Sorcerer" "Scholar" "Satin" "Samite" "Cage" "Arcanist" "Embroidered" "Bone Helmet"
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - Armour - INT Armour
Rarity Magic
BaseType "Circlet" "Robe" "Slipper" "Silk" "Vestment" "Regalia" "Conjurer" "Wool" "Velvet" "Sorcerer" "Scholar" "Satin" "Samite" "Cage" "Arcanist" "Embroidered" "Bone Helmet"
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - Armour - STR/INT Armour
Rarity Normal
BaseType "Chainmail" "Ringmail" "Glove" "Crusader" "Crown" "Zealot" "Chain" "Riveted" "Mesh" "Legion" "Hauberk" "Great" "Soldier Boot" "Coif" "Aventail" "Soldier Helmet"
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - Armour - STR/INT Armour
Rarity Magic
BaseType "Chainmail" "Ringmail" "Glove" "Crusader" "Crown" "Zealot" "Chain" "Riveted" "Mesh" "Legion" "Hauberk" "Great" "Soldier Boot" "Coif" "Aventail" "Soldier Helmet"
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - Armour - STR/DEX Armour
Rarity Normal
BaseType "Gauntlet" "Brigandine" "Wyrmscale" "Dragonscale" "Scale" "Sallet" "Lamellar" "Helm" "Full" "Bascinet" "Steelscale" "Serpentscale" "Ironscale" "Hydrascale" "Bronzescale" "Leatherscale"
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - Armour - STR/DEX Armour
Rarity Magic
BaseType "Gauntlet" "Brigandine" "Wyrmscale" "Dragonscale" "Scale" "Sallet" "Lamellar" "Helm" "Full" "Bascinet" "Steelscale" "Serpentscale" "Ironscale" "Hydrascale" "Bronzescale" "Leatherscale"
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - Armour - INT/DEX Armour
Rarity Normal
BaseType "Mask" "Boot" "Mitt" "Raiment" "Oiled" "Jacket" "Coat" "Armour" "Padded" "Waxed" "Sadist" "Lacquered"
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - Armour - INT/DEX Armour
Rarity Magic
BaseType "Mask" "Boot" "Mitt" "Raiment" "Oiled" "Jacket" "Coat" "Armour" "Padded" "Waxed" "Sadist" "Lacquered"
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - Armour - STR Armour - Shields
Rarity Normal
Class Shield
BaseType "Tower"
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - Armour - STR Armour - Shields
Rarity Magic
Class Shield
BaseType "Tower"
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - Armour - DEX Armour - Shields
Rarity Normal
Class Shield
BaseType "Buckler"
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - Armour - DEX Armour - Shields
Rarity Magic
Class Shield
BaseType "Buckler"
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - Armour - INT Armour - Shields
Rarity Normal
Class Shield
BaseType "Spirit"
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - Armour - INT Armour - Shields
Rarity Magic
Class Shield
BaseType "Spirit"
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - Armour - STR/INT Armour - Shields
Rarity Normal
Class Shield
BaseType "Kite"
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - Armour - STR/INT Armour - Shields
Rarity Magic
Class Shield
BaseType "Kite"
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - Armour - STR/DEX Armour - Shields
Rarity Normal
Class Shield
BaseType "Round"
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - Armour - STR/DEX Armour - Shields
Rarity Magic
Class Shield
BaseType "Round"
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - Armour - INT/DEX Armour - Shields
Rarity Normal
Class Shield
BaseType "Spike"
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - Armour - INT/DEX Armour - Shields
Rarity Magic
Class Shield
BaseType "Spike"
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
@jimurray
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jimurray commented Jun 2, 2015

On line 39, it says to replace "Show #Jewelry" with "Show #Jewelry" in order to hide jewelry. Should it read replace "Show #Jewelry" with "Hide #Jewelry"...?

@Antnee83
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Yes. I guess doing that will also affect the instruction lines as well, haha!

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