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ScrollChildIntoView Unity helper function for ScrollRect
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namespace Zayats.Unity.View | |
{ | |
using UnityEngine; | |
using UnityEngine.UI; | |
public static class ScrollHelper | |
{ | |
public static void ScrollChildIntoView(this ScrollRect scrollRect, int childIndex) | |
{ | |
ScrollChildIntoView(scrollRect, (RectTransform) scrollRect.content.GetChild(childIndex)); | |
} | |
public static Vector3 GetContentLocalPositionToScrollChildIntoView(this ScrollRect scrollRect, int childIndex) | |
{ | |
return GetContentLocalPositionToScrollChildIntoView(scrollRect, (RectTransform) scrollRect.content.GetChild(childIndex)); | |
} | |
public static void ScrollChildIntoView(this ScrollRect scrollRect, RectTransform child) | |
{ | |
scrollRect.content.localPosition = GetContentLocalPositionToScrollChildIntoView(scrollRect, child); | |
} | |
public static Vector3 GetContentLocalPositionToScrollChildIntoView(this ScrollRect scrollRect, RectTransform child) | |
{ | |
var content = scrollRect.content; | |
var viewport = scrollRect.viewport; | |
var vsize = viewport.rect.size; | |
var (cpos, csize) = TransformRectFromTo(content, viewport); | |
var (ipos, isize) = TransformRectFromTo(child, viewport); | |
var d1 = ipos; | |
Vector2 desiredPosition; | |
{ | |
bool isOffLeft = d1.x < 0; | |
bool isOffRight = d1.x > vsize.x - isize.x; | |
if (isOffLeft) | |
desiredPosition.x = 0; | |
else if (isOffRight) | |
desiredPosition.x = vsize.x - isize.x; | |
else | |
desiredPosition.x = ipos.x; | |
} | |
{ | |
bool isOffTop = d1.y > 0; | |
bool isOffBottom = d1.y < vsize.y - isize.y; | |
if (isOffTop) | |
desiredPosition.y = 0; | |
else if (isOffBottom) | |
desiredPosition.y = vsize.y - isize.y; | |
else | |
desiredPosition.y = ipos.y; | |
} | |
var currentItemPosition = ipos; | |
var positionOffset = desiredPosition - currentItemPosition; | |
var result = content.localPosition; | |
var scale = content.localScale; | |
result.x += positionOffset.x / scale.x; | |
result.y += positionOffset.y / scale.y; | |
return result; | |
} | |
private static readonly Vector3[] _FromWorldCornersCache = new Vector3[4]; | |
private static (Vector2 BottomLeft, Vector2 Size) TransformRectFromTo(RectTransform from, RectTransform to) | |
{ | |
Vector3[] fromWorldCorners = _FromWorldCornersCache; | |
from.GetWorldCorners(fromWorldCorners); | |
Matrix4x4 toLocal = to.worldToLocalMatrix; | |
Vector3 a = toLocal.MultiplyPoint3x4(fromWorldCorners[0]); | |
Vector3 b = toLocal.MultiplyPoint3x4(fromWorldCorners[2]); | |
Vector2 a0, b0; | |
if (a.x < b.x) | |
{ | |
a0.x = a.x; | |
b0.x = b.x; | |
} | |
else | |
{ | |
a0.x = b.x; | |
b0.x = a.x; | |
} | |
if (a.y < b.y) | |
{ | |
a0.y = a.y; | |
b0.y = b.y; | |
} | |
else | |
{ | |
a0.y = b.y; | |
b0.y = a.y; | |
} | |
return (new Vector2(a0.x, b0.y), b0 - a0); | |
} | |
} | |
} |
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