Created
May 20, 2022 11:03
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Example for Blog Post "Hexagonal Architecture: Structuring a project and the influence of granularity"
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game | |
├── application | |
│ ├── commands.go # all commands | |
│ ├── commands_test.go # unit tests | |
│ ├── deck_selection_command_handler.go # driver port implementation | |
│ ├── deck_selection_command_handler_test.go # driver adapter | |
│ ├── driven_ports.go # all driven port definitions | |
│ ├── driver_ports.go # all driver port definitions | |
| └── # other use cases and more files skipped | |
├── domain | |
│ ├── player.go # aggregate (domain logic) | |
│ └── # more files skipped | |
├── infrastucture | |
│ └── adapters | |
│ ├── driven | |
│ │ └── forstoringevents | |
│ │ ├── esdb_player_event_store.go # dependency impl. for driven adapter | |
│ │ ├── player_event_store.go # driven adapter | |
│ │ └── # more files skipped | |
│ └── driver | |
│ └── forselectingdecks | |
│ ├── http_handler.go # driver adapter | |
│ ├── integration_test.go # driver adapter | |
│ └── # more files skipped | |
└── # more stuff skipped |
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