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| using System; | |
| using System.Collections.Generic; | |
| namespace practicShop | |
| { | |
| internal class Program | |
| { | |
| static void Main(string[] args) | |
| { |
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| using System; | |
| using System.Collections.Generic; | |
| namespace task_45 | |
| { | |
| class Program | |
| { | |
| static void Main(string[] args) | |
| { | |
| Arena arena = new Arena(); |
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| using System; | |
| using System.Collections.Generic; | |
| namespace task_44 | |
| { | |
| class Program | |
| { | |
| static void Main(string[] args) | |
| { | |
| Dispatcher dispatcher = new Dispatcher(); |
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| using System; | |
| using System.Security.Cryptography; | |
| namespace task_43 | |
| { | |
| class Prоgram | |
| { | |
| static void Main(string[] args) | |
| { | |
| Shop shopFruit = new Shop(); |
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| using System; | |
| namespace task_42 | |
| { | |
| class Prоgram | |
| { | |
| static void Main(string[] args) | |
| { | |
| Storage bookStorage = new Storage(); | |
| bookStorage.Work(); |
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| using System; | |
| using System.Numerics; | |
| namespace task_41 | |
| { | |
| class Prоgram | |
| { | |
| static void Main(string[] args) | |
| { | |
| Deck deck = new Deck(); |
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| using System; | |
| namespace task_40 | |
| { | |
| class Prоgram | |
| { | |
| static void Main(string[] args) | |
| { | |
| const string CommandShowPlayerList = "1"; | |
| const string CommandAddPlayer = "2"; |
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| using System; | |
| namespace task_39 | |
| { | |
| class Prоgram | |
| { | |
| static void Main(string[] args) | |
| { | |
| Renderer renderer = new Renderer(); | |
| Player player = new Player(10,12); |
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| using System; | |
| namespace task_38 | |
| { | |
| class Prоgram | |
| { | |
| static void Main(string[] args) | |
| { | |
| Player firstPlayer = new Player("Эрнисио",125,100,32); |
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| using System; | |
| namespace task_37 | |
| { | |
| class Porgram | |
| { | |
| static void Main(string[] args) | |
| { | |
| string[] numberArrayOne = new string[] {"1","3","2","5","4"}; | |
| string[] numberArrayTwo = new string[] { "1","2","4","3","5"}; |
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