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--- DEBUG: --- START
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
[New Thread 0x7ffff4bff700 (LWP 2425594)]
[New Thread 0x7ffff43fe700 (LWP 2425595)]
[New Thread 0x7ffff3bfd700 (LWP 2425596)]
[New Thread 0x7ffff33fc700 (LWP 2425597)]
[New Thread 0x7ffff2bfb700 (LWP 2425598)]
[New Thread 0x7fff9a3ff700 (LWP 2425603)]
[New Thread 0x7fff99bfe700 (LWP 2425604)]
[New Thread 0x7fff993fd700 (LWP 2425605)]
[New Thread 0x7fff98bfc700 (LWP 2425606)]
[Thread 0x7fff98bfc700 (LWP 2425606) exited]
[Thread 0x7fff993fd700 (LWP 2425605) exited]
[Thread 0x7fff99bfe700 (LWP 2425604) exited]
[Thread 0x7fff9a3ff700 (LWP 2425603) exited]
[New Thread 0x7fff9a3ff700 (LWP 2425607)]
[New Thread 0x7fff99bfe700 (LWP 2425608)]
[New Thread 0x7fff993fd700 (LWP 2425609)]
[New Thread 0x7fff98bfc700 (LWP 2425610)]
[Thread 0x7ffff43fe700 (LWP 2425595) exited]
[Thread 0x7fff98bfc700 (LWP 2425610) exited]
[Thread 0x7fff993fd700 (LWP 2425609) exited]
[Thread 0x7ffff4bff700 (LWP 2425594) exited]
Thread 1 "worldserver" received signal SIGSEGV, Segmentation fault.
0x0000555555d1173a in Aura::GetOwner (this=0x0) at /home/aokromes/src/produccion/src/server/game/Spells/Auras/SpellAuras.h:120
120 WorldObject* GetOwner() const { return m_owner; }
--- DEBUG: BACKTRACE FULL
#0 0x0000555555d1173a in Aura::GetOwner (this=0x0) at /home/aokromes/src/produccion/src/server/game/Spells/Auras/SpellAuras.h:120
No locals.
#1 0x000055555678d456 in Unit::RemoveAreaAurasDueToLeaveWorld (this=0x7fff49b6a000) at /home/aokromes/src/produccion/src/server/game/Entities/Unit/Unit.cpp:4149
iter = {first = 22766, second = 0x7fff41ae74c0}
#2 0x00005555567a52af in Unit::RemoveFromWorld (this=0x7fff49b6a000) at /home/aokromes/src/produccion/src/server/game/Entities/Unit/Unit.cpp:9613
__FUNCTION__ = "RemoveFromWorld"
#3 0x000055555659054b in Creature::RemoveFromWorld (this=0x7fff49b6a000) at /home/aokromes/src/produccion/src/server/game/Entities/Creature/Creature.cpp:307
No locals.
#4 0x00005555567a57fc in Unit::CleanupBeforeRemoveFromMap (this=0x7fff49b6a000, finalCleanup=true) at /home/aokromes/src/produccion/src/server/game/Entities/Unit/Unit.cpp:9643
__FUNCTION__ = "CleanupBeforeRemoveFromMap"
#5 0x00005555567a5913 in Unit::CleanupsBeforeDelete (this=0x7fff49b6a000, finalCleanup=true) at /home/aokromes/src/produccion/src/server/game/Entities/Unit/Unit.cpp:9663
No locals.
#6 0x0000555556f69b22 in ObjectGridCleaner::Visit<Creature> (this=0x7fffffffd007, m=...) at /home/aokromes/src/produccion/src/server/game/Grids/ObjectGridLoader.cpp:230
iter = {_Ptr = 0x7fff49b6caf8}
#7 0x0000555556b15d4b in VisitorHelper<ObjectGridCleaner, Creature> (v=..., c=...) at /home/aokromes/src/produccion/src/server/game/Grids/Dynamic/TypeContainerVisitor.h:44
No locals.
#8 0x0000555556b1448b in VisitorHelper<ObjectGridCleaner, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=..., c=...) at /home/aokromes/src/produccion/src/server/game/Grids/Dynamic/TypeContainerVisitor.h:50
No locals.
#9 0x0000555556b100f1 in VisitorHelper<ObjectGridCleaner, GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > (v=..., c=...) at /home/aokromes/src/produccion/src/server/game/Grids/Dynamic/TypeContainerVisitor.h:51
No locals.
#10 0x0000555556b0c04c in VisitorHelper<ObjectGridCleaner, TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > (v=..., c=...) at /home/aokromes/src/produccion/src/server/game/Grids/Dynamic/TypeContainerVisitor.h:57
No locals.
#11 0x0000555556b0612c in TypeContainerVisitor<ObjectGridCleaner, TypeMapContainer<TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > >::Visit (this=0x7fffffffcff8, c=...) at /home/aokromes/src/produccion/src/server/game/Grids/Dynamic/TypeContainerVisitor.h:91
No locals.
#12 0x0000555556afb7a3 in Grid<Player, TypeList<Player, TypeList<Creature, TypeList<Corpse, TypeList<DynamicObject, TypeNull> > > >, TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > >::Visit<ObjectGridCleaner> (this=0x7fff49a12d98, visitor=...) at /home/aokromes/src/produccion/src/server/game/Grids/Grid.h:90
No locals.
#13 0x0000555556af29e6 in NGrid<8u, Player, TypeList<Player, TypeList<Creature, TypeList<Corpse, TypeList<DynamicObject, TypeNull> > > >, TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > >::VisitAllGrids<ObjectGridCleaner, TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > (this=0x7fff49a10e00, visitor=...) at /home/aokromes/src/produccion/src/server/game/Grids/NGrid.h:144
y = 4
x = 2
#14 0x0000555556ad5935 in Map::UnloadGrid (this=0x7fffd808f080, ngrid=..., unloadAll=true) at /home/aokromes/src/produccion/src/server/game/Maps/Map.cpp:1699
worker = {<No data fields>}
visitor = {i_visitor = @0x7fffffffd007}
x = 28
y = 28
__FUNCTION__ = "UnloadGrid"
gx = 32767
gy = -11888
#15 0x0000555556ad6407 in Map::UnloadAll (this=0x7fffd808f080) at /home/aokromes/src/produccion/src/server/game/Maps/Map.cpp:1767
grid = @0x7fff49a10e00: {i_gridId = 1820, i_GridInfo = {i_timer = {_expiryTime = {__r = 300000}}, vis_Update = {i_period = 0, i_expireTime = 4}, i_unloadActiveLockCount = 0, i_unloadExplicitLock = true, i_unloadReferenceLock = false}, i_Reference = {<Reference<GridRefManager<NGrid<8, Player, TypeList<Player, TypeList<Creature, TypeList<Corpse, TypeList<DynamicObject, TypeNull> > > >, TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > >, NGrid<8, Player, TypeList<Player, TypeList<Creature, TypeList<Corpse, TypeList<DynamicObject, TypeNull> > > >, TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > >> = {<LinkedListElement> = {iNext = 0x7fff497a99e8, iPrev = 0x7fffd808f088}, _vptr.Reference = 0x55555827b418 <vtable for GridReference<NGrid<8u, Player, TypeList<Player, TypeList<Creature, TypeList<Corpse, TypeList<DynamicObject, TypeNull> > > >, TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > >+16>, iRefTo = 0x7fffd808f080, iRefFrom = 0x7fff49a10e00}, <No data fields>}, i_x = 28, i_y = 28, i_cellstate = GRID_STATE_REMOVAL, i_cells = {{{i_container = {i_elements = {_elements = {_element = {<RefManager<GridRefManager<GameObject>, GameObject>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff4f4e0640, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff4f4e0640}, iSize = 1}, _vptr.RefManager = 0x55555827b550 <vtable for GridRefManager<GameObject>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<Creature>, Creature>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a00b00, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a00b00}, iSize = 1}, _vptr.RefManager = 0x55555827b510 <vtable for GridRefManager<Creature>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<DynamicObject>, DynamicObject>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a10ed0, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a10ec0}, iSize = 0}, _vptr.RefManager = 0x55555827b4d0 <vtable for GridRefManager<DynamicObject>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<Corpse>, Corpse>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a10f00, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a10ef0}, iSize = 0}, _vptr.RefManager = 0x55555827b490 <vtable for GridRefManager<Corpse>+16>}, <No data fields>}}, _TailElements = {<No data fields>}}}}}}, i_objects = {i_elements = {_elements = {_element = {<RefManager<GridRefManager<Player>, Player>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a10f38, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a10f28}, iSize = 0}, _vptr.RefManager = 0x55555827b450 <vtable for GridRefManager<Player>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<Creature>, Creature>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a10f68, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a10f58}, iSize = 0}, _vptr.RefManager = 0x55555827b510 <vtable for GridRefManager<Creature>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<Corpse>, Corpse>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a10f98, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a10f88}, iSize = 0}, _vptr.RefManager = 0x55555827b490 <vtable for GridRefManager<Corpse>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<DynamicObject>, DynamicObject>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a10fc8, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a10fb8}, iSize = 0}, _vptr.RefManager = 0x55555827b4d0 <vtable for GridRefManager<DynamicObject>+16>}, <No data fields>}}, _TailElements = {<No data fields>}}}}}}}, {i_container = {i_elements = {_elements = {_element = {<RefManager<GridRefManager<GameObject>, GameObject>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a11000, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a10ff0}, iSize = 0}, _vptr.RefManager = 0x55555827b550 <vtable for GridRefManager<GameObject>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<Creature>, Creature>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a03b00, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a03b00}, iSize = 1}, _vptr.RefManager = 0x55555827b510 <vtable for GridRefManager<Creature>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<DynamicObject>, DynamicObject>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a11060, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a11050}, iSize = 0}, _vptr.RefManager = 0x55555827b4d0 <vtable for GridRefManager<DynamicObject>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<Corpse>, Corpse>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a11090, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a11080}, iSize = 0}, _vptr.RefManager = 0x55555827b490 <vtable for GridRefManager<Corpse>+16>}, <No data fields>}}, _TailElements = {<No data fields>}}}}}}, i_objects = {i_elements = {_elements = {_element = {<RefManager<GridRefManager<Player>, Player>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a110c8, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a110b8}, iSize = 0}, _vptr.RefManager = 0x55555827b450 <vtable for GridRefManager<Player>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<Creature>, Creature>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a110f8, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a110e8}, iSize = 0}, _vptr.RefManager = 0x55555827b510 <vtable for GridRefManager<Creature>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<Corpse>, Corpse>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a11128, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a11118}, iSize = 0}, _vptr.RefManager = 0x55555827b490 <vtable for GridRefManager<Corpse>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<DynamicObject>, DynamicObject>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a11158, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a11148}, iSize = 0}, _vptr.RefManager = 0x55555827b4d0 <vtable for GridRefManager<DynamicObject>+16>}, <No data fields>}}, _TailElements = {<No data fields>}}}}}}}, {i_container = {i_elements = {_elements = {_element = {<RefManager<GridRefManager<GameObject>, GameObject>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a11190, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a11180}, iSize = 0}, _vptr.RefManager = 0x55555827b550 <vtable for GridRefManager<GameObject>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<Creature>, Creature>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49ad8b00, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a06b00}, iSize = 3}, _vptr.RefManager = 0x55555827b510 <vtable for GridRefManager<Creature>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<DynamicObject>, DynamicObject>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a111f0, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a111e0}, iSize = 0}, _vptr.RefManager = 0x55555827b4d0 <vtable for GridRefManager<DynamicObject>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<Corpse>, Corpse>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a11220, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a11210}, iSize = 0}, _vptr.RefManager = 0x55555827b490 <vtable for GridRefManager<Corpse>+16>}, <No data fields>}}, _TailElements = {<No data fields>}}}}}}, i_objects = {i_elements = {_elements = {_element = {<RefManager<GridRefManager<Player>, Player>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a11258, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a11248}, iSize = 0}, _vptr.RefManager = 0x55555827b450 <vtable for GridRefManager<Player>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<Creature>, Creature>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a11288, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a11278}, iSize = 0}, _vptr.RefManager = 0x55555827b510 <vtable for GridRefManager<Creature>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<Corpse>, Corpse>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a112b8, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a112a8}, iSize = 0}, _vptr.RefManager = 0x55555827b490 <vtable for GridRefManager<Corpse>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<DynamicObject>, DynamicObject>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a112e8, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a112d8}, iSize = 0}, _vptr.RefManager = 0x55555827b4d0 <vtable for GridRefManager<DynamicObject>+16>}, <No data fields>}}, _TailElements = {<No data fields>}}}}}}}, {i_container = {i_elements = {_elements = {_element = {<RefManager<GridRefManager<GameObject>, GameObject>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff4bc48240, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff44ecd240}, iSize = 2}, _vptr.RefManager = 0x55555827b550 <vtable for GridRefManager<GameObject>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<Creature>, Creature>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a11350, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a11340}, iSize = 0}, _vptr.RefManager = 0x55555827b510 <vtable for GridRefManager<Creature>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<DynamicObject>, DynamicObject>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a11380, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a11370}, iSize = 0}, _vptr.RefManager = 0x55555827b4d0 <vtable for GridRefManager<DynamicObject>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<Corpse>, Corpse>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a113b0, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a113a0}, iSize = 0}, _vptr.RefManager = 0x55555827b490 <vtable for GridRefManager<Corpse>+16>}, <No data fields>}}, _TailElements = {<No data fields>}}}}}}, i_objects = {i_elements = {_elements = {_element = {<RefManager<GridRefManager<Player>, Player>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a113e8, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a113d8}, iSize = 0}, _vptr.RefManager = 0x55555827b450 <vtable for GridRefManager<Player>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<Creature>, Creature>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a11418, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a11408}, iSize = 0}, _vptr.RefManager = 0x55555827b510 <vtable for GridRefManager<Creature>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<Corpse>, Corpse>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a11448, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a11438}, iSize = 0}, _vptr.RefManager = 0x55555827b490 <vtable for GridRefManager<Corpse>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<DynamicObject>, DynamicObject>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a11478, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a11468}, iSize = 0}, _vptr.RefManager = 0x55555827b4d0 <vtable for GridRefManager<DynamicObject>+16>}, <No data fields>}}, _TailElements = {<No data fields>}}}}}}}, {i_container = {i_elements = {_elements = {_element = {<RefManager<GridRefManager<GameObject>, GameObject>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a114b0, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a114a0}, iSize = 0}, _vptr.RefManager = 0x55555827b550 <vtable for GridRefManager<GameObject>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<Creature>, Creature>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a114e0, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a114d0}, iSize = 0}, _vptr.RefManager = 0x55555827b510 <vtable for GridRefManager<Creature>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<DynamicObject>, DynamicObject>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a11510, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a11500}, iSize = 0}, _vptr.RefManager = 0x55555827b4d0 <vtable for GridRefManager<DynamicObject>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = 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{<RefManager<GridRefManager<Corpse>, Corpse>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a115d8, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a115c8}, iSize = 0}, _vptr.RefManager = 0x55555827b490 <vtable for GridRefManager<Corpse>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<DynamicObject>, DynamicObject>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a11608, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a115f8}, iSize = 0}, _vptr.RefManager = 0x55555827b4d0 <vtable for GridRefManager<DynamicObject>+16>}, <No data fields>}}, _TailElements = {<No data fields>}}}}}}}, {i_container = {i_elements = {_elements = {_element = {<RefManager<GridRefManager<GameObject>, GameObject>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff4f745c40, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff4f745c40}, iSize = 1}, _vptr.RefManager = 0x55555827b550 <vtable for GridRefManager<GameObject>+16>}, <No data fields>}}, _TailElements = 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{<RefManager<GridRefManager<GameObject>, GameObject>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a16dc0, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a16db0}, iSize = 0}, _vptr.RefManager = 0x55555827b550 <vtable for GridRefManager<GameObject>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<Creature>, Creature>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff59d4cb00, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49c76b00}, iSize = 9}, _vptr.RefManager = 0x55555827b510 <vtable for GridRefManager<Creature>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<DynamicObject>, DynamicObject>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a16e20, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a16e10}, iSize = 0}, _vptr.RefManager = 0x55555827b4d0 <vtable for GridRefManager<DynamicObject>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<Corpse>, Corpse>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a16e50, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a16e40}, iSize = 0}, _vptr.RefManager = 0x55555827b490 <vtable for GridRefManager<Corpse>+16>}, <No data fields>}}, _TailElements = {<No data fields>}}}}}}, i_objects = {i_elements = {_elements = {_element = {<RefManager<GridRefManager<Player>, Player>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a16e88, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a16e78}, iSize = 0}, _vptr.RefManager = 0x55555827b450 <vtable for GridRefManager<Player>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<Creature>, Creature>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a16eb8, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a16ea8}, iSize = 0}, _vptr.RefManager = 0x55555827b510 <vtable for GridRefManager<Creature>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<Corpse>, Corpse>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a16ee8, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a16ed8}, iSize = 0}, _vptr.RefManager = 0x55555827b490 <vtable for GridRefManager<Corpse>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<DynamicObject>, DynamicObject>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a16f18, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a16f08}, iSize = 0}, _vptr.RefManager = 0x55555827b4d0 <vtable for GridRefManager<DynamicObject>+16>}, <No data fields>}}, _TailElements = {<No data fields>}}}}}}}, {i_container = {i_elements = {_elements = {_element = {<RefManager<GridRefManager<GameObject>, GameObject>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a16f50, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a16f40}, iSize = 0}, _vptr.RefManager = 0x55555827b550 <vtable for GridRefManager<GameObject>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<Creature>, Creature>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49c91b00, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49c8eb00}, iSize = 2}, _vptr.RefManager = 0x55555827b510 <vtable for GridRefManager<Creature>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<DynamicObject>, DynamicObject>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a16fb0, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a16fa0}, iSize = 0}, _vptr.RefManager = 0x55555827b4d0 <vtable for GridRefManager<DynamicObject>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<Corpse>, Corpse>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a16fe0, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a16fd0}, iSize = 0}, _vptr.RefManager = 0x55555827b490 <vtable for GridRefManager<Corpse>+16>}, <No data fields>}}, _TailElements = {<No data fields>}}}}}}, i_objects = {i_elements = {_elements = {_element = {<RefManager<GridRefManager<Player>, Player>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a17018, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a17008}, iSize = 0}, _vptr.RefManager = 0x55555827b450 <vtable for GridRefManager<Player>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<Creature>, Creature>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a17048, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a17038}, iSize = 0}, _vptr.RefManager = 0x55555827b510 <vtable for GridRefManager<Creature>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<Corpse>, Corpse>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a17078, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a17068}, iSize = 0}, _vptr.RefManager = 0x55555827b490 <vtable for GridRefManager<Corpse>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<DynamicObject>, DynamicObject>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a170a8, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a17098}, iSize = 0}, _vptr.RefManager = 0x55555827b4d0 <vtable for GridRefManager<DynamicObject>+16>}, <No data fields>}}, _TailElements = {<No data fields>}}}}}}}, {i_container = {i_elements = {_elements = {_element = {<RefManager<GridRefManager<GameObject>, GameObject>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff4bb9b040, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff4bb9b040}, iSize = 1}, _vptr.RefManager = 0x55555827b550 <vtable for GridRefManager<GameObject>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<Creature>, Creature>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a17110, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a17100}, iSize = 0}, _vptr.RefManager = 0x55555827b510 <vtable for GridRefManager<Creature>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<DynamicObject>, DynamicObject>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a17140, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a17130}, iSize = 0}, _vptr.RefManager = 0x55555827b4d0 <vtable for GridRefManager<DynamicObject>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<Corpse>, Corpse>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a17170, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a17160}, iSize = 0}, _vptr.RefManager = 0x55555827b490 <vtable for GridRefManager<Corpse>+16>}, <No data fields>}}, _TailElements = {<No data fields>}}}}}}, i_objects = {i_elements = {_elements = {_element = {<RefManager<GridRefManager<Player>, Player>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a171a8, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a17198}, iSize = 0}, _vptr.RefManager = 0x55555827b450 <vtable for GridRefManager<Player>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<Creature>, Creature>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a171d8, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a171c8}, iSize = 0}, _vptr.RefManager = 0x55555827b510 <vtable for GridRefManager<Creature>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<Corpse>, Corpse>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a17208, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a171f8}, iSize = 0}, _vptr.RefManager = 0x55555827b490 <vtable for GridRefManager<Corpse>+16>}, <No data fields>}}, _TailElements = {_elements = {_element = {<RefManager<GridRefManager<DynamicObject>, DynamicObject>> = {<LinkedListHead> = {iFirst = {iNext = 0x7fff49a17238, iPrev = 0x0}, iLast = {iNext = 0x0, iPrev = 0x7fff49a17228}, iSize = 0}, _vptr.RefManager = 0x55555827b4d0 <vtable for GridRefManager<DynamicObject>+16>}, <No data fields>}}, _TailElements = {<No data fields>}}}}}}}}}, i_GridObjectDataLoaded = true}
i = {_Ptr = 0x7fff497a99e0}
#16 0x0000555556b18a57 in MapManager::UnloadAll (this=0x5555583d8000 <MapManager::instance()::instance>) at /home/aokromes/src/produccion/src/server/game/Maps/MapManager.cpp:260
iter = {<std::__detail::_Node_iterator_base<std::pair<unsigned int const, Map*>, false>> = {_M_cur = 0x7fffbde02060}, <No data fields>}
#17 0x000055555592f800 in operator() (__closure=0x7fffa8eb60d0) at /home/aokromes/src/produccion/src/server/worldserver/Main.cpp:309
No locals.
#18 0x000055555593954d in std::_Sp_counted_deleter<std::nullptr_t, main(int, char**)::<lambda(void*)>, std::allocator<void>, (__gnu_cxx::_Lock_policy)2>::_M_dispose(void) (this=0x7fffa8eb60c0) at /usr/include/c++/10/bits/shared_ptr_base.h:474
No locals.
#19 0x00005555559511c7 in std::_Sp_counted_base<(__gnu_cxx::_Lock_policy)2>::_M_release (this=0x7fffa8eb60c0) at /usr/include/c++/10/bits/shared_ptr_base.h:158
No locals.
#20 0x0000555555949649 in std::__shared_count<(__gnu_cxx::_Lock_policy)2>::~__shared_count (this=0x7fffffffd448, __in_chrg=<optimized out>) at /usr/include/c++/10/bits/shared_ptr_base.h:733
No locals.
#21 0x000055555593b83a in std::__shared_ptr<void, (__gnu_cxx::_Lock_policy)2>::~__shared_ptr (this=0x7fffffffd440, __in_chrg=<optimized out>) at /usr/include/c++/10/bits/shared_ptr_base.h:1183
No locals.
#22 0x000055555593b856 in std::shared_ptr<void>::~shared_ptr (this=0x7fffffffd440, __in_chrg=<optimized out>) at /usr/include/c++/10/bits/shared_ptr.h:121
No locals.
#23 0x0000555555931354 in main (argc=1, argv=0x7fffffffe1e8) at /home/aokromes/src/produccion/src/server/worldserver/Main.cpp:310
configFile = {<boost::filesystem::path_detail::path_constants<char, (char)'/', (char)'/', (char)'.'>> = {static separator = <optimized out>, static preferred_separator = <optimized out>, static dot = <optimized out>}, m_pathname = "/home/aokromes/bin/trinity335a/etc/worldserver.conf"}
configService = ""
vm = <incomplete type>
configError = ""
overriddenKeys = std::vector of length 0, capacity 0
ioContext = std::shared_ptr<Trinity::Asio::IoContext> (use count 1, weak count 0) = {get() = 0x7ffff502dc90}
opensslHandle = warning: RTTI symbol not found for class 'std::_Sp_counted_deleter<decltype(nullptr), main::{lambda(void*)#3}, std::allocator<void>, (__gnu_cxx::_Lock_policy)2>'
warning: RTTI symbol not found for class 'std::_Sp_counted_deleter<decltype(nullptr), main::{lambda(void*)#3}, std::allocator<void>, (__gnu_cxx::_Lock_policy)2>'
std::shared_ptr<void> (use count 1, weak count 0) = {get() = 0x0}
seed = {_bn = 0x7ffff5042680}
pidFile = "/home/aokromes/misc/share/worldd335a.pid"
signals = {impl_ = {service_ = 0x7ffff5077c80, implementation_ = {queue_ = {<boost::asio::detail::noncopyable> = {<No data fields>}, front_ = 0x7ffff50b5f40, back_ = 0x7ffff50b5f40}, signals_ = 0x7ffff503d360}, executor_ = {<boost::asio::execution::detail::any_executor_base> = {object_ = {__data = "\220\334\002\365\377\177\000\000 \377\251\367\000\000\000", __align = {<No data fields>}}, object_fns_ = 0x5555582508e0 <boost::asio::execution::detail::any_executor_base::object_fns_table<boost::asio::io_context::basic_executor_type<std::allocator<void>, 0u> >(std::enable_if<(!std::is_same<boost::asio::io_context::basic_executor_type<std::allocator<void>, 0u>, void>::value)&&(!std::is_same<boost::asio::io_context::basic_executor_type<std::allocator<void>, 0u>, std::shared_ptr<void> >::value), void>::type*)::fns>, target_ = 0x7fffffffd4d0, target_fns_ = 0x5555582508a0 <boost::asio::execution::detail::any_executor_base::target_fns_table<boost::asio::io_context::basic_executor_type<std::allocator<void>, 0u> >(bool, std::enable_if<!std::is_same<boost::asio::io_context::basic_executor_type<std::allocator<void>, 0u>, void>::value, void>::type*)::fns_with_execute>}, <boost::asio::execution::detail::any_executor_context<boost::asio::execution::any_executor<boost::asio::execution::context_as_t<boost::asio::execution_context&>, boost::asio::execution::detail::blocking::never_t<0>, boost::asio::execution::prefer_only<boost::asio::execution::detail::blocking::possibly_t<0> >, boost::asio::execution::prefer_only<boost::asio::execution::detail::outstanding_work::tracked_t<0> >, boost::asio::execution::prefer_only<boost::asio::execution::detail::outstanding_work::untracked_t<0> >, boost::asio::execution::prefer_only<boost::asio::execution::detail::relationship::fork_t<0> >, boost::asio::execution::prefer_only<boost::asio::execution::detail::relationship::continuation_t<0> > >, boost::asio::execution::detail::supportable_properties<0, void(boost::asio::execution::context_as_t<boost::asio::execution_context&>, boost::asio::execution::detail::blocking::never_t<0>, boost::asio::execution::prefer_only<boost::asio::execution::detail::blocking::possibly_t<0> >, boost::asio::execution::prefer_only<boost::asio::execution::detail::outstanding_work::tracked_t<0> >, boost::asio::execution::prefer_only<boost::asio::execution::detail::outstanding_work::untracked_t<0> >, boost::asio::execution::prefer_only<boost::asio::execution::detail::relationship::fork_t<0> >, boost::asio::execution::prefer_only<boost::asio::execution::detail::relationship::continuation_t<0> >)>::find_context_as_property, void>> = {<No data fields>}, prop_fns_ = 0x5555582507e0 <boost::asio::execution::any_executor<boost::asio::execution::context_as_t<boost::asio::execution_context&>, boost::asio::execution::detail::blocking::never_t<0>, boost::asio::execution::prefer_only<boost::asio::execution::detail::blocking::possibly_t<0> >, boost::asio::execution::prefer_only<boost::asio::execution::detail::outstanding_work::tracked_t<0> >, boost::asio::execution::prefer_only<boost::asio::execution::detail::outstanding_work::untracked_t<0> >, boost::asio::execution::prefer_only<boost::asio::execution::detail::relationship::fork_t<0> >, boost::asio::execution::prefer_only<boost::asio::execution::detail::relationship::continuation_t<0> > >::prop_fns_table<boost::asio::io_context::basic_executor_type<std::allocator<void>, 0u> >()::fns>}}}
numThreads = 2
threadPool = std::shared_ptr<Trinity::ThreadPool> (empty) = {get() = 0x0}
ioContextStopHandle = std::shared_ptr<void> (empty) = {get() = 0x0}
dbHandle = warning: RTTI symbol not found for class 'std::_Sp_counted_deleter<decltype(nullptr), main::{lambda(void*)#6}, std::allocator<void>, (__gnu_cxx::_Lock_policy)2>'
warning: RTTI symbol not found for class 'std::_Sp_counted_deleter<decltype(nullptr), main::{lambda(void*)#6}, std::allocator<void>, (__gnu_cxx::_Lock_policy)2>'
std::shared_ptr<void> (use count 1, weak count 0) = {get() = 0x0}
sMetricHandle = warning: RTTI symbol not found for class 'std::_Sp_counted_deleter<decltype(nullptr), main::{lambda(void*)#8}, std::allocator<void>, (__gnu_cxx::_Lock_policy)2>'
warning: RTTI symbol not found for class 'std::_Sp_counted_deleter<decltype(nullptr), main::{lambda(void*)#8}, std::allocator<void>, (__gnu_cxx::_Lock_policy)2>'
std::shared_ptr<void> (use count 1, weak count 0) = {get() = 0x0}
sScriptMgrHandle = warning: RTTI symbol not found for class 'std::_Sp_counted_deleter<decltype(nullptr), main::{lambda(void*)#9}, std::allocator<void>, (__gnu_cxx::_Lock_policy)2>'
warning: RTTI symbol not found for class 'std::_Sp_counted_deleter<decltype(nullptr), main::{lambda(void*)#9}, std::allocator<void>, (__gnu_cxx::_Lock_policy)2>'
std::shared_ptr<void> (use count 1, weak count 0) = {get() = 0x0}
mapManagementHandle = warning: RTTI symbol not found for class 'std::_Sp_counted_deleter<decltype(nullptr), main::{lambda(void*)#10}, std::allocator<void>, (__gnu_cxx::_Lock_policy)2>'
warning: RTTI symbol not found for class 'std::_Sp_counted_deleter<decltype(nullptr), main::{lambda(void*)#10}, std::allocator<void>, (__gnu_cxx::_Lock_policy)2>'
std::shared_ptr<void> (expired, weak count 1) = {get() = 0x0}
raAcceptor = std::unique_ptr<AsyncAcceptor> = {get() = 0x0}
soapThread = std::shared_ptr<std::thread> (empty) = {get() = 0x0}
worldPort = 8085
worldListener = "0.0.0.0"
networkThreads = 1
sWorldSocketMgrHandle = std::shared_ptr<void> (use count -184130176, weak count 32766) = {get() = 0x0}
freezeDetector = std::shared_ptr<FreezeDetector> (expired, weak count 1) = {get() = 0x7fffbc1001e0}
cliThread = std::shared_ptr<std::thread> (use count -184130944, weak count 32766) = {get() = 0x7fffa856ee68}
--- DEBUG: INFO REGISTERS
rax 0x0 0
rbx 0x0 0
rcx 0x7fff49b6cd40 140734430104896
rdx 0x7fff57386de0 140734656703968
rsi 0x7fffffffcb18 140737488341784
rdi 0x0 0
rbp 0x7fffffffcad0 0x7fffffffcad0
rsp 0x7fffffffcad0 0x7fffffffcad0
r8 0x7fff49b6a538 140734430094648
r9 0x1 1
r10 0x64 100
r11 0x7ffff76c24b0 140737344447664
r12 0x5555583d9b40 93825041013568
r13 0x1 1
r14 0x1 1
r15 0x0 0
rip 0x555555d1173a 0x555555d1173a <Aura::GetOwner() const+12>
eflags 0x10202 [ IF RF ]
cs 0x33 51
ss 0x2b 43
ds 0x0 0
es 0x0 0
fs 0x0 0
gs 0x0 0
--- DEBUG: CALLS (x/16i $pc)
=> 0x555555d1173a <_ZNK4Aura8GetOwnerEv+12>: mov rax,QWORD PTR [rax+0x40]
0x555555d1173e <_ZNK4Aura8GetOwnerEv+16>: pop rbp
0x555555d1173f <_ZNK4Aura8GetOwnerEv+17>: ret
0x555555d11740 <_ZN23BoneSpikeTargetSelectorC2EP6UnitAI>: push rbp
0x555555d11741 <_ZN23BoneSpikeTargetSelectorC2EP6UnitAI+1>: mov rbp,rsp
0x555555d11744 <_ZN23BoneSpikeTargetSelectorC2EP6UnitAI+4>: mov QWORD PTR [rbp-0x8],rdi
0x555555d11748 <_ZN23BoneSpikeTargetSelectorC2EP6UnitAI+8>: mov QWORD PTR [rbp-0x10],rsi
0x555555d1174c <_ZN23BoneSpikeTargetSelectorC2EP6UnitAI+12>: mov rax,QWORD PTR [rbp-0x8]
0x555555d11750 <_ZN23BoneSpikeTargetSelectorC2EP6UnitAI+16>: mov rdx,QWORD PTR [rbp-0x10]
0x555555d11754 <_ZN23BoneSpikeTargetSelectorC2EP6UnitAI+20>: mov QWORD PTR [rax],rdx
0x555555d11757 <_ZN23BoneSpikeTargetSelectorC2EP6UnitAI+23>: nop
0x555555d11758 <_ZN23BoneSpikeTargetSelectorC2EP6UnitAI+24>: pop rbp
0x555555d11759 <_ZN23BoneSpikeTargetSelectorC2EP6UnitAI+25>: ret
0x555555d1175a <_ZNK23BoneSpikeTargetSelectorclEP4Unit>: push rbp
0x555555d1175b <_ZNK23BoneSpikeTargetSelectorclEP4Unit+1>: mov rbp,rsp
0x555555d1175e <_ZNK23BoneSpikeTargetSelectorclEP4Unit+4>: sub rsp,0x30
--- DEBUG: THREAD APPLY ALL BACKTRACE
Thread 12 (Thread 0x7fff99bfe700 (LWP 2425608) "worldserver"):
#0 futex_wait_cancelable (private=0, expected=0, futex_word=0x5555583d8140 <MapManager::instance()::instance+320>) at ../sysdeps/nptl/futex-internal.h:186
#1 __pthread_cond_wait_common (abstime=0x0, clockid=0, mutex=0x5555583d80a0 <MapManager::instance()::instance+160>, cond=0x5555583d8118 <MapManager::instance()::instance+280>) at pthread_cond_wait.c:508
#2 __pthread_cond_wait (cond=0x5555583d8118 <MapManager::instance()::instance+280>, mutex=0x5555583d80a0 <MapManager::instance()::instance+160>) at pthread_cond_wait.c:638
#3 0x00007ffff792190c in std::condition_variable::wait(std::unique_lock<std::mutex>&) () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#4 0x0000555556b305d6 in ProducerConsumerQueue<MapUpdateRequest*>::WaitAndPop (this=0x5555583d80a0 <MapManager::instance()::instance+160>, value=@0x7fff99bfc588: 0x0) at /home/aokromes/src/produccion/src/common/Threading/ProducerConsumerQueue.h:91
#5 0x0000555556b2fa2a in MapUpdater::WorkerThread (this=0x5555583d80a0 <MapManager::instance()::instance+160>) at /home/aokromes/src/produccion/src/server/game/Maps/MapUpdater.cpp:113
#6 0x0000555556b3212e in std::__invoke_impl<void, void (MapUpdater::*)(), MapUpdater*> (__f=@0x7fffbb55ea50: (void (MapUpdater::*)(MapUpdater * const)) 0x555556b2f9d0 <MapUpdater::WorkerThread()>, __t=@0x7fffbb55ea48: 0x5555583d80a0 <MapManager::instance()::instance+160>) at /usr/include/c++/10/bits/invoke.h:73
#7 0x0000555556b32071 in std::__invoke<void (MapUpdater::*)(), MapUpdater*> (__fn=@0x7fffbb55ea50: (void (MapUpdater::*)(MapUpdater * const)) 0x555556b2f9d0 <MapUpdater::WorkerThread()>) at /usr/include/c++/10/bits/invoke.h:95
#8 0x0000555556b31fe1 in std::thread::_Invoker<std::tuple<void (MapUpdater::*)(), MapUpdater*> >::_M_invoke<0ul, 1ul> (this=0x7fffbb55ea48) at /usr/include/c++/10/thread:264
#9 0x0000555556b31f9a in std::thread::_Invoker<std::tuple<void (MapUpdater::*)(), MapUpdater*> >::operator() (this=0x7fffbb55ea48) at /usr/include/c++/10/thread:271
#10 0x0000555556b31f7e in std::thread::_State_impl<std::thread::_Invoker<std::tuple<void (MapUpdater::*)(), MapUpdater*> > >::_M_run (this=0x7fffbb55ea40) at /usr/include/c++/10/thread:215
#11 0x00007ffff7926ed0 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#12 0x00007ffff7aa8ea7 in start_thread (arg=<optimized out>) at pthread_create.c:477
#13 0x00007ffff761fa2f in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:95
Thread 11 (Thread 0x7fff9a3ff700 (LWP 2425607) "worldserver"):
#0 futex_wait_cancelable (private=0, expected=0, futex_word=0x5555583d8140 <MapManager::instance()::instance+320>) at ../sysdeps/nptl/futex-internal.h:186
#1 __pthread_cond_wait_common (abstime=0x0, clockid=0, mutex=0x5555583d80a0 <MapManager::instance()::instance+160>, cond=0x5555583d8118 <MapManager::instance()::instance+280>) at pthread_cond_wait.c:508
#2 __pthread_cond_wait (cond=0x5555583d8118 <MapManager::instance()::instance+280>, mutex=0x5555583d80a0 <MapManager::instance()::instance+160>) at pthread_cond_wait.c:638
#3 0x00007ffff792190c in std::condition_variable::wait(std::unique_lock<std::mutex>&) () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#4 0x0000555556b305d6 in ProducerConsumerQueue<MapUpdateRequest*>::WaitAndPop (this=0x5555583d80a0 <MapManager::instance()::instance+160>, value=@0x7fff9a3fd588: 0x0) at /home/aokromes/src/produccion/src/common/Threading/ProducerConsumerQueue.h:91
#5 0x0000555556b2fa2a in MapUpdater::WorkerThread (this=0x5555583d80a0 <MapManager::instance()::instance+160>) at /home/aokromes/src/produccion/src/server/game/Maps/MapUpdater.cpp:113
#6 0x0000555556b3212e in std::__invoke_impl<void, void (MapUpdater::*)(), MapUpdater*> (__f=@0x7fffbb4ffcf0: (void (MapUpdater::*)(MapUpdater * const)) 0x555556b2f9d0 <MapUpdater::WorkerThread()>, __t=@0x7fffbb4ffce8: 0x5555583d80a0 <MapManager::instance()::instance+160>) at /usr/include/c++/10/bits/invoke.h:73
#7 0x0000555556b32071 in std::__invoke<void (MapUpdater::*)(), MapUpdater*> (__fn=@0x7fffbb4ffcf0: (void (MapUpdater::*)(MapUpdater * const)) 0x555556b2f9d0 <MapUpdater::WorkerThread()>) at /usr/include/c++/10/bits/invoke.h:95
#8 0x0000555556b31fe1 in std::thread::_Invoker<std::tuple<void (MapUpdater::*)(), MapUpdater*> >::_M_invoke<0ul, 1ul> (this=0x7fffbb4ffce8) at /usr/include/c++/10/thread:264
#9 0x0000555556b31f9a in std::thread::_Invoker<std::tuple<void (MapUpdater::*)(), MapUpdater*> >::operator() (this=0x7fffbb4ffce8) at /usr/include/c++/10/thread:271
#10 0x0000555556b31f7e in std::thread::_State_impl<std::thread::_Invoker<std::tuple<void (MapUpdater::*)(), MapUpdater*> > >::_M_run (this=0x7fffbb4ffce0) at /usr/include/c++/10/thread:215
#11 0x00007ffff7926ed0 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#12 0x00007ffff7aa8ea7 in start_thread (arg=<optimized out>) at pthread_create.c:477
#13 0x00007ffff761fa2f in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:95
Thread 6 (Thread 0x7ffff2bfb700 (LWP 2425598) "worldserver"):
#0 futex_wait_cancelable (private=0, expected=0, futex_word=0x7ffff5062220) at ../sysdeps/nptl/futex-internal.h:186
#1 __pthread_cond_wait_common (abstime=0x0, clockid=0, mutex=0x7ffff5062180, cond=0x7ffff50621f8) at pthread_cond_wait.c:508
#2 __pthread_cond_wait (cond=0x7ffff50621f8, mutex=0x7ffff5062180) at pthread_cond_wait.c:638
#3 0x00007ffff792190c in std::condition_variable::wait(std::unique_lock<std::mutex>&) () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#4 0x0000555557084522 in ProducerConsumerQueue<SQLOperation*>::WaitAndPop (this=0x7ffff5062180, value=@0x7ffff2bf9588: 0x0) at /home/aokromes/src/produccion/src/common/Threading/ProducerConsumerQueue.h:91
#5 0x00005555570842f2 in DatabaseWorker::WorkerThread (this=0x7ffff50c6b00) at /home/aokromes/src/produccion/src/server/database/Database/DatabaseWorker.cpp:48
#6 0x0000555557084a14 in std::__invoke_impl<void, void (DatabaseWorker::*)(), DatabaseWorker*> (__f=@0x7ffff50c6b50: (void (DatabaseWorker::*)(DatabaseWorker * const)) 0x5555570842b8 <DatabaseWorker::WorkerThread()>, __t=@0x7ffff50c6b48: 0x7ffff50c6b00) at /usr/include/c++/10/bits/invoke.h:73
#7 0x0000555557084957 in std::__invoke<void (DatabaseWorker::*)(), DatabaseWorker*> (__fn=@0x7ffff50c6b50: (void (DatabaseWorker::*)(DatabaseWorker * const)) 0x5555570842b8 <DatabaseWorker::WorkerThread()>) at /usr/include/c++/10/bits/invoke.h:95
#8 0x00005555570848c7 in std::thread::_Invoker<std::tuple<void (DatabaseWorker::*)(), DatabaseWorker*> >::_M_invoke<0ul, 1ul> (this=0x7ffff50c6b48) at /usr/include/c++/10/thread:264
#9 0x0000555557084880 in std::thread::_Invoker<std::tuple<void (DatabaseWorker::*)(), DatabaseWorker*> >::operator() (this=0x7ffff50c6b48) at /usr/include/c++/10/thread:271
#10 0x0000555557084864 in std::thread::_State_impl<std::thread::_Invoker<std::tuple<void (DatabaseWorker::*)(), DatabaseWorker*> > >::_M_run (this=0x7ffff50c6b40) at /usr/include/c++/10/thread:215
#11 0x00007ffff7926ed0 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#12 0x00007ffff7aa8ea7 in start_thread (arg=<optimized out>) at pthread_create.c:477
#13 0x00007ffff761fa2f in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:95
Thread 5 (Thread 0x7ffff33fc700 (LWP 2425597) "worldserver"):
#0 futex_wait_cancelable (private=0, expected=0, futex_word=0x7ffff50622e0) at ../sysdeps/nptl/futex-internal.h:186
#1 __pthread_cond_wait_common (abstime=0x0, clockid=0, mutex=0x7ffff5062240, cond=0x7ffff50622b8) at pthread_cond_wait.c:508
#2 __pthread_cond_wait (cond=0x7ffff50622b8, mutex=0x7ffff5062240) at pthread_cond_wait.c:638
#3 0x00007ffff792190c in std::condition_variable::wait(std::unique_lock<std::mutex>&) () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#4 0x0000555557084522 in ProducerConsumerQueue<SQLOperation*>::WaitAndPop (this=0x7ffff5062240, value=@0x7ffff33fa588: 0x0) at /home/aokromes/src/produccion/src/common/Threading/ProducerConsumerQueue.h:91
#5 0x00005555570842f2 in DatabaseWorker::WorkerThread (this=0x7ffff50c8fc0) at /home/aokromes/src/produccion/src/server/database/Database/DatabaseWorker.cpp:48
#6 0x0000555557084a14 in std::__invoke_impl<void, void (DatabaseWorker::*)(), DatabaseWorker*> (__f=@0x7ffff50c8fb0: (void (DatabaseWorker::*)(DatabaseWorker * const)) 0x5555570842b8 <DatabaseWorker::WorkerThread()>, __t=@0x7ffff50c8fa8: 0x7ffff50c8fc0) at /usr/include/c++/10/bits/invoke.h:73
#7 0x0000555557084957 in std::__invoke<void (DatabaseWorker::*)(), DatabaseWorker*> (__fn=@0x7ffff50c8fb0: (void (DatabaseWorker::*)(DatabaseWorker * const)) 0x5555570842b8 <DatabaseWorker::WorkerThread()>) at /usr/include/c++/10/bits/invoke.h:95
#8 0x00005555570848c7 in std::thread::_Invoker<std::tuple<void (DatabaseWorker::*)(), DatabaseWorker*> >::_M_invoke<0ul, 1ul> (this=0x7ffff50c8fa8) at /usr/include/c++/10/thread:264
#9 0x0000555557084880 in std::thread::_Invoker<std::tuple<void (DatabaseWorker::*)(), DatabaseWorker*> >::operator() (this=0x7ffff50c8fa8) at /usr/include/c++/10/thread:271
#10 0x0000555557084864 in std::thread::_State_impl<std::thread::_Invoker<std::tuple<void (DatabaseWorker::*)(), DatabaseWorker*> > >::_M_run (this=0x7ffff50c8fa0) at /usr/include/c++/10/thread:215
#11 0x00007ffff7926ed0 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#12 0x00007ffff7aa8ea7 in start_thread (arg=<optimized out>) at pthread_create.c:477
#13 0x00007ffff761fa2f in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:95
Thread 4 (Thread 0x7ffff3bfd700 (LWP 2425596) "worldserver"):
#0 futex_wait_cancelable (private=0, expected=0, futex_word=0x7ffff50623a0) at ../sysdeps/nptl/futex-internal.h:186
#1 __pthread_cond_wait_common (abstime=0x0, clockid=0, mutex=0x7ffff5062300, cond=0x7ffff5062378) at pthread_cond_wait.c:508
#2 __pthread_cond_wait (cond=0x7ffff5062378, mutex=0x7ffff5062300) at pthread_cond_wait.c:638
#3 0x00007ffff792190c in std::condition_variable::wait(std::unique_lock<std::mutex>&) () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#4 0x0000555557084522 in ProducerConsumerQueue<SQLOperation*>::WaitAndPop (this=0x7ffff5062300, value=@0x7ffff3bfb588: 0x0) at /home/aokromes/src/produccion/src/common/Threading/ProducerConsumerQueue.h:91
#5 0x00005555570842f2 in DatabaseWorker::WorkerThread (this=0x7ffff50c88c0) at /home/aokromes/src/produccion/src/server/database/Database/DatabaseWorker.cpp:48
#6 0x0000555557084a14 in std::__invoke_impl<void, void (DatabaseWorker::*)(), DatabaseWorker*> (__f=@0x7ffff50c8ef0: (void (DatabaseWorker::*)(DatabaseWorker * const)) 0x5555570842b8 <DatabaseWorker::WorkerThread()>, __t=@0x7ffff50c8ee8: 0x7ffff50c88c0) at /usr/include/c++/10/bits/invoke.h:73
#7 0x0000555557084957 in std::__invoke<void (DatabaseWorker::*)(), DatabaseWorker*> (__fn=@0x7ffff50c8ef0: (void (DatabaseWorker::*)(DatabaseWorker * const)) 0x5555570842b8 <DatabaseWorker::WorkerThread()>) at /usr/include/c++/10/bits/invoke.h:95
#8 0x00005555570848c7 in std::thread::_Invoker<std::tuple<void (DatabaseWorker::*)(), DatabaseWorker*> >::_M_invoke<0ul, 1ul> (this=0x7ffff50c8ee8) at /usr/include/c++/10/thread:264
#9 0x0000555557084880 in std::thread::_Invoker<std::tuple<void (DatabaseWorker::*)(), DatabaseWorker*> >::operator() (this=0x7ffff50c8ee8) at /usr/include/c++/10/thread:271
#10 0x0000555557084864 in std::thread::_State_impl<std::thread::_Invoker<std::tuple<void (DatabaseWorker::*)(), DatabaseWorker*> > >::_M_run (this=0x7ffff50c8ee0) at /usr/include/c++/10/thread:215
#11 0x00007ffff7926ed0 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#12 0x00007ffff7aa8ea7 in start_thread (arg=<optimized out>) at pthread_create.c:477
#13 0x00007ffff761fa2f in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:95
Thread 1 (Thread 0x7ffff5453fc0 (LWP 2425590) "worldserver"):
#0 0x0000555555d1173a in Aura::GetOwner (this=0x0) at /home/aokromes/src/produccion/src/server/game/Spells/Auras/SpellAuras.h:120
#1 0x000055555678d456 in Unit::RemoveAreaAurasDueToLeaveWorld (this=0x7fff49b6a000) at /home/aokromes/src/produccion/src/server/game/Entities/Unit/Unit.cpp:4149
#2 0x00005555567a52af in Unit::RemoveFromWorld (this=0x7fff49b6a000) at /home/aokromes/src/produccion/src/server/game/Entities/Unit/Unit.cpp:9613
#3 0x000055555659054b in Creature::RemoveFromWorld (this=0x7fff49b6a000) at /home/aokromes/src/produccion/src/server/game/Entities/Creature/Creature.cpp:307
#4 0x00005555567a57fc in Unit::CleanupBeforeRemoveFromMap (this=0x7fff49b6a000, finalCleanup=true) at /home/aokromes/src/produccion/src/server/game/Entities/Unit/Unit.cpp:9643
#5 0x00005555567a5913 in Unit::CleanupsBeforeDelete (this=0x7fff49b6a000, finalCleanup=true) at /home/aokromes/src/produccion/src/server/game/Entities/Unit/Unit.cpp:9663
#6 0x0000555556f69b22 in ObjectGridCleaner::Visit<Creature> (this=0x7fffffffd007, m=...) at /home/aokromes/src/produccion/src/server/game/Grids/ObjectGridLoader.cpp:230
#7 0x0000555556b15d4b in VisitorHelper<ObjectGridCleaner, Creature> (v=..., c=...) at /home/aokromes/src/produccion/src/server/game/Grids/Dynamic/TypeContainerVisitor.h:44
#8 0x0000555556b1448b in VisitorHelper<ObjectGridCleaner, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=..., c=...) at /home/aokromes/src/produccion/src/server/game/Grids/Dynamic/TypeContainerVisitor.h:50
#9 0x0000555556b100f1 in VisitorHelper<ObjectGridCleaner, GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > (v=..., c=...) at /home/aokromes/src/produccion/src/server/game/Grids/Dynamic/TypeContainerVisitor.h:51
#10 0x0000555556b0c04c in VisitorHelper<ObjectGridCleaner, TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > (v=..., c=...) at /home/aokromes/src/produccion/src/server/game/Grids/Dynamic/TypeContainerVisitor.h:57
#11 0x0000555556b0612c in TypeContainerVisitor<ObjectGridCleaner, TypeMapContainer<TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > >::Visit (this=0x7fffffffcff8, c=...) at /home/aokromes/src/produccion/src/server/game/Grids/Dynamic/TypeContainerVisitor.h:91
#12 0x0000555556afb7a3 in Grid<Player, TypeList<Player, TypeList<Creature, TypeList<Corpse, TypeList<DynamicObject, TypeNull> > > >, TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > >::Visit<ObjectGridCleaner> (this=0x7fff49a12d98, visitor=...) at /home/aokromes/src/produccion/src/server/game/Grids/Grid.h:90
#13 0x0000555556af29e6 in NGrid<8u, Player, TypeList<Player, TypeList<Creature, TypeList<Corpse, TypeList<DynamicObject, TypeNull> > > >, TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > >::VisitAllGrids<ObjectGridCleaner, TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > (this=0x7fff49a10e00, visitor=...) at /home/aokromes/src/produccion/src/server/game/Grids/NGrid.h:144
#14 0x0000555556ad5935 in Map::UnloadGrid (this=0x7fffd808f080, ngrid=..., unloadAll=true) at /home/aokromes/src/produccion/src/server/game/Maps/Map.cpp:1699
#15 0x0000555556ad6407 in Map::UnloadAll (this=0x7fffd808f080) at /home/aokromes/src/produccion/src/server/game/Maps/Map.cpp:1767
#16 0x0000555556b18a57 in MapManager::UnloadAll (this=0x5555583d8000 <MapManager::instance()::instance>) at /home/aokromes/src/produccion/src/server/game/Maps/MapManager.cpp:260
#17 0x000055555592f800 in operator() (__closure=0x7fffa8eb60d0) at /home/aokromes/src/produccion/src/server/worldserver/Main.cpp:309
#18 0x000055555593954d in std::_Sp_counted_deleter<std::nullptr_t, main(int, char**)::<lambda(void*)>, std::allocator<void>, (__gnu_cxx::_Lock_policy)2>::_M_dispose(void) (this=0x7fffa8eb60c0) at /usr/include/c++/10/bits/shared_ptr_base.h:474
#19 0x00005555559511c7 in std::_Sp_counted_base<(__gnu_cxx::_Lock_policy)2>::_M_release (this=0x7fffa8eb60c0) at /usr/include/c++/10/bits/shared_ptr_base.h:158
#20 0x0000555555949649 in std::__shared_count<(__gnu_cxx::_Lock_policy)2>::~__shared_count (this=0x7fffffffd448, __in_chrg=<optimized out>) at /usr/include/c++/10/bits/shared_ptr_base.h:733
#21 0x000055555593b83a in std::__shared_ptr<void, (__gnu_cxx::_Lock_policy)2>::~__shared_ptr (this=0x7fffffffd440, __in_chrg=<optimized out>) at /usr/include/c++/10/bits/shared_ptr_base.h:1183
#22 0x000055555593b856 in std::shared_ptr<void>::~shared_ptr (this=0x7fffffffd440, __in_chrg=<optimized out>) at /usr/include/c++/10/bits/shared_ptr.h:121
#23 0x0000555555931354 in main (argc=1, argv=0x7fffffffe1e8) at /home/aokromes/src/produccion/src/server/worldserver/Main.cpp:310
--- DEBUG: --- STOP
Generated by crashreport.gdb script version 1.4
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