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@Aokromes
Created February 26, 2023 17:23
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TC> CreatureAI::EngagementStart called even though creature is already engaged. Creature debug info:
MapID: 48 Map name: 'Blackfathom Deeps' X: -830.656 Y: -390.078 Z: -33.6415 O: 4.75439
GUID Full: 0xf1400f1c16000004 Type: Pet Pet number: 990230 Low: 4 Entry 4825
Name: Turtle
IsAIEnabled: true DeathState: 0 UnitMovementFlags: 134217729 ExtraUnitMovementFlags: 0 Class: 1
MoveSpline
spline Id: 355699
flags: CanSwim Final_Angle
facing angle: 4.45435
time passed: 0
total time: 731
spline point Id: 1
path point Id: 0
mode: Linear
points count: 5
point 0 : (-830.698, -389.079, -33.6415)
point 1 : (-830.656, -390.078, -33.6415)
point 2 : (-830.488, -394.075, -33.6415)
point 3 : (-830.361, -397.116, -33.8896)
point 4 : (-830.361, -397.116, -33.8896)
GetCharmedGUID(): GUID Full: 0x0000000000000000 Type: None Low: 0
GetCharmerGUID(): GUID Full: 0x0000000000000000 Type: None Low: 0
No vehicle kit
GetGameClientMovingMe(): NULL
m_Controlled size: 0
AIName: ScriptName: npc_blackfathom_deeps_event WaypointPath: 0 SpawnId: 4
TempSummonType: 8 Summoner: GUID Full: 0x000000000002db21 Type: Player Low: 187169Timer: 0
Owner: GUID Full: 0x000000000002db21 Type: Player Low: 187169
PetType: 1 PetNumber: 990231
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