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@Aphellirus
Created July 27, 2021 07:24
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Controling an Object's movement through Keyboard input
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class objectControl : MonoBehaviour
{
public float speed = 3.0f;
void Update()
{
if (Input.GetKey(KeyCode.RightArrow))
{
transform.position += Vector3.right * speed * Time.deltaTime;
}
if (Input.GetKey(KeyCode.LeftArrow))
{
transform.position += Vector3.left * speed * Time.deltaTime;
}
if (Input.GetKey(KeyCode.UpArrow))
{
transform.position += Vector3.forward * speed * Time.deltaTime;
}
if (Input.GetKey(KeyCode.DownArrow))
{
transform.position += Vector3.back * speed * Time.deltaTime;
}
}
}
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