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[Rainbow Layer] Implementing "rainbow" layer with Swift Playground on iPad #swift #playground #iOS
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//#-editable-code | |
// Additional Comments | |
//#-end-editable-code | |
// Contents.swift | |
// Rainbow | |
// | |
// Created by Apollo Zhu (https://github.com/ApolloZhu) on 2016/11/25. | |
// Copyright (c) 2015-2017 WWITDC. All rights reserved. | |
// | |
//#-editable-code | |
// Additional Frameworks and Libraries | |
//#-end-editable-code | |
//#-hidden-code | |
import UIKit | |
import PlaygroundSupport | |
//#-end-hidden-code | |
class HueGradientLayer: CAGradientLayer { | |
//#-hidden-code | |
override init() { | |
super.init() | |
setup() | |
} | |
required init?(coder aDecoder: NSCoder) { | |
super.init(coder: aDecoder) | |
setup() | |
} | |
override init(layer: Any) { | |
super.init(layer: layer) | |
setup() | |
} | |
//#-end-hidden-code | |
func setup() { | |
//#-editable-code | |
startPoint = CGPoint(x: 0.5, y: 0) | |
endPoint = CGPoint(x:0.5, y: 1) | |
let controls = [CGFloat](stride(from: 0, through: 1, by: 0.01)) | |
colors = controls.map { | |
UIColor(hue: $0, saturation: 1, brightness: 1, alpha: 1).cgColor | |
} | |
locations = controls as [NSNumber]? | |
//#-end-editable-code | |
} | |
} | |
class HueGradientView: UIView { | |
override open class var layerClass: AnyClass { | |
return HueGradientLayer.self | |
} | |
//#-editable-code | |
//#-end-editable-code | |
} | |
//#-hidden-code | |
var view: UIView = HueGradientView() | |
//#-end-hidden-code | |
view = HueGradientView() | |
//#-hidden-code | |
let vc = UIViewController() | |
PlaygroundPage.current.liveView = vc | |
vc.view = view | |
//#-end-hidden-code |
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