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Inverse Kinematics for Inverted Cantilever Delta printer
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#!/usr/bin/env python | |
from __future__ import print_function | |
import math | |
Motor= ["X", "Y", "Z"] # Motor axes | |
class Vector: | |
def __init__(self, x=0.0, y=0.0, z=0.0): | |
self._x = x | |
self._y = y | |
self._z = z | |
def __repr__(self): | |
return "X{}, Y{}, Z{}".format(self._x, self._y, self._z) | |
def __add__(self, other): | |
return Vector(self._x + other.x, self._y + other.y, self._z + other.z) | |
def __sub__(self, other): | |
return Vector(self._x - other.x, self._y - other.y, self._z - other.z) | |
def translateXY(self, offset): | |
return Vector(self.x + offset.x, self.y + offset.y, self.z) | |
def translateXYZ(self, offset): | |
return Vector(self.x + offset.x, self.y + offset.y, self.z + offset.z) | |
def rotateXY(self, angle, origin=None): | |
if origin is None: | |
origin = Vector() | |
# Translate XY | |
x = self.x - origin.x | |
y = self.y - origin.y | |
# Rotate | |
xr = (x * math.cos(angle)) - (y * math.sin(angle)) | |
yr = (y * math.cos(angle)) + (x * math.sin(angle)) | |
# Translate back and return | |
return Vector(xr + origin.x, yr + origin.y, self.z) | |
@property | |
def length3D(self): | |
return math.sqrt(self.x2 + self.y2 + self.z2) | |
@property | |
def length2D(self): | |
return math.sqrt(self.x2 + self.y2) | |
@property | |
def x(self): | |
return self._x | |
@x.setter | |
def x(self, x): | |
self._x = x | |
@property | |
def x2(self): | |
return math.pow(self._x, 2) | |
@property | |
def y(self): | |
return self._y | |
@y.setter | |
def y(self, y): | |
self._y = y | |
@property | |
def y2(self): | |
return math.pow(self._y, 2) | |
@property | |
def z(self): | |
return self._z | |
@z.setter | |
def z(self, z): | |
self._z = z | |
@property | |
def z2(self): | |
return math.pow(self._z, 2) | |
class Arm: | |
def __init__(self, factor, index, position): | |
self.factor = factor # 2*length^2 constant | |
self.position = position # Cartesian position | |
self.theta = self._solve(position) # Starting angle | |
self.index = index # Alpha/Beta/Gamma arm | |
def _solve(self, dest): | |
# Reference kinematics | |
# 2 * length^2 * (1 - cos(theta)) = x^2 + y^2 + z^2 | |
# theta = arccos(1 - (x^2 + y^2 + z^2) / (2*length^2)) | |
# Add vector component squares | |
v2 = dest.x2 + dest.y2 + dest.z2 | |
# Take arc cosine and return theta | |
return math.acos(1.0 - (v2 / self.factor)) | |
def move(self, dest): | |
# Translate destination to arm position | |
dest = dest.translateXYZ(self.position) | |
# Update position | |
self.position = dest | |
# Solve IK | |
theta = self._solve(dest) | |
# Get difference with previous theta | |
diff = self.theta - theta | |
# Update to new angle | |
self.theta = theta | |
# Output gcode for move | |
return "{}{}".format(Motor[self.index], math.degrees(diff * Scale)) | |
class Printer: | |
def __init__(self, length): | |
self.length = length # arm length in mm | |
self.factor = 2.0 * math.pow(self.length, 2) # 2*l^2 | |
self._home = Vector(0, 0, 0) # home position | |
# Setup arms, translating by length/height and rotating delta arms | |
self.alpha = Arm(self.factor, 0, self._home.translateXYZ(Vector(length, 0, length))) | |
self.beta = Arm(self.factor, 1, self.alpha.position.rotateXY(math.radians(120))) | |
self.gamma = Arm(self.factor, 2, self.alpha.position.rotateXY(math.radians(240))) | |
def home(self): | |
self.move(self._home) | |
def move(self, v): | |
#print("Offset: {}".format(v - self._home)) | |
#print("Rotate: {} {} {}".format(self.alpha.move(v), self.beta.move(v), self.gamma.move(v))) | |
print("G0 {} {} {} F{}".format(self.alpha.move(v), self.beta.move(v), self.gamma.move(v), Rate)) | |
Rate = 500 # Feed rate | |
Scale = 1 # deg/step / gear ratio | |
# Gcode prologue | |
print("G91") # Set relative positioning | |
print("G92 X0 Y0 Z0") # Reset positions | |
print("M92 X100 Y100 Z100") # Set steps/mm scaling | |
# Create printer with 150mm arms | |
p = Printer(150) | |
# Do moves | |
p.home() # Go home | |
p.move(Vector(-10, 0, 0)) # -x | |
p.move(Vector(20, 0, 0)) # +x | |
p.move(Vector(-10, 0, 0)) # -x | |
p.move(Vector(0, -10, 0)) # -y | |
p.move(Vector(0, 20, 0)) # +y | |
p.move(Vector(0, -10, 0)) # -y | |
p.move(Vector(0, 0, -10)) # -z | |
p.move(Vector(0, 0, 20)) # +z | |
p.move(Vector(0, 0, -10)) # -z |
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Offset: X0, Y0, Z0 | |
Rotate: A0.0 B0.0 G0.0 | |
Offset: X-10, Y0, Z0 | |
Rotate: A3.69495527379 B-2.03761274962 G-2.03761274962 | |
Offset: X10, Y0, Z0 | |
Rotate: A-3.95017117409 B1.78282304098 G1.78282304098 | |
Offset: X0, Y-10, Z0 | |
Rotate: A-0.127324059267 B3.18228530708 G-3.43735890595 | |
Offset: X0, Y10, Z0 | |
Rotate: A-0.127324059267 B-3.43735890595 G3.18228530708 | |
Offset: X0, Y-10, Z0 | |
Rotate: A-0.127324059267 B3.18228530708 G-3.43735890595 | |
Offset: X0, Y10, Z0 | |
Rotate: A-0.127324059267 B-3.43735890595 G3.18228530708 | |
Offset: X0, Y0, Z-10 | |
Rotate: A3.69495527379 B3.69495527379 G3.69495527379 | |
Offset: X0, Y0, Z10 | |
Rotate: A-3.95017117409 B-3.95017117409 G-3.95017117409 |
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