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/* BASELINE FACTION DEFINITION STRUCTURE*/ | |
class Baseline{ | |
class items{/* */}; | |
class gear{ /* */}; | |
class clothes{/* */}; | |
class backpacks{/* */} | |
class weapons{/* */}; | |
//================= | |
class baselineMan{/* */}; | |
class heavyInfantry:baselineMan{ | |
gun=_Rifle; | |
/* grenades etc*/ | |
}; | |
/* rest of intermediaries */ | |
//================= | |
class FTL:heavyInfantry{ | |
gun=_GLRifle; | |
/* UGL_HE etc*/ | |
}; | |
class CO:heavyInfantry{ | |
gun=_GLRifle; | |
/* UGL_SMK etc*/ | |
}; | |
/* rest of units*/ | |
}; |
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/*OPTION 1 | |
* PRO: | |
* Loadout conveniently packed into unit configviewer | |
* Faction/variant can extend Items[] or overwrite individual unit (here, FTL) | |
* CON: | |
* Can *not* overwrite Unit Group (heavyInfantry) or Baseline | |
*/ | |
class BaselineMan{ | |
Baseline[] = {/*items*/}; | |
Items[]={Baseline}; | |
}; | |
class heavyInfantry:BaselineMan{ | |
heavyInfantry[] = {/*items*/}; | |
Items[]+={heavyInfantry}; | |
}; | |
class FTL:heavyInfantry{ | |
FTL[] = {/*items*/}; | |
Items[]+={FTL}; | |
}; | |
// Syndikat: | |
class FTL:FTL{ | |
FTL[] = {/*less UGL_HE*/}; | |
}; | |
// NATO: | |
class AR:AR{ | |
NATOAR[] = {/*extra mags*/}; | |
Items[]+={NATOAR); | |
}; | |
/*OPTION 2 | |
* PRO: | |
* Faction/variant can extend Items[] or overwrite *any* list | |
* CON: | |
* Loadout packed into faction, but not unit config | |
*/ | |
BaselineItems[] = {/*items*/}; | |
heavyInfantryItems[] = {/*items*/}; | |
FTLItems[] = {/*items*/}; | |
//================= | |
class BaselineMan{ | |
Items[]={BaselineItems}; | |
}; | |
class heavyInfantry:BaselineMan{ | |
Items[]+={heavyInfantryItems}; | |
}; | |
class FTL:heavyInfantry{ | |
Items[]+={FTLItems}; | |
}; | |
// Syndikat: | |
FTL[] = {/*less UGL_HE*/}; | |
// NATO: | |
NATOAR[] = {/*extra mags*/}; | |
class AR:AR{ | |
Items[]+={NATOAR); | |
}; |
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class SLR:weapon{ | |
weapon = arifle_SLR_lxWS; | |
mag_primary[] = { | |
20Rnd_762x51_slr_lxWS, | |
20Rnd_762x51_slr_reload_tracer_green_lxWS | |
}; | |
}; | |
class SLR_GL:SLR{ | |
weapon = Weapon_arifle_SLR_V_GL_lxWS; | |
mag_secondary[] = { | |
1Rnd_40mm_HE_lxWS, | |
1Rnd_58mm_AT_lxWS, | |
1Rnd_50mm_Smoke_lxWS | |
}; | |
}; | |
class weapons{ | |
Rifle[] = {_SLR}; | |
GLRifle[] = {_SLR_GL}; | |
}; | |
class heavyInfantry:baselineMan{ | |
gun=_Rifle; //pick at random, ammo matches gun | |
heavyInfantry[]= {{_this_gun_primaryMag,0,5},{_this_gun_primaryMag,1,2}}; | |
}; | |
class AAR:heavyInfantry{ | |
AAR[] ={{_AR_primaryMag, 0, 1},{_LAT_primaryMag,0,1},}; | |
}; | |
class FTL:heavyInfantry{ | |
gun=_GLRifle; | |
FTL[]={{_this_gun_secondaryMag,0,11},{_this_gun_secondaryMag,2,3}};//HE+SMK | |
}; |
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/*FACTION VARIANT, no abridging, only delta*/ | |
class SyndicatbutTaqiyahs:Syndicat{ | |
class clothes:clothes{ | |
base:base{ | |
helmet[]={ | |
Headgear_lxWS_H_cloth_5_A, | |
Headgear_lxWS_H_cloth_5_B, | |
Headgear_lxWS_H_cloth_5_C | |
}; | |
}; | |
}; | |
//================= | |
}; |
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/*BASIC FACTION*/ | |
class Syndikat:Baseline{ | |
class gear:gear{/* */}; | |
class clothes:clothes{/* */}; | |
class backpacks:backpacks{/* */} | |
class weapons:weapons{/* */}; | |
//================= | |
/* */ | |
class FTL:FTL{//no backpack, 5 less UGL_HE | |
backpack=; | |
FTL[]={{_this_gun_secondaryMag,0,6},{_this_gun_secondaryMag,1,3}, {_smoke_green, 2}}; | |
}; | |
/* */ | |
}; |
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