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@Arakade
Created February 16, 2016 10:57
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A* Project better colours for tag visualization
diff --git "a/C:\\Users\\User\\AppData\\Local\\Temp\\TortoiseGit\\Bas7CB4.tmp\\Base-25a36d5-left.cs" "b/D:\\Users\\User\\Dev\\Unity3D\\AIExperiments\\Assets\\AstarPathfindingProject\\Generators\\Base.cs"
index c530058..a8802b7 100644
--- "a/C:\\Users\\User\\AppData\\Local\\Temp\\TortoiseGit\\Bas7CB4.tmp\\Base-25a36d5-left.cs"
+++ "b/D:\\Users\\User\\Dev\\Unity3D\\AIExperiments\\Assets\\AstarPathfindingProject\\Generators\\Base.cs"
@@ -304,7 +304,7 @@ namespace Pathfinding {
c = Color.Lerp (AstarColor.ConnectionLowLerp,AstarColor.ConnectionHighLerp, ((float)node.Penalty-AstarPath.active.debugFloor) / (AstarPath.active.debugRoof-AstarPath.active.debugFloor));
break;
case GraphDebugMode.Tags:
- c = AstarMath.IntToColor ((int)node.Tag,0.5F);
+ c = AstarColor.GetAreaColor(node.Tag);
break;
default:
if (data == null) return AstarColor.NodeConnection;
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