Created
February 15, 2016 23:21
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A* Project patch to enable ASTARDEBUG shift-mouse-over displaying path information
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diff --git "a/C:\\Users\\User\\AppData\\Local\\Temp\\TortoiseGit\\Gri8182.tmp\\GridGeneratorEditor-c900cb4-left.cs" "b/C:\\Users\\User\\AppData\\Local\\Temp\\TortoiseGit\\Gri8162.tmp\\GridGeneratorEditor-bd6560d-right.cs" | |
index b636bd5..1facb21 100644 | |
--- "a/C:\\Users\\User\\AppData\\Local\\Temp\\TortoiseGit\\Gri8182.tmp\\GridGeneratorEditor-c900cb4-left.cs" | |
+++ "b/C:\\Users\\User\\AppData\\Local\\Temp\\TortoiseGit\\Gri8162.tmp\\GridGeneratorEditor-bd6560d-right.cs" | |
@@ -1,3 +1,5 @@ | |
+#define ASTARDEBUG | |
+ | |
using UnityEngine; | |
using UnityEditor; | |
using Pathfinding.Serialization.JsonFx; | |
@@ -690,14 +692,19 @@ namespace Pathfinding { | |
Handles.matrix = Matrix4x4.identity; | |
- #if ASTARDEBUG | |
- //Draws some info over the node closest to the mouse | |
- Ray ray = HandleUtility.GUIPointToWorldRay (Event.current.mousePosition); | |
+#if ASTARDEBUG | |
+ if (Event.current.shift) { | |
+ //Draws some info over the node closest to the mouse | |
+ //Handles.SetCamera(Camera.current); | |
- Vector3 p = ray.GetPoint (100); | |
+ Ray ray = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition); | |
+ var layerMask = graph.collision.heightMask; | |
+ RaycastHit hitInfo; | |
+ if (!Physics.Raycast(ray, out hitInfo, float.MaxValue, layerMask)) | |
+ return; | |
- if (Event.current.shift) { | |
+ Vector3 p = hitInfo.point; | |
GraphNode close = graph.GetNearest (p).node; | |
@@ -709,16 +716,23 @@ namespace Pathfinding { | |
return; | |
} | |
- Handles.SphereCap (0,(Vector3)node1.position,Quaternion.identity,graph.nodeSize*0.5F); | |
- | |
- | |
- //Node node = node1; | |
+ Handles.SphereCap (0, (Vector3)node1.position, Quaternion.identity, graph.nodeSize*0.5F); | |
+ | |
+ string txt = string.Format("Position : {0}\nWalkable : {1}\nTag : {2}\nArea : {3}\nPenalty(graph) : {4}", node1.position, node1.Walkable, node1.Tag, node1.Area, node1.Penalty); | |
+ PathHandler debugData = AstarPath.active.debugPathData; | |
+ if (null != debugData) { | |
+ PathNode node = debugData.GetPathNode(node1); | |
+ txt += string.Format("\nG : {0}\nH : {1}\nF : {2}", node.G, node.H, node.F); | |
+ } else { | |
+ txt += "\n(no active path)"; | |
+ } | |
+ | |
GUI.color = Color.white; | |
- //Handles.Label((Vector3)node.position + Vector3.up*2,"G : "+node.+"\nH : "+node.h+"\nF : "+node.f+"\nPosition : "+node.position.ToString (),EditorStyles.whiteBoldLabel); | |
+ Handles.Label((Vector3)node1.position + Vector3.up * 2f * graph.nodeSize, txt, EditorStyles.whiteBoldLabel); | |
} | |
- #endif | |
+#endif | |
} | |
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