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@armornick
armornick / openicon.c
Created August 23, 2012 08:47
Draw an Image with SDL2
#include <stdio.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#define WIDTH 800
#define HEIGHT 600
#define IMG_PATH "exit.png"
int main (int argc, char *argv[]) {
@nikcub
nikcub / README.md
Created October 4, 2012 13:06
Facebook PHP Source Code from August 2007
@angel333
angel333 / DWM-ON-OS-X.md
Last active April 11, 2024 16:14 — forked from vangberg/DWM-ON-OS-X.md
Updated for .xinitrc.d and $USERWM, simplified

Installing and configuring dwm on OS X (tested on Mountain Lion, Mavericks)

  1. Install XQuartz.

  2. Install dwm using Homebrew (or whatever):

    brew install dwm
    
  3. Create a xinitrc.d script for dwm:

@Twinklebear
Twinklebear / main.cpp
Last active June 22, 2024 14:15
Example of render to texture with SDL2
#include <iostream>
#ifdef __linux__
#include <SDL2/SDL.h>
#elif defined(_WIN32)
#include <SDL.h>
#endif
const int WIN_WIDTH = 640;
const int WIN_HEIGHT = 480;
set nocompatible
filetype off
"Bundles
set rtp+=~/.vim/bundle/vundle
call vundle#rc()
Bundle 'gmarik/vundle'
Bundle 'embear/vim-localvimrc'
@ForNeVeR
ForNeVeR / main.cpp
Created February 14, 2014 14:32
"ЩИ!!!Симулятор жестокости" - http://www.gamedev.ru/projects/forum/?id=160897
#define WIN32_LEAN_AND_MEAN // just say no to MFC
#define INIT_GUID
#include "hge.h"
#include <hgesprite.h>
#include <hgefont.h>
#include <hgecolor.h>
@raydog
raydog / bullshit.js
Last active October 19, 2023 22:27
Bullshit as a Service
var E_PREFIX_RATE = 0.25;
// All of our word lists:
var _word_lists = {
verb : [
"implement", "utilize", "integrate", "streamline", "optimize", "evolve", "transform", "embrace",
"enable", "orchestrate", "leverage", "reinvent", "aggregate", "architect", "enhance", "incentivize",
"morph", "empower", "envisioneer", "monetize", "harness", "facilitate", "seize", "disintermediate",
@flibitijibibo
flibitijibibo / FNAWindowExample.cs
Last active April 30, 2022 15:21
Example to hook up an SDL2 window to a Panel for use in a System.Windows.Forms window
#region License
/* FNA GameWindow for System.Windows.Forms Example
* Written by Ethan "flibitijibibo" Lee
* http://www.flibitijibibo.com/
*
* Released under public domain.
* No warranty implied; use at your own risk.
*/
#endregion
@laptrinhcomvn
laptrinhcomvn / Sublime Text 3 cheating.md
Last active November 17, 2023 06:53
Sublime Text 3 patching

Ref: https://gist.github.com/vertexclique/9839383

Important Note

Please use built-in Terminal.app (of Mac OS X) to type and rune the command, do not use another tool (like iTerm2).

Common step after enter run the patch command:

  • After run the commands, start new Sublime Text app, go to Main Menu > Help > Enter License. On the popup type in any text (example "a") and click Use Licence .
@inmatarian
inmatarian / ascii.lua
Created April 19, 2015 21:14
vim autocomplete friendly enumeration of CP437 ascii characters
local ascii = {}
ascii.null = 0
ascii.empty_smiley = 1
ascii.smiley = 2
ascii.heart = 3
ascii.diamond = 4
ascii.club = 5
ascii.spade = 6
ascii.dot = 7
ascii.inverse_dot = 8