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using System; | |
using NUnit.Framework; | |
using Unity.PerformanceTesting; | |
[TestFixture] | |
public class PerfTest | |
{ | |
[Test, Performance] | |
public void LambdaOverhead() | |
{ |
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static TypeDB GetTypeDB(BuildTarget buildTarget) | |
{ | |
BuildTargetGroup group; | |
if (!Enum<BuildTargetGroup>.TryParse(buildTarget.ToString(), out group)) | |
group = BuildTargetGroup.Standalone; | |
var settings = new ScriptCompilationSettings | |
{ | |
target = buildTarget, | |
group = group, |