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Find the spell costs at each level of Magic in a Zelda 2 ROM.
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inputfile = r"path\to\ROM" | |
# Because ROM hacks might change the actual spells, I left out the names from the list, but here they are, along with vanilla costs: | |
""" | |
Vanilla costs: | |
Shield [32, 24, 24, 16, 16, 16, 16, 16] | |
Jump [48, 40, 32, 32, 20, 16, 12, 8] | |
Life [70, 70, 60, 60, 50, 50, 50, 50] | |
Fairy [80, 80, 60, 60, 40, 40, 40, 40] | |
Fire [120, 80, 60, 30, 16, 16, 16, 16] | |
Reflect [120, 120, 80, 48, 40, 32, 24, 16] | |
Spell [120, 112, 96, 80, 48, 32, 24, 16] | |
Thunder [120, 120, 120, 120, 120, 120, 100, 64] | |
""" | |
spells = list() | |
with open(inputfile, "rb") as fh: | |
fh.seek(0x0D8B) # The position of the spell cost table in the ROM | |
for i in range(8): | |
spell = list(fh.read(8)) | |
# Mechanically, magic values are 0-255 instead of 0-128; divide internal number by 2 to get player-shown value | |
spell = [ord(i)/2 for i in spell] | |
spells.append(spell) | |
# Spells, in order, are now in the spells list (which is a list of lists, as a result). | |
for spell in spells: | |
print spell |
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