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Evocati 3.18.0 - December 14th, Build N (EPTU.8316737) Patch Notes

Star Citizen Patch 3.18.0n

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Alpha Patch 3.18.0n has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.18.0-EPTU.8316737.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\EPTU.

Server Region: Us Only

Database Reset: Yes

Long Term Persistence: Enabled

Pledge Copy: Enabled

Starting aUEC: Yes

Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.18 environment when creating IC reports while the builds are Evocati only

Please monitor etf-testing-chat in spectrum for updates and testing instructions.

USER.cfg settings: r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.

Bed Logout v1 for PES is now active. Current Design setup: The 'Log out' interaction is currently only available if you are the only actor in the ship. When you log out the ship and player are instantly stowed. New Character Repair tool is now active on the PTU website for testing. (note currently equipped gear will be fully lost when repairing characters. This is something we are working to change at a later date)

Testing Focus

  • Physicalized Cargo Refactor
  • Salvage - Hull Scraping
  • Platform Assault on Orison
  • Security Post Kareah Reactivation
  • Courier Delivery Missions Update
  • Sandbox Prison Activities
  • Sand Caves
  • Daymar Crash Site
  • Stanton Racetrack Locations
  • Greycat PTV Race Track
  • New Rivers

Known Issues

  • VMA - Vehicles / Ship Components / UI - All vehicle components appear as empty in VMA / Vehicle Loadout Manager
  • VMA - Ship Components - When attempting to modify vehicle loadout with gimbals attached, any changes will be reverted when the vehicle is spawned
  • VMA - The Save Changes and Equip button disappears when selected after applying customisation to a vehicle
  • Character Customizer - Stuck on "Saving Character" on the Front End menu after the first time joining PU
  • Items appear not to be removed from the player's inventory when they sell them or hand them in to a contraband kiosk
  • Location - Daymar / Whistler Crypt / Physic - Walking on hills near Whistler's Crypt can potentially kill or wound the player
  • Inventory - Equipped gear can be lost when player dies in armistice zone
  • Scanning not showing advanced statistics and details
  • Vulture collision too fragile and explodes after colliding softly
  • Multilocation - Elevators - Elevator doors open mid-transit
  • Merlin will not undock from Constellation
  • Mercury Star Runner only loads 6 SCU of cargo
  • Stanton - Ships / Vehicles - Ship Features - Reclaimer has no rear Elevator interaction
  • Multivehicle - Stanton - Vehicle Feature - Hit box desync - Vehicles do not take damage when attacked at certain parts of its hull
  • External Inventory - Loot Boxes will Eventually Load Indefinitely
  • Transit - Elevators and Trams are "Jittery" during transit of Player Character
  • UI / Vehicle HUD - It is possible for the Vehicle HUD to vanish for the player during flight and combat
  • VARIANTS ONLY - Weapon / Weapon Feature - Multitool Variants display "HEALING" info regardless of attachments
  • Orison - Mission Content / Locations - A hostile AI is stuck inside a wall at HMR-A and one hostile appears missing at BWD-G for Bounty Assignment: Neal Garrison mission
  • Inventory / Loot Boxes - Loot Boxes will Disappear on Approach or after Opening
  • CNOU Nomad / Inventory - Nomad has 1 micro SCU for inventory

Feature Updates


  • Modified SPK turret layout


  • Rebalance of all missions so lawful can be accepted 0-2 CS and unlawful 0-5 CS
  • Increased frequency of Orison Platform Assault mission respawns

Ships and Vehicles

  • Greatly increased the hull health of the 600i

Core Tech

  • Made Further Server and Gen12 Performance Optimizations

Bug Fixes

  • Fixed - Bed logout - Changing shard after a bed logout results in 30009 and unable to connect
  • Fixed - Bad token/Missing text on main menu after server crash
  • Fixed - Front End - Splash Screen is black when loading into the game
  • Fixed - Actor Feature / PES Ship Bed Logout - Actor state server / client mismatch after logging back into a ship bed
  • Fixed - Inventory - Equipment - Equipment remains highlighted grey and a pending state which freezes up other inventory functions
  • Fixed - Locations / Vehicles - There is an invisible Hammerhead parked in the middle of the ASOP area of Teasa Spaceport
  • Fixed - Soft Death - Vehicles - Soft Death damage threshold is inconsistent
  • Fixed - Remote Turret aim assist is broken
  • Fixed - ASOP Terminal / Ships - Ship disappears from player's ASOP after destruction
  • Fixed - ASOP - Ships abandoned on planets no longer appear on the ASOP terminal
  • Fixed - Cargo / Commodity Kiosk - Ships / Vehicles - NQA terminals at CRU-L4 and CRU-L5 do not have any demand
  • Fixed - Port Olisar - UI / Commodity Kiosk - Ships that are no longer retrievable are still being listed as an available option
  • Fixed - Commodity kiosk UI causes duplicates of items to appear after filtering
  • Fixed - Economy / Game Code / UI / Personal Inventory - FPS Mineables in the players personal inventory are not being detected by commodity kiosks
  • Fixed - Vehicles / Ships / UI - Multiple Drake Interplanetary Ships have no HUD
  • Fixed - Prison - Contraband Kiosk - After interacting with the kiosk once the 'Buy' tab becomes available
  • Fixed - Derelict Sites - AI / NPCs - Combat AI does not react to player presence naturally, pauses in action animations and choppy movement or no reaction
  • Fixed - Design / Law System - Orison Race Track - Player can sometimes receive a crime stat after collision with another occupied / unoccupied buggy
  • Fixed - microTech - Derelict Colonial Outposts - Design / Locations / AI - AI reinforcement vehicles collide with and get stuck on trees when attempting to land at outposts
  • Fixed - Multivehicle - Soft Death / Cargo - Tractor beam will initially interact with cargo as if it has the mass of the entire ship, pulling the player towards it rather than detaching from the grid
  • Fixed - Aegis Reclaimer - Vehicle - Standing near hull wall causes the character's attributes (Oxygen, Temperature) to act as though they were in space
  • Fixed - Vehicles - Aegis Reclaimer - Interior beds are missing showing floating pillows
  • Fixed - Aegis Hammerhead ALL VARIANTS - Stanton - Vehicles / Art - ReplaceMe Texture In Airlock
  • Fixed - Vehicles / Art - MISC Hull A has ReplaceMe Balls and stray assets
  • Fixed - M2 Hercules Starlifter - Vehicles / Art - Ladder door is un-responsive to player
  • Fixed - New Babbage Hospital - Art/Locations - Signage assets have an offset from their intended locations
  • Fixed - Locations - Hurston - Lorville - Maria Pure of Heart - Hospitals - Graphics / Art - desk is missing
  • Fixed - Backpacks for shop displays are laying at mannequin's feet clipping into floor or on mannequin's backs in incorrect orientation
  • Fixed - New Babbage - Aspire Grand - Level Design / Art / Props - Text offset and floating mid-air on all art pieces
  • Fixed - Greycat Industrial STV - Vehicle / Player / Animation - Animations do not line up for Female player characters. Player will snap into correct position after animation has ended


  • Fixed 14 Client Crashes
  • Fixed 9 Server Crashes


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