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Player = game.Players.LocalPlayer | |
mouse = Player:GetMouse() | |
Mouse = Player:GetMouse() | |
PlayerGui = Player.PlayerGui | |
Cam = workspace.CurrentCamera | |
Backpack = Player.Backpack | |
Character = Player.Character | |
Humanoid = Character.Humanoid | |
RootPart = Character["HumanoidRootPart"] | |
Torso = Character["Torso"] | |
Head = Character["Head"] | |
RightArm = Character["Right Arm"] | |
LeftArm = Character["Left Arm"] | |
RightLeg = Character["Right Leg"] | |
LeftLeg = Character["Left Leg"] | |
RootJoint = RootPart["RootJoint"] | |
Neck = Torso["Neck"] | |
RightShoulder = Torso["Right Shoulder"] | |
LeftShoulder = Torso["Left Shoulder"] | |
RightHip = Torso["Right Hip"] | |
LeftHip = Torso["Left Hip"] | |
Character = Player.Character | |
Humanoid = Character.Humanoid | |
Player = Player | |
PlayerGui = Player.PlayerGui | |
Cam = workspace.CurrentCamera | |
Backpack = Player.Backpack | |
Character = Player.Character | |
Humanoid = Character.Humanoid | |
RootPart = Character["HumanoidRootPart"] | |
SIZE = 1 | |
local SINE = 0 | |
IT = Instance.new | |
CF = CFrame.new | |
VT = Vector3.new | |
RAD = math.rad | |
C3 = Color3.new | |
UD2 = UDim2.new | |
BRICKC = BrickColor.new | |
ANGLES = CFrame.Angles | |
EULER = CFrame.fromEulerAnglesXYZ | |
COS = math.cos | |
ACOS = math.acos | |
SIN = math.sin | |
ASIN = math.asin | |
ABS = math.abs | |
MRANDOM = math.random | |
FLOOR = math.floor | |
--[[ | |
local vel = Instance.new("BodyVelocity", Player.Character.Torso) | |
vel.Velocity = Player.Character.Torso.CFrame.lookVector * -5 | |
vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
--]] | |
--Credit To Rufus14 | |
--I just edit it a bit ^_^ | |
function ragdoll() | |
Player.Character.Archivable = true | |
clone = Player.Character:Clone() | |
clone.Parent = workspace | |
for i,v in pairs(clone:GetChildren()) do | |
if v.ClassName == "Script" or v.ClassName == "LocalScript" then | |
v:destroy() | |
end | |
for i,p in pairs(v:GetChildren()) do | |
if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then | |
p:destroy() | |
end | |
end | |
end | |
for i,t in pairs(Player:GetChildren()) do | |
if t.ClassName == "Accessory" or t.ClassName == "ForceField" then | |
t:destroy() | |
end | |
end | |
vel = Instance.new("BodyVelocity", clone.Torso) | |
vel.Velocity = clone.Torso.CFrame.lookVector * -5 | |
vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608" | |
using = false | |
hit = Instance.new("Sound", clone.Torso) | |
hit.SoundId = "rbxassetid://260430060" | |
hit.Volume = 5 | |
hit1 = Instance.new("Sound", clone.Torso) | |
hit1.SoundId = "rbxassetid://138087186" | |
hit1.Volume = 5 | |
hit2 = Instance.new("Sound", clone.Torso) | |
hit2.SoundId = "rbxassetid://131237241" | |
hit2.Volume = 5 | |
hit3 = Instance.new("Sound", clone.Torso) | |
hit3.SoundId = "rbxassetid://278062209" | |
hit3.Volume = 5 | |
hit3.TimePosition = 0.33 | |
ded = Instance.new("Sound", clone.Torso) | |
ded.SoundId = "rbxassetid://163154423" | |
ded.Volume = 5 | |
local leftarm = clone:findFirstChild("Left Arm") | |
local rightrm = clone:findFirstChild("Right Arm") | |
local leftleg = clone:findFirstChild("Left Leg") | |
local rightleg = clone:findFirstChild("Right Leg") | |
local head = clone:findFirstChild("Head") | |
local welding = Instance.new("Weld", clone.Torso) | |
welding.Part0 = clone.Torso | |
welding.Part1 = head | |
welding.C0 = welding.C0 * CFrame.new(0,1.5,0) | |
for i, g in pairs(game.Players.Player:GetChildren()) do | |
if g.ClassName == "Part" then | |
g:destroy() | |
end | |
end | |
for i, h in pairs(game.Players.PlayerGetChildren()) do | |
if h.ClassName == "Accesory" then | |
h:destroy() | |
end | |
end | |
game.Workspace.CurrentCamera.CameraSubject = head | |
if leftleg ~= nil then | |
local glue = Instance.new("Glue", clone.Torso) | |
glue.Part0 = clone.Torso | |
glue.Part1 = leftleg | |
glue.Name = "Left leg" | |
local collider = Instance.new("Part", leftleg) | |
collider.Position = Vector3.new(0,999,0) | |
collider.Size = Vector3.new(1.7, 1, 1) | |
collider.Shape = "Cylinder" | |
local weld = Instance.new("Weld", collider) | |
weld.Part0 = leftleg | |
weld.Part1 = collider | |
weld.C0 = CFrame.Angles(0, 0, 80) | |
collider.TopSurface = "Smooth" | |
collider.BottomSurface = "Smooth" | |
collider.formFactor = "Symmetric" | |
glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
collider.Transparency = 1 | |
end | |
------------ | |
if rightleg ~= nil then | |
local glue1 = Instance.new("Glue", clone.Torso) | |
glue1.Part0 = clone.Torso | |
glue1.Part1 = rightleg | |
glue1.Name = "Right leg" | |
local collider1 = Instance.new("Part", rightleg) | |
collider1.Position = Vector3.new(0,999,0) | |
collider1.Size = Vector3.new(1.7, 1, 1) | |
collider1.Shape = "Cylinder" | |
local weld1 = Instance.new("Weld", collider1) | |
weld1.Part0 = rightleg | |
weld1.Part1 = collider1 | |
weld1.C0 = CFrame.Angles(0, 0, 80) | |
collider1.TopSurface = "Smooth" | |
collider1.BottomSurface = "Smooth" | |
collider1.formFactor = "Symmetric" | |
glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
collider1.Transparency = 1 | |
end | |
------------ | |
if rightrm ~= nil then | |
local glue11 = Instance.new("Glue", clone.Torso) | |
glue11.Part0 = clone.Torso | |
glue11.Part1 = rightrm | |
glue11.Name = "Right shoulder" | |
local collider11 = Instance.new("Part", rightrm) | |
collider11.Position = Vector3.new(0,9999,0) | |
collider11.Size = Vector3.new(1.8,1,1) | |
collider11.Shape = "Cylinder" | |
local weld11 = Instance.new("Weld", collider11) | |
weld11.Part0 = rightrm | |
weld11.Part1 = collider11 | |
weld11.C0 = CFrame.Angles(0, 0, 80) | |
collider11.TopSurface = "Smooth" | |
collider11.BottomSurface = "Smooth" | |
collider11.formFactor = "Symmetric" | |
glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
collider11.Transparency = 1 | |
end | |
------------ | |
if leftarm ~= nil then | |
local glue111 = Instance.new("Glue", clone.Torso) | |
glue111.Part0 = clone.Torso | |
glue111.Part1 = leftarm | |
glue111.Name = "Left shoulder" | |
local collider111 = Instance.new("Part", leftarm) | |
collider111.Position = Vector3.new(0,9999,0) | |
collider111.Size = Vector3.new(1.8,1,1) | |
collider111.Shape = "Cylinder" | |
local weld111 = Instance.new("Weld", collider111) | |
weld111.Part0 = leftarm | |
weld111.Part1 = collider111 | |
weld111.C0 = CFrame.Angles(0, 0, 80) | |
collider111.TopSurface = "Smooth" | |
collider111.BottomSurface = "Smooth" | |
collider111.formFactor = "Symmetric" | |
glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
collider111.Transparency = 1 | |
---------------- | |
sensoring = Instance.new("Part", clone.Torso) | |
sensoring.Size = Vector3.new(1.2,1.1,0.8) | |
sensoring.CanCollide = false | |
sensoring.Position = clone.Torso.Position | |
local welder = Instance.new("Weld", sensoring) | |
welder.Part0 = clone.Torso | |
welder.Part1 = sensoring | |
welder.C0 = welder.C0 * CFrame.new(0,0,1.05) | |
sensoring.Transparency = 1 | |
----------------- | |
sensoring1 = Instance.new("Part", clone.Torso) | |
sensoring1.Size = Vector3.new(1.2,1.1,0.8) | |
sensoring1.CanCollide = false | |
sensoring1.Position = clone.Torso.Position | |
local welder1 = Instance.new("Weld", sensoring) | |
welder1.Part0 = clone.Torso | |
welder1.Part1 = sensoring1 | |
welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05) | |
sensoring1.Transparency = 1 | |
end | |
clone.Name = Player.Character.Name.." (DEAD)" | |
ded:Play() | |
vel:destroy() | |
wait(0.5) | |
local function touch() | |
if not using then | |
using = true | |
local Math = math.random(1,4) | |
if Math == 1 then | |
hit:Play() | |
end | |
if Math == 2 then | |
hit1:Play() | |
end | |
if Math == 3 then | |
hit2:Play() | |
end | |
if Math == 4 then | |
hit3:Play() | |
end | |
wait(0.1) | |
using = false | |
end | |
end | |
sensoring.Touched:connect(touch) | |
sensoring1.Touched:connect(touch) | |
wait(4.47) | |
hit1.Volume = 0 | |
hit2.Volume = 0 | |
hit3.Volume = 0 | |
hit.Volume = 0 | |
end | |
Player.Character.Humanoid.Died:connect(ragdoll) | |
--di ent | |
--------------------------------------- | |
local insanityface={"1895698679"} | |
local sine=0 | |
Animation_Speed = 1.5 | |
local CHANGE = 2 / Animation_Speed | |
----------------------- | |
--[[ Name : WAOV2.2 ]]-- | |
------------------------------------------------------- | |
--A script By makhail07, 2003boobear and XXUNORIBOASXX. | |
--Discord Creterisk#2958 <- makhail07's discord | |
--NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION | |
--IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT | |
--DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT | |
--YOU FUCKING SKIDS, | |
--For Those who log/decompile this, If you sell or trade this, | |
--and I find out who you are, i will take massive action. | |
--:b: | |
------------------------------------------------------- | |
local FavIDs = { | |
340106355, --Nefl Crystals | |
927529620, --Dimension | |
876981900, --Fantasy | |
398987889, --Ordinary Days | |
1117396305, --Oh wait, it's you. | |
885996042, --Action Winter Journey | |
919231299, --Sprawling Idiot Effigy | |
743466274, --Good Day Sunshine | |
727411183, --Knife Fight | |
1402748531, --The Earth Is Counting On You! | |
595230126 --Robot Language | |
} | |
--The reality of my life isn't real but a Universe -Creterisk | |
--All people can be nice, Even if you don't think so. -2003boobear | |
--The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX | |
wait() | |
local plr = Player | |
local char = plr.Character | |
local hum = char.Humanoid | |
local hed = char.Head | |
local root = char.HumanoidRootPart | |
local rootj = root.RootJoint | |
local tors = char.Torso | |
local ra = char["Right Arm"] | |
local la = char["Left Arm"] | |
local rl = char["Right Leg"] | |
local ll = char["Left Leg"] | |
local neck = tors["Neck"] | |
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
local maincolor = BrickColor.new("Really black") | |
exploitable = true | |
local Player = Player | |
local Character = Player.Character | |
local Humanoid = Character.Humanoid | |
local LeftArm = Character["Left Arm"] | |
local RightArm = Character["Right Arm"] | |
local LeftLeg = Character["Left Leg"] | |
local RightLeg = Character["Right Leg"] | |
local Head = Character.Head | |
local Torso = Character.Torso | |
local FE = Workspace.FilteringEnabled | |
IT = Instance.new | |
CF = CFrame.new | |
VT = Vector3.new | |
RAD = math.rad | |
C3 = Color3.new | |
UD2 = UDim2.new | |
BRICKC = BrickColor.new | |
ANGLES = CFrame.Angles | |
EULER = CFrame.fromEulerAnglesXYZ | |
COS = math.cos | |
ACOS = math.acos | |
SIN = math.sin | |
ASIN = math.asin | |
ABS = math.abs | |
MRANDOM = math.random | |
FLOOR = math.floor | |
------------------------------------------------------- | |
--Start Whitelist and Invincibility-- | |
------------------------------------------------------- | |
ff = Instance.new("ForceField",char) | |
ff.Visible = false | |
hum.Name = "Base" | |
hum.MaxHealth = 14214242142124 | |
hum.Health = 14214242142124 | |
------------------------------------------------------- | |
--End Whitelist and Invincibility-- | |
------------------------------------------------------- | |
local Hair = Instance.new("Part", char) | |
Hair.Name = "Hair" | |
Hair.CanCollide = false | |
Hair.BrickColor = BrickColor.new("Institutional white") | |
Hair.Transparency = 0 | |
Hair.Material = "Plastic" | |
Hair.Size = Vector3.new(1, 1, 2) | |
Hair.TopSurface = Enum.SurfaceType.Smooth | |
Hair.BottomSurface = Enum.SurfaceType.Smooth | |
local Weld = Instance.new("Weld", Hair) | |
Weld.Part0 = hed | |
Weld.Part1 = Hair | |
Weld.C1 = CFrame.new(0, -.6, 0) | |
Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0) | |
local M2 = Instance.new("SpecialMesh") | |
M2.Parent = Hair | |
M2.MeshId = "http://www.roblox.com/asset/?id=13640868" | |
M2.TextureId = "http://www.roblox.com/asset/?id=18987684" | |
M2.Scale = Vector3.new(1, 1, 1) | |
------------------------------------------------------- | |
for i,v in pairs(char:children()) do | |
if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then | |
v:Remove() | |
end | |
end | |
shirt = Instance.new("Shirt", char) | |
shirt.Name = "Shirt" | |
pants = Instance.new("Pants", char) | |
pants.Name = "Pants" | |
char.Shirt.ShirtTemplate = "rbxassetid://676428254" | |
char.Pants.PantsTemplate = "rbxassetid://676428351" | |
------------------------------------------------------- | |
-------------- | |
warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!") | |
warn("I hope you enjoy.") | |
warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!") | |
warn("Edited by saba1520/kisslarge") | |
warn("you made it guys to i maked it to 3.0 thanks!") | |
------------------------------------------------------- | |
--Start Good Stuff-- | |
------------------------------------------------------- | |
cam = game.Workspace.CurrentCamera | |
CF = CFrame.new | |
VT = Vector3.new | |
angles = CFrame.Angles | |
attack = false | |
Euler = CFrame.fromEulerAnglesXYZ | |
Rad = math.rad | |
IT = Instance.new | |
BrickC = BrickColor.new | |
Cos = math.cos | |
COS = math.cos | |
Acos = math.acos | |
Sin = math.sin | |
Asin = math.asin | |
Abs = math.abs | |
Mrandom = math.random | |
Floor = math.floor | |
------------------------------------------------------- | |
--End Good Stuff-- | |
------------------------------------------------------- | |
necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
RSH, LSH = nil, nil | |
RW = Instance.new("Weld") | |
LW = Instance.new("Weld") | |
RH = tors["Right Hip"] | |
LH = tors["Left Hip"] | |
RSH = tors["Right Shoulder"] | |
LSH = tors["Left Shoulder"] | |
RSH.Parent = nil | |
LSH.Parent = nil | |
RW.Name = "RW" | |
RW.Part0 = tors | |
RW.C0 = CF(1.5, 0.5, 0) | |
RW.C1 = CF(0, 0.5, 0) | |
RW.Part1 = ra | |
RW.Parent = tors | |
LW.Name = "LW" | |
LW.Part0 = tors | |
LW.C0 = CF(-1.5, 0.5, 0) | |
LW.C1 = CF(0, 0.5, 0) | |
LW.Part1 = la | |
LW.Parent = tors | |
Effects = {} | |
------------------------------------------------------- | |
--Start HeartBeat-- | |
------------------------------------------------------- | |
ArtificialHB = Instance.new("BindableEvent", script) | |
ArtificialHB.Name = "Heartbeat" | |
script:WaitForChild("Heartbeat") | |
frame = 1 / 60 | |
tf = 0 | |
allowframeloss = false | |
tossremainder = false | |
lastframe = tick() | |
script.Heartbeat:Fire() | |
game:GetService("RunService").Heartbeat:connect(function(s, p) | |
tf = tf + s | |
if tf >= frame then | |
if allowframeloss then | |
script.Heartbeat:Fire() | |
lastframe = tick() | |
else | |
for i = 1, math.floor(tf / frame) do | |
script.Heartbeat:Fire() | |
end | |
lastframe = tick() | |
end | |
if tossremainder then | |
tf = 0 | |
else | |
tf = tf - frame * math.floor(tf / frame) | |
end | |
end | |
end) | |
------------------------------------------------------- | |
--End HeartBeat-- | |
------------------------------------------------------- | |
local ohno = Instance.new("Sound") | |
ohno.Parent = hed | |
ohno.Volume = 10 | |
ohno.Pitch = 1 | |
ohno.Looped = true | |
local bass = Instance.new("Sound") --why | |
bass.Parent = hed | |
bass.Volume = 7 | |
bass.Pitch = 1 | |
bass.SoundId = "http://www.roblox.com/asset/?id=1087356234" | |
bass.Looped = true | |
local newnoob = Instance.new("Sound") --why | |
newnoob.Parent = hed | |
newnoob.Volume = 7 | |
newnoob.Pitch = 1 | |
newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071" | |
newnoob.Looped = false | |
meme = Instance.new("Sound", hed) | |
meme.SoundId = "http://www.roblox.com/asset/?id=291151190" | |
meme.Volume = 10 | |
meme.Pitch = 1 | |
meme.Looped = true | |
meme.TimePosition = 1 | |
TAUNT = Instance.new("Sound", tors) | |
TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137" | |
TAUNT.Volume = 10 | |
TAUNT.Pitch = 1 | |
TAUNT.Looped = false | |
TAUNT.TimePosition = 0.12 | |
TAUNT2 = Instance.new("Sound", tors) | |
TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118" | |
TAUNT2.Volume = 10 | |
TAUNT2.Pitch = 1 | |
TAUNT2.Looped = false | |
TAUNT2.TimePosition = 0.12 | |
chargeup = Instance.new("Sound", hed) | |
chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541" | |
chargeup.Volume = 10 | |
chargeup.Pitch = 1 | |
chargeup.Looped = true | |
chargeup.TimePosition = 1 | |
BTAUNT = Instance.new("Sound", tors) | |
BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263" | |
BTAUNT.Volume = 10 | |
BTAUNT.Pitch = 1 | |
BTAUNT.Looped = false | |
BTAUNT.TimePosition = 0.2 | |
NOTAUNT = Instance.new("Sound", tors) | |
NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940" | |
NOTAUNT.Volume = 10 | |
NOTAUNT.Pitch = 1 | |
NOTAUNT.Looped = false | |
NOTAUNT.TimePosition = 0.2 | |
NOSOUND = Instance.new("Sound", tors) | |
NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578" | |
NOSOUND.Volume = 10 | |
NOSOUND.Pitch = 1 | |
NOSOUND.Looped = false | |
NOSOUND.TimePosition = 0.2 | |
ITAUNT = Instance.new("Sound", tors) | |
ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698" | |
ITAUNT.Volume = 50 | |
ITAUNT.Pitch = 1 | |
ITAUNT.Looped = false | |
ITAUNT.TimePosition = 0 | |
BATAUNT = Instance.new("Sound", tors) | |
BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715" | |
BATAUNT.Volume = 10 | |
BATAUNT.Pitch = 1 | |
BATAUNT.Looped = false | |
BATAUNT.TimePosition = 0 | |
pop = Instance.new("Sound", tors) | |
pop.SoundId = "http://www.roblox.com/asset/?id=1460707372" | |
pop.Volume = 10 | |
pop.Pitch = 1 | |
pop.Looped = false | |
pop.TimePosition = 0 | |
STAUNT = Instance.new("Sound", tors) | |
STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940" | |
STAUNT.Volume = 10 | |
STAUNT.Pitch = 1 | |
STAUNT.Looped = false | |
STAUNT.TimePosition = 0.05 | |
DTAUNT = Instance.new("Sound", tors) | |
DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677" | |
DTAUNT.Volume = 10 | |
DTAUNT.Pitch = 1 | |
DTAUNT.Looped = false | |
DTAUNT.TimePosition = 0 | |
sex = Instance.new("Sound", tors) | |
sex.SoundId = "http://www.roblox.com/asset/?id=300208779" | |
sex.Volume = 10 | |
sex.Pitch = 1 | |
sex.Looped = false | |
sex.TimePosition = 0 | |
so = Instance.new("Sound", tors) | |
so.SoundId = "http://www.roblox.com/asset/?id=449394892" | |
so.Volume = 10 | |
so.Pitch = 1 | |
so.Looped = false | |
so.TimePosition = 0 | |
LAZOR = Instance.new("Sound", ra) | |
LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045" | |
LAZOR.Volume = 10 | |
LAZOR.Pitch = 0.7 | |
LAZOR.Looped = false | |
LAZOR.TimePosition = 0 | |
WTF = Instance.new("Sound", tors) | |
WTF.SoundId = "http://www.roblox.com/asset/?id=135017578" | |
WTF.Volume = 10 | |
WTF.Pitch = 1 | |
WTF.Looped = false | |
WTF.TimePosition = 0 | |
MERKIO = Instance.new("Sound", tors) --why | |
MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899" | |
MERKIO.Volume = 5467543465 | |
MERKIO.Pitch = 1 | |
MERKIO.Looped = false | |
MERKIO.TimePosition = 0 | |
Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW | |
Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642" | |
Cause_Im_having_a_good_time_having_a_good_time.Volume = 10 | |
Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1 | |
Cause_Im_having_a_good_time_having_a_good_time.Looped = false | |
Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3 | |
------------------------------------------------------- | |
--Start Important Functions-- | |
------------------------------------------------------- | |
function MakeForm(PART,TYPE) | |
if TYPE == "Cyl" then | |
local MSH = IT("CylinderMesh",PART) | |
elseif TYPE == "Ball" then | |
local MSH = IT("SpecialMesh",PART) | |
MSH.MeshType = "Sphere" | |
elseif TYPE == "Wedge" then | |
local MSH = IT("SpecialMesh",PART) | |
MSH.MeshType = "Wedge" | |
end | |
end | |
function chatfunc(text, color) | |
local chat = coroutine.wrap(function() | |
if char:FindFirstChild("TalkingBillBoard") ~= nil then | |
char:FindFirstChild("TalkingBillBoard"):destroy() | |
end | |
local naeeym2 = Instance.new("BillboardGui", char) | |
naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
naeeym2.StudsOffset = Vector3.new(0, 5, 0) | |
naeeym2.Adornee = hed | |
naeeym2.Name = "TalkingBillBoard" | |
local tecks2 = Instance.new("TextLabel", naeeym2) | |
tecks2.BackgroundTransparency = 1 | |
tecks2.BorderSizePixel = 0 | |
tecks2.Text = "" | |
tecks2.Font = "SciFi" | |
tecks2.TextSize = 30 | |
tecks2.TextStrokeTransparency = 0 | |
tecks2.TextColor3 = color | |
tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
local tecks3 = Instance.new("TextLabel", naeeym2) | |
tecks3.BackgroundTransparency = 1 | |
tecks3.BorderSizePixel = 0 | |
tecks3.Text = "" | |
tecks3.Font = "SciFi" | |
tecks3.TextSize = 30 | |
tecks3.TextStrokeTransparency = 0 | |
tecks3.TextColor3 = Color3.new(0, 0, 0) | |
tecks3.TextStrokeColor3 = color | |
tecks3.Size = UDim2.new(1, 0, 0.5, 0) | |
coroutine.resume(coroutine.create(function() | |
while true do | |
swait(1) | |
tecks2.TextColor3 = BrickColor.random().Color | |
tecks3.TextStrokeColor3 = BrickColor.random().Color | |
tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) | |
tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) | |
tecks2.Rotation = math.random(-5, 5) | |
tecks3.Rotation = math.random(-5, 5) | |
end | |
end)) | |
for i = 1, string.len(text) do | |
CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115) | |
tecks2.Text = string.sub(text, 1, i) | |
tecks3.Text = string.sub(text, 1, i) | |
swait(1) | |
end | |
wait(1) | |
local randomrot = math.random(1, 2) | |
if randomrot == 1 then | |
for i = 1, 50 do | |
swait() | |
tecks2.Rotation = tecks2.Rotation - 0.75 | |
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
tecks2.TextTransparency = tecks2.TextTransparency + 0.04 | |
tecks3.Rotation = tecks2.Rotation + 0.75 | |
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
tecks3.TextTransparency = tecks2.TextTransparency + 0.04 | |
end | |
elseif randomrot == 2 then | |
for i = 1, 50 do | |
swait() | |
tecks2.Rotation = tecks2.Rotation + 0.75 | |
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
tecks2.TextTransparency = tecks2.TextTransparency + 0.04 | |
tecks3.Rotation = tecks2.Rotation - 0.75 | |
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
tecks3.TextTransparency = tecks2.TextTransparency + 0.04 | |
end | |
end | |
naeeym2:Destroy() | |
end) | |
chat() | |
end | |
function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos) | |
local type = type | |
local rng = Instance.new("Part", char) | |
rng.Anchored = true | |
rng.BrickColor = color | |
rng.CanCollide = false | |
rng.FormFactor = 3 | |
rng.Name = "Ring" | |
rng.Material = "Neon" | |
rng.Size = Vector3.new(1, 1, 1) | |
rng.Transparency = 0 | |
rng.TopSurface = 0 | |
rng.BottomSurface = 0 | |
rng.CFrame = pos | |
rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
local rngm = Instance.new("SpecialMesh", rng) | |
rngm.MeshType = "Sphere" | |
rngm.Scale = Vector3.new(x1, y1, z1) | |
local scaler2 = 1 | |
local speeder = FastSpeed | |
if type == "Add" then | |
scaler2 = 1 * value | |
elseif type == "Divide" then | |
scaler2 = 1 / value | |
end | |
coroutine.resume(coroutine.create(function() | |
for i = 0, 10 / bonuspeed, 0.1 do | |
swait() | |
if type == "Add" then | |
scaler2 = scaler2 - 0.01 * value / bonuspeed | |
elseif type == "Divide" then | |
scaler2 = scaler2 - 0.01 / value * bonuspeed | |
end | |
rng.BrickColor = BrickColor.random() | |
speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
end | |
rng:Destroy() | |
end)) | |
end | |
function SoulSteal(dude) | |
if dude.Name ~= char then | |
local bgf = IT("BodyGyro", dude.Head) | |
bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
local val = IT("BoolValue", dude) | |
val.Name = "IsHit" | |
local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
local soulst = coroutine.wrap(function() | |
local soul = Instance.new("Part",dude) | |
soul.Size = Vector3.new(1,1,1) | |
soul.CanCollide = false | |
soul.Anchored = false | |
soul.Position = torso.Position | |
soul.Transparency = 1 | |
local PartEmmit1 = IT("ParticleEmitter", soul) | |
PartEmmit1.LightEmission = 1 | |
PartEmmit1.Texture = "rbxassetid://569507414" | |
PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
PartEmmit1.Rate = 250 | |
PartEmmit1.Lifetime = NumberRange.new(1.6) | |
PartEmmit1.Size = NumberSequence.new({ | |
NumberSequenceKeypoint.new(0, 1, 0), | |
NumberSequenceKeypoint.new(1, 0, 0) | |
}) | |
PartEmmit1.Transparency = NumberSequence.new({ | |
NumberSequenceKeypoint.new(0, 0, 0), | |
NumberSequenceKeypoint.new(1, 1, 0) | |
}) | |
PartEmmit1.Speed = NumberRange.new(0, 0) | |
PartEmmit1.VelocitySpread = 30000 | |
PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
local BodPoss = IT("BodyPosition", soul) | |
BodPoss.P = 3000 | |
BodPoss.D = 1000 | |
BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
wait(1.6) | |
soul.Touched:connect(function(hit) | |
if hit.Parent == char then | |
soul:Destroy() | |
end | |
end) | |
wait(1.2) | |
while soul do | |
swait() | |
PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
BodPoss.Position = tors.Position | |
end | |
end) | |
soulst() | |
end | |
end | |
function FaceMouse() | |
local Cam = workspace.CurrentCamera | |
return { | |
CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
} | |
end | |
function Clerp(a, b, t) | |
local qa = {QuaternionFromCFrame(a)} | |
local qb = {QuaternionFromCFrame(b)} | |
local ax, ay, az = a.x, a.y, a.z | |
local bx, by, bz = b.x, b.y, b.z | |
local _t = 1 - t | |
return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
end | |
function Eviscerate(dude) | |
if dude.Name ~= char then | |
local bgf = IT("BodyGyro", dude.Head) | |
bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
local val = IT("BoolValue", dude) | |
val.Name = "IsHit" | |
local ds = coroutine.wrap(function() | |
dude:WaitForChild("Head"):BreakJoints() | |
wait(0.5) | |
target = nil | |
coroutine.resume(coroutine.create(function() | |
for i, v in pairs(dude:GetChildren()) do | |
if v:IsA("Accessory") then | |
v:Destroy() | |
end | |
if v:IsA("Humanoid") then | |
v:Destroy() | |
end | |
if v:IsA("CharacterMesh") then | |
v:Destroy() | |
end | |
if v:IsA("Model") then | |
v:Destroy() | |
end | |
if v:IsA("Part") or v:IsA("MeshPart") then | |
for x, o in pairs(v:GetChildren()) do | |
if o:IsA("Decal") then | |
o:Destroy() | |
end | |
end | |
coroutine.resume(coroutine.create(function() | |
v.Material = "Neon" | |
v.CanCollide = false | |
local PartEmmit1 = IT("ParticleEmitter", v) | |
PartEmmit1.LightEmission = 1 | |
PartEmmit1.Texture = "rbxassetid://284205403" | |
PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
PartEmmit1.Rate = 150 | |
PartEmmit1.Lifetime = NumberRange.new(1) | |
PartEmmit1.Size = NumberSequence.new({ | |
NumberSequenceKeypoint.new(0, 0.75, 0), | |
NumberSequenceKeypoint.new(1, 0, 0) | |
}) | |
PartEmmit1.Transparency = NumberSequence.new({ | |
NumberSequenceKeypoint.new(0, 0, 0), | |
NumberSequenceKeypoint.new(1, 1, 0) | |
}) | |
PartEmmit1.Speed = NumberRange.new(0, 0) | |
PartEmmit1.VelocitySpread = 30000 | |
PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
local BodPoss = IT("BodyPosition", v) | |
BodPoss.P = 3000 | |
BodPoss.D = 1000 | |
BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
v.Color = maincolor.Color | |
coroutine.resume(coroutine.create(function() | |
for i = 0, 49 do | |
swait(1) | |
v.Transparency = v.Transparency + 0.08 | |
end | |
wait(0.5) | |
PartEmmit1.Enabled = false | |
wait(3) | |
v:Destroy() | |
dude:Destroy() | |
end)) | |
end)) | |
end | |
end | |
end)) | |
end) | |
ds() | |
end | |
end | |
function killnearest(position,range,maxstrength) | |
for i,v in ipairs(workspace:GetChildren()) do | |
local body = v:GetChildren() | |
for part = 1, #body do | |
if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
if(body[part].Position - position).Magnitude < range then | |
if v.ClassName == "Model" then | |
v:BreakJoints() | |
end | |
table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
end | |
end | |
end | |
if v.ClassName == "Part" then | |
if v.Anchored == false and (v.Position - position).Magnitude < range then | |
table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
end | |
end | |
end | |
end | |
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
local NEWPART = IT("Part") | |
NEWPART.formFactor = FORMFACTOR | |
NEWPART.Reflectance = REFLECTANCE | |
NEWPART.Transparency = TRANSPARENCY | |
NEWPART.CanCollide = false | |
NEWPART.Locked = true | |
NEWPART.Anchored = true | |
if ANCHOR == false then | |
NEWPART.Anchored = false | |
end | |
NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR)) | |
NEWPART.Name = NAME | |
NEWPART.Size = SIZE | |
NEWPART.Position = Torso.Position | |
NEWPART.Material = MATERIAL | |
NEWPART:BreakJoints() | |
NEWPART.Parent = PARENT | |
return NEWPART | |
end | |
local joyemoji = Instance.new('ParticleEmitter', tors) | |
joyemoji.VelocitySpread = 2000 | |
joyemoji.Lifetime = NumberRange.new(1) | |
joyemoji.Speed = NumberRange.new(40) | |
joy= {} | |
for i=0, 19 do | |
joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
end | |
joyemoji.Size = NumberSequence.new(joy) | |
joyemoji.Rate = 0 | |
joyemoji.LockedToPart = false | |
joyemoji.LightEmission = 0 | |
joyemoji.Texture = "rbxassetid://1176402123" | |
joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color) | |
local LIT = Instance.new('ParticleEmitter', tors) | |
LIT.VelocitySpread = 2000 | |
LIT.Lifetime = NumberRange.new(1) | |
LIT.Speed = NumberRange.new(45) | |
nani= {} | |
for i=0, 19 do | |
nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
end | |
LIT.Size = NumberSequence.new(nani) | |
LIT.Rate = 0 | |
LIT.LockedToPart = false | |
LIT.LightEmission = 0 | |
LIT.Texture = "rbxassetid://1492670151" | |
LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color) | |
local ok = Instance.new('ParticleEmitter', tors) | |
ok.VelocitySpread = 2000 | |
ok.Lifetime = NumberRange.new(1) | |
ok.Speed = NumberRange.new(50) | |
cool= {} | |
for i=0, 19 do | |
cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
end | |
ok.Size = NumberSequence.new(cool) | |
ok.Rate = 0 | |
ok.LockedToPart = false | |
ok.LightEmission = 0 | |
ok.Texture = "rbxassetid://636768448" | |
ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color) | |
local toast = Instance.new('ParticleEmitter', tors) | |
toast.VelocitySpread = 2000 | |
toast.Lifetime = NumberRange.new(1) | |
toast.Speed = NumberRange.new(60) | |
toasterstoasttoast= {} | |
for i=0, 19 do | |
toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
end | |
toast.Size = NumberSequence.new(toasterstoasttoast) | |
toast.Rate = 0 | |
toast.LockedToPart = false | |
toast.LightEmission = 0 | |
toast.Texture = "rbxassetid://436096230" | |
toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color) | |
function WhatHuh() | |
attack = true | |
hum.WalkSpeed = 1.01 | |
CreateSound("130766865", hed, 10, 1) | |
Character.Head.face.Texture = "rbxassetid://276732672" | |
for i = 0,4,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1) | |
end | |
for i = 0,6.7,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1) | |
end | |
for i = 0,8.1,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1) | |
end | |
for i = 0,1,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1) | |
end | |
for i = 0,1,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1) | |
end | |
for i = 0,4,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1) | |
end | |
attack = false | |
Character.Head.face.Texture = "rbxassetid://620619801" | |
hum.WalkSpeed = 16 | |
end | |
function EndMySufferingV3() --why | |
attack = true | |
hum.WalkSpeed = 1.01 | |
Character.Head.face.Texture = "rbxassetid://202210455" | |
local A = math.random(1,5) | |
if A == 1 then | |
meme.SoundId = "rbxassetid://295810519" | |
end | |
if A == 2 then | |
meme.SoundId = "rbxassetid://1124778077" | |
end | |
if A == 3 then | |
meme.SoundId = "rbxassetid://464157070" | |
end | |
if A == 4 then | |
meme.SoundId = "rbxassetid://146334595" | |
end | |
if A == 5 then | |
meme.SoundId = "rbxassetid://145536915" | |
end | |
meme:Play() | |
bass:Play() | |
joyemoji.Rate = 70 | |
LIT.Rate = 70 | |
ok.Rate = 70 | |
toast.Rate = 70 | |
for i = 0,50,0.1 do | |
swait() | |
CameraEnshaking(1, 10) | |
bass.Parent = hed | |
meme.Parent = hed | |
rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15) | |
tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3) | |
RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15) | |
RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1) | |
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1) | |
end | |
bass:Stop() | |
meme:Stop() | |
joyemoji.Rate = 0 | |
LIT.Rate = 0 | |
ok.Rate = 0 | |
toast.Rate = 0 | |
Character.Head.face.Texture = "rbxassetid://620619801" | |
attack = false | |
hum.WalkSpeed = 16 | |
end | |
function slap() | |
attack = true | |
hum.WalkSpeed = 1.01 | |
local icri = CreateSound("1205111204", hed, 10, 1) | |
swait(165) | |
local FRAME = tors.CFrame | |
repeat | |
swait() | |
Character.Head.face.Texture = "rbxassetid://582931093" | |
CameraEnshaking(1, 10) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
tors.CFrame = FRAME * CF(0,1,0) | |
swait() | |
tors.CFrame = FRAME | |
until icri.Playing == false | |
Character.Head.face.Texture = "rbxassetid://620619801" | |
attack = false | |
hum.WalkSpeed = 16 | |
end | |
function EndMySufferingV2() | |
attack = true | |
for i = 0,6,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1) | |
end | |
CreateSound("1093102664", hed, 10, 1) | |
CameraEnshaking(3, 8) | |
for i = 0,2,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4) | |
LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4) | |
end | |
hum.MaxHealth = 0 | |
ragdoll(char) | |
CreateSound("135488453", hed, 5, 1) | |
error("Seems like you just died.") | |
end | |
function Clerp(a, b, t) | |
local qa = { | |
QuaternionFromCFrame(a) | |
} | |
local qb = { | |
QuaternionFromCFrame(b) | |
} | |
local ax, ay, az = a.x, a.y, a.z | |
local bx, by, bz = b.x, b.y, b.z | |
local _t = 1 - t | |
return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
end | |
function Swait(NUMBER) | |
if NUMBER == 0 or NUMBER == nil then | |
ArtificialHB.Event:wait() | |
else | |
for i = 1, NUMBER do | |
ArtificialHB.Event:wait() | |
end | |
end | |
end | |
function swait(num) | |
if num == 0 or num == nil then | |
game:service("RunService").Stepped:wait(0) | |
else | |
for i = 0, num do | |
game:service("RunService").Stepped:wait(0) | |
end | |
end | |
end | |
function thread(f) | |
coroutine.resume(coroutine.create(f)) | |
end | |
function clerp(a, b, t) | |
local qa = { | |
QuaternionFromCFrame(a) | |
} | |
local qb = { | |
QuaternionFromCFrame(b) | |
} | |
local ax, ay, az = a.x, a.y, a.z | |
local bx, by, bz = b.x, b.y, b.z | |
local _t = 1 - t | |
return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
end | |
function ShockWave(Part, cframe1, cframe2, Damage, Size) | |
coroutine.resume(coroutine.create(function() | |
local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5)) | |
wave.Anchored = true | |
wave.CFrame = Part.CFrame * cframe1 | |
local Msh = Create("SpecialMesh"){ | |
Parent = wave, | |
MeshType = "Sphere" | |
} | |
Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3) | |
for i = 0, 1, 0.2 do | |
wait() | |
local dir = wave.CFrame.lookVector * -1 | |
local pos = rayCast(wave.Position, dir, 5, Character) | |
wave.CFrame = wave.CFrame * cframe2 | |
table.insert(Effects, { | |
wave, | |
"Sphere", | |
0.01, | |
.03, | |
.03, | |
.03, | |
}) | |
end | |
end)) | |
end | |
local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
MakeForm(RightHole,"Cyl") | |
local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
MakeForm(LeftHole,"Cyl") | |
function getbloody(victim,amount) | |
local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
PART.CFrame = victim.CFrame | |
local HITPLAYERSOUNDS = {"356551938","264486467"} | |
Debris:AddItem(PART,5) | |
CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
local prtcl = asd:Clone() | |
prtcl.Parent = PART | |
prtcl:Emit(amount*10) | |
end | |
function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher! | |
local type = type | |
local rng = Instance.new("Part", char) | |
rng.Anchored = true | |
rng.BrickColor = color | |
rng.CanCollide = false | |
rng.FormFactor = 3 | |
rng.Name = "Ring" | |
rng.Material = "Neon" | |
rng.Size = Vector3.new(1, 1, 1) | |
rng.Transparency = 0 | |
rng.TopSurface = 0 | |
rng.BottomSurface = 0 | |
rng.CFrame = pos | |
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
local rngm = Instance.new("SpecialMesh", rng) | |
rngm.MeshType = "Brick" | |
rngm.Scale = VT(x1,y1,z1) | |
if rainbowmode == true then | |
rng.Color = Color3.new(r/255,g/255,b/255) | |
end | |
local scaler2 = 1 | |
local speeder = FastSpeed/10 | |
if type == "Add" then | |
scaler2 = 1*value | |
elseif type == "Divide" then | |
scaler2 = 1/value | |
end | |
coroutine.resume(coroutine.create(function() | |
for i = 0,10/bonuspeed,0.1 do | |
swait() | |
if type == "Add" then | |
scaler2 = scaler2 - 0.01*value/bonuspeed | |
elseif type == "Divide" then | |
scaler2 = scaler2 - 0.01/value*bonuspeed | |
end | |
speeder = speeder - 0.01*FastSpeed*bonuspeed/10 | |
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
end | |
rng:Destroy() | |
end)) | |
end | |
New = function(Object, Parent, Name, Data) | |
local Object = Instance.new(Object) | |
for Index, Value in pairs(Data or {}) do | |
Object[Index] = Value | |
end | |
Object.Parent = Parent | |
Object.Name = Name | |
return Object | |
end | |
function QuaternionFromCFrame(cf) | |
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
local trace = m00 + m11 + m22 | |
if trace > 0 then | |
local s = math.sqrt(1 + trace) | |
local recip = 0.5 / s | |
return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
else | |
local i = 0 | |
if m00 < m11 then | |
i = 1 | |
end | |
if m22 > (i == 0 and m00 or m11) then | |
i = 2 | |
end | |
if i == 0 then | |
local s = math.sqrt(m00 - m11 - m22 + 1) | |
local recip = 0.5 / s | |
return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
elseif i == 1 then | |
local s = math.sqrt(m11 - m22 - m00 + 1) | |
local recip = 0.5 / s | |
return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
elseif i == 2 then | |
local s = math.sqrt(m22 - m00 - m11 + 1) | |
local recip = 0.5 / s | |
return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
end | |
end | |
end | |
function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
local xs, ys, zs = x + x, y + y, z + z | |
local wx, wy, wz = w * xs, w * ys, w * zs | |
local xx = x * xs | |
local xy = x * ys | |
local xz = x * zs | |
local yy = y * ys | |
local yz = y * zs | |
local zz = z * zs | |
return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
end | |
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
function WACKYEFFECT(Table) | |
local TYPE = (Table.EffectType or "Sphere") | |
local SIZE = (Table.Size or VT(1,1,1)) | |
local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
local TRANSPARENCY = (Table.Transparency or 0) | |
local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
local CFRAME = (Table.CFrame or Torso.CFrame) | |
local MOVEDIRECTION = (Table.MoveToPos or nil) | |
local ROTATION1 = (Table.RotationX or 0) | |
local ROTATION2 = (Table.RotationY or 0) | |
local ROTATION3 = (Table.RotationZ or 0) | |
local MATERIAL = (Table.Material or "Neon") | |
local COLOR = (Table.Color or C3(1,1,1)) | |
local TIME = (Table.Time or 45) | |
local SOUNDID = (Table.SoundID or nil) | |
local SOUNDPITCH = (Table.SoundPitch or nil) | |
local SOUNDVOLUME = (Table.SoundVolume or nil) | |
coroutine.resume(coroutine.create(function() | |
local PLAYSSOUND = false | |
local SOUND = nil | |
local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
PLAYSSOUND = true | |
SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
end | |
EFFECT.Color = COLOR | |
local MSH = nil | |
if TYPE == "Sphere" then | |
MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
elseif TYPE == "Block" then | |
MSH = IT("BlockMesh",EFFECT) | |
MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
elseif TYPE == "Wave" then | |
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
elseif TYPE == "Ring" then | |
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
elseif TYPE == "Slash" then | |
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
elseif TYPE == "Round Slash" then | |
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
elseif TYPE == "Swirl" then | |
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
elseif TYPE == "Skull" then | |
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
elseif TYPE == "Crystal" then | |
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
end | |
if MSH ~= nil then | |
local MOVESPEED = nil | |
if MOVEDIRECTION ~= nil then | |
MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
end | |
local GROWTH = SIZE - ENDSIZE | |
local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
if TYPE == "Block" then | |
EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
else | |
EFFECT.CFrame = CFRAME | |
end | |
for LOOP = 1, TIME+1 do | |
Swait() | |
MSH.Scale = MSH.Scale - GROWTH/TIME | |
if TYPE == "Wave" then | |
MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
end | |
EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
if TYPE == "Block" then | |
EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
else | |
EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
end | |
if MOVEDIRECTION ~= nil then | |
local ORI = EFFECT.Orientation | |
EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
EFFECT.Orientation = ORI | |
end | |
end | |
if PLAYSSOUND == false then | |
EFFECT:remove() | |
else | |
repeat Swait() until SOUND.Playing == false | |
EFFECT:remove() | |
end | |
else | |
if PLAYSSOUND == false then | |
EFFECT:remove() | |
else | |
repeat Swait() until SOUND.Playing == false | |
EFFECT:remove() | |
end | |
end | |
end)) | |
end | |
function QuaternionSlerp(a, b, t) | |
local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
local startInterp, finishInterp | |
if cosTheta >= 1.0E-4 then | |
if 1 - cosTheta > 1.0E-4 then | |
local theta = math.acos(cosTheta) | |
local invSinTheta = 1 / Sin(theta) | |
startInterp = Sin((1 - t) * theta) * invSinTheta | |
finishInterp = Sin(t * theta) * invSinTheta | |
else | |
startInterp = 1 - t | |
finishInterp = t | |
end | |
elseif 1 + cosTheta > 1.0E-4 then | |
local theta = math.acos(-cosTheta) | |
local invSinTheta = 1 / Sin(theta) | |
startInterp = Sin((t - 1) * theta) * invSinTheta | |
finishInterp = Sin(t * theta) * invSinTheta | |
else | |
startInterp = t - 1 | |
finishInterp = t | |
end | |
return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
end | |
function rayCast(Position, Direction, Range, Ignore) | |
return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
end | |
local RbxUtility = LoadLibrary("RbxUtility") | |
local Create = RbxUtility.Create | |
------------------------------------------------------- | |
--Start Damage Function-- | |
------------------------------------------------------- | |
function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos) | |
local type = type | |
local rng = Instance.new("Part", char) | |
rng.Anchored = true | |
rng.BrickColor = color | |
rng.CanCollide = false | |
rng.FormFactor = 3 | |
rng.Name = "Ring" | |
rng.Material = "Neon" | |
rng.Size = Vector3.new(1, 1, 1) | |
rng.Transparency = 0 | |
rng.TopSurface = 0 | |
rng.BottomSurface = 0 | |
rng.CFrame = pos | |
rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
local rngm = Instance.new("SpecialMesh", rng) | |
rngm.MeshType = "Sphere" | |
rngm.Scale = Vector3.new(x1, y1, z1) | |
local scaler2 = 1 | |
local speeder = FastSpeed | |
if type == "Add" then | |
scaler2 = 1 * value | |
elseif type == "Divide" then | |
scaler2 = 1 / value | |
end | |
coroutine.resume(coroutine.create(function() | |
for i = 0, 10 / bonuspeed, 0.1 do | |
swait() | |
if type == "Add" then | |
scaler2 = scaler2 - 0.01 * value / bonuspeed | |
elseif type == "Divide" then | |
scaler2 = scaler2 - 0.01 / value * bonuspeed | |
end | |
speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
end | |
rng:Destroy() | |
end)) | |
end | |
----------------------------- | |
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
if hit.Parent == nil then | |
return | |
end | |
local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
for _, v in pairs(hit.Parent:children()) do | |
if v:IsA("Humanoid") then | |
h = v | |
end | |
end | |
if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
hit.Parent:FindFirstChild("Head"):BreakJoints() | |
end | |
if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
if hit.Parent.DebounceHit.Value == true then | |
return | |
end | |
end | |
if insta == true then | |
hit.Parent:FindFirstChild("Head"):BreakJoints() | |
end | |
local c = Create("ObjectValue"){ | |
Name = "creator", | |
Value = Player, | |
Parent = h, | |
} | |
game:GetService("Debris"):AddItem(c, .5) | |
if HitSound ~= nil and HitPitch ~= nil then | |
CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
end | |
local Damage = math.random(minim, maxim) | |
local blocked = false | |
local block = hit.Parent:findFirstChild("Block") | |
if block ~= nil then | |
if block.className == "IntValue" then | |
if block.Value > 0 then | |
blocked = true | |
block.Value = block.Value - 1 | |
print(block.Value) | |
end | |
end | |
end | |
if blocked == false then | |
h.Health = h.Health - Damage | |
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
else | |
h.Health = h.Health - (Damage / 2) | |
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
end | |
if Type == "Knockdown" then | |
local hum = hit.Parent.Humanoid | |
hum.PlatformStand = true | |
coroutine.resume(coroutine.create(function(HHumanoid) | |
swait(1) | |
HHumanoid.PlatformStand = false | |
end), hum) | |
local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
local bodvol = Create("BodyVelocity"){ | |
velocity = angle * knockback, | |
P = 5000, | |
maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
Parent = hit, | |
} | |
local rl = Create("BodyAngularVelocity"){ | |
P = 3000, | |
maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
Parent = hit, | |
} | |
game:GetService("Debris"):AddItem(bodvol, .5) | |
game:GetService("Debris"):AddItem(rl, .5) | |
elseif Type == "Random Guy" then | |
local vp = Create("BodyVelocity"){ | |
P = 500, | |
maxForce = Vector3.new(math.huge, 0, math.huge), | |
velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
} | |
if knockback > 0 then | |
vp.Parent = hit.Parent.Torso | |
end | |
game:GetService("Debris"):AddItem(vp, .5) | |
elseif Type == "Up" then | |
local bodyVelocity = Create("BodyVelocity"){ | |
velocity = Vector3.new(0, 20, 0), | |
P = 5000, | |
maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
Parent = hit, | |
} | |
game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
elseif Type == "DarkUp" then | |
coroutine.resume(coroutine.create(function() | |
for i = 0, 1, 0.1 do | |
swait() | |
Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
end | |
end)) | |
local bodyVelocity = Create("BodyVelocity"){ | |
velocity = Vector3.new(0, 20, 0), | |
P = 5000, | |
maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
Parent = hit, | |
} | |
game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
elseif Type == "Snare" then | |
local bp = Create("BodyPosition"){ | |
P = 2000, | |
D = 100, | |
maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
position = hit.Parent.Torso.Position, | |
Parent = hit.Parent.Torso, | |
} | |
game:GetService("Debris"):AddItem(bp, 1) | |
elseif Type == "Freeze" then | |
local BodPos = Create("BodyPosition"){ | |
P = 50000, | |
D = 1000, | |
maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
position = hit.Parent.Torso.Position, | |
Parent = hit.Parent.Torso, | |
} | |
local BodGy = Create("BodyGyro") { | |
maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
P = 20e+003, | |
Parent = hit.Parent.Torso, | |
cframe = hit.Parent.Torso.CFrame, | |
} | |
hit.Parent.Torso.Anchored = true | |
coroutine.resume(coroutine.create(function(Part) | |
swait(1.5) | |
Part.Anchored = false | |
end), hit.Parent.Torso) | |
game:GetService("Debris"):AddItem(BodPos, 3) | |
game:GetService("Debris"):AddItem(BodGy, 3) | |
end | |
local debounce = Create("BoolValue"){ | |
Name = "DebounceHit", | |
Parent = hit.Parent, | |
Value = true, | |
} | |
game:GetService("Debris"):AddItem(debounce, Delay) | |
c = Create("ObjectValue"){ | |
Name = "creator", | |
Value = Player, | |
Parent = h, | |
} | |
game:GetService("Debris"):AddItem(c, .5) | |
end | |
end | |
------------------------------------------------------- | |
--End Damage Function-- | |
------------------------------------------------------- | |
------------------------------------------------------- | |
--Start Damage Function Customization-- | |
------------------------------------------------------- | |
function ShowDamage(Pos, Text, Time, Color) | |
local Rate = (1 / 30) | |
local Pos = (Pos or Vector3.new(0, 0, 0)) | |
local Text = (Text or "") | |
local Time = (Time or 2) | |
local Color = (Color or Color3.new(1, 0, 1)) | |
local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
EffectPart.Anchored = true | |
local BillboardGui = Create("BillboardGui"){ | |
Size = UDim2.new(3, 0, 3, 0), | |
Adornee = EffectPart, | |
Parent = EffectPart, | |
} | |
local TextLabel = Create("TextLabel"){ | |
BackgroundTransparency = 1, | |
Size = UDim2.new(1, 0, 1, 0), | |
Text = Text, | |
Font = "Bodoni", | |
TextColor3 = Color, | |
TextScaled = true, | |
TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
Parent = BillboardGui, | |
} | |
game.Debris:AddItem(EffectPart, (Time)) | |
EffectPart.Parent = game:GetService("Workspace") | |
delay(0, function() | |
local Frames = (Time / Rate) | |
for Frame = 1, Frames do | |
wait(Rate) | |
local Percent = (Frame / Frames) | |
EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
TextLabel.TextTransparency = Percent | |
end | |
if EffectPart and EffectPart.Parent then | |
EffectPart:Destroy() | |
end | |
end) | |
end | |
function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) | |
local type = type | |
local rng = Instance.new("Part", char) | |
rng.Anchored = true | |
rng.BrickColor = color | |
rng.CanCollide = false | |
rng.FormFactor = 3 | |
rng.Name = "Ring" | |
rng.Material = "Neon" | |
rng.Size = Vector3.new(1, 1, 1) | |
rng.Transparency = 0 | |
rng.TopSurface = 0 | |
rng.BottomSurface = 0 | |
rng.CFrame = pos | |
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
local rngm = Instance.new("SpecialMesh", rng) | |
rngm.MeshType = "Brick" | |
rngm.Scale = Vector3.new(x1,y1,z1) | |
local scaler2 = 1 | |
local speeder = FastSpeed/10 | |
if type == "Add" then | |
scaler2 = 1*value | |
elseif type == "Divide" then | |
scaler2 = 1/value | |
end | |
coroutine.resume(coroutine.create(function() | |
for i = 0,10/bonuspeed,0.1 do | |
swait() | |
if type == "Add" then | |
scaler2 = scaler2 - 0.01*value/bonuspeed | |
elseif type == "Divide" then | |
scaler2 = scaler2 - 0.01/value*bonuspeed | |
end | |
speeder = speeder - 0.01*FastSpeed*bonuspeed/10 | |
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed) | |
end | |
rng:Destroy() | |
end)) | |
end | |
Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor) | |
local p = Instance.new("Part",EffectModel) | |
p.BrickColor = BrickColor.new(colour) | |
p.Size = Vector3.new() | |
p.Anchored = true | |
p.CanCollide = false | |
p.CFrame = cf | |
if inverse == true then | |
p.Transparency = 1 | |
else | |
p.Transparency = 0 | |
end | |
local m = Instance.new("SpecialMesh",p) | |
m.MeshId = meshid | |
m.TextureId = textid | |
m.Scale = meshstart | |
coroutine.wrap(function() | |
for i=0,1,factor do | |
swait() | |
if inverse == true then | |
p.Transparency = 1-i | |
else | |
p.Transparency = i | |
end | |
m.Scale = m.Scale + meshadd | |
p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0) | |
end | |
p:Destroy() | |
end)() | |
return p | |
end | |
------------------------------------------------------- | |
--End Damage Function Customization-- | |
------------------------------------------------------- | |
function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
for _, c in pairs(workspace:children()) do | |
local hum = c:findFirstChild("Humanoid") | |
if hum ~= nil then | |
local head = c:findFirstChild("Head") | |
if head ~= nil then | |
local targ = head.Position - Part.Position | |
local mag = targ.magnitude | |
if magni >= mag and c.Name ~= Player.Name then | |
Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
end | |
end | |
end | |
end | |
end | |
CFuncs = { | |
Part = { | |
Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
local Part = Create("Part")({ | |
Parent = Parent, | |
Reflectance = Reflectance, | |
Transparency = Transparency, | |
CanCollide = false, | |
Locked = true, | |
BrickColor = BrickColor.new(tostring(BColor)), | |
Name = Name, | |
Size = Size, | |
Material = Material | |
}) | |
RemoveOutlines(Part) | |
return Part | |
end | |
}, | |
Mesh = { | |
Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
local Msh = Create(Mesh)({ | |
Parent = Part, | |
Offset = OffSet, | |
Scale = Scale | |
}) | |
if Mesh == "SpecialMesh" then | |
Msh.MeshType = MeshType | |
Msh.MeshId = MeshId | |
end | |
return Msh | |
end | |
}, | |
Mesh = { | |
Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
local Msh = Create(Mesh)({ | |
Parent = Part, | |
Offset = OffSet, | |
Scale = Scale | |
}) | |
if Mesh == "SpecialMesh" then | |
Msh.MeshType = MeshType | |
Msh.MeshId = MeshId | |
end | |
return Msh | |
end | |
}, | |
Weld = { | |
Create = function(Parent, Part0, Part1, C0, C1) | |
local Weld = Create("Weld")({ | |
Parent = Parent, | |
Part0 = Part0, | |
Part1 = Part1, | |
C0 = C0, | |
C1 = C1 | |
}) | |
return Weld | |
end | |
}, | |
Sound = { | |
Create = function(id, par, vol, pit) | |
coroutine.resume(coroutine.create(function() | |
local S = Create("Sound")({ | |
Volume = vol, | |
Pitch = pit or 1, | |
SoundId = id, | |
Parent = par or workspace | |
}) | |
wait() | |
S:play() | |
game:GetService("Debris"):AddItem(S, 6) | |
end)) | |
end | |
}, | |
ParticleEmitter = { | |
Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
local fp = Create("ParticleEmitter")({ | |
Parent = Parent, | |
Color = ColorSequence.new(Color1, Color2), | |
LightEmission = LightEmission, | |
Size = Size, | |
Texture = Texture, | |
Transparency = Transparency, | |
ZOffset = ZOffset, | |
Acceleration = Accel, | |
Drag = Drag, | |
LockedToPart = LockedToPart, | |
VelocityInheritance = VelocityInheritance, | |
EmissionDirection = EmissionDirection, | |
Enabled = Enabled, | |
Lifetime = LifeTime, | |
Rate = Rate, | |
Rotation = Rotation, | |
RotSpeed = RotSpeed, | |
Speed = Speed, | |
VelocitySpread = VelocitySpread | |
}) | |
return fp | |
end | |
} | |
} | |
function RemoveOutlines(part) | |
part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
end | |
function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
local Part = Create("Part")({ | |
formFactor = FormFactor, | |
Parent = Parent, | |
Reflectance = Reflectance, | |
Transparency = Transparency, | |
CanCollide = false, | |
Locked = true, | |
BrickColor = BrickColor.new(tostring(BColor)), | |
Name = Name, | |
Size = Size, | |
Material = Material | |
}) | |
RemoveOutlines(Part) | |
return Part | |
end | |
function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
local Msh = Create(Mesh)({ | |
Parent = Part, | |
Offset = OffSet, | |
Scale = Scale | |
}) | |
if Mesh == "SpecialMesh" then | |
Msh.MeshType = MeshType | |
Msh.MeshId = MeshId | |
end | |
return Msh | |
end | |
function CreateWeld(Parent, Part0, Part1, C0, C1) | |
local Weld = Create("Weld")({ | |
Parent = Parent, | |
Part0 = Part0, | |
Part1 = Part1, | |
C0 = C0, | |
C1 = C1 | |
}) | |
return Weld | |
end | |
abss = Instance.new("BillboardGui",char) | |
abss.Size = UDim2.new(10,0,10,0) | |
abss.Enabled = false | |
imgl = Instance.new("ImageLabel",abss) | |
imgl.Position = UDim2.new(0,0,0,0) | |
imgl.Size = UDim2.new(1,0,1,0) | |
imgl.Image = "rbxassetid://153485522" | |
imgl.BackgroundTransparency = 1 | |
imgl.ImageColor3 = Color3.new(.9,0,0) | |
img2 = Instance.new("ImageLabel",abss) | |
img2.Position = UDim2.new(0,0,0,0) | |
img2.Size = UDim2.new(1,0,1,0) | |
img2.Image = "rbxassetid://153485522" | |
img2.BackgroundTransparency = 1 | |
img2.ImageColor3 = Color3.new(.9,0,0) | |
function TargetSelect(person) | |
local dd=coroutine.wrap(function() | |
if targetted ~= person then | |
targetted = person | |
img2.Size = UDim2.new(1,0,1,0) | |
img2.ImageTransparency = 0 | |
img2.Position = UDim2.new(0,0,0,0) | |
for i = 0, 2, 0.1 do | |
swait() | |
img2.Size = img2.Size + UDim2.new(.05,0,.05,0) | |
img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0) | |
img2.ImageTransparency = img2.ImageTransparency + 0.05 | |
end | |
end | |
end) | |
dd() | |
end | |
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
local NEWWELD = IT(TYPE) | |
NEWWELD.Part0 = PART0 | |
NEWWELD.Part1 = PART1 | |
NEWWELD.C0 = C0 | |
NEWWELD.C1 = C1 | |
NEWWELD.Parent = PARENT | |
return NEWWELD | |
end | |
local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0)) | |
local Blood1 = Create("ParticleEmitter")({ | |
Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)), | |
Transparency = NumberSequence.new(0.1, 1), | |
Size = NumberSequence.new(0.5, 0), | |
Texture = "rbxassetid://602578593", | |
Lifetime = NumberRange.new(0.8), | |
Rate = 255, | |
VelocitySpread = 40, | |
Rotation = NumberRange.new(100), | |
Speed = NumberRange.new(5), | |
LightEmission = 0, | |
LockedToPart = false, | |
Acceleration = Vector3.new(0, -10, 0), | |
EmissionDirection = "Bottom" | |
}) | |
function Sayonara() | |
local target = nil | |
local targettorso = nil | |
if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
target = mouse.Target.Parent.Humanoid | |
targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso") | |
targethead = mouse.Target.Parent:FindFirstChild("Head") | |
targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm") | |
targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm") | |
end | |
end | |
if target ~= nil then | |
targettorso.Anchored = true | |
attack = true | |
hum.WalkSpeed = 0 | |
root.CFrame = targettorso.CFrame * CF(0,0,2.4) | |
for i = 0,6.2,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1) | |
end | |
do | |
CreateSound("429400881", targettorso, 5, 1) | |
local ModelArm02 = New("Model", char, "Arm", {}) | |
local ModelArm03 = New("Model", char, "Arm", {}) | |
local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {}) | |
local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {}) | |
local Arm02 = targetleftarm:Clone() | |
local Arm03 = targetrightarm:Clone() | |
targetleftarm.Transparency = 1 | |
targetrightarm.Transparency = 1 | |
Arm02.Parent = ModelArm02 | |
Arm03.Parent = ModelArm03 | |
for i, v in pairs(Arm02:GetChildren()) do | |
v:Destroy() | |
end | |
for i, v in pairs(Arm03:GetChildren()) do | |
v:Destroy() | |
end | |
local weldArm02 = Instance.new("Weld") | |
weldArm02.Parent = Arm02 | |
weldArm02.Part0 = targetleftarm | |
weldArm02.Part1 = Arm02 | |
weldArm02.C1 = CFrame.new(0, 0, 0) | |
local weldArm03 = Instance.new("Weld") | |
weldArm03.Parent = Arm03 | |
weldArm03.Part0 = targetrightarm | |
weldArm03.Part1 = Arm03 | |
weldArm03.C1 = CFrame.new(0, 0, 0) | |
for i, v in pairs(target:GetChildren()) do | |
if v:IsA("Shirt") then | |
v:clone().Parent = ModelArm02 | |
end | |
end | |
for i, v in pairs(target:GetChildren()) do | |
if v:IsA("Shirt") then | |
v:clone().Parent = ModelArm03 | |
end | |
end | |
weldArm02.Part0 = la | |
weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
weldArm03.Part0 = ra | |
weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
local BE1 = Blood1:Clone() | |
BE1.Parent = targetleftarm | |
game:GetService("Debris"):AddItem(BE1, 3) | |
BE1.Rate = 255 | |
local BE2 = Blood1:Clone() | |
BE2.Parent = targetrightarm | |
game:GetService("Debris"):AddItem(BE2, 3) | |
BE2.Rate = 255 | |
for i = 0,6.2,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1) | |
end | |
for i = 0,6.2,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1) | |
end | |
CreateSound("541909763", targettorso, 5, .8) | |
weldArm02:Destroy() | |
Arm02.CanCollide = true | |
weldArm03:Destroy() | |
Arm03.CanCollide = true | |
local bodyVelocity2 = Create("BodyVelocity")({ | |
velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
P = 5000, | |
maxForce = Vector3.new(8000, 8000, 8000), | |
Parent = Arm02 | |
}) | |
local bodyVelocity3 = Create("BodyVelocity")({ | |
velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
P = 5000, | |
maxForce = Vector3.new(8000, 8000, 8000), | |
Parent = Arm03 | |
}) | |
game:GetService("Debris"):AddItem(bodyVelocity2, 0.05) | |
game:GetService("Debris"):AddItem(bodyVelocity3, 0.05) | |
for i = 0,6.2,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1) | |
end | |
for i = 0,6.2,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1) | |
end | |
targettorso:Remove() | |
for i = 0,6.2,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1) | |
end | |
end | |
targettorso.Anchored = false | |
attack = false | |
hum.WalkSpeed = 16 | |
root.CFrame = targettorso.CFrame * CF(0,0,3.4) | |
end | |
end | |
------------------------------------------------------- | |
--Start Effect Function-- | |
------------------------------------------------------- | |
EffectModel = Instance.new("Model", char) | |
Effects = { | |
Block = { | |
Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
prt.Anchored = true | |
prt.CFrame = cframe | |
local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
game:GetService("Debris"):AddItem(prt, 10) | |
if Type == 1 or Type == nil then | |
table.insert(Effects, { | |
prt, | |
"Block1", | |
delay, | |
x3, | |
y3, | |
z3, | |
msh | |
}) | |
elseif Type == 2 then | |
table.insert(Effects, { | |
prt, | |
"Block2", | |
delay, | |
x3, | |
y3, | |
z3, | |
msh | |
}) | |
else | |
table.insert(Effects, { | |
prt, | |
"Block3", | |
delay, | |
x3, | |
y3, | |
z3, | |
msh | |
}) | |
end | |
end | |
}, | |
Sphere = { | |
Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
prt.Anchored = true | |
prt.CFrame = cframe | |
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
game:GetService("Debris"):AddItem(prt, 10) | |
table.insert(Effects, { | |
prt, | |
"Cylinder", | |
delay, | |
x3, | |
y3, | |
z3, | |
msh | |
}) | |
end | |
}, | |
Cylinder = { | |
Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
prt.Anchored = true | |
prt.CFrame = cframe | |
local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
game:GetService("Debris"):AddItem(prt, 10) | |
table.insert(Effects, { | |
prt, | |
"Cylinder", | |
delay, | |
x3, | |
y3, | |
z3, | |
msh | |
}) | |
end | |
}, | |
Wave = { | |
Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
prt.Anchored = true | |
prt.CFrame = cframe | |
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
game:GetService("Debris"):AddItem(prt, 10) | |
table.insert(Effects, { | |
prt, | |
"Cylinder", | |
delay, | |
x3 / 60, | |
y3 / 60, | |
z3 / 60, | |
msh | |
}) | |
end | |
}, | |
Ring = { | |
Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
prt.Anchored = true | |
prt.CFrame = cframe | |
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
game:GetService("Debris"):AddItem(prt, 10) | |
table.insert(Effects, { | |
prt, | |
"Cylinder", | |
delay, | |
x3, | |
y3, | |
z3, | |
msh | |
}) | |
end | |
}, | |
Break = { | |
Create = function(brickcolor, cframe, x1, y1, z1) | |
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
prt.Anchored = true | |
prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
local num = math.random(10, 50) / 1000 | |
game:GetService("Debris"):AddItem(prt, 10) | |
table.insert(Effects, { | |
prt, | |
"Shatter", | |
num, | |
prt.CFrame, | |
math.random() - math.random(), | |
0, | |
math.random(50, 100) / 100 | |
}) | |
end | |
}, | |
Spiral = { | |
Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
prt.Anchored = true | |
prt.CFrame = cframe | |
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
game:GetService("Debris"):AddItem(prt, 10) | |
table.insert(Effects, { | |
prt, | |
"Cylinder", | |
delay, | |
x3, | |
y3, | |
z3, | |
msh | |
}) | |
end | |
}, | |
Push = { | |
Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
prt.Anchored = true | |
prt.CFrame = cframe | |
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
game:GetService("Debris"):AddItem(prt, 10) | |
table.insert(Effects, { | |
prt, | |
"Cylinder", | |
delay, | |
x3, | |
y3, | |
z3, | |
msh | |
}) | |
end | |
} | |
} | |
function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
local fp = IT("Part") | |
fp.formFactor = formfactor | |
fp.Parent = parent | |
fp.Reflectance = reflectance | |
fp.Transparency = transparency | |
fp.CanCollide = false | |
fp.Locked = true | |
fp.BrickColor = brickcolor | |
fp.Name = name | |
fp.Size = size | |
fp.Position = tors.Position | |
RemoveOutlines(fp) | |
fp.Material = "Neon" | |
fp:BreakJoints() | |
return fp | |
end | |
function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
local mesh = IT(Mesh) | |
mesh.Parent = part | |
if Mesh == "SpecialMesh" then | |
mesh.MeshType = meshtype | |
if meshid ~= "nil" then | |
mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
end | |
end | |
mesh.Offset = offset | |
mesh.Scale = scale | |
return mesh | |
end | |
function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
local type = type | |
local rng = Instance.new("Part", char) | |
rng.Anchored = true | |
rng.BrickColor = color | |
rng.CanCollide = false | |
rng.FormFactor = 3 | |
rng.Name = "Ring" | |
rng.Material = "Neon" | |
rng.Size = Vector3.new(1, 1, 1) | |
rng.Transparency = 1 | |
rng.TopSurface = 0 | |
rng.BottomSurface = 0 | |
rng.CFrame = pos | |
rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
local rngm = Instance.new("SpecialMesh", rng) | |
rngm.MeshType = MType | |
rngm.Scale = Vector3.new(x1, y1, z1) | |
local scaler2 = 1 | |
local speeder = FastSpeed | |
if type == "Add" then | |
scaler2 = 1 * value | |
elseif type == "Divide" then | |
scaler2 = 1 / value | |
end | |
coroutine.resume(coroutine.create(function() | |
for i = 0, 10 / bonuspeed, 0.1 do | |
swait() | |
if type == "Add" then | |
scaler2 = scaler2 - 0.01 * value / bonuspeed | |
elseif type == "Divide" then | |
scaler2 = scaler2 - 0.01 / value * bonuspeed | |
end | |
speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
rng.Transparency = rng.Transparency - 0.01 * bonuspeed | |
rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
end | |
rng:Destroy() | |
end)) | |
end | |
local PlayerSize = 1 | |
local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh") | |
FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
function Cryo_Freeze() | |
attack = true | |
for i = 0,5.2,0.03 do | |
swait() | |
Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
end | |
CreateSound("331666100", tors, 10, 1) | |
Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01) | |
for i = 1,3,0.1 do | |
hum.WalkSpeed = 0.10 | |
MagniDamage(tors, 400, 1, 10, 0, "Normal") | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
end | |
for i = 1,10,0.1 do | |
swait(10) | |
hum.WalkSpeed = 0.10 | |
MagniDamage(tors, 400, 1, 1, 0, "Normal") | |
Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02) | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
end | |
wait(.6) | |
attack = false | |
end | |
function HAAAAA() --HTGJHYG | |
attack = true | |
hum.WalkSpeed = 0.30 | |
CreateSound("794081034", hed, 10, 1) | |
Character.Head.face.Texture = "rbxassetid://396389196" | |
for i = 0,2,0.1 do | |
swait() | |
CameraEnshaking(1, 2) | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1) | |
end | |
for i = 0,14.7,0.1 do | |
swait() | |
CameraEnshaking(1, 3) | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1) | |
end | |
attack = false | |
Character.Head.face.Texture = "rbxassetid://620619801" | |
hum.WalkSpeed = 16 | |
end | |
function Hell_From_Above() | |
local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
attack = true | |
hum.WalkSpeed = 3.01 | |
for i = 0,6.3,0.1 do | |
swait() | |
Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
end | |
CreateSound("142070127", tors, 10, 1) | |
Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05) | |
Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05) | |
Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05) | |
Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05) | |
for i = 0,3.8,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
end | |
CreateSound("224339201", tors, 10, 0.5) | |
for i = 1, 3 do | |
MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp") | |
UhhhhThing.CFrame = mouse.Hit | |
Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05) | |
Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05) | |
end | |
UhhhhThing:Destroy() | |
attack = false | |
hum.WalkSpeed = 16 | |
end | |
function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
local type = type | |
local rng = Instance.new("Part", char) | |
rng.Anchored = true | |
rng.BrickColor = color | |
rng.CanCollide = false | |
rng.FormFactor = 3 | |
rng.Name = "Ring" | |
rng.Material = "Neon" | |
rng.Size = Vector3.new(1, 1, 1) | |
rng.Transparency = 0 | |
rng.TopSurface = 0 | |
rng.BottomSurface = 0 | |
rng.CFrame = pos | |
local rngm = Instance.new("SpecialMesh", rng) | |
rngm.MeshType = MType | |
rngm.Scale = scale | |
local scaler2 = 1 | |
if type == "Add" then | |
scaler2 = 1 * value | |
elseif type == "Divide" then | |
scaler2 = 1 / value | |
end | |
coroutine.resume(coroutine.create(function() | |
for i = 0, 10 / bonuspeed, 0.1 do | |
swait() | |
if type == "Add" then | |
scaler2 = scaler2 - 0.01 * value / bonuspeed | |
elseif type == "Divide" then | |
scaler2 = scaler2 - 0.01 / value * bonuspeed | |
end | |
rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
end | |
rng:Destroy() | |
end)) | |
end | |
function Eviscerate(dude) | |
if dude.Name ~= char then | |
local bgf = IT("BodyGyro", dude.Head) | |
bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
local val = IT("BoolValue", dude) | |
val.Name = "IsHit" | |
local ds = coroutine.wrap(function() | |
dude:WaitForChild("Head"):BreakJoints() | |
wait(0.5) | |
target = nil | |
coroutine.resume(coroutine.create(function() | |
for i, v in pairs(dude:GetChildren()) do | |
if v:IsA("Accessory") then | |
v:Destroy() | |
end | |
if v:IsA("Humanoid") then | |
v:Destroy() | |
end | |
if v:IsA("CharacterMesh") then | |
v:Destroy() | |
end | |
if v:IsA("Model") then | |
v:Destroy() | |
end | |
if v:IsA("Part") or v:IsA("MeshPart") then | |
for x, o in pairs(v:GetChildren()) do | |
if o:IsA("Decal") then | |
o:Destroy() | |
end | |
end | |
coroutine.resume(coroutine.create(function() | |
v.Material = "Neon" | |
v.CanCollide = false | |
local PartEmmit1 = IT("ParticleEmitter", v) | |
PartEmmit1.LightEmission = 1 | |
PartEmmit1.Texture = "rbxassetid://284205403" | |
PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
PartEmmit1.Rate = 150 | |
PartEmmit1.Lifetime = NumberRange.new(1) | |
PartEmmit1.Size = NumberSequence.new({ | |
NumberSequenceKeypoint.new(0, 0.75, 0), | |
NumberSequenceKeypoint.new(1, 0, 0) | |
}) | |
PartEmmit1.Transparency = NumberSequence.new({ | |
NumberSequenceKeypoint.new(0, 0, 0), | |
NumberSequenceKeypoint.new(1, 1, 0) | |
}) | |
PartEmmit1.Speed = NumberRange.new(0, 0) | |
PartEmmit1.VelocitySpread = 30000 | |
PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
local BodPoss = IT("BodyPosition", v) | |
BodPoss.P = 3000 | |
BodPoss.D = 1000 | |
BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
v.Color = maincolor.Color | |
coroutine.resume(coroutine.create(function() | |
for i = 0, 49 do | |
swait(1) | |
v.Transparency = v.Transparency + 0.08 | |
end | |
wait(0.5) | |
PartEmmit1.Enabled = false | |
wait(3) | |
v:Destroy() | |
dude:Destroy() | |
end)) | |
end)) | |
end | |
end | |
end)) | |
end) | |
ds() | |
end | |
end | |
function FindNearestHead(Position, Distance, SinglePlayer) | |
if SinglePlayer then | |
return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
end | |
local List = {} | |
for i, v in pairs(workspace:GetChildren()) do | |
if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
table.insert(List, v) | |
end | |
end | |
return List | |
end | |
function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
local type = type | |
local rng = Instance.new("Part", char) | |
rng.Anchored = true | |
rng.BrickColor = color | |
rng.CanCollide = false | |
rng.FormFactor = 3 | |
rng.Name = "Ring" | |
rng.Material = "Neon" | |
rng.Size = Vector3.new(1, 1, 1) | |
rng.Transparency = 0 | |
rng.TopSurface = 0 | |
rng.BottomSurface = 0 | |
rng.CFrame = pos | |
rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
local rngm = Instance.new("SpecialMesh", rng) | |
rngm.MeshType = MType | |
rngm.Scale = Vector3.new(x1, y1, z1) | |
local scaler2 = 1 | |
local speeder = FastSpeed | |
if type == "Add" then | |
scaler2 = 1 * value | |
elseif type == "Divide" then | |
scaler2 = 1 / value | |
end | |
coroutine.resume(coroutine.create(function() | |
for i = 0, 10 / bonuspeed, 0.1 do | |
swait() | |
if type == "Add" then | |
scaler2 = scaler2 - 0.01 * value / bonuspeed | |
elseif type == "Divide" then | |
scaler2 = scaler2 - 0.01 / value * bonuspeed | |
end | |
speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
end | |
rng:Destroy() | |
end)) | |
end | |
function SoulSteal(dude) | |
if dude.Name ~= char then | |
local bgf = IT("BodyGyro", dude.Head) | |
bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
local val = IT("BoolValue", dude) | |
val.Name = "IsHit" | |
local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
local soulst = coroutine.wrap(function() | |
local soul = Instance.new("Part",dude) | |
soul.Size = Vector3.new(1,1,1) | |
soul.CanCollide = false | |
soul.Anchored = false | |
soul.Position = torso.Position | |
soul.Transparency = 1 | |
local PartEmmit1 = IT("ParticleEmitter", soul) | |
PartEmmit1.LightEmission = 1 | |
PartEmmit1.Texture = "rbxassetid://569507414" | |
PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
PartEmmit1.Rate = 250 | |
PartEmmit1.Lifetime = NumberRange.new(1.6) | |
PartEmmit1.Size = NumberSequence.new({ | |
NumberSequenceKeypoint.new(0, 1, 0), | |
NumberSequenceKeypoint.new(1, 0, 0) | |
}) | |
PartEmmit1.Transparency = NumberSequence.new({ | |
NumberSequenceKeypoint.new(0, 0, 0), | |
NumberSequenceKeypoint.new(1, 1, 0) | |
}) | |
PartEmmit1.Speed = NumberRange.new(0, 0) | |
PartEmmit1.VelocitySpread = 30000 | |
PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
local BodPoss = IT("BodyPosition", soul) | |
BodPoss.P = 3000 | |
BodPoss.D = 1000 | |
BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
wait(1.6) | |
soul.Touched:connect(function(hit) | |
if hit.Parent == char then | |
soul:Destroy() | |
end | |
end) | |
wait(1.2) | |
while soul do | |
swait() | |
PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
BodPoss.Position = tors.Position | |
end | |
end) | |
soulst() | |
end | |
end | |
function FaceMouse() | |
local Cam = workspace.CurrentCamera | |
return { | |
CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
} | |
end | |
------------------------------------------------------- | |
--End Effect Function-- | |
------------------------------------------------------- | |
function Cso(ID, PARENT, VOLUME, PITCH) | |
local NSound = nil | |
coroutine.resume(coroutine.create(function() | |
NSound = IT("Sound", PARENT) | |
NSound.Volume = VOLUME | |
NSound.Pitch = PITCH | |
NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
swait() | |
NSound:play() | |
game:GetService("Debris"):AddItem(NSound, 10) | |
end)) | |
return NSound | |
end | |
function CameraEnshaking(Length, Intensity) | |
coroutine.resume(coroutine.create(function() | |
local intensity = 1 * Intensity | |
local rotM = 0.01 * Intensity | |
for i = 0, Length, 0.1 do | |
swait() | |
intensity = intensity - 0.05 * Intensity / Length | |
rotM = rotM - 5.0E-4 * Intensity / Length | |
hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
end | |
hum.CameraOffset = Vector3.new(0, 0, 0) | |
end)) | |
end | |
function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype) | |
local Hitboxpart = Instance.new("Part", EffectModel) | |
RemoveOutlines(Hitboxpart) | |
Hitboxpart.Size = Vector3.new(siz1, siz2, siz3) | |
Hitboxpart.CanCollide = false | |
Hitboxpart.Transparency = 1 | |
Hitboxpart.Anchored = true | |
Hitboxpart.CFrame = Pose | |
game:GetService("Debris"):AddItem(Hitboxpart, lifetime) | |
MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype) | |
end | |
function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
prt.Anchored = true | |
prt.CFrame = cframe | |
local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
game:GetService("Debris"):AddItem(prt, 10) | |
if Type == 1 or Type == nil then | |
table.insert(Effects, { | |
prt, | |
"Block1", | |
delay, | |
x3, | |
y3, | |
z3, | |
msh | |
}) | |
elseif Type == 2 then | |
table.insert(Effects, { | |
prt, | |
"Block2", | |
delay, | |
x3, | |
y3, | |
z3, | |
msh | |
}) | |
elseif Type == 3 then | |
table.insert(Effects, { | |
prt, | |
"Block3", | |
delay, | |
x3, | |
y3, | |
z3, | |
msh | |
}) | |
end | |
end | |
function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
local Part = Create("Part"){ | |
Parent = Parent, | |
Reflectance = Reflectance, | |
Transparency = Transparency, | |
CanCollide = false, | |
Locked = true, | |
BrickColor = BrickColor.new(tostring(BColor)), | |
Name = Name, | |
Size = Size, | |
Material = Material, | |
} | |
RemoveOutlines(Part) | |
return Part | |
end | |
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
local Msh = Create(Mesh){ | |
Parent = Part, | |
Offset = OffSet, | |
Scale = Scale, | |
} | |
if Mesh == "SpecialMesh" then | |
Msh.MeshType = MeshType | |
Msh.MeshId = MeshId | |
end | |
return Msh | |
end | |
function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
prt.Anchored = true | |
prt.CFrame = cframe | |
local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1)) | |
game:GetService("Debris"):AddItem(prt,2) | |
coroutine.resume(coroutine.create(function(Part,Mesh,num) | |
for i=0,1,delay do | |
swait() | |
Part.Transparency=i | |
Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3) | |
end | |
Part.Parent=nil | |
end),prt,msh,(math.random(0,1)+math.random())/5) | |
end | |
------------------------------------------------------- | |
--End Important Functions-- | |
------------------------------------------------------- | |
------------------------------------------------------- | |
--[[ | |
Thanks for using Build-To-Lua by jarredbcv. | |
]]-- | |
New = function(Object, Parent, Name, Data) | |
local Object = Instance.new(Object) | |
for Index, Value in pairs(Data or {}) do | |
Object[Index] = Value | |
end | |
Object.Parent = Parent | |
Object.Name = Name | |
return Object | |
end | |
Gaunty = New("Model",char,"Gaunty",{}) | |
Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Gaunty2 = New("Model",char,"Gaunty2",{}) | |
Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
NewInstance = function(instance,parent,properties) | |
local inst = Instance.new(instance,parent) | |
if(properties)then | |
for i,v in next, properties do | |
pcall(function() inst[i] = v end) | |
end | |
end | |
return inst; | |
end | |
local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)}) | |
local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))}) | |
for _,v in next, Gaunty:children() do | |
v.CanCollide = false | |
end | |
for _,v in next, Gaunty2:children() do | |
v.CanCollide = false | |
end | |
local all, last = {}, nil | |
ArmourParts = {} | |
NeonParts = {} | |
function scan(p) | |
for _, v in pairs(p:GetChildren()) do | |
if v:IsA("BasePart") then | |
if v.BrickColor == BrickColor.new("Black") then | |
table.insert(ArmourParts, v) | |
end | |
if v.BrickColor == BrickColor.new("Institutional white") then | |
table.insert(NeonParts, v) | |
end | |
if last then | |
local w = Instance.new("Weld") | |
w.Part0, w.Part1 = last, v | |
w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse() | |
w.Parent = last | |
end | |
table.insert(all, v) | |
last = v | |
end | |
scan(v) | |
end | |
end | |
scan(Gaunty) | |
local all2, last2 = {}, nil | |
ArmourParts2 = {} | |
NeonParts2 = {} | |
function scan2(p) | |
for _, v in pairs(p:GetChildren()) do | |
if v:IsA("BasePart") then | |
if v.BrickColor == BrickColor.new("Black") then | |
table.insert(ArmourParts2, v) | |
end | |
if v.BrickColor == BrickColor.new("Institutional white") then | |
table.insert(NeonParts2, v) | |
end | |
if last2 then | |
local w = Instance.new("Weld") | |
w.Part0, w.Part1 = last2, v | |
w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse() | |
w.Parent = last2 | |
end | |
table.insert(all2, v) | |
last2 = v | |
end | |
scan2(v) | |
end | |
end | |
scan2(Gaunty2) | |
for i, v in pairs(ArmourParts) do | |
v.BrickColor = BrickC("Black") | |
end | |
for i, v in pairs(NeonParts) do | |
v.BrickColor = BrickC("Dark stone grey") | |
end | |
for i, v in pairs(ArmourParts2) do | |
v.BrickColor = BrickC("Black") | |
end | |
for i, v in pairs(NeonParts2) do | |
v.BrickColor = BrickC("Dark stone grey") | |
end | |
local EyeSizes={ | |
NumberSequenceKeypoint.new(0,0.65,0), | |
NumberSequenceKeypoint.new(0.5,0.7,0), | |
NumberSequenceKeypoint.new(1,0,0) | |
} | |
local EyeTrans={ | |
NumberSequenceKeypoint.new(0,0,0), | |
NumberSequenceKeypoint.new(0.5,0,0), | |
NumberSequenceKeypoint.new(1,1,0) | |
} | |
local PE2=Instance.new("ParticleEmitter", ra) | |
PE2.LightEmission=.9 | |
PE2.Color = ColorSequence.new(BrickC("Dark indigo").Color,BrickC("Royal purple").Color) | |
PE2.Transparency=NumberSequence.new(EyeTrans) | |
PE2.Lifetime=NumberRange.new(0.35) | |
PE2.Rotation=NumberRange.new(0,360) | |
PE2.Rate=999 | |
PE2.VelocitySpread = 10000 | |
PE2.Acceleration = Vector3.new(0,25,0) | |
PE2.ZOffset = 0.5 | |
PE2.Drag = 0 | |
PE2.Speed = NumberRange.new(0,0,0) | |
PE2.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds" | |
PE2.Name = "PE2" | |
PE2.Enabled = true | |
PE2.LockedToPart = true | |
-- | |
local EyeSizes={ | |
NumberSequenceKeypoint.new(0,0.65,0), | |
NumberSequenceKeypoint.new(0.5,0.7,0), | |
NumberSequenceKeypoint.new(1,0,0) | |
} | |
local EyeTrans={ | |
NumberSequenceKeypoint.new(0,0,0), | |
NumberSequenceKeypoint.new(0.5,0,0), | |
NumberSequenceKeypoint.new(1,1,0) | |
} | |
local PE3=Instance.new("ParticleEmitter", la) | |
PE3.LightEmission=.9 | |
PE3.Color = ColorSequence.new(BrickC("Dark indigo").Color,BrickC("Royal purple").Color) | |
PE3.Transparency=NumberSequence.new(EyeTrans) | |
PE3.Lifetime=NumberRange.new(0.35) | |
PE3.Rotation=NumberRange.new(0,360) | |
PE3.Rate=999 | |
PE2.VelocitySpread = 10000 | |
PE3.Acceleration = Vector3.new(0,25,0) | |
PE3.ZOffset = 0.5 | |
PE3.Drag = 0 | |
PE3.Speed = NumberRange.new(0,0,0) | |
PE3.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds" | |
PE3.Name = "PE3" | |
PE3.Enabled = true | |
PE3.LockedToPart = true | |
-- | |
------------------------------------------------------- | |
--Start Customization-- | |
------------------------------------------------------- | |
--------------------------------------------- | |
local Player_Size = 1 | |
if Player_Size ~= 1 then | |
root.Size = root.Size * Player_Size | |
tors.Size = tors.Size * Player_Size | |
hed.Size = hed.Size * Player_Size | |
ra.Size = ra.Size * Player_Size | |
la.Size = la.Size * Player_Size | |
rl.Size = rl.Size * Player_Size | |
ll.Size = ll.Size * Player_Size | |
---------------------------------------------------------------------------------- | |
rootj.Parent = root | |
neck.Parent = tors | |
RW.Parent = tors | |
LW.Parent = tors | |
RH.Parent = tors | |
LH.Parent = tors | |
---------------------------------------------------------------------------------- | |
rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
---------------------------------------------------------------------------------- | |
RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
--hat.Parent = Character | |
end | |
---------------------------------------------------------------------------------- | |
local SONG = 685766564 | |
local SONG2 = 0 | |
local Music = Instance.new("Sound",tors) | |
Music.Volume = 8 | |
Music.Looped = true | |
Music.Pitch = 1 --Pitcher | |
---------------------------------------------------------------------------------- | |
local equipped = false | |
local idle = 0 | |
local change = 1 | |
local val = 0 | |
local toim = 0 | |
local idleanim = 0.4 | |
local sine = 0 | |
local Mode = 1 | |
---------------------------------------------------------------------------------- | |
hum.WalkSpeed = 16 | |
hum.JumpPower = 57 | |
hum.Animator.Parent = nil | |
char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143" | |
local naeeym2 = IT("BillboardGui",char) | |
naeeym2.AlwaysOnTop = true | |
naeeym2.Size = UDim2.new(5,35,2,15) | |
naeeym2.StudsOffset = Vector3.new(0,2,0) | |
naeeym2.MaxDistance = 75 | |
naeeym2.Adornee = hed | |
naeeym2.Name = "Name" | |
--naeeym2.PlayerToHideFrom = Player | |
local tecks2 = IT("TextLabel",naeeym2) | |
tecks2.BackgroundTransparency = 1 | |
tecks2.TextScaled = true | |
tecks2.BorderSizePixel = 0 | |
tecks2.Text = "Thinking..." | |
tecks2.Font = "Fantasy" | |
tecks2.TextSize = 30 | |
tecks2.TextStrokeTransparency = 0 | |
tecks2.TextColor3 = Color3.fromRGB(255,255,255) | |
tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255) | |
tecks2.Size = UDim2.new(1,0,0.5,0) | |
tecks2.Parent = naeeym2 | |
------------------------------------------------------- | |
--End Customization-- | |
------------------------------------------------------- | |
----------------------------------------------------- | |
--Start Attacks N Stuff-- | |
------------------------------------------------------- | |
function resetmode() | |
tecks2.Text = "Thinking..." | |
tecks2.TextColor3 = Color3.fromRGB(255,255,255) | |
tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255) | |
for i, v in pairs(ArmourParts) do | |
v.BrickColor = BrickColor.new("Black") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts) do | |
maincolor = BrickColor.new("Dark stone grey") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(ArmourParts2) do | |
v.BrickColor = BrickColor.new("Black") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts2) do | |
maincolor = BrickColor.new("Dark stone grey") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
Mode = 1 | |
SONG = 685766564 | |
char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143" | |
end | |
function Taunt10000() | |
attack = true | |
Cso("649634100", hed, 10, 0.5) | |
for i = 0, 6, 0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05) | |
RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05) | |
LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05) | |
RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2) | |
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05) | |
end | |
attack = false | |
end | |
function Taunt2() | |
attack = true | |
hum.WalkSpeed = 0 | |
TAUNT2:Play() | |
repeat | |
swait() | |
TAUNT.Parent = tors | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1) | |
until TAUNT2.Playing == false | |
attack = false | |
hum.WalkSpeed = 16 | |
end | |
function AnnoyingSink() | |
coroutine.resume(coroutine.create(function() | |
attack = true | |
for i = 0, 6, 0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05) | |
LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2) | |
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05) | |
end | |
local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15)) | |
Hole2.Color = Color3.new(0,0,0) | |
local MESH = MakeForm(Hole2,"Cyl") | |
MESH.Scale = Vector3.new(0,1,0) | |
Hole2.CFrame = CF(mouse.Hit.p) | |
Cso("154955269", Hole2, 10, .7) | |
for i = 0, 3, 0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05) | |
LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2) | |
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05) | |
end | |
attack = false | |
for i = 1, 50 do | |
swait() | |
MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02) | |
end | |
for i = 1, 200 do | |
swait() | |
Sink(Hole2.Position,Hole2.Size.X/2.2) | |
end | |
swait(100) | |
for i = 1, 50 do | |
swait() | |
Trail(Hole2) | |
MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02) | |
end | |
Hole2:remove() | |
end)) | |
end | |
function Taunt() | |
attack = true | |
hum.WalkSpeed = 0 | |
TAUNT:Play() | |
repeat | |
swait() | |
TAUNT.Parent = tors | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1) | |
until TAUNT.Playing == false | |
attack = false | |
hum.WalkSpeed = 16 | |
end | |
function attackone() | |
attack = true | |
hum.WalkSpeed = 3.01 | |
for i = 0, 1.7, 0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3) | |
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
end | |
Cso("203426541", ra, 10, 1) | |
HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy") | |
CameraEnshaking(2, 5) | |
for i = 0, 1.4, 0.1 do | |
swait() | |
BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2) | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3) | |
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
end | |
hum.WalkSpeed = 16 | |
attack = false | |
end | |
function attacktwo() | |
attack = true | |
hum.WalkSpeed = 3.01 | |
for i = 0, 1.7, 0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3) | |
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3) | |
end | |
Cso("203426541", rl, 10, 1) | |
HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy") | |
CameraEnshaking(2, 3) | |
for i = 0, 1.4, 0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3) | |
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3) | |
end | |
hum.WalkSpeed = 16 | |
attack = false | |
end | |
function attackthree() | |
attack = true | |
hum.WalkSpeed = 3.01 | |
for i = 0, 1.4, 0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3) | |
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) | |
end | |
Cso("203426541", hed, 10, 1) | |
for i = 0, 1.7, 0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3) | |
RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) | |
LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3) | |
end | |
CameraEnshaking(2, 8) | |
Cso("260435136", hed, 10, .9) | |
BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1) | |
BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1) | |
HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy") | |
for i = 0, 1.8, 0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2) | |
RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2) | |
LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2) | |
end | |
hum.WalkSpeed = 16 | |
attack = false | |
end | |
function somuchcancerwhy() --o no | |
attack = true | |
hum.WalkSpeed = 0.10 | |
Character.Head.face.Texture = "rbxassetid://315074049" | |
local A = math.random(1,13) | |
if A == 1 then | |
ohno.SoundId = "rbxassetid://295810519" | |
ohno.TimePosition = 1 | |
end | |
if A == 2 then | |
ohno.SoundId = "rbxassetid://488472970" | |
ohno.TimePosition = 2 | |
end | |
if A == 3 then | |
ohno.SoundId = "rbxassetid://917045199" | |
ohno.TimePosition = 3 | |
end | |
if A == 4 then | |
ohno.SoundId = "rbxassetid://324205173" | |
ohno.TimePosition = 1 | |
end | |
if A == 5 then | |
ohno.SoundId = "rbxassetid://376134741" | |
ohno.TimePosition = 8 | |
end | |
if A == 6 then | |
ohno.SoundId = "rbxassetid://164147183" | |
ohno.TimePosition = 0 | |
end | |
if A == 7 then | |
ohno.SoundId = "rbxassetid://825526716" | |
ohno.TimePosition = 1 | |
end | |
if A == 8 then | |
ohno.SoundId = "rbxassetid://185460366" | |
ohno.TimePosition = 0 | |
end | |
if A == 9 then | |
ohno.SoundId = "rbxassetid://273319633" | |
ohno.TimePosition = 1 | |
end | |
if A == 10 then | |
ohno.SoundId = "rbxassetid://506212392" | |
ohno.TimePosition = 2 | |
end | |
if A == 11 then | |
ohno.SoundId = "rbxassetid://708297448" | |
ohno.TimePosition = 4 | |
end | |
if A == 12 then | |
ohno.SoundId = "rbxassetid://497199103" | |
ohno.TimePosition = 9 | |
end | |
if A == 13 then | |
ohno.SoundId = "rbxassetid://152833989" | |
ohno.TimePosition = 1 | |
end | |
ohno:Play() | |
for i = 0,100,0.1 do | |
swait() | |
CameraEnshaking(2, 3) | |
ohno.Parent = hed | |
char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
end | |
attack = false | |
ohno:Stop() | |
Character.Head.face.Texture = "rbxassetid://620619801" | |
hum.WalkSpeed = 16 | |
end | |
function Power_Burst() | |
hum.WalkSpeed = 4 | |
attack = true | |
Cso("163619849", Handle, 10, 1.35) | |
for i = 0,4.3,0.1 do | |
swait() | |
PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0) | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
end | |
CameraEnshaking(2.5, 20) | |
Cso("539294959", Handle, 10, .9) | |
BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1) | |
BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1) | |
HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy") | |
for i = 0,3,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
end | |
hum.WalkSpeed = 16 | |
attack = false | |
end | |
function Eruption2() | |
attack = true | |
hum.WalkSpeed = 2 | |
hum.JumpPower = 0 | |
for i = 0,7,0.1 do | |
HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal") | |
swait() | |
Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1) | |
end | |
CreateSound("144699494", tors, 10, 1) | |
Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02) | |
Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02) | |
Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02) | |
Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03) | |
MagniDamage(tors, 30, 40, 75, 7, "DarkUp") | |
coroutine.resume(coroutine.create(function() | |
for i = 0,1.8,0.1 do | |
swait() | |
hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)) | |
end | |
for i = 0,1.8,0.1 do | |
swait() | |
hum.CameraOffset = Vector3.new(0,0,0) | |
end | |
end)) | |
local vel2 = Instance.new("BodyVelocity",tors) | |
vel2.Velocity = Vector3.new(0,55,0) | |
vel2.MaxForce = Vector3.new(10000000,10000000,10000000) | |
for i = 0,4,0.1 do | |
HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal") | |
swait() | |
Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1) | |
end | |
hum.WalkSpeed = 16 | |
vel2:Destroy() | |
hum.JumpPower = 50 | |
attack = false | |
end | |
function Magic_Bombs() | |
attack = true | |
hum.WalkSpeed = 0 | |
local GYRO = IT("BodyGyro",root) | |
GYRO.D = 100 | |
GYRO.P = 2000 | |
GYRO.MaxTorque = VT(0,4000000,0) | |
GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
for i = 0,3.6,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
end | |
CameraEnshaking(1, 6) | |
GYRO:Destroy() | |
Cso("588734356", Handle, 10, 1.05) | |
BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1) | |
HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy") | |
for i = 0,2,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
end | |
local GYRO = IT("BodyGyro",root) | |
GYRO.D = 100 | |
GYRO.P = 2000 | |
GYRO.MaxTorque = VT(0,4000000,0) | |
GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
for i = 0,2.4,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
end | |
GYRO:Destroy() | |
CameraEnshaking(1, 6) | |
Cso("588734356", Handle, 10, 1.05) | |
BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1) | |
HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy") | |
for i = 0,2,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
end | |
local GYRO = IT("BodyGyro",root) | |
GYRO.D = 100 | |
GYRO.P = 2000 | |
GYRO.MaxTorque = VT(0,4000000,0) | |
GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
for i = 0,2.4,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
end | |
GYRO:Destroy() | |
CameraEnshaking(1, 6) | |
Cso("588734356", Handle, 10, 1.05) | |
BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1) | |
HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy") | |
for i = 0,2,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
end | |
attack = false | |
hum.WalkSpeed = 16 | |
end | |
function Dangerous_Field() | |
attack = true | |
hum.WalkSpeed = 0 | |
for i = 0,10,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2) | |
CameraEnshaking(1, 7) | |
Cso("588734356", Handle, 10, 1.2) | |
BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1) | |
BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1) | |
HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy") | |
HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy") | |
end | |
attack = false | |
hum.WalkSpeed = 16 | |
end | |
function Field() | |
attack = true | |
hum.WalkSpeed = 0 | |
for i = 0,10,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2) | |
CameraEnshaking(1, 7) | |
Cso("588734356", Handle, 10, 1.2) | |
BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1) | |
BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1) | |
HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy") | |
HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy") | |
end | |
attack = false | |
hum.WalkSpeed = 16 | |
end | |
function Shockwave() | |
attack = true | |
hum.WalkSpeed = 0 | |
for i = 0,4,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
end | |
coroutine.resume(coroutine.create(function() | |
BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
CameraEnshaking(1, 7) | |
wait(0.05) | |
BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare") | |
HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
CameraEnshaking(1, 7) | |
wait(0.05) | |
BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
CameraEnshaking(1, 7) | |
wait(0.05) | |
BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
CameraEnshaking(1, 7) | |
wait(0.05) | |
BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
CameraEnshaking(1, 7) | |
wait(0.05) | |
BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
CameraEnshaking(1, 7) | |
end)) | |
Cso("440145223", Handle, 10, 1.05) | |
for i = 1,7,0.1 do | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
end | |
wait(.6) | |
hum.WalkSpeed = 16 | |
attack = false | |
end | |
function Pulse() | |
attack = true | |
hum.WalkSpeed = 0 | |
local GYRO = IT("BodyGyro",root) | |
GYRO.D = 100 | |
GYRO.P = 2000 | |
GYRO.MaxTorque = VT(0,4000000,0) | |
GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
for i = 0,4,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
end | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze") | |
CameraEnshaking(1, 25) | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
Cso("440145223", Handle, 10, 1.05) | |
GYRO:Destroy() | |
for i = 1,2,0.1 do | |
swait() | |
PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0) | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
end | |
hum.WalkSpeed = 16 | |
attack = false | |
end | |
function Technobeam() | |
attack = true | |
hum.WalkSpeed = 3.01 | |
for i = 0, 4, 0.1 do | |
swait() | |
hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0) | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) | |
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) | |
end | |
for i = 0, 2, 0.1 do | |
swait() | |
hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0) | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) | |
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) | |
end | |
Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") | |
Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") | |
Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere") | |
Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere") | |
CameraEnshaking(4, 5) | |
Cso("206049428", char, 10, 1) | |
for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do | |
if v:FindFirstChild("Head") then | |
Eviscerate(v) | |
end | |
end | |
for i = 0, 2, 0.1 do | |
swait() | |
hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0) | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) | |
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) | |
end | |
hum.WalkSpeed = 16 | |
attack = false | |
end | |
function Painful_Stomp2() | |
attack = true | |
for i = 0,5.2,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1) | |
end | |
CreateSound("331666100", char, 10, 1) | |
Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05) | |
Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05) | |
Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03) | |
for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
if v:FindFirstChild("Head") then | |
Eviscerate(v) | |
end | |
end | |
coroutine.resume(coroutine.create(function() | |
for i = 0,2.8,0.1 do | |
swait() | |
hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
end | |
for i = 0,1.8,0.1 do | |
swait() | |
hum.CameraOffset = Vector3.new(0,0,0) | |
end | |
end)) | |
for i = 0,3.7,0.1 do | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
end | |
wait(.6) | |
attack = false | |
end | |
function Painful_Stomp() | |
attack = true | |
for i = 0,5.2,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1) | |
end | |
CreateSound("331666100", char, 10, 1) | |
Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05) | |
Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05) | |
Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03) | |
for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
if v:FindFirstChild("Head") then | |
Eviscerate(v) | |
end | |
end | |
coroutine.resume(coroutine.create(function() | |
for i = 0,2.8,0.1 do | |
swait() | |
hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
end | |
for i = 0,1.8,0.1 do | |
swait() | |
hum.CameraOffset = Vector3.new(0,0,0) | |
end | |
end)) | |
for i = 0,3.7,0.1 do | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
end | |
wait(.6) | |
attack = false | |
end | |
function LAZER() | |
attack = true | |
hum.WalkSpeed = 0.03 | |
for i = 0,4,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
end | |
LAZOR:Play() | |
local GYRO = IT("BodyGyro",root) | |
GYRO.D = 100 | |
GYRO.P = 2000 | |
GYRO.MaxTorque = VT(0,4000000,0) | |
GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
repeat | |
swait(2) | |
PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0) | |
PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0) | |
GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
LAZOR.Parent = ra | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze") | |
CameraEnshaking(1, 7) | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
until LAZOR.Playing == false | |
GYRO:Destroy() | |
hum.WalkSpeed = 16 | |
attack = false | |
end | |
function new() | |
attack = true | |
hum.WalkSpeed = 0.03 | |
for i = 0,4,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
end | |
LAZOR:Play() | |
local GYRO = IT("BodyGyro",root) | |
GYRO.D = 100 | |
GYRO.P = 2000 | |
GYRO.MaxTorque = VT(0,4000000,0) | |
GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
repeat | |
swait(2) | |
PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0) | |
PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0) | |
GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
LAZOR.Parent = ra | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze") | |
CameraEnshaking(1, 7) | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
until LAZOR.Playing == false | |
GYRO:Destroy() | |
hum.WalkSpeed = 16 | |
attack = false | |
end | |
function Tauntmelon() | |
attack = true | |
hum.WalkSpeed = 0 | |
for i = 0, 9, 0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12) | |
LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
end | |
attack = false | |
hum.WalkSpeed = 16 | |
end | |
function Purity_Slam() | |
attack = true | |
for i = 0,5.2,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
end | |
CreateSound("331666100", tors, 10, 1) | |
Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03) | |
Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03) | |
Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03) | |
Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03) | |
MagniDamage(tors, 100, 400, 600, 10, "Normal") | |
coroutine.resume(coroutine.create(function() | |
for i = 0,1.8,0.1 do | |
swait() | |
hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
end | |
for i = 0,1.8,0.1 do | |
swait() | |
hum.CameraOffset = Vector3.new(0,0,0) | |
end | |
end)) | |
for i = 1,4.7,0.1 do | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
end | |
wait(.6) | |
attack = false | |
end | |
function Spirit_Beam() | |
attack = true | |
hum.WalkSpeed = 0 | |
local GYRO = IT("BodyGyro",root) | |
GYRO.D = 100 | |
GYRO.P = 2000 | |
GYRO.MaxTorque = VT(0,4000000,0) | |
GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
for i = 0,5,0.1 do | |
swait() | |
GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1) | |
end | |
ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),}) | |
HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy") | |
BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
local beam = Instance.new("Part", workspace) | |
beam.BrickColor = BrickColor.new("Fog") | |
beam.FormFactor = "Custom" | |
beam.Material = "Neon" | |
beam.Transparency = 0.5 | |
beam.Anchored = true | |
beam.Locked = true | |
beam.CanCollide = false | |
local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude | |
beam.Size = Vector3.new(1.05, 1.05, distance) | |
beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2) | |
game:GetService("Debris"):AddItem(beam, 0.14) | |
local sound = Instance.new('Sound',Handle) | |
sound.SoundId = 'rbxassetid://588697948' | |
sound.Volume = 7 | |
sound.EmitterSize = 40 | |
sound.MaxDistance = 450 | |
sound:Play() | |
game:GetService("Debris"):AddItem(beam, sound.TimeLength) | |
GYRO:Destroy() | |
PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
wait(0.3) | |
attack = false | |
hum.WalkSpeed = 16 | |
ref:Destroy() | |
end | |
function Distort() | |
attack = true | |
hum.WalkSpeed = 0 | |
local pos = root.Position | |
root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos) | |
Cso("261227592", tors, 10, 0.85) | |
for i = 1,2.5,0.1 do | |
swait() | |
rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
end | |
attack = false | |
hum.WalkSpeed = 8 | |
end | |
function Ancient_Rage() | |
attack = true | |
hum.WalkSpeed = 4 | |
Cso("135017578", tors, 10, 1.05) | |
for i = 1,14,0.1 do | |
swait() | |
rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do | |
if v:FindFirstChild("Head") then | |
Eviscerate(v) | |
end | |
end | |
end | |
attack = false | |
hum.WalkSpeed = 16 | |
end | |
function Ancient_Ragu() | |
attack = true | |
hum.WalkSpeed = 4 | |
Cso("1028044973", tors, 10, 1.05) | |
for i = 1,14,0.1 do | |
swait() | |
rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do | |
if v:FindFirstChild("Head") then | |
Eviscerate(v) | |
end | |
end | |
end | |
attack = false | |
hum.WalkSpeed = 16 | |
end | |
function TTTTTTTTTTGaunt() | |
attack = true | |
hum.WalkSpeed = 0 | |
sex:Play() | |
repeat | |
swait() | |
sex.Parent = tors | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
until sex.Playing == false | |
attack = false | |
hum.WalkSpeed = 16 | |
end | |
function TTTTTTTTTTTaunt() | |
attack = true | |
hum.WalkSpeed = 0 | |
DTAUNT:Play() | |
repeat | |
swait() | |
DTAUNT.Parent = tors | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
until DTAUNT.Playing == false | |
attack = false | |
hum.WalkSpeed = 16 | |
end | |
function Taunt3() | |
attack = true | |
hum.WalkSpeed = 0 | |
newnoob:Play() | |
repeat | |
swait() | |
newnoob.Parent = tors | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
until newnoob.Playing == false | |
attack = false | |
hum.WalkSpeed = 16 | |
end | |
function Multi_Bombs() | |
attack = true | |
hum.WalkSpeed = 3.01 | |
for i = 0,3,0.1 do | |
swait() | |
Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
end | |
Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05) | |
Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03) | |
Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05) | |
Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05) | |
Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05) | |
Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02) | |
Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05) | |
CreateSound("142070127", tors, 10, 1) | |
MagniDamage(tors, 17, 15, 35, 10, "Normal") | |
for i = 0,1,0.1 do | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
end | |
for i = 0,2,0.1 do | |
swait() | |
Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
end | |
Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05) | |
Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03) | |
Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05) | |
Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05) | |
Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05) | |
Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02) | |
Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05) | |
CreateSound("142070127", tors, 10, 1) | |
MagniDamage(tors, 17, 15, 35, 10, "Normal") | |
for i = 0,1,0.1 do | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
end | |
for i = 0,2,0.1 do | |
swait() | |
Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
end | |
Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05) | |
Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03) | |
Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05) | |
Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05) | |
Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05) | |
Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02) | |
Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05) | |
CreateSound("142070127", tors, 10, 1) | |
MagniDamage(tors, 17, 15, 35, 10, "Normal") | |
for i = 0,1,0.1 do | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
end | |
wait(.6) | |
attack = false | |
hum.WalkSpeed = 16 | |
end | |
function Universal_Crush() | |
attack = true | |
for i = 0,5.2,0.05 do | |
swait() | |
Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
end | |
CreateSound("331666100", tors, 10, 1) | |
Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01) | |
Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01) | |
Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01) | |
Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01) | |
MagniDamage(tors, 170, 80, 175, 15, "DarkUp") | |
coroutine.resume(coroutine.create(function() | |
for i = 0,1.8,0.1 do | |
swait() | |
hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
end | |
for i = 0,1.8,0.1 do | |
swait() | |
hum.CameraOffset = Vector3.new(0,0,0) | |
end | |
end)) | |
for i = 1,4.7,0.1 do | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
end | |
wait(.6) | |
attack = false | |
end | |
function HAAH() | |
attack = true | |
hum.WalkSpeed = 0 | |
Cso("300208779", hed, 10, 1) | |
for i = 0,9,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3) | |
if Mrandom(1,15) == 1 then | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
end | |
RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1) | |
end | |
attack = false | |
hum.WalkSpeed = 16 | |
end | |
function again() | |
attack = true | |
hum.WalkSpeed = 0 | |
ITAUNT:Play() | |
repeat | |
swait() | |
ITAUNT.Parent = tors | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1) | |
until ITAUNT.Playing == false | |
attack = false | |
hum.WalkSpeed = 16 | |
end | |
function LunarSpin() | |
attack = true | |
hum.WalkSpeed = 0 | |
for i = 0,17,0.05 do | |
CameraEnshaking(1, 5) | |
MagniDamage(tors, 47, 2, 5, 0, "Random Guy") | |
Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03) | |
Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
swait() | |
PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0) | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1) | |
end | |
hum.WalkSpeed = 16 | |
attack = false | |
end | |
function Decapitate() | |
local target = nil | |
local targettorso = nil | |
if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
target = mouse.Target.Parent.Humanoid | |
targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso") | |
targethead = mouse.Target.Parent:FindFirstChild("Head") | |
end | |
end | |
if target ~= nil then | |
targettorso.Anchored = true | |
attack = true | |
hum.WalkSpeed = 0 | |
root.CFrame = targettorso.CFrame * CF(0,0,2.6) | |
for i = 0,4.2,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
end | |
local ModelHead01 = New("Model", char, "", {}) | |
local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {}) | |
local Head01 = targethead:Clone() | |
targethead.Transparency = 1 | |
Head01.Parent = ModelHead01 | |
local weldHead01 = Instance.new("Weld") | |
weldHead01.Parent = Head01 | |
weldHead01.Part0 = targethead | |
weldHead01.Part1 = Head01 | |
weldHead01.C1 = CFrame.new(0, 0, 0) | |
targethead.face:Remove() | |
weldHead01.Part0 = ra | |
weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
targettorso:BreakJoints() | |
CreateSound("314390675", targettorso, 5, .7) | |
for i = 0,3.2,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
end | |
for i = 0,4.2,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
end | |
CreateSound("541909763", targettorso, 5, .8) | |
weldHead01:Destroy() | |
Head01.CanCollide = true | |
local bodyVelocity2 = Create("BodyVelocity")({ | |
velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
P = 5000, | |
maxForce = Vector3.new(8000, 8000, 8000), | |
Parent = Head01 | |
}) | |
game:GetService("Debris"):AddItem(bodyVelocity2, 0.05) | |
for i = 0,6.2,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
end | |
targettorso.Anchored = false | |
attack = false | |
hum.WalkSpeed = 16 | |
root.CFrame = targettorso.CFrame * CF(0,0,3.4) | |
end | |
end | |
function BalanceSpin() | |
attack = true | |
hum.WalkSpeed = 2 | |
for i = 0,17,0.07 do | |
CameraEnshaking(1, 5) | |
MagniDamage(tors, 30, 7, 11, 0, "Random Guy") | |
swait() | |
Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick") | |
Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick") | |
Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick") | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1) | |
end | |
hum.WalkSpeed = 16 | |
attack = false | |
end | |
function lolik() | |
attack = true | |
hum.WalkSpeed = 0 | |
pop:Play() | |
repeat | |
pop.Parent = tors | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1) | |
RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1) | |
LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1) | |
RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1) | |
until pop.Playing == false | |
attack = false | |
hum.WalkSpeed = 16 | |
end | |
function BARK() | |
attack = true | |
hum.WalkSpeed = 0 | |
BATAUNT:Play() | |
repeat | |
BATAUNT.Parent = tors | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1) | |
RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1) | |
LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1) | |
RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1) | |
until BATAUNT.Playing == false | |
attack = false | |
hum.WalkSpeed = 16 | |
end | |
function CreateSound(ID, PARENT, VOLUME, PITCH) | |
local NSound = nil | |
coroutine.resume(coroutine.create(function() | |
NSound = Instance.new("Sound", PARENT) | |
NSound.Volume = VOLUME | |
NSound.Pitch = PITCH | |
NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
swait() | |
NSound:play() | |
game:GetService("Debris"):AddItem(NSound, 10) | |
end)) | |
return NSound | |
end | |
function nope() | |
attack = true | |
hum.WalkSpeed = 0 | |
NOTAUNT:Play() | |
repeat | |
NOTAUNT.Parent = tors | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1) | |
RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1) | |
LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1) | |
RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1) | |
until NOTAUNT.Playing == false | |
attack = false | |
hum.WalkSpeed = 16 | |
end | |
function CreateSound(ID, PARENT, VOLUME, PITCH) | |
local NSound = nil | |
coroutine.resume(coroutine.create(function() | |
NSound = Instance.new("Sound", PARENT) | |
NSound.Volume = VOLUME | |
NSound.Pitch = PITCH | |
NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
swait() | |
NSound:play() | |
game:GetService("Debris"):AddItem(NSound, 10) | |
end)) | |
return NSound | |
end | |
function Anime_Splosion() | |
attack = true | |
for i = 0,2,0.05 do | |
swait() | |
Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
end | |
CreateSound("331666100", tors, 10, 1) | |
Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01) | |
MagniDamage(tors, 34, 25, 50, 15, "DarkUp") | |
CameraEnshaking(1.5, 10) | |
for i = 1,2,0.1 do | |
swait() | |
PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9) | |
RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75) | |
end | |
wait(.6) | |
attack = false | |
end | |
corrupted = false | |
function Bark_Splosion() | |
attack = true | |
for i = 0,2,0.05 do | |
swait() | |
Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
end | |
CreateSound("331666100", tors, 10, 1) | |
Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01) | |
MagniDamage(tors, 34, 25, 50, 15, "DarkUp") | |
CameraEnshaking(1.5, 10) | |
for i = 1,2,0.1 do | |
swait() | |
PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9) | |
RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75) | |
end | |
wait(.6) | |
attack = false | |
end | |
corrupted = false | |
function Taunt1000() | |
attack = true | |
hum.WalkSpeed = 0 | |
for i = 0, 9, 0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12) | |
LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
end | |
attack = false | |
hum.WalkSpeed = 16 | |
end | |
function Pixel_Corrupt() | |
attack = true | |
corrupted = true | |
for i = 0,3,0.05 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9) | |
RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75) | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
end | |
refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),}) | |
HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy") | |
BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1) | |
CreateSound("331666100", refa, 10, 1) | |
CameraEnshaking(1.5, 10) | |
coroutine.resume(coroutine.create(function() | |
for i = 1,20,0.1 do | |
swait(5) | |
PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
CreateSound("331666100", refa, 10, 1) | |
BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1) | |
HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy") | |
end | |
refa:Destroy() | |
corrupted = false | |
end)) | |
for i = 1,2.5,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3) | |
end | |
wait(.3) | |
attack = false | |
end | |
function FearMe() | |
attack = true | |
hum.WalkSpeed = 0 | |
so:Play() | |
repeat | |
swait() | |
so.Parent = tors | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
until so.Playing == false | |
attack = false | |
hum.WalkSpeed = 16 | |
end | |
function heregoes() | |
attack = true | |
hum.WalkSpeed = 0 | |
Cso("134978657", hed, 10, 1) | |
for i = 0,9,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3) | |
if Mrandom(1,15) == 1 then | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
end | |
RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1) | |
end | |
attack = false | |
hum.WalkSpeed = 16 | |
end | |
function again() | |
attack = true | |
hum.WalkSpeed = 0 | |
ITAUNT:Play() | |
repeat | |
swait() | |
ITAUNT.Parent = tors | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1) | |
until ITAUNT.Playing == false | |
attack = false | |
hum.WalkSpeed = 16 | |
end | |
function thing() | |
attack = true | |
timetofly = false | |
hum.WalkSpeed = 0.05 | |
Character.Head.face.Texture = "rbxassetid://705269463" | |
Cause_Im_having_a_good_time_having_a_good_time:Play() | |
Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3 | |
Humanoid.JumpPower = 0 | |
for i = 0,300,0.1 do --thatsalongtime | |
swait() | |
CameraEnshaking(1, 7) | |
HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown") | |
Cause_Im_having_a_good_time_having_a_good_time.Parent = hed | |
root.Velocity = root.CFrame.lookVector * 225 | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1) | |
end | |
Cause_Im_having_a_good_time_having_a_good_time:Stop() | |
attack = false | |
Humanoid.JumpPower = 50 | |
Character.Head.face.Texture = "rbxassetid://620619801" | |
hum.WalkSpeed = 16 | |
wait(45) | |
timetofly = true | |
warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts | |
end | |
function DANCEFORME() | |
attack = true | |
Character.Head.face.Texture = "rbxassetid://183225545" | |
MERKIO:Play() | |
repeat | |
for i = 0,0.7,0.2 do | |
swait() | |
MERKIO.Parent = tors | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9) | |
RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8) | |
LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67) | |
end | |
for i = 0,0.7,0.2 do | |
swait() | |
MERKIO.Parent = tors | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7) | |
end | |
until MERKIO.Playing == false | |
MERKIO:Stop() | |
Character.Head.face.Texture = "rbxassetid://620619801" | |
attack = false | |
hum.WalkSpeed = 16 | |
end | |
function HAA55() --ik | |
attack = true | |
hum.WalkSpeed = 1.01 | |
Character.Head.face.Texture = "rbxassetid://111523405" | |
CreateSound("1395854043", hed, 10, 1) | |
for i = 0,14,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1) | |
end | |
attack = false | |
Character.Head.face.Texture = "rbxassetid://620619801" | |
hum.WalkSpeed = 16 | |
end | |
function DistortThem() | |
CanUse = false | |
local HIT = tors.Touched:Connect(function(hit) | |
Kill(hit.Parent) | |
end) | |
for i = 1, 350 do | |
swait() | |
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1) | |
CreateSound("333430981", hed, 1.5, 1) | |
RA.Parent = ra | |
LA.Parent = la | |
FT.Parent = tors | |
RL.Parent = rl | |
LL.Parent = ll | |
for _,v in next, char:GetDescendants() do | |
if(v:IsA'DataModelMesh')then | |
v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100) | |
end | |
end | |
end | |
FT.Parent = nil | |
RA.Parent = nil | |
LA.Parent = nil | |
RL.Parent = nil | |
LL.Parent = nil | |
for _,v in next, char:GetDescendants() do | |
if(v:IsA'DataModelMesh')then | |
v.Offset = Vector3.new(0,0,0) | |
end | |
end | |
HIT:Disconnect() | |
wait(3.5) | |
CanUse = true | |
end | |
function targett() | |
if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
TargetSelect(mouse.Target.Parent) | |
CreateSound("743521450", char, 1, .8) | |
end | |
end | |
function un_fun() | |
attack = true | |
hum.WalkSpeed = 0 | |
BTAUNT:Play() | |
repeat | |
swait() | |
BTAUNT.Parent = tors | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08) | |
LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
until BTAUNT.Playing == false | |
attack = false | |
hum.WalkSpeed = 16 | |
end | |
function thisisit() | |
attack = true | |
hum.WalkSpeed = 0 | |
STAUNT:Play() | |
repeat | |
swait() | |
STAUNT.Parent = tors | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1) | |
until STAUNT.Playing == false | |
attack = false | |
hum.WalkSpeed = 16 | |
end | |
function PENIS() | |
attack = true | |
hum.WalkSpeed = 0 | |
NOSOUND:Play() | |
repeat | |
swait() | |
NOSOUND.Parent = tors | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1) | |
until NOSOUND.Playing == false | |
attack = false | |
hum.WalkSpeed = 16 | |
end | |
function Exploit() | |
exploitable = false | |
Cso("907332670", tors, 10, 1.05) | |
coroutine.resume(coroutine.create(function() | |
for i = 1,20,0.1 do | |
swait() | |
BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1) | |
end | |
Cso("12222030", tors, 10, 1.05) | |
BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1) | |
for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do | |
if v:FindFirstChild("Head") then | |
Eviscerate(v) | |
SoulSteal(v) | |
end | |
end | |
wait(15) | |
exploitable = true | |
end)) | |
end | |
function wutdefaq() | |
attack = true | |
hum.WalkSpeed = 0 | |
WTF:Play() | |
repeat | |
swait() | |
WTF.Parent = tors | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1) | |
until STAUNT.Playing == false | |
attack = false | |
hum.WalkSpeed = 16 | |
end | |
function Exploit() | |
exploitable = false | |
Cso("135017578", tors, 10, 1.05) | |
coroutine.resume(coroutine.create(function() | |
for i = 1,20,0.1 do | |
swait() | |
BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1) | |
end | |
Cso("160718677", tors, 10, 1.05) | |
BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1) | |
for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do | |
if v:FindFirstChild("Head") then | |
Eviscerate(v) | |
SoulSteal(v) | |
end | |
end | |
wait(15) | |
exploitable = true | |
end)) | |
end | |
function ASCENTION() | |
attack = true | |
hum.WalkSpeed = 0 | |
Cso("987502413", tors, 10, 1.05) | |
local vel2 = Instance.new("BodyVelocity",tors) | |
vel2.Velocity = Vector3.new(0,30,0) | |
vel2.MaxForce = Vector3.new(10000000,10000000,10000000) | |
for i = 0,20,0.1 do | |
HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy") | |
swait() | |
BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
CameraEnshaking(1, 4) | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
end | |
hum.WalkSpeed = 16 | |
vel2:Destroy() | |
attack = false | |
end | |
function Taunt1() | |
attack = true | |
hum.WalkSpeed = 3.01 | |
Cso("1535994137", hed, 10, 1) | |
for i = 0, 9, 0.1 do | |
swait() | |
hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1) | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1) | |
RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2) | |
LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2) | |
end | |
hum.WalkSpeed = 16 | |
attack = false | |
end | |
function Destruction() | |
attack = true | |
local Ring1 = Instance.new("Part", char) | |
Ring1.Anchored = true | |
Ring1.BrickColor = maincolor | |
Ring1.CanCollide = false | |
Ring1.FormFactor = 3 | |
Ring1.Name = "Ring" | |
Ring1.Material = "Neon" | |
Ring1.Size = Vector3.new(1, 0.05, 1) | |
Ring1.Transparency = 1 | |
Ring1.TopSurface = 0 | |
Ring1.BottomSurface = 0 | |
local Ring1Mesh = Instance.new("SpecialMesh", Ring1) | |
Ring1Mesh.MeshType = "Brick" | |
Ring1Mesh.Name = "SizeMesh" | |
Ring1Mesh.Scale = Vector3.new(0, 1, 0) | |
local InnerRing1 = Ring1:Clone() | |
InnerRing1.Parent = char | |
InnerRing1.Transparency = 0 | |
InnerRing1.BrickColor = BrickColor.new("New Yeller") | |
InnerRing1.Size = Vector3.new(1, 1, 1) | |
local InnerRing1Mesh = InnerRing1.SizeMesh | |
InnerRing1Mesh.Scale = Vector3.new(0, 0, 0) | |
InnerRing1Mesh.MeshType = "Sphere" | |
Ring1:Destroy() | |
for i = 0, 5, 0.1 do | |
swait() | |
SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0) | |
SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0) | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1) | |
root.CFrame = FaceMouse()[1] | |
end | |
InnerRing1.Transparency = 1 | |
InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5 | |
CreateSound("294188875", char, 2.3, 1) | |
local a = IT("Part", char) | |
a.Name = "Direction" | |
a.Anchored = true | |
a.BrickColor = maincolor | |
a.Material = "Neon" | |
a.Transparency = 0 | |
a.Shape = "Cylinder" | |
a.CanCollide = false | |
local a2 = IT("Part", char) | |
a2.Name = "Direction" | |
a2.Anchored = true | |
a2.BrickColor = maincolor | |
a2.Color = maincolor.Color | |
a2.Material = "Neon" | |
a2.Transparency = 0.5 | |
a2.Shape = "Cylinder" | |
a2.CanCollide = false | |
local ba = IT("Part", char) | |
ba.Name = "HitDirect" | |
ba.Anchored = true | |
ba.BrickColor = maincolor | |
ba.Material = "Neon" | |
ba.Transparency = 1 | |
ba.CanCollide = false | |
local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000) | |
local ignore = char | |
local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
a.BottomSurface = 10 | |
a.TopSurface = 10 | |
a2.BottomSurface = 10 | |
a2.TopSurface = 10 | |
local distance = (InnerRing1.CFrame.p - position).magnitude | |
a.Size = Vector3.new(distance, 1, 1) | |
a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
a2.Size = Vector3.new(distance, 1, 1) | |
a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance) | |
a.CFrame = a.CFrame * angles(0, Rad(90), 0) | |
a2.CFrame = a2.CFrame * angles(0, Rad(90), 0) | |
game:GetService("Debris"):AddItem(a, 20) | |
game:GetService("Debris"):AddItem(a2, 20) | |
game:GetService("Debris"):AddItem(ba, 20) | |
local msh = Instance.new("SpecialMesh", a) | |
msh.MeshType = "Sphere" | |
msh.Scale = Vector3.new(1, 25, 25) | |
local msh2 = Instance.new("SpecialMesh", a2) | |
msh2.MeshType = "Sphere" | |
msh2.Scale = Vector3.new(1, 30, 30) | |
for i = 0, 10, 0.1 do | |
swait() | |
root.CFrame = FaceMouse()[1] | |
hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1)) | |
a2.Color = maincolor.Color | |
InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000) | |
hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
distance = (InnerRing1.CFrame.p - position).magnitude | |
a.Size = Vector3.new(distance, 1, 1) | |
a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
a2.Size = Vector3.new(distance, 1, 1) | |
a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance) | |
a.CFrame = a.CFrame * angles(0, Rad(90), 0) | |
a2.CFrame = a2.CFrame * angles(0, Rad(90), 0) | |
msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25) | |
msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3) | |
SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0) | |
SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0) | |
for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do | |
if v:FindFirstChild("Head") then | |
Eviscerate(v) | |
SoulSteal(v) | |
end | |
end | |
end | |
a:Destroy() | |
a2:Destroy() | |
ba:Destroy() | |
InnerRing1:Destroy() | |
attack = false | |
hum.CameraOffset = Vector3.new(0,0,0) | |
end | |
function Flame_Burst() | |
local target = nil | |
local targettorso = nil | |
if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
target = mouse.Target.Parent.Humanoid | |
target2 = mouse.Target.Parent | |
targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso") | |
end | |
end | |
if target ~= nil then | |
attack = true | |
hum.WalkSpeed = 0 | |
for i = 0, 3.4, 0.1 do | |
swait() | |
hum.WalkSpeed = 0 | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1) | |
RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1) | |
LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1) | |
RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1) | |
end | |
--targettorso:BreakJoints() | |
for i = 0, 3.4, 0.1 do | |
swait() | |
hum.WalkSpeed = 0 | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1) | |
RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1) | |
LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1) | |
RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1) | |
end | |
for i, v in pairs(target2:GetChildren()) do | |
if(not char:IsAncestorOf(v))then | |
local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid') | |
local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head') | |
if(hum and hedder and hum.Health > 0)then | |
Eviscerate(v.Parent) | |
end | |
end | |
end | |
attack = false | |
hum.WalkSpeed = 16 | |
end | |
end | |
function GIMME_THOSE() | |
attack = true | |
chatfunc("BURN....", BrickColor.random().Color) | |
for i = 0,5.2,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1) | |
end | |
chatfunc("IN....", BrickColor.random().Color) | |
wait(2) | |
CreateSound("331666100", char, 10, 1) | |
Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05) | |
Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05) | |
chatfunc("HELL!!!!!", BrickColor.random().Color) | |
for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
if v:FindFirstChild("Head") then | |
Eviscerate(v) | |
SoulSteal(v) | |
end | |
end | |
coroutine.resume(coroutine.create(function() | |
for i = 0,2.8,0.1 do | |
swait() | |
hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
end | |
for i = 0,1.8,0.1 do | |
swait() | |
hum.CameraOffset = Vector3.new(0,0,0) | |
end | |
end)) | |
for i = 0,3.7,0.1 do | |
SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0) | |
SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0) | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
end | |
wait(.6) | |
CreateSound("907332997", hed, 10, 1) | |
attack = false | |
end | |
function Eruption() | |
attack = true | |
hum.WalkSpeed = 2 | |
hum.JumpPower = 0 | |
for i = 0,7,0.1 do | |
HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal") | |
swait() | |
Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1) | |
end | |
CreateSound("144699494", tors, 10, 1) | |
Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02) | |
Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02) | |
Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02) | |
Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03) | |
MagniDamage(tors, 30, 40, 75, 7, "DarkUp") | |
coroutine.resume(coroutine.create(function() | |
for i = 0,1.8,0.1 do | |
swait() | |
hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)) | |
end | |
for i = 0,1.8,0.1 do | |
swait() | |
hum.CameraOffset = Vector3.new(0,0,0) | |
end | |
end)) | |
local vel2 = Instance.new("BodyVelocity",tors) | |
vel2.Velocity = Vector3.new(0,55,0) | |
vel2.MaxForce = Vector3.new(10000000,10000000,10000000) | |
for i = 0,4,0.1 do | |
HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal") | |
swait() | |
Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1) | |
end | |
hum.WalkSpeed = 16 | |
vel2:Destroy() | |
hum.JumpPower = 50 | |
attack = false | |
end | |
function Solar_Flare2() | |
attack = true | |
hum.WalkSpeed = 2 | |
hum.JumpPower = 75 | |
hum.Jump = true | |
wait(0.4) | |
CreateSound("144699494", tors, 10, 1) | |
hum.JumpPower = 0 | |
Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02) | |
Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02) | |
Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02) | |
for i = 0,20,0.1 do | |
root.Velocity = root.CFrame.lookVector * 60 | |
HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze") | |
swait() | |
Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05) | |
Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05) | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
end | |
hum.WalkSpeed = 16 | |
hum.JumpPower = 50 | |
attack = false | |
end | |
function Solar_Flare() | |
attack = true | |
hum.WalkSpeed = 2 | |
hum.JumpPower = 75 | |
hum.Jump = true | |
wait(0.4) | |
CreateSound("144699494", tors, 10, 1) | |
hum.JumpPower = 0 | |
Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02) | |
Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02) | |
Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02) | |
for i = 0,20,0.1 do | |
root.Velocity = root.CFrame.lookVector * 60 | |
HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze") | |
swait() | |
Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05) | |
Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05) | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
end | |
hum.WalkSpeed = 16 | |
hum.JumpPower = 50 | |
attack = false | |
end | |
function dmg(dude) | |
if dude.Name ~= char then | |
dude:FindFirstChildOfClass("Humanoid").PlatformStand = true | |
local bgf = Instance.new("BodyGyro",dude.Head) | |
bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0) | |
local val = Instance.new("BoolValue",dude) | |
val.Name = "IsHit" | |
local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso") | |
local partasdeff = Instance.new("ParticleEmitter",torsy) | |
partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
partasdeff.LightEmission = .1 | |
partasdeff.Size = NumberSequence.new(0.2) | |
partasdeff.Texture = "rbxassetid://771221224" | |
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) | |
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
partasdeff.Transparency = bbb | |
partasdeff.Size = aaa | |
partasdeff.ZOffset = .9 | |
partasdeff.Acceleration = Vector3.new(0, -5, 0) | |
partasdeff.LockedToPart = false | |
partasdeff.EmissionDirection = "Back" | |
partasdeff.Lifetime = NumberRange.new(1, 2) | |
partasdeff.Rate = 1000 | |
partasdeff.Rotation = NumberRange.new(-100, 100) | |
partasdeff.RotSpeed = NumberRange.new(-100, 100) | |
partasdeff.Speed = NumberRange.new(6) | |
partasdeff.VelocitySpread = 10000 | |
partasdeff.Enabled=false | |
partasdeff:Emit(30) | |
coroutine.wrap(function() | |
targetted = nil | |
swait(30) | |
dude:BreakJoints() | |
swait(5) | |
dude:FindFirstChildOfClass("Humanoid"):Destroy() | |
for i=0,1,.05 do | |
for a,v in pairs(dude:GetChildren()) do | |
if v:IsA("BasePart") then | |
v.Transparency = i | |
end | |
end | |
swait() | |
end | |
for a,v in pairs(dude:GetChildren()) do | |
if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then | |
v.ParticleEmitter.Enabled = false | |
end | |
game:service'Debris':AddItem(v,2) | |
end | |
end)() | |
end | |
end | |
function kdown(dd) | |
if dd.Name ~= char then | |
dd.Humanoid.PlatformStand = true | |
local bgf = Instance.new("BodyGyro",dd.Head) | |
bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0) | |
local val = Instance.new("BoolValue",dd) | |
val.Name = "IsHit" | |
end | |
end | |
function TargetSelect(person) | |
local dd=coroutine.wrap(function() | |
if targetted ~= person then | |
targetted = person | |
img2.Size = UDim2.new(1,0,1,0) | |
img2.ImageTransparency = 0 | |
img2.Position = UDim2.new(0,0,0,0) | |
for i = 0, 2, 0.1 do | |
swait() | |
img2.Size = img2.Size + UDim2.new(.05,0,.05,0) | |
img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0) | |
img2.ImageTransparency = img2.ImageTransparency + 0.05 | |
end | |
end | |
end) | |
dd() | |
end | |
function Oh_No_AN_ERROR_Has_OcccccccurrEEEED() | |
attack = true | |
hum.WalkSpeed = 0 | |
if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then | |
local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso") | |
local partasdeff = Instance.new("ParticleEmitter",torsy) | |
partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
partasdeff.LightEmission = .1 | |
partasdeff.Size = NumberSequence.new(0.2) | |
partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224" | |
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) | |
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
partasdeff.Transparency = bbb | |
partasdeff.Size = aaa | |
partasdeff.ZOffset = .9 | |
partasdeff.Acceleration = Vector3.new(0, -5, 0) | |
partasdeff.LockedToPart = false | |
partasdeff.EmissionDirection = "Back" | |
partasdeff.Lifetime = NumberRange.new(1, 2) | |
partasdeff.Rate = 1000 | |
partasdeff.Rotation = NumberRange.new(-100, 100) | |
partasdeff.RotSpeed = NumberRange.new(-100, 100) | |
partasdeff.Speed = NumberRange.new(6) | |
partasdeff.VelocitySpread = 10000 | |
partasdeff.Enabled=false | |
for i = 0, 1.4, 0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3) | |
if Mrandom(1,15) == 1 then | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3) | |
end | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1) | |
end | |
dmg(targetted) | |
partasdeff.Enabled=true | |
CreateSound("429400881", torsy, 10, .8) | |
for i = 0, 1.4, 0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3) | |
if Mrandom(1,15) == 1 then | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3) | |
end | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1) | |
end | |
partasdeff.Enabled=false | |
for i = 0, 1.4, 0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3) | |
if Mrandom(1,15) == 1 then | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3) | |
end | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1) | |
end | |
attack = false | |
hum.WalkSpeed = 16 | |
elseif targetted.Name == "makhail07" then | |
for i = 0, 2.4, 0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3) | |
if Mrandom(1,15) == 1 then | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3) | |
end | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1) | |
end | |
for i = 0, 2.4, 0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3) | |
if Mrandom(1,15) == 1 then | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3) | |
end | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1) | |
end | |
coroutine.wrap(function() | |
wait(2) | |
--partasdeff:Remove() | |
end)() | |
local sel = Mrandom(1,3) | |
if sel == 1 then | |
chatfunc("Hmhmhm, Why try?") | |
elseif sel == 2 then | |
chatfunc("Stop it that's my creator.") | |
elseif sel == 3 then | |
chatfunc("I can't do that...") | |
end | |
wait(2) | |
hum.WalkSpeed = 16 | |
attack = false | |
elseif targetted.Name == "Salvo_Starly" then | |
for i = 0, 2.4, 0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3) | |
if Mrandom(1,15) == 1 then | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3) | |
end | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1) | |
end | |
for i = 0, 2.4, 0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3) | |
if Mrandom(1,15) == 1 then | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3) | |
end | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1) | |
end | |
coroutine.wrap(function() | |
wait(2) | |
--partasdeff:Remove() | |
end)() | |
local sel = Mrandom(1,3) | |
if sel == 1 then | |
chatfunc("Sorry about that.") | |
elseif sel == 2 then | |
chatfunc("H-Hello. I almost killed you.") | |
elseif sel == 3 then | |
chatfunc("OwO?") | |
end | |
wait(2) | |
hum.WalkSpeed = 16 | |
attack = false | |
elseif targetted.Name == "Nebula_Zorua" then | |
for i = 0, 2.4, 0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3) | |
if Mrandom(1,15) == 1 then | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3) | |
end | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1) | |
end | |
for i = 0, 2.4, 0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3) | |
if Mrandom(1,15) == 1 then | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3) | |
end | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1) | |
end | |
coroutine.wrap(function() | |
wait(2) | |
--partasdeff:Remove() | |
end)() | |
local sel = Mrandom(1,3) | |
if sel == 1 then | |
chatfunc("Sorry, Nebula.") | |
elseif sel == 2 then | |
chatfunc("Theres no need to harm you. Yet...") | |
elseif sel == 3 then | |
chatfunc("My mistake.") | |
end | |
wait(2) | |
hum.WalkSpeed = 16 | |
attack = false | |
elseif targetted.Name == "KillerDarkness0105" then | |
for i = 0, 2.4, 0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3) | |
if Mrandom(1,15) == 1 then | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3) | |
end | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1) | |
end | |
for i = 0, 2.4, 0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3) | |
if Mrandom(1,15) == 1 then | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3) | |
end | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1) | |
end | |
coroutine.wrap(function() | |
wait(2) | |
--partasdeff:Remove() | |
end)() | |
local sel = Mrandom(1,3) | |
if sel == 1 then | |
chatfunc("Hm, Killer it's been a while.") | |
elseif sel == 2 then | |
chatfunc("No need for this.") | |
elseif sel == 3 then | |
chatfunc("Hello, sorry.") | |
end | |
wait(2) | |
hum.WalkSpeed = 16 | |
attack = false | |
end | |
end | |
function HAAHHHHHH() | |
attack = true | |
hum.WalkSpeed = 0 | |
Cso("300208779", hed, 10, 1) | |
for i = 0,9,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3) | |
if Mrandom(1,15) == 1 then | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
end | |
RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1) | |
end | |
attack = false | |
hum.WalkSpeed = 16 | |
end | |
------------------------------------------------------- | |
--End Attacks N Stuff-- | |
------------------------------------------------------- | |
Sprinting = false | |
mouse.KeyDown:connect(function(key) | |
if string.byte(key) == 48 and attack == false and Mode ~= 10 then | |
Swing = 2 | |
hum.WalkSpeed = 38.82 | |
Sprinting = true | |
end | |
end) | |
mouse.KeyUp:connect(function(key) | |
if string.byte(key) == 48 and attack == false then | |
Swing = 1 | |
Sprinting = false | |
hum.WalkSpeed = 16 | |
end | |
end) | |
mouse.KeyDown:connect(function(key) | |
if attack == false then | |
if key == 'q' and Mode == 1 then | |
Power_Burst() | |
elseif key == 'e' and Mode == 1 then | |
Mode = 2 | |
SONG = 254826701 | |
tecks2.Text = "Evil Gloves" | |
tecks2.TextColor3 = Color3.fromRGB(196, 40, 28) | |
tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89) | |
for i, v in pairs(ArmourParts) do | |
v.BrickColor = BrickColor.new("Bright red") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts) do | |
maincolor = BrickColor.new("New Yeller") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534" | |
end | |
for i, v in pairs(ArmourParts2) do | |
v.BrickColor = BrickColor.new("Bright red") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts2) do | |
maincolor = BrickColor.new("New Yeller") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
elseif key == 'e' and Mode == 2 then | |
resetmode() | |
elseif key == 't' and Mode == 1 then | |
Taunt() | |
elseif key == 'q' and Mode == 2 then | |
Magic_Bombs() | |
elseif key == 'e' and Mode == 2 then | |
Dangerous_Field() | |
elseif key == 't' and Mode == 2 then | |
HAAH() | |
end | |
--------------------------------------------------------------------- | |
if key == 'r' and Mode == 1 then | |
Mode = 98534 | |
SONG = 486598641 | |
tecks2.Text = "EDGY" | |
tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209) | |
for i, v in pairs(ArmourParts) do | |
v.BrickColor = BrickColor.new("Really black") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts) do | |
maincolor = BrickColor.new("Royal purple") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701" | |
end | |
for i, v in pairs(ArmourParts2) do | |
v.BrickColor = BrickColor.new("Really black") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts2) do | |
maincolor = BrickColor.new("Royal purple") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
elseif key == 'q' and Mode == 98534 then | |
targett() | |
elseif key == 'e' and Mode == 98534 and targetted ~= nil then | |
Oh_No_AN_ERROR_Has_OcccccccurrEEEED() | |
elseif key == 't' and Mode == 98534 then | |
HAAHHHHHH() | |
elseif key == 'r' and Mode == 98534 then | |
resetmode() | |
end | |
--------------------------------------------------------------------- | |
if key == 'm' and Mode == 1 then | |
Mode = pIXELATED | |
SONG = 853518668 | |
tecks2.Text = "PiXeL" | |
tecks2.TextColor3 = Color3.fromRGB(0, 255, 255) | |
tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255) | |
for i, v in pairs(ArmourParts) do | |
v.BrickColor = BrickColor.new("Really black") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts) do | |
maincolor = BrickColor.new("Lapis") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333" | |
end | |
for i, v in pairs(ArmourParts2) do | |
v.BrickColor = BrickColor.new("Really black") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts2) do | |
maincolor = BrickColor.new("Lapis") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
elseif key == 'm' and Mode == pIXELATED then | |
resetmode() | |
elseif key == 'q' and Mode == pIXELATED and corrupted == false then | |
Pixel_Corrupt() | |
elseif key == 'm' and Mode == pIXELATED then | |
resetmode() | |
end | |
--------------------------------------------------------------------- | |
if key == 'y' and Mode == 1 then | |
Mode = 3 | |
SONG = 580367180 | |
tecks2.Text = "Stranger" | |
tecks2.TextColor3 = Color3.fromRGB(.5, 0, .5) | |
tecks2.TextStrokeColor3 = Color3.fromRGB(.5, 0, .5) | |
for i, v in pairs(ArmourParts) do | |
v.BrickColor = BrickColor.new("Black") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts) do | |
maincolor = BrickColor.new("Royal purple") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280" | |
end | |
for i, v in pairs(ArmourParts2) do | |
v.BrickColor = BrickColor.new("Black") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts2) do | |
maincolor = BrickColor.new("Royal purple") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
elseif key == 'y' and Mode == 3 then | |
resetmode() | |
elseif key == 'e' and Mode == 3 then | |
Painful_Stomp() | |
elseif key == 'z' and Mode == 3 then | |
Purity_Slam() | |
elseif key == 'x' and Mode == 3 then | |
Tauntmelon() | |
elseif key == 't' and Mode == 3 then | |
un_fun() | |
elseif key == 'q' and Mode == 3 then | |
Shockwave() | |
end | |
--------------------------------------------------------------------- | |
if key == 'u' and Mode == 1 then | |
Mode = 1555 | |
SONG = 1131624146 | |
tecks2.Text = "Anime" | |
tecks2.TextColor3 = Color3.fromRGB(255,0,255) | |
tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255) | |
for i, v in pairs(ArmourParts) do | |
v.BrickColor = BrickColor.new("Black") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts) do | |
maincolor = BrickColor.new("Carnation pink") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959" | |
end | |
for i, v in pairs(ArmourParts2) do | |
v.BrickColor = BrickColor.new("Black") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts2) do | |
maincolor = BrickColor.new("Carnation pink") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
elseif key == 'u' and Mode == 1555 then | |
resetmode() | |
elseif key == 'y' and Mode == 1555 then | |
Field() | |
elseif key == 't' and Mode == 1555 then | |
lolik() | |
elseif key == 'q' and Mode == 1555 then | |
Pixel_Corrupt() | |
elseif key == 'f' and Mode == 1555 then | |
Anime_Splosion() | |
elseif key == 'z' and Mode == 1555 then | |
Cryo_Freeze() | |
elseif key == 'x' and Mode == 1555 then | |
Painful_Stomp2() | |
end | |
--------------------------------------------------------------------- | |
if key == 'i' and Mode == 1 then | |
Mode = 56565 | |
SONG = 419346122 | |
tecks2.Text = "Solar" | |
tecks2.TextColor3 = Color3.fromRGB(222,255,0) | |
tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0) | |
for i, v in pairs(ArmourParts) do | |
v.BrickColor = BrickColor.new("Really black") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts) do | |
maincolor = BrickColor.new("Deep orange") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371" | |
end | |
for i, v in pairs(ArmourParts2) do | |
v.BrickColor = BrickColor.new("Really black") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts2) do | |
maincolor = BrickColor.new("Deep orange") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371" | |
end | |
elseif key == 't' and Mode == 56565 then | |
Taunt2() | |
elseif key == 'i' and Mode == 56565 then | |
resetmode() | |
elseif key == 'c' and Mode == 56565 then | |
Eruption2() | |
elseif key == 'x' and Mode == 56565 then | |
Solar_Flare2() | |
elseif key == 'z' and Mode == 56565 then | |
Painful_Stomp() | |
end | |
--------------------------------------------------------------------- | |
if key == 'm' and Mode == 6 then | |
Mode = 1800 | |
SONG = 1118967006 | |
tecks2.Text = "Forbidden Soul" | |
tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
for i, v in pairs(ArmourParts) do | |
v.BrickColor = BrickColor.new("Hot White") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts) do | |
maincolor = BrickColor.new("Really black") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(ArmourParts2) do | |
v.BrickColor = BrickColor.new("Hot White") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts2) do | |
maincolor = BrickColor.new("Really black") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534" | |
elseif key == 't' and Mode == 1800 then | |
TTTTTTTTTTGaunt() | |
elseif key == 'm' and Mode == 1800 then | |
resetmode() | |
elseif key == 'q' and Mode == 1800 and exploitable == true then | |
Exploit() | |
elseif key == 'y' and Mode == 1800 then | |
Ancient_Rage() | |
elseif key == 'r' and Mode == 1800 then | |
Distort() | |
elseif key == 'g' and Mode == 1800 then | |
Hell_From_Above() | |
elseif key == 'h' and Mode == 1800 then | |
Universal_Crush() | |
elseif key == 'j' and Mode == 1800 then | |
Multi_Bombs() | |
elseif key == 'z' and Mode == 1800 then | |
Eruption() | |
elseif key == 'x' and Mode == 1800 then | |
Solar_Flare() | |
end | |
--------------------------------------------------------------------- | |
if key == 'o' and Mode == 1 then | |
Mode = 4 | |
SONG = 595800581 | |
tecks2.Text = "Divinity" | |
tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48) | |
for i, v in pairs(ArmourParts) do | |
v.BrickColor = BrickColor.new("Black") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts) do | |
maincolor = BrickColor.new("Bright yellow") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268" | |
end | |
for i, v in pairs(ArmourParts2) do | |
v.BrickColor = BrickColor.new("Black") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts2) do | |
maincolor = BrickColor.new("Bright yellow") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
elseif key == 'o' and Mode == 4 then | |
resetmode() | |
elseif key == 't' and Mode == 4 then | |
again() | |
elseif key == 'q' and Mode == 4 then | |
Pulse() | |
end | |
--------------------------------------------------------------------- | |
if key == 'p' and Mode == 1 then | |
attack = true | |
SONG = 1881895904 | |
hum.WalkSpeed = 0 | |
for i = 1,20,0.1 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05) | |
RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05) | |
LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05) | |
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05) | |
BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1) | |
end | |
hum.WalkSpeed = 16 | |
attack = false | |
Mode = 100 | |
tecks2.Text = "OverPowered-Divinity" | |
tecks2.TextColor3 = Color3.fromRGB(1, 1, 1) | |
tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0) | |
Cso("743499393", tors, 10, 1.05) | |
BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1) | |
BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1) | |
for i, v in pairs(ArmourParts) do | |
v.BrickColor = BrickColor.new("Really black") | |
v.Material = "Neon" | |
v.Transparency = 0.2 | |
end | |
for i, v in pairs(NeonParts) do | |
maincolor = BrickColor.new("Deep orange") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0.5 | |
char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268" | |
end | |
for i, v in pairs(ArmourParts2) do | |
v.BrickColor = BrickColor.new("Really black") | |
v.Material = "Neon" | |
v.Transparency = 0.2 | |
end | |
for i, v in pairs(NeonParts2) do | |
maincolor = BrickColor.new("Deep orange") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0.5 | |
end | |
elseif key == 'p' and Mode == 100 then | |
resetmode() | |
elseif key == 'q' and Mode == 100 then | |
LAZER() | |
end | |
--------------------------------------------------------------------- | |
if key == 'f' and Mode == 1 then | |
Mode = 5 | |
SONG = 170282324 | |
tecks2.Text = "Cyber Monarch" | |
tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0) | |
for i, v in pairs(ArmourParts) do | |
v.BrickColor = BrickColor.new("Black") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts) do | |
maincolor = BrickColor.new("Really red") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178" | |
end | |
for i, v in pairs(ArmourParts2) do | |
v.BrickColor = BrickColor.new("Black") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts2) do | |
maincolor = BrickColor.new("Really red") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
elseif key == 'f' and Mode == 5 then | |
resetmode() | |
elseif key == 'q' and Mode == 5 and exploitable == true then | |
Exploit() | |
elseif key == 't' and Mode == 5 then | |
PENIS() | |
end | |
--------------------------------------------------------------------- | |
if key == 'g' and Mode == 1 then | |
Mode = 6 | |
SONG = 407749940 | |
tecks2.Text = "The_Hell_Error_BR" | |
tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89) | |
for i, v in pairs(ArmourParts) do | |
v.BrickColor = BrickColor.new("Black") | |
v.Material = "Metal" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts) do | |
maincolor = BrickColor.new("Really red") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497" | |
end | |
for i, v in pairs(ArmourParts2) do | |
v.BrickColor = BrickColor.new("Black") | |
v.Material = "Metal" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts2) do | |
maincolor = BrickColor.new("Really red") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
elseif key == 'g' and Mode == 6 then | |
resetmode() | |
elseif key == 'q' and Mode == 6 then | |
Distort() | |
elseif key == 'e' and Mode == 6 then | |
Ancient_Rage() | |
elseif key == 't' and Mode == 6 then | |
TTTTTTTTTTTaunt() | |
end | |
--------------------------------------------------------------------- | |
if key == 'h' and Mode == 1 then | |
Mode = 7 | |
SONG = 150794704 | |
tecks2.Text = "Doge" | |
tecks2.TextColor3 = Color3.fromRGB(163, 162, 165) | |
tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141) | |
for i, v in pairs(ArmourParts) do | |
v.BrickColor = BrickColor.new("Cool yellow") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts) do | |
maincolor = BrickColor.new("New Yeller") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049" | |
end | |
for i, v in pairs(ArmourParts2) do | |
v.BrickColor = BrickColor.new("Cool yellow") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts2) do | |
maincolor = BrickColor.new("New Yeller") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
elseif key == 'h' and Mode == 7 then | |
resetmode() | |
elseif key == 't' and Mode == 7 then | |
BARK() | |
elseif key == 'q' and Mode == 7 then | |
Bark_Splosion() | |
end | |
if key == 'j' and Mode == 1 then | |
SONG = 1359036559 | |
attack = true | |
hum.WalkSpeed = 0 | |
for i = 0,10,0.08 do | |
swait() | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
end | |
attack = false | |
hum.WalkSpeed = 16 | |
Mode = 50 | |
BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1) | |
tecks2.Text = "SUPER_OVERPOWERED_DOGE" | |
tecks2.TextColor3 = Color3.fromRGB(255, 0, 255) | |
tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
for i, v in pairs(ArmourParts) do | |
v.BrickColor = BrickColor.new("Magenta") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts) do | |
maincolor = BrickColor.new("White") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280" | |
end | |
for i, v in pairs(ArmourParts2) do | |
v.BrickColor = BrickColor.new("Magenta") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts2) do | |
maincolor = BrickColor.new("White") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
elseif key == 'j' and Mode == 50 then | |
resetmode() | |
elseif key == 'q' and Mode == 50 then | |
ASCENTION() | |
elseif key == 't' and Mode == 50 then | |
nope() | |
elseif key == 'y' and Mode == 50 then | |
EndMySufferingV2() | |
end | |
--------------------------------------------------------------------- | |
if key == 'k' and Mode == 1 then | |
Mode = 6666 | |
SONG = 0 | |
tecks2.Text = "Meme Guy" | |
BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1) | |
tecks2.TextColor3 = Color3.fromRGB(0, 0, 255) | |
tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255) | |
for i, v in pairs(ArmourParts) do | |
v.BrickColor = BrickColor.new("Black") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts) do | |
maincolor = BrickColor.new("Dark blue") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801" | |
end | |
for i, v in pairs(ArmourParts2) do | |
v.BrickColor = BrickColor.new("Black") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts2) do | |
maincolor = BrickColor.new("Dark blue") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
elseif key == 'y' and Mode == 6666 then | |
somuchcancerwhy() | |
elseif key == 'r' and Mode == 6666 then | |
HAA55() | |
elseif key == 'k' and Mode == 6666 then | |
resetmode() | |
elseif key == 't' and Mode == 6666 then | |
EndMySufferingV3() | |
elseif key == 'f' and Mode == 6666 then | |
WhatHuh() | |
elseif key == 'g' and Mode == 6666 then | |
slap() | |
elseif key == 'h' and Mode == 6666 then | |
HAAAAA() | |
elseif key == 'j' and Mode == 6666 then | |
DANCEFORME() | |
elseif key == 'm' and Mode == 6666 then | |
thing() | |
end | |
--------------------------------------------------------------------- | |
if key == 'l' and Mode == 1 then | |
Mode = 8888 | |
SONG = 1752290765 | |
tecks2.Text = "ToTALLy NoT a BypAsSed NamE bOiE" | |
BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1) | |
tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
for i, v in pairs(ArmourParts) do | |
v.BrickColor = BrickColor.new("Really black") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts) do | |
maincolor = BrickColor.new("Really red") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679" | |
end | |
for i, v in pairs(ArmourParts2) do | |
v.BrickColor = BrickColor.new("Black") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts2) do | |
maincolor = BrickColor.new("Really red") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
elseif key == 'l' and Mode == 8888 then | |
resetmode() | |
elseif key == 'r' and Mode == 8888 then | |
Technobeam() | |
elseif key == 't' and Mode == 8888 then | |
Taunt1() | |
elseif key == 'y' and Mode == 8888 then | |
Destruction() | |
end | |
--------------------------------------------------------------------- | |
if key == 'z' and Mode == 1 then | |
Mode = 111111112 | |
SONG = 601069330 | |
tecks2.Text = "Dark-God" | |
BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1) | |
tecks2.TextColor3 = Color3.fromRGB(1, 1, 1) | |
tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1) | |
for i, v in pairs(ArmourParts) do | |
v.BrickColor = BrickColor.new("Really black") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts) do | |
maincolor = BrickColor.new("Really black") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679" | |
end | |
for i, v in pairs(ArmourParts2) do | |
v.BrickColor = BrickColor.new("Really black") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts2) do | |
maincolor = BrickColor.new("Really black") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
elseif key == 'z' and Mode == 111111112 then | |
resetmode() | |
elseif key == 'q' and Mode == 111111112 then | |
Flame_Burst() | |
elseif key == 't' and Mode == 111111112 then | |
Taunt10000() | |
end | |
--------------------------------------------------------------------- | |
if key == 'x' and Mode == 1 then | |
Mode = 111111111 | |
SONG = 1494452913 | |
tecks2.Text = "Eyo-zen" | |
BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1) | |
tecks2.TextColor3 = Color3.fromRGB(1, 1, 1) | |
tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1) | |
for i, v in pairs(ArmourParts) do | |
v.BrickColor = BrickColor.new("Really black") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts) do | |
maincolor = BrickColor.new("Hot white") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679" | |
end | |
for i, v in pairs(ArmourParts2) do | |
v.BrickColor = BrickColor.new("Really black") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts2) do | |
maincolor = BrickColor.new("Hot white") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
elseif key == 'x' and Mode == 111111111 then | |
resetmode() | |
elseif key == 'q' and Mode == 111111111 then | |
Destruction() | |
elseif key == 't' and Mode == 111111111 then | |
Taunt1000() | |
end | |
--------------------------------------------------------------------- | |
if key == 'c' and Mode == 1 then | |
Mode = 99900 | |
SONG = 265241849 | |
tecks2.Text = "Noob" | |
BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1) | |
tecks2.TextColor3 = Color3.fromRGB(1, 1, 1) | |
tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1) | |
for i, v in pairs(ArmourParts) do | |
v.BrickColor = BrickColor.new("Really black") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts) do | |
maincolor = BrickColor.new("New Yeller") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808" | |
end | |
for i, v in pairs(ArmourParts2) do | |
v.BrickColor = BrickColor.new("Really black") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts2) do | |
maincolor = BrickColor.new("New Yeller") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
elseif key == 'q' and Mode == 99900 then | |
Sayonara() | |
elseif key == 't' and Mode == 99900 then | |
Taunt3() | |
elseif key == 'c' and Mode == 99900 then | |
resetmode() | |
end | |
-------------------------------------------------------- | |
if key == 'v' and Mode == 1 then | |
Mode = 7777 | |
SONG = 919231299 | |
tecks2.Text = "The_Insanity_Error" | |
BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1) | |
tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89) | |
for i, v in pairs(ArmourParts) do | |
v.BrickColor = BrickColor.new("Dark blue") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts) do | |
maincolor = BrickColor.new("Really red") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)] | |
end | |
for i, v in pairs(ArmourParts2) do | |
v.BrickColor = BrickColor.new("Dark blue") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts2) do | |
maincolor = BrickColor.new("Really red") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
elseif key == 'y' and Mode == 7777 then | |
Painful_Stomp() | |
elseif key == 't' and Mode == 7777 then | |
FearMe() | |
elseif key == 'r' and Mode == 7777 then | |
GIMME_THOSE() | |
elseif key == 'v' and Mode == 7777 then | |
resetmode() | |
end | |
-------------------------------------------------------- | |
if key == 'b' and Mode == 1 then | |
Mode = 25 | |
SONG = 1564523997 | |
tecks2.Text = "Ghost" | |
BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1) | |
tecks2.TextColor3 = Color3.fromRGB(255, 255, 255) | |
tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165) | |
for i, v in pairs(ArmourParts) do | |
v.BrickColor = BrickColor.new("Ghost grey") | |
v.Material = "Neon" | |
v.Transparency = 0.7 | |
end | |
for i, v in pairs(NeonParts) do | |
maincolor = BrickColor.new("Fog") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0.5 | |
char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280" | |
end | |
for i, v in pairs(ArmourParts2) do | |
v.BrickColor = BrickColor.new("Ghost grey") | |
v.Material = "Neon" | |
v.Transparency = 0.7 | |
end | |
for i, v in pairs(NeonParts2) do | |
maincolor = BrickColor.new("Fog") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0.5 | |
end | |
elseif key == 'b' and Mode == 25 then | |
resetmode() | |
elseif key == 't' and Mode == 25 then | |
thisisit() | |
elseif key == 'q' and Mode == 25 then | |
Spirit_Beam() | |
end | |
--------------------------------------------------------------------- | |
if key == 'n' and Mode == 1 then | |
Mode = 8 | |
SONG = 207375545 | |
tecks2.Text = "Purity" | |
tecks2.TextColor3 = Color3.fromRGB(18, 238, 212) | |
tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236) | |
for i, v in pairs(ArmourParts) do | |
v.BrickColor = BrickColor.new("Cyan") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts) do | |
maincolor = BrickColor.new("Institutional white") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214" | |
end | |
for i, v in pairs(ArmourParts2) do | |
v.BrickColor = BrickColor.new("Cyan") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts2) do | |
maincolor = BrickColor.new("Institutional white") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
elseif key == 'n' and Mode == 8 then | |
resetmode() | |
elseif key == 'q' and Mode == 8 then | |
LunarSpin() | |
end | |
--------------------------------------------------------------------- | |
if key == 'm' and Mode == 8 then | |
Mode = 9 | |
SONG = 563062677 | |
tecks2.Text = "Grim" | |
tecks2.TextColor3 = Color3.new(255, 255, 255) | |
tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
for i, v in pairs(ArmourParts) do | |
v.BrickColor = BrickColor.new("Institutional white") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts) do | |
maincolor = BrickColor.new("Really black") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601" | |
end | |
for i, v in pairs(ArmourParts2) do | |
v.BrickColor = BrickColor.new("Institutional white") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts2) do | |
maincolor = BrickColor.new("Really black") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
elseif key == 'm' and Mode == 9 then | |
resetmode() | |
elseif key == 't' and Mode == 9 then | |
heregoes() | |
elseif key == 'q' and Mode == 9 then | |
BalanceSpin() | |
elseif key == 'y' and Mode == 9 then | |
Ancient_Ragu() | |
end | |
--------------------------------------------------------------------------- | |
if key == 'm' and Mode == 7 then | |
Mode = 10 | |
SONG = 407749940 | |
local A = math.random(1,4) | |
if A == 1 then | |
SONG = 407749940 | |
elseif A == 2 then | |
SONG = 407749940 | |
elseif A == 3 then | |
SONG = 407749940 | |
elseif A == 4 then | |
SONG = 407749940 | |
end | |
tecks2.Text = "ErRoR Of The InSaNiTy" | |
tecks2.TextColor3 = Color3.new(0, 0, 0) | |
tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
for i, v in pairs(ArmourParts) do | |
v.BrickColor = BrickColor.random() | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts) do | |
maincolor = BrickColor.random() | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601" | |
end | |
for i, v in pairs(ArmourParts2) do | |
v.BrickColor = BrickColor.new("Hot white") | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
for i, v in pairs(NeonParts2) do | |
maincolor = BrickColor.new("Hot white") | |
v.BrickColor = maincolor | |
v.Material = "Neon" | |
v.Transparency = 0 | |
end | |
elseif key == 'm' and Mode == 10 then | |
resetmode() | |
elseif key == 'q' and Mode == 10 then | |
Decapitate() | |
elseif key == 't' and Mode == 10 then | |
wutdefaq() | |
elseif key == 'y' and Mode == 10 then | |
Painful_Stomp() | |
end | |
end | |
end) | |
local Combo = 1 | |
mouse.Button1Down:connect(function(key) | |
if attack == false then | |
if Combo == 1 then | |
Combo = 2 | |
attackone() | |
elseif Combo == 2 then | |
Combo = 3 | |
attacktwo() | |
elseif Combo == 3 then | |
Combo = 1 | |
attackthree() | |
end | |
end | |
end) | |
------------------------------------------------------- | |
--Start Animations-- | |
------------------------------------------------------- | |
while true do | |
swait() | |
sine = sine + change | |
local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
local velderp = root.Velocity.y | |
hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
if equipped == true or equipped == false then | |
if attack == false then | |
idle = idle + 1 | |
else | |
idle = 0 | |
end | |
if 1 < root.Velocity.y and hitfloor == nil then | |
Anim = "Jump" | |
if attack == false then | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08) | |
neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08) | |
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08) | |
end | |
elseif -1 > root.Velocity.y and hitfloor == nil then | |
Anim = "Fall" | |
if attack == false then | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08) | |
neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08) | |
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08) | |
end | |
elseif torvel < 1 and hitfloor ~= nil then | |
Anim = "Idle" | |
change = 1 | |
if attack == false then | |
if Mode == 1 then --Normal | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
elseif Mode == 99900 then | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1) | |
elseif Mode == 8888 then --idk | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1) | |
elseif Mode == 98534 then | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3) | |
if Mrandom(1,15) == 1 then | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
end | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) | |
elseif Mode == 56565 then --idk | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1) | |
elseif Mode == pIXELATED then --PIXELATED | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08) | |
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08) | |
elseif Mode == 50 then --ASCENDED | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08) | |
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08) | |
elseif Mode == 7777 then --NOTHING SPECIAL | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
if Mrandom(1,15) == 1 then | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
end | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1) | |
elseif Mode == 6666 then --MEMER | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1) | |
elseif Mode == 2 then --Machinery | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08) | |
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08) | |
elseif Mode == 3 then --ICE | |
rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-20),math.rad(0),math.rad(0)),0.15) | |
tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-15*math.sin(sine/25)/2),math.rad(0),math.rad(10*math.sin(sine/25))),.3) | |
RH.C0=clerp(RH.C0,CF(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*RHCF*angles(math.rad(-10),math.rad(-0),math.rad(-25)),0.15) | |
LH.C0=clerp(LH.C0,CF(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*LHCF*angles(math.rad(-3),math.rad(-4*math.sin(sine/25)),math.rad(15)),0.15) | |
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.04*math.sin(sine/25), 0) * angles(math.rad(-35 ), math.rad(-7*math.sin(sine/25)), math.rad(5)), 0.1) | |
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.04*math.sin(sine/25),0) * angles(math.rad(-35 ), math.rad(7*math.sin(sine/25)), math.rad(-5)), 0.1) | |
elseif Mode == 4 then --Infused | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1) | |
elseif Mode == 5 then --Cybernetic | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08) | |
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08) | |
elseif Mode == 25 then --Spiritual | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08) | |
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08) | |
elseif Mode == 6 then --Controlled Beyond Recognition | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
if Mrandom(1,15) == 1 then | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
end | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) | |
elseif Mode == 1800 then --demon | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1) | |
RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1) | |
elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08) | |
RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) | |
LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
elseif Mode == 1555 then --anime | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1) | |
elseif Mode == 111111111 then | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
elseif Mode == 100 then --Overclocked | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
elseif Mode == 8 then --Lunarist | |
MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick") | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08) | |
LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
elseif Mode == 111111112 then | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1) | |
LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1) | |
RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1) | |
elseif Mode == 10 then --INSANITY | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3) | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) | |
RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15) | |
end | |
end | |
elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
Anim = "Walk" | |
change = 1.1 | |
if attack == false then | |
if Mode == 6 then | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
if Mrandom(1,15) == 1 then | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
end | |
RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) | |
elseif Mode == 3 then | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1) | |
elseif Mode == 98534 then | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
elseif Mode == 111111112 then | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1) | |
LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1) | |
RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1) | |
elseif Mode == 111111111 then | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
elseif Mode == 99900 then | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1) | |
elseif Mode == 1 then --Normal | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
elseif Mode == 7777 then --NORTHING SPECIAL | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1) | |
elseif Mode == 4 then --Infused | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1) | |
elseif Mode == 56565 then --idk | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1) | |
elseif Mode == 8888 then --ik | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1) | |
elseif Mode == 1555 then --anime | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1) | |
elseif Mode == 6666 then | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3) | |
LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1) | |
elseif Mode == 1800 then | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
elseif Mode == 5 then | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
elseif Mode == 25 then | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
elseif Mode == 100 then | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
elseif Mode == 10 then | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1) | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1) | |
elseif Mode == 8 then | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08) | |
RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) | |
LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
end | |
end | |
elseif torvel >= 25 and hitfloor ~= nil then | |
Anim = "Sprint" | |
change = 1.35 | |
if attack == false then | |
if Mode == 5 then | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
elseif Mode == 56565 then | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) | |
elseif Mode == 111111111 then | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) | |
elseif Mode == 4 then | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1) | |
elseif Mode == 1 then | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
elseif Mode == 25 or Mode == 10 then | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
elseif Mode ~= 5 then | |
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15) | |
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15) | |
end | |
end | |
end | |
end | |
Music.SoundId = "rbxassetid://"..SONG | |
Music.Looped = true | |
Music.Pitch = 1 | |
Music.Volume = 8 | |
Music.Parent = tors | |
Music:Resume() | |
if 0 < #Effects then | |
for e = 1, #Effects do | |
if Effects[e] ~= nil then | |
local Thing = Effects[e] | |
if Thing ~= nil then | |
local Part = Thing[1] | |
local Mode = Thing[2] | |
local Delay = Thing[3] | |
local IncX = Thing[4] | |
local IncY = Thing[5] | |
local IncZ = Thing[6] | |
if 1 >= Thing[1].Transparency then | |
if Thing[2] == "Block1" then | |
Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
local Mesh = Thing[1].Mesh | |
Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
elseif Thing[2] == "Block2" then | |
Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
local Mesh = Thing[7] | |
Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
elseif Thing[2] == "Block3" then | |
Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
local Mesh = Thing[7] | |
Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
elseif Thing[2] == "Cylinder" then | |
local Mesh = Thing[1].Mesh | |
Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
elseif Thing[2] == "Blood" then | |
local Mesh = Thing[7] | |
Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh | |
Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
elseif Thing[2] == "Disappear" then | |
Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
elseif Thing[2] == "Shatter" then | |
Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
Thing[6] = Thing[6] + Thing[5] | |
end | |
else | |
Part.Parent = nil | |
table.remove(Effects, e) | |
end | |
end | |
end | |
end | |
end | |
end | |
------------------------------------------------------- | |
--End Animations And Script-- |
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