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@ArianBlack
Created October 1, 2021 02:35
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warn'Star Glitcher Loaded.'
warn'All purpose switcher...'
warn'Created by Noobygames12'
warn'Edited by Neubla_Zorua'
warn([[Icons:
! = New
? = Spoilers
* = Exclusivity]])
print([[V 3.21 (ON PROGRESS) Update Log:
! - Changed Judgement back to Justice
! - Gave Divinity an attack named Judgement. Credit to XXUNORIB
! - Replaced Corruption with Glitchy
! - Fixed some bugs, too
! - Changed Chaos's "B" (Chaos Begone) to a keystroke. (ddawas)
]])
--- its obs smooth af do not touch
---- Sources and functions might be taken from others
plr = game:GetService("Players").LocalPlayer
char = plr.Character
hum = char:FindFirstChildOfClass'Humanoid'
local cam = game.Workspace.CurrentCamera
Camera = cam
local CamInterrupt = false
local TwoD = false
local TargetInfo = {nil, nil}
cam.CameraType = "Custom"
t = char.Torso
h = char.Head
ra = char["Right Arm"]
la = char["Left Arm"]
rl = char["Right Leg"]
ll = char["Left Leg"]
tors = char.Torso
lleg = char["Left Leg"]
root = char.HumanoidRootPart
hed = char.Head
rleg = char["Right Leg"]
rarm = char["Right Arm"]
larm = char["Left Arm"]
radian = math.rad
random = math.random
Vec3 = Vector3.new
Inst = Instance.new
cFrame = CFrame.new
Euler = CFrame.fromEulerAnglesXYZ
vt = Vector3.new
bc = BrickColor.new
br = BrickColor.random
it = Instance.new
cf = CFrame.new
local ODers = {}
local AllowRape = false;
local AllowCata = false;
local Booleans = {
CamFollow = true,
GyroUse = true
}
function lerp(object, newCFrame, alpha)
return object:lerp(newCFrame, alpha)
end
local Directer = Inst("BodyGyro", root)
Directer.MaxTorque = Vec3(0, 0, 0)
Directer.P = 600000
local CPart = Inst("Part")
CPart.Anchored = true
CPart.CanCollide = false
CPart.Locked = true
CPart.Transparency = 1
local rainbowmode = false
local chaosmode = false
local glitchymode = false
kan = Instance.new("Sound",char)
kan.Volume = 1.25
kan.TimePosition = 0
kan.PlaybackSpeed = 1
kan.Pitch = 1
kan.SoundId = "rbxassetid://1564523997"
kan.Name = "wrecked"
kan.Looped = true
kan:Play()
local MID = "rbxassetid://1564523997";
local Pitch = 1;
function newTheme(ID,timepos,pitch,vol)
local kanz = kan
--kanz:Stop()
--kanz.Volume = vol
--kanz.TimePosition = timepos
kanz.PlaybackSpeed = pitch
kanz.Pitch = pitch
kanz.SoundId = ID
kanz.Name = "wrecked"
kanz.Looped = true
Pitch = pitch
MID = ID
--kanz:Play()
--coroutine.resume(coroutine.create(function()
--wait(0.05)
--end))
end
function newThemeCust(ID,timepos,pitch,vol)
local kanz = kan
kanz:Stop()
kanz.Volume = vol
kanz.TimePosition = timepos
kanz.PlaybackSpeed = pitch
kanz.Pitch = pitch
MID = ID
kanz.SoundId = ID
kanz.Name = "wrecked"
kanz.Looped = true
kanz:Play()
coroutine.resume(coroutine.create(function()
wait(0.05)
end))
end
function CameraShake(Times, Power, PlayerTarget)
coroutine.resume(coroutine.create(function()
FV = Instance.new("BoolValue", PlayerTarget)
FV.Name = "CameraShake"
for ShakeNum=1,Times do
swait()
local ef=Power
if ef>=1 then
Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
else
ef=Power*10
Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
end
end
Humanoid.CameraOffset = Vector3.new(0,0,0)
FV:Destroy()
end))
end
function CameraEnshaking(Length,Intensity)
coroutine.resume(coroutine.create(function()
local intensity = 1*Intensity
local rotM = 0.01*Intensity
for i = 0, Length, 0.1 do
swait()
intensity = intensity - 0.05*Intensity/Length
rotM = rotM - 0.0005*Intensity/Length
hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
end
Humanoid.CameraOffset = Vec3(0, 0, 0)
end))
end
CamShake=function(Part,Distan,Power,Times)
local de=Part.Position
for i,v in pairs(workspace:children()) do
if v:IsA("Model") and v:findFirstChild("Humanoid") then
for _,c in pairs(v:children()) do
if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
local Noob=vFindFirstChildOfClass'Humanoid'
if Noob~=nil then
coroutine.resume(coroutine.create(function()
FV = Instance.new("BoolValue", Noob)
FV.Name = "CameraShake"
for ShakeNum=1,Times do
swait()
local ef=Power
if ef>=1 then
Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
else
ef=Power*10
Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
end
end
Humanoid.CameraOffset = Vector3.new(0,0,0)
FV:Destroy()
end))
CameraShake(Times, Power, Noob)
end
end
end
end
end
end
function chatfunc(text,color)
local chat = coroutine.wrap(function()
if Character:FindFirstChild("TalkingBillBoard")~= nil then
Character:FindFirstChild("TalkingBillBoard"):destroy()
end
local naeeym2 = Instance.new("BillboardGui",Character)
naeeym2.Size = UDim2.new(0,100,0,40)
naeeym2.StudsOffset = Vector3.new(0,3,0)
naeeym2.Adornee = Character.Head
naeeym2.Name = "TalkingBillBoard"
local tecks2 = Instance.new("TextLabel",naeeym2)
tecks2.BackgroundTransparency = 1
tecks2.BorderSizePixel = 0
tecks2.Text = ""
tecks2.Font = "SciFi"
tecks2.TextSize = 30
tecks2.TextStrokeTransparency = 0
tecks2.TextColor3 = color
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
tecks2.Size = UDim2.new(1,0,0.5,0)
local tecks3 = Instance.new("TextLabel",naeeym2)
tecks3.BackgroundTransparency = 1
tecks3.BorderSizePixel = 0
tecks3.Text = ""
tecks3.Font = "SciFi"
tecks3.TextSize = 30
tecks3.TextStrokeTransparency = 0
tecks3.TextColor3 = Color3.new(0,0,0)
tecks3.TextStrokeColor3 = color
tecks3.Size = UDim2.new(1,0,0.5,0)
coroutine.resume(coroutine.create(function()
while true do
swait(1)
if chaosmode == true then
tecks2.TextColor3 = BrickColor.random().Color
tecks3.TextStrokeColor3 = BrickColor.random().Color
end
if(glitchymode)then
local val = math.random(1,255)
local color = Color3.fromRGB(val,val,val)
tecks2.TextColor3 = color
tecks3.TextStrokeColor3 = color
end
tecks2.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5))
tecks3.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5))
tecks2.Rotation = math.random(-5,5)
tecks3.Rotation = math.random(-5,5)
end
end))
for i = 1,string.len(text),1 do
CFuncs["Sound"].Create("rbxassetid://274118116", char, 0.25, 0.115)
tecks2.Text = string.sub(text,1,i)
tecks3.Text = string.sub(text,1,i)
swait(1)
end
wait(1)
local randomrot = math.random(1,2)
if randomrot == 1 then
for i = 1, 50 do
swait()
tecks2.Rotation = tecks2.Rotation - .75
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
tecks2.TextTransparency = tecks2.TextTransparency + .04
tecks3.Rotation = tecks2.Rotation + .75
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
tecks3.TextTransparency = tecks2.TextTransparency + .04
end
elseif randomrot == 2 then
for i = 1, 50 do
swait()
tecks2.Rotation = tecks2.Rotation + .75
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
tecks2.TextTransparency = tecks2.TextTransparency + .04
tecks3.Rotation = tecks2.Rotation - .75
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
tecks3.TextTransparency = tecks2.TextTransparency + .04
end
end
naeeym2:Destroy()
end)
chat()
end
local Create = LoadLibrary("RbxUtility").Create
CFuncs = {
["Part"] = {
Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
local Part = Create("Part"){
Parent = Parent,
Reflectance = Reflectance,
Transparency = Transparency,
CanCollide = false,
Locked = true,
BrickColor = BrickColor.new(tostring(BColor)),
Name = Name,
Size = Size,
Material = Material,
}
RemoveOutlines(Part)
return Part
end;
};
["Mesh"] = {
Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
local Msh = Create(Mesh){
Parent = Part,
Offset = OffSet,
Scale = Scale,
}
if Mesh == "SpecialMesh" then
Msh.MeshType = MeshType
Msh.MeshId = MeshId
end
return Msh
end;
};
["Mesh"] = {
Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
local Msh = Create(Mesh){
Parent = Part,
Offset = OffSet,
Scale = Scale,
}
if Mesh == "SpecialMesh" then
Msh.MeshType = MeshType
Msh.MeshId = MeshId
end
return Msh
end;
};
["Weld"] = {
Create = function(Parent, Part0, Part1, C0, C1)
local Weld = Create("Weld"){
Parent = Parent,
Part0 = Part0,
Part1 = Part1,
C0 = C0,
C1 = C1,
}
return Weld
end;
};
["Sound"] = {
Create = function(id, par, vol, pit)
return coroutine.wrap(function()
local S = Create("Sound"){
Volume = vol,
Name = "EffectSoundo",
Pitch = pit or 1,
SoundId = id,
Parent = par or workspace,
}
S:Play()
S.Ended:connect(function()
S:Destroy()
end)
return S;
end)()
end;
};
["LongSound"] = {
Create = function(id, par, vol, pit)
coroutine.resume(coroutine.create(function()
local S = Create("Sound"){
Volume = vol,
Pitch = pit or 1,
SoundId = id,
Parent = par or workspace,
}
wait()
S:play()
game:GetService("Debris"):AddItem(S, 30)
end))
end;
};
["ParticleEmitter"] = {
Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
local fp = Create("ParticleEmitter"){
Parent = Parent,
Color = ColorSequence.new(Color1, Color2),
LightEmission = LightEmission,
Size = Size,
Texture = Texture,
Transparency = Transparency,
ZOffset = ZOffset,
Acceleration = Accel,
Drag = Drag,
LockedToPart = LockedToPart,
VelocityInheritance = VelocityInheritance,
EmissionDirection = EmissionDirection,
Enabled = Enabled,
Lifetime = LifeTime,
Rate = Rate,
Rotation = Rotation,
RotSpeed = RotSpeed,
Speed = Speed,
VelocitySpread = VelocitySpread,
}
return fp
end;
};
CreateTemplate = {
};
}
New = function(Object, Parent, Name, Data)
local Object = Instance.new(Object)
for Index, Value in pairs(Data or {}) do
Object[Index] = Value
end
Object.Parent = Parent
Object.Name = Name
return Object
end
local halocolor = BrickColor.new("Pastel light blue")
local halocolor2 = BrickColor.new("Cool yellow")
local starcolor = BrickColor.new("Bright yellow")
local lunacolor = BrickColor.new("Navy blue")
local lunacolor2 = BrickColor.new("Bright blue")
local wepcolor = BrickColor.new("Really black")
local maincolor = BrickColor.new("Really black")
local m = Instance.new("Model",char)
local m2 = Instance.new("Model",char)
local m3 = Instance.new("Model",char)
local mw1 = Instance.new("Model",char)
local mw2 = Instance.new("Model",char)
local extrawingmod1 = Instance.new("Model",char)
local extrawingmod2 = Instance.new("Model",char)
function CreateParta(parent,transparency,reflectance,material,brickcolor)
local p = Instance.new("Part")
p.TopSurface = 0
p.BottomSurface = 0
p.Parent = parent
p.Size = Vector3.new(0.1,0.1,0.1)
p.Transparency = transparency
p.Reflectance = reflectance
p.CanCollide = false
p.Locked = true
p.BrickColor = brickcolor
p.Material = material
return p
end
function CreateMesh(parent,meshtype,x1,y1,z1)
local mesh = Instance.new("SpecialMesh",parent)
mesh.MeshType = meshtype
mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
return mesh
end
function CreateSpecialMesh(parent,meshid,x1,y1,z1)
local mesh = Instance.new("SpecialMesh",parent)
mesh.MeshType = "FileMesh"
mesh.MeshId = meshid
mesh.Scale = Vector3.new(x1,y1,z1)
return mesh
end
function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
local mesh = Instance.new("SpecialMesh",parent)
mesh.MeshType = "FileMesh"
mesh.MeshId = meshid
mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
mesh.Scale = Vector3.new(x1,y1,z1)
mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
return mesh
end
function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
local weld = Instance.new("Weld")
weld.Parent = parent
weld.Part0 = part0
weld.Part1 = part1
weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
return weld
end
local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
CreateMesh(handle,"Brick",0,0,0)
local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
local valuaring = 10
for i = 0, 49 do
valuaring = valuaring + 10
rn = CreateParta(mw2,0,0,"Neon",halocolor)
CreateMesh(rn,"Brick",0.25,0.1,0.1)
CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
end
handlex = CreateParta(mw2,1,1,"Neon",maincolor)
CreateMesh(handle,"Brick",0,0,0)
CreateWeld(handlex,tors,handlex,0,-3,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
local valuaring = 10
for i = 0, 49 do
valuaring = valuaring + 10
rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
CreateMesh(rn,"Brick",0.5,0.2,0.2)
CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
end
local handle = CreateParta(m,1,1,"Neon",maincolor)
CreateMesh(handle,"Brick",0.5,0.5,0.5)
local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
--- Left wing.
local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
CreateMesh(handle,"Brick",0.5,0.5,0.5)
local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(mw1,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(mw1,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
A0 = Instance.new('Attachment',wed)
wed = CreateParta(mw1,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,3)
CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
A1 = Instance.new('Attachment',wed)
wed = CreateParta(mw1,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,3,0.5)
CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
tl1 = Instance.new('Trail',wed)
tl1.Attachment0 = A0
tl1.Attachment1 = A1
--tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
tl1.LightEmission = 1
tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
tl1.Color = ColorSequence.new(BrickColor.new('Black').Color)
tl1.Lifetime = 0.6
local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
CreateMesh(handle,"Brick",0.5,0.5,0.5)
local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(mw1,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(mw1,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
A0 = Instance.new('Attachment',wed)
wed = CreateParta(mw1,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,3)
CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
A1 = Instance.new('Attachment',wed)
wed = CreateParta(mw1,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,3,0.5)
CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
tl2 = Instance.new('Trail',wed)
tl2.Attachment0 = A0
tl2.Attachment1 = A1
--tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
tl2.LightEmission = 1
tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
tl2.Color = ColorSequence.new(BrickColor.new('Black').Color)
tl2.Lifetime = 0.6
local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
CreateMesh(handle,"Brick",0.5,0.5,0.5)
local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(mw1,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(mw1,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
A0 = Instance.new('Attachment',wed)
wed = CreateParta(mw1,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,3)
CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
A1 = Instance.new('Attachment',wed)
wed = CreateParta(mw1,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,3,0.5)
CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
tl3 = Instance.new('Trail',wed)
tl3.Attachment0 = A0
tl3.Attachment1 = A1
--tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
tl3.LightEmission = 1
tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
tl3.Color = ColorSequence.new(BrickColor.new('Black').Color)
tl3.Lifetime = 0.6
tl1.Enabled = false
tl2.Enabled = false
tl3.Enabled = false
local lwing4 = CreateParta(m,1,1,"Neon",maincolor)
CreateMesh(handle,"Brick",0.5,0.5,0.5)
local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,3)
CreateWeld(wed,lwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,3,0.5)
CreateWeld(wed,lwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
local lwing5 = CreateParta(m,1,1,"Neon",maincolor)
CreateMesh(handle,"Brick",0.5,0.5,0.5)
local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,3)
CreateWeld(wed,lwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,3,0.5)
CreateWeld(wed,lwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
local lwing6 = CreateParta(m,1,1,"Neon",maincolor)
CreateMesh(handle,"Brick",0.5,0.5,0.5)
local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,3)
CreateWeld(wed,lwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,3,0.5)
CreateWeld(wed,lwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
-- Right wing.
local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
CreateMesh(handle,"Brick",0.5,0.5,0.5)
local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(mw2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
A0 = Instance.new('Attachment',wed)
wed = CreateParta(mw2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(mw2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,3)
CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(mw2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,3,0.5)
CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
A1 = Instance.new('Attachment',wed)
tr1 = Instance.new('Trail',wed)
tr1.Attachment0 = A0
tr1.Attachment1 = A1
--tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
tr1.LightEmission = 1
tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
tr1.Color = ColorSequence.new(BrickColor.new('Black').Color)
tr1.Lifetime = 0.6
local rwing2 = CreateParta(m,1,1,"Neon",maincolor)
CreateMesh(handle,"Brick",0.5,0.5,0.5)
local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(mw2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
A0 = Instance.new('Attachment',wed)
wed = CreateParta(mw2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(mw2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,3)
CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(mw2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,3,0.5)
CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
A1 = Instance.new('Attachment',wed)
tr2 = Instance.new('Trail',wed)
tr2.Attachment0 = A0
tr2.Attachment1 = A1
--tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
tr2.LightEmission = 1
tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
tr2.Color = ColorSequence.new(BrickColor.new('Black').Color)
tr2.Lifetime = 0.6
local rwing3 = CreateParta(m,1,1,"Neon",maincolor)
CreateMesh(handle,"Brick",0.5,0.5,0.5)
local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(mw2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
A0 = Instance.new('Attachment',wed)
wed = CreateParta(mw2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(mw2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,3)
CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(mw2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,3,0.5)
CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
A1 = Instance.new('Attachment',wed)
tr3 = Instance.new('Trail',wed)
tr3.Attachment0 = A0
tr3.Attachment1 = A1
--tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
tr3.LightEmission = 1
tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
tr3.Color = ColorSequence.new(BrickColor.new('Black').Color)
tr3.Lifetime = 0.6
local rwing4 = CreateParta(m,1,1,"Neon",maincolor)
CreateMesh(handle,"Brick",0.5,0.5,0.5)
local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,3)
CreateWeld(wed,rwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,3,0.5)
CreateWeld(wed,rwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
local rwing5 = CreateParta(m,1,1,"Neon",maincolor)
CreateMesh(handle,"Brick",0.5,0.5,0.5)
local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,3)
CreateWeld(wed,rwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,3,0.5)
CreateWeld(wed,rwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
local rwing6 = CreateParta(m,1,1,"Neon",maincolor)
CreateMesh(handle,"Brick",0.5,0.5,0.5)
local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,3)
CreateWeld(wed,rwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,3,0.5)
CreateWeld(wed,rwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
---- HERES THE RING
--[[ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
CreateMesh(ran,"Wedge",1.02,1.02,1.02)
CreateWeld(ran,larm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(ran,"Wedge",0.9,0.9,1.025)
CreateWeld(ran,larm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(ran,"Wedge",1.025,0.9,0.9)
CreateWeld(ran,larm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(gan,"Brick",1.075,0.1,1.075)
CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(gan,"Brick",1.075,0.1,1.075)
CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
gan = CreateParta(m2,0,0,"Neon",halocolor2)
CreateMesh(gan,"Brick",1.095,0.035,1.095)
CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
gan = CreateParta(m2,0,0,"Neon",halocolor2)
CreateMesh(gan,"Brick",1.095,0.035,1.095)
CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
-- S section A
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,larm,dotsec,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,larm,dotseca,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,larm,dotsecb,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,larm,dotsec,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,larm,dotseca,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,larm,dotsecb,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,larm,dotsec,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,larm,dotseca,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,larm,dotsecb,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,larm,dotsec,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,larm,dotseca,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,larm,dotsecb,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,larm,dotsec,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,larm,dotseca,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,larm,dotsecb,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
-- S section B
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,larm,dotsec,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,larm,dotseca,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,larm,dotsecb,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,larm,dotsec,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,larm,dotseca,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,larm,dotsecb,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,larm,dotsec,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,larm,dotseca,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,larm,dotsecb,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,larm,dotsec,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,larm,dotseca,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,larm,dotsecb,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,larm,dotsec,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,larm,dotseca,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,larm,dotsecb,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
--- second ring
ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
CreateMesh(ran,"Wedge",1.02,1.02,1.02)
CreateWeld(ran,rarm,ran,0,0.15,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(ran,"Wedge",0.9,0.9,1.025)
CreateWeld(ran,rarm,ran,0,0.155,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(ran,"Wedge",1.025,0.9,0.9)
CreateWeld(ran,rarm,ran,0,0.155,-0.025,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(gan,"Brick",1.075,0.1,1.075)
CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(gan,"Brick",1.075,0.1,1.075)
CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
gan = CreateParta(m2,0,0,"Neon",halocolor2)
CreateMesh(gan,"Brick",1.095,0.035,1.095)
CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
gan = CreateParta(m2,0,0,"Neon",halocolor2)
CreateMesh(gan,"Brick",1.095,0.035,1.095)
CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
-- S section A
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,rarm,dotsec,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,rarm,dotseca,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,rarm,dotsecb,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,rarm,dotsec,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,rarm,dotseca,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,rarm,dotsecb,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,rarm,dotsec,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,rarm,dotseca,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,rarm,dotsecb,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,rarm,dotsec,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,rarm,dotseca,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,rarm,dotsecb,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,rarm,dotsec,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,rarm,dotseca,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,rarm,dotsecb,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
-- S section B
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,rarm,dotsec,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,rarm,dotseca,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,rarm,dotsecb,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,rarm,dotsec,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,rarm,dotseca,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,rarm,dotsecb,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,rarm,dotsec,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,rarm,dotseca,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,rarm,dotsecb,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,rarm,dotsec,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,rarm,dotseca,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,rarm,dotsecb,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,rarm,dotsec,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,rarm,dotseca,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,rarm,dotsecb,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))]]--
for i, v in pairs(m:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Really black")
v.Material = "Glass"
end
end
for i, v in pairs(m2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Dark stone grey")
v.Material = "Granite"
end
end
for i, v in pairs(m3:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Really black")
v.Material = "Neon"
end
end
for i, v in pairs(mw2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Really black")
v.Material = "Neon"
end
end
for i, v in pairs(mw1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("Really black")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod2:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
local MAINRUINCOLOR = BrickColor.new("Really black")
------
function RemoveOutlines(part)
part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
end
function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
local Part = Create("Part")({
Parent = Parent,
Reflectance = Reflectance,
Transparency = Transparency,
CanCollide = false,
Locked = true,
BrickColor = BrickColor.new(tostring(BColor)),
Name = Name,
Size = Size,
Material = Material
})
Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
RemoveOutlines(Part)
return Part
end
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
local Msh = Create(Mesh)({
Parent = Part,
Offset = OffSet,
Scale = Scale
})
if Mesh == "SpecialMesh" then
Msh.MeshType = MeshType
Msh.MeshId = MeshId
end
return Msh
end
function CreateWeld(Parent, Part0, Part1, C0, C1)
local Weld = Create("Weld")({
Parent = Parent,
Part0 = Part0,
Part1 = Part1,
C0 = C0,
C1 = C1
})
return Weld
end
Player=game:GetService("Players").LocalPlayer
Character=Player.Character
PlayerGui=Player.PlayerGui
Backpack=Player.Backpack
Torso=Character.Torso
Head=Character.Head
Humanoid=Character:FindFirstChildOfClass'Humanoid'
m=Instance.new('Model',Character)
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"]
RightLeg=Character["Right Leg"]
LS=Torso["Left Shoulder"]
LH=Torso["Left Hip"]
RS=Torso["Right Shoulder"]
RH=Torso["Right Hip"]
Face = Head.face
Neck=Torso.Neck
it=Instance.new
attacktype=1
vt=Vector3.new
cf=CFrame.new
euler=CFrame.fromEulerAnglesXYZ
angles=CFrame.Angles
cloaked=false
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
RootPart=Character.HumanoidRootPart
RootJoint=RootPart.RootJoint
RootCF=euler(-1.57,0,3.14)
attack = false
attackdebounce = false
deb=false
equipped=true
hand=false
MMouse=nil
combo=0
mana=0
trispeed=.2
attackmode='none'
local idle=0
local Anim="Idle"
local Effects={}
local gun=false
local shoot=false
local sine = 0
local change = 1
player=nil
pcall(function()char.LeftWing:destroy()end)
pcall(function()char.Halo:destroy()end)
local toggleTag = true
local txt = Instance.new("BillboardGui", Head)
txt.Adornee = nil
txt.Name = "NameDetect"
txt.Size = UDim2.new(4, 0, 1.2, 0)
txt.StudsOffset = Vector3.new(-8, 8/1.5, 0)
local text = Instance.new("TextLabel", txt)
text.Size = UDim2.new(10/2, 0, 7/2, 0)
text.FontSize = "Size8"
text.TextScaled = true
text.TextTransparency = 0
text.BackgroundTransparency = 1
text.TextTransparency = 0
text.TextStrokeTransparency = 0
text.Font = "Fantasy"
text.TextStrokeColor3 = Color3.new(1,1,1)
text.TextColor3 = Color3.new(0,0,0)
text.Text = "Solitude"
pcall(function() Character.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'Really red' end)
pcall(function() Character.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'Really red' end)
function RecolorTextAndRename(name,col1,col2)
text.TextStrokeColor3 = col2
text.TextColor3 = col1
text.Text = name
end
mouse=Player:GetMouse()
--save shoulders
RSH, LSH=nil, nil
--welds
RW, LW=Instance.new("Weld"), Instance.new("Weld")
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
LH=Torso["Left Hip"]
RH=Torso["Right Hip"]
TorsoColor=Torso.BrickColor
function NoOutline(Part)
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
end
player=Player
ch=Character
RSH=ch.Torso["Right Shoulder"]
LSH=ch.Torso["Left Shoulder"]
--
RSH.Parent=nil
LSH.Parent=nil
--
RW.Name="Right Shoulder"
RW.Part0=ch.Torso
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
RW.C1=cf(0, 0.5, 0)
RW.Part1=ch["Right Arm"]
RW.Parent=ch.Torso
--
LW.Name="Left Shoulder"
LW.Part0=ch.Torso
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
LW.C1=cf(0, 0.5, 0)
LW.Part1=ch["Left Arm"]
LW.Parent=ch.Torso
local Stats=Instance.new("BoolValue")
Stats.Name="Stats"
Stats.Parent=Character
local Atk=Instance.new("NumberValue")
Atk.Name="Damage"
Atk.Parent=Stats
Atk.Value=1
local Def=Instance.new("NumberValue")
Def.Name="Defense"
Def.Parent=Stats
Def.Value=1
local Speed=Instance.new("NumberValue")
Speed.Name="Speed"
Speed.Parent=Stats
Speed.Value=1
local Mvmt=Instance.new("NumberValue")
Mvmt.Name="Movement"
Mvmt.Parent=Stats
Mvmt.Value=1
local donum=0
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
local fp=it("Part")
fp.formFactor=formfactor
fp.Parent=parent
fp.Reflectance=reflectance
fp.Transparency=transparency
fp.CanCollide=false
fp.Locked=true
fp.BrickColor=brickcolor
fp.Name=name
fp.Size=size
fp.Position=Torso.Position
NoOutline(fp)
fp.Material="SmoothPlastic"
fp:BreakJoints()
return fp
end
function mesh(Mesh,part,meshtype,meshid,offset,scale)
local mesh=it(Mesh)
mesh.Parent=part
if Mesh=="SpecialMesh" then
mesh.MeshType=meshtype
if meshid~="nil" then
mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
end
end
mesh.Offset=offset
mesh.Scale=scale
return mesh
end
function weld(parent,part0,part1,c0)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
return weld
end
local Color1=Torso.BrickColor
local bodvel=Instance.new("BodyVelocity")
local bg=Instance.new("BodyGyro")
--// Artificial HB \\--
local ArtificialHB = Instance.new("BindableEvent", script)
ArtificialHB.Name = "Heartbeat"
script:WaitForChild("Heartbeat")
local tf = 0
local allowframeloss = false
local tossremainder = false
local lastframe = tick()
local frame = 1/60
ArtificialHB:Fire()
game:GetService("RunService").Heartbeat:connect(function(s, p)
tf = tf + s
if tf >= frame then
if allowframeloss then
script.Heartbeat:Fire()
lastframe = tick()
else
for i = 1, math.floor(tf / frame) do
ArtificialHB:Fire()
end
lastframe = tick()
end
if tossremainder then
tf = 0
else
tf = tf - frame * math.floor(tf / frame)
end
end
end)
function swait(num)
if num == 0 or num == nil then
ArtificialHB.Event:wait()
else
for i = 0, num do
ArtificialHB.Event:wait()
end
end
end
-------- RAINBOW LEAVE IT TO ME
local r = 255
local g = 0
local b = 0
coroutine.resume(coroutine.create(function()
while wait() do
for i = 0, 254/5 do
swait()
g = g + 5
end
for i = 0, 254/5 do
swait()
r = r - 5
end
for i = 0, 254/5 do
swait()
b = b + 5
end
for i = 0, 254/5 do
swait()
g = g - 5
end
for i = 0, 254/5 do
swait()
r = r + 5
end
for i = 0, 254/5 do
swait()
b = b - 5
end
end
end))
so = function(id,par,vol,pit)
coroutine.resume(coroutine.create(function()
local sou = Instance.new("Sound",par or workspace)
sou.Volume=vol
sou.Pitch=pit or 1
sou.SoundId=id
swait()
sou:play()
game:GetService("Debris"):AddItem(sou,6)
end))
end
function clerp(a,b,t)
return a:lerp(b,t)
end
local function CFrameFromTopBack(at, top, back)
local right = top:Cross(back)
return CFrame.new(at.x, at.y, at.z,
right.x, top.x, back.x,
right.y, top.y, back.y,
right.z, top.z, back.z)
end
function Triangle(a, b, c)
local edg1 = (c-a):Dot((b-a).unit)
local edg2 = (a-b):Dot((c-b).unit)
local edg3 = (b-c):Dot((a-c).unit)
if edg1 <= (b-a).magnitude and edg1 >= 0 then
a, b, c = a, b, c
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
a, b, c = b, c, a
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
a, b, c = c, a, b
else
assert(false, "unreachable")
end
local len1 = (c-a):Dot((b-a).unit)
local len2 = (b-a).magnitude - len1
local width = (a + (b-a).unit*len1 - c).magnitude
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
local list = {}
if len1 > 0.01 then
local w1 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w1,5)
w1.Material = "SmoothPlastic"
w1.FormFactor = 'Custom'
w1.BrickColor = BrickColor.new("Really black")
w1.Transparency = 0
w1.Reflectance = 0
w1.Material = "SmoothPlastic"
w1.CanCollide = false
local l1 = Instance.new("PointLight",w1)
l1.Color = Color3.new(170,0,0)
NoOutline(w1)
local sz = Vector3.new(0.2, width, len1)
w1.Size = sz
local sp = Instance.new("SpecialMesh",w1)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
w1:BreakJoints()
w1.Anchored = true
w1.Parent = workspace
w1.Transparency = 0.7
table.insert(Effects,{w1,"Disappear",.01})
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
table.insert(list,w1)
end
if len2 > 0.01 then
local w2 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w2,5)
w2.Material = "SmoothPlastic"
w2.FormFactor = 'Custom'
w2.BrickColor = BrickColor.new("Really black")
w2.Transparency = 0
w2.Reflectance = 0
w2.Material = "SmoothPlastic"
w2.CanCollide = false
local l2 = Instance.new("PointLight",w2)
l2.Color = Color3.new(170,0,0)
NoOutline(w2)
local sz = Vector3.new(0.2, width, len2)
w2.Size = sz
local sp = Instance.new("SpecialMesh",w2)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
w2:BreakJoints()
w2.Anchored = true
w2.Parent = workspace
w2.Transparency = 0.7
table.insert(Effects,{w2,"Disappear",.01})
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
table.insert(list,w2)
end
return unpack(list)
end
function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
if hit.Parent == nil then
return
end
local h = hit.Parent:FindFirstChildOfClass("Humanoid")
for _, v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid") then
h = v
end
end
if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
return
end
local c = Create("ObjectValue")({
Name = "creator",
Value = game:service("Players").LocalPlayer,
Parent = h
})
game:GetService("Debris"):AddItem(c, 0.5)
if HitSound ~= nil and HitPitch ~= nil then
CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
end
local Damage = math.random(minim, maxim)
local blocked = false
local block = hit.Parent:findFirstChild("Block")
if block ~= nil and block.className == "IntValue" and block.Value > 0 then
blocked = true
block.Value = block.Value - 1
print(block.Value)
end
if blocked == false then
HitHealth = h.Health
h.Health = h.Health - Damage
if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
print("gained kill")
end
ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
else
h.Health = h.Health - Damage / 2
ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
end
if Type == "Knockdown" then
local hum = hit.Parent:FindFirstChildOfClass'Humanoid'
hum.PlatformStand = true
coroutine.resume(coroutine.create(function(HHumanoid)
swait(1)
HHumanoid.PlatformStand = false
end), hum)
local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
local bodvol = Create("BodyVelocity")({
velocity = angle * knockback,
P = 5000,
maxForce = Vector3.new(8000, 8000, 8000),
Parent = hit
})
local rl = Create("BodyAngularVelocity")({
P = 3000,
maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
Parent = hit
})
game:GetService("Debris"):AddItem(bodvol, 0.5)
game:GetService("Debris"):AddItem(rl, 0.5)
elseif Type == "Normal" then
local vp = Create("BodyVelocity")({
P = 500,
maxForce = Vector3.new(math.huge, 0, math.huge),
velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
})
if knockback > 0 then
vp.Parent = hit.Parent.Head
end
game:GetService("Debris"):AddItem(vp, 0.5)
elseif Type == "Up" then
local bodyVelocity = Create("BodyVelocity")({
velocity = Vector3.new(0, 20, 0),
P = 5000,
maxForce = Vector3.new(8000, 8000, 8000),
Parent = hit
})
game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
local bodyVelocity = Create("BodyVelocity")({
velocity = Vector3.new(0, 20, 0),
P = 5000,
maxForce = Vector3.new(8000, 8000, 8000),
Parent = hit
})
game:GetService("Debris"):AddItem(bodyVelocity, 1)
elseif Type == "Leech" then
local hum = hit.Parent:FindFirstChildOfClass'Humanoid'
if hum ~= nil then
for i = 0, 2 do
Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
end
Humanoid.Health = Humanoid.Health + 10
end
elseif Type == "UpKnock" then
local hum = hit.Parent:FindFirstChildOfClass'Humanoid'
hum.PlatformStand = true
if hum ~= nil then
hitr = true
end
coroutine.resume(coroutine.create(function(HHumanoid)
swait(5)
HHumanoid.PlatformStand = false
hitr = false
end), hum)
local bodyVelocity = Create("BodyVelocity")({
velocity = Vector3.new(0, 20, 0),
P = 5000,
maxForce = Vector3.new(8000, 8000, 8000),
Parent = hit
})
game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
local bodyVelocity = Create("BodyVelocity")({
velocity = Vector3.new(0, 20, 0),
P = 5000,
maxForce = Vector3.new(8000, 8000, 8000),
Parent = hit
})
game:GetService("Debris"):AddItem(bodyVelocity, 1)
elseif Type == "Snare" then
local bp = Create("BodyPosition")({
P = 2000,
D = 100,
maxForce = Vector3.new(math.huge, math.huge, math.huge),
position = hit.Parent.Torso.Position,
Parent = hit.Parent.Torso
})
game:GetService("Debris"):AddItem(bp, 1)
elseif Type == "Slashnare" then
Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
for i = 1, math.random(4, 5) do
Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
end
local bp = Create("BodyPosition")({
P = 2000,
D = 100,
maxForce = Vector3.new(math.huge, math.huge, math.huge),
position = hit.Parent.Torso.Position,
Parent = hit.Parent.Torso
})
game:GetService("Debris"):AddItem(bp, 1)
elseif Type == "Spike" then
CreateBigIceSword(hit.Parent.Torso.CFrame)
local bp = Create("BodyPosition")({
P = 2000,
D = 100,
maxForce = Vector3.new(math.huge, math.huge, math.huge),
position = hit.Parent.Torso.Position,
Parent = hit.Parent.Torso
})
game:GetService("Debris"):AddItem(bp, 1)
elseif Type == "Freeze" then
local BodPos = Create("BodyPosition")({
P = 50000,
D = 1000,
maxForce = Vector3.new(math.huge, math.huge, math.huge),
position = hit.Parent.Torso.Position,
Parent = hit.Parent.Torso
})
local BodGy = Create("BodyGyro")({
maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
P = 20000,
Parent = hit.Parent.Torso,
cframe = hit.Parent.Torso.CFrame
})
hit.Parent.Torso.Anchored = true
coroutine.resume(coroutine.create(function(Part)
swait(1.5)
Part.Anchored = false
end), hit.Parent.Torso)
game:GetService("Debris"):AddItem(BodPos, 3)
game:GetService("Debris"):AddItem(BodGy, 3)
end
local debounce = Create("BoolValue")({
Name = "DebounceHit",
Parent = hit.Parent,
Value = true
})
game:GetService("Debris"):AddItem(debounce, Delay)
c = Instance.new("ObjectValue")
c.Name = "creator"
c.Value = Player
c.Parent = h
game:GetService("Debris"):AddItem(c, 0.5)
end
end
function ShowDamage(Pos, Text, Time, Color)
local Rate = 0.03333333333333333
local Pos = Pos or Vector3.new(0, 0, 0)
local Text = Text or ""
local Time = Time or 2
local Color = Color or Color3.new(1, 0, 1)
local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
EffectPart.Anchored = true
local BillboardGui = Create("BillboardGui")({
Size = UDim2.new(3, 0, 3, 0),
Adornee = EffectPart,
Parent = EffectPart
})
local TextLabel = Create("TextLabel")({
BackgroundTransparency = 1,
Size = UDim2.new(1, 0, 1, 0),
Text = Text,
TextColor3 = Color,
TextScaled = true,
Font = Enum.Font.ArialBold,
Parent = BillboardGui
})
game.Debris:AddItem(EffectPart, Time + 0.1)
EffectPart.Parent = game:GetService("Workspace")
delay(0, function()
local Frames = Time / Rate
for Frame = 1, Frames do
wait(Rate)
local Percent = Frame / Frames
EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
TextLabel.TextTransparency = Percent
end
if EffectPart and EffectPart.Parent then
EffectPart:Destroy()
end
end)
end
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
for _, c in pairs(workspace:children()) do
local hum = c:findFirstChildOfClass("Humanoid")
if hum ~= nil then
local head = c:findFirstChild("Head")
if head ~= nil then
local targ = head.Position - Part.Position
local mag = targ.magnitude
if magni >= mag and c.Name ~= Player.Name then
Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
end
end
end
end
end
function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
for _, c in pairs(workspace:children()) do
local hum = c:findFirstChild("Humanoid")
if hum ~= nil then
local head = c:findFirstChild("Torso")
if head ~= nil then
local targ = head.Position - Part.Position
local mag = targ.magnitude
if magni >= mag and c.Name ~= Player.Name then
MagicBlock(BrickColor.new("Pastel light blue"),head.CFrame,5,5,5,1,1,1,0.05)
Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
end
end
end
end
end
function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
end
function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
--http://www.roblox.com/asset/?id=4770560
game:GetService("Debris"):AddItem(prt,2)
CF=prt.CFrame
coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
for i=0,1,0.2 do
wait()
Part.CFrame=CF*cf(0,0,-0.4)
end
for i=0,1,delay do
wait()
--Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
Mesh.Scale=Mesh.Scale
end
for i=0,1,0.1 do
wait()
Part.Transparency=i
end
Part.Parent=nil
end),prt,msh,CF)
end
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.Material = "Neon"
prt.CFrame=cframe
prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
swait()
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end
function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.Material = "Neon"
prt.CFrame=cframe
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
local rtype = rottype
for i=0,1,delay do
swait()
if rtype == 1 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
elseif rtype == 2 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
end
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end
function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end
function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.Material = "Neon"
prt.CFrame=cframe
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
local rtype = rottype
for i=0,1,delay do
swait()
if rtype == 1 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
elseif rtype == 2 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
end
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end
function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.Material = "Neon"
prt.CFrame=cframe
local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
local rtype = rottype
for i=0,1,delay do
swait()
if rtype == 1 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
elseif rtype == 2 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
end
dec.Transparency=i
dec2.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
end
Part.Parent=nil
end),prt,msh)
end
function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.Material = "Neon"
prt.CFrame=cframe
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
local rtype = rottype
for i=0,1,delay do
swait()
if rtype == 1 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
elseif rtype == 2 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
end
prt.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
end
Part.Parent=nil
end),prt,msh)
end
function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.Material = "Neon"
prt.CFrame=cframe
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
local rtype = rottype
for i=0,1,delay do
swait()
if rtype == 1 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
elseif rtype == 2 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
end
prt.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
end
Part.Parent=nil
end),prt,msh)
end
function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.Material = "Neon"
prt.CFrame=cframe
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
local rtype = rottype
for i=0,1,delay do
swait()
if rtype == 1 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
elseif rtype == 2 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
end
prt.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
end
Part.Parent=nil
end),prt,msh)
end
function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.Material = "Neon"
prt.CFrame=cframe
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
local rtype = rottype
for i=0,1,delay do
swait()
if rtype == 1 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
elseif rtype == 2 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
end
prt.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end
function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=false
prt.CFrame=cframe
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
local wld=weld(prt,prt,Parent,cframe)
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
for i=0,1,delay do
wait()
Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
--Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh,wld)
end
function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=false
prt.CFrame=cframe
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
for i=0,1,delay do
wait()
Weld.C0=euler(i*20,0,0)
--Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh,wld)
end
function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt2.Anchored=true
prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
game:GetService("Debris"):AddItem(prt2,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,0.1 do
wait()
Part.CFrame=Part.CFrame*cf(0,0.5,0)
end
Part.Parent=nil
end),prt2,msh2)
end
for i=0,1,delay*2 do
wait()
Part.CFrame=Part.CFrame
Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
end
Part.Parent=nil
end),prt,msh)
end
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end
function BreakEffect(brickcolor,cframe,x1,y1,z1)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
CF=Part.CFrame
Numbb=0
randnumb=math.random()/10
rand1=math.random()/10
for i=0,1,rand1 do
wait()
CF=CF*cf(0,math.random()/2,0)
--Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
Part.CFrame=CF*euler(Numbb,0,0)
Part.Transparency=i
Numbb=Numbb+randnumb
end
Part.Parent=nil
end),prt,CF,Numbb,randnumb)
end
function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame*euler(0,0.7,0)
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end
function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame*cf(0,y3/2,0)
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end
function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe*cf(x,y,z)
msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
local num=math.random()
local num2=math.random(-3,2)+math.random()
local numm=0
for i=0,1,delay*2 do
swait()
Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
Part.Transparency=i
numm=numm+0.01
end
Part.Parent=nil
Mesh.Parent=nil
end),prt,msh,x,y,z)
end
function dmgstart(dmg,what)
hitcon = what.Touched:connect(function(hit)
local hum = hit.Parent:FindFirstChild("Humanoid")
if hum and not hum:IsDescendantOf(Character) then
hum:TakeDamage(dmg)
end
end)
end
function dmgstop()
hitcon:disconnect()
end
function Cloak()
Face.Parent=nil
cloaked=true
for _,v in pairs(Torso.Parent:children()) do
if v.className=="Part" and v.Name~="HumanoidRootPart" then
coroutine.resume(coroutine.create(function()
for i=0,1,0.2 do
wait()
v.Transparency=i
end
v.Transparency=1
end))
end
if v.className=="Hat" then
hatp=v.Handle
coroutine.resume(coroutine.create(function(derp)
for i=0,1,0.2 do
wait()
derp.Transparency=i
end
derp.Transparency=1
end),hatp)
end
end
for _,v in pairs(m:children()) do
if v.className=="Part" then
coroutine.resume(coroutine.create(function()
for i=0,1,0.2 do
wait()
v.Transparency=i
end
v.Transparency=1
end))
end
end
end
function UnCloak()
so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
Face.Parent=Head
cloaked=false
for _,v in pairs(Torso.Parent:children()) do
if v.className=="Part" and v.Name~="HumanoidRootPart" then
coroutine.resume(coroutine.create(function()
for i=0,1,0.1 do
wait()
v.Transparency=v.Transparency-0.1
end
v.Transparency=0
end))
end
if v.className=="Hat" then
hatp=v.Handle
coroutine.resume(coroutine.create(function(derp)
for i=0,1,0.1 do
wait()
derp.Transparency=derp.Transparency-0.1
end
derp.Transparency=0
end),hatp)
end
end
for _,v in pairs(m:children()) do
if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
coroutine.resume(coroutine.create(function()
for i=0,1,0.1 do
wait()
v.Transparency=v.Transparency-0.1
end
v.Transparency=0
end))
v.Transparency=0
end
end
end
local origcolor = BrickColor.new("Pastel light blue")
---- This section of explosions.
function Explode(rad,par,pitch,vol,mindam,maxdam)
local expart = Instance.new("Part",char)
local expart2 = Instance.new("Part",char)
local rin = Instance.new("Part",char)
local rin2 = Instance.new("Part",char)
local partMesh = Instance.new("SpecialMesh",expart)
partMesh.MeshType = "Sphere"
local partMesh2 = Instance.new("SpecialMesh",expart2)
partMesh2.MeshType = "Sphere"
local partMesh3 = Instance.new("SpecialMesh",rin)
partMesh3.MeshType = "Brick"
local partMesh4 = Instance.new("SpecialMesh",rin2)
partMesh4.MeshType = "Brick"
CFuncs["Sound"].Create("rbxassetid://165970126", expart,vol, pitch)
partMesh.Scale = vt(rad,rad,rad)
expart.Size = vt(1,1,1)
expart.Transparency = 0
expart.Anchored = true
expart.Material = "Neon"
expart.BrickColor = bc("White")
expart.CFrame = par.CFrame
partMesh2.Scale = vt(rad,rad,rad)
expart2.Size = vt(1.15,1.15,1.15)
expart2.Transparency = 0.5
expart2.Anchored = true
expart2.Material = "Neon"
expart2.BrickColor = par.BrickColor
expart2.CFrame = par.CFrame
rin.Size = vt(1.15,1.15,1.15)
rin.Transparency = 1
rin.Anchored = true
rin.Material = "Neon"
rin.BrickColor = par.BrickColor
rin.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
rin2.Size = vt(1.15,1.15,1.15)
rin2.Transparency = 1
rin2.Anchored = true
rin2.Material = "Neon"
rin2.BrickColor = par.BrickColor
rin2.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
partMesh3.Scale = vt(0,1,0)
partMesh4.Scale = vt(0,1,0)
local dec2 = Instance.new("Decal", rin)
dec2.Face = "Top"
dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
dec2.Parent = rin
local dec2b = dec2:Clone()
dec2b.Face = "Bottom"
dec2b.Parent = rin
local dec2a = Instance.new("Decal", rin2)
dec2a.Face = "Top"
dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
dec2a.Parent = rin2
local dec2ab = dec2a:Clone()
dec2ab.Face = "Bottom"
dec2ab.Parent = rin2
expart.CanCollide = false
expart2.CanCollide = false
rin.CanCollide = false
rin2.CanCollide = false
MagniDamage(par, rad*5, mindam, maxdam, 0, "Normal")
local value = 1*rad/6.5
for i = 0, 199 do
partMesh.Scale = partMesh.Scale + vt(value,value,value)
expart.CFrame = expart.CFrame
partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
expart2.CFrame = expart.CFrame
value = value - 0.035*rad/30
if value < 7.5 then
partMesh3.Scale = partMesh3.Scale + vt(rad/5,0,rad/5)
rin.CFrame = rin.CFrame*CFrame.Angles(0,math.rad(1),0)
partMesh4.Scale = partMesh4.Scale + vt(rad/7.5,0,rad/7.5)
rin2.CFrame = rin2.CFrame*CFrame.Angles(0,math.rad(-1),0)
end
if value < 0 then
dec2.Transparency = dec2.Transparency + 0.025
dec2a.Transparency = dec2a.Transparency + 0.025
dec2b.Transparency = dec2b.Transparency + 0.025
dec2ab.Transparency = dec2ab.Transparency + 0.025
expart.Transparency = expart.Transparency + 0.025
expart2.Transparency = expart2.Transparency + 0.025
rin.Transparency = rin.Transparency + 0.025
rin2.Transparency = rin2.Transparency + 0.025
end
swait()
end
game:GetService("Debris"):AddItem(expart, 1)
game:GetService("Debris"):AddItem(expart2, 1)
game:GetService("Debris"):AddItem(rin, 1)
game:GetService("Debris"):AddItem(rin2, 1)
end
function ExplodeShort(rad,par,pitch,vol,mindam,maxdam)
local expart = Instance.new("Part",char)
local expart2 = Instance.new("Part",char)
local partMesh = Instance.new("SpecialMesh",expart)
partMesh.MeshType = "Sphere"
local partMesh2 = Instance.new("SpecialMesh",expart2)
partMesh2.MeshType = "Sphere"
CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=142070127", expart,vol, pitch)
partMesh.Scale = vt(rad,rad,rad)
expart.Size = vt(1,1,1)
expart.Transparency = 0
expart.Anchored = true
expart.Material = "Neon"
expart.BrickColor = bc("White")
expart.CFrame = par.CFrame
partMesh2.Scale = vt(rad,rad,rad)
expart2.Size = vt(1.15,1.15,1.15)
expart2.Transparency = 0.5
expart2.Anchored = true
expart2.Material = "Neon"
expart2.BrickColor = par.BrickColor
expart2.CFrame = par.CFrame
expart.CanCollide = false
expart2.CanCollide = false
MagniDamage(par, rad*2.5, mindam, maxdam, 0, "Normal")
local value = 1*rad/6.5
for i = 0, 75 do
partMesh.Scale = partMesh.Scale + vt(value,value,value)
expart.CFrame = expart.CFrame
partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
expart2.CFrame = expart.CFrame
value = value - 0.035*rad/5
if value < 0 then
value = 0
expart.Transparency = expart.Transparency + 0.05
expart2.Transparency = expart2.Transparency + 0.05
end
swait()
end
game:GetService("Debris"):AddItem(expart, 1)
game:GetService("Debris"):AddItem(expart2, 1)
end
function AreaDanger(rad,par,mindam,maxdam)
local expart = Instance.new("Part",char)
local partMesh = Instance.new("SpecialMesh",expart)
CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
partMesh.MeshType = "Sphere"
partMesh.Scale = vt(rad,rad,rad)
expart.Size = vt(1,1,1)
expart.Transparency = 0.5
expart.Anchored = true
expart.Material = "Neon"
expart.CanCollide = false
expart.BrickColor = par.BrickColor
expart.CFrame = par.CFrame
local value = 1*rad/5
MagicBlock(origcolor,expart.CFrame,0,0,0,rad/2,rad/2,rad/2,0.1)
for i = 0, 14 do
wait()
partMesh.Scale = partMesh.Scale + vt(value,value,value)
expart.CFrame = expart.CFrame
value = value - 0.035*rad
if value < 0 then
value = 0
end
end
wait(0.25)
CFuncs["Sound"].Create("rbxassetid://588738544", expart,1.5,1)
wait(0.5)
CFuncs["Sound"].Create("rbxassetid://588737825", expart,1.5,1)
CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,0.75)
MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
MagicBlock(origcolor,expart.CFrame,rad*2,rad*2,rad*2,0.1,0.1,0.1,0.025)
for i = 0, 14 do
wait()
partMesh.Scale = partMesh.Scale + vt(value,value,value)
expart.CFrame = expart.CFrame
value = value - 0.035*rad/2
end
expart.Transparency = 1
game:GetService("Debris"):AddItem(expart, 5)
end
function Swarmsplosions(negrad,rad,par,mindam,maxdam)
CFuncs["Sound"].Create("rbxassetid://588737825", par, 2.5, 2)
CFuncs["Sound"].Create("rbxassetid://231917784", par, 2.5,1)
CFuncs["Sound"].Create("rbxassetid://231917744", par, 2.5,1)
CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
MagniDamageWithEffect(par, 25, 5,10, 0, "Normal")
MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.025)
for i = 0, 24 do
MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,25,0.005,math.random(1,2))
end
for i = 0, 24 do
local expart = Instance.new("Part",char)
expart.Transparency = 1
expart.Anchored = true
expart.CanCollide = false
expart.CFrame = par.CFrame*CFrame.new(math.random(negrad,rad),math.random(negrad,rad),math.random(negrad,rad))
CFuncs["Sound"].Create("rbxassetid://588737825", expart,1,2)
CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
MagniDamage(expart, rad/2, mindam, maxdam, 0, "Normal")
MagicBlock(origcolor,expart.CFrame,rad,rad,rad,0.1,0.1,0.1,0.025)
for i = 0, 9 do
MagicShockTrailAlt2(origcolor,expart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,5,0.05,math.random(1,2))
end
game:GetService("Debris"):AddItem(expart, 2)
wait(0.1)
end
end
function EXterPlosion(par)
CFuncs["Sound"].Create("rbxassetid://919941001", par, 10, 1)
CFuncs["Sound"].Create("rbxassetid://138213851", par, 5,0.85)
CFuncs["Sound"].Create("rbxassetid://157878578", par, 5,0.2)
CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
MagniDamageWithEffect(par, 500, 80,99, 0, "Normal")
MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.005)
MagicBlock(origcolor,par.CFrame,0,0,0,150,150,150,0.1)
for i = 0, 24 do
MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*10,-0.05*10,500,0.1,math.random(1,2))
end
for i = 0, 24 do
MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*5,-0.05*5,50,0.005,math.random(1,2))
end
end
----
function ring(type,pos,scale,value)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = origcolor
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
rngm.Scale = scale
local scaler2 = 1
if type == "Add" then
scaler2 = 1*value
elseif type == "Divide" then
scaler2 = 1/value
end
coroutine.resume(coroutine.create(function()
for i = 0,10,0.1 do
swait()
if type == "Add" then
scaler2 = scaler2 - 0.01*value
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value
end
rng.Transparency = rng.Transparency + 0.01
rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
end
rng:Destroy()
end))
end
function wave(type,pos,scale,value)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = origcolor
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
rngm.Scale = scale
local scaler2 = 1
if type == "Add" then
scaler2 = 1*value
elseif type == "Divide" then
scaler2 = 1/value
end
coroutine.resume(coroutine.create(function()
for i = 0,10,0.1 do
swait()
if type == "Add" then
scaler2 = scaler2 - 0.01*value
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value
end
rng.Transparency = rng.Transparency + 0.01
rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
end
rng:Destroy()
end))
end
function wind(type,pos,scale,value,speed)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = origcolor
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
rngm.Scale = scale
local scaler2 = 1
if type == "Add" then
scaler2 = 1*value
elseif type == "Divide" then
scaler2 = 1/value
end
coroutine.resume(coroutine.create(function()
for i = 0,10,0.1 do
swait()
if type == "Add" then
scaler2 = scaler2 - 0.01*value
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value
end
rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
rng.Transparency = rng.Transparency + 0.01
rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
end
rng:Destroy()
end))
end
function groundwind(type,pos,scale,value,speed)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = origcolor
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
rngm.Scale = scale
local scaler2 = 1
if type == "Add" then
scaler2 = 1*value
elseif type == "Divide" then
scaler2 = 1/value
end
coroutine.resume(coroutine.create(function()
for i = 0,10,0.1 do
swait()
if type == "Add" then
scaler2 = scaler2 - 0.01*value
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value
end
rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
rng.Transparency = rng.Transparency + 0.01
rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2/5, scaler2)
end
rng:Destroy()
end))
end
function CameraManager()
if TwoD and not CamInterrupt then
if Humanoid.Health > 0 then
Camera.CameraSubject = Humanoid
Camera.CameraType = "Scriptable"
Humanoid.AutoRotate = false
if Booleans.GyroUse then
Directer.MaxTorque = Vec3(0, huge, 0)
else
Directer.MaxTorque = Vec3(0, 0, 0)
end
if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
if Booleans.CamFollow then
CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
else
CPart.Position = RootPart.Position
end
else
local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
end
Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
else
Camera.CameraSubject = Humanoid
Camera.CameraType = "Custom"
end
end
end
function sphere(bonuspeed,type,pos,scale,value,color,heart,invert,notaffectbychaosrainbow)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = color
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Material = "Neon"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshType = "Sphere"
if(heart)then
rngm.MeshType = Enum.MeshType.FileMesh
rngm.MeshId = "rbxassetid://105992239"
rngm.Offset = Vector3.new(0,0,-.25)
end
rngm.Scale = scale
if rainbowmode == true and not notaffectbychaosrainbow then
rng.Color = Color3.new(r/255,g/255,b/255)
end
local scaler2 = 1
if type == "Add" then
scaler2 = 1*value
elseif type == "Divide" then
scaler2 = 1/value
end
coroutine.resume(coroutine.create(function()
for i = 0,10/bonuspeed,0.1 do
swait()
if rainbowmode == true and not notaffectbychaosrainbow then
rng.Color = Color3.new(r/255,g/255,b/255)
end
if type == "Add" then
scaler2 = scaler2 - 0.01*value/bonuspeed
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value*bonuspeed
end
if chaosmode == true and not notaffectbychaosrainbow then
rng.BrickColor = BrickColor.random()
end
if glitchymode then
local val = math.random(1,255)
local color = Color3.fromRGB(val,val,val)
rng.Color = color
end
rng.Transparency = rng.Transparency + 0.01*bonuspeed
if(invert)then
if(heart)then
rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
else
rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
end
else
if(heart)then
rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
else
rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
end
end
rng.CFrame = pos
end
rng:Destroy()
end))
end
function newBezier(startpos, pos2, pos3, endpos, t)
local A = clerp(startpos, pos2, t)
local B = clerp(pos2, pos3, t)
local C = clerp(pos3, endpos, t)
local lerp1 = clerp(A, B, t)
local lerp2 = clerp(B, C, t)
local cubic = clerp(lerp1, lerp2, t)
return cubic
end
function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos,heart,invert)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = color
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Material = "Neon"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshType = "Brick"
if(heart)then
rngm.MeshType = Enum.MeshType.FileMesh
rngm.MeshId = "rbxassetid://105992239"
rngm.Offset = Vector3.new(0,0,-.25)
end
rngm.Scale = vt(x1,y1,z1)
if rainbowmode == true then
rng.Color = Color3.new(r/255,g/255,b/255)
end
local scaler2 = 1
local speeder = FastSpeed/10
if type == "Add" then
scaler2 = 1*value
elseif type == "Divide" then
scaler2 = 1/value
end
coroutine.resume(coroutine.create(function()
for i = 0,10/bonuspeed,0.1 do
swait()
if rainbowmode == true then
rng.Color = Color3.new(r/255,g/255,b/255)
end
if type == "Add" then
scaler2 = scaler2 - 0.01*value/bonuspeed
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value*bonuspeed
end
if chaosmode == true then
rng.BrickColor = BrickColor.random()
end
if glitchymode then
local val = math.random(1,255)
local color = Color3.fromRGB(val,val,val)
rng.Color = color
end
speeder = speeder - 0.01*FastSpeed*bonuspeed/10
if(invert)then rng.CFrame = rng.CFrame - rng.CFrame.lookVector*speeder*bonuspeed else rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed end
--rng.Transparency = rng.Transparency + 0.01*bonuspeed
rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
end
rng:Destroy()
end))
end
function PixelBlockNeg(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos,heart,invert)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = color
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Material = "Neon"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshType = "Brick"
if(heart)then
rngm.MeshType = Enum.MeshType.FileMesh
rngm.MeshId = "rbxassetid://105992239"
rngm.Offset = Vector3.new(0,0,-.25)
end
rngm.Scale = vt(x1,y1,z1)
if rainbowmode == true then
rng.Color = Color3.new(r/255,g/255,b/255)
end
local scaler2 = 0
local speeder = FastSpeed/10
if type == "Add" then
scaler2 = 1*value
elseif type == "Divide" then
scaler2 = 1/value
end
coroutine.resume(coroutine.create(function()
for i = 0,10/bonuspeed,0.1 do
swait()
if rainbowmode == true then
rng.Color = Color3.new(r/255,g/255,b/255)
end
if type == "Add" then
scaler2 = scaler2 - 0.01*value/bonuspeed
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value*bonuspeed
end
if chaosmode == true then
rng.BrickColor = BrickColor.random()
end
if glitchymode then
local val = math.random(1,255)
local color = Color3.fromRGB(val,val,val)
rng.Color = color
end
speeder = speeder + 0.01*FastSpeed*bonuspeed/10
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
if(invert)then rng.CFrame = rng.CFrame - rng.CFrame.lookVector*speeder*bonuspeed else rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed end
--rng.Transparency = rng.Transparency + 0.01*bonuspeed
rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
end
rng:Destroy()
end))
end
function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = color
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Material = "Neon"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshType = "Sphere"
rngm.Scale = vt(x1,y1,z1)
if rainbowmode == true then
rng.Color = Color3.new(r/255,g/255,b/255)
end
local scaler2 = 1
local speeder = FastSpeed
if type == "Add" then
scaler2 = 1*value
elseif type == "Divide" then
scaler2 = 1/value
end
coroutine.resume(coroutine.create(function()
for i = 0,10/bonuspeed,0.1 do
swait()
if rainbowmode == true then
rng.Color = Color3.new(r/255,g/255,b/255)
end
if type == "Add" then
scaler2 = scaler2 - 0.01*value/bonuspeed
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value*bonuspeed
end
if chaosmode == true then
rng.BrickColor = BrickColor.random()
end
if glitchymode then
local val = math.random(1,255)
local color = Color3.fromRGB(val,val,val)
rng.Color = color
end
speeder = speeder - 0.01*FastSpeed*bonuspeed
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
rng.Transparency = rng.Transparency + 0.01*bonuspeed
rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
end
rng:Destroy()
end))
end
function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = color
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Material = "Neon"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 1
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshType = "Sphere"
rngm.Scale = vt(x1,y1,z1)
if rainbowmode == true then
rng.Color = Color3.new(r/255,g/255,b/255)
end
local scaler2 = 1
local speeder = FastSpeed
if type == "Add" then
scaler2 = 1*value
elseif type == "Divide" then
scaler2 = 1/value
end
coroutine.resume(coroutine.create(function()
for i = 0,10/bonuspeed,0.1 do
swait()
if rainbowmode == true then
rng.Color = Color3.new(r/255,g/255,b/255)
end
if type == "Add" then
scaler2 = scaler2 - 0.01*value/bonuspeed
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value*bonuspeed
end
if chaosmode == true then
rng.BrickColor = BrickColor.random()
end
if glitchymode then
local val = math.random(1,255)
local color = Color3.fromRGB(val,val,val)
rng.Color = color
end
speeder = speeder - 0.01*FastSpeed*bonuspeed
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
rng.Transparency = rng.Transparency - 0.01*bonuspeed
rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
end
rng:Destroy()
end))
end
function dmg(dude)
if dude.Name ~= Character then
local bgf = Instance.new("BodyGyro",dude.Head)
bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
local val = Instance.new("BoolValue",dude)
val.Name = "IsHit"
local ds = coroutine.wrap(function()
local torso = dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso'
for i = 1, 10 do
sphereMK(1.5,2,"Add",torso.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,25,-.01,BrickColor.new("White"),0,true)
end
dude:WaitForChild("Head"):BreakJoints()
wait(0.5)
targetted = nil
CFuncs["Sound"].Create("rbxassetid://62339698", char, 0.5, 0.3)
coroutine.resume(coroutine.create(function()
for i, v in pairs(dude:GetChildren()) do
if v:IsA("Accessory") then
v:Destroy()
end
if v:IsA("Humanoid") then
v:Destroy()
end
if v:IsA("CharacterMesh") then
v:Destroy()
end
if v:IsA("Model") then
v:Destroy()
end
if v:IsA("Part") or v:IsA("MeshPart") then
for x, o in pairs(v:GetChildren()) do
if o:IsA("Decal") then
o:Destroy()
end
end
coroutine.resume(coroutine.create(function()
v.Material = "Neon"
v.CanCollide = false
local bld = Instance.new("ParticleEmitter",v)
bld.LightEmission = 1
bld.Texture = "rbxassetid://284205403"
bld.Color = ColorSequence.new(Color3.new(1,1,1))
bld.Rate = 50
bld.Lifetime = NumberRange.new(1)
bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.75,0),NumberSequenceKeypoint.new(1,0,0)})
bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
bld.Speed = NumberRange.new(0,0)
bld.VelocitySpread = 50000
bld.Rotation = NumberRange.new(-500,500)
bld.RotSpeed = NumberRange.new(-500,500)
local sbs = Instance.new("BodyPosition", v)
sbs.P = 3000
sbs.D = 1000
sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
sbs.position = v.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
v.Color = Color3.new(1,1,1)
coroutine.resume(coroutine.create(function()
for i = 0, 49 do
swait(1)
v.Transparency = v.Transparency + 0.02
end
CFuncs["Sound"].Create("rbxassetid://1192402877", v, 0.25, 1)
bld.Speed = NumberRange.new(1,5)
bld.Acceleration = vt(0,10,0)
wait(0.5)
bld.Enabled = false
wait(3)
v:Destroy()
dude:Destroy()
end))
end))
end
end
end))
end)
ds()
end
end
function FindNearestHead(Position, Distance, SinglePlayer)
if SinglePlayer then
return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
end
local List = {}
for i, v in pairs(workspace:GetChildren()) do
if v:IsA("Model") then
if v:findFirstChild("Head") then
if v ~= Character then
if (v.Head.Position - Position).magnitude <= Distance then
table.insert(List, v)
end
end
end
end
end
return List
end
function FaceMouse()
Cam = workspace.CurrentCamera
return {
CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
}
end
function FaceMouse2()
Cam = workspace.CurrentCamera
return {
CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
}
end
local ModeOfGlitch = 1
-- Functions are ready.
local storehumanoidWS = 16
function CorruptBlink()
for i = 0, 14 do
PixelBlock(3,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.03,MAINRUINCOLOR,0)
end
sphere(10,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
CFuncs["Sound"].Create("rbxassetid://1177785010", root, 10,1)
RootPart.CFrame = mouse.Hit *CFrame.new(0,2,0)
CameraEnshaking(2,10)
if(ModeOfGlitch == 1 or ModeOfGlitch == 3 or ModeOfGlitch == 4 or ModeOfGlitch == 666666)then for i, v in pairs(FindNearestHead(Torso.CFrame.p, 20)) do
if v:FindFirstChild('Head') then
dmg(v)
end
end end
for i = 0, 14 do
PixelBlock(3,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.03,MAINRUINCOLOR,0)
end
sphere(10,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
end
function ExtinctiveHeartbreak()
local targetted = nil
if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
targetted = mouse.Target.Parent
end
if targetted ~= nil then
attack = true
CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1)
for i = 0, 9 do
sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really black"),0)
end
for i = 0, 24 do
PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really black"),0)
end
sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Really black"))
local originalpos = root.CFrame
RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0,-2,2)
for i = 0, 9 do
sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really black"),0)
end
for i = 0, 24 do
PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really black"),0)
end
hum.WalkSpeed = 0
targetted.Head.Anchored = true
sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Really black"))
for i = 0,2,0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(80)),.4)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0),math.rad(60)),.4)
end
coroutine.resume(coroutine.create(function()
bld = Instance.new("ParticleEmitter",targetted:WaitForChild("Torso"))
bld.LightEmission = 0.1
bld.Texture = "rbxassetid://284205403"
bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
bld.Rate = 500
bld.Lifetime = NumberRange.new(1)
bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
bld.Acceleration = vt(0,-25,0)
bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
bld.Speed = NumberRange.new(10,50)
bld.EmissionDirection = "Front"
bld.VelocitySpread = 25
bld.Rotation = NumberRange.new(-500,500)
bld.RotSpeed = NumberRange.new(-500,500)
end))
coroutine.resume(coroutine.create(function()
bld = Instance.new("ParticleEmitter",targetted:WaitForChild("UpperTorso"))
bld.LightEmission = 0.1
bld.Texture = "rbxassetid://284205403"
bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
bld.Rate = 500
bld.Lifetime = NumberRange.new(1)
bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
bld.Acceleration = vt(0,-25,0)
bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
bld.Speed = NumberRange.new(10,50)
bld.EmissionDirection = "Front"
bld.VelocitySpread = 25
bld.Rotation = NumberRange.new(-500,500)
bld.RotSpeed = NumberRange.new(-500,500)
end))
CameraEnshaking(5,5)
game:GetService("Debris"):AddItem(bld,3)
dmg(targetted)
CFuncs["Sound"].Create("rbxassetid://429400881", targetted.Head, 1,1)
for i = 0,1,0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(80)),.8)
RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0),math.rad(-80)),.8)
end
CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1)
for i = 0, 9 do
sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really black"),0)
end
for i = 0, 24 do
PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really black"),0)
end
sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Really black"))
root.CFrame = originalpos
for i = 0, 9 do
sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really black"),0)
end
for i = 0, 24 do
PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really black"),0)
end
sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Really black"))
bld.Enabled = false
attack = false
hum.WalkSpeed = storehumanoidWS
end
end
function PureBomb()
attack = true
local orb = Instance.new("Part", char)
orb.Anchored = true
orb.BrickColor = BrickColor.new("Toothpaste")
orb.CanCollide = false
orb.FormFactor = 3
orb.Name = "Ring"
orb.Material = "Neon"
orb.Size = Vector3.new(1, 1, 1)
orb.Transparency = 0
orb.TopSurface = 0
orb.BottomSurface = 0
local orbm = Instance.new("SpecialMesh", orb)
orbm.MeshType = "Sphere"
orbm.Name = "SizeMesh"
orbm.Scale = vt(0,0,0)
local scaled = 0.1
local posid = 0
CFuncs["Sound"].Create("rbxassetid://136007472", orb, 1,1)
for i = 0, 5, 0.1 do
swait()
scaled = scaled - 0.001
posid = posid - scaled
orb.CFrame = rarm.CFrame*CFrame.new(0,-0.1+posid/1.05,0)
orbm.Scale = orbm.Scale + vt(scaled,scaled,scaled)
sphereMKCharge(5,-0.25,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,5,-0.005,BrickColor.new("Toothpaste"),10)
PixelBlockNeg(2,1,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.01,BrickColor.new("Toothpaste"),0)
RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.1)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 32))*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(180),math.rad(20),math.rad(0)),.1)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.1)
end
for i = 0, 2, 0.1 do
swait()
orb.CFrame = rarm.CFrame*CFrame.new(0,-0.1+posid/1.05,0)
RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.4)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.4)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 32))*angles(math.rad(0),math.rad(0),math.rad(-50)),.4)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(20)),.4)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(220),math.rad(20),math.rad(0)),.4)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.4)
end
coroutine.resume(coroutine.create(function()
orb.Anchored = false
CFuncs["Sound"].Create("rbxassetid://260433768", root, 1.25,1)
local a = Instance.new("Part",workspace)
a.Name = "Direction"
a.Anchored = true
a.BrickColor = bc("Bright red")
a.Material = "Neon"
a.Transparency = 1
a.CanCollide = false
local ray = Ray.new(
orb.CFrame.p, -- origin
(mouse.Hit.p - orb.CFrame.p).unit * 500 -- direction
)
local ignore = orb
local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
a.BottomSurface = 10
a.TopSurface = 10
local distance = (orb.CFrame.p - position).magnitude
a.Size = Vector3.new(0.1, 0.1, 0.1)
a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
orb.CFrame = a.CFrame
a:Destroy()
local bv = Instance.new("BodyVelocity")
bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
bv.velocity = orb.CFrame.lookVector*125
bv.Parent = orb
local hitted = false
game:GetService("Debris"):AddItem(orb, 15)
wait()
local hit =orb.Touched:connect(function(hit)
if hitted == false then
hitted = true
CameraEnshaking(10,2.5)
CFuncs["Sound"].Create("rbxassetid://151304356", orb, 5,1)
MagniDamage(orb, 65, 65,90, 0, "Normal")
sphere(1,"Add",orb.CFrame,vt(orbm.Scale.x,orbm.Scale.y,orbm.Scale.z),1,BrickColor.new("Toothpaste"))
sphere(2,"Add",orb.CFrame,vt(orbm.Scale.x,orbm.Scale.y,orbm.Scale.z),2,BrickColor.new("Toothpaste"))
for i = 0, 49 do
PixelBlock(1,math.random(1,30),"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),4,4,4,0.08,BrickColor.new("Toothpaste"),0)
end
for i = 0, 9 do
sphereMK(1,2.5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.05,BrickColor.new("Toothpaste"),0)
sphereMK(2,5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.05,BrickColor.new("Toothpaste"),0)
end
orb.Anchored = true
orb.Transparency = 1
wait(8)
orb:Destroy()
end
end)
end))
for i = 0, 1, 0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.4)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.4)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 32))*angles(math.rad(0),math.rad(0),math.rad(50)),.4)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-50)),.4)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(60),math.rad(20),math.rad(50)),.4)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.4)
end
attack = false
end
function ChaosGroundStrike()
attack = true
for i = 0, 2, 0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(-20)),.2)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(20)),.2)
end
CFuncs["Sound"].Create("rbxassetid://438666141", root, 7.5,1)
CFuncs["Sound"].Create("rbxassetid://1208650519", root, 7.5, 1)
CameraEnshaking(4,12)
for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
if v:FindFirstChild('Head') then
dmg(v)
end
end
sphere(5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),1,BrickColor.random())
sphere(10,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),2,BrickColor.random())
sphere(1,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(100,0.1,100),0.01,BrickColor.random())
for i = 0, 2, 0.1 do
swait()
sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5,52.5),-5,math.random(-52.5,52.5))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0)
sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5,52.5),-5,math.random(-52.5,52.5))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0)
RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.4)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.4)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(30)),.4)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-30)),.4)
end
attack = false
end
function InsaneGroundStrike()
attack = true
chatfunc("Succumb to the insanity!",Color3.new(0,0,0))
for i = 0, 8, 0.1 do
swait()
PixelBlockNeg(2,1,"Add",RightLeg.CFrame*cf(0,-1.35,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.01,BrickColor.new("Toothpaste"),0)
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(-20)),.2)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(20)),.2)
end
CFuncs["Sound"].Create("rbxassetid://438666141", root, 7.5,1)
CFuncs["Sound"].Create("rbxassetid://1208650519", root, 7.5, 1)
CameraEnshaking(8,24)
for i, v in pairs(FindNearestHead(Torso.CFrame.p, 105)) do
if v:FindFirstChild('Head') then
dmg(v)
end
end
sphere(5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),1,BrickColor.random())
sphere(10,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),2,BrickColor.random())
sphere(1,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(200,0.1,200),0.01,BrickColor.random())
CFuncs["Sound"].Create("rbxassetid://907329669", root, 10, 1)
chatfunc("Leave the dead where they fall!",Color3.new(0,0,0))
for i = 0, 2, 0.1 do
swait()
sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-105,105),-5,math.random(-105,105))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0)
sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-105,105),-5,math.random(-105,105))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0)
RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.4)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.4)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(30)),.4)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-30)),.4)
end
attack = false
end
function Starfall()
attack = true
hum.WalkSpeed = 0
CFuncs["Sound"].Create("rbxassetid://136007472", root, 5, 1)
for i = 0, 5, 0.1 do
swait()
PixelBlockNeg(1,math.random(1,2),"Add",sorb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0)
PixelBlockNeg(1,math.random(1,2),"Add",sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0)
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(-5 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(130),math.rad(0),math.rad(70 + 2.5 * math.cos(sine / 28))),.1)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(130),math.rad(0),math.rad(-70 - 2.5 * math.cos(sine / 28))),.1)
end
local Overed = false
CameraEnshaking(2,20)
sphere(1.5,"Add",sorb.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR)
sphere(1.5,"Add",sorb2.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR)
sphere(5,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR)
CFuncs["Sound"].Create("rbxassetid://1177785010", char, 1, 1)
local orb = Instance.new("Part", char)
orb.Anchored = true
orb.BrickColor = BrickColor.new("Toothpaste")
orb.CanCollide = false
orb.FormFactor = 3
orb.Name = "Remenant"
orb.Material = "Neon"
orb.CFrame = root.CFrame*CFrame.new(0,150,0)
orb.Size = Vector3.new(1, 1, 1)
orb.Transparency = 1
orb.TopSurface = 0
orb.BottomSurface = 0
hum.WalkSpeed = storehumanoidWS
coroutine.resume(coroutine.create(function()
for i = 0, 9 do
swait(10)
local lb = Instance.new("Part")
lb.Color = MAINRUINCOLOR.Color
lb.CanCollide = false
lb.Material = "Neon"
lb.Anchored = true
lb.TopSurface = 0
lb.BottomSurface = 0
lb.Transparency = 0
lb.Size = vt(1,1,1)
lb.CFrame = orb.CFrame*CFrame.new(math.random(-150,150),0,math.random(-150,150))*CFrame.Angles(math.rad(-90 + math.random(-15,15)),0,math.rad(math.random(-15,15)))
lb.Anchored = false
lb.Parent = char
local thingery = Instance.new("SpecialMesh",lb)
thingery.MeshType = "Sphere"
thingery.Scale = vt(20,20,20)
game:GetService("Debris"):AddItem(lb, 10)
local bv = Instance.new("BodyVelocity")
bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
bv.velocity = lb.CFrame.lookVector*math.random(75,250)
bv.Parent = lb
sphere(2.5,"Add",lb.CFrame,vt(50,50,0),0.25,MAINRUINCOLOR)
sphere(5,"Add",lb.CFrame,vt(50,50,0),0.5,MAINRUINCOLOR)
CFuncs["Sound"].Create("rbxassetid://633627961",lb, 5, 1)
CFuncs["Sound"].Create("rbxassetid://1002081188", lb, 5, 1)
CFuncs["Sound"].Create("rbxassetid://741272936", lb, 5, 1)
CFuncs["Sound"].Create("rbxassetid://1192402877", lb, 5, 1)
local hitted = false
coroutine.resume(coroutine.create(function()
while true do
swait(1)
if lb.Parent ~= nil and hitted == false then
PixelBlockNeg(5,math.random(1,2),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),10,10,10,0.1,MAINRUINCOLOR,-2)
elseif lb.Parent == nil then
break
end
end
end))
game:GetService("Debris"):AddItem(a, 0.1)
coroutine.resume(coroutine.create(function()
swait(1)
lb.Touched:connect(function(hit)
if hitted == false then
hitted = true
lb.Transparency = 1
lb.Anchored = true
CFuncs["Sound"].Create("rbxassetid://1177785010", lb, 5, 1)
CFuncs["Sound"].Create("rbxassetid://192410089", lb, 5, 0.7)
CFuncs["Sound"].Create("rbxassetid://579687077", lb, 2.5, 0.75)
CFuncs["Sound"].Create("rbxassetid://1060191237", lb, 3, 0.75)
CFuncs["Sound"].Create("rbxassetid://164881112", lb, 5, 1)
CFuncs["Sound"].Create("rbxassetid://429123896", lb, 3.5, 0.85)
MagniDamage(lb, 45, 45,85, 0, "Normal")
CameraEnshaking(1,5)
sphere(8,"Add",lb.CFrame,vt(20,20,20),1,MAINRUINCOLOR)
sphere(16,"Add",lb.CFrame,vt(20,20,20),2,MAINRUINCOLOR)
for i = 0, 9 do
sphereMK(1,math.random(1,3),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.1,MAINRUINCOLOR,0)
end
for i = 0, 49 do
swait()
MagniDamage(lb, 30, 2,4, 0, "Normal")
PixelBlock(4,math.random(1,30),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),16,16,16,0.16,MAINRUINCOLOR,0)
end
end
end)
end))
end
Overed = true
orb:Destroy()
end))
attack = false
end
function StarfallEX()
attack = true
hum.WalkSpeed = 0
CFuncs["Sound"].Create("rbxassetid://136007472", root, 5, 1)
for i = 0, 5, 0.1 do
swait()
PixelBlockNeg(1,math.random(1,2),"Add",sorb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0)
PixelBlockNeg(1,math.random(1,2),"Add",sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0)
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(-5 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(130),math.rad(0),math.rad(70 + 2.5 * math.cos(sine / 28))),.1)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(130),math.rad(0),math.rad(-70 - 2.5 * math.cos(sine / 28))),.1)
end
local Overed = false
CameraEnshaking(2,20)
sphere(1.5,"Add",sorb.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR)
sphere(1.5,"Add",sorb2.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR)
sphere(5,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR)
CFuncs["Sound"].Create("rbxassetid://1177785010", char, 1, 1)
local orb = Instance.new("Part", char)
orb.Anchored = true
orb.BrickColor = BrickColor.new("Toothpaste")
orb.CanCollide = false
orb.FormFactor = 3
orb.Name = "Remenant"
orb.Material = "Neon"
orb.CFrame = root.CFrame*CFrame.new(0,150,0)
orb.Size = Vector3.new(1, 1, 1)
orb.Transparency = 1
orb.TopSurface = 0
orb.BottomSurface = 0
hum.WalkSpeed = storehumanoidWS
coroutine.resume(coroutine.create(function()
for i = 1, 5 do
swait(10)
local lb = Instance.new("Part")
lb.Color = MAINRUINCOLOR.Color
lb.CanCollide = false
lb.Material = "Neon"
lb.Anchored = true
lb.TopSurface = 0
lb.BottomSurface = 0
lb.Transparency = 0
lb.Size = vt(1,1,1)
lb.CFrame = orb.CFrame*CFrame.new(math.random(-75,75),0,math.random(-75,75))*CFrame.Angles(math.rad(-90 + math.random(-15,15)),0,math.rad(math.random(-15,15)))
lb.Anchored = false
lb.Parent = char
local thingery = Instance.new("SpecialMesh",lb)
thingery.MeshType = "Sphere"
thingery.Scale = vt(20,20,20)
game:GetService("Debris"):AddItem(lb, 10)
local bv = Instance.new("BodyVelocity")
bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
bv.velocity = lb.CFrame.lookVector*math.random(75,250)
bv.Parent = lb
sphere(2.5,"Add",lb.CFrame,vt(50,50,0),0.25,MAINRUINCOLOR)
sphere(5,"Add",lb.CFrame,vt(50,50,0),0.5,MAINRUINCOLOR)
CFuncs["Sound"].Create("rbxassetid://633627961",lb, 5, 1)
CFuncs["Sound"].Create("rbxassetid://1002081188", lb, 5, 1)
CFuncs["Sound"].Create("rbxassetid://741272936", lb, 5, 1)
CFuncs["Sound"].Create("rbxassetid://1192402877", lb, 5, 1)
local hitted = false
coroutine.resume(coroutine.create(function()
while true do
swait(1)
if lb.Parent ~= nil and hitted == false then
PixelBlockNeg(5,math.random(1,2),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),10,10,10,0.1,MAINRUINCOLOR,-2)
elseif lb.Parent == nil then
break
end
end
end))
game:GetService("Debris"):AddItem(a, 0.1)
coroutine.resume(coroutine.create(function()
swait(5)
lb.Touched:connect(function(hit)
if hitted == false and not hit:IsDescendantOf(Character) then
hitted = true
lb.Transparency = 1
lb.Anchored = true
CFuncs["Sound"].Create("rbxassetid://1177785010", lb, 5, 1)
CFuncs["Sound"].Create("rbxassetid://192410089", lb, 5, 0.7)
CFuncs["Sound"].Create("rbxassetid://579687077", lb, 2.5, 0.75)
CFuncs["Sound"].Create("rbxassetid://1060191237", lb, 3, 0.75)
CFuncs["Sound"].Create("rbxassetid://164881112", lb, 5, 1)
CFuncs["Sound"].Create("rbxassetid://429123896", lb, 3.5, 0.85)
MagniDamage(lb, 45, 90,170, 0, "Normal")
CameraEnshaking(1,5)
sphere(8,"Add",lb.CFrame,vt(20,20,20),1,MAINRUINCOLOR)
sphere(16,"Add",lb.CFrame,vt(20,20,20),2,MAINRUINCOLOR)
for i = 0, 9 do
sphereMK(1,math.random(1,3),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.1,MAINRUINCOLOR,0)
end
for i = 0, 49 do
swait()
MagniDamage(lb, 60, 20,40, 0, "Normal")
PixelBlock(4,math.random(1,30),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),16,16,16,0.16,MAINRUINCOLOR,0)
end
end
end)
end))
end
Overed = true
orb:Destroy()
end))
attack = false
end
function StarDivision()
attack = true
CFuncs["Sound"].Create("rbxassetid://136007472", root, 2, 1.5)
for i = 0, 2, 0.1 do
swait()
PixelBlockNeg(1,math.random(1,2),"Add",sorb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0)
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.6)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.6)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(90)),.6)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(-90)),.6)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.6)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.6)
end
local orb = Instance.new("Part", char)
orb.BrickColor = MAINRUINCOLOR
orb.CanCollide = false
orb.FormFactor = 3
orb.Name = "Ring"
orb.Material = "Neon"
orb.Size = Vector3.new(1, 1, 1)
orb.Transparency = 0
orb.TopSurface = 0
orb.BottomSurface = 0
local orbm = Instance.new("SpecialMesh", orb)
orbm.MeshType = "Sphere"
orbm.Name = "SizeMesh"
orbm.Scale = vt(2,2,2)
local a = Instance.new("Part",workspace)
a.Name = "Direction"
a.Anchored = true
a.BrickColor = bc("Bright red")
a.Material = "Neon"
a.Transparency = 1
a.CanCollide = false
local ray = Ray.new(
sorb.CFrame.p, -- origin
(mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
)
local ignore = sorb
local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
a.BottomSurface = 10
a.TopSurface = 10
local distance = (sorb.CFrame.p - position).magnitude
a.Size = Vector3.new(0.1, 0.1, 0.1)
a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
orb.CFrame = a.CFrame
a:Destroy()
local bv = Instance.new("BodyVelocity")
bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
bv.velocity = orb.CFrame.lookVector*100
bv.Parent = orb
local hitted = false
game:GetService("Debris"):AddItem(orb, 10)
CFuncs["Sound"].Create("rbxassetid://376970418",orb, 1.5, 1.15)
CFuncs["Sound"].Create("rbxassetid://633627961",orb, 1, 1.15)
CFuncs["Sound"].Create("rbxassetid://1002081188", orb, 1, 1.15)
CFuncs["Sound"].Create("rbxassetid://741272936", orb, 1, 1.15)
CFuncs["Sound"].Create("rbxassetid://1192402877", orb, 1, 1.15)
coroutine.resume(coroutine.create(function()
while true do
swait(1)
if orb.Parent ~= nil and hitted == false then
PixelBlockNeg(1,math.random(1,2),"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),1,1,1,0.02,MAINRUINCOLOR,-2)
elseif orb.Parent == nil then
break
end
end
end))
coroutine.resume(coroutine.create(function()
swait(1)
orb.Touched:connect(function(hit)
if hitted == false then
hitted = true
game:GetService("Debris"):AddItem(orb, 5)
orb.Transparency = 1
orb.Anchored = true
local elocacenter = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
elocacenter.Anchored = true
elocacenter.CFrame = orb.CFrame
elocacenter.Orientation = vt(0,0,0)
local eloca1 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
eloca1.Anchored = true
eloca1.CFrame = elocacenter.CFrame
local eloca2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
eloca2.Anchored = true
eloca2.CFrame = elocacenter.CFrame
local eloca3 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
eloca3.Anchored = true
eloca3.CFrame = elocacenter.CFrame
local eloca4 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
eloca4.Anchored = true
eloca4.CFrame = elocacenter.CFrame
local lookavec = 0
local speeds = 0
CameraEnshaking(1,1)
CFuncs["Sound"].Create("rbxassetid://419447292", elocacenter, 10,1)
sphere(1,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
sphere(2,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
sphere(3,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
sphere(4,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
sphere(5,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
for i = 0, 99 do
swait()
lookavec = lookavec + 1
speeds = speeds + 0.1
elocacenter.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(speeds),0)
eloca1.CFrame = elocacenter.CFrame*CFrame.new(lookavec,0,0)
PixelBlockNeg(2,math.random(1,2),"Add",eloca1.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
eloca2.CFrame = elocacenter.CFrame*CFrame.new(-lookavec,0,0)
PixelBlockNeg(2,math.random(1,2),"Add",eloca2.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
eloca3.CFrame = elocacenter.CFrame*CFrame.new(0,0,lookavec)
PixelBlockNeg(2,math.random(1,2),"Add",eloca3.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
eloca4.CFrame = elocacenter.CFrame*CFrame.new(0,0,-lookavec)
PixelBlockNeg(2,math.random(1,2),"Add",eloca4.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
end
for i = 0, 149 do
swait()
speeds = speeds + 0.1
elocacenter.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(speeds),0)
eloca1.CFrame = elocacenter.CFrame*CFrame.new(lookavec,0,0)
PixelBlockNeg(2,math.random(1,2),"Add",eloca1.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
eloca2.CFrame = elocacenter.CFrame*CFrame.new(-lookavec,0,0)
PixelBlockNeg(2,math.random(1,2),"Add",eloca2.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
eloca3.CFrame = elocacenter.CFrame*CFrame.new(0,0,lookavec)
PixelBlockNeg(2,math.random(1,2),"Add",eloca3.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
eloca4.CFrame = elocacenter.CFrame*CFrame.new(0,0,-lookavec)
PixelBlockNeg(2,math.random(1,2),"Add",eloca4.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
end
for i, v in pairs(FindNearestHead(elocacenter.CFrame.p, 125)) do
if v:FindFirstChild('Head') then
dmg(v)
end
end
CameraEnshaking(7,30)
MagniDamage(elocacenter, 225, 50,75, 0, "Normal")
CFuncs["Sound"].Create("rbxassetid://468991944", char, 4, 1)
CFuncs["Sound"].Create("rbxassetid://533636230", char, 5, 0.75)
CFuncs["Sound"].Create("rbxassetid://419447292", char, 1,1)
CFuncs["Sound"].Create("rbxassetid://421328847", char, 1,1)
sphere(1,"Add",elocacenter.CFrame,vt(125,90000,125),-0.25,MAINRUINCOLOR)
sphere(1,"Add",elocacenter.CFrame,vt(125,90000,125),0.5,MAINRUINCOLOR)
sphere(1,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
sphere(2,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
sphere(3,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
sphere(4,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
sphere(5,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
for i = 0, 24 do
sphereMK(1,2,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,100,-0.5,MAINRUINCOLOR,0)
sphereMK(2,4,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,75,-0.25,MAINRUINCOLOR,0)
sphereMK(3,6,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,50,-0.25,MAINRUINCOLOR,0)
sphereMK(4,8,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,25,-0.25,MAINRUINCOLOR,0)
end
coroutine.resume(coroutine.create(function()
for i = 0, 499 do
swait(1)
MagniDamage(elocacenter, 90, 1,5, 0, "Normal")
PixelBlockNeg(2,math.random(1,10),"Add",elocacenter.CFrame*CFrame.new(math.random(-75,75),0,math.random(-75,75))*CFrame.Angles(math.rad(90 + math.random(-30,30)),math.rad(math.random(-30,30)),math.rad(math.random(-30,30))),15,15,15,0.15,MAINRUINCOLOR,-5)
end
elocacenter:Destroy()
eloca1:Destroy()
eloca2:Destroy()
eloca3:Destroy()
eloca4:Destroy()
end))
end
end)
end))
attack = false
end
function UniversalCollapse()
attack = true
local speedearn = 0
hum.WalkSpeed = 0
CFuncs["Sound"].Create("rbxassetid://1208650519", char, 10, 1)
for i = 0, 10, 0.1 do
swait()
speedearn = speedearn + 0.1
sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
RH.C0=clerp(RH.C0,cf(1,-0.05,-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
LH.C0=clerp(LH.C0,cf(-1,-0.5,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(20 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1)
RW.C0=clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1)
LW.C0=clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1)
end
CameraEnshaking(5,45)
sphere(5,"Add",root.CFrame,vt(0,0,0),25,MAINRUINCOLOR)
CFuncs["Sound"].Create("rbxassetid://1177785010", char, 10, 1)
for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
if v:FindFirstChild('Head') then
dmg(v)
end
end
hum.WalkSpeed = storehumanoidWS
attack = false
end
function ChaosBegone()
attack = true
local speedearn = 0
CFuncs["Sound"].Create("rbxassetid://1208650519", char, 10, 0.75)
for i = 0, 10, 0.1 do
swait()
speedearn = speedearn + 0.1
sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(-20)),.2)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(20)),.2)
end
CFuncs["Sound"].Create("rbxassetid://438666141", char, 7.5,1)
CFuncs["Sound"].Create("rbxassetid://1208650519", char, 7.5, 1)
CameraEnshaking(5,25)
for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
if v:FindFirstChild('Head') then
dmg(v)
end
end
sphere(5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),1*1000,BrickColor.random())
sphere(10,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),2*1000,BrickColor.random())
sphere(1,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(100*1000,0.1,100*1000),0.01,BrickColor.random())
for i = 0, 3, 0.1 do
swait()
sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5*10,52.5*10),-5,math.random(-52.5*10,52.5*10))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0)
sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5*10,52.5*10),-5,math.random(-52.5*10,52.5*10))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0)
sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5*10,52.5*10),-5,math.random(-52.5*10,52.5*10))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0)
sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5*10,52.5*10),-5,math.random(-52.5*10,52.5*10))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0)
RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.4)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.4)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(30)),.4)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-30)),.4)
end
attack = false
end
function orb_spawn_norm(positted,timer,color,MagniBoost,min,max,volEx,ShakePower,volSummon)
local orb = Instance.new("Part", char)
orb.Anchored = true
orb.BrickColor = color
orb.CanCollide = false
orb.FormFactor = 3
orb.Name = "Ring"
orb.Material = "Neon"
orb.Size = Vector3.new(1, 1, 1)
orb.Transparency = 0
orb.TopSurface = 0
orb.BottomSurface = 0
local orbm = Instance.new("SpecialMesh", orb)
orbm.MeshType = "Sphere"
orb.CFrame = positted
orbm.Name = "SizeMesh"
orbm.Scale = vt(1,1,1)
coroutine.wrap(function()
while orb and orb.Parent do
if glitchymode then
local val = math.random(1,255)
local color = Color3.fromRGB(val,val,val)
orb.Color = color
end
swait()
end
end)()
CFuncs["Sound"].Create("rbxassetid://183763506", orb, volSummon, 1)
sphere(2.5,"Add",orb.CFrame,vt(1,1,1),0.05,orb.BrickColor)
--[[for i = 0, 2 do
sphereMK(5,0.15,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1.5,1.5,7.5,-0.015,orb.BrickColor,0)
end]]--
coroutine.resume(coroutine.create(function()
wait(timer)
CameraEnshaking(3,ShakePower)
orb.Transparency = 1
MagniDamage(orb, 3.5*MagniBoost, min,max, 0, "Normal")
sphere(5,"Add",orb.CFrame,vt(1,1,1),0.1*MagniBoost,orb.BrickColor)
--[[for i = 0, 4 do
sphereMK(5,0.15*MagniBoost,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,orb.BrickColor,0)
end]]--
CFuncs["Sound"].Create("rbxassetid://192410089", orb, volEx, 0.7)
wait(3)
orb:Destroy()
end))
end
function orb_spawn(positted,timer)
local orb = Instance.new("Part", char)
orb.Anchored = true
orb.BrickColor = BrickColor.new("White")
orb.CanCollide = false
orb.FormFactor = 3
orb.Name = "Ring"
orb.Material = "Neon"
orb.Size = Vector3.new(1, 1, 1)
orb.Transparency = 0
orb.TopSurface = 0
orb.BottomSurface = 0
local orbm = Instance.new("SpecialMesh", orb)
orbm.MeshType = "Sphere"
orb.CFrame = positted
orbm.Name = "SizeMesh"
orbm.Scale = vt(1,1,1)
CFuncs["Sound"].Create("rbxassetid://183763506", orb, 1.5, 1)
sphere(2.5,"Add",orb.CFrame,vt(1,1,1),0.025,orb.BrickColor)
coroutine.wrap(function()
while orb and orb.Parent do
if glitchymode then
local val = math.random(1,255)
local color = Color3.fromRGB(val,val,val)
orb.Color = color
end
swait()
end
end)()
for i = 0, 2 do
sphereMK(5,0.15,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1.5,1.5,7.5,-0.015,orb.BrickColor,0)
end
coroutine.resume(coroutine.create(function()
wait(timer)
CameraEnshaking(3,2)
orb.Transparency = 1
MagniDamage(orb, 17.5, 10,50, 0, "Normal")
sphere(5,"Add",orb.CFrame,vt(1,1,1),0.5,orb.BrickColor)
for i = 0, 4 do
sphereMK(5,0.65,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,orb.BrickColor,0)
end
CFuncs["Sound"].Create("rbxassetid://192410089", orb, 2, 0.7)
wait(3)
orb:Destroy()
end))
end
function scattercorrupt()
attack = true
local rot = 0
local randomrotations = math.random(1,2)
local lookv = 2.5
local power = 5
sphere(1,"Add",root.CFrame,vt(1,100000,1),0.5,BrickColor.new("Royal purple"))
sphere(1,"Add",root.CFrame,vt(1,1,1),0.75,BrickColor.new("Royal purple"))
for i = 0, 9 do
sphereMK(1,1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10,10,45,-0.1,BrickColor.new("Royal purple"),0)
end
CFuncs["Sound"].Create("rbxassetid://180204650", char, 2.5, 0.6)
CFuncs["Sound"].Create("rbxassetid://233856079", char, 1, 0.5)
CFuncs["Sound"].Create("rbxassetid://1208650519", char, 2.5, 1)
CFuncs["Sound"].Create("rbxassetid://239000203", char, 0.5,0.75)
CFuncs["Sound"].Create("rbxassetid://579687077", char, 0.5,0.5)
local hite = Instance.new("Part", char)
hite.Anchored = true
hite.CanCollide = false
hite.FormFactor = 3
hite.Name = "Ring"
hite.Material = "Neon"
hite.Size = Vector3.new(1, 1, 1)
hite.Transparency = 1
hite.TopSurface = 0
hite.BottomSurface = 0
hite.CFrame = root.CFrame*CFrame.new(0,-2.5,0)
local rem = Instance.new("Part", char)
rem.Anchored = true
rem.CanCollide = false
rem.FormFactor = 3
rem.Name = "Ring"
rem.Material = "Neon"
rem.Size = Vector3.new(1, 1, 1)
rem.Transparency = 1
rem.TopSurface = 0
rem.BottomSurface = 0
rem.CFrame = hite.CFrame
local rem2 = rem:Clone()
rem2.Parent = char
rem2.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(90),0)
local rem3 = rem:Clone()
rem3.Parent = char
rem3.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(180),0)
local rem4 = rem:Clone()
rem4.Parent = char
rem4.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(270),0)
hite:Destroy()
coroutine.resume(coroutine.create(function()
for i = 0, 24 do
swait(1)
if randomrotations == 1 then
rot = rot + 1
elseif randomrotations == 2 then
rot = rot - 1
end
power = power + 0.5
lookv = lookv + 7.5
rem.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(rot),0)
rem2.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(90),0)
rem3.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(180),0)
rem4.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(270),0)
orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector*lookv,3,BrickColor.new("Royal purple"),power,25,75,10,power/5,7.5)
orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector*lookv,3,BrickColor.new("Royal purple"),power,25,75,10,power/5,7.5)
orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector*lookv,3,BrickColor.new("Royal purple"),power,25,75,10,power/5,7.5)
orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector*lookv,3,BrickColor.new("Royal purple"),power,25,75,10,power/5,7.5)
end
end))
attack = false
end
function yinyangi()
attack = true
for i = 0, 2, 0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.2)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.2)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(75),math.rad(0),math.rad(0)),.2)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.2)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2)
end
local bv = Instance.new("BodyVelocity")
bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
bv.velocity = root.CFrame.lookVector*175
bv.Parent = root
for Rotations = 0, 9 do
for i = 0, 1, 0.5 do
swait()
bv.velocity = root.CFrame.lookVector*175
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.5)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.5)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(90),math.rad(0),math.rad(90)),.5)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.5)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.5)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.5)
end
orb_spawn(rarm.CFrame*CFrame.new(0,-1,0),2.5)
for i = 0, 1, 0.5 do
swait()
bv.velocity = root.CFrame.lookVector*175
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.5)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.5)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(90),math.rad(0),math.rad(180)),.5)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.5)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.5)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.5)
end
orb_spawn(rarm.CFrame*CFrame.new(0,-1,0),2.5)
for i = 0, 1, 0.5 do
swait()
bv.velocity = root.CFrame.lookVector*175
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.5)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.5)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(90),math.rad(0),math.rad(270)),.5)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.5)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.5)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.5)
end
orb_spawn(rarm.CFrame*CFrame.new(0,-1,0),2.5)
for i = 0, 1, 0.5 do
swait()
bv.velocity = root.CFrame.lookVector*175
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.5)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.5)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(90),math.rad(0),math.rad(360)),.5)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.5)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.5)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.5)
end
orb_spawn(rarm.CFrame*CFrame.new(0,-1,0),2.5)
end
bv:Destroy()
attack = false
end
function JusticeBeam()
attack = true
local rngb = Instance.new("Part", char)
rngb.Anchored = true
rngb.BrickColor = origcolor
rngb.CanCollide = false
rngb.FormFactor = 3
rngb.Name = "Ring"
rngb.Material = "Neon"
rngb.Size = Vector3.new(1, 0.05, 1)
rngb.Transparency = 1
rngb.TopSurface = 0
rngb.BottomSurface = 0
local rngmb = Instance.new("SpecialMesh", rngb)
rngmb.MeshType = "Brick"
rngmb.Name = "SizeMesh"
rngmb.Scale = vt(0,1,0)
local orb = rngb:Clone()
orb.Parent = char
orb.Transparency = 0
orb.BrickColor = BrickColor.new("White")
orb.Size = vt(1,1,1)
local orbmish = orb.SizeMesh
orbmish.Scale = vt(0,0,0)
orbmish.MeshType = "Sphere"
local orbe = rngb:Clone()
orbe.Parent = char
orbe.Transparency = 0.5
orbe.BrickColor = BrickColor.new("New Yeller")
orbe.Size = vt(1,1,1)
local orbmish2 = orbe.SizeMesh
orbmish2.Scale = vt(0,0,0)
orbmish2.MeshType = "Sphere"
orbe.Color = Color3.new(1,1,1)
rngb:Destroy()
--[[CFuncs["Sound"].Create("rbxassetid://136007472", orb, 1.5, 1)
local scaled = 1
for i = 0,5,0.1 do
swait()
scaled = scaled - 0.02
if rainbowmode == true then
orbe.Color = Color3.new(r/255,g/255,b/255)
end
orbmish.Scale = orbmish.Scale + vt(scaled/1.5,scaled/1.5,scaled/1.5)
orbmish2.Scale = orbmish2.Scale + vt(scaled*1.1/1.5,scaled*1.1/1.5,scaled*1.1/1.5)
orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
sphereMKCharge(2.5,-0.5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,25)
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3)
RootPart.CFrame = FaceMouse()[1]
end]]--
for i = 0,5,0.1 do
swait()
if rainbowmode == true then
orbe.Color = Color3.new(r/255,g/255,b/255)
end
if glitchymode then
local val = math.random(1,255)
local color = Color3.fromRGB(val,val,val)
orbe.Color = color
end
orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15),math.rad(0),math.rad(0)),.1)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),0,math.rad(20 + 2.5 * math.cos(sine / 28))),.1)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(90),0,math.rad(-20 - 2.5 * math.cos(sine / 28))),.1)
end
orbe.Transparency = 1
orb.Transparency = 1
orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*5
CFuncs["Sound"].Create("rbxassetid://294188875", char, 1, 1)
local a2 = Instance.new("Part",Character)
a2.Name = "Direction"
a2.Anchored = true
a2.BrickColor = bc("New Yeller")
a2.Color = Color3.new(1,1,1)
a2.Material = "Neon"
a2.Transparency = 0.5
a2.Shape = "Cylinder"
a2.CanCollide = false
local ba = Instance.new("Part",Character)
ba.Name = "HitDirect"
ba.Anchored = true
ba.BrickColor = bc("Cool yellow")
ba.Material = "Neon"
ba.Transparency = 1
ba.CanCollide = false
local ray = Ray.new(
orb.CFrame.p, -- origin
root.CFrame.lookVector.unit * 1000 -- direction
)
local ignore = Character
local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
a2.Transparency = .75
a2.BottomSurface = 10
a2.TopSurface = 10
local distance = (orb.CFrame.p - position).magnitude
a2.Size = Vector3.new(distance, 1, 1)
a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
game:GetService("Debris"):AddItem(a2, 20)
game:GetService("Debris"):AddItem(ba, 20)
local msh2 = Instance.new("SpecialMesh",a2)
msh2.MeshType = "Cylinder"
msh2.Scale = vt(1,6*5,6*5)
local snd = CFuncs.Sound.Create("rbxassetid://294188875", Torso, 10, 1)
for i = 1, 80*2 do
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15),math.rad(0),math.rad(0)),.1)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),0,math.rad(20 + 2.5 * math.cos(sine / 28))),.1)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(90),0,math.rad(-20 - 2.5 * math.cos(sine / 28))),.1)
swait()
CameraEnshaking(1,5)
a2.Color = Color3.new(1,1,1)
a2.Transparency = .25
orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
ray = Ray.new(
orb.CFrame.p, -- origin
root.CFrame.lookVector.unit * 1000 -- direction
)
hit, position, normal = workspace:FindPartOnRay(ray, ignore)
distance = (orb.CFrame.p - position).magnitude
if typrot == 1 then
rotation = rotation + 2.5
elseif typrot == 2 then
rotation = rotation - 2.5
end
a2.Size = Vector3.new(distance, 1, 1)
a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
msh2.Scale = msh2.Scale - vt(0,.19,.19)
sphereMK(5,1.5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),15,15,25,-0.15,MAINRUINCOLOR,0)
sphereMK(5,1.5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),15,15,25,-0.15,MAINRUINCOLOR,0)
MagniDamage(ba, 30, 5,25, 0, "Normal")
end
a2:Destroy()
ba:Destroy()
orb:Destroy()
orbe:Destroy()
attack = false
end
function Wip()
attack = true
local rngb = Instance.new("Part", char)
rngb.Anchored = true
rngb.BrickColor = origcolor
rngb.CanCollide = false
rngb.FormFactor = 3
rngb.Name = "Ring"
rngb.Material = "Neon"
rngb.Size = Vector3.new(1, 0.05, 1)
rngb.Transparency = 1
rngb.TopSurface = 0
rngb.BottomSurface = 0
local rngmb = Instance.new("SpecialMesh", rngb)
rngmb.MeshType = "Brick"
rngmb.Name = "SizeMesh"
rngmb.Scale = vt(0,1,0)
local orb = rngb:Clone()
orb.Parent = char
orb.Transparency = 0
orb.BrickColor = BrickColor.new("White")
orb.Size = vt(1,1,1)
local orbmish = orb.SizeMesh
orbmish.Scale = vt(0,0,0)
orbmish.MeshType = "Sphere"
local orbe = rngb:Clone()
orbe.Parent = char
orbe.Transparency = 0.5
orbe.BrickColor = BrickColor.new("New Yeller")
orbe.Size = vt(1,1,1)
local orbmish2 = orbe.SizeMesh
orbmish2.Scale = vt(0,0,0)
orbmish2.MeshType = "Sphere"
orbe.Color = Color3.new(r/255,g/255,b/255)
hum.AutoRotate = false
rngb:Destroy()
--[[CFuncs["Sound"].Create("rbxassetid://136007472", orb, 1.5, 1)
local scaled = 1
for i = 0,5,0.1 do
swait()
scaled = scaled - 0.02
if rainbowmode == true then
orbe.Color = Color3.new(r/255,g/255,b/255)
end
orbmish.Scale = orbmish.Scale + vt(scaled/1.5,scaled/1.5,scaled/1.5)
orbmish2.Scale = orbmish2.Scale + vt(scaled*1.1/1.5,scaled*1.1/1.5,scaled*1.1/1.5)
orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
sphereMKCharge(2.5,-0.5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,25)
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3)
RootPart.CFrame = FaceMouse()[1]
end]]--
for i = 0,5,0.1 do
swait()
if rainbowmode == true then
orbe.Color = Color3.new(r/255,g/255,b/255)
end
if glitchymode then
local val = math.random(1,255)
local color = Color3.fromRGB(val,val,val)
orbe.Color = color
end
orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3)
RootPart.CFrame = FaceMouse()[1]
end
orbe.Transparency = 1
orb.Transparency = 1
orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*5
CFuncs["Sound"].Create("rbxassetid://294188875", char, 1, 1)
local a = Instance.new("Part",Character)
a.Name = "Direction"
a.Anchored = true
a.BrickColor = bc("White")
a.Material = "Neon"
a.Transparency = 0
a.Shape = "Cylinder"
a.CanCollide = false
local a2 = Instance.new("Part",Character)
a2.Name = "Direction"
a2.Anchored = true
a2.BrickColor = bc("New Yeller")
a2.Color = Color3.new(r/255,g/255,b/255)
a2.Material = "Neon"
a2.Transparency = 0.5
a2.Shape = "Cylinder"
a2.CanCollide = false
local ba = Instance.new("Part",Character)
ba.Name = "HitDirect"
ba.Anchored = true
ba.BrickColor = bc("Cool yellow")
ba.Material = "Neon"
ba.Transparency = 1
ba.CanCollide = false
local ray = Ray.new(
orb.CFrame.p, -- origin
(mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
)
local ignore = Character
local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
a.BottomSurface = 10
a.TopSurface = 10
a2.BottomSurface = 10
a2.TopSurface = 10
local distance = (orb.CFrame.p - position).magnitude
a.Size = Vector3.new(distance, 1, 1)
a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
a2.Size = Vector3.new(distance, 1, 1)
a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
game:GetService("Debris"):AddItem(a, 20)
game:GetService("Debris"):AddItem(a2, 20)
game:GetService("Debris"):AddItem(ba, 20)
local msh = Instance.new("SpecialMesh",a)
msh.MeshType = "Cylinder"
msh.Scale = vt(1,5*5,5*5)
local msh2 = Instance.new("SpecialMesh",a2)
msh2.MeshType = "Cylinder"
msh2.Scale = vt(1,6*5,6*5)
for i = 0,10,0.1 do
swait()
CameraEnshaking(1,5)
a2.Color = Color3.new(r/255,g/255,b/255)
orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
ray = Ray.new(
orb.CFrame.p, -- origin
(mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
)
hit, position, normal = workspace:FindPartOnRay(ray, ignore)
distance = (orb.CFrame.p - position).magnitude
if typrot == 1 then
rotation = rotation + 2.5
elseif typrot == 2 then
rotation = rotation - 2.5
end
RootPart.CFrame = FaceMouse()[1]
a.Size = Vector3.new(distance, 1, 1)
a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
a2.Size = Vector3.new(distance, 1, 1)
a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
msh.Scale = msh.Scale - vt(0,0.05*5,0.05*5)
msh2.Scale = msh2.Scale - vt(0,0.06*5,0.06*5)
sphereMK(5,1.5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),15,15,25,-0.15,MAINRUINCOLOR,0)
sphereMK(5,1.5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),15,15,25,-0.15,MAINRUINCOLOR,0)
MagniDamage(ba, 30, 5,25, 0, "Normal")
end
a:Destroy()
a2:Destroy()
ba:Destroy()
orb:Destroy()
orbe:Destroy()
hum.AutoRotate = true
attack = false
end
function UniversalSpark()
attack = true
local rngb = Instance.new("Part", char)
rngb.Anchored = true
rngb.BrickColor = origcolor
rngb.CanCollide = false
rngb.FormFactor = 3
rngb.Name = "Ring"
rngb.Material = "Neon"
rngb.Size = Vector3.new(1, 0.05, 1)
rngb.Transparency = 1
rngb.TopSurface = 0
rngb.BottomSurface = 0
local rngmb = Instance.new("SpecialMesh", rngb)
rngmb.MeshType = "Brick"
rngmb.Name = "SizeMesh"
rngmb.Scale = vt(0,1,0)
local orb = rngb:Clone()
orb.Parent = char
orb.Transparency = 0
orb.BrickColor = BrickColor.new("White")
orb.Size = vt(1,1,1)
local orbmish = orb.SizeMesh
orbmish.Scale = vt(0,0,0)
orbmish.MeshType = "Sphere"
local orbe = rngb:Clone()
orbe.Parent = char
orbe.Transparency = 0.5
orbe.BrickColor = BrickColor.new("New Yeller")
orbe.Size = vt(1,1,1)
local orbmish2 = orbe.SizeMesh
orbmish2.Scale = vt(0,0,0)
orbmish2.MeshType = "Sphere"
orbe.Color = Color3.new(r/255,g/255,b/255)
rngb:Destroy()
--[[CFuncs["Sound"].Create("rbxassetid://136007472", orb, 1.5, 1)
local scaled = 1
for i = 0,5,0.1 do
swait()
scaled = scaled - 0.02
if rainbowmode == true then
orbe.Color = Color3.new(r/255,g/255,b/255)
end
orbmish.Scale = orbmish.Scale + vt(scaled/1.5,scaled/1.5,scaled/1.5)
orbmish2.Scale = orbmish2.Scale + vt(scaled*1.1/1.5,scaled*1.1/1.5,scaled*1.1/1.5)
orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
sphereMKCharge(2.5,-0.5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,25)
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3)
RootPart.CFrame = FaceMouse()[1]
end]]--
for i = 0,5,0.1 do
swait()
if rainbowmode == true then
orbe.Color = Color3.new(r/255,g/255,b/255)
end
if glitchymode then
local val = math.random(1,255)
local color = Color3.fromRGB(val,val,val)
orbe.Color = color
end
orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3)
RootPart.CFrame = FaceMouse()[1]
end
orbe.Transparency = 1
orb.Transparency = 1
orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*5
CFuncs["Sound"].Create("rbxassetid://741272936", char, 1, 1)
CFuncs["Sound"].Create("rbxassetid://164881112", char, 1, 1)
CFuncs["Sound"].Create("rbxassetid://1192402877", char, 1, 1)
CFuncs["Sound"].Create("rbxassetid://294188875", char, 1, 1)
CFuncs["Sound"].Create("rbxassetid://741272936", char, 0.75, 1)
CFuncs["Sound"].Create("rbxassetid://1192402877", char, 1, 1)
CFuncs["Sound"].Create("rbxassetid://1208650519", char, 0.75, 1)
CFuncs["Sound"].Create("rbxassetid://164881112", char, 0.75, 1)
CFuncs["Sound"].Create("rbxassetid://429123896", char, 1, 0.85)
CFuncs["Sound"].Create("rbxassetid://164178927", char, 1, 1)
local xd= Instance.new("Sound",char)
xd.SoundId = "rbxassetid://445796828"
xd.Pitch = 0.75
xd.Looped = true
xd.Volume = 1.25
xd:Play()
local a = Instance.new("Part",Character)
a.Name = "Direction"
a.Anchored = true
a.BrickColor = bc("Alder")
a.Color = MAINRUINCOLOR.Color
a.Material = "Neon"
a.Transparency = 0.5
a.Shape = "Cylinder"
a.CanCollide = false
local a2 = Instance.new("Part",Character)
a2.Name = "Direction"
a2.Anchored = true
a2.BrickColor = bc("New Yeller")
a2.Color = MAINRUINCOLOR.Color
a2.Material = "Neon"
a2.Transparency = 0.5
a2.Shape = "Cylinder"
a2.CanCollide = false
local ba = Instance.new("Part",Character)
ba.Name = "HitDirect"
ba.Anchored = true
ba.BrickColor = bc("Cool yellow")
ba.Material = "Neon"
ba.Transparency = 1
ba.CanCollide = false
local ray = Ray.new(
orb.CFrame.p, -- origin
(mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
)
local ignore = Character
local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
a.BottomSurface = 10
a.TopSurface = 10
a2.BottomSurface = 10
a2.TopSurface = 10
local distance = (orb.CFrame.p - position).magnitude
a.Size = Vector3.new(distance, 1, 1)
a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
a2.Size = Vector3.new(distance, 1, 1)
a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
game:GetService("Debris"):AddItem(a, 60)
game:GetService("Debris"):AddItem(a2, 60)
game:GetService("Debris"):AddItem(ba, 60)
local outerscale = 0
local msh = Instance.new("SpecialMesh",a)
msh.MeshType = "Cylinder"
msh.Scale = vt(1,0,0)
local msh2 = Instance.new("SpecialMesh",a2)
msh2.MeshType = "Cylinder"
msh2.Scale = vt(1,0,0)
for i = 0,2,0.1 do
swait()
CameraEnshaking(1,1)
msh2.Scale = msh2.Scale + vt(0,outerscale*20,outerscale*20)
msh.Scale = msh.Scale + vt(0,outerscale*15,outerscale*15)
outerscale = outerscale - 0.015
orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
ray = Ray.new(
orb.CFrame.p, -- origin
(mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
)
hit, position, normal = workspace:FindPartOnRay(ray, ignore)
distance = (orb.CFrame.p - position).magnitude
if typrot == 1 then
rotation = rotation + 2.5
elseif typrot == 2 then
rotation = rotation - 2.5
end
RootPart.CFrame = FaceMouse()[1]
a.Size = Vector3.new(distance, 1, 1)
a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
a2.Size = Vector3.new(distance, 1, 1)
a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
MagniDamage(ba, 100, 500,60000, 0, "Normal")
end
for z = 0, 2 do
for i = 0,4,0.1 do
swait()
CameraEnshaking(1,1)
msh2.Scale = msh2.Scale + vt(0,outerscale,outerscale)
msh.Scale = msh.Scale - vt(0,outerscale,outerscale)
outerscale = outerscale + 0.015
orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
ray = Ray.new(
orb.CFrame.p, -- origin
(mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
)
hit, position, normal = workspace:FindPartOnRay(ray, ignore)
distance = (orb.CFrame.p - position).magnitude
if typrot == 1 then
rotation = rotation + 2.5
elseif typrot == 2 then
rotation = rotation - 2.5
end
RootPart.CFrame = FaceMouse()[1]
a.Size = Vector3.new(distance, 1, 1)
a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
a2.Size = Vector3.new(distance, 1, 1)
a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
MagniDamage(ba, 100, 500,60000, 0, "Normal")
end
for i = 0,4,0.1 do
swait()
CameraEnshaking(1,1)
msh2.Scale = msh2.Scale + vt(0,outerscale,outerscale)
msh.Scale = msh.Scale - vt(0,outerscale,outerscale)
outerscale = outerscale - 0.015
orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
ray = Ray.new(
orb.CFrame.p, -- origin
(mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
)
hit, position, normal = workspace:FindPartOnRay(ray, ignore)
distance = (orb.CFrame.p - position).magnitude
if typrot == 1 then
rotation = rotation + 2.5
elseif typrot == 2 then
rotation = rotation - 2.5
end
RootPart.CFrame = FaceMouse()[1]
a.Size = Vector3.new(distance, 1, 1)
a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
a2.Size = Vector3.new(distance, 1, 1)
a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
MagniDamage(ba, 100, 500,60000, 0, "Normal")
end
end
for i = 0,4,0.1 do
swait()
CameraEnshaking(1,1)
msh2.Scale = msh2.Scale + vt(0,outerscale,outerscale)
msh.Scale = msh.Scale - vt(0,outerscale,outerscale)
xd.Volume = xd.Volume - 0.025
a.Transparency = a.Transparency + 0.025
a2.Transparency = a2.Transparency + 0.025
outerscale = outerscale - 0.015
orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
ray = Ray.new(
orb.CFrame.p, -- origin
(mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
)
hit, position, normal = workspace:FindPartOnRay(ray, ignore)
distance = (orb.CFrame.p - position).magnitude
if typrot == 1 then
rotation = rotation + 2.5
elseif typrot == 2 then
rotation = rotation - 2.5
end
RootPart.CFrame = FaceMouse()[1]
a.Size = Vector3.new(distance, 1, 1)
a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
a2.Size = Vector3.new(distance, 1, 1)
a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
MagniDamage(ba, 100, 500,60000, 0, "Normal")
end
xd:Destroy()
a:Destroy()
a2:Destroy()
ba:Destroy()
orb:Destroy()
orbe:Destroy()
attack = false
end
function attackone()
attack = true
for i = 0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(-40)),0.2)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(40)),.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.2)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(10)),.2)
end
CFuncs["Sound"].Create("rbxassetid://200632136", root, 1, 1.1)
local hitb = Instance.new("Part", char)
hitb.Anchored = true
hitb.CanCollide = false
hitb.FormFactor = 3
hitb.Name = "Ring"
hitb.Material = "Neon"
hitb.Size = Vector3.new(1, 1, 1)
hitb.Transparency = 1
hitb.TopSurface = 0
hitb.BottomSurface = 0
hitb.CFrame = root.CFrame + root.CFrame.lookVector*2
MagniDamage(hitb, 3, 10,30, 0, "Normal")
hitb:Destroy()
for i = 0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(70)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(-70)),.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-40)),.4)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-10)),.4)
end
attack = false
end
function attacktwo()
attack = true
for i = 0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(40)),0.2)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-40)),.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.2)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(10)),.2)
end
CFuncs["Sound"].Create("rbxassetid://200632136", root, 1, 1)
local hitb = Instance.new("Part", char)
hitb.Anchored = true
hitb.CanCollide = false
hitb.FormFactor = 3
hitb.Name = "Ring"
hitb.Material = "Neon"
hitb.Size = Vector3.new(1, 1, 1)
hitb.Transparency = 1
hitb.TopSurface = 0
hitb.BottomSurface = 0
hitb.CFrame = root.CFrame + root.CFrame.lookVector*2
MagniDamage(hitb, 3, 10,30, 0, "Normal")
hitb:Destroy()
for i = 0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(-70)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(70)),.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-40)),.4)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-10)),.4)
end
attack = false
end
function attackthree()
attack = true
for i = 0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(-80)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3)
end
local distlook = 5
for i = 0, 4 do
swait(2)
CameraEnshaking(2,3)
local hite = Instance.new("Part", char)
hite.Anchored = true
hite.CanCollide = false
hite.FormFactor = 3
hite.Name = "Ring"
hite.Material = "Neon"
hite.Size = Vector3.new(1, 1, 1)
hite.Transparency = 1
hite.TopSurface = 0
hite.BottomSurface = 0
hite.CFrame = root.CFrame + root.CFrame.lookVector*distlook
sphere(3,"Add",hite.CFrame,vt(0,0,0),0.15,MAINRUINCOLOR)
sphere(6,"Add",hite.CFrame,vt(0,0,0),0.3,MAINRUINCOLOR)
MagniDamage(hite, 10, 15,35, 0, "Normal")
for i = 0, 2 do
sphereMK(2,0.2,"Add",rarm.CFrame*CFrame.Angles(math.rad(-90+math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),0.5,0.5,5,-0.005,MAINRUINCOLOR,0)
sphereMK(3,0.2,"Add",hite.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,5,-0.005,MAINRUINCOLOR,0)
sphereMK(6,0.35,"Add",hite.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,5,-0.005,MAINRUINCOLOR,0)
end
CFuncs["Sound"].Create("rbxassetid://183763506", hite, 2.5, 1)
CFuncs["Sound"].Create("rbxassetid://178452221", hite, 0.25, 0.6)
game:GetService("Debris"):AddItem(hite, 5)
distlook = distlook + 10
end
attack = false
end
function FinalCalamity()
end
function resetmode()
rainbowmode = false
chaosmode = false
glitchymode = false
tl1.Enabled = false
tl2.Enabled = false
tl3.Enabled = false
local lust = ModeOfGlitch == 69
ModeOfGlitch = 1
storehumanoidWS = 16
if(not lust)then
newTheme("rbxassetid://1564523997",48.6,1,1)
end
coroutine.resume(coroutine.create(function()
attack = true
hum.WalkSpeed = 0
CFuncs["Sound"].Create("rbxassetid://136007472", root, 2.5, 1.25)
for i = 0,4,0.1 do
swait()
sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100)
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.2)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
end
if(lust)then
CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1)
sphere(2.5,"Add",root.CFrame*angles(0,0,0),vt(100,100,2),1.25,BrickColor.new'Pink',true,true)
for i = 0, 49 do
PixelBlock(1,15,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))*cf(0,0,-80),6,6,6,0.12,BrickColor.new("Pink"),0,true,true)
end
for i = 0,4,0.05 do
swait()
Pitch = 1-i/4
sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100)
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.2)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
end
for i = 0,3,0.1 do
swait()
sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100)
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.2)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
end
newTheme("rbxassetid://1564523997",48.6,1,1)
end
CFuncs["Sound"].Create("rbxassetid://206082327", root, 2.5,1)
CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1)
CFuncs["Sound"].Create("rbxassetid://239000203", root, 2.5,1)
CFuncs["Sound"].Create("rbxassetid://579687077", root, 2.5,0.75)
pcall(function() Character.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'Really red' end)
pcall(function() Character.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'Really red' end)
RecolorTextAndRename("Solitude",Color3.new(0,0,0),Color3.new(1,1,1))
CameraEnshaking(5,2.5)
MAINRUINCOLOR = BrickColor.new("Really black")
sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
for i = 0, 49 do
PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0)
end
for i = 0,3,0.1 do
sphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0)
end
for i, v in pairs(mw2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Really black")
v.Material = "Neon"
end
end
for i, v in pairs(mw1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("Really black")
v.Material = "Neon"
end
end
for i, v in pairs(m:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Really black")
v.Material = "Glass"
end
end
for i, v in pairs(m2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Dark stone grey")
v.Material = "Granite"
end
end
for i, v in pairs(m3:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Really black")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod2:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
for i = 0,2,0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.2)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.2)
RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.2)
LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.2)
end
hum.WalkSpeed = storehumanoidWS
attack = false
end))
end
function lustmode()
ModeOfGlitch = 69
storehumanoidWS = 16
rainbowmode = false
chaosmode = false
glitchymode = false
tl1.Enabled = false
tl2.Enabled = false
tl3.Enabled = false
newTheme("rbxassetid://1203355187",0,1,1)
coroutine.wrap(function()
attack = true
hum.WalkSpeed = 0
CFuncs["Sound"].Create("rbxassetid://136007472", root, 2.5, 1.25)
for i = 0,4,0.1 do
swait()
sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100)
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.2)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
end
CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1)
sphere(2.5,"Add",root.CFrame*cf(0,0,0),vt(0,0,2),1.5,BrickColor.new'Pink',true)
for i = 0,4,0.1 do
swait()
sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100)
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.2)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
end
CFuncs["Sound"].Create("rbxassetid://206082327", root, 2.5,1)
CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1)
CFuncs["Sound"].Create("rbxassetid://239000203", root, 2.5,1)
CFuncs["Sound"].Create("rbxassetid://579687077", root, 2.5,0.75)
pcall(function() Character.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'Pink' end)
pcall(function() Character.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'Pink' end)
CameraEnshaking(5,2.5)
MAINRUINCOLOR = BrickColor.new("Pink")
sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
for i = 0, 49 do
PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),6,6,6,0.12,MAINRUINCOLOR,0,true)
end
for i = 0,3,0.1 do
sphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0,true)
end
RecolorTextAndRename("Loost",Color3.new(1,1,1),BrickColor.new'Pink'.Color)
for i, v in pairs(mw2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = MAINRUINCOLOR
v.Material = "Neon"
end
end
for i, v in pairs(mw1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = MAINRUINCOLOR
v.Material = "Neon"
end
end
for i, v in pairs(m:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Pink")
v.Material = "Ice"
end
end
for i, v in pairs(m2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Pink")
v.Material = "Glass"
end
end
for i, v in pairs(m3:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Pink")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("Pink")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod2:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("Pink")
v.Material = "Neon"
end
end
for i = 0,2,0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.2)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.2)
RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.2)
LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.2)
end
hum.WalkSpeed = storehumanoidWS
attack = false
end)()
end
function insanitymode()
storehumanoidWS = 16
hum.WalkSpeed = 0
rainbowmode = false
glitchymode = false
chaosmode = true
tl1.Enabled = true
tl2.Enabled = true
tl3.Enabled = true
local lust = ModeOfGlitch == 69
newTheme("rbxassetid://919231299",0,1,1)
coroutine.resume(coroutine.create(function()
tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
attack = true
hum.WalkSpeed = 0
CFuncs["Sound"].Create("rbxassetid://136007472", root, 2.5, 1.25)
for i = 0,4,0.1 do
swait()
sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100)
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.2)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
end
for i = 0,8,0.1 do
swait()
sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100)
sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,.035,MAINRUINCOLOR,0)
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.2)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
end
for i = 0,3,0.1 do
swait()
sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100)
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.2)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
end
CFuncs["Sound"].Create("rbxassetid://206082327", root, 2.5,1)
CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1)
CFuncs["Sound"].Create("rbxassetid://239000203", root, 2.5,1)
CFuncs["Sound"].Create("rbxassetid://579687077", root, 2.5,0.75)
CameraEnshaking(5,2.5)
MAINRUINCOLOR = BrickColor.new("Black")
sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
for i = 0, 49 do
PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0)
end
for i = 0,3,0.1 do
sphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0)
end
ModeOfGlitch = 666666
for i, v in pairs(mw2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = MAINRUINCOLOR
v.Material = "Neon"
end
end
for i, v in pairs(mw1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 0.75
v.BrickColor = BrickColor.random()
v.Material = "Neon"
end
end
for i, v in pairs(m:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Black")
v.Material = "Neon"
end
end
for i, v in pairs(m2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.random()
v.Material = "Neon"
end
end
for i, v in pairs(m3:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Black")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = .75
v.BrickColor = BrickColor.Random()
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod2:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 0
v.BrickColor = BrickColor.new("Black")
v.Material = "Neon"
end
end
for i = 0,2,0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.2)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 10 * math.cos(sine / 0.2))),.2)
RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2)))*angles(0,0,math.rad(0 - 10 * math.cos(sine / 0.2))),.2)
LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2)))*angles(0,0,math.rad(0 - 10 * math.cos(sine / 0.2))),.2)
end
hum.WalkSpeed = storehumanoidWS
attack = false
end))
end
local attacktype = 1
mouse.Button1Down:connect(function()
if attack == false and attacktype == 1 then
attacktype = 2
attackone()
elseif attack == false and attacktype == 2 then
attacktype = 3
attacktwo()
elseif attack == false and attacktype == 3 then
attacktype = 1
attackthree()
elseif attack == false and attacktype == 4 then
attacktype = 1
--attackfour()
end
end)
function Judgement()
attack = true
hum.WalkSpeed = 0
local p = Instance.new("Part",root)
p.Anchored = true
p.CanCollide = false
p.BrickColor = MAINRUINCOLOR
p.Material = Enum.Material.Neon
p.Size = Vector3.new(1,1,1)
p.CFrame = CFrame.new(mouse.Hit.p)+Vector3.new(0,1000,0)
p.CFrame = p.CFrame * CFrame.Angles(0,0,89.5354)
local m = Instance.new("SpecialMesh",p)
m.MeshType = "Cylinder"
m.Scale = Vector3.new(2000,2,2)
local targ = Instance.new("Part",root)
targ.Transparency = 1
targ.CanCollide = false
targ.Size = Vector3.new(1,1,1)
targ.CFrame = p.CFrame-Vector3.new(0,1000,0)
CFuncs.Sound.Create("rbxassetid://164178927", targ, 5, 1)
CFuncs.Sound.Create("rbxassetid://1208650519", targ, 10, 1)
for i = 1,15 do
targ.CFrame = p.CFrame-Vector3.new(0,1000,0)
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-20),math.rad(0),math.rad(0)),0.2)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(100)), 0.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-100)), 0.2)
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(-20)),.2)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(20)),.2)
sphere(10, "Add", targ.CFrame, vt(15, 15, 15), 0.05, MAINRUINCOLOR)
sphereMK(3, 0.5, "Add", targ.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 7, -0.005, MAINRUINCOLOR, 0)
m.Scale = m.Scale+Vector3.new(0,1,1)
p.CFrame = CFrame.new(mouse.Hit.p)+Vector3.new(0,1000,0)
p.CFrame = p.CFrame * CFrame.Angles(0,0,89.5354)
swait()
end
sphereMK(3, 0.2, "Add", targ.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
for i = 1,200 do
targ.CFrame = p.CFrame-Vector3.new(0,1000,0)
sphereMK(3, 0.5, "Add", targ.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 3, 3, 15, -0.005, MAINRUINCOLOR, 0)
sphere(10, "Add", targ.CFrame, vt(15, 15, 15), 0.15, MAINRUINCOLOR)
p.CFrame = CFrame.new(mouse.Hit.p)+Vector3.new(0,1000,0)
p.CFrame = p.CFrame * CFrame.Angles(0,0,89.5354)
MagniDamage(targ, 25, 5, 8, 0, "Normal")
swait()
end
for i =1,15 do
m.Scale = m.Scale-Vector3.new(1,1,1)
p.Transparency = i / 15
swait()
end
p:Destroy()
hum.WalkSpeed = storehumanoidWS
attack = false
end
local ODerDB = false
function ChooseODer()
if(not ODerDB)then
coroutine.wrap(function()
local allowOD = true
local whom = (mouse.Target and mouse.Target.Parent)
if(whom and whom:FindFirstChildOfClass'Humanoid' and whom:FindFirstChild'Head')then
ODerDB = true
for _,v in next, ODers do
if(v == whom)then
print'nO OD SELF'
allowOD = false
end
end
if(allowOD)then
local ref=CFuncs.Part.Create(m,Enum.Material.Neon,0,.4,(whom.Name == 'Nebula_Zorua' and 'Royal purple' or MAINRUINCOLOR),"ref",Vector3.new(0.05,0.05,0.05))
local refz = CFuncs.Mesh.Create("SpecialMesh",ref,"Sphere","",Vector3.new(0, 0, 0),Vector3.new(14, 14, 14))
ref.CFrame = Torso.CFrame
ref.Anchored = true
local e1 = Torso.CFrame:Lerp(whom.Head.CFrame, 0.25) * CFrame.new(math.random(-15, 15), math.random(0, 15), math.random(-15, 15))
local e2 = Torso.CFrame:Lerp(whom.Head.CFrame, 0.75) * CFrame.new(math.random(-15, 15), math.random(0, 15), math.random(-15, 15))
local MPos = whom.Head.CFrame*cf(0,4,0)
for i = 0, 1, .05 do
swait()
ref.CFrame = newBezier(Torso.CFrame, e1, e2, MPos, i)
sphere(10,"Add",ref.CFrame,vt(6,6,3),0,(whom.Name == 'Nebula_Zorua' and BrickColor.new'Royal purple' or MAINRUINCOLOR),true)
if whom:FindFirstChild'Head' == nil then
break
end
end
ref:destroy()
if whom:FindFirstChild'Head' then
table.insert(ODers,whom)
if(#ODers > 2)then
table.remove(ODers,1)
end
sphere(1.5,"Add",whom.Head.CFrame * cf(0,4,0),vt(6,6,3),.15,(whom.Name == 'Nebula_Zorua' and BrickColor.new'Royal purple' or MAINRUINCOLOR),true)
end
end
ODerDB = false
end
end)()
end
end
function RiddleMeThisRiddleMeThat()-- Who's afraid of the big black IUSFGEYUI8TY8RUFETUYERFYAERFE7RFWAE9RASEVR7YTRWW65ERAY
attack = true
hum.WalkSpeed = 0
storehumanoidWS = 75
hum.JumpPower = 0
newThemeCust("rbxassetid://1420353940",0,1,1)
kan.TimePosition = 0
ModeOfGlitch = 8376532578634534
repeat swait() until kan.IsLoaded
chatfunc("Riddle me this..",text.TextStrokeColor3)
for i = 0, 14, .1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(0,0,0),.1)
RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
end
chatfunc("Riddle me that..",text.TextStrokeColor3)
for i = 0, 12, .1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(0,math.rad(25),0),.1)
RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
end
chatfunc("Who's afraid of the big black..",Color3.new(1,1,1))
for i = 0, 16, .1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25),0,0),.1)
RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
end
CFuncs["Sound"].Create("rbxassetid://206082327", root, 2.5,1)
CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1)
CFuncs["Sound"].Create("rbxassetid://239000203", root, 2.5,1)
CFuncs["Sound"].Create("rbxassetid://579687077", root, 2.5,0.75)
pcall(function() Character.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'Black' end)
pcall(function() Character.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'Black' end)
RecolorTextAndRename("The Big Black",Color3.new(0,0,0),Color3.new(1,1,1))
CameraEnshaking(5,2.5)
MAINRUINCOLOR = BrickColor.new("Really black")
sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
tl1.Enabled = true
tl2.Enabled = true
tl3.Enabled = true
for i = 0, 49 do
PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0)
end
for i = 0,3,0.1 do
sphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0)
end
for i, v in pairs(mw2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Really black")
v.Material = "Glass"
end
end
for i, v in pairs(mw1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 0
v.BrickColor = BrickColor.new("Really black")
v.Material = "Glass"
end
end
for i, v in pairs(m:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Really black")
v.Material = "Glass"
end
end
for i, v in pairs(m2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Dark stone grey")
v.Material = "Granite"
end
end
for i, v in pairs(m3:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Really black")
v.Material = "Glass"
end
end
for i, v in pairs(extrawingmod1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 0
v.BrickColor = BrickColor.new("Dark stone grey")
v.Material = "Glass"
end
end
for i, v in pairs(extrawingmod2:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 0
v.BrickColor = BrickColor.new("Dark stone grey")
v.Material = "Glass"
end
end
for i = 0,2,0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.2)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.2)
RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.2)
LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.2)
end
hum.JumpPower = 50
hum.WalkSpeed = storehumanoidWS
attack = false
end
function FuckMeSidewaysAndCallMeGay()
local whom = (mouse.Target and mouse.Target.Parent)
--[[local fuckThisBoi = false
if(whom and whom:FindFirstChildOfClass'Humanoid')then
for _,v in next, ODers do
if(v == whom)then
fuckThisBoi = false
end
end
end
if(not fuckThisBoi)then
attack = false
warn'to fuck that boi you need to target them with z'
else]]
if(whom and whom:FindFirstChildOfClass'Humanoid' and whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso')then
local hed = whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso'
local hum = whom:FindFirstChildOfClass'Humanoid'
local ocf = RootPart.CFrame
hum.WalkSpeed = 0
hum.JumpPower = 0
hed.Anchored = true
RootPart.Anchored = true
Humanoid.WalkSpeed = 0
Humanoid.JumpPower = 0
RootPart.CFrame = hed.CFrame*cf(0,0,1.35)
CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1)
for i = 0, 9 do
sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Pink"),0)
end
for i = 0, 24 do
PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Pink"),0)
end
sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Pink"))
attack = true
local speed = 1
local heck;
local stopitlol = false;
heck = mouse.KeyUp:connect(function(k)
if(k:lower() == 'm')then
stopitlol = true
heck:disconnect()
end
end)
local times = 0
repeat swait()
speed = speed - .01
times = times + 1
if(speed < .1)then
speed = .1
end
for i = 0, speed, .05 do
RootPart.CFrame = hed.CFrame*cf(0,0,1.35)
swait()
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(50),0,0)*angles(0,math.rad(90),0),.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(50),0,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.4)
RootJoint.C0=clerp(RootJoint.C0,cf(0,-.1,0)*angles(math.rad(-25),0,0)*RootCF,.4)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(0,0,0),.8)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(75),0,0),.4)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(75),0,0),.4)
end
CameraEnshaking(5,5)
CFuncs["Sound"].Create("rbxassetid://836796971", Torso, 10,1)
for i = 0, speed, .05 do
RootPart.CFrame = hed.CFrame*cf(0,0,1.35)
swait()
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-50),0,0)*angles(0,math.rad(90),0),.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-50),0,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.4)
RootJoint.C0=clerp(RootJoint.C0,cf(0,-.1,0)*angles(math.rad(25),0,0)*RootCF,.4)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(0,0,0),.8)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-75),0,0),.4)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-75),0,0),.4)
end
until stopitlol and times >= 3
for i = 1, 3 do
for i = 0, 1.5, .05 do
RootPart.CFrame = hed.CFrame*cf(0,0,1.35)
swait()
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(50),0,0)*angles(0,math.rad(90),0),.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(50),0,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.4)
RootJoint.C0=clerp(RootJoint.C0,cf(0,-.1,0)*angles(math.rad(-25),0,0)*RootCF,.4)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(0,0,0),.8)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(75),0,0),.4)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(75),0,0),.4)
end
CameraEnshaking(5,25)
CFuncs["Sound"].Create("rbxassetid://1430568042", Torso, 10,.75)
coroutine.resume(coroutine.create(function()
bld = Instance.new("ParticleEmitter",whom:WaitForChild("Torso"))
bld.LightEmission = 0.1
bld.Texture = "rbxassetid://284205403"
bld.Color = ColorSequence.new(Color3.new(1,1,1))
bld.Rate = 500
bld.Lifetime = NumberRange.new(1)
bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
bld.Acceleration = vt(0,-25,0)
bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
bld.Speed = NumberRange.new(10,50)
bld.EmissionDirection = "Back"
bld.VelocitySpread = 25
bld.Rotation = NumberRange.new(-500,500)
bld.RotSpeed = NumberRange.new(-500,500)
bld.Enabled = false
bld:Emit(250)
end))
coroutine.resume(coroutine.create(function()
bld = Instance.new("ParticleEmitter",whom:WaitForChild("LowerTorso"))
bld.LightEmission = 0.1
bld.Texture = "rbxassetid://284205403"
bld.Color = ColorSequence.new(Color3.new(1,1,1))
bld.Rate = 500
bld.Lifetime = NumberRange.new(1)
bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
bld.Acceleration = vt(0,-25,0)
bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
bld.Speed = NumberRange.new(10,50)
bld.EmissionDirection = "Back"
bld.VelocitySpread = 25
bld.Rotation = NumberRange.new(-500,500)
bld.RotSpeed = NumberRange.new(-500,500)
bld.Enabled = false
bld:Emit(250)
end))
for i = 0, 1.5, .05 do
RootPart.CFrame = hed.CFrame*cf(0,0,1.35)
swait()
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-50),0,0)*angles(0,math.rad(90),0),.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-50),0,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.4)
RootJoint.C0=clerp(RootJoint.C0,cf(0,-.1,0)*angles(math.rad(25),0,0)*RootCF,.4)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(0,0,0),.8)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-75),0,0),.4)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-75),0,0),.4)
end
end
for i = 0, 4, .05 do
RootPart.CFrame = hed.CFrame*cf(0,0,1.35)
swait()
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(100),0,0)*angles(0,math.rad(90),0),.1)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(100),0,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
RootJoint.C0=clerp(RootJoint.C0,cf(0,-.75,0)*angles(math.rad(-50),0,0)*RootCF,.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(0,0,0),.1)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(75),0,0),.1)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(75),0,0),.1)
end
CameraEnshaking(5,25)
CFuncs["Sound"].Create("rbxassetid://429400881", hed, 3,1)
CFuncs["Sound"].Create("rbxassetid://1430568042", Torso, 10,.75)
dmg(whom)
coroutine.resume(coroutine.create(function()
bld = Instance.new("ParticleEmitter",whom:WaitForChild("Torso"))
bld.LightEmission = 0.1
bld.Texture = "rbxassetid://284205403"
bld.Color = ColorSequence.new(Color3.new(1,1,1))
bld.Rate = 500
bld.Lifetime = NumberRange.new(1)
bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
bld.Acceleration = vt(0,-25,0)
bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
bld.Speed = NumberRange.new(10,50)
bld.EmissionDirection = "Back"
bld.VelocitySpread = 25
bld.Rotation = NumberRange.new(-500,500)
bld.RotSpeed = NumberRange.new(-500,500)
bld.Enabled = true
end))
coroutine.resume(coroutine.create(function()
bld = Instance.new("ParticleEmitter",whom:WaitForChild("LowerTorso"))
bld.LightEmission = 0.1
bld.Texture = "rbxassetid://284205403"
bld.Color = ColorSequence.new(Color3.new(1,1,1))
bld.Rate = 500
bld.Lifetime = NumberRange.new(1)
bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
bld.Acceleration = vt(0,-25,0)
bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
bld.Speed = NumberRange.new(10,50)
bld.EmissionDirection = "Back"
bld.VelocitySpread = 25
bld.Rotation = NumberRange.new(-500,500)
bld.RotSpeed = NumberRange.new(-500,500)
bld.Enabled = true
end))
for i = 0, 3, .05 do
RootPart.CFrame = hed.CFrame*cf(0,0,1.35)
swait()
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-100),0,0)*angles(0,math.rad(90),0),.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-100),0,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.4)
RootJoint.C0=clerp(RootJoint.C0,cf(0,-.75,0)*angles(math.rad(50),0,0)*RootCF,.4)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(0,0,0),.8)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-75),0,0),.4)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-75),0,0),.4)
end
RootPart.CFrame = ocf
CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1)
for i = 0, 9 do
sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Pink"),0)
end
for i = 0, 24 do
PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Pink"),0)
end
sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Pink"))
RootPart.Anchored = false
Humanoid.WalkSpeed = storehumanoidWS
Humanoid.JumpPower = 50
attack = false
end
end
local input = ""
mouse.KeyDown:connect(function(k)
if(k == "w" or k == "a" or k == "s" or k == "d")then
input = input .. k
local newInput = input
coroutine.wrap(function()
for i = 1, 25 do
if(newInput ~= input)then break end
swait()
end
if(newInput == input)then input = "" end
end)()
if(input == "wwssadad" and not AllowRape)then
AllowRape = true
warn("Rape unlocked! Have fun ;)")
elseif(input == "wwaassdd" and not AllowCata)then
AllowCata = true
warn("You unlocked CATASTROPHE.")
elseif(input == 'ddawas' and ModeOfGlitch == 4 and not attack)then
ChaosBegone()
end
end
end)
mouse.KeyDown:connect(function(k)
if k == "h" then
end
if k == "q" and attack == false and ModeOfGlitch ~= 2 then
ModeOfGlitch = 2
storehumanoidWS = 16
hum.WalkSpeed = 16
rainbowmode = false
chaosmode = false
glitchymode = false
tl1.Enabled = false
tl2.Enabled = false
tl3.Enabled = false
RecolorTextAndRename("Purity",Color3.new(1,1,1),Color3.new(0,1,1))
pcall(function() Character.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'Teal' end)
pcall(function() Character.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'Teal' end)
newTheme("rbxassetid://1539245059",0,1,1)
MAINRUINCOLOR = BrickColor.new("Toothpaste")
for i, v in pairs(mw2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = MAINRUINCOLOR
v.Material = "Neon"
end
end
for i, v in pairs(mw1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = MAINRUINCOLOR
v.Material = "Neon"
end
end
for i, v in pairs(m:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("White")
v.Material = "Ice"
end
end
for i, v in pairs(m2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Pastel light blue")
v.Material = "Glass"
end
end
for i, v in pairs(m3:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Toothpaste")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod2:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
elseif k == "q" and attack == false and ModeOfGlitch == 2 then
resetmode()
end
if k == "f" and attack == false and ModeOfGlitch ~= 69 then
lustmode()
elseif k == "f" and attack == false and ModeOfGlitch == 69 then
resetmode()
end
if k == "m" and attack == false and ModeOfGlitch == 1 then
RiddleMeThisRiddleMeThat()
elseif k == "m" and attack == false and ModeOfGlitch == 8376532578634534 then
resetmode()
end
if k == "e" and attack == false and ModeOfGlitch ~= 3 then
ModeOfGlitch = 3
storehumanoidWS = 16
hum.WalkSpeed = 16
rainbowmode = false
chaosmode = false
glitchymode = true
tl1.Enabled = true
tl2.Enabled = true
tl3.Enabled = true
RecolorTextAndRename("gLiTcHy",Color3.new(0,0,0),Color3.new(0.35,0,1))
newTheme("rbxassetid://1274310715",0,.93,1.25) -- 474074203
pcall(function() Character.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'White' end)
pcall(function() Character.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'White' end)
MAINRUINCOLOR = BrickColor.new("White")
for i, v in pairs(mw2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = MAINRUINCOLOR
v.Material = "Neon"
end
end
for i, v in pairs(mw1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 0
v.BrickColor = MAINRUINCOLOR
v.Material = "Neon"
end
end
for i, v in pairs(m:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Really black")
v.Material = "Ice"
end
end
for i, v in pairs(m2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Dark indigo")
v.Material = "Glass"
end
end
for i, v in pairs(m3:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("Royal purple")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod2:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
elseif k == "e" and attack == false and ModeOfGlitch == 3 then
resetmode()
end
if k == "r" and attack == false and ModeOfGlitch ~= 4 then
ModeOfGlitch = 4
storehumanoidWS = 16
hum.WalkSpeed = 16
rainbowmode = false
glitchymode = false
chaosmode = true
tl1.Enabled = true
tl2.Enabled = true
tl3.Enabled = true
RecolorTextAndRename("CHAOS",Color3.new(0,0,0),BrickColor.random().Color)
newTheme("rbxassetid://1369263130",0,1,1)
MAINRUINCOLOR = BrickColor.new("Black")
tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
for i, v in pairs(mw2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = MAINRUINCOLOR
v.Material = "Neon"
end
end
for i, v in pairs(mw1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 0.75
v.BrickColor = BrickColor.random()
v.Material = "Neon"
end
end
for i, v in pairs(m:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Black")
v.Material = "Neon"
end
end
for i, v in pairs(m2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.random()
v.Material = "Neon"
end
end
for i, v in pairs(m3:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Black")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod2:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
elseif k == "r" and attack == false and ModeOfGlitch == 4 then
resetmode()
end
if k == "m" and attack == false and ModeOfGlitch == 4 then
insanitymode()
elseif k == "m" and attack == false and ModeOfGlitch == 666666 then
resetmode()
end
if k == "t" and attack == false and ModeOfGlitch ~= 5 then
ModeOfGlitch = 5
storehumanoidWS = 16
hum.WalkSpeed = 16
rainbowmode = false
chaosmode = false
glitchymode = false
tl1.Enabled = true
tl2.Enabled = true
tl3.Enabled = true
RecolorTextAndRename("Divinity",Color3.new(1,1,1),Color3.new(1,1,0.5))
newTheme("rbxassetid://661079869",0,1.02,1)
pcall(function() Character.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'New Yeller' end)
pcall(function() Character.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'New Yeller' end)
MAINRUINCOLOR = BrickColor.new("Bright yellow")
for i, v in pairs(mw2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = MAINRUINCOLOR
v.Material = "Neon"
end
end
for i, v in pairs(mw1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 0
v.BrickColor = MAINRUINCOLOR
v.Material = "Neon"
end
end
for i, v in pairs(m:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Cool yellow")
v.Material = "Ice"
end
end
for i, v in pairs(m2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Bright yellow")
v.Material = "Ice"
end
end
for i, v in pairs(m3:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Bright yellow")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod2:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
elseif k == "t" and attack == false and ModeOfGlitch == 5 then
resetmode()
end
if k == "y" and attack == false and ModeOfGlitch ~= 6 then
ModeOfGlitch = 6
storehumanoidWS = 75
hum.WalkSpeed = 75
rainbowmode = false
chaosmode = false
glitchymode = false
tl1.Enabled = true
tl2.Enabled = true
tl3.Enabled = true
RecolorTextAndRename("Justice",Color3.new(0,0,0),Color3.new(1,1,1))
pcall(function() Character.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'White' end)
pcall(function() Character.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'White' end)
newTheme("rbxassetid://1102271169",0,1,1)
MAINRUINCOLOR = BrickColor.new("White")
for i, v in pairs(mw2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = MAINRUINCOLOR
v.Material = "Neon"
end
end
for i, v in pairs(mw1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 0
v.BrickColor = MAINRUINCOLOR
v.Material = "Neon"
end
end
for i, v in pairs(m:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("White")
v.Material = "Ice"
end
end
for i, v in pairs(m2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("White")
v.Material = "Ice"
end
end
for i, v in pairs(m3:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod2:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
elseif k == "y" and attack == false and ModeOfGlitch == 6 then
resetmode()
end
if k == "u" and attack == false then
storehumanoidWS = 50
hum.WalkSpeed = 50
rainbowmode = true
chaosmode = false
glitchymode = false
tl1.Enabled = true
tl2.Enabled = true
tl3.Enabled = true
if(ModeOfGlitch == 6127843)then
vaporwave = not vaporwave
end
if(not vaporwave)then
RecolorTextAndRename("RAINBOW",Color3.new(1,1,1),Color3.new(1,1,1))
newTheme("rbxassetid://147930134",0,1,1)
else
RecolorTextAndRename("Vaporwave",Color3.new(1,1,1),Color3.new(1,1,1))
newTheme("rbxassetid://1308711379",0,1,1)
end
ModeOfGlitch = 6127843
MAINRUINCOLOR = BrickColor.new("White")
for i, v in pairs(mw2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = MAINRUINCOLOR
v.Material = "Neon"
end
end
for i, v in pairs(mw1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 0
v.BrickColor = MAINRUINCOLOR
v.Material = "Neon"
end
end
for i, v in pairs(m:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
for i, v in pairs(m2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
for i, v in pairs(m3:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod2:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then
resetmode()
end
if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then
ModeOfGlitch = 1000000
storehumanoidWS = 100
hum.WalkSpeed = 100
rainbowmode = false
chaosmode = false
glitchymode = false
tl1.Enabled = true
tl2.Enabled = true
tl3.Enabled = true
RecolorTextAndRename("CALAMITY",Color3.new(0.25,0,1),Color3.new(0.5,0,1))
pcall(function() Character.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'Bright violet' end)
pcall(function() Character.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'Bright violet' end)
newTheme("rbxassetid://1359036559",0,1,1)
MAINRUINCOLOR = BrickColor.new("Bright violet")
tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
for i, v in pairs(mw2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = MAINRUINCOLOR
v.Material = "Neon"
end
end
for i, v in pairs(mw1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 0
v.BrickColor = MAINRUINCOLOR
v.Material = "Neon"
end
end
for i, v in pairs(m:GetChildren()) do
if v:IsA("Part") then
v.Color = Color3.new(0.5,0,1)
v.Material = "Neon"
end
end
for i, v in pairs(m2:GetChildren()) do
if v:IsA("Part") then
v.Color = Color3.new(0.25,0,1)
v.Material = "Neon"
end
end
for i, v in pairs(m3:GetChildren()) do
if v:IsA("Part") then
v.Color = Color3.new(0.45,0,1)
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 0.75
v.Color = Color3.new(0.25,0,1)
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod2:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 0.75
v.Color = Color3.new(0.5,0,1)
v.Material = "Neon"
end
end
elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then
resetmode()
end
if k == "m" and attack == false and ModeOfGlitch == 1000000 and ModeOfGlitch ~= 12345678987654321 and (plr.Name == 'Noobygames12' or plr.UserId == 5719877 or AllowCata) then
newThemeCust("rbxassetid://1504604335",0,1,1)
attack = true
hum.WalkSpeed = 0
MAINRUINCOLOR = BrickColor.new("Royal purple")
for i = 0, 24, 0.1 do
swait()
sphereMK(1,-2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,100)
RH.C0=clerp(RH.C0,cf(1,-0.05,-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
LH.C0=clerp(LH.C0,cf(-1,-0.5,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(20 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1)
RW.C0=clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1)
LW.C0=clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1)
end
CameraEnshaking(1,1)
sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
CFuncs["Sound"].Create("rbxassetid://847061203", char, 0.5,1)
wait(0.55)
CameraEnshaking(1,2)
sphere(5,"Add",root.CFrame,vt(0,0,0),7.5,MAINRUINCOLOR)
sphere(5,"Add",root.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
CFuncs["Sound"].Create("rbxassetid://847061203", char, 1,1)
wait(0.55)
CameraEnshaking(1,3)
sphere(5,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR)
sphere(5,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR)
sphere(5,"Add",root.CFrame,vt(0,0,0),7.5,MAINRUINCOLOR)
sphere(5,"Add",root.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
CFuncs["Sound"].Create("rbxassetid://847061203", char, 2,1)
wait(0.55)
CameraEnshaking(10,5)
CFuncs["Sound"].Create("rbxassetid://741272936", char, 1, 1)
CFuncs["Sound"].Create("rbxassetid://164881112", char, 1, 1)
CFuncs["Sound"].Create("rbxassetid://1192402877", char, 1, 1)
CFuncs["Sound"].Create("rbxassetid://429123896", char, 1, 0.85)
CFuncs["Sound"].Create("rbxassetid://1208650519", char, 1, 1)
sphere(1,"Add",root.CFrame,vt(0,0,0),2,MAINRUINCOLOR)
sphere(2,"Add",root.CFrame,vt(0,0,0),4,MAINRUINCOLOR)
sphere(3,"Add",root.CFrame,vt(0,0,0),6,MAINRUINCOLOR)
sphere(4,"Add",root.CFrame,vt(0,0,0),8,MAINRUINCOLOR)
sphere(5,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR)
sphere(6,"Add",root.CFrame,vt(0,0,0),12,MAINRUINCOLOR)
sphere(7,"Add",root.CFrame,vt(0,0,0),14,MAINRUINCOLOR)
sphere(8,"Add",root.CFrame,vt(0,0,0),16,MAINRUINCOLOR)
sphere(9,"Add",root.CFrame,vt(0,0,0),18,MAINRUINCOLOR)
sphere(10,"Add",root.CFrame,vt(0,0,0),20,MAINRUINCOLOR)
for i = 0, 49 do
sphereMK(1,3,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,200,-1,MAINRUINCOLOR,0)
sphereMK(2,6,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,150,-0.5,MAINRUINCOLOR,0)
sphereMK(3,9,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,100,-0.5,MAINRUINCOLOR,0)
sphereMK(4,12,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,50,-0.5,MAINRUINCOLOR,0)
end
ModeOfGlitch = 12345678987654321
storehumanoidWS = 200
hum.WalkSpeed = 200
rainbowmode = false
chaosmode = false
glitchymode = false
tl1.Enabled = true
tl2.Enabled = true
tl3.Enabled = true
pcall(function() Character.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'Dark indigo' end)
pcall(function() Character.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'Dark indigo' end)
RecolorTextAndRename("CATASTROPHE",Color3.new(0.5,0,1),Color3.new(0.75,0,1))
tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
for i, v in pairs(mw2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = MAINRUINCOLOR
v.Material = "Neon"
end
end
for i, v in pairs(mw1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 0
v.BrickColor = MAINRUINCOLOR
v.Material = "Neon"
end
end
for i, v in pairs(m:GetChildren()) do
if v:IsA("Part") then
v.Color = Color3.new(0.5,0,1)
v.Material = "Neon"
end
end
for i, v in pairs(m2:GetChildren()) do
if v:IsA("Part") then
v.Color = Color3.new(0.5,0,1)
v.Material = "Neon"
end
end
for i, v in pairs(m3:GetChildren()) do
if v:IsA("Part") then
v.Color = Color3.new(0.5,0,1)
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 0
v.Color = Color3.new(0.5,0,1)
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod2:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 0
v.Color = Color3.new(0.5,0,1)
v.Material = "Neon"
end
attack = false
end
elseif k == "m" and attack == false and ModeOfGlitch == 12345678987654321 then
resetmode()
end
if k == "l" and toggleTag == false then
toggleTag = true
text.TextTransparency = 0
text.TextStrokeTransparency = 0
elseif k == "l" and toggleTag == true then
toggleTag = false
text.TextTransparency = 1
text.TextStrokeTransparency = 1
end
if k == "z" and attack == false and (ModeOfGlitch == 1 or ModeOfGlitch == 8376532578634534) then
ExtinctiveHeartbreak()
elseif k == "z" and attack == false and ModeOfGlitch == 2 then
PureBomb()
elseif k == "z" and attack == false and ModeOfGlitch == 3 then
scattercorrupt()
elseif k == "z" and attack == false and ModeOfGlitch == 5 then
Judgement()
elseif k == "z" and attack == false and ModeOfGlitch == 4 then
ChaosGroundStrike()
elseif k == "z" and attack == false and ModeOfGlitch == 666666 then
InsaneGroundStrike()
elseif k == "z" and attack == false and ModeOfGlitch == 69 then
ChooseODer()
elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then
Starfall()
elseif k == "z" and attack == false and ModeOfGlitch == 6 then
yinyangi()
elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then
Wip()
elseif k == "z" and attack == false and ModeOfGlitch == 12345678987654321 then
StarfallEX()
end
if k == "x" and attack == false and ModeOfGlitch == 1000000 then
StarDivision()
elseif k == "x" and attack == false and ModeOfGlitch == 6 then
JusticeBeam()
end
if k == "v" and attack == false and ModeOfGlitch == 12345678987654321 then
UniversalCollapse()
end
if k == "b" and attack == false and ModeOfGlitch == 4 then
end
if k == "n" and attack == false then
CorruptBlink()
end
if k == "m" and attack == false and ModeOfGlitch == 69 and AllowRape then
FuckMeSidewaysAndCallMeGay()
end
end)
coroutine.resume(coroutine.create(function()
while true do
swait(2)
if rainbowmode == true or ModeOfGlitch == 6 or glitchymode then
sphereMK(5,0.15,"Add",root.CFrame*CFrame.new(math.random(-5,5),-6,math.random(-5,5))*CFrame.Angles(math.rad(90),0,0),1.5,1.5,10,-0.015,MAINRUINCOLOR,0)
end
end
end))
coroutine.resume(coroutine.create(function()
while true do
if ModeOfGlitch == 1000000 then
swait(0.5)
end
swait()
if ModeOfGlitch == 1000000 or ModeOfGlitch == 12345678987654321 then
sphereMK(5,0.5,"Add",root.CFrame*CFrame.new(math.random(-25,25),-10,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-15,15)),math.rad(math.random(-15,15)),0),1,1,15,-0.01,MAINRUINCOLOR,0)
end
if ModeOfGlitch == 12345678987654321 then
sphereMK(5,math.random(1,2),"Add",root.CFrame*CFrame.new(math.random(-75,75),-25,math.random(-75,75))*CFrame.Angles(math.rad(90 + math.random(-25,25)),math.rad(math.random(-25,25)),0),1,1,50,-0.01,MAINRUINCOLOR,0)
end
end
end))
function RandomMaterial()
local getRandom;
local material;
local function IsTerrainMaterial(mat)
local isMaterial = pcall(function() workspace:FindFirstChildOfClass'Terrain':GetMaterialColor(mat) end)
return isMaterial
end
getRandom = function()
local mat = Enum.Material:GetEnumItems()[math.random(1,#Enum.Material:GetEnumItems())]
if(not IsTerrainMaterial(mat))then material = mat else getRandom() end
end
getRandom()
repeat wait() until material
return material
end
function RandomCaps(str)
local new = ""
for i = 1, #str do
if(math.random(1,2) == 1)then
new = new .. (str:sub(i,i):upper())
else
new = new .. str:sub(i,i)
end
end
return new
end
coroutine.resume(coroutine.create(function()
while true do
for i = 1, #ODers do
local ODer = ODers[i]
if(ODer)then
local hed = ODer:FindFirstChild'Head'
if(ODer.Parent and hed)then
sphere(10,"Add",hed.CFrame * cf(0,4,0),vt(6,6,3),0,(ODer.Name == 'Nebula_Zorua' and BrickColor.new'Royal purple' or MAINRUINCOLOR),true,false,true)
else
table.remove(ODers,i)
end
else
table.remove(ODers,i)
end
end
if(not kan)then
kan = Instance.new("Sound",char)
end
kan.Parent = char
if(plr.UserId == 5719877)then kan.Volume = 3 else kan.Volume = 1 end
kan.Pitch = Pitch
kan.SoundId = MID
kan.Name = "wrecked"
kan.Looped = true
kan:Resume()
swait()
if glitchymode == true then
local val = math.random(1,255)
local color = Color3.fromRGB(val,val,val)
pcall(function() Character.ReaperShadowHead.Eye1.Color = color end)
pcall(function() Character.ReaperShadowHead.Eye2.Color = color end)
tl1.Color = ColorSequence.new(color)
tl2.Color = ColorSequence.new(color)
tl3.Color = ColorSequence.new(color)
tr1.Color = ColorSequence.new(color)
tr2.Color = ColorSequence.new(color)
tr3.Color = ColorSequence.new(color)
for i, v in pairs(mw1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 0
v.Color = color
v.Material = "Neon"
end
end
for i, v in pairs(mw2:GetChildren()) do
if v:IsA("Part") then
v.Color = color
v.Material = "Neon"
end
end
for i, v in pairs(m2:GetChildren()) do
if v:IsA("Part") then
v.Color = color
v.Material = "Neon"
end
end
RecolorTextAndRename((ModeOfGlitch == 3 and RandomCaps"glitchy"),Color3.new(0,0,0),color)
end
if chaosmode or glitchymode then
pcall(function() Character.ReaperShadowHead.Eye1.Material = Enum.Material:GetEnumItems()[math.random(1,#Enum.Material:GetEnumItems())] end)
pcall(function() Character.ReaperShadowHead.Eye2.Material = Enum.Material:GetEnumItems()[math.random(1,#Enum.Material:GetEnumItems())] end)
else
pcall(function() Character.ReaperShadowHead.Eye1.Material = Enum.Material.Neon end)
pcall(function() Character.ReaperShadowHead.Eye2.Material = Enum.Material.Neon end)
end
if chaosmode == true then
tl1.Color = ColorSequence.new(BrickColor.random().Color)
tl2.Color = ColorSequence.new(BrickColor.random().Color)
tl3.Color = ColorSequence.new(BrickColor.random().Color)
RecolorTextAndRename((ModeOfGlitch == 666666 and "INSANITY" or "CHAOS"),Color3.new(0,0,0),BrickColor.random().Color)
pcall(function() Character.ReaperShadowHead.Eye1.BrickColor = BrickColor.random() end)
pcall(function() Character.ReaperShadowHead.Eye2.BrickColor = BrickColor.random() end)
for i, v in pairs(mw1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 0.75
v.BrickColor = BrickColor.random()
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod1:GetChildren()) do
if v:IsA("Part") and ModeOfGlitch == 666666 then
v.Transparency = 0.75
v.BrickColor = BrickColor.random()
v.Material = "Neon"
elseif v:IsA("Part") then
v.Transparency = 1
end
end
for i, v in pairs(m2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.random()
v.Material = "Neon"
end
end
end
end
end))
Humanoid.Name = "STARGLITCHER"
Humanoid.MaxHealth = math.huge
Humanoid.Health = math.huge
Instance.new("ForceField",char).Visible = false
Humanoid.Animator.Parent = nil
idleanim=.4
while true do
if rainbowmode == false and chaosmode == false and glitchymode == false then
tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
end
if rainbowmode == true then
pcall(function() Character.ReaperShadowHead.Eye1.Color = Color3.new(r/255,g/255,b/255) end)
pcall(function() Character.ReaperShadowHead.Eye2.Color = Color3.new(r/255,g/255,b/255) end)
if(not vaporwave)then
RecolorTextAndRename("RAINBOW",Color3.new(r/255,g/255,b/255),Color3.new(r/500,g/500,b/500))
else
RecolorTextAndRename("Vaporwave",Color3.new(r/255,g/255,b/255),Color3.new(r/500,g/500,b/500))
end
MAINRUINCOLOR = BrickColor.new("White")
tr1.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
tr2.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
tr3.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
tl1.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
tl2.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
tl3.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
for i, v in pairs(m:GetChildren()) do
if v:IsA("Part") then
v.Color = Color3.new(r/255,g/255,b/255)
end
end
for i, v in pairs(m2:GetChildren()) do
if v:IsA("Part") then
v.Color = Color3.new(r/255,g/255,b/255)
end
end
for i, v in pairs(m3:GetChildren()) do
if v:IsA("Part") then
v.Color = Color3.new(r/255,g/255,b/255)
end
end
for i, v in pairs(mw1:GetChildren()) do
if v:IsA("Part") then
v.Color = Color3.new(r/255,g/255,b/255)
v.Material = "Neon"
end
end
for i, v in pairs(mw2:GetChildren()) do
if v:IsA("Part") then
v.Color = Color3.new(r/255,g/255,b/255)
v.Material = "Neon"
end
end
end
CameraManager()
swait()
lwing1weld.C1=clerp(lwing1weld.C1,cf(2,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(5 + 10 * math.cos(sine / 32)),math.rad(0),math.rad(12.5 + 5 * math.cos(sine / 32))),.3)
lwing2weld.C1=clerp(lwing2weld.C1,cf(3,1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(10 + 15 * math.cos(sine / 32)),math.rad(0),math.rad(25 + 7.5 * math.cos(sine / 32))),.3)
lwing3weld.C1=clerp(lwing3weld.C1,cf(3.75,2,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(15 + 20 * math.cos(sine / 32)),math.rad(0),math.rad(37.5 + 10 * math.cos(sine / 32))),.3)
lwing4weld.C1=clerp(lwing4weld.C1,cf(4.75,3,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(20 + 25 * math.cos(sine / 32)),math.rad(0),math.rad(50 + 12.5 * math.cos(sine / 32))),.3)
lwing5weld.C1=clerp(lwing5weld.C1,cf(5.75,4,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(25 + 30 * math.cos(sine / 32)),math.rad(0),math.rad(62.5 + 15 * math.cos(sine / 32))),.3)
lwing6weld.C1=clerp(lwing6weld.C1,cf(6.75,5,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(30 + 35 * math.cos(sine / 32)),math.rad(0),math.rad(75 + 17.5 * math.cos(sine / 32))),.3)
rwing1weld.C1=clerp(rwing1weld.C1,cf(-2,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(5 + 10 * math.cos(sine / 32)),math.rad(0),math.rad(-12.5 - 5 * math.cos(sine / 32))),.3)
rwing2weld.C1=clerp(rwing2weld.C1,cf(-3,1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(10 + 15 * math.cos(sine / 32)),math.rad(0),math.rad(-25 - 7.5 * math.cos(sine / 32))),.3)
rwing3weld.C1=clerp(rwing3weld.C1,cf(-3.75,2,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(15 + 20 * math.cos(sine / 32)),math.rad(0),math.rad(-37.5 - 10 * math.cos(sine / 32))),.3)
rwing4weld.C1=clerp(rwing4weld.C1,cf(-4.75,3,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(20 + 25 * math.cos(sine / 32)),math.rad(0),math.rad(-50 - 12.5 * math.cos(sine / 32))),.3)
rwing5weld.C1=clerp(rwing5weld.C1,cf(-5.75,4,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(25 + 30 * math.cos(sine / 32)),math.rad(0),math.rad(-62.5 - 15 * math.cos(sine / 32))),.3)
rwing6weld.C1=clerp(rwing6weld.C1,cf(-6.75,5,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(30 + 35 * math.cos(sine / 32)),math.rad(0),math.rad(-75 - 17.5 * math.cos(sine / 32))),.3)
sine = sine + change
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
local velderp=RootPart.Velocity.y
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
if equipped==true or equipped==false then
if attack==false then
idle=idle+1
else
idle=0
end
if idle>=500 then
if attack==false then
--Sheath()
end
end
if RootPart.Velocity.y > 1 and hitfloor==nil then
Anim="Jump"
if attack==false then
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(25)),.1)
LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(-25)),.1)
end
elseif RootPart.Velocity.y < -1 and hitfloor==nil then
Anim="Fall"
if attack==false then
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(50)),.1)
LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(-50)),.1)
end
elseif torvel<1 and hitfloor~=nil then
Anim="Idle"
if attack==false then
if ModeOfGlitch == 1 then
RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-10 - 2.5 * math.cos(sine / 32)),math.rad(-20),math.rad(0)),.1)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-10 + 2.5 * math.cos(sine / 32))),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 32))*angles(math.rad(10 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(20)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 2.5 * math.cos(sine / 32)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(-20 - 5 * math.cos(sine / 0.465))),.1)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10),math.rad(-20),math.rad(30 + 2.5 * math.cos(sine / 25))),.1)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(160),math.rad(0),math.rad(25)),.1)
elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-7.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(0)),.1)
RW.C0=clerp(RW.C0,cf(0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(30 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-100 - 2.5 * math.cos(sine / 28))),.1)
LW.C0=clerp(LW.C0,cf(-0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(40 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(90 + 2.5 * math.cos(sine / 28))),.1)
elseif ModeOfGlitch == 3 then
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 - 1 * math.cos(sine / 34))),.1)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(20),math.rad(0 + 1 * math.cos(sine / 34))),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-20)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 15 * math.cos(sine / 0.5265)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465)))*angles(math.rad(10 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(20)),.1)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(15 - 15 * math.cos(sine / 0.5265)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465)))*angles(math.rad(math.random(5,15)),math.rad(-5),math.rad(15 + 7.5 * math.cos(sine / 12.5))),.1)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(15 - 15 * math.cos(sine / 0.5265)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465)))*angles(math.rad(math.random(5,15)),math.rad(5),math.rad(-15 - 7.5 * math.cos(sine / 12.5))),.1)
elseif ModeOfGlitch == 4 then
RH.C0=clerp(RH.C0,cf(1,-1 - 0.025 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(20)),.1)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.025 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(-20)),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.025 * math.cos(sine / 32))*angles(math.rad(20 - 0.5 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 5 * math.cos(sine / 0.5265)),math.rad(0 - 5 * math.cos(sine / 0.25)),math.rad(0 - 5 * math.cos(sine / 0.465))),.1)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)),math.rad(0 + 2.5 * math.cos(sine / 0.123)),math.rad(5 + 2.5 * math.cos(sine / 0.6))),.1)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)),math.rad(0 + 2.5 * math.cos(sine / 0.664)),math.rad(-5 + 2.5 * math.cos(sine / 0.23))),.1)
elseif ModeOfGlitch == 69 then
RootJoint.C0 = RootJoint.C0:lerp(cf(0,0,0)*angles(0,0,math.rad(0+5*math.cos(sine/16)))*RootCF,.1)
Torso.Neck.C0 = Torso.Neck.C0:lerp(necko*angles(0,0,-math.rad(0+5*math.cos(sine/16))),.1)
LH.C0 = LH.C0:lerp(cf(-1-math.rad(0+5*math.cos(sine/16)),-1+math.rad(0+5*math.cos(sine/16)),0)*angles(0,0,-math.rad(0+5*math.cos(sine/16)))*angles(math.rad(-15),math.rad(25),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
RH.C0 = RH.C0:lerp(cf(1-math.rad(0+5*math.cos(sine/16)),-1-math.rad(0+5*math.cos(sine/16)),0)*angles(0,0,-math.rad(0+5*math.cos(sine/16)))*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
LW.C0 = LW.C0:lerp(cf(-1.5,0.5,0)*cf(0,-.15,0)*angles(math.rad(15),0,math.rad(20)),.1)
RW.C0 = RW.C0:lerp(cf(1.5,0.5,0)*angles(0,0,math.rad(5+5*math.sin(sine/16))),.1)
elseif ModeOfGlitch == 8376532578634534 then
RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(0,math.rad(-25),0)*angles(math.rad(0 - 25 * math.cos(sine / 0.1164)),math.rad(0 - 30 * math.cos(sine / 0.25)),math.rad(0 - 30 * math.cos(sine / 0.465))),.1)
RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
elseif ModeOfGlitch == 666666 then
RH.C0=clerp(RH.C0,cf(1,-1 - 0.025 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(20)),.1)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.025 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(-20)),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.025 * math.cos(sine / 32))*angles(math.rad(20 - 0.5 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 5 * math.cos(sine / 0.5265)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1)
RW.C0=clerp(RW.C0,cf(1.3,0.5,0)*angles(math.rad(180),math.rad(-90),math.rad(15))*angles(math.rad(-35),0,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)),math.rad(0 + 2.5 * math.cos(sine / 0.123)),math.rad(5 + 2.5 * math.cos(sine / 0.6)))*angles(0,math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1)
LW.C0=clerp(LW.C0,cf(-1.3,0.5,0)*angles(math.rad(180),math.rad(90),math.rad(-15))*angles(math.rad(-35),0,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)),math.rad(0 + 2.5 * math.cos(sine / 0.664)),math.rad(-5 + 2.5 * math.cos(sine / 0.23)))*angles(0,math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1)
elseif ModeOfGlitch == 5 then
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(0)),.1)
RW.C0=clerp(RW.C0,cf(1,0.5 + 0.1 * math.cos(sine / 28),0.45)*angles(math.rad(-30),math.rad(0),math.rad(-30)),.1)
LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.1 * math.cos(sine / 28),0.45)*angles(math.rad(-30),math.rad(0),math.rad(30)),.1)
elseif ModeOfGlitch == 1000000 or ModeOfGlitch == 6 then
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15),math.rad(0),math.rad(0)),.1)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(20 + 2.5 * math.cos(sine / 28))),.1)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-20 - 2.5 * math.cos(sine / 28))),.1)
elseif ModeOfGlitch == 12345678987654321 then
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-40)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15),math.rad(0),math.rad(40)),.1)
RW.C0=clerp(RW.C0,cf(0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(30 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-100 - 2.5 * math.cos(sine / 28))),.1)
LW.C0=clerp(LW.C0,cf(-0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(40 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(90 + 2.5 * math.cos(sine / 28))),.1)
end
end
elseif torvel>2 and torvel<22 and hitfloor~=nil then
Anim="Walk"
if attack==false then
if ModeOfGlitch == 1 then
RH.C0=clerp(RH.C0,cf(1,-.9-.4*math.cos(sine/8)/1.5,.4*math.cos(sine/8)/2)*angles(math.rad(2-2*math.cos(sine/8))-math.sin(sine/8)/2,0,0)*angles(0,math.rad(90),0),.1)
LH.C0=clerp(LH.C0,cf(-1,-.9+.4*math.cos(sine/8)/1.5,-.4*math.cos(sine/8)/2)*angles(math.rad(2+2*math.cos(sine/8))+math.sin(sine/8)/2,0,0)*angles(0,math.rad(-90),0),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.1 - 0.1 * math.cos(sine / 4))*angles(math.rad(5),math.rad(0),math.rad(0 - 5 * math.cos(sine / 8))),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 5 * math.cos(sine / 0.5265)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 + 45 * math.cos(sine / 8)),math.rad(0),math.rad(10 - 10 * math.cos(sine / 4))),.1)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(160),math.rad(0),math.rad(25)),.1)
elseif ModeOfGlitch == 4 then
RH.C0=clerp(RH.C0,cf(1,-.9-.4*math.cos(sine/8)/2,.4*math.cos(sine/4)/2)*angles(math.rad(2-4*math.cos(sine/10))-math.sin(sine/10)/2,0,0)*angles(0,math.rad(90),0),.1)
LH.C0=clerp(LH.C0,cf(-1,-.9+.4*math.cos(sine/8)/2,-.4*math.cos(sine/4)/2)*angles(math.rad(2+3*math.cos(sine/10))+math.sin(sine/10)/2,0,0)*angles(0,math.rad(-90),0),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.15 - 0.1 * math.cos(sine / 8))*angles(math.rad(12.5),math.rad(0),math.rad(0 - 5 * math.cos(sine / 12))),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 5 * math.cos(sine / 0.5265)),math.rad(0 - 5 * math.cos(sine / 0.25)),math.rad(0 - 5 * math.cos(sine / 0.465))),.1)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10 - 15 * math.cos(sine / 12)),math.rad(0 + 2.5 * math.cos(sine / 0.123)),math.rad(5 + 2.5 * math.cos(sine / 0.6))),.1)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10 + 15 * math.cos(sine / 12)),math.rad(0 + 2.5 * math.cos(sine / 0.664)),math.rad(-5 + 2.5 * math.cos(sine / 0.23))),.1)
elseif ModeOfGlitch == 666666 then
RH.C0=clerp(RH.C0,cf(1,-.9-.4*math.cos(sine/8)/2,.4*math.cos(sine/8)/2)*angles(math.rad(2-2*math.cos(sine/10))-math.sin(sine/8)/2,0,0)*angles(0,math.rad(90),0),.1)
LH.C0=clerp(LH.C0,cf(-1,-.9+.4*math.cos(sine/8)/2,-.4*math.cos(sine/8)/2)*angles(math.rad(2+2*math.cos(sine/10))+math.sin(sine/8)/2,0,0)*angles(0,math.rad(-90),0),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.15 - 0.1 * math.cos(sine / 8))*angles(math.rad(12.5),math.rad(0),math.rad(0 - 5 * math.cos(sine / 12))),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 5 * math.cos(sine / 0.5265)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1)
RW.C0=clerp(RW.C0,cf(1.3,0.5,0)*angles(math.rad(180),math.rad(-90),math.rad(15))*angles(math.rad(-35),0,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)),math.rad(0 + 2.5 * math.cos(sine / 0.123)),math.rad(5 + 2.5 * math.cos(sine / 0.6)))*angles(0,math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1)
LW.C0=clerp(LW.C0,cf(-1.3,0.5,0)*angles(math.rad(180),math.rad(90),math.rad(-15))*angles(math.rad(-35),0,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)),math.rad(0 + 2.5 * math.cos(sine / 0.664)),math.rad(-5 + 2.5 * math.cos(sine / 0.23)))*angles(0,math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1)
elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 then
RH.C0=clerp(RH.C0,cf(1,-.85-.4*math.cos(sine/8)/1.5,.4*math.cos(sine/8)/2)*angles(math.rad(2-2*math.cos(sine/8))-math.sin(sine/8)/2,0,0)*angles(0,math.rad(90),0),.1)
LH.C0=clerp(LH.C0,cf(-1,-.85+.4*math.cos(sine/8)/1.5,-.4*math.cos(sine/8)/2)*angles(math.rad(2+2*math.cos(sine/8))+math.sin(sine/8)/2,0,0)*angles(0,math.rad(-90),0),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.15 - 0.1 * math.cos(sine / 4))*angles(math.rad(5),math.rad(0),math.rad(0 - 5 * math.cos(sine / 8))),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 + 2.5 * math.cos(sine / 100)),math.rad(0),math.rad(0 + 5 * math.cos(sine / 8))),.1)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 + 45 * math.cos(sine / 8)),math.rad(0),math.rad(10 - 10 * math.cos(sine / 4))),.1)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 - 45 * math.cos(sine / 8)),math.rad(0),math.rad(-10 + 10 * math.cos(sine / 4))),.1)
end
end
elseif torvel>=22 and hitfloor~=nil then
Anim="Run"
if attack==false then
if ModeOfGlitch ~= 1000000 and ModeOfGlitch ~= 12345678987654321 and ModeOfGlitch ~= 4 and ModeOfGlitch ~= 6 and ModeOfGlitch ~= 8376532578634534 then
RH.C0=clerp(RH.C0,cf(1,-1-.4*math.cos(sine/6)/2,.8*math.cos(sine/6)/2)*angles(math.rad(0-65*math.cos(sine/6))-math.sin(sine/6)/1.5,0,0)*angles(0,math.rad(90),0),.1)
LH.C0=clerp(LH.C0,cf(-1,-1+.4*math.cos(sine/6)/2,-.8*math.cos(sine/6)/2)*angles(math.rad(0+65*math.cos(sine/6))+math.sin(sine/6)/1.5,0,0)*angles(0,math.rad(-90),0),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.125 + 0.125 * math.cos(sine / 3))*angles(math.rad(20),math.rad(0),math.rad(0 - 15 * math.cos(sine / 6))),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10 + 2.5 * math.cos(sine / 100)),math.rad(0),math.rad(0 + 15 * math.cos(sine / 6))),.1)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 + 105 * math.cos(sine / 6)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 3))),.1)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 - 105 * math.cos(sine / 6)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 3))),.1)
elseif ModeOfGlitch == 666666 then
RH.C0=clerp(RH.C0,cf(1,-0.75 - 0.25 * math.cos(sine / 3),-0.25 - 0.25 * math.cos(sine / 3))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
LH.C0=clerp(LH.C0,cf(-1,-0.75 + 0.25 * math.cos(sine / 3),-0.25 + 0.25 * math.cos(sine / 3))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.125 + .125 * math.cos(sine / 3))*angles(math.rad(25),math.rad(0),math.rad(0 - 5 * math.cos(sine / 6))),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 5 * math.cos(sine / 0.5265)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1)
RW.C0=clerp(RW.C0,cf(1.3,0.5,0)*angles(math.rad(180),math.rad(-90),math.rad(15))*angles(math.rad(-35),0,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)),math.rad(0 + 2.5 * math.cos(sine / 0.123)),math.rad(5 + 2.5 * math.cos(sine / 0.6)))*angles(0,math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1)
LW.C0=clerp(LW.C0,cf(-1.3,0.5,0)*angles(math.rad(180),math.rad(90),math.rad(-15))*angles(math.rad(-35),0,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)),math.rad(0 + 2.5 * math.cos(sine / 0.664)),math.rad(-5 + 2.5 * math.cos(sine / 0.23)))*angles(0,math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1)
elseif ModeOfGlitch == 1000000 or ModeOfGlitch == 12345678987654321 or ModeOfGlitch == 4 or ModeOfGlitch == 6 or ModeOfGlitch == 8376532578634534 then
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.2)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.2)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(75),math.rad(0),math.rad(0)),.2)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(30 + 2.5 * math.cos(sine / 28))),.2)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(-30 - 2.5 * math.cos(sine / 28))),.2)
end
end
end
end
end
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