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October 1, 2021 02:35
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warn'Star Glitcher Loaded.' | |
warn'All purpose switcher...' | |
warn'Created by Noobygames12' | |
warn'Edited by Neubla_Zorua' | |
warn([[Icons: | |
! = New | |
? = Spoilers | |
* = Exclusivity]]) | |
print([[V 3.21 (ON PROGRESS) Update Log: | |
! - Changed Judgement back to Justice | |
! - Gave Divinity an attack named Judgement. Credit to XXUNORIB | |
! - Replaced Corruption with Glitchy | |
! - Fixed some bugs, too | |
! - Changed Chaos's "B" (Chaos Begone) to a keystroke. (ddawas) | |
]]) | |
--- its obs smooth af do not touch | |
---- Sources and functions might be taken from others | |
plr = game:GetService("Players").LocalPlayer | |
char = plr.Character | |
hum = char:FindFirstChildOfClass'Humanoid' | |
local cam = game.Workspace.CurrentCamera | |
Camera = cam | |
local CamInterrupt = false | |
local TwoD = false | |
local TargetInfo = {nil, nil} | |
cam.CameraType = "Custom" | |
t = char.Torso | |
h = char.Head | |
ra = char["Right Arm"] | |
la = char["Left Arm"] | |
rl = char["Right Leg"] | |
ll = char["Left Leg"] | |
tors = char.Torso | |
lleg = char["Left Leg"] | |
root = char.HumanoidRootPart | |
hed = char.Head | |
rleg = char["Right Leg"] | |
rarm = char["Right Arm"] | |
larm = char["Left Arm"] | |
radian = math.rad | |
random = math.random | |
Vec3 = Vector3.new | |
Inst = Instance.new | |
cFrame = CFrame.new | |
Euler = CFrame.fromEulerAnglesXYZ | |
vt = Vector3.new | |
bc = BrickColor.new | |
br = BrickColor.random | |
it = Instance.new | |
cf = CFrame.new | |
local ODers = {} | |
local AllowRape = false; | |
local AllowCata = false; | |
local Booleans = { | |
CamFollow = true, | |
GyroUse = true | |
} | |
function lerp(object, newCFrame, alpha) | |
return object:lerp(newCFrame, alpha) | |
end | |
local Directer = Inst("BodyGyro", root) | |
Directer.MaxTorque = Vec3(0, 0, 0) | |
Directer.P = 600000 | |
local CPart = Inst("Part") | |
CPart.Anchored = true | |
CPart.CanCollide = false | |
CPart.Locked = true | |
CPart.Transparency = 1 | |
local rainbowmode = false | |
local chaosmode = false | |
local glitchymode = false | |
kan = Instance.new("Sound",char) | |
kan.Volume = 1.25 | |
kan.TimePosition = 0 | |
kan.PlaybackSpeed = 1 | |
kan.Pitch = 1 | |
kan.SoundId = "rbxassetid://1564523997" | |
kan.Name = "wrecked" | |
kan.Looped = true | |
kan:Play() | |
local MID = "rbxassetid://1564523997"; | |
local Pitch = 1; | |
function newTheme(ID,timepos,pitch,vol) | |
local kanz = kan | |
--kanz:Stop() | |
--kanz.Volume = vol | |
--kanz.TimePosition = timepos | |
kanz.PlaybackSpeed = pitch | |
kanz.Pitch = pitch | |
kanz.SoundId = ID | |
kanz.Name = "wrecked" | |
kanz.Looped = true | |
Pitch = pitch | |
MID = ID | |
--kanz:Play() | |
--coroutine.resume(coroutine.create(function() | |
--wait(0.05) | |
--end)) | |
end | |
function newThemeCust(ID,timepos,pitch,vol) | |
local kanz = kan | |
kanz:Stop() | |
kanz.Volume = vol | |
kanz.TimePosition = timepos | |
kanz.PlaybackSpeed = pitch | |
kanz.Pitch = pitch | |
MID = ID | |
kanz.SoundId = ID | |
kanz.Name = "wrecked" | |
kanz.Looped = true | |
kanz:Play() | |
coroutine.resume(coroutine.create(function() | |
wait(0.05) | |
end)) | |
end | |
function CameraShake(Times, Power, PlayerTarget) | |
coroutine.resume(coroutine.create(function() | |
FV = Instance.new("BoolValue", PlayerTarget) | |
FV.Name = "CameraShake" | |
for ShakeNum=1,Times do | |
swait() | |
local ef=Power | |
if ef>=1 then | |
Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef)) | |
else | |
ef=Power*10 | |
Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10) | |
end | |
end | |
Humanoid.CameraOffset = Vector3.new(0,0,0) | |
FV:Destroy() | |
end)) | |
end | |
function CameraEnshaking(Length,Intensity) | |
coroutine.resume(coroutine.create(function() | |
local intensity = 1*Intensity | |
local rotM = 0.01*Intensity | |
for i = 0, Length, 0.1 do | |
swait() | |
intensity = intensity - 0.05*Intensity/Length | |
rotM = rotM - 0.0005*Intensity/Length | |
hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) | |
cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM) | |
end | |
Humanoid.CameraOffset = Vec3(0, 0, 0) | |
end)) | |
end | |
CamShake=function(Part,Distan,Power,Times) | |
local de=Part.Position | |
for i,v in pairs(workspace:children()) do | |
if v:IsA("Model") and v:findFirstChild("Humanoid") then | |
for _,c in pairs(v:children()) do | |
if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then | |
local Noob=vFindFirstChildOfClass'Humanoid' | |
if Noob~=nil then | |
coroutine.resume(coroutine.create(function() | |
FV = Instance.new("BoolValue", Noob) | |
FV.Name = "CameraShake" | |
for ShakeNum=1,Times do | |
swait() | |
local ef=Power | |
if ef>=1 then | |
Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef)) | |
else | |
ef=Power*10 | |
Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10) | |
end | |
end | |
Humanoid.CameraOffset = Vector3.new(0,0,0) | |
FV:Destroy() | |
end)) | |
CameraShake(Times, Power, Noob) | |
end | |
end | |
end | |
end | |
end | |
end | |
function chatfunc(text,color) | |
local chat = coroutine.wrap(function() | |
if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
Character:FindFirstChild("TalkingBillBoard"):destroy() | |
end | |
local naeeym2 = Instance.new("BillboardGui",Character) | |
naeeym2.Size = UDim2.new(0,100,0,40) | |
naeeym2.StudsOffset = Vector3.new(0,3,0) | |
naeeym2.Adornee = Character.Head | |
naeeym2.Name = "TalkingBillBoard" | |
local tecks2 = Instance.new("TextLabel",naeeym2) | |
tecks2.BackgroundTransparency = 1 | |
tecks2.BorderSizePixel = 0 | |
tecks2.Text = "" | |
tecks2.Font = "SciFi" | |
tecks2.TextSize = 30 | |
tecks2.TextStrokeTransparency = 0 | |
tecks2.TextColor3 = color | |
tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
tecks2.Size = UDim2.new(1,0,0.5,0) | |
local tecks3 = Instance.new("TextLabel",naeeym2) | |
tecks3.BackgroundTransparency = 1 | |
tecks3.BorderSizePixel = 0 | |
tecks3.Text = "" | |
tecks3.Font = "SciFi" | |
tecks3.TextSize = 30 | |
tecks3.TextStrokeTransparency = 0 | |
tecks3.TextColor3 = Color3.new(0,0,0) | |
tecks3.TextStrokeColor3 = color | |
tecks3.Size = UDim2.new(1,0,0.5,0) | |
coroutine.resume(coroutine.create(function() | |
while true do | |
swait(1) | |
if chaosmode == true then | |
tecks2.TextColor3 = BrickColor.random().Color | |
tecks3.TextStrokeColor3 = BrickColor.random().Color | |
end | |
if(glitchymode)then | |
local val = math.random(1,255) | |
local color = Color3.fromRGB(val,val,val) | |
tecks2.TextColor3 = color | |
tecks3.TextStrokeColor3 = color | |
end | |
tecks2.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5)) | |
tecks3.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5)) | |
tecks2.Rotation = math.random(-5,5) | |
tecks3.Rotation = math.random(-5,5) | |
end | |
end)) | |
for i = 1,string.len(text),1 do | |
CFuncs["Sound"].Create("rbxassetid://274118116", char, 0.25, 0.115) | |
tecks2.Text = string.sub(text,1,i) | |
tecks3.Text = string.sub(text,1,i) | |
swait(1) | |
end | |
wait(1) | |
local randomrot = math.random(1,2) | |
if randomrot == 1 then | |
for i = 1, 50 do | |
swait() | |
tecks2.Rotation = tecks2.Rotation - .75 | |
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
tecks3.Rotation = tecks2.Rotation + .75 | |
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
end | |
elseif randomrot == 2 then | |
for i = 1, 50 do | |
swait() | |
tecks2.Rotation = tecks2.Rotation + .75 | |
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
tecks3.Rotation = tecks2.Rotation - .75 | |
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
end | |
end | |
naeeym2:Destroy() | |
end) | |
chat() | |
end | |
local Create = LoadLibrary("RbxUtility").Create | |
CFuncs = { | |
["Part"] = { | |
Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
local Part = Create("Part"){ | |
Parent = Parent, | |
Reflectance = Reflectance, | |
Transparency = Transparency, | |
CanCollide = false, | |
Locked = true, | |
BrickColor = BrickColor.new(tostring(BColor)), | |
Name = Name, | |
Size = Size, | |
Material = Material, | |
} | |
RemoveOutlines(Part) | |
return Part | |
end; | |
}; | |
["Mesh"] = { | |
Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
local Msh = Create(Mesh){ | |
Parent = Part, | |
Offset = OffSet, | |
Scale = Scale, | |
} | |
if Mesh == "SpecialMesh" then | |
Msh.MeshType = MeshType | |
Msh.MeshId = MeshId | |
end | |
return Msh | |
end; | |
}; | |
["Mesh"] = { | |
Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
local Msh = Create(Mesh){ | |
Parent = Part, | |
Offset = OffSet, | |
Scale = Scale, | |
} | |
if Mesh == "SpecialMesh" then | |
Msh.MeshType = MeshType | |
Msh.MeshId = MeshId | |
end | |
return Msh | |
end; | |
}; | |
["Weld"] = { | |
Create = function(Parent, Part0, Part1, C0, C1) | |
local Weld = Create("Weld"){ | |
Parent = Parent, | |
Part0 = Part0, | |
Part1 = Part1, | |
C0 = C0, | |
C1 = C1, | |
} | |
return Weld | |
end; | |
}; | |
["Sound"] = { | |
Create = function(id, par, vol, pit) | |
return coroutine.wrap(function() | |
local S = Create("Sound"){ | |
Volume = vol, | |
Name = "EffectSoundo", | |
Pitch = pit or 1, | |
SoundId = id, | |
Parent = par or workspace, | |
} | |
S:Play() | |
S.Ended:connect(function() | |
S:Destroy() | |
end) | |
return S; | |
end)() | |
end; | |
}; | |
["LongSound"] = { | |
Create = function(id, par, vol, pit) | |
coroutine.resume(coroutine.create(function() | |
local S = Create("Sound"){ | |
Volume = vol, | |
Pitch = pit or 1, | |
SoundId = id, | |
Parent = par or workspace, | |
} | |
wait() | |
S:play() | |
game:GetService("Debris"):AddItem(S, 30) | |
end)) | |
end; | |
}; | |
["ParticleEmitter"] = { | |
Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
local fp = Create("ParticleEmitter"){ | |
Parent = Parent, | |
Color = ColorSequence.new(Color1, Color2), | |
LightEmission = LightEmission, | |
Size = Size, | |
Texture = Texture, | |
Transparency = Transparency, | |
ZOffset = ZOffset, | |
Acceleration = Accel, | |
Drag = Drag, | |
LockedToPart = LockedToPart, | |
VelocityInheritance = VelocityInheritance, | |
EmissionDirection = EmissionDirection, | |
Enabled = Enabled, | |
Lifetime = LifeTime, | |
Rate = Rate, | |
Rotation = Rotation, | |
RotSpeed = RotSpeed, | |
Speed = Speed, | |
VelocitySpread = VelocitySpread, | |
} | |
return fp | |
end; | |
}; | |
CreateTemplate = { | |
}; | |
} | |
New = function(Object, Parent, Name, Data) | |
local Object = Instance.new(Object) | |
for Index, Value in pairs(Data or {}) do | |
Object[Index] = Value | |
end | |
Object.Parent = Parent | |
Object.Name = Name | |
return Object | |
end | |
local halocolor = BrickColor.new("Pastel light blue") | |
local halocolor2 = BrickColor.new("Cool yellow") | |
local starcolor = BrickColor.new("Bright yellow") | |
local lunacolor = BrickColor.new("Navy blue") | |
local lunacolor2 = BrickColor.new("Bright blue") | |
local wepcolor = BrickColor.new("Really black") | |
local maincolor = BrickColor.new("Really black") | |
local m = Instance.new("Model",char) | |
local m2 = Instance.new("Model",char) | |
local m3 = Instance.new("Model",char) | |
local mw1 = Instance.new("Model",char) | |
local mw2 = Instance.new("Model",char) | |
local extrawingmod1 = Instance.new("Model",char) | |
local extrawingmod2 = Instance.new("Model",char) | |
function CreateParta(parent,transparency,reflectance,material,brickcolor) | |
local p = Instance.new("Part") | |
p.TopSurface = 0 | |
p.BottomSurface = 0 | |
p.Parent = parent | |
p.Size = Vector3.new(0.1,0.1,0.1) | |
p.Transparency = transparency | |
p.Reflectance = reflectance | |
p.CanCollide = false | |
p.Locked = true | |
p.BrickColor = brickcolor | |
p.Material = material | |
return p | |
end | |
function CreateMesh(parent,meshtype,x1,y1,z1) | |
local mesh = Instance.new("SpecialMesh",parent) | |
mesh.MeshType = meshtype | |
mesh.Scale = Vector3.new(x1*10,y1*10,z1*10) | |
return mesh | |
end | |
function CreateSpecialMesh(parent,meshid,x1,y1,z1) | |
local mesh = Instance.new("SpecialMesh",parent) | |
mesh.MeshType = "FileMesh" | |
mesh.MeshId = meshid | |
mesh.Scale = Vector3.new(x1,y1,z1) | |
return mesh | |
end | |
function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1) | |
local mesh = Instance.new("SpecialMesh",parent) | |
mesh.MeshType = "FileMesh" | |
mesh.MeshId = meshid | |
mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" | |
mesh.Scale = Vector3.new(x1,y1,z1) | |
mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) | |
return mesh | |
end | |
function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za) | |
local weld = Instance.new("Weld") | |
weld.Parent = parent | |
weld.Part0 = part0 | |
weld.Part1 = part1 | |
weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za) | |
weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za) | |
return weld | |
end | |
local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
local handlex = CreateParta(mw2,1,1,"Neon",maincolor) | |
CreateMesh(handle,"Brick",0,0,0) | |
local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
local valuaring = 10 | |
for i = 0, 49 do | |
valuaring = valuaring + 10 | |
rn = CreateParta(mw2,0,0,"Neon",halocolor) | |
CreateMesh(rn,"Brick",0.25,0.1,0.1) | |
CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
end | |
handlex = CreateParta(mw2,1,1,"Neon",maincolor) | |
CreateMesh(handle,"Brick",0,0,0) | |
CreateWeld(handlex,tors,handlex,0,-3,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
local valuaring = 10 | |
for i = 0, 49 do | |
valuaring = valuaring + 10 | |
rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
CreateMesh(rn,"Brick",0.5,0.2,0.2) | |
CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
end | |
local handle = CreateParta(m,1,1,"Neon",maincolor) | |
CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
--- Left wing. | |
local lwing1 = CreateParta(m,1,1,"Neon",maincolor) | |
CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
A0 = Instance.new('Attachment',wed) | |
wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,3) | |
CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
A1 = Instance.new('Attachment',wed) | |
wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,3,0.5) | |
CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
tl1 = Instance.new('Trail',wed) | |
tl1.Attachment0 = A0 | |
tl1.Attachment1 = A1 | |
--tl1.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
tl1.LightEmission = 1 | |
tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
tl1.Color = ColorSequence.new(BrickColor.new('Black').Color) | |
tl1.Lifetime = 0.6 | |
local lwing2 = CreateParta(m,1,1,"Neon",maincolor) | |
CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
A0 = Instance.new('Attachment',wed) | |
wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,3) | |
CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
A1 = Instance.new('Attachment',wed) | |
wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,3,0.5) | |
CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
tl2 = Instance.new('Trail',wed) | |
tl2.Attachment0 = A0 | |
tl2.Attachment1 = A1 | |
--tl2.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
tl2.LightEmission = 1 | |
tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
tl2.Color = ColorSequence.new(BrickColor.new('Black').Color) | |
tl2.Lifetime = 0.6 | |
local lwing3 = CreateParta(m,1,1,"Neon",maincolor) | |
CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
A0 = Instance.new('Attachment',wed) | |
wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,3) | |
CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
A1 = Instance.new('Attachment',wed) | |
wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,3,0.5) | |
CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
tl3 = Instance.new('Trail',wed) | |
tl3.Attachment0 = A0 | |
tl3.Attachment1 = A1 | |
--tl3.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
tl3.LightEmission = 1 | |
tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
tl3.Color = ColorSequence.new(BrickColor.new('Black').Color) | |
tl3.Lifetime = 0.6 | |
tl1.Enabled = false | |
tl2.Enabled = false | |
tl3.Enabled = false | |
local lwing4 = CreateParta(m,1,1,"Neon",maincolor) | |
CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,3) | |
CreateWeld(wed,lwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,3,0.5) | |
CreateWeld(wed,lwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
local lwing5 = CreateParta(m,1,1,"Neon",maincolor) | |
CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,3) | |
CreateWeld(wed,lwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,3,0.5) | |
CreateWeld(wed,lwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
local lwing6 = CreateParta(m,1,1,"Neon",maincolor) | |
CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,3) | |
CreateWeld(wed,lwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,3,0.5) | |
CreateWeld(wed,lwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
-- Right wing. | |
local rwing1 = CreateParta(m,1,1,"Neon",maincolor) | |
CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
A0 = Instance.new('Attachment',wed) | |
wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,3) | |
CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,3,0.5) | |
CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
A1 = Instance.new('Attachment',wed) | |
tr1 = Instance.new('Trail',wed) | |
tr1.Attachment0 = A0 | |
tr1.Attachment1 = A1 | |
--tr1.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
tr1.LightEmission = 1 | |
tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
tr1.Color = ColorSequence.new(BrickColor.new('Black').Color) | |
tr1.Lifetime = 0.6 | |
local rwing2 = CreateParta(m,1,1,"Neon",maincolor) | |
CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
A0 = Instance.new('Attachment',wed) | |
wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,3) | |
CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,3,0.5) | |
CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
A1 = Instance.new('Attachment',wed) | |
tr2 = Instance.new('Trail',wed) | |
tr2.Attachment0 = A0 | |
tr2.Attachment1 = A1 | |
--tr2.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
tr2.LightEmission = 1 | |
tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
tr2.Color = ColorSequence.new(BrickColor.new('Black').Color) | |
tr2.Lifetime = 0.6 | |
local rwing3 = CreateParta(m,1,1,"Neon",maincolor) | |
CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
A0 = Instance.new('Attachment',wed) | |
wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,3) | |
CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,3,0.5) | |
CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
A1 = Instance.new('Attachment',wed) | |
tr3 = Instance.new('Trail',wed) | |
tr3.Attachment0 = A0 | |
tr3.Attachment1 = A1 | |
--tr3.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
tr3.LightEmission = 1 | |
tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
tr3.Color = ColorSequence.new(BrickColor.new('Black').Color) | |
tr3.Lifetime = 0.6 | |
local rwing4 = CreateParta(m,1,1,"Neon",maincolor) | |
CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,3) | |
CreateWeld(wed,rwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,3,0.5) | |
CreateWeld(wed,rwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
local rwing5 = CreateParta(m,1,1,"Neon",maincolor) | |
CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,3) | |
CreateWeld(wed,rwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,3,0.5) | |
CreateWeld(wed,rwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
local rwing6 = CreateParta(m,1,1,"Neon",maincolor) | |
CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,0.5,3) | |
CreateWeld(wed,rwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
CreateMesh(wed,"Wedge",0.05,3,0.5) | |
CreateWeld(wed,rwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
---- HERES THE RING | |
--[[ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor) | |
CreateMesh(ran,"Wedge",1.02,1.02,1.02) | |
CreateWeld(ran,larm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
CreateMesh(ran,"Wedge",0.9,0.9,1.025) | |
CreateWeld(ran,larm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
CreateMesh(ran,"Wedge",1.025,0.9,0.9) | |
CreateWeld(ran,larm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2) | |
CreateMesh(gane,"Brick",1.0625,0.2,1.0625) | |
CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
star = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5) | |
CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor) | |
CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95) | |
CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
-- S section A | |
dotsec = CreateParta(m3,0,0,"Neon",halocolor) | |
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15) | |
CreateWeld(dotsec,larm,dotsec,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1) | |
CreateWeld(dotseca,larm,dotseca,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor) | |
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125) | |
CreateWeld(dotsecb,larm,dotsecb,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsec = CreateParta(m3,0,0,"Neon",halocolor) | |
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15) | |
CreateWeld(dotsec,larm,dotsec,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1) | |
CreateWeld(dotseca,larm,dotseca,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor) | |
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125) | |
CreateWeld(dotsecb,larm,dotsecb,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsec = CreateParta(m3,0,0,"Neon",halocolor) | |
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15) | |
CreateWeld(dotsec,larm,dotsec,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1) | |
CreateWeld(dotseca,larm,dotseca,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor) | |
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125) | |
CreateWeld(dotsecb,larm,dotsecb,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsec = CreateParta(m3,0,0,"Neon",halocolor) | |
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15) | |
CreateWeld(dotsec,larm,dotsec,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1) | |
CreateWeld(dotseca,larm,dotseca,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor) | |
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125) | |
CreateWeld(dotsecb,larm,dotsecb,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsec = CreateParta(m3,0,0,"Neon",halocolor) | |
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15) | |
CreateWeld(dotsec,larm,dotsec,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1) | |
CreateWeld(dotseca,larm,dotseca,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor) | |
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125) | |
CreateWeld(dotsecb,larm,dotsecb,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
-- S section B | |
dotsec = CreateParta(m3,0,0,"Neon",halocolor) | |
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15) | |
CreateWeld(dotsec,larm,dotsec,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1) | |
CreateWeld(dotseca,larm,dotseca,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor) | |
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125) | |
CreateWeld(dotsecb,larm,dotsecb,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsec = CreateParta(m3,0,0,"Neon",halocolor) | |
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15) | |
CreateWeld(dotsec,larm,dotsec,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1) | |
CreateWeld(dotseca,larm,dotseca,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor) | |
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125) | |
CreateWeld(dotsecb,larm,dotsecb,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsec = CreateParta(m3,0,0,"Neon",halocolor) | |
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15) | |
CreateWeld(dotsec,larm,dotsec,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1) | |
CreateWeld(dotseca,larm,dotseca,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor) | |
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125) | |
CreateWeld(dotsecb,larm,dotsecb,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsec = CreateParta(m3,0,0,"Neon",halocolor) | |
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15) | |
CreateWeld(dotsec,larm,dotsec,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1) | |
CreateWeld(dotseca,larm,dotseca,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor) | |
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125) | |
CreateWeld(dotsecb,larm,dotsecb,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsec = CreateParta(m3,0,0,"Neon",halocolor) | |
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15) | |
CreateWeld(dotsec,larm,dotsec,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1) | |
CreateWeld(dotseca,larm,dotseca,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor) | |
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125) | |
CreateWeld(dotsecb,larm,dotsecb,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
--- second ring | |
ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor) | |
CreateMesh(ran,"Wedge",1.02,1.02,1.02) | |
CreateWeld(ran,rarm,ran,0,0.15,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
CreateMesh(ran,"Wedge",0.9,0.9,1.025) | |
CreateWeld(ran,rarm,ran,0,0.155,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
CreateMesh(ran,"Wedge",1.025,0.9,0.9) | |
CreateWeld(ran,rarm,ran,0,0.155,-0.025,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2) | |
CreateMesh(gane,"Brick",1.0625,0.2,1.0625) | |
CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
star = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5) | |
CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor) | |
CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95) | |
CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
-- S section A | |
dotsec = CreateParta(m3,0,0,"Neon",halocolor) | |
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15) | |
CreateWeld(dotsec,rarm,dotsec,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1) | |
CreateWeld(dotseca,rarm,dotseca,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor) | |
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125) | |
CreateWeld(dotsecb,rarm,dotsecb,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsec = CreateParta(m3,0,0,"Neon",halocolor) | |
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15) | |
CreateWeld(dotsec,rarm,dotsec,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1) | |
CreateWeld(dotseca,rarm,dotseca,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor) | |
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125) | |
CreateWeld(dotsecb,rarm,dotsecb,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsec = CreateParta(m3,0,0,"Neon",halocolor) | |
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15) | |
CreateWeld(dotsec,rarm,dotsec,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1) | |
CreateWeld(dotseca,rarm,dotseca,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor) | |
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125) | |
CreateWeld(dotsecb,rarm,dotsecb,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsec = CreateParta(m3,0,0,"Neon",halocolor) | |
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15) | |
CreateWeld(dotsec,rarm,dotsec,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1) | |
CreateWeld(dotseca,rarm,dotseca,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor) | |
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125) | |
CreateWeld(dotsecb,rarm,dotsecb,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsec = CreateParta(m3,0,0,"Neon",halocolor) | |
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15) | |
CreateWeld(dotsec,rarm,dotsec,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1) | |
CreateWeld(dotseca,rarm,dotseca,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor) | |
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125) | |
CreateWeld(dotsecb,rarm,dotsecb,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
-- S section B | |
dotsec = CreateParta(m3,0,0,"Neon",halocolor) | |
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15) | |
CreateWeld(dotsec,rarm,dotsec,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1) | |
CreateWeld(dotseca,rarm,dotseca,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor) | |
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125) | |
CreateWeld(dotsecb,rarm,dotsecb,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsec = CreateParta(m3,0,0,"Neon",halocolor) | |
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15) | |
CreateWeld(dotsec,rarm,dotsec,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1) | |
CreateWeld(dotseca,rarm,dotseca,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor) | |
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125) | |
CreateWeld(dotsecb,rarm,dotsecb,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsec = CreateParta(m3,0,0,"Neon",halocolor) | |
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15) | |
CreateWeld(dotsec,rarm,dotsec,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1) | |
CreateWeld(dotseca,rarm,dotseca,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor) | |
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125) | |
CreateWeld(dotsecb,rarm,dotsecb,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsec = CreateParta(m3,0,0,"Neon",halocolor) | |
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15) | |
CreateWeld(dotsec,rarm,dotsec,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1) | |
CreateWeld(dotseca,rarm,dotseca,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor) | |
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125) | |
CreateWeld(dotsecb,rarm,dotsecb,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsec = CreateParta(m3,0,0,"Neon",halocolor) | |
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15) | |
CreateWeld(dotsec,rarm,dotsec,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1) | |
CreateWeld(dotseca,rarm,dotseca,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor) | |
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125) | |
CreateWeld(dotsecb,rarm,dotsecb,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))]]-- | |
for i, v in pairs(m:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.new("Really black") | |
v.Material = "Glass" | |
end | |
end | |
for i, v in pairs(m2:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.new("Dark stone grey") | |
v.Material = "Granite" | |
end | |
end | |
for i, v in pairs(m3:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.new("Really black") | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(mw2:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.new("Really black") | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(mw1:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 1 | |
v.BrickColor = BrickColor.new("Really black") | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(extrawingmod1:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 1 | |
v.BrickColor = BrickColor.new("White") | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(extrawingmod2:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 1 | |
v.BrickColor = BrickColor.new("White") | |
v.Material = "Neon" | |
end | |
end | |
local MAINRUINCOLOR = BrickColor.new("Really black") | |
------ | |
function RemoveOutlines(part) | |
part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
end | |
function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
local Part = Create("Part")({ | |
Parent = Parent, | |
Reflectance = Reflectance, | |
Transparency = Transparency, | |
CanCollide = false, | |
Locked = true, | |
BrickColor = BrickColor.new(tostring(BColor)), | |
Name = Name, | |
Size = Size, | |
Material = Material | |
}) | |
Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
RemoveOutlines(Part) | |
return Part | |
end | |
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
local Msh = Create(Mesh)({ | |
Parent = Part, | |
Offset = OffSet, | |
Scale = Scale | |
}) | |
if Mesh == "SpecialMesh" then | |
Msh.MeshType = MeshType | |
Msh.MeshId = MeshId | |
end | |
return Msh | |
end | |
function CreateWeld(Parent, Part0, Part1, C0, C1) | |
local Weld = Create("Weld")({ | |
Parent = Parent, | |
Part0 = Part0, | |
Part1 = Part1, | |
C0 = C0, | |
C1 = C1 | |
}) | |
return Weld | |
end | |
Player=game:GetService("Players").LocalPlayer | |
Character=Player.Character | |
PlayerGui=Player.PlayerGui | |
Backpack=Player.Backpack | |
Torso=Character.Torso | |
Head=Character.Head | |
Humanoid=Character:FindFirstChildOfClass'Humanoid' | |
m=Instance.new('Model',Character) | |
LeftArm=Character["Left Arm"] | |
LeftLeg=Character["Left Leg"] | |
RightArm=Character["Right Arm"] | |
RightLeg=Character["Right Leg"] | |
LS=Torso["Left Shoulder"] | |
LH=Torso["Left Hip"] | |
RS=Torso["Right Shoulder"] | |
RH=Torso["Right Hip"] | |
Face = Head.face | |
Neck=Torso.Neck | |
it=Instance.new | |
attacktype=1 | |
vt=Vector3.new | |
cf=CFrame.new | |
euler=CFrame.fromEulerAnglesXYZ | |
angles=CFrame.Angles | |
cloaked=false | |
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
RootPart=Character.HumanoidRootPart | |
RootJoint=RootPart.RootJoint | |
RootCF=euler(-1.57,0,3.14) | |
attack = false | |
attackdebounce = false | |
deb=false | |
equipped=true | |
hand=false | |
MMouse=nil | |
combo=0 | |
mana=0 | |
trispeed=.2 | |
attackmode='none' | |
local idle=0 | |
local Anim="Idle" | |
local Effects={} | |
local gun=false | |
local shoot=false | |
local sine = 0 | |
local change = 1 | |
player=nil | |
pcall(function()char.LeftWing:destroy()end) | |
pcall(function()char.Halo:destroy()end) | |
local toggleTag = true | |
local txt = Instance.new("BillboardGui", Head) | |
txt.Adornee = nil | |
txt.Name = "NameDetect" | |
txt.Size = UDim2.new(4, 0, 1.2, 0) | |
txt.StudsOffset = Vector3.new(-8, 8/1.5, 0) | |
local text = Instance.new("TextLabel", txt) | |
text.Size = UDim2.new(10/2, 0, 7/2, 0) | |
text.FontSize = "Size8" | |
text.TextScaled = true | |
text.TextTransparency = 0 | |
text.BackgroundTransparency = 1 | |
text.TextTransparency = 0 | |
text.TextStrokeTransparency = 0 | |
text.Font = "Fantasy" | |
text.TextStrokeColor3 = Color3.new(1,1,1) | |
text.TextColor3 = Color3.new(0,0,0) | |
text.Text = "Solitude" | |
pcall(function() Character.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'Really red' end) | |
pcall(function() Character.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'Really red' end) | |
function RecolorTextAndRename(name,col1,col2) | |
text.TextStrokeColor3 = col2 | |
text.TextColor3 = col1 | |
text.Text = name | |
end | |
mouse=Player:GetMouse() | |
--save shoulders | |
RSH, LSH=nil, nil | |
--welds | |
RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
LH=Torso["Left Hip"] | |
RH=Torso["Right Hip"] | |
TorsoColor=Torso.BrickColor | |
function NoOutline(Part) | |
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
end | |
player=Player | |
ch=Character | |
RSH=ch.Torso["Right Shoulder"] | |
LSH=ch.Torso["Left Shoulder"] | |
-- | |
RSH.Parent=nil | |
LSH.Parent=nil | |
-- | |
RW.Name="Right Shoulder" | |
RW.Part0=ch.Torso | |
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
RW.C1=cf(0, 0.5, 0) | |
RW.Part1=ch["Right Arm"] | |
RW.Parent=ch.Torso | |
-- | |
LW.Name="Left Shoulder" | |
LW.Part0=ch.Torso | |
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
LW.C1=cf(0, 0.5, 0) | |
LW.Part1=ch["Left Arm"] | |
LW.Parent=ch.Torso | |
local Stats=Instance.new("BoolValue") | |
Stats.Name="Stats" | |
Stats.Parent=Character | |
local Atk=Instance.new("NumberValue") | |
Atk.Name="Damage" | |
Atk.Parent=Stats | |
Atk.Value=1 | |
local Def=Instance.new("NumberValue") | |
Def.Name="Defense" | |
Def.Parent=Stats | |
Def.Value=1 | |
local Speed=Instance.new("NumberValue") | |
Speed.Name="Speed" | |
Speed.Parent=Stats | |
Speed.Value=1 | |
local Mvmt=Instance.new("NumberValue") | |
Mvmt.Name="Movement" | |
Mvmt.Parent=Stats | |
Mvmt.Value=1 | |
local donum=0 | |
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
local fp=it("Part") | |
fp.formFactor=formfactor | |
fp.Parent=parent | |
fp.Reflectance=reflectance | |
fp.Transparency=transparency | |
fp.CanCollide=false | |
fp.Locked=true | |
fp.BrickColor=brickcolor | |
fp.Name=name | |
fp.Size=size | |
fp.Position=Torso.Position | |
NoOutline(fp) | |
fp.Material="SmoothPlastic" | |
fp:BreakJoints() | |
return fp | |
end | |
function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
local mesh=it(Mesh) | |
mesh.Parent=part | |
if Mesh=="SpecialMesh" then | |
mesh.MeshType=meshtype | |
if meshid~="nil" then | |
mesh.MeshId="http://www.roblox.com/asset/?id="..meshid | |
end | |
end | |
mesh.Offset=offset | |
mesh.Scale=scale | |
return mesh | |
end | |
function weld(parent,part0,part1,c0) | |
local weld=it("Weld") | |
weld.Parent=parent | |
weld.Part0=part0 | |
weld.Part1=part1 | |
weld.C0=c0 | |
return weld | |
end | |
local Color1=Torso.BrickColor | |
local bodvel=Instance.new("BodyVelocity") | |
local bg=Instance.new("BodyGyro") | |
--// Artificial HB \\-- | |
local ArtificialHB = Instance.new("BindableEvent", script) | |
ArtificialHB.Name = "Heartbeat" | |
script:WaitForChild("Heartbeat") | |
local tf = 0 | |
local allowframeloss = false | |
local tossremainder = false | |
local lastframe = tick() | |
local frame = 1/60 | |
ArtificialHB:Fire() | |
game:GetService("RunService").Heartbeat:connect(function(s, p) | |
tf = tf + s | |
if tf >= frame then | |
if allowframeloss then | |
script.Heartbeat:Fire() | |
lastframe = tick() | |
else | |
for i = 1, math.floor(tf / frame) do | |
ArtificialHB:Fire() | |
end | |
lastframe = tick() | |
end | |
if tossremainder then | |
tf = 0 | |
else | |
tf = tf - frame * math.floor(tf / frame) | |
end | |
end | |
end) | |
function swait(num) | |
if num == 0 or num == nil then | |
ArtificialHB.Event:wait() | |
else | |
for i = 0, num do | |
ArtificialHB.Event:wait() | |
end | |
end | |
end | |
-------- RAINBOW LEAVE IT TO ME | |
local r = 255 | |
local g = 0 | |
local b = 0 | |
coroutine.resume(coroutine.create(function() | |
while wait() do | |
for i = 0, 254/5 do | |
swait() | |
g = g + 5 | |
end | |
for i = 0, 254/5 do | |
swait() | |
r = r - 5 | |
end | |
for i = 0, 254/5 do | |
swait() | |
b = b + 5 | |
end | |
for i = 0, 254/5 do | |
swait() | |
g = g - 5 | |
end | |
for i = 0, 254/5 do | |
swait() | |
r = r + 5 | |
end | |
for i = 0, 254/5 do | |
swait() | |
b = b - 5 | |
end | |
end | |
end)) | |
so = function(id,par,vol,pit) | |
coroutine.resume(coroutine.create(function() | |
local sou = Instance.new("Sound",par or workspace) | |
sou.Volume=vol | |
sou.Pitch=pit or 1 | |
sou.SoundId=id | |
swait() | |
sou:play() | |
game:GetService("Debris"):AddItem(sou,6) | |
end)) | |
end | |
function clerp(a,b,t) | |
return a:lerp(b,t) | |
end | |
local function CFrameFromTopBack(at, top, back) | |
local right = top:Cross(back) | |
return CFrame.new(at.x, at.y, at.z, | |
right.x, top.x, back.x, | |
right.y, top.y, back.y, | |
right.z, top.z, back.z) | |
end | |
function Triangle(a, b, c) | |
local edg1 = (c-a):Dot((b-a).unit) | |
local edg2 = (a-b):Dot((c-b).unit) | |
local edg3 = (b-c):Dot((a-c).unit) | |
if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
a, b, c = a, b, c | |
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
a, b, c = b, c, a | |
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
a, b, c = c, a, b | |
else | |
assert(false, "unreachable") | |
end | |
local len1 = (c-a):Dot((b-a).unit) | |
local len2 = (b-a).magnitude - len1 | |
local width = (a + (b-a).unit*len1 - c).magnitude | |
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
local list = {} | |
if len1 > 0.01 then | |
local w1 = Instance.new('WedgePart', m) | |
game:GetService("Debris"):AddItem(w1,5) | |
w1.Material = "SmoothPlastic" | |
w1.FormFactor = 'Custom' | |
w1.BrickColor = BrickColor.new("Really black") | |
w1.Transparency = 0 | |
w1.Reflectance = 0 | |
w1.Material = "SmoothPlastic" | |
w1.CanCollide = false | |
local l1 = Instance.new("PointLight",w1) | |
l1.Color = Color3.new(170,0,0) | |
NoOutline(w1) | |
local sz = Vector3.new(0.2, width, len1) | |
w1.Size = sz | |
local sp = Instance.new("SpecialMesh",w1) | |
sp.MeshType = "Wedge" | |
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size | |
w1:BreakJoints() | |
w1.Anchored = true | |
w1.Parent = workspace | |
w1.Transparency = 0.7 | |
table.insert(Effects,{w1,"Disappear",.01}) | |
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
table.insert(list,w1) | |
end | |
if len2 > 0.01 then | |
local w2 = Instance.new('WedgePart', m) | |
game:GetService("Debris"):AddItem(w2,5) | |
w2.Material = "SmoothPlastic" | |
w2.FormFactor = 'Custom' | |
w2.BrickColor = BrickColor.new("Really black") | |
w2.Transparency = 0 | |
w2.Reflectance = 0 | |
w2.Material = "SmoothPlastic" | |
w2.CanCollide = false | |
local l2 = Instance.new("PointLight",w2) | |
l2.Color = Color3.new(170,0,0) | |
NoOutline(w2) | |
local sz = Vector3.new(0.2, width, len2) | |
w2.Size = sz | |
local sp = Instance.new("SpecialMesh",w2) | |
sp.MeshType = "Wedge" | |
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size | |
w2:BreakJoints() | |
w2.Anchored = true | |
w2.Parent = workspace | |
w2.Transparency = 0.7 | |
table.insert(Effects,{w2,"Disappear",.01}) | |
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
table.insert(list,w2) | |
end | |
return unpack(list) | |
end | |
function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
if hit.Parent == nil then | |
return | |
end | |
local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
for _, v in pairs(hit.Parent:children()) do | |
if v:IsA("Humanoid") then | |
h = v | |
end | |
end | |
if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then | |
if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
return | |
end | |
local c = Create("ObjectValue")({ | |
Name = "creator", | |
Value = game:service("Players").LocalPlayer, | |
Parent = h | |
}) | |
game:GetService("Debris"):AddItem(c, 0.5) | |
if HitSound ~= nil and HitPitch ~= nil then | |
CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
end | |
local Damage = math.random(minim, maxim) | |
local blocked = false | |
local block = hit.Parent:findFirstChild("Block") | |
if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
blocked = true | |
block.Value = block.Value - 1 | |
print(block.Value) | |
end | |
if blocked == false then | |
HitHealth = h.Health | |
h.Health = h.Health - Damage | |
if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then | |
print("gained kill") | |
end | |
ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
else | |
h.Health = h.Health - Damage / 2 | |
ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
end | |
if Type == "Knockdown" then | |
local hum = hit.Parent:FindFirstChildOfClass'Humanoid' | |
hum.PlatformStand = true | |
coroutine.resume(coroutine.create(function(HHumanoid) | |
swait(1) | |
HHumanoid.PlatformStand = false | |
end), hum) | |
local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
local bodvol = Create("BodyVelocity")({ | |
velocity = angle * knockback, | |
P = 5000, | |
maxForce = Vector3.new(8000, 8000, 8000), | |
Parent = hit | |
}) | |
local rl = Create("BodyAngularVelocity")({ | |
P = 3000, | |
maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
Parent = hit | |
}) | |
game:GetService("Debris"):AddItem(bodvol, 0.5) | |
game:GetService("Debris"):AddItem(rl, 0.5) | |
elseif Type == "Normal" then | |
local vp = Create("BodyVelocity")({ | |
P = 500, | |
maxForce = Vector3.new(math.huge, 0, math.huge), | |
velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
}) | |
if knockback > 0 then | |
vp.Parent = hit.Parent.Head | |
end | |
game:GetService("Debris"):AddItem(vp, 0.5) | |
elseif Type == "Up" then | |
local bodyVelocity = Create("BodyVelocity")({ | |
velocity = Vector3.new(0, 20, 0), | |
P = 5000, | |
maxForce = Vector3.new(8000, 8000, 8000), | |
Parent = hit | |
}) | |
game:GetService("Debris"):AddItem(bodyVelocity, 0.5) | |
local bodyVelocity = Create("BodyVelocity")({ | |
velocity = Vector3.new(0, 20, 0), | |
P = 5000, | |
maxForce = Vector3.new(8000, 8000, 8000), | |
Parent = hit | |
}) | |
game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
elseif Type == "Leech" then | |
local hum = hit.Parent:FindFirstChildOfClass'Humanoid' | |
if hum ~= nil then | |
for i = 0, 2 do | |
Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02) | |
end | |
Humanoid.Health = Humanoid.Health + 10 | |
end | |
elseif Type == "UpKnock" then | |
local hum = hit.Parent:FindFirstChildOfClass'Humanoid' | |
hum.PlatformStand = true | |
if hum ~= nil then | |
hitr = true | |
end | |
coroutine.resume(coroutine.create(function(HHumanoid) | |
swait(5) | |
HHumanoid.PlatformStand = false | |
hitr = false | |
end), hum) | |
local bodyVelocity = Create("BodyVelocity")({ | |
velocity = Vector3.new(0, 20, 0), | |
P = 5000, | |
maxForce = Vector3.new(8000, 8000, 8000), | |
Parent = hit | |
}) | |
game:GetService("Debris"):AddItem(bodyVelocity, 0.5) | |
local bodyVelocity = Create("BodyVelocity")({ | |
velocity = Vector3.new(0, 20, 0), | |
P = 5000, | |
maxForce = Vector3.new(8000, 8000, 8000), | |
Parent = hit | |
}) | |
game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
elseif Type == "Snare" then | |
local bp = Create("BodyPosition")({ | |
P = 2000, | |
D = 100, | |
maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
position = hit.Parent.Torso.Position, | |
Parent = hit.Parent.Torso | |
}) | |
game:GetService("Debris"):AddItem(bp, 1) | |
elseif Type == "Slashnare" then | |
Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07) | |
for i = 1, math.random(4, 5) do | |
Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02) | |
end | |
local bp = Create("BodyPosition")({ | |
P = 2000, | |
D = 100, | |
maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
position = hit.Parent.Torso.Position, | |
Parent = hit.Parent.Torso | |
}) | |
game:GetService("Debris"):AddItem(bp, 1) | |
elseif Type == "Spike" then | |
CreateBigIceSword(hit.Parent.Torso.CFrame) | |
local bp = Create("BodyPosition")({ | |
P = 2000, | |
D = 100, | |
maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
position = hit.Parent.Torso.Position, | |
Parent = hit.Parent.Torso | |
}) | |
game:GetService("Debris"):AddItem(bp, 1) | |
elseif Type == "Freeze" then | |
local BodPos = Create("BodyPosition")({ | |
P = 50000, | |
D = 1000, | |
maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
position = hit.Parent.Torso.Position, | |
Parent = hit.Parent.Torso | |
}) | |
local BodGy = Create("BodyGyro")({ | |
maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, | |
P = 20000, | |
Parent = hit.Parent.Torso, | |
cframe = hit.Parent.Torso.CFrame | |
}) | |
hit.Parent.Torso.Anchored = true | |
coroutine.resume(coroutine.create(function(Part) | |
swait(1.5) | |
Part.Anchored = false | |
end), hit.Parent.Torso) | |
game:GetService("Debris"):AddItem(BodPos, 3) | |
game:GetService("Debris"):AddItem(BodGy, 3) | |
end | |
local debounce = Create("BoolValue")({ | |
Name = "DebounceHit", | |
Parent = hit.Parent, | |
Value = true | |
}) | |
game:GetService("Debris"):AddItem(debounce, Delay) | |
c = Instance.new("ObjectValue") | |
c.Name = "creator" | |
c.Value = Player | |
c.Parent = h | |
game:GetService("Debris"):AddItem(c, 0.5) | |
end | |
end | |
function ShowDamage(Pos, Text, Time, Color) | |
local Rate = 0.03333333333333333 | |
local Pos = Pos or Vector3.new(0, 0, 0) | |
local Text = Text or "" | |
local Time = Time or 2 | |
local Color = Color or Color3.new(1, 0, 1) | |
local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
EffectPart.Anchored = true | |
local BillboardGui = Create("BillboardGui")({ | |
Size = UDim2.new(3, 0, 3, 0), | |
Adornee = EffectPart, | |
Parent = EffectPart | |
}) | |
local TextLabel = Create("TextLabel")({ | |
BackgroundTransparency = 1, | |
Size = UDim2.new(1, 0, 1, 0), | |
Text = Text, | |
TextColor3 = Color, | |
TextScaled = true, | |
Font = Enum.Font.ArialBold, | |
Parent = BillboardGui | |
}) | |
game.Debris:AddItem(EffectPart, Time + 0.1) | |
EffectPart.Parent = game:GetService("Workspace") | |
delay(0, function() | |
local Frames = Time / Rate | |
for Frame = 1, Frames do | |
wait(Rate) | |
local Percent = Frame / Frames | |
EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
TextLabel.TextTransparency = Percent | |
end | |
if EffectPart and EffectPart.Parent then | |
EffectPart:Destroy() | |
end | |
end) | |
end | |
function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
for _, c in pairs(workspace:children()) do | |
local hum = c:findFirstChildOfClass("Humanoid") | |
if hum ~= nil then | |
local head = c:findFirstChild("Head") | |
if head ~= nil then | |
local targ = head.Position - Part.Position | |
local mag = targ.magnitude | |
if magni >= mag and c.Name ~= Player.Name then | |
Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1) | |
end | |
end | |
end | |
end | |
end | |
function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type) | |
for _, c in pairs(workspace:children()) do | |
local hum = c:findFirstChild("Humanoid") | |
if hum ~= nil then | |
local head = c:findFirstChild("Torso") | |
if head ~= nil then | |
local targ = head.Position - Part.Position | |
local mag = targ.magnitude | |
if magni >= mag and c.Name ~= Player.Name then | |
MagicBlock(BrickColor.new("Pastel light blue"),head.CFrame,5,5,5,1,1,1,0.05) | |
Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1) | |
end | |
end | |
end | |
end | |
end | |
function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
end | |
function SkullEffect(brickcolor,cframe,x1,y1,z1,delay) | |
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
prt.Anchored=true | |
prt.CFrame=cframe | |
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1)) | |
--http://www.roblox.com/asset/?id=4770560 | |
game:GetService("Debris"):AddItem(prt,2) | |
CF=prt.CFrame | |
coroutine.resume(coroutine.create(function(Part,Mesh,TehCF) | |
for i=0,1,0.2 do | |
wait() | |
Part.CFrame=CF*cf(0,0,-0.4) | |
end | |
for i=0,1,delay do | |
wait() | |
--Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5) | |
Mesh.Scale=Mesh.Scale | |
end | |
for i=0,1,0.1 do | |
wait() | |
Part.Transparency=i | |
end | |
Part.Parent=nil | |
end),prt,msh,CF) | |
end | |
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
prt.Anchored=true | |
prt.Material = "Neon" | |
prt.CFrame=cframe | |
prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
game:GetService("Debris"):AddItem(prt,5) | |
coroutine.resume(coroutine.create(function(Part,Mesh) | |
for i=0,1,delay do | |
swait() | |
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
Part.Transparency=i | |
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
end | |
Part.Parent=nil | |
end),prt,msh) | |
end | |
function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) | |
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
prt.Anchored=true | |
prt.Material = "Neon" | |
prt.CFrame=cframe | |
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
game:GetService("Debris"):AddItem(prt,5) | |
coroutine.resume(coroutine.create(function(Part,Mesh) | |
local rtype = rottype | |
for i=0,1,delay do | |
swait() | |
if rtype == 1 then | |
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
elseif rtype == 2 then | |
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
end | |
Part.Transparency=i | |
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
end | |
Part.Parent=nil | |
end),prt,msh) | |
end | |
function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
prt.Anchored=true | |
prt.CFrame=cframe | |
prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
game:GetService("Debris"):AddItem(prt,5) | |
coroutine.resume(coroutine.create(function(Part,Mesh) | |
for i=0,1,delay do | |
wait() | |
Part.Transparency=i | |
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
end | |
Part.Parent=nil | |
end),prt,msh) | |
end | |
function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) | |
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
prt.Anchored=true | |
prt.Material = "Neon" | |
prt.CFrame=cframe | |
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
game:GetService("Debris"):AddItem(prt,5) | |
coroutine.resume(coroutine.create(function(Part,Mesh) | |
local rtype = rottype | |
for i=0,1,delay do | |
swait() | |
if rtype == 1 then | |
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
elseif rtype == 2 then | |
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
end | |
Part.Transparency=i | |
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
end | |
Part.Parent=nil | |
end),prt,msh) | |
end | |
function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype) | |
local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
prt.Anchored=true | |
prt.Material = "Neon" | |
prt.CFrame=cframe | |
local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt) | |
local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt) | |
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01)) | |
game:GetService("Debris"):AddItem(prt,5) | |
coroutine.resume(coroutine.create(function(Part,Mesh) | |
local rtype = rottype | |
for i=0,1,delay do | |
swait() | |
if rtype == 1 then | |
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
elseif rtype == 2 then | |
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
end | |
dec.Transparency=i | |
dec2.Transparency=i | |
Mesh.Scale=Mesh.Scale+vt(x3,y3,0) | |
end | |
Part.Parent=nil | |
end),prt,msh) | |
end | |
function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype) | |
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
prt.Anchored=true | |
prt.Material = "Neon" | |
prt.CFrame=cframe | |
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01)) | |
game:GetService("Debris"):AddItem(prt,5) | |
coroutine.resume(coroutine.create(function(Part,Mesh) | |
local rtype = rottype | |
for i=0,1,delay do | |
swait() | |
if rtype == 1 then | |
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
elseif rtype == 2 then | |
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
end | |
prt.Transparency=i | |
Mesh.Scale=Mesh.Scale+vt(x3,y3,0) | |
end | |
Part.Parent=nil | |
end),prt,msh) | |
end | |
function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype) | |
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
prt.Anchored=true | |
prt.Material = "Neon" | |
prt.CFrame=cframe | |
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1)) | |
game:GetService("Debris"):AddItem(prt,5) | |
coroutine.resume(coroutine.create(function(Part,Mesh) | |
local rtype = rottype | |
for i=0,1,delay do | |
swait() | |
if rtype == 1 then | |
prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0) | |
elseif rtype == 2 then | |
prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0) | |
end | |
prt.Transparency=i | |
Mesh.Scale=Mesh.Scale+vt(x3,0,z3) | |
end | |
Part.Parent=nil | |
end),prt,msh) | |
end | |
function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype) | |
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
prt.Anchored=true | |
prt.Material = "Neon" | |
prt.CFrame=cframe | |
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
game:GetService("Debris"):AddItem(prt,5) | |
coroutine.resume(coroutine.create(function(Part,Mesh) | |
local rtype = rottype | |
for i=0,1,delay do | |
swait() | |
if rtype == 1 then | |
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
elseif rtype == 2 then | |
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
end | |
prt.Transparency=i | |
Mesh.Scale=Mesh.Scale+vt(x3,y3,0) | |
end | |
Part.Parent=nil | |
end),prt,msh) | |
end | |
function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) | |
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
prt.Anchored=true | |
prt.Material = "Neon" | |
prt.CFrame=cframe | |
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
game:GetService("Debris"):AddItem(prt,5) | |
coroutine.resume(coroutine.create(function(Part,Mesh) | |
local rtype = rottype | |
for i=0,1,delay do | |
swait() | |
if rtype == 1 then | |
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
elseif rtype == 2 then | |
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
end | |
prt.Transparency=i | |
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
end | |
Part.Parent=nil | |
end),prt,msh) | |
end | |
function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) | |
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
prt.Anchored=false | |
prt.CFrame=cframe | |
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
local wld=weld(prt,prt,Parent,cframe) | |
game:GetService("Debris"):AddItem(prt,5) | |
coroutine.resume(coroutine.create(function(Part,Mesh,Weld) | |
for i=0,1,delay do | |
wait() | |
Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe | |
--Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
Part.Transparency=i | |
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
end | |
Part.Parent=nil | |
end),prt,msh,wld) | |
end | |
function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) | |
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
prt.Anchored=false | |
prt.CFrame=cframe | |
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0)) | |
game:GetService("Debris"):AddItem(prt,5) | |
coroutine.resume(coroutine.create(function(Part,Mesh,Weld) | |
for i=0,1,delay do | |
wait() | |
Weld.C0=euler(i*20,0,0) | |
--Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
Part.Transparency=i | |
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
end | |
Part.Parent=nil | |
end),prt,msh,wld) | |
end | |
function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
prt.Anchored=true | |
prt.CFrame=cframe | |
local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
game:GetService("Debris"):AddItem(prt,2) | |
coroutine.resume(coroutine.create(function(Part,Mesh) | |
for i=0,1,delay do | |
wait() | |
Part.CFrame=Part.CFrame | |
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
prt2.Anchored=true | |
prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5)) | |
game:GetService("Debris"):AddItem(prt2,2) | |
coroutine.resume(coroutine.create(function(Part,Mesh) | |
for i=0,1,0.1 do | |
wait() | |
Part.CFrame=Part.CFrame*cf(0,0.5,0) | |
end | |
Part.Parent=nil | |
end),prt2,msh2) | |
end | |
for i=0,1,delay*2 do | |
wait() | |
Part.CFrame=Part.CFrame | |
Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i) | |
end | |
Part.Parent=nil | |
end),prt,msh) | |
end | |
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
prt.Anchored=true | |
prt.CFrame=cframe | |
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
game:GetService("Debris"):AddItem(prt,2) | |
coroutine.resume(coroutine.create(function(Part,Mesh) | |
for i=0,1,delay do | |
wait() | |
Part.CFrame=Part.CFrame | |
Part.Transparency=i | |
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
end | |
Part.Parent=nil | |
end),prt,msh) | |
end | |
function BreakEffect(brickcolor,cframe,x1,y1,z1) | |
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
prt.Anchored=true | |
prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
game:GetService("Debris"):AddItem(prt,2) | |
coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) | |
CF=Part.CFrame | |
Numbb=0 | |
randnumb=math.random()/10 | |
rand1=math.random()/10 | |
for i=0,1,rand1 do | |
wait() | |
CF=CF*cf(0,math.random()/2,0) | |
--Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) | |
Part.CFrame=CF*euler(Numbb,0,0) | |
Part.Transparency=i | |
Numbb=Numbb+randnumb | |
end | |
Part.Parent=nil | |
end),prt,CF,Numbb,randnumb) | |
end | |
function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
prt.Anchored=true | |
prt.CFrame=cframe | |
msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1)) | |
game:GetService("Debris"):AddItem(prt,5) | |
coroutine.resume(coroutine.create(function(Part,Mesh) | |
for i=0,1,delay do | |
wait() | |
Part.CFrame=Part.CFrame*euler(0,0.7,0) | |
Part.Transparency=i | |
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
end | |
Part.Parent=nil | |
end),prt,msh) | |
end | |
function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
prt.Anchored=true | |
prt.CFrame=cframe | |
msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) | |
game:GetService("Debris"):AddItem(prt,2) | |
coroutine.resume(coroutine.create(function(Part,Mesh) | |
for i=0,1,delay do | |
wait() | |
Part.CFrame=Part.CFrame*cf(0,y3/2,0) | |
Part.Transparency=i | |
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
end | |
Part.Parent=nil | |
end),prt,msh) | |
end | |
function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay) | |
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
prt.Anchored=true | |
prt.CFrame=cframe*cf(x,y,z) | |
msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1)) | |
game:GetService("Debris"):AddItem(prt,5) | |
coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee) | |
local num=math.random() | |
local num2=math.random(-3,2)+math.random() | |
local numm=0 | |
for i=0,1,delay*2 do | |
swait() | |
Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0) | |
Part.Transparency=i | |
numm=numm+0.01 | |
end | |
Part.Parent=nil | |
Mesh.Parent=nil | |
end),prt,msh,x,y,z) | |
end | |
function dmgstart(dmg,what) | |
hitcon = what.Touched:connect(function(hit) | |
local hum = hit.Parent:FindFirstChild("Humanoid") | |
if hum and not hum:IsDescendantOf(Character) then | |
hum:TakeDamage(dmg) | |
end | |
end) | |
end | |
function dmgstop() | |
hitcon:disconnect() | |
end | |
function Cloak() | |
Face.Parent=nil | |
cloaked=true | |
for _,v in pairs(Torso.Parent:children()) do | |
if v.className=="Part" and v.Name~="HumanoidRootPart" then | |
coroutine.resume(coroutine.create(function() | |
for i=0,1,0.2 do | |
wait() | |
v.Transparency=i | |
end | |
v.Transparency=1 | |
end)) | |
end | |
if v.className=="Hat" then | |
hatp=v.Handle | |
coroutine.resume(coroutine.create(function(derp) | |
for i=0,1,0.2 do | |
wait() | |
derp.Transparency=i | |
end | |
derp.Transparency=1 | |
end),hatp) | |
end | |
end | |
for _,v in pairs(m:children()) do | |
if v.className=="Part" then | |
coroutine.resume(coroutine.create(function() | |
for i=0,1,0.2 do | |
wait() | |
v.Transparency=i | |
end | |
v.Transparency=1 | |
end)) | |
end | |
end | |
end | |
function UnCloak() | |
so("http://roblox.com/asset/?id=2767090",Torso,1,1.1) | |
Face.Parent=Head | |
cloaked=false | |
for _,v in pairs(Torso.Parent:children()) do | |
if v.className=="Part" and v.Name~="HumanoidRootPart" then | |
coroutine.resume(coroutine.create(function() | |
for i=0,1,0.1 do | |
wait() | |
v.Transparency=v.Transparency-0.1 | |
end | |
v.Transparency=0 | |
end)) | |
end | |
if v.className=="Hat" then | |
hatp=v.Handle | |
coroutine.resume(coroutine.create(function(derp) | |
for i=0,1,0.1 do | |
wait() | |
derp.Transparency=derp.Transparency-0.1 | |
end | |
derp.Transparency=0 | |
end),hatp) | |
end | |
end | |
for _,v in pairs(m:children()) do | |
if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then | |
coroutine.resume(coroutine.create(function() | |
for i=0,1,0.1 do | |
wait() | |
v.Transparency=v.Transparency-0.1 | |
end | |
v.Transparency=0 | |
end)) | |
v.Transparency=0 | |
end | |
end | |
end | |
local origcolor = BrickColor.new("Pastel light blue") | |
---- This section of explosions. | |
function Explode(rad,par,pitch,vol,mindam,maxdam) | |
local expart = Instance.new("Part",char) | |
local expart2 = Instance.new("Part",char) | |
local rin = Instance.new("Part",char) | |
local rin2 = Instance.new("Part",char) | |
local partMesh = Instance.new("SpecialMesh",expart) | |
partMesh.MeshType = "Sphere" | |
local partMesh2 = Instance.new("SpecialMesh",expart2) | |
partMesh2.MeshType = "Sphere" | |
local partMesh3 = Instance.new("SpecialMesh",rin) | |
partMesh3.MeshType = "Brick" | |
local partMesh4 = Instance.new("SpecialMesh",rin2) | |
partMesh4.MeshType = "Brick" | |
CFuncs["Sound"].Create("rbxassetid://165970126", expart,vol, pitch) | |
partMesh.Scale = vt(rad,rad,rad) | |
expart.Size = vt(1,1,1) | |
expart.Transparency = 0 | |
expart.Anchored = true | |
expart.Material = "Neon" | |
expart.BrickColor = bc("White") | |
expart.CFrame = par.CFrame | |
partMesh2.Scale = vt(rad,rad,rad) | |
expart2.Size = vt(1.15,1.15,1.15) | |
expart2.Transparency = 0.5 | |
expart2.Anchored = true | |
expart2.Material = "Neon" | |
expart2.BrickColor = par.BrickColor | |
expart2.CFrame = par.CFrame | |
rin.Size = vt(1.15,1.15,1.15) | |
rin.Transparency = 1 | |
rin.Anchored = true | |
rin.Material = "Neon" | |
rin.BrickColor = par.BrickColor | |
rin.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) | |
rin2.Size = vt(1.15,1.15,1.15) | |
rin2.Transparency = 1 | |
rin2.Anchored = true | |
rin2.Material = "Neon" | |
rin2.BrickColor = par.BrickColor | |
rin2.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) | |
partMesh3.Scale = vt(0,1,0) | |
partMesh4.Scale = vt(0,1,0) | |
local dec2 = Instance.new("Decal", rin) | |
dec2.Face = "Top" | |
dec2.Texture = "http://www.roblox.com/asset/?id=874580939" | |
dec2.Parent = rin | |
local dec2b = dec2:Clone() | |
dec2b.Face = "Bottom" | |
dec2b.Parent = rin | |
local dec2a = Instance.new("Decal", rin2) | |
dec2a.Face = "Top" | |
dec2a.Texture = "http://www.roblox.com/asset/?id=874580939" | |
dec2a.Parent = rin2 | |
local dec2ab = dec2a:Clone() | |
dec2ab.Face = "Bottom" | |
dec2ab.Parent = rin2 | |
expart.CanCollide = false | |
expart2.CanCollide = false | |
rin.CanCollide = false | |
rin2.CanCollide = false | |
MagniDamage(par, rad*5, mindam, maxdam, 0, "Normal") | |
local value = 1*rad/6.5 | |
for i = 0, 199 do | |
partMesh.Scale = partMesh.Scale + vt(value,value,value) | |
expart.CFrame = expart.CFrame | |
partMesh2.Scale = partMesh2.Scale + vt(value,value,value) | |
expart2.CFrame = expart.CFrame | |
value = value - 0.035*rad/30 | |
if value < 7.5 then | |
partMesh3.Scale = partMesh3.Scale + vt(rad/5,0,rad/5) | |
rin.CFrame = rin.CFrame*CFrame.Angles(0,math.rad(1),0) | |
partMesh4.Scale = partMesh4.Scale + vt(rad/7.5,0,rad/7.5) | |
rin2.CFrame = rin2.CFrame*CFrame.Angles(0,math.rad(-1),0) | |
end | |
if value < 0 then | |
dec2.Transparency = dec2.Transparency + 0.025 | |
dec2a.Transparency = dec2a.Transparency + 0.025 | |
dec2b.Transparency = dec2b.Transparency + 0.025 | |
dec2ab.Transparency = dec2ab.Transparency + 0.025 | |
expart.Transparency = expart.Transparency + 0.025 | |
expart2.Transparency = expart2.Transparency + 0.025 | |
rin.Transparency = rin.Transparency + 0.025 | |
rin2.Transparency = rin2.Transparency + 0.025 | |
end | |
swait() | |
end | |
game:GetService("Debris"):AddItem(expart, 1) | |
game:GetService("Debris"):AddItem(expart2, 1) | |
game:GetService("Debris"):AddItem(rin, 1) | |
game:GetService("Debris"):AddItem(rin2, 1) | |
end | |
function ExplodeShort(rad,par,pitch,vol,mindam,maxdam) | |
local expart = Instance.new("Part",char) | |
local expart2 = Instance.new("Part",char) | |
local partMesh = Instance.new("SpecialMesh",expart) | |
partMesh.MeshType = "Sphere" | |
local partMesh2 = Instance.new("SpecialMesh",expart2) | |
partMesh2.MeshType = "Sphere" | |
CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=142070127", expart,vol, pitch) | |
partMesh.Scale = vt(rad,rad,rad) | |
expart.Size = vt(1,1,1) | |
expart.Transparency = 0 | |
expart.Anchored = true | |
expart.Material = "Neon" | |
expart.BrickColor = bc("White") | |
expart.CFrame = par.CFrame | |
partMesh2.Scale = vt(rad,rad,rad) | |
expart2.Size = vt(1.15,1.15,1.15) | |
expart2.Transparency = 0.5 | |
expart2.Anchored = true | |
expart2.Material = "Neon" | |
expart2.BrickColor = par.BrickColor | |
expart2.CFrame = par.CFrame | |
expart.CanCollide = false | |
expart2.CanCollide = false | |
MagniDamage(par, rad*2.5, mindam, maxdam, 0, "Normal") | |
local value = 1*rad/6.5 | |
for i = 0, 75 do | |
partMesh.Scale = partMesh.Scale + vt(value,value,value) | |
expart.CFrame = expart.CFrame | |
partMesh2.Scale = partMesh2.Scale + vt(value,value,value) | |
expart2.CFrame = expart.CFrame | |
value = value - 0.035*rad/5 | |
if value < 0 then | |
value = 0 | |
expart.Transparency = expart.Transparency + 0.05 | |
expart2.Transparency = expart2.Transparency + 0.05 | |
end | |
swait() | |
end | |
game:GetService("Debris"):AddItem(expart, 1) | |
game:GetService("Debris"):AddItem(expart2, 1) | |
end | |
function AreaDanger(rad,par,mindam,maxdam) | |
local expart = Instance.new("Part",char) | |
local partMesh = Instance.new("SpecialMesh",expart) | |
CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15) | |
partMesh.MeshType = "Sphere" | |
partMesh.Scale = vt(rad,rad,rad) | |
expart.Size = vt(1,1,1) | |
expart.Transparency = 0.5 | |
expart.Anchored = true | |
expart.Material = "Neon" | |
expart.CanCollide = false | |
expart.BrickColor = par.BrickColor | |
expart.CFrame = par.CFrame | |
local value = 1*rad/5 | |
MagicBlock(origcolor,expart.CFrame,0,0,0,rad/2,rad/2,rad/2,0.1) | |
for i = 0, 14 do | |
wait() | |
partMesh.Scale = partMesh.Scale + vt(value,value,value) | |
expart.CFrame = expart.CFrame | |
value = value - 0.035*rad | |
if value < 0 then | |
value = 0 | |
end | |
end | |
wait(0.25) | |
CFuncs["Sound"].Create("rbxassetid://588738544", expart,1.5,1) | |
wait(0.5) | |
CFuncs["Sound"].Create("rbxassetid://588737825", expart,1.5,1) | |
CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,0.75) | |
MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal") | |
MagicBlock(origcolor,expart.CFrame,rad*2,rad*2,rad*2,0.1,0.1,0.1,0.025) | |
for i = 0, 14 do | |
wait() | |
partMesh.Scale = partMesh.Scale + vt(value,value,value) | |
expart.CFrame = expart.CFrame | |
value = value - 0.035*rad/2 | |
end | |
expart.Transparency = 1 | |
game:GetService("Debris"):AddItem(expart, 5) | |
end | |
function Swarmsplosions(negrad,rad,par,mindam,maxdam) | |
CFuncs["Sound"].Create("rbxassetid://588737825", par, 2.5, 2) | |
CFuncs["Sound"].Create("rbxassetid://231917784", par, 2.5,1) | |
CFuncs["Sound"].Create("rbxassetid://231917744", par, 2.5,1) | |
CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1) | |
MagniDamageWithEffect(par, 25, 5,10, 0, "Normal") | |
MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.025) | |
for i = 0, 24 do | |
MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,25,0.005,math.random(1,2)) | |
end | |
for i = 0, 24 do | |
local expart = Instance.new("Part",char) | |
expart.Transparency = 1 | |
expart.Anchored = true | |
expart.CanCollide = false | |
expart.CFrame = par.CFrame*CFrame.new(math.random(negrad,rad),math.random(negrad,rad),math.random(negrad,rad)) | |
CFuncs["Sound"].Create("rbxassetid://588737825", expart,1,2) | |
CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15) | |
MagniDamage(expart, rad/2, mindam, maxdam, 0, "Normal") | |
MagicBlock(origcolor,expart.CFrame,rad,rad,rad,0.1,0.1,0.1,0.025) | |
for i = 0, 9 do | |
MagicShockTrailAlt2(origcolor,expart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,5,0.05,math.random(1,2)) | |
end | |
game:GetService("Debris"):AddItem(expart, 2) | |
wait(0.1) | |
end | |
end | |
function EXterPlosion(par) | |
CFuncs["Sound"].Create("rbxassetid://919941001", par, 10, 1) | |
CFuncs["Sound"].Create("rbxassetid://138213851", par, 5,0.85) | |
CFuncs["Sound"].Create("rbxassetid://157878578", par, 5,0.2) | |
CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1) | |
MagniDamageWithEffect(par, 500, 80,99, 0, "Normal") | |
MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.005) | |
MagicBlock(origcolor,par.CFrame,0,0,0,150,150,150,0.1) | |
for i = 0, 24 do | |
MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*10,-0.05*10,500,0.1,math.random(1,2)) | |
end | |
for i = 0, 24 do | |
MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*5,-0.05*5,50,0.005,math.random(1,2)) | |
end | |
end | |
---- | |
function ring(type,pos,scale,value) | |
local type = type | |
local rng = Instance.new("Part", char) | |
rng.Anchored = true | |
rng.BrickColor = origcolor | |
rng.CanCollide = false | |
rng.FormFactor = 3 | |
rng.Name = "Ring" | |
rng.Size = Vector3.new(1, 1, 1) | |
rng.Transparency = 0 | |
rng.TopSurface = 0 | |
rng.BottomSurface = 0 | |
rng.CFrame = pos | |
local rngm = Instance.new("SpecialMesh", rng) | |
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
rngm.Scale = scale | |
local scaler2 = 1 | |
if type == "Add" then | |
scaler2 = 1*value | |
elseif type == "Divide" then | |
scaler2 = 1/value | |
end | |
coroutine.resume(coroutine.create(function() | |
for i = 0,10,0.1 do | |
swait() | |
if type == "Add" then | |
scaler2 = scaler2 - 0.01*value | |
elseif type == "Divide" then | |
scaler2 = scaler2 - 0.01/value | |
end | |
rng.Transparency = rng.Transparency + 0.01 | |
rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0) | |
end | |
rng:Destroy() | |
end)) | |
end | |
function wave(type,pos,scale,value) | |
local type = type | |
local rng = Instance.new("Part", char) | |
rng.Anchored = true | |
rng.BrickColor = origcolor | |
rng.CanCollide = false | |
rng.FormFactor = 3 | |
rng.Name = "Ring" | |
rng.Size = Vector3.new(1, 1, 1) | |
rng.Transparency = 0 | |
rng.TopSurface = 0 | |
rng.BottomSurface = 0 | |
rng.CFrame = pos | |
local rngm = Instance.new("SpecialMesh", rng) | |
rngm.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
rngm.Scale = scale | |
local scaler2 = 1 | |
if type == "Add" then | |
scaler2 = 1*value | |
elseif type == "Divide" then | |
scaler2 = 1/value | |
end | |
coroutine.resume(coroutine.create(function() | |
for i = 0,10,0.1 do | |
swait() | |
if type == "Add" then | |
scaler2 = scaler2 - 0.01*value | |
elseif type == "Divide" then | |
scaler2 = scaler2 - 0.01/value | |
end | |
rng.Transparency = rng.Transparency + 0.01 | |
rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2) | |
end | |
rng:Destroy() | |
end)) | |
end | |
function wind(type,pos,scale,value,speed) | |
local type = type | |
local rng = Instance.new("Part", char) | |
rng.Anchored = true | |
rng.BrickColor = origcolor | |
rng.CanCollide = false | |
rng.FormFactor = 3 | |
rng.Name = "Ring" | |
rng.Size = Vector3.new(1, 1, 1) | |
rng.Transparency = 0 | |
rng.TopSurface = 0 | |
rng.BottomSurface = 0 | |
rng.CFrame = pos | |
local rngm = Instance.new("SpecialMesh", rng) | |
rngm.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
rngm.Scale = scale | |
local scaler2 = 1 | |
if type == "Add" then | |
scaler2 = 1*value | |
elseif type == "Divide" then | |
scaler2 = 1/value | |
end | |
coroutine.resume(coroutine.create(function() | |
for i = 0,10,0.1 do | |
swait() | |
if type == "Add" then | |
scaler2 = scaler2 - 0.01*value | |
elseif type == "Divide" then | |
scaler2 = scaler2 - 0.01/value | |
end | |
rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0) | |
rng.Transparency = rng.Transparency + 0.01 | |
rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2) | |
end | |
rng:Destroy() | |
end)) | |
end | |
function groundwind(type,pos,scale,value,speed) | |
local type = type | |
local rng = Instance.new("Part", char) | |
rng.Anchored = true | |
rng.BrickColor = origcolor | |
rng.CanCollide = false | |
rng.FormFactor = 3 | |
rng.Name = "Ring" | |
rng.Size = Vector3.new(1, 1, 1) | |
rng.Transparency = 0 | |
rng.TopSurface = 0 | |
rng.BottomSurface = 0 | |
rng.CFrame = pos | |
local rngm = Instance.new("SpecialMesh", rng) | |
rngm.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
rngm.Scale = scale | |
local scaler2 = 1 | |
if type == "Add" then | |
scaler2 = 1*value | |
elseif type == "Divide" then | |
scaler2 = 1/value | |
end | |
coroutine.resume(coroutine.create(function() | |
for i = 0,10,0.1 do | |
swait() | |
if type == "Add" then | |
scaler2 = scaler2 - 0.01*value | |
elseif type == "Divide" then | |
scaler2 = scaler2 - 0.01/value | |
end | |
rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0) | |
rng.Transparency = rng.Transparency + 0.01 | |
rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2/5, scaler2) | |
end | |
rng:Destroy() | |
end)) | |
end | |
function CameraManager() | |
if TwoD and not CamInterrupt then | |
if Humanoid.Health > 0 then | |
Camera.CameraSubject = Humanoid | |
Camera.CameraType = "Scriptable" | |
Humanoid.AutoRotate = false | |
if Booleans.GyroUse then | |
Directer.MaxTorque = Vec3(0, huge, 0) | |
else | |
Directer.MaxTorque = Vec3(0, 0, 0) | |
end | |
if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then | |
if Booleans.CamFollow then | |
CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z)) | |
Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position) | |
else | |
CPart.Position = RootPart.Position | |
end | |
else | |
local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p | |
CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z)) | |
end | |
Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2) | |
else | |
Camera.CameraSubject = Humanoid | |
Camera.CameraType = "Custom" | |
end | |
end | |
end | |
function sphere(bonuspeed,type,pos,scale,value,color,heart,invert,notaffectbychaosrainbow) | |
local type = type | |
local rng = Instance.new("Part", char) | |
rng.Anchored = true | |
rng.BrickColor = color | |
rng.CanCollide = false | |
rng.FormFactor = 3 | |
rng.Name = "Ring" | |
rng.Material = "Neon" | |
rng.Size = Vector3.new(1, 1, 1) | |
rng.Transparency = 0 | |
rng.TopSurface = 0 | |
rng.BottomSurface = 0 | |
rng.CFrame = pos | |
local rngm = Instance.new("SpecialMesh", rng) | |
rngm.MeshType = "Sphere" | |
if(heart)then | |
rngm.MeshType = Enum.MeshType.FileMesh | |
rngm.MeshId = "rbxassetid://105992239" | |
rngm.Offset = Vector3.new(0,0,-.25) | |
end | |
rngm.Scale = scale | |
if rainbowmode == true and not notaffectbychaosrainbow then | |
rng.Color = Color3.new(r/255,g/255,b/255) | |
end | |
local scaler2 = 1 | |
if type == "Add" then | |
scaler2 = 1*value | |
elseif type == "Divide" then | |
scaler2 = 1/value | |
end | |
coroutine.resume(coroutine.create(function() | |
for i = 0,10/bonuspeed,0.1 do | |
swait() | |
if rainbowmode == true and not notaffectbychaosrainbow then | |
rng.Color = Color3.new(r/255,g/255,b/255) | |
end | |
if type == "Add" then | |
scaler2 = scaler2 - 0.01*value/bonuspeed | |
elseif type == "Divide" then | |
scaler2 = scaler2 - 0.01/value*bonuspeed | |
end | |
if chaosmode == true and not notaffectbychaosrainbow then | |
rng.BrickColor = BrickColor.random() | |
end | |
if glitchymode then | |
local val = math.random(1,255) | |
local color = Color3.fromRGB(val,val,val) | |
rng.Color = color | |
end | |
rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
if(invert)then | |
if(heart)then | |
rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) | |
else | |
rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed) | |
end | |
else | |
if(heart)then | |
rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) | |
else | |
rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed) | |
end | |
end | |
rng.CFrame = pos | |
end | |
rng:Destroy() | |
end)) | |
end | |
function newBezier(startpos, pos2, pos3, endpos, t) | |
local A = clerp(startpos, pos2, t) | |
local B = clerp(pos2, pos3, t) | |
local C = clerp(pos3, endpos, t) | |
local lerp1 = clerp(A, B, t) | |
local lerp2 = clerp(B, C, t) | |
local cubic = clerp(lerp1, lerp2, t) | |
return cubic | |
end | |
function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos,heart,invert) | |
local type = type | |
local rng = Instance.new("Part", char) | |
rng.Anchored = true | |
rng.BrickColor = color | |
rng.CanCollide = false | |
rng.FormFactor = 3 | |
rng.Name = "Ring" | |
rng.Material = "Neon" | |
rng.Size = Vector3.new(1, 1, 1) | |
rng.Transparency = 0 | |
rng.TopSurface = 0 | |
rng.BottomSurface = 0 | |
rng.CFrame = pos | |
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
local rngm = Instance.new("SpecialMesh", rng) | |
rngm.MeshType = "Brick" | |
if(heart)then | |
rngm.MeshType = Enum.MeshType.FileMesh | |
rngm.MeshId = "rbxassetid://105992239" | |
rngm.Offset = Vector3.new(0,0,-.25) | |
end | |
rngm.Scale = vt(x1,y1,z1) | |
if rainbowmode == true then | |
rng.Color = Color3.new(r/255,g/255,b/255) | |
end | |
local scaler2 = 1 | |
local speeder = FastSpeed/10 | |
if type == "Add" then | |
scaler2 = 1*value | |
elseif type == "Divide" then | |
scaler2 = 1/value | |
end | |
coroutine.resume(coroutine.create(function() | |
for i = 0,10/bonuspeed,0.1 do | |
swait() | |
if rainbowmode == true then | |
rng.Color = Color3.new(r/255,g/255,b/255) | |
end | |
if type == "Add" then | |
scaler2 = scaler2 - 0.01*value/bonuspeed | |
elseif type == "Divide" then | |
scaler2 = scaler2 - 0.01/value*bonuspeed | |
end | |
if chaosmode == true then | |
rng.BrickColor = BrickColor.random() | |
end | |
if glitchymode then | |
local val = math.random(1,255) | |
local color = Color3.fromRGB(val,val,val) | |
rng.Color = color | |
end | |
speeder = speeder - 0.01*FastSpeed*bonuspeed/10 | |
if(invert)then rng.CFrame = rng.CFrame - rng.CFrame.lookVector*speeder*bonuspeed else rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed end | |
--rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed) | |
end | |
rng:Destroy() | |
end)) | |
end | |
function PixelBlockNeg(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos,heart,invert) | |
local type = type | |
local rng = Instance.new("Part", char) | |
rng.Anchored = true | |
rng.BrickColor = color | |
rng.CanCollide = false | |
rng.FormFactor = 3 | |
rng.Name = "Ring" | |
rng.Material = "Neon" | |
rng.Size = Vector3.new(1, 1, 1) | |
rng.Transparency = 0 | |
rng.TopSurface = 0 | |
rng.BottomSurface = 0 | |
rng.CFrame = pos | |
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
local rngm = Instance.new("SpecialMesh", rng) | |
rngm.MeshType = "Brick" | |
if(heart)then | |
rngm.MeshType = Enum.MeshType.FileMesh | |
rngm.MeshId = "rbxassetid://105992239" | |
rngm.Offset = Vector3.new(0,0,-.25) | |
end | |
rngm.Scale = vt(x1,y1,z1) | |
if rainbowmode == true then | |
rng.Color = Color3.new(r/255,g/255,b/255) | |
end | |
local scaler2 = 0 | |
local speeder = FastSpeed/10 | |
if type == "Add" then | |
scaler2 = 1*value | |
elseif type == "Divide" then | |
scaler2 = 1/value | |
end | |
coroutine.resume(coroutine.create(function() | |
for i = 0,10/bonuspeed,0.1 do | |
swait() | |
if rainbowmode == true then | |
rng.Color = Color3.new(r/255,g/255,b/255) | |
end | |
if type == "Add" then | |
scaler2 = scaler2 - 0.01*value/bonuspeed | |
elseif type == "Divide" then | |
scaler2 = scaler2 - 0.01/value*bonuspeed | |
end | |
if chaosmode == true then | |
rng.BrickColor = BrickColor.random() | |
end | |
if glitchymode then | |
local val = math.random(1,255) | |
local color = Color3.fromRGB(val,val,val) | |
rng.Color = color | |
end | |
speeder = speeder + 0.01*FastSpeed*bonuspeed/10 | |
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
if(invert)then rng.CFrame = rng.CFrame - rng.CFrame.lookVector*speeder*bonuspeed else rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed end | |
--rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed) | |
end | |
rng:Destroy() | |
end)) | |
end | |
function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) | |
local type = type | |
local rng = Instance.new("Part", char) | |
rng.Anchored = true | |
rng.BrickColor = color | |
rng.CanCollide = false | |
rng.FormFactor = 3 | |
rng.Name = "Ring" | |
rng.Material = "Neon" | |
rng.Size = Vector3.new(1, 1, 1) | |
rng.Transparency = 0 | |
rng.TopSurface = 0 | |
rng.BottomSurface = 0 | |
rng.CFrame = pos | |
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
local rngm = Instance.new("SpecialMesh", rng) | |
rngm.MeshType = "Sphere" | |
rngm.Scale = vt(x1,y1,z1) | |
if rainbowmode == true then | |
rng.Color = Color3.new(r/255,g/255,b/255) | |
end | |
local scaler2 = 1 | |
local speeder = FastSpeed | |
if type == "Add" then | |
scaler2 = 1*value | |
elseif type == "Divide" then | |
scaler2 = 1/value | |
end | |
coroutine.resume(coroutine.create(function() | |
for i = 0,10/bonuspeed,0.1 do | |
swait() | |
if rainbowmode == true then | |
rng.Color = Color3.new(r/255,g/255,b/255) | |
end | |
if type == "Add" then | |
scaler2 = scaler2 - 0.01*value/bonuspeed | |
elseif type == "Divide" then | |
scaler2 = scaler2 - 0.01/value*bonuspeed | |
end | |
if chaosmode == true then | |
rng.BrickColor = BrickColor.random() | |
end | |
if glitchymode then | |
local val = math.random(1,255) | |
local color = Color3.fromRGB(val,val,val) | |
rng.Color = color | |
end | |
speeder = speeder - 0.01*FastSpeed*bonuspeed | |
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) | |
end | |
rng:Destroy() | |
end)) | |
end | |
function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) | |
local type = type | |
local rng = Instance.new("Part", char) | |
rng.Anchored = true | |
rng.BrickColor = color | |
rng.CanCollide = false | |
rng.FormFactor = 3 | |
rng.Name = "Ring" | |
rng.Material = "Neon" | |
rng.Size = Vector3.new(1, 1, 1) | |
rng.Transparency = 1 | |
rng.TopSurface = 0 | |
rng.BottomSurface = 0 | |
rng.CFrame = pos | |
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
local rngm = Instance.new("SpecialMesh", rng) | |
rngm.MeshType = "Sphere" | |
rngm.Scale = vt(x1,y1,z1) | |
if rainbowmode == true then | |
rng.Color = Color3.new(r/255,g/255,b/255) | |
end | |
local scaler2 = 1 | |
local speeder = FastSpeed | |
if type == "Add" then | |
scaler2 = 1*value | |
elseif type == "Divide" then | |
scaler2 = 1/value | |
end | |
coroutine.resume(coroutine.create(function() | |
for i = 0,10/bonuspeed,0.1 do | |
swait() | |
if rainbowmode == true then | |
rng.Color = Color3.new(r/255,g/255,b/255) | |
end | |
if type == "Add" then | |
scaler2 = scaler2 - 0.01*value/bonuspeed | |
elseif type == "Divide" then | |
scaler2 = scaler2 - 0.01/value*bonuspeed | |
end | |
if chaosmode == true then | |
rng.BrickColor = BrickColor.random() | |
end | |
if glitchymode then | |
local val = math.random(1,255) | |
local color = Color3.fromRGB(val,val,val) | |
rng.Color = color | |
end | |
speeder = speeder - 0.01*FastSpeed*bonuspeed | |
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
rng.Transparency = rng.Transparency - 0.01*bonuspeed | |
rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) | |
end | |
rng:Destroy() | |
end)) | |
end | |
function dmg(dude) | |
if dude.Name ~= Character then | |
local bgf = Instance.new("BodyGyro",dude.Head) | |
bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0) | |
local val = Instance.new("BoolValue",dude) | |
val.Name = "IsHit" | |
local ds = coroutine.wrap(function() | |
local torso = dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' | |
for i = 1, 10 do | |
sphereMK(1.5,2,"Add",torso.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,25,-.01,BrickColor.new("White"),0,true) | |
end | |
dude:WaitForChild("Head"):BreakJoints() | |
wait(0.5) | |
targetted = nil | |
CFuncs["Sound"].Create("rbxassetid://62339698", char, 0.5, 0.3) | |
coroutine.resume(coroutine.create(function() | |
for i, v in pairs(dude:GetChildren()) do | |
if v:IsA("Accessory") then | |
v:Destroy() | |
end | |
if v:IsA("Humanoid") then | |
v:Destroy() | |
end | |
if v:IsA("CharacterMesh") then | |
v:Destroy() | |
end | |
if v:IsA("Model") then | |
v:Destroy() | |
end | |
if v:IsA("Part") or v:IsA("MeshPart") then | |
for x, o in pairs(v:GetChildren()) do | |
if o:IsA("Decal") then | |
o:Destroy() | |
end | |
end | |
coroutine.resume(coroutine.create(function() | |
v.Material = "Neon" | |
v.CanCollide = false | |
local bld = Instance.new("ParticleEmitter",v) | |
bld.LightEmission = 1 | |
bld.Texture = "rbxassetid://284205403" | |
bld.Color = ColorSequence.new(Color3.new(1,1,1)) | |
bld.Rate = 50 | |
bld.Lifetime = NumberRange.new(1) | |
bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.75,0),NumberSequenceKeypoint.new(1,0,0)}) | |
bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}) | |
bld.Speed = NumberRange.new(0,0) | |
bld.VelocitySpread = 50000 | |
bld.Rotation = NumberRange.new(-500,500) | |
bld.RotSpeed = NumberRange.new(-500,500) | |
local sbs = Instance.new("BodyPosition", v) | |
sbs.P = 3000 | |
sbs.D = 1000 | |
sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
sbs.position = v.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
v.Color = Color3.new(1,1,1) | |
coroutine.resume(coroutine.create(function() | |
for i = 0, 49 do | |
swait(1) | |
v.Transparency = v.Transparency + 0.02 | |
end | |
CFuncs["Sound"].Create("rbxassetid://1192402877", v, 0.25, 1) | |
bld.Speed = NumberRange.new(1,5) | |
bld.Acceleration = vt(0,10,0) | |
wait(0.5) | |
bld.Enabled = false | |
wait(3) | |
v:Destroy() | |
dude:Destroy() | |
end)) | |
end)) | |
end | |
end | |
end)) | |
end) | |
ds() | |
end | |
end | |
function FindNearestHead(Position, Distance, SinglePlayer) | |
if SinglePlayer then | |
return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
end | |
local List = {} | |
for i, v in pairs(workspace:GetChildren()) do | |
if v:IsA("Model") then | |
if v:findFirstChild("Head") then | |
if v ~= Character then | |
if (v.Head.Position - Position).magnitude <= Distance then | |
table.insert(List, v) | |
end | |
end | |
end | |
end | |
end | |
return List | |
end | |
function FaceMouse() | |
Cam = workspace.CurrentCamera | |
return { | |
CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
} | |
end | |
function FaceMouse2() | |
Cam = workspace.CurrentCamera | |
return { | |
CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)), | |
Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
} | |
end | |
local ModeOfGlitch = 1 | |
-- Functions are ready. | |
local storehumanoidWS = 16 | |
function CorruptBlink() | |
for i = 0, 14 do | |
PixelBlock(3,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.03,MAINRUINCOLOR,0) | |
end | |
sphere(10,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR) | |
CFuncs["Sound"].Create("rbxassetid://1177785010", root, 10,1) | |
RootPart.CFrame = mouse.Hit *CFrame.new(0,2,0) | |
CameraEnshaking(2,10) | |
if(ModeOfGlitch == 1 or ModeOfGlitch == 3 or ModeOfGlitch == 4 or ModeOfGlitch == 666666)then for i, v in pairs(FindNearestHead(Torso.CFrame.p, 20)) do | |
if v:FindFirstChild('Head') then | |
dmg(v) | |
end | |
end end | |
for i = 0, 14 do | |
PixelBlock(3,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.03,MAINRUINCOLOR,0) | |
end | |
sphere(10,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR) | |
end | |
function ExtinctiveHeartbreak() | |
local targetted = nil | |
if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
targetted = mouse.Target.Parent | |
end | |
if targetted ~= nil then | |
attack = true | |
CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1) | |
for i = 0, 9 do | |
sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really black"),0) | |
end | |
for i = 0, 24 do | |
PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really black"),0) | |
end | |
sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Really black")) | |
local originalpos = root.CFrame | |
RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0,-2,2) | |
for i = 0, 9 do | |
sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really black"),0) | |
end | |
for i = 0, 24 do | |
PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really black"),0) | |
end | |
hum.WalkSpeed = 0 | |
targetted.Head.Anchored = true | |
sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Really black")) | |
for i = 0,2,0.1 do | |
swait() | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(80)),.4) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(10)),.8) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0),math.rad(60)),.4) | |
end | |
coroutine.resume(coroutine.create(function() | |
bld = Instance.new("ParticleEmitter",targetted:WaitForChild("Torso")) | |
bld.LightEmission = 0.1 | |
bld.Texture = "rbxassetid://284205403" | |
bld.Color = ColorSequence.new(Color3.new(0.5,0,0)) | |
bld.Rate = 500 | |
bld.Lifetime = NumberRange.new(1) | |
bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)}) | |
bld.Acceleration = vt(0,-25,0) | |
bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)}) | |
bld.Speed = NumberRange.new(10,50) | |
bld.EmissionDirection = "Front" | |
bld.VelocitySpread = 25 | |
bld.Rotation = NumberRange.new(-500,500) | |
bld.RotSpeed = NumberRange.new(-500,500) | |
end)) | |
coroutine.resume(coroutine.create(function() | |
bld = Instance.new("ParticleEmitter",targetted:WaitForChild("UpperTorso")) | |
bld.LightEmission = 0.1 | |
bld.Texture = "rbxassetid://284205403" | |
bld.Color = ColorSequence.new(Color3.new(0.5,0,0)) | |
bld.Rate = 500 | |
bld.Lifetime = NumberRange.new(1) | |
bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)}) | |
bld.Acceleration = vt(0,-25,0) | |
bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)}) | |
bld.Speed = NumberRange.new(10,50) | |
bld.EmissionDirection = "Front" | |
bld.VelocitySpread = 25 | |
bld.Rotation = NumberRange.new(-500,500) | |
bld.RotSpeed = NumberRange.new(-500,500) | |
end)) | |
CameraEnshaking(5,5) | |
game:GetService("Debris"):AddItem(bld,3) | |
dmg(targetted) | |
CFuncs["Sound"].Create("rbxassetid://429400881", targetted.Head, 1,1) | |
for i = 0,1,0.1 do | |
swait() | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-80)),.8) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(80)),.8) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.8) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0),math.rad(-80)),.8) | |
end | |
CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1) | |
for i = 0, 9 do | |
sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really black"),0) | |
end | |
for i = 0, 24 do | |
PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really black"),0) | |
end | |
sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Really black")) | |
root.CFrame = originalpos | |
for i = 0, 9 do | |
sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really black"),0) | |
end | |
for i = 0, 24 do | |
PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really black"),0) | |
end | |
sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Really black")) | |
bld.Enabled = false | |
attack = false | |
hum.WalkSpeed = storehumanoidWS | |
end | |
end | |
function PureBomb() | |
attack = true | |
local orb = Instance.new("Part", char) | |
orb.Anchored = true | |
orb.BrickColor = BrickColor.new("Toothpaste") | |
orb.CanCollide = false | |
orb.FormFactor = 3 | |
orb.Name = "Ring" | |
orb.Material = "Neon" | |
orb.Size = Vector3.new(1, 1, 1) | |
orb.Transparency = 0 | |
orb.TopSurface = 0 | |
orb.BottomSurface = 0 | |
local orbm = Instance.new("SpecialMesh", orb) | |
orbm.MeshType = "Sphere" | |
orbm.Name = "SizeMesh" | |
orbm.Scale = vt(0,0,0) | |
local scaled = 0.1 | |
local posid = 0 | |
CFuncs["Sound"].Create("rbxassetid://136007472", orb, 1,1) | |
for i = 0, 5, 0.1 do | |
swait() | |
scaled = scaled - 0.001 | |
posid = posid - scaled | |
orb.CFrame = rarm.CFrame*CFrame.new(0,-0.1+posid/1.05,0) | |
orbm.Scale = orbm.Scale + vt(scaled,scaled,scaled) | |
sphereMKCharge(5,-0.25,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,5,-0.005,BrickColor.new("Toothpaste"),10) | |
PixelBlockNeg(2,1,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.01,BrickColor.new("Toothpaste"),0) | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.1) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.1) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 32))*angles(math.rad(0),math.rad(0),math.rad(0)),.1) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(180),math.rad(20),math.rad(0)),.1) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.1) | |
end | |
for i = 0, 2, 0.1 do | |
swait() | |
orb.CFrame = rarm.CFrame*CFrame.new(0,-0.1+posid/1.05,0) | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.4) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.4) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 32))*angles(math.rad(0),math.rad(0),math.rad(-50)),.4) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(20)),.4) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(220),math.rad(20),math.rad(0)),.4) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.4) | |
end | |
coroutine.resume(coroutine.create(function() | |
orb.Anchored = false | |
CFuncs["Sound"].Create("rbxassetid://260433768", root, 1.25,1) | |
local a = Instance.new("Part",workspace) | |
a.Name = "Direction" | |
a.Anchored = true | |
a.BrickColor = bc("Bright red") | |
a.Material = "Neon" | |
a.Transparency = 1 | |
a.CanCollide = false | |
local ray = Ray.new( | |
orb.CFrame.p, -- origin | |
(mouse.Hit.p - orb.CFrame.p).unit * 500 -- direction | |
) | |
local ignore = orb | |
local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
a.BottomSurface = 10 | |
a.TopSurface = 10 | |
local distance = (orb.CFrame.p - position).magnitude | |
a.Size = Vector3.new(0.1, 0.1, 0.1) | |
a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0) | |
orb.CFrame = a.CFrame | |
a:Destroy() | |
local bv = Instance.new("BodyVelocity") | |
bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
bv.velocity = orb.CFrame.lookVector*125 | |
bv.Parent = orb | |
local hitted = false | |
game:GetService("Debris"):AddItem(orb, 15) | |
wait() | |
local hit =orb.Touched:connect(function(hit) | |
if hitted == false then | |
hitted = true | |
CameraEnshaking(10,2.5) | |
CFuncs["Sound"].Create("rbxassetid://151304356", orb, 5,1) | |
MagniDamage(orb, 65, 65,90, 0, "Normal") | |
sphere(1,"Add",orb.CFrame,vt(orbm.Scale.x,orbm.Scale.y,orbm.Scale.z),1,BrickColor.new("Toothpaste")) | |
sphere(2,"Add",orb.CFrame,vt(orbm.Scale.x,orbm.Scale.y,orbm.Scale.z),2,BrickColor.new("Toothpaste")) | |
for i = 0, 49 do | |
PixelBlock(1,math.random(1,30),"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),4,4,4,0.08,BrickColor.new("Toothpaste"),0) | |
end | |
for i = 0, 9 do | |
sphereMK(1,2.5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.05,BrickColor.new("Toothpaste"),0) | |
sphereMK(2,5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.05,BrickColor.new("Toothpaste"),0) | |
end | |
orb.Anchored = true | |
orb.Transparency = 1 | |
wait(8) | |
orb:Destroy() | |
end | |
end) | |
end)) | |
for i = 0, 1, 0.1 do | |
swait() | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.4) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.4) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 32))*angles(math.rad(0),math.rad(0),math.rad(50)),.4) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-50)),.4) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(60),math.rad(20),math.rad(50)),.4) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.4) | |
end | |
attack = false | |
end | |
function ChaosGroundStrike() | |
attack = true | |
for i = 0, 2, 0.1 do | |
swait() | |
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2) | |
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(-20)),.2) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(20)),.2) | |
end | |
CFuncs["Sound"].Create("rbxassetid://438666141", root, 7.5,1) | |
CFuncs["Sound"].Create("rbxassetid://1208650519", root, 7.5, 1) | |
CameraEnshaking(4,12) | |
for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do | |
if v:FindFirstChild('Head') then | |
dmg(v) | |
end | |
end | |
sphere(5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),1,BrickColor.random()) | |
sphere(10,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),2,BrickColor.random()) | |
sphere(1,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(100,0.1,100),0.01,BrickColor.random()) | |
for i = 0, 2, 0.1 do | |
swait() | |
sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5,52.5),-5,math.random(-52.5,52.5))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0) | |
sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5,52.5),-5,math.random(-52.5,52.5))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0) | |
RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4) | |
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.4) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.4) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(30)),.4) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-30)),.4) | |
end | |
attack = false | |
end | |
function InsaneGroundStrike() | |
attack = true | |
chatfunc("Succumb to the insanity!",Color3.new(0,0,0)) | |
for i = 0, 8, 0.1 do | |
swait() | |
PixelBlockNeg(2,1,"Add",RightLeg.CFrame*cf(0,-1.35,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.01,BrickColor.new("Toothpaste"),0) | |
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2) | |
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(-20)),.2) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(20)),.2) | |
end | |
CFuncs["Sound"].Create("rbxassetid://438666141", root, 7.5,1) | |
CFuncs["Sound"].Create("rbxassetid://1208650519", root, 7.5, 1) | |
CameraEnshaking(8,24) | |
for i, v in pairs(FindNearestHead(Torso.CFrame.p, 105)) do | |
if v:FindFirstChild('Head') then | |
dmg(v) | |
end | |
end | |
sphere(5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),1,BrickColor.random()) | |
sphere(10,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),2,BrickColor.random()) | |
sphere(1,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(200,0.1,200),0.01,BrickColor.random()) | |
CFuncs["Sound"].Create("rbxassetid://907329669", root, 10, 1) | |
chatfunc("Leave the dead where they fall!",Color3.new(0,0,0)) | |
for i = 0, 2, 0.1 do | |
swait() | |
sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-105,105),-5,math.random(-105,105))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0) | |
sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-105,105),-5,math.random(-105,105))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0) | |
RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4) | |
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.4) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.4) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(30)),.4) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-30)),.4) | |
end | |
attack = false | |
end | |
function Starfall() | |
attack = true | |
hum.WalkSpeed = 0 | |
CFuncs["Sound"].Create("rbxassetid://136007472", root, 5, 1) | |
for i = 0, 5, 0.1 do | |
swait() | |
PixelBlockNeg(1,math.random(1,2),"Add",sorb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0) | |
PixelBlockNeg(1,math.random(1,2),"Add",sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0) | |
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1) | |
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(-5 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.1) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(130),math.rad(0),math.rad(70 + 2.5 * math.cos(sine / 28))),.1) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(130),math.rad(0),math.rad(-70 - 2.5 * math.cos(sine / 28))),.1) | |
end | |
local Overed = false | |
CameraEnshaking(2,20) | |
sphere(1.5,"Add",sorb.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR) | |
sphere(1.5,"Add",sorb2.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR) | |
sphere(5,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR) | |
CFuncs["Sound"].Create("rbxassetid://1177785010", char, 1, 1) | |
local orb = Instance.new("Part", char) | |
orb.Anchored = true | |
orb.BrickColor = BrickColor.new("Toothpaste") | |
orb.CanCollide = false | |
orb.FormFactor = 3 | |
orb.Name = "Remenant" | |
orb.Material = "Neon" | |
orb.CFrame = root.CFrame*CFrame.new(0,150,0) | |
orb.Size = Vector3.new(1, 1, 1) | |
orb.Transparency = 1 | |
orb.TopSurface = 0 | |
orb.BottomSurface = 0 | |
hum.WalkSpeed = storehumanoidWS | |
coroutine.resume(coroutine.create(function() | |
for i = 0, 9 do | |
swait(10) | |
local lb = Instance.new("Part") | |
lb.Color = MAINRUINCOLOR.Color | |
lb.CanCollide = false | |
lb.Material = "Neon" | |
lb.Anchored = true | |
lb.TopSurface = 0 | |
lb.BottomSurface = 0 | |
lb.Transparency = 0 | |
lb.Size = vt(1,1,1) | |
lb.CFrame = orb.CFrame*CFrame.new(math.random(-150,150),0,math.random(-150,150))*CFrame.Angles(math.rad(-90 + math.random(-15,15)),0,math.rad(math.random(-15,15))) | |
lb.Anchored = false | |
lb.Parent = char | |
local thingery = Instance.new("SpecialMesh",lb) | |
thingery.MeshType = "Sphere" | |
thingery.Scale = vt(20,20,20) | |
game:GetService("Debris"):AddItem(lb, 10) | |
local bv = Instance.new("BodyVelocity") | |
bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
bv.velocity = lb.CFrame.lookVector*math.random(75,250) | |
bv.Parent = lb | |
sphere(2.5,"Add",lb.CFrame,vt(50,50,0),0.25,MAINRUINCOLOR) | |
sphere(5,"Add",lb.CFrame,vt(50,50,0),0.5,MAINRUINCOLOR) | |
CFuncs["Sound"].Create("rbxassetid://633627961",lb, 5, 1) | |
CFuncs["Sound"].Create("rbxassetid://1002081188", lb, 5, 1) | |
CFuncs["Sound"].Create("rbxassetid://741272936", lb, 5, 1) | |
CFuncs["Sound"].Create("rbxassetid://1192402877", lb, 5, 1) | |
local hitted = false | |
coroutine.resume(coroutine.create(function() | |
while true do | |
swait(1) | |
if lb.Parent ~= nil and hitted == false then | |
PixelBlockNeg(5,math.random(1,2),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),10,10,10,0.1,MAINRUINCOLOR,-2) | |
elseif lb.Parent == nil then | |
break | |
end | |
end | |
end)) | |
game:GetService("Debris"):AddItem(a, 0.1) | |
coroutine.resume(coroutine.create(function() | |
swait(1) | |
lb.Touched:connect(function(hit) | |
if hitted == false then | |
hitted = true | |
lb.Transparency = 1 | |
lb.Anchored = true | |
CFuncs["Sound"].Create("rbxassetid://1177785010", lb, 5, 1) | |
CFuncs["Sound"].Create("rbxassetid://192410089", lb, 5, 0.7) | |
CFuncs["Sound"].Create("rbxassetid://579687077", lb, 2.5, 0.75) | |
CFuncs["Sound"].Create("rbxassetid://1060191237", lb, 3, 0.75) | |
CFuncs["Sound"].Create("rbxassetid://164881112", lb, 5, 1) | |
CFuncs["Sound"].Create("rbxassetid://429123896", lb, 3.5, 0.85) | |
MagniDamage(lb, 45, 45,85, 0, "Normal") | |
CameraEnshaking(1,5) | |
sphere(8,"Add",lb.CFrame,vt(20,20,20),1,MAINRUINCOLOR) | |
sphere(16,"Add",lb.CFrame,vt(20,20,20),2,MAINRUINCOLOR) | |
for i = 0, 9 do | |
sphereMK(1,math.random(1,3),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.1,MAINRUINCOLOR,0) | |
end | |
for i = 0, 49 do | |
swait() | |
MagniDamage(lb, 30, 2,4, 0, "Normal") | |
PixelBlock(4,math.random(1,30),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),16,16,16,0.16,MAINRUINCOLOR,0) | |
end | |
end | |
end) | |
end)) | |
end | |
Overed = true | |
orb:Destroy() | |
end)) | |
attack = false | |
end | |
function StarfallEX() | |
attack = true | |
hum.WalkSpeed = 0 | |
CFuncs["Sound"].Create("rbxassetid://136007472", root, 5, 1) | |
for i = 0, 5, 0.1 do | |
swait() | |
PixelBlockNeg(1,math.random(1,2),"Add",sorb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0) | |
PixelBlockNeg(1,math.random(1,2),"Add",sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0) | |
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1) | |
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(-5 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.1) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(130),math.rad(0),math.rad(70 + 2.5 * math.cos(sine / 28))),.1) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(130),math.rad(0),math.rad(-70 - 2.5 * math.cos(sine / 28))),.1) | |
end | |
local Overed = false | |
CameraEnshaking(2,20) | |
sphere(1.5,"Add",sorb.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR) | |
sphere(1.5,"Add",sorb2.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR) | |
sphere(5,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR) | |
CFuncs["Sound"].Create("rbxassetid://1177785010", char, 1, 1) | |
local orb = Instance.new("Part", char) | |
orb.Anchored = true | |
orb.BrickColor = BrickColor.new("Toothpaste") | |
orb.CanCollide = false | |
orb.FormFactor = 3 | |
orb.Name = "Remenant" | |
orb.Material = "Neon" | |
orb.CFrame = root.CFrame*CFrame.new(0,150,0) | |
orb.Size = Vector3.new(1, 1, 1) | |
orb.Transparency = 1 | |
orb.TopSurface = 0 | |
orb.BottomSurface = 0 | |
hum.WalkSpeed = storehumanoidWS | |
coroutine.resume(coroutine.create(function() | |
for i = 1, 5 do | |
swait(10) | |
local lb = Instance.new("Part") | |
lb.Color = MAINRUINCOLOR.Color | |
lb.CanCollide = false | |
lb.Material = "Neon" | |
lb.Anchored = true | |
lb.TopSurface = 0 | |
lb.BottomSurface = 0 | |
lb.Transparency = 0 | |
lb.Size = vt(1,1,1) | |
lb.CFrame = orb.CFrame*CFrame.new(math.random(-75,75),0,math.random(-75,75))*CFrame.Angles(math.rad(-90 + math.random(-15,15)),0,math.rad(math.random(-15,15))) | |
lb.Anchored = false | |
lb.Parent = char | |
local thingery = Instance.new("SpecialMesh",lb) | |
thingery.MeshType = "Sphere" | |
thingery.Scale = vt(20,20,20) | |
game:GetService("Debris"):AddItem(lb, 10) | |
local bv = Instance.new("BodyVelocity") | |
bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
bv.velocity = lb.CFrame.lookVector*math.random(75,250) | |
bv.Parent = lb | |
sphere(2.5,"Add",lb.CFrame,vt(50,50,0),0.25,MAINRUINCOLOR) | |
sphere(5,"Add",lb.CFrame,vt(50,50,0),0.5,MAINRUINCOLOR) | |
CFuncs["Sound"].Create("rbxassetid://633627961",lb, 5, 1) | |
CFuncs["Sound"].Create("rbxassetid://1002081188", lb, 5, 1) | |
CFuncs["Sound"].Create("rbxassetid://741272936", lb, 5, 1) | |
CFuncs["Sound"].Create("rbxassetid://1192402877", lb, 5, 1) | |
local hitted = false | |
coroutine.resume(coroutine.create(function() | |
while true do | |
swait(1) | |
if lb.Parent ~= nil and hitted == false then | |
PixelBlockNeg(5,math.random(1,2),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),10,10,10,0.1,MAINRUINCOLOR,-2) | |
elseif lb.Parent == nil then | |
break | |
end | |
end | |
end)) | |
game:GetService("Debris"):AddItem(a, 0.1) | |
coroutine.resume(coroutine.create(function() | |
swait(5) | |
lb.Touched:connect(function(hit) | |
if hitted == false and not hit:IsDescendantOf(Character) then | |
hitted = true | |
lb.Transparency = 1 | |
lb.Anchored = true | |
CFuncs["Sound"].Create("rbxassetid://1177785010", lb, 5, 1) | |
CFuncs["Sound"].Create("rbxassetid://192410089", lb, 5, 0.7) | |
CFuncs["Sound"].Create("rbxassetid://579687077", lb, 2.5, 0.75) | |
CFuncs["Sound"].Create("rbxassetid://1060191237", lb, 3, 0.75) | |
CFuncs["Sound"].Create("rbxassetid://164881112", lb, 5, 1) | |
CFuncs["Sound"].Create("rbxassetid://429123896", lb, 3.5, 0.85) | |
MagniDamage(lb, 45, 90,170, 0, "Normal") | |
CameraEnshaking(1,5) | |
sphere(8,"Add",lb.CFrame,vt(20,20,20),1,MAINRUINCOLOR) | |
sphere(16,"Add",lb.CFrame,vt(20,20,20),2,MAINRUINCOLOR) | |
for i = 0, 9 do | |
sphereMK(1,math.random(1,3),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.1,MAINRUINCOLOR,0) | |
end | |
for i = 0, 49 do | |
swait() | |
MagniDamage(lb, 60, 20,40, 0, "Normal") | |
PixelBlock(4,math.random(1,30),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),16,16,16,0.16,MAINRUINCOLOR,0) | |
end | |
end | |
end) | |
end)) | |
end | |
Overed = true | |
orb:Destroy() | |
end)) | |
attack = false | |
end | |
function StarDivision() | |
attack = true | |
CFuncs["Sound"].Create("rbxassetid://136007472", root, 2, 1.5) | |
for i = 0, 2, 0.1 do | |
swait() | |
PixelBlockNeg(1,math.random(1,2),"Add",sorb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0) | |
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.6) | |
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.6) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(90)),.6) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(-90)),.6) | |
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.6) | |
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.6) | |
end | |
local orb = Instance.new("Part", char) | |
orb.BrickColor = MAINRUINCOLOR | |
orb.CanCollide = false | |
orb.FormFactor = 3 | |
orb.Name = "Ring" | |
orb.Material = "Neon" | |
orb.Size = Vector3.new(1, 1, 1) | |
orb.Transparency = 0 | |
orb.TopSurface = 0 | |
orb.BottomSurface = 0 | |
local orbm = Instance.new("SpecialMesh", orb) | |
orbm.MeshType = "Sphere" | |
orbm.Name = "SizeMesh" | |
orbm.Scale = vt(2,2,2) | |
local a = Instance.new("Part",workspace) | |
a.Name = "Direction" | |
a.Anchored = true | |
a.BrickColor = bc("Bright red") | |
a.Material = "Neon" | |
a.Transparency = 1 | |
a.CanCollide = false | |
local ray = Ray.new( | |
sorb.CFrame.p, -- origin | |
(mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction | |
) | |
local ignore = sorb | |
local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
a.BottomSurface = 10 | |
a.TopSurface = 10 | |
local distance = (sorb.CFrame.p - position).magnitude | |
a.Size = Vector3.new(0.1, 0.1, 0.1) | |
a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0) | |
orb.CFrame = a.CFrame | |
a:Destroy() | |
local bv = Instance.new("BodyVelocity") | |
bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
bv.velocity = orb.CFrame.lookVector*100 | |
bv.Parent = orb | |
local hitted = false | |
game:GetService("Debris"):AddItem(orb, 10) | |
CFuncs["Sound"].Create("rbxassetid://376970418",orb, 1.5, 1.15) | |
CFuncs["Sound"].Create("rbxassetid://633627961",orb, 1, 1.15) | |
CFuncs["Sound"].Create("rbxassetid://1002081188", orb, 1, 1.15) | |
CFuncs["Sound"].Create("rbxassetid://741272936", orb, 1, 1.15) | |
CFuncs["Sound"].Create("rbxassetid://1192402877", orb, 1, 1.15) | |
coroutine.resume(coroutine.create(function() | |
while true do | |
swait(1) | |
if orb.Parent ~= nil and hitted == false then | |
PixelBlockNeg(1,math.random(1,2),"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),1,1,1,0.02,MAINRUINCOLOR,-2) | |
elseif orb.Parent == nil then | |
break | |
end | |
end | |
end)) | |
coroutine.resume(coroutine.create(function() | |
swait(1) | |
orb.Touched:connect(function(hit) | |
if hitted == false then | |
hitted = true | |
game:GetService("Debris"):AddItem(orb, 5) | |
orb.Transparency = 1 | |
orb.Anchored = true | |
local elocacenter = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
elocacenter.Anchored = true | |
elocacenter.CFrame = orb.CFrame | |
elocacenter.Orientation = vt(0,0,0) | |
local eloca1 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
eloca1.Anchored = true | |
eloca1.CFrame = elocacenter.CFrame | |
local eloca2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
eloca2.Anchored = true | |
eloca2.CFrame = elocacenter.CFrame | |
local eloca3 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
eloca3.Anchored = true | |
eloca3.CFrame = elocacenter.CFrame | |
local eloca4 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
eloca4.Anchored = true | |
eloca4.CFrame = elocacenter.CFrame | |
local lookavec = 0 | |
local speeds = 0 | |
CameraEnshaking(1,1) | |
CFuncs["Sound"].Create("rbxassetid://419447292", elocacenter, 10,1) | |
sphere(1,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR) | |
sphere(2,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR) | |
sphere(3,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR) | |
sphere(4,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR) | |
sphere(5,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR) | |
for i = 0, 99 do | |
swait() | |
lookavec = lookavec + 1 | |
speeds = speeds + 0.1 | |
elocacenter.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(speeds),0) | |
eloca1.CFrame = elocacenter.CFrame*CFrame.new(lookavec,0,0) | |
PixelBlockNeg(2,math.random(1,2),"Add",eloca1.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2) | |
eloca2.CFrame = elocacenter.CFrame*CFrame.new(-lookavec,0,0) | |
PixelBlockNeg(2,math.random(1,2),"Add",eloca2.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2) | |
eloca3.CFrame = elocacenter.CFrame*CFrame.new(0,0,lookavec) | |
PixelBlockNeg(2,math.random(1,2),"Add",eloca3.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2) | |
eloca4.CFrame = elocacenter.CFrame*CFrame.new(0,0,-lookavec) | |
PixelBlockNeg(2,math.random(1,2),"Add",eloca4.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2) | |
end | |
for i = 0, 149 do | |
swait() | |
speeds = speeds + 0.1 | |
elocacenter.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(speeds),0) | |
eloca1.CFrame = elocacenter.CFrame*CFrame.new(lookavec,0,0) | |
PixelBlockNeg(2,math.random(1,2),"Add",eloca1.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2) | |
eloca2.CFrame = elocacenter.CFrame*CFrame.new(-lookavec,0,0) | |
PixelBlockNeg(2,math.random(1,2),"Add",eloca2.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2) | |
eloca3.CFrame = elocacenter.CFrame*CFrame.new(0,0,lookavec) | |
PixelBlockNeg(2,math.random(1,2),"Add",eloca3.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2) | |
eloca4.CFrame = elocacenter.CFrame*CFrame.new(0,0,-lookavec) | |
PixelBlockNeg(2,math.random(1,2),"Add",eloca4.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2) | |
end | |
for i, v in pairs(FindNearestHead(elocacenter.CFrame.p, 125)) do | |
if v:FindFirstChild('Head') then | |
dmg(v) | |
end | |
end | |
CameraEnshaking(7,30) | |
MagniDamage(elocacenter, 225, 50,75, 0, "Normal") | |
CFuncs["Sound"].Create("rbxassetid://468991944", char, 4, 1) | |
CFuncs["Sound"].Create("rbxassetid://533636230", char, 5, 0.75) | |
CFuncs["Sound"].Create("rbxassetid://419447292", char, 1,1) | |
CFuncs["Sound"].Create("rbxassetid://421328847", char, 1,1) | |
sphere(1,"Add",elocacenter.CFrame,vt(125,90000,125),-0.25,MAINRUINCOLOR) | |
sphere(1,"Add",elocacenter.CFrame,vt(125,90000,125),0.5,MAINRUINCOLOR) | |
sphere(1,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR) | |
sphere(2,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR) | |
sphere(3,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR) | |
sphere(4,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR) | |
sphere(5,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR) | |
for i = 0, 24 do | |
sphereMK(1,2,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,100,-0.5,MAINRUINCOLOR,0) | |
sphereMK(2,4,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,75,-0.25,MAINRUINCOLOR,0) | |
sphereMK(3,6,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,50,-0.25,MAINRUINCOLOR,0) | |
sphereMK(4,8,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,25,-0.25,MAINRUINCOLOR,0) | |
end | |
coroutine.resume(coroutine.create(function() | |
for i = 0, 499 do | |
swait(1) | |
MagniDamage(elocacenter, 90, 1,5, 0, "Normal") | |
PixelBlockNeg(2,math.random(1,10),"Add",elocacenter.CFrame*CFrame.new(math.random(-75,75),0,math.random(-75,75))*CFrame.Angles(math.rad(90 + math.random(-30,30)),math.rad(math.random(-30,30)),math.rad(math.random(-30,30))),15,15,15,0.15,MAINRUINCOLOR,-5) | |
end | |
elocacenter:Destroy() | |
eloca1:Destroy() | |
eloca2:Destroy() | |
eloca3:Destroy() | |
eloca4:Destroy() | |
end)) | |
end | |
end) | |
end)) | |
attack = false | |
end | |
function UniversalCollapse() | |
attack = true | |
local speedearn = 0 | |
hum.WalkSpeed = 0 | |
CFuncs["Sound"].Create("rbxassetid://1208650519", char, 10, 1) | |
for i = 0, 10, 0.1 do | |
swait() | |
speedearn = speedearn + 0.1 | |
sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) | |
sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) | |
sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) | |
sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) | |
sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) | |
RH.C0=clerp(RH.C0,cf(1,-0.05,-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1) | |
LH.C0=clerp(LH.C0,cf(-1,-0.5,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(20 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1) | |
RW.C0=clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1) | |
LW.C0=clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1) | |
end | |
CameraEnshaking(5,45) | |
sphere(5,"Add",root.CFrame,vt(0,0,0),25,MAINRUINCOLOR) | |
CFuncs["Sound"].Create("rbxassetid://1177785010", char, 10, 1) | |
for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do | |
if v:FindFirstChild('Head') then | |
dmg(v) | |
end | |
end | |
hum.WalkSpeed = storehumanoidWS | |
attack = false | |
end | |
function ChaosBegone() | |
attack = true | |
local speedearn = 0 | |
CFuncs["Sound"].Create("rbxassetid://1208650519", char, 10, 0.75) | |
for i = 0, 10, 0.1 do | |
swait() | |
speedearn = speedearn + 0.1 | |
sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) | |
sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) | |
sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) | |
sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) | |
sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) | |
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2) | |
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(-20)),.2) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(20)),.2) | |
end | |
CFuncs["Sound"].Create("rbxassetid://438666141", char, 7.5,1) | |
CFuncs["Sound"].Create("rbxassetid://1208650519", char, 7.5, 1) | |
CameraEnshaking(5,25) | |
for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do | |
if v:FindFirstChild('Head') then | |
dmg(v) | |
end | |
end | |
sphere(5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),1*1000,BrickColor.random()) | |
sphere(10,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),2*1000,BrickColor.random()) | |
sphere(1,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(100*1000,0.1,100*1000),0.01,BrickColor.random()) | |
for i = 0, 3, 0.1 do | |
swait() | |
sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5*10,52.5*10),-5,math.random(-52.5*10,52.5*10))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0) | |
sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5*10,52.5*10),-5,math.random(-52.5*10,52.5*10))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0) | |
sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5*10,52.5*10),-5,math.random(-52.5*10,52.5*10))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0) | |
sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5*10,52.5*10),-5,math.random(-52.5*10,52.5*10))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0) | |
RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4) | |
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.4) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.4) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(30)),.4) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-30)),.4) | |
end | |
attack = false | |
end | |
function orb_spawn_norm(positted,timer,color,MagniBoost,min,max,volEx,ShakePower,volSummon) | |
local orb = Instance.new("Part", char) | |
orb.Anchored = true | |
orb.BrickColor = color | |
orb.CanCollide = false | |
orb.FormFactor = 3 | |
orb.Name = "Ring" | |
orb.Material = "Neon" | |
orb.Size = Vector3.new(1, 1, 1) | |
orb.Transparency = 0 | |
orb.TopSurface = 0 | |
orb.BottomSurface = 0 | |
local orbm = Instance.new("SpecialMesh", orb) | |
orbm.MeshType = "Sphere" | |
orb.CFrame = positted | |
orbm.Name = "SizeMesh" | |
orbm.Scale = vt(1,1,1) | |
coroutine.wrap(function() | |
while orb and orb.Parent do | |
if glitchymode then | |
local val = math.random(1,255) | |
local color = Color3.fromRGB(val,val,val) | |
orb.Color = color | |
end | |
swait() | |
end | |
end)() | |
CFuncs["Sound"].Create("rbxassetid://183763506", orb, volSummon, 1) | |
sphere(2.5,"Add",orb.CFrame,vt(1,1,1),0.05,orb.BrickColor) | |
--[[for i = 0, 2 do | |
sphereMK(5,0.15,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1.5,1.5,7.5,-0.015,orb.BrickColor,0) | |
end]]-- | |
coroutine.resume(coroutine.create(function() | |
wait(timer) | |
CameraEnshaking(3,ShakePower) | |
orb.Transparency = 1 | |
MagniDamage(orb, 3.5*MagniBoost, min,max, 0, "Normal") | |
sphere(5,"Add",orb.CFrame,vt(1,1,1),0.1*MagniBoost,orb.BrickColor) | |
--[[for i = 0, 4 do | |
sphereMK(5,0.15*MagniBoost,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,orb.BrickColor,0) | |
end]]-- | |
CFuncs["Sound"].Create("rbxassetid://192410089", orb, volEx, 0.7) | |
wait(3) | |
orb:Destroy() | |
end)) | |
end | |
function orb_spawn(positted,timer) | |
local orb = Instance.new("Part", char) | |
orb.Anchored = true | |
orb.BrickColor = BrickColor.new("White") | |
orb.CanCollide = false | |
orb.FormFactor = 3 | |
orb.Name = "Ring" | |
orb.Material = "Neon" | |
orb.Size = Vector3.new(1, 1, 1) | |
orb.Transparency = 0 | |
orb.TopSurface = 0 | |
orb.BottomSurface = 0 | |
local orbm = Instance.new("SpecialMesh", orb) | |
orbm.MeshType = "Sphere" | |
orb.CFrame = positted | |
orbm.Name = "SizeMesh" | |
orbm.Scale = vt(1,1,1) | |
CFuncs["Sound"].Create("rbxassetid://183763506", orb, 1.5, 1) | |
sphere(2.5,"Add",orb.CFrame,vt(1,1,1),0.025,orb.BrickColor) | |
coroutine.wrap(function() | |
while orb and orb.Parent do | |
if glitchymode then | |
local val = math.random(1,255) | |
local color = Color3.fromRGB(val,val,val) | |
orb.Color = color | |
end | |
swait() | |
end | |
end)() | |
for i = 0, 2 do | |
sphereMK(5,0.15,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1.5,1.5,7.5,-0.015,orb.BrickColor,0) | |
end | |
coroutine.resume(coroutine.create(function() | |
wait(timer) | |
CameraEnshaking(3,2) | |
orb.Transparency = 1 | |
MagniDamage(orb, 17.5, 10,50, 0, "Normal") | |
sphere(5,"Add",orb.CFrame,vt(1,1,1),0.5,orb.BrickColor) | |
for i = 0, 4 do | |
sphereMK(5,0.65,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,orb.BrickColor,0) | |
end | |
CFuncs["Sound"].Create("rbxassetid://192410089", orb, 2, 0.7) | |
wait(3) | |
orb:Destroy() | |
end)) | |
end | |
function scattercorrupt() | |
attack = true | |
local rot = 0 | |
local randomrotations = math.random(1,2) | |
local lookv = 2.5 | |
local power = 5 | |
sphere(1,"Add",root.CFrame,vt(1,100000,1),0.5,BrickColor.new("Royal purple")) | |
sphere(1,"Add",root.CFrame,vt(1,1,1),0.75,BrickColor.new("Royal purple")) | |
for i = 0, 9 do | |
sphereMK(1,1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10,10,45,-0.1,BrickColor.new("Royal purple"),0) | |
end | |
CFuncs["Sound"].Create("rbxassetid://180204650", char, 2.5, 0.6) | |
CFuncs["Sound"].Create("rbxassetid://233856079", char, 1, 0.5) | |
CFuncs["Sound"].Create("rbxassetid://1208650519", char, 2.5, 1) | |
CFuncs["Sound"].Create("rbxassetid://239000203", char, 0.5,0.75) | |
CFuncs["Sound"].Create("rbxassetid://579687077", char, 0.5,0.5) | |
local hite = Instance.new("Part", char) | |
hite.Anchored = true | |
hite.CanCollide = false | |
hite.FormFactor = 3 | |
hite.Name = "Ring" | |
hite.Material = "Neon" | |
hite.Size = Vector3.new(1, 1, 1) | |
hite.Transparency = 1 | |
hite.TopSurface = 0 | |
hite.BottomSurface = 0 | |
hite.CFrame = root.CFrame*CFrame.new(0,-2.5,0) | |
local rem = Instance.new("Part", char) | |
rem.Anchored = true | |
rem.CanCollide = false | |
rem.FormFactor = 3 | |
rem.Name = "Ring" | |
rem.Material = "Neon" | |
rem.Size = Vector3.new(1, 1, 1) | |
rem.Transparency = 1 | |
rem.TopSurface = 0 | |
rem.BottomSurface = 0 | |
rem.CFrame = hite.CFrame | |
local rem2 = rem:Clone() | |
rem2.Parent = char | |
rem2.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(90),0) | |
local rem3 = rem:Clone() | |
rem3.Parent = char | |
rem3.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(180),0) | |
local rem4 = rem:Clone() | |
rem4.Parent = char | |
rem4.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(270),0) | |
hite:Destroy() | |
coroutine.resume(coroutine.create(function() | |
for i = 0, 24 do | |
swait(1) | |
if randomrotations == 1 then | |
rot = rot + 1 | |
elseif randomrotations == 2 then | |
rot = rot - 1 | |
end | |
power = power + 0.5 | |
lookv = lookv + 7.5 | |
rem.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(rot),0) | |
rem2.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(90),0) | |
rem3.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(180),0) | |
rem4.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(270),0) | |
orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector*lookv,3,BrickColor.new("Royal purple"),power,25,75,10,power/5,7.5) | |
orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector*lookv,3,BrickColor.new("Royal purple"),power,25,75,10,power/5,7.5) | |
orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector*lookv,3,BrickColor.new("Royal purple"),power,25,75,10,power/5,7.5) | |
orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector*lookv,3,BrickColor.new("Royal purple"),power,25,75,10,power/5,7.5) | |
end | |
end)) | |
attack = false | |
end | |
function yinyangi() | |
attack = true | |
for i = 0, 2, 0.1 do | |
swait() | |
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.2) | |
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.2) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(75),math.rad(0),math.rad(0)),.2) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.2) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2) | |
end | |
local bv = Instance.new("BodyVelocity") | |
bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
bv.velocity = root.CFrame.lookVector*175 | |
bv.Parent = root | |
for Rotations = 0, 9 do | |
for i = 0, 1, 0.5 do | |
swait() | |
bv.velocity = root.CFrame.lookVector*175 | |
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.5) | |
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.5) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(90),math.rad(0),math.rad(90)),.5) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.5) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.5) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.5) | |
end | |
orb_spawn(rarm.CFrame*CFrame.new(0,-1,0),2.5) | |
for i = 0, 1, 0.5 do | |
swait() | |
bv.velocity = root.CFrame.lookVector*175 | |
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.5) | |
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.5) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(90),math.rad(0),math.rad(180)),.5) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.5) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.5) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.5) | |
end | |
orb_spawn(rarm.CFrame*CFrame.new(0,-1,0),2.5) | |
for i = 0, 1, 0.5 do | |
swait() | |
bv.velocity = root.CFrame.lookVector*175 | |
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.5) | |
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.5) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(90),math.rad(0),math.rad(270)),.5) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.5) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.5) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.5) | |
end | |
orb_spawn(rarm.CFrame*CFrame.new(0,-1,0),2.5) | |
for i = 0, 1, 0.5 do | |
swait() | |
bv.velocity = root.CFrame.lookVector*175 | |
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.5) | |
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.5) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(90),math.rad(0),math.rad(360)),.5) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.5) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.5) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.5) | |
end | |
orb_spawn(rarm.CFrame*CFrame.new(0,-1,0),2.5) | |
end | |
bv:Destroy() | |
attack = false | |
end | |
function JusticeBeam() | |
attack = true | |
local rngb = Instance.new("Part", char) | |
rngb.Anchored = true | |
rngb.BrickColor = origcolor | |
rngb.CanCollide = false | |
rngb.FormFactor = 3 | |
rngb.Name = "Ring" | |
rngb.Material = "Neon" | |
rngb.Size = Vector3.new(1, 0.05, 1) | |
rngb.Transparency = 1 | |
rngb.TopSurface = 0 | |
rngb.BottomSurface = 0 | |
local rngmb = Instance.new("SpecialMesh", rngb) | |
rngmb.MeshType = "Brick" | |
rngmb.Name = "SizeMesh" | |
rngmb.Scale = vt(0,1,0) | |
local orb = rngb:Clone() | |
orb.Parent = char | |
orb.Transparency = 0 | |
orb.BrickColor = BrickColor.new("White") | |
orb.Size = vt(1,1,1) | |
local orbmish = orb.SizeMesh | |
orbmish.Scale = vt(0,0,0) | |
orbmish.MeshType = "Sphere" | |
local orbe = rngb:Clone() | |
orbe.Parent = char | |
orbe.Transparency = 0.5 | |
orbe.BrickColor = BrickColor.new("New Yeller") | |
orbe.Size = vt(1,1,1) | |
local orbmish2 = orbe.SizeMesh | |
orbmish2.Scale = vt(0,0,0) | |
orbmish2.MeshType = "Sphere" | |
orbe.Color = Color3.new(1,1,1) | |
rngb:Destroy() | |
--[[CFuncs["Sound"].Create("rbxassetid://136007472", orb, 1.5, 1) | |
local scaled = 1 | |
for i = 0,5,0.1 do | |
swait() | |
scaled = scaled - 0.02 | |
if rainbowmode == true then | |
orbe.Color = Color3.new(r/255,g/255,b/255) | |
end | |
orbmish.Scale = orbmish.Scale + vt(scaled/1.5,scaled/1.5,scaled/1.5) | |
orbmish2.Scale = orbmish2.Scale + vt(scaled*1.1/1.5,scaled*1.1/1.5,scaled*1.1/1.5) | |
orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5 | |
orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5 | |
sphereMKCharge(2.5,-0.5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,25) | |
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3) | |
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3) | |
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3) | |
RootPart.CFrame = FaceMouse()[1] | |
end]]-- | |
for i = 0,5,0.1 do | |
swait() | |
if rainbowmode == true then | |
orbe.Color = Color3.new(r/255,g/255,b/255) | |
end | |
if glitchymode then | |
local val = math.random(1,255) | |
local color = Color3.fromRGB(val,val,val) | |
orbe.Color = color | |
end | |
orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5 | |
orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5 | |
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1) | |
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15),math.rad(0),math.rad(0)),.1) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),0,math.rad(20 + 2.5 * math.cos(sine / 28))),.1) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(90),0,math.rad(-20 - 2.5 * math.cos(sine / 28))),.1) | |
end | |
orbe.Transparency = 1 | |
orb.Transparency = 1 | |
orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*5 | |
CFuncs["Sound"].Create("rbxassetid://294188875", char, 1, 1) | |
local a2 = Instance.new("Part",Character) | |
a2.Name = "Direction" | |
a2.Anchored = true | |
a2.BrickColor = bc("New Yeller") | |
a2.Color = Color3.new(1,1,1) | |
a2.Material = "Neon" | |
a2.Transparency = 0.5 | |
a2.Shape = "Cylinder" | |
a2.CanCollide = false | |
local ba = Instance.new("Part",Character) | |
ba.Name = "HitDirect" | |
ba.Anchored = true | |
ba.BrickColor = bc("Cool yellow") | |
ba.Material = "Neon" | |
ba.Transparency = 1 | |
ba.CanCollide = false | |
local ray = Ray.new( | |
orb.CFrame.p, -- origin | |
root.CFrame.lookVector.unit * 1000 -- direction | |
) | |
local ignore = Character | |
local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
a2.Transparency = .75 | |
a2.BottomSurface = 10 | |
a2.TopSurface = 10 | |
local distance = (orb.CFrame.p - position).magnitude | |
a2.Size = Vector3.new(distance, 1, 1) | |
a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) | |
ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0) | |
game:GetService("Debris"):AddItem(a2, 20) | |
game:GetService("Debris"):AddItem(ba, 20) | |
local msh2 = Instance.new("SpecialMesh",a2) | |
msh2.MeshType = "Cylinder" | |
msh2.Scale = vt(1,6*5,6*5) | |
local snd = CFuncs.Sound.Create("rbxassetid://294188875", Torso, 10, 1) | |
for i = 1, 80*2 do | |
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1) | |
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15),math.rad(0),math.rad(0)),.1) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),0,math.rad(20 + 2.5 * math.cos(sine / 28))),.1) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(90),0,math.rad(-20 - 2.5 * math.cos(sine / 28))),.1) | |
swait() | |
CameraEnshaking(1,5) | |
a2.Color = Color3.new(1,1,1) | |
a2.Transparency = .25 | |
orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4 | |
orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4 | |
ray = Ray.new( | |
orb.CFrame.p, -- origin | |
root.CFrame.lookVector.unit * 1000 -- direction | |
) | |
hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
distance = (orb.CFrame.p - position).magnitude | |
if typrot == 1 then | |
rotation = rotation + 2.5 | |
elseif typrot == 2 then | |
rotation = rotation - 2.5 | |
end | |
a2.Size = Vector3.new(distance, 1, 1) | |
a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) | |
ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0) | |
msh2.Scale = msh2.Scale - vt(0,.19,.19) | |
sphereMK(5,1.5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),15,15,25,-0.15,MAINRUINCOLOR,0) | |
sphereMK(5,1.5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),15,15,25,-0.15,MAINRUINCOLOR,0) | |
MagniDamage(ba, 30, 5,25, 0, "Normal") | |
end | |
a2:Destroy() | |
ba:Destroy() | |
orb:Destroy() | |
orbe:Destroy() | |
attack = false | |
end | |
function Wip() | |
attack = true | |
local rngb = Instance.new("Part", char) | |
rngb.Anchored = true | |
rngb.BrickColor = origcolor | |
rngb.CanCollide = false | |
rngb.FormFactor = 3 | |
rngb.Name = "Ring" | |
rngb.Material = "Neon" | |
rngb.Size = Vector3.new(1, 0.05, 1) | |
rngb.Transparency = 1 | |
rngb.TopSurface = 0 | |
rngb.BottomSurface = 0 | |
local rngmb = Instance.new("SpecialMesh", rngb) | |
rngmb.MeshType = "Brick" | |
rngmb.Name = "SizeMesh" | |
rngmb.Scale = vt(0,1,0) | |
local orb = rngb:Clone() | |
orb.Parent = char | |
orb.Transparency = 0 | |
orb.BrickColor = BrickColor.new("White") | |
orb.Size = vt(1,1,1) | |
local orbmish = orb.SizeMesh | |
orbmish.Scale = vt(0,0,0) | |
orbmish.MeshType = "Sphere" | |
local orbe = rngb:Clone() | |
orbe.Parent = char | |
orbe.Transparency = 0.5 | |
orbe.BrickColor = BrickColor.new("New Yeller") | |
orbe.Size = vt(1,1,1) | |
local orbmish2 = orbe.SizeMesh | |
orbmish2.Scale = vt(0,0,0) | |
orbmish2.MeshType = "Sphere" | |
orbe.Color = Color3.new(r/255,g/255,b/255) | |
hum.AutoRotate = false | |
rngb:Destroy() | |
--[[CFuncs["Sound"].Create("rbxassetid://136007472", orb, 1.5, 1) | |
local scaled = 1 | |
for i = 0,5,0.1 do | |
swait() | |
scaled = scaled - 0.02 | |
if rainbowmode == true then | |
orbe.Color = Color3.new(r/255,g/255,b/255) | |
end | |
orbmish.Scale = orbmish.Scale + vt(scaled/1.5,scaled/1.5,scaled/1.5) | |
orbmish2.Scale = orbmish2.Scale + vt(scaled*1.1/1.5,scaled*1.1/1.5,scaled*1.1/1.5) | |
orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5 | |
orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5 | |
sphereMKCharge(2.5,-0.5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,25) | |
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3) | |
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3) | |
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3) | |
RootPart.CFrame = FaceMouse()[1] | |
end]]-- | |
for i = 0,5,0.1 do | |
swait() | |
if rainbowmode == true then | |
orbe.Color = Color3.new(r/255,g/255,b/255) | |
end | |
if glitchymode then | |
local val = math.random(1,255) | |
local color = Color3.fromRGB(val,val,val) | |
orbe.Color = color | |
end | |
orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5 | |
orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5 | |
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3) | |
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3) | |
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3) | |
RootPart.CFrame = FaceMouse()[1] | |
end | |
orbe.Transparency = 1 | |
orb.Transparency = 1 | |
orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*5 | |
CFuncs["Sound"].Create("rbxassetid://294188875", char, 1, 1) | |
local a = Instance.new("Part",Character) | |
a.Name = "Direction" | |
a.Anchored = true | |
a.BrickColor = bc("White") | |
a.Material = "Neon" | |
a.Transparency = 0 | |
a.Shape = "Cylinder" | |
a.CanCollide = false | |
local a2 = Instance.new("Part",Character) | |
a2.Name = "Direction" | |
a2.Anchored = true | |
a2.BrickColor = bc("New Yeller") | |
a2.Color = Color3.new(r/255,g/255,b/255) | |
a2.Material = "Neon" | |
a2.Transparency = 0.5 | |
a2.Shape = "Cylinder" | |
a2.CanCollide = false | |
local ba = Instance.new("Part",Character) | |
ba.Name = "HitDirect" | |
ba.Anchored = true | |
ba.BrickColor = bc("Cool yellow") | |
ba.Material = "Neon" | |
ba.Transparency = 1 | |
ba.CanCollide = false | |
local ray = Ray.new( | |
orb.CFrame.p, -- origin | |
(mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction | |
) | |
local ignore = Character | |
local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
a.BottomSurface = 10 | |
a.TopSurface = 10 | |
a2.BottomSurface = 10 | |
a2.TopSurface = 10 | |
local distance = (orb.CFrame.p - position).magnitude | |
a.Size = Vector3.new(distance, 1, 1) | |
a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) | |
a2.Size = Vector3.new(distance, 1, 1) | |
a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) | |
ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0) | |
a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0) | |
game:GetService("Debris"):AddItem(a, 20) | |
game:GetService("Debris"):AddItem(a2, 20) | |
game:GetService("Debris"):AddItem(ba, 20) | |
local msh = Instance.new("SpecialMesh",a) | |
msh.MeshType = "Cylinder" | |
msh.Scale = vt(1,5*5,5*5) | |
local msh2 = Instance.new("SpecialMesh",a2) | |
msh2.MeshType = "Cylinder" | |
msh2.Scale = vt(1,6*5,6*5) | |
for i = 0,10,0.1 do | |
swait() | |
CameraEnshaking(1,5) | |
a2.Color = Color3.new(r/255,g/255,b/255) | |
orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4 | |
orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4 | |
ray = Ray.new( | |
orb.CFrame.p, -- origin | |
(mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction | |
) | |
hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
distance = (orb.CFrame.p - position).magnitude | |
if typrot == 1 then | |
rotation = rotation + 2.5 | |
elseif typrot == 2 then | |
rotation = rotation - 2.5 | |
end | |
RootPart.CFrame = FaceMouse()[1] | |
a.Size = Vector3.new(distance, 1, 1) | |
a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) | |
a2.Size = Vector3.new(distance, 1, 1) | |
a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) | |
ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0) | |
a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0) | |
msh.Scale = msh.Scale - vt(0,0.05*5,0.05*5) | |
msh2.Scale = msh2.Scale - vt(0,0.06*5,0.06*5) | |
sphereMK(5,1.5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),15,15,25,-0.15,MAINRUINCOLOR,0) | |
sphereMK(5,1.5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),15,15,25,-0.15,MAINRUINCOLOR,0) | |
MagniDamage(ba, 30, 5,25, 0, "Normal") | |
end | |
a:Destroy() | |
a2:Destroy() | |
ba:Destroy() | |
orb:Destroy() | |
orbe:Destroy() | |
hum.AutoRotate = true | |
attack = false | |
end | |
function UniversalSpark() | |
attack = true | |
local rngb = Instance.new("Part", char) | |
rngb.Anchored = true | |
rngb.BrickColor = origcolor | |
rngb.CanCollide = false | |
rngb.FormFactor = 3 | |
rngb.Name = "Ring" | |
rngb.Material = "Neon" | |
rngb.Size = Vector3.new(1, 0.05, 1) | |
rngb.Transparency = 1 | |
rngb.TopSurface = 0 | |
rngb.BottomSurface = 0 | |
local rngmb = Instance.new("SpecialMesh", rngb) | |
rngmb.MeshType = "Brick" | |
rngmb.Name = "SizeMesh" | |
rngmb.Scale = vt(0,1,0) | |
local orb = rngb:Clone() | |
orb.Parent = char | |
orb.Transparency = 0 | |
orb.BrickColor = BrickColor.new("White") | |
orb.Size = vt(1,1,1) | |
local orbmish = orb.SizeMesh | |
orbmish.Scale = vt(0,0,0) | |
orbmish.MeshType = "Sphere" | |
local orbe = rngb:Clone() | |
orbe.Parent = char | |
orbe.Transparency = 0.5 | |
orbe.BrickColor = BrickColor.new("New Yeller") | |
orbe.Size = vt(1,1,1) | |
local orbmish2 = orbe.SizeMesh | |
orbmish2.Scale = vt(0,0,0) | |
orbmish2.MeshType = "Sphere" | |
orbe.Color = Color3.new(r/255,g/255,b/255) | |
rngb:Destroy() | |
--[[CFuncs["Sound"].Create("rbxassetid://136007472", orb, 1.5, 1) | |
local scaled = 1 | |
for i = 0,5,0.1 do | |
swait() | |
scaled = scaled - 0.02 | |
if rainbowmode == true then | |
orbe.Color = Color3.new(r/255,g/255,b/255) | |
end | |
orbmish.Scale = orbmish.Scale + vt(scaled/1.5,scaled/1.5,scaled/1.5) | |
orbmish2.Scale = orbmish2.Scale + vt(scaled*1.1/1.5,scaled*1.1/1.5,scaled*1.1/1.5) | |
orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5 | |
orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5 | |
sphereMKCharge(2.5,-0.5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,25) | |
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3) | |
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3) | |
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3) | |
RootPart.CFrame = FaceMouse()[1] | |
end]]-- | |
for i = 0,5,0.1 do | |
swait() | |
if rainbowmode == true then | |
orbe.Color = Color3.new(r/255,g/255,b/255) | |
end | |
if glitchymode then | |
local val = math.random(1,255) | |
local color = Color3.fromRGB(val,val,val) | |
orbe.Color = color | |
end | |
orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5 | |
orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5 | |
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3) | |
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3) | |
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3) | |
RootPart.CFrame = FaceMouse()[1] | |
end | |
orbe.Transparency = 1 | |
orb.Transparency = 1 | |
orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*5 | |
CFuncs["Sound"].Create("rbxassetid://741272936", char, 1, 1) | |
CFuncs["Sound"].Create("rbxassetid://164881112", char, 1, 1) | |
CFuncs["Sound"].Create("rbxassetid://1192402877", char, 1, 1) | |
CFuncs["Sound"].Create("rbxassetid://294188875", char, 1, 1) | |
CFuncs["Sound"].Create("rbxassetid://741272936", char, 0.75, 1) | |
CFuncs["Sound"].Create("rbxassetid://1192402877", char, 1, 1) | |
CFuncs["Sound"].Create("rbxassetid://1208650519", char, 0.75, 1) | |
CFuncs["Sound"].Create("rbxassetid://164881112", char, 0.75, 1) | |
CFuncs["Sound"].Create("rbxassetid://429123896", char, 1, 0.85) | |
CFuncs["Sound"].Create("rbxassetid://164178927", char, 1, 1) | |
local xd= Instance.new("Sound",char) | |
xd.SoundId = "rbxassetid://445796828" | |
xd.Pitch = 0.75 | |
xd.Looped = true | |
xd.Volume = 1.25 | |
xd:Play() | |
local a = Instance.new("Part",Character) | |
a.Name = "Direction" | |
a.Anchored = true | |
a.BrickColor = bc("Alder") | |
a.Color = MAINRUINCOLOR.Color | |
a.Material = "Neon" | |
a.Transparency = 0.5 | |
a.Shape = "Cylinder" | |
a.CanCollide = false | |
local a2 = Instance.new("Part",Character) | |
a2.Name = "Direction" | |
a2.Anchored = true | |
a2.BrickColor = bc("New Yeller") | |
a2.Color = MAINRUINCOLOR.Color | |
a2.Material = "Neon" | |
a2.Transparency = 0.5 | |
a2.Shape = "Cylinder" | |
a2.CanCollide = false | |
local ba = Instance.new("Part",Character) | |
ba.Name = "HitDirect" | |
ba.Anchored = true | |
ba.BrickColor = bc("Cool yellow") | |
ba.Material = "Neon" | |
ba.Transparency = 1 | |
ba.CanCollide = false | |
local ray = Ray.new( | |
orb.CFrame.p, -- origin | |
(mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction | |
) | |
local ignore = Character | |
local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
a.BottomSurface = 10 | |
a.TopSurface = 10 | |
a2.BottomSurface = 10 | |
a2.TopSurface = 10 | |
local distance = (orb.CFrame.p - position).magnitude | |
a.Size = Vector3.new(distance, 1, 1) | |
a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) | |
a2.Size = Vector3.new(distance, 1, 1) | |
a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) | |
ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0) | |
a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0) | |
game:GetService("Debris"):AddItem(a, 60) | |
game:GetService("Debris"):AddItem(a2, 60) | |
game:GetService("Debris"):AddItem(ba, 60) | |
local outerscale = 0 | |
local msh = Instance.new("SpecialMesh",a) | |
msh.MeshType = "Cylinder" | |
msh.Scale = vt(1,0,0) | |
local msh2 = Instance.new("SpecialMesh",a2) | |
msh2.MeshType = "Cylinder" | |
msh2.Scale = vt(1,0,0) | |
for i = 0,2,0.1 do | |
swait() | |
CameraEnshaking(1,1) | |
msh2.Scale = msh2.Scale + vt(0,outerscale*20,outerscale*20) | |
msh.Scale = msh.Scale + vt(0,outerscale*15,outerscale*15) | |
outerscale = outerscale - 0.015 | |
orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4 | |
orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4 | |
ray = Ray.new( | |
orb.CFrame.p, -- origin | |
(mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction | |
) | |
hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
distance = (orb.CFrame.p - position).magnitude | |
if typrot == 1 then | |
rotation = rotation + 2.5 | |
elseif typrot == 2 then | |
rotation = rotation - 2.5 | |
end | |
RootPart.CFrame = FaceMouse()[1] | |
a.Size = Vector3.new(distance, 1, 1) | |
a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) | |
a2.Size = Vector3.new(distance, 1, 1) | |
a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) | |
ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0) | |
a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0) | |
sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0) | |
sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0) | |
MagniDamage(ba, 100, 500,60000, 0, "Normal") | |
end | |
for z = 0, 2 do | |
for i = 0,4,0.1 do | |
swait() | |
CameraEnshaking(1,1) | |
msh2.Scale = msh2.Scale + vt(0,outerscale,outerscale) | |
msh.Scale = msh.Scale - vt(0,outerscale,outerscale) | |
outerscale = outerscale + 0.015 | |
orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4 | |
orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4 | |
ray = Ray.new( | |
orb.CFrame.p, -- origin | |
(mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction | |
) | |
hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
distance = (orb.CFrame.p - position).magnitude | |
if typrot == 1 then | |
rotation = rotation + 2.5 | |
elseif typrot == 2 then | |
rotation = rotation - 2.5 | |
end | |
RootPart.CFrame = FaceMouse()[1] | |
a.Size = Vector3.new(distance, 1, 1) | |
a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) | |
a2.Size = Vector3.new(distance, 1, 1) | |
a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) | |
ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0) | |
a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0) | |
sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0) | |
sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0) | |
MagniDamage(ba, 100, 500,60000, 0, "Normal") | |
end | |
for i = 0,4,0.1 do | |
swait() | |
CameraEnshaking(1,1) | |
msh2.Scale = msh2.Scale + vt(0,outerscale,outerscale) | |
msh.Scale = msh.Scale - vt(0,outerscale,outerscale) | |
outerscale = outerscale - 0.015 | |
orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4 | |
orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4 | |
ray = Ray.new( | |
orb.CFrame.p, -- origin | |
(mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction | |
) | |
hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
distance = (orb.CFrame.p - position).magnitude | |
if typrot == 1 then | |
rotation = rotation + 2.5 | |
elseif typrot == 2 then | |
rotation = rotation - 2.5 | |
end | |
RootPart.CFrame = FaceMouse()[1] | |
a.Size = Vector3.new(distance, 1, 1) | |
a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) | |
a2.Size = Vector3.new(distance, 1, 1) | |
a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) | |
ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0) | |
a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0) | |
sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0) | |
sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0) | |
MagniDamage(ba, 100, 500,60000, 0, "Normal") | |
end | |
end | |
for i = 0,4,0.1 do | |
swait() | |
CameraEnshaking(1,1) | |
msh2.Scale = msh2.Scale + vt(0,outerscale,outerscale) | |
msh.Scale = msh.Scale - vt(0,outerscale,outerscale) | |
xd.Volume = xd.Volume - 0.025 | |
a.Transparency = a.Transparency + 0.025 | |
a2.Transparency = a2.Transparency + 0.025 | |
outerscale = outerscale - 0.015 | |
orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4 | |
orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4 | |
ray = Ray.new( | |
orb.CFrame.p, -- origin | |
(mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction | |
) | |
hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
distance = (orb.CFrame.p - position).magnitude | |
if typrot == 1 then | |
rotation = rotation + 2.5 | |
elseif typrot == 2 then | |
rotation = rotation - 2.5 | |
end | |
RootPart.CFrame = FaceMouse()[1] | |
a.Size = Vector3.new(distance, 1, 1) | |
a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) | |
a2.Size = Vector3.new(distance, 1, 1) | |
a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) | |
ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0) | |
a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0) | |
sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0) | |
sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0) | |
MagniDamage(ba, 100, 500,60000, 0, "Normal") | |
end | |
xd:Destroy() | |
a:Destroy() | |
a2:Destroy() | |
ba:Destroy() | |
orb:Destroy() | |
orbe:Destroy() | |
attack = false | |
end | |
function attackone() | |
attack = true | |
for i = 0,1,0.1 do | |
swait() | |
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(-40)),0.2) | |
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(40)),.2) | |
RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2) | |
LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2) | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.2) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(10)),.2) | |
end | |
CFuncs["Sound"].Create("rbxassetid://200632136", root, 1, 1.1) | |
local hitb = Instance.new("Part", char) | |
hitb.Anchored = true | |
hitb.CanCollide = false | |
hitb.FormFactor = 3 | |
hitb.Name = "Ring" | |
hitb.Material = "Neon" | |
hitb.Size = Vector3.new(1, 1, 1) | |
hitb.Transparency = 1 | |
hitb.TopSurface = 0 | |
hitb.BottomSurface = 0 | |
hitb.CFrame = root.CFrame + root.CFrame.lookVector*2 | |
MagniDamage(hitb, 3, 10,30, 0, "Normal") | |
hitb:Destroy() | |
for i = 0,1,0.1 do | |
swait() | |
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(70)),0.4) | |
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(-70)),.4) | |
RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4) | |
LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4) | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-40)),.4) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-10)),.4) | |
end | |
attack = false | |
end | |
function attacktwo() | |
attack = true | |
for i = 0,1,0.1 do | |
swait() | |
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(40)),0.2) | |
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-40)),.2) | |
RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2) | |
LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2) | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.2) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(10)),.2) | |
end | |
CFuncs["Sound"].Create("rbxassetid://200632136", root, 1, 1) | |
local hitb = Instance.new("Part", char) | |
hitb.Anchored = true | |
hitb.CanCollide = false | |
hitb.FormFactor = 3 | |
hitb.Name = "Ring" | |
hitb.Material = "Neon" | |
hitb.Size = Vector3.new(1, 1, 1) | |
hitb.Transparency = 1 | |
hitb.TopSurface = 0 | |
hitb.BottomSurface = 0 | |
hitb.CFrame = root.CFrame + root.CFrame.lookVector*2 | |
MagniDamage(hitb, 3, 10,30, 0, "Normal") | |
hitb:Destroy() | |
for i = 0,1,0.1 do | |
swait() | |
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(-70)),0.4) | |
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(70)),.4) | |
RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4) | |
LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4) | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-40)),.4) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-10)),.4) | |
end | |
attack = false | |
end | |
function attackthree() | |
attack = true | |
for i = 0,1,0.1 do | |
swait() | |
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.3) | |
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(-80)),.3) | |
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3) | |
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3) | |
end | |
local distlook = 5 | |
for i = 0, 4 do | |
swait(2) | |
CameraEnshaking(2,3) | |
local hite = Instance.new("Part", char) | |
hite.Anchored = true | |
hite.CanCollide = false | |
hite.FormFactor = 3 | |
hite.Name = "Ring" | |
hite.Material = "Neon" | |
hite.Size = Vector3.new(1, 1, 1) | |
hite.Transparency = 1 | |
hite.TopSurface = 0 | |
hite.BottomSurface = 0 | |
hite.CFrame = root.CFrame + root.CFrame.lookVector*distlook | |
sphere(3,"Add",hite.CFrame,vt(0,0,0),0.15,MAINRUINCOLOR) | |
sphere(6,"Add",hite.CFrame,vt(0,0,0),0.3,MAINRUINCOLOR) | |
MagniDamage(hite, 10, 15,35, 0, "Normal") | |
for i = 0, 2 do | |
sphereMK(2,0.2,"Add",rarm.CFrame*CFrame.Angles(math.rad(-90+math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),0.5,0.5,5,-0.005,MAINRUINCOLOR,0) | |
sphereMK(3,0.2,"Add",hite.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,5,-0.005,MAINRUINCOLOR,0) | |
sphereMK(6,0.35,"Add",hite.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,5,-0.005,MAINRUINCOLOR,0) | |
end | |
CFuncs["Sound"].Create("rbxassetid://183763506", hite, 2.5, 1) | |
CFuncs["Sound"].Create("rbxassetid://178452221", hite, 0.25, 0.6) | |
game:GetService("Debris"):AddItem(hite, 5) | |
distlook = distlook + 10 | |
end | |
attack = false | |
end | |
function FinalCalamity() | |
end | |
function resetmode() | |
rainbowmode = false | |
chaosmode = false | |
glitchymode = false | |
tl1.Enabled = false | |
tl2.Enabled = false | |
tl3.Enabled = false | |
local lust = ModeOfGlitch == 69 | |
ModeOfGlitch = 1 | |
storehumanoidWS = 16 | |
if(not lust)then | |
newTheme("rbxassetid://1564523997",48.6,1,1) | |
end | |
coroutine.resume(coroutine.create(function() | |
attack = true | |
hum.WalkSpeed = 0 | |
CFuncs["Sound"].Create("rbxassetid://136007472", root, 2.5, 1.25) | |
for i = 0,4,0.1 do | |
swait() | |
sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100) | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.2) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2) | |
RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2) | |
LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2) | |
end | |
if(lust)then | |
CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1) | |
sphere(2.5,"Add",root.CFrame*angles(0,0,0),vt(100,100,2),1.25,BrickColor.new'Pink',true,true) | |
for i = 0, 49 do | |
PixelBlock(1,15,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))*cf(0,0,-80),6,6,6,0.12,BrickColor.new("Pink"),0,true,true) | |
end | |
for i = 0,4,0.05 do | |
swait() | |
Pitch = 1-i/4 | |
sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100) | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.2) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2) | |
RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2) | |
LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2) | |
end | |
for i = 0,3,0.1 do | |
swait() | |
sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100) | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.2) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2) | |
RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2) | |
LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2) | |
end | |
newTheme("rbxassetid://1564523997",48.6,1,1) | |
end | |
CFuncs["Sound"].Create("rbxassetid://206082327", root, 2.5,1) | |
CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1) | |
CFuncs["Sound"].Create("rbxassetid://239000203", root, 2.5,1) | |
CFuncs["Sound"].Create("rbxassetid://579687077", root, 2.5,0.75) | |
pcall(function() Character.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'Really red' end) | |
pcall(function() Character.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'Really red' end) | |
RecolorTextAndRename("Solitude",Color3.new(0,0,0),Color3.new(1,1,1)) | |
CameraEnshaking(5,2.5) | |
MAINRUINCOLOR = BrickColor.new("Really black") | |
sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR) | |
for i = 0, 49 do | |
PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0) | |
end | |
for i = 0,3,0.1 do | |
sphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0) | |
end | |
for i, v in pairs(mw2:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.new("Really black") | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(mw1:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 1 | |
v.BrickColor = BrickColor.new("Really black") | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(m:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.new("Really black") | |
v.Material = "Glass" | |
end | |
end | |
for i, v in pairs(m2:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.new("Dark stone grey") | |
v.Material = "Granite" | |
end | |
end | |
for i, v in pairs(m3:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.new("Really black") | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(extrawingmod1:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 1 | |
v.BrickColor = BrickColor.new("White") | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(extrawingmod2:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 1 | |
v.BrickColor = BrickColor.new("White") | |
v.Material = "Neon" | |
end | |
end | |
for i = 0,2,0.1 do | |
swait() | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.2) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.2) | |
RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.2) | |
LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.2) | |
end | |
hum.WalkSpeed = storehumanoidWS | |
attack = false | |
end)) | |
end | |
function lustmode() | |
ModeOfGlitch = 69 | |
storehumanoidWS = 16 | |
rainbowmode = false | |
chaosmode = false | |
glitchymode = false | |
tl1.Enabled = false | |
tl2.Enabled = false | |
tl3.Enabled = false | |
newTheme("rbxassetid://1203355187",0,1,1) | |
coroutine.wrap(function() | |
attack = true | |
hum.WalkSpeed = 0 | |
CFuncs["Sound"].Create("rbxassetid://136007472", root, 2.5, 1.25) | |
for i = 0,4,0.1 do | |
swait() | |
sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100) | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.2) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2) | |
RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2) | |
LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2) | |
end | |
CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1) | |
sphere(2.5,"Add",root.CFrame*cf(0,0,0),vt(0,0,2),1.5,BrickColor.new'Pink',true) | |
for i = 0,4,0.1 do | |
swait() | |
sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100) | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.2) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2) | |
RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2) | |
LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2) | |
end | |
CFuncs["Sound"].Create("rbxassetid://206082327", root, 2.5,1) | |
CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1) | |
CFuncs["Sound"].Create("rbxassetid://239000203", root, 2.5,1) | |
CFuncs["Sound"].Create("rbxassetid://579687077", root, 2.5,0.75) | |
pcall(function() Character.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'Pink' end) | |
pcall(function() Character.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'Pink' end) | |
CameraEnshaking(5,2.5) | |
MAINRUINCOLOR = BrickColor.new("Pink") | |
sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR) | |
for i = 0, 49 do | |
PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),6,6,6,0.12,MAINRUINCOLOR,0,true) | |
end | |
for i = 0,3,0.1 do | |
sphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0,true) | |
end | |
RecolorTextAndRename("Loost",Color3.new(1,1,1),BrickColor.new'Pink'.Color) | |
for i, v in pairs(mw2:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = MAINRUINCOLOR | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(mw1:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 1 | |
v.BrickColor = MAINRUINCOLOR | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(m:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.new("Pink") | |
v.Material = "Ice" | |
end | |
end | |
for i, v in pairs(m2:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.new("Pink") | |
v.Material = "Glass" | |
end | |
end | |
for i, v in pairs(m3:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.new("Pink") | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(extrawingmod1:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 1 | |
v.BrickColor = BrickColor.new("Pink") | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(extrawingmod2:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 1 | |
v.BrickColor = BrickColor.new("Pink") | |
v.Material = "Neon" | |
end | |
end | |
for i = 0,2,0.1 do | |
swait() | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.2) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.2) | |
RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.2) | |
LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.2) | |
end | |
hum.WalkSpeed = storehumanoidWS | |
attack = false | |
end)() | |
end | |
function insanitymode() | |
storehumanoidWS = 16 | |
hum.WalkSpeed = 0 | |
rainbowmode = false | |
glitchymode = false | |
chaosmode = true | |
tl1.Enabled = true | |
tl2.Enabled = true | |
tl3.Enabled = true | |
local lust = ModeOfGlitch == 69 | |
newTheme("rbxassetid://919231299",0,1,1) | |
coroutine.resume(coroutine.create(function() | |
tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color) | |
tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color) | |
tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color) | |
attack = true | |
hum.WalkSpeed = 0 | |
CFuncs["Sound"].Create("rbxassetid://136007472", root, 2.5, 1.25) | |
for i = 0,4,0.1 do | |
swait() | |
sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100) | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.2) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2) | |
RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2) | |
LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2) | |
end | |
for i = 0,8,0.1 do | |
swait() | |
sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100) | |
sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,.035,MAINRUINCOLOR,0) | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.2) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2) | |
RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2) | |
LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2) | |
end | |
for i = 0,3,0.1 do | |
swait() | |
sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100) | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.2) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2) | |
RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2) | |
LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2) | |
end | |
CFuncs["Sound"].Create("rbxassetid://206082327", root, 2.5,1) | |
CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1) | |
CFuncs["Sound"].Create("rbxassetid://239000203", root, 2.5,1) | |
CFuncs["Sound"].Create("rbxassetid://579687077", root, 2.5,0.75) | |
CameraEnshaking(5,2.5) | |
MAINRUINCOLOR = BrickColor.new("Black") | |
sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR) | |
for i = 0, 49 do | |
PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0) | |
end | |
for i = 0,3,0.1 do | |
sphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0) | |
end | |
ModeOfGlitch = 666666 | |
for i, v in pairs(mw2:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = MAINRUINCOLOR | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(mw1:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 0.75 | |
v.BrickColor = BrickColor.random() | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(m:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.new("Black") | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(m2:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.random() | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(m3:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.new("Black") | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(extrawingmod1:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = .75 | |
v.BrickColor = BrickColor.Random() | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(extrawingmod2:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 0 | |
v.BrickColor = BrickColor.new("Black") | |
v.Material = "Neon" | |
end | |
end | |
for i = 0,2,0.1 do | |
swait() | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.2) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 10 * math.cos(sine / 0.2))),.2) | |
RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2)))*angles(0,0,math.rad(0 - 10 * math.cos(sine / 0.2))),.2) | |
LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2)))*angles(0,0,math.rad(0 - 10 * math.cos(sine / 0.2))),.2) | |
end | |
hum.WalkSpeed = storehumanoidWS | |
attack = false | |
end)) | |
end | |
local attacktype = 1 | |
mouse.Button1Down:connect(function() | |
if attack == false and attacktype == 1 then | |
attacktype = 2 | |
attackone() | |
elseif attack == false and attacktype == 2 then | |
attacktype = 3 | |
attacktwo() | |
elseif attack == false and attacktype == 3 then | |
attacktype = 1 | |
attackthree() | |
elseif attack == false and attacktype == 4 then | |
attacktype = 1 | |
--attackfour() | |
end | |
end) | |
function Judgement() | |
attack = true | |
hum.WalkSpeed = 0 | |
local p = Instance.new("Part",root) | |
p.Anchored = true | |
p.CanCollide = false | |
p.BrickColor = MAINRUINCOLOR | |
p.Material = Enum.Material.Neon | |
p.Size = Vector3.new(1,1,1) | |
p.CFrame = CFrame.new(mouse.Hit.p)+Vector3.new(0,1000,0) | |
p.CFrame = p.CFrame * CFrame.Angles(0,0,89.5354) | |
local m = Instance.new("SpecialMesh",p) | |
m.MeshType = "Cylinder" | |
m.Scale = Vector3.new(2000,2,2) | |
local targ = Instance.new("Part",root) | |
targ.Transparency = 1 | |
targ.CanCollide = false | |
targ.Size = Vector3.new(1,1,1) | |
targ.CFrame = p.CFrame-Vector3.new(0,1000,0) | |
CFuncs.Sound.Create("rbxassetid://164178927", targ, 5, 1) | |
CFuncs.Sound.Create("rbxassetid://1208650519", targ, 10, 1) | |
for i = 1,15 do | |
targ.CFrame = p.CFrame-Vector3.new(0,1000,0) | |
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-20),math.rad(0),math.rad(0)),0.2) | |
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-15),math.rad(0),math.rad(0)),.2) | |
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(100)), 0.2) | |
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-100)), 0.2) | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(-20)),.2) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(20)),.2) | |
sphere(10, "Add", targ.CFrame, vt(15, 15, 15), 0.05, MAINRUINCOLOR) | |
sphereMK(3, 0.5, "Add", targ.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 7, -0.005, MAINRUINCOLOR, 0) | |
m.Scale = m.Scale+Vector3.new(0,1,1) | |
p.CFrame = CFrame.new(mouse.Hit.p)+Vector3.new(0,1000,0) | |
p.CFrame = p.CFrame * CFrame.Angles(0,0,89.5354) | |
swait() | |
end | |
sphereMK(3, 0.2, "Add", targ.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0) | |
for i = 1,200 do | |
targ.CFrame = p.CFrame-Vector3.new(0,1000,0) | |
sphereMK(3, 0.5, "Add", targ.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 3, 3, 15, -0.005, MAINRUINCOLOR, 0) | |
sphere(10, "Add", targ.CFrame, vt(15, 15, 15), 0.15, MAINRUINCOLOR) | |
p.CFrame = CFrame.new(mouse.Hit.p)+Vector3.new(0,1000,0) | |
p.CFrame = p.CFrame * CFrame.Angles(0,0,89.5354) | |
MagniDamage(targ, 25, 5, 8, 0, "Normal") | |
swait() | |
end | |
for i =1,15 do | |
m.Scale = m.Scale-Vector3.new(1,1,1) | |
p.Transparency = i / 15 | |
swait() | |
end | |
p:Destroy() | |
hum.WalkSpeed = storehumanoidWS | |
attack = false | |
end | |
local ODerDB = false | |
function ChooseODer() | |
if(not ODerDB)then | |
coroutine.wrap(function() | |
local allowOD = true | |
local whom = (mouse.Target and mouse.Target.Parent) | |
if(whom and whom:FindFirstChildOfClass'Humanoid' and whom:FindFirstChild'Head')then | |
ODerDB = true | |
for _,v in next, ODers do | |
if(v == whom)then | |
print'nO OD SELF' | |
allowOD = false | |
end | |
end | |
if(allowOD)then | |
local ref=CFuncs.Part.Create(m,Enum.Material.Neon,0,.4,(whom.Name == 'Nebula_Zorua' and 'Royal purple' or MAINRUINCOLOR),"ref",Vector3.new(0.05,0.05,0.05)) | |
local refz = CFuncs.Mesh.Create("SpecialMesh",ref,"Sphere","",Vector3.new(0, 0, 0),Vector3.new(14, 14, 14)) | |
ref.CFrame = Torso.CFrame | |
ref.Anchored = true | |
local e1 = Torso.CFrame:Lerp(whom.Head.CFrame, 0.25) * CFrame.new(math.random(-15, 15), math.random(0, 15), math.random(-15, 15)) | |
local e2 = Torso.CFrame:Lerp(whom.Head.CFrame, 0.75) * CFrame.new(math.random(-15, 15), math.random(0, 15), math.random(-15, 15)) | |
local MPos = whom.Head.CFrame*cf(0,4,0) | |
for i = 0, 1, .05 do | |
swait() | |
ref.CFrame = newBezier(Torso.CFrame, e1, e2, MPos, i) | |
sphere(10,"Add",ref.CFrame,vt(6,6,3),0,(whom.Name == 'Nebula_Zorua' and BrickColor.new'Royal purple' or MAINRUINCOLOR),true) | |
if whom:FindFirstChild'Head' == nil then | |
break | |
end | |
end | |
ref:destroy() | |
if whom:FindFirstChild'Head' then | |
table.insert(ODers,whom) | |
if(#ODers > 2)then | |
table.remove(ODers,1) | |
end | |
sphere(1.5,"Add",whom.Head.CFrame * cf(0,4,0),vt(6,6,3),.15,(whom.Name == 'Nebula_Zorua' and BrickColor.new'Royal purple' or MAINRUINCOLOR),true) | |
end | |
end | |
ODerDB = false | |
end | |
end)() | |
end | |
end | |
function RiddleMeThisRiddleMeThat()-- Who's afraid of the big black IUSFGEYUI8TY8RUFETUYERFYAERFE7RFWAE9RASEVR7YTRWW65ERAY | |
attack = true | |
hum.WalkSpeed = 0 | |
storehumanoidWS = 75 | |
hum.JumpPower = 0 | |
newThemeCust("rbxassetid://1420353940",0,1,1) | |
kan.TimePosition = 0 | |
ModeOfGlitch = 8376532578634534 | |
repeat swait() until kan.IsLoaded | |
chatfunc("Riddle me this..",text.TextStrokeColor3) | |
for i = 0, 14, .1 do | |
swait() | |
RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1) | |
LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(0,0,0),.1) | |
RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1) | |
LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1) | |
end | |
chatfunc("Riddle me that..",text.TextStrokeColor3) | |
for i = 0, 12, .1 do | |
swait() | |
RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1) | |
LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(0,math.rad(25),0),.1) | |
RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1) | |
LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1) | |
end | |
chatfunc("Who's afraid of the big black..",Color3.new(1,1,1)) | |
for i = 0, 16, .1 do | |
swait() | |
RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1) | |
LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25),0,0),.1) | |
RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1) | |
LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1) | |
end | |
CFuncs["Sound"].Create("rbxassetid://206082327", root, 2.5,1) | |
CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1) | |
CFuncs["Sound"].Create("rbxassetid://239000203", root, 2.5,1) | |
CFuncs["Sound"].Create("rbxassetid://579687077", root, 2.5,0.75) | |
pcall(function() Character.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'Black' end) | |
pcall(function() Character.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'Black' end) | |
RecolorTextAndRename("The Big Black",Color3.new(0,0,0),Color3.new(1,1,1)) | |
CameraEnshaking(5,2.5) | |
MAINRUINCOLOR = BrickColor.new("Really black") | |
sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR) | |
tl1.Enabled = true | |
tl2.Enabled = true | |
tl3.Enabled = true | |
for i = 0, 49 do | |
PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0) | |
end | |
for i = 0,3,0.1 do | |
sphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0) | |
end | |
for i, v in pairs(mw2:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.new("Really black") | |
v.Material = "Glass" | |
end | |
end | |
for i, v in pairs(mw1:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 0 | |
v.BrickColor = BrickColor.new("Really black") | |
v.Material = "Glass" | |
end | |
end | |
for i, v in pairs(m:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.new("Really black") | |
v.Material = "Glass" | |
end | |
end | |
for i, v in pairs(m2:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.new("Dark stone grey") | |
v.Material = "Granite" | |
end | |
end | |
for i, v in pairs(m3:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.new("Really black") | |
v.Material = "Glass" | |
end | |
end | |
for i, v in pairs(extrawingmod1:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 0 | |
v.BrickColor = BrickColor.new("Dark stone grey") | |
v.Material = "Glass" | |
end | |
end | |
for i, v in pairs(extrawingmod2:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 0 | |
v.BrickColor = BrickColor.new("Dark stone grey") | |
v.Material = "Glass" | |
end | |
end | |
for i = 0,2,0.1 do | |
swait() | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.2) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.2) | |
RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.2) | |
LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.2) | |
end | |
hum.JumpPower = 50 | |
hum.WalkSpeed = storehumanoidWS | |
attack = false | |
end | |
function FuckMeSidewaysAndCallMeGay() | |
local whom = (mouse.Target and mouse.Target.Parent) | |
--[[local fuckThisBoi = false | |
if(whom and whom:FindFirstChildOfClass'Humanoid')then | |
for _,v in next, ODers do | |
if(v == whom)then | |
fuckThisBoi = false | |
end | |
end | |
end | |
if(not fuckThisBoi)then | |
attack = false | |
warn'to fuck that boi you need to target them with z' | |
else]] | |
if(whom and whom:FindFirstChildOfClass'Humanoid' and whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso')then | |
local hed = whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' | |
local hum = whom:FindFirstChildOfClass'Humanoid' | |
local ocf = RootPart.CFrame | |
hum.WalkSpeed = 0 | |
hum.JumpPower = 0 | |
hed.Anchored = true | |
RootPart.Anchored = true | |
Humanoid.WalkSpeed = 0 | |
Humanoid.JumpPower = 0 | |
RootPart.CFrame = hed.CFrame*cf(0,0,1.35) | |
CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1) | |
for i = 0, 9 do | |
sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Pink"),0) | |
end | |
for i = 0, 24 do | |
PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Pink"),0) | |
end | |
sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Pink")) | |
attack = true | |
local speed = 1 | |
local heck; | |
local stopitlol = false; | |
heck = mouse.KeyUp:connect(function(k) | |
if(k:lower() == 'm')then | |
stopitlol = true | |
heck:disconnect() | |
end | |
end) | |
local times = 0 | |
repeat swait() | |
speed = speed - .01 | |
times = times + 1 | |
if(speed < .1)then | |
speed = .1 | |
end | |
for i = 0, speed, .05 do | |
RootPart.CFrame = hed.CFrame*cf(0,0,1.35) | |
swait() | |
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(50),0,0)*angles(0,math.rad(90),0),.4) | |
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(50),0,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.4) | |
RootJoint.C0=clerp(RootJoint.C0,cf(0,-.1,0)*angles(math.rad(-25),0,0)*RootCF,.4) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(0,0,0),.8) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(75),0,0),.4) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(75),0,0),.4) | |
end | |
CameraEnshaking(5,5) | |
CFuncs["Sound"].Create("rbxassetid://836796971", Torso, 10,1) | |
for i = 0, speed, .05 do | |
RootPart.CFrame = hed.CFrame*cf(0,0,1.35) | |
swait() | |
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-50),0,0)*angles(0,math.rad(90),0),.4) | |
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-50),0,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.4) | |
RootJoint.C0=clerp(RootJoint.C0,cf(0,-.1,0)*angles(math.rad(25),0,0)*RootCF,.4) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(0,0,0),.8) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-75),0,0),.4) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-75),0,0),.4) | |
end | |
until stopitlol and times >= 3 | |
for i = 1, 3 do | |
for i = 0, 1.5, .05 do | |
RootPart.CFrame = hed.CFrame*cf(0,0,1.35) | |
swait() | |
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(50),0,0)*angles(0,math.rad(90),0),.4) | |
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(50),0,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.4) | |
RootJoint.C0=clerp(RootJoint.C0,cf(0,-.1,0)*angles(math.rad(-25),0,0)*RootCF,.4) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(0,0,0),.8) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(75),0,0),.4) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(75),0,0),.4) | |
end | |
CameraEnshaking(5,25) | |
CFuncs["Sound"].Create("rbxassetid://1430568042", Torso, 10,.75) | |
coroutine.resume(coroutine.create(function() | |
bld = Instance.new("ParticleEmitter",whom:WaitForChild("Torso")) | |
bld.LightEmission = 0.1 | |
bld.Texture = "rbxassetid://284205403" | |
bld.Color = ColorSequence.new(Color3.new(1,1,1)) | |
bld.Rate = 500 | |
bld.Lifetime = NumberRange.new(1) | |
bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)}) | |
bld.Acceleration = vt(0,-25,0) | |
bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)}) | |
bld.Speed = NumberRange.new(10,50) | |
bld.EmissionDirection = "Back" | |
bld.VelocitySpread = 25 | |
bld.Rotation = NumberRange.new(-500,500) | |
bld.RotSpeed = NumberRange.new(-500,500) | |
bld.Enabled = false | |
bld:Emit(250) | |
end)) | |
coroutine.resume(coroutine.create(function() | |
bld = Instance.new("ParticleEmitter",whom:WaitForChild("LowerTorso")) | |
bld.LightEmission = 0.1 | |
bld.Texture = "rbxassetid://284205403" | |
bld.Color = ColorSequence.new(Color3.new(1,1,1)) | |
bld.Rate = 500 | |
bld.Lifetime = NumberRange.new(1) | |
bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)}) | |
bld.Acceleration = vt(0,-25,0) | |
bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)}) | |
bld.Speed = NumberRange.new(10,50) | |
bld.EmissionDirection = "Back" | |
bld.VelocitySpread = 25 | |
bld.Rotation = NumberRange.new(-500,500) | |
bld.RotSpeed = NumberRange.new(-500,500) | |
bld.Enabled = false | |
bld:Emit(250) | |
end)) | |
for i = 0, 1.5, .05 do | |
RootPart.CFrame = hed.CFrame*cf(0,0,1.35) | |
swait() | |
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-50),0,0)*angles(0,math.rad(90),0),.4) | |
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-50),0,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.4) | |
RootJoint.C0=clerp(RootJoint.C0,cf(0,-.1,0)*angles(math.rad(25),0,0)*RootCF,.4) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(0,0,0),.8) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-75),0,0),.4) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-75),0,0),.4) | |
end | |
end | |
for i = 0, 4, .05 do | |
RootPart.CFrame = hed.CFrame*cf(0,0,1.35) | |
swait() | |
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(100),0,0)*angles(0,math.rad(90),0),.1) | |
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(100),0,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) | |
RootJoint.C0=clerp(RootJoint.C0,cf(0,-.75,0)*angles(math.rad(-50),0,0)*RootCF,.1) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(0,0,0),.1) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(75),0,0),.1) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(75),0,0),.1) | |
end | |
CameraEnshaking(5,25) | |
CFuncs["Sound"].Create("rbxassetid://429400881", hed, 3,1) | |
CFuncs["Sound"].Create("rbxassetid://1430568042", Torso, 10,.75) | |
dmg(whom) | |
coroutine.resume(coroutine.create(function() | |
bld = Instance.new("ParticleEmitter",whom:WaitForChild("Torso")) | |
bld.LightEmission = 0.1 | |
bld.Texture = "rbxassetid://284205403" | |
bld.Color = ColorSequence.new(Color3.new(1,1,1)) | |
bld.Rate = 500 | |
bld.Lifetime = NumberRange.new(1) | |
bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)}) | |
bld.Acceleration = vt(0,-25,0) | |
bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)}) | |
bld.Speed = NumberRange.new(10,50) | |
bld.EmissionDirection = "Back" | |
bld.VelocitySpread = 25 | |
bld.Rotation = NumberRange.new(-500,500) | |
bld.RotSpeed = NumberRange.new(-500,500) | |
bld.Enabled = true | |
end)) | |
coroutine.resume(coroutine.create(function() | |
bld = Instance.new("ParticleEmitter",whom:WaitForChild("LowerTorso")) | |
bld.LightEmission = 0.1 | |
bld.Texture = "rbxassetid://284205403" | |
bld.Color = ColorSequence.new(Color3.new(1,1,1)) | |
bld.Rate = 500 | |
bld.Lifetime = NumberRange.new(1) | |
bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)}) | |
bld.Acceleration = vt(0,-25,0) | |
bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)}) | |
bld.Speed = NumberRange.new(10,50) | |
bld.EmissionDirection = "Back" | |
bld.VelocitySpread = 25 | |
bld.Rotation = NumberRange.new(-500,500) | |
bld.RotSpeed = NumberRange.new(-500,500) | |
bld.Enabled = true | |
end)) | |
for i = 0, 3, .05 do | |
RootPart.CFrame = hed.CFrame*cf(0,0,1.35) | |
swait() | |
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-100),0,0)*angles(0,math.rad(90),0),.4) | |
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-100),0,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.4) | |
RootJoint.C0=clerp(RootJoint.C0,cf(0,-.75,0)*angles(math.rad(50),0,0)*RootCF,.4) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(0,0,0),.8) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-75),0,0),.4) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-75),0,0),.4) | |
end | |
RootPart.CFrame = ocf | |
CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1) | |
for i = 0, 9 do | |
sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Pink"),0) | |
end | |
for i = 0, 24 do | |
PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Pink"),0) | |
end | |
sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Pink")) | |
RootPart.Anchored = false | |
Humanoid.WalkSpeed = storehumanoidWS | |
Humanoid.JumpPower = 50 | |
attack = false | |
end | |
end | |
local input = "" | |
mouse.KeyDown:connect(function(k) | |
if(k == "w" or k == "a" or k == "s" or k == "d")then | |
input = input .. k | |
local newInput = input | |
coroutine.wrap(function() | |
for i = 1, 25 do | |
if(newInput ~= input)then break end | |
swait() | |
end | |
if(newInput == input)then input = "" end | |
end)() | |
if(input == "wwssadad" and not AllowRape)then | |
AllowRape = true | |
warn("Rape unlocked! Have fun ;)") | |
elseif(input == "wwaassdd" and not AllowCata)then | |
AllowCata = true | |
warn("You unlocked CATASTROPHE.") | |
elseif(input == 'ddawas' and ModeOfGlitch == 4 and not attack)then | |
ChaosBegone() | |
end | |
end | |
end) | |
mouse.KeyDown:connect(function(k) | |
if k == "h" then | |
end | |
if k == "q" and attack == false and ModeOfGlitch ~= 2 then | |
ModeOfGlitch = 2 | |
storehumanoidWS = 16 | |
hum.WalkSpeed = 16 | |
rainbowmode = false | |
chaosmode = false | |
glitchymode = false | |
tl1.Enabled = false | |
tl2.Enabled = false | |
tl3.Enabled = false | |
RecolorTextAndRename("Purity",Color3.new(1,1,1),Color3.new(0,1,1)) | |
pcall(function() Character.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'Teal' end) | |
pcall(function() Character.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'Teal' end) | |
newTheme("rbxassetid://1539245059",0,1,1) | |
MAINRUINCOLOR = BrickColor.new("Toothpaste") | |
for i, v in pairs(mw2:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = MAINRUINCOLOR | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(mw1:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 1 | |
v.BrickColor = MAINRUINCOLOR | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(m:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.new("White") | |
v.Material = "Ice" | |
end | |
end | |
for i, v in pairs(m2:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.new("Pastel light blue") | |
v.Material = "Glass" | |
end | |
end | |
for i, v in pairs(m3:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.new("Toothpaste") | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(extrawingmod1:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 1 | |
v.BrickColor = BrickColor.new("White") | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(extrawingmod2:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 1 | |
v.BrickColor = BrickColor.new("White") | |
v.Material = "Neon" | |
end | |
end | |
elseif k == "q" and attack == false and ModeOfGlitch == 2 then | |
resetmode() | |
end | |
if k == "f" and attack == false and ModeOfGlitch ~= 69 then | |
lustmode() | |
elseif k == "f" and attack == false and ModeOfGlitch == 69 then | |
resetmode() | |
end | |
if k == "m" and attack == false and ModeOfGlitch == 1 then | |
RiddleMeThisRiddleMeThat() | |
elseif k == "m" and attack == false and ModeOfGlitch == 8376532578634534 then | |
resetmode() | |
end | |
if k == "e" and attack == false and ModeOfGlitch ~= 3 then | |
ModeOfGlitch = 3 | |
storehumanoidWS = 16 | |
hum.WalkSpeed = 16 | |
rainbowmode = false | |
chaosmode = false | |
glitchymode = true | |
tl1.Enabled = true | |
tl2.Enabled = true | |
tl3.Enabled = true | |
RecolorTextAndRename("gLiTcHy",Color3.new(0,0,0),Color3.new(0.35,0,1)) | |
newTheme("rbxassetid://1274310715",0,.93,1.25) -- 474074203 | |
pcall(function() Character.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'White' end) | |
pcall(function() Character.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'White' end) | |
MAINRUINCOLOR = BrickColor.new("White") | |
for i, v in pairs(mw2:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = MAINRUINCOLOR | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(mw1:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 0 | |
v.BrickColor = MAINRUINCOLOR | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(m:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.new("Really black") | |
v.Material = "Ice" | |
end | |
end | |
for i, v in pairs(m2:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.new("Dark indigo") | |
v.Material = "Glass" | |
end | |
end | |
for i, v in pairs(m3:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 1 | |
v.BrickColor = BrickColor.new("Royal purple") | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(extrawingmod1:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 1 | |
v.BrickColor = BrickColor.new("White") | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(extrawingmod2:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 1 | |
v.BrickColor = BrickColor.new("White") | |
v.Material = "Neon" | |
end | |
end | |
elseif k == "e" and attack == false and ModeOfGlitch == 3 then | |
resetmode() | |
end | |
if k == "r" and attack == false and ModeOfGlitch ~= 4 then | |
ModeOfGlitch = 4 | |
storehumanoidWS = 16 | |
hum.WalkSpeed = 16 | |
rainbowmode = false | |
glitchymode = false | |
chaosmode = true | |
tl1.Enabled = true | |
tl2.Enabled = true | |
tl3.Enabled = true | |
RecolorTextAndRename("CHAOS",Color3.new(0,0,0),BrickColor.random().Color) | |
newTheme("rbxassetid://1369263130",0,1,1) | |
MAINRUINCOLOR = BrickColor.new("Black") | |
tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color) | |
tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color) | |
tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color) | |
for i, v in pairs(mw2:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = MAINRUINCOLOR | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(mw1:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 0.75 | |
v.BrickColor = BrickColor.random() | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(m:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.new("Black") | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(m2:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.random() | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(m3:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.new("Black") | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(extrawingmod1:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 1 | |
v.BrickColor = BrickColor.new("White") | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(extrawingmod2:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 1 | |
v.BrickColor = BrickColor.new("White") | |
v.Material = "Neon" | |
end | |
end | |
elseif k == "r" and attack == false and ModeOfGlitch == 4 then | |
resetmode() | |
end | |
if k == "m" and attack == false and ModeOfGlitch == 4 then | |
insanitymode() | |
elseif k == "m" and attack == false and ModeOfGlitch == 666666 then | |
resetmode() | |
end | |
if k == "t" and attack == false and ModeOfGlitch ~= 5 then | |
ModeOfGlitch = 5 | |
storehumanoidWS = 16 | |
hum.WalkSpeed = 16 | |
rainbowmode = false | |
chaosmode = false | |
glitchymode = false | |
tl1.Enabled = true | |
tl2.Enabled = true | |
tl3.Enabled = true | |
RecolorTextAndRename("Divinity",Color3.new(1,1,1),Color3.new(1,1,0.5)) | |
newTheme("rbxassetid://661079869",0,1.02,1) | |
pcall(function() Character.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'New Yeller' end) | |
pcall(function() Character.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'New Yeller' end) | |
MAINRUINCOLOR = BrickColor.new("Bright yellow") | |
for i, v in pairs(mw2:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = MAINRUINCOLOR | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(mw1:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 0 | |
v.BrickColor = MAINRUINCOLOR | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(m:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.new("Cool yellow") | |
v.Material = "Ice" | |
end | |
end | |
for i, v in pairs(m2:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.new("Bright yellow") | |
v.Material = "Ice" | |
end | |
end | |
for i, v in pairs(m3:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.new("Bright yellow") | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(extrawingmod1:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 1 | |
v.BrickColor = BrickColor.new("White") | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(extrawingmod2:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 1 | |
v.BrickColor = BrickColor.new("White") | |
v.Material = "Neon" | |
end | |
end | |
elseif k == "t" and attack == false and ModeOfGlitch == 5 then | |
resetmode() | |
end | |
if k == "y" and attack == false and ModeOfGlitch ~= 6 then | |
ModeOfGlitch = 6 | |
storehumanoidWS = 75 | |
hum.WalkSpeed = 75 | |
rainbowmode = false | |
chaosmode = false | |
glitchymode = false | |
tl1.Enabled = true | |
tl2.Enabled = true | |
tl3.Enabled = true | |
RecolorTextAndRename("Justice",Color3.new(0,0,0),Color3.new(1,1,1)) | |
pcall(function() Character.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'White' end) | |
pcall(function() Character.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'White' end) | |
newTheme("rbxassetid://1102271169",0,1,1) | |
MAINRUINCOLOR = BrickColor.new("White") | |
for i, v in pairs(mw2:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = MAINRUINCOLOR | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(mw1:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 0 | |
v.BrickColor = MAINRUINCOLOR | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(m:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.new("White") | |
v.Material = "Ice" | |
end | |
end | |
for i, v in pairs(m2:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.new("White") | |
v.Material = "Ice" | |
end | |
end | |
for i, v in pairs(m3:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.new("White") | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(extrawingmod1:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 1 | |
v.BrickColor = BrickColor.new("White") | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(extrawingmod2:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 1 | |
v.BrickColor = BrickColor.new("White") | |
v.Material = "Neon" | |
end | |
end | |
elseif k == "y" and attack == false and ModeOfGlitch == 6 then | |
resetmode() | |
end | |
if k == "u" and attack == false then | |
storehumanoidWS = 50 | |
hum.WalkSpeed = 50 | |
rainbowmode = true | |
chaosmode = false | |
glitchymode = false | |
tl1.Enabled = true | |
tl2.Enabled = true | |
tl3.Enabled = true | |
if(ModeOfGlitch == 6127843)then | |
vaporwave = not vaporwave | |
end | |
if(not vaporwave)then | |
RecolorTextAndRename("RAINBOW",Color3.new(1,1,1),Color3.new(1,1,1)) | |
newTheme("rbxassetid://147930134",0,1,1) | |
else | |
RecolorTextAndRename("Vaporwave",Color3.new(1,1,1),Color3.new(1,1,1)) | |
newTheme("rbxassetid://1308711379",0,1,1) | |
end | |
ModeOfGlitch = 6127843 | |
MAINRUINCOLOR = BrickColor.new("White") | |
for i, v in pairs(mw2:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = MAINRUINCOLOR | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(mw1:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 0 | |
v.BrickColor = MAINRUINCOLOR | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(m:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.new("White") | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(m2:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.new("White") | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(m3:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.new("White") | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(extrawingmod1:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 1 | |
v.BrickColor = BrickColor.new("White") | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(extrawingmod2:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 1 | |
v.BrickColor = BrickColor.new("White") | |
v.Material = "Neon" | |
end | |
end | |
elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then | |
resetmode() | |
end | |
if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then | |
ModeOfGlitch = 1000000 | |
storehumanoidWS = 100 | |
hum.WalkSpeed = 100 | |
rainbowmode = false | |
chaosmode = false | |
glitchymode = false | |
tl1.Enabled = true | |
tl2.Enabled = true | |
tl3.Enabled = true | |
RecolorTextAndRename("CALAMITY",Color3.new(0.25,0,1),Color3.new(0.5,0,1)) | |
pcall(function() Character.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'Bright violet' end) | |
pcall(function() Character.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'Bright violet' end) | |
newTheme("rbxassetid://1359036559",0,1,1) | |
MAINRUINCOLOR = BrickColor.new("Bright violet") | |
tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color) | |
tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color) | |
tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color) | |
for i, v in pairs(mw2:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = MAINRUINCOLOR | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(mw1:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 0 | |
v.BrickColor = MAINRUINCOLOR | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(m:GetChildren()) do | |
if v:IsA("Part") then | |
v.Color = Color3.new(0.5,0,1) | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(m2:GetChildren()) do | |
if v:IsA("Part") then | |
v.Color = Color3.new(0.25,0,1) | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(m3:GetChildren()) do | |
if v:IsA("Part") then | |
v.Color = Color3.new(0.45,0,1) | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(extrawingmod1:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 0.75 | |
v.Color = Color3.new(0.25,0,1) | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(extrawingmod2:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 0.75 | |
v.Color = Color3.new(0.5,0,1) | |
v.Material = "Neon" | |
end | |
end | |
elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then | |
resetmode() | |
end | |
if k == "m" and attack == false and ModeOfGlitch == 1000000 and ModeOfGlitch ~= 12345678987654321 and (plr.Name == 'Noobygames12' or plr.UserId == 5719877 or AllowCata) then | |
newThemeCust("rbxassetid://1504604335",0,1,1) | |
attack = true | |
hum.WalkSpeed = 0 | |
MAINRUINCOLOR = BrickColor.new("Royal purple") | |
for i = 0, 24, 0.1 do | |
swait() | |
sphereMK(1,-2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,100) | |
RH.C0=clerp(RH.C0,cf(1,-0.05,-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1) | |
LH.C0=clerp(LH.C0,cf(-1,-0.5,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(20 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1) | |
RW.C0=clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1) | |
LW.C0=clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1) | |
end | |
CameraEnshaking(1,1) | |
sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR) | |
CFuncs["Sound"].Create("rbxassetid://847061203", char, 0.5,1) | |
wait(0.55) | |
CameraEnshaking(1,2) | |
sphere(5,"Add",root.CFrame,vt(0,0,0),7.5,MAINRUINCOLOR) | |
sphere(5,"Add",root.CFrame,vt(0,0,0),5,MAINRUINCOLOR) | |
sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR) | |
CFuncs["Sound"].Create("rbxassetid://847061203", char, 1,1) | |
wait(0.55) | |
CameraEnshaking(1,3) | |
sphere(5,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR) | |
sphere(5,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR) | |
sphere(5,"Add",root.CFrame,vt(0,0,0),7.5,MAINRUINCOLOR) | |
sphere(5,"Add",root.CFrame,vt(0,0,0),5,MAINRUINCOLOR) | |
sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR) | |
CFuncs["Sound"].Create("rbxassetid://847061203", char, 2,1) | |
wait(0.55) | |
CameraEnshaking(10,5) | |
CFuncs["Sound"].Create("rbxassetid://741272936", char, 1, 1) | |
CFuncs["Sound"].Create("rbxassetid://164881112", char, 1, 1) | |
CFuncs["Sound"].Create("rbxassetid://1192402877", char, 1, 1) | |
CFuncs["Sound"].Create("rbxassetid://429123896", char, 1, 0.85) | |
CFuncs["Sound"].Create("rbxassetid://1208650519", char, 1, 1) | |
sphere(1,"Add",root.CFrame,vt(0,0,0),2,MAINRUINCOLOR) | |
sphere(2,"Add",root.CFrame,vt(0,0,0),4,MAINRUINCOLOR) | |
sphere(3,"Add",root.CFrame,vt(0,0,0),6,MAINRUINCOLOR) | |
sphere(4,"Add",root.CFrame,vt(0,0,0),8,MAINRUINCOLOR) | |
sphere(5,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR) | |
sphere(6,"Add",root.CFrame,vt(0,0,0),12,MAINRUINCOLOR) | |
sphere(7,"Add",root.CFrame,vt(0,0,0),14,MAINRUINCOLOR) | |
sphere(8,"Add",root.CFrame,vt(0,0,0),16,MAINRUINCOLOR) | |
sphere(9,"Add",root.CFrame,vt(0,0,0),18,MAINRUINCOLOR) | |
sphere(10,"Add",root.CFrame,vt(0,0,0),20,MAINRUINCOLOR) | |
for i = 0, 49 do | |
sphereMK(1,3,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,200,-1,MAINRUINCOLOR,0) | |
sphereMK(2,6,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,150,-0.5,MAINRUINCOLOR,0) | |
sphereMK(3,9,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,100,-0.5,MAINRUINCOLOR,0) | |
sphereMK(4,12,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,50,-0.5,MAINRUINCOLOR,0) | |
end | |
ModeOfGlitch = 12345678987654321 | |
storehumanoidWS = 200 | |
hum.WalkSpeed = 200 | |
rainbowmode = false | |
chaosmode = false | |
glitchymode = false | |
tl1.Enabled = true | |
tl2.Enabled = true | |
tl3.Enabled = true | |
pcall(function() Character.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'Dark indigo' end) | |
pcall(function() Character.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'Dark indigo' end) | |
RecolorTextAndRename("CATASTROPHE",Color3.new(0.5,0,1),Color3.new(0.75,0,1)) | |
tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color) | |
tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color) | |
tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color) | |
for i, v in pairs(mw2:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = MAINRUINCOLOR | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(mw1:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 0 | |
v.BrickColor = MAINRUINCOLOR | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(m:GetChildren()) do | |
if v:IsA("Part") then | |
v.Color = Color3.new(0.5,0,1) | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(m2:GetChildren()) do | |
if v:IsA("Part") then | |
v.Color = Color3.new(0.5,0,1) | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(m3:GetChildren()) do | |
if v:IsA("Part") then | |
v.Color = Color3.new(0.5,0,1) | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(extrawingmod1:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 0 | |
v.Color = Color3.new(0.5,0,1) | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(extrawingmod2:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 0 | |
v.Color = Color3.new(0.5,0,1) | |
v.Material = "Neon" | |
end | |
attack = false | |
end | |
elseif k == "m" and attack == false and ModeOfGlitch == 12345678987654321 then | |
resetmode() | |
end | |
if k == "l" and toggleTag == false then | |
toggleTag = true | |
text.TextTransparency = 0 | |
text.TextStrokeTransparency = 0 | |
elseif k == "l" and toggleTag == true then | |
toggleTag = false | |
text.TextTransparency = 1 | |
text.TextStrokeTransparency = 1 | |
end | |
if k == "z" and attack == false and (ModeOfGlitch == 1 or ModeOfGlitch == 8376532578634534) then | |
ExtinctiveHeartbreak() | |
elseif k == "z" and attack == false and ModeOfGlitch == 2 then | |
PureBomb() | |
elseif k == "z" and attack == false and ModeOfGlitch == 3 then | |
scattercorrupt() | |
elseif k == "z" and attack == false and ModeOfGlitch == 5 then | |
Judgement() | |
elseif k == "z" and attack == false and ModeOfGlitch == 4 then | |
ChaosGroundStrike() | |
elseif k == "z" and attack == false and ModeOfGlitch == 666666 then | |
InsaneGroundStrike() | |
elseif k == "z" and attack == false and ModeOfGlitch == 69 then | |
ChooseODer() | |
elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then | |
Starfall() | |
elseif k == "z" and attack == false and ModeOfGlitch == 6 then | |
yinyangi() | |
elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then | |
Wip() | |
elseif k == "z" and attack == false and ModeOfGlitch == 12345678987654321 then | |
StarfallEX() | |
end | |
if k == "x" and attack == false and ModeOfGlitch == 1000000 then | |
StarDivision() | |
elseif k == "x" and attack == false and ModeOfGlitch == 6 then | |
JusticeBeam() | |
end | |
if k == "v" and attack == false and ModeOfGlitch == 12345678987654321 then | |
UniversalCollapse() | |
end | |
if k == "b" and attack == false and ModeOfGlitch == 4 then | |
end | |
if k == "n" and attack == false then | |
CorruptBlink() | |
end | |
if k == "m" and attack == false and ModeOfGlitch == 69 and AllowRape then | |
FuckMeSidewaysAndCallMeGay() | |
end | |
end) | |
coroutine.resume(coroutine.create(function() | |
while true do | |
swait(2) | |
if rainbowmode == true or ModeOfGlitch == 6 or glitchymode then | |
sphereMK(5,0.15,"Add",root.CFrame*CFrame.new(math.random(-5,5),-6,math.random(-5,5))*CFrame.Angles(math.rad(90),0,0),1.5,1.5,10,-0.015,MAINRUINCOLOR,0) | |
end | |
end | |
end)) | |
coroutine.resume(coroutine.create(function() | |
while true do | |
if ModeOfGlitch == 1000000 then | |
swait(0.5) | |
end | |
swait() | |
if ModeOfGlitch == 1000000 or ModeOfGlitch == 12345678987654321 then | |
sphereMK(5,0.5,"Add",root.CFrame*CFrame.new(math.random(-25,25),-10,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-15,15)),math.rad(math.random(-15,15)),0),1,1,15,-0.01,MAINRUINCOLOR,0) | |
end | |
if ModeOfGlitch == 12345678987654321 then | |
sphereMK(5,math.random(1,2),"Add",root.CFrame*CFrame.new(math.random(-75,75),-25,math.random(-75,75))*CFrame.Angles(math.rad(90 + math.random(-25,25)),math.rad(math.random(-25,25)),0),1,1,50,-0.01,MAINRUINCOLOR,0) | |
end | |
end | |
end)) | |
function RandomMaterial() | |
local getRandom; | |
local material; | |
local function IsTerrainMaterial(mat) | |
local isMaterial = pcall(function() workspace:FindFirstChildOfClass'Terrain':GetMaterialColor(mat) end) | |
return isMaterial | |
end | |
getRandom = function() | |
local mat = Enum.Material:GetEnumItems()[math.random(1,#Enum.Material:GetEnumItems())] | |
if(not IsTerrainMaterial(mat))then material = mat else getRandom() end | |
end | |
getRandom() | |
repeat wait() until material | |
return material | |
end | |
function RandomCaps(str) | |
local new = "" | |
for i = 1, #str do | |
if(math.random(1,2) == 1)then | |
new = new .. (str:sub(i,i):upper()) | |
else | |
new = new .. str:sub(i,i) | |
end | |
end | |
return new | |
end | |
coroutine.resume(coroutine.create(function() | |
while true do | |
for i = 1, #ODers do | |
local ODer = ODers[i] | |
if(ODer)then | |
local hed = ODer:FindFirstChild'Head' | |
if(ODer.Parent and hed)then | |
sphere(10,"Add",hed.CFrame * cf(0,4,0),vt(6,6,3),0,(ODer.Name == 'Nebula_Zorua' and BrickColor.new'Royal purple' or MAINRUINCOLOR),true,false,true) | |
else | |
table.remove(ODers,i) | |
end | |
else | |
table.remove(ODers,i) | |
end | |
end | |
if(not kan)then | |
kan = Instance.new("Sound",char) | |
end | |
kan.Parent = char | |
if(plr.UserId == 5719877)then kan.Volume = 3 else kan.Volume = 1 end | |
kan.Pitch = Pitch | |
kan.SoundId = MID | |
kan.Name = "wrecked" | |
kan.Looped = true | |
kan:Resume() | |
swait() | |
if glitchymode == true then | |
local val = math.random(1,255) | |
local color = Color3.fromRGB(val,val,val) | |
pcall(function() Character.ReaperShadowHead.Eye1.Color = color end) | |
pcall(function() Character.ReaperShadowHead.Eye2.Color = color end) | |
tl1.Color = ColorSequence.new(color) | |
tl2.Color = ColorSequence.new(color) | |
tl3.Color = ColorSequence.new(color) | |
tr1.Color = ColorSequence.new(color) | |
tr2.Color = ColorSequence.new(color) | |
tr3.Color = ColorSequence.new(color) | |
for i, v in pairs(mw1:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 0 | |
v.Color = color | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(mw2:GetChildren()) do | |
if v:IsA("Part") then | |
v.Color = color | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(m2:GetChildren()) do | |
if v:IsA("Part") then | |
v.Color = color | |
v.Material = "Neon" | |
end | |
end | |
RecolorTextAndRename((ModeOfGlitch == 3 and RandomCaps"glitchy"),Color3.new(0,0,0),color) | |
end | |
if chaosmode or glitchymode then | |
pcall(function() Character.ReaperShadowHead.Eye1.Material = Enum.Material:GetEnumItems()[math.random(1,#Enum.Material:GetEnumItems())] end) | |
pcall(function() Character.ReaperShadowHead.Eye2.Material = Enum.Material:GetEnumItems()[math.random(1,#Enum.Material:GetEnumItems())] end) | |
else | |
pcall(function() Character.ReaperShadowHead.Eye1.Material = Enum.Material.Neon end) | |
pcall(function() Character.ReaperShadowHead.Eye2.Material = Enum.Material.Neon end) | |
end | |
if chaosmode == true then | |
tl1.Color = ColorSequence.new(BrickColor.random().Color) | |
tl2.Color = ColorSequence.new(BrickColor.random().Color) | |
tl3.Color = ColorSequence.new(BrickColor.random().Color) | |
RecolorTextAndRename((ModeOfGlitch == 666666 and "INSANITY" or "CHAOS"),Color3.new(0,0,0),BrickColor.random().Color) | |
pcall(function() Character.ReaperShadowHead.Eye1.BrickColor = BrickColor.random() end) | |
pcall(function() Character.ReaperShadowHead.Eye2.BrickColor = BrickColor.random() end) | |
for i, v in pairs(mw1:GetChildren()) do | |
if v:IsA("Part") then | |
v.Transparency = 0.75 | |
v.BrickColor = BrickColor.random() | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(extrawingmod1:GetChildren()) do | |
if v:IsA("Part") and ModeOfGlitch == 666666 then | |
v.Transparency = 0.75 | |
v.BrickColor = BrickColor.random() | |
v.Material = "Neon" | |
elseif v:IsA("Part") then | |
v.Transparency = 1 | |
end | |
end | |
for i, v in pairs(m2:GetChildren()) do | |
if v:IsA("Part") then | |
v.BrickColor = BrickColor.random() | |
v.Material = "Neon" | |
end | |
end | |
end | |
end | |
end)) | |
Humanoid.Name = "STARGLITCHER" | |
Humanoid.MaxHealth = math.huge | |
Humanoid.Health = math.huge | |
Instance.new("ForceField",char).Visible = false | |
Humanoid.Animator.Parent = nil | |
idleanim=.4 | |
while true do | |
if rainbowmode == false and chaosmode == false and glitchymode == false then | |
tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color) | |
tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color) | |
tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color) | |
tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color) | |
tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color) | |
tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color) | |
end | |
if rainbowmode == true then | |
pcall(function() Character.ReaperShadowHead.Eye1.Color = Color3.new(r/255,g/255,b/255) end) | |
pcall(function() Character.ReaperShadowHead.Eye2.Color = Color3.new(r/255,g/255,b/255) end) | |
if(not vaporwave)then | |
RecolorTextAndRename("RAINBOW",Color3.new(r/255,g/255,b/255),Color3.new(r/500,g/500,b/500)) | |
else | |
RecolorTextAndRename("Vaporwave",Color3.new(r/255,g/255,b/255),Color3.new(r/500,g/500,b/500)) | |
end | |
MAINRUINCOLOR = BrickColor.new("White") | |
tr1.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255)) | |
tr2.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255)) | |
tr3.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255)) | |
tl1.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255)) | |
tl2.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255)) | |
tl3.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255)) | |
for i, v in pairs(m:GetChildren()) do | |
if v:IsA("Part") then | |
v.Color = Color3.new(r/255,g/255,b/255) | |
end | |
end | |
for i, v in pairs(m2:GetChildren()) do | |
if v:IsA("Part") then | |
v.Color = Color3.new(r/255,g/255,b/255) | |
end | |
end | |
for i, v in pairs(m3:GetChildren()) do | |
if v:IsA("Part") then | |
v.Color = Color3.new(r/255,g/255,b/255) | |
end | |
end | |
for i, v in pairs(mw1:GetChildren()) do | |
if v:IsA("Part") then | |
v.Color = Color3.new(r/255,g/255,b/255) | |
v.Material = "Neon" | |
end | |
end | |
for i, v in pairs(mw2:GetChildren()) do | |
if v:IsA("Part") then | |
v.Color = Color3.new(r/255,g/255,b/255) | |
v.Material = "Neon" | |
end | |
end | |
end | |
CameraManager() | |
swait() | |
lwing1weld.C1=clerp(lwing1weld.C1,cf(2,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(5 + 10 * math.cos(sine / 32)),math.rad(0),math.rad(12.5 + 5 * math.cos(sine / 32))),.3) | |
lwing2weld.C1=clerp(lwing2weld.C1,cf(3,1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(10 + 15 * math.cos(sine / 32)),math.rad(0),math.rad(25 + 7.5 * math.cos(sine / 32))),.3) | |
lwing3weld.C1=clerp(lwing3weld.C1,cf(3.75,2,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(15 + 20 * math.cos(sine / 32)),math.rad(0),math.rad(37.5 + 10 * math.cos(sine / 32))),.3) | |
lwing4weld.C1=clerp(lwing4weld.C1,cf(4.75,3,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(20 + 25 * math.cos(sine / 32)),math.rad(0),math.rad(50 + 12.5 * math.cos(sine / 32))),.3) | |
lwing5weld.C1=clerp(lwing5weld.C1,cf(5.75,4,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(25 + 30 * math.cos(sine / 32)),math.rad(0),math.rad(62.5 + 15 * math.cos(sine / 32))),.3) | |
lwing6weld.C1=clerp(lwing6weld.C1,cf(6.75,5,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(30 + 35 * math.cos(sine / 32)),math.rad(0),math.rad(75 + 17.5 * math.cos(sine / 32))),.3) | |
rwing1weld.C1=clerp(rwing1weld.C1,cf(-2,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(5 + 10 * math.cos(sine / 32)),math.rad(0),math.rad(-12.5 - 5 * math.cos(sine / 32))),.3) | |
rwing2weld.C1=clerp(rwing2weld.C1,cf(-3,1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(10 + 15 * math.cos(sine / 32)),math.rad(0),math.rad(-25 - 7.5 * math.cos(sine / 32))),.3) | |
rwing3weld.C1=clerp(rwing3weld.C1,cf(-3.75,2,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(15 + 20 * math.cos(sine / 32)),math.rad(0),math.rad(-37.5 - 10 * math.cos(sine / 32))),.3) | |
rwing4weld.C1=clerp(rwing4weld.C1,cf(-4.75,3,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(20 + 25 * math.cos(sine / 32)),math.rad(0),math.rad(-50 - 12.5 * math.cos(sine / 32))),.3) | |
rwing5weld.C1=clerp(rwing5weld.C1,cf(-5.75,4,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(25 + 30 * math.cos(sine / 32)),math.rad(0),math.rad(-62.5 - 15 * math.cos(sine / 32))),.3) | |
rwing6weld.C1=clerp(rwing6weld.C1,cf(-6.75,5,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(30 + 35 * math.cos(sine / 32)),math.rad(0),math.rad(-75 - 17.5 * math.cos(sine / 32))),.3) | |
sine = sine + change | |
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
local velderp=RootPart.Velocity.y | |
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
if equipped==true or equipped==false then | |
if attack==false then | |
idle=idle+1 | |
else | |
idle=0 | |
end | |
if idle>=500 then | |
if attack==false then | |
--Sheath() | |
end | |
end | |
if RootPart.Velocity.y > 1 and hitfloor==nil then | |
Anim="Jump" | |
if attack==false then | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-10),math.rad(0),math.rad(0)),.1) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1) | |
RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(25)),.1) | |
LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(-25)),.1) | |
end | |
elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
Anim="Fall" | |
if attack==false then | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(0),math.rad(0),math.rad(0)),.1) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1) | |
RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(50)),.1) | |
LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(-50)),.1) | |
end | |
elseif torvel<1 and hitfloor~=nil then | |
Anim="Idle" | |
if attack==false then | |
if ModeOfGlitch == 1 then | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-10 - 2.5 * math.cos(sine / 32)),math.rad(-20),math.rad(0)),.1) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-10 + 2.5 * math.cos(sine / 32))),.1) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 32))*angles(math.rad(10 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(20)),.1) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 2.5 * math.cos(sine / 32)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(-20 - 5 * math.cos(sine / 0.465))),.1) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10),math.rad(-20),math.rad(30 + 2.5 * math.cos(sine / 25))),.1) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(160),math.rad(0),math.rad(25)),.1) | |
elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-7.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(0)),.1) | |
RW.C0=clerp(RW.C0,cf(0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(30 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-100 - 2.5 * math.cos(sine / 28))),.1) | |
LW.C0=clerp(LW.C0,cf(-0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(40 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(90 + 2.5 * math.cos(sine / 28))),.1) | |
elseif ModeOfGlitch == 3 then | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 - 1 * math.cos(sine / 34))),.1) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(20),math.rad(0 + 1 * math.cos(sine / 34))),.1) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-20)),.1) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 15 * math.cos(sine / 0.5265)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465)))*angles(math.rad(10 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(20)),.1) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(15 - 15 * math.cos(sine / 0.5265)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465)))*angles(math.rad(math.random(5,15)),math.rad(-5),math.rad(15 + 7.5 * math.cos(sine / 12.5))),.1) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(15 - 15 * math.cos(sine / 0.5265)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465)))*angles(math.rad(math.random(5,15)),math.rad(5),math.rad(-15 - 7.5 * math.cos(sine / 12.5))),.1) | |
elseif ModeOfGlitch == 4 then | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.025 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(20)),.1) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.025 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(-20)),.1) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.025 * math.cos(sine / 32))*angles(math.rad(20 - 0.5 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 5 * math.cos(sine / 0.5265)),math.rad(0 - 5 * math.cos(sine / 0.25)),math.rad(0 - 5 * math.cos(sine / 0.465))),.1) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)),math.rad(0 + 2.5 * math.cos(sine / 0.123)),math.rad(5 + 2.5 * math.cos(sine / 0.6))),.1) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)),math.rad(0 + 2.5 * math.cos(sine / 0.664)),math.rad(-5 + 2.5 * math.cos(sine / 0.23))),.1) | |
elseif ModeOfGlitch == 69 then | |
RootJoint.C0 = RootJoint.C0:lerp(cf(0,0,0)*angles(0,0,math.rad(0+5*math.cos(sine/16)))*RootCF,.1) | |
Torso.Neck.C0 = Torso.Neck.C0:lerp(necko*angles(0,0,-math.rad(0+5*math.cos(sine/16))),.1) | |
LH.C0 = LH.C0:lerp(cf(-1-math.rad(0+5*math.cos(sine/16)),-1+math.rad(0+5*math.cos(sine/16)),0)*angles(0,0,-math.rad(0+5*math.cos(sine/16)))*angles(math.rad(-15),math.rad(25),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) | |
RH.C0 = RH.C0:lerp(cf(1-math.rad(0+5*math.cos(sine/16)),-1-math.rad(0+5*math.cos(sine/16)),0)*angles(0,0,-math.rad(0+5*math.cos(sine/16)))*angles(math.rad(0),math.rad(90),math.rad(0)),.1) | |
LW.C0 = LW.C0:lerp(cf(-1.5,0.5,0)*cf(0,-.15,0)*angles(math.rad(15),0,math.rad(20)),.1) | |
RW.C0 = RW.C0:lerp(cf(1.5,0.5,0)*angles(0,0,math.rad(5+5*math.sin(sine/16))),.1) | |
elseif ModeOfGlitch == 8376532578634534 then | |
RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1) | |
LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(0,math.rad(-25),0)*angles(math.rad(0 - 25 * math.cos(sine / 0.1164)),math.rad(0 - 30 * math.cos(sine / 0.25)),math.rad(0 - 30 * math.cos(sine / 0.465))),.1) | |
RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1) | |
LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1) | |
elseif ModeOfGlitch == 666666 then | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.025 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(20)),.1) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.025 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(-20)),.1) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.025 * math.cos(sine / 32))*angles(math.rad(20 - 0.5 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 5 * math.cos(sine / 0.5265)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1) | |
RW.C0=clerp(RW.C0,cf(1.3,0.5,0)*angles(math.rad(180),math.rad(-90),math.rad(15))*angles(math.rad(-35),0,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)),math.rad(0 + 2.5 * math.cos(sine / 0.123)),math.rad(5 + 2.5 * math.cos(sine / 0.6)))*angles(0,math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1) | |
LW.C0=clerp(LW.C0,cf(-1.3,0.5,0)*angles(math.rad(180),math.rad(90),math.rad(-15))*angles(math.rad(-35),0,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)),math.rad(0 + 2.5 * math.cos(sine / 0.664)),math.rad(-5 + 2.5 * math.cos(sine / 0.23)))*angles(0,math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1) | |
elseif ModeOfGlitch == 5 then | |
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1) | |
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(0)),.1) | |
RW.C0=clerp(RW.C0,cf(1,0.5 + 0.1 * math.cos(sine / 28),0.45)*angles(math.rad(-30),math.rad(0),math.rad(-30)),.1) | |
LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.1 * math.cos(sine / 28),0.45)*angles(math.rad(-30),math.rad(0),math.rad(30)),.1) | |
elseif ModeOfGlitch == 1000000 or ModeOfGlitch == 6 then | |
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1) | |
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15),math.rad(0),math.rad(0)),.1) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(20 + 2.5 * math.cos(sine / 28))),.1) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-20 - 2.5 * math.cos(sine / 28))),.1) | |
elseif ModeOfGlitch == 12345678987654321 then | |
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1) | |
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-40)),.1) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15),math.rad(0),math.rad(40)),.1) | |
RW.C0=clerp(RW.C0,cf(0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(30 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-100 - 2.5 * math.cos(sine / 28))),.1) | |
LW.C0=clerp(LW.C0,cf(-0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(40 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(90 + 2.5 * math.cos(sine / 28))),.1) | |
end | |
end | |
elseif torvel>2 and torvel<22 and hitfloor~=nil then | |
Anim="Walk" | |
if attack==false then | |
if ModeOfGlitch == 1 then | |
RH.C0=clerp(RH.C0,cf(1,-.9-.4*math.cos(sine/8)/1.5,.4*math.cos(sine/8)/2)*angles(math.rad(2-2*math.cos(sine/8))-math.sin(sine/8)/2,0,0)*angles(0,math.rad(90),0),.1) | |
LH.C0=clerp(LH.C0,cf(-1,-.9+.4*math.cos(sine/8)/1.5,-.4*math.cos(sine/8)/2)*angles(math.rad(2+2*math.cos(sine/8))+math.sin(sine/8)/2,0,0)*angles(0,math.rad(-90),0),.1) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.1 - 0.1 * math.cos(sine / 4))*angles(math.rad(5),math.rad(0),math.rad(0 - 5 * math.cos(sine / 8))),.1) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 5 * math.cos(sine / 0.5265)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 + 45 * math.cos(sine / 8)),math.rad(0),math.rad(10 - 10 * math.cos(sine / 4))),.1) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(160),math.rad(0),math.rad(25)),.1) | |
elseif ModeOfGlitch == 4 then | |
RH.C0=clerp(RH.C0,cf(1,-.9-.4*math.cos(sine/8)/2,.4*math.cos(sine/4)/2)*angles(math.rad(2-4*math.cos(sine/10))-math.sin(sine/10)/2,0,0)*angles(0,math.rad(90),0),.1) | |
LH.C0=clerp(LH.C0,cf(-1,-.9+.4*math.cos(sine/8)/2,-.4*math.cos(sine/4)/2)*angles(math.rad(2+3*math.cos(sine/10))+math.sin(sine/10)/2,0,0)*angles(0,math.rad(-90),0),.1) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.15 - 0.1 * math.cos(sine / 8))*angles(math.rad(12.5),math.rad(0),math.rad(0 - 5 * math.cos(sine / 12))),.1) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 5 * math.cos(sine / 0.5265)),math.rad(0 - 5 * math.cos(sine / 0.25)),math.rad(0 - 5 * math.cos(sine / 0.465))),.1) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10 - 15 * math.cos(sine / 12)),math.rad(0 + 2.5 * math.cos(sine / 0.123)),math.rad(5 + 2.5 * math.cos(sine / 0.6))),.1) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10 + 15 * math.cos(sine / 12)),math.rad(0 + 2.5 * math.cos(sine / 0.664)),math.rad(-5 + 2.5 * math.cos(sine / 0.23))),.1) | |
elseif ModeOfGlitch == 666666 then | |
RH.C0=clerp(RH.C0,cf(1,-.9-.4*math.cos(sine/8)/2,.4*math.cos(sine/8)/2)*angles(math.rad(2-2*math.cos(sine/10))-math.sin(sine/8)/2,0,0)*angles(0,math.rad(90),0),.1) | |
LH.C0=clerp(LH.C0,cf(-1,-.9+.4*math.cos(sine/8)/2,-.4*math.cos(sine/8)/2)*angles(math.rad(2+2*math.cos(sine/10))+math.sin(sine/8)/2,0,0)*angles(0,math.rad(-90),0),.1) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.15 - 0.1 * math.cos(sine / 8))*angles(math.rad(12.5),math.rad(0),math.rad(0 - 5 * math.cos(sine / 12))),.1) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 5 * math.cos(sine / 0.5265)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1) | |
RW.C0=clerp(RW.C0,cf(1.3,0.5,0)*angles(math.rad(180),math.rad(-90),math.rad(15))*angles(math.rad(-35),0,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)),math.rad(0 + 2.5 * math.cos(sine / 0.123)),math.rad(5 + 2.5 * math.cos(sine / 0.6)))*angles(0,math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1) | |
LW.C0=clerp(LW.C0,cf(-1.3,0.5,0)*angles(math.rad(180),math.rad(90),math.rad(-15))*angles(math.rad(-35),0,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)),math.rad(0 + 2.5 * math.cos(sine / 0.664)),math.rad(-5 + 2.5 * math.cos(sine / 0.23)))*angles(0,math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1) | |
elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 then | |
RH.C0=clerp(RH.C0,cf(1,-.85-.4*math.cos(sine/8)/1.5,.4*math.cos(sine/8)/2)*angles(math.rad(2-2*math.cos(sine/8))-math.sin(sine/8)/2,0,0)*angles(0,math.rad(90),0),.1) | |
LH.C0=clerp(LH.C0,cf(-1,-.85+.4*math.cos(sine/8)/1.5,-.4*math.cos(sine/8)/2)*angles(math.rad(2+2*math.cos(sine/8))+math.sin(sine/8)/2,0,0)*angles(0,math.rad(-90),0),.1) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.15 - 0.1 * math.cos(sine / 4))*angles(math.rad(5),math.rad(0),math.rad(0 - 5 * math.cos(sine / 8))),.1) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 + 2.5 * math.cos(sine / 100)),math.rad(0),math.rad(0 + 5 * math.cos(sine / 8))),.1) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 + 45 * math.cos(sine / 8)),math.rad(0),math.rad(10 - 10 * math.cos(sine / 4))),.1) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 - 45 * math.cos(sine / 8)),math.rad(0),math.rad(-10 + 10 * math.cos(sine / 4))),.1) | |
end | |
end | |
elseif torvel>=22 and hitfloor~=nil then | |
Anim="Run" | |
if attack==false then | |
if ModeOfGlitch ~= 1000000 and ModeOfGlitch ~= 12345678987654321 and ModeOfGlitch ~= 4 and ModeOfGlitch ~= 6 and ModeOfGlitch ~= 8376532578634534 then | |
RH.C0=clerp(RH.C0,cf(1,-1-.4*math.cos(sine/6)/2,.8*math.cos(sine/6)/2)*angles(math.rad(0-65*math.cos(sine/6))-math.sin(sine/6)/1.5,0,0)*angles(0,math.rad(90),0),.1) | |
LH.C0=clerp(LH.C0,cf(-1,-1+.4*math.cos(sine/6)/2,-.8*math.cos(sine/6)/2)*angles(math.rad(0+65*math.cos(sine/6))+math.sin(sine/6)/1.5,0,0)*angles(0,math.rad(-90),0),.1) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.125 + 0.125 * math.cos(sine / 3))*angles(math.rad(20),math.rad(0),math.rad(0 - 15 * math.cos(sine / 6))),.1) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10 + 2.5 * math.cos(sine / 100)),math.rad(0),math.rad(0 + 15 * math.cos(sine / 6))),.1) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 + 105 * math.cos(sine / 6)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 3))),.1) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 - 105 * math.cos(sine / 6)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 3))),.1) | |
elseif ModeOfGlitch == 666666 then | |
RH.C0=clerp(RH.C0,cf(1,-0.75 - 0.25 * math.cos(sine / 3),-0.25 - 0.25 * math.cos(sine / 3))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1) | |
LH.C0=clerp(LH.C0,cf(-1,-0.75 + 0.25 * math.cos(sine / 3),-0.25 + 0.25 * math.cos(sine / 3))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.125 + .125 * math.cos(sine / 3))*angles(math.rad(25),math.rad(0),math.rad(0 - 5 * math.cos(sine / 6))),.1) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 5 * math.cos(sine / 0.5265)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1) | |
RW.C0=clerp(RW.C0,cf(1.3,0.5,0)*angles(math.rad(180),math.rad(-90),math.rad(15))*angles(math.rad(-35),0,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)),math.rad(0 + 2.5 * math.cos(sine / 0.123)),math.rad(5 + 2.5 * math.cos(sine / 0.6)))*angles(0,math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1) | |
LW.C0=clerp(LW.C0,cf(-1.3,0.5,0)*angles(math.rad(180),math.rad(90),math.rad(-15))*angles(math.rad(-35),0,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)),math.rad(0 + 2.5 * math.cos(sine / 0.664)),math.rad(-5 + 2.5 * math.cos(sine / 0.23)))*angles(0,math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1) | |
elseif ModeOfGlitch == 1000000 or ModeOfGlitch == 12345678987654321 or ModeOfGlitch == 4 or ModeOfGlitch == 6 or ModeOfGlitch == 8376532578634534 then | |
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.2) | |
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.2) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(75),math.rad(0),math.rad(0)),.2) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(30 + 2.5 * math.cos(sine / 28))),.2) | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(-30 - 2.5 * math.cos(sine / 28))),.2) | |
end | |
end | |
end | |
end | |
end |
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