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#include "PlayerCharacter.h" | |
#include "Kismet/KismetMathLibrary" | |
#include "AbilitySystemBlueprintLibrary.h" | |
APlayerCharacter::APlayerCharacter() | |
{ | |
// Change this to 1.0f to have it do 100% of remaining health damage. | |
FallDamage = .9f; | |
FallDamageMinimumVelocity = 1200.f; | |
FallDamageMaximumVelocity = 2000.f; |