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This file has been truncated, but you can view the full file.
[
{
"name": "PLAYERUNKNOWN'S BATTLEGROUNDS",
"owners_before_sale": 0,
"owners": 63688000,
"sales": 63688000,
"price": 29.99,
"metascore": 86,
"median_playtime_in_minutes": 11995
},
This file has been truncated, but you can view the full file.
[
{
"name": "PLAYERUNKNOWN'S BATTLEGROUNDS",
"owners_before_sale": 0,
"owners": 63688000,
"sales": 63688000,
"price": 29.99,
"metascore": 86,
"median_playtime_in_hours": 199.91666666666666
},
[
{
"name": "Survival",
"owners_before_sale": 126289000,
"owners": 388016000,
"sales": 261727000,
"average_playtime_in_minutes": 739757,
"median_playtime_in_minutes": 339068,
"count": 898,
"median_sales": 32000,
[
{
"name": "Action",
"owners_before_sale": 476197000,
"owners": 1210425000,
"sales": 734228000,
"average_playtime_in_minutes": 3549147,
"median_playtime_in_minutes": 4241544,
"count": 7923,
"median_sales": 10000,
[
{
"name": "Survival",
"owners_before_sale": 126289000,
"owners": 388016000,
"sales": 261727000,
"average_playtime_in_minutes": 739757,
"median_playtime_in_minutes": 339068,
"count": 898,
"median_sales": 32000,
[
{
"name": "Zombies",
"owners_before_sale": null,
"owners": 10507000,
"sales": 3708000,
"average_playtime_in_minutes": 4862,
"median_playtime_in_minutes": 2411,
"count": 6,
"median_sales": 348500,
{
"$schema": "https://json.schemastore.org/resume",
"basics": {
"name": "Arnaud Valensi",
"label": "Full Stack Engineer & System / Game Developer",
"image": "",
"email": "arnaud.valensi@gmail.com",
"url": "https://arnaudvalensi.github.io/",
"website": "https://arnaudvalensi.github.io/",
"summary": "I'm a software engineer specialized in full-stack development, game design, and video game development, who can build apps and video games from the ground up. I've worked mostly at startups, so I'm used to wearing many hats. I am a very product focussed developer who prioritizes user feedback first and foremost. I'm generally very flexible when investigating new roles.",
@ArnaudValensi
ArnaudValensi / .clang-tidy
Created February 27, 2022 13:16
Clion's clang-tidy config to .clang-tidy
---
Checks: 'clang-diagnostic-*,clang-analyzer-*,-*,bugprone-argument-comment,bugprone-assert-side-effect,bugprone-bad-signal-to-kill-thread,bugprone-branch-clone,bugprone-copy-constructor-init,bugprone-dangling-handle,bugprone-dynamic-static-initializers,bugprone-fold-init-type,bugprone-forward-declaration-namespace,bugprone-forwarding-reference-overload,bugprone-inaccurate-erase,bugprone-incorrect-roundings,bugprone-integer-division,bugprone-lambda-function-name,bugprone-macro-parentheses,bugprone-macro-repeated-side-effects,bugprone-misplaced-operator-in-strlen-in-alloc,bugprone-misplaced-pointer-arithmetic-in-alloc,bugprone-misplaced-widening-cast,bugprone-move-forwarding-reference,bugprone-multiple-statement-macro,bugprone-no-escape,bugprone-not-null-terminated-result,bugprone-parent-virtual-call,bugprone-posix-return,bugprone-reserved-identifier,bugprone-sizeof-container,bugprone-sizeof-expression,bugprone-spuriously-wake-up-functions,bugprone-string-constructor,bugprone-string-integer-assignme
use std::error::Error;
use std::fs;
#[derive(PartialEq, Copy, Clone, Debug)]
enum Move {
Rock = 1,
Paper = 2,
Scissors = 3,
}
@ArnaudValensi
ArnaudValensi / debug.jai
Last active June 5, 2023 10:06
Jai panic and assert with pretty stack trace
/*
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