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Android IA: proprietary EGL UFO strings
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h0wE | |
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h&UD | |
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hYUD | |
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9PPt | |
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A8+A4 | |
9PPt | |
A8+A4 | |
F8+F4 | |
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Nh+Nd | |
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h0wE | |
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h0wE | |
hl~F | |
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h0wE | |
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%ptE | |
%ptE | |
%ptE | |
%ptE | |
%ptE | |
%ptE | |
%ptE | |
%ptE | |
%ptE | |
%ptE | |
%ptE | |
%ptE | |
%ptE | |
%ptE | |
%ptE | |
%ptE | |
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%ptE | |
%ptE | |
%ptE | |
%ptE | |
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%ptE | |
%ptE | |
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%ptE | |
%ptE | |
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%ptE | |
%ptE | |
%ptE | |
%ptE | |
%ptE | |
%ptE | |
%ptE | |
%ptE | |
%ptE | |
gl_ModelViewMatrix | |
gl_ProjectionMatrix | |
gl_ModelViewProjectionMatrix | |
gl_TextureMatrix | |
gl_NormalMatrix | |
gl_ModelViewMatrixInverse | |
gl_ProjectionMatrixInverse | |
gl_ModelViewProjectionMatrixInverse | |
gl_TextureMatrixInverse | |
gl_ModelViewMatrixTranspose | |
gl_ProjectionMatrixTranspose | |
gl_ModelViewProjectionMatrixTranspose | |
gl_TextureMatrixTranspose | |
gl_ModelViewMatrixInverseTranspose | |
gl_ProjectionMatrixInverseTranspose | |
gl_ModelViewProjectionMatrixInverseTranspose | |
gl_TextureMatrixInverseTranspose | |
gl_NormalScale | |
gl_DepthRange.near | |
gl_DepthRange.far | |
gl_DepthRange.diff | |
gl_NumSamples | |
gl_ClipPlane | |
gl_Point.size | |
gl_Point.sizeMin | |
gl_Point.sizeMax | |
gl_Point.fadeThresholdSize | |
gl_Point.distanceConstantAttenuation | |
gl_Point.distanceLinearAttenuation | |
gl_Point.distanceQuadraticAttenuation | |
gl_FrontMaterial.emission | |
gl_FrontMaterial.ambient | |
gl_FrontMaterial.diffuse | |
gl_FrontMaterial.specular | |
gl_FrontMaterial.shininess | |
gl_BackMaterial.emission | |
gl_BackMaterial.ambient | |
gl_BackMaterial.diffuse | |
gl_BackMaterial.specular | |
gl_BackMaterial.shininess | |
gl_LightModel.ambient | |
gl_FrontLightModelProduct.sceneColor | |
gl_BackLightModelProduct.sceneColor | |
gl_TextureEnvColor | |
gl_EyePlaneS | |
gl_EyePlaneT | |
gl_EyePlaneR | |
gl_EyePlaneQ | |
gl_ObjectPlaneS | |
gl_ObjectPlaneT | |
gl_ObjectPlaneR | |
gl_ObjectPlaneQ | |
gl_Fog.color | |
gl_Fog.density | |
gl_Fog.start | |
gl_Fog.end | |
gl_Fog.scale | |
gl_LightSource[%d].ambient | |
gl_LightSource[%d].diffuse | |
gl_LightSource[%d].specular | |
gl_LightSource[%d].position | |
gl_LightSource[%d].halfVector | |
gl_LightSource[%d].spotDirection | |
gl_LightSource[%d].spotExponent | |
gl_LightSource[%d].spotCutoff | |
gl_LightSource[%d].spotCosCutoff | |
gl_LightSource[%d].constantAttenuation | |
gl_LightSource[%d].linearAttenuation | |
gl_LightSource[%d].quadraticAttenuation | |
gl_FrontLightProduct[%d].ambient | |
gl_FrontLightProduct[%d].diffuse | |
gl_FrontLightProduct[%d].specular | |
gl_BackLightProduct[%d].ambient | |
gl_BackLightProduct[%d].diffuse | |
gl_BackLightProduct[%d].specular | |
:TI_RSF%d | |
:TI_SF%d | |
:TI_SI%d | |
:TI_SM1F%d | |
:TI_SM1I%d | |
:TI_PF%d | |
:TI_BCI%d | |
:TI_CWF%d | |
:TBI_SI%d | |
gl_Color | |
gl_SecondaryColor | |
gl_Normal | |
gl_Vertex | |
gl_MultiTexCoord0 | |
gl_MultiTexCoord1 | |
gl_MultiTexCoord2 | |
gl_MultiTexCoord3 | |
gl_MultiTexCoord4 | |
gl_MultiTexCoord5 | |
gl_MultiTexCoord6 | |
gl_MultiTexCoord7 | |
gl_FogCoord | |
gl_VertexID | |
gl_InstanceIDARB | |
gl_InstanceID | |
gl_TessLevelInner | |
gl_TessLevelOuter | |
gl_FragColor | |
gl_FragData | |
gl_FragDepth | |
gl_FragDepthEXT | |
gl_SampleMask | |
invalid string position | |
string too long | |
vector<T> too long | |
list<T> too long | |
map/set<T> too long | |
AGL_ARB_gpu_shader5 | |
GL_ARB_gpu_shader_fp64 | |
GL_ARB_shader_subroutine | |
GL_ARB_texture_cube_map_array | |
GL_OES_EGL_image_external | |
GL_ARB_explicit_attrib_location | |
GL_ARB_geometry_shader4 | |
GL_EXT_geometry_shader4 | |
GL_ARB_tessellation_shader | |
GL_ARB_fragment_coord_conventions | |
GL_ARB_conservative_depth | |
GL_OES_standard_derivatives | |
GL_ARB_shader_bit_encoding | |
GL_ARB_texture_gather | |
GL_OES_texture_3D | |
GL_ARB_texture_lod | |
GL_ARB_texture_rectangle | |
GL_EXT_texture_array | |
GL_ARB_shader_texture_lod | |
GL_EXT_gpu_shader4 | |
GL_ARB_texture_multisample | |
GL_ARB_texture_query_lod | |
GL_ARB_draw_instanced | |
GL_EXT_frag_depth | |
GL_ARB_sample_shading | |
GL_ARB_viewport_array | |
GL_ARB_shader_image_load_store | |
GL_EXT_shader_image_load_store | |
GL_ARB_shader_atomic_counters | |
GL_EXT_shader_texture_lod | |
GL_ARB_compute_shader | |
GL_ARB_shader_image_size | |
GL_ARB_shader_storage_buffer_object | |
GL_INTEL_compute_shader_lane_sharing | |
GL_ARB_shading_language_420pack | |
GL_ARB_shading_language_packing | |
GL_EXT_shadow_samplers | |
GL_ARB_arrays_of_arrays | |
GL_EXT_separate_shader_objects | |
GL_INTEL_fragment_shader_ordering | |
GL_OES_sample_variables | |
GL_OES_sample_shading | |
GL_OES_shader_multisample_interpolation | |
GL_INTEL_tessellation | |
GL_INTEL_geometry_shader | |
GL_EXT_shader_integer_mix | |
GL_KHR_blend_equation_advanced | |
GL_EXT_primitive_bounding_box | |
generic | |
unknown error | |
iostream | |
iostream stream error | |
system | |
GL error GL_INVALID_ENUM | |
GL error GL_INVALID_VALUE | |
GL error GL_INVALID_OPERATION | |
GL error GL_STACK_OVERFLOW | |
GL error GL_STACK_UNDERFLOW | |
GL error GL_OUT_OF_MEMORY | |
GL error GL_INVALID_FRAMEBUFFER_OPERATION | |
GL error | |
%s: %s | |
0.0.0 - Build 10.18.10.4061 | |
1.0.0 - Build 10.18.10.4061 | |
1.1.0 - Build 10.18.10.4061 | |
OpenGL ES-CM 1.1 | |
1.2.0 - Build 10.18.10.4061 | |
1.3.0 - Build 10.18.10.4061 | |
1.4.0 - Build 10.18.10.4061 | |
1.5.0 - Build 10.18.10.4061 | |
2.0.0 - Build 10.18.10.4061 | |
OpenGL ES 2.0 - Build 10.18.10.4061 | |
2.1.0 - Build 10.18.10.4061 | |
3.0.0 - Build 10.18.10.4061 | |
OpenGL ES 3.0 - Build 10.18.10.4061 | |
3.1.0 - Build 10.18.10.4061 | |
OpenGL ES 3.1 - Build 10.18.10.4061 | |
3.2.0 - Build 10.18.10.4061 | |
3.3.0 - Build 10.18.10.4061 | |
4.0.0 - Build 10.18.10.4061 | |
4.1.0 - Build 10.18.10.4061 | |
4.2.0 - Build 10.18.10.4061 | |
OpenGL ES GLSL ES 1.0 - Build 10.18.10.4061 | |
OpenGL ES GLSL ES 3.0 - Build 10.18.10.4061 | |
OpenGL ES GLSL ES 3.1 - Build 10.18.10.4061 | |
1.10 - Build 10.18.10.4061 | |
1.20 - Build 10.18.10.4061 | |
1.30 - Build 10.18.10.4061 | |
1.40 - Build 10.18.10.4061 | |
1.50 - Build 10.18.10.4061 | |
3.30 - Build 10.18.10.4061 | |
4.00 - Build 10.18.10.4061 | |
4.10 - Build 10.18.10.4061 | |
4.20 - Build 10.18.10.4061 | |
4.30 - Build 10.18.10.4061 | |
Redundant state change in glBindFramebuffer API call, FBO %d, "%s", already bound. | |
framebuffer %d, "%s" is not complete | |
Failed to create renderbuffer | |
Failed to create surface | |
Failed to create texture info | |
@Redundant state change in glBindRenderbuffer API call, RBO %d, "%s", already bound. | |
vertex | |
fragment | |
front | |
back | |
ambient | |
diffuse | |
specular | |
emission | |
shininess | |
scenecolor | |
color | |
params | |
size | |
attenuation | |
light[%d] | |
position | |
half | |
spot | |
direction | |
lightprod[%d] | |
texgen[%d] | |
object | |
clip[%d] | |
plane | |
row[%d] | |
<normal> | |
inverse | |
transpose | |
invtrans | |
modelview[0] | |
texture[%d] | |
program[%d] | |
modelview | |
texture | |
program | |
projection | |
range | |
texenv[%d] | |
material | |
lightmodel | |
point | |
matrix | |
light | |
lightprod | |
texgen | |
texenv | |
depth | |
clip | |
primary | |
secondary | |
texcoord[%d] | |
attrib[%d] | |
normal | |
fogcoord | |
pointsize | |
texcoord | |
attrib | |
color[%d] | |
sampleMask | |
local | |
env[%d] | |
local[%d] | |
state | |
result | |
address register binding limit exceeded (max = %d, used = %d) | |
position invariant specified and result position written to | |
instruction limit exceeded with position invariant option | |
attrib binding limit exceeded (max = %d, used = %d) | |
parameter binding limit exceeded (max = %d, used = %d) | |
temporaries binding limit exceeded (max = %d, used = %d) | |
instruction limit exceeded (max = %d, used = %d) | |
Error, line %d: | |
near '%s'. | |
!!ARBvp1.0 | |
invalid program header | |
device compile failed | |
!!ARBfp1.0 | |
WARNING: | |
ERROR: | |
INTERNAL ERROR: | |
UNIMPLEMENTED: | |
NOTE: | |
UNKOWN ERROR: | |
ERROR___INTEGER_CONST_OVERFLOW | |
syntax error: | |
missing definition | |
Error in shader strings. | |
Compiler | |
int/uint/double varying must be flat interpolated | |
INTERNAL ERROR: | |
Internal error while parsing shaders | |
error(s), | |
warning(s). No code generated. | |
Vertex shader recompiled due to state change. | |
Geometry shader recompiled due to state change. | |
Fragment shader recompiled due to state change. | |
Hull shader recompiled due to state change. | |
Domain shader recompiled due to state change. | |
Compute shader recompiled due to state change. | |
bad locale name | |
false | |
true | |
ios_base::badbit set | |
ios_base::failbit set | |
ios_base::eofbit set | |
bad cast | |
raB3G | |
glBufferSubData of buffer %d, "%s", with <size> or <offset> less than 0 | |
rgba32f | |
rgba16f | |
rg32f | |
rg16f | |
r11f_g11f_b10f | |
r32f | |
r16f | |
rbga16 | |
rgb10_a2 | |
rgba8 | |
rg16 | |
rgba16_snorm | |
rgba8_snorm | |
rg16_snorm | |
rg8_snorm | |
r16_snorm | |
r8_snorm | |
rgba32i | |
rgba16i | |
rgba8i | |
rg32i | |
rg16i | |
rg8i | |
r32i | |
r16i | |
rgba32ui | |
rgba16ui | |
rgb10_a2ui | |
rgba8ui | |
rg32ui | |
rg16ui | |
rg8ui | |
r32ui | |
r16ui | |
r8ui | |
GL_OUT_OF_MEMORY - Client memory allocation error when generating uncompressed texture | |
GL_OUT_OF_MEMORY - Client memory allocation error when generating compressed mips. | |
GL_INVALID_OPERATION - attempt to modify immutable texture object. | |
texture %d, "%s" is already bound to another target | |
glTexSubimage<1D/2D/3D> called with null pointer to pixel data and GL_PIXEL_UNPACK_BUFFER is not bound - texture image update not possible. | |
GL_OUT_OF_MEMORY - Auto mip generation failed due to client memory allocation error. | |
invalid bitset<N> position | |
UUUUUU | |
?ffffff | |
The implementation does not support vertex attribute stride greater than %d | |
ClientWait flush in different gc for sync object %d, "%s" will be ineffective. | |
[%d] | |
%s[%d] | |
attribute vec3 in_position; | |
varying vec2 texCoord; | |
void main() | |
{ | |
gl_Position = vec4(in_position,1.0); | |
texCoord = gl_Position.xy; | |
uniform sampler2D RenderTargetCopy; | |
uniform sampler2D PrevLum; | |
varying mediump vec2 texCoord; | |
void main() | |
{ | |
mediump vec4 c; | |
mediump float prev_lum; | |
mediump vec2 texCoord2 = ( texCoord + vec2(1.0) ) * 0.5; | |
c = texture2D(RenderTargetCopy,texCoord2); | |
prev_lum = texture2D(PrevLum,texCoord2).x; | |
mediump float curr_lum = dot(c, vec4(0.2126, 0.7152, 0.0722, 0.0)); | |
gl_FragColor.x = curr_lum; //FragColor.x is the lum | |
gl_FragColor.y = abs(curr_lum - prev_lum) / (prev_lum + 0.00392157); //FragColor.y is the diff | |
@D:\qb\workspace\2499\p4gen\gfx_Development\Source\OpenGL\source\core\resources\i_res.h | |
vertex array %d, "%s", buffer %d, "%s", is mapped and bound | |
Wide lines have been deprecated. glLineWidth set to %f. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions | |
r1?L"U?0 | |
Intel | |
Unknown renderer | |
i?)\ | |
?{Ic | |
tessellation control | |
tessellation evaluation | |
geometry | |
compute | |
unknown | |
GLSL link failed: %s | |
Failed to create uniform manager. | |
D:\qb\workspace\2499\p4gen\gfx_Development\Source\OpenGL\source\core\glsl\p_program_objects.cpp | |
PO Create | |
Out of resource error. | |
PO Link | |
Attached | |
shader is not compiled. | |
Linker | |
GLSL link failed for program %d, "%s": %s | |
Failed to create out patch constant list. | |
Failed to create out varying list. | |
Failed to create SSO. | |
Tessellation control shader - output patch vertex count is not specified. | |
Tessellation evaluation shader - primitive mode is not specified. | |
gl_SampleMask[0] | |
gl_FragData[0] | |
gl_NumWorkGroups | |
Type of uniform: | |
location overlaps another uniform. | |
Required uniform locations exceed MAX_UNIFORM_LOCATIONS | |
Truncated shader binary. | |
Program binary: | |
Invalid shader binary. | |
Validation Error: | |
ValidationError | |
Validation Warning: | |
ValidationWarning | |
Samplers of different types point to the same texture unit | |
A sampler points to a texture unit used by fixed function with an incompatible target. | |
Shader compiler | |
Link called without any attached shader objects. | |
Compute shader not allowed in current version of ES context. | |
Vertex shader object not attached. | |
Fragment shader object not attached. | |
Geometry shader object: no attached vertex shader object. | |
Tessellation shader object: no attached vertex shader object. | |
Program contains combination of compute and non-compute shaders. | |
invalid vector<T> subscript | |
#version 310 es | |
#extension GL_INTEL_tessellation : require | |
#version 400 | |
layout(vertices = 3) out; | |
void main() | |
layout(quads, equal_spacing, ccw) in; | |
void main() | |
gl_Position.x = gl_TessCoord.x; | |
gl_Position.y = gl_TessCoord.y; | |
gl_Position.z = gl_TessCoord.z; | |
gl_Position.w = 1.0; | |
GLSL compile warning(s) for shader %d, "%s": %s | |
GLSL compile failed for shader %d, "%s": %s | |
gl_NextBuffer | |
gl_SkipComponents1 | |
gl_SkipComponents2 | |
gl_SkipComponents3 | |
gl_SkipComponents4 | |
gl_SkipComponents | |
deleting active transform feedback %d, "%s" | |
resuming transform feedback %d, "%s", active program object %d, "%s" doesn't match xfb program object %d, "%s" using pipeline %d, "%s" | |
Active program was relinked during transform feedback pause | |
resuming transform feedback %d, "%s", pipeline object %d, "%s" doesn't match pipeline object %d, "%s" bound when transform feedback was started. | |
Bound pipeline object' stage binding were changed. | |
Pipeline contains a program which is not separable. | |
Validation: | |
Pipeline contains a program which is not active for all its stages. | |
Pipeline contains a program which is not separable | |
program %d, "%s" for pipeline %d, "%s" is not valid | |
program %d, "%s" for pipeline %d, "%s" is not linked | |
program %d, "%s" for pipeline %d, "%s" is not separable | |
version.dll | |
VerQueryValueW | |
Chronicles of Riddick - Dark Athena | |
Minecraft | |
Cloudbuilt | |
Adobe Photoshop CS5 | |
Adobe After Effects | |
Penumbra | |
Doom3BFG | |
Rage | |
Epic Citadel | |
SW: KotOR | |
Firefox | |
BaldursGate | |
SecondLife | |
Softimage | |
MedalOfHonorAA | |
Autodesk Maya | |
Brink | |
Siemens NX | |
Solidworks 2013 | |
Solidworks 2015 | |
SpaceVision | |
Artifacts.exe | |
X-Plane | |
Solidworks 2014 | |
float4 texgrain = texture2D(sampler_grain, tc_depth.xy*e_GrainScaleOffset.xy + e_GrainScaleOffset.zw); | |
float4 texgrain = float4(0.0,0.0,0.0,0.0); | |
Intel(R) HD Graphics P3000 | |
Intel(R) HD Graphics P4000 | |
#version | |
core | |
compatibility | |
#version 150 compatibility | |
Begin query %d, "%s" while query %d, "%s" is active | |
glQueryCounter query %d, "%s", with target not GL_TIMESTAMP | |
Number of vertices sent to 3D hardware | |
VerticesCount | |
Number of primitives sent to 3D hardware | |
PrimitivesCount | |
Number of vertices processed by vertex shader | |
VerticesProcessed | |
Number of times clipper has been invocated | |
ClipperInvocations | |
Number of primitives processed by the clipper stage | |
ClipperPrimitives | |
Number of fragments that have been rendered by | |
FragmentsRendered | |
Total query time in nanoseconds. Type: PERFQUERY_COUNTER_DURATION_RAW_INTEL. | |
TotalTime | |
The fraction of time in which the 3D hardware was busy, i.e. the command ring was not empty. Normalized with equation: GPUBusyClockCycles / CoreClocksCount. Type: PERFQUERY_COUNTER_DURATION_RAW_INTEL. | |
GPUBusyTime | |
The fraction of time in which the 3D Pipeline Front End is stalled by the next pipeline stage. Normalized with equation: PipelineFrontEndStallClockCycles / CoreClocksCount. Type: PERFQUERY_COUNTER_DURATION_RAW_INTEL. | |
PipelineFrontEndStallTime | |
The fraction of time in which each GFX Core was active. Normalized with equation: RenderingCoresActiveClockCycles / (Number_of_Rendering Cores * CoreClocksCount). Type: PERFQUERY_COUNTER_DURATION_RAW_INTEL. | |
RenderingCoresActiveTime | |
The fraction of time in which each GFX Core was suspended. Normalized with equation: RenderingCoresStallCycles / (Number_of_Rendering Cores * CoreClocksCount). Type: PERFQUERY_COUNTER_DURATION_RAW_INTEL. | |
RenderingCoresStallTime | |
The fraction of time in which the Rendering Cores were actively processing vertex shader instructions. Normalized with equation: VertexShaderActiveClockCycles / (Number_of_Rendering Cores * CoreClocksCount). Type: PERFQUERY_COUNTER_DURATION_RAW_INTEL . | |
VertexShaderActiveTime | |
The fraction of time in which the Rendering Cores were stalled due to processing vertex shader instructions. Normalized with equation: VertexShaderStallClockCycles / (Number_of_Rendering Cores * CoreClocksCount). Type: PERFQUERY_COUNTER_DURATION_RAW_INTEL. | |
VertexShaderStallTime | |
The fraction of time in which the Rendering Cores were actively processing Open GL 3.2 geometry shader instructions. Normalized with equation: GeometryShaderActiveClockCycles / (Number_of_Rendering Cores * CoreClocksCount). Type: PERFQUERY_COUNTER_DURATION_RAW_INTEL. | |
GeometryShaderActiveTime | |
The fraction of time in which the Rendering Cores were stalled due to processing OpenGL 3.2 geometry shader instructions. Normalized with equation: GeometryShaderStallClockCycles / (Number_of_Rendering Cores * CoreClocksCount). Type:PERFQUERY_COUNTER_DURATION_RAW_INTEL. | |
GeometryShaderStallTime | |
The fraction of time in which the Rendering Cores were actively processing fragment shader instructions. Normalized with equation: FragmentShaderActiveClockCycles / (Number_of_Rendering Cores * CoreClocksCount). Type: PERFQUERY_COUNTER_DURATION_RAW_INTEL. | |
FragmentShaderActiveTime | |
The fraction of time in which the Rendering Cores were stalled due to processing fragment shader instructions. Normalized with equation: FragmentShaderStallClockCycles / (Number_of_Rendering Cores * CoreClocksCount). Type: PERFQUERY_COUNTER_DURATION_RAW_INTEL. | |
FragmentShaderStallTime | |
The fraction of time in which the sampler was busy. Normalized with equation:SamplerActiveClockCycles / CoreClocksCount. Type: PERFQUERY_COUNTER_DURATION_RAW_INTEL. | |
SamplerActiveTime | |
The fraction of time in which the sampler was bottleneck. Normalized with equation: SamplerIsBottleneckClockCycles / CoreClocksCount. Type: PERFQUERY_COUNTER_DURATION_NORM_INTEL. | |
SamplerIsBottleneckTime | |
The average (per thread invocation) number of render clock cycles in which the Rendering Cores were actively processing vertex instructions. Normalized with equation: VertexShaderActiveClockCycles / VertexShaderThreadsCount. Type: PERFQUERY_COUNTER_DURATION_RAW_INTEL. | |
VertexShaderActivePerThread | |
The average (per thread invocation) number of render clock cycles in which the Rendering Cores were stalled due to processing vertex shader instructions. Normalized with equation: VertexShaderStallClockCycles / VertexShaderThreadsCount. Type: PERFQUERY_COUNTER_DURATION_RAW_INTEL. | |
VertexShaderStallPerThread | |
The average (per thread invocation) number of render clock cycles in which the Rendering Cores were actively processing the Open GL 3.2 Geometry Shader instructions. Normalized with equation: GeometryShaderActiveClockCycles / GeometryShaderThreadsCount. Type: . | |
GeometryShaderActivePerThread | |
The average (per thread invocation) number of render clock cycles in which the Rendering Cores were stalled due to processing the Open GL 3.2 geometry shader instructions. Normalized with equation: GeometryShaderStallClockCycles / GeometryShaderThreadsCount. Type: PERFQUERY_COUNTER_DURATION_RAW_INTEL. | |
GeometryShaderStallPerThread | |
The average (per thread invocation) number of render clock cycles in which the Rendering Cores were actively processing fragment shader instructions. Normalized with equation: FragmentShaderActiveClockCycles / FragmentShaderThreadsCount. Type: PERFQUERY_COUNTER_DURATION_RAW_INTEL. | |
FragmentShaderActivePerThread | |
The average (per thread invocation) number of render clock cycles in which the Rendering Cores were stalled due to processing fragment shader instructions. Normalized with equation: FragmentShaderStallClockCycles / FragmentShaderThreadsCount. Type: PERFQUERY_COUNTER_DURATION_RAW_INTEL. | |
FragmentShaderStallPerThread | |
Number of times the vertex shader kernels have been executed on Rendering Cores. Type: PERFQUERY_COUNTER_EVENT_INTEL. | |
VertexShaderThreadsCount | |
Number of times the OpenGL 3.2 Geometry Shader kernels have been executed on Rendering Cores. Type: PERFQUERY_COUNTER_EVENT_INTEL. | |
GeometryShaderThreadsCount | |
Number of times the fragment shader kernels have been executed on Rendering Cores. Type: PERFQUERY_COUNTER_EVENT_INTEL. | |
FragmentShaderThreadsCount | |
Number of fragments blended. The counter is in units of 4 fragments. Type: PERFQUERY_COUNTER_RAW_INTEL. | |
FragmentsBlendedCount | |
Number of texels returned from the sampler. Type: PERFQUERY_COUNTER_RAW_INTEL. | |
SamplerPostFilteredTexels | |
Number of times Early Depth Test passed. Type: PERFQUERY_COUNTER_RAW_INTEL. | |
EarlyDepthTestPasses | |
Number of times Early Depth Test failed. Type: PERFQUERY_COUNTER_RAW_INTEL. | |
EarlyDepthTestFails | |
Number of times fragment shader performed a fragment-discard operation for fragment or sample. Type: PERFQUERY_COUNTER_RAW_INTEL. | |
FragmentsKillCount | |
Number of times a fragment has been discarded due to Alpha test. Type: PERFQUERY_COUNTER_RAW_INTEL. | |
AlphaTestFails | |
Number of fragments successfully rendered and written to render buffer memory. It doesn't account for unlit fragments on edges. Type: PERFQUERY_COUNTER_RAW_INTEL. | |
FragmentsRenderedCount | |
Number of bytes read from depth buffer memory (with granularity of 64B. Type: PERFQUERY_COUNTER_THROUGHPUT_INTEL.) | |
DepthMemoryThroughput | |
Number of bytes read from memory by sampler to fill texture requests (with granularity of 64B). Type: PERFQUERY_COUNTER_THROUGHPUT_INTEL. | |
SamplerTextureMemoryThroughput | |
Number of bytes read and written to memory from render cache (with granularity of 64B). Type: PERFQUERY_COUNTER_THROUGHPUT_INTEL. | |
RenderCacheToMemoryThroughput | |
Number of bytes read and written to memory from GPU L3 cache (with granularity of 64B). Type: PERFQUERY_COUNTER_THROUGHPUT_INTEL. | |
GPUL3CacheToMemoryThroughput | |
Number of bytes written to GPU memory (with granularity of 64B). Type: PERFQUERY_COUNTER_THROUGHPUT_INTEL. | |
GPUMemoryWriteThroughput | |
Number of bytes read from GPU memory (with granularity of 64B). Type: PERFQUERY_COUNTER_THROUGHPUT_INTEL. | |
GPUMemoryReadThroughput | |
Number of core clock cycles. Type: PERFQUERY_COUNTER_RAW_INTEL. | |
CoreClocksCount | |
BOOL flag set to true if command buffer split has occurred during the query. Type: PERFQUERY_COUNTER_EVENT_INTEL. | |
SplitOccured | |
BOOL flag set to true if frequency has changed during the query. Type: PERFQUERY_COUNTER_EVENT_INTEL. | |
CoreFrequencyChanged | |
The most recent value of the Rendering Cores frequency in Hz. Type: PERFQUERY_COUNTER_RAW_INTEL. | |
CoreFrequency | |
Timestamp for query begin. | |
BeginTimestamp | |
GPU memory read-only interface throughput | |
GPUMemoryReadInterfaceThroughput | |
GPU memory write-only interface throughput | |
GPUMemoryWriteInterfaceThroughput | |
GPU memory read-write interface throughput | |
GPUMemoryReadWriteInterfaceThroughput | |
Total query time in nanoseconds. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
The sum of all cycles on all cores spent actively executing instructions. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
EUBusyTime | |
The sum of all cycles on all cores spent stalled. (at least one thread loaded but the entire core is stalled for any reason). Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
EUStallTime | |
Total time in clocks the vertex shader spent active on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
VSThreadBusyTime | |
Total time in clocks the vertex shader spent stalled on all cores. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
VSThreadStallTime | |
Total time in clocks the vertex shader spent stalled on all cores - and the entire core was stalled as well. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
VSEUStallTime | |
Number of VS threads loaded at any given time in the EUs. Type: GL_PER FQUERY_COUNTER_RAW_INTEL. | |
VSThreadsLoadedCount | |
Total time in clocks the vertex shader spent ready to run but not running on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
VSWaitTime | |
Total time in clocks the Hull shader spent active on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
HSThreadBusyTime | |
Total time in clocks the Hull shader spent stalled on all cores. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
HSThreadStallTime | |
Total time in clocks the Hull shader spent stalled on all cores - and the entire core was stalled as well. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
HSEUStallTime | |
Number of HS threads loaded at any given time in the EUs. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
HSThreadsLoadedCount | |
Total time in clocks the hull shader spent ready to run but not running on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
HSWaitTime | |
Total time in clocks the Domain shader spent active on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
DSThreadBusyTime | |
Total time in clocks the domain shader spent stalled on all cores. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
DSThreadStallTime | |
Total time in clocks the domain shader spent stalled on all cores - and the entire core was stalled as well. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
DSEUStallTime | |
Number of DS threads loaded at any given time in the EUs. Type: GL_PERFQUERY_ COUNTER_RAW_INTEL. | |
DSThreadsLoadedCount | |
Total time in clocks the domain shader spent ready to run but not running on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
DSWaitTime | |
Total time in clocks the compute shader spent active on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
CSThreadBusyTime | |
Total time in clocks the compute shader spent stalled on all cores. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
CSThreadStallTime | |
Total time in clocks the compute shader spent stalled on all cores - and the entire core was stalled as well. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
CSEUStallTime | |
Number of CS threads loaded at any given time in the EUs. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
CSThreadsLoadedCount | |
Total time in clocks the compute shader spent ready to run but not running on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
CSWaitTime | |
Total time in clocks the geometry shader spent active on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
GSThreadBusyTime | |
Total time in clocks the geometry shader spent stalled on all cores. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
GSThreadStallTime | |
Total time in clocks the geometry shader spent stalled on all cores - and the entire core was stalled as well. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
GSEUStallTime | |
Number of GS threads loaded at any given time in the EUs. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
GSThreadsLoadedCount | |
Total time in clocks the geometry shader spent ready to run but not running on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
GSWaitTime | |
Total time in clocks the pixel shader spent active on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
PSThreadBusyTime | |
Total time in clocks the Pixel shader spent stalled on all cores. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
PSThreadStallTime | |
Total time in clocks the pixel shader spent stalled on all cores - and the entire core was stalled as well. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
PSEUStallTime | |
Number of PS threads loaded at any given time in the EUs. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
PSThreadsLoadedCount | |
Total time in clocks the Pixel shader spent ready to run but not running on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
PSWaitTime | |
Number of pixels/samples passing early Z test ( i.e. before PS dispatch). Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
RSEarlyZTestsPass | |
Number of pixels/samples failing early Z test ( i.e. before PS dispatch). Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
RSEarlyZTestsFail | |
Number of pixels/samples passing early stencil test ( i.e. before PS dispatch). Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
RSEarlyStencilTestsPass | |
Number of pixels/samples failing early stencil test ( i.e. before PS dispatch). Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
RSEarlyStencilTestsFail | |
Number of pixels/samples killed in the pixel shader. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
RSKillPixelCount | |
Number of pixels/samples that fail alpha-test. Alpha to coverage may have some challenges in per-pixel invocation. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
OMAlphaTestsFail | |
Number of pixels/samples fail stencil test in the backend. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
OMStencilTestsFail | |
Number of pixels/samples fail Z test in the backend. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
OMZTestFail | |
MRT case will report multiple of those. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
OMSamplesWritten | |
CSunit indicating that ring is idle. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
MCGPUBusy | |
VSunit is stalling VF ( upstream unit) and starving downstream unit. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
VSBottleneck | |
GSunit is stalling upstream unit and starving downstream unit. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
GSBottleneck | |
TE is stalling upstream unit and starving downstream unit. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
TEBottleneck | |
B counter 0. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
BCntr0 | |
B counter 1. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
BCntr1 | |
B counter 2. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
BCntr2 | |
B counter 3. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
BCntr3 | |
C counter 0. Type:GL_PERFQUERY_COUNTER_RAW_INTEL . | |
CCntr0 | |
C counter 1. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
CCntr1 | |
C counter 2. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
CCntr2 | |
C counter 3. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
CCntr3 | |
C counter 4. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
CCntr4 | |
C counter 5. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
CCntr5 | |
C counter 6. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
CCntr6 | |
C counter 7. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
CCntr7 | |
C counter 8. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
CCntr8 | |
C counter 9. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
CCntr9 | |
C counter 10. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
CCntr10 | |
C counter 11. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
CCntr11 | |
ODLAT Perf Mon counter 1. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
PerfCounter1 | |
ODLAT Perf Mon counter 2. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
PerfCounter2 | |
BOOL flag set to true if command buffer split has occurred during the query. Type: GL_PERFQUERY_COUNTER_EVENT_INTEL. | |
BOOL flag set to true if frequency has changed during the query. Type: GL_PERFQUERY_COUNTER_EVENT_INTEL. | |
BOOL flag set to true if frequency has changed during the query. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Report ID. Type: GL_PERFQUERY_COUNTER_EVENT_INTEL. | |
ReportId | |
Reports count. Type: GL_PERFQUERY_COUNTER_EVENT_INTEL. | |
ReportsCount | |
Number of vertices sent to 3D hardware. | |
IAVertices | |
Number of primitives sent to 3D hardware. | |
IAPrimitives | |
Number of vertices processed by vertex shader. | |
VSInvocations | |
Number of geometry shader invocations. | |
GSInvocations | |
Number of geometry shader primitives. | |
GSPrimitives | |
Number of clipper invocations. | |
CInvocations | |
Number of primitives processed by the clipper stage. | |
CPrimitives | |
Number of pixel shader invocations. | |
PSInvocations | |
The fraction of time in which the sampler was busy on halfslice 0 and halfslice 1. Normalized with equation: SamplerActiveClockCycles / CoreClocksCount. Type: PERFQUERY_COUNTER_DURATION_RAW_INTEL. | |
SamplerActiveTimeSlices01 | |
The fraction of time in which the sampler was stalled on halfslice 0 and halfslice 1 so that it was starving the output and stalling the input fifos, during processing texture requests Type: PERFQUERY_COUNTER_DURATION_NORM_INTEL. | |
SamplerBottleneckTimeSlices01 | |
Number of fragments blended. The counter is in units of 4 fragments. Type: _PERFQUERY_COUNTER_RAW_INTEL. | |
Number of texels returned from the sampler on halfslice 0 and halfslice 1. Type: PERFQUERY_COUNTER_RAW_INTEL. | |
SamplerPostFilteredTexelsSlices01 | |
Number of bytes read from memory by sampler to fill texture requests on halfslice 0 and halfslice 1 (with granularity of 64B). Type: PERFQUERY_COUNTER_THROUGHPUT_INTEL. | |
SamplerTextureMemoryThroughputSlices01 | |
The fraction of time in which the sampler was stalled so that it was starvingthe output and stalling the input fifos, during processing texture requests Type: PERFQUERY_COUNTER_DURATION_NORM_INTEL. | |
SamplerBottleneckTime | |
GL_NV_conditional_render | |
GL_ARB_texture_swizzle | |
GL_EXT_texture_swizzle | |
GL_ARB_sync | |
GL_ARB_framebuffer_sRGB | |
GL_EXT_packed_depth_stencil | |
GL_ARB_depth_buffer_float | |
GL_EXT_transform_feedback | |
GL_ARB_transform_feedback2 | |
GL_ARB_draw_indirect | |
GL_EXT_framebuffer_blit | |
GL_EXT_framebuffer_multisample | |
GL_ARB_framebuffer_object | |
GL_ARB_framebuffer_no_attachments | |
GL_EXT_texture_integer | |
GL_ARB_map_buffer_range | |
GL_ARB_texture_buffer_range | |
GL_EXT_texture_buffer | |
GL_EXT_texture_snorm | |
GL_ARB_blend_func_extended | |
GL_INTEL_performance_queries | |
GL_INTEL_performance_query | |
GL_ARB_copy_buffer | |
GL_ARB_sampler_objects | |
GL_NV_primitive_restart | |
GL_ARB_seamless_cube_map | |
GL_ARB_uniform_buffer_object | |
GL_ARB_depth_clamp | |
GL_ARB_vertex_array_bgra | |
GL_ARB_texture_buffer_object | |
GL_ARB_draw_buffers_blend | |
GL_ARB_draw_elements_base_vertex | |
GL_ARB_instanced_arrays | |
GL_ARB_base_instance | |
GL_EXT_gpu_program_parameters | |
GL_ARB_texture_buffer_object_rgb32 | |
GL_ARB_compatibility | |
GL_ARB_texture_rgb10_a2ui | |
GL_ARB_vertex_type_2_10_10_10_rev | |
GL_ARB_timer_query | |
GL_ARB_vertex_array_object | |
GL_ARB_provoking_vertex | |
GL_INTEL_sync_DOOM3BGF | |
GL_EXT_clip_control | |
GL_ARB_transform_feedback3 | |
GL_ARB_get_program_binary | |
GL_ARB_separate_shader_objects | |
GL_ARB_shader_precision | |
GL_ARB_vertex_attrib_64bit | |
GL_ARB_transform_feedback_instanced | |
GL_ARB_compressed_texture_pixel_storage | |
GL_ARB_texture_storage | |
GL_EXT_texture_storage | |
GL_ARB_vertex_attrib_binding | |
GL_ARB_multi_draw_indirect | |
GL_ARB_program_interface_query | |
GL_ARB_texture_storage_multisample | |
GL_ARB_buffer_storage | |
GL_ARB_debug_output | |
GL_KHR_debug | |
GL_OES_EGL_image | |
GL_OES_framebuffer_object | |
GL_OES_depth24 | |
GL_OES_stencil8 | |
GL_OES_packed_depth_stencil | |
GL_OES_rgb8_rgba8 | |
GL_OES_depth_texture | |
GL_OES_byte_coordinates | |
GL_EXT_color_buffer_half_float | |
GL_OES_vertex_half_float | |
GL_OES_point_sprite | |
GL_OES_point_size_array | |
GL_OES_blend_subtract | |
GL_OES_blend_func_separate | |
GL_OES_blend_equation_separate | |
GL_OES_single_precision | |
GL_OES_matrix_get | |
GL_OES_read_format | |
GL_OES_mapbuffer | |
GL_EXT_discard_framebuffer | |
GL_EXT_texture_format_BGRA8888 | |
GL_OES_compressed_paletted_texture | |
GL_OES_compressed_ETC1_RGB8_texture | |
GL_OES_fixed_point | |
GL_OES_draw_texture | |
GL_OES_vertex_array_object | |
GL_OES_get_program_binary | |
GL_OES_texture_cube_map | |
GL_OES_fbo_render_mipmap | |
GL_OES_texture_float | |
GL_OES_texture_float_linear | |
GL_OES_texture_half_float | |
GL_OES_texture_half_float_linear | |
GL_OES_stencil_wrap | |
GL_OES_element_index_uint | |
GL_OES_texture_npot | |
GL_OES_texture_mirrored_repeat | |
GL_OES_texture_env_crossbar | |
GL_EXT_sRGB | |
GL_APPLE_texture_max_level | |
GL_EXT_occlusion_query_boolean | |
GL_INTEL_map_texture | |
GL_ARB_texture_compression_bptc | |
GL_EXT_texture_compression_dxt1 | |
GL_ARB_ES2_compatibility | |
GL_OES_required_internalformat | |
GL_EXT_bindable_uniform | |
GL_ARB_ES3_compatibility | |
GL_OES_surfaceless_context | |
GL_OES_EGL_sync | |
GL_ARB_robustness | |
GL_EXT_robustness | |
GL_EXT_texture_sRGB_decode | |
GL_NV_register_combiners | |
GL_KHR_texture_compression_astc_ldr | |
GL_EXT_unpack_subimage | |
GL_EXT_read_format_bgra | |
GL_EXT_debug_marker | |
GL_OES_texture_stencil8 | |
GL_OES_shader_image_atomic | |
GL_OES_texture_storage_multisample_2d_array | |
GL_ARB_stencil_texturing | |
GL_EXT_disjoint_timer_query | |
GL_dummy | |
GL_EXT_blend_minmax | |
GL_EXT_blend_subtract | |
GL_EXT_blend_color | |
GL_EXT_abgr | |
GL_EXT_texture3D | |
GL_EXT_clip_volume_hint | |
GL_EXT_compiled_vertex_array | |
GL_EXT_cull_vertex | |
GL_SGIS_texture_edge_clamp | |
GL_SGIS_generate_mipmap | |
GL_EXT_draw_range_elements | |
GL_SGIS_texture_lod | |
GL_EXT_rescale_normal | |
GL_EXT_packed_pixels | |
GL_EXT_texture_edge_clamp | |
GL_EXT_separate_specular_color | |
GL_ARB_multitexture | |
GL_ARB_map_buffer_alignment | |
GL_EXT_texture_env_combine | |
GL_EXT_bgra | |
GL_EXT_blend_func_separate | |
GL_EXT_secondary_color | |
GL_EXT_fog_coord | |
GL_EXT_texture_env_add | |
GL_ARB_texture_cube_map | |
GL_ARB_transpose_matrix | |
GL_ARB_internalformat_query | |
GL_ARB_internalformat_query2 | |
GL_ARB_texture_env_add | |
GL_IBM_texture_mirrored_repeat | |
GL_EXT_multi_draw_arrays | |
GL_SUN_multi_draw_arrays | |
GL_NV_blend_square | |
GL_ARB_texture_compression | |
GL_3DFX_texture_compression_FXT1 | |
GL_EXT_texture_filter_anisotropic | |
GL_ARB_texture_border_clamp | |
GL_ARB_point_parameters | |
GL_ARB_texture_env_combine | |
GL_ARB_texture_env_dot3 | |
GL_ARB_texture_env_crossbar | |
GL_EXT_texture_compression_s3tc | |
GL_ARB_shadow | |
GL_ARB_window_pos | |
GL_EXT_shadow_funcs | |
GL_EXT_stencil_wrap | |
GL_ARB_vertex_program | |
GL_EXT_texture_rectangle | |
GL_ARB_fragment_program | |
GL_EXT_stencil_two_side | |
GL_ATI_separate_stencil | |
GL_ARB_vertex_buffer_object | |
GL_EXT_texture_lod_bias | |
GL_ARB_occlusion_query | |
GL_ARB_fragment_shader | |
GL_ARB_shader_objects | |
GL_ARB_shading_language_100 | |
GL_ARB_texture_non_power_of_two | |
GL_ARB_vertex_shader | |
GL_NV_texgen_reflection | |
GL_ARB_point_sprite | |
GL_ARB_fragment_program_shadow | |
GL_EXT_blend_equation_separate | |
GL_EXT_paletted_texture | |
GL_ARB_depth_texture | |
GL_ARB_draw_buffers | |
GL_ARB_color_buffer_float | |
GL_EXT_color_buffer_float | |
GL_ARB_half_float_pixel | |
GL_ARB_texture_float | |
GL_ARB_pixel_buffer_object | |
GL_EXT_framebuffer_object | |
GL_ARB_half_float_vertex | |
GL_ARB_occlusion_query2 | |
GL_EXT_draw_buffers2 | |
GL_WIN_swap_hint | |
GL_EXT_texture_sRGB | |
GL_ARB_multisample | |
GL_EXT_packed_float | |
GL_EXT_texture_shared_exponent | |
GL_ARB_texture_rg | |
GL_EXT_texture_rg | |
GL_ARB_texture_compression_rgtc | |
OGL_FFVP_Cache_Info.txt | |
OGL_TexEnv_Cache_Info.txt | |
>@]3 | |
Texture | |
<constant> | |
<relative> | |
PERF: FP: Use Constant Buffer | |
!"#$%&'()*+,-./0123 | |
456667788889999999:;<<<<<<=====>?@AAAAAAAAAAAABCDEFFGGGGGGGHHHHHHIIJKKKKLLLLLLMNOPQRRRSSTTTTUUUVVVWWXXXX | |
"#$%&'()*+,-.0 | |
IKLMNJ | |
Pb=<> | |
bbbbbXSb657OR | |
b?EF | |
hfge | |
Vbb^][\ | |
MNF|OP | |
QhnohvTwx | |
mAGHI | |
ijkijk]^`^_B_a^b^_C_c^^ | |
e^YZ_ | |
!"#$%&'( | |
2abcde | |
V21231 | |
3123123 | |
!"#$%&'()*+,-./0 | |
323 | |
!"#$%&'()*+,-./089:;<=>?@ABCDELMNOPQR | |
2S2222S | |
123HH | |
HHHHH | |
123GH | |
GX3W | |
13V23IGVVVVVK | |
1313 | |
GGGGG | |
22IJ | |
133FV | |
23VVV2GTXFGGG | |
33GXFV | |
GFABS | |
ADDRESS | |
ALIAS | |
ATTRIB | |
OPTION | |
OUTPUT | |
PARAM | |
TEMP | |
<implicit> | |
out of memory | |
invalid param binding | |
<param array element> | |
invalid address register | |
invalid destination register | |
too many components in constant vector | |
invalid source register | |
cannot bind to both conventional and generic attribute | |
missing semicolon | |
ARB_position_invariant | |
INTEL_vertex_material | |
operand is not a scalar | |
first operand is not a scalar | |
second operand is not a scalar | |
invalid address register writemask | |
cannot swizzle source register | |
unknown identifier '%s' | |
cannot take a subrange of a subrange | |
<array subset> | |
array is not relative-addressable | |
same element exists in two relative addressed arrays | |
invalid indices, %d > %d | |
invalid address component '%s' | |
'%s' is not a valid address register | |
offset '%d' is out of range | |
cannot swizzle param binding | |
redeclared identifier '%s' | |
cannot swizzle attrib binding | |
invalid attrib binding | |
cannot write mask result binding | |
invalid output binding | |
incorrect array length, %d != %d | |
invalid swizzle component '%d' | |
invalid swizzle component '%s' | |
syntax error | |
memory exhausted | |
!"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWX | |
YZ[[[\\]]]]^^______``abbbbbbbbbbcddddddddddddddeffffffffffffffffffffffffghhijjjjjjkllmmnooooooppqrsttttttuuuuuuuvvwwwwxxxxxyz{|}}}~~ | |
12MN"#3456789:$% | |
OPQR;<=> | |
?@JK()*+./AB,-CDEFTUGHYZ[\]^c | |
wyz{x | |
edfb | |
!"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLM | |
!"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTU]^_`abcdefghijklnorsxyz{|} | |
WWWWW~ | |
VWXuuuuuuu | |
VWXtWtu | |
VXVX | |
tttt | |
VXXX | |
WXWpt | |
tttm | |
ABS_SAT | |
CMP_SAT | |
COS_SAT | |
ADD_SAT | |
DP3_SAT | |
DP4_SAT | |
DPH_SAT | |
DST_SAT | |
EX2_SAT | |
FLR_SAT | |
FRC_SAT | |
LG2_SAT | |
LIT_SAT | |
LRP_SAT | |
MAD_SAT | |
MAX_SAT | |
MIN_SAT | |
MOV_SAT | |
MUL_SAT | |
POW_SAT | |
RCP_SAT | |
RSQ_SAT | |
SCS_SAT | |
SIN_SAT | |
SGE_SAT | |
SLT_SAT | |
SUB_SAT | |
SWZ_SAT | |
XPD_SAT | |
TEX_SAT | |
TXP_SAT | |
TXB_SAT | |
ARB_precision_hint_nicest | |
same option specified twice | |
mutually exclusive options specified | |
ARB_precision_hint_fastest | |
ARB_fog_linear | |
ARB_fog_exp | |
ARB_fog_exp2 | |
ARB_draw_buffers | |
ATI_draw_buffers | |
ARB_fragment_program_shadow | |
invalid option specified | |
image Bound to different texture targets | |
invalid index used | |
invalid texture image unit | |
invalid texture unit number '%d' | |
CUBE | |
RECT | |
SHADOW1D | |
SHADOW2D | |
SHADOWRECT | |
invalid texture target | |
__block_var_%i | |
_hc; | |
void | |
float | |
uint | |
bool | |
double | |
sampler1D | |
sampler2D | |
sampler3D | |
samplerCube | |
sampler1DShadow | |
sampler2DShadow | |
samplerCubeArray | |
samplerCubeArrayShadow | |
samplerCubeShadow | |
sampler1DArray | |
sampler2DArray | |
sampler1DArrayShadow | |
sampler2DArrayShadow | |
isampler1D | |
isampler2D | |
isampler3D | |
isamplerCube | |
isampler1DArray | |
isampler2DArray | |
isamplerCubeArray | |
usampler1D | |
usampler2D | |
usampler3D | |
usamplerCube | |
usampler1DArray | |
usampler2DArray | |
usamplerCubeArray | |
sampler2DMS | |
sampler2DMSArray | |
isampler2DMS | |
isampler2DMSArray | |
usampler2DMS | |
usampler2DMSArray | |
samplerBuffer | |
usamplerBuffer | |
isamplerBuffer | |
sampler2DRect | |
sampler2DRectShadow | |
isampler2DRect | |
usampler2DRect | |
samplerExternalOES | |
structure | |
block | |
subroutine | |
image1D | |
iimage1D | |
uimage1D | |
image2D | |
iimage2D | |
uimage2D | |
image3D | |
iimage3D | |
uimage3D | |
image2DRect | |
iimage2DRect | |
uimage2DRect | |
imageCube | |
iimageCube | |
uimageCube | |
imageBuffer | |
iimageBuffer | |
uimageBuffer | |
image1DArray | |
iimage1DArray | |
uimage1DArray | |
image2DArray | |
iimage2DArray | |
uimage2DArray | |
imageCubeArray | |
iimageCubeArray | |
uimageCubeArray | |
image2DMS | |
iimage2DMS | |
uimage2DMS | |
image2DMSArray | |
iimage2DMSArray | |
uimage2DMSArray | |
atomic_uint | |
unknown type | |
sAS1 | |
sAS2 | |
sASC | |
siA1 | |
siA2 | |
siAC | |
suA1 | |
suA2 | |
suAC | |
sMA2 | |
siM2 | |
siMA2 | |
suM2 | |
suMA2 | |
sSR2 | |
siR2 | |
suR2 | |
piR2 | |
puR2 | |
piA1 | |
puA1 | |
piA2 | |
puA2 | |
piAC | |
puAC | |
piM2 | |
puM2 | |
pMA2 | |
piMA2 | |
puMA2 | |
Temporary | |
Global | |
const | |
attribute | |
varying | |
centroid varying | |
sample in | |
sample out | |
uniform | |
buffer block | |
inout | |
input | |
output | |
patch in | |
in TessLevelOuter | |
in TessLevelInner | |
patch out | |
out TessLevelOuter | |
out TessLevelInner | |
out BoundingBoxEXT | |
Position | |
PointSize | |
ClipVertexIn | |
ClipVertexOut | |
InvocationID | |
Layer | |
ViewportIndex | |
PrimitiveId | |
PatchVerticesIn | |
InvocationId | |
TessCoord | |
NumWorkGroups | |
WorkGroupId | |
LocalInvocationId | |
GlobalInvocationId | |
LocalInvocationIndex | |
Face | |
PointCoord | |
FragCoord | |
SampleID | |
SampleMaskIn | |
SamplePosition | |
FragmentColorIn | |
FragmentSecondaryColorIn | |
FragColor | |
FragData | |
FragUserData | |
FragDepth | |
SampleMask | |
VertexId | |
InstanceId | |
PrimaryFrontColorIn | |
PrimaryBackColorIn | |
SecondaryFrontColorIn | |
SecondaryBackColorIn | |
PrimaryFrontColorOut | |
PrimaryBackColorOut | |
SecondaryFrontColorOut | |
SecondaryBackColorOut | |
TexCoordIn | |
TexCoordOut | |
ClipDistanceOut | |
ClipDistanceIn | |
FogFragCoordIn | |
FogFragCoordOut | |
Shared | |
HelperInvocation | |
unknown qualifier | |
shared | |
std140 | |
std430 | |
packed | |
row_major | |
column_major | |
depth_unchanged | |
depth_greater | |
depth_less | |
depth_any | |
unknown layout qualifier | |
nameless | |
struct- | |
block- | |
-element array of verticies of | |
unknown-sized array of verticies of | |
%d-element block array of | |
unknown-sized block array of | |
-element array of | |
unknown-sized array of | |
%dX%d | |
(default)row_major | |
matrix of | |
-component vector of | |
%d:%d | |
%d:? | |
Bad type in AddUnaryMath | |
Wrong size of clamp() argments | |
Second argument larger then third argument in clamp() function. | |
Wrong size of mix() arguments | |
Wrong size of smoothStep() arguments | |
Wrong size of smoothStep() argments | |
First argument not smaller then second argument in smoothStep() function. | |
Wrong size of faceforward() argments | |
Wrong size of refract() argments | |
Wrong size of fma() argments | |
Wrong size of bitfieldExtract() argments | |
Constant folding for operation not implemented | |
Wrong size of bitfieldInsert() argments | |
assign | |
Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. | |
implicit type conversion is not allowed | |
implicit type conversion in constructor allowed from GLSL 1.20 | |
implicit conversion between types not allowed in ES 2.0 | |
implicit type conversion allowed from GLSL 1.20 | |
Bad promotion node | |
Bad promotion type | |
Missing elses | |
Constant folding cannot be done for matrix multiply | |
Divide by zero error during constant folding | |
Constant folding cannot be done for "/" | |
Constant Folding cannot be done for matrix times vector | |
Constant Folding cannot be done for vector times matrix | |
Mismatching arguments of function lessThenEqual() | |
Wrong argument format found during constant folding | |
Invalid operator for constant folding | |
Unary operation not folded into constant | |
Bit encoding operation not folded into constant, constant type | |
abs value of asin() argument > 1 | |
abs value of acos() argument > 1 | |
log() argument <= 0 | |
log2() argument <= 0 | |
sqrt() argument < 0 | |
inversesqrt() argument <= 0 | |
Bitwise not operation not folded into constant, constant type | |
assigning | |
implict conversion between types allowed from GLSL 1.20 | |
Unary operation folding into constant is supported in newer GLSL versions | |
Cannot promote | |
Incorrect data type found | |
smooth | |
flat | |
noperspective | |
invalid | |
coherent | |
volatile | |
restrict | |
readonly | |
writeonly | |
none | |
const in | |
buffer | |
centroid | |
sample | |
patch | |
;gl_PerVertex; | |
redefinition | |
illegal vector field selection | |
vector field selection out of range | |
illegal - vector component fields not from the same set | |
illegal length of matrix field selection | |
illegal matrix field selection | |
matrix field selection out of range | |
' : | |
cannot convert from '%s' to '%s' | |
no operation '%s' exists that takes an operand of type %s (or there is no acceptable conversion) | |
wrong operand type | |
no operation '%s' exists that takes a left-hand operand of type '%s' and a right operand of type '%s' (or there is no acceptable conversion) | |
wrong operand types | |
readonly buffer member cant be l-value for | |
l-value of swizzle cannot have duplicate components | |
l-value required | |
can't modify a const | |
can't modify an attribute | |
can't modify a uniform | |
can't modify a varying | |
can't modify an input | |
can't modify gl_InvocationID | |
can't modify gl_FrontFacing | |
can't modify gl_FragCoord | |
can't modify gl_SampleID | |
can't modify gl_SampleMaskIn | |
can't modify gl_SamplePosition | |
can't modify gl_Color | |
can't modify gl_SecondaryColor | |
can't modify gl_InstanceIDARB | |
can't modify gl_TexCoord input | |
can't modify a sampler | |
can't modify an image | |
can't modify an atomic counter | |
can't modify void | |
"%s" (%s) | |
(%s) | |
writeonly buffer member cant be read during | |
constant expression required | |
integer expression required | |
only allowed at global scope | |
not allowed in block | |
not allowed in struct | |
gl_TexCoord | |
gl_FragCoord | |
reserved built-in name | |
reserved built-in prefix in GLSL version 1.10 and 1.20 | |
Two consecutive underscores are reserved for future use. | |
constructor | |
array constructor needs one argument per array element | |
matrix constructor from other matrix cannot use any other elements | |
scalar constructor can't take array as an argument | |
(reserved in GLSL 1.10) | |
constructing matrix from matrix | |
constructing matrix from matrix is allowed from GLSL 1.20 | |
too many arguments | |
Number of constructor parameters does not match the number of structure fields | |
not enough data provided for construction | |
not enough data provided for matrix construction | |
constructor argument does not have a type | |
cannot convert a sampler | |
cannot convert a void | |
illegal use of type 'void' | |
boolean expression expected | |
cannot be used with a block or a structure | |
samplers must be uniform | |
samplers cannot be a part of uniform block members | |
layout | |
single gl_FragCoord redeclaration required | |
array size must be a constant integer expression | |
array size must be a positive integer | |
cannot declare arrays of this qualifier | |
GL_3DL_array_objects | |
only the outermost array dimension can be unsized | |
array size too big | |
arrays of arrays supported with GLSL 4.3 or GLSL ES 3.1 or GL_ARB_arrays_of_arrays enabled | |
unsized arrays are not allowed | |
INTERNAL ERROR inserting new symbol | |
variable expected | |
redeclaring non-array as array | |
redeclaration of array with size | |
redeclaration of array with a different type | |
internal error | |
gl_MaxTextureCoords | |
gl_MaxClipDistances | |
not defined | |
%s can only have a max array size of up to %s | |
( size=%d != %d from layout) | |
input array sizes have to be same as derived from layout | |
(size=%d != %d from layout) | |
output array sizes have to be same as derived from layout | |
gl_WorkGroupSize | |
input used before local_size_x, local_size_y or local_size_z input layout qualifier definition | |
duplicate field name in block: | |
Incorrect output block definition | |
Incorrect input block definition | |
Incorrect uniform block definition | |
INTERNAL ERROR : memory allocation creating string : | |
INTERNAL ERROR : memory allocation creating variable : | |
INTERNAL ERROR: no such field in structure | |
variables with qualifier 'const' must be initialized | |
must be declared as an array | |
geometry shader input varying variable | |
outside of 'switch'. | |
Label statement | |
Duplicated label statement | |
Label not inside Switch scope | |
cannot be bool | |
cannot be int | |
cannot be uint | |
cannot be a struct | |
interpolation function only accepts an input variable or an input variable array element | |
function | |
variable | |
is not available in current GLSL version | |
is removed in Forward Compatibile context | |
function name expected | |
no matching overloaded function found - implicit conversion not allowed | |
implicit conversion is allowed from GLSL 1.20 | |
no matching overloaded function found (using implicit conversion) | |
ambiguous result of function search using implicit conversion | |
cannot initialize array | |
cannot initialize this type of qualifier | |
cannot initialize uniform using non-const | |
'%s' | |
assigning non-constant to | |
non-matching types for const initializer | |
non-matching types (using implicit conversion) for const initializer | |
cannot assign to | |
%s!%d | |
(vf4; | |
(vi4; | |
(vb4; | |
(vd4; | |
'%s' to '%s' | |
cannot implicitly convert | |
unsupported construction | |
can't convert | |
cannot convert parameter %d from '%s' to '%s' | |
IGLILconstUnion not initialized in addConstVectorNode function | |
Error | |
Cannot offset into the vector | |
vector field selection out of range '%d' | |
vector/matrix field selection out of range '%d' | |
matrix field selection out of range '%d' | |
Cannot offset into the matrix | |
array field selection out of range '%d' | |
Cannot offset into the array | |
Cannot offset into the structure | |
GL_FRAGMENT_PRECISION_HIGH | |
__VERSION__ | |
GL_ES | |
GL_core_profile | |
GL_compatibility_profile | |
'all' cannot have 'require' or 'enable' behavior | |
#extension | |
'%s' is not supported | |
extension is not available in current GLSL version | |
extension used | |
extension is disabled or not available | |
Incorrect GLSL version for token es: %d | |
Incorrect GLSL version: %d | |
GLSL ES version 310 requires specifying ES profile | |
GLSL ES version 300 requires specifying ES profile | |
incorrect profile token for GLSL %d | |
version number deprecated in OGL 3.0 forward compatible context driver | |
version number '%d' not supported by current context | |
length | |
dot operator to an array only takes length() | |
non-scalar fields not implemented yet | |
Internal Error | |
structure has no fields | |
no such field in structure | |
field selection requires structure, vector, or matrix on left hand side | |
length of unsized array usage | |
missing "layout in" qualifier before input unsized array usage | |
incorrectly used .length() function | |
length() | |
operator not available in current GLSL version | |
variable function call requires signature to match variable type | |
l-value required for 'out' parameter | |
built in unary operator function. Type: %s | |
built in binary operator function. Type: %s | |
built in function function. Type: %s | |
Constant value cannot be passed for 'inout' parameters. | |
Wrong prameter type - no implicit conversion for inout. | |
Constant value cannot be passed for 'out' parameters. | |
Parameter cannot be converted to the expected type. | |
first argument should be shared or buffer | |
imageLoad | |
imageLoad function cannot access the image defined without layout format qualifier or with writeonly memory qualifier | |
imageStore | |
imageStore function cannot access the image with readonly memory qualifier | |
imageAtomic | |
imageAtomic* functions can only operate on r32u or r32ui image formats. | |
imageAtomic* functions cannot only operate on readonly nor writeonly images. | |
array requires index to make call | |
method expression must be .length() | |
binary-expression function call can only be subroutine array dereference | |
function call must be identifier, type, subroutine, or .length() | |
cannot construct this type | |
number of expected columns (%d) does not match received (%d) | |
initialized variable is not an aggregate | |
number of fields in struct (%d) does not match number of initializers (%d) | |
expected type '%s' is different than received '%s' | |
image cannot be declared as a local temporary variable | |
image without layout format qualifier cannot have readonly qualifier | |
offset | |
layout offset is not applicable on images | |
global image variable must have uniform storage qualifier | |
invalid storage qualifier | |
image layout format qualifier does not match image type | |
binding | |
binding layout qualifier is not applicable for function parameters | |
atomic counter cannot be declared as a local temporary variable | |
memory qualifiers are not applicable on atomic counters | |
image format qualifier is not applicable on atomic counters | |
global atomic counter variable must have uniform storage qualifier | |
global atomic counter uniform variable must have layout binding qualifier | |
layout offset not unique for the specified binding | |
layout binding qualifier is not applicable for function parameters | |
layout offset qualifier is not applicable for function parameters | |
user defined input is not allowed in compute shader | |
user defined output is not allowed in compute shader | |
qualifiers | |
centroid is allowed for varyings only | |
cannot be interpolated | |
inconsistent qualifiers: invariant declared for non varying variable | |
const has no effect on image or atomic counter variables | |
location layout qualifier | |
not supported | |
supported in vertex/fragment shaders only | |
index layout qualifier | |
supported in fragment shaders only | |
location is also required if index is provided | |
layout qualifier | |
only 'row_major' and 'column_major' qualifiers are allowed for matrices | |
tessellation layout qualifier cannot be used on uniform blocks | |
tessellation layout qualifier cannot be used on input blocks | |
storage layout qualifier cannot be used on input/output blocks | |
Only shared, packed, std140, row_major, and column_major are allowed for uniform layout blocks | |
layout qualifiers cannot be used on uniform variables declared outside uniform block | |
layout std430 is only allowed for buffer | |
qualifier cannot be used in the function's scope | |
supported in tessellation shaders only | |
input blocks are not allowed in vertex shader | |
output blocks are not allowed in fragment shader | |
stream | |
number must match previously set stream number (can't change stream within a block) | |
Atomic Counter types can only be declared as function parameters or uniform-qualified global variables | |
buffer could be declared only as a block | |
ES3.0 | |
Integer vertex shader output must be qualified 'flat' | |
Integer fragment shader input must be qualified 'flat' | |
Advanced blend equation support can only be added to fragment shader outputs | |
(%d) | |
image binding must be less than "GL_MAX_IMAGE_UNITS" | |
sampler binding must be less than GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS | |
atomic counter binding must be less than "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS" | |
shader storage buffer binding must be less than "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS" | |
UBO array binding must be less than "GL_MAX_UNIFORM_BUFFER_BINDINGS" | |
inputs and outputs cannot be arrays of arrays | |
buffers and uniform blocks cannot be arrays of arrays | |
precision statement not allowed for type | |
precise used on non-output parameter | |
qualifier not allowed on function parameter | |
buffer not allowed on function parameter | |
samplers cannot be output parameters | |
inconsistent storage qualifiers in struct (uniform field in non-uniform struct) | |
all array sizes are required for a parameter declaration | |
image format | |
memory | |
location | |
index | |
primitive mode | |
primitive type | |
vertex spacing | |
ordering | |
there are 2 interpolation qualifiers (%s, %s) in declaration while only one is allowed | |
inconsistent qualifiers: | |
inconsistent qualifiers: precision | |
inconsistent qualifiers: storage | |
inconsistent qualifiers: auxiliary storage | |
redundant memory qualifier | |
redundant layout format qualifier | |
inconsistent layout format qualifier; using the last specified one | |
inputs cannot be declared invariant | |
inconsistent qualifiers: interpolation cannot be set with uniform | |
%s must match previous declaration | |
Out of bounds. Value of this %s cannot be greater than %s | |
Binding identifier is not allowed for the global scope | |
Geometry shader input layout qualifier must match previous declaration (direct or inferred from input array size) | |
Invalid geometry shader input layout primitive type | |
geometry shader output layout | |
Invalid geometry shader output layout primitive type | |
Invalid geometry shader input layout max_vertices | |
max_vertices | |
Geometry shader input layout invocations must be non-negative integer | |
geometry shader input layout | |
invocations | |
Invalid tessellation control shader output layout vertices | |
tessellation control shader output layout | |
MAX_PATCH_VERTICES | |
vertices | |
compute shader input layout qualifier | |
MAX_LOCAL_SIZE_X | |
local_size_x | |
MAX_LOCAL_SIZE_Y | |
local_size_y | |
MAX_LOCAL_SIZE_Z | |
local_size_z | |
%s vs %s | |
inconsistent storage qualifiers in block | |
binding identifier is not allowed for simple uniforms | |
;_IN | |
;_OUT | |
fragment shader's output cannot be a matrix nor structure | |
Depth layout qualifiers are available only on gl_FragDepth redeclaration | |
only gl_FragCoord can be redeclarated with this layout | |
gl_FragCoord must be in vec4 | |
array initializer dimensions does not match assigned array type | |
Unsized array without initializer | |
undeclared identifier | |
int/uint varying in is not flat interpolated | |
vertex shader input cannot be a 64-bit double | |
64-bit double inputs must be labeled "flat" | |
fragment shader output cannot be a 64-bit double | |
gl_SampleID | |
multiple render targets are not available when using GLSL ES 1.0 | |
Dynamic indexing of SSBO arrays not allowed | |
expression | |
GL_EXT_gpu_shader5 | |
Dynamic indexing of sampler arrays not allowed | |
left of '[' is not of type array, matrix, or vector | |
direct index out of range '%d' | |
field selection out of range '%d' %d | |
array index out of range '%d' %d | |
built-in array must be redeclared with a size before being indexed with a variable | |
gl_in | |
layout must be declared before indexing gl_in built-in array | |
layout must be declared before indexing unsized varying input array with a variable | |
unary '-' not allowed for provided data type | |
subroutine definitions must match the signature of the types they are declared with | |
subroutine definitions must have the same return type as the types they are declared with | |
subroutine definitions must have the same parameter qualifiers as the types they are declared with | |
overloaded functions must have the same return type | |
overloaded functions must have the same parameter qualifiers | |
no qualifiers allowed for function return | |
subroutine type expected in subroutine type list | |
function return type must match subroutine type's return type | |
all types in subroutine type list must have the same signature | |
all types in subroutine type list must have the same parameter qualifiers | |
all types in subroutine type list must have the same return type | |
subroutine functions cannot return samplers | |
built-in redefinition is not allowed | |
function already has a body | |
main | |
function cannot take any parameter(s) | |
main function cannot return a value | |
layout qualifier | |
redundant | |
layout qualifier; using the last specified one | |
inconsistent | |
inconsistent qualifiers: | |
Unsigned integer overflow. | |
Signed integer overflow. | |
Invalid Octal number. | |
FLEX: Unknown char | |
fatal flex scanner internal error--no action found | |
fatal flex scanner internal error--end of buffer missed | |
fatal error - scanner input buffer overflow | |
out of dynamic memory in yy_get_next_buffer() | |
out of dynamic memory in glsl_create_buffer() | |
out of dynamic memory in glslensure_buffer_stack() | |
glslset_lineno called with no buffer | |
after #version always only other token are allowed | |
#version is mandatory and should be set before any other token | |
input buffer overflow, can't enlarge buffer because scanner uses REJECT | |
Null shader source string | |
Scanner initialization failed in PaParseStrings | |
pre-mature EOF | |
symbol not available in current GLSL version | |
Reserved word. | |
End of shader found before end of comment. | |
const int %s=%d; | |
const %cvec3 %s={%d,%d,%d}; | |
gl_MaxVertexAttribs | |
gl_MaxVertexTextureImageUnits | |
gl_MaxCombinedTextureImageUnits | |
gl_MaxTextureImageUnits | |
gl_MaxDrawBuffers | |
gl_MaxVertexUniformComponents | |
gl_MaxFragmentUniformComponents | |
gl_MaxLights | |
gl_MaxClipPlanes | |
gl_MaxTextureUnits | |
gl_MaxVaryingFloats | |
gl_MaxVaryingComponents | |
gl_MaxGeometryInputComponents | |
gl_MaxGeometryOutputComponents | |
gl_MaxGeometryOutputVertices | |
gl_MaxGeometryTotalOutputComponents | |
gl_MaxGeometryUniformComponents | |
gl_MaxGeometryVaryingComponents | |
gl_MaxGeometryTextureImageUnits | |
gl_MaxVertexOutputComponents | |
gl_MaxFragmentInputComponents | |
gl_MaxViewports | |
gl_MaxVertexUniformVectors | |
gl_MaxFragmentUniformVectors | |
gl_MaxVaryingVectors | |
gl_MinProgramTexelOffset | |
gl_MaxProgramTexelOffset | |
gl_MaxVertexOutputVectors | |
gl_MaxFragmentInputVectors | |
gl_MaxCombinedAtomicCounters | |
gl_MaxAtomicCounterBindings | |
gl_MaxVertexAtomicCounters | |
gl_MaxVertexAtomicCounterBuffers | |
gl_MaxTessControlAtomicCounters | |
gl_MaxTessControlAtomicCounterBuffers | |
gl_MaxTessEvaluationAtomicCounters | |
gl_MaxTessEvaluationAtomicCounterBuffers | |
gl_MaxGeometryAtomicCounters | |
gl_MaxGeometryAtomicCounterBuffers | |
gl_MaxFragmentAtomicCounters | |
gl_MaxFragmentAtomicCounterBuffers | |
gl_MaxImageUnits | |
gl_MaxImageSamples | |
gl_MaxVertexImageUniforms | |
gl_MaxTessControlImageUniforms | |
gl_MaxTessEvaluationImageUniforms | |
gl_MaxGeometryImageUniforms | |
gl_MaxFragmentImageUniforms | |
gl_MaxCombinedImageUniforms | |
gl_MaxCombinedImageUnitsAndFragmentOutputs | |
gl_MaxCombinedShaderOutputResources | |
gl_MaxSamples | |
gl_MaxTessControlInputComponents | |
gl_MaxTessControlOutputComponents | |
gl_MaxTessControlTextureImageUnits | |
gl_MaxTessControlUniformComponents | |
gl_MaxTessControlTotalOutputComponents | |
gl_MaxTessEvaluationInputComponents | |
gl_MaxTessEvaluationOutputComponents | |
gl_MaxTessEvaluationTextureImageUnits | |
gl_MaxTessEvaluationUniformComponents | |
gl_MaxTessPatchComponents | |
gl_MaxPatchVertices | |
gl_MaxTessGenLevel | |
gl_MaxComputeWorkGroupCount | |
gl_MaxComputeWorkGroupSize | |
gl_MaxComputeUniformComponents | |
gl_MaxComputeTextureImageUnits | |
gl_MaxComputeImageUniforms | |
gl_MaxComputeAtomicCounters | |
gl_MaxComputeAtomicCounterBuffers | |
radians | |
float radians(float); | |
vec2 radians(vec2); | |
vec3 radians(vec3); | |
vec4 radians(vec4); | |
degrees | |
float degrees(float); | |
vec2 degrees(vec2); | |
vec3 degrees(vec3); | |
vec4 degrees(vec4); | |
float sin(float); | |
vec2 sin(vec2); | |
vec3 sin(vec3); | |
vec4 sin(vec4); | |
float cos(float); | |
vec2 cos(vec2); | |
vec3 cos(vec3); | |
vec4 cos(vec4); | |
float tan(float); | |
vec2 tan(vec2); | |
vec3 tan(vec3); | |
vec4 tan(vec4); | |
asin | |
float asin(float); | |
vec2 asin(vec2); | |
vec3 asin(vec3); | |
vec4 asin(vec4); | |
acos | |
float acos(float); | |
vec2 acos(vec2); | |
vec3 acos(vec3); | |
vec4 acos(vec4); | |
atan | |
float atan(float,float); | |
vec2 atan(vec2,vec2); | |
vec3 atan(vec3,vec3); | |
vec4 atan(vec4,vec4); | |
float atan(float); | |
vec2 atan(vec2); | |
vec3 atan(vec3); | |
vec4 atan(vec4); | |
float pow(float,float); | |
vec2 pow(vec2,vec2); | |
vec3 pow(vec3,vec3); | |
vec4 pow(vec4,vec4); | |
float exp(float); | |
vec2 exp(vec2); | |
vec3 exp(vec3); | |
vec4 exp(vec4); | |
float log(float); | |
vec2 log(vec2); | |
vec3 log(vec3); | |
vec4 log(vec4); | |
exp2 | |
float exp2(float); | |
vec2 exp2(vec2); | |
vec3 exp2(vec3); | |
vec4 exp2(vec4); | |
log2 | |
float log2(float); | |
vec2 log2(vec2); | |
vec3 log2(vec3); | |
vec4 log2(vec4); | |
sqrt | |
float sqrt(float); | |
vec2 sqrt(vec2); | |
vec3 sqrt(vec3); | |
vec4 sqrt(vec4); | |
inversesqrt | |
float inversesqrt(float); | |
vec2 inversesqrt(vec2); | |
vec3 inversesqrt(vec3); | |
vec4 inversesqrt(vec4); | |
float abs(float); | |
vec2 abs(vec2); | |
vec3 abs(vec3); | |
vec4 abs(vec4); | |
sign | |
float sign(float); | |
vec2 sign(vec2); | |
vec3 sign(vec3); | |
vec4 sign(vec4); | |
floor | |
float floor(float); | |
vec2 floor(vec2); | |
vec3 floor(vec3); | |
vec4 floor(vec4); | |
ceil | |
float ceil(float); | |
vec2 ceil(vec2); | |
vec3 ceil(vec3); | |
vec4 ceil(vec4); | |
fract | |
float fract(float); | |
vec2 fract(vec2); | |
vec3 fract(vec3); | |
vec4 fract(vec4); | |
float mod(float,float); | |
vec2 mod(vec2,float); | |
vec3 mod(vec3,float); | |
vec4 mod(vec4,float); | |
vec2 mod(vec2,vec2); | |
vec3 mod(vec3,vec3); | |
vec4 mod(vec4,vec4); | |
float min(float,float); | |
vec2 min(vec2,float); | |
vec3 min(vec3,float); | |
vec4 min(vec4,float); | |
vec2 min(vec2,vec2); | |
vec3 min(vec3,vec3); | |
vec4 min(vec4,vec4); | |
float max(float,float); | |
vec2 max(vec2,float); | |
vec3 max(vec3,float); | |
vec4 max(vec4,float); | |
vec2 max(vec2,vec2); | |
vec3 max(vec3,vec3); | |
vec4 max(vec4,vec4); | |
clamp | |
float clamp(float,float,float); | |
vec2 clamp(vec2,float,float); | |
vec3 clamp(vec3,float,float); | |
vec4 clamp(vec4,float,float); | |
vec2 clamp(vec2,vec2,vec2); | |
vec3 clamp(vec3,vec3,vec3); | |
vec4 clamp(vec4,vec4,vec4); | |
float mix(float,float,float); | |
vec2 mix(vec2,vec2,float); | |
vec3 mix(vec3,vec3,float); | |
vec4 mix(vec4,vec4,float); | |
vec2 mix(vec2,vec2,vec2); | |
vec3 mix(vec3,vec3,vec3); | |
vec4 mix(vec4,vec4,vec4); | |
step | |
float step(float,float); | |
vec2 step(vec2,vec2); | |
vec3 step(vec3,vec3); | |
vec4 step(vec4,vec4); | |
vec2 step(float,vec2); | |
vec3 step(float,vec3); | |
vec4 step(float,vec4); | |
smoothstep | |
float smoothstep(float,float,float); | |
vec2 smoothstep(vec2,vec2,vec2); | |
vec3 smoothstep(vec3,vec3,vec3); | |
vec4 smoothstep(vec4,vec4,vec4); | |
vec2 smoothstep(float,float,vec2); | |
vec3 smoothstep(float,float,vec3); | |
vec4 smoothstep(float,float,vec4); | |
float length(float); | |
float length(vec2); | |
float length(vec3); | |
float length(vec4); | |
distance | |
float distance(float,float); | |
float distance(vec2,vec2); | |
float distance(vec3,vec3); | |
float distance(vec4,vec4); | |
float dot(float,float); | |
float dot(vec2,vec2); | |
float dot(vec3,vec3); | |
float dot(vec4,vec4); | |
cross | |
vec3 cross(vec3,vec3); | |
normalize | |
float normalize(float); | |
vec2 normalize(vec2); | |
vec3 normalize(vec3); | |
vec4 normalize(vec4); | |
faceforward | |
float faceforward(float,float,float); | |
vec2 faceforward(vec2,vec2,vec2); | |
vec3 faceforward(vec3,vec3,vec3); | |
vec4 faceforward(vec4,vec4,vec4); | |
reflect | |
float reflect(float,float); | |
vec2 reflect(vec2,vec2); | |
vec3 reflect(vec3,vec3); | |
vec4 reflect(vec4,vec4); | |
refract | |
float refract(float,float,float); | |
vec2 refract(vec2,vec2,float); | |
vec3 refract(vec3,vec3,float); | |
vec4 refract(vec4,vec4,float); | |
matrixCompMult | |
mat2 matrixCompMult(mat2,mat2); | |
mat3 matrixCompMult(mat3,mat3); | |
mat4 matrixCompMult(mat4,mat4); | |
lessThan | |
bvec2 lessThan(vec2,vec2); | |
bvec3 lessThan(vec3,vec3); | |
bvec4 lessThan(vec4,vec4); | |
bvec2 lessThan(ivec2,ivec2); | |
bvec3 lessThan(ivec3,ivec3); | |
bvec4 lessThan(ivec4,ivec4); | |
lessThanEqual | |
bvec2 lessThanEqual(vec2,vec2); | |
bvec3 lessThanEqual(vec3,vec3); | |
bvec4 lessThanEqual(vec4,vec4); | |
bvec2 lessThanEqual(ivec2,ivec2); | |
bvec3 lessThanEqual(ivec3,ivec3); | |
bvec4 lessThanEqual(ivec4,ivec4); | |
greaterThan | |
bvec2 greaterThan(vec2,vec2); | |
bvec3 greaterThan(vec3,vec3); | |
bvec4 greaterThan(vec4,vec4); | |
bvec2 greaterThan(ivec2,ivec2); | |
bvec3 greaterThan(ivec3,ivec3); | |
bvec4 greaterThan(ivec4,ivec4); | |
greaterThanEqual | |
bvec2 greaterThanEqual(vec2,vec2); | |
bvec3 greaterThanEqual(vec3,vec3); | |
bvec4 greaterThanEqual(vec4,vec4); | |
bvec2 greaterThanEqual(ivec2,ivec2); | |
bvec3 greaterThanEqual(ivec3,ivec3); | |
bvec4 greaterThanEqual(ivec4,ivec4); | |
equal | |
bvec2 equal(vec2,vec2); | |
bvec3 equal(vec3,vec3); | |
bvec4 equal(vec4,vec4); | |
bvec2 equal(ivec2,ivec2); | |
bvec3 equal(ivec3,ivec3); | |
bvec4 equal(ivec4,ivec4); | |
bvec2 equal(bvec2,bvec2); | |
bvec3 equal(bvec3,bvec3); | |
bvec4 equal(bvec4,bvec4); | |
notEqual | |
bvec2 notEqual(vec2,vec2); | |
bvec3 notEqual(vec3,vec3); | |
bvec4 notEqual(vec4,vec4); | |
bvec2 notEqual(ivec2,ivec2); | |
bvec3 notEqual(ivec3,ivec3); | |
bvec4 notEqual(ivec4,ivec4); | |
bvec2 notEqual(bvec2,bvec2); | |
bvec3 notEqual(bvec3,bvec3); | |
bvec4 notEqual(bvec4,bvec4); | |
bool any(bvec2); | |
bool any(bvec3); | |
bool any(bvec4); | |
bool all(bvec2); | |
bool all(bvec3); | |
bool all(bvec4); | |
bvec2 not(bvec2); | |
bvec3 not(bvec3); | |
bvec4 not(bvec4); | |
noise1 | |
float noise1(float); | |
float noise1(vec2); | |
float noise1(vec3); | |
float noise1(vec4); | |
noise2 | |
vec2 noise2(float); | |
vec2 noise2(vec2); | |
vec2 noise2(vec3); | |
vec2 noise2(vec4); | |
noise3 | |
vec3 noise3(float); | |
vec3 noise3(vec2); | |
vec3 noise3(vec3); | |
vec3 noise3(vec4); | |
noise4 | |
vec4 noise4(float); | |
vec4 noise4(vec2); | |
vec4 noise4(vec3); | |
vec4 noise4(vec4); | |
dFdx | |
float dFdx(float); | |
vec2 dFdx(vec2); | |
vec3 dFdx(vec3); | |
vec4 dFdx(vec4); | |
dFdy | |
float dFdy(float); | |
vec2 dFdy(vec2); | |
vec3 dFdy(vec3); | |
vec4 dFdy(vec4); | |
fwidth | |
float fwidth(float); | |
vec2 fwidth(vec2); | |
vec3 fwidth(vec3); | |
vec4 fwidth(vec4); | |
floatBitsToUint | |
uint floatBitsToUint(float); | |
uvec2 floatBitsToUint(vec2); | |
uvec3 floatBitsToUint(vec3); | |
uvec4 floatBitsToUint(vec4); | |
floatBitsToInt | |
int floatBitsToInt(float); | |
ivec2 floatBitsToInt(vec2); | |
ivec3 floatBitsToInt(vec3); | |
ivec4 floatBitsToInt(vec4); | |
intBitsToFloat | |
float intBitsToFloat(int); | |
vec2 intBitsToFloat(ivec2); | |
vec3 intBitsToFloat(ivec3); | |
vec4 intBitsToFloat(ivec4); | |
uintBitsToFloat | |
float uintBitsToFloat(uint); | |
vec2 uintBitsToFloat(uvec2); | |
vec3 uintBitsToFloat(uvec3); | |
vec4 uintBitsToFloat(uvec4); | |
mat2 transpose(mat2); | |
mat3 transpose(mat3); | |
mat4 transpose(mat4); | |
mat3x2 transpose(mat2x3); | |
mat4x2 transpose(mat2x4); | |
mat2x3 transpose(mat3x2); | |
mat4x3 transpose(mat3x4); | |
mat2x4 transpose(mat4x2); | |
mat3x4 transpose(mat4x3); | |
outerProduct | |
mat2 outerProduct(vec2,vec2); | |
mat3 outerProduct(vec3,vec3); | |
mat4 outerProduct(vec4,vec4); | |
mat2x3 outerProduct(vec3,vec2); | |
mat3x2 outerProduct(vec2,vec3); | |
mat2x4 outerProduct(vec4,vec2); | |
mat4x2 outerProduct(vec2,vec4); | |
mat3x4 outerProduct(vec4,vec3); | |
mat4x3 outerProduct(vec3,vec4); | |
sinh | |
float sinh(float); | |
vec2 sinh(vec2); | |
vec3 sinh(vec3); | |
vec4 sinh(vec4); | |
cosh | |
float cosh(float); | |
vec2 cosh(vec2); | |
vec3 cosh(vec3); | |
vec4 cosh(vec4); | |
tanh | |
float tanh(float); | |
vec2 tanh(vec2); | |
vec3 tanh(vec3); | |
vec4 tanh(vec4); | |
asinh | |
float asinh(float); | |
vec2 asinh(vec2); | |
vec3 asinh(vec3); | |
vec4 asinh(vec4); | |
acosh | |
float acosh(float); | |
vec2 acosh(vec2); | |
vec3 acosh(vec3); | |
vec4 acosh(vec4); | |
atanh | |
float atanh(float); | |
vec2 atanh(vec2); | |
vec3 atanh(vec3); | |
vec4 atanh(vec4); | |
float mix(float,float,bool); | |
vec2 mix(vec2,vec2,bool); | |
vec3 mix(vec3,vec3,bool); | |
vec4 mix(vec4,vec4,bool); | |
vec2 mix(vec2,vec2,bvec2); | |
vec3 mix(vec3,vec3,bvec3); | |
vec4 mix(vec4,vec4,bvec4); | |
trunc | |
float trunc(float); | |
vec2 trunc(vec2); | |
vec3 trunc(vec3); | |
vec4 trunc(vec4); | |
roundEven | |
float roundEven(float); | |
vec2 roundEven(vec2); | |
vec3 roundEven(vec3); | |
vec4 roundEven(vec4); | |
modf | |
float modf(float,out float); | |
vec2 modf(vec2,out vec2); | |
vec3 modf(vec3,out vec3); | |
vec4 modf(vec4,out vec4); | |
isnan | |
bool isnan(float); | |
bvec2 isnan(vec2); | |
bvec3 isnan(vec3); | |
bvec4 isnan(vec4); | |
isinf | |
bool isinf(float); | |
bvec2 isinf(vec2); | |
bvec3 isinf(vec3); | |
bvec4 isinf(vec4); | |
int abs(int); | |
ivec2 abs(ivec2); | |
ivec3 abs(ivec3); | |
ivec4 abs(ivec4); | |
int sign(int); | |
ivec2 sign(ivec2); | |
ivec3 sign(ivec3); | |
ivec4 sign(ivec4); | |
int max(int,int); | |
ivec2 max(ivec2,int); | |
ivec3 max(ivec3,int); | |
ivec4 max(ivec4,int); | |
ivec2 max(ivec2,ivec2); | |
ivec3 max(ivec3,ivec3); | |
ivec4 max(ivec4,ivec4); | |
uint max(uint,uint); | |
uvec2 max(uvec2,uint); | |
uvec3 max(uvec3,uint); | |
uvec4 max(uvec4,uint); | |
uvec2 max(uvec2,uvec2); | |
uvec3 max(uvec3,uvec3); | |
uvec4 max(uvec4,uvec4); | |
int min(int,int); | |
ivec2 min(ivec2,int); | |
ivec3 min(ivec3,int); | |
ivec4 min(ivec4,int); | |
ivec2 min(ivec2,ivec2); | |
ivec3 min(ivec3,ivec3); | |
ivec4 min(ivec4,ivec4); | |
uint min(uint,uint); | |
uvec2 min(uvec2,uint); | |
uvec3 min(uvec3,uint); | |
uvec4 min(uvec4,uint); | |
uvec2 min(uvec2,uvec2); | |
uvec3 min(uvec3,uvec3); | |
uvec4 min(uvec4,uvec4); | |
int clamp(int,int,int); | |
ivec2 clamp(ivec2,int,int); | |
ivec3 clamp(ivec3,int,int); | |
ivec4 clamp(ivec4,int,int); | |
ivec2 clamp(ivec2,ivec2,ivec2); | |
ivec3 clamp(ivec3,ivec3,ivec3); | |
ivec4 clamp(ivec4,ivec4,ivec4); | |
uint clamp(uint,uint,uint); | |
uvec2 clamp(uvec2,uint,uint); | |
uvec3 clamp(uvec3,uint,uint); | |
uvec4 clamp(uvec4,uint,uint); | |
uvec2 clamp(uvec2,uvec2,uvec2); | |
uvec3 clamp(uvec3,uvec3,uvec3); | |
uvec4 clamp(uvec4,uvec4,uvec4); | |
round | |
float round(float); | |
vec2 round(vec2); | |
vec3 round(vec3); | |
vec4 round(vec4); | |
bvec2 lessThan(uvec2,uvec2); | |
bvec3 lessThan(uvec3,uvec3); | |
bvec4 lessThan(uvec4,uvec4); | |
bvec2 lessThanEqual(uvec2,uvec2); | |
bvec3 lessThanEqual(uvec3,uvec3); | |
bvec4 lessThanEqual(uvec4,uvec4); | |
bvec2 greaterThan(uvec2,uvec2); | |
bvec3 greaterThan(uvec3,uvec3); | |
bvec4 greaterThan(uvec4,uvec4); | |
bvec2 greaterThanEqual(uvec2,uvec2); | |
bvec3 greaterThanEqual(uvec3,uvec3); | |
bvec4 greaterThanEqual(uvec4,uvec4); | |
bvec2 equal(uvec2,uvec2); | |
bvec3 equal(uvec3,uvec3); | |
bvec4 equal(uvec4,uvec4); | |
bvec2 notEqual(uvec2,uvec2); | |
bvec3 notEqual(uvec3,uvec3); | |
bvec4 notEqual(uvec4,uvec4); | |
truncate | |
float truncate(float); | |
vec2 truncate(vec2); | |
vec3 truncate(vec3); | |
vec4 truncate(vec4); | |
mat2x3 matrixCompMult(mat2x3,mat2x3); | |
mat2x4 matrixCompMult(mat2x4,mat2x4); | |
mat3x2 matrixCompMult(mat3x2,mat3x2); | |
mat3x4 matrixCompMult(mat3x4,mat3x4); | |
mat4x2 matrixCompMult(mat4x2,mat4x2); | |
mat4x3 matrixCompMult(mat4x3,mat4x3); | |
vec4 ftransform(); | |
ftransform | |
mat2 inverse(mat2); | |
mat3 inverse(mat3); | |
mat4 inverse(mat4); | |
float determinant(mat2); | |
determinant | |
float determinant(mat3); | |
float determinant(mat4); | |
double sqrt(double); | |
dvec2 sqrt(dvec2); | |
dvec3 sqrt(dvec3); | |
dvec4 sqrt(dvec4); | |
double inversesqrt(double); | |
dvec2 inversesqrt(dvec2); | |
dvec3 inversesqrt(dvec3); | |
dvec4 inversesqrt(dvec4); | |
double fma(double, double, double); | |
dvec2 fma(dvec2, dvec2, dvec2); | |
dvec3 fma(dvec3, dvec3, dvec3); | |
dvec4 fma(dvec4, dvec4, dvec4); | |
frexp | |
double frexp(double, out int); | |
dvec2 frexp(dvec2, out ivec2); | |
dvec3 frexp(dvec3, out ivec3); | |
dvec4 frexp(dvec4, out ivec4); | |
ldexp | |
double ldexp(double, in int); | |
dvec2 ldexp(dvec2, in ivec2); | |
dvec3 ldexp(dvec3, in ivec3); | |
dvec4 ldexp(dvec4, in ivec4); | |
double abs(double); | |
dvec2 abs(dvec2); | |
dvec3 abs(dvec3); | |
dvec4 abs(dvec4); | |
double sign(double); | |
dvec2 sign(dvec2); | |
dvec3 sign(dvec3); | |
dvec4 sign(dvec4); | |
double floor(double); | |
dvec2 floor(dvec2); | |
dvec3 floor(dvec3); | |
dvec4 floor(dvec4); | |
double trunc(double); | |
dvec2 trunc(dvec2); | |
dvec3 trunc(dvec3); | |
dvec4 trunc(dvec4); | |
double round(double); | |
dvec2 round(dvec2); | |
dvec3 round(dvec3); | |
dvec4 round(dvec4); | |
double roundEven(double); | |
dvec2 roundEven(dvec2); | |
dvec3 roundEven(dvec3); | |
dvec4 roundEven(dvec4); | |
double ceil(double); | |
dvec2 ceil(dvec2); | |
dvec3 ceil(dvec3); | |
dvec4 ceil(dvec4); | |
double fract(double); | |
dvec2 fract(dvec2); | |
dvec3 fract(dvec3); | |
dvec4 fract(dvec4); | |
double mod(double, double); | |
dvec2 mod(dvec2, double); | |
dvec3 mod(dvec3, double); | |
dvec4 mod(dvec4, double); | |
dvec2 mod(dvec2, dvec2); | |
dvec3 mod(dvec3, dvec3); | |
dvec4 mod(dvec4, dvec4); | |
double modf(double, out double); | |
dvec2 modf(dvec2, out dvec2); | |
dvec3 modf(dvec3, out dvec3); | |
dvec4 modf(dvec4, out dvec4); | |
double min(double, double); | |
dvec2 min(dvec2, double); | |
dvec3 min(dvec3, double); | |
dvec4 min(dvec4, double); | |
dvec2 min(dvec2, dvec2); | |
dvec3 min(dvec3, dvec3); | |
dvec4 min(dvec4, dvec4); | |
double max(double, double); | |
dvec2 max(dvec2, double); | |
dvec3 max(dvec3, double); | |
dvec4 max(dvec4, double); | |
dvec2 max(dvec2, dvec2); | |
dvec3 max(dvec3, dvec3); | |
dvec4 max(dvec4, dvec4); | |
double clamp(double, double, double); | |
dvec2 clamp(dvec2, double, double); | |
dvec3 clamp(dvec3, double, double); | |
dvec4 clamp(dvec4, double, double); | |
dvec2 clamp(dvec2, dvec2, dvec2); | |
dvec3 clamp(dvec3, dvec3, dvec3); | |
dvec4 clamp(dvec4, dvec4, dvec4); | |
double mix(double, double, double); | |
dvec2 mix(dvec2, dvec2, double); | |
dvec3 mix(dvec3, dvec3, double); | |
dvec4 mix(dvec4, dvec4, double); | |
dvec2 mix(dvec2, dvec2, dvec2); | |
dvec3 mix(dvec3, dvec3, dvec3); | |
dvec4 mix(dvec4, dvec4, dvec4); | |
double mix(double, double, bool); | |
dvec2 mix(dvec2, dvec2, bvec2); | |
dvec3 mix(dvec3, dvec3, bvec3); | |
dvec4 mix(dvec4, dvec4, bvec4); | |
double step(double, double); | |
dvec2 step(dvec2, dvec2); | |
dvec3 step(dvec3, dvec3); | |
dvec4 step(dvec4, dvec4); | |
dvec2 step(double, dvec2); | |
dvec3 step(double, dvec3); | |
dvec4 step(double, dvec4); | |
double smoothstep(double, double, double); | |
dvec2 smoothstep(dvec2, dvec2, dvec2); | |
dvec3 smoothstep(dvec3, dvec3, dvec3); | |
dvec4 smoothstep(dvec4, dvec4, dvec4); | |
dvec2 smoothstep(double, double, dvec2); | |
dvec3 smoothstep(double, double, dvec3); | |
dvec4 smoothstep(double, double, dvec4); | |
bool isnan(double); | |
bvec2 isnan(dvec2); | |
bvec3 isnan(dvec3); | |
bvec4 isnan(dvec4); | |
bool isinf(double); | |
bvec2 isinf(dvec2); | |
bvec3 isinf(dvec3); | |
bvec4 isinf(dvec4); | |
packDouble2x32 | |
double packDouble2x32(uvec2); | |
unpackDouble2x32 | |
uvec2 unpackDouble2x32(double); | |
double length(double); | |
double length(dvec2); | |
double length(dvec3); | |
double length(dvec4); | |
double distance(double, double); | |
double distance(dvec2, dvec2); | |
double distance(dvec3, dvec3); | |
double distance(dvec4, dvec4); | |
double dot(double, double); | |
double dot(dvec2, dvec2); | |
double dot(dvec3, dvec3); | |
double dot(dvec4, dvec4); | |
dvec3 cross(dvec3, dvec3); | |
double normalize(double); | |
dvec2 normalize(dvec2); | |
dvec3 normalize(dvec3); | |
dvec4 normalize(dvec4); | |
double faceforward(double, double, double); | |
dvec2 faceforward(dvec2, dvec2, dvec2); | |
dvec3 faceforward(dvec3, dvec3, dvec3); | |
dvec4 faceforward(dvec4, dvec4, dvec4); | |
double reflect(double, double); | |
dvec2 reflect(dvec2, dvec2); | |
dvec3 reflect(dvec3, dvec3); | |
dvec4 reflect(dvec4, dvec4); | |
double refract(double, double, double); | |
dvec2 refract(dvec2, dvec2, double); | |
dvec3 refract(dvec3, dvec3, double); | |
dvec4 refract(dvec4, dvec4, double); | |
dmat2 matrixCompMult(dmat2, dmat2); | |
dmat3 matrixCompMult(dmat3, dmat3); | |
dmat4 matrixCompMult(dmat4, dmat4); | |
dmat2x3 matrixCompMult(dmat2x3, dmat2x3); | |
dmat2x4 matrixCompMult(dmat2x4, dmat2x4); | |
dmat3x2 matrixCompMult(dmat3x2, dmat3x2); | |
dmat3x4 matrixCompMult(dmat3x4, dmat3x4); | |
dmat4x2 matrixCompMult(dmat4x2, dmat4x2); | |
dmat4x3 matrixCompMult(dmat4x3, dmat4x3); | |
dmat2 outerProduct(dvec2, dvec2); | |
dmat3 outerProduct(dvec3, dvec3); | |
dmat4 outerProduct(dvec4, dvec4); | |
dmat2x3 outerProduct(dvec3, dvec2); | |
dmat3x2 outerProduct(dvec2, dvec3); | |
dmat2x4 outerProduct(dvec4, dvec2); | |
dmat4x2 outerProduct(dvec2, dvec4); | |
dmat3x4 outerProduct(dvec4, dvec3); | |
dmat4x3 outerProduct(dvec3, dvec4); | |
dmat2 transpose(dmat2); | |
dmat3 transpose(dmat3); | |
dmat4 transpose(dmat4); | |
dmat3x2 transpose(dmat2x3); | |
dmat4x2 transpose(dmat2x4); | |
dmat2x3 transpose(dmat3x2); | |
dmat4x3 transpose(dmat3x4); | |
dmat2x4 transpose(dmat4x2); | |
dmat3x4 transpose(dmat4x3); | |
double determinant(dmat2); | |
double determinant(dmat3); | |
double determinant(dmat4); | |
dmat2 inverse(dmat2); | |
dmat3 inverse(dmat3); | |
dmat4 inverse(dmat4); | |
bvec2 lessThan(dvec2, dvec2); | |
bvec3 lessThan(dvec3, dvec3); | |
bvec4 lessThan(dvec4, dvec4); | |
bvec2 lessThanEqual(dvec2, dvec2); | |
bvec3 lessThanEqual(dvec3, dvec3); | |
bvec4 lessThanEqual(dvec4, dvec4); | |
bvec2 greaterThan(dvec2, dvec2); | |
bvec3 greaterThan(dvec3, dvec3); | |
bvec4 greaterThan(dvec4, dvec4); | |
bvec2 greaterThanEqual(dvec2, dvec2); | |
bvec3 greaterThanEqual(dvec3, dvec3); | |
bvec4 greaterThanEqual(dvec4, dvec4); | |
bvec2 equal(dvec2, dvec2); | |
bvec3 equal(dvec3, dvec3); | |
bvec4 equal(dvec4, dvec4); | |
bvec2 notEqual(dvec2, dvec2); | |
bvec3 notEqual(dvec3, dvec3); | |
bvec4 notEqual(dvec4, dvec4); | |
float fma(float, float, float); | |
vec2 fma(vec2, vec2, vec2); | |
vec3 fma(vec3, vec3, vec3); | |
vec4 fma(vec4, vec4, vec4); | |
float frexp(float, out int); | |
vec2 frexp(vec2, out ivec2); | |
vec3 frexp(vec3, out ivec3); | |
vec4 frexp(vec4, out ivec4); | |
float ldexp(float, in int); | |
vec2 ldexp(vec2, in ivec2); | |
vec3 ldexp(vec3, in ivec3); | |
vec4 ldexp(vec4, in ivec4); | |
uaddCarry | |
uint uaddCarry (uint, uint, out uint); | |
uvec2 uaddCarry (uvec2, uvec2, out uvec2); | |
uvec3 uaddCarry (uvec3, uvec3, out uvec3); | |
uvec4 uaddCarry (uvec4, uvec4, out uvec4); | |
usubBorrow | |
uint usubBorrow (uint, uint, out uint); | |
uvec2 usubBorrow (uvec2, uvec2, out uvec2); | |
uvec3 usubBorrow (uvec3, uvec3, out uvec3); | |
uvec4 usubBorrow (uvec4, uvec4, out uvec4); | |
umulExtended | |
uint umulExtended (uint, uint, out uint, out uint); | |
uvec2 umulExtended (uvec2, uvec2, out uvec2, out uvec2); | |
uvec3 umulExtended (uvec3, uvec3, out uvec3, out uvec3); | |
uvec4 umulExtended (uvec4, uvec4, out uvec4, out uvec4); | |
imulExtended | |
int imulExtended (int, int, out int, out int); | |
ivec2 imulExtended (ivec2, ivec2, out ivec2, out ivec2); | |
ivec3 imulExtended (ivec3, ivec3, out ivec3, out ivec3); | |
ivec4 imulExtended (ivec4, ivec4, out ivec4, out ivec4); | |
bitfieldExtract | |
int bitfieldExtract (int, int, int); | |
ivec2 bitfieldExtract (ivec2, int, int); | |
ivec3 bitfieldExtract (ivec3, int, int); | |
ivec4 bitfieldExtract (ivec4, int, int); | |
uint bitfieldExtract (uint, int, int); | |
uvec2 bitfieldExtract (uvec2, int, int); | |
uvec3 bitfieldExtract (uvec3, int, int); | |
uvec4 bitfieldExtract (uvec4, int, int); | |
bitfieldInsert | |
int bitfieldInsert (int, int, int, int); | |
ivec2 bitfieldInsert (ivec2, ivec2, int, int); | |
ivec3 bitfieldInsert (ivec3, ivec3, int, int); | |
ivec4 bitfieldInsert (ivec4, ivec4, int, int); | |
uint bitfieldInsert (uint, uint, int, int); | |
uvec2 bitfieldInsert (uvec2, uvec2, int, int); | |
uvec3 bitfieldInsert (uvec3, uvec3, int, int); | |
uvec4 bitfieldInsert (uvec4, uvec4, int, int); | |
bitfieldReverse | |
int bitfieldReverse (int); | |
ivec2 bitfieldReverse (ivec2); | |
ivec3 bitfieldReverse (ivec3); | |
ivec4 bitfieldReverse (ivec4); | |
uint bitfieldReverse (uint); | |
uvec2 bitfieldReverse (uvec2); | |
uvec3 bitfieldReverse (uvec3); | |
uvec4 bitfieldReverse (uvec4); | |
bitCount | |
int bitCount(int); | |
ivec2 bitCount(ivec2); | |
ivec3 bitCount(ivec3); | |
ivec4 bitCount(ivec4); | |
int bitCount(uint); | |
ivec2 bitCount(uvec2); | |
ivec3 bitCount(uvec3); | |
ivec4 bitCount(uvec4); | |
findLSB | |
int findLSB(int); | |
ivec2 findLSB(ivec2); | |
ivec3 findLSB(ivec3); | |
ivec4 findLSB(ivec4); | |
int findLSB(uint); | |
ivec2 findLSB(uvec2); | |
ivec3 findLSB(uvec3); | |
ivec4 findLSB(uvec4); | |
findMSB | |
int findMSB(int); | |
ivec2 findMSB(ivec2); | |
ivec3 findMSB(ivec3); | |
ivec4 findMSB(ivec4); | |
int findMSB(uint); | |
ivec2 findMSB(uvec2); | |
ivec3 findMSB(uvec3); | |
ivec4 findMSB(uvec4); | |
textureGather | |
vec4 textureGather(sampler2D, vec2); | |
ivec4 textureGather(isampler2D, vec2); | |
uvec4 textureGather(usampler2D, vec2); | |
vec4 textureGather(sampler2DArray, vec3); | |
ivec4 textureGather(isampler2DArray, vec3); | |
uvec4 textureGather(usampler2DArray, vec3); | |
vec4 textureGather(samplerCube, vec3); | |
ivec4 textureGather(isamplerCube, vec3); | |
uvec4 textureGather(usamplerCube, vec3); | |
vec4 textureGather(sampler2D, vec2, int); | |
ivec4 textureGather(isampler2D, vec2, int); | |
uvec4 textureGather(usampler2D, vec2, int); | |
vec4 textureGather(sampler2DArray, vec3, int); | |
ivec4 textureGather(isampler2DArray, vec3, int); | |
uvec4 textureGather(usampler2DArray, vec3, int); | |
vec4 textureGather(samplerCube, vec3, int); | |
ivec4 textureGather(isamplerCube, vec3, int); | |
uvec4 textureGather(usamplerCube, vec3, int); | |
vec4 textureGather(sampler2DShadow, vec2, float); | |
vec4 textureGather(sampler2DArrayShadow, vec3, float); | |
vec4 textureGather(samplerCubeShadow, vec3, float); | |
textureGatherOffset | |
vec4 textureGatherOffset(sampler2D, vec2, ivec2); | |
ivec4 textureGatherOffset(isampler2D, vec2, ivec2); | |
uvec4 textureGatherOffset(usampler2D, vec2, ivec2); | |
vec4 textureGatherOffset(sampler2DArray, vec3, ivec2); | |
ivec4 textureGatherOffset(isampler2DArray, vec3, ivec2); | |
uvec4 textureGatherOffset(usampler2DArray, vec3, ivec2); | |
vec4 textureGatherOffset(sampler2D, vec2, ivec2, int); | |
ivec4 textureGatherOffset(isampler2D, vec2, ivec2, int); | |
uvec4 textureGatherOffset(usampler2D, vec2, ivec2, int); | |
vec4 textureGatherOffset(sampler2DArray, vec3, ivec2, int); | |
ivec4 textureGatherOffset(isampler2DArray, vec3, ivec2, int); | |
uvec4 textureGatherOffset(usampler2DArray, vec3, ivec2, int); | |
vec4 textureGatherOffset(sampler2DShadow, vec2, float, ivec2); | |
vec4 textureGatherOffset(sampler2DArrayShadow, vec3, float, ivec2); | |
int mix(int,int,bool); | |
ivec2 mix(ivec2,ivec2,bvec2); | |
ivec3 mix(ivec3,ivec3,bvec3); | |
ivec4 mix(ivec4,ivec4,bvec4); | |
uint mix(uint,uint,bool); | |
uvec2 mix(uvec2,uvec2,bvec2); | |
uvec3 mix(uvec3,uvec3,bvec3); | |
uvec4 mix(uvec4,uvec4,bvec4); | |
bool mix(bool,bool,bool); | |
bvec2 mix(bvec2,bvec2,bvec2); | |
bvec3 mix(bvec3,bvec3,bvec3); | |
bvec4 mix(bvec4,bvec4,bvec4); | |
vec4 textureGather(samplerCubeArray, vec4); | |
ivec4 textureGather(isamplerCubeArray,vec4 ); | |
uvec4 textureGather(usamplerCubeArray,vec4 ); | |
vec4 textureGather(sampler2DRect, vec2); | |
ivec4 textureGather(isampler2DRect, vec2); | |
uvec4 textureGather(usampler2DRect, vec2); | |
vec4 textureGather(samplerCubeArray, vec4, int); | |
ivec4 textureGather(isamplerCubeArray,vec4 , int); | |
uvec4 textureGather(usamplerCubeArray,vec4 , int); | |
vec4 textureGather(sampler2DRect, vec2, int); | |
ivec4 textureGather(isampler2DRect, vec2, int); | |
uvec4 textureGather(usampler2DRect, vec2, int); | |
vec4 textureGather(samplerCubeArrayShadow, vec4, float); | |
vec4 textureGather(sampler2DRectShadow, vec2, float); | |
vec4 textureGatherOffset(sampler2DRect, vec2, ivec2); | |
ivec4 textureGatherOffset(isampler2DRect, vec2, ivec2); | |
uvec4 textureGatherOffset(usampler2DRect, vec2, ivec2); | |
vec4 textureGatherOffset(sampler2DRect, vec2, ivec2, int); | |
ivec4 textureGatherOffset(isampler2DRect, vec2, ivec2, int); | |
uvec4 textureGatherOffset(usampler2DRect, vec2, ivec2, int); | |
vec4 textureGatherOffset(sampler2DRectShadow, vec2, float, ivec2); | |
textureGatherOffsets | |
vec4 textureGatherOffsets(sampler2D, vec2, ivec2[4]); | |
ivec4 textureGatherOffsets(isampler2D, vec2, ivec2[4]); | |
uvec4 textureGatherOffsets(usampler2D, vec2, ivec2[4]); | |
vec4 textureGatherOffsets(sampler2DArray, vec3, ivec2[4]); | |
ivec4 textureGatherOffsets(isampler2DArray, vec3, ivec2[4]); | |
uvec4 textureGatherOffsets(usampler2DArray, vec3, ivec2[4]); | |
vec4 textureGatherOffsets(sampler2DRect, vec2, ivec2[4]); | |
ivec4 textureGatherOffsets(isampler2DRect, vec2, ivec2[4]); | |
uvec4 textureGatherOffsets(usampler2DRect, vec2, ivec2[4]); | |
vec4 textureGatherOffsets(sampler2D, vec2, ivec2[4], int); | |
ivec4 textureGatherOffsets(isampler2D, vec2, ivec2[4], int); | |
uvec4 textureGatherOffsets(usampler2D, vec2, ivec2[4], int); | |
vec4 textureGatherOffsets(sampler2DArray, vec3, ivec2[4], int); | |
ivec4 textureGatherOffsets(isampler2DArray, vec3, ivec2[4], int); | |
uvec4 textureGatherOffsets(usampler2DArray, vec3, ivec2[4], int); | |
vec4 textureGatherOffsets(sampler2DRect, vec2, ivec2[4], int); | |
ivec4 textureGatherOffsets(isampler2DRect, vec2, ivec2[4], int); | |
uvec4 textureGatherOffsets(usampler2DRect, vec2, ivec2[4], int); | |
vec4 textureGatherOffsets(sampler2DShadow, vec2, float, ivec2[4]); | |
vec4 textureGatherOffsets(sampler2DArrayShadow, vec3, float, ivec2[4]); | |
vec4 textureGatherOffsets(sampler2DRectShadow, vec2, float, ivec2[4]); | |
packUnorm2x16 | |
uint packUnorm2x16 (vec2); | |
packUnorm4x8 | |
uint packUnorm4x8 (vec4); | |
packSnorm4x8 | |
uint packSnorm4x8 (vec4); | |
unpackUnorm2x16 | |
vec2 unpackUnorm2x16 (uint); | |
unpackUnorm4x8 | |
vec4 unpackUnorm4x8 (uint); | |
unpackSnorm4x8 | |
vec4 unpackSnorm4x8 (uint); | |
packSnorm2x16 | |
uint packSnorm2x16 (vec2); | |
unpackSnorm2x16 | |
vec2 unpackSnorm2x16 (uint); | |
packHalf2x16 | |
uint packHalf2x16 (vec2); | |
unpackHalf2x16 | |
vec2 unpackHalf2x16 (uint); | |
uint atomicCounterIncrement(atomic_uint); | |
atomicCounterIncrement | |
uint atomicCounterDecrement(atomic_uint); | |
atomicCounterDecrement | |
uint atomicCounter(atomic_uint); | |
atomicCounter | |
beginFragmentShaderOrderingINTEL | |
void beginFragmentShaderOrderingINTEL(); | |
memoryBarrier | |
void memoryBarrier(void); | |
memoryBarrierAtomicCounter | |
void memoryBarrierAtomicCounter(void); | |
memoryBarrierBuffer | |
void memoryBarrierBuffer(void); | |
memoryBarrierImage | |
void memoryBarrierImage(void); | |
atomicAdd | |
uint atomicAdd(uint, uint); | |
int atomicAdd(int, int); | |
atomicMin | |
uint atomicMin(uint, uint); | |
int atomicMin(int, int); | |
atomicMax | |
uint atomicMax(uint, uint); | |
int atomicMax(int, int); | |
atomicAnd | |
uint atomicAnd(uint, uint); | |
int atomicAnd(int, int); | |
atomicOr | |
uint atomicOr(uint, uint); | |
int atomicOr(int, int); | |
atomicXor | |
uint atomicXor(uint, uint); | |
int atomicXor(int, int); | |
atomicExchange | |
uint atomicExchange(uint, uint); | |
int atomicExchange(int, int); | |
atomicCompSwap | |
uint atomicCompSwap(uint, uint, uint); | |
int atomicCompSwap(int, int, int); | |
vec4 texture1D(sampler1D,float); | |
texture1D | |
vec4 texture1DProj(sampler1D,vec2); | |
texture1DProj | |
vec4 texture1DProj(sampler1D,vec4); | |
vec4 texture1D(sampler1D,float,float); | |
vec4 texture1DProj(sampler1D,vec2,float); | |
vec4 texture1DProj(sampler1D,vec4,float); | |
vec4 texture1DLod(sampler1D,float,float); | |
texture1DLod | |
vec4 texture1DProjLod(sampler1D,vec2,float); | |
texture1DProjLod | |
vec4 texture1DProjLod(sampler1D,vec4,float); | |
shadow1D | |
vec4 shadow1D(sampler1DShadow,vec3); | |
shadow2D | |
vec4 shadow2D(sampler2DShadow,vec3); | |
shadow1DProj | |
vec4 shadow1DProj(sampler1DShadow,vec4); | |
shadow2DProj | |
vec4 shadow2DProj(sampler2DShadow,vec4); | |
vec4 shadow1D(sampler1DShadow,vec3,float); | |
vec4 shadow2D(sampler2DShadow,vec3,float); | |
vec4 shadow1DProj(sampler1DShadow,vec4,float); | |
vec4 shadow2DProj(sampler2DShadow,vec4,float); | |
shadow1DLod | |
vec4 shadow1DLod(sampler1DShadow,vec3,float); | |
shadow2DLod | |
vec4 shadow2DLod(sampler2DShadow,vec3,float); | |
shadow1DProjLod | |
vec4 shadow1DProjLod(sampler1DShadow,vec4,float); | |
shadow2DProjLod | |
vec4 shadow2DProjLod(sampler2DShadow,vec4,float); | |
vec4 texture3D(sampler3D,vec3); | |
texture3D | |
vec4 texture3DProj(sampler3D,vec4); | |
texture3DProj | |
vec4 texture3D(sampler3D,vec3,float); | |
vec4 texture3DProj(sampler3D,vec4,float); | |
vec4 texture3DLod(sampler3D,vec3,float); | |
texture3DLod | |
vec4 texture3DProjLod(sampler3D,vec4,float); | |
texture3DProjLod | |
texture2D | |
vec4 texture2D(sampler2D,vec2); | |
texture2DProj | |
vec4 texture2DProj(sampler2D,vec3); | |
vec4 texture2DProj(sampler2D,vec4); | |
textureCube | |
vec4 textureCube(samplerCube,vec3); | |
vec4 texture2D(samplerExternalOES, vec2); | |
vec4 texture2DProj(samplerExternalOES, vec3); | |
vec4 texture2DProj(samplerExternalOES, vec4); | |
vec4 texture2D(sampler2D,vec2,float); | |
vec4 texture2DProj(sampler2D,vec3,float); | |
vec4 texture2DProj(sampler2D,vec4,float); | |
vec4 textureCube(samplerCube,vec3,float); | |
texture2DLod | |
vec4 texture2DLod(sampler2D,vec2,float); | |
texture2DProjLod | |
vec4 texture2DProjLod(sampler2D,vec3,float); | |
vec4 texture2DProjLod(sampler2D,vec4,float); | |
textureCubeLod | |
vec4 textureCubeLod(samplerCube,vec3,float); | |
texture2DLodEXT | |
vec4 texture2DLodEXT(sampler2D,vec2,float); | |
ivec4 texture2DLodEXT(isampler2D,vec2,float); | |
uvec4 texture2DLodEXT(usampler2D,vec2,float); | |
texture2DProjLodEXT | |
vec4 texture2DProjLodEXT(sampler2D,vec3,float); | |
ivec4 texture2DProjLodEXT(isampler2D,vec3,float); | |
uvec4 texture2DProjLodEXT(usampler2D,vec3,float); | |
vec4 texture2DProjLodEXT(sampler2D,vec4,float); | |
ivec4 texture2DProjLodEXT(isampler2D,vec4,float); | |
uvec4 texture2DProjLodEXT(usampler2D,vec4,float); | |
textureCubeLodEXT | |
vec4 textureCubeLodEXT(samplerCube,vec3,float); | |
ivec4 textureCubeLodEXT(isamplerCube,vec3,float); | |
uvec4 textureCubeLodEXT(usamplerCube,vec3,float); | |
shadow2DEXT | |
float shadow2DEXT(sampler2DShadow sampler, vec3 coord); | |
shadow2DProjEXT | |
float shadow2DProjEXT(sampler2DShadow sampler, vec4 coord); | |
texture2DGradEXT | |
vec4 texture2DGradEXT(sampler2D,vec2,vec2,vec2); | |
ivec4 texture2DGradEXT(isampler2D,vec2,vec2,vec2); | |
uvec4 texture2DGradEXT(usampler2D,vec2,vec2,vec2); | |
texture2DProjGradEXT | |
vec4 texture2DProjGradEXT(sampler2D,vec3,vec2,vec2); | |
ivec4 texture2DProjGradEXT(isampler2D,vec3,vec2,vec2); | |
uvec4 texture2DProjGradEXT(usampler2D,vec3,vec2,vec2); | |
vec4 texture2DProjGradEXT(sampler2D,vec4,vec2,vec2); | |
ivec4 texture2DProjGradEXT(isampler2D,vec4,vec2,vec2); | |
uvec4 texture2DProjGradEXT(usampler2D,vec4,vec2,vec2); | |
textureCubeGradEXT | |
vec4 textureCubeGradEXT(samplerCube,vec3,vec3,vec3); | |
ivec4 textureCubeGradEXT(isamplerCube,vec3,vec3,vec3); | |
uvec4 textureCubeGradEXT(usamplerCube,vec3,vec3,vec3); | |
texture2DRect | |
vec4 texture2DRect(sampler2DRect,vec2); | |
texture2DRectProj | |
vec4 texture2DRectProj(sampler2DRect,vec3); | |
vec4 texture2DRectProj(sampler2DRect,vec4); | |
shadow2DRect | |
vec4 shadow2DRect(sampler2DRectShadow,vec3); | |
shadow2DRectProj | |
vec4 shadow2DRectProj(sampler2DRectShadow,vec4); | |
texture1DArray | |
vec4 texture1DArray(sampler1DArray,vec2); | |
vec4 texture1DArray(sampler1DArray,vec2,float); | |
texture2DArray | |
vec4 texture2DArray(sampler2DArray,vec3); | |
vec4 texture2DArray(sampler2DArray,vec3,float); | |
shadow1DArray | |
vec4 shadow1DArray(sampler1DArrayShadow,vec3); | |
vec4 shadow1DArray(sampler1DArrayShadow,vec3,float); | |
shadow2DArray | |
vec4 shadow2DArray(sampler2DArrayShadow,vec4); | |
vec4 texture1DArrayLod(sampler1DArray,vec2,float); | |
texture1DArrayLod | |
vec4 texture2DArrayLod(sampler2DArray,vec3,float); | |
texture2DArrayLod | |
vec4 shadow1DArrayLod(sampler1DArrayShadow,vec3,float); | |
shadow1DArrayLod | |
texture1DGradARB | |
vec4 texture1DGradARB(sampler1D,float,float,float); | |
ivec4 texture1DGradARB(isampler1D,float,float,float); | |
uvec4 texture1DGradARB(usampler1D,float,float,float); | |
texture2DGradARB | |
vec4 texture2DGradARB(sampler2D,vec2,vec2,vec2); | |
ivec4 texture2DGradARB(isampler2D,vec2,vec2,vec2); | |
uvec4 texture2DGradARB(usampler2D,vec2,vec2,vec2); | |
texture3DGradARB | |
vec4 texture3DGradARB(sampler3D,vec3,vec3,vec3); | |
ivec4 texture3DGradARB(isampler3D,vec3,vec3,vec3); | |
uvec4 texture3DGradARB(usampler3D,vec3,vec3,vec3); | |
texture1DProjGradARB | |
vec4 texture1DProjGradARB(sampler1D,vec2,float,float); | |
ivec4 texture1DProjGradARB(isampler1D,vec2,float,float); | |
uvec4 texture1DProjGradARB(usampler1D,vec2,float,float); | |
vec4 texture1DProjGradARB(sampler1D,vec4,float,float); | |
ivec4 texture1DProjGradARB(isampler1D,vec4,float,float); | |
uvec4 texture1DProjGradARB(usampler1D,vec4,float,float); | |
texture2DProjGradARB | |
vec4 texture2DProjGradARB(sampler2D,vec3,vec2,vec2); | |
ivec4 texture2DProjGradARB(isampler2D,vec3,vec2,vec2); | |
uvec4 texture2DProjGradARB(usampler2D,vec3,vec2,vec2); | |
vec4 texture2DProjGradARB(sampler2D,vec4,vec2,vec2); | |
ivec4 texture2DProjGradARB(isampler2D,vec4,vec2,vec2); | |
uvec4 texture2DProjGradARB(usampler2D,vec4,vec2,vec2); | |
texture3DProjGradARB | |
vec4 texture3DProjGradARB(sampler3D,vec4,vec3,vec3); | |
ivec4 texture3DProjGradARB(isampler3D,vec4,vec3,vec3); | |
uvec4 texture3DProjGradARB(usampler3D,vec4,vec3,vec3); | |
textureCubeGradARB | |
vec4 textureCubeGradARB(samplerCube,vec3,vec3,vec3); | |
ivec4 textureCubeGradARB(isamplerCube,vec3,vec3,vec3); | |
uvec4 textureCubeGradARB(usamplerCube,vec3,vec3,vec3); | |
shadow1DGradARB | |
float shadow1DGradARB(sampler1DShadow,vec3,float,float); | |
shadow1DProjGradARB | |
float shadow1DProjGradARB(sampler1DShadow,vec4,float,float); | |
shadow2DGradARB | |
float shadow2DGradARB(sampler2DShadow,vec3,vec2,vec2); | |
shadow2DProjGradARB | |
float shadow2DProjGradARB(sampler2DShadow,vec4,vec2,vec2); | |
texture2DRectGradARB | |
vec4 texture2DRectGradARB(sampler2DRect,vec2,vec2,vec2); | |
ivec4 texture2DRectGradARB(isampler2DRect,vec2,vec2,vec2); | |
uvec4 texture2DRectGradARB(usampler2DRect,vec2,vec2,vec2); | |
texture2DRectProjGradARB | |
vec4 texture2DRectProjGradARB(sampler2DRect,vec3,vec2,vec2); | |
ivec4 texture2DRectProjGradARB(isampler2DRect,vec3,vec2,vec2); | |
uvec4 texture2DRectProjGradARB(usampler2DRect,vec3,vec2,vec2); | |
vec4 texture2DRectProjGradARB(sampler2DRect,vec4,vec2,vec2); | |
ivec4 texture2DRectProjGradARB(isampler2DRect,vec4,vec2,vec2); | |
uvec4 texture2DRectProjGradARB(usampler2DRect,vec4,vec2,vec2); | |
shadow2DRectGradARB | |
float shadow2DRectGradARB(sampler2DRectShadow,vec3,vec2,vec2); | |
shadow2DRectProjGradARB | |
float shadow2DRectProjGradARB(sampler2DRectShadow,vec4,vec2,vec2); | |
ivec4 texture1DLod(isampler1D,float,float); | |
uvec4 texture1DLod(usampler1D,float,float); | |
ivec4 texture2DLod(isampler2D,vec2,float); | |
uvec4 texture2DLod(usampler2D,vec2,float); | |
ivec4 texture3DLod(isampler3D,vec3,float); | |
uvec4 texture3DLod(usampler3D,vec3,float); | |
ivec4 texture1DProj(isampler1D,vec2); | |
ivec4 texture1DProj(isampler1D,vec4); | |
uvec4 texture1DProj(usampler1D,vec2); | |
uvec4 texture1DProj(usampler1D,vec4); | |
ivec4 texture1D(isampler1D,float); | |
uvec4 texture1D(usampler1D,float); | |
ivec4 texture2D(isampler2D,vec2); | |
ivec4 texture2DProj(isampler2D,vec3); | |
ivec4 texture2DProj(isampler2D,vec4); | |
ivec4 textureCube(isamplerCube,vec3); | |
uvec4 texture2D(usampler2D,vec2); | |
uvec4 texture2DProj(usampler2D,vec3); | |
uvec4 texture2DProj(usampler2D,vec4); | |
uvec4 textureCube(usamplerCube,vec3); | |
ivec4 texture3D(isampler3D,vec3); | |
ivec4 texture3DProj(isampler3D,vec4); | |
uvec4 texture3D(usampler3D,vec3); | |
uvec4 texture3DProj(usampler3D,vec4); | |
ivec4 texture2DRect(isampler2DRect,vec2); | |
uvec4 texture2DRect(usampler2DRect,vec2); | |
ivec4 texture1DProj(isampler1D,vec2,float); | |
ivec4 texture1DProj(isampler1D,vec4,float); | |
uvec4 texture1DProj(usampler1D,vec2,float); | |
uvec4 texture1DProj(usampler1D,vec4,float); | |
ivec4 texture1D(isampler1D,float,float); | |
uvec4 texture1D(usampler1D,float,float); | |
ivec4 texture2D(isampler2D,vec2,float); | |
ivec4 texture2DProj(isampler2D,vec3,float); | |
ivec4 texture2DProj(isampler2D,vec4,float); | |
ivec4 textureCube(isamplerCube,vec3,float); | |
uvec4 texture2D(usampler2D,vec2,float); | |
uvec4 texture2DProj(usampler2D,vec3,float); | |
uvec4 texture2DProj(usampler2D,vec4,float); | |
uvec4 textureCube(usamplerCube,vec3,float); | |
ivec4 texture3D(isampler3D,vec3,float); | |
ivec4 texture3DProj(isampler3D,vec4,float); | |
uvec4 texture3D(usampler3D,vec3,float); | |
uvec4 texture3DProj(usampler3D,vec4,float); | |
ivec4 texture1DProjLod(isampler1D,vec2,float); | |
ivec4 texture1DProjLod(isampler1D,vec4,float); | |
uvec4 texture1DProjLod(usampler1D,vec2,float); | |
uvec4 texture1DProjLod(usampler1D,vec4,float); | |
ivec4 texture2DProjLod(isampler2D,vec3,float); | |
ivec4 texture2DProjLod(isampler2D,vec4,float); | |
ivec4 textureCubeLod(isamplerCube,vec3,float); | |
uvec4 texture2DProjLod(usampler2D,vec3,float); | |
uvec4 texture2DProjLod(usampler2D,vec4,float); | |
uvec4 textureCubeLod(usamplerCube,vec3,float); | |
ivec4 texture3DProjLod(isampler3D,vec4,float); | |
uvec4 texture3DProjLod(usampler3D,vec4,float); | |
texelFetch1D | |
vec4 texelFetch1D(sampler1D,int,int); | |
ivec4 texelFetch1D(isampler1D,int,int); | |
uvec4 texelFetch1D(usampler1D,int,int); | |
texelFetch2D | |
vec4 texelFetch2D(sampler2D,ivec2,int); | |
ivec4 texelFetch2D(isampler2D,ivec2,int); | |
uvec4 texelFetch2D(usampler2D,ivec2,int); | |
texelFetch3D | |
vec4 texelFetch3D(sampler3D,ivec3,int); | |
ivec4 texelFetch3D(isampler3D,ivec3,int); | |
uvec4 texelFetch3D(usampler3D,ivec3,int); | |
texelFetch2DRect | |
vec4 texelFetch2DRect(sampler2DRect,ivec2); | |
ivec4 texelFetch2DRect(isampler2DRect,ivec2); | |
uvec4 texelFetch2DRect(usampler2DRect,ivec2); | |
texelFetch1DArray | |
vec4 texelFetch1DArray(sampler1DArray,ivec2,int); | |
ivec4 texelFetch1DArray(isampler1DArray,ivec2,int); | |
uvec4 texelFetch1DArray(usampler1DArray,ivec2,int); | |
texelFetch2DArray | |
vec4 texelFetch2DArray(sampler2DArray,ivec3,int); | |
ivec4 texelFetch2DArray(isampler2DArray,ivec3,int); | |
uvec4 texelFetch2DArray(usampler2DArray,ivec3,int); | |
texelFetchBuffer | |
vec4 texelFetchBuffer(samplerBuffer,int); | |
ivec4 texelFetchBuffer(isamplerBuffer,int); | |
uvec4 texelFetchBuffer(usamplerBuffer,int); | |
textureSizeBuffer | |
int textureSizeBuffer(samplerBuffer); | |
int textureSizeBuffer(isamplerBuffer); | |
int textureSizeBuffer(usamplerBuffer); | |
textureSize1D | |
int textureSize1D(sampler1D,int); | |
int textureSize1D(isampler1D,int); | |
int textureSize1D(usampler1D,int); | |
textureSize2D | |
ivec2 textureSize2D(sampler2D,int); | |
ivec2 textureSize2D(isampler2D,int); | |
ivec2 textureSize2D(usampler2D,int); | |
textureSize3D | |
ivec3 textureSize3D(sampler3D,int); | |
ivec3 textureSize3D(isampler3D,int); | |
ivec3 textureSize3D(usampler3D,int); | |
textureSizeCube | |
ivec2 textureSizeCube(samplerCube,int); | |
ivec2 textureSizeCube(isamplerCube,int); | |
ivec2 textureSizeCube(usamplerCube,int); | |
textureSize2DRect | |
ivec2 textureSize2DRect(sampler2DRect,int); | |
ivec2 textureSize2DRect(isampler2DRect,int); | |
ivec2 textureSize2DRect(usampler2DRect,int); | |
textureSize1DArray | |
ivec2 textureSize1DArray(sampler1DArray,int); | |
ivec2 textureSize1DArray(isampler1DArray,int); | |
ivec2 textureSize1DArray(usampler1DArray,int); | |
textureSize2DArray | |
ivec3 textureSize2DArray(sampler2DArray,int); | |
ivec3 textureSize2DArray(isampler2DArray,int); | |
ivec3 textureSize2DArray(usampler2DArray,int); | |
ivec4 texture1DArray(isampler1DArray,vec2); | |
uvec4 texture1DArray(usampler1DArray,vec2); | |
ivec4 texture1DArray(isampler1DArray,vec2,float); | |
uvec4 texture1DArray(usampler1DArray,vec2,float); | |
ivec4 texture1DArrayLod(isampler1DArray,vec2,float); | |
uvec4 texture1DArrayLod(usampler1DArray,vec2,float); | |
ivec4 texture2DArray(isampler2DArray,vec3); | |
uvec4 texture2DArray(usampler2DArray,vec3); | |
ivec4 texture2DArray(isampler2DArray,vec3,float); | |
uvec4 texture2DArray(usampler2DArray,vec3,float); | |
ivec4 texture2DArrayLod(isampler2DArray,vec3,float); | |
uvec4 texture2DArrayLod(usampler2DArray,vec3,float); | |
shadowCube | |
vec4 shadowCube(samplerCubeShadow,vec4); | |
texture1DGrad | |
vec4 texture1DGrad(sampler1D,float,float,float); | |
ivec4 texture1DGrad(isampler1D,float,float,float); | |
uvec4 texture1DGrad(usampler1D,float,float,float); | |
texture1DProjGrad | |
vec4 texture1DProjGrad(sampler1D,vec2,float,float); | |
ivec4 texture1DProjGrad(isampler1D,vec2,float,float); | |
uvec4 texture1DProjGrad(usampler1D,vec2,float,float); | |
vec4 texture1DProjGrad(sampler1D,vec4,float,float); | |
ivec4 texture1DProjGrad(isampler1D,vec4,float,float); | |
uvec4 texture1DProjGrad(usampler1D,vec4,float,float); | |
texture1DArrayGrad | |
vec4 texture1DArrayGrad(sampler1DArray,vec2,float,float); | |
ivec4 texture1DArrayGrad(isampler1DArray,vec2,float,float); | |
uvec4 texture1DArrayGrad(usampler1DArray,vec2,float,float); | |
texture2DGrad | |
vec4 texture2DGrad(sampler2D,vec2,vec2,vec2); | |
ivec4 texture2DGrad(isampler2D,vec2,vec2,vec2); | |
uvec4 texture2DGrad(usampler2D,vec2,vec2,vec2); | |
texture2DProjGrad | |
vec4 texture2DProjGrad(sampler2D,vec3,vec2,vec2); | |
ivec4 texture2DProjGrad(isampler2D,vec3,vec2,vec2); | |
uvec4 texture2DProjGrad(usampler2D,vec3,vec2,vec2); | |
vec4 texture2DProjGrad(sampler2D,vec4,vec2,vec2); | |
ivec4 texture2DProjGrad(isampler2D,vec4,vec2,vec2); | |
uvec4 texture2DProjGrad(usampler2D,vec4,vec2,vec2); | |
texture2DArrayGrad | |
vec4 texture2DArrayGrad(sampler2DArray,vec3,vec2,vec2); | |
ivec4 texture2DArrayGrad(isampler2DArray,vec3,vec2,vec2); | |
uvec4 texture2DArrayGrad(usampler2DArray,vec3,vec2,vec2); | |
texture3DGrad | |
vec4 texture3DGrad(sampler3D,vec3,vec3,vec3); | |
ivec4 texture3DGrad(isampler3D,vec3,vec3,vec3); | |
uvec4 texture3DGrad(usampler3D,vec3,vec3,vec3); | |
texture3DProjGrad | |
vec4 texture3DProjGrad(sampler3D,vec4,vec3,vec3); | |
ivec4 texture3DProjGrad(isampler3D,vec4,vec3,vec3); | |
uvec4 texture3DProjGrad(usampler3D,vec4,vec3,vec3); | |
textureCubeGrad | |
vec4 textureCubeGrad(samplerCube,vec3,vec3,vec3); | |
ivec4 textureCubeGrad(isamplerCube,vec3,vec3,vec3); | |
uvec4 textureCubeGrad(usamplerCube,vec3,vec3,vec3); | |
shadow1DGrad | |
vec4 shadow1DGrad(sampler1DShadow,vec3,float,float); | |
shadow1DProjGrad | |
vec4 shadow1DProjGrad(sampler1DShadow,vec4,float,float); | |
shadow1DArrayGrad | |
vec4 shadow1DArrayGrad(sampler1DArrayShadow,vec3,float,float); | |
shadow2DGrad | |
vec4 shadow2DGrad(sampler2DShadow,vec3,vec2,vec2); | |
shadow2DProjGrad | |
vec4 shadow2DProjGrad(sampler2DShadow,vec4,vec2,vec2); | |
shadow2DArrayGrad | |
vec4 shadow2DArrayGrad(sampler2DArrayShadow,vec4,vec2,vec2); | |
texture2DRectGrad | |
vec4 texture2DRectGrad(sampler2DRect,vec2,vec2,vec2); | |
ivec4 texture2DRectGrad(isampler2DRect,vec2,vec2,vec2); | |
uvec4 texture2DRectGrad(usampler2DRect,vec2,vec2,vec2); | |
texture2DRectProjGrad | |
vec4 texture2DRectProjGrad(sampler2DRect,vec3,vec2,vec2); | |
ivec4 texture2DRectProjGrad(isampler2DRect,vec3,vec2,vec2); | |
uvec4 texture2DRectProjGrad(usampler2DRect,vec3,vec2,vec2); | |
vec4 texture2DRectProjGrad(sampler2DRect,vec4,vec2,vec2); | |
ivec4 texture2DRectProjGrad(isampler2DRect,vec4,vec2,vec2); | |
uvec4 texture2DRectProjGrad(usampler2DRect,vec4,vec2,vec2); | |
shadow2DRectGrad | |
vec4 shadow2DRectGrad(sampler2DRectShadow,vec3,vec2,vec2); | |
shadow2DRectProjGrad | |
vec4 shadow2DRectProjGrad(sampler2DRectShadow,vec4,vec2,vec2); | |
shadowCubeGrad | |
vec4 shadowCubeGrad(samplerCubeShadow,vec4,vec3,vec3); | |
texture1DOffset | |
vec4 texture1DOffset(sampler1D,float,int); | |
ivec4 texture1DOffset(isampler1D,float,int); | |
uvec4 texture1DOffset(usampler1D,float,int); | |
vec4 texture1DOffset(sampler1D,float,int,float); | |
ivec4 texture1DOffset(isampler1D,float,int,float); | |
uvec4 texture1DOffset(usampler1D,float,int,float); | |
texture1DProjOffset | |
vec4 texture1DProjOffset(sampler1D,vec2,int); | |
ivec4 texture1DProjOffset(isampler1D,vec2,int); | |
uvec4 texture1DProjOffset(usampler1D,vec2,int); | |
vec4 texture1DProjOffset(sampler1D,vec2,int,float); | |
ivec4 texture1DProjOffset(isampler1D,vec2,int,float); | |
uvec4 texture1DProjOffset(usampler1D,vec2,int,float); | |
vec4 texture1DProjOffset(sampler1D,vec4,int); | |
ivec4 texture1DProjOffset(isampler1D,vec4,int); | |
uvec4 texture1DProjOffset(usampler1D,vec4,int); | |
vec4 texture1DProjOffset(sampler1D,vec4,int,float); | |
ivec4 texture1DProjOffset(isampler1D,vec4,int,float); | |
uvec4 texture1DProjOffset(usampler1D,vec4,int,float); | |
texture1DLodOffset | |
vec4 texture1DLodOffset(sampler1D,float,float,int); | |
ivec4 texture1DLodOffset(isampler1D,float,float,int); | |
uvec4 texture1DLodOffset(usampler1D,float,float,int); | |
texture1DProjLodOffset | |
vec4 texture1DProjLodOffset(sampler1D,vec2,float,int); | |
ivec4 texture1DProjLodOffset(isampler1D,vec2,float,int); | |
uvec4 texture1DProjLodOffset(usampler1D,vec2,float,int); | |
vec4 texture1DProjLodOffset(sampler1D,vec4,float,int); | |
ivec4 texture1DProjLodOffset(isampler1D,vec4,float,int); | |
uvec4 texture1DProjLodOffset(usampler1D,vec4,float,int); | |
texture2DOffset | |
vec4 texture2DOffset(sampler2D,vec2,ivec2); | |
ivec4 texture2DOffset(isampler2D,vec2,ivec2); | |
uvec4 texture2DOffset(usampler2D,vec2,ivec2); | |
vec4 texture2DOffset(sampler2D,vec2,ivec2,float); | |
ivec4 texture2DOffset(isampler2D,vec2,ivec2,float); | |
uvec4 texture2DOffset(usampler2D,vec2,ivec2,float); | |
texture2DProjOffset | |
vec4 texture2DProjOffset(sampler2D,vec3,ivec2); | |
ivec4 texture2DProjOffset(isampler2D,vec3,ivec2); | |
uvec4 texture2DProjOffset(usampler2D,vec3,ivec2); | |
vec4 texture2DProjOffset(sampler2D,vec3,ivec2,float); | |
ivec4 texture2DProjOffset(isampler2D,vec3,ivec2,float); | |
uvec4 texture2DProjOffset(usampler2D,vec3,ivec2,float); | |
vec4 texture2DProjOffset(sampler2D,vec4,ivec2); | |
ivec4 texture2DProjOffset(isampler2D,vec4,ivec2); | |
uvec4 texture2DProjOffset(usampler2D,vec4,ivec2); | |
vec4 texture2DProjOffset(sampler2D,vec4,ivec2,float); | |
ivec4 texture2DProjOffset(isampler2D,vec4,ivec2,float); | |
uvec4 texture2DProjOffset(usampler2D,vec4,ivec2,float); | |
texture2DLodOffset | |
vec4 texture2DLodOffset(sampler2D,vec2,float,ivec2); | |
ivec4 texture2DLodOffset(isampler2D,vec2,float,ivec2); | |
uvec4 texture2DLodOffset(usampler2D,vec2,float,ivec2); | |
texture2DProjLodOffset | |
vec4 texture2DProjLodOffset(sampler2D,vec3,float,ivec2); | |
ivec4 texture2DProjLodOffset(isampler2D,vec3,float,ivec2); | |
uvec4 texture2DProjLodOffset(usampler2D,vec3,float,ivec2); | |
vec4 texture2DProjLodOffset(sampler2D,vec4,float,ivec2); | |
ivec4 texture2DProjLodOffset(isampler2D,vec4,float,ivec2); | |
uvec4 texture2DProjLodOffset(usampler2D,vec4,float,ivec2); | |
texture3DOffset | |
vec4 texture3DOffset(sampler3D,vec3,ivec3); | |
ivec4 texture3DOffset(isampler3D,vec3,ivec3); | |
uvec4 texture3DOffset(usampler3D,vec3,ivec3); | |
vec4 texture3DOffset(sampler3D,vec3,ivec3,float); | |
ivec4 texture3DOffset(isampler3D,vec3,ivec3,float); | |
uvec4 texture3DOffset(usampler3D,vec3,ivec3,float); | |
texture3DProjOffset | |
vec4 texture3DProjOffset(sampler3D,vec4,ivec3); | |
ivec4 texture3DProjOffset(isampler3D,vec4,ivec3); | |
uvec4 texture3DProjOffset(usampler3D,vec4,ivec3); | |
vec4 texture3DProjOffset(sampler3D,vec4,ivec3,float); | |
ivec4 texture3DProjOffset(isampler3D,vec4,ivec3,float); | |
uvec4 texture3DProjOffset(usampler3D,vec4,ivec3,float); | |
texture3DLodOffset | |
vec4 texture3DLodOffset(sampler3D,vec3,float,ivec3); | |
ivec4 texture3DLodOffset(isampler3D,vec3,float,ivec3); | |
uvec4 texture3DLodOffset(usampler3D,vec3,float,ivec3); | |
texture3DProjLodOffset | |
vec4 texture3DProjLodOffset(sampler3D,vec4,float,ivec3); | |
ivec4 texture3DProjLodOffset(isampler3D,vec4,float,ivec3); | |
uvec4 texture3DProjLodOffset(usampler3D,vec4,float,ivec3); | |
shadow1DOffset | |
vec4 shadow1DOffset(sampler1DShadow,vec3,int); | |
vec4 shadow1DOffset(sampler1DShadow,vec3,int,float); | |
shadow2DOffset | |
vec4 shadow2DOffset(sampler2DShadow,vec3,ivec2); | |
vec4 shadow2DOffset(sampler2DShadow,vec3,ivec2,float); | |
shadow1DProjOffset | |
vec4 shadow1DProjOffset(sampler1DShadow,vec4,int); | |
vec4 shadow1DProjOffset(sampler1DShadow,vec4,int,float); | |
shadow2DProjOffset | |
vec4 shadow2DProjOffset(sampler2DShadow,vec4,ivec2); | |
vec4 shadow2DProjOffset(sampler2DShadow,vec4,ivec2,float); | |
shadow1DLodOffset | |
vec4 shadow1DLodOffset(sampler1DShadow,vec3,float,int); | |
shadow2DLodOffset | |
vec4 shadow2DLodOffset(sampler2DShadow,vec3,float,ivec2); | |
shadow1DProjLodOffset | |
vec4 shadow1DProjLodOffset(sampler1DShadow,vec4,float,int); | |
shadow2DProjLodOffset | |
vec4 shadow2DProjLodOffset(sampler2DShadow,vec4,float,ivec2); | |
texture2DRectOffset | |
vec4 texture2DRectOffset(sampler2DRect,vec2,ivec2); | |
ivec4 texture2DRectOffset(isampler2DRect,vec2,ivec2); | |
uvec4 texture2DRectOffset(usampler2DRect,vec2,ivec2); | |
texture2DRectProjOffset | |
vec4 texture2DRectProjOffset(sampler2DRect,vec3,ivec2); | |
ivec4 texture2DRectProjOffset(isampler2DRect,vec3,ivec2); | |
uvec4 texture2DRectProjOffset(usampler2DRect,vec3,ivec2); | |
vec4 texture2DRectProjOffset(sampler2DRect,vec4,ivec2); | |
ivec4 texture2DRectProjOffset(isampler2DRect,vec4,ivec2); | |
uvec4 texture2DRectProjOffset(usampler2DRect,vec4,ivec2); | |
shadow2DRectOffset | |
vec4 shadow2DRectOffset(sampler2DRectShadow,vec3,ivec2); | |
shadow2DRectProjOffset | |
vec4 shadow2DRectProjOffset(sampler2DRectShadow,vec4,ivec2); | |
texelFetch1DOffset | |
vec4 texelFetch1DOffset(sampler1D,int,int,int); | |
ivec4 texelFetch1DOffset(isampler1D,int,int,int); | |
uvec4 texelFetch1DOffset(usampler1D,int,int,int); | |
texelFetch2DOffset | |
vec4 texelFetch2DOffset(sampler2D,ivec2,int,ivec2); | |
ivec4 texelFetch2DOffset(isampler2D,ivec2,int,ivec2); | |
uvec4 texelFetch2DOffset(usampler2D,ivec2,int,ivec2); | |
texelFetch3DOffset | |
vec4 texelFetch3DOffset(sampler3D,ivec3,int,ivec3); | |
ivec4 texelFetch3DOffset(isampler3D,ivec3,int,ivec3); | |
uvec4 texelFetch3DOffset(usampler3D,ivec3,int,ivec3); | |
texelFetch2DRectOffset | |
vec4 texelFetch2DRectOffset(sampler2DRect,ivec2,ivec2); | |
ivec4 texelFetch2DRectOffset(isampler2DRect,ivec2,ivec2); | |
uvec4 texelFetch2DRectOffset(usampler2DRect,ivec2,ivec2); | |
texelFetch1DArrayOffset | |
vec4 texelFetch1DArrayOffset(sampler1DArray,ivec2,int,int); | |
ivec4 texelFetch1DArrayOffset(isampler1DArray,ivec2,int,int); | |
uvec4 texelFetch1DArrayOffset(usampler1DArray,ivec2,int,int); | |
texelFetch2DArrayOffset | |
vec4 texelFetch2DArrayOffset(sampler2DArray,ivec3,int,ivec2); | |
ivec4 texelFetch2DArrayOffset(isampler2DArray,ivec3,int,ivec2); | |
uvec4 texelFetch2DArrayOffset(usampler2DArray,ivec3,int,ivec2); | |
texture1DArrayOffset | |
vec4 texture1DArrayOffset(sampler1DArray,vec2,int); | |
ivec4 texture1DArrayOffset(isampler1DArray,vec2,int); | |
uvec4 texture1DArrayOffset(usampler1DArray,vec2,int); | |
vec4 texture1DArrayOffset(sampler1DArray,vec2,int,float); | |
ivec4 texture1DArrayOffset(isampler1DArray,vec2,int,float); | |
uvec4 texture1DArrayOffset(usampler1DArray,vec2,int,float); | |
texture1DArrayLodOffset | |
vec4 texture1DArrayLodOffset(sampler1DArray,vec2,float,int); | |
ivec4 texture1DArrayLodOffset(isampler1DArray,vec2,float,int); | |
uvec4 texture1DArrayLodOffset(usampler1DArray,vec2,float,int); | |
texture2DArrayOffset | |
vec4 texture2DArrayOffset(sampler2DArray,vec3,ivec2); | |
ivec4 texture2DArrayOffset(isampler2DArray,vec3,ivec2); | |
uvec4 texture2DArrayOffset(usampler2DArray,vec3,ivec2); | |
vec4 texture2DArrayOffset(sampler2DArray,vec3,ivec2,float); | |
ivec4 texture2DArrayOffset(isampler2DArray,vec3,ivec2,float); | |
uvec4 texture2DArrayOffset(usampler2DArray,vec3,ivec2,float); | |
texture2DArrayLodOffset | |
vec4 texture2DArrayLodOffset(sampler2DArray,vec3,float,ivec2); | |
ivec4 texture2DArrayLodOffset(isampler2DArray,vec3,float,ivec2); | |
uvec4 texture2DArrayLodOffset(usampler2DArray,vec3,float,ivec2); | |
shadow1DArrayOffset | |
vec4 shadow1DArrayOffset(sampler1DArrayShadow,vec3,int); | |
vec4 shadow1DArrayOffset(sampler1DArrayShadow,vec3,int,float); | |
shadow1DArrayLodOffset | |
vec4 shadow1DArrayLodOffset(sampler1DArrayShadow,vec3,float,int); | |
shadow2DArrayOffset | |
vec4 shadow2DArrayOffset(sampler2DArrayShadow,vec4,ivec2); | |
texture1DGradOffset | |
vec4 texture1DGradOffset(sampler1D,float,float,float,int); | |
ivec4 texture1DGradOffset(isampler1D,float,float,float,int); | |
uvec4 texture1DGradOffset(usampler1D,float,float,float,int); | |
texture1DProjGradOffset | |
vec4 texture1DProjGradOffset(sampler1D,vec2,float,float,int); | |
ivec4 texture1DProjGradOffset(isampler1D,vec2,float,float,int); | |
uvec4 texture1DProjGradOffset(usampler1D,vec2,float,float,int); | |
vec4 texture1DProjGradOffset(sampler1D,vec4,float,float,int); | |
ivec4 texture1DProjGradOffset(isampler1D,vec4,float,float,int); | |
uvec4 texture1DProjGradOffset(usampler1D,vec4,float,float,int); | |
texture1DArrayGradOffset | |
vec4 texture1DArrayGradOffset(sampler1DArray,vec2,float,float,int); | |
ivec4 texture1DArrayGradOffset(isampler1DArray,vec2,float,float,int); | |
uvec4 texture1DArrayGradOffset(usampler1DArray,vec2,float,float,int); | |
texture2DGradOffset | |
vec4 texture2DGradOffset(sampler2D,vec2,vec2,vec2,ivec2); | |
ivec4 texture2DGradOffset(isampler2D,vec2,vec2,vec2,ivec2); | |
uvec4 texture2DGradOffset(usampler2D,vec2,vec2,vec2,ivec2); | |
texture2DProjGradOffset | |
vec4 texture2DProjGradOffset(sampler2D,vec3,vec2,vec2,ivec2); | |
ivec4 texture2DProjGradOffset(isampler2D,vec3,vec2,vec2,ivec2); | |
uvec4 texture2DProjGradOffset(usampler2D,vec3,vec2,vec2,ivec2); | |
vec4 texture2DProjGradOffset(sampler2D,vec4,vec2,vec2,ivec2); | |
ivec4 texture2DProjGradOffset(isampler2D,vec4,vec2,vec2,ivec2); | |
uvec4 texture2DProjGradOffset(usampler2D,vec4,vec2,vec2,ivec2); | |
texture2DArrayGradOffset | |
vec4 texture2DArrayGradOffset(sampler2DArray,vec3,vec2,vec2,ivec2); | |
ivec4 texture2DArrayGradOffset(isampler2DArray,vec3,vec2,vec2,ivec2); | |
uvec4 texture2DArrayGradOffset(usampler2DArray,vec3,vec2,vec2,ivec2); | |
texture3DGradOffset | |
vec4 texture3DGradOffset(sampler3D,vec3,vec3,vec3,ivec3); | |
ivec4 texture3DGradOffset(isampler3D,vec3,vec3,vec3,ivec3); | |
uvec4 texture3DGradOffset(usampler3D,vec3,vec3,vec3,ivec3); | |
texture3DProjGradOffset | |
vec4 texture3DProjGradOffset(sampler3D,vec4,vec3,vec3,ivec3); | |
ivec4 texture3DProjGradOffset(isampler3D,vec4,vec3,vec3,ivec3); | |
uvec4 texture3DProjGradOffset(usampler3D,vec4,vec3,vec3,ivec3); | |
shadow1DGradOffset | |
vec4 shadow1DGradOffset(sampler1DShadow,vec3,float,float,int); | |
shadow1DProjGradOffset | |
vec4 shadow1DProjGradOffset(sampler1DShadow,vec4,float,float,int); | |
shadow1DArrayGradOffset | |
vec4 shadow1DArrayGradOffset(sampler1DArrayShadow,vec3,float,float,int); | |
shadow2DGradOffset | |
vec4 shadow2DGradOffset(sampler2DShadow,vec3,vec2,vec2,ivec2); | |
shadow2DProjGradOffset | |
vec4 shadow2DProjGradOffset(sampler2DShadow,vec4,vec2,vec2,ivec2); | |
shadow2DArrayGradOffset | |
vec4 shadow2DArrayGradOffset(sampler2DArrayShadow,vec4,vec2,vec2,ivec2); | |
texture2DRectGradOffset | |
vec4 texture2DRectGradOffset(sampler2DRect,vec2,vec2,vec2,ivec2); | |
ivec4 texture2DRectGradOffset(isampler2DRect,vec2,vec2,vec2,ivec2); | |
uvec4 texture2DRectGradOffset(usampler2DRect,vec2,vec2,vec2,ivec2); | |
texture2DRectProjGradOffset | |
vec4 texture2DRectProjGradOffset(sampler2DRect,vec3,vec2,vec2,ivec2); | |
ivec4 texture2DRectProjGradOffset(isampler2DRect,vec3,vec2,vec2,ivec2); | |
uvec4 texture2DRectProjGradOffset(usampler2DRect,vec3,vec2,vec2,ivec2); | |
vec4 texture2DRectProjGradOffset(sampler2DRect,vec4,vec2,vec2,ivec2); | |
ivec4 texture2DRectProjGradOffset(isampler2DRect,vec4,vec2,vec2,ivec2); | |
uvec4 texture2DRectProjGradOffset(usampler2DRect,vec4,vec2,vec2,ivec2); | |
shadow2DRectGradOffset | |
vec4 shadow2DRectGradOffset(sampler2DRectShadow,vec3,vec2,vec2,ivec2); | |
shadow2DRectProjGradOffset | |
vec4 shadow2DRectProjGradOffset(sampler2DRectShadow,vec4,vec2,vec2,ivec2); | |
void barrier (void); | |
barrier | |
in int gl_PatchVerticesIn; | |
gl_PatchVerticesIn | |
in int gl_PrimitiveID; | |
gl_PrimitiveID | |
in int gl_InvocationID; | |
gl_InvocationID | |
patch out float gl_TessLevelOuter[]; | |
patch out float gl_TessLevelInner[]; | |
in gl_PerVertex {vec4 gl_Position;float gl_PointSize;float gl_ClipDistance[];} gl_in[gl_MaxPatchVertices]; | |
out gl_PerVertex {vec4 gl_Position;float gl_PointSize;float gl_ClipDistance[];} gl_out[]; | |
gl_out | |
in gl_PerVertex {vec4 gl_Position;float gl_PointSize;float gl_ClipDistance[];vec4 gl_FrontColor;vec4 gl_BackColor;vec4 gl_FrontSecondaryColor;vec4 gl_BackSecondaryColor;vec4 gl_TexCoord[];float gl_FogFragCoord;vec4 gl_ClipVertex;} gl_in[gl_MaxPatchVertices]; | |
out gl_PerVertex {vec4 gl_Position;float gl_PointSize;float gl_ClipDistance[];vec4 gl_FrontColor;vec4 gl_BackColor;vec4 gl_FrontSecondaryColor;vec4 gl_BackSecondaryColor;vec4 gl_TexCoord[];float gl_FogFragCoord;vec4 gl_ClipVertex;} gl_out[1]; | |
out vec4 gl_Position; | |
gl_Position | |
out float gl_PointSize; | |
gl_PointSize | |
out float gl_ClipDistance[]; | |
gl_ClipDistance | |
in vec3 gl_TessCoord; | |
gl_TessCoord | |
patch in float gl_TessLevelOuter[]; | |
patch in float gl_TessLevelInner[]; | |
out vec4 gl_FrontColor; | |
gl_FrontColor | |
out vec4 gl_BackColor; | |
gl_BackColor | |
out vec4 gl_FrontSecondaryColor; | |
gl_FrontSecondaryColor | |
out vec4 gl_BackSecondaryColor; | |
gl_BackSecondaryColor | |
out vec4 gl_TexCoord[]; | |
out float gl_FogFragCoord; | |
gl_FogFragCoord | |
out vec4 gl_ClipVertex; | |
gl_ClipVertex | |
void EmitVertex(void); | |
EmitVertex | |
void EndPrimitive(void); | |
EndPrimitive | |
int gl_PrimitiveID; | |
int gl_PrimitiveIDIn; | |
gl_PrimitiveIDIn | |
int gl_Layer; | |
gl_Layer | |
in vec4 gl_PositionIn[]; | |
gl_PositionIn | |
in float gl_PointSizeIn[]; | |
gl_PointSizeIn | |
in vec4 gl_FrontColorIn[]; | |
gl_FrontColorIn | |
in vec4 gl_BackColorIn[]; | |
gl_BackColorIn | |
in vec4 gl_FrontSecondaryColorIn[]; | |
gl_FrontSecondaryColorIn | |
in vec4 gl_BackSecondaryColorIn[]; | |
gl_BackSecondaryColorIn | |
in vec4 gl_TexCoordIn[][]; | |
gl_TexCoordIn | |
in float gl_FogFragCoordIn[]; | |
gl_FogFragCoordIn | |
in vec4 gl_ClipVertexIn[]; | |
gl_ClipVertexIn | |
int gl_InvocationID; | |
int gl_ViewportIndex; | |
gl_ViewportIndex | |
in gl_PerVertex {vec4 gl_Position;float gl_PointSize;float gl_ClipDistance[];} gl_in[]; | |
in gl_PerVertex {vec4 gl_Position;float gl_PointSize;} gl_in[]; | |
in gl_PerVertex {vec4 gl_Position;float gl_PointSize;float gl_ClipDistance[];vec4 gl_FrontColor;vec4 gl_BackColor;vec4 gl_FrontSecondaryColor;vec4 gl_BackSecondaryColor;vec4 gl_TexCoord[];float gl_FogFragCoord;vec4 gl_ClipVertex;} gl_in[]; | |
void barrier(void); | |
void memoryBarrierShared(void); | |
memoryBarrierShared | |
void groupMemoryBarrier (void); | |
groupMemoryBarrier | |
in uvec3 gl_NumWorkGroups; | |
in uvec3 gl_WorkGroupID; | |
gl_WorkGroupID | |
in uvec3 gl_LocalInvocationID; | |
gl_LocalInvocationID | |
in uvec3 gl_GlobalInvocationID; | |
gl_GlobalInvocationID | |
in uint gl_LocalInvocationIndex; | |
gl_LocalInvocationIndex | |
vec4 texture(sampler2DRect,vec2); | |
textureSize | |
ivec2 textureSize(sampler2D,int); | |
ivec2 textureSize(isampler2D,int); | |
ivec2 textureSize(usampler2D,int); | |
ivec3 textureSize(sampler3D,int); | |
ivec3 textureSize(isampler3D,int); | |
ivec3 textureSize(usampler3D,int); | |
ivec2 textureSize(samplerCube,int); | |
ivec2 textureSize(isamplerCube,int); | |
ivec2 textureSize(usamplerCube,int); | |
ivec2 textureSize(sampler2DShadow,int); | |
ivec2 textureSize(samplerCubeShadow,int); | |
ivec3 textureSize(sampler2DArray,int); | |
ivec3 textureSize(isampler2DArray,int); | |
ivec3 textureSize(usampler2DArray,int); | |
ivec3 textureSize(sampler2DArrayShadow,int); | |
vec4 texture(sampler2D,vec2); | |
ivec4 texture(isampler2D,vec2); | |
uvec4 texture(usampler2D,vec2); | |
vec4 texture(sampler3D,vec3); | |
ivec4 texture(isampler3D,vec3); | |
uvec4 texture(usampler3D,vec3); | |
vec4 texture(samplerCube,vec3); | |
ivec4 texture(isamplerCube,vec3); | |
uvec4 texture(usamplerCube,vec3); | |
float texture(sampler2DShadow,vec3); | |
float texture(samplerCubeShadow,vec4); | |
vec4 texture(sampler2DArray,vec3); | |
ivec4 texture(isampler2DArray,vec3); | |
uvec4 texture(usampler2DArray,vec3); | |
float texture(sampler2DArrayShadow,vec4); | |
textureProj | |
vec4 textureProj(sampler2D,vec3); | |
ivec4 textureProj(isampler2D,vec3); | |
uvec4 textureProj(usampler2D,vec3); | |
vec4 textureProj(sampler2D,vec4); | |
ivec4 textureProj(isampler2D,vec4); | |
uvec4 textureProj(usampler2D,vec4); | |
vec4 textureProj(sampler3D,vec4); | |
ivec4 textureProj(isampler3D,vec4); | |
uvec4 textureProj(usampler3D,vec4); | |
float textureProj(sampler2DShadow,vec4); | |
textureLod | |
vec4 textureLod(sampler2D,vec2,float); | |
ivec4 textureLod(isampler2D,vec2,float); | |
uvec4 textureLod(usampler2D,vec2,float); | |
vec4 textureLod(sampler3D,vec3,float); | |
ivec4 textureLod(isampler3D,vec3,float); | |
uvec4 textureLod(usampler3D,vec3,float); | |
vec4 textureLod(samplerCube,vec3,float); | |
ivec4 textureLod(isamplerCube,vec3,float); | |
uvec4 textureLod(usamplerCube,vec3,float); | |
float textureLod(sampler2DShadow,vec3,float); | |
vec4 textureLod(sampler2DArray,vec3,float); | |
ivec4 textureLod(isampler2DArray,vec3,float); | |
uvec4 textureLod(usampler2DArray,vec3,float); | |
textureOffset | |
vec4 textureOffset(sampler2D,vec2,ivec2); | |
ivec4 textureOffset(isampler2D,vec2,ivec2); | |
uvec4 textureOffset(usampler2D,vec2,ivec2); | |
vec4 textureOffset(sampler3D,vec3,ivec3); | |
ivec4 textureOffset(isampler3D,vec3,ivec3); | |
uvec4 textureOffset(usampler3D,vec3,ivec3); | |
float textureOffset(sampler2DShadow,vec3,ivec2); | |
vec4 textureOffset(sampler2DArray,vec3,ivec2); | |
ivec4 textureOffset(isampler2DArray,vec3,ivec2); | |
uvec4 textureOffset(usampler2DArray,vec3,ivec2); | |
texelFetch | |
vec4 texelFetch(sampler2D,ivec2,int); | |
ivec4 texelFetch(isampler2D,ivec2,int); | |
uvec4 texelFetch(usampler2D,ivec2,int); | |
vec4 texelFetch(sampler3D,ivec3,int); | |
ivec4 texelFetch(isampler3D,ivec3,int); | |
uvec4 texelFetch(usampler3D,ivec3,int); | |
vec4 texelFetch(sampler2DArray,ivec3,int); | |
ivec4 texelFetch(isampler2DArray,ivec3,int); | |
uvec4 texelFetch(usampler2DArray,ivec3,int); | |
texelFetchOffset | |
vec4 texelFetchOffset(sampler2D,ivec2,int,ivec2); | |
ivec4 texelFetchOffset(isampler2D,ivec2,int,ivec2); | |
uvec4 texelFetchOffset(usampler2D,ivec2,int,ivec2); | |
vec4 texelFetchOffset(sampler3D,ivec3,int,ivec3); | |
ivec4 texelFetchOffset(isampler3D,ivec3,int,ivec3); | |
uvec4 texelFetchOffset(usampler3D,ivec3,int,ivec3); | |
vec4 texelFetchOffset(sampler2DArray,ivec3,int,ivec2); | |
ivec4 texelFetchOffset(isampler2DArray,ivec3,int,ivec2); | |
uvec4 texelFetchOffset(usampler2DArray,ivec3,int,ivec2); | |
textureProjOffset | |
vec4 textureProjOffset(sampler2D,vec3,ivec2); | |
ivec4 textureProjOffset(isampler2D,vec3,ivec2); | |
uvec4 textureProjOffset(usampler2D,vec3,ivec2); | |
vec4 textureProjOffset(sampler2D,vec4,ivec2); | |
ivec4 textureProjOffset(isampler2D,vec4,ivec2); | |
uvec4 textureProjOffset(usampler2D,vec4,ivec2); | |
vec4 textureProjOffset(sampler3D,vec4,ivec3); | |
ivec4 textureProjOffset(isampler3D,vec4,ivec3); | |
uvec4 textureProjOffset(usampler3D,vec4,ivec3); | |
float textureProjOffset(sampler2DShadow,vec4,ivec2); | |
textureLodOffset | |
vec4 textureLodOffset(sampler2D,vec2,float,ivec2); | |
ivec4 textureLodOffset(isampler2D,vec2,float,ivec2); | |
uvec4 textureLodOffset(usampler2D,vec2,float,ivec2); | |
vec4 textureLodOffset(sampler3D,vec3,float,ivec3); | |
ivec4 textureLodOffset(isampler3D,vec3,float,ivec3); | |
uvec4 textureLodOffset(usampler3D,vec3,float,ivec3); | |
float textureLodOffset(sampler2DShadow,vec3,float,ivec2); | |
vec4 textureLodOffset(sampler2DArray,vec3,float,ivec2); | |
ivec4 textureLodOffset(isampler2DArray,vec3,float,ivec2); | |
uvec4 textureLodOffset(usampler2DArray,vec3,float,ivec2); | |
textureProjLod | |
vec4 textureProjLod(sampler2D,vec3,float); | |
ivec4 textureProjLod(isampler2D,vec3,float); | |
uvec4 textureProjLod(usampler2D,vec3,float); | |
vec4 textureProjLod(sampler2D,vec4,float); | |
ivec4 textureProjLod(isampler2D,vec4,float); | |
uvec4 textureProjLod(usampler2D,vec4,float); | |
vec4 textureProjLod(sampler3D,vec4,float); | |
ivec4 textureProjLod(isampler3D,vec4,float); | |
uvec4 textureProjLod(usampler3D,vec4,float); | |
float textureProjLod(sampler2DShadow,vec4,float); | |
textureProjLodOffset | |
vec4 textureProjLodOffset(sampler2D,vec3,float,ivec2); | |
ivec4 textureProjLodOffset(isampler2D,vec3,float,ivec2); | |
uvec4 textureProjLodOffset(usampler2D,vec3,float,ivec2); | |
vec4 textureProjLodOffset(sampler2D,vec4,float,ivec2); | |
ivec4 textureProjLodOffset(isampler2D,vec4,float,ivec2); | |
uvec4 textureProjLodOffset(usampler2D,vec4,float,ivec2); | |
vec4 textureProjLodOffset(sampler3D,vec4,float,ivec3); | |
ivec4 textureProjLodOffset(isampler3D,vec4,float,ivec3); | |
uvec4 textureProjLodOffset(usampler3D,vec4,float,ivec3); | |
float textureProjLodOffset(sampler2DShadow,vec4,float,ivec2); | |
textureGrad | |
vec4 textureGrad(sampler2D,vec2,vec2,vec2); | |
ivec4 textureGrad(isampler2D,vec2,vec2,vec2); | |
uvec4 textureGrad(usampler2D,vec2,vec2,vec2); | |
vec4 textureGrad(sampler3D,vec3,vec3,vec3); | |
ivec4 textureGrad(isampler3D,vec3,vec3,vec3); | |
uvec4 textureGrad(usampler3D,vec3,vec3,vec3); | |
vec4 textureGrad(samplerCube,vec3,vec3,vec3); | |
ivec4 textureGrad(isamplerCube,vec3,vec3,vec3); | |
uvec4 textureGrad(usamplerCube,vec3,vec3,vec3); | |
float textureGrad(sampler2DShadow,vec3,vec2,vec2); | |
float textureGrad(samplerCubeShadow,vec4,vec3,vec3); | |
vec4 textureGrad(sampler2DArray,vec3,vec2,vec2); | |
ivec4 textureGrad(isampler2DArray,vec3,vec2,vec2); | |
uvec4 textureGrad(usampler2DArray,vec3,vec2,vec2); | |
float textureGrad(sampler2DArrayShadow,vec4,vec2,vec2); | |
textureGradOffset | |
vec4 textureGradOffset(sampler2D,vec2,vec2,vec2,ivec2); | |
ivec4 textureGradOffset(isampler2D,vec2,vec2,vec2,ivec2); | |
uvec4 textureGradOffset(usampler2D,vec2,vec2,vec2,ivec2); | |
vec4 textureGradOffset(sampler3D,vec3,vec3,vec3,ivec3); | |
ivec4 textureGradOffset(isampler3D,vec3,vec3,vec3,ivec3); | |
uvec4 textureGradOffset(usampler3D,vec3,vec3,vec3,ivec3); | |
float textureGradOffset(sampler2DShadow,vec3,vec2,vec2,ivec2); | |
float textureGradOffset(samplerCubeShadow,vec4,vec3,vec3,ivec2); | |
vec4 textureGradOffset(sampler2DArray,vec3,vec2,vec2,ivec2); | |
ivec4 textureGradOffset(isampler2DArray,vec3,vec2,vec2,ivec2); | |
uvec4 textureGradOffset(usampler2DArray,vec3,vec2,vec2,ivec2); | |
float textureGradOffset(sampler2DArrayShadow,vec4,vec2,vec2,ivec2); | |
textureProjGrad | |
vec4 textureProjGrad(sampler2D,vec3,vec2,vec2); | |
ivec4 textureProjGrad(isampler2D,vec3,vec2,vec2); | |
uvec4 textureProjGrad(usampler2D,vec3,vec2,vec2); | |
vec4 textureProjGrad(sampler2D,vec4,vec2,vec2); | |
ivec4 textureProjGrad(isampler2D,vec4,vec2,vec2); | |
uvec4 textureProjGrad(usampler2D,vec4,vec2,vec2); | |
vec4 textureProjGrad(sampler3D,vec4,vec3,vec3); | |
ivec4 textureProjGrad(isampler3D,vec4,vec3,vec3); | |
uvec4 textureProjGrad(usampler3D,vec4,vec3,vec3); | |
float textureProjGrad(sampler2DShadow,vec4,vec2,vec2); | |
textureProjGradOffset | |
vec4 textureProjGradOffset(sampler2D,vec3,vec2,vec2,ivec2); | |
ivec4 textureProjGradOffset(isampler2D,vec3,vec2,vec2,ivec2); | |
uvec4 textureProjGradOffset(usampler2D,vec3,vec2,vec2,ivec2); | |
vec4 textureProjGradOffset(sampler2D,vec4,vec2,vec2,ivec2); | |
ivec4 textureProjGradOffset(isampler2D,vec4,vec2,vec2,ivec2); | |
uvec4 textureProjGradOffset(usampler2D,vec4,vec2,vec2,ivec2); | |
vec4 textureProjGradOffset(sampler3D,vec4,vec3,vec3,ivec3); | |
ivec4 textureProjGradOffset(isampler3D,vec4,vec3,vec3,ivec3); | |
uvec4 textureProjGradOffset(usampler3D,vec4,vec3,vec3,ivec3); | |
float textureProjGradOffset(sampler2DShadow,vec4,vec2,vec2,ivec2); | |
vec4 texture(sampler2D,vec2,float); | |
ivec4 texture(isampler2D,vec2,float); | |
uvec4 texture(usampler2D,vec2,float); | |
vec4 texture(sampler3D,vec3,float); | |
ivec4 texture(isampler3D,vec3,float); | |
uvec4 texture(usampler3D,vec3,float); | |
vec4 texture(samplerCube,vec3,float); | |
ivec4 texture(isamplerCube,vec3,float); | |
uvec4 texture(usamplerCube,vec3,float); | |
float texture(sampler2DShadow,vec3,float); | |
float texture(samplerCubeShadow,vec4,float); | |
vec4 texture(sampler2DArray,vec3,float); | |
ivec4 texture(isampler2DArray,vec3,float); | |
uvec4 texture(usampler2DArray,vec3,float); | |
vec4 textureProj(sampler2D,vec3,float); | |
ivec4 textureProj(isampler2D,vec3,float); | |
uvec4 textureProj(usampler2D,vec3,float); | |
vec4 textureProj(sampler2D,vec4,float); | |
ivec4 textureProj(isampler2D,vec4,float); | |
uvec4 textureProj(usampler2D,vec4,float); | |
vec4 textureProj(sampler3D,vec4,float); | |
ivec4 textureProj(isampler3D,vec4,float); | |
uvec4 textureProj(usampler3D,vec4,float); | |
float textureProj(sampler2DShadow,vec4,float); | |
vec4 textureOffset(sampler2D,vec2,ivec2,float); | |
ivec4 textureOffset(isampler2D,vec2,ivec2,float); | |
uvec4 textureOffset(usampler2D,vec2,ivec2,float); | |
vec4 textureOffset(sampler3D,vec3,ivec3,float); | |
ivec4 textureOffset(isampler3D,vec3,ivec3,float); | |
uvec4 textureOffset(usampler3D,vec3,ivec3,float); | |
float textureOffset(sampler2DShadow,vec3,ivec2,float); | |
vec4 textureOffset(sampler2DArray,vec3,ivec2,float); | |
ivec4 textureOffset(isampler2DArray,vec3,ivec2,float); | |
uvec4 textureOffset(usampler2DArray,vec3,ivec2,float); | |
vec4 textureProjOffset(sampler2D,vec3,ivec2,float); | |
ivec4 textureProjOffset(isampler2D,vec3,ivec2,float); | |
uvec4 textureProjOffset(usampler2D,vec3,ivec2,float); | |
vec4 textureProjOffset(sampler2D,vec4,ivec2,float); | |
ivec4 textureProjOffset(isampler2D,vec4,ivec2,float); | |
uvec4 textureProjOffset(usampler2D,vec4,ivec2,float); | |
vec4 textureProjOffset(sampler3D,vec4,ivec3,float); | |
ivec4 textureProjOffset(isampler3D,vec4,ivec3,float); | |
uvec4 textureProjOffset(usampler3D,vec4,ivec3,float); | |
float textureProjOffset(sampler2DShadow,vec4,ivec2,float); | |
int textureSize(sampler1D,int); | |
int textureSize(isampler1D,int); | |
int textureSize(usampler1D,int); | |
int textureSize(sampler1DShadow,int); | |
ivec2 textureSize(sampler1DArray,int); | |
ivec2 textureSize(isampler1DArray,int); | |
ivec2 textureSize(usampler1DArray,int); | |
ivec2 textureSize(sampler1DArrayShadow,int); | |
vec4 texture(sampler1D,float); | |
ivec4 texture(isampler1D,float); | |
uvec4 texture(usampler1D,float); | |
float texture(sampler1DShadow,vec3); | |
vec4 texture(sampler1DArray,vec2); | |
ivec4 texture(isampler1DArray,vec2); | |
uvec4 texture(usampler1DArray,vec2); | |
float texture(sampler1DArrayShadow,vec3); | |
vec4 textureProj(sampler1D,vec2); | |
ivec4 textureProj(isampler1D,vec2); | |
uvec4 textureProj(usampler1D,vec2); | |
vec4 textureProj(sampler1D,vec4); | |
ivec4 textureProj(isampler1D,vec4); | |
uvec4 textureProj(usampler1D,vec4); | |
float textureProj(sampler1DShadow,vec4); | |
vec4 textureLod(sampler1D,float,float); | |
ivec4 textureLod(isampler1D,float,float); | |
uvec4 textureLod(usampler1D,float,float); | |
float textureLod(sampler1DShadow,vec3,float); | |
vec4 textureLod(sampler1DArray,vec2,float); | |
ivec4 textureLod(isampler1DArray,vec2,float); | |
uvec4 textureLod(usampler1DArray,vec2,float); | |
float textureLod(sampler1DArrayShadow,vec3,float); | |
vec4 textureOffset(sampler1D,float,int); | |
ivec4 textureOffset(isampler1D,float,int); | |
uvec4 textureOffset(usampler1D,float,int); | |
float textureOffset(sampler1DShadow,vec3,int); | |
vec4 textureOffset(sampler1DArray,vec2,int); | |
ivec4 textureOffset(isampler1DArray,vec2,int); | |
uvec4 textureOffset(usampler1DArray,vec2,int); | |
float textureOffset(sampler1DArrayShadow,vec3,int); | |
vec4 texelFetch(sampler1D,int,int); | |
ivec4 texelFetch(isampler1D,int,int); | |
uvec4 texelFetch(usampler1D,int,int); | |
vec4 texelFetch(sampler1DArray,ivec2,int); | |
ivec4 texelFetch(isampler1DArray,ivec2,int); | |
uvec4 texelFetch(usampler1DArray,ivec2,int); | |
vec4 texelFetchOffset(sampler1D,int,int,int); | |
ivec4 texelFetchOffset(isampler1D,int,int,int); | |
uvec4 texelFetchOffset(usampler1D,int,int,int); | |
vec4 texelFetchOffset(sampler1DArray,ivec2,int,int); | |
ivec4 texelFetchOffset(isampler1DArray,ivec2,int,int); | |
uvec4 texelFetchOffset(usampler1DArray,ivec2,int,int); | |
vec4 textureProjOffset(sampler1D,vec2,int); | |
ivec4 textureProjOffset(isampler1D,vec2,int); | |
uvec4 textureProjOffset(usampler1D,vec2,int); | |
vec4 textureProjOffset(sampler1D,vec4,int); | |
ivec4 textureProjOffset(isampler1D,vec4,int); | |
uvec4 textureProjOffset(usampler1D,vec4,int); | |
float textureProjOffset(sampler1DShadow,vec4,int); | |
vec4 textureLodOffset(sampler1D,float,float,int); | |
ivec4 textureLodOffset(isampler1D,float,float,int); | |
uvec4 textureLodOffset(usampler1D,float,float,int); | |
float textureLodOffset(sampler1DShadow,vec3,float,int); | |
vec4 textureLodOffset(sampler1DArray,vec2,float,int); | |
ivec4 textureLodOffset(isampler1DArray,vec2,float,int); | |
uvec4 textureLodOffset(usampler1DArray,vec2,float,int); | |
float textureLodOffset(sampler1DArrayShadow,vec3,float,int); | |
vec4 textureProjLod(sampler1D,vec2,float); | |
ivec4 textureProjLod(isampler1D,vec2,float); | |
uvec4 textureProjLod(usampler1D,vec2,float); | |
vec4 textureProjLod(sampler1D,vec4,float); | |
ivec4 textureProjLod(isampler1D,vec4,float); | |
uvec4 textureProjLod(usampler1D,vec4,float); | |
float textureProjLod(sampler1DShadow,vec4,float); | |
vec4 textureProjLodOffset(sampler1D,vec2,float,int); | |
ivec4 textureProjLodOffset(isampler1D,vec2,float,int); | |
uvec4 textureProjLodOffset(usampler1D,vec2,float,int); | |
vec4 textureProjLodOffset(sampler1D,vec4,float,int); | |
ivec4 textureProjLodOffset(isampler1D,vec4,float,int); | |
uvec4 textureProjLodOffset(usampler1D,vec4,float,int); | |
float textureProjLodOffset(sampler1DShadow,vec4,float,int); | |
vec4 textureGrad(sampler1D,float,float,float); | |
ivec4 textureGrad(isampler1D,float,float,float); | |
uvec4 textureGrad(usampler1D,float,float,float); | |
vec4 textureGrad(sampler1DArray,vec2,float,float); | |
ivec4 textureGrad(isampler1DArray,vec2,float,float); | |
uvec4 textureGrad(usampler1DArray,vec2,float,float); | |
float textureGrad(sampler1DArrayShadow,vec3,float,float); | |
float textureGrad(sampler1DShadow,vec3,float,float); | |
vec4 textureGradOffset(sampler1D,float,float,float,int); | |
ivec4 textureGradOffset(isampler1D,float,float,float,int); | |
uvec4 textureGradOffset(usampler1D,float,float,float,int); | |
float textureGradOffset(sampler1DShadow,vec3,float,float,int); | |
vec4 textureGradOffset(sampler1DArray,vec2,float,float,int); | |
ivec4 textureGradOffset(isampler1DArray,vec2,float,float,int); | |
uvec4 textureGradOffset(usampler1DArray,vec2,float,float,int); | |
float textureGradOffset(sampler1DArrayShadow,vec3,float,float,int); | |
vec4 textureProjGrad(sampler1D,vec2,float,float); | |
ivec4 textureProjGrad(isampler1D,vec2,float,float); | |
uvec4 textureProjGrad(usampler1D,vec2,float,float); | |
vec4 textureProjGrad(sampler1D,vec4,float,float); | |
ivec4 textureProjGrad(isampler1D,vec4,float,float); | |
uvec4 textureProjGrad(usampler1D,vec4,float,float); | |
float textureProjGrad(sampler1DShadow,vec4,float,float); | |
vec4 textureProjGradOffset(sampler1D,vec2,float,float,int); | |
ivec4 textureProjGradOffset(isampler1D,vec2,float,float,int); | |
uvec4 textureProjGradOffset(usampler1D,vec2,float,float,int); | |
vec4 textureProjGradOffset(sampler1D,vec4,float,float,int); | |
ivec4 textureProjGradOffset(isampler1D,vec4,float,float,int); | |
uvec4 textureProjGradOffset(usampler1D,vec4,float,float,int); | |
float textureProjGradOffset(sampler1DShadow,vec4,float,float,int); | |
vec4 texture(samplerCubeArray, vec4); | |
ivec4 texture(isamplerCubeArray, vec4); | |
uvec4 texture(usamplerCubeArray, vec4); | |
float texture(samplerCubeArrayShadow, vec4, float); | |
ivec3 textureSize(samplerCubeArray, int); | |
ivec3 textureSize(isamplerCubeArray, int); | |
ivec3 textureSize(usamplerCubeArray, int); | |
ivec3 textureSize(samplerCubeArrayShadow, int); | |
vec4 textureLod(samplerCubeArray, vec4, float); | |
ivec4 textureLod(isamplerCubeArray, vec4, float); | |
uvec4 textureLod(usamplerCubeArray, vec4, float); | |
vec4 textureGrad(samplerCubeArray, vec4, vec3, vec3); | |
ivec4 textureGrad(isamplerCubeArray, vec4, vec3, vec3); | |
uvec4 textureGrad(usamplerCubeArray, vec4, vec3, vec3); | |
vec4 texture(samplerCubeArray, vec4, float); | |
ivec4 texture(isamplerCubeArray, vec4, float); | |
uvec4 texture(usamplerCubeArray, vec4, float); | |
vec4 texture(sampler1D,float,float); | |
ivec4 texture(isampler1D,float,float); | |
uvec4 texture(usampler1D,float,float); | |
float texture(sampler1DShadow,vec3,float); | |
vec4 texture(sampler1DArray,vec2,float); | |
ivec4 texture(isampler1DArray,vec2,float); | |
uvec4 texture(usampler1DArray,vec2,float); | |
float texture(sampler1DArrayShadow,vec3,float); | |
vec4 textureProj(sampler1D,vec2,float); | |
ivec4 textureProj(isampler1D,vec2,float); | |
uvec4 textureProj(usampler1D,vec2,float); | |
vec4 textureProj(sampler1D,vec4,float); | |
ivec4 textureProj(isampler1D,vec4,float); | |
uvec4 textureProj(usampler1D,vec4,float); | |
float textureProj(sampler1DShadow,vec4,float); | |
vec4 textureOffset(sampler1D,float,int,float); | |
ivec4 textureOffset(isampler1D,float,int,float); | |
uvec4 textureOffset(usampler1D,float,int,float); | |
float textureOffset(sampler1DShadow,vec3,int,float); | |
vec4 textureOffset(sampler1DArray,vec2,int,float); | |
ivec4 textureOffset(isampler1DArray,vec2,int,float); | |
uvec4 textureOffset(usampler1DArray,vec2,int,float); | |
float textureOffset(sampler1DArrayShadow,vec3,int,float); | |
vec4 textureProjOffset(sampler1D,vec2,int,float); | |
ivec4 textureProjOffset(isampler1D,vec2,int,float); | |
uvec4 textureProjOffset(usampler1D,vec2,int,float); | |
vec4 textureProjOffset(sampler1D,vec4,int,float); | |
ivec4 textureProjOffset(isampler1D,vec4,int,float); | |
uvec4 textureProjOffset(usampler1D,vec4,int,float); | |
float textureProjOffset(sampler1DShadow,vec4,int,float); | |
vec4 texelFetch(sampler2DMS,ivec2,int); | |
ivec4 texelFetch(isampler2DMS,ivec2,int); | |
uvec4 texelFetch(usampler2DMS,ivec2,int); | |
ivec2 textureSize(sampler2DMS); | |
ivec2 textureSize(isampler2DMS); | |
ivec2 textureSize(usampler2DMS); | |
vec4 texelFetch(sampler2DMSArray,ivec3,int); | |
ivec4 texelFetch(isampler2DMSArray,ivec3,int); | |
uvec4 texelFetch(usampler2DMSArray,ivec3,int); | |
ivec3 textureSize(sampler2DMSArray); | |
ivec3 textureSize(isampler2DMSArray); | |
ivec3 textureSize(usampler2DMSArray); | |
int textureSize(samplerBuffer); | |
int textureSize(usamplerBuffer); | |
int textureSize(isamplerBuffer); | |
ivec2 textureSize(sampler2DRect); | |
ivec2 textureSize(isampler2DRect); | |
ivec2 textureSize(usampler2DRect); | |
ivec2 textureSize(sampler2DRectShadow); | |
ivec4 texture(isampler2DRect,vec2); | |
uvec4 texture(usampler2DRect,vec2); | |
float texture(sampler2DRectShadow,vec3); | |
vec4 textureProj(sampler2DRect,vec3); | |
ivec4 textureProj(isampler2DRect,vec3); | |
uvec4 textureProj(usampler2DRect,vec3); | |
vec4 textureProj(sampler2DRect,vec4); | |
ivec4 textureProj(isampler2DRect,vec4); | |
uvec4 textureProj(usampler2DRect,vec4); | |
float textureProj(sampler2DRectShadow,vec4); | |
vec4 textureOffset(sampler2DRect,vec2,ivec2); | |
ivec4 textureOffset(isampler2DRect,vec2,ivec2); | |
uvec4 textureOffset(usampler2DRect,vec2,ivec2); | |
float textureOffset(sampler2DRectShadow,vec3,ivec2); | |
vec4 texelFetch(samplerBuffer,int); | |
uvec4 texelFetch(usamplerBuffer,int); | |
ivec4 texelFetch(isamplerBuffer,int); | |
vec4 texelFetch(sampler2DRect,ivec2); | |
ivec4 texelFetch(isampler2DRect,ivec2); | |
uvec4 texelFetch(usampler2DRect,ivec2); | |
vec4 texelFetchOffset(sampler2DRect,ivec2,ivec2); | |
ivec4 texelFetchOffset(isampler2DRect,ivec2,ivec2); | |
uvec4 texelFetchOffset(usampler2DRect,ivec2,ivec2); | |
vec4 textureProjOffset(sampler2DRect,vec3,ivec2); | |
ivec4 textureProjOffset(isampler2DRect,vec3,ivec2); | |
uvec4 textureProjOffset(usampler2DRect,vec3,ivec2); | |
vec4 textureProjOffset(sampler2DRect,vec4,ivec2); | |
ivec4 textureProjOffset(isampler2DRect,vec4,ivec2); | |
uvec4 textureProjOffset(usampler2DRect,vec4,ivec2); | |
float textureProjOffset(sampler2DRectShadow,vec4,ivec2); | |
vec4 textureGrad(sampler2DRect,vec2,vec2,vec2); | |
ivec4 textureGrad(isampler2DRect,vec2,vec2,vec2); | |
uvec4 textureGrad(usampler2DRect,vec2,vec2,vec2); | |
float textureGrad(sampler2DRectShadow,vec3,vec2,vec2); | |
vec4 textureGradOffset(sampler2DRect,vec2,vec2,vec2,ivec2); | |
ivec4 textureGradOffset(isampler2DRect,vec2,vec2,vec2,ivec2); | |
uvec4 textureGradOffset(usampler2DRect,vec2,vec2,vec2,ivec2); | |
float textureGradOffset(sampler2DRectShadow,vec3,vec2,vec2,ivec2); | |
vec4 textureProjGrad(sampler2DRect,vec3,vec2,vec2); | |
ivec4 textureProjGrad(isampler2DRect,vec3,vec2,vec2); | |
uvec4 textureProjGrad(usampler2DRect,vec3,vec2,vec2); | |
vec4 textureProjGrad(sampler2DRect,vec4,vec2,vec2); | |
ivec4 textureProjGrad(isampler2DRect,vec4,vec2,vec2); | |
uvec4 textureProjGrad(usampler2DRect,vec4,vec2,vec2); | |
float textureProjGrad(sampler2DRectShadow,vec4,vec2,vec2); | |
vec4 textureProjGradOffset(sampler2DRect,vec3,vec2,vec2,ivec2); | |
ivec4 textureProjGradOffset(isampler2DRect,vec3,vec2,vec2,ivec2); | |
uvec4 textureProjGradOffset(usampler2DRect,vec3,vec2,vec2,ivec2); | |
vec4 textureProjGradOffset(sampler2DRect,vec4,vec2,vec2,ivec2); | |
ivec4 textureProjGradOffset(isampler2DRect,vec4,vec2,vec2,ivec2); | |
uvec4 textureProjGradOffset(usampler2DRect,vec4,vec2,vec2,ivec2); | |
float textureProjGradOffset(sampler2DRectShadow,vec4,vec2,vec2,ivec2); | |
textureQueryLOD | |
vec2 textureQueryLOD(sampler1D,float); | |
vec2 textureQueryLOD(isampler1D,float); | |
vec2 textureQueryLOD(usampler1D,float); | |
vec2 textureQueryLOD(sampler2D,vec2); | |
vec2 textureQueryLOD(isampler2D,vec2); | |
vec2 textureQueryLOD(usampler2D,vec2); | |
vec2 textureQueryLOD(sampler3D,vec3); | |
vec2 textureQueryLOD(isampler3D,vec3); | |
vec2 textureQueryLOD(usampler3D,vec3); | |
vec2 textureQueryLOD(samplerCube,vec3); | |
vec2 textureQueryLOD(isamplerCube,vec3); | |
vec2 textureQueryLOD(usamplerCube,vec3); | |
vec2 textureQueryLOD(sampler1DArray,float); | |
vec2 textureQueryLOD(isampler1DArray,float); | |
vec2 textureQueryLOD(usampler1DArray,float); | |
vec2 textureQueryLOD(sampler2DArray,vec2); | |
vec2 textureQueryLOD(isampler2DArray,vec2); | |
vec2 textureQueryLOD(usampler2DArray,vec2); | |
vec2 textureQueryLOD(samplerCubeArray, vec3); | |
vec2 textureQueryLOD(isamplerCubeArray, vec3); | |
vec2 textureQueryLOD(usamplerCubeArray, vec3); | |
vec2 textureQueryLOD(sampler1DShadow,float); | |
vec2 textureQueryLOD(sampler2DShadow,vec2); | |
vec2 textureQueryLOD(samplerCubeShadow,vec3); | |
vec2 textureQueryLOD(sampler1DArrayShadow,float); | |
vec2 textureQueryLOD(sampler2DArrayShadow,vec2); | |
vec2 textureQueryLOD(samplerCubeArrayShadow, vec3); | |
textureQueryLod | |
vec2 textureQueryLod(sampler1D,float); | |
vec2 textureQueryLod(isampler1D,float); | |
vec2 textureQueryLod(usampler1D,float); | |
vec2 textureQueryLod(sampler2D,vec2); | |
vec2 textureQueryLod(isampler2D,vec2); | |
vec2 textureQueryLod(usampler2D,vec2); | |
vec2 textureQueryLod(sampler3D,vec3); | |
vec2 textureQueryLod(isampler3D,vec3); | |
vec2 textureQueryLod(usampler3D,vec3); | |
vec2 textureQueryLod(samplerCube,vec3); | |
vec2 textureQueryLod(isamplerCube,vec3); | |
vec2 textureQueryLod(usamplerCube,vec3); | |
vec2 textureQueryLod(sampler1DArray,float); | |
vec2 textureQueryLod(isampler1DArray,float); | |
vec2 textureQueryLod(usampler1DArray,float); | |
vec2 textureQueryLod(sampler2DArray,vec2); | |
vec2 textureQueryLod(isampler2DArray,vec2); | |
vec2 textureQueryLod(usampler2DArray,vec2); | |
vec2 textureQueryLod(samplerCubeArray, vec3); | |
vec2 textureQueryLod(isamplerCubeArray, vec3); | |
vec2 textureQueryLod(usamplerCubeArray, vec3); | |
vec2 textureQueryLod(sampler1DShadow,float); | |
vec2 textureQueryLod(sampler2DShadow,vec2); | |
vec2 textureQueryLod(samplerCubeShadow,vec3); | |
vec2 textureQueryLod(sampler1DArrayShadow,float); | |
vec2 textureQueryLod(sampler2DArrayShadow,vec2); | |
vec2 textureQueryLod(samplerCubeArrayShadow, vec3); | |
interpolateAtCentroid | |
float interpolateAtCentroid(float); | |
vec2 interpolateAtCentroid(vec2); | |
vec3 interpolateAtCentroid(vec3); | |
vec4 interpolateAtCentroid(vec4); | |
interpolateAtSample | |
float interpolateAtSample(float, int); | |
vec2 interpolateAtSample(vec2, int); | |
vec3 interpolateAtSample(vec3, int); | |
vec4 interpolateAtSample(vec4, int); | |
interpolateAtOffset | |
float interpolateAtOffset(float, vec2); | |
vec2 interpolateAtOffset(vec2, vec2); | |
vec3 interpolateAtOffset(vec3, vec2); | |
vec4 interpolateAtOffset(vec4, vec2); | |
void EmitStreamVertex(int); | |
EmitStreamVertex | |
void EndStreamPrimitive(int); | |
EndStreamPrimitive | |
vec4 imageLoad(image1D,int); | |
void imageStore(image1D,int,vec4); | |
ivec4 imageLoad(iimage1D,int); | |
void imageStore(iimage1D,int,ivec4); | |
uvec4 imageLoad(uimage1D,int); | |
void imageStore(uimage1D,int,uvec4); | |
vec4 imageLoad(image2D,ivec2); | |
void imageStore(image2D,ivec2,vec4); | |
ivec4 imageLoad(iimage2D,ivec2); | |
void imageStore(iimage2D,ivec2,ivec4); | |
uvec4 imageLoad(uimage2D,ivec2); | |
void imageStore(uimage2D,ivec2,uvec4); | |
vec4 imageLoad(image3D,ivec3); | |
void imageStore(image3D,ivec3,vec4); | |
ivec4 imageLoad(iimage3D,ivec3); | |
void imageStore(iimage3D,ivec3,ivec4); | |
uvec4 imageLoad(uimage3D,ivec3); | |
void imageStore(uimage3D,ivec3,uvec4); | |
vec4 imageLoad(image2DRect,ivec2); | |
void imageStore(image2DRect,ivec2,vec4); | |
ivec4 imageLoad(iimage2DRect,ivec2); | |
void imageStore(iimage2DRect,ivec2,ivec4); | |
uvec4 imageLoad(uimage2DRect,ivec2); | |
void imageStore(uimage2DRect,ivec2,uvec4); | |
vec4 imageLoad(imageCube,ivec3); | |
void imageStore(imageCube,ivec3,vec4); | |
ivec4 imageLoad(iimageCube,ivec3); | |
void imageStore(iimageCube,ivec3,ivec4); | |
uvec4 imageLoad(uimageCube,ivec3); | |
void imageStore(uimageCube,ivec3,uvec4); | |
vec4 imageLoad(imageBuffer,int); | |
void imageStore(imageBuffer,int,vec4); | |
ivec4 imageLoad(iimageBuffer,int); | |
void imageStore(iimageBuffer,int,ivec4); | |
uvec4 imageLoad(uimageBuffer,int); | |
void imageStore(uimageBuffer,int,uvec4); | |
vec4 imageLoad(image1DArray,ivec2); | |
void imageStore(image1DArray,ivec2,vec4); | |
ivec4 imageLoad(iimage1DArray,ivec2); | |
void imageStore(iimage1DArray,ivec2,ivec4); | |
uvec4 imageLoad(uimage1DArray,ivec2); | |
void imageStore(uimage1DArray,ivec2,uvec4); | |
vec4 imageLoad(image2DArray,ivec3); | |
void imageStore(image2DArray,ivec3,vec4); | |
ivec4 imageLoad(iimage2DArray,ivec3); | |
void imageStore(iimage2DArray,ivec3,ivec4); | |
uvec4 imageLoad(uimage2DArray,ivec3); | |
void imageStore(uimage2DArray,ivec3,uvec4); | |
vec4 imageLoad(imageCubeArray,ivec3); | |
void imageStore(imageCubeArray,ivec3,vec4); | |
ivec4 imageLoad(iimageCubeArray,ivec3); | |
void imageStore(iimageCubeArray,ivec3,ivec4); | |
uvec4 imageLoad(uimageCubeArray,ivec3); | |
void imageStore(uimageCubeArray,ivec3,uvec4); | |
vec4 imageLoad(image2DMS,ivec2,int); | |
void imageStore(image2DMS,ivec2,int,vec4); | |
ivec4 imageLoad(iimage2DMS,ivec2,int); | |
void imageStore(iimage2DMS,ivec2,int,ivec4); | |
uvec4 imageLoad(uimage2DMS,ivec2,int); | |
void imageStore(uimage2DMS,ivec2,int,uvec4); | |
vec4 imageLoad(image2DMSArray,ivec3,int); | |
void imageStore(image2DMSArray,ivec3,int,vec4); | |
ivec4 imageLoad(iimage2DMSArray,ivec3,int); | |
void imageStore(iimage2DMSArray,ivec3,int,ivec4); | |
uvec4 imageLoad(uimage2DMSArray,ivec3,int); | |
void imageStore(uimage2DMSArray,ivec3,int,uvec4); | |
imageAtomicAdd | |
uint imageAtomicAdd(uimage1D,int,uint); | |
int imageAtomicAdd(iimage1D,int,int); | |
imageAtomicMin | |
uint imageAtomicMin(uimage1D,int,uint); | |
int imageAtomicMin(iimage1D,int,int); | |
imageAtomicMax | |
uint imageAtomicMax(uimage1D,int,uint); | |
int imageAtomicMax(iimage1D,int,int); | |
imageAtomicAnd | |
uint imageAtomicAnd(uimage1D,int,uint); | |
int imageAtomicAnd(iimage1D,int,int); | |
imageAtomicOr | |
uint imageAtomicOr(uimage1D,int,uint); | |
int imageAtomicOr(iimage1D,int,int); | |
imageAtomicXor | |
uint imageAtomicXor(uimage1D,int,uint); | |
int imageAtomicXor(iimage1D,int,int); | |
imageAtomicExchange | |
uint imageAtomicExchange(uimage1D,int,uint); | |
int imageAtomicExchange(iimage1D,int,int); | |
imageAtomicCompSwap | |
uint imageAtomicCompSwap(uimage1D,int,uint,uint); | |
int imageAtomicCompSwap(iimage1D,int,int,int); | |
uint imageAtomicAdd(uimage2D,ivec2,uint); | |
int imageAtomicAdd(iimage2D,ivec2,int); | |
uint imageAtomicMin(uimage2D,ivec2,uint); | |
int imageAtomicMin(iimage2D,ivec2,int); | |
uint imageAtomicMax(uimage2D,ivec2,uint); | |
int imageAtomicMax(iimage2D,ivec2,int); | |
uint imageAtomicAnd(uimage2D,ivec2,uint); | |
int imageAtomicAnd(iimage2D,ivec2,int); | |
uint imageAtomicOr(uimage2D,ivec2,uint); | |
int imageAtomicOr(iimage2D,ivec2,int); | |
uint imageAtomicXor(uimage2D,ivec2,uint); | |
int imageAtomicXor(iimage2D,ivec2,int); | |
uint imageAtomicExchange(uimage2D,ivec2,uint); | |
int imageAtomicExchange(iimage2D,ivec2,int); | |
uint imageAtomicCompSwap(uimage2D,ivec2,uint,uint); | |
int imageAtomicCompSwap(iimage2D,ivec2,int,int); | |
uint imageAtomicAdd(uimage3D,ivec3,uint); | |
int imageAtomicAdd(iimage3D,ivec3,int); | |
uint imageAtomicMin(uimage3D,ivec3,uint); | |
int imageAtomicMin(iimage3D,ivec3,int); | |
uint imageAtomicMax(uimage3D,ivec3,uint); | |
int imageAtomicMax(iimage3D,ivec3,int); | |
uint imageAtomicAnd(uimage3D,ivec3,uint); | |
int imageAtomicAnd(iimage3D,ivec3,int); | |
uint imageAtomicOr(uimage3D,ivec3,uint); | |
int imageAtomicOr(iimage3D,ivec3,int); | |
uint imageAtomicXor(uimage3D,ivec3,uint); | |
int imageAtomicXor(iimage3D,ivec3,int); | |
uint imageAtomicExchange(uimage3D,ivec3,uint); | |
int imageAtomicExchange(iimage3D,ivec3,int); | |
uint imageAtomicCompSwap(uimage3D,ivec3,uint,uint); | |
int imageAtomicCompSwap(iimage3D,ivec3,int,int); | |
uint imageAtomicAdd(uimage2DRect,ivec2,uint); | |
int imageAtomicAdd(iimage2DRect,ivec2,int); | |
uint imageAtomicMin(uimage2DRect,ivec2,uint); | |
int imageAtomicMin(iimage2DRect,ivec2,int); | |
uint imageAtomicMax(uimage2DRect,ivec2,uint); | |
int imageAtomicMax(iimage2DRect,ivec2,int); | |
uint imageAtomicAnd(uimage2DRect,ivec2,uint); | |
int imageAtomicAnd(iimage2DRect,ivec2,int); | |
uint imageAtomicOr(uimage2DRect,ivec2,uint); | |
int imageAtomicOr(iimage2DRect,ivec2,int); | |
uint imageAtomicXor(uimage2DRect,ivec2,uint); | |
int imageAtomicXor(iimage2DRect,ivec2,int); | |
uint imageAtomicExchange(uimage2DRect,ivec2,uint); | |
int imageAtomicExchange(iimage2DRect,ivec2,int); | |
uint imageAtomicCompSwap(uimage2DRect,ivec2,uint,uint); | |
int imageAtomicCompSwap(iimage2DRect,ivec2,int,int); | |
uint imageAtomicAdd(uimageCube,ivec3,uint); | |
int imageAtomicAdd(iimageCube,ivec3,int); | |
uint imageAtomicMin(uimageCube,ivec3,uint); | |
int imageAtomicMin(iimageCube,ivec3,int); | |
uint imageAtomicMax(uimageCube,ivec3,uint); | |
int imageAtomicMax(iimageCube,ivec3,int); | |
uint imageAtomicAnd(uimageCube,ivec3,uint); | |
int imageAtomicAnd(iimageCube,ivec3,int); | |
uint imageAtomicOr(uimageCube,ivec3,uint); | |
int imageAtomicOr(iimageCube,ivec3,int); | |
uint imageAtomicXor(uimageCube,ivec3,uint); | |
int imageAtomicXor(iimageCube,ivec3,int); | |
uint imageAtomicExchange(uimageCube,ivec3,uint); | |
int imageAtomicExchange(iimageCube,ivec3,int); | |
uint imageAtomicCompSwap(uimageCube,ivec3,uint,uint); | |
int imageAtomicCompSwap(iimageCube,ivec3,int,int); | |
uint imageAtomicAdd(uimageBuffer,int,uint); | |
int imageAtomicAdd(iimageBuffer,int,int); | |
uint imageAtomicMin(uimageBuffer,int,uint); | |
int imageAtomicMin(iimageBuffer,int,int); | |
uint imageAtomicMax(uimageBuffer,int,uint); | |
int imageAtomicMax(iimageBuffer,int,int); | |
uint imageAtomicAnd(uimageBuffer,int,uint); | |
int imageAtomicAnd(iimageBuffer,int,int); | |
uint imageAtomicOr(uimageBuffer,int,uint); | |
int imageAtomicOr(iimageBuffer,int,int); | |
uint imageAtomicXor(uimageBuffer,int,uint); | |
int imageAtomicXor(iimageBuffer,int,int); | |
uint imageAtomicExchange(uimageBuffer,int,uint); | |
int imageAtomicExchange(iimageBuffer,int,int); | |
uint imageAtomicCompSwap(uimageBuffer,int,uint,uint); | |
int imageAtomicCompSwap(iimageBuffer,int,int,int); | |
uint imageAtomicAdd(uimage1DArray,ivec2,uint); | |
int imageAtomicAdd(iimage1DArray,ivec2,int); | |
uint imageAtomicMin(uimage1DArray,ivec2,uint); | |
int imageAtomicMin(iimage1DArray,ivec2,int); | |
uint imageAtomicMax(uimage1DArray,ivec2,uint); | |
int imageAtomicMax(iimage1DArray,ivec2,int); | |
uint imageAtomicAnd(uimage1DArray,ivec2,uint); | |
int imageAtomicAnd(iimage1DArray,ivec2,int); | |
uint imageAtomicOr(uimage1DArray,ivec2,uint); | |
int imageAtomicOr(iimage1DArray,ivec2,int); | |
uint imageAtomicXor(uimage1DArray,ivec2,uint); | |
int imageAtomicXor(iimage1DArray,ivec2,int); | |
uint imageAtomicExchange(uimage1DArray,ivec2,uint); | |
int imageAtomicExchange(iimage1DArray,ivec2,int); | |
uint imageAtomicCompSwap(uimage1DArray,ivec2,uint,uint); | |
int imageAtomicCompSwap(iimage1DArray,ivec2,int,int); | |
uint imageAtomicAdd(uimage2DArray,ivec3,uint); | |
int imageAtomicAdd(iimage2DArray,ivec3,int); | |
uint imageAtomicMin(uimage2DArray,ivec3,uint); | |
int imageAtomicMin(iimage2DArray,ivec3,int); | |
uint imageAtomicMax(uimage2DArray,ivec3,uint); | |
int imageAtomicMax(iimage2DArray,ivec3,int); | |
uint imageAtomicAnd(uimage2DArray,ivec3,uint); | |
int imageAtomicAnd(iimage2DArray,ivec3,int); | |
uint imageAtomicOr(uimage2DArray,ivec3,uint); | |
int imageAtomicOr(iimage2DArray,ivec3,int); | |
uint imageAtomicXor(uimage2DArray,ivec3,uint); | |
int imageAtomicXor(iimage2DArray,ivec3,int); | |
uint imageAtomicExchange(uimage2DArray,ivec3,uint); | |
int imageAtomicExchange(iimage2DArray,ivec3,int); | |
uint imageAtomicCompSwap(uimage2DArray,ivec3,uint,uint); | |
int imageAtomicCompSwap(iimage2DArray,ivec3,int,int); | |
uint imageAtomicAdd(uimageCubeArray,ivec3,uint); | |
int imageAtomicAdd(iimageCubeArray,ivec3,int); | |
uint imageAtomicMin(uimageCubeArray,ivec3,uint); | |
int imageAtomicMin(iimageCubeArray,ivec3,int); | |
uint imageAtomicMax(uimageCubeArray,ivec3,uint); | |
int imageAtomicMax(iimageCubeArray,ivec3,int); | |
uint imageAtomicAnd(uimageCubeArray,ivec3,uint); | |
int imageAtomicAnd(iimageCubeArray,ivec3,int); | |
uint imageAtomicOr(uimageCubeArray,ivec3,uint); | |
int imageAtomicOr(iimageCubeArray,ivec3,int); | |
uint imageAtomicXor(uimageCubeArray,ivec3,uint); | |
int imageAtomicXor(iimageCubeArray,ivec3,int); | |
uint imageAtomicExchange(uimageCubeArray,ivec3,uint); | |
int imageAtomicExchange(iimageCubeArray,ivec3,int); | |
uint imageAtomicCompSwap(uimageCubeArray,ivec3,uint,uint); | |
int imageAtomicCompSwap(iimageCubeArray,ivec3,int,int); | |
uint imageAtomicAdd(uimage2DMS,ivec2,int,uint); | |
int imageAtomicAdd(iimage2DMS,ivec2,int,int); | |
uint imageAtomicMin(uimage2DMS,ivec2,int,uint); | |
int imageAtomicMin(iimage2DMS,ivec2,int,int); | |
uint imageAtomicMax(uimage2DMS,ivec2,int,uint); | |
int imageAtomicMax(iimage2DMS,ivec2,int,int); | |
uint imageAtomicAnd(uimage2DMS,ivec2,int,uint); | |
int imageAtomicAnd(iimage2DMS,ivec2,int,int); | |
uint imageAtomicOr(uimage2DMS,ivec2,int,uint); | |
int imageAtomicOr(iimage2DMS,ivec2,int,int); | |
uint imageAtomicXor(uimage2DMS,ivec2,int,uint); | |
int imageAtomicXor(iimage2DMS,ivec2,int,int); | |
uint imageAtomicExchange(uimage2DMS,ivec2,int,uint); | |
int imageAtomicExchange(iimage2DMS,ivec2,int,int); | |
uint imageAtomicCompSwap(uimage2DMS,ivec2,int,uint,uint); | |
int imageAtomicCompSwap(iimage2DMS,ivec2,int,int,int); | |
uint imageAtomicAdd(uimage2DMSArray,ivec3,int,uint); | |
int imageAtomicAdd(iimage2DMSArray,ivec3,int,int); | |
uint imageAtomicMin(uimage2DMSArray,ivec3,int,uint); | |
int imageAtomicMin(iimage2DMSArray,ivec3,int,int); | |
uint imageAtomicMax(uimage2DMSArray,ivec3,int,uint); | |
int imageAtomicMax(iimage2DMSArray,ivec3,int,int); | |
uint imageAtomicAnd(uimage2DMSArray,ivec3,int,uint); | |
int imageAtomicAnd(iimage2DMSArray,ivec3,int,int); | |
uint imageAtomicOr(uimage2DMSArray,ivec3,int,uint); | |
int imageAtomicOr(iimage2DMSArray,ivec3,int,int); | |
uint imageAtomicXor(uimage2DMSArray,ivec3,int,uint); | |
int imageAtomicXor(iimage2DMSArray,ivec3,int,int); | |
uint imageAtomicExchange(uimage2DMSArray,ivec3,int,uint); | |
int imageAtomicExchange(iimage2DMSArray,ivec3,int,int); | |
uint imageAtomicCompSwap(uimage2DMSArray,ivec3,int,uint,uint); | |
int imageAtomicCompSwap(iimage2DMSArray,ivec3,int,int,int); | |
imageSize | |
int imageSize(image1D); | |
int imageSize(iimage1D); | |
int imageSize(uimage1D); | |
ivec2 imageSize(image2D); | |
ivec2 imageSize(iimage2D); | |
ivec2 imageSize(uimage2D); | |
ivec3 imageSize(image3D); | |
ivec3 imageSize(iimage3D); | |
ivec3 imageSize(uimage3D); | |
ivec2 imageSize(image2DRect); | |
ivec2 imageSize(iimage2DRect); | |
ivec2 imageSize(uimage2DRect); | |
ivec2 imageSize(imageCube); | |
ivec2 imageSize(iimageCube); | |
ivec2 imageSize(uimageCube); | |
int imageSize(imageBuffer); | |
int imageSize(iimageBuffer); | |
int imageSize(uimageBuffer); | |
ivec2 imageSize(image1DArray); | |
ivec2 imageSize(iimage1DArray); | |
ivec2 imageSize(uimage1DArray); | |
ivec3 imageSize(image2DArray); | |
ivec3 imageSize(iimage2DArray); | |
ivec3 imageSize(uimage2DArray); | |
ivec3 imageSize(imageCubeArray); | |
ivec3 imageSize(iimageCubeArray); | |
ivec3 imageSize(uimageCubeArray); | |
ivec2 imageSize(image2DMS); | |
ivec2 imageSize(iimage2DMS); | |
ivec2 imageSize(uimage2DMS); | |
ivec3 imageSize(image2DMSArray); | |
ivec3 imageSize(iimage2DMSArray); | |
ivec3 imageSize(uimage2DMSArray); | |
vec4 gl_Position; | |
float gl_PointSize; | |
int gl_VertexID; | |
int gl_InstanceID; | |
vec4 gl_ClipVertex; | |
float gl_ClipDistance[]; | |
int gl_InstanceIDARB; | |
bool gl_FrontFacing; | |
gl_FrontFacing | |
mediump vec4 gl_FragCoord; | |
vec4 gl_FragCoord; | |
float gl_FragDepth; | |
float gl_FragDepthEXT; | |
mediump vec4 gl_FragColor; | |
vec4 gl_FragColor; | |
mediump vec4 gl_FragData[gl_MaxDrawBuffers]; | |
vec4 gl_FragData[gl_MaxDrawBuffers]; | |
varying mediump vec2 gl_PointCoord; | |
varying vec2 gl_PointCoord; | |
gl_PointCoord | |
int gl_PrimitiveID; | |
int gl_SampleID; | |
vec2 gl_SamplePosition; | |
gl_SamplePosition | |
int gl_SampleMask[]; | |
int gl_SampleMaskIn[]; | |
gl_SampleMaskIn | |
bool gl_HelperInvocation; | |
gl_HelperInvocation | |
attribute vec4 gl_Color; | |
attribute vec4 gl_SecondaryColor; | |
attribute vec3 gl_Normal; | |
attribute vec4 gl_Vertex; | |
attribute vec4 gl_MultiTexCoord0; | |
attribute vec4 gl_MultiTexCoord1; | |
attribute vec4 gl_MultiTexCoord2; | |
attribute vec4 gl_MultiTexCoord3; | |
attribute vec4 gl_MultiTexCoord4; | |
attribute vec4 gl_MultiTexCoord5; | |
attribute vec4 gl_MultiTexCoord6; | |
attribute vec4 gl_MultiTexCoord7; | |
attribute float gl_FogCoord; | |
struct gl_DepthRangeParameters { float near; float far; float diff;}; | |
gl_DepthRangeParameters | |
uniform gl_DepthRangeParameters gl_DepthRange; | |
gl_DepthRange | |
uniform mat4 gl_ModelViewMatrix; | |
uniform mat4 gl_ProjectionMatrix; | |
uniform mat4 gl_ModelViewProjectionMatrix; | |
uniform mat4 gl_TextureMatrix[gl_MaxTextureCoords]; | |
uniform mat3 gl_NormalMatrix; | |
uniform mat4 gl_ModelViewMatrixInverse; | |
uniform mat4 gl_ProjectionMatrixInverse; | |
uniform mat4 gl_ModelViewProjectionMatrixInverse; | |
uniform mat4 gl_ModelViewMatrixTranspose; | |
uniform mat4 gl_ProjectionMatrixTranspose; | |
uniform mat4 gl_ModelViewProjectionMatrixTranspose; | |
uniform mat4 gl_ModelViewMatrixInverseTranspose; | |
uniform mat4 gl_ProjectionMatrixInverseTranspose; | |
uniform mat4 gl_ModelViewProjectionMatrixInverseTranspose; | |
uniform mat4 gl_TextureMatrixInverse[gl_MaxTextureCoords]; | |
uniform mat4 gl_TextureMatrixTranspose[gl_MaxTextureCoords]; | |
uniform mat4 gl_TextureMatrixInverseTranspose[gl_MaxTextureCoords]; | |
uniform float gl_NormalScale; | |
uniform vec4 gl_ClipPlane[gl_MaxClipPlanes]; | |
struct gl_PointParameters { float size; float sizeMin; float sizeMax; float fadeThresholdSize; float distanceConstantAttenuation; float distanceLinearAttenuation; float distanceQuadraticAttenuation;}; | |
gl_PointParameters | |
uniform gl_PointParameters gl_Point; | |
gl_Point | |
struct gl_MaterialParameters { vec4 emission; vec4 ambient; vec4 diffuse; vec4 specular; float shininess;}; | |
gl_MaterialParameters | |
uniform gl_MaterialParameters gl_FrontMaterial; | |
gl_FrontMaterial | |
uniform gl_MaterialParameters gl_BackMaterial; | |
gl_BackMaterial | |
struct gl_LightSourceParameters { vec4 ambient; vec4 diffuse; vec4 specular; vec4 position; vec4 halfVector; vec3 spotDirection; float spotExponent; float spotCutoff; float spotCosCutoff; float constantAttenuation; float linearAttenuation; float quadraticAttenuation;}; | |
gl_LightSourceParameters | |
uniform gl_LightSourceParameters gl_LightSource[gl_MaxLights]; | |
gl_LightSource | |
struct gl_LightModelParameters { vec4 ambient;}; | |
gl_LightModelParameters | |
uniform gl_LightModelParameters gl_LightModel; | |
gl_LightModel | |
struct gl_LightModelProducts { vec4 sceneColor;}; | |
gl_LightModelProducts | |
uniform gl_LightModelProducts gl_FrontLightModelProduct; | |
gl_FrontLightModelProduct | |
uniform gl_LightModelProducts gl_BackLightModelProduct; | |
gl_BackLightModelProduct | |
struct gl_LightProducts { vec4 ambient; vec4 diffuse; vec4 specular;}; | |
gl_LightProducts | |
uniform gl_LightProducts gl_FrontLightProduct[gl_MaxLights]; | |
gl_FrontLightProduct | |
uniform gl_LightProducts gl_BackLightProduct[gl_MaxLights]; | |
gl_BackLightProduct | |
uniform vec4 gl_TextureEnvColor[gl_MaxTextureUnits]; | |
uniform vec4 gl_EyePlaneS[gl_MaxTextureCoords]; | |
uniform vec4 gl_EyePlaneT[gl_MaxTextureCoords]; | |
uniform vec4 gl_EyePlaneR[gl_MaxTextureCoords]; | |
uniform vec4 gl_EyePlaneQ[gl_MaxTextureCoords]; | |
uniform vec4 gl_ObjectPlaneS[gl_MaxTextureCoords]; | |
uniform vec4 gl_ObjectPlaneT[gl_MaxTextureCoords]; | |
uniform vec4 gl_ObjectPlaneR[gl_MaxTextureCoords]; | |
uniform vec4 gl_ObjectPlaneQ[gl_MaxTextureCoords]; | |
struct gl_FogParameters { vec4 color; float density; float start; float end; float scale;}; | |
gl_FogParameters | |
uniform gl_FogParameters gl_Fog; | |
gl_Fog | |
uniform int gl_NumSamples; | |
varying vec4 gl_FrontColor; | |
varying vec4 gl_BackColor; | |
varying vec4 gl_FrontSecondaryColor; | |
varying vec4 gl_BackSecondaryColor; | |
varying vec4 gl_TexCoord[]; | |
varying float gl_FogFragCoord; | |
varying vec4 gl_Color; | |
varying vec4 gl_SecondaryColor; | |
patch out highp vec4 gl_BoundingBoxEXT[2]; | |
gl_BoundingBoxEXT | |
_I;gl_PerVertex;gl_Position | |
_I;gl_PerVertex;gl_PointSize | |
_I;gl_PerVertex;gl_ClipDistance | |
_I;gl_PerVertex;gl_ClipVertex | |
_I;gl_PerVertex;gl_FrontColor | |
_I;gl_PerVertex;gl_BackColor | |
_I;gl_PerVertex;gl_FrontSecondaryColor | |
_I;gl_PerVertex;gl_BackSecondaryColor | |
_I;gl_PerVertex;gl_TexCoord | |
_I;gl_PerVertex;gl_FogFragCoord | |
_O;gl_PerVertex;gl_Position | |
_O;gl_PerVertex;gl_PointSize | |
_O;gl_PerVertex;gl_ClipDistance | |
_O;gl_PerVertex;gl_ClipVertex | |
_O;gl_PerVertex;gl_FrontColor | |
_O;gl_PerVertex;gl_BackColor | |
_O;gl_PerVertex;gl_FrontSecondaryColor | |
_O;gl_PerVertex;gl_BackSecondaryColor | |
_O;gl_PerVertex;gl_TexCoord | |
_O;gl_PerVertex;gl_FogFragCoord | |
Unable to parse built-ins | |
Unable to create vrm in BE compile. | |
D:\qb\workspace\2499\p4gen\gfx_Development\Source\OpenGL\source\core\glsl\p_glsl_shader_set_object.cpp | |
Unable to create code generator in BE compile. | |
?HWPath=WhichPxFuncToCall(TexImg,src=%-3x,dst=%-3x)--Old HWPath success | |
SWPath=WhichPxFuncToCall(TexImg,src=%-3x,dst=%-3x)--Old HWPath fail | |
%i%i | |
There were more builtin attributes than we could support. | |
D:\qb\workspace\2499\p4gen\gfx_Development\Source\OpenGL\source\core\glsl\p_glsl_regmanager.cpp | |
Attribute | |
was bound to a generic attribute out of range. | |
is a matrix or array, and there is no room to insert it at the bound generic attribute channel. | |
is dvec3 or dvec4 based and requires more input slots than available. | |
is bound to generic attribute 0, but gl_Vertex is also used. | |
Too many attributes are used. | |
vertex input collides with another explicitly located vertex input). | |
Vertex input aliasing is forbidden (the explicit location provided for the | |
There was no space large enough to insert attribute | |
Too many attributes were used in the shader. | |
There were more attributes and inputs than we could support. | |
Not enough space for defined patch constants. | |
patch constant allocation. No VEI was assigned during patch constant packing | |
Error during | |
: TES access more elements than are written in TCS | |
Type mismatch: Type of | |
different between shaders. | |
Not enough space for user bound fragment shader's outputs. | |
More than one of fragment shader's output is bound to the same frag data location and index. | |
Fragment shader output type error. | |
Fragment shader writes to more than 1 type of output gl_FragData, gl_FragColor or user bound frag data. | |
Too many or inconsistent across shaders for buffer block: | |
%s[%d].%s | |
Buffer has a parent which is not a struct. | |
Type of buffer variable: | |
not consistent between shaders. | |
%s[%d]. | |
Uniform has a parent which is not a struct. | |
Uniform block exceeds maximum size: | |
Too many or inconsistent across shaders for uniform block: | |
not consistent between shaders or uniform is active in two different anonymous blocks. | |
Not enough space for defined varyings. | |
varying allocation. No VEI was assigned during varying packing | |
Vertex shader does not write to gl_Position. | |
User varying found in a single shader, should have been caught at define varying. | |
Fixed function VEI not found. | |
Fixed function type not found. | |
Not enough space for varying. | |
Unexpected usage provided to LookupFixedFunctionType. | |
Fixed function VEI not found for position. | |
Fixed function type not found for position. | |
Automatic Varying Inserted: position | |
Too many varyings used. Over maximum number of varying floats. | |
_O;gl_PerVertex; | |
The | |
, but previous shader does not write to it. | |
shader uses varying | |
;gl_ | |
GL error GL_INVALID_OPERATION: mismatched type setting uniform "%s" in program %d, "%s" using shaders | |
, %d, "%s" | |
glGetUniformLocation- program %d, "%s" is not linked | |
transform feedback %d, "%s" has never had glEndTransformFeedback | |
When geometry or tessellation shader is used, vertex shader is also required. | |
This internal format is not performance optimal for auto mipmap generation. | |
@\ A | |
Intel_HD_IVB_Hardware_Counters | |
Intel_Pipeline_Query | |
Intel_HD_MD_Render_Basic_Hardware_Counters | |
Intel_Raw_Hardware_Counters_Set_0_Query | |
Intel_Raw_Hardware_Counters_Set_1_Query | |
Intel_Raw_Hardware_Counters_Set_2_Query | |
Intel_Raw_Pipeline_Statistics_Query | |
Intel_HD_VLV_Hardware_Counters_Set_1 | |
Intel_HD_VLV_Hardware_Counters_Set_2 | |
Intel_HD_VLV_Hardware_Counters_Set_3 | |
Intel_HD_HSW_GTH_Hardware_Counters | |
Intel_HD_HSW_GTM_Hardware_Counters | |
ZV" | |
ERROR: Undefined array length: " | |
__GL_ELM_GLSL_LINKER | |
ERROR: Undefined function call: " | |
)". Function not found. | |
ERROR: Global variable and User function defined with same name: " | |
ERROR: Global variable definitions for " | |
" do not match. | |
ERROR: Global array size for " | |
ERROR: Explicitly set locations of " | |
ERROR: Explicitly set indices of " | |
ERROR: Global structure definitions for " | |
ERROR: Duplicate function definitions for " | |
"; prototype: " | |
)" found. | |
ERROR: Definition for "void main()" not found. | |
ERROR: Multiple global initialization of " | |
" are not identical. | |
ERROR: Uniform " | |
" is not initialized by constant expression. | |
ERROR: First parameter of | |
() should be buffer member or shared. | |
" has different | |
across different shaders. | |
type | |
Uniform | |
bindings | |
definitions | |
Image | |
initialization | |
invariance | |
Varying | |
definition | |
Block | |
ERROR: Undefined array size: " | |
Number of Vertex Texture Image Units exceeds HW limits. | |
Number of Tessellation Control Texture Image Units exceeds HW limits. | |
Number of Tessellation Evaluation Texture Image Units exceeds HW limits. | |
Number of Geometry Texture Image Units exceeds HW limits. | |
Number of Fragment Texture Image Units exceeds HW limits. | |
Number of Compute Texture Image Units exceeds HW limits. | |
Number of Combined Texture Image Units exceeds HW limits. | |
Number of atomic counter buffers in vertex shader exceeds HW limits. | |
Number of atomic counter buffers in tesselation control shader exceeds HW limits. | |
Number of atomic counter buffers in tesselation evaluation shader exceeds HW limits. | |
Number of atomic counter buffers in geometry shader exceeds HW limits. | |
Number of atomic counter buffers in fragment shader exceeds HW limits. | |
Number of combined atomic counter buffers exceeds HW limits. | |
Number of atomic counters in vertex shader exceeds HW limits. | |
Number of atomic counters in tesselation control shader exceeds HW limits. | |
Number of atomic counters in tesselation evaluation shader exceeds HW limits. | |
Number of atomic counters in geometry shader exceeds HW limits. | |
Number of atomic counters in fragment shader exceeds HW limits. | |
Number of combined atomic counters exceeds HW limits. | |
Using images in the vertex shader is not supported on this hardware. | |
Using images in the tesselation control shader is not supported on this hardware. | |
Using images in the tesselation evaluation shader is not supported on this hardware. | |
Using images in the geometry shader is not supported on this hardware. | |
Number of images used in the fragment shader exceeds the limit of %d. | |
Number of Lights exceeds HW limits. | |
Number of Clip Planes exceeds HW limits. | |
Number of Vertex Attributes exceeds HW limits. | |
Number of Default Vertex Uniforms exceeds HW limits. | |
Number of Default Tessellation Control Uniforms exceeds HW limits. | |
Number of Default Tessellation Evaluation Uniforms exceeds HW limits. | |
Number of Default Geometry Uniforms exceeds HW limits. | |
Number of Default Fragment Uniforms exceeds HW limits. | |
Number of Default Compute Uniforms exceeds HW limits. | |
Number of Vertex Uniforms exceeds HW limits. | |
Number of Tessellation Control Uniforms exceeds HW limits. | |
Number of Tessellation Evaluation Uniforms exceeds HW limits. | |
Number of Geometry Uniforms exceeds HW limits. | |
Number of Fragment Uniforms exceeds HW limits. | |
Number of Compute Uniforms exceeds HW limits. | |
Number of Fragment Outputs exceeds HW limits. | |
Interpolation of primary color varyings (gl_FrontColor, gl_BackColor, gl_Color) | |
or secondary color varyings (gl_FrontSecondaryColor, gl_BackSecondaryColor, gl_SecondaryColor) | |
does not match the other built-in color varyings. | |
Since GLSL ES3.0 vertex and fragment shaders must have the same version. | |
"gl_FragCoord" can only be declared invariant if and only if "gl_Position" is declared invariant. | |
"gl_PointCoord" can only be declared invariant if and only if "gl_PointSize" is declared invariant. | |
It is an error to declare "gl_FrontFacing" as invariant. The invariance of "gl_FrontFacing" is the same as the invariance of "gl_Position". | |
No shaders passed to LinkProgram(). | |
LinkProgram() requires at least one vertex, geometry or fragment shader. | |
ERROR: Explicit location of | |
conflicts with previously defined | |
SystemDrive | |
unknownProcess\ | |
_%d\ | |
%sOGL_%s_%08x_%d.GLSL | |
\Intel\USC\ | |
igdmd32.dll | |
CloseMetricsDevice | |
OpenMetricsDevice | |
RenderBasic | |
EuCoresTotalCount | |
GpuCoreClocks | |
deque<T> too long | |
glNewList called when display list %d, "%s" is already being created | |
PERF: VP: Use Constant Buffer | |
GPU PxOps disabled for src token | |
DrawPx | |
ReadPx | |
TexImg | |
GetTex | |
CopyPx | |
SWPath=WhichPxFuncToCall(%-6s,src=%-3x,dst=%-3x)--%s | |
src | |
!SRC | |
dst | |
!DST | |
!1x1 | |
1X1 | |
Memcpy=WhichPxFuncToCall(%-6s,src=%-3x,dst=%-3x) | |
Simple=WhichPxFuncToCall(%-6s,src=%-3x,dst=%-3x)--%s,%s,%s,%s,%s,%s,%s,%s | |
UberSh=WhichPxFuncToCall(%-6s,src=%-3x,dst=%-3x)--%s,%s,%s,%s,%s,%s,%s,%s | |
SWPath=WhichPxFuncToCall(%-6s,src=%-3x,dst=%-3x)--%s,%s,%s,%s,%s,%s,%s,%s | |
DepthS=WhichPxFuncToCall(%-6s,src=%-3x,dst=%-3x)--%s,%s,%s,%s,%s,%s,%s,%s | |
iglCanPixelOpsDrawDepthStencil() | |
iglCanPixelOpsReadDepthStencil() | |
Disable for TexImage | |
mpTexture and/or mpTexFace is a NULL | |
Nonconsistent_Tokens | |
The nonconsistent texture tokens are: 0x%03x != 0x%03x | |
Inconsistent | |
mpTexture==NULL | |
vmmResidenceMask | |
UNSUPPORTED TARGET | |
COMPRESSED_FORMAT | |
PixelTransfer_CRASH | |
Disable for GetTexImage | |
SharedSurface | |
__GL_TEXTURE_3D or CUBE_MAP | |
vector<bool> too long | |
Symbol Node found in constant constructor | |
'constructor' : assigning non-constant to %s | |
Binary Node found in constant constructor | |
'constructor' : assigning non-constant to '%s' | |
Selection Node found in constant constructor | |
Loop Node found in constant constructor | |
Branch Node found in constant constructor | |
invariant | |
__LINE__ | |
__FILE__ | |
define | |
defined | |
elif | |
else | |
endif | |
ifdef | |
ifndef | |
line | |
pragma | |
undef | |
error | |
version | |
extension | |
Defining [undef] predefined macros is forbidden. | |
#define | |
#define: out-of-memory | |
#define: reusing of macro's formal parameter | |
Macro Redefined | |
#undef | |
unexpected tokens following preprocessor directive - expected a newline | |
#else after a #else | |
unexpected tokens following preprocessor directive | |
incorrect preprocessor directive | |
max #if nesting depth exceeded | |
#line | |
optimize | |
optimize pragma syntax is incorrect | |
"(" expected after 'optimize' keyword | |
"on" or "off" expected after '(' for 'optimize' pragma | |
")" expected to end 'optimize' pragma | |
debug | |
debug pragma syntax is incorrect | |
"(" expected after 'debug' keyword | |
"on" or "off" expected after '(' for 'debug' pragma | |
")" expected to end 'debug' pragma | |
STDGL | |
#pragma: out of memory | |
#pragma: realloc failed | |
ERROR___UNSIGNED_INTEGER_CONST_OVERFLOW | |
require | |
enable | |
disable | |
warn | |
futureCompatible | |
' is not supported | |
behavior ' | |
extension directive must occur before any non-preprocessor tokens | |
extension name not specified | |
':' missing after extension name | |
behavior for extension not specified | |
#else mismatch | |
#elif mismatch | |
#endif mismatch | |
Invalid Directive | |
macro arg | |
concatenation syntax error, missing parameter between ## and ## | |
macro concatenation string | |
macro arg concatenation | |
macro orginal arg | |
EOF in Macro | |
Too few args in Macro | |
Too many args in Macro | |
function declarations only allowed at global scope | |
function body required | |
gl_FragCoord redeclaration required | |
undeclared identifier specified for redeclaration | |
redeclaration allowed only for variable | |
redeclaration allowed only for built-in or user-defined output | |
precise | |
cannot be an argument type except for '(void)' | |
The type is missing precision qualifier | |
supported in vertex shaders only | |
not available in current GLSL version | |
subroutine uniform | |
supported in compute shaders only | |
varying out | |
layout (origin_upper_left) in | |
the first redeclarations of gl_FragCoord must appear before any use of gl_FragCoord | |
layout (pixel_center_integer) in | |
layout (points) | |
supported in geometry shaders only | |
layout (lines) | |
layout (lines_adjacency) | |
layout (triangles adjacency) | |
layout (line_strip) | |
layout (triangle_strip) | |
layout (max_vertices) | |
should be grater than 0 | |
layout (stream) | |
layout (invocations) | |
layout (triangles) | |
triangles | |
supported in tessellation evaluation shader or geometry shader only | |
quads | |
supported in tessellation evaluation shader only | |
isolines | |
equal_spacing | |
frac_even_spacing | |
frac_odd_spacing | |
point_mode | |
layout (vertices) out | |
supported in tessellation control shaders only | |
layout (depth_any) out float gl_FragDepth | |
layout (depth_unchanged) out float gl_FragDepth | |
layout (depth_greater) out float gl_FragDepth | |
layout (depth_less) out float gl_FragDepth | |
layout binding qualifier cannot be negative | |
layout binding qualifier out of range | |
layout binding has to be an integer constant | |
layout offset qualifier cannot be negative | |
layout (local_size_x) | |
layout (local_size_y) | |
layout (local_size_z) | |
layout (early_fragment_tests) in; | |
blend_support_multiply | |
Advanced blend equation support not enabled | |
blend_support_screen | |
blend_support_overlay | |
blend_support_darken | |
blend_support_lighten | |
blend_support_colordodge | |
blend_support_colorburn | |
blend_support_hardlight | |
blend_support_softlight | |
blend_support_difference | |
blend_support_exclusion | |
blend_support_hsl_hue | |
blend_support_hsl_saturation | |
blend_support_hsl_color | |
blend_support_hsl_luminosity | |
blend_support_all_equations | |
struct definition cannot be embedded in a block or struct; embedding in struct | |
supported only in GLSL 1.10 | |
member array requires size | |
struct | |
unsized array can be present only as a last member of a block | |
duplicate field name in structure: | |
memory layout on non-block level: | |
binding is allowed on block level only: | |
array without size | |
switch | |
Label with no statements following. | |
case | |
default | |
continue statement only allowed in loops | |
break statement only allowed in loops and inside 'switch' statement | |
return | |
non-void function must return a value | |
void function cannot return a value | |
function return is not matching type: | |
discard | |
no body allowed in declaration | |
function does not return a value: | |
ERROR___FP_CONST_TOO_LONG | |
ERROR___ERROR_IN_EXPONENT | |
ERROR___FP_CONST_OVERFLOW | |
Only GLSL version > 110 allows postfix "F" or "f" for float | |
Only GLSL version >= 400 allows postfix "LF" or "lf" for double float | |
ERROR___HEX_CONST_OVERFLOW | |
ERROR___OCT_CONST_OVERFLOW | |
ERROR___IDENTIFIER_TOO_LONG | |
ERROR___HEX_CONST_TOO_LONG | |
ERROR___OCT_CONST_TOO_LONG | |
ERROR___IMMEDIATE_CONST_TOO_LONG | |
ERROR___EOF_IN_COMMENT | |
ERROR___CPP_CONCATENATION_SYNTAX | |
preprocessor command must not be precededby any other statement in that line | |
#endif missing!! Compilation stopped | |
Fragment shader contains a user varying, but is linked without a vertex shader. | |
d:\qb\workspace\2499\p4gen\gfx_development\source\opengl\source\core\glsl\inc\p_glsl_regmanager.h | |
D:\qb\workspace\2499\p4gen\gfx_Development\Source\OpenGL\source\core\glsl\inc\p_traverser_allocate.inl | |
Traverser | |
gl_ClipDistance and gl_ClipVertex were used in the same shader. | |
D:\qb\workspace\2499\p4gen\gfx_Development\Source\OpenGL\source\core\glsl\p_traverser_allocate.cpp | |
main( | |
ftransform( | |
gl_TexGatherCubeIntWA_ | |
Subroutine call has type that has no subroutine definitions: | |
<error> | |
<float> | |
<identifier> | |
<int> | |
<uint> | |
Function call recursion detected. | |
D:\qb\workspace\2499\p4gen\gfx_Development\Source\OpenGL\source\core\glsl\p_traverser_preliminary.cpp | |
GLSL Linker | |
Potential for subroutine call recursion detected. | |
>? !2F | |
array size | |
is out of range. | |
temp | |
textureGatherOffsets( | |
# Calculating the normal NORMAL; | |
DP3 xformedNormal.x, state.matrix.modelview.invtrans.row[0], vertex.normal; | |
DP3 xformedNormal.y, state.matrix.modelview.invtrans.row[1], vertex.normal; | |
DP3 xformedNormal.z, state.matrix.modelview.invtrans.row[2], vertex.normal; | |
# RESCALING the NORMAL; | |
DP3 tempNorm.w, xformedNormal, xformedNormal; | |
RSQ tempNorm.w, tempNorm.w; | |
MUL xformedNormal, xformedNormal, tempNorm.w; | |
TEMP tempNorm; | |
TEMP xformedNormal; | |
# Calculating the position of the vertex in Eye Space; | |
DP4 vertInEyeSpace.x, state.matrix.modelview.row[0], vertex.position; | |
DP4 vertInEyeSpace.y, state.matrix.modelview.row[1], vertex.position; | |
DP4 vertInEyeSpace.z, state.matrix.modelview.row[2], vertex.position; | |
DP4 vertInEyeSpace.w, state.matrix.modelview.row[3], vertex.position; | |
RCP wRecip.w, vertInEyeSpace.w; | |
MUL vertInEyeSpace, vertInEyeSpace, wRecip.w; | |
TEMP vertInEyeSpace; | |
TEMP wRecip; | |
# compute normalized eye position (u) | |
DP3 tmp1.w, vertInEyeSpace, vertInEyeSpace; | |
RSQ tmp1.w, tmp1.w; | |
MUL tmp1.xyz, vertInEyeSpace, tmp1.w; | |
# compute 2 * (n dot u) | |
DP3 reflectVec.xyz, tmp1, xformedNormal; | |
ADD reflectVec.xyz, reflectVec, reflectVec; | |
# compute 2 * (n dot u) * n | |
MUL reflectVec.xyz, reflectVec, xformedNormal; | |
# compute r = u - 2 * (n dot u) * n | |
SUB reflectVec.xyz, tmp1, reflectVec; | |
TEMP reflectVec; | |
TEMP tmp1; | |
# Calculate Light Products for Front. | |
MUL lightProdFrontAmbient, state.light[ | |
].ambient, vertex.material.front.ambient; | |
MUL lightProdFrontDiffuse, state.light[ | |
].diffuse, vertex.material.front.diffuse; | |
MUL lightProdFrontSpecular, state.light[ | |
].specular, vertex.material.front.specular; | |
TEMP lightProdFrontAmbient; | |
TEMP lightProdFrontDiffuse; | |
TEMP lightProdFrontSpecular; | |
# Calculate Light Products for Back. | |
MUL lightProdBackAmbient, state.light[ | |
].ambient, vertex.material.back.ambient; | |
MUL lightProdBackDiffuse, state.light[ | |
].diffuse, vertex.material.back.diffuse; | |
MUL lightProdBackSpecular, state.light[ | |
].specular, vertex.material.back.specular; | |
TEMP lightProdBackAmbient; | |
TEMP lightProdBackDiffuse; | |
TEMP lightProdBackSpecular; | |
# Calculate Front Scene Color. | |
MAD lightModelFrontSceneColor, state.lightmodel.ambient, vertex.material.front.ambient, vertex.material.front.emission; | |
TEMP lightModelFrontSceneColor; | |
# Calculate Back Scene Color. | |
MAD lightModelBackSceneColor, state.lightmodel.ambient, vertex.material.back.ambient, vertex.material.back.emission; | |
TEMP lightModelBackSceneColor; | |
# Mov front accumulated colors to output; | |
MOV result.color.front.primary, | |
MOV result.color.front.primary.w, | |
.front.diffuse.w; | |
# Mov Secondary colors to output; | |
MOV result.color.front.secondary, 0; | |
# Mov Back Primary color to output; | |
MOV result.color.back.primary, | |
MOV result.color.back.primary.w, | |
.back.diffuse.w; | |
# Mov Back secondary color to output; | |
MOV result.color.back.secondary, 0; | |
# TwoSided SepSpec; | |
TEMP frontPrimary; | |
TEMP backPrimary; | |
TEMP frontSpec; | |
TEMP backSpec; | |
# TwoSided CombinedColor; | |
# OneSided SepSpec; | |
# OneSided CombinedColor; | |
lightProdFrontAmbient | |
lightProdFrontDiffuse | |
lightProdFrontSpecular | |
lightProdBackAmbient | |
lightProdBackDiffuse | |
lightProdBackSpecular | |
state.lightprod[ | |
].front.ambient | |
].front.diffuse | |
].front.specular | |
].back.ambient | |
].back.diffuse | |
].back.specular | |
# Do Lighting Equations for the Front.; | |
DP3 colorTmp1.y, xformedNormal, state.light[ | |
].half; | |
DP3 colorTmp1.y, xformedNormal, halfVector; | |
DP3 colorTmp1.x, xformedNormal, lightDir; | |
MUL colorTmp2.xy, colorTmp1, {-1,-1,0,0}; | |
MOV colorTmp2.w, | |
.back.shininess.x; | |
LIT colorTmp2, colorTmp2; | |
MOV colorTmp1.w, | |
.front.shininess.x; | |
LIT colorTmp1, colorTmp1; | |
# Apply attenuation and spot factors. | |
MUL colorTmp1, colorTmp1, spotFactor.w; | |
# Apply attenuation. | |
MUL colorTmp1, colorTmp1, attenuation.w; | |
# Accumulate Front colors; | |
MAD frontPrimary.xyz, spotFactor.w, | |
MAD frontPrimary.xyz, attenuation.w, | |
ADD frontPrimary.xyz, | |
, frontPrimary; | |
MAD frontPrimary.xyz, colorTmp1.y, | |
MAD result.color.front.primary, colorTmp1.y, | |
, frontPrimary; | |
MOV result.color.front.primary.w, | |
# If SepSpec; | |
MAD frontSpec.xyz, colorTmp1.z, | |
, frontSpec; | |
, 0; | |
# If SepSpec for last light; | |
MAD result.color.front.secondary, colorTmp1.z, | |
# If SingleColor; | |
MAD frontPrimary.xyz, colorTmp1.z, | |
# If SingleColor for last light; | |
MAD result.color.front.primary.xyz, colorTmp1.z, | |
# Apply attenuation and spot factors | |
MUL colorTmp2, colorTmp2, spotFactor.w; | |
# Apply attenuation | |
MUL colorTmp2, colorTmp2, attenuation.w; | |
# Accumulate Back Colors; | |
MAD backPrimary.xyz, spotFactor.w, | |
MAD backPrimary.xyz, attenuation.w, | |
ADD backPrimary.xyz, | |
, backPrimary; | |
MAD backPrimary.xyz, colorTmp2.y, | |
MAD result.color.back.primary, colorTmp2.y, | |
, backPrimary; | |
MOV result.color.back.primary.w, | |
# SepSpec for the back; | |
MAD backSpec.xyz, colorTmp2.z, | |
, backSpec; | |
# If SepSpec for last light; | |
MAD result.color.back.secondary, colorTmp1.z, | |
# Single Color for the back; | |
MAD backPrimary.xyz, colorTmp2.z, | |
# Single Color for the back for last light; | |
MAD result.color.back.primary, colorTmp2.z, | |
TEMP attenuation; | |
TEMP lightDir; | |
TEMP halfVector; | |
TEMP colorTmp1; | |
TEMP colorTmp2; | |
TEMP spotDot; | |
TEMP spotDir; | |
TEMP spotDiff; | |
TEMP doSpotFactor; | |
TEMP spotFactor; | |
# colorMaterial: Emission Face Front; | |
MAD result.color.front.primary, | |
.front.ambient, state.lightmodel.ambient, vertex.color; | |
# colorMaterial: Emission Face Back; | |
MAD result.color.back.primary, | |
.back.ambient, state.lightmodel.ambient, vertex.color; | |
# colorMaterial: Ambient Face Front; | |
MAD result.color.front.primary, vertex.color, state.lightmodel.ambient, | |
.front.emission; | |
# colorMaterial: Ambient Face Back; | |
MAD result.color.back.primary, vertex.color, state.lightmodel.ambient, | |
.back.emission; | |
MOV result.color.front.primary.w, vertex.color.w; | |
MOV result.color.front.primary, | |
MOV result.color.front.primary.w, vertex.color.w; | |
MOV result.color.back.primary.w, vertex.color.w; | |
MOV result.color.back.primary, | |
MOV result.color.back.primary.w, vertex.color.w; | |
# colorMaterial: Emission Face Front; | |
MAD frontPrimary, | |
# colorMaterial: Emission Face Back; | |
MAD backPrimary, | |
# colorMaterial: Ambient Face Front; | |
MAD frontPrimary, vertex.color, state.lightmodel.ambient, | |
# colorMaterial: Ambient Face Back; | |
MAD backPrimary, vertex.color, state.lightmodel.ambient, | |
# colorMaterial: Compute Front lighting equation; | |
DP3 colorTmp1.x, xformedNormal, lightDir; | |
# colorMaterial: Apply attenuation and spot factors | |
MUL colorTmp1, colorTmp1, spotFactor.w; | |
# colorMaterial: Apply attenuation. | |
MUL colorTmp1, colorTmp1, attenuation.w; | |
# colorMaterial: Accumulate Front Colors; | |
ADD frontPrimary.xyz, | |
frontPrimary; | |
# colorMaterial: Mov front accumulated colors to output; | |
MAD result.color.front.primary, colorTmp1.y, | |
, frontPrimary; | |
MOV result.color.front.primary.w, vertex.color.w; | |
# colorMaterial: Accumulate Front Colors, SepSpec; | |
MAD frontSpec.xyz, colorTmp1.z, | |
frontSpec; | |
# If SepSpec for last light; | |
# colorMaterial: Accumulate Front Colors, SepSpec; | |
MAD result.color.front.secondary.xyz, colorTmp1.z, | |
# colorMaterial: Accumulate Front Colors, Combined Color; | |
MAD frontPrimary.xyz, colorTmp1.z, | |
# colorMaterial: Accumulate Front Colors, Combined Color; | |
MAD result.color.front.primary.xyz, colorTmp1.z, | |
# colorMaterial: TwoSided Back Lighting Eq; | |
DP3 colorTmp2.x, -xformedNormal, lightDir; | |
DP3 colorTmp2.y, -xformedNormal, state.light[ | |
DP3 colorTmp2.y, -xformedNormal, halfVector; | |
MOV colorTmp2.w, | |
# colorMaterial: Apply attenuation and spot factors | |
MUL colorTmp2, colorTmp2, spotFactor.w; | |
# colorMaterial: Apply attenuation. | |
MUL colorTmp2, colorTmp2, attenuation.w; | |
# colorMaterial: Accumulate Back Colors; | |
MAD backPrimary.xyz, colorTmp2.x, | |
backPrimary; | |
# colorMaterial: Mov Back accumulated colors to output; | |
MAD result.color.back.primary.xyz, colorTmp2.y, | |
, backPrimary; | |
MOV result.color.back.primary.w, vertex.color.w; | |
# colorMaterial: Accumulate Back Colors, SepSpec; | |
MAD backSpec.xyz, colorTmp2.z, | |
backSpec; | |
# colorMaterial: Mov Back accumulated colors to output, SepSpec; | |
MAD result.color.back.secondary, colorTmp2.z, | |
# colorMaterial: Accumulate Back Colors, Single Color; | |
MAD backPrimary.xyz, colorTmp2.z, | |
# colorMaterial: Accumulate Back Colors, Single Color; | |
MAD result.color.back.primary, colorTmp2.z, | |
MUL frontBackSpProd.xyz, vertex.color, state.light[ | |
].specular; | |
MOV frontBackSpProd.w, vertex.color.w; | |
frontBackSpProd | |
MUL frontBackAmProd.xyz, vertex.color, state.light[ | |
].ambient; | |
MOV frontBackAmProd.w, vertex.color.w; | |
frontBackAmProd | |
MUL frontBackDiProd.xyz, vertex.color, state.light[ | |
].diffuse; | |
MOV frontBackDiProd.w, vertex.color.w; | |
frontBackDiProd | |
].ambient; | |
MOV frontBackAmProd.w, vertex.color.w; | |
MUL frontBackDiProd.xyz, vertex.color, state.light[ | |
TEMP frontBackAmProd; | |
TEMP frontBackDiProd; | |
TEMP frontBackSpProd; | |
# halfVectorLightDir: Compute Light Direction, local light; | |
RCP colorTmp1.w, state.light[ | |
].position.w; | |
MUL colorTmp2, state.light[ | |
].position, colorTmp1.w; | |
ADD lightDir, colorTmp2, -vertInEyeSpace; | |
# halfVectorLightDir: Normalize the light direction, local light; | |
DP3 colorTmp1, lightDir, lightDir; | |
RSQ colorTmp2, colorTmp1.w; | |
MUL lightDir, lightDir, colorTmp2.w; | |
# halfVectorLightDir: Compute Attenuation, local light; | |
DST attenuation, colorTmp1.w, colorTmp2.w; | |
DP3 attenuation.w, attenuation, state.light[ | |
].attenuation; | |
RCP attenuation.w, attenuation.w; | |
# halfVectorLightDir: Compute light direction, infinite light; | |
DP3 lightDir.w, state.light[ | |
].position, state.light[ | |
].position; | |
RSQ lightDir.w, lightDir.w; | |
MUL lightDir.xyz, state.light[ | |
].position, lightDir.w; | |
MOV spotDir, state.light[ | |
].spot.direction; | |
DP3 spotDir.w, spotDir, spotDir; | |
RSQ spotDir.w, spotDir.w; | |
MUL spotDir, spotDir, spotDir.w; | |
DP3 spotDot, lightDir, -spotDir; | |
SGE doSpotFactor, spotDot, state.light[ | |
].spot.direction.w; | |
POW spotFactor, spotDot.x, state.light[ | |
].attenuation.w; | |
MUL spotFactor, doSpotFactor.x, spotFactor; | |
# Combine attenuation and spot factors into one factor. | |
MUL spotFactor, attenuation.w, spotFactor; | |
# halfVectorLightDir: Compute Normalized Half Vector, Local Viewer; | |
SGE colorTmp1, vertInEyeSpace.w, 0; | |
ADD colorTmp2, -vertInEyeSpace, -vertInEyeSpace; | |
MAD halfVector, colorTmp1, colorTmp2, vertInEyeSpace; | |
DP3 halfVector.w, halfVector, halfVector; | |
RSQ halfVector.w, halfVector.w; | |
MAD halfVector.xyz, halfVector, halfVector.w, lightDir; | |
DP3 halfVector.w, halfVector, halfVector; | |
RSQ halfVector.w, halfVector.w; | |
MUL halfVector, halfVector, halfVector.w; | |
# halfVectorLightDir: Half Vector for infinite Viewer, local light; | |
ADD halfVector.xyz, lightDir, {0,0,1}; | |
DP3 halfVector.w, halfVector, halfVector; | |
RSQ halfVector.w, halfVector.w; | |
MUL halfVector, halfVector, halfVector.w; | |
# No Lighting String; | |
MOV result.color, vertex.color; | |
MOV result.color.back, vertex.color; | |
# Mov Secondary colors to output; | |
MOV result.color.secondary, vertex.color.secondary; | |
MOV result.color.back.secondary, vertex.color.secondary; | |
# Clear temp reg | |
MOV texResult, {0, 0, 0, 1}; | |
# Eye Linear texCoord Gen for %c coord of unit %d; | |
DP4 texResult.%c, vertInEyeSpace, state.texgen[%d].eye.%c; | |
# Object Linear texCoord Gen for %cs coord of unit %d: | |
DP4 texResult.%c, vertex.position, state.texgen[%d].object.%c; | |
# Sphere Map texCoord gen for %c coord of unit %d: | |
# compute 1/m = 1 / (2 * length(reflection vector + <0, 0, 1>)) | |
ADD tmp1, reflectVec, {0, 0, 1, 0}; | |
DP3 tmp1.w, tmp1, tmp1; | |
RSQ tmp1.w, tmp1.w; | |
MUL tmp1.w, tmp1.w, 0.5; | |
MAD texResult.%c, tmp1.w, reflectVec, 0.5; | |
# Normal texCoord gen for %c coord of unit %d: | |
MOV texResult.%c, xformedNormal; | |
# Reflection texCoord gen for %c coord of unit %d: | |
MOV texResult.%c, reflectVec; | |
MOV texResult.%c, vertex.texcoord[%d].%c; | |
MOV result.texcoord[%d], texResult; | |
DP4 result.texcoord[%d].x, state.matrix.texture[%d].row[0], texResult; | |
DP4 result.texcoord[%d].y, state.matrix.texture[%d].row[1], texResult; | |
DP4 result.texcoord[%d].z, state.matrix.texture[%d].row[2], texResult; | |
DP4 result.texcoord[%d].w, state.matrix.texture[%d].row[3], texResult; | |
MOV result.texcoord[%d], vertex.texcoord[%d]; | |
DP4 result.texcoord[%d].x, state.matrix.texture[%d].row[0], vertex.texcoord[%d]; | |
DP4 result.texcoord[%d].y, state.matrix.texture[%d].row[1], vertex.texcoord[%d]; | |
DP4 result.texcoord[%d].z, state.matrix.texture[%d].row[2], vertex.texcoord[%d]; | |
DP4 result.texcoord[%d].w, state.matrix.texture[%d].row[3], vertex.texcoord[%d]; | |
TEMP texResult; | |
MOV result.fogcoord, vertex.fogcoord; | |
MOV result.fogcoord.yzw, {0.0,0.0,0.0,1.0}; | |
DP4 vertInEyeSpaceFog.z, state.matrix.modelview.row[2], vertex.position; | |
ABS result.fogcoord.x, vertInEyeSpaceFog.z; | |
TEMP vertInEyeSpaceFog; | |
DP3 pointDist.x, vertInEyeSpace, vertInEyeSpace; | |
RSQ pointDist.x, pointDist.x; | |
RCP pointDist.x, pointDist.x; | |
MAD pointTmp1.x, state.point.attenuation.z, pointDist.x, state.point.attenuation.y; | |
MAD pointTmp1.x, pointTmp1.x, pointDist.x, state.point.attenuation.x; | |
RSQ pointTmp1.x, pointTmp1.x; | |
MUL result.pointsize.x, vertex.pointsize.x, pointTmp1.x; | |
MUL result.pointsize.x, state.point.size.x, pointTmp1.x; | |
TEMP pointDist; | |
TEMP pointTmp1; | |
!!ARBvp1.0 | |
OPTION ARB_position_invariant; | |
OPTION INTEL_vertex_material; | |
vertex.material | |
lightModelFrontSceneColor | |
lightModelBackSceneColor | |
state.material | |
state.lightmodel.front.scenecolor | |
state.lightmodel.back.scenecolor | |
texture1D(s11;f1; | |
texture1DProj(s11;vf2; | |
texture2D(s21;vf2; | |
texture2D(sE21;vf2; | |
texture3D(s31;vf3; | |
texture3DProj(s31;vf4; | |
textureCube(sC1;vf3; | |
shadow1D(sS11;vf3; | |
shadow2D(sS21;vf3; | |
shadow1DProj(sS11;vf4; | |
shadow2DProj(sS21;vf4; | |
texture2DRect(sR21;vf2; | |
texture2DRectProj(sR21;vf3; | |
shadow2DRect(sSR21;vf3; | |
shadow2DRectProj(sSR21;vf4; | |
shadow2DEXT(sS21;vf3; | |
shadow2DProjEXT(sS21;vf4; | |
textureOffset(s11;f1;i1; | |
textureOffset(si11;f1;i1; | |
textureOffset(su11;f1;i1; | |
textureOffset(s21;vf2;vi2; | |
textureOffset(si21;vf2;vi2; | |
textureOffset(su21;vf2;vi2; | |
textureOffset(s31;vf3;vi3; | |
textureOffset(si31;vf3;vi3; | |
textureOffset(su31;vf3;vi3; | |
textureOffset(sS11;vf3;i1; | |
textureOffset(sS21;vf3;vi2; | |
textureOffset(sA11;vf2;i1; | |
textureOffset(siA11;vf2;i1; | |
textureOffset(suA11;vf2;i1; | |
textureOffset(sA21;vf3;vi2; | |
textureOffset(siA21;vf3;vi2; | |
textureOffset(suA21;vf3;vi2; | |
textureOffset(sAS11;vf3;i1; | |
textureOffset(s11;f1;i1;f1; | |
textureOffset(si11;f1;i1;f1; | |
textureOffset(su11;f1;i1;f1; | |
textureOffset(s21;vf2;vi2;f1; | |
textureOffset(si21;vf2;vi2;f1; | |
textureOffset(su21;vf2;vi2;f1; | |
textureOffset(s31;vf3;vi3;f1; | |
textureOffset(si31;vf3;vi3;f1; | |
textureOffset(su31;vf3;vi3;f1; | |
textureOffset(sS11;vf3;i1;f1; | |
textureOffset(sS21;vf3;vi2;f1; | |
textureOffset(sA11;vf2;i1;f1; | |
textureOffset(siA11;vf2;i1;f1; | |
textureOffset(suA11;vf2;i1;f1; | |
textureOffset(sA21;vf3;vi2;f1; | |
textureOffset(siA21;vf3;vi2;f1; | |
textureOffset(suA21;vf3;vi2;f1; | |
textureOffset(sAS11;vf3;i1;f1; | |
texture1D(s11;f1;f1; | |
texture1DProj(s11;vf2;f1; | |
texture1DLod(s11;f1;f1; | |
textureLod(s11;f1;f1; | |
textureLod(si11;f1;f1; | |
textureLod(su11;f1;f1; | |
texture1DProjLod(s11;vf2;f1; | |
textureProjLod(s11;vf2;f1; | |
textureProjLod(si11;vf2;f1; | |
textureProjLod(su11;vf2;f1; | |
textureProjLod(s11;vf4;f1; | |
textureProjLod(si11;vf4;f1; | |
textureProjLod(su11;vf4;f1; | |
texture2D(s21;vf2;f1; | |
texture2DLod(s21;vf2;f1; | |
texture2DLodEXT(s21;vf2;f1; | |
textureLod(s21;vf2;f1; | |
textureLod(si21;vf2;f1; | |
textureLod(su21;vf2;f1; | |
textureLod(sA11;vf2;f1; | |
textureLod(siA11;vf2;f1; | |
textureLod(suA11;vf2;f1; | |
textureProjLod(s21;vf3;f1; | |
textureProjLod(si21;vf3;f1; | |
textureProjLod(su21;vf3;f1; | |
textureProjLod(s21;vf4;f1; | |
textureProjLod(si21;vf4;f1; | |
textureProjLod(su21;vf4;f1; | |
texture3D(s31;vf3;f1; | |
texture3DProj(s31;vf4;f1; | |
texture3DLod(s31;vf3;f1; | |
textureLod(s31;vf3;f1; | |
textureLod(si31;vf3;f1; | |
textureLod(su31;vf3;f1; | |
textureLod(sA21;vf3;f1; | |
textureLod(siA21;vf3;f1; | |
textureLod(suA21;vf3;f1; | |
texture3DProjLod(s31;vf4;f1; | |
textureProjLod(s31;vf4;f1; | |
textureProjLod(si31;vf4;f1; | |
textureProjLod(su31;vf4;f1; | |
textureCube(sC1;vf3;f1; | |
textureCubeLod(sC1;vf3;f1; | |
textureCubeLodEXT(sC1;vf3;f1; | |
textureLod(sC1;vf3;f1; | |
textureLod(siC1;vf3;f1; | |
textureLod(suC1;vf3;f1; | |
textureLod(sAC1;vf4;f1; | |
textureLod(siAC1;vf4;f1; | |
textureLod(suAC1;vf4;f1; | |
shadow1D(sS11;vf3;f1; | |
shadow2D(sS21;vf3;f1; | |
shadow1DProj(sS11;vf4;f1; | |
shadow2DProj(sS21;vf4;f1; | |
shadow1DLod(sS11;vf3;f1; | |
textureLod(sS11;vf3;f1; | |
shadow2DLod(sS21;vf3;f1; | |
textureLod(sS21;vf3;f1; | |
textureLod(sAS11;vf3;f1; | |
shadow1DProjLod(sS11;vf4;f1; | |
textureProjLod(sS11;vf4;f1; | |
shadow2DProjLod(sS21;vf4;f1; | |
textureProjLod(sS21;vf4;f1; | |
texture1DProj(s11;vf4; | |
texture1DProj(s11;vf4;f1; | |
texture1DProjLod(s11;vf4;f1; | |
texture2DProj(s21;vf4; | |
textureProj(s21;vf4; | |
texture2DRectProj(sR21;vf4; | |
texture2DProj(sE21;vf4; | |
texture2DProj(s21;vf4;f1; | |
texture2DProjLod(s21;vf4;f1; | |
texture2DProjLodEXT(s21;vf4;f1; | |
textureSize(s11;i1; | |
textureSize(s21;i1; | |
textureSize(s31;i1; | |
textureSize(sA11;i1; | |
textureSize(sA21;i1; | |
textureSize(sAC1;i1; | |
textureSize(sAS11;i1; | |
textureSize(sAS21;i1; | |
textureSize(sASC1;i1; | |
textureSize(sC1;i1; | |
textureSize(sS11;i1; | |
textureSize(sS21;i1; | |
textureSize(sSC1;i1; | |
textureSize(si11;i1; | |
textureSize(si21;i1; | |
textureSize(si31;i1; | |
textureSize(siA11;i1; | |
textureSize(siA21;i1; | |
textureSize(siAC1;i1; | |
textureSize(siC1;i1; | |
textureSize(su11;i1; | |
textureSize(su21;i1; | |
textureSize(su31;i1; | |
textureSize(suA11;i1; | |
textureSize(suA21;i1; | |
textureSize(suAC1;i1; | |
textureSize(suC1;i1; | |
textureSize(sB1; | |
textureSize(suB1; | |
textureSize(siB1; | |
textureSize(sR21; | |
textureSize(siR21; | |
textureSize(suR21; | |
textureSize(sSR21; | |
EmitVertex( | |
beginFragmentShaderOrderingINTEL( | |
EndPrimitive( | |
textureSize(sM21; | |
textureSize(siM21; | |
textureSize(suM21; | |
textureSize(sMA21; | |
textureSize(siMA21; | |
textureSize(suMA21; | |
barrier( | |
memoryBarrier( | |
memoryBarrierAtomicCounter( | |
memoryBarrierBuffer( | |
memoryBarrierImage( | |
memoryBarrierShared( | |
groupMemoryBarrier( | |
texture(s11;f1; | |
texture(si11;f1; | |
texture(su11;f1; | |
texture(s21;vf2; | |
texture(si21;vf2; | |
texture(su21;vf2; | |
texture(s31;vf3; | |
texture(si31;vf3; | |
texture(su31;vf3; | |
texture(sC1;vf3; | |
texture(siC1;vf3; | |
texture(suC1;vf3; | |
texture(sS11;vf3; | |
texture(sS21;vf3; | |
texture(sSC1;vf4; | |
texture(sA11;vf2; | |
texture(siA11;vf2; | |
texture(suA11;vf2; | |
texture(sA21;vf3; | |
texture(siA21;vf3; | |
texture(suA21;vf3; | |
texture(sAC1;vf4; | |
texture(siAC1;vf4; | |
texture(suAC1;vf4; | |
texture(sAS11;vf3; | |
texture(sAS21;vf4; | |
texture(sASC1;vf4;f1; | |
texture(s11;f1;f1; | |
texture(si11;f1;f1; | |
texture(su11;f1;f1; | |
texture(s21;vf2;f1; | |
texture(si21;vf2;f1; | |
texture(su21;vf2;f1; | |
texture(s31;vf3;f1; | |
texture(si31;vf3;f1; | |
texture(su31;vf3;f1; | |
texture(sC1;vf3;f1; | |
texture(siC1;vf3;f1; | |
texture(suC1;vf3;f1; | |
texture(sS11;vf3;f1; | |
texture(sS21;vf3;f1; | |
texture(sSC1;vf4;f1; | |
texture(sA11;vf2;f1; | |
texture(siA11;vf2;f1; | |
texture(suA11;vf2;f1; | |
texture(sA21;vf3;f1; | |
texture(siA21;vf3;f1; | |
texture(suA21;vf3;f1; | |
texture(sAC1;vf4;f1; | |
texture(siAC1;vf4;f1; | |
texture(suAC1;vf4;f1; | |
texture(sAS11;vf3;f1; | |
texture(siR1;vf2; | |
texture(suR1;vf2; | |
texelFetch(s11;i1;i1; | |
texelFetch(s21;vi2;i1; | |
texelFetch(s31;vi3;i1; | |
texelFetch(sA11;vi2;i1; | |
texelFetch(sA21;vi3;i1; | |
texelFetch(si11;i1;i1; | |
texelFetch(si21;vi2;i1; | |
texelFetch(si31;vi3;i1; | |
texelFetch(siA11;vi2;i1; | |
texelFetch(siA21;vi3;i1; | |
texelFetch(su11;i1;i1; | |
texelFetch(su21;vi2;i1; | |
texelFetch(su31;vi3;i1; | |
texelFetch(suA11;vi2;i1; | |
texelFetch(suA21;vi3;i1; | |
texelFetch(sB1;i1; | |
texelFetch(suB1;i1; | |
texelFetch(siB1;i1; | |
texelFetch(sM21;vi2;i1; | |
texelFetch(siM21;vi2;i1; | |
texelFetch(suM21;vi2;i1; | |
texelFetch(sMA21;vi3;i1; | |
texelFetch(siMA21;vi3;i1; | |
texelFetch(suMA21;vi3;i1; | |
texelFetchOffset(s11;i1;i1;i1; | |
texelFetchOffset(s21;vi2;i1;vi2; | |
texelFetchOffset(s31;vi3;i1;vi3; | |
texelFetchOffset(sA11;vi2;i1;i1; | |
texelFetchOffset(sA21;vi3;i1;vi2; | |
texelFetchOffset(si11;i1;i1;i1; | |
texelFetchOffset(si21;vi2;i1;vi2; | |
texelFetchOffset(si31;vi3;i1;vi3; | |
texelFetchOffset(siA11;vi2;i1;i1; | |
texelFetchOffset(siA21;vi3;i1;vi2; | |
texelFetchOffset(su11;i1;i1;i1; | |
texelFetchOffset(su21;vi2;i1;vi2; | |
texelFetchOffset(su31;vi3;i1;vi3; | |
texelFetchOffset(suA11;vi2;i1;i1; | |
texelFetchOffset(suA21;vi3;i1;vi2; | |
textureLodOffset(s11;f1;f1;i1; | |
textureLodOffset(si11;f1;f1;i1; | |
textureLodOffset(su11;f1;f1;i1; | |
textureLodOffset(s21;vf2;f1;vi2; | |
textureLodOffset(si21;vf2;f1;vi2; | |
textureLodOffset(su21;vf2;f1;vi2; | |
textureLodOffset(sA11;vf2;f1;i1; | |
textureLodOffset(siA11;vf2;f1;i1; | |
textureLodOffset(suA11;vf2;f1;i1; | |
textureLodOffset(s31;vf3;f1;vi3; | |
textureLodOffset(si31;vf3;f1;vi3; | |
textureLodOffset(su31;vf3;f1;vi3; | |
textureLodOffset(sA21;vf3;f1;vi2; | |
textureLodOffset(siA21;vf3;f1;vi2; | |
textureLodOffset(suA21;vf3;f1;vi2; | |
textureLodOffset(sS11;vf3;f1;i1; | |
textureLodOffset(sS21;vf3;f1;vi2; | |
textureLodOffset(sAS11;vf3;f1;i1; | |
textureProj(s11;vf2; | |
textureProj(s11;vf4; | |
textureProj(s21;vf3; | |
textureProj(s31;vf4; | |
textureProj(sS11;vf4; | |
textureProj(sS21;vf4; | |
textureProj(si11;vf2; | |
textureProj(si11;vf4; | |
textureProj(si21;vf3; | |
textureProj(si21;vf4; | |
textureProj(si31;vf4; | |
textureProj(su11;vf2; | |
textureProj(su11;vf4; | |
textureProj(su21;vf3; | |
textureProj(su21;vf4; | |
textureProj(su31;vf4; | |
textureProj(s11;vf2;f1; | |
textureProj(s11;vf4;f1; | |
textureProj(s21;vf3;f1; | |
textureProj(s21;vf4;f1; | |
textureProj(s31;vf4;f1; | |
textureProj(sS11;vf4;f1; | |
textureProj(sS21;vf4;f1; | |
textureProj(si11;vf2;f1; | |
textureProj(si11;vf4;f1; | |
textureProj(si21;vf3;f1; | |
textureProj(si21;vf4;f1; | |
textureProj(si31;vf4;f1; | |
textureProj(su11;vf2;f1; | |
textureProj(su11;vf4;f1; | |
textureProj(su21;vf3;f1; | |
textureProj(su21;vf4;f1; | |
textureProj(su31;vf4;f1; | |
textureProjOffset(s11;vf2;i1; | |
textureProjOffset(s11;vf4;i1; | |
textureProjOffset(s21;vf3;vi2; | |
textureProjOffset(s21;vf4;vi2; | |
textureProjOffset(s31;vf4;vi3; | |
textureProjOffset(sS11;vf4;i1; | |
textureProjOffset(sS21;vf4;vi2; | |
textureProjOffset(si11;vf2;i1; | |
textureProjOffset(si11;vf4;i1; | |
textureProjOffset(si21;vf3;vi2; | |
textureProjOffset(si21;vf4;vi2; | |
textureProjOffset(si31;vf4;vi3; | |
textureProjOffset(su11;vf2;i1; | |
textureProjOffset(su11;vf4;i1; | |
textureProjOffset(su21;vf3;vi2; | |
textureProjOffset(su21;vf4;vi2; | |
textureProjOffset(su31;vf4;vi3; | |
textureProjLodOffset(s11;vf2;f1;i1; | |
textureProjLodOffset(s11;vf4;f1;i1; | |
textureProjLodOffset(s21;vf3;f1;vi2; | |
textureProjLodOffset(s21;vf4;f1;vi2; | |
textureProjLodOffset(s31;vf4;f1;vi3; | |
textureProjLodOffset(sS11;vf4;f1;i1; | |
textureProjLodOffset(sS21;vf4;f1;vi2; | |
textureProjLodOffset(si11;vf2;f1;i1; | |
textureProjLodOffset(si11;vf4;f1;i1; | |
textureProjLodOffset(si21;vf3;f1;vi2; | |
textureProjLodOffset(si21;vf4;f1;vi2; | |
textureProjLodOffset(si31;vf4;f1;vi3; | |
textureProjLodOffset(su11;vf2;f1;i1; | |
textureProjLodOffset(su11;vf4;f1;i1; | |
textureProjLodOffset(su21;vf3;f1;vi2; | |
textureProjLodOffset(su21;vf4;f1;vi2; | |
textureProjLodOffset(su31;vf4;f1;vi3; | |
textureProjOffset(s11;vf2;i1;f1; | |
textureProjOffset(s11;vf4;i1;f1; | |
textureProjOffset(s21;vf3;vi2;f1; | |
textureProjOffset(s21;vf4;vi2;f1; | |
textureProjOffset(s31;vf4;vi3;f1; | |
textureProjOffset(sS11;vf4;i1;f1; | |
textureProjOffset(sS21;vf4;vi2;f1; | |
textureProjOffset(si11;vf2;i1;f1; | |
textureProjOffset(si11;vf4;i1;f1; | |
textureProjOffset(si21;vf3;vi2;f1; | |
textureProjOffset(si21;vf4;vi2;f1; | |
textureProjOffset(si31;vf4;vi3;f1; | |
textureProjOffset(su11;vf2;i1;f1; | |
textureProjOffset(su11;vf4;i1;f1; | |
textureProjOffset(su21;vf3;vi2;f1; | |
textureProjOffset(su21;vf4;vi2;f1; | |
textureProjOffset(su31;vf4;vi3;f1; | |
textureGrad(s11;f1;f1;f1; | |
textureGrad(s21;vf2;vf2;vf2; | |
textureGrad(s31;vf3;vf3;vf3; | |
textureGrad(sA11;vf2;f1;f1; | |
textureGrad(sA21;vf3;vf2;vf2; | |
textureGrad(sAS11;vf3;f1;f1; | |
textureGrad(sAS21;vf4;vf2;vf2; | |
textureGrad(sC1;vf3;vf3;vf3; | |
textureGrad(sS11;vf3;f1;f1; | |
textureGrad(sS21;vf3;vf2;vf2; | |
textureGrad(sSC1;vf4;vf3;vf3; | |
textureGrad(sAC1;vf4;vf3;vf3; | |
textureGrad(si11;f1;f1;f1; | |
textureGrad(si21;vf2;vf2;vf2; | |
textureGrad(si31;vf3;vf3;vf3; | |
textureGrad(siA11;vf2;f1;f1; | |
textureGrad(siA21;vf3;vf2;vf2; | |
textureGrad(siC1;vf3;vf3;vf3; | |
textureGrad(siAC1;vf4;vf3;vf3; | |
textureGrad(su11;f1;f1;f1; | |
textureGrad(su21;vf2;vf2;vf2; | |
textureGrad(su31;vf3;vf3;vf3; | |
textureGrad(suA11;vf2;f1;f1; | |
textureGrad(suA21;vf3;vf2;vf2; | |
textureGrad(suC1;vf3;vf3;vf3; | |
textureGrad(suAC1;vf4;vf3;vf3; | |
textureGradOffset(s11;f1;f1;f1;i1; | |
textureGradOffset(s21;vf2;vf2;vf2;vi2; | |
textureGradOffset(s31;vf3;vf3;vf3;vi3; | |
textureGradOffset(sA11;vf2;f1;f1;i1; | |
textureGradOffset(sA21;vf3;vf2;vf2;vi2; | |
textureGradOffset(sAS11;vf3;f1;f1;i1; | |
textureGradOffset(sAS21;vf4;vf2;vf2;vi2; | |
textureGradOffset(sS11;vf3;f1;f1;i1; | |
textureGradOffset(sS21;vf3;vf2;vf2;vi2; | |
textureGradOffset(sSC1;vf4;vf3;vf3;vi2; | |
textureGradOffset(si11;f1;f1;f1;i1; | |
textureGradOffset(si21;vf2;vf2;vf2;vi2; | |
textureGradOffset(si31;vf3;vf3;vf3;vi3; | |
textureGradOffset(siA11;vf2;f1;f1;i1; | |
textureGradOffset(siA21;vf3;vf2;vf2;vi2; | |
textureGradOffset(su11;f1;f1;f1;i1; | |
textureGradOffset(su21;vf2;vf2;vf2;vi2; | |
textureGradOffset(su31;vf3;vf3;vf3;vi3; | |
textureGradOffset(suA11;vf2;f1;f1;i1; | |
textureGradOffset(suA21;vf3;vf2;vf2;vi2; | |
textureProjGrad(s11;vf2;f1;f1; | |
textureProjGrad(s11;vf4;f1;f1; | |
textureProjGrad(s21;vf3;vf2;vf2; | |
textureProjGrad(s21;vf4;vf2;vf2; | |
textureProjGrad(s31;vf4;vf3;vf3; | |
textureProjGrad(sS11;vf4;f1;f1; | |
textureProjGrad(sS21;vf4;vf2;vf2; | |
textureProjGrad(si11;vf2;f1;f1; | |
textureProjGrad(si11;vf4;f1;f1; | |
textureProjGrad(si21;vf3;vf2;vf2; | |
textureProjGrad(si21;vf4;vf2;vf2; | |
textureProjGrad(si31;vf4;vf3;vf3; | |
textureProjGrad(su11;vf2;f1;f1; | |
textureProjGrad(su11;vf4;f1;f1; | |
textureProjGrad(su21;vf3;vf2;vf2; | |
textureProjGrad(su21;vf4;vf2;vf2; | |
textureProjGrad(su31;vf4;vf3;vf3; | |
textureProjGradOffset(s11;vf2;f1;f1;i1; | |
textureProjGradOffset(s11;vf4;f1;f1;i1; | |
textureProjGradOffset(s21;vf3;vf2;vf2;vi2; | |
textureProjGradOffset(s21;vf4;vf2;vf2;vi2; | |
textureProjGradOffset(s31;vf4;vf3;vf3;vi3; | |
textureProjGradOffset(sS11;vf4;f1;f1;i1; | |
textureProjGradOffset(sS21;vf4;vf2;vf2;vi2; | |
textureProjGradOffset(si11;vf2;f1;f1;i1; | |
textureProjGradOffset(si11;vf4;f1;f1;i1; | |
textureProjGradOffset(si21;vf3;vf2;vf2;vi2; | |
textureProjGradOffset(si21;vf4;vf2;vf2;vi2; | |
textureProjGradOffset(si31;vf4;vf3;vf3;vi3; | |
textureProjGradOffset(su11;vf2;f1;f1;i1; | |
textureProjGradOffset(su11;vf4;f1;f1;i1; | |
textureProjGradOffset(su21;vf3;vf2;vf2;vi2; | |
textureProjGradOffset(su21;vf4;vf2;vf2;vi2; | |
textureProjGradOffset(su31;vf4;vf3;vf3;vi3; | |
texture2DProj(s21;vf3; | |
texture2DProj(sE21;vf3; | |
texture2DProj(s21;vf3;f1; | |
texture2DProjLod(s21;vf3;f1; | |
texture2DProjLodEXT(s21;vf3;f1; | |
textureQueryLod( | |
textureQueryLOD( | |
s11;f1; | |
si11;f1; | |
su11;f1; | |
s21;vf2; | |
si21;vf2; | |
su21;vf2; | |
s31;vf3; | |
si31;vf3; | |
su31;vf3; | |
sC1;vf3; | |
siC1;vf3; | |
suC1;vf3; | |
sA11;f1; | |
siA11;f1; | |
suA11;f1; | |
sA21;vf2; | |
siA21;vf2; | |
suA21;vf2; | |
sAC1;vf3; | |
siAC1;vf3; | |
suAC1;vf3; | |
sS11;f1; | |
sS21;vf2; | |
sSC1;vf3; | |
sAS11;f1; | |
sAS21;vf2; | |
sASC1;vf3; | |
textureGather(s21;vf2; | |
textureGather(si21;vf2; | |
textureGather(su21;vf2; | |
textureGather(sA21;vf3; | |
textureGather(siA21;vf3; | |
textureGather(suA21;vf3; | |
textureGather(sC1;vf3; | |
textureGather(siC1;vf3; | |
textureGather(suC1;vf3; | |
textureGather(sAC1;vf4; | |
textureGather(siAC1;vf4; | |
textureGather(suAC1;vf4; | |
textureGather(sR21;vf2; | |
textureGather(siR21;vf2; | |
textureGather(suR21;vf2; | |
textureGather(s21;vf2;i1; | |
textureGather(si21;vf2;i1; | |
textureGather(su21;vf2;i1; | |
textureGather(sA21;vf3;i1; | |
textureGather(siA21;vf3;i1; | |
textureGather(suA21;vf3;i1; | |
textureGather(sC1;vf3;i1; | |
textureGather(siC1;vf3;i1; | |
textureGather(suC1;vf3;i1; | |
textureGather(sAC1;vf4;i1; | |
textureGather(siAC1;vf4;i1; | |
textureGather(suAC1;vf4;i1; | |
textureGather(sR21;vf2;i1; | |
textureGather(siR21;vf2;i1; | |
textureGather(suR21;vf2;i1; | |
textureGather(sS21;vf2;f1; | |
textureGather(sAS21;vf3;f1; | |
textureGather(sSC1;vf3;f1; | |
textureGather(sASC1;vf4;f1; | |
textureGather(sSR21;vf2;f1; | |
textureGatherOffset(s21;vf2;vi2; | |
textureGatherOffset(si21;vf2;vi2; | |
textureGatherOffset(su21;vf2;vi2; | |
textureGatherOffset(sA21;vf3;vi2; | |
textureGatherOffset(siA21;vf3;vi2; | |
textureGatherOffset(suA21;vf3;vi2; | |
textureGatherOffset(sR21;vf2;vi2; | |
textureGatherOffset(siR21;vf2;vi2; | |
textureGatherOffset(suR21;vf2;vi2; | |
textureGatherOffset(s21;vf2;vi2;i1; | |
textureGatherOffset(si21;vf2;vi2;i1; | |
textureGatherOffset(su21;vf2;vi2;i1; | |
textureGatherOffset(sA21;vf3;vi2;i1; | |
textureGatherOffset(siA21;vf3;vi2;i1; | |
textureGatherOffset(suA21;vf3;vi2;i1; | |
textureGatherOffset(sR21;vf2;vi2;i1; | |
textureGatherOffset(siR21;vf2;vi2;i1; | |
textureGatherOffset(suR21;vf2;vi2;i1; | |
textureGatherOffset(sS21;vf2;f1;vi2; | |
textureGatherOffset(sAS21;vf3;f1;vi2; | |
textureGatherOffset(sSR21;vf2;f1;vi2; | |
textureGatherOffsets(s21;vf2;vi2[4]; | |
textureGatherOffsets(si21;vf2;vi2[4]; | |
textureGatherOffsets(su21;vf2;vi2[4]; | |
textureGatherOffsets(sA21;vf3;vi2[4]; | |
textureGatherOffsets(siA21;vf3;vi2[4]; | |
textureGatherOffsets(suA21;vf3;vi2[4]; | |
textureGatherOffsets(sR21;vf2;vi2[4]; | |
textureGatherOffsets(siR21;vf2;vi2[4]; | |
textureGatherOffsets(suR21;vf2;vi2[4]; | |
textureGatherOffsets(s21;vf2;vi2[4];i1; | |
textureGatherOffsets(si21;vf2;vi2[4];i1; | |
textureGatherOffsets(su21;vf2;vi2[4];i1; | |
textureGatherOffsets(sA21;vf3;vi2[4];i1; | |
textureGatherOffsets(siA21;vf3;vi2[4];i1; | |
textureGatherOffsets(suA21;vf3;vi2[4];i1; | |
textureGatherOffsets(sR21;vf2;vi2[4];i1; | |
textureGatherOffsets(siR21;vf2;vi2[4];i1; | |
textureGatherOffsets(suR21;vf2;vi2[4];i1; | |
textureGatherOffsets(sS21;vf2;f1;vi2[4]; | |
textureGatherOffsets(sAS21;vf3;f1;vi2[4]; | |
textureGatherOffsets(sSR21;vf2;f1;vi2[4]; | |
imageLoad( | |
imageStore( | |
imageAtomicAdd( | |
imageAtomicMin( | |
imageAtomicMax( | |
imageAtomicAnd( | |
imageAtomicOr( | |
imageAtomicXor( | |
imageAtomicExchange( | |
imageAtomicCompSwap( | |
vf4; | |
vi4; | |
vu4; | |
11;i1; | |
21;vi2; | |
31;vi3; | |
R21;vi2; | |
C1;vi3; | |
B1;i1; | |
A11;vi2; | |
A21;vi3; | |
AC1;vi3; | |
M21;vi2;i1; | |
MA21;vi3;i1; | |
texture(sR21;vf2; | |
texture(siR21;vf2; | |
texture(suR21;vf2; | |
texture(sSR21;vf3; | |
textureProj(sR21;vf3; | |
textureProj(siR21;vf3; | |
textureProj(suR21;vf3; | |
textureProj(sR21;vf4; | |
textureProj(siR21;vf4; | |
textureProj(suR21;vf4; | |
textureProj(sSR21;vf4; | |
textureOffset(sR21;vf2;vi2; | |
textureOffset(siR21;vf2;vi2; | |
textureOffset(suR21;vf2;vi2; | |
textureOffset(sSR21;vf3;vi2; | |
texelFetch(sR21;vi2; | |
texelFetch(siR21;vi2; | |
texelFetch(suR21;vi2; | |
texelFetchOffset(sR21;vi2;vi2; | |
texelFetchOffset(siR21;vi2;vi2; | |
texelFetchOffset(suR21;vi2;vi2; | |
textureProjOffset(sR21;vf3;vi2; | |
textureProjOffset(siR21;vf3;vi2; | |
textureProjOffset(suR21;vf3;vi2; | |
textureProjOffset(sR21;vf4;vi2; | |
textureProjOffset(siR21;vf4;vi2; | |
textureProjOffset(suR21;vf4;vi2; | |
textureProjOffset(sSR21;vf4;vi2; | |
textureGrad(sR21;vf2;vf2;vf2; | |
textureGrad(siR21;vf2;vf2;vf2; | |
textureGrad(suR21;vf2;vf2;vf2; | |
textureGrad(sSR21;vf3;vf2;vf2; | |
textureGradOffset(sR21;vf2;vf2;vf2;vi2; | |
textureGradOffset(siR21;vf2;vf2;vf2;vi2; | |
textureGradOffset(suR21;vf2;vf2;vf2;vi2; | |
textureGradOffset(sSR21;vf3;vf2;vf2;vi2; | |
textureProjGrad(sR21;vf3;vf2;vf2; | |
textureProjGrad(siR21;vf3;vf2;vf2; | |
textureProjGrad(suR21;vf3;vf2;vf2; | |
textureProjGrad(sR21;vf4;vf2;vf2; | |
textureProjGrad(siR21;vf4;vf2;vf2; | |
textureProjGrad(suR21;vf4;vf2;vf2; | |
textureProjGrad(sSR21;vf4;vf2;vf2; | |
textureProjGradOffset(sR21;vf3;vf2;vf2;vi2; | |
textureProjGradOffset(siR21;vf3;vf2;vf2;vi2; | |
textureProjGradOffset(suR21;vf3;vf2;vf2;vi2; | |
textureProjGradOffset(sR21;vf4;vf2;vf2;vi2; | |
textureProjGradOffset(siR21;vf4;vf2;vf2;vi2; | |
textureProjGradOffset(suR21;vf4;vf2;vf2;vi2; | |
textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; | |
noise1(f1; | |
noise1(vf2; | |
noise1(vf3; | |
noise1(vf4; | |
noise2(f1; | |
noise2(vf2; | |
noise2(vf3; | |
noise2(vf4; | |
noise3(f1; | |
noise3(vf2; | |
noise3(vf3; | |
noise3(vf4; | |
noise4(f1; | |
noise4(vf2; | |
noise4(vf3; | |
noise4(vf4; | |
faceforward(f1;f1;f1; | |
faceforward(vf2;vf2;vf2; | |
faceforward(vf3;vf3;vf3; | |
faceforward(vf4;vf4;vf4; | |
packUnorm2x16(vf2; | |
packSnorm2x16(vf2; | |
packUnorm4x8(vf4; | |
packSnorm4x8(vf4; | |
unpackUnorm2x16(u1; | |
unpackSnorm2x16(u1; | |
unpackUnorm4x8(u1; | |
unpackSnorm4x8(u1; | |
packHalf2x16(vf2; | |
unpackHalf2x16(u1; | |
floatBitsToUint(f1; | |
floatBitsToUint(vf2; | |
floatBitsToUint(vf3; | |
floatBitsToUint(vf4; | |
floatBitsToInt(f1; | |
floatBitsToInt(vf2; | |
floatBitsToInt(vf3; | |
floatBitsToInt(vf4; | |
intBitsToFloat(i1; | |
intBitsToFloat(vi2; | |
intBitsToFloat(vi3; | |
intBitsToFloat(vi4; | |
uintBitsToFloat(u1; | |
uintBitsToFloat(vu2; | |
uintBitsToFloat(vu3; | |
uintBitsToFloat(vu4; | |
texture1DGradARB(s11;f1;f1;f1; | |
texture2DGradARB(s21;vf2;vf2;vf2; | |
texture3DGradARB(s31;vf3;vf3;vf3; | |
textureCubeGradARB(sC1;vf3;vf3;vf3; | |
shadow1DGradARB(sS11;vf3;f1;f1; | |
shadow2DGradARB(sS21;vf3;vf2;vf2; | |
texture1DGradARB(si11;f1;f1;f1; | |
texture2DGradARB(si21;vf2;vf2;vf2; | |
texture3DGradARB(si31;vf3;vf3;vf3; | |
textureCubeGradARB(siC1;vf3;vf3;vf3; | |
texture1DGradARB(su11;f1;f1;f1; | |
texture2DGradARB(su21;vf2;vf2;vf2; | |
texture3DGradARB(su31;vf3;vf3;vf3; | |
textureCubeGradARB(suC1;vf3;vf3;vf3; | |
texture1DProjGradARB(s11;vf2;f1;f1; | |
texture1DProjGradARB(s11;vf4;f1;f1; | |
texture2DProjGradARB(s21;vf3;vf2;vf2; | |
texture2DProjGradARB(s21;vf4;vf2;vf2; | |
texture3DProjGradARB(s31;vf4;vf3;vf3; | |
shadow1DProjGradARB(sS11;vf4;f1;f1; | |
shadow2DProjGradARB(sS21;vf4;vf2;vf2; | |
texture1DProjGradARB(si11;vf2;f1;f1; | |
texture1DProjGradARB(si11;vf4;f1;f1; | |
texture2DProjGradARB(si21;vf3;vf2;vf2; | |
texture2DProjGradARB(si21;vf4;vf2;vf2; | |
texture3DProjGradARB(si31;vf4;vf3;vf3; | |
texture1DProjGradARB(su11;vf2;f1;f1; | |
texture1DProjGradARB(su11;vf4;f1;f1; | |
texture2DProjGradARB(su21;vf3;vf2;vf2; | |
texture2DProjGradARB(su21;vf4;vf2;vf2; | |
texture3DProjGradARB(su31;vf4;vf3;vf3; | |
texture2DRectGradARB(sR21;vf2;vf2;vf2; | |
texture2DRectGradARB(siR21;vf2;vf2;vf2; | |
texture2DRectGradARB(suR21;vf2;vf2;vf2; | |
shadow2DRectGradARB(sSR21;vf3;vf2;vf2; | |
texture2DRectProjGradARB(sR21;vf3;vf2;vf2; | |
texture2DRectProjGradARB(siR21;vf3;vf2;vf2; | |
texture2DRectProjGradARB(suR21;vf3;vf2;vf2; | |
texture2DRectProjGradARB(sR21;vf4;vf2;vf2; | |
texture2DRectProjGradARB(siR21;vf4;vf2;vf2; | |
texture2DRectProjGradARB(suR21;vf4;vf2;vf2; | |
shadow2DRectProjGradARB(sSR21;vf4;vf2;vf2; | |
texture1D(si11;f1; | |
texture1D(su11;f1; | |
texture1DProj(si11;vf2; | |
texture1DProj(su11;vf2; | |
texture2D(si21;vf2; | |
texture2D(su21;vf2; | |
texture3D(si31;vf3; | |
texture3D(su31;vf3; | |
texture3DProj(si31;vf4; | |
texture3DProj(su31;vf4; | |
textureCube(siC1;vf3; | |
textureCube(suC1;vf3; | |
texture1D(si11;f1;f1; | |
texture1D(su11;f1;f1; | |
texture1DProj(si11;vf2;f1; | |
texture1DProj(su11;vf2;f1; | |
texture1DLod(si11;f1;f1; | |
texture1DLod(su11;f1;f1; | |
texture1DProjLod(si11;vf2;f1; | |
texture1DProjLod(su11;vf2;f1; | |
texture2D(si21;vf2;f1; | |
texture2D(su21;vf2;f1; | |
texture2DLod(si21;vf2;f1; | |
texture2DLod(su21;vf2;f1; | |
texture2DLodEXT(si21;vf2;f1; | |
texture2DLodEXT(su21;vf2;f1; | |
texture3D(si31;vf3;f1; | |
texture3D(su31;vf3;f1; | |
texture3DProj(si31;vf4;f1; | |
texture3DProj(su31;vf4;f1; | |
texture3DLod(si31;vf3;f1; | |
texture3DLod(su31;vf3;f1; | |
texture3DProjLod(si31;vf4;f1; | |
texture3DProjLod(su31;vf4;f1; | |
textureCube(siC1;vf3;f1; | |
textureCube(suC1;vf3;f1; | |
textureCubeLod(siC1;vf3;f1; | |
textureCubeLod(suC1;vf3;f1; | |
textureCubeLodEXT(siC1;vf3;f1; | |
textureCubeLodEXT(suC1;vf3;f1; | |
texture1DProj(si11;vf4; | |
texture1DProj(su11;vf4; | |
texture1DProj(si11;vf4;f1; | |
texture1DProj(su11;vf4;f1; | |
texture1DProjLod(si11;vf4;f1; | |
texture1DProjLod(su11;vf4;f1; | |
texture2DProj(si21;vf4; | |
texture2DProj(su21;vf4; | |
texture2DProj(si21;vf4;f1; | |
texture2DProj(su21;vf4;f1; | |
texture2DProjLod(si21;vf4;f1; | |
texture2DProjLod(su21;vf4;f1; | |
texture2DProjLodEXT(si21;vf4;f1; | |
texture2DProjLodEXT(su21;vf4;f1; | |
texture2DProj(si21;vf3; | |
texture2DProj(su21;vf3; | |
texture2DProj(si21;vf3;f1; | |
texture2DProj(su21;vf3;f1; | |
texture2DProjLod(si21;vf3;f1; | |
texture2DProjLod(su21;vf3;f1; | |
texture2DProjLodEXT(si21;vf3;f1; | |
texture2DProjLodEXT(su21;vf3;f1; | |
texelFetch1D(s11;i1;i1; | |
texelFetch1D(si11;i1;i1; | |
texelFetch1D(su11;i1;i1; | |
texelFetch2D(s21;vi2;i1; | |
texelFetch2D(si21;vi2;i1; | |
texelFetch2D(su21;vi2;i1; | |
texelFetch3D(s31;vi3;i1; | |
texelFetch3D(si31;vi3;i1; | |
texelFetch3D(su31;vi3;i1; | |
texelFetch2DRect(sR21;vi2; | |
texelFetch2DRect(siR21;vi2; | |
texelFetch2DRect(suR21;vi2; | |
texelFetch1DArray(sA11;vi2;i1; | |
texelFetch1DArray(siA11;vi2;i1; | |
texelFetch1DArray(suA11;vi2;i1; | |
texelFetch2DArray(sA21;vi3;i1; | |
texelFetch2DArray(siA21;vi3;i1; | |
texelFetch2DArray(suA21;vi3;i1; | |
texelFetchBuffer(sB1;i1; | |
texelFetchBuffer(siB1;i1; | |
texelFetchBuffer(suB1;i1; | |
textureSizeBuffer(sB1; | |
textureSizeBuffer(siB1; | |
textureSizeBuffer(suB1; | |
textureSize1D(s11;i1; | |
textureSize1D(si11;i1; | |
textureSize1D(su11;i1; | |
textureSize2D(s21;i1; | |
textureSize2D(si21;i1; | |
textureSize2D(su21;i1; | |
textureSize3D(s31;i1; | |
textureSize3D(si31;i1; | |
textureSize3D(su31;i1; | |
textureSizeCube(sC1;i1; | |
textureSizeCube(siC1;i1; | |
textureSizeCube(suC1;i1; | |
textureSize2DRect(sR21;i1; | |
textureSize2DRect(siR21;i1; | |
textureSize2DRect(suR21;i1; | |
textureSize1DArray(sA11;i1; | |
textureSize1DArray(siA11;i1; | |
textureSize1DArray(suA11;i1; | |
textureSize2DArray(sA21;i1; | |
textureSize2DArray(siA21;i1; | |
textureSize2DArray(suA21;i1; | |
texture1DArray(sA11;vf2; | |
texture1DArray(siA11;vf2; | |
texture1DArray(suA11;vf2; | |
texture1DArray(sA11;vf2;f1; | |
texture1DArray(siA11;vf2;f1; | |
texture1DArray(suA11;vf2;f1; | |
texture1DArrayLod(sA11;vf2;f1; | |
texture1DArrayLod(siA11;vf2;f1; | |
texture1DArrayLod(suA11;vf2;f1; | |
texture2DArray(sA21;vf3; | |
texture2DArray(siA21;vf3; | |
texture2DArray(suA21;vf3; | |
texture2DArray(sA21;vf3;f1; | |
texture2DArray(siA21;vf3;f1; | |
texture2DArray(suA21;vf3;f1; | |
texture2DArrayLod(sA21;vf3;f1; | |
texture2DArrayLod(siA21;vf3;f1; | |
texture2DArrayLod(suA21;vf3;f1; | |
shadow1DArray(sAS11;vf3; | |
shadow1DArray(sAS11;vf3;f1; | |
shadow1DArrayLod(sAS11;vf3;f1; | |
shadow2DArray(sAS21;vf4; | |
shadowCube(sSC1;vf4; | |
texture1DGrad(s11;f1;f1;f1; | |
texture1DGrad(si11;f1;f1;f1; | |
texture1DGrad(su11;f1;f1;f1; | |
texture1DProjGrad(s11;vf2;f1;f1; | |
texture1DProjGrad(si11;vf2;f1;f1; | |
texture1DProjGrad(su11;vf2;f1;f1; | |
texture1DProjGrad(s11;vf4;f1;f1; | |
texture1DProjGrad(si11;vf4;f1;f1; | |
texture1DProjGrad(su11;vf4;f1;f1; | |
texture1DArrayGrad(sA11;vf2;f1;f1; | |
texture1DArrayGrad(siA11;vf2;f1;f1; | |
texture1DArrayGrad(suA11;vf2;f1;f1; | |
texture2DGrad(s21;vf2;vf2;vf2; | |
texture2DGrad(si21;vf2;vf2;vf2; | |
texture2DGrad(su21;vf2;vf2;vf2; | |
texture2DGradEXT(s21;vf2;vf2;vf2; | |
texture2DGradEXT(si21;vf2;vf2;vf2; | |
texture2DGradEXT(su21;vf2;vf2;vf2; | |
texture2DProjGrad(s21;vf3;vf2;vf2; | |
texture2DProjGrad(si21;vf3;vf2;vf2; | |
texture2DProjGrad(su21;vf3;vf2;vf2; | |
texture2DProjGradEXT(s21;vf3;vf2;vf2; | |
texture2DProjGradEXT(si21;vf3;vf2;vf2; | |
texture2DProjGradEXT(su21;vf3;vf2;vf2; | |
texture2DProjGrad(s21;vf4;vf2;vf2; | |
texture2DProjGrad(si21;vf4;vf2;vf2; | |
texture2DProjGrad(su21;vf4;vf2;vf2; | |
texture2DProjGradEXT(s21;vf4;vf2;vf2; | |
texture2DProjGradEXT(si21;vf4;vf2;vf2; | |
texture2DProjGradEXT(su21;vf4;vf2;vf2; | |
texture2DArrayGrad(sA21;vf3;vf2;vf2; | |
texture2DArrayGrad(siA21;vf3;vf2;vf2; | |
texture2DArrayGrad(suA21;vf3;vf2;vf2; | |
texture3DGrad(s31;vf3;vf3;vf3; | |
texture3DGrad(si31;vf3;vf3;vf3; | |
texture3DGrad(su31;vf3;vf3;vf3; | |
texture3DProjGrad(s31;vf4;vf3;vf3; | |
texture3DProjGrad(si31;vf4;vf3;vf3; | |
texture3DProjGrad(su31;vf4;vf3;vf3; | |
textureCubeGrad(sC1;vf3;vf3;vf3; | |
textureCubeGrad(siC1;vf3;vf3;vf3; | |
textureCubeGrad(suC1;vf3;vf3;vf3; | |
textureCubeGradEXT(sC1;vf3;vf3;vf3; | |
textureCubeGradEXT(siC1;vf3;vf3;vf3; | |
textureCubeGradEXT(suC1;vf3;vf3;vf3; | |
shadow1DGrad(sS11;vf3;f1;f1; | |
shadow1DProjGrad(sS11;vf4;f1;f1; | |
shadow1DArrayGrad(sAS11;vf3;f1;f1; | |
shadow2DGrad(sS21;vf3;vf2;vf2; | |
shadow2DProjGrad(sS21;vf4;vf2;vf2; | |
shadow2DArrayGrad(sAS21;vf4;vf2;vf2; | |
texture2DRect(siR21;vf2; | |
texture2DRect(suR21;vf2; | |
texture2DRectGrad(sR21;vf2;vf2;vf2; | |
texture2DRectGrad(siR21;vf2;vf2;vf2; | |
texture2DRectGrad(suR21;vf2;vf2;vf2; | |
texture2DRectProjGrad(sR21;vf3;vf2;vf2; | |
texture2DRectProjGrad(siR21;vf3;vf2;vf2; | |
texture2DRectProjGrad(suR21;vf3;vf2;vf2; | |
texture2DRectProjGrad(sR21;vf4;vf2;vf2; | |
texture2DRectProjGrad(siR21;vf4;vf2;vf2; | |
texture2DRectProjGrad(suR21;vf4;vf2;vf2; | |
shadow2DRectGrad(sSR21;vf3;vf2;vf2; | |
shadow2DRectProjGrad(sSR21;vf4;vf2;vf2; | |
shadowCubeGrad(sSC1;vf4;vf3;vf3; | |
texture1DOffset(s11;f1;i1; | |
texture1DOffset(si11;f1;i1; | |
texture1DOffset(su11;f1;i1; | |
texture1DOffset(s11;f1;i1;f1; | |
texture1DOffset(si11;f1;i1;f1; | |
texture1DOffset(su11;f1;i1;f1; | |
texture1DProjOffset(s11;vf2;i1; | |
texture1DProjOffset(si11;vf2;i1; | |
texture1DProjOffset(su11;vf2;i1; | |
texture1DProjOffset(s11;vf2;i1;f1; | |
texture1DProjOffset(si11;vf2;i1;f1; | |
texture1DProjOffset(su11;vf2;i1;f1; | |
texture1DProjOffset(s11;vf4;i1; | |
texture1DProjOffset(si11;vf4;i1; | |
texture1DProjOffset(su11;vf4;i1; | |
texture1DProjOffset(s11;vf4;i1;f1; | |
texture1DProjOffset(si11;vf4;i1;f1; | |
texture1DProjOffset(su11;vf4;i1;f1; | |
texture1DLodOffset(s11;f1;f1;i1; | |
texture1DLodOffset(si11;f1;f1;i1; | |
texture1DLodOffset(su11;f1;f1;i1; | |
texture1DProjLodOffset(s11;vf2;f1;i1; | |
texture1DProjLodOffset(si11;vf2;f1;i1; | |
texture1DProjLodOffset(su11;vf2;f1;i1; | |
texture1DProjLodOffset(s11;vf4;f1;i1; | |
texture1DProjLodOffset(si11;vf4;f1;i1; | |
texture1DProjLodOffset(su11;vf4;f1;i1; | |
texture2DOffset(s21;vf2;vi2; | |
texture2DOffset(si21;vf2;vi2; | |
texture2DOffset(su21;vf2;vi2; | |
texture2DOffset(s21;vf2;vi2;f1; | |
texture2DOffset(si21;vf2;vi2;f1; | |
texture2DOffset(su21;vf2;vi2;f1; | |
texture2DProjOffset(s21;vf3;vi2; | |
texture2DProjOffset(si21;vf3;vi2; | |
texture2DProjOffset(su21;vf3;vi2; | |
texture2DProjOffset(s21;vf3;vi2;f1; | |
texture2DProjOffset(si21;vf3;vi2;f1; | |
texture2DProjOffset(su21;vf3;vi2;f1; | |
texture2DProjOffset(s21;vf4;vi2; | |
texture2DProjOffset(si21;vf4;vi2; | |
texture2DProjOffset(su21;vf4;vi2; | |
texture2DProjOffset(s21;vf4;vi2;f1; | |
texture2DProjOffset(si21;vf4;vi2;f1; | |
texture2DProjOffset(su21;vf4;vi2;f1; | |
texture2DLodOffset(s21;vf2;f1;vi2; | |
texture2DLodOffset(si21;vf2;f1;vi2; | |
texture2DLodOffset(su21;vf2;f1;vi2; | |
texture2DProjLodOffset(s21;vf3;f1;vi2; | |
texture2DProjLodOffset(si21;vf3;f1;vi2; | |
texture2DProjLodOffset(su21;vf3;f1;vi2; | |
texture2DProjLodOffset(s21;vf4;f1;vi2; | |
texture2DProjLodOffset(si21;vf4;f1;vi2; | |
texture2DProjLodOffset(su21;vf4;f1;vi2; | |
texture3DOffset(s31;vf3;vi3; | |
texture3DOffset(si31;vf3;vi3; | |
texture3DOffset(su31;vf3;vi3; | |
texture3DOffset(s31;vf3;vi3;f1; | |
texture3DOffset(si31;vf3;vi3;f1; | |
texture3DOffset(su31;vf3;vi3;f1; | |
texture3DProjOffset(s31;vf4;vi3; | |
texture3DProjOffset(si31;vf4;vi3; | |
texture3DProjOffset(su31;vf4;vi3; | |
texture3DProjOffset(s31;vf4;vi3;f1; | |
texture3DProjOffset(si31;vf4;vi3;f1; | |
texture3DProjOffset(su31;vf4;vi3;f1; | |
texture3DLodOffset(s31;vf3;f1;vi3; | |
texture3DLodOffset(si31;vf3;f1;vi3; | |
texture3DLodOffset(su31;vf3;f1;vi3; | |
texture3DProjLodOffset(s31;vf4;f1;vi3; | |
texture3DProjLodOffset(si31;vf4;f1;vi3; | |
texture3DProjLodOffset(su31;vf4;f1;vi3; | |
shadow1DOffset(sS11;vf3;i1; | |
shadow1DOffset(sS11;vf3;i1;f1; | |
shadow2DOffset(sS21;vf3;vi2; | |
shadow2DOffset(sS21;vf3;vi2;f1; | |
shadow1DProjOffset(sS11;vf4;i1; | |
shadow1DProjOffset(sS11;vf4;i1;f1; | |
shadow2DProjOffset(sS21;vf4;vi2; | |
shadow2DProjOffset(sS21;vf4;vi2;f1; | |
shadow1DLodOffset(sS11;vf3;f1;i1; | |
shadow2DLodOffset(sS21;vf3;f1;vi2; | |
shadow1DProjLodOffset(sS11;vf4;f1;i1; | |
shadow2DProjLodOffset(sS21;vf4;f1;vi2; | |
texture2DRectOffset(sR21;vf2;vi2; | |
texture2DRectOffset(siR21;vf2;vi2; | |
texture2DRectOffset(suR21;vf2;vi2; | |
texture2DRectProjOffset(sR21;vf3;vi2; | |
texture2DRectProjOffset(siR21;vf3;vi2; | |
texture2DRectProjOffset(suR21;vf3;vi2; | |
texture2DRectProjOffset(sR21;vf4;vi2; | |
texture2DRectProjOffset(siR21;vf4;vi2; | |
texture2DRectProjOffset(suR21;vf4;vi2; | |
shadow2DRectOffset(sSR21;vf3;vi2; | |
shadow2DRectProjOffset(sSR21;vf4;vi2; | |
texelFetch1DOffset(s11;i1;i1;i1; | |
texelFetch1DOffset(si11;i1;i1;i1; | |
texelFetch1DOffset(su11;i1;i1;i1; | |
texelFetch2DOffset(s21;vi2;i1;vi2; | |
texelFetch2DOffset(si21;vi2;i1;vi2; | |
texelFetch2DOffset(su21;vi2;i1;vi2; | |
texelFetch3DOffset(s31;vi3;i1;vi3; | |
texelFetch3DOffset(si31;vi3;i1;vi3; | |
texelFetch3DOffset(su31;vi3;i1;vi3; | |
texelFetch2DRectOffset(sR21;vi2;vi2; | |
texelFetch2DRectOffset(siR21;vi2;vi2; | |
texelFetch2DRectOffset(suR21;vi2;vi2; | |
texelFetch1DArrayOffset(sA11;vi2;i1;i1; | |
texelFetch1DArrayOffset(siA11;vi2;i1;i1; | |
texelFetch1DArrayOffset(suA11;vi2;i1;i1; | |
texelFetch2DArrayOffset(sA21;vi3;i1;vi2; | |
texelFetch2DArrayOffset(siA21;vi3;i1;vi2; | |
texelFetch2DArrayOffset(suA21;vi3;i1;vi2; | |
texture1DArrayOffset(sA11;vf2;i1; | |
texture1DArrayOffset(siA11;vf2;i1; | |
texture1DArrayOffset(suA11;vf2;i1; | |
texture1DArrayOffset(sA11;vf2;i1;f1; | |
texture1DArrayOffset(siA11;vf2;i1;f1; | |
texture1DArrayOffset(suA11;vf2;i1;f1; | |
texture1DArrayLodOffset(sA11;vf2;f1;i1; | |
texture1DArrayLodOffset(siA11;vf2;f1;i1; | |
texture1DArrayLodOffset(suA11;vf2;f1;i1; | |
texture2DArrayOffset(sA21;vf3;vi2; | |
texture2DArrayOffset(siA21;vf3;vi2; | |
texture2DArrayOffset(suA21;vf3;vi2; | |
texture2DArrayOffset(sA21;vf3;vi2;f1; | |
texture2DArrayOffset(siA21;vf3;vi2;f1; | |
texture2DArrayOffset(suA21;vf3;vi2;f1; | |
texture2DArrayLodOffset(sA21;vf3;f1;vi2; | |
texture2DArrayLodOffset(siA21;vf3;f1;vi2; | |
texture2DArrayLodOffset(suA21;vf3;f1;vi2; | |
shadow1DArrayOffset(sAS11;vf3;i1; | |
shadow1DArrayOffset(sAS11;vf3;i1;f1; | |
shadow1DArrayLodOffset(sAS11;vf3;f1;i1; | |
shadow2DArrayOffset(sAS21;vf4;vi2; | |
texture1DGradOffset(s11;f1;f1;f1;i1; | |
texture1DGradOffset(si11;f1;f1;f1;i1; | |
texture1DGradOffset(su11;f1;f1;f1;i1; | |
texture1DProjGradOffset(s11;vf2;f1;f1;i1; | |
texture1DProjGradOffset(si11;vf2;f1;f1;i1; | |
texture1DProjGradOffset(su11;vf2;f1;f1;i1; | |
texture1DProjGradOffset(s11;vf4;f1;f1;i1; | |
texture1DProjGradOffset(si11;vf4;f1;f1;i1; | |
texture1DProjGradOffset(su11;vf4;f1;f1;i1; | |
texture1DArrayGradOffset(sA11;vf2;f1;f1;i1; | |
texture1DArrayGradOffset(siA11;vf2;f1;f1;i1; | |
texture1DArrayGradOffset(suA11;vf2;f1;f1;i1; | |
texture2DGradOffset(s21;vf2;vf2;vf2;vi2; | |
texture2DGradOffset(si21;vf2;vf2;vf2;vi2; | |
texture2DGradOffset(su21;vf2;vf2;vf2;vi2; | |
texture2DProjGradOffset(s21;vf3;vf2;vf2;vi2; | |
texture2DProjGradOffset(si21;vf3;vf2;vf2;vi2; | |
texture2DProjGradOffset(su21;vf3;vf2;vf2;vi2; | |
texture2DProjGradOffset(s21;vf4;vf2;vf2;vi2; | |
texture2DProjGradOffset(si21;vf4;vf2;vf2;vi2; | |
texture2DProjGradOffset(su21;vf4;vf2;vf2;vi2; | |
texture2DArrayGradOffset(sA21;vf3;vf2;vf2;vi2; | |
texture2DArrayGradOffset(siA21;vf3;vf2;vf2;vi2; | |
texture2DArrayGradOffset(suA21;vf3;vf2;vf2;vi2; | |
texture3DGradOffset(s31;vf3;vf3;vf3;vi3; | |
texture3DGradOffset(si31;vf3;vf3;vf3;vi3; | |
texture3DGradOffset(su31;vf3;vf3;vf3;vi3; | |
texture3DProjGradOffset(s31;vf4;vf3;vf3;vi3; | |
texture3DProjGradOffset(si31;vf4;vf3;vf3;vi3; | |
texture3DProjGradOffset(su31;vf4;vf3;vf3;vi3; | |
shadow1DGradOffset(sS11;vf3;f1;f1;i1; | |
shadow1DProjGradOffset(sS11;vf4;f1;f1;i1; | |
shadow1DArrayGradOffset(sAS11;vf3;f1;f1;i1; | |
shadow2DGradOffset(sS21;vf3;vf2;vf2;vi2; | |
shadow2DProjGradOffset(sS21;vf4;vf2;vf2;vi2; | |
shadow2DArrayGradOffset(sAS21;vf4;vf2;vf2;vi2; | |
texture2DRectGradOffset(sR21;vf2;vf2;vf2;vi2; | |
texture2DRectGradOffset(siR21;vf2;vf2;vf2;vi2; | |
texture2DRectGradOffset(suR21;vf2;vf2;vf2;vi2; | |
texture2DRectProjGradOffset(sR21;vf3;vf2;vf2;vi2; | |
texture2DRectProjGradOffset(siR21;vf3;vf2;vf2;vi2; | |
texture2DRectProjGradOffset(suR21;vf3;vf2;vf2;vi2; | |
texture2DRectProjGradOffset(sR21;vf4;vf2;vf2;vi2; | |
texture2DRectProjGradOffset(siR21;vf4;vf2;vf2;vi2; | |
texture2DRectProjGradOffset(suR21;vf4;vf2;vf2;vi2; | |
shadow2DRectGradOffset(sSR21;vf3;vf2;vf2;vi2; | |
shadow2DRectProjGradOffset(sSR21;vf4;vf2;vf2;vi2; | |
atomicCounterIncrement(au1; | |
atomicCounterDecrement(au1; | |
atomicCounter(au1; | |
atomicAdd(u1;u1; | |
atomicAdd(i1;i1; | |
atomicMin(u1;u1; | |
atomicMin(i1;i1; | |
atomicMax(u1;u1; | |
atomicMax(i1;i1; | |
atomicAnd(u1;u1; | |
atomicAnd(i1;i1; | |
atomicOr(u1;u1; | |
atomicOr(i1;i1; | |
atomicXor(u1;u1; | |
atomicXor(i1;i1; | |
atomicExchange(u1;u1; | |
atomicExchange(i1;i1; | |
atomicCompSwap(u1;u1;u1; | |
atomicCompSwap(i1;i1;i1; | |
wglGetExtensionsStringARB | |
wglChoosePixelFormatARB | |
wglGetPixelFormatAttribivARB | |
wglGetPixelFormatAttribfvARB | |
wglCreatePbufferARB | |
wglDestroyPbufferARB | |
wglGetPbufferDCARB | |
wglReleasePbufferDCARB | |
wglQueryPbufferARB | |
wglMakeContextCurrentARB | |
wglGetCurrentReadDCARB | |
wglSwapIntervalEXT | |
wglGetSwapIntervalEXT | |
wglCreateBufferRegionARB | |
wglDeleteBufferRegionARB | |
wglSaveBufferRegionARB | |
wglRestoreBufferRegionARB | |
wglGetExtensionsStringEXT | |
wglCreateContextAttribsARB | |
wglSetSharedOCLContextStateINTEL | |
wglAcquireSharedBufferINTEL | |
wglAcquireSharedRenderBufferINTEL | |
wglAcquireSharedTextureINTEL | |
wglReleaseSharedBufferINTEL | |
wglReleaseSharedRenderBufferINTEL | |
wglReleaseSharedTextureINTEL | |
wglDXSetResourceShareHandleNV | |
wglDXOpenDeviceNV | |
wglDXCloseDeviceNV | |
wglDXRegisterObjectNV | |
wglDXUnregisterObjectNV | |
wglDXObjectAccessNV | |
wglDXLockObjectsNV | |
wglDXUnlockObjectsNV | |
RegisterSuspendResumeNotification | |
user32.dll | |
UnregisterSuspendResumeNotification | |
glColorTableEXT | |
glColorSubTableEXT | |
glGetColorTableEXT | |
glGetColorTableParameterivEXT | |
glGetColorTableParameterfvEXT | |
glCompressedTexImage3D | |
glCompressedTexImage2D | |
glCompressedTexImage1D | |
glCompressedTexSubImage3D | |
glCompressedTexSubImage2D | |
glCompressedTexSubImage1D | |
glGetCompressedTexImage | |
glCompressedTexImage3DARB | |
glCompressedTexImage2DARB | |
glCompressedTexImage1DARB | |
glCompressedTexSubImage3DARB | |
glCompressedTexSubImage2DARB | |
glCompressedTexSubImage1DARB | |
glGetCompressedTexImageARB | |
glBlendEquationEXT | |
glBlendColorEXT | |
glBlendFuncSeparateEXT | |
glActiveStencilFaceEXT | |
glStencilFuncSeparateATI | |
glStencilOpSeparateATI | |
glVertexAttrib1sARB | |
glVertexAttrib1fARB | |
glVertexAttrib1dARB | |
glVertexAttrib2sARB | |
glVertexAttrib2fARB | |
glVertexAttrib2dARB | |
glVertexAttrib3sARB | |
glVertexAttrib3fARB | |
glVertexAttrib3dARB | |
glVertexAttrib4sARB | |
glVertexAttrib4fARB | |
glVertexAttrib4dARB | |
glVertexAttrib4NubARB | |
glVertexAttrib1svARB | |
glVertexAttrib1fvARB | |
glVertexAttrib1dvARB | |
glVertexAttrib2svARB | |
glVertexAttrib2fvARB | |
glVertexAttrib2dvARB | |
glVertexAttrib3svARB | |
glVertexAttrib3fvARB | |
glVertexAttrib3dvARB | |
glVertexAttrib4bvARB | |
glVertexAttrib4svARB | |
glVertexAttrib4ivARB | |
glVertexAttrib4ubvARB | |
glVertexAttrib4usvARB | |
glVertexAttrib4uivARB | |
glVertexAttrib4fvARB | |
glVertexAttrib4dvARB | |
glVertexAttrib4NbvARB | |
glVertexAttrib4NsvARB | |
glVertexAttrib4NivARB | |
glVertexAttrib4NubvARB | |
glVertexAttrib4NusvARB | |
glVertexAttrib4NuivARB | |
glVertexAttribPointerARB | |
glEnableVertexAttribArrayARB | |
glDisableVertexAttribArrayARB | |
glProgramStringARB | |
glBindProgramARB | |
glDeleteProgramsARB | |
glGenProgramsARB | |
glProgramEnvParameter4dARB | |
glProgramEnvParameter4dvARB | |
glProgramEnvParameter4fARB | |
glProgramEnvParameter4fvARB | |
glProgramLocalParameter4dARB | |
glProgramLocalParameter4dvARB | |
glProgramLocalParameter4fARB | |
glProgramLocalParameter4fvARB | |
glGetProgramEnvParameterdvARB | |
glGetProgramEnvParameterfvARB | |
glGetProgramLocalParameterdvARB | |
glGetProgramLocalParameterfvARB | |
glGetProgramivARB | |
glGetProgramStringARB | |
glGetVertexAttribdvARB | |
glGetVertexAttribfvARB | |
glGetVertexAttribivARB | |
glGetVertexAttribPointervARB | |
glIsProgramARB | |
glMapTexture2DINTEL | |
glUnmapTexture2DINTEL | |
glSyncTextureINTEL | |
glCombinerInputNV | |
glCombinerOutputNV | |
glCombinerParameterfvNV | |
glCombinerParameteriNV | |
glFinalCombinerInputNV | |
L>Intel Generic Renderer | |
\REGISTRY\MACHINE\ | |
DarkAthena.exe | |
OriginalFilename | |
The Chronicles of Riddick - Assault on Dark Athena | |
ProductName | |
Starbreeze Studios | |
CompanyName | |
SldWorks.Exe | |
SolidWorks | |
Dassault Syst | |
mes SolidWorks Corp. | |
SolidWorks 2013 | |
SolidWorks 2014 | |
SOLIDWORKS 2015 | |
baldur.exe | |
javaw.exe | |
java.exe | |
minecraft.exe | |
cloudbuilt.exe | |
photoshop.exe | |
ProductVersion | |
afterfx.exe | |
Adobe After Effects CS6 | |
Adobe After Effects CC | |
Adobe After Effects CS7 | |
penumbra.exe | |
penumbrademo.exe | |
requiem.exe | |
doom3bfg.exe | |
rage.exe | |
rage64.exe | |
udkgame.exe | |
firefox.exe | |
swkotor.exe | |
swkotor2.exe | |
secondlifebetaviewer.exe | |
slbv.exe | |
secondlife.exe | |
xsi.exe | |
xsibatch.exe | |
mohaa.exe | |
mohaademo.exe | |
maya.exe | |
Autodesk | |
brink.exe | |
ugraf.exe | |
vstudio.exe | |
artifacts.exe | |
x-plane.exe | |
x-plane-32bit.exe | |
KERNEL32.dll | |
AddVectoredExceptionHandler | |
VirtualQuery | |
VirtualQueryEx | |
VirtualProtect | |
VirtualProtectEx | |
SetUnhandledExceptionFilter | |
ReadFile | |
WGL_dummy | |
WGL_EXT_depth_float | |
WGL_ARB_buffer_region | |
WGL_ARB_extensions_string | |
WGL_ARB_make_current_read | |
WGL_ARB_pixel_format | |
WGL_ARB_pbuffer | |
WGL_EXT_extensions_string | |
WGL_EXT_swap_control | |
WGL_EXT_swap_control_tear | |
WGL_ARB_multisample | |
WGL_ARB_pixel_format_float | |
WGL_ARB_framebuffer_sRGB | |
WGL_ARB_create_context | |
WGL_ARB_create_context_profile | |
WGL_EXT_pixel_format_packed_float | |
WGL_EXT_create_context_es_profile | |
WGL_EXT_create_context_es2_profile | |
WGL_NV_DX_interop | |
WGL_ARB_create_context_robustness | |
OGL_bboxOptSplitSize | |
OGL_bboxOptClipAlgorithm | |
OGL_bboxOptDegenerateTriangleDetection | |
OGL_bboxOptTraceLevel | |
OGL_bboxOptTraceFileOutpuEnable | |
OGL_bboxOptTraceFileName | |
OGL_bboxExperimentMode | |
OGL_bboxExperimentRecordMode | |
OGL_bboxExperimentReplayMode | |
OGL_drawcallOptEnable | |
OGL_drawcallMinMaxThreshold | |
OGL_temporaryMatrixLayout | |
OGL_discardOptEnable | |
OGL_discardOptMaxNodesOnMain | |
OGL_enableForcedSwapInterval | |
OGL_forcedSwapIntervalValue | |
OGL_useBufferDataForEntireUniformBufferSubData | |
OGL_enableARC | |
OGL_enableSWClears | |
OGL_debugMessageFileOutputEnable | |
OGL_debugMessageLogFileName | |
OGL_memTrcEnable | |
OGL_memTrcFileName | |
OGL_fpDebug | |
OGL_vpDebug | |
OGL_debugMessageLevel | |
OGL_timedMsgBoxDelay | |
OGL_debugMessageCritical | |
OGL_debugMessageNormal | |
OGL_debugMessageVerbose | |
OGL_debugMessageFuncEntry | |
OGL_debugMessageFeatureBitDrawable | |
OGL_debugMessageFeatureBitCompiler | |
OGL_debugMessageFeatureBitVP | |
OGL_debugMessageFeatureBitFP | |
OGL_debugMessageFeatureBitResource | |
OGL_debugMessageFeatureBitTexture | |
OGL_debugMessageFeatureBitVertexBuffer | |
OGL_debugMessageFeatureBitCommandTransport | |
OGL_debugMessageFeatureBitGHAL3DInterface | |
OGL_debugMessageFeatureBitTnL | |
OGL_debugMessageFeatureBitConstant | |
OGL_debugMessageFeatureBitGLSLShader | |
OGL_debugMessageFeatureBitParserTree | |
OGL_debugMessageFeatureBitLinkerTree | |
OGL_debugMessageFeatureBitCodeGenTree | |
OGL_debugMessageFeatureBitTraverser | |
OGL_debugMessageFeatureBitUSC | |
OGL_debugMessageFeatureBitMcs | |
OGL_debugMessageLevelDWORD | |
OGL_debugMessageIncludeFilesEnable | |
OGL_debugMessageIncludeFiles | |
OGL_debugMessageExcludeFilesEnable | |
OGL_debugMessageExcludeFiles | |
OGL_debugMessageIncludeFunctionsEnable | |
OGL_debugMessageIncludeFunctions | |
OGL_debugMessageExcludeFunctionsEnable | |
OGL_debugMessageExcludeFunctions | |
OGL_debugMessageHardwareGHAL3D | |
OGL_debugMessageCriticalGMM | |
OGL_debugMessageNormalGMM | |
OGL_debugMessageVerboseGMM | |
OGL_debugMessageFuncEntryGMM | |
OGL_debugMessageFeatureBitGraphicsMemoryOperation | |
OGL_debugShaderDump | |
OGL_debugMessageStdLib | |
OGL_assertBeforeShaderParsingSourceFilter | |
OGL_outputPerfDataLevel | |
OGL_devTrcEnable | |
OGL_devTrcFileName | |
OGL_devTrcFrameStart | |
OGL_devTrcFrameEnd | |
OGL_devTrcFrameStep | |
OGL_devTrcDumpBmpPerFlushScene | |
OGL_dumpContextVersion | |
OGL_dumpShaderCompilationLogAndSource | |
OGL_dumpResourcesInfo | |
OGL_dumpResourcesContentsColsCount | |
OGL_dumpResourcesContentsRowsCount | |
OGL_support_GL_dummy | |
OGL_support_GL_EXT_blend_minmax | |
OGL_support_GL_EXT_blend_subtract | |
OGL_support_GL_EXT_blend_color | |
OGL_support_GL_EXT_abgr | |
OGL_support_GL_EXT_texture3D | |
OGL_support_GL_EXT_clip_volume_hint | |
OGL_support_GL_EXT_compiled_vertex_array | |
OGL_support_GL_EXT_cull_vertex | |
OGL_support_GL_SGIS_texture_edge_clamp | |
OGL_support_GL_SGIS_generate_mipmap | |
OGL_support_GL_EXT_draw_range_elements | |
OGL_support_GL_SGIS_texture_lod | |
OGL_support_GL_EXT_rescale_normal | |
OGL_support_GL_EXT_packed_pixels | |
OGL_support_GL_EXT_texture_edge_clamp | |
OGL_support_GL_EXT_separate_specular_color | |
OGL_support_GL_ARB_multitexture | |
OGL_support_GL_ARB_map_buffer_alignment | |
OGL_support_GL_ARB_conservative_depth | |
OGL_support_GL_EXT_texture_env_combine | |
OGL_support_GL_EXT_bgra | |
OGL_support_GL_EXT_blend_func_separate | |
OGL_support_GL_EXT_secondary_color | |
OGL_support_GL_EXT_fog_coord | |
OGL_support_GL_EXT_texture_env_add | |
OGL_support_GL_ARB_texture_cube_map | |
OGL_support_GL_ARB_transpose_matrix | |
OGL_support_GL_ARB_internalformat_query | |
OGL_support_GL_ARB_internalformat_query2 | |
OGL_support_GL_ARB_texture_env_add | |
OGL_support_GL_IBM_texture_mirrored_repeat | |
OGL_support_GL_EXT_multi_draw_arrays | |
OGL_support_GL_SUN_multi_draw_arrays | |
OGL_support_GL_NV_blend_square | |
OGL_support_GL_ARB_texture_compression | |
OGL_support_GL_3DFX_texture_compression_FXT1 | |
OGL_support_GL_EXT_texture_filter_anisotropic | |
OGL_support_GL_ARB_texture_border_clamp | |
OGL_support_GL_ARB_point_parameters | |
OGL_support_GL_ARB_texture_env_combine | |
OGL_support_GL_ARB_texture_env_dot3 | |
OGL_support_GL_ARB_texture_env_crossbar | |
OGL_support_GL_EXT_texture_compression_s3tc | |
OGL_support_GL_ARB_shadow | |
OGL_support_GL_ARB_window_pos | |
OGL_support_GL_EXT_shadow_funcs | |
OGL_support_GL_EXT_stencil_wrap | |
OGL_support_GL_ARB_vertex_program | |
OGL_support_GL_EXT_texture_rectangle | |
OGL_support_GL_ARB_fragment_program | |
OGL_support_GL_EXT_stencil_two_side | |
OGL_support_GL_ATI_separate_stencil | |
OGL_support_GL_ARB_vertex_buffer_object | |
OGL_support_GL_EXT_texture_lod_bias | |
OGL_support_GL_ARB_occlusion_query | |
OGL_support_GL_ARB_fragment_shader | |
OGL_support_GL_ARB_shader_objects | |
OGL_support_GL_ARB_shading_language_100 | |
OGL_support_GL_ARB_texture_non_power_of_two | |
OGL_support_GL_ARB_vertex_shader | |
OGL_support_GL_NV_texgen_reflection | |
OGL_support_GL_ARB_point_sprite | |
OGL_support_GL_ARB_fragment_program_shadow | |
OGL_support_GL_EXT_blend_equation_separate | |
OGL_support_GL_EXT_paletted_texture | |
OGL_support_GL_ARB_depth_texture | |
OGL_support_GL_ARB_texture_rectangle | |
OGL_support_GL_ARB_draw_buffers | |
OGL_support_GL_ARB_color_buffer_float | |
OGL_support_GL_EXT_color_buffer_float | |
OGL_support_GL_ARB_half_float_pixel | |
OGL_support_GL_ARB_texture_float | |
OGL_support_GL_ARB_pixel_buffer_object | |
OGL_support_GL_EXT_framebuffer_object | |
OGL_support_GL_ARB_draw_instanced | |
OGL_support_GL_ARB_half_float_vertex | |
OGL_support_GL_ARB_occlusion_query2 | |
OGL_support_GL_EXT_draw_buffers2 | |
OGL_support_GL_WIN_swap_hint | |
OGL_support_GL_EXT_texture_sRGB | |
OGL_support_GL_ARB_multisample | |
OGL_support_GL_EXT_packed_float | |
OGL_support_GL_EXT_texture_shared_exponent | |
OGL_support_GL_ARB_texture_rg | |
OGL_support_GL_EXT_texture_rg | |
OGL_support_GL_ARB_texture_compression_rgtc | |
OGL_support_GL_NV_conditional_render | |
OGL_support_GL_ARB_texture_swizzle | |
OGLbbox | |
OGL_support_GL_EXT_texture_swizzle | |
OGLdpf.log | |
OGL_support_GL_ARB_texture_gather | |
OGLmem.trc | |
OGL_support_GL_ARB_sync | |
OGLdev.trc | |
OGL_support_GL_ARB_framebuffer_sRGB | |
OGL_support_GL_EXT_packed_depth_stencil | |
OGL_support_GL_ARB_depth_buffer_float | |
OGL_support_GL_EXT_transform_feedback | |
OGL_support_GL_ARB_transform_feedback2 | |
OGL_support_GL_ARB_draw_indirect | |
OGL_support_GL_EXT_framebuffer_blit | |
OGL_support_GL_EXT_framebuffer_multisample | |
OGL_support_GL_ARB_framebuffer_object | |
OGL_support_GL_ARB_framebuffer_no_attachments | |
OGL_support_GL_EXT_texture_array | |
OGL_support_GL_EXT_texture_integer | |
OGL_support_GL_ARB_map_buffer_range | |
OGL_support_GL_ARB_texture_buffer_range | |
OGL_support_GL_EXT_texture_buffer | |
OGL_support_GL_EXT_texture_snorm | |
OGL_support_GL_ARB_blend_func_extended | |
OGL_support_GL_INTEL_performance_queries | |
OGL_support_GL_INTEL_performance_query | |
OGL_support_GL_ARB_copy_buffer | |
OGL_support_GL_ARB_sampler_objects | |
OGL_support_GL_NV_primitive_restart | |
OGL_support_GL_ARB_seamless_cube_map | |
OGL_support_GL_ARB_uniform_buffer_object | |
OGL_support_GL_ARB_depth_clamp | |
OGL_support_GL_ARB_vertex_array_bgra | |
OGL_support_GL_ARB_texture_buffer_object | |
OGL_support_GL_ARB_shader_bit_encoding | |
OGL_support_GL_ARB_draw_buffers_blend | |
OGL_support_GL_ARB_geometry_shader4 | |
OGL_support_GL_EXT_geometry_shader4 | |
OGL_support_GL_ARB_texture_query_lod | |
OGL_support_GL_ARB_explicit_attrib_location | |
OGL_support_GL_ARB_draw_elements_base_vertex | |
OGL_support_GL_ARB_instanced_arrays | |
OGL_support_GL_ARB_base_instance | |
OGL_support_GL_ARB_fragment_coord_conventions | |
OGL_support_GL_EXT_gpu_program_parameters | |
OGL_support_GL_ARB_texture_buffer_object_rgb32 | |
OGL_support_GL_ARB_compatibility | |
OGL_support_GL_ARB_texture_rgb10_a2ui | |
OGL_support_GL_ARB_texture_multisample | |
OGL_support_GL_ARB_vertex_type_2_10_10_10_rev | |
OGL_support_GL_ARB_timer_query | |
OGL_support_GL_ARB_tessellation_shader | |
OGL_support_GL_ARB_vertex_array_object | |
OGL_support_GL_ARB_provoking_vertex | |
OGL_support_GL_ARB_sample_shading | |
OGL_support_GL_ARB_texture_cube_map_array | |
OGL_support_GL_EXT_gpu_shader4 | |
OGL_support_GL_ARB_gpu_shader5 | |
OGL_support_GL_ARB_gpu_shader_fp64 | |
OGL_support_GL_INTEL_sync_DOOM3BGF | |
OGL_support_GL_INTEL_fragment_shader_ordering | |
OGL_support_GL_EXT_clip_control | |
OGL_support_GL_ARB_shader_subroutine | |
OGL_support_GL_ARB_transform_feedback3 | |
OGL_support_GL_ARB_get_program_binary | |
OGL_support_GL_ARB_separate_shader_objects | |
OGL_support_GL_ARB_shader_precision | |
OGL_support_GL_ARB_vertex_attrib_64bit | |
OGL_support_GL_ARB_viewport_array | |
OGL_support_GL_ARB_transform_feedback_instanced | |
OGL_support_GL_ARB_compressed_texture_pixel_storage | |
OGL_support_GL_ARB_shader_atomic_counters | |
OGL_support_GL_ARB_shading_language_packing | |
OGL_support_GL_ARB_shader_image_load_store | |
OGL_support_GL_EXT_shader_image_load_store | |
OGL_support_GL_ARB_shader_image_size | |
OGL_support_GL_ARB_shading_language_420pack | |
OGL_support_GL_ARB_texture_storage | |
OGL_support_GL_EXT_texture_storage | |
OGL_support_GL_ARB_compute_shader | |
OGL_support_GL_ARB_vertex_attrib_binding | |
OGL_support_GL_ARB_multi_draw_indirect | |
OGL_support_GL_ARB_program_interface_query | |
OGL_support_GL_ARB_shader_storage_buffer_object | |
OGL_support_GL_ARB_texture_storage_multisample | |
OGL_support_GL_ARB_buffer_storage | |
OGL_support_GL_ARB_debug_output | |
OGL_support_GL_KHR_debug | |
OGL_support_GL_ARB_arrays_of_arrays | |
OGL_support_GL_OES_EGL_image | |
OGL_support_GL_OES_framebuffer_object | |
OGL_support_GL_OES_depth24 | |
OGL_support_GL_OES_stencil8 | |
OGL_support_GL_OES_packed_depth_stencil | |
OGL_support_GL_OES_rgb8_rgba8 | |
OGL_support_GL_OES_depth_texture | |
OGL_support_GL_OES_byte_coordinates | |
OGL_support_GL_EXT_color_buffer_half_float | |
OGL_support_GL_OES_vertex_half_float | |
OGL_support_GL_EXT_shadow_samplers | |
OGL_support_GL_OES_point_sprite | |
OGL_support_GL_OES_point_size_array | |
OGL_support_GL_OES_blend_subtract | |
OGL_support_GL_OES_blend_func_separate | |
OGL_support_GL_OES_blend_equation_separate | |
OGL_support_GL_OES_standard_derivatives | |
OGL_support_GL_OES_single_precision | |
OGL_support_GL_OES_matrix_get | |
OGL_support_GL_OES_read_format | |
OGL_support_GL_OES_mapbuffer | |
OGL_support_GL_EXT_discard_framebuffer | |
OGL_support_GL_EXT_texture_format_BGRA8888 | |
OGL_support_GL_OES_compressed_paletted_texture | |
OGL_support_GL_OES_EGL_image_external | |
OGL_support_GL_OES_compressed_ETC1_RGB8_texture | |
OGL_support_GL_OES_fixed_point | |
OGL_support_GL_OES_draw_texture | |
OGL_support_GL_OES_vertex_array_object | |
OGL_support_GL_OES_get_program_binary | |
OGL_support_GL_OES_texture_3D | |
OGL_support_GL_OES_texture_cube_map | |
OGL_support_GL_OES_fbo_render_mipmap | |
OGL_support_GL_OES_texture_float | |
OGL_support_GL_OES_texture_float_linear | |
OGL_support_GL_OES_texture_half_float | |
OGL_support_GL_OES_texture_half_float_linear | |
OGL_support_GL_OES_stencil_wrap | |
OGL_support_GL_OES_element_index_uint | |
OGL_support_GL_OES_texture_npot | |
OGL_support_GL_OES_texture_mirrored_repeat | |
OGL_support_GL_OES_texture_env_crossbar | |
OGL_support_GL_EXT_sRGB | |
OGL_support_GL_EXT_frag_depth | |
OGL_support_GL_APPLE_texture_max_level | |
OGL_support_GL_EXT_occlusion_query_boolean | |
OGL_support_GL_INTEL_map_texture | |
OGL_support_GL_ARB_texture_compression_bptc | |
OGL_support_GL_EXT_texture_compression_dxt1 | |
OGL_support_GL_ARB_ES2_compatibility | |
OGL_support_GL_OES_required_internalformat | |
OGL_support_GL_EXT_separate_shader_objects | |
OGL_support_GL_EXT_bindable_uniform | |
OGL_support_GL_ARB_ES3_compatibility | |
OGL_support_GL_OES_surfaceless_context | |
OGL_support_GL_OES_EGL_sync | |
OGL_support_GL_ARB_robustness | |
OGL_support_GL_EXT_robustness | |
OGL_support_GL_EXT_texture_sRGB_decode | |
OGL_support_GL_EXT_shader_texture_lod | |
OGL_support_GL_NV_register_combiners | |
OGL_support_GL_KHR_texture_compression_astc_ldr | |
OGL_support_GL_EXT_unpack_subimage | |
OGL_support_GL_EXT_read_format_bgra | |
OGL_support_GL_EXT_debug_marker | |
OGL_support_GL_KHR_blend_equation_advanced | |
OGL_support_GL_OES_sample_variables | |
OGL_support_GL_OES_sample_shading | |
OGL_support_GL_OES_shader_multisample_interpolation | |
OGL_support_GL_OES_texture_stencil8 | |
OGL_support_GL_OES_shader_image_atomic | |
OGL_support_GL_OES_texture_storage_multisample_2d_array | |
OGL_support_GL_INTEL_tessellation | |
OGL_support_GL_INTEL_geometry_shader | |
OGL_support_GL_EXT_shader_integer_mix | |
OGL_support_GL_ARB_stencil_texturing | |
OGL_support_GL_EXT_disjoint_timer_query | |
OGL_support_GL_EXT_primitive_bounding_box | |
OGL_support_WGL_dummy | |
OGL_support_WGL_EXT_depth_float | |
OGL_support_WGL_ARB_buffer_region | |
OGL_support_WGL_ARB_extensions_string | |
OGL_support_WGL_ARB_make_current_read | |
OGL_support_WGL_ARB_pixel_format | |
OGL_support_WGL_ARB_pbuffer | |
OGL_support_WGL_EXT_extensions_string | |
OGL_support_WGL_EXT_swap_control | |
OGL_support_WGL_EXT_swap_control_tear | |
OGL_support_WGL_ARB_multisample | |
OGL_support_WGL_ARB_pixel_format_float | |
OGL_support_WGL_ARB_framebuffer_sRGB | |
OGL_support_WGL_ARB_create_context | |
OGL_support_WGL_ARB_create_context_profile | |
OGL_support_WGL_EXT_pixel_format_packed_float | |
OGL_support_WGL_EXT_create_context_es_profile | |
OGL_support_WGL_EXT_create_context_es2_profile | |
OGL_support_WGL_NV_DX_interop | |
OGL_support_WGL_ARB_create_context_robustness | |
OGL_userName | |
OGL_enableAIL | |
OGL_supportExtensions | |
OGL_forcePrimary | |
OGL_errorAssert | |
OGL_forceSingleBuffer | |
OGL_forceDrawableRecreationInSwap | |
OGL_forceNonNegativePowerBaseInGlslPow | |
OGL_int3Assert | |
OGL_int3UserAssert | |
OGL_breakAtLoadICD | |
OGL_assertBeforeShaderParsingEnable | |
OGL_assertBeforeShaderParsingTypeFilter | |
OGL_enableSVP11WA | |
OGL_delaySwapIntervalChange | |
OGL_noErrOnSamplersErr | |
OGL_clampRenderTargetNanToZeroWA | |
OGL_assertEventLog | |
OGL_flushGPUCachesPerPrimitive | |
OGL_flushCommandBufferPerPrimitive | |
OGL_finishPerPrimitive | |
OGL_sendStatePerPrimitive | |
OGL_surfaceStateBufferSize | |
OGL_prohibitVSWithNoConstants | |
OGL_allowAlphaTest | |
OGL_allowBlend | |
OGL_allowDepthTest | |
OGL_allowScissorTest | |
OGL_allowStencilTest | |
OGL_allowCullFace | |
OGL_allowLighting | |
OGL_allowTexture1D | |
OGL_allowTexture2D | |
OGL_allowTexture3D | |
OGL_allowTextureCubeMap | |
OGL_allowExternalImage | |
OGL_allowTextureGenS | |
OGL_allowTextureGenT | |
OGL_allowTextureGenR | |
OGL_allowTextureGenQ | |
OGL_allowTextureRectangle | |
OGL_adaptiveHiZenable | |
OGL_adaptiveHiZstatistics | |
OGL_adaptiveHiZparameters | |
OGL_disableHiZ | |
OGL_disableHiZforTextures | |
OGL_disableResolveMask | |
OGL_forceResolve | |
OGL_disableMsaaCompression | |
OGL_disableNonMsaaColorFastClear | |
OGL_disable64bppOptimizedClear | |
OGL_disable128bppOptimizedClear | |
OGL_disableHizFastClear | |
OGL_enableHizFastClearStatistics | |
OGL_hideMSAAPixelFormats | |
OGL_forceSwapCopyPixelFormats | |
OGL_instanceCountOverrideRender | |
OGL_instanceCountOverrideNonRender | |
OGL_glslIntTexSample | |
OGL_useVistaFinish | |
OGL_disableResourceStreamer | |
OGL_parserDebugOption | |
OGL_cb2cr | |
OGL_enableSystemThread | |
OGL_disableOfflineBlitShaders | |
OGL_enableEarlyBlitShadersCompilation | |
OGL_disableClearColor | |
OGL_l3CacheLayoutComputeOverrideEnable | |
OGL_l3CacheLayoutComputeOverride | |
OGL_L3SQCReg1OverrideEnable | |
OGL_L3SQCReg1Override | |
OGL_sliceShutdownEnabled | |
OGL_texUpdateMode | |
OGL_gpuPixelOpsDisable | |
OGL_gpuPixelOpsDisableForReadPixels | |
OGL_gpuPixelOpsDisableForGetTexImage | |
OGL_gpuPixelOpsDisableForTexImage | |
OGL_gpuPixelOpsDisableForSrcToken | |
OGL_gpuPixelOpsPreferedMode | |
OGL_gpuPixelOpsDebug | |
OGL_enable3DPrimitiveMarker | |
OGL_disableShadowCompare | |
OGL_dumpParallelCompilationStats | |
OGL_updateFlagsHotKeyNumber | |
OGL_glslIntCubeTexSample | |
OGL_glslVersionLevelCheck | |
OGL_mcsOptOff | |
OGL_glslProgramValidationLevel | |
OGL_midBatchPreemption | |
OGL_disableShaderCache | |
OGL_shaderDumpPidEnable | |
OGL_enableGenericVertexAttributesAliasing | |
OGL_testProgramBinary | |
OGL_enableShaderReplace | |
OGL_disableConvertDepth16To24 | |
OGL_enableMemorySnooping | |
OGL_useDedicatedCallbackFunctionForPowerEvents | |
OGL_enableLazyMipAllocation | |
OGL_disableRenderTargetMaxSamplesLimit | |
OGL_enableARCBlacklist | |
OGL_ReportARCInit | |
OGL_extendViewportDownwards | |
OGL_disableMSAA | |
OGL_enableICD | |
OGL_nullRaster | |
OGL_disableKMD | |
OGL_nullHardware | |
OGL_nullSwap | |
OGL_nullPresent | |
OGL_flushCountLo | |
OGL_flushCountHi | |
OGL_pipelineArrayInitialSize | |
OGL_pipelineArrayMaxSize | |
OGL_maxTextureUnits | |
OGL_textureTiledMemoryLimit | |
OGL_dispListBlockSize | |
OGL_dispListDataBlockSize | |
OGL_enableDlistOpt | |
OGL_dispListOptVboNonLockable | |
OGL_disableVBOLockDiscard | |
OGL_dispListOptVertexCount | |
OGL_dispListBboxVertexCount | |
OGL_enableDlistDrawArraysSimple | |
OGL_dlistDrawArraysSimpleThreshold | |
OGL_enableCopyTexImageOpt | |
OGL_hwStatsAlwaysOn | |
OGL_submitCommandBufferBeforeLockDiscard | |
OGL_commandBufferUseLimit | |
OGL_commandBufferSize | |
OGL_scissorAndDrawingRectProcessing | |
OGL_useVBOInDisplayLists | |
OGL_enableMergingPrimitives | |
OGL_disableAPIMultithreadedRendering | |
OGL_multithreadCommandBuffSize | |
OGL_concatBufferSize | |
OGL_concatBufferNumber | |
OGL_multithreadTargetLatency | |
OGL_disableMultithreadedRendering | |
OGL_cmdBuffDLPatching | |
OGL_enableWstnOptimizations | |
OGL_compositeObjectsCulling | |
OGL_cullAtCL | |
OGL_cullAtSF | |
OGL_cullAtCC | |
OGL_dispListDrawRange | |
OGL_perfMinMaxSSE4 | |
OGL_perfThreadSpecificFunctions | |
OGL_drawCallsConcatenation | |
OGL_gttCacheType | |
OGL_fixedFrameRate | |
OGL_maxDirectNamesDbaseSize | |
OGL_forceGttResourceMapping | |
OGL_l3CacheLayout3dOverride | |
OGL_l3CacheDCLayout3dOverride | |
OGL_indirectStateDynamicBufferPercentUseLimit | |
OGL_indirectStateBindingTableBufferPercentUseLimit | |
OGL_indirectStateGatherTableBufferPercentUseLimit | |
OGL_indirectStateConstantBufferPercentUseLimit | |
OGL_indirectStateKernelBufferPercentUseLimit | |
OGL_indirectStateScratchBufferPercentUseLimit | |
OGL_internalVertexBufferPercentUseLimit | |
OGL_indirectStateDynamicBufferSize | |
OGL_indirectStateBindingTableBufferSize | |
OGL_indirectStateGatherTableBufferSize | |
OGL_indirectStateConstantBufferSize | |
OGL_indirectStateKernelBufferSize | |
OGL_indirectStateScratchBufferSize | |
OGL_useAllocationReuse | |
OGL_allocationReuseMaxListSize | |
OGL_allocationReuseListCleanRatio | |
OGL_internalVertexBufferSize | |
OGL_enableLockInternalBuffers | |
OGL_floatPrecisionVS | |
OGL_floatPrecisionFS | |
OGL_integerPrecisionVS | |
OGL_integerPrecisionFS | |
OGL_forceLowPrecisionFS | |
OGL_disableGLSLConstCandidate | |
OGL_parallelCompilation | |
OGL_removeFirefoxRedundantContext | |
OGL_ignoreSRGBPixelFormatReq | |
OGL_enableNotLockableTextures | |
OGL_enableHWSelectMode | |
OGL_exclusiveMode | |
OGL_tripleBufferMode | |
OGL_flipImmediate | |
OGL_vsyncCUI | |
OGL_vsync | |
OGL_forceS3TC | |
OGL_forceFXT1 | |
OGL_enableOverrideLODBias | |
OGL_overrideLODBias | |
OGL_forceDepthBufferBits | |
OGL_anisotropyAlgorithm | |
OGL_maxAnisotropy | |
OGL_enableBltBufferSubDataOpt | |
OGL_osklCmdBufUpdateMode | |
OGL_oswmEnableFloatModes | |
OGL_midBatchPreemptionThreshold | |
OGL_throttleCmdBufLimit | |
OGL_throttleFrameLimit | |
OGL_bufferAppend | |
OGL_shadersIOOptimization | |
OGL_enableSingleDataCopy | |
OGL_forceETCasDXT | |
OGL_bboxOptEnable | |
OGL_bboxOptMinVertexCount | |
Software\Intel\Display\igfxcui\3D | |
Default | |
_oglapp_%s | |
SOFTWARE\INTEL\DISPLAY\CUICOM\OpenGL | |
%s = %d | |
%s = %s | |
Warning...Non-Default Environment Variables | |
Software\Intel\Display\igfxcui\igfxsrvc | |
AdapterType | |
MLSystem | |
atigktxx.dll | |
GetD3DKMTProcAddress | |
gdi32.dll | |
D3DKMTCreateAllocation | |
D3DKMTQueryResourceInfo | |
D3DKMTOpenResource | |
D3DKMTDestroyAllocation | |
D3DKMTSetAllocationPriority | |
D3DKMTQueryAllocationResidency | |
D3DKMTCreateDevice | |
D3DKMTDestroyDevice | |
D3DKMTQueryAdapterInfo | |
D3DKMTLock | |
D3DKMTUnlock | |
D3DKMTRender | |
D3DKMTOpenAdapterFromGdiDisplayName | |
D3DKMTCloseAdapter | |
D3DKMTGetSharedPrimaryHandle | |
D3DKMTEscape | |
D3DKMTPresent | |
D3DKMTSetVidPnSourceOwner | |
D3DKMTCreateContext | |
D3DKMTDestroyContext | |
D3DKMTSetDisplayMode | |
D3DKMTCreateSynchronizationObject | |
D3DKMTDestroySynchronizationObject | |
D3DKMTWaitForSynchronizationObject | |
D3DKMTSignalSynchronizationObject | |
D3DKMTCreateSynchronizationObject2 | |
D3DKMTWaitForSynchronizationObject2 | |
D3DKMTSignalSynchronizationObject2 | |
D3DKMTSetQueuedLimit | |
D3DKMTWaitForVerticalBlankEvent | |
D3DKMTGetDeviceState | |
VEN_8086 | |
bad allocation | |
address not available | |
already connected | |
argument list too long | |
argument out of domain | |
bad address | |
bad file descriptor | |
bad message | |
broken pipe | |
connection aborted | |
connection already in progress | |
connection refused | |
connection reset | |
destination address required | |
executable format error | |
file too large | |
host unreachable | |
identifier removed | |
illegal byte sequence | |
inappropriate io control operation | |
invalid seek | |
is a directory | |
message size | |
network down | |
network reset | |
network unreachable | |
no buffer space | |
no child process | |
no link | |
no message available | |
no message | |
no protocol option | |
no stream resources | |
no such device or address | |
no such process | |
not a directory | |
not a socket | |
not a stream | |
not connected | |
not supported | |
operation in progress | |
operation not permitted | |
operation not supported | |
operation would block | |
owner dead | |
protocol error | |
protocol not supported | |
read only file system | |
resource deadlock would occur | |
result out of range | |
state not recoverable | |
stream timeout | |
text file busy | |
timed out | |
too many files open in system | |
too many links | |
too many symbolic link levels | |
value too large | |
wrong protocol type | |
permission denied | |
file exists | |
no such device | |
filename too long | |
device or resource busy | |
io error | |
directory not empty | |
invalid argument | |
no space on device | |
no such file or directory | |
function not supported | |
no lock available | |
not enough memory | |
resource unavailable try again | |
cross device link | |
operation canceled | |
too many files open | |
permission_denied | |
address_in_use | |
address_not_available | |
address_family_not_supported | |
connection_already_in_progress | |
bad_file_descriptor | |
connection_aborted | |
connection_refused | |
connection_reset | |
destination_address_required | |
bad_address | |
host_unreachable | |
operation_in_progress | |
interrupted | |
invalid_argument | |
already_connected | |
too_many_files_open | |
message_size | |
filename_too_long | |
network_down | |
network_reset | |
network_unreachable | |
no_buffer_space | |
no_protocol_option | |
not_connected | |
not_a_socket | |
operation_not_supported | |
protocol_not_supported | |
wrong_protocol_type | |
timed_out | |
operation_would_block | |
address family not supported | |
address in use | |
0123456789abcdefghijklmnopqrstuvwxyz | |
0123456789abcdefghijklmnopqrstuvwxyz | |
0123456789abcdefABCDEF | |
UUUUU | |
?Dj0Q:W$= | |
Lyc>= | |
?C;0= | |
5M[g | |
M_8= | |
/r(= | |
?4j<= | |
Nl,"= | |
Xg+= | |
?{fHn | |
5s3R6= | |
?#60 | |
Unknown exception | |
?X&eB | |
?Ltm | |
tLVv | |
?h6_~ | |
37.= | |
?7Tf( | |
=\uI= | |
g:"( | |
$O1= | |
uXO= | |
1w<= | |
>'eH | |
pnJ= | |
Ht=c | |
]vQ<)8 | |
z1}B | |
X4I+ | |
|)P!?Ua0 | |
!= | |
+34? | |
??7; | |
MkK? | |
R_V? | |
9&\? | |
Eb2]A= | |
f#I= | |
hb?O2 | |
H`3= | |
c?e2 | |
Le?2 | |
0h?[ | |
2ieO= | |
|W8A= | |
np?z | |
)(q? | |
}~:f | |
t?,& | |
u?^p?o4 | |
!9v? | |
GYM= | |
Pex?0 | |
6K{? | |
E M= | |
X-F= | |
w}?0 | |
y1~?|" | |
V%A+= | |
4';= | |
q ! | |
#D5p | |
La8i | |
{4Wf | |
Ai0T | |
@VNQ | |
p4"% | |
P'E= | |
ls1= | |
?PiB | |
{^C= | |
n{;= | |
3<L= | |
?|I7Z# | |
aDJ= | |
>,'1D= | |
+NB= | |
?g)([|X>= | |
?|[{ | |
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?IT$7 | |
-8 ? | |
.h ? | |
2 !? | |
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98"? | |
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? #? | |
@H#?43 | |
Ax#?uN}* | |
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.K="= | |
F0$?3=1 | |
H`$?h| | |
%?uY | |
NH%? | |
Px%? | |
%?\9 | |
&?~YK| | |
sU0&?W | |
VX&? | |
4g%6 | |
:]=O> | |
#w_j | |
(+E | |
V~|_ | |
!|.4 | |
G"jm | |
6(`J | |
k:UG | |
UY = | |
Bfe9 | |
CqTR; | |
AiFC. | |
?5a1 | |
<{Q}< | |
hI{L[ | |
<8bunz8 | |
<V/> | |
?(FN\ | |
<'*6 | |
?3xj | |
<)TH | |
K<<H! | |
m1WY$ | |
?#%X.y | |
F||<## | |
$x<e | |
<]%> | |
T~OXu | |
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zyC7 | |
k7+% | |
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?|}} | |
?)0> | |
'HR% | |
cb~q | |
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n@4` | |
ibzP | |
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?iT | |
w7H- | |
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?Zxg | |
4{#s | |
PO79 | |
?V:e: | |
?4Td | |
o]2' | |
?o.x | |
@g = | |
5SmT4 | |
*+xi( | |
}Tw5 | |
?M]- | |
?y]h | |
?FnH | |
?dDR | |
?ZEM-'^ | |
?m}I | |
?VV& | |
?>6)} | |
fSOs | |
?{yK+; | |
?i|e | |
?)Ao | |
?765@Z | |
?}>v | |
H|As | |
?B?} | |
D<xZu | |
?`\@ | |
?)]G | |
?KB | |
?KYC | |
?$*2 | |
?l$G~ | |
>|.~ | |
^\sY0 | |
?:Rp | |
}6lw | |
7Z8> | |
?e')lW | |
?zD@ | |
?* A | |
yx|o | |
6 d! | |
ZyrI | |
?PV3 | |
UUUUUU | |
333333 | |
?333333 | |
?UUUUUU | |
?$rxxx | |
?|}} | |
?)0> | |
'HR% | |
cb~q | |
4lkQg | |
n@4` | |
ibzP | |
%X | |
?iT | |
w7H- | |
?ju!4 | |
V-Ai | |
?Zxg | |
4{#s | |
PO79 | |
?V:e: | |
?4Td | |
o]2' | |
?o.x | |
@g = | |
5SmT4 | |
*+xi( | |
}Tw5 | |
?M]- | |
?y]h | |
?FnH | |
?dDR | |
?ZEM-'^ | |
?m}I | |
?VV& | |
?>6)} | |
fSOs | |
?{yK+; | |
?i|e | |
?)Ao | |
?765@Z | |
?}>v | |
H|As | |
?B?} | |
D<xZu | |
?`\@ | |
?)]G | |
?KB | |
?KYC | |
?$*2 | |
?l$G~ | |
>|.~ | |
^\sY0 | |
?:Rp | |
}6lw | |
7Z8> | |
?e')lW | |
?zD@ | |
?* A | |
yx|o | |
6 d! | |
ZyrI | |
?PV3 | |
UUUUUU | |
?333333 | |
?333333 | |
?UUUUUU | |
?$rxxx | |
RUUUUU | |
TUUUU | |
?1mm | |
?Xw$ | |
?uZEeu | |
?P/Y | |
uZEeu | |
uZEeu | |
?uZEeu | |
?Xw$ | |
?1mm | |
?UUUUUU | |
?UUUUUU | |
m0_$@ | |
fUUU | |
?RbSQ | |
<zQ}< | |
_/:> | |
<8bunz8 | |
cC<- | |
v<'*6 | |
<)TH | |
<$"U | |
e<bN | |
{<6w | |
<\%> | |
l,kg<i | |
<'Za | |
<@En[vP | |
?1mm | |
?Xw$ | |
?uZEeu | |
?P/Y | |
uZEeu | |
uZEeu | |
?uZEeu | |
?Xw$ | |
?1mm | |
?UUUUUU | |
?UUUUUU | |
m0_$@ | |
?UUUUUU | |
=mm? | |
u+E6 | |
|u?!u$ | |
Nu?-HF | |
d? cf> | |
e-CS | |
?(F_ | |
X2CQ | |
?X1U | |
?P), | |
? ,6 | |
5DKB | |
U&X> | |
f*"! | |
n}in | |
&2@UUUUUU | |
=m=@ | |
u+E6 | |
."S- | |
$9t? | |
>Xzv | |
#wi#: | |
?c3y | |
g\>{ | |
+*tsJ | |
0vB- | |
s{c|H | |
o3fW | |
f6 n | |
jVa? | |
UUUUUU | |
f6 n | |
"Q?? | |
>o3fW | |
0vB- | |
s{c|H | |
+*tsJ | |
F?cf | |
?c3y? | |
g\>{ | |
O?>> | |
3{9= | |
?m|1 | |
>Xzv | |
#wi#:= | |
?."S- | |
$9t? | |
A]?VJ | |
&2@UUUUUU | |
=m=@ | |
u+E6 | |
n}in | |
U&X> | |
f*"! | |
5DKB | |
?P), | |
Mpm< | |
e-CS | |
X2CQ | |
?X1U | |
Nu?-HF | |
cf> | |
m0_$@ | |
m0_$@ | |
F=J4 | |
:Esp | |
CorExitProcess | |
bad exception | |
!"#$%&'()*+,-./0123456789:;<=>?@abcdefghijklmnopqrstuvwxyz[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ | |
!"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`ABCDEFGHIJKLMNOPQRSTUVWXYZ{|}~ | |
FlsAlloc | |
FlsFree | |
FlsGetValue | |
FlsSetValue | |
InitializeCriticalSectionEx | |
CreateEventExW | |
CreateSemaphoreExW | |
SetThreadStackGuarantee | |
CreateThreadpoolTimer | |
SetThreadpoolTimer | |
WaitForThreadpoolTimerCallbacks | |
CloseThreadpoolTimer | |
CreateThreadpoolWait | |
SetThreadpoolWait | |
CloseThreadpoolWait | |
FlushProcessWriteBuffers | |
FreeLibraryWhenCallbackReturns | |
GetCurrentProcessorNumber | |
GetLogicalProcessorInformation | |
CreateSymbolicLinkW | |
SetDefaultDllDirectories | |
EnumSystemLocalesEx | |
CompareStringEx | |
GetDateFormatEx | |
GetLocaleInfoEx | |
GetTimeFormatEx | |
GetUserDefaultLocaleName | |
IsValidLocaleName | |
LCMapStringEx | |
GetCurrentPackageId | |
GetTickCount64 | |
GetFileInformationByHandleExW | |
SetFileInformationByHandleW | |
(null) | |
( 8PX | |
700WP | |
`h```` | |
xpxxxx | |
e+000 | |
atan2 | |
fabs | |
_cabs | |
_hypot | |
fmod | |
_logb | |
_nextafter | |
log10 | |
('8PW | |
700PP | |
`h`hhh | |
xppwpp | |
exp10 | |
Sunday | |
Monday | |
Tuesday | |
Wednesday | |
Thursday | |
Friday | |
Saturday | |
January | |
February | |
March | |
April | |
June | |
July | |
August | |
September | |
October | |
November | |
December | |
MM/dd/yy | |
dddd, MMMM dd, yyyy | |
HH:mm:ss | |
!"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ | |
atan2 | |
sinh | |
cosh | |
tanh | |
2n{a | |
i^^?(> | |
0H<> | |
Y:/(A6> | |
!' > | |
|#<> | |
MVx:> | |
?edf | |
?RE\ | |
?B6) | |
Jg > | |
hb"> | |
[j&,> | |
2G<> | |
?x(3 | |
O,ib | |
?6FID | |
gsL> | |
09C> | |
V C> | |
NcB> | |
?5L$. | |
+oF> | |
j\&" | |
#O#` | |
F\IE> | |
?Ly5 | |
?A%My | |
f7O> | |
B'=>> | |
?QNT | |
;,*> | |
in]D> | |
F"VM> | |
30}-> | |
~F y | |
?[s$ | |
0)LK> | |
DcI> | |
l"w | |
#tF> | |
?43-s | |
?P`E5 | |
No error | |
Operation not permitted | |
No such file or directory | |
No such process | |
Interrupted function call | |
Input/output error | |
No such device or address | |
Arg list too long | |
Exec format error | |
Bad file descriptor | |
No child processes | |
Resource temporarily unavailable | |
Not enough space | |
Permission denied | |
Bad address | |
Unknown error | |
Resource device | |
File exists | |
Improper link | |
No such device | |
Not a directory | |
Is a directory | |
Invalid argument | |
Too many open files in system | |
Too many open files | |
Inappropriate I/O control operation | |
File too large | |
No space left on device | |
Invalid seek | |
Read-only file system | |
Too many links | |
Broken pipe | |
Domain error | |
Result too large | |
Resource deadlock avoided | |
Filename too long | |
No locks available | |
Function not implemented | |
Directory not empty | |
Illegal byte sequence | |
UTF-8 | |
UTF-16LE | |
UNICODE | |
SunMonTueWedThuFriSat | |
JanFebMarAprMayJunJulAugSepOctNovDec | |
MessageBoxW | |
GetActiveWindow | |
GetLastActivePopup | |
GetUserObjectInformationW | |
GetProcessWindowStation | |
UUUUU | |
?Dj0Q:W$= | |
Lyc>= | |
?C;0= | |
5M[g | |
M_8= | |
/r(= | |
?4j<= | |
Nl,"= | |
Xg+= | |
?{fHn | |
5s3R6= | |
?#60 | |
__based( | |
__cdecl | |
__pascal | |
__stdcall | |
__thiscall | |
__fastcall | |
__vectorcall | |
__clrcall | |
__eabi | |
__ptr64 | |
__restrict | |
__unaligned | |
restrict( | |
new | |
delete | |
operator | |
`vftable' | |
`vbtable' | |
`vcall' | |
`typeof' | |
`local static guard' | |
`string' | |
`vbase destructor' | |
`vector deleting destructor' | |
`default constructor closure' | |
`scalar deleting destructor' | |
`vector constructor iterator' | |
`vector destructor iterator' | |
`vector vbase constructor iterator' | |
`virtual displacement map' | |
`eh vector constructor iterator' | |
`eh vector destructor iterator' | |
`eh vector vbase constructor iterator' | |
`copy constructor closure' | |
`udt returning' | |
`RTTI | |
`local vftable' | |
`local vftable constructor closure' | |
new[] | |
delete[] | |
`omni callsig' | |
`placement delete closure' | |
`placement delete[] closure' | |
`managed vector constructor iterator' | |
`managed vector destructor iterator' | |
`eh vector copy constructor iterator' | |
`eh vector vbase copy constructor iterator' | |
`dynamic initializer for ' | |
`dynamic atexit destructor for ' | |
`vector copy constructor iterator' | |
`vector vbase copy constructor iterator' | |
`managed vector copy constructor iterator' | |
`local static thread guard' | |
Type Descriptor' | |
Base Class Descriptor at ( | |
Base Class Array' | |
Class Hierarchy Descriptor' | |
Complete Object Locator' | |
?X&eB | |
?Ltm | |
tLVv | |
?h6_~ | |
37.= | |
?7Tf( | |
=\uI= | |
g:"( | |
$O1= | |
uXO= | |
1w<= | |
>'eH | |
pnJ= | |
Ht=c | |
]vQ<)8 | |
z1}B | |
X4I+ | |
|)P!?Ua0 | |
!= | |
+34? | |
??7; | |
MkK? | |
R_V? | |
9&\? | |
Eb2]A= | |
f#I= | |
hb?O2 | |
H`3= | |
c?e2 | |
Le?2 | |
0h?[ | |
2ieO= | |
|W8A= | |
np?z | |
)(q? | |
}~:f | |
t?,& | |
u?^p?o4 | |
!9v? | |
GYM= | |
Pex?0 | |
6K{? | |
E M= | |
X-F= | |
w}?0 | |
y1~?|" | |
V%A+= | |
4';= | |
q ! | |
#D5p | |
La8i | |
{4Wf | |
Ai0T | |
@VNQ | |
p4"% | |
P'E= | |
ls1= | |
?PiB | |
{^C= | |
n{;= | |
3<L= | |
?|I7Z# | |
aDJ= | |
>,'1D= | |
+NB= | |
?g)([|X>= | |
?|[{ | |
~*L= | |
u!K= | |
?IT$7 | |
-8 ? | |
.h ? | |
2 !? | |
4P!? | |
!y## | |
98"? | |
:h"?bC | |
? #? | |
@H#?43 | |
Ax#?uN}* | |
r7Yr7= | |
.K="= | |
F0$?3=1 | |
H`$?h| | |
%?uY | |
NH%? | |
Px%? | |
%?\9 | |
&?~YK| | |
sU0&?W | |
VX&? | |
4g%6 | |
:]=O> | |
#w_j | |
(+E | |
V~|_ | |
!|.4 | |
G"jm | |
6(`J | |
k:UG | |
UY = | |
Bfe9 | |
CqTR; | |
AiFC. | |
?5a1 | |
<{Q}< | |
hI{L[ | |
<8bunz8 | |
<V/> | |
?(FN\ | |
<'*6 | |
?3xj | |
<)TH | |
K<<H! | |
m1WY$ | |
?#%X.y | |
F||<## | |
$x<e | |
<]%> | |
T~OXu | |
?.)T | |
zyC7 | |
k7+% | |
<@En[vP | |
?|}} | |
?)0> | |
'HR% | |
cb~q | |
4lkQg | |
n@4` | |
ibzP | |
%X | |
?iT | |
w7H- | |
?ju!4 | |
V-Ai | |
?Zxg | |
4{#s | |
PO79 | |
?V:e: | |
?4Td | |
o]2' | |
?o.x | |
@g = | |
5SmT4 | |
*+xi( | |
}Tw5 | |
?M]- | |
?y]h | |
?FnH | |
?dDR | |
?ZEM-'^ | |
?m}I | |
?VV& | |
?>6)} | |
fSOs | |
?{yK+; | |
?i|e | |
?)Ao | |
?765@Z | |
?}>v | |
H|As | |
?B?} | |
D<xZu | |
?`\@ | |
?)]G | |
?KB | |
?KYC | |
?$*2 | |
?l$G~ | |
>|.~ | |
^\sY0 | |
?:Rp | |
}6lw | |
7Z8> | |
?e')lW | |
?zD@ | |
?* A | |
yx|o | |
6 d! | |
ZyrI | |
?PV3 | |
UUUUUU | |
333333 | |
?333333 | |
?UUUUUU | |
?$rxxx | |
?|}} | |
?)0> | |
'HR% | |
cb~q | |
4lkQg | |
n@4` | |
ibzP | |
%X | |
?iT | |
w7H- | |
?ju!4 | |
V-Ai | |
?Zxg | |
4{#s | |
PO79 | |
?V:e: | |
?4Td | |
o]2' | |
?o.x | |
@g = | |
5SmT4 | |
*+xi( | |
}Tw5 | |
?M]- | |
?y]h | |
?FnH | |
?dDR | |
?ZEM-'^ | |
?m}I | |
?VV& | |
?>6)} | |
fSOs | |
?{yK+; | |
?i|e | |
?)Ao | |
?765@Z | |
?}>v | |
H|As | |
?B?} | |
D<xZu | |
?`\@ | |
?)]G | |
?KB | |
?KYC | |
?$*2 | |
?l$G~ | |
>|.~ | |
^\sY0 | |
?:Rp | |
}6lw | |
7Z8> | |
?e')lW | |
?zD@ | |
?* A | |
yx|o | |
6 d! | |
ZyrI | |
?PV3 | |
UUUUUU | |
?333333 | |
?333333 | |
?UUUUUU | |
?$rxxx | |
RUUUUU | |
TUUUU | |
?1mm | |
?Xw$ | |
?uZEeu | |
?P/Y | |
uZEeu | |
uZEeu | |
?uZEeu | |
?Xw$ | |
?1mm | |
?UUUUUU | |
?UUUUUU | |
m0_$@ | |
fUUU | |
?RbSQ | |
<zQ}< | |
_/:> | |
<8bunz8 | |
cC<- | |
v<'*6 | |
<)TH | |
<$"U | |
e<bN | |
{<6w | |
<\%> | |
l,kg<i | |
<'Za | |
<@En[vP | |
?1mm | |
?Xw$ | |
?uZEeu | |
?P/Y | |
uZEeu | |
uZEeu | |
?uZEeu | |
?Xw$ | |
?1mm | |
?UUUUUU | |
?UUUUUU | |
m0_$@ | |
?UUUUUU | |
=mm? | |
u+E6 | |
|u?!u$ | |
Nu?-HF | |
d? cf> | |
e-CS | |
?(F_ | |
X2CQ | |
?X1U | |
?P), | |
? ,6 | |
5DKB | |
U&X> | |
f*"! | |
n}in | |
&2@UUUUUU | |
=m=@ | |
u+E6 | |
."S- | |
$9t? | |
>Xzv | |
#wi#: | |
?c3y | |
g\>{ | |
+*tsJ | |
0vB- | |
s{c|H | |
o3fW | |
f6 n | |
jVa? | |
UUUUUU | |
f6 n | |
"Q?? | |
>o3fW | |
0vB- | |
s{c|H | |
+*tsJ | |
F?cf | |
?c3y? | |
g\>{ | |
O?>> | |
3{9= | |
?m|1 | |
>Xzv | |
#wi#:= | |
?."S- | |
$9t? | |
A]?VJ | |
&2@UUUUUU | |
=m=@ | |
u+E6 | |
n}in | |
U&X> | |
f*"! | |
5DKB | |
?P), | |
Mpm< | |
e-CS | |
X2CQ | |
?X1U | |
Nu?-HF | |
cf> | |
m0_$@ | |
m0_$@ | |
F=J4 | |
:Esp | |
1#SNAN | |
1#IND | |
1#INF | |
1#QNAN | |
CreateFile2 | |
GfxMetrics | |
.cfg | |
.dat | |
GfxDrvMetrics | |
.stat | |
dwm.exe | |
dwmredir.dll | |
dwmcore.dll | |
pData(skip.) | |
pData(reduc) | |
pData(ok...) | |
pBegin | |
pEnd | |
pMiBegin | |
pMiEnd.. | |
pOaBegin | |
pOaEnd | |
pGpBegin | |
pGpEnd | |
pHead | |
pCurr | |
pPrev | |
pNext | |
SOFTWARE\Intel\EventTrace | |
drv.general.dev.frame_count | |
frame_count | |
The counter of all frames. | |
drv.general.dev.frame_rate | |
frame_rate | |
The current framerate. | |
drv.ghal3d.stateProcKernelPrograms.KP_VS | |
KP_VS | |
Time spent in GHAL3D compiler processing vertex shader kernel programs. | |
drv.ghal3d.stateProcKernelPrograms.KP_HS | |
KP_HS | |
Time spent in GHAL3D compiler processing hull shader kernel programs. | |
drv.ghal3d.stateProcKernelPrograms.KP_DS | |
KP_DS | |
Time spent in GHAL3D compiler processing domain shader kernel programs. | |
drv.ghal3d.stateProcKernelPrograms.KP_GS | |
KP_GS | |
Time spent in GHAL3D compiler processing geometry shader kernel programs. | |
drv.ghal3d.stateProcKernelPrograms.KP_CP | |
KP_CP | |
Time spent in GHAL3D compiler processing geometry clipper kernel programs. | |
drv.ghal3d.stateProcKernelPrograms.KP_SU | |
KP_SU | |
Time spent in GHAL3D compiler processing strips/fans kernel programs. | |
drv.ghal3d.stateProcKernelPrograms.KP_PS | |
KP_PS | |
Time spent in GHAL3D compiler processing pixel shader kernel programs. | |
drv.ghal3d.stateProcKernelPrograms.KP_CS | |
KP_CS | |
Time spent in GHAL3D compiler processing compute shader kernel programs. | |
drv.d3d.api.frame_duration_time | |
frame_duration_time | |
Frame duration. | |
drv.gmm.general.gmm_video_mem_used_value | |
gmm_video_mem_used_value | |
GMM - Video Memory Used. | |
drv.gmm.general.gmm_texture_mem_used_value | |
gmm_texture_mem_used_value | |
GMM - Texture Memory Used. | |
drv.general.dev.swvp_state | |
swvp_state | |
1 - CPU vertex processing, 0 - GPU vertex processing | |
drv.ov.null_hw | |
Null Hardware | |
Do not send primitives to the hardware rasterizer. | |
drv.ov.swvp | |
SW Vertex Processing | |
Turn SW vertex processing on. Valid only if HWVP override is off. | |
drv.ov.hwvp | |
GPU Vertex Processing | |
Force GPU vertex processing. | |
drv.ov.null_query | |
Null Query | |
Force query GetData routine to return OK. | |
drv.ov.cull_at_wiz | |
Cull at WIZ | |
Drop polygons before IZ in the WIZ pipeline | |
drv.ov.cull_at_vf | |
Cull at VF | |
Drop all incoming vertices in VF | |
drv.ov.cull_at_vs | |
Cull at VS | |
Vertex data is fetched from memory but vertex shader payload is not assembled and no vertex shader threads are dispatched. | |
drv.ov.cull_at_hs | |
Cull at HS | |
HW functions as if vertex/primitive output from VS fixed function is dropped at the input of HS independent of HS state. | |
drv.ov.cull_at_te | |
Cull at TE | |
HW functions as if hull shader/primitive output from HS fixed function is dropped at the input of TE independent of TE state. | |
drv.ov.cull_at_ds | |
Cull at DS | |
HW functions as if tessellation output from TE is dropped at the input of DS independent of DS state. | |
drv.ov.cull_at_gs | |
Cull at GS | |
HW functions as if vertex/primitive output from DS is dropped at the input of GS independent of GS state. | |
drv.ov.cull_at_sol | |
Cull at SOL | |
HW functions as if vertex/primitive output from GS is dropped at the input of SOL independent of SOL state. | |
drv.ov.cull_at_cl | |
Cull at CL | |
Drop all vertex/primitive output from GS/SOL at the input of CL independent of CL state. | |
drv.ov.cull_at_sf | |
Cull at SF | |
Drop all incoming primitives in SF | |
drv.ov.cull_at_wmfe | |
Cull at WMFE | |
HW functions as if primitive output from SF is dropped at the input of WM(walker) independent of WM state. | |
drv.ov.cull_at_wmbe | |
Cull at WMBE | |
HW functions as if primitive output from walker (16X16) is dropped at the input of WMBE (8X8) independent of WM state. | |
drv.ov.cull_at_iz | |
Cull at IZ | |
HW functions as if primitive output from HiZ is dropped at the input of IZ independent of IZ state. | |
drv.ov.limit_active_eu_threads | |
Limit active EU threads | |
Limit active EU threads. | |
drv.ov.limit_active_eu_cores | |
Mask active EU cores | |
Limit active EU cores. | |
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Jb%2 | |
JrUy | |
#j | |
(lD&J | |
+eDB | |
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]Lskx | |
jpF=- | |
P0)uvL | |
_QL5 | |
N3O' | |
k*|1 | |
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5fa5 | |
C%3L | |
#-HS | |
_5ug | |
@32{ | |
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[G58O | |
J+UmdEnableAll | |
UmdEnableApiAdapter | |
UmdEnableApiRender | |
UmdEnableApiResource | |
UmdEnableApiState | |
UmdEnableApiQuery | |
UmdEnableD3d | |
UmdEnableGhal3d | |
UmdEnableDxva | |
UmdEnableOGL | |
glUniform4dv | |
glEdgeFlag | |
glUniform4f | |
glEdgeFlagPointer | |
glUniform4fARB | |
glEdgeFlagv | |
glUniform4fv | |
glEnable | |
glUniform4fvARB | |
glEnableClientState | |
glUniform4i | |
glEnableIndexedEXT | |
glUniform4iARB | |
glEnableVertexAttribArray | |
glUniform4iv | |
glUniform4ivARB | |
glEnablei | |
glUniform4ui | |
glEnd | |
glUniform4uiEXT | |
glEndConditionalRender | |
glUniform4uiv | |
glEndConditionalRenderNV | |
glUniform4uivEXT | |
glEndList | |
glUniformBlockBinding | |
glEndPerfQueryINTEL | |
glUniformMatrix2dv | |
glEndQuery | |
glUniformMatrix2fv | |
glEndQueryARB | |
glUniformMatrix2fvARB | |
glEndQueryEXT | |
glUniformMatrix2x3dv | |
glEndQueryIndexed | |
glUniformMatrix2x3fv | |
glEndTransformFeedback | |
glUniformMatrix2x4dv | |
glEndTransformFeedbackEXT | |
glUniformMatrix2x4fv | |
glEvalCoord1d | |
glUniformMatrix3dv | |
glEvalCoord1dv | |
glUniformMatrix3fv | |
glEvalCoord1f | |
glUniformMatrix3fvARB | |
glEvalCoord1fv | |
glUniformMatrix3x2dv | |
glEvalCoord2d | |
glUniformMatrix3x2fv | |
glEvalCoord2dv | |
glUniformMatrix3x4dv | |
glEvalCoord2f | |
glUniformMatrix3x4fv | |
glEvalCoord2fv | |
glUniformMatrix4dv | |
glEvalMesh1 | |
glUniformMatrix4fv | |
glEvalMesh2 | |
glUniformMatrix4fvARB | |
glEvalPoint1 | |
glUniformMatrix4x2dv | |
glEvalPoint2 | |
glUniformMatrix4x2fv | |
glFeedbackBuffer | |
glUniformMatrix4x3dv | |
glFenceSync | |
glUniformMatrix4x3fv | |
glUniformSubroutinesuiv | |
glFinish | |
glUnlockArraysEXT | |
glFlush | |
glUnmapBuffer | |
glFlushMappedBufferRange | |
glUnmapBufferARB | |
glFogCoordPointer | |
glUnmapBufferOES | |
glFogCoordPointerEXT | |
glFogCoordd | |
glUseProgram | |
glFogCoorddEXT | |
glUseProgramObjectARB | |
glFogCoorddv | |
glUseProgramStages | |
glFogCoorddvEXT | |
glUseProgramStagesEXT | |
glFogCoordf | |
glValidateProgram | |
glFogCoordfEXT | |
glValidateProgramARB | |
glFogCoordfv | |
glValidateProgramPipeline | |
glFogCoordfvEXT | |
glValidateProgramPipelineEXT | |
glFogCoordhv | |
glVertex2bOES | |
glFogf | |
glVertex2bvOES | |
glFogfv | |
glVertex2d | |
glFogi | |
glVertex2dv | |
glFogiv | |
glVertex2f | |
glFogx | |
glVertex2fv | |
glFogxOES | |
glVertex2hv | |
glFogxv | |
glVertex2i | |
glFogxvOES | |
glVertex2iv | |
glFramebufferParameteri | |
glVertex2s | |
glFramebufferRenderbuffer | |
glVertex2sv | |
glFramebufferRenderbufferEXT | |
glVertex3bOES | |
glFramebufferRenderbufferOES | |
glVertex3bvOES | |
glFramebufferTexture | |
glVertex3d | |
glFramebufferTexture1D | |
glVertex3dv | |
glFramebufferTexture1DEXT | |
glVertex3f | |
glFramebufferTexture2D | |
glVertex3fv | |
glFramebufferTexture2DEXT | |
glVertex3hv | |
glFramebufferTexture2DOES | |
glVertex3i | |
glFramebufferTexture3D | |
glVertex3iv | |
glFramebufferTexture3DEXT | |
glVertex3s | |
glFramebufferTexture3DOES | |
glVertex3sv | |
glFramebufferTextureARB | |
glVertex4bOES | |
glFramebufferTextureEXT | |
glVertex4bvOES | |
glFramebufferTextureFaceARB | |
glVertex4d | |
glFramebufferTextureFaceEXT | |
glVertex4dv | |
glFramebufferTextureFaceINTEL | |
glVertex4f | |
glFramebufferTextureINTEL | |
glVertex4fv | |
glFramebufferTextureLayer | |
glVertex4hv | |
glFramebufferTextureLayerARB | |
glVertex4i | |
glFramebufferTextureLayerEXT | |
glVertex4iv | |
glFramebufferTextureLayerINTEL | |
glVertex4s | |
glFrontFace | |
glVertex4sv | |
glFrustum | |
glVertexAttrib1d | |
glFrustumf | |
glFrustumfOES | |
glVertexAttrib1dv | |
glFrustumx | |
glFrustumxOES | |
glVertexAttrib1f | |
glGenBuffers | |
glGenBuffersARB | |
glVertexAttrib1fv | |
glGenFramebuffers | |
glGenFramebuffersEXT | |
glVertexAttrib1hv | |
glGenFramebuffersOES | |
glVertexAttrib1s | |
glGenLists | |
glGenProgramPipelines | |
glVertexAttrib1sv | |
glGenProgramPipelinesEXT | |
glVertexAttrib2d | |
glGenQueries | |
glGenQueriesARB | |
glVertexAttrib2dv | |
glGenQueriesEXT | |
glGenRenderbuffers | |
glVertexAttrib2f | |
glGenRenderbuffersEXT | |
glGenRenderbuffersOES | |
glVertexAttrib2fv | |
glGenSamplers | |
glGenTextures | |
glVertexAttrib2hv | |
glGenTransformFeedbacks | |
glVertexAttrib2s | |
glGenVertexArrays | |
glGenVertexArraysARB | |
glVertexAttrib2sv | |
glGenVertexArraysOES | |
glGenerateMipmap | |
glVertexAttrib3d | |
glGenerateMipmapEXT | |
glGenerateMipmapOES | |
glVertexAttrib3dv | |
glGetActiveAtomicCounterBufferiv | |
glGetActiveAttrib | |
glVertexAttrib3f | |
glGetActiveAttribARB | |
glGetActiveSubroutineName | |
glVertexAttrib3fv | |
glGetActiveSubroutineUniformName | |
glGetActiveSubroutineUniformiv | |
glVertexAttrib3hv | |
glGetActiveUniform | |
glVertexAttrib3s | |
glGetActiveUniformARB | |
glGetActiveUniformBlockName | |
glVertexAttrib3sv | |
glGetActiveUniformBlockiv | |
glGetActiveUniformName | |
glVertexAttrib4Nbv | |
glGetActiveUniformsiv | |
glGetAttachedObjectsARB | |
glVertexAttrib4Niv | |
glGetAttachedShaders | |
glGetAttribLocation | |
glVertexAttrib4Nsv | |
glGetAttribLocationARB | |
glGetBooleanIndexedvEXT | |
glVertexAttrib4Nub | |
glGetBooleani_v | |
glGetBooleanv | |
glVertexAttrib4Nubv | |
glGetBufferParameteri64v | |
glGetBufferParameteriv | |
glVertexAttrib4Nuiv | |
glGetBufferParameterivARB | |
glGetBufferPointerv | |
glVertexAttrib4Nusv | |
glGetBufferPointervARB | |
glGetBufferPointervOES | |
glVertexAttrib4bv | |
glGetBufferSubData | |
glGetBufferSubDataARB | |
glVertexAttrib4d | |
glGetClipPlane | |
glGetClipPlanef | |
glVertexAttrib4dv | |
glGetClipPlanefOES | |
glGetClipPlanex | |
glVertexAttrib4f | |
glGetClipPlanexOES | |
glVertexAttrib4fv | |
glVertexAttrib4hv | |
glVertexAttrib4iv | |
glGetDebugMessageLog | |
glVertexAttrib4s | |
glGetDebugMessageLogARB | |
glGetDebugMessageLogKHR | |
glVertexAttrib4sv | |
glGetDoublei_v | |
glGetDoublev | |
glVertexAttrib4ubv | |
glGetError | |
glGetFirstPerfQueryIdINTEL | |
glVertexAttrib4uiv | |
glGetFixedv | |
glGetFixedvOES | |
glVertexAttrib4usv | |
glGetFloati_v | |
glGetFloatv | |
glVertexAttribBinding | |
glGetFragDataIndex | |
glVertexAttribDivisor | |
glGetFragDataLocation | |
glVertexAttribDivisorARB | |
glGetFragDataLocationEXT | |
glVertexAttribFormat | |
glGetFramebufferAttachmentParameteriv | |
glVertexAttribI1i | |
glGetFramebufferAttachmentParameterivEXT | |
glVertexAttribI1iEXT | |
glGetFramebufferAttachmentParameterivOES | |
glVertexAttribI1iv | |
glGetFramebufferParameteriv | |
glVertexAttribI1ivEXT | |
glGetGraphicsResetStatusARB | |
glVertexAttribI1ui | |
glGetGraphicsResetStatusEXT | |
glVertexAttribI1uiEXT | |
glGetHandleARB | |
glVertexAttribI1uiv | |
glGetInfoLogARB | |
glVertexAttribI1uivEXT | |
glGetInteger64i_v | |
glVertexAttribI2i | |
glGetInteger64v | |
glVertexAttribI2iEXT | |
glGetInteger64vARB | |
glVertexAttribI2iv | |
glGetIntegerIndexedvEXT | |
glVertexAttribI2ivEXT | |
glGetIntegeri_v | |
glVertexAttribI2ui | |
glGetIntegerv | |
glVertexAttribI2uiEXT | |
glGetInternalformati64v | |
glVertexAttribI2uiv | |
glGetInternalformativ | |
glVertexAttribI2uivEXT | |
glGetLightfv | |
glVertexAttribI3i | |
glGetLightiv | |
glVertexAttribI3iEXT | |
glGetLightxv | |
glVertexAttribI3iv | |
glGetLightxvOES | |
glVertexAttribI3ivEXT | |
glGetMapdv | |
glVertexAttribI3ui | |
glGetMapfv | |
glVertexAttribI3uiEXT | |
glGetMapiv | |
glVertexAttribI3uiv | |
glGetMaterialfv | |
glVertexAttribI3uivEXT | |
glGetMaterialiv | |
glVertexAttribI4bv | |
glGetMaterialxv | |
glVertexAttribI4bvEXT | |
glGetMaterialxvOES | |
glVertexAttribI4i | |
glGetMultisamplefv | |
glVertexAttribI4iEXT | |
glGetNextPerfQueryIdINTEL | |
glVertexAttribI4iv | |
glGetObjectLabel | |
glVertexAttribI4ivEXT | |
glGetObjectLabelKHR | |
glVertexAttribI4sv | |
glGetObjectParameterfvARB | |
glVertexAttribI4svEXT | |
glGetObjectParameterivARB | |
glVertexAttribI4ubv | |
glGetObjectPtrLabel | |
glVertexAttribI4ubvEXT | |
glGetObjectPtrLabelKHR | |
glVertexAttribI4ui | |
glGetPerfCounterInfoINTEL | |
glVertexAttribI4uiEXT | |
glGetPerfQueryDataINTEL | |
glVertexAttribI4uiv | |
glGetPerfQueryIdByNameINTEL | |
glVertexAttribI4uivEXT | |
glGetPerfQueryInfoINTEL | |
glVertexAttribI4usv | |
glGetPixelMapfv | |
glVertexAttribI4usvEXT | |
glGetPixelMapuiv | |
glVertexAttribIFormat | |
glGetPixelMapusv | |
glVertexAttribIPointer | |
glGetPointerv | |
glVertexAttribIPointerEXT | |
glGetPointervKHR | |
glVertexAttribL1d | |
glGetPolygonStipple | |
glVertexAttribL1dv | |
glGetProgramBinary | |
glVertexAttribL2d | |
glGetProgramBinaryOES | |
glVertexAttribL2dv | |
glVertexAttribL3d | |
glVertexAttribL3dv | |
glGetProgramInfoLog | |
glVertexAttribL4d | |
glGetProgramInterfaceiv | |
glVertexAttribL4dv | |
glVertexAttribLFormat | |
glVertexAttribLPointer | |
glGetProgramPipelineInfoLog | |
glVertexAttribP1ui | |
glGetProgramPipelineInfoLogEXT | |
glVertexAttribP1uiARB | |
glGetProgramPipelineiv | |
glVertexAttribP1uiv | |
glGetProgramPipelineivEXT | |
glVertexAttribP1uivARB | |
glGetProgramResourceIndex | |
glVertexAttribP2ui | |
glGetProgramResourceLocation | |
glVertexAttribP2uiARB | |
glGetProgramResourceLocationIndex | |
glVertexAttribP2uiv | |
glGetProgramResourceName | |
glVertexAttribP2uivARB | |
glGetProgramResourceiv | |
glVertexAttribP3ui | |
glGetProgramStageiv | |
glVertexAttribP3uiARB | |
glVertexAttribP3uiv | |
glGetProgramiv | |
glVertexAttribP3uivARB | |
glVertexAttribP4ui | |
glGetQueryIndexediv | |
glVertexAttribP4uiARB | |
glGetQueryObjecti64v | |
glVertexAttribP4uiv | |
glGetQueryObjecti64vARB | |
glVertexAttribP4uivARB | |
glGetQueryObjecti64vEXT | |
glVertexAttribPointer | |
glGetQueryObjectiv | |
glGetQueryObjectivARB | |
glVertexBindingDivisor | |
glGetQueryObjectivEXT | |
glVertexP2ui | |
glGetQueryObjectui64v | |
glVertexP2uiARB | |
glGetQueryObjectui64vARB | |
glVertexP2uiv | |
glGetQueryObjectui64vEXT | |
glVertexP2uivARB | |
glGetQueryObjectuiv | |
glVertexP3ui | |
glGetQueryObjectuivARB | |
glVertexP3uiARB | |
glGetQueryObjectuivEXT | |
glVertexP3uiv | |
glGetQueryiv | |
glVertexP3uivARB | |
glGetQueryivARB | |
glVertexP4ui | |
glGetQueryivEXT | |
glVertexP4uiARB | |
glGetRenderbufferParameteriv | |
glVertexP4uiv | |
glGetRenderbufferParameterivEXT | |
glVertexP4uivARB | |
glGetRenderbufferParameterivOES | |
glVertexPointer | |
glGetSamplerParameterIiv | |
glViewport | |
glGetSamplerParameterIuiv | |
glViewportArrayv | |
glGetSamplerParameterfv | |
glViewportIndexedf | |
glGetSamplerParameteriv | |
glViewportIndexedfv | |
glGetShaderInfoLog | |
glWaitSync | |
glGetShaderPrecisionFormat | |
glWindowPos2d | |
glGetShaderSource | |
glWindowPos2dARB | |
glGetShaderSourceARB | |
glWindowPos2dv | |
glGetShaderiv | |
glWindowPos2dvARB | |
glGetString | |
glWindowPos2f | |
glGetStringi | |
glWindowPos2fARB | |
glGetSubroutineIndex | |
glWindowPos2fv | |
glGetSubroutineUniformLocation | |
glWindowPos2fvARB | |
glGetSynciv | |
glWindowPos2i | |
glGetTexEnvfv | |
glWindowPos2iARB | |
glGetTexEnviv | |
glWindowPos2iv | |
glGetTexEnvxv | |
glWindowPos2ivARB | |
glGetTexEnvxvOES | |
glWindowPos2s | |
glGetTexGendv | |
glWindowPos2sARB | |
glGetTexGenfv | |
glWindowPos2sv | |
glGetTexGenfvOES | |
glWindowPos2svARB | |
glGetTexGeniv | |
glWindowPos3d | |
glGetTexGenivOES | |
glWindowPos3dARB | |
glGetTexGenxvOES | |
glWindowPos3dv | |
glGetTexImage | |
glWindowPos3dvARB | |
glGetTexLevelParameterfv | |
glWindowPos3f | |
glGetTexLevelParameteriv | |
glWindowPos3fARB | |
glGetTexParameterIiv | |
glWindowPos3fv | |
glGetTexParameterIivEXT | |
glWindowPos3fvARB | |
glGetTexParameterIuiv | |
glWindowPos3i | |
glGetTexParameterIuivEXT | |
glWindowPos3iARB | |
glGetTexParameterfv | |
glWindowPos3iv | |
glGetTexParameteriv | |
glWindowPos3ivARB | |
glGetTexParameterxv | |
glWindowPos3s | |
glGetTexParameterxvOES | |
glWindowPos3sARB | |
glGetTransformFeedbackVarying | |
glWindowPos3sv | |
glGetTransformFeedbackVaryingEXT | |
glWindowPos3svARB | |
glGetUniformBlockIndex | |
glGetUniformIndices | |
glGetUniformLocation | |
glGetUniformLocationARB | |
glGetUniformSubroutineuiv | |
glGetUniformdv | |
glGetUniformfv | |
glGetUniformfvARB | |
glGetUniformiv | |
glGetUniformivARB | |
glGetUniformuiv | |
glGetUniformuivEXT | |
glGetVertexAttribIiv | |
glGetVertexAttribIivEXT | |
glGetVertexAttribIuiv | |
glGetVertexAttribIuivEXT | |
glGetVertexAttribLdv | |
glGetVertexAttribPointerv | |
glGetVertexAttribdv | |
glGetVertexAttribfv | |
glGetVertexAttribiv | |
glGetnColorTableARB | |
glGetnCompressedTexImageARB | |
glGetnMapdvARB | |
glGetnMapfvARB | |
glGetnMapivARB | |
glGetnPixelMapfvARB | |
glGetnPixelMapuivARB | |
glGetnPixelMapusvARB | |
glGetnPolygonStippleARB | |
glGetnTexImageARB | |
glGetnUniformdvARB | |
glGetnUniformfvARB | |
glGetnUniformfvEXT | |
glGetnUniformivARB | |
glGetnUniformivEXT | |
glGetnUniformuivARB | |
glHint | |
glIndexMask | |
glIndexPointer | |
glIndexd | |
glIndexdv | |
glIndexf | |
glIndexfv | |
glIndexi | |
glIndexiv | |
glIndexs | |
glIndexsv | |
glIndexub | |
glIndexubv | |
glInitNames | |
glInsertEventMarkerEXT | |
glInterleavedArrays | |
glInvalidateFramebuffer | |
glInvalidateSubFramebuffer | |
glIsBuffer | |
glIsBufferARB | |
glIsEnabled | |
glIsEnabledIndexedEXT | |
glIsEnabledi | |
glIsFramebuffer | |
glIsFramebufferEXT | |
glIsFramebufferOES | |
glIsList | |
glIsProgram | |
glIsProgramPipeline | |
glIsProgramPipelineEXT | |
glIsQuery | |
glIsQueryARB | |
glIsQueryEXT | |
glIsRenderbuffer | |
glIsRenderbufferEXT | |
glIsRenderbufferOES | |
glIsSampler | |
glIsShader | |
glIsSync | |
glIsTexture | |
glIsTransformFeedback | |
glIsVertexArray | |
glIsVertexArrayARB | |
glIsVertexArrayOES | |
glLightModelf | |
glLightModelfv | |
glLightModeli | |
glLightModeliv | |
glLightModelx | |
glLightModelxOES | |
glLightModelxv | |
glLightModelxvOES | |
glLightf | |
glLightfv | |
glLighti | |
glLightiv | |
glLightx | |
glLightxOES | |
glLightxv | |
glLightxvOES | |
glLineStipple | |
glLineWidth | |
glLineWidthx | |
glLineWidthxOES | |
glLinkProgram | |
glLinkProgramARB | |
glListBase | |
glLoadIdentity | |
glLoadMatrixd | |
glLoadMatrixf | |
glLoadMatrixx | |
glLoadMatrixxOES | |
glLoadName | |
glLoadTransposeMatrixd | |
glLoadTransposeMatrixdARB | |
glLoadTransposeMatrixf | |
glLoadTransposeMatrixfARB | |
glLockArraysEXT | |
glLogicOp | |
glMap1d | |
glMap1f | |
glMap2d | |
glMap2f | |
glMapBuffer | |
glMapBufferARB | |
glMapBufferOES | |
glMapBufferRange | |
glMapGrid1d | |
glMapGrid1f | |
glMapGrid2d | |
glMapGrid2f | |
glMaterialf | |
glMaterialfv | |
glMateriali | |
glMaterialiv | |
glMaterialx | |
glMaterialxOES | |
glMaterialxv | |
glMaterialxvOES | |
glMatrixMode | |
glMemoryBarrier | |
glMemoryBarrierByRegion | |
glMemoryBarrierEXT | |
glMinSampleShading | |
glMinSampleShadingARB | |
glMinSampleShadingOES | |
glMultMatrixd | |
glMultMatrixf | |
glMultMatrixx | |
glMultMatrixxOES | |
glMultTransposeMatrixd | |
glMultTransposeMatrixdARB | |
glMultTransposeMatrixf | |
glMultTransposeMatrixfARB | |
glMultiDrawArrays | |
glMultiDrawArraysEXT | |
glMultiDrawArraysIndirect | |
glMultiDrawArraysSUN | |
glMultiDrawElements | |
glMultiDrawElementsBaseVertex | |
glMultiDrawElementsEXT | |
glMultiDrawElementsIndirect | |
glMultiDrawElementsSUN | |
glMultiTexCoord1bOES | |
glMultiTexCoord1bvOES | |
glMultiTexCoord1d | |
glMultiTexCoord1dARB | |
glMultiTexCoord1dv | |
glMultiTexCoord1dvARB | |
glMultiTexCoord1f | |
glMultiTexCoord1fARB | |
glMultiTexCoord1fv | |
glMultiTexCoord1fvARB | |
glMultiTexCoord1hv | |
glMultiTexCoord1i | |
glMultiTexCoord1iARB | |
glMultiTexCoord1iv | |
glMultiTexCoord1ivARB | |
glMultiTexCoord1s | |
glMultiTexCoord1sARB | |
glMultiTexCoord1sv | |
glMultiTexCoord1svARB | |
glMultiTexCoord2bOES | |
glMultiTexCoord2bvOES | |
glMultiTexCoord2d | |
glMultiTexCoord2dARB | |
glMultiTexCoord2dv | |
glMultiTexCoord2dvARB | |
glMultiTexCoord2f | |
glMultiTexCoord2fARB | |
glMultiTexCoord2fv | |
glMultiTexCoord2fvARB | |
glMultiTexCoord2hv | |
glMultiTexCoord2i | |
glMultiTexCoord2iARB | |
glMultiTexCoord2iv | |
glMultiTexCoord2ivARB | |
glMultiTexCoord2s | |
glMultiTexCoord2sARB | |
glMultiTexCoord2sv | |
glMultiTexCoord2svARB | |
glMultiTexCoord3bOES | |
glMultiTexCoord3bvOES | |
glMultiTexCoord3d | |
glMultiTexCoord3dARB | |
glMultiTexCoord3dv | |
glMultiTexCoord3dvARB | |
glMultiTexCoord3f | |
glMultiTexCoord3fARB | |
glMultiTexCoord3fv | |
glMultiTexCoord3fvARB | |
glMultiTexCoord3hv | |
glMultiTexCoord3i | |
glMultiTexCoord3iARB | |
glMultiTexCoord3iv | |
glMultiTexCoord3ivARB | |
glMultiTexCoord3s | |
glMultiTexCoord3sARB | |
glMultiTexCoord3sv | |
glMultiTexCoord3svARB | |
glMultiTexCoord4bOES | |
glMultiTexCoord4bvOES | |
glMultiTexCoord4d | |
glMultiTexCoord4dARB | |
glMultiTexCoord4dv | |
glMultiTexCoord4dvARB | |
glMultiTexCoord4f | |
glMultiTexCoord4fARB | |
glMultiTexCoord4fv | |
glMultiTexCoord4fvARB | |
glMultiTexCoord4hv | |
glMultiTexCoord4i | |
glMultiTexCoord4iARB | |
glMultiTexCoord4iv | |
glMultiTexCoord4ivARB | |
glMultiTexCoord4s | |
glMultiTexCoord4sARB | |
glMultiTexCoord4sv | |
glMultiTexCoord4svARB | |
glMultiTexCoord4x | |
glMultiTexCoord4xOES | |
glMultiTexCoordP1ui | |
glMultiTexCoordP1uiARB | |
glMultiTexCoordP1uiv | |
glMultiTexCoordP1uivARB | |
glMultiTexCoordP2ui | |
glMultiTexCoordP2uiARB | |
glMultiTexCoordP2uiv | |
glMultiTexCoordP2uivARB | |
glMultiTexCoordP3ui | |
glMultiTexCoordP3uiARB | |
glMultiTexCoordP3uiv | |
glMultiTexCoordP3uivARB | |
glMultiTexCoordP4ui | |
glMultiTexCoordP4uiARB | |
glMultiTexCoordP4uiv | |
glMultiTexCoordP4uivARB | |
glNamedBufferStorageEXT | |
glNamedProgramLocalParameter4fvEXT | |
glNamedProgramLocalParameters4fvEXT | |
glNewList | |
glNormal3b | |
glNormal3bv | |
glNormal3d | |
glNormal3dv | |
glNormal3f | |
glNormal3fv | |
glNormal3hv | |
glNormal3i | |
glNormal3iv | |
glNormal3s | |
glNormal3sv | |
glNormal3x | |
glNormal3xOES | |
glNormalP3ui | |
glNormalP3uiARB | |
glNormalP3uiv | |
glNormalP3uivARB | |
glNormalPointer | |
glObjectLabel | |
glObjectLabelKHR | |
glObjectPtrLabel | |
glObjectPtrLabelKHR | |
glOrtho | |
glOrthof | |
glOrthofOES | |
glOrthox | |
glOrthoxOES | |
glPassThrough | |
glPatchParameterfv | |
glPatchParameteri | |
glPauseTransformFeedback | |
glPixelMapfv | |
glPixelMapuiv | |
glPixelMapusv | |
glPixelStoref | |
glPixelStorei | |
glPixelTransferf | |
glPixelTransferi | |
glPixelZoom | |
glPointParameterf | |
glPointParameterfARB | |
glPointParameterfv | |
glPointParameterfvARB | |
glPointParameteri | |
glPointParameteriARB | |
glPointParameteriv | |
glPointParameterivARB | |
glPointParameterx | |
glPointParameterxOES | |
glPointParameterxv | |
glPointParameterxvOES | |
glPointSize | |
glPointSizePointerOES | |
glPointSizex | |
glPointSizexOES | |
glPolygonMode | |
glPolygonOffset | |
glPolygonOffsetx | |
glPolygonOffsetxOES | |
glPolygonStipple | |
glPopAttrib | |
glPopClientAttrib | |
glPopDebugGroup | |
glPopDebugGroupKHR | |
glPopGroupMarkerEXT | |
glPopMatrix | |
glPopName | |
glPrimitiveBoundingBoxEXT | |
glPrimitiveRestartIndex | |
glPrimitiveRestartIndexNV | |
glPrimitiveRestartNV | |
glPrioritizeTextures | |
glProgramBinary | |
glProgramBinaryOES | |
glProgramEnvParameters4fvEXT | |
glProgramLocalParameters4fvEXT | |
glProgramParameteri | |
glProgramParameteriARB | |
glProgramParameteriEXT | |
glProgramParameteriINTEL | |
glProgramUniform1d | |
glProgramUniform1dv | |
glProgramUniform1f | |
glProgramUniform1fEXT | |
glProgramUniform1fv | |
glProgramUniform1fvEXT | |
glProgramUniform1i | |
glProgramUniform1iEXT | |
glProgramUniform1iv | |
glProgramUniform1ivEXT | |
glProgramUniform1ui | |
glProgramUniform1uiEXT | |
glProgramUniform1uiv | |
glProgramUniform1uivEXT | |
glProgramUniform2d | |
glProgramUniform2dv | |
glProgramUniform2f | |
glProgramUniform2fEXT | |
glProgramUniform2fv | |
glProgramUniform2fvEXT | |
glProgramUniform2i | |
glProgramUniform2iEXT | |
glProgramUniform2iv | |
glProgramUniform2ivEXT | |
glProgramUniform2ui | |
glProgramUniform2uiEXT | |
glProgramUniform2uiv | |
glProgramUniform2uivEXT | |
glProgramUniform3d | |
glProgramUniform3dv | |
glProgramUniform3f | |
glProgramUniform3fEXT | |
glProgramUniform3fv | |
glProgramUniform3fvEXT | |
glProgramUniform3i | |
glProgramUniform3iEXT | |
glProgramUniform3iv | |
glProgramUniform3ivEXT | |
glProgramUniform3ui | |
glProgramUniform3uiEXT | |
glProgramUniform3uiv | |
glProgramUniform3uivEXT | |
glProgramUniform4d | |
glProgramUniform4dv | |
glProgramUniform4f | |
glProgramUniform4fEXT | |
glProgramUniform4fv | |
glProgramUniform4fvEXT | |
glProgramUniform4i | |
glProgramUniform4iEXT | |
glProgramUniform4iv | |
glProgramUniform4ivEXT | |
glProgramUniform4ui | |
glProgramUniform4uiEXT | |
glProgramUniform4uiv | |
glProgramUniform4uivEXT | |
glProgramUniformMatrix2dv | |
glProgramUniformMatrix2fv | |
glProgramUniformMatrix2fvEXT | |
glProgramUniformMatrix2x3dv | |
glProgramUniformMatrix2x3dvEXT | |
glProgramUniformMatrix2x3fv | |
glProgramUniformMatrix2x3fvEXT | |
glProgramUniformMatrix2x4dv | |
glProgramUniformMatrix2x4dvEXT | |
glProgramUniformMatrix2x4fv | |
glProgramUniformMatrix2x4fvEXT | |
glProgramUniformMatrix3dv | |
glProgramUniformMatrix3fv | |
glProgramUniformMatrix3fvEXT | |
glProgramUniformMatrix3x2dv | |
glProgramUniformMatrix3x2dvEXT | |
glProgramUniformMatrix3x2fv | |
glProgramUniformMatrix3x2fvEXT | |
glProgramUniformMatrix3x4dv | |
glProgramUniformMatrix3x4dvEXT | |
glProgramUniformMatrix3x4fv | |
glProgramUniformMatrix3x4fvEXT | |
glProgramUniformMatrix4dv | |
glProgramUniformMatrix4fv | |
glProgramUniformMatrix4fvEXT | |
glProgramUniformMatrix4x2dv | |
glProgramUniformMatrix4x2dvEXT | |
glProgramUniformMatrix4x2fv | |
glProgramUniformMatrix4x2fvEXT | |
glProgramUniformMatrix4x3dv | |
glProgramUniformMatrix4x3dvEXT | |
glProgramUniformMatrix4x3fv | |
glProgramUniformMatrix4x3fvEXT | |
glProvokingVertex | |
glAccum | |
glProvokingVertexEXT | |
glActiveShaderProgram | |
glPushAttrib | |
glActiveShaderProgramEXT | |
glPushClientAttrib | |
glPushDebugGroup | |
glActiveTexture | |
glPushDebugGroupKHR | |
glActiveTextureARB | |
glPushGroupMarkerEXT | |
glAddSwapHintRectWIN | |
glPushMatrix | |
glAlphaFunc | |
glPushName | |
glAlphaFuncx | |
glQueryCounter | |
glAlphaFuncxOES | |
glQueryCounterARB | |
glAreTexturesResident | |
glQueryCounterEXT | |
glArrayElement | |
glRasterPos2d | |
glAttachObjectARB | |
glRasterPos2dv | |
glAttachShader | |
glRasterPos2f | |
glBegin | |
glRasterPos2fv | |
glBeginConditionalRender | |
glRasterPos2i | |
glBeginConditionalRenderNV | |
glRasterPos2iv | |
glBeginPerfQueryINTEL | |
glRasterPos2s | |
glBeginQuery | |
glRasterPos2sv | |
glBeginQueryARB | |
glRasterPos3d | |
glBeginQueryEXT | |
glRasterPos3dv | |
glBeginQueryIndexed | |
glRasterPos3f | |
glBeginTransformFeedback | |
glRasterPos3fv | |
glBeginTransformFeedbackEXT | |
glRasterPos3i | |
glBindAttribLocation | |
glRasterPos3iv | |
glBindAttribLocationARB | |
glRasterPos3s | |
glBindBuffer | |
glRasterPos3sv | |
glBindBufferARB | |
glRasterPos4d | |
glBindBufferBase | |
glRasterPos4dv | |
glBindBufferBaseEXT | |
glRasterPos4f | |
glBindBufferOffsetEXT | |
glRasterPos4fv | |
glBindBufferRange | |
glRasterPos4i | |
glBindBufferRangeEXT | |
glRasterPos4iv | |
glBindFragDataLocation | |
glRasterPos4s | |
glBindFragDataLocationEXT | |
glRasterPos4sv | |
glBindFragDataLocationIndexed | |
glReadBuffer | |
glBindFramebuffer | |
glReadPixels | |
glBindFramebufferEXT | |
glReadnPixelsARB | |
glBindFramebufferOES | |
glReadnPixelsEXT | |
glBindImageTexture | |
glRectd | |
glBindImageTextureEXT | |
glRectdv | |
glBindMultiTextureEXT | |
glRectf | |
glRectfv | |
glBindProgramPipeline | |
glRecti | |
glBindProgramPipelineEXT | |
glRectiv | |
glBindRenderbuffer | |
glRects | |
glBindRenderbufferEXT | |
glRectsv | |
glBindRenderbufferOES | |
glReleaseShaderCompiler | |
glBindSampler | |
glRenderMode | |
glBindTexture | |
glRenderbufferStorage | |
glBindTransformFeedback | |
glRenderbufferStorageEXT | |
glBindVertexArray | |
glRenderbufferStorageMultisample | |
glBindVertexArrayARB | |
glRenderbufferStorageMultisampleEXT | |
glBindVertexArrayOES | |
glRenderbufferStorageOES | |
glBindVertexBuffer | |
glResumeTransformFeedback | |
glBitmap | |
glRotated | |
glBlendBarrierKHR | |
glRotatef | |
glBlendColor | |
glRotatex | |
glRotatexOES | |
glBlendEquation | |
glSampleCoverage | |
glSampleCoverageARB | |
glBlendEquationOES | |
glSampleCoveragex | |
glBlendEquationSeparate | |
glSampleCoveragexOES | |
glBlendEquationSeparateEXT | |
glSampleMaski | |
glBlendEquationSeparateOES | |
glSamplerParameterIiv | |
glBlendEquationSeparatei | |
glSamplerParameterIuiv | |
glBlendEquationSeparateiARB | |
glSamplerParameterf | |
glBlendEquationi | |
glSamplerParameterfv | |
glBlendEquationiARB | |
glSamplerParameteri | |
glBlendFunc | |
glSamplerParameteriv | |
glBlendFuncSeparate | |
glScaled | |
glScalef | |
glBlendFuncSeparateOES | |
glScalex | |
glBlendFuncSeparatei | |
glScalexOES | |
glBlendFuncSeparateiARB | |
glScissor | |
glBlendFunci | |
glScissorArrayv | |
glBlendFunciARB | |
glScissorIndexed | |
glBlitFramebuffer | |
glScissorIndexedv | |
glBlitFramebufferEXT | |
glSecondaryColor3b | |
glBufferData | |
glSecondaryColor3bEXT | |
glBufferDataARB | |
glSecondaryColor3bv | |
glBufferStorage | |
glSecondaryColor3bvEXT | |
glBufferSubData | |
glSecondaryColor3d | |
glBufferSubDataARB | |
glSecondaryColor3dEXT | |
glCallList | |
glSecondaryColor3dv | |
glCallLists | |
glSecondaryColor3dvEXT | |
glCheckFramebufferStatus | |
glSecondaryColor3f | |
glCheckFramebufferStatusEXT | |
glSecondaryColor3fEXT | |
glCheckFramebufferStatusOES | |
glSecondaryColor3fv | |
glClampColor | |
glSecondaryColor3fvEXT | |
glClampColorARB | |
glSecondaryColor3hv | |
glClear | |
glSecondaryColor3i | |
glClearAccum | |
glSecondaryColor3iEXT | |
glClearBufferfi | |
glSecondaryColor3iv | |
glClearBufferfv | |
glSecondaryColor3ivEXT | |
glClearBufferiv | |
glSecondaryColor3s | |
glClearBufferuiv | |
glSecondaryColor3sEXT | |
glClearColor | |
glSecondaryColor3sv | |
glClearColorIiEXT | |
glSecondaryColor3svEXT | |
glClearColorIuiEXT | |
glSecondaryColor3ub | |
glClearColorx | |
glSecondaryColor3ubEXT | |
glClearColorxOES | |
glSecondaryColor3ubv | |
glClearDepth | |
glSecondaryColor3ubvEXT | |
glClearDepthf | |
glSecondaryColor3ui | |
glClearDepthfOES | |
glSecondaryColor3uiEXT | |
glClearDepthx | |
glSecondaryColor3uiv | |
glClearDepthxOES | |
glSecondaryColor3uivEXT | |
glClearIndex | |
glSecondaryColor3us | |
glClearStencil | |
glSecondaryColor3usEXT | |
glClientActiveTexture | |
glSecondaryColor3usv | |
glClientActiveTextureARB | |
glSecondaryColor3usvEXT | |
glClientWaitSync | |
glSecondaryColorP3ui | |
glClipControlEXT | |
glSecondaryColorP3uiARB | |
glClipPlane | |
glSecondaryColorP3uiv | |
glClipPlanef | |
glSecondaryColorP3uivARB | |
glClipPlanefOES | |
glSecondaryColorPointer | |
glClipPlanex | |
glSecondaryColorPointerEXT | |
glClipPlanexOES | |
glSelectBuffer | |
glColor3b | |
glSetPerfQueryConfigINTEL | |
glColor3bv | |
glShadeModel | |
glColor3d | |
glShaderBinary | |
glColor3dv | |
glShaderSource | |
glColor3f | |
glShaderSourceARB | |
glColor3fv | |
glShaderStorageBlockBinding | |
glColor3hv | |
glStencilFunc | |
glColor3i | |
glStencilFuncSeparate | |
glColor3iv | |
glColor3s | |
glStencilMask | |
glColor3sv | |
glStencilMaskSeparate | |
glColor3ub | |
glStencilOp | |
glColor3ubv | |
glStencilOpSeparate | |
glColor3ui | |
glColor3uiv | |
glColor3us | |
glTexBuffer | |
glColor3usv | |
glTexBufferARB | |
glColor4b | |
glTexBufferEXT | |
glColor4bv | |
glTexBufferRange | |
glColor4d | |
glTexCoord1d | |
glColor4dv | |
glTexCoord1dv | |
glColor4f | |
glTexCoord1f | |
glColor4fv | |
glTexCoord1fv | |
glColor4hv | |
glTexCoord1i | |
glColor4i | |
glTexCoord1iv | |
glColor4iv | |
glTexCoord1s | |
glColor4s | |
glTexCoord1sv | |
glColor4sv | |
glTexCoord2bOES | |
glColor4ub | |
glTexCoord2bvOES | |
glColor4ubv | |
glTexCoord2d | |
glColor4ui | |
glTexCoord2dv | |
glColor4uiv | |
glTexCoord2f | |
glColor4us | |
glTexCoord2fv | |
glColor4usv | |
glTexCoord2i | |
glColor4x | |
glTexCoord2iv | |
glColor4xOES | |
glTexCoord2s | |
glColorMask | |
glTexCoord2sv | |
glColorMaskIndexedEXT | |
glTexCoord3bOES | |
glColorMaski | |
glTexCoord3bvOES | |
glColorMaterial | |
glTexCoord3d | |
glColorP3ui | |
glTexCoord3dv | |
glColorP3uiARB | |
glTexCoord3f | |
glColorP3uiv | |
glTexCoord3fv | |
glColorP3uivARB | |
glTexCoord3i | |
glColorP4ui | |
glTexCoord3iv | |
glColorP4uiARB | |
glTexCoord3s | |
glColorP4uiv | |
glTexCoord3sv | |
glColorP4uivARB | |
glTexCoord4bOES | |
glColorPointer | |
glTexCoord4bvOES | |
glTexCoord4d | |
glTexCoord4dv | |
glTexCoord4f | |
glTexCoord4fv | |
glTexCoord4i | |
glTexCoord4iv | |
glCompileShader | |
glTexCoord4s | |
glCompileShaderARB | |
glTexCoord4sv | |
glTexCoordP1ui | |
glTexCoordP1uiARB | |
glTexCoordP1uiv | |
glTexCoordP1uivARB | |
glTexCoordP2ui | |
glTexCoordP2uiARB | |
glCompressedTexImage3DOES | |
glTexCoordP2uiv | |
glTexCoordP2uivARB | |
glTexCoordP3ui | |
glTexCoordP3uiARB | |
glTexCoordP3uiv | |
glTexCoordP3uivARB | |
glTexCoordP4ui | |
glCompressedTexSubImage3DOES | |
glTexCoordP4uiARB | |
glCopyBufferSubData | |
glTexCoordP4uiv | |
glCopyPixels | |
glTexCoordP4uivARB | |
glCopyTexImage1D | |
glTexCoordPointer | |
glCopyTexImage1DEXT | |
glTexEnvf | |
glCopyTexImage2D | |
glTexEnvfv | |
glCopyTexImage2DEXT | |
glTexEnvi | |
glCopyTexSubImage1D | |
glTexEnviv | |
glCopyTexSubImage1DEXT | |
glTexEnvx | |
glCopyTexSubImage2D | |
glTexEnvxOES | |
glCopyTexSubImage2DEXT | |
glTexEnvxv | |
glCopyTexSubImage3D | |
glTexEnvxvOES | |
glCopyTexSubImage3DEXT | |
glTexGend | |
glCopyTexSubImage3DOES | |
glTexGendv | |
glCreatePerfQueryINTEL | |
glTexGenf | |
glCreateProgram | |
glTexGenfOES | |
glCreateProgramObjectARB | |
glTexGenfv | |
glCreateShader | |
glTexGenfvOES | |
glCreateShaderObjectARB | |
glTexGeni | |
glCreateShaderProgramv | |
glTexGeniOES | |
glCreateShaderProgramvEXT | |
glTexGeniv | |
glCullFace | |
glTexGenivOES | |
glDebugMessageCallback | |
glTexGenxOES | |
glDebugMessageCallbackARB | |
glTexGenxvOES | |
glDebugMessageCallbackKHR | |
glTexImage1D | |
glDebugMessageControl | |
glTexImage2D | |
glDebugMessageControlARB | |
glTexImage2DMultisample | |
glDebugMessageControlKHR | |
glTexImage3D | |
glDebugMessageInsert | |
glTexImage3DEXT | |
glDebugMessageInsertARB | |
glTexImage3DMultisample | |
glDebugMessageInsertKHR | |
glTexImage3DOES | |
glDeleteBuffers | |
glTexParameterIiv | |
glDeleteBuffersARB | |
glTexParameterIivEXT | |
glDeleteFramebuffers | |
glTexParameterIuiv | |
glDeleteFramebuffersEXT | |
glTexParameterIuivEXT | |
glDeleteFramebuffersOES | |
glTexParameterf | |
glDeleteLists | |
glTexParameterfv | |
glDeleteObjectARB | |
glTexParameteri | |
glDeletePerfQueryINTEL | |
glTexParameteriv | |
glDeleteProgram | |
glTexParameterx | |
glDeleteProgramPipelines | |
glTexParameterxOES | |
glDeleteProgramPipelinesEXT | |
glTexParameterxv | |
glTexParameterxvOES | |
glDeleteQueries | |
glTexStorage1D | |
glDeleteQueriesARB | |
glTexStorage1DEXT | |
glDeleteQueriesEXT | |
glTexStorage2D | |
glDeleteRenderbuffers | |
glTexStorage2DEXT | |
glDeleteRenderbuffersEXT | |
glTexStorage2DMultisample | |
glDeleteRenderbuffersOES | |
glTexStorage3D | |
glDeleteSamplers | |
glTexStorage3DEXT | |
glDeleteShader | |
glTexStorage3DMultisample | |
glDeleteSync | |
glTexStorage3DMultisampleOES | |
glDeleteTextures | |
glTexSubImage1D | |
glDeleteTransformFeedbacks | |
glTexSubImage1DEXT | |
glDeleteVertexArrays | |
glTexSubImage2D | |
glDeleteVertexArraysARB | |
glTexSubImage2DEXT | |
glDeleteVertexArraysOES | |
glTexSubImage3D | |
glDepthFunc | |
glTexSubImage3DEXT | |
glDepthMask | |
glTexSubImage3DOES | |
glDepthRange | |
glTextureBufferRangeEXT | |
glDepthRangeArrayv | |
glTextureParameteriEXT | |
glDepthRangeIndexed | |
glTransformFeedbackVaryings | |
glDepthRangef | |
glTransformFeedbackVaryingsEXT | |
glDepthRangefOES | |
glTranslated | |
glDepthRangex | |
glTranslatef | |
glDepthRangexOES | |
glTranslatex | |
glDetachObjectARB | |
glTranslatexOES | |
glDetachShader | |
glUniform1d | |
glDisable | |
glUniform1dv | |
glDisableClientState | |
glUniform1f | |
glDisableIndexedEXT | |
glUniform1fARB | |
glDisableVertexAttribArray | |
glUniform1fv | |
glUniform1fvARB | |
glDisablei | |
glUniform1i | |
glDiscardFramebufferEXT | |
glUniform1iARB | |
glDispatchCompute | |
glUniform1iv | |
glDispatchComputeIndirect | |
glUniform1ivARB | |
glDrawArrays | |
glUniform1ui | |
glDrawArraysIndirect | |
glUniform1uiEXT | |
glDrawArraysInstanced | |
glUniform1uiv | |
glDrawArraysInstancedARB | |
glUniform1uivEXT | |
glDrawArraysInstancedBaseInstance | |
glUniform2d | |
glDrawBuffer | |
glUniform2dv | |
glDrawBuffers | |
glUniform2f | |
glDrawBuffersARB | |
glUniform2fARB | |
glDrawElements | |
glUniform2fv | |
glDrawElementsBaseVertex | |
glUniform2fvARB | |
glDrawElementsIndirect | |
glUniform2i | |
glDrawElementsInstanced | |
glUniform2iARB | |
glDrawElementsInstancedARB | |
glUniform2iv | |
glDrawElementsInstancedBaseInstance | |
glUniform2ivARB | |
glDrawElementsInstancedBaseVertex | |
glUniform2ui | |
glDrawElementsInstancedBaseVertexBaseInstance | |
glUniform2uiEXT | |
glDrawPixels | |
glUniform2uiv | |
glDrawRangeElements | |
glUniform2uivEXT | |
glDrawRangeElementsBaseVertex | |
glUniform3d | |
glDrawRangeElementsEXT | |
glUniform3dv | |
glDrawTexfOES | |
glUniform3f | |
glDrawTexfvOES | |
glUniform3fARB | |
glDrawTexiOES | |
glUniform3fv | |
glDrawTexivOES | |
glUniform3fvARB | |
glDrawTexsOES | |
glUniform3i | |
glDrawTexsvOES | |
glUniform3iARB | |
glDrawTexxOES | |
glUniform3iv | |
glDrawTexxvOES | |
glUniform3ivARB | |
glDrawTransformFeedback | |
glUniform3ui | |
glDrawTransformFeedbackInstanced | |
glUniform3uiEXT | |
glDrawTransformFeedbackStream | |
glUniform3uiv | |
glDrawTransformFeedbackStreamInstanced | |
glUniform3uivEXT | |
glEGLImageTargetRenderbufferStorageOES | |
glUniform4d | |
glEGLImageTargetTexture2DOES | |
RSDS | |
O>`g | |
D:\qb\workspace\2499\p4gen\gfx_Development\dump32\igfx\lh\release\opengl\gen7\ig7icd32.pdb | |
ig7icd32.dll | |
DrvCopyContext | |
DrvCreateContext | |
DrvCreateLayerContext | |
DrvDeleteContext | |
DrvDescribeLayerPlane | |
DrvDescribePixelFormat | |
DrvGetLayerPaletteEntries | |
DrvGetProcAddress | |
DrvPresentBuffers | |
DrvRealizeLayerPalette | |
DrvReleaseContext | |
DrvSetCallbackProcs | |
DrvSetContext | |
DrvSetLayerPaletteEntries | |
DrvSetPixelFormat | |
DrvShareLists | |
DrvSwapBuffers | |
DrvSwapLayerBuffers | |
DrvValidateVersion | |
DllMain | |
RegisterProcTableCallback | |
EnterCriticalSection | |
LeaveCriticalSection | |
GetSystemInfo | |
CreateThreadpool | |
SetThreadpoolThreadMaximum | |
SetThreadpoolThreadMinimum | |
CloseThreadpool | |
GlobalAlloc | |
GlobalFree | |
InitializeCriticalSection | |
DeleteCriticalSection | |
CreateThreadpoolWork | |
SubmitThreadpoolWork | |
WaitForThreadpoolWorkCallbacks | |
CloseThreadpoolWork | |
QueryPerformanceCounter | |
QueryPerformanceFrequency | |
Sleep | |
SetEvent | |
CloseHandle | |
ResetEvent | |
WaitForSingleObject | |
CreateEventA | |
CreateThread | |
TerminateThread | |
SetLastError | |
FreeLibrary | |
GetProcAddress | |
LoadLibraryA | |
CreateMutexA | |
ReleaseMutex | |
OutputDebugStringA | |
GetModuleFileNameA | |
IsDebuggerPresent | |
HeapCreate | |
HeapAlloc | |
HeapFree | |
HeapCompact | |
HeapSetInformation | |
VirtualProtect | |
VirtualQuery | |
GetLastError | |
GetCurrentThreadId | |
GetModuleHandleA | |
VerSetConditionMask | |
GetCurrentProcess | |
VerifyVersionInfoW | |
GetCurrentProcessId | |
SwitchToThread | |
TlsAlloc | |
TlsGetValue | |
TlsSetValue | |
TlsFree | |
GetCommandLineA | |
FreeResource | |
LoadResource | |
LockResource | |
FindResourceA | |
GetUserDefaultLangID | |
SetUnhandledExceptionFilter | |
AddVectoredExceptionHandler | |
RemoveVectoredExceptionHandler | |
K32EnumProcessModules | |
WideCharToMultiByte | |
EncodePointer | |
DecodePointer | |
MultiByteToWideChar | |
GetStringTypeW | |
RaiseException | |
RtlUnwind | |
HeapReAlloc | |
ExitProcess | |
GetModuleHandleExW | |
AreFileApisANSI | |
IsProcessorFeaturePresent | |
ReadFile | |
GetCPInfo | |
UnhandledExceptionFilter | |
InitializeCriticalSectionAndSpinCount | |
TerminateProcess | |
GetStartupInfoW | |
GetModuleHandleW | |
CompareStringW | |
LCMapStringW | |
GetLocaleInfoW | |
IsValidLocale | |
GetUserDefaultLCID | |
EnumSystemLocalesW | |
GetStdHandle | |
WriteFile | |
GetModuleFileNameW | |
GetProcessHeap | |
GetFileType | |
GetSystemTimeAsFileTime | |
GetEnvironmentStringsW | |
FreeEnvironmentStringsW | |
HeapSize | |
IsValidCodePage | |
GetACP | |
GetOEMCP | |
LoadLibraryExW | |
SetStdHandle | |
GetConsoleCP | |
GetConsoleMode | |
FlushFileBuffers | |
ReadConsoleW | |
SetFilePointerEx | |
CreateDirectoryW | |
OutputDebugStringW | |
WriteConsoleW | |
SetEnvironmentVariableA | |
CreateFileW | |
SetEndOfFile | |
KERNEL32.dll | |
wglCreateContext | |
wglDeleteContext | |
wglMakeCurrent | |
wglShareLists | |
wglGetCurrentContext | |
wglGetCurrentDC | |
OPENGL32.dll | |
?GetCount@CShaderDeclIfc@USC@@QBGIXZ | |
?GetMaxNumber@CShaderDeclIfc@USC@@QBGIXZ | |
?CreateShaderCompilerOpenGL@USC@@YGHPBUPLATFORM_STR@@PBUSBindingTableLayout@1@PBU_SUscSkuFeatureTable@@AAPAX@Z | |
?DeleteShaderCompilerOpenGL@USC@@YGXAAPAX@Z | |
?CreateVertexShaderOpenGL@USC@@YGHPAVCVertexShaderIfc@1@PBUSCompilerInputStateVertexShaderOpenGL@1@PAXAAPAX@Z | |
?CompileVertexShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateVertexShaderOpenGL@1@AAPAUSCompilerOutputVertexShaderOpenGL_Gen7@1@@Z | |
?DeleteVertexShaderOpenGL@USC@@YGXAAPAX@Z | |
?DeleteCompilerOutputVertexShaderOpenGL@USC@@YGXAAPAUSCompilerOutputVertexShaderOpenGL_Gen7@1@@Z | |
?CreateHullShaderOpenGL@USC@@YGHPAVCHullShaderIfc@1@PBUSCompilerInputStateHullShaderOpenGL@1@PAXAAPAX@Z | |
?CompileHullShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateHullShaderOpenGL@1@AAPAUSCompilerOutputHullShaderOpenGL_Gen7@1@@Z | |
?DeleteHullShaderOpenGL@USC@@YGXAAPAX@Z | |
?DeleteCompilerOutputHullShaderOpenGL@USC@@YGXAAPAUSCompilerOutputHullShaderOpenGL_Gen7@1@@Z | |
?CreateDomainShaderOpenGL@USC@@YGHPAVCDomainShaderIfc@1@PBUSCompilerInputStateDomainShaderOpenGL@1@PAXAAPAX@Z | |
?CompileDomainShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateDomainShaderOpenGL@1@AAPAUSCompilerOutputDomainShaderOpenGL_Gen7@1@@Z | |
?DeleteDomainShaderOpenGL@USC@@YGXAAPAX@Z | |
?DeleteCompilerOutputDomainShaderOpenGL@USC@@YGXAAPAUSCompilerOutputDomainShaderOpenGL_Gen7@1@@Z | |
?CreateGeometryShaderOpenGL@USC@@YGHPAVCGeometryShaderIfc@1@PBUSCompilerInputStateGeometryShaderOpenGL@1@PAXAAPAX@Z | |
?CompileGeometryShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateGeometryShaderOpenGL@1@AAPAUSCompilerOutputGeometryShaderOpenGL_Gen7@1@@Z | |
?DeleteGeometryShaderOpenGL@USC@@YGXAAPAX@Z | |
?DeleteCompilerOutputGeometryShaderOpenGL@USC@@YGXAAPAUSCompilerOutputGeometryShaderOpenGL_Gen7@1@@Z | |
?CreatePixelShaderOpenGL@USC@@YGHPAVCPixelShaderIfc@1@PBUSCompilerInputStatePixelShaderOpenGL@1@PAXAAPAX@Z | |
?CompilePixelShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@W4SIMD_LEVEL@1@PBUSCompilerInputStatePixelShaderOpenGL@1@AAPAUSCompilerOutputPixelShaderOpenGL_Gen7@1@@Z | |
?DeletePixelShaderOpenGL@USC@@YGXAAPAX@Z | |
?DeleteCompilerOutputPixelShaderOpenGL@USC@@YGXAAPAUSCompilerOutputPixelShaderOpenGL_Gen7@1@@Z | |
?CreateComputeShaderOpenGL@USC@@YGHPAVCComputeShaderIfc@1@PBUSCompilerInputStateComputeShaderOpenGL@1@PAXAAPAX@Z | |
?CompileComputeShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateComputeShaderOpenGL@1@AAPAUSCompilerOutputComputeShaderOpenGL_Gen7@1@@Z | |
?DeleteComputeShaderOpenGL@USC@@YGXAAPAX@Z | |
?DeleteCompilerOutputComputeShaderOpenGL@USC@@YGXAAPAUSCompilerOutputComputeShaderOpenGL_Gen7@1@@Z | |
?CreateFromStreamDomainShaderOpenGL@USC@@YGHPAEIPAXAAPAX@Z | |
?CreateFromStreamGeometryShaderOpenGL@USC@@YGHPAEIPAXAAPAX@Z | |
?CreateFromStreamHullShaderOpenGL@USC@@YGHPAEIPAXAAPAX@Z | |
?CreateFromStreamPixelShaderOpenGL@USC@@YGHPAEIPAXAAPAX@Z | |
?CreateFromStreamVertexShaderOpenGL@USC@@YGHPAEIPAXAAPAX@Z | |
?WriteToStreamShaderOpenGL@USC@@YGHPAXW4SHADER_TYPE@1@PAEI@Z | |
?CalculateStreamSizeShaderOpenGL@USC@@YGHPAXW4SHADER_TYPE@1@AAI@Z | |
?CalculateStreamSizeVFuncOffsetsOpenGL@USC@@YGHQAXAAI@Z | |
?WriteToStreamVFuncOffsetsOpenGL@USC@@YGHQAXPAEI@Z | |
?DeleteVFuncOffsetsOpenGL@USC@@YGHAAPAX@Z | |
?ReadFromStreamVFuncOffsetsOpenGL@USC@@YGHAAPAXAAIPAEI@Z | |
?CreateSystemThread@USC@@YGHPAXAAPAUSSystemThreadKernelOutput@1@@Z | |
?DeleteSystemThread@USC@@YGXAAPAUSSystemThreadKernelOutput@1@@Z | |
?FreeShaderOpenGL@USC@@YGXAAPAUs_shader@1@@Z | |
?GetOutputRegisterDeclarations@CShaderIfc@USC@@QBGPBVCShaderInOutDeclIfc@2@XZ | |
?GetConstantRegisterDeclarations@CShaderIfc@USC@@QBGPBVCShaderDeclIfc@2@XZ | |
?HashCode@CShaderIfc@USC@@QBG_KXZ | |
??0CShaderInstruction@USC@@QAE@XZ | |
??1CShaderInstruction@USC@@QAE@XZ | |
?SetHeader@CShaderInstruction@USC@@QAEXABTSShaderOpcodeToken@2@@Z | |
?SetDestinationRegister@CShaderInstruction@USC@@QAEXIABTSShaderDestinationRegisterToken@2@@Z | |
?SetSourceRegister@CShaderInstruction@USC@@QAEXIABTSShaderSourceRegisterToken@2@@Z | |
?SetSourceImmediateValue@CShaderInstruction@USC@@QAEXIW4SHADER_CHANNEL@2@PBX@Z | |
?SetSourceIndirectOffset@CShaderInstruction@USC@@QAEXIJ@Z | |
?GetPredicateRegister@CShaderInstruction@USC@@QAEAATSShaderSourceRegisterToken@2@XZ | |
?GetSourceRegister@CShaderInstruction@USC@@QAEAATSShaderSourceRegisterToken@2@I@Z | |
?DeclareTemporaryRegisters@CShaderIfc@USC@@QAGXI@Z | |
?DeclareOutput@CShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@IW4SHADER_MASK@2@@Z | |
?DeclareResource@CShaderIfc@USC@@QAGXIW4SHADER_RESOURCE_TYPE@2@W4SHADER_RESOURCE_RETURN_TYPE@2@@Z | |
?DeclareInput@CShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@IW4SHADER_MASK@2@W4SHADER_INTERPOLATION_MODE@2@@Z | |
?DeclareSampler@CShaderIfc@USC@@QAGXIW4SHADER_SAMPLER_TYPE@2@@Z | |
?DeclareConstantRegister@CShaderIfc@USC@@QAGXI@Z | |
?DeclareConstantBuffer@CShaderIfc@USC@@QAGXI@Z | |
?DeclareTemporaryRegister@CShaderIfc@USC@@QAGXI@Z | |
?AddInstruction@CShaderIfc@USC@@QAG?AUErrorCode@2@AAVCShaderInstruction@2@@Z | |
?Create@CPixelShaderIfc@USC@@SG?AUErrorCode@2@W4SHADER_VERSION_TYPE@2@AAPAV12@@Z | |
?g_cInitShaderWriteMask@USC@@3TSShaderWriteMask@1@B | |
?g_cInitShaderSwizzle@USC@@3TSShaderSwizzle@1@B | |
?IsDeclared@CShaderDeclIfc@USC@@QBG_NI@Z | |
?IsDeclared@CShaderInOutDeclIfc@USC@@QBG_NI@Z | |
?GetUsage@CShaderInOutDeclIfc@USC@@QBG?AW4SHADER_USAGE@2@IW4SHADER_CHANNEL@2@@Z | |
?GetUsageIndex@CShaderInOutDeclIfc@USC@@QBGIIW4SHADER_CHANNEL@2@@Z | |
?GetMask@CShaderInOutDeclIfc@USC@@QBG?AW4SHADER_MASK@2@I@Z | |
?IsDeclared@CShaderResourceDeclIfc@USC@@QBG_NI@Z | |
?IsDeclared@CShaderViewDeclIfc@USC@@QBG_NI@Z | |
?GetInputRegisterDeclarations@CShaderIfc@USC@@QBGPBVCShaderInOutDeclIfc@2@XZ | |
?GetConstantBufferDeclarations@CShaderIfc@USC@@QBGPBVCShaderDeclIfc@2@XZ | |
?GetResourceDeclarations@CShaderIfc@USC@@QBGPBVCShaderResourceDeclIfc@2@XZ | |
?GetViewDeclarations@CShaderIfc@USC@@QBGPBVCShaderViewDeclIfc@2@XZ | |
?GetSamplerDeclarations@CShaderIfc@USC@@QBGPBVCShaderSamplerDeclIfc@2@XZ | |
?GetRenderTargetActive@CPixelShaderIfc@USC@@QBG_NI@Z | |
?Create@CVertexShaderIfc@USC@@SG?AUErrorCode@2@W4SHADER_VERSION_TYPE@2@AAPAV12@@Z | |
?Create@CHullShaderIfc@USC@@SG?AUErrorCode@2@W4SHADER_VERSION_TYPE@2@AAPAV12@@Z | |
?Create@CDomainShaderIfc@USC@@SG?AUErrorCode@2@W4SHADER_VERSION_TYPE@2@AAPAV12@@Z | |
?Create@CGeometryShaderIfc@USC@@SG?AUErrorCode@2@W4SHADER_VERSION_TYPE@2@AAPAV12@@Z | |
?Create@CComputeShaderIfc@USC@@SG?AUErrorCode@2@W4SHADER_VERSION_TYPE@2@AAPAV12@@Z | |
?Init@CShaderInstruction@USC@@QAEXXZ | |
?SetPredicateRegister@CShaderInstruction@USC@@QAEXABTSShaderSourceRegisterToken@2@@Z | |
?SetSourceAddressOffset@CShaderInstruction@USC@@QAEXHHH@Z | |
?SetLabel@CShaderInstruction@USC@@QAEXI@Z | |
?GetHeader@CShaderInstruction@USC@@QAEAATSShaderOpcodeToken@2@XZ | |
?GetDestinationRegister@CShaderInstruction@USC@@QAEAATSShaderDestinationRegisterToken@2@I@Z | |
?Compile@CShaderIfc@USC@@QAG?AUErrorCode@2@XZ | |
?g_cInitShaderOpcodeToken@USC@@3TSShaderOpcodeToken@1@B | |
?g_cInitShaderDestinationRegisterToken@USC@@3TSShaderDestinationRegisterToken@1@B | |
?g_cInitShaderSourceRegisterToken@USC@@3TSShaderSourceRegisterToken@1@B | |
?UpdateSubroutinesCallBuffer@USC@@YGXPAXPAII1@Z | |
?DeclareFunctionBody@CShaderIfc@USC@@QAGXI@Z | |
?DeclareFunctionTable@CShaderIfc@USC@@QAGXIIPBI@Z | |
?DeclareInterface@CShaderIfc@USC@@QAGXIIIIPBI@Z | |
?SetDestinationIndirectOffset@CShaderInstruction@USC@@QAEXIJ@Z | |
?SetResourceType@CShaderInstruction@USC@@QAEXW4SHADER_RESOURCE_TYPE@2@@Z | |
?SetSourceAccessRegister@CShaderInstruction@USC@@QAEXIABTSShaderSourceRegisterToken@2@@Z | |
?SetSourceAccessOffset@CShaderInstruction@USC@@QAEXIJ@Z | |
?SetAddressableStreamOutNo@CShaderInstruction@USC@@QAEXI@Z | |
?SetIsSinglePassLoop@CShaderInstruction@USC@@QAEX_N@Z | |
?GetDestinationIndirectRegister@CShaderInstruction@USC@@QAEAATSShaderSourceRegisterToken@2@I@Z | |
?GetSourceIndirectRegister@CShaderInstruction@USC@@QAEAATSShaderSourceRegisterToken@2@I@Z | |
?GetSourceAccessRegister@CShaderInstruction@USC@@QAEAATSShaderSourceRegisterToken@2@I@Z | |
?DeclareOutputSignature@CShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z | |
?DeclareInput@CShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z | |
?DeclareInputSignature@CShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z | |
?DeclareIndexedInput@CShaderIfc@USC@@QAGXII@Z | |
?SetNeedsPrecise@CShaderIfc@USC@@QAGX_N@Z | |
?DeclareInputControlPointCount@CHullShaderIfc@USC@@QAGXI@Z | |
?DeclareOutputControlPointCount@CHullShaderIfc@USC@@QAGXI@Z | |
?DeclarePatchConstantSignature@CHullShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z | |
?DeclarePatchConstant@CHullShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z | |
?DeclareOutputControlPointID@CHullShaderIfc@USC@@QAGXXZ | |
?DeclareTessellatorPartitioning@CDomainShaderIfc@USC@@QAGXW4TESSELLATOR_PARTITIONING_TYPE@2@@Z | |
?DeclareTessellatorOutputPrimitive@CDomainShaderIfc@USC@@QAGXW4TESSELLATOR_OUTPUT_PRIMITIVE_TYPE@2@@Z | |
?DeclareTessellatorDomain@CDomainShaderIfc@USC@@QAGXW4TESSELLATOR_DOMAIN_TYPE@2@@Z | |
?DeclareInputControlPointCount@CDomainShaderIfc@USC@@QAGXI@Z | |
?DeclarePatchConstantSignature@CDomainShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z | |
?DeclareDomain@CDomainShaderIfc@USC@@QAGXW4SHADER_MASK@2@@Z | |
?DeclareInputPrimitive@CGeometryShaderIfc@USC@@QAGXW4GSHADER_INPUT_PRIMITIVE_TYPE@2@@Z | |
?DeclareOutputTopology@CGeometryShaderIfc@USC@@QAGXW4PRIMITIVE_TOPOLOGY_TYPE@2@@Z | |
?DeclareMaxOutputVertexCount@CGeometryShaderIfc@USC@@QAGXI@Z | |
?DeclareInvocationCount@CGeometryShaderIfc@USC@@QAGXI@Z | |
?SetIsYPositionInverted@CPixelShaderIfc@USC@@QAGX_N@Z | |
?SetIsPositionCenter@CPixelShaderIfc@USC@@QAGX_N@Z | |
?DeclareThreadGroupSize@CComputeShaderIfc@USC@@QAGXIII@Z | |
?g_cShaderWriteMask@USC@@3QBTSShaderWriteMask@1@B | |
?SetSourceIndirectRegister@CShaderInstruction@USC@@QAEXIABTSShaderSourceRegisterToken@2@@Z | |
?DeclareIndexedTemporaryArray@CShaderIfc@USC@@QAGXII@Z | |
?DeclareIndexedOutput@CShaderIfc@USC@@QAGXII@Z | |
?DeclareUAVTyped@CShaderIfc@USC@@QAGXIW4SHADER_RESOURCE_TYPE@2@W4SURFACE_FORMAT@2@W4SHADER_UAV_ACCESS_MODE@2@W4SHADER_RESOURCE_RETURN_TYPE@2@_N@Z | |
?DeclareUAVRaw@CShaderIfc@USC@@QAGXI_N@Z | |
?DeclarePrimitiveID@CHullShaderIfc@USC@@QAGXXZ | |
?DeclarePatchConstantInput@CDomainShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z | |
?DeclareIndexedPatchConstantInput@CDomainShaderIfc@USC@@QAGXII@Z | |
?DeclarePrimitiveID@CDomainShaderIfc@USC@@QAGXXZ | |
?DeclarePrimitiveID@CGeometryShaderIfc@USC@@QAGXXZ | |
?DeclareInvocationID@CGeometryShaderIfc@USC@@QAGXXZ | |
?DeclareTGSMRaw@CComputeShaderIfc@USC@@QAGXIII@Z | |
igdusc32.dll | |
GetAsyncKeyState | |
WindowFromDC | |
SetWindowsHookExA | |
UnhookWindowsHookEx | |
CallNextHookEx | |
GetGUIThreadInfo | |
MonitorFromWindow | |
GetMonitorInfoA | |
IsWindow | |
GetForegroundWindow | |
GetClientRect | |
ClientToScreen | |
EnumDisplaySettingsA | |
GetSystemMetrics | |
GetDC | |
ReleaseDC | |
IntersectRect | |
EqualRect | |
EnumDisplayMonitors | |
LoadStringW | |
DefWindowProcA | |
RegisterClassA | |
CreateWindowExA | |
DestroyWindow | |
PeekMessageA | |
PostMessageA | |
SetTimer | |
KillTimer | |
MessageBoxA | |
FindWindowA | |
GetMenu | |
AdjustWindowRectEx | |
GetWindowLongA | |
EnumDisplayDevicesA | |
USER32.dll | |
GetCurrentObject | |
GetObjectType | |
GetPixelFormat | |
SetPixelFormat | |
BitBlt | |
CreateCompatibleDC | |
DeleteDC | |
DeleteObject | |
GetDeviceCaps | |
SelectObject | |
CreateDIBSection | |
DescribePixelFormat | |
GDI32.dll | |
RegCloseKey | |
RegOpenKeyExA | |
RegQueryValueExA | |
ADVAPI32.dll | |
WTSUnRegisterSessionNotification | |
WTSRegisterSessionNotification | |
WTSAPI32.dll | |
DwmIsCompositionEnabled | |
dwmapi.dll | |
GetSystemWow64DirectoryA | |
DeleteFileW | |
CreateFileMappingW | |
MapViewOfFile | |
UnmapViewOfFile | |
TraceEvent | |
RegisterTraceGuidsA | |
UnregisterTraceGuids | |
GetTraceLoggerHandle | |
GetTraceEnableLevel | |
GetTraceEnableFlags | |
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td4v | |
__cxa_finalize | |
__cxa_atexit | |
__stack_chk_fail | |
malloc | |
memset | |
free | |
glVertexPointer | |
glColorPointer | |
glNormalPointer | |
glTexCoordPointer | |
glEnableClientState | |
glDisableClientState | |
glClientActiveTexture | |
glDrawArrays | |
glDrawElements | |
glBindBuffer | |
glBufferData | |
memcpy | |
glBufferSubData | |
glDeleteBuffers | |
glGenBuffers | |
floorf | |
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glShadeModel | |
glLightModelf | |
glLightModelx | |
glLightModelfv | |
glLightModelxv | |
glLightf | |
glLightx | |
glLightfv | |
glLightxv | |
glMaterialf | |
glMaterialx | |
glMaterialfv | |
glMaterialxv | |
glFogf | |
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glMatrixMode | |
glLoadIdentity | |
glLoadMatrixf | |
glLoadMatrixx | |
glMultMatrixf | |
glMultMatrixx | |
glPopMatrix | |
glPushMatrix | |
glFrustumf | |
glFrustumx | |
glOrthof | |
glOrthox | |
glRotatef | |
glRotatex | |
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glTranslatex | |
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eglGetDisplay | |
eglInitialize | |
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eglGetConfigs | |
eglChooseConfig | |
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libcutils.so | |
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liblog.so | |
libpixelflinger.so | |
libETC1.so | |
libui.so | |
libc.so | |
libstdc++.so | |
libm.so | |
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L$() | |
D$4+D$p | |
l$(e | |
t$0e | |
l$(~0 | |
t$(e | |
|$0e | |
>rfb_t | |
|$ A | |
D$$u( | |
8rfb_u | |
t$@e | |
|$Pe | |
UWVS | |
99|$Trh | |
9|$T | |
ua9l$ | |
d$<[^_] | |
9D$T | |
UWVS | |
l$P) | |
L$,+8 | |
[^_] | |
[^_] | |
UWV1 | |
;t$4u | |
[^_] | |
d$,[^_] | |
UWVS | |
+D$H | |
+L$D | |
d$,[^_] | |
UWVS | |
+L$D | |
d$,[^_] | |
UWVS | |
+t$H | |
+T$D | |
d$,[^_] | |
UWVS | |
+D$ | |
d$<[^_] | |
UWVS | |
d$,[^_] | |
P\^_ | |
UWVS | |
d$,1 | |
[^_] | |
UWVS | |
F(t? | |
d$L[^_] | |
D$3uR | |
;l$4tr | |
D$< | |
t$<8N | |
d$L[1 | |
d$L1 | |
[^_] | |
L$,tx | |
UWV1 | |
;t$T | |
;t$T | |
d$<[^_] | |
|$@t | |
UWVS | |
d$<[^_] | |
UWV1 | |
d$,[^_] | |
9>t$ | |
UWVS | |
d$<[^_] | |
<Unsupported format (%d) | |
libagl | |
connect() failed to lock buffer %p (%ux%u) | |
eglSwapBuffers() failed to lock buffer %p (%ux%u) | |
incompatible pixel format for pbuffer (format=%d) | |
EGL_KHR_fence_sync EGL_KHR_image_base EGL_ANDROID_image_native_buffer EGL_ANDROID_swap_rectangle | |
glEGLImageTargetRenderbufferStorageOES | |
invalid EGLSurface (%p) | |
gralloc | |
Google Inc. | |
1.2 Android Driver 1.2.0 | |
OpenGL_ES | |
glDrawTexsOES | |
glDrawTexiOES | |
glDrawTexfOES | |
glDrawTexxOES | |
glDrawTexsvOES | |
glDrawTexivOES | |
glDrawTexfvOES | |
glDrawTexxvOES | |
glQueryMatrixxOES | |
glEGLImageTargetTexture2DOES | |
glClipPlanef | |
glClipPlanex | |
glBindBuffer | |
glBufferData | |
glBufferSubData | |
glDeleteBuffers | |
glGenBuffers | |
eglCreateImageKHR | |
eglDestroyImageKHR | |
eglCreateSyncKHR | |
eglDestroySyncKHR | |
eglClientWaitSyncKHR | |
eglGetSyncAttribKHR | |
eglSetSwapRectangleANDROID | |
B!=Android | |
Android PixelFlinger 1.4 | |
OpenGL ES-CM 1.0 | |
GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_draw_texture GL_OES_matrix_get GL_OES_query_matrix GL_OES_EGL_image GL_OES_EGL_sync GL_OES_compressed_ETC1_RGB8_texture GL_ARB_texture_compression GL_ARB_texture_non_power_of_two GL_ANDROID_user_clip_plane GL_ANDROID_vertex_buffer_object GL_ANDROID_generate_mipmap | |
specifying mipmap level %d, but # of level is %d | |
;*2$" | |
GCC: (GNU) 4.7 | |
libGLES_android.so | |
.symtab | |
.strtab | |
.shstrtab | |
.hash | |
.dynsym | |
.dynstr | |
.rel.dyn | |
.rel.plt | |
.text | |
.rodata | |
.eh_frame_hdr | |
.eh_frame | |
.init_array | |
.fini_array | |
.data.rel.ro | |
.dynamic | |
.got | |
.data | |
.bss | |
.comment | |
.gnu_debuglink | |
_ZN7androidL12gEGLErrorKeyE | |
_ZN7androidL14gErrorKeyMutexE | |
_ZN7androidL19createPixmapSurfaceEPvS0_P19egl_native_pixmap_tPKi.isra.10 | |
_ZN7androidL8gConfigsE | |
_ZN7androidL26config_base_attribute_listE | |
_ZN7androidL9gDisplaysE | |
_ZN7androidL17gConfigManagementE | |
_ZZ15eglChooseConfigE5dummy | |
_ZN7androidL13gExtentionMapE | |
_GLOBAL__sub_I__ZN7android13egl_display_t11get_displayEPv | |
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_ZN7androidL23config_1_attribute_listE | |
_ZN7androidL23config_2_attribute_listE | |
_ZN7androidL23config_3_attribute_listE | |
_ZN7androidL23config_4_attribute_listE | |
_ZN7androidL23config_5_attribute_listE | |
_ZN7androidL23config_6_attribute_listE | |
_ZN7androidL23config_7_attribute_listE | |
_ZN7androidL8fetchNopEPNS_2gl15ogles_context_tEPiPKv | |
_ZN7androidL7fetch2bEPNS_2gl15ogles_context_tEPiPKa | |
_ZN7androidL7fetch2sEPNS_2gl15ogles_context_tEPiPKs | |
_ZN7androidL7fetch3bEPNS_2gl15ogles_context_tEPiPKa | |
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_ZN7androidL7fetch4bEPNS_2gl15ogles_context_tEPiPKa | |
_ZN7androidL7fetch4sEPNS_2gl15ogles_context_tEPiPKs | |
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_ZN7androidL7fetch3fEPNS_2gl15ogles_context_tEPiPKf | |
_ZN7androidL7fetch2fEPNS_2gl15ogles_context_tEPiPKf | |
_ZN7androidL12fetchClamp4fEPNS_2gl15ogles_context_tEPiPKf | |
_ZN7androidL12fetchClamp3fEPNS_2gl15ogles_context_tEPiPKf | |
_ZN7androidL15validate_arraysEPNS_2gl15ogles_context_tEj | |
_ZN7androidL10vertex_fctE | |
_ZN7androidL10normal_fctE | |
_ZN7androidL15color_clamp_fctE | |
_ZN7androidL11texture_fctE | |
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_ZN7androidL9color_fctE | |
_ZN7androidL11clipVertexCEPNS_2gl15ogles_context_tEPNS0_8vertex_tEiPKS3_S6_ | |
_ZN7androidL13clipVertexAllEPNS_2gl15ogles_context_tEPNS0_8vertex_tEiPKS3_S6_ | |
_ZN7androidL11clipVertexTEPNS_2gl15ogles_context_tEPNS0_8vertex_tEiPKS3_S6_ | |
_ZN7androidL26drawIndexedPrimitivesLinesEPNS_2gl15ogles_context_tEiPKv | |
_ZN7androidL27drawIndexedPrimitivesPointsEPNS_2gl15ogles_context_tEiPKv | |
_ZN7androidL32drawIndexedPrimitivesTriangleFanEPNS_2gl15ogles_context_tEiPKv | |
_ZN7androidL30drawIndexedPrimitivesLineStripEPNS_2gl15ogles_context_tEiPKv | |
_ZN7androidL29drawIndexedPrimitivesLineLoopEPNS_2gl15ogles_context_tEiPKv | |
_ZN7androidL22drawPrimitivesLineLoopEPNS_2gl15ogles_context_tEii | |
_ZN7androidL25drawPrimitivesTriangleFanEPNS_2gl15ogles_context_tEii | |
_ZN7androidL34drawIndexedPrimitivesTriangleStripEPNS_2gl15ogles_context_tEiPKv | |
CSWTCH.112 | |
_ZN7androidL15drawArraysPrimsE | |
_ZN7androidL17drawElementsPrimsE | |
_ZN7androidL10fog_linearEPNS_2gl15ogles_context_tEi | |
_ZN7androidL14lightVertexNopEPNS_2gl15ogles_context_tEPNS0_8vertex_tE | |
_ZN7androidL6vnorm3EPiPKi | |
_ZN7androidL7fog_expEPNS_2gl15ogles_context_tEi | |
_ZN7androidL8fog_exp2EPNS_2gl15ogles_context_tEi | |
_ZN7androidL11lightVertexEPNS_2gl15ogles_context_tEPNS0_8vertex_tE | |
_ZN7androidL19lightVertexMaterialEPNS_2gl15ogles_context_tEPNS0_8vertex_tE | |
_ZN7androidL14validate_lightEPNS_2gl15ogles_context_tE | |
_ZN7androidL19lightVertexValidateEPNS_2gl15ogles_context_tEPNS0_8vertex_tE | |
_ZN7androidL20validate_perspectiveEPNS_2gl15ogles_context_tEPNS0_8vertex_tE | |
_ZN7androidL15point2__genericEPKNS_2gl11transform_tEPNS0_6vec4_tEPKS4_ | |
_ZN7androidL15point3__genericEPKNS_2gl11transform_tEPNS0_6vec4_tEPKS4_ | |
_ZN7androidL15point4__genericEPKNS_2gl11transform_tEPNS0_6vec4_tEPKS4_ | |
_ZN7androidL12point3__mvuiEPKNS_2gl11transform_tEPNS0_6vec4_tEPKS4_ | |
_ZN7androidL12point4__mvuiEPKNS_2gl11transform_tEPNS0_6vec4_tEPKS4_ | |
_ZN7androidL11point2__nopEPKNS_2gl11transform_tEPNS0_6vec4_tEPKS4_ | |
_ZN7androidL11point3__nopEPKNS_2gl11transform_tEPNS0_6vec4_tEPKS4_ | |
_ZN7androidL11point4__nopEPKNS_2gl11transform_tEPNS0_6vec4_tEPKS4_ | |
_ZN7androidL6invertEPfPKf | |
_ZN7androidL10gIdentityfE | |
_ZN7androidL6orthofEffffffPNS_2gl15ogles_context_tE.part.2 | |
_ZN7androidL8frustumfEffffffPNS_2gl15ogles_context_tE.part.3 | |
CSWTCH.10 | |
_ZN7androidL23lightTriangleDarkSmoothEPNS_2gl15ogles_context_tEPNS0_8vertex_tES4_S4_ | |
_ZN7androidL21lightTriangleDarkFlatEPNS_2gl15ogles_context_tEPNS0_8vertex_tES4_S4_ | |
_ZN7androidL17lightTriangleFlatEPNS_2gl15ogles_context_tEPNS0_8vertex_tES4_S4_ | |
_ZN7androidL24lightTriangleDarkFlatFogEPNS_2gl15ogles_context_tEPNS0_8vertex_tES4_S4_ | |
_ZN7androidL19primitive_nop_pointEPNS_2gl15ogles_context_tEPNS0_8vertex_tE | |
_ZN7androidL18primitive_nop_lineEPNS_2gl15ogles_context_tEPNS0_8vertex_tES4_ | |
_ZN7androidL22primitive_nop_triangleEPNS_2gl15ogles_context_tEPNS0_8vertex_tES4_S4_ | |
_ZN7androidL19fetch_texcoord_implEPNS_2gl15ogles_context_tEPNS0_8vertex_tES4_S4_ | |
_ZN7androidL19lightTriangleSmoothEPNS_2gl15ogles_context_tEPNS0_8vertex_tES4_S4_ | |
_Z6gglClzi.part.2 | |
_ZN7androidL11compute_lodEPNS_2gl15ogles_context_tEiiiiiii | |
_ZN7androidL26lightTriangleDarkSmoothFogEPNS_2gl15ogles_context_tEPNS0_8vertex_tES4_S4_ | |
_ZN7androidL15primitive_pointEPNS_2gl15ogles_context_tEPNS0_8vertex_tE | |
_ZN7androidL20lightTriangleFlatFogEPNS_2gl15ogles_context_tEPNS0_8vertex_tES4_S4_ | |
_ZN7androidL22lightTriangleSmoothFogEPNS_2gl15ogles_context_tEPNS0_8vertex_tES4_S4_ | |
_ZN7androidL16lerp_texcoords_wEPNS_2gl15ogles_context_tEPNS0_8vertex_tES4_S4_ | |
_ZN7androidL14lerp_texcoordsEPNS_2gl15ogles_context_tEPNS0_8vertex_tES4_S4_ | |
_ZN7androidL14lightPrimitiveE | |
_ZN7androidL14primitive_lineEPNS_2gl15ogles_context_tEPNS0_8vertex_tES4_ | |
_ZN7androidL23primitive_clip_triangleEPNS_2gl15ogles_context_tEPNS0_8vertex_tES4_S4_ | |
_ZN7androidL13lerp_triangleEPNS_2gl15ogles_context_tEPNS0_8vertex_tES4_S4_ | |
_ZN7androidL13clip_triangleEPNS_2gl15ogles_context_tEPNS0_8vertex_tES4_S4_ | |
_ZN7androidL12validate_tmuEPNS_2gl15ogles_context_tEi | |
_ZN7androidL14decodePalette4EPKviiiPvii | |
CSWTCH.91 | |
CSWTCH.92 | |
_ZN7androidL17set_depth_and_fogEPNS_2gl15ogles_context_tEi | |
_ZN7androidL14generateMipmapEPNS_2gl15ogles_context_tEi | |
_ZN7androidL10copyPixelsEPNS_2gl15ogles_context_tERK10GGLSurfaceiiS5_iiii | |
_ZN7androidL29getAndBindActiveTextureObjectEPNS_2gl15ogles_context_tE | |
_ZN7androidL14drawTexxOESImpEiiiiiPNS_2gl15ogles_context_tE | |
CSWTCH.84 | |
_ZN7androidL15gl2format_tableE | |
CSWTCH.160 | |
__FRAME_END__ | |
_ZN7android16EGLTextureObjectC1Ev | |
_ZN7android16EGLTextureObject14copyParametersERKNS_2spIS0_EE | |
_ZN7android16EGLTextureObject8setImageEP19ANativeWindowBuffer | |
_ZNK7android12SortedVectorINS_16key_value_pair_tIjNS_2spINS_16EGLTextureObjectEEEEEE10do_compareEPKvS8_ | |
_ZN7android21egl_pbuffer_surface_tD0Ev | |
_ZN7android12SortedVectorINS_16key_value_pair_tIjPNS_2gl8buffer_tEEEED2Ev | |
_bss_end__ | |
_ZN7android23egl_window_surface_v2_t11swapBuffersEv | |
_ZN7android28ogles_invalidate_perspectiveEPNS_2gl15ogles_context_tE | |
_ZN7android22EGLBufferObjectManagerC2Ev | |
_ZN7android9TokenizerD2Ev | |
_ZNK7android20egl_pixmap_surface_t9getHeightEv | |
_ZNK7android20egl_pixmap_surface_t8getWidthEv | |
_ZN7android12TokenManagerD1Ev | |
_ZNK7android23egl_window_surface_v2_t21getVerticalResolutionEv | |
_ZN7android19ogles_lock_texturesEPNS_2gl15ogles_context_tE | |
_ZN7android12TokenManagerD2Ev | |
_ZN7android18ogles_init_textureEPNS_2gl15ogles_context_tE | |
_ZTVN7android12SortedVectorINS_16key_value_pair_tIjNS_2spINS_16EGLTextureObjectEEEEEEE | |
_ZN7android13egl_surface_t10disconnectEv | |
_ZN7android19config_management_t4maskEii | |
_ZN7android6VectorINS_9Tokenizer5run_tEED1Ev | |
_ZNK7android23egl_window_surface_v2_t23getHorizontalResolutionEv | |
_ZN7android20ogles_vertex_projectEPNS_2gl15ogles_context_tEPNS0_8vertex_tE | |
_DYNAMIC | |
_ZNK7android13egl_surface_t15getSwapBehaviorEv | |
_ZN7android13buildAPyramidEPNS_2gl15ogles_context_tEPNS_16EGLTextureObjectE | |
_ZNK7android6VectorINS_9Tokenizer5run_tEE15do_move_forwardEPvPKvj | |
_ZNK7android6VectorINS_9Tokenizer5run_tEE16do_move_backwardEPvPKvj | |
_ZN7android12SortedVectorINS_16key_value_pair_tIjNS_2spINS_16EGLTextureObjectEEEEEED0Ev | |
_ZNK7android12SortedVectorINS_16key_value_pair_tIjPNS_2gl8buffer_tEEEE15do_move_forwardEPvPKvj | |
_ZNK7android12SortedVectorINS_16key_value_pair_tIjNS_2spINS_16EGLTextureObjectEEEEEE12do_constructEPvj | |
_ZN7android23egl_window_surface_v2_tD1Ev | |
_ZN7android30ogles_invalidate_lighting_mvuiEPNS_2gl15ogles_context_tE | |
_ZN7android2spINS_16EGLTextureObjectEED1Ev | |
_ZN7android16EGLTextureObject11freeMipmapsEv | |
_ZNK7android21egl_pbuffer_surface_t9initCheckEv | |
_ZN7android9TokenizerC2Ev | |
_ZN7android12TokenManagerC1Ev | |
_ZN7android17ogles_init_vertexEPNS_2gl15ogles_context_tE | |
_ZN7android19config_management_t6ignoreEii | |
_ZNK7android12SortedVectorINS_16key_value_pair_tIjPNS_2gl8buffer_tEEEE7do_copyEPvPKvj | |
__stack_chk_fail_local | |
_ZN7android20egl_pixmap_surface_tD1Ev | |
_ZN7android12SortedVectorINS_16key_value_pair_tIjNS_2spINS_16EGLTextureObjectEEEEEED2Ev | |
_ZTVN7android21egl_pbuffer_surface_tE | |
_ZN7android13egl_surface_tD0Ev | |
_ZN7android14ogles_viewportEPNS_2gl15ogles_context_tEiiii | |
_ZNK7android16EGLTextureObject3mipEi | |
_ZN7android33ogles_vertex_clipAllPerspective3DEPNS_2gl15ogles_context_tEPNS0_8vertex_tE | |
_ZN7android19config_management_t5exactEii | |
_ZN7android12ogles_uninitEPNS_2gl15ogles_context_tE | |
_ZNK7android13egl_surface_t21getVerticalResolutionEv | |
_ZN7android17EGLSurfaceManager14deleteTexturesEiPKj | |
_ZN7android34ogles_vertex_clipAllPerspective3DZEPNS_2gl15ogles_context_tEPNS0_8vertex_tE | |
_ZN7android9Tokenizer7releaseEj | |
_ZNK7android12SortedVectorINS_16key_value_pair_tIjPNS_2gl8buffer_tEEEE10do_compareEPKvS8_ | |
_ZTVN7android20egl_pixmap_surface_tE | |
_ZN7android16EGLTextureObjectC2Ev | |
_ZN7android26ogles_vertex_perspective3DEPNS_2gl15ogles_context_tEPNS0_8vertex_tE | |
_ZN7android2gl12fixedToFloatEi | |
_ZN7android12SortedVectorINS_16key_value_pair_tIjPNS_2gl8buffer_tEEEED1Ev | |
_ZNK7android2gl19compute_iterators_t13iterators0032EPxiii | |
_ZN7android22EGLBufferObjectManagerD2Ev | |
_GLOBAL_OFFSET_TABLE_ | |
_ZN7android13egl_surface_t7connectEv | |
_ZNK7android12SortedVectorINS_16key_value_pair_tIjPNS_2gl8buffer_tEEEE16do_move_backwardEPvPKvj | |
_ZN7android16EGLTextureObjectD1Ev | |
_ZN7android12TokenManagerC2Ev | |
_ZN7android13egl_surface_tD2Ev | |
_ZN7android23egl_window_surface_v2_t15bindReadSurfaceEPNS_2gl15ogles_context_tE | |
_ZN7android13egl_surface_t11swapBuffersEv | |
_ZN7android11KeyedVectorIjNS_2spINS_16EGLTextureObjectEEEE3addERKjRKS3_ | |
_ZN7android13ogles_scissorEPNS_2gl15ogles_context_tEiiii | |
gglFloatToFixed | |
_ZN7android9Tokenizer7acquireEv | |
_ZNK7android21egl_pbuffer_surface_t9getHeightEv | |
_ZNK7android6VectorINS_9Tokenizer5run_tEE7do_copyEPvPKvj | |
_ZN7android9TokenizerD1Ev | |
_ZN7android22EGLBufferObjectManagerC1Ev | |
_ZN7android2gl17transform_state_t10update_mvpEv | |
_ZN7android12TokenManager8getTokenEiPj | |
_ZN7android23egl_window_surface_v2_t10disconnectEv | |
_ZTVN7android6VectorINS_9Tokenizer5run_tEEE | |
_ZNK7android23egl_window_surface_v2_t9getHeightEv | |
_ZNK7android6VectorINS_9Tokenizer5run_tEE8do_splatEPvPKvj | |
_ZN7android2gl9matrixf_t6rotateEffff | |
_ZN7android21egl_pbuffer_surface_tD1Ev | |
_ZN7android16ogles_init_lightEPNS_2gl15ogles_context_tE | |
_ZNK7android13egl_surface_t14getRefreshRateEv | |
__bss_start | |
_ZNK7android12SortedVectorINS_16key_value_pair_tIjNS_2spINS_16EGLTextureObjectEEEEEE15do_move_forwardEPvPKvj | |
_ZN7android23egl_window_surface_v2_tD0Ev | |
__dso_handle | |
_ZN7android29ogles_validate_transform_implEPNS_2gl15ogles_context_tEj | |
_ZN7android21ogles_unlock_texturesEPNS_2gl15ogles_context_tE | |
__end__ | |
_ZN7android20egl_pixmap_surface_t15bindReadSurfaceEPNS_2gl15ogles_context_tE | |
_ZNK7android12SortedVectorINS_16key_value_pair_tIjPNS_2gl8buffer_tEEEE10do_destroyEPvj | |
_ZN7android23egl_window_surface_v2_t16setSwapRectangleEiiii | |
_ZNK7android2gl19compute_iterators_t13iterators1616EPiiii | |
_ZNK7android21egl_pbuffer_surface_t8getWidthEv | |
_ZN7android6VectorINS_9Tokenizer5run_tEED2Ev | |
_ZN7android20egl_pixmap_surface_tD0Ev | |
_ZN7android22EGLBufferObjectManager13allocateStoreEPNS_2gl8buffer_tElj | |
_ZN7android12TokenManager13recycleTokensEiPKj | |
_ZN7android13egl_surface_t16setSwapRectangleEiiii | |
_ZN7android23egl_window_surface_v2_t7connectEv | |
_ZN7android18ogles_uninit_arrayEPNS_2gl15ogles_context_tE | |
_ZN7android17EGLSurfaceManagerC1Ev | |
_ZN7android17EGLSurfaceManager14replaceTextureEj | |
_ZN7android23egl_window_surface_v2_t15bindDrawSurfaceEPNS_2gl15ogles_context_tE | |
_ZN7android17EGLSurfaceManager7textureEj | |
_ZN7android16EGLTextureObject7editMipEi | |
_ZN7android22EGLBufferObjectManager13deleteBuffersEiPKj | |
_ZTVN7android13egl_surface_tE | |
_ZNK7android12SortedVectorINS_16key_value_pair_tIjNS_2spINS_16EGLTextureObjectEEEEEE16do_move_backwardEPvPKvj | |
__x86.get_pc_thunk.cx | |
_ZTVN7android23egl_window_surface_v2_tE | |
_ZN7android20egl_pixmap_surface_tD2Ev | |
_ZN7android9TokenizerC1Ev | |
_ZN7android19ogles_uninit_matrixEPNS_2gl15ogles_context_tE | |
_ZNK7android2gl19compute_iterators_t13iterators0032EPiiii | |
_ZN7android20egl_pixmap_surface_t15bindDrawSurfaceEPNS_2gl15ogles_context_tE | |
_ZN7android17EGLSurfaceManager13createTextureEj | |
_ZN7android27ogles_vertex_perspective3DZEPNS_2gl15ogles_context_tEPNS0_8vertex_tE | |
atexit | |
_ZN7android2spINS_16EGLTextureObjectEED2Ev | |
_ZN7android22ogles_validate_textureEPNS_2gl15ogles_context_tE | |
_ZN7android25ogles_validate_primitivesEPNS_2gl15ogles_context_tE | |
_ZNK7android6VectorINS_9Tokenizer5run_tEE10do_destroyEPvj | |
_ZN7android26ogles_vertex_perspective2DEPNS_2gl15ogles_context_tEPNS0_8vertex_tE | |
_ZN7android22EGLBufferObjectManagerD1Ev | |
_ZNK7android12SortedVectorINS_16key_value_pair_tIjNS_2spINS_16EGLTextureObjectEEEEEE10do_destroyEPvj | |
_ZNK7android23egl_window_surface_v2_t14getRefreshRateEv | |
_ZN7android21egl_pbuffer_surface_t15bindReadSurfaceEPNS_2gl15ogles_context_tE | |
_ZN7android22EGLBufferObjectManager4bindEj | |
_ZNK7android23egl_window_surface_v2_t9initCheckEv | |
_ZN7android16ogles_init_arrayEPNS_2gl15ogles_context_tE | |
_ZTVN7android12SortedVectorINS_16key_value_pair_tIjPNS_2gl8buffer_tEEEEE | |
_ZN7android16EGLTextureObject10reallocateEiiiiiii | |
__on_dlclose | |
_ZNK7android12SortedVectorINS_16key_value_pair_tIjPNS_2gl8buffer_tEEEE12do_constructEPvj | |
_edata | |
_ZN7android9Tokenizer7reserveEj | |
_ZNK7android23egl_window_surface_v2_t15getSwapBehaviorEv | |
_ZN7android23egl_window_surface_v2_tD2Ev | |
_ZNK7android12SortedVectorINS_16key_value_pair_tIjNS_2spINS_16EGLTextureObjectEEEEEE8do_splatEPvPKvj | |
_ZN7android13egl_surface_tD1Ev | |
__bss_end__ | |
_ZN7android12SortedVectorINS_16key_value_pair_tIjNS_2spINS_16EGLTextureObjectEEEEEED1Ev | |
_ZNK7android6VectorINS_9Tokenizer5run_tEE12do_constructEPvj | |
_ZN7android2spINS_16EGLTextureObjectEEaSEPS1_ | |
_ZN7android20ogles_uninit_textureEPNS_2gl15ogles_context_tE | |
_ZN7android2gl7sincosfEfPfS1_ | |
_end | |
_ZN7android17ogles_surfaceportEPNS_2gl15ogles_context_tEii | |
_ZN7android17EGLSurfaceManagerD1Ev | |
_ZN7android18ogles_uninit_lightEPNS_2gl15ogles_context_tE | |
_ZN7android17ogles_init_matrixEPNS_2gl15ogles_context_tE | |
_ZN7android21egl_pbuffer_surface_tD2Ev | |
__x86.get_pc_thunk.bx | |
_ZN7android2gl7cosinefEf | |
_ZN7android17EGLSurfaceManagerC2Ev | |
_ZNK7android23egl_window_surface_v2_t8getWidthEv | |
_ZN7android12SortedVectorINS_16key_value_pair_tIjPNS_2gl8buffer_tEEEED0Ev | |
_ZN7android19ogles_uninit_vertexEPNS_2gl15ogles_context_tE | |
_ZN7android6VectorINS_9Tokenizer5run_tEED0Ev | |
_ZN7android19config_management_t7atLeastEii | |
_ZNK7android20egl_pixmap_surface_t9initCheckEv | |
_ZNK7android12SortedVectorINS_16key_value_pair_tIjPNS_2gl8buffer_tEEEE8do_splatEPvPKvj | |
_ZNK7android13egl_surface_t23getHorizontalResolutionEv | |
_ZNK7android12SortedVectorINS_16key_value_pair_tIjNS_2spINS_16EGLTextureObjectEEEEEE7do_copyEPvPKvj | |
_ZN7android21egl_pbuffer_surface_t15bindDrawSurfaceEPNS_2gl15ogles_context_tE | |
_ZN7android17EGLSurfaceManagerD2Ev | |
_ZN7android10ogles_initEj | |
_ZN7android16EGLTextureObjectD2Ev | |
_ZN7android12_ogles_errorEPNS_2gl15ogles_context_tEj | |
glDrawTexivOES | |
_ZN7android16SortedVectorImpl6removeEPKv | |
eglGetSyncAttribKHR | |
glGenTextures | |
glLoadMatrixx | |
glDrawTexxOES | |
glLightModelfv | |
glColor4x | |
glClipPlanex | |
glTexSubImage2D | |
glFlush | |
glLightModelxv | |
eglReleaseThread | |
eglQueryContext | |
glTexEnvf | |
glClearDepthf | |
glTexEnvx | |
eglDestroySurface | |
_ZN7android16ggl_init_contextEPNS_9context_tE | |
glBindTexture | |
glEnable | |
gglUninit | |
glMaterialf | |
glCompressedTexSubImage2D | |
glMultMatrixf | |
_Z8gglSqrtxi | |
glEnableClientState | |
strcmp | |
glMultMatrixx | |
glLightx | |
glDrawTexiOES | |
glLightf | |
eglClientWaitSyncKHR | |
floorf | |
glStencilMask | |
glMaterialx | |
memset | |
glClientActiveTexture | |
glMatrixMode | |
glLoadIdentity | |
glStencilOp | |
_Z9gglRecipQii | |
_ZNK7android16SortedVectorImpl7indexOfEPKv | |
glDrawTexsvOES | |
eglGetConfigAttrib | |
etc1_get_encoded_data_size | |
malloc | |
__isinff | |
glNormalPointer | |
glScissor | |
glCopyTexSubImage2D | |
glTexParameterx | |
memmove | |
_Znwj | |
_ZN7android16SortedVectorImpl3addEPKv | |
glAlphaFunc | |
glPopMatrix | |
__cxa_atexit | |
glCompressedTexImage2D | |
glPixelStorei | |
eglGetCurrentDisplay | |
glPointSize | |
__isnanf | |
glFogxv | |
gglGetPixelFormatTable | |
_ZN7android10VectorImpl13finish_vectorEv | |
glCullFace | |
eglCreateContext | |
glMaterialfv | |
hw_get_module | |
glActiveTexture | |
glGetIntegerv | |
glTexParameterf | |
glDepthRangef | |
glClearDepthx | |
eglQuerySurface | |
glLineWidthx | |
glBufferSubData | |
pthread_setspecific | |
glAlphaFuncx | |
eglWaitNative | |
_ZN7android5FenceD1Ev | |
glDeleteTextures | |
eglDestroyImageKHR | |
glTexParameteri | |
_Z13gglSqrtRecipxi | |
glNormal3x | |
glVertexPointer | |
_ZN7android10VectorImplC2Ejj | |
pthread_mutex_destroy | |
glDisable | |
_ZN7android10VectorImpl8insertAtEPKvjj | |
glEGLImageTargetTexture2DOES | |
glPolygonOffset | |
glColorPointer | |
glDrawElements | |
glNormal3f | |
eglSwapBuffers | |
glDrawTexsOES | |
glRotatex | |
eglSurfaceAttrib | |
android_atomic_inc | |
eglBindAPI | |
glBufferData | |
glStencilFunc | |
eglCopyBuffers | |
glReadPixels | |
eglCreateWindowSurface | |
glClipPlanef | |
eglReleaseTexImage | |
glHint | |
glTexEnvfv | |
gglInit | |
glLineWidth | |
glTexParameteriv | |
glFogx | |
glOrthox | |
__cxa_finalize | |
eglCreatePixmapSurface | |
glFinish | |
eglTerminate | |
glFogf | |
eglDestroyContext | |
eglWaitGL | |
glShadeModel | |
glTexCoordPointer | |
eglGetProcAddress | |
glScalef | |
glLightModelf | |
glMultiTexCoord4f | |
glRotatef | |
glLightModelx | |
glPushMatrix | |
glDrawArrays | |
__android_log_print | |
pthread_mutex_init | |
glClear | |
eglChooseConfig | |
glTexImage2D | |
sqrtf | |
__cxa_pure_virtual | |
eglSwapInterval | |
_ZN7android18ggl_uninit_contextEPNS_9context_tE | |
eglGetError | |
glFrustumx | |
glFrustumf | |
_Z10gglMulDiviiii | |
glOrthof | |
glClearColor | |
glGetString | |
eglLockSurfaceKHR | |
_ZdaPv | |
eglQueryAPI | |
glDisableClientState | |
glDepthFunc | |
glLightfv | |
etc1_decode_image | |
eglQueryString | |
_ZN7android16SortedVectorImplD2Ev | |
glPolygonOffsetx | |
_ZN7android5Fence4waitEj | |
glSampleCoveragex | |
_ZdlPv | |
eglCreateSyncKHR | |
_Znaj | |
_ZN7android10VectorImplD2Ev | |
eglInitialize | |
_Z26eglSetSwapRectangleANDROIDPvS_iiii | |
glViewport | |
glPointSizex | |
eglCreateImageKHR | |
glDepthRangex | |
pthread_mutex_unlock | |
glMaterialxv | |
_ZN7android5FenceC1Ei | |
glCopyTexImage2D | |
eglGetDisplay | |
glDrawTexfOES | |
eglCreatePbufferSurface | |
pthread_mutex_lock | |
glClearColorx | |
_Z7gglPowxii | |
glScalex | |
android_atomic_dec | |
_ZN7android10VectorImpl16editItemLocationEj | |
glMultiTexCoord4x | |
glGetError | |
glDrawTexxvOES | |
free | |
eglMakeCurrent | |
glQueryMatrixxOES | |
eglGetCurrentSurface | |
glLoadMatrixf | |
glClearStencil | |
glGenBuffers | |
eglDestroySyncKHR | |
glLogicOp | |
ceilf | |
glDrawTexfvOES | |
eglUnlockSurfaceKHR | |
_Z19gglRecipQNormalizediPi | |
eglWaitClient | |
eglGetConfigs | |
glDepthMask | |
_ZN7android16SortedVectorImplC2Ejj | |
glColorMask | |
eglCreatePbufferFromClientBuffer | |
eglBindTexImage | |
pthread_getspecific | |
_ZN7android10VectorImpl13removeItemsAtEjj | |
glFogfv | |
glTranslatex | |
eglGetCurrentContext | |
memcpy | |
glBlendFunc | |
glBindBuffer | |
glSampleCoverage | |
glDeleteBuffers | |
pthread_key_create | |
__stack_chk_fail | |
glTexEnvxv | |
glEGLImageTargetRenderbufferStorageOES | |
glLightxv | |
glColor4f | |
glTranslatef | |
glFrontFace |
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__cxa_finalize | |
__cxa_atexit | |
__stack_chk_fail | |
drmCommandWriteRead | |
close | |
__android_log_print | |
__errno | |
eglGetProcAddress | |
dlsym | |
snprintf | |
access | |
dlopen | |
dlerror | |
libdl.so | |
liblog.so | |
libdrm_intel.so | |
libdrm.so | |
libc.so | |
libstlport.so | |
libhardware.so | |
libstdc++.so | |
libm.so | |
_edata | |
__bss_start | |
_end | |
__bss_end__ | |
__end__ | |
libGLES_intel.so | |
d$L[^_] | |
[^_] | |
/dev/dri/card0 | |
failed to open %s (%d) | |
UFO_LOADER | |
unknown | |
intel | |
GLES | |
/vendor/lib/egl/lib%s_%s%s.so | |
/system/lib/egl/lib%s_%s%s.so | |
Unable lookup driver: %s | |
load_driver(%s): %s | |
eglGetProcAddress | |
Unsupported PCI ID %04x, falling back to default: %s | |
;*2$" | |
GCC: (GNU) 4.7 | |
libGLES_intel.so | |
.symtab | |
.strtab | |
.shstrtab | |
.hash | |
.dynsym | |
.dynstr | |
.rel.dyn | |
.rel.plt | |
.text | |
.rodata | |
.eh_frame_hdr | |
.eh_frame | |
.init_array | |
.fini_array | |
.data.rel.ro | |
.dynamic | |
.got | |
.data | |
.bss | |
.comment | |
.gnu_debuglink | |
pciIDs.5050 | |
dso.5064 | |
eglGetProcAddressFunc.5065 | |
i70.5044 | |
i75.5045 | |
i80.5046 | |
__FRAME_END__ | |
__end__ | |
glesloaderGetUfoPrefix | |
atexit | |
__dso_handle | |
__bss_end__ | |
__on_dlclose | |
__bss_start | |
_DYNAMIC | |
_GLOBAL_OFFSET_TABLE_ | |
_edata | |
__x86.get_pc_thunk.bx | |
_end | |
_bss_end__ | |
__stack_chk_fail_local | |
__errno | |
close | |
eglGetProcAddress | |
access | |
dlerror | |
snprintf | |
__android_log_print | |
drmCommandWriteRead | |
__cxa_finalize | |
open | |
__cxa_atexit | |
__stack_chk_fail | |
dlopen | |
dlsym |
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tddR | |
__cxa_finalize | |
__cxa_atexit | |
__stack_chk_fail | |
property_get | |
strncpy | |
fopen | |
fgets | |
sscanf | |
strcmp | |
strlen | |
fclose | |
atoi | |
__android_log_print | |
pthread_mutex_lock | |
pthread_self | |
pthread_mutex_unlock | |
_ZNSt12__node_alloc11_M_allocateERj | |
_ZNSt12__node_alloc13_M_deallocateEPvj | |
memmove | |
abort | |
free | |
_ZSt7nothrow | |
pthread_getspecific | |
getpid | |
calloc | |
hw_get_module | |
pthread_setspecific | |
strncat | |
eglSurfaceAttrib | |
pthread_cond_destroy | |
pthread_mutex_destroy | |
pthread_cond_wait | |
pthread_cond_broadcast | |
pthread_mutex_init | |
pthread_cond_init | |
strtol | |
strdup | |
pthread_key_create | |
sync_wait | |
bsearch | |
eglSetBlobCacheFuncsANDROID | |
eglSignalSyncKHR | |
eglSetSwapRectangleANDROID | |
eglUnlockSurfaceKHR | |
eglLockSurfaceKHR | |
eglDestroyImageKHR | |
eglCreateImageKHR | |
eglGetRenderBufferANDROID | |
eglGetDisplay | |
eglInitialize | |
eglTerminate | |
eglQueryString | |
eglGetConfigs | |
eglChooseConfig | |
eglGetConfigAttrib | |
eglCreateContext | |
eglDestroyContext | |
eglMakeCurrent | |
eglQueryContext | |
eglCreateWindowSurface | |
eglCreatePixmapSurface | |
eglCreatePbufferSurface | |
eglDestroySurface | |
eglQuerySurface | |
eglBindTexImage | |
eglReleaseTexImage | |
eglSwapInterval | |
eglSwapBuffers | |
eglCopyBuffers | |
eglWaitClient | |
eglWaitGL | |
eglWaitNative | |
eglGetCurrentDisplay | |
eglGetCurrentContext | |
eglGetCurrentSurface | |
eglGetError | |
eglGetProcAddress | |
eglBindAPI | |
eglQueryAPI | |
eglCreatePbufferFromClientBuffer | |
eglReleaseThread | |
eglCreateSyncKHR | |
eglDestroySyncKHR | |
eglClientWaitSyncKHR | |
eglGetSyncAttribKHR | |
realloc | |
memcpy | |
malloc | |
pthread_key_delete | |
getenv | |
memset | |
__sF | |
fprintf | |
vsnprintf | |
strcasecmp | |
strcpy | |
__cxa_pure_virtual | |
__cxa_guard_acquire | |
__cxa_guard_release | |
memcmp | |
strcat | |
floor | |
sqrt | |
sinf | |
atanf | |
acosf | |
log10f | |
floorf | |
powf | |
sqrtf | |
ceilf | |
qsort | |
fwrite | |
stat | |
mkdir | |
ceil | |
strtod | |
strncmp | |
_ctype_ | |
_ZSt24__stl_throw_length_errorPKc | |
strnlen | |
pthread_mutexattr_init | |
pthread_mutexattr_settype | |
logf | |
_ZNSt8ios_base16_M_throw_failureEv | |
_ZNSt6localeC1ERKS_ | |
_ZNSt4priv11_GetFacetIdEPKSt7num_putIcSt19ostreambuf_iteratorIcSt11char_traitsIcEEE | |
_ZNKSt6locale12_M_use_facetERKNS_2idE | |
_ZNSt6localeD1Ev | |
fputs | |
_ZNSt8ios_baseD2Ev | |
atan | |
acos | |
asin | |
__fpclassifyd | |
__signbit | |
tanh | |
cosh | |
sinh | |
_ZNSt6localeC1Ev | |
_ZNSt8ios_base5imbueERKSt6locale | |
_ZNSt6localeaSERKS_ | |
_ZNSt5ctypeIcE2idE | |
_ZNSt8ios_baseC2Ev | |
frexp | |
frexpf | |
atan2f | |
ldexpf | |
ldexp | |
_ZSt24__stl_throw_out_of_rangePKc | |
strstr | |
__isfinite | |
strtoul | |
strchr | |
strrchr | |
strtok_r | |
fflush | |
clock_gettime | |
fseek | |
ftell | |
fread | |
sprintf | |
__errno | |
perror | |
glAccum | |
glActiveShaderProgram | |
glActiveShaderProgramEXT | |
glActiveStencilFaceEXT | |
glActiveTexture | |
glActiveTextureARB | |
glAddSwapHintRectWIN | |
glAlphaFunc | |
glAlphaFuncx | |
glAlphaFuncxOES | |
glAreTexturesResident | |
glArrayElement | |
glAttachObjectARB | |
glAttachShader | |
glBegin | |
glBeginConditionalRender | |
glBeginConditionalRenderNV | |
glBeginPerfQueryINTEL | |
glBeginQuery | |
glBeginQueryARB | |
glBeginQueryEXT | |
glBeginQueryIndexed | |
glBeginTransformFeedback | |
glBeginTransformFeedbackEXT | |
glBindAttribLocation | |
glBindAttribLocationARB | |
glBindBuffer | |
glBindBufferARB | |
glBindBufferBase | |
glBindBufferBaseEXT | |
glBindBufferOffsetEXT | |
glBindBufferRange | |
glBindBufferRangeEXT | |
glBindFragDataLocation | |
glBindFragDataLocationEXT | |
glBindFragDataLocationIndexed | |
glBindFramebuffer | |
glBindFramebufferEXT | |
glBindFramebufferOES | |
glBindImageTexture | |
glBindMultiTextureEXT | |
glBindProgramARB | |
glBindProgramPipeline | |
glBindProgramPipelineEXT | |
glBindRenderbuffer | |
glBindRenderbufferEXT | |
glBindRenderbufferOES | |
glBindSampler | |
glBindTexture | |
glBindTransformFeedback | |
glBindVertexArray | |
glBindVertexArrayARB | |
glBindVertexArrayOES | |
glBindVertexBuffer | |
glBitmap | |
glBlendColor | |
glBlendColorEXT | |
glBlendEquation | |
glBlendEquationEXT | |
glBlendEquationOES | |
glBlendEquationSeparate | |
glBlendEquationSeparateEXT | |
glBlendEquationSeparateOES | |
glBlendEquationSeparatei | |
glBlendEquationSeparateiARB | |
glBlendEquationi | |
glBlendEquationiARB | |
glBlendFunc | |
glBlendFuncSeparate | |
glBlendFuncSeparateEXT | |
glBlendFuncSeparateOES | |
glBlendFuncSeparatei | |
glBlendFuncSeparateiARB | |
glBlendFunci | |
glBlendFunciARB | |
glBlitFramebuffer | |
glBlitFramebufferEXT | |
glBufferData | |
glBufferDataARB | |
glBufferSubData | |
glBufferSubDataARB | |
glCallList | |
glCallLists | |
glCheckFramebufferStatus | |
glCheckFramebufferStatusEXT | |
glCheckFramebufferStatusOES | |
glClampColor | |
glClampColorARB | |
glClear | |
glClearAccum | |
glClearBufferfi | |
glClearBufferfv | |
glClearBufferiv | |
glClearBufferuiv | |
glClearColor | |
glClearColorIiEXT | |
glClearColorIuiEXT | |
glClearColorx | |
glClearColorxOES | |
glClearDepth | |
glClearDepthf | |
glClearDepthfOES | |
glClearDepthx | |
glClearDepthxOES | |
glClearIndex | |
glClearStencil | |
glClientActiveTexture | |
glClientActiveTextureARB | |
glClientWaitSync | |
glClipControlEXT | |
glClipPlane | |
glClipPlanef | |
glClipPlanefOES | |
glClipPlanex | |
glClipPlanexOES | |
glColor3b | |
glColor3bv | |
glColor3d | |
glColor3dv | |
glColor3f | |
glColor3fv | |
glColor3hv | |
glColor3i | |
glColor3iv | |
glColor3s | |
glColor3sv | |
glColor3ub | |
glColor3ubv | |
glColor3ui | |
glColor3uiv | |
glColor3us | |
glColor3usv | |
glColor4b | |
glColor4bv | |
glColor4d | |
glColor4dv | |
glColor4f | |
glColor4fv | |
glColor4hv | |
glColor4i | |
glColor4iv | |
glColor4s | |
glColor4sv | |
glColor4ub | |
glColor4ubv | |
glColor4ui | |
glColor4uiv | |
glColor4us | |
glColor4usv | |
glColor4x | |
glColor4xOES | |
glColorMask | |
glColorMaskIndexedEXT | |
glColorMaski | |
glColorMaterial | |
glColorP3ui | |
glColorP3uiARB | |
glColorP3uiv | |
glColorP3uivARB | |
glColorP4ui | |
glColorP4uiARB | |
glColorP4uiv | |
glColorP4uivARB | |
glColorPointer | |
glColorSubTableEXT | |
glColorTableEXT | |
glCombinerInputNV | |
glCombinerOutputNV | |
glCombinerParameterfvNV | |
glCombinerParameteriNV | |
glCompileShader | |
glCompileShaderARB | |
glCompressedTexImage1D | |
glCompressedTexImage1DARB | |
glCompressedTexImage2D | |
glCompressedTexImage2DARB | |
glCompressedTexImage3D | |
glCompressedTexImage3DARB | |
glCompressedTexImage3DOES | |
glCompressedTexSubImage1D | |
glCompressedTexSubImage1DARB | |
glCompressedTexSubImage2D | |
glCompressedTexSubImage2DARB | |
glCompressedTexSubImage3D | |
glCompressedTexSubImage3DARB | |
glCompressedTexSubImage3DOES | |
glCopyBufferSubData | |
glCopyPixels | |
glCopyTexImage1D | |
glCopyTexImage1DEXT | |
glCopyTexImage2D | |
glCopyTexImage2DEXT | |
glCopyTexSubImage1D | |
glCopyTexSubImage1DEXT | |
glCopyTexSubImage2D | |
glCopyTexSubImage2DEXT | |
glCopyTexSubImage3D | |
glCopyTexSubImage3DEXT | |
glCopyTexSubImage3DOES | |
glCreatePerfQueryINTEL | |
glCreateProgram | |
glCreateProgramObjectARB | |
glCreateShader | |
glCreateShaderObjectARB | |
glCreateShaderProgramv | |
glCreateShaderProgramvEXT | |
glCullFace | |
glDebugMessageCallback | |
glDebugMessageCallbackARB | |
glDebugMessageControl | |
glDebugMessageControlARB | |
glDebugMessageInsert | |
glDebugMessageInsertARB | |
glDeleteBuffers | |
glDeleteBuffersARB | |
glDeleteFramebuffers | |
glDeleteFramebuffersEXT | |
glDeleteFramebuffersOES | |
glDeleteLists | |
glDeleteObjectARB | |
glDeletePerfQueryINTEL | |
glDeleteProgram | |
glDeleteProgramPipelines | |
glDeleteProgramPipelinesEXT | |
glDeleteProgramsARB | |
glDeleteQueries | |
glDeleteQueriesARB | |
glDeleteQueriesEXT | |
glDeleteRenderbuffers | |
glDeleteRenderbuffersEXT | |
glDeleteRenderbuffersOES | |
glDeleteSamplers | |
glDeleteShader | |
glDeleteSync | |
glDeleteTextures | |
glDeleteTransformFeedbacks | |
glDeleteVertexArrays | |
glDeleteVertexArraysARB | |
glDeleteVertexArraysOES | |
glDepthFunc | |
glDepthMask | |
glDepthRange | |
glDepthRangeArrayv | |
glDepthRangeIndexed | |
glDepthRangef | |
glDepthRangefOES | |
glDepthRangex | |
glDepthRangexOES | |
glDetachObjectARB | |
glDetachShader | |
glDisable | |
glDisableClientState | |
glDisableIndexedEXT | |
glDisableVertexAttribArray | |
glDisableVertexAttribArrayARB | |
glDisablei | |
glDiscardFramebufferEXT | |
glDispatchCompute | |
glDispatchComputeIndirect | |
glDrawArrays | |
glDrawArraysIndirect | |
glDrawArraysInstanced | |
glDrawArraysInstancedARB | |
glDrawArraysInstancedBaseInstance | |
glDrawBuffer | |
glDrawBuffers | |
glDrawBuffersARB | |
glDrawElements | |
glDrawElementsBaseVertex | |
glDrawElementsIndirect | |
glDrawElementsInstanced | |
glDrawElementsInstancedARB | |
glDrawElementsInstancedBaseInstance | |
glDrawElementsInstancedBaseVertex | |
glDrawElementsInstancedBaseVertexBaseInstance | |
glDrawPixels | |
glDrawRangeElements | |
glDrawRangeElementsBaseVertex | |
glDrawRangeElementsEXT | |
glDrawTexfOES | |
glDrawTexfvOES | |
glDrawTexiOES | |
glDrawTexivOES | |
glDrawTexsOES | |
glDrawTexsvOES | |
glDrawTexxOES | |
glDrawTexxvOES | |
glDrawTransformFeedback | |
glDrawTransformFeedbackInstanced | |
glDrawTransformFeedbackStream | |
glDrawTransformFeedbackStreamInstanced | |
glEGLImageTargetRenderbufferStorageOES | |
glEGLImageTargetTexture2DOES | |
glEdgeFlag | |
glEdgeFlagPointer | |
glEdgeFlagv | |
glEnable | |
glEnableClientState | |
glEnableIndexedEXT | |
glEnableVertexAttribArray | |
glEnableVertexAttribArrayARB | |
glEnablei | |
glEnd | |
glEndConditionalRender | |
glEndConditionalRenderNV | |
glEndList | |
glEndPerfQueryINTEL | |
glEndQuery | |
glEndQueryARB | |
glEndQueryEXT | |
glEndQueryIndexed | |
glEndTransformFeedback | |
glEndTransformFeedbackEXT | |
glEvalCoord1d | |
glEvalCoord1dv | |
glEvalCoord1f | |
glEvalCoord1fv | |
glEvalCoord2d | |
glEvalCoord2dv | |
glEvalCoord2f | |
glEvalCoord2fv | |
glEvalMesh1 | |
glEvalMesh2 | |
glEvalPoint1 | |
glEvalPoint2 | |
glFeedbackBuffer | |
glFenceSync | |
glFinalCombinerInputNV | |
glFinish | |
glFlush | |
glFlushMappedBufferRange | |
glFogCoordPointer | |
glFogCoordPointerEXT | |
glFogCoordd | |
glFogCoorddEXT | |
glFogCoorddv | |
glFogCoorddvEXT | |
glFogCoordf | |
glFogCoordfEXT | |
glFogCoordfv | |
glFogCoordfvEXT | |
glFogCoordhv | |
glFogf | |
glFogfv | |
glFogi | |
glFogiv | |
glFogx | |
glFogxOES | |
glFogxv | |
glFogxvOES | |
glFramebufferParameteri | |
glFramebufferRenderbuffer | |
glFramebufferRenderbufferEXT | |
glFramebufferRenderbufferOES | |
glFramebufferTexture | |
glFramebufferTexture1D | |
glFramebufferTexture1DEXT | |
glFramebufferTexture2D | |
glFramebufferTexture2DEXT | |
glFramebufferTexture2DOES | |
glFramebufferTexture3D | |
glFramebufferTexture3DEXT | |
glFramebufferTexture3DOES | |
glFramebufferTextureARB | |
glFramebufferTextureEXT | |
glFramebufferTextureFaceARB | |
glFramebufferTextureFaceEXT | |
glFramebufferTextureFaceINTEL | |
glFramebufferTextureINTEL | |
glFramebufferTextureLayer | |
glFramebufferTextureLayerARB | |
glFramebufferTextureLayerEXT | |
glFramebufferTextureLayerINTEL | |
glFrontFace | |
glFrustum | |
glFrustumf | |
glFrustumfOES | |
glFrustumx | |
glFrustumxOES | |
glGenBuffers | |
glGenBuffersARB | |
glGenFramebuffers | |
glGenFramebuffersEXT | |
glGenFramebuffersOES | |
glGenLists | |
glGenProgramPipelines | |
glGenProgramPipelinesEXT | |
glGenProgramsARB | |
glGenQueries | |
glGenQueriesARB | |
glGenQueriesEXT | |
glGenRenderbuffers | |
glGenRenderbuffersEXT | |
glGenRenderbuffersOES | |
glGenSamplers | |
glGenTextures | |
glGenTransformFeedbacks | |
glGenVertexArrays | |
glGenVertexArraysARB | |
glGenVertexArraysOES | |
glGenerateMipmap | |
glGenerateMipmapEXT | |
glGenerateMipmapOES | |
glGetActiveAtomicCounterBufferiv | |
glGetActiveAttrib | |
glGetActiveAttribARB | |
glGetActiveSubroutineName | |
glGetActiveSubroutineUniformName | |
glGetActiveSubroutineUniformiv | |
glGetActiveUniform | |
glGetActiveUniformARB | |
glGetActiveUniformBlockName | |
glGetActiveUniformBlockiv | |
glGetActiveUniformName | |
glGetActiveUniformsiv | |
glGetAttachedObjectsARB | |
glGetAttachedShaders | |
glGetAttribLocation | |
glGetAttribLocationARB | |
glGetBooleanIndexedvEXT | |
glGetBooleani_v | |
glGetBooleanv | |
glGetBufferParameteri64v | |
glGetBufferParameteriv | |
glGetBufferParameterivARB | |
glGetBufferPointerv | |
glGetBufferPointervARB | |
glGetBufferPointervOES | |
glGetBufferSubData | |
glGetBufferSubDataARB | |
glGetClipPlane | |
glGetClipPlanef | |
glGetClipPlanefOES | |
glGetClipPlanex | |
glGetClipPlanexOES | |
glGetColorTableEXT | |
glGetColorTableParameterfvEXT | |
glGetColorTableParameterivEXT | |
glGetCompressedTexImage | |
glGetCompressedTexImageARB | |
glGetDebugMessageLog | |
glGetDebugMessageLogARB | |
glGetDoublei_v | |
glGetDoublev | |
glGetFirstPerfQueryIdINTEL | |
glGetFixedv | |
glGetFixedvOES | |
glGetFloati_v | |
glGetFloatv | |
glGetFragDataIndex | |
glGetFragDataLocation | |
glGetFragDataLocationEXT | |
glGetFramebufferAttachmentParameteriv | |
glGetFramebufferAttachmentParameterivEXT | |
glGetFramebufferAttachmentParameterivOES | |
glGetFramebufferParameteriv | |
glGetGraphicsResetStatusARB | |
glGetGraphicsResetStatusEXT | |
glGetHandleARB | |
glGetInfoLogARB | |
glGetInteger64i_v | |
glGetInteger64v | |
glGetInteger64vARB | |
glGetIntegerIndexedvEXT | |
glGetIntegeri_v | |
glGetIntegerv | |
glGetInternalformati64v | |
glGetInternalformativ | |
glGetLightfv | |
glGetLightiv | |
glGetLightxv | |
glGetLightxvOES | |
glGetMapdv | |
glGetMapfv | |
glGetMapiv | |
glGetMaterialfv | |
glGetMaterialiv | |
glGetMaterialxv | |
glGetMaterialxvOES | |
glGetMultisamplefv | |
glGetNextPerfQueryIdINTEL | |
glGetObjectLabel | |
glGetObjectParameterfvARB | |
glGetObjectParameterivARB | |
glGetObjectPtrLabel | |
glGetPerfCounterInfoINTEL | |
glGetPerfQueryDataINTEL | |
glGetPerfQueryIdByNameINTEL | |
glGetPerfQueryInfoINTEL | |
glGetPixelMapfv | |
glGetPixelMapuiv | |
glGetPixelMapusv | |
glGetPointerv | |
glGetPolygonStipple | |
glGetProgramBinary | |
glGetProgramBinaryOES | |
glGetProgramEnvParameterdvARB | |
glGetProgramEnvParameterfvARB | |
glGetProgramInfoLog | |
glGetProgramInterfaceiv | |
glGetProgramLocalParameterdvARB | |
glGetProgramLocalParameterfvARB | |
glGetProgramPipelineInfoLog | |
glGetProgramPipelineInfoLogEXT | |
glGetProgramPipelineiv | |
glGetProgramPipelineivEXT | |
glGetProgramResourceIndex | |
glGetProgramResourceLocation | |
glGetProgramResourceLocationIndex | |
glGetProgramResourceName | |
glGetProgramResourceiv | |
glGetProgramStageiv | |
glGetProgramStringARB | |
glGetProgramiv | |
glGetProgramivARB | |
glGetQueryIndexediv | |
glGetQueryObjecti64v | |
glGetQueryObjecti64vARB | |
glGetQueryObjecti64vINTEL | |
glGetQueryObjectiv | |
glGetQueryObjectivARB | |
glGetQueryObjectivINTEL | |
glGetQueryObjectui64v | |
glGetQueryObjectui64vARB | |
glGetQueryObjectui64vINTEL | |
glGetQueryObjectuiv | |
glGetQueryObjectuivARB | |
glGetQueryObjectuivEXT | |
glGetQueryiv | |
glGetQueryivARB | |
glGetQueryivEXT | |
glGetRenderbufferParameteriv | |
glGetRenderbufferParameterivEXT | |
glGetRenderbufferParameterivOES | |
glGetSamplerParameterIiv | |
glGetSamplerParameterIuiv | |
glGetSamplerParameterfv | |
glGetSamplerParameteriv | |
glGetShaderInfoLog | |
glGetShaderPrecisionFormat | |
glGetShaderSource | |
glGetShaderSourceARB | |
glGetShaderiv | |
glGetString | |
glGetStringi | |
glGetSubroutineIndex | |
glGetSubroutineUniformLocation | |
glGetSynciv | |
glGetTexEnvfv | |
glGetTexEnviv | |
glGetTexEnvxv | |
glGetTexEnvxvOES | |
glGetTexGendv | |
glGetTexGenfv | |
glGetTexGenfvOES | |
glGetTexGeniv | |
glGetTexGenivOES | |
glGetTexGenxvOES | |
glGetTexImage | |
glGetTexLevelParameterfv | |
glGetTexLevelParameteriv | |
glGetTexParameterIiv | |
glGetTexParameterIivEXT | |
glGetTexParameterIuiv | |
glGetTexParameterIuivEXT | |
glGetTexParameterfv | |
glGetTexParameteriv | |
glGetTexParameterxv | |
glGetTexParameterxvOES | |
glGetTransformFeedbackVarying | |
glGetTransformFeedbackVaryingEXT | |
glGetUniformBlockIndex | |
glGetUniformIndices | |
glGetUniformLocation | |
glGetUniformLocationARB | |
glGetUniformSubroutineuiv | |
glGetUniformdv | |
glGetUniformfv | |
glGetUniformfvARB | |
glGetUniformiv | |
glGetUniformivARB | |
glGetUniformuiv | |
glGetUniformuivEXT | |
glGetVertexAttribIiv | |
glGetVertexAttribIivEXT | |
glGetVertexAttribIuiv | |
glGetVertexAttribIuivEXT | |
glGetVertexAttribLdv | |
glGetVertexAttribPointerv | |
glGetVertexAttribPointervARB | |
glGetVertexAttribdv | |
glGetVertexAttribdvARB | |
glGetVertexAttribfv | |
glGetVertexAttribfvARB | |
glGetVertexAttribiv | |
glGetVertexAttribivARB | |
glGetnColorTableARB | |
glGetnCompressedTexImageARB | |
glGetnMapdvARB | |
glGetnMapfvARB | |
glGetnMapivARB | |
glGetnPixelMapfvARB | |
glGetnPixelMapuivARB | |
glGetnPixelMapusvARB | |
glGetnPolygonStippleARB | |
glGetnTexImageARB | |
glGetnUniformdvARB | |
glGetnUniformfvARB | |
glGetnUniformfvEXT | |
glGetnUniformivARB | |
glGetnUniformivEXT | |
glGetnUniformuivARB | |
glHint | |
glIndexMask | |
glIndexPointer | |
glIndexd | |
glIndexdv | |
glIndexf | |
glIndexfv | |
glIndexi | |
glIndexiv | |
glIndexs | |
glIndexsv | |
glIndexub | |
glIndexubv | |
glInitNames | |
glInsertEventMarkerEXT | |
glInterleavedArrays | |
glInvalidateFramebuffer | |
glInvalidateSubFramebuffer | |
glIsBuffer | |
glIsBufferARB | |
glIsEnabled | |
glIsEnabledIndexedEXT | |
glIsEnabledi | |
glIsFramebuffer | |
glIsFramebufferEXT | |
glIsFramebufferOES | |
glIsList | |
glIsProgram | |
glIsProgramARB | |
glIsProgramPipeline | |
glIsProgramPipelineEXT | |
glIsQuery | |
glIsQueryARB | |
glIsQueryEXT | |
glIsRenderbuffer | |
glIsRenderbufferEXT | |
glIsRenderbufferOES | |
glIsSampler | |
glIsShader | |
glIsSync | |
glIsTexture | |
glIsTransformFeedback | |
glIsVertexArray | |
glIsVertexArrayARB | |
glIsVertexArrayOES | |
glLightModelf | |
glLightModelfv | |
glLightModeli | |
glLightModeliv | |
glLightModelx | |
glLightModelxOES | |
glLightModelxv | |
glLightModelxvOES | |
glLightf | |
glLightfv | |
glLighti | |
glLightiv | |
glLightx | |
glLightxOES | |
glLightxv | |
glLightxvOES | |
glLineStipple | |
glLineWidth | |
glLineWidthx | |
glLineWidthxOES | |
glLinkProgram | |
glLinkProgramARB | |
glListBase | |
glLoadIdentity | |
glLoadMatrixd | |
glLoadMatrixf | |
glLoadMatrixx | |
glLoadMatrixxOES | |
glLoadName | |
glLoadTransposeMatrixd | |
glLoadTransposeMatrixdARB | |
glLoadTransposeMatrixf | |
glLoadTransposeMatrixfARB | |
glLockArraysEXT | |
glLogicOp | |
glMap1d | |
glMap1f | |
glMap2d | |
glMap2f | |
glMapBuffer | |
glMapBufferARB | |
glMapBufferOES | |
glMapBufferRange | |
glMapGrid1d | |
glMapGrid1f | |
glMapGrid2d | |
glMapGrid2f | |
glMapTexture2DINTEL | |
glMaterialf | |
glMaterialfv | |
glMateriali | |
glMaterialiv | |
glMaterialx | |
glMaterialxOES | |
glMaterialxv | |
glMaterialxvOES | |
glMatrixMode | |
glMemoryBarrier | |
glMinSampleShading | |
glMinSampleShadingARB | |
glMinSampleShadingINTEL | |
glMultMatrixd | |
glMultMatrixf | |
glMultMatrixx | |
glMultMatrixxOES | |
glMultTransposeMatrixd | |
glMultTransposeMatrixdARB | |
glMultTransposeMatrixf | |
glMultTransposeMatrixfARB | |
glMultiDrawArrays | |
glMultiDrawArraysEXT | |
glMultiDrawArraysIndirect | |
glMultiDrawArraysSUN | |
glMultiDrawElements | |
glMultiDrawElementsBaseVertex | |
glMultiDrawElementsEXT | |
glMultiDrawElementsIndirect | |
glMultiDrawElementsSUN | |
glMultiTexCoord1bOES | |
glMultiTexCoord1bvOES | |
glMultiTexCoord1d | |
glMultiTexCoord1dARB | |
glMultiTexCoord1dv | |
glMultiTexCoord1dvARB | |
glMultiTexCoord1f | |
glMultiTexCoord1fARB | |
glMultiTexCoord1fv | |
glMultiTexCoord1fvARB | |
glMultiTexCoord1hv | |
glMultiTexCoord1i | |
glMultiTexCoord1iARB | |
glMultiTexCoord1iv | |
glMultiTexCoord1ivARB | |
glMultiTexCoord1s | |
glMultiTexCoord1sARB | |
glMultiTexCoord1sv | |
glMultiTexCoord1svARB | |
glMultiTexCoord2bOES | |
glMultiTexCoord2bvOES | |
glMultiTexCoord2d | |
glMultiTexCoord2dARB | |
glMultiTexCoord2dv | |
glMultiTexCoord2dvARB | |
glMultiTexCoord2f | |
glMultiTexCoord2fARB | |
glMultiTexCoord2fv | |
glMultiTexCoord2fvARB | |
glMultiTexCoord2hv | |
glMultiTexCoord2i | |
glMultiTexCoord2iARB | |
glMultiTexCoord2iv | |
glMultiTexCoord2ivARB | |
glMultiTexCoord2s | |
glMultiTexCoord2sARB | |
glMultiTexCoord2sv | |
glMultiTexCoord2svARB | |
glMultiTexCoord3bOES | |
glMultiTexCoord3bvOES | |
glMultiTexCoord3d | |
glMultiTexCoord3dARB | |
glMultiTexCoord3dv | |
glMultiTexCoord3dvARB | |
glMultiTexCoord3f | |
glMultiTexCoord3fARB | |
glMultiTexCoord3fv | |
glMultiTexCoord3fvARB | |
glMultiTexCoord3hv | |
glMultiTexCoord3i | |
glMultiTexCoord3iARB | |
glMultiTexCoord3iv | |
glMultiTexCoord3ivARB | |
glMultiTexCoord3s | |
glMultiTexCoord3sARB | |
glMultiTexCoord3sv | |
glMultiTexCoord3svARB | |
glMultiTexCoord4bOES | |
glMultiTexCoord4bvOES | |
glMultiTexCoord4d | |
glMultiTexCoord4dARB | |
glMultiTexCoord4dv | |
glMultiTexCoord4dvARB | |
glMultiTexCoord4f | |
glMultiTexCoord4fARB | |
glMultiTexCoord4fv | |
glMultiTexCoord4fvARB | |
glMultiTexCoord4hv | |
glMultiTexCoord4i | |
glMultiTexCoord4iARB | |
glMultiTexCoord4iv | |
glMultiTexCoord4ivARB | |
glMultiTexCoord4s | |
glMultiTexCoord4sARB | |
glMultiTexCoord4sv | |
glMultiTexCoord4svARB | |
glMultiTexCoord4x | |
glMultiTexCoord4xOES | |
glMultiTexCoordP1ui | |
glMultiTexCoordP1uiARB | |
glMultiTexCoordP1uiv | |
glMultiTexCoordP1uivARB | |
glMultiTexCoordP2ui | |
glMultiTexCoordP2uiARB | |
glMultiTexCoordP2uiv | |
glMultiTexCoordP2uivARB | |
glMultiTexCoordP3ui | |
glMultiTexCoordP3uiARB | |
glMultiTexCoordP3uiv | |
glMultiTexCoordP3uivARB | |
glMultiTexCoordP4ui | |
glMultiTexCoordP4uiARB | |
glMultiTexCoordP4uiv | |
glMultiTexCoordP4uivARB | |
glNamedProgramLocalParameter4fvEXT | |
glNamedProgramLocalParameters4fvEXT | |
glNewList | |
glNormal3b | |
glNormal3bv | |
glNormal3d | |
glNormal3dv | |
glNormal3f | |
glNormal3fv | |
glNormal3hv | |
glNormal3i | |
glNormal3iv | |
glNormal3s | |
glNormal3sv | |
glNormal3x | |
glNormal3xOES | |
glNormalP3ui | |
glNormalP3uiARB | |
glNormalP3uiv | |
glNormalP3uivARB | |
glNormalPointer | |
glObjectLabel | |
glObjectPtrLabel | |
glOrtho | |
glOrthof | |
glOrthofOES | |
glOrthox | |
glOrthoxOES | |
glPassThrough | |
glPatchParameterfv | |
glPatchParameteri | |
glPauseTransformFeedback | |
glPixelMapfv | |
glPixelMapuiv | |
glPixelMapusv | |
glPixelStoref | |
glPixelStorei | |
glPixelTransferf | |
glPixelTransferi | |
glPixelZoom | |
glPointParameterf | |
glPointParameterfARB | |
glPointParameterfv | |
glPointParameterfvARB | |
glPointParameteri | |
glPointParameteriARB | |
glPointParameteriv | |
glPointParameterivARB | |
glPointParameterx | |
glPointParameterxOES | |
glPointParameterxv | |
glPointParameterxvOES | |
glPointSize | |
glPointSizePointerOES | |
glPointSizex | |
glPointSizexOES | |
glPolygonMode | |
glPolygonOffset | |
glPolygonOffsetx | |
glPolygonOffsetxOES | |
glPolygonStipple | |
glPopAttrib | |
glPopClientAttrib | |
glPopDebugGroup | |
glPopGroupMarkerEXT | |
glPopMatrix | |
glPopName | |
glPrimitiveRestartIndex | |
glPrimitiveRestartIndexNV | |
glPrimitiveRestartNV | |
glPrioritizeTextures | |
glProgramBinary | |
glProgramBinaryOES | |
glProgramEnvParameter4dARB | |
glProgramEnvParameter4dvARB | |
glProgramEnvParameter4fARB | |
glProgramEnvParameter4fvARB | |
glProgramEnvParameters4fvEXT | |
glProgramLocalParameter4dARB | |
glProgramLocalParameter4dvARB | |
glProgramLocalParameter4fARB | |
glProgramLocalParameter4fvARB | |
glProgramLocalParameters4fvEXT | |
glProgramParameteri | |
glProgramParameteriARB | |
glProgramParameteriEXT | |
glProgramParameteriINTEL | |
glProgramStringARB | |
glProgramUniform1d | |
glProgramUniform1dv | |
glProgramUniform1f | |
glProgramUniform1fEXT | |
glProgramUniform1fv | |
glProgramUniform1fvEXT | |
glProgramUniform1i | |
glProgramUniform1iEXT | |
glProgramUniform1iv | |
glProgramUniform1ivEXT | |
glProgramUniform1ui | |
glProgramUniform1uiv | |
glProgramUniform2d | |
glProgramUniform2dv | |
glProgramUniform2f | |
glProgramUniform2fEXT | |
glProgramUniform2fv | |
glProgramUniform2fvEXT | |
glProgramUniform2i | |
glProgramUniform2iEXT | |
glProgramUniform2iv | |
glProgramUniform2ivEXT | |
glProgramUniform2ui | |
glProgramUniform2uiv | |
glProgramUniform3d | |
glProgramUniform3dv | |
glProgramUniform3f | |
glProgramUniform3fEXT | |
glProgramUniform3fv | |
glProgramUniform3fvEXT | |
glProgramUniform3i | |
glProgramUniform3iEXT | |
glProgramUniform3iv | |
glProgramUniform3ivEXT | |
glProgramUniform3ui | |
glProgramUniform3uiv | |
glProgramUniform4d | |
glProgramUniform4dv | |
glProgramUniform4f | |
glProgramUniform4fEXT | |
glProgramUniform4fv | |
glProgramUniform4fvEXT | |
glProgramUniform4i | |
glProgramUniform4iEXT | |
glProgramUniform4iv | |
glProgramUniform4ivEXT | |
glProgramUniform4ui | |
glProgramUniform4uiv | |
glProgramUniformMatrix2dv | |
glProgramUniformMatrix2fv | |
glProgramUniformMatrix2fvEXT | |
glProgramUniformMatrix2x3dv | |
glProgramUniformMatrix2x3fv | |
glProgramUniformMatrix2x4dv | |
glProgramUniformMatrix2x4fv | |
glProgramUniformMatrix3dv | |
glProgramUniformMatrix3fv | |
glProgramUniformMatrix3fvEXT | |
glProgramUniformMatrix3x2dv | |
glProgramUniformMatrix3x2fv | |
glProgramUniformMatrix3x4dv | |
glProgramUniformMatrix3x4fv | |
glProgramUniformMatrix4dv | |
glProgramUniformMatrix4fv | |
glProgramUniformMatrix4fvEXT | |
glProgramUniformMatrix4x2dv | |
glProgramUniformMatrix4x2fv | |
glProgramUniformMatrix4x3dv | |
glProgramUniformMatrix4x3fv | |
glProvokingVertex | |
glProvokingVertexEXT | |
glPushAttrib | |
glPushClientAttrib | |
glPushDebugGroup | |
glPushGroupMarkerEXT | |
glPushMatrix | |
glPushName | |
glQueryCounter | |
glQueryCounterARB | |
glQueryCounterINTEL | |
glRasterPos2d | |
glRasterPos2dv | |
glRasterPos2f | |
glRasterPos2fv | |
glRasterPos2i | |
glRasterPos2iv | |
glRasterPos2s | |
glRasterPos2sv | |
glRasterPos3d | |
glRasterPos3dv | |
glRasterPos3f | |
glRasterPos3fv | |
glRasterPos3i | |
glRasterPos3iv | |
glRasterPos3s | |
glRasterPos3sv | |
glRasterPos4d | |
glRasterPos4dv | |
glRasterPos4f | |
glRasterPos4fv | |
glRasterPos4i | |
glRasterPos4iv | |
glRasterPos4s | |
glRasterPos4sv | |
glReadBuffer | |
glReadPixels | |
glReadnPixelsARB | |
glReadnPixelsEXT | |
glRectd | |
glRectdv | |
glRectf | |
glRectfv | |
glRecti | |
glRectiv | |
glRects | |
glRectsv | |
glReleaseShaderCompiler | |
glRenderMode | |
glRenderbufferStorage | |
glRenderbufferStorageEXT | |
glRenderbufferStorageMultisample | |
glRenderbufferStorageMultisampleEXT | |
glRenderbufferStorageOES | |
glResumeTransformFeedback | |
glRotated | |
glRotatef | |
glRotatex | |
glRotatexOES | |
glSampleCoverage | |
glSampleCoverageARB | |
glSampleCoveragex | |
glSampleCoveragexOES | |
glSampleMaski | |
glSamplerParameterIiv | |
glSamplerParameterIuiv | |
glSamplerParameterf | |
glSamplerParameterfv | |
glSamplerParameteri | |
glSamplerParameteriv | |
glScaled | |
glScalef | |
glScalex | |
glScalexOES | |
glScissor | |
glScissorArrayv | |
glScissorIndexed | |
glScissorIndexedv | |
glSecondaryColor3b | |
glSecondaryColor3bEXT | |
glSecondaryColor3bv | |
glSecondaryColor3bvEXT | |
glSecondaryColor3d | |
glSecondaryColor3dEXT | |
glSecondaryColor3dv | |
glSecondaryColor3dvEXT | |
glSecondaryColor3f | |
glSecondaryColor3fEXT | |
glSecondaryColor3fv | |
glSecondaryColor3fvEXT | |
glSecondaryColor3hv | |
glSecondaryColor3i | |
glSecondaryColor3iEXT | |
glSecondaryColor3iv | |
glSecondaryColor3ivEXT | |
glSecondaryColor3s | |
glSecondaryColor3sEXT | |
glSecondaryColor3sv | |
glSecondaryColor3svEXT | |
glSecondaryColor3ub | |
glSecondaryColor3ubEXT | |
glSecondaryColor3ubv | |
glSecondaryColor3ubvEXT | |
glSecondaryColor3ui | |
glSecondaryColor3uiEXT | |
glSecondaryColor3uiv | |
glSecondaryColor3uivEXT | |
glSecondaryColor3us | |
glSecondaryColor3usEXT | |
glSecondaryColor3usv | |
glSecondaryColor3usvEXT | |
glSecondaryColorP3ui | |
glSecondaryColorP3uiARB | |
glSecondaryColorP3uiv | |
glSecondaryColorP3uivARB | |
glSecondaryColorPointer | |
glSecondaryColorPointerEXT | |
glSelectBuffer | |
glSetPerfQueryConfigINTEL | |
glShadeModel | |
glShaderBinary | |
glShaderSource | |
glShaderSourceARB | |
glShaderStorageBlockBinding | |
glStencilFunc | |
glStencilFuncSeparate | |
glStencilFuncSeparateATI | |
glStencilMask | |
glStencilMaskSeparate | |
glStencilOp | |
glStencilOpSeparate | |
glStencilOpSeparateATI | |
glSyncTextureINTEL | |
glTexBuffer | |
glTexBufferARB | |
glTexBufferRange | |
glTexCoord1d | |
glTexCoord1dv | |
glTexCoord1f | |
glTexCoord1fv | |
glTexCoord1i | |
glTexCoord1iv | |
glTexCoord1s | |
glTexCoord1sv | |
glTexCoord2bOES | |
glTexCoord2bvOES | |
glTexCoord2d | |
glTexCoord2dv | |
glTexCoord2f | |
glTexCoord2fv | |
glTexCoord2i | |
glTexCoord2iv | |
glTexCoord2s | |
glTexCoord2sv | |
glTexCoord3bOES | |
glTexCoord3bvOES | |
glTexCoord3d | |
glTexCoord3dv | |
glTexCoord3f | |
glTexCoord3fv | |
glTexCoord3i | |
glTexCoord3iv | |
glTexCoord3s | |
glTexCoord3sv | |
glTexCoord4bOES | |
glTexCoord4bvOES | |
glTexCoord4d | |
glTexCoord4dv | |
glTexCoord4f | |
glTexCoord4fv | |
glTexCoord4i | |
glTexCoord4iv | |
glTexCoord4s | |
glTexCoord4sv | |
glTexCoordP1ui | |
glTexCoordP1uiARB | |
glTexCoordP1uiv | |
glTexCoordP1uivARB | |
glTexCoordP2ui | |
glTexCoordP2uiARB | |
glTexCoordP2uiv | |
glTexCoordP2uivARB | |
glTexCoordP3ui | |
glTexCoordP3uiARB | |
glTexCoordP3uiv | |
glTexCoordP3uivARB | |
glTexCoordP4ui | |
glTexCoordP4uiARB | |
glTexCoordP4uiv | |
glTexCoordP4uivARB | |
glTexCoordPointer | |
glTexEnvf | |
glTexEnvfv | |
glTexEnvi | |
glTexEnviv | |
glTexEnvx | |
glTexEnvxOES | |
glTexEnvxv | |
glTexEnvxvOES | |
glTexGend | |
glTexGendv | |
glTexGenf | |
glTexGenfOES | |
glTexGenfv | |
glTexGenfvOES | |
glTexGeni | |
glTexGeniOES | |
glTexGeniv | |
glTexGenivOES | |
glTexGenxOES | |
glTexGenxvOES | |
glTexImage1D | |
glTexImage2D | |
glTexImage2DMultisample | |
glTexImage3D | |
glTexImage3DEXT | |
glTexImage3DMultisample | |
glTexImage3DOES | |
glTexParameterIiv | |
glTexParameterIivEXT | |
glTexParameterIuiv | |
glTexParameterIuivEXT | |
glTexParameterf | |
glTexParameterfv | |
glTexParameteri | |
glTexParameteriv | |
glTexParameterx | |
glTexParameterxOES | |
glTexParameterxv | |
glTexParameterxvOES | |
glTexStorage1D | |
glTexStorage1DEXT | |
glTexStorage2D | |
glTexStorage2DEXT | |
glTexStorage2DMultisample | |
glTexStorage3D | |
glTexStorage3DEXT | |
glTexStorage3DMultisample | |
glTexSubImage1D | |
glTexSubImage1DEXT | |
glTexSubImage2D | |
glTexSubImage2DEXT | |
glTexSubImage3D | |
glTexSubImage3DEXT | |
glTexSubImage3DOES | |
glTextureBufferRangeEXT | |
glTextureParameteriEXT | |
glTransformFeedbackVaryings | |
glTransformFeedbackVaryingsEXT | |
glTranslated | |
glTranslatef | |
glTranslatex | |
glTranslatexOES | |
glUniform1d | |
glUniform1dv | |
glUniform1f | |
glUniform1fARB | |
glUniform1fv | |
glUniform1fvARB | |
glUniform1i | |
glUniform1iARB | |
glUniform1iv | |
glUniform1ivARB | |
glUniform1ui | |
glUniform1uiEXT | |
glUniform1uiv | |
glUniform1uivEXT | |
glUniform2d | |
glUniform2dv | |
glUniform2f | |
glUniform2fARB | |
glUniform2fv | |
glUniform2fvARB | |
glUniform2i | |
glUniform2iARB | |
glUniform2iv | |
glUniform2ivARB | |
glUniform2ui | |
glUniform2uiEXT | |
glUniform2uiv | |
glUniform2uivEXT | |
glUniform3d | |
glUniform3dv | |
glUniform3f | |
glUniform3fARB | |
glUniform3fv | |
glUniform3fvARB | |
glUniform3i | |
glUniform3iARB | |
glUniform3iv | |
glUniform3ivARB | |
glUniform3ui | |
glUniform3uiEXT | |
glUniform3uiv | |
glUniform3uivEXT | |
glUniform4d | |
glUniform4dv | |
glUniform4f | |
glUniform4fARB | |
glUniform4fv | |
glUniform4fvARB | |
glUniform4i | |
glUniform4iARB | |
glUniform4iv | |
glUniform4ivARB | |
glUniform4ui | |
glUniform4uiEXT | |
glUniform4uiv | |
glUniform4uivEXT | |
glUniformBlockBinding | |
glUniformMatrix2dv | |
glUniformMatrix2fv | |
glUniformMatrix2fvARB | |
glUniformMatrix2x3dv | |
glUniformMatrix2x3fv | |
glUniformMatrix2x4dv | |
glUniformMatrix2x4fv | |
glUniformMatrix3dv | |
glUniformMatrix3fv | |
glUniformMatrix3fvARB | |
glUniformMatrix3x2dv | |
glUniformMatrix3x2fv | |
glUniformMatrix3x4dv | |
glUniformMatrix3x4fv | |
glUniformMatrix4dv | |
glUniformMatrix4fv | |
glUniformMatrix4fvARB | |
glUniformMatrix4x2dv | |
glUniformMatrix4x2fv | |
glUniformMatrix4x3dv | |
glUniformMatrix4x3fv | |
glUniformSubroutinesuiv | |
glUnlockArraysEXT | |
glUnmapBuffer | |
glUnmapBufferARB | |
glUnmapBufferOES | |
glUnmapTexture2DINTEL | |
glUseProgram | |
glUseProgramObjectARB | |
glUseProgramStages | |
glUseProgramStagesEXT | |
glValidateProgram | |
glValidateProgramARB | |
glValidateProgramPipeline | |
glValidateProgramPipelineEXT | |
glVertex2bOES | |
glVertex2bvOES | |
glVertex2d | |
glVertex2dv | |
glVertex2f | |
glVertex2fv | |
glVertex2hv | |
glVertex2i | |
glVertex2iv | |
glVertex2s | |
glVertex2sv | |
glVertex3bOES | |
glVertex3bvOES | |
glVertex3d | |
glVertex3dv | |
glVertex3f | |
glVertex3fv | |
glVertex3hv | |
glVertex3i | |
glVertex3iv | |
glVertex3s | |
glVertex3sv | |
glVertex4bOES | |
glVertex4bvOES | |
glVertex4d | |
glVertex4dv | |
glVertex4f | |
glVertex4fv | |
glVertex4hv | |
glVertex4i | |
glVertex4iv | |
glVertex4s | |
glVertex4sv | |
glVertexAttrib1d | |
glVertexAttrib1dARB | |
glVertexAttrib1dv | |
glVertexAttrib1dvARB | |
glVertexAttrib1f | |
glVertexAttrib1fARB | |
glVertexAttrib1fv | |
glVertexAttrib1fvARB | |
glVertexAttrib1hv | |
glVertexAttrib1s | |
glVertexAttrib1sARB | |
glVertexAttrib1sv | |
glVertexAttrib1svARB | |
glVertexAttrib2d | |
glVertexAttrib2dARB | |
glVertexAttrib2dv | |
glVertexAttrib2dvARB | |
glVertexAttrib2f | |
glVertexAttrib2fARB | |
glVertexAttrib2fv | |
glVertexAttrib2fvARB | |
glVertexAttrib2hv | |
glVertexAttrib2s | |
glVertexAttrib2sARB | |
glVertexAttrib2sv | |
glVertexAttrib2svARB | |
glVertexAttrib3d | |
glVertexAttrib3dARB | |
glVertexAttrib3dv | |
glVertexAttrib3dvARB | |
glVertexAttrib3f | |
glVertexAttrib3fARB | |
glVertexAttrib3fv | |
glVertexAttrib3fvARB | |
glVertexAttrib3hv | |
glVertexAttrib3s | |
glVertexAttrib3sARB | |
glVertexAttrib3sv | |
glVertexAttrib3svARB | |
glVertexAttrib4Nbv | |
glVertexAttrib4NbvARB | |
glVertexAttrib4Niv | |
glVertexAttrib4NivARB | |
glVertexAttrib4Nsv | |
glVertexAttrib4NsvARB | |
glVertexAttrib4Nub | |
glVertexAttrib4NubARB | |
glVertexAttrib4Nubv | |
glVertexAttrib4NubvARB | |
glVertexAttrib4Nuiv | |
glVertexAttrib4NuivARB | |
glVertexAttrib4Nusv | |
glVertexAttrib4NusvARB | |
glVertexAttrib4bv | |
glVertexAttrib4bvARB | |
glVertexAttrib4d | |
glVertexAttrib4dARB | |
glVertexAttrib4dv | |
glVertexAttrib4dvARB | |
glVertexAttrib4f | |
glVertexAttrib4fARB | |
glVertexAttrib4fv | |
glVertexAttrib4fvARB | |
glVertexAttrib4hv | |
glVertexAttrib4iv | |
glVertexAttrib4ivARB | |
glVertexAttrib4s | |
glVertexAttrib4sARB | |
glVertexAttrib4sv | |
glVertexAttrib4svARB | |
glVertexAttrib4ubv | |
glVertexAttrib4ubvARB | |
glVertexAttrib4uiv | |
glVertexAttrib4uivARB | |
glVertexAttrib4usv | |
glVertexAttrib4usvARB | |
glVertexAttribBinding | |
glVertexAttribDivisor | |
glVertexAttribDivisorARB | |
glVertexAttribFormat | |
glVertexAttribI1i | |
glVertexAttribI1iEXT | |
glVertexAttribI1iv | |
glVertexAttribI1ivEXT | |
glVertexAttribI1ui | |
glVertexAttribI1uiEXT | |
glVertexAttribI1uiv | |
glVertexAttribI1uivEXT | |
glVertexAttribI2i | |
glVertexAttribI2iEXT | |
glVertexAttribI2iv | |
glVertexAttribI2ivEXT | |
glVertexAttribI2ui | |
glVertexAttribI2uiEXT | |
glVertexAttribI2uiv | |
glVertexAttribI2uivEXT | |
glVertexAttribI3i | |
glVertexAttribI3iEXT | |
glVertexAttribI3iv | |
glVertexAttribI3ivEXT | |
glVertexAttribI3ui | |
glVertexAttribI3uiEXT | |
glVertexAttribI3uiv | |
glVertexAttribI3uivEXT | |
glVertexAttribI4bv | |
glVertexAttribI4bvEXT | |
glVertexAttribI4i | |
glVertexAttribI4iEXT | |
glVertexAttribI4iv | |
glVertexAttribI4ivEXT | |
glVertexAttribI4sv | |
glVertexAttribI4svEXT | |
glVertexAttribI4ubv | |
glVertexAttribI4ubvEXT | |
glVertexAttribI4ui | |
glVertexAttribI4uiEXT | |
glVertexAttribI4uiv | |
glVertexAttribI4uivEXT | |
glVertexAttribI4usv | |
glVertexAttribI4usvEXT | |
glVertexAttribIFormat | |
glVertexAttribIPointer | |
glVertexAttribIPointerEXT | |
glVertexAttribL1d | |
glVertexAttribL1dv | |
glVertexAttribL2d | |
glVertexAttribL2dv | |
glVertexAttribL3d | |
glVertexAttribL3dv | |
glVertexAttribL4d | |
glVertexAttribL4dv | |
glVertexAttribLFormat | |
glVertexAttribLPointer | |
glVertexAttribP1ui | |
glVertexAttribP1uiARB | |
glVertexAttribP1uiv | |
glVertexAttribP1uivARB | |
glVertexAttribP2ui | |
glVertexAttribP2uiARB | |
glVertexAttribP2uiv | |
glVertexAttribP2uivARB | |
glVertexAttribP3ui | |
glVertexAttribP3uiARB | |
glVertexAttribP3uiv | |
glVertexAttribP3uivARB | |
glVertexAttribP4ui | |
glVertexAttribP4uiARB | |
glVertexAttribP4uiv | |
glVertexAttribP4uivARB | |
glVertexAttribPointer | |
glVertexAttribPointerARB | |
glVertexBindingDivisor | |
glVertexP2ui | |
glVertexP2uiARB | |
glVertexP2uiv | |
glVertexP2uivARB | |
glVertexP3ui | |
glVertexP3uiARB | |
glVertexP3uiv | |
glVertexP3uivARB | |
glVertexP4ui | |
glVertexP4uiARB | |
glVertexP4uiv | |
glVertexP4uivARB | |
glVertexPointer | |
glViewport | |
glViewportArrayv | |
glViewportIndexedf | |
glViewportIndexedfv | |
glWaitSync | |
glWindowPos2d | |
glWindowPos2dARB | |
glWindowPos2dv | |
glWindowPos2dvARB | |
glWindowPos2f | |
glWindowPos2fARB | |
glWindowPos2fv | |
glWindowPos2fvARB | |
glWindowPos2i | |
glWindowPos2iARB | |
glWindowPos2iv | |
glWindowPos2ivARB | |
glWindowPos2s | |
glWindowPos2sARB | |
glWindowPos2sv | |
glWindowPos2svARB | |
glWindowPos3d | |
glWindowPos3dARB | |
glWindowPos3dv | |
glWindowPos3dvARB | |
glWindowPos3f | |
glWindowPos3fARB | |
glWindowPos3fv | |
glWindowPos3fvARB | |
glWindowPos3i | |
glWindowPos3iARB | |
glWindowPos3iv | |
glWindowPos3ivARB | |
glWindowPos3s | |
glWindowPos3sARB | |
glWindowPos3sv | |
glWindowPos3svARB | |
opendir | |
readdir | |
closedir | |
sysconf | |
memalign | |
pthread_cond_timedwait | |
pthread_mutex_trylock | |
dlopen | |
dlsym | |
dlclose | |
wcscat | |
wcsncat | |
wcslen | |
libdrm_intel.so | |
libdrm.so | |
libcutils.so | |
libdl.so | |
libsync.so | |
libc.so | |
libstlport.so | |
libhardware.so | |
liblog.so | |
libstdc++.so | |
libm.so | |
libGLES_intel7.so | |
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nativeBase is NULL | |
out of memory | |
EGL reinitialize | |
eglInitialize | |
gralloc | |
Fail to get drm fd. | |
dsurf->OGLDrawable | |
Dequeue for window buffer failed. | |
Dequeue for window buffer failed. NULL buffer returned. | |
Dequeue for buffer type = [%d] is not supported. | |
Enqueue for buffer type = [%d] is not supported. | |
Cancel for buffer type = [%d] is not supported. | |
Failed to initialize syncNameSpace | |
droid_initialize_sync_namespace | |
Bad type in _eglInitSurface | |
Requested context : GLES 1.1. | |
Requested context : GLES 2.0 | |
Requested context : GLES 3.0 | |
Requested context : GLES 3.1 | |
%s entry refCount %d | |
Android create surface | |
Create Drawable | |
Create Server Drawable | |
invalid parameter | |
Buffer type not supportted. | |
Unlock surface failed. | |
eglSwapBuffer: nullSwap | |
OpenGL_ES | |
OpenGL_ES2 | |
OpenGL_ES3 | |
%d.%d (%s) | |
EGLConfig not supported. | |
clientBuffer is NULL | |
i = %d | |
Bad attribute. | |
Invalid surface type. | |
Surface already locked. | |
Map surface failed. | |
Lock surface failed. | |
Surface already unlocked. | |
wrong display | |
Invalid context | |
Invalid target | |
Invalid operation | |
Invalid internal operation | |
surface initialization failed | |
eglCreateContext: Failed to allocate EGL context. | |
droid_create_context : config id = %d conf->NativeVisualID=%d | |
eglCreateContext : Failed to inialized context. | |
eglCreateContext : not supported context version. | |
Requested context : OpenGL 4.2 | |
eglCreateContext : not supported context API. | |
eglCreateContext : Failed to create context. | |
eglCreateContext : Failed to create shared context. | |
Failed to validate native window type. | |
Native format mismatch: 0x%x != 0x%x | |
Native window already used with EGLSurface. | |
Failed to create pixmap due to lack of config. | |
Failed to create pixmap due to lack of pixmap | |
Failed to create pixmap due to invalid pixmap. | |
Surface destroy: ANDROID_NATIVE_WINDOW_MAGIC | |
Unable to destroy surface due to unsupported surface type. | |
Surface initialization failed. | |
Failed to copy contents of frontBuffer to backBuffer. | |
Intel - Android Graphics Driver | |
eglQueryString: EGL bad "name"parameter. | |
Swap interval set to = %d value | |
Interval value (%d) clamped to : %d | |
Validate native window type failed. | |
Get render buffer for buffer type = [%d] is not supported. | |
Unable to lock surface due to unsupported type. | |
%s : format = HAL_PIXEL_FORMAT_RGBA_8888 | |
%s : format = HAL_PIXEL_FORMAT_BGRA_8888 | |
%s : format = HAL_PIXEL_FORMAT_RGBX_8888 | |
%s : format = HAL_PIXEL_FORMAT_RGB_565 | |
unsupported native buffer format | |
Surface not bound to current context | |
Validate source and target size failed. | |
Decrement count surface failed. | |
Increment count surface failed. | |
droid_set_blob_cache_funcs: NULL function pointers passed in | |
droid_set_blob_cache_funcs: Function pointers already set | |
droid_destroy_context | |
droid_lock_surface | |
corrupted buffer | |
bad attribs | |
failed to allocate image. | |
wrong name | |
memory allocation error | |
wrong texture | |
failed to open resources | |
wrong cube face | |
wrong mip level | |
wrong texture or mipmap level | |
wrong Z offset level | |
can't open texture resources | |
Error: Wrong display | |
Error: target not supported | |
Error: unknown target | |
wrong format | |
Error: Wrong rendebuffer | |
%s HAL_PIXEL_FORMAT_NV12_LINEAR_INTEL for native name=%d | |
%s HAL_PIXEL_FORMAT_NV12_TILED_INTEL for native name=%d | |
%s HAL_PIXEL_FORMAT_YV12 for native name=%d | |
%s HAL_PIXEL_FORMAT_YCbCr_422_I for native name=%d | |
unsupported native buffer format 0x%x | |
can't open resource connected with eglClientBuffer. | |
Error: Memory allocation error | |
Error: Failed to open texture resources | |
Error: Failed to open/share resources | |
Error: bad parameter - eglDestroyImageKHR | |
droid_create_image_android_native_buffer | |
eglBindTexImage | |
Context validation failed | |
Incorrect sync parameters | |
Failed to lock sync object | |
Sync type validation failed | |
Sync object validation failed | |
Condition validation failed | |
Incorrect sync condition type | |
Incorrect sync type | |
Incorrect display | |
Sync object allocation error | |
Sync init failure | |
eglDestroySyncKHR - invalid fence sync name | |
eglCreateSyncKHR - namespace not initialized | |
eglCreateSyncKHR - wrong gc: invalidGC | |
eglCreateSyncKHR - sync name creation error | |
eglCreateSyncKHR - sync object creation error | |
>persist.intel.ogl.username | |
ENV %s = %d | |
ENV %s = %s | |
10:59:22 | |
Jan 21 2014 | |
1.4 - Build %s - %s | |
OGL_enableAIL | |
OGL_supportExtensions | |
OGL_forcePrimary | |
OGL_errorAssert | |
OGL_forceSingleBuffer | |
OGL_int3Assert | |
OGL_int3UserAssert | |
OGL_breakAtLoadICD | |
OGL_enableSVP11WA | |
OGL_noErrOnSamplersErr | |
OGL_assertEventLog | |
OGL_finishPerPrimitive | |
OGL_sendStatePerPrimitive | |
OGL_surfaceStateBufferSize | |
OGL_allowAlphaTest | |
OGL_allowBlend | |
OGL_allowDepthTest | |
OGL_allowScissorTest | |
OGL_allowStencilTest | |
OGL_allowCullFace | |
OGL_allowLighting | |
OGL_allowTexture1D | |
OGL_allowTexture2D | |
OGL_allowTexture3D | |
OGL_allowTextureCubeMap | |
OGL_allowExternalImage | |
OGL_allowTextureGenS | |
OGL_allowTextureGenT | |
OGL_allowTextureGenR | |
OGL_allowTextureGenQ | |
OGL_allowTextureRectangle | |
OGL_adaptiveHiZenable | |
OGL_adaptiveHiZstatistics | |
OGL_adaptiveHiZparameters | |
OGL_disableHiZ | |
OGL_disableHiZforTextures | |
OGL_disableResolveMask | |
OGL_forceResolve | |
OGL_disableMsaaCompression | |
OGL_disableHizFastClear | |
OGL_hideMSAAPixelFormats | |
OGL_glslIntTexSample | |
OGL_useVistaFinish | |
OGL_disableResourceStreamer | |
OGL_parserDebugOption | |
OGL_cb2cr | |
OGL_enableSystemThread | |
OGL_disableOfflineBlitShaders | |
OGL_disableClearColor | |
OGL_L3SQCReg1OverrideEnable | |
OGL_L3SQCReg1Override | |
OGL_sliceShutdownEnabled | |
OGL_texUpdateMode | |
OGL_gpuPixelOpsDisable | |
OGL_gpuPixelOpsPreferedMode | |
OGL_gpuPixelOpsDebug | |
OGL_enable3DPrimitiveMarker | |
OGL_disableShadowCompare | |
OGL_updateFlagsHotKeyNumber | |
OGL_glslIntCubeTexSample | |
OGL_glslVersionLevelCheck | |
OGL_mcsOptOff | |
OGL_midBatchPreemption | |
OGL_disableShaderCache | |
OGL_shaderDumpPidEnable | |
OGL_testProgramBinary | |
OGL_enableShaderReplace | |
OGL_disableConvertDepth16To24 | |
OGL_enableMemorySnooping | |
OGL_enableLazyMipAllocation | |
OGL_enableICD | |
OGL_nullRaster | |
OGL_disableKMD | |
OGL_nullHardware | |
OGL_nullSwap | |
OGL_nullPresent | |
OGL_flushCountLo | |
OGL_flushCountHi | |
OGL_pipelineArrayInitialSize | |
OGL_pipelineArrayMaxSize | |
OGL_maxTextureUnits | |
OGL_dispListBlockSize | |
OGL_dispListDataBlockSize | |
OGL_enableDlistOpt | |
OGL_dispListOptVboNonLockable | |
OGL_disableVBOLockDiscard | |
OGL_dispListOptVertexCount | |
OGL_dispListBboxVertexCount | |
OGL_enableCopyTexImageOpt | |
OGL_hwStatsAlwaysOn | |
OGL_commandBufferUseLimit | |
OGL_commandBufferSize | |
OGL_useVBOInDisplayLists | |
OGL_enableMergingPrimitives | |
OGL_enableWstnOptimizations | |
OGL_cullAtCL | |
OGL_cullAtSF | |
OGL_cullAtCC | |
OGL_dispListDrawRange | |
OGL_perfMinMaxSSE4 | |
OGL_drawCallsConcatenation | |
OGL_gttCacheType | |
OGL_fixedFrameRate | |
OGL_maxDirectNamesDbaseSize | |
OGL_forceGttResourceMapping | |
OGL_l3CacheLayout3dOverride | |
OGL_l3CacheDCLayout3dOverride | |
OGL_useAllocationReuse | |
OGL_internalVertexBufferSize | |
OGL_enableLockInternalBuffers | |
OGL_floatPrecisionVS | |
OGL_floatPrecisionFS | |
OGL_integerPrecisionVS | |
OGL_integerPrecisionFS | |
OGL_forceLowPrecisionFS | |
OGL_disableGLSLConstCandidate | |
OGL_parallelCompilation | |
OGL_enableNotLockableTextures | |
OGL_exclusiveMode | |
OGL_tripleBufferMode | |
OGL_flipImmediate | |
OGL_vsyncCUI | |
OGL_vsync | |
OGL_forceS3TC | |
OGL_forceFXT1 | |
OGL_enableOverrideLODBias | |
OGL_overrideLODBias | |
OGL_forceDepthBufferBits | |
OGL_anisotropyAlgorithm | |
OGL_maxAnisotropy | |
OGL_enableBltBufferSubDataOpt | |
OGL_osklCmdBufUpdateMode | |
OGL_oswmEnableFloatModes | |
OGL_throttleCmdBufLimit | |
OGL_throttleFrameLimit | |
OGL_bufferAppend | |
OGL_shadersIOOptimization | |
OGL_enableSingleDataCopy | |
OGL_forceETCasDXT | |
OGL_bboxOptEnable | |
OGL_bboxOptMinVertexCount | |
OGL_bboxOptSplitSize | |
OGL_bboxOptClipAlgorithm | |
OGL_bboxOptTraceLevel | |
OGL_bboxOptTraceFileName | |
OGL_bboxExperimentMode | |
OGL_bboxExperimentRecordMode | |
OGL_bboxExperimentReplayMode | |
OGL_temporaryMatrixLayout | |
OGL_debugMessageLogFileName | |
OGL_memTrcEnable | |
OGL_memTrcFileName | |
OGL_fpDebug | |
OGL_vpDebug | |
OGL_debugMessageLevel | |
OGL_timedMsgBoxDelay | |
OGL_debugMessageCritical | |
OGL_debugMessageNormal | |
OGL_debugMessageVerbose | |
OGL_debugMessageFuncEntry | |
OGL_debugMessageFeatureBitVP | |
OGL_debugMessageFeatureBitFP | |
OGL_debugMessageFeatureBitTnL | |
OGL_debugMessageFeatureBitUSC | |
OGL_debugMessageFeatureBitMcs | |
OGL_debugMessageLevelDWORD | |
OGL_debugMessageIncludeFiles | |
OGL_debugMessageExcludeFiles | |
OGL_debugMessageCriticalGMM | |
OGL_debugMessageNormalGMM | |
OGL_debugMessageVerboseGMM | |
OGL_debugMessageFuncEntryGMM | |
OGL_debugMessageStdLib | |
OGL_outputPerfDataLevel | |
OGL_devTrcEnable | |
OGL_devTrcFileName | |
OGL_devTrcFrameStart | |
OGL_devTrcFrameEnd | |
OGL_devTrcFrameStep | |
OGL_dumpContextVersion | |
OGL_support_GL_dummy | |
OGL_support_GL_EXT_abgr | |
OGL_support_GL_EXT_texture3D | |
OGL_support_GL_EXT_bgra | |
OGL_support_GL_EXT_fog_coord | |
OGL_support_GL_ARB_shadow | |
OGL_support_GL_ARB_window_pos | |
OGL_support_GL_WIN_swap_hint | |
OGL_support_GL_ARB_texture_rg | |
OGL_support_GL_EXT_texture_rg | |
OGL_support_GL_ARB_sync | |
OGL_support_GL_KHR_debug | |
OGL_support_GL_OES_EGL_image | |
OGL_support_GL_OES_depth24 | |
OGL_support_GL_OES_stencil8 | |
OGL_support_GL_OES_rgb8_rgba8 | |
OGL_support_GL_ARM_rgba8 | |
OGL_support_GL_OES_matrix_get | |
OGL_support_GL_OES_mapbuffer | |
OGL_support_GL_OES_texture_3D | |
OGL_support_GL_EXT_sRGB | |
OGL_support_GL_EXT_frag_depth | |
OGL_support_GL_OES_EGL_sync | |
OGL_support_GL_ARB_robustness | |
OGL_support_GL_EXT_robustness | |
OGL_support_EGL_dummy | |
OGL_support_EGL_KHR_image | |
OGLbbox | |
OGLdpf.log | |
OGLmem.trc | |
OGLdev.trc | |
persist.intel.ogl.cui.bs | |
persist.intel.ogl.cui.af | |
persist.intel.ogl.cui.pt | |
EGL_KHR_image_base | |
EGL_KHR_create_context | |
EGL_KHR_image_pixmap | |
EGL_KHR_gl_texture_2D_image | |
EGL_KHR_gl_texture_3D_image | |
EGL_KHR_gl_renderbuffer_image | |
EGL_KHR_fence_sync | |
EGL_KHR_lock_surface | |
EGL_ANDROID_swap_rectangle | |
EGL_KHR_reusable_sync | |
EGL_ANDROID_recordable | |
EGL_ANDROID_blob_cache | |
EGL_KHR_config_attribs | |
persist.intel.ogl.dumpdebugvars | |
OGL_forceDrawableRecreationInSwap | |
OGL_clampRenderTargetNanToZeroWA | |
OGL_flushGPUCachesPerPrimitive | |
OGL_flushCommandBufferPerPrimitive | |
OGL_disableNonMsaaColorFastClear | |
OGL_disable64bppOptimizedClear | |
OGL_disable128bppOptimizedClear | |
OGL_enableHizFastClearStatistics | |
OGL_instanceCountOverrideRender | |
OGL_instanceCountOverrideNonRender | |
OGL_enableEarlyBlitShadersCompilation | |
OGL_l3CacheLayoutComputeOverrideEnable | |
OGL_l3CacheLayoutComputeOverride | |
OGL_gpuPixelOpsDisableForReadPixels | |
OGL_gpuPixelOpsDisableForGetTexImage | |
OGL_gpuPixelOpsDisableForTexImage | |
OGL_gpuPixelOpsDisableForSrcToken | |
OGL_dumpParallelCompilationStats | |
OGL_glslProgramValidationLevel | |
OGL_enableGenericVertexAttributesAliasing | |
OGL_useDedicatedCallbackFunctionForPowerEvents | |
OGL_enableDlistDrawArraysSimple | |
OGL_dlistDrawArraysSimpleThreshold | |
OGL_scissorAndDrawingRectProcessing | |
OGL_disableMultithreadedRendering | |
OGL_perfThreadSpecificFunctions | |
OGL_drawArraysConcatBufferSize | |
OGL_indirectStateDynamicBufferPercentUseLimit | |
OGL_indirectStateBindingTableBufferPercentUseLimit | |
OGL_indirectStateGatherTableBufferPercentUseLimit | |
OGL_indirectStateConstantBufferPercentUseLimit | |
OGL_indirectStateKernelBufferPercentUseLimit | |
OGL_indirectStateScratchBufferPercentUseLimit | |
OGL_internalVertexBufferPercentUseLimit | |
OGL_indirectStateDynamicBufferSize | |
OGL_indirectStateBindingTableBufferSize | |
OGL_indirectStateGatherTableBufferSize | |
OGL_indirectStateConstantBufferSize | |
OGL_indirectStateKernelBufferSize | |
OGL_indirectStateScratchBufferSize | |
OGL_allocationReuseMaxListSize | |
OGL_allocationReuseListCleanRatio | |
OGL_removeFirefoxRedundantContext | |
OGL_midBatchPreemptionThreshold | |
OGL_bboxOptTraceFileOutpuEnable | |
OGL_debugMessageFileOutputEnable | |
OGL_debugMessageFeatureBitDrawable | |
OGL_debugMessageFeatureBitCompiler | |
OGL_debugMessageFeatureBitResource | |
OGL_debugMessageFeatureBitTexture | |
OGL_debugMessageFeatureBitVertexBuffer | |
OGL_debugMessageFeatureBitCommandTransport | |
OGL_debugMessageFeatureBitGHAL3DInterface | |
OGL_debugMessageFeatureBitConstant | |
OGL_debugMessageFeatureBitGLSLShader | |
OGL_debugMessageFeatureBitParserTree | |
OGL_debugMessageFeatureBitLinkerTree | |
OGL_debugMessageFeatureBitCodeGenTree | |
OGL_debugMessageFeatureBitTraverser | |
OGL_debugMessageIncludeFilesEnable | |
OGL_debugMessageExcludeFilesEnable | |
OGL_debugMessageIncludeFunctionsEnable | |
OGL_debugMessageIncludeFunctions | |
OGL_debugMessageExcludeFunctionsEnable | |
OGL_debugMessageExcludeFunctions | |
OGL_debugMessageHardwareGHAL3D | |
OGL_debugMessageFeatureBitGraphicsMemoryOperation | |
OGL_debugMessageFeatureBitShaderDumpEnable | |
OGL_devTrcDumpBmpPerFlushScene | |
OGL_dumpShaderCompilationLogAndSource | |
OGL_support_GL_EXT_blend_minmax | |
OGL_support_GL_EXT_blend_subtract | |
OGL_support_GL_EXT_blend_color | |
OGL_support_GL_EXT_clip_volume_hint | |
OGL_support_GL_EXT_compiled_vertex_array | |
OGL_support_GL_EXT_cull_vertex | |
OGL_support_GL_SGIS_texture_edge_clamp | |
OGL_support_GL_SGIS_generate_mipmap | |
OGL_support_GL_EXT_draw_range_elements | |
OGL_support_GL_SGIS_texture_lod | |
OGL_support_GL_EXT_rescale_normal | |
OGL_support_GL_EXT_packed_pixels | |
OGL_support_GL_EXT_texture_edge_clamp | |
OGL_support_GL_EXT_separate_specular_color | |
OGL_support_GL_ARB_multitexture | |
OGL_support_GL_ARB_map_buffer_alignment | |
OGL_support_GL_ARB_conservative_depth | |
OGL_support_GL_EXT_texture_env_combine | |
OGL_support_GL_EXT_blend_func_separate | |
OGL_support_GL_EXT_secondary_color | |
OGL_support_GL_EXT_texture_env_add | |
OGL_support_GL_ARB_texture_cube_map | |
OGL_support_GL_ARB_transpose_matrix | |
OGL_support_GL_ARB_internalformat_query | |
OGL_support_GL_ARB_internalformat_query2 | |
OGL_support_GL_ARB_texture_env_add | |
OGL_support_GL_IBM_texture_mirrored_repeat | |
OGL_support_GL_EXT_multi_draw_arrays | |
OGL_support_GL_SUN_multi_draw_arrays | |
OGL_support_GL_NV_blend_square | |
OGL_support_GL_ARB_texture_compression | |
OGL_support_GL_3DFX_texture_compression_FXT1 | |
OGL_support_GL_EXT_texture_filter_anisotropic | |
OGL_support_GL_ARB_texture_border_clamp | |
OGL_support_GL_ARB_point_parameters | |
OGL_support_GL_ARB_texture_env_combine | |
OGL_support_GL_ARB_texture_env_dot3 | |
OGL_support_GL_ARB_texture_env_crossbar | |
OGL_support_GL_EXT_texture_compression_s3tc | |
OGL_support_GL_EXT_shadow_funcs | |
OGL_support_GL_EXT_stencil_wrap | |
OGL_support_GL_ARB_vertex_program | |
OGL_support_GL_EXT_texture_rectangle | |
OGL_support_GL_ARB_fragment_program | |
OGL_support_GL_EXT_stencil_two_side | |
OGL_support_GL_ATI_separate_stencil | |
OGL_support_GL_ARB_vertex_buffer_object | |
OGL_support_GL_EXT_texture_lod_bias | |
OGL_support_GL_ARB_occlusion_query | |
OGL_support_GL_ARB_fragment_shader | |
OGL_support_GL_ARB_shader_objects | |
OGL_support_GL_ARB_shading_language_100 | |
OGL_support_GL_ARB_texture_non_power_of_two | |
OGL_support_GL_ARB_vertex_shader | |
OGL_support_GL_NV_texgen_reflection | |
OGL_support_GL_ARB_point_sprite | |
OGL_support_GL_ARB_fragment_program_shadow | |
OGL_support_GL_EXT_blend_equation_separate | |
OGL_support_GL_EXT_paletted_texture | |
OGL_support_GL_ARB_depth_texture | |
OGL_support_GL_ARB_texture_rectangle | |
OGL_support_GL_ARB_draw_buffers | |
OGL_support_GL_ARB_color_buffer_float | |
OGL_support_GL_EXT_color_buffer_float | |
OGL_support_GL_ARB_half_float_pixel | |
OGL_support_GL_ARB_texture_float | |
OGL_support_GL_ARB_pixel_buffer_object | |
OGL_support_GL_EXT_framebuffer_object | |
OGL_support_GL_ARB_draw_instanced | |
OGL_support_GL_ARB_half_float_vertex | |
OGL_support_GL_ARB_occlusion_query2 | |
OGL_support_GL_EXT_draw_buffers2 | |
OGL_support_GL_EXT_texture_sRGB | |
OGL_support_GL_ARB_multisample | |
OGL_support_GL_EXT_packed_float | |
OGL_support_GL_EXT_texture_shared_exponent | |
OGL_support_GL_ARB_texture_compression_rgtc | |
OGL_support_GL_NV_conditional_render | |
OGL_support_GL_ARB_texture_swizzle | |
OGL_support_GL_EXT_texture_swizzle | |
OGL_support_GL_ARB_texture_gather | |
OGL_support_GL_ARB_framebuffer_sRGB | |
OGL_support_GL_EXT_packed_depth_stencil | |
OGL_support_GL_ARB_depth_buffer_float | |
OGL_support_GL_EXT_transform_feedback | |
OGL_support_GL_ARB_transform_feedback2 | |
OGL_support_GL_ARB_draw_indirect | |
OGL_support_GL_EXT_framebuffer_blit | |
OGL_support_GL_EXT_framebuffer_multisample | |
OGL_support_GL_ARB_framebuffer_object | |
OGL_support_GL_ARB_framebuffer_no_attachments | |
OGL_support_GL_EXT_texture_array | |
OGL_support_GL_EXT_texture_integer | |
OGL_support_GL_ARB_map_buffer_range | |
OGL_support_GL_ARB_texture_buffer_range | |
OGL_support_GL_EXT_texture_snorm | |
OGL_support_GL_ARB_blend_func_extended | |
OGL_support_GL_INTEL_performance_queries | |
OGL_support_GL_ARB_copy_buffer | |
OGL_support_GL_ARB_sampler_objects | |
OGL_support_GL_NV_primitive_restart | |
OGL_support_GL_ARB_seamless_cube_map | |
OGL_support_GL_ARB_uniform_buffer_object | |
OGL_support_GL_ARB_depth_clamp | |
OGL_support_GL_ARB_vertex_array_bgra | |
OGL_support_GL_ARB_texture_buffer_object | |
OGL_support_GL_ARB_shader_bit_encoding | |
OGL_support_GL_ARB_draw_buffers_blend | |
OGL_support_GL_ARB_geometry_shader4 | |
OGL_support_GL_EXT_geometry_shader4 | |
OGL_support_GL_ARB_texture_query_lod | |
OGL_support_GL_ARB_explicit_attrib_location | |
OGL_support_GL_ARB_draw_elements_base_vertex | |
OGL_support_GL_ARB_instanced_arrays | |
OGL_support_GL_ARB_base_instance | |
OGL_support_GL_ARB_fragment_coord_conventions | |
OGL_support_GL_EXT_gpu_program_parameters | |
OGL_support_GL_ARB_texture_buffer_object_rgb32 | |
OGL_support_GL_ARB_compatibility | |
OGL_support_GL_ARB_texture_rgb10_a2ui | |
OGL_support_GL_ARB_texture_multisample | |
OGL_support_GL_ARB_vertex_type_2_10_10_10_rev | |
OGL_support_GL_ARB_timer_query | |
OGL_support_GL_ARB_tessellation_shader | |
OGL_support_GL_ARB_vertex_array_object | |
OGL_support_GL_ARB_provoking_vertex | |
OGL_support_GL_ARB_sample_shading | |
OGL_support_GL_ARB_texture_cube_map_array | |
OGL_support_GL_EXT_gpu_shader4 | |
OGL_support_GL_ARB_gpu_shader5 | |
OGL_support_GL_ARB_gpu_shader_fp64 | |
OGL_support_GL_INTEL_sync_DOOM3BGF | |
OGL_support_GL_INTEL_fragment_shader_ordering | |
OGL_support_GL_EXT_clip_control | |
OGL_support_GL_ARB_shader_subroutine | |
OGL_support_GL_ARB_transform_feedback3 | |
OGL_support_GL_ARB_get_program_binary | |
OGL_support_GL_ARB_separate_shader_objects | |
OGL_support_GL_ARB_shader_precision | |
OGL_support_GL_ARB_vertex_attrib_64bit | |
OGL_support_GL_ARB_viewport_array | |
OGL_support_GL_ARB_transform_feedback_instanced | |
OGL_support_GL_ARB_compressed_texture_pixel_storage | |
OGL_support_GL_ARB_shader_atomic_counters | |
OGL_support_GL_ARB_shading_language_packing | |
OGL_support_GL_ARB_shader_image_load_store | |
OGL_support_GL_ARB_shading_language_420pack | |
OGL_support_GL_ARB_texture_storage | |
OGL_support_GL_EXT_texture_storage | |
OGL_support_GL_ARB_compute_shader | |
OGL_support_GL_ARB_vertex_attrib_binding | |
OGL_support_GL_ARB_multi_draw_indirect | |
OGL_support_GL_ARB_program_interface_query | |
OGL_support_GL_ARB_shader_storage_buffer_object | |
OGL_support_GL_ARB_debug_output | |
OGL_support_GL_ARB_arrays_of_arrays | |
OGL_support_GL_OES_framebuffer_object | |
OGL_support_GL_OES_packed_depth_stencil | |
OGL_support_GL_OES_depth_texture | |
OGL_support_GL_OES_byte_coordinates | |
OGL_support_GL_EXT_color_buffer_half_float | |
OGL_support_GL_OES_vertex_half_float | |
OGL_support_GL_EXT_shadow_samplers | |
OGL_support_GL_OES_point_sprite | |
OGL_support_GL_OES_point_size_array | |
OGL_support_GL_OES_blend_subtract | |
OGL_support_GL_OES_blend_func_separate | |
OGL_support_GL_OES_blend_equation_separate | |
OGL_support_GL_OES_standard_derivatives | |
OGL_support_GL_OES_single_precision | |
OGL_support_GL_OES_read_format | |
OGL_support_GL_EXT_discard_framebuffer | |
OGL_support_GL_EXT_texture_format_BGRA8888 | |
OGL_support_GL_OES_compressed_paletted_texture | |
OGL_support_GL_OES_EGL_image_external | |
OGL_support_GL_OES_compressed_ETC1_RGB8_texture | |
OGL_support_GL_OES_fixed_point | |
OGL_support_GL_OES_draw_texture | |
OGL_support_GL_OES_vertex_array_object | |
OGL_support_GL_OES_get_program_binary | |
OGL_support_GL_OES_texture_cube_map | |
OGL_support_GL_OES_fbo_render_mipmap | |
OGL_support_GL_OES_texture_float | |
OGL_support_GL_OES_texture_float_linear | |
OGL_support_GL_OES_texture_half_float | |
OGL_support_GL_OES_texture_half_float_linear | |
OGL_support_GL_OES_stencil_wrap | |
OGL_support_GL_OES_element_index_uint | |
OGL_support_GL_OES_texture_npot | |
OGL_support_GL_OES_texture_mirrored_repeat | |
OGL_support_GL_OES_texture_env_crossbar | |
OGL_support_GL_APPLE_texture_max_level | |
OGL_support_GL_EXT_occlusion_query_boolean | |
OGL_support_GL_INTEL_timer_query | |
OGL_support_GL_INTEL_map_texture | |
OGL_support_GL_ARB_texture_compression_bptc | |
OGL_support_GL_ANGLE_texture_compression_dxt1 | |
OGL_support_GL_ANGLE_texture_compression_dxt3 | |
OGL_support_GL_ANGLE_texture_compression_dxt5 | |
OGL_support_GL_EXT_texture_compression_dxt1 | |
OGL_support_GL_ARB_ES2_compatibility | |
OGL_support_GL_OES_required_internalformat | |
OGL_support_GL_EXT_separate_shader_objects | |
OGL_support_GL_EXT_bindable_uniform | |
OGL_support_GL_OES_surfaceless_context | |
OGL_support_GL_EXT_texture_sRGB_decode | |
OGL_support_GL_EXT_shader_texture_lod | |
OGL_support_GL_NV_register_combiners | |
OGL_support_GL_KHR_texture_compression_astc_ldr | |
OGL_support_GL_EXT_unpack_subimage | |
OGL_support_GL_EXT_read_format_bgra | |
OGL_support_GL_EXT_debug_marker | |
OGL_support_GL_INTEL_blend_equation_advanced | |
OGL_support_GL_INTEL_sample_variables | |
OGL_support_GL_INTEL_sample_shading | |
OGL_support_GL_INTEL_shader_multisample_interpolation | |
OGL_support_GL_INTEL_texture_stencil8 | |
OGL_support_GL_INTEL_tessellation | |
OGL_support_GL_INTEL_geometry_shader | |
OGL_support_GL_INTEL_draw_elements_base_vertex | |
OGL_support_EGL_KHR_image_base | |
OGL_support_EGL_KHR_create_context | |
OGL_support_EGL_ANDROID_image_native_buffer | |
OGL_support_EGL_KHR_image_pixmap | |
OGL_support_EGL_KHR_gl_texture_2D_image | |
OGL_support_EGL_KHR_gl_texture_3D_image | |
OGL_support_EGL_KHR_gl_texture_cubemap_image | |
OGL_support_EGL_KHR_gl_renderbuffer_image | |
OGL_support_EGL_KHR_fence_sync | |
OGL_support_EGL_KHR_lock_surface | |
OGL_support_EGL_ANDROID_swap_rectangle | |
OGL_support_EGL_KHR_reusable_sync | |
OGL_support_EGL_ANDROID_framebuffer_target | |
OGL_support_EGL_ANDROID_recordable | |
OGL_support_EGL_ANDROID_blob_cache | |
OGL_support_EGL_EXT_create_context_robustness | |
OGL_support_EGL_KHR_config_attribs | |
Pixel Format : GGL_PIXEL_FORMAT_RGB_565 | |
Pixel Format : GGL_PIXEL_FORMAT_RGBA_8888 | |
Pixel Format : GGL_PIXEL_FORMAT_RGBX_8888 | |
Pixel Format : GGL_PIXEL_FORMAT_RGB_888 is not supported | |
Pixel Format : GGL_PIXEL_FORMAT_BGRA_8888 | |
Pixel Format : GGL_PIXEL_FORMAT_RGBA_5551 is not supported | |
Pixel Format : GGL_PIXEL_FORMAT_RGBA_4444 is not supported | |
Pixel Format is not supported = %d | |
Failed to create EGLConfigs array | |
Failed to allocate EGLConfigs table | |
Unsupported depth bits | |
Unsupported stencil bits | |
%s entry | |
%s ret %p | |
%s entry if out | |
EGL_BAD_PARAMETER | |
%s error %s (%d) | |
EGL_BAD_CONTEXT | |
%s done | |
EGL_BAD_DISPLAY | |
%s error 1 | |
EGL_BAD_CONFIG | |
%s error 2 | |
%s ctx=%p | |
EGL_BAD_SURFACE | |
EGL_BAD_MATCH | |
%s draw %p, read %p, ctx %p | |
EGL_BAD_NATIVE_WINDOW | |
EGL_BAD_NATIVE_PIXMAP | |
%s %p | |
EGL_BAD_CURRENT_SURFACE | |
EGL_BAD_ALLOC | |
eglCreateImageKHR | |
eglDestroyImageKHR | |
eglSignalSyncKHR | |
eglSetSwapRectangleANDROID | |
eglGetRenderBufferANDROID | |
eglLockSurfaceKHR | |
eglUnlockSurfaceKHR | |
eglSetBlobCacheFuncsANDROID | |
ANDROID_blob_cache extension enabled and set | |
ANDROID_blob_cache extension disabled or BAD_DISPLAY | |
eglInitialize | |
eglTerminate | |
eglQueryString | |
eglGetConfigs | |
eglChooseConfig | |
eglGetConfigAttrib | |
eglCreateContext | |
eglDestroyContext | |
eglMakeCurrent | |
eglQueryContext | |
eglCreateWindowSurface | |
eglCreatePixmapSurface | |
eglCreatePbufferSurface | |
eglDestroySurface | |
eglQuerySurface | |
eglSurfaceAttrib | |
eglBindTexImage | |
eglReleaseTexImage | |
eglSwapInterval | |
eglSwapBuffers | |
eglCopyBuffers | |
eglWaitClient | |
eglWaitGL | |
eglWaitNative | |
eglGetCurrentDisplay | |
eglGetCurrentContext | |
eglGetCurrentSurface | |
eglGetProcAddress | |
eglBindAPI | |
eglQueryAPI | |
eglCreatePbufferFromClientBuffer | |
eglReleaseThread | |
eglCreateImageKHR | |
eglDestroyImageKHR | |
eglCreateSyncKHR | |
eglDestroySyncKHR | |
eglClientWaitSyncKHR | |
eglSignalSyncKHR | |
eglGetSyncAttribKHR | |
eglSetSwapRectangleANDROID | |
eglGetRenderBufferANDROID | |
eglLockSurfaceKHR | |
eglUnlockSurfaceKHR | |
eglSetBlobCacheFuncsANDROID | |
failed to grow %s array to %d | |
the value (0x%x) of attribute 0x%04x did not meet the criteria (0x%x) | |
attribute 0x%04x has an invalid value 0x%x | |
conflicting color buffer type and channel sizes | |
conflicting surface type and native visual/texture binding | |
conflicting samples and sample buffers | |
eglChooseConfig(out of memory) | |
eglChooseConfigs | |
eglChooseConfig | |
eglGetConfigAttrib | |
eglGetConfigs | |
bad context attribute 0x%04x | |
eglQueryContext | |
eglMakeCurrent | |
context api is 0x%x while config supports 0x%x | |
failed to initialize "current" system | |
EGL user error 0x%x (%s) in %s | |
EGL_BAD_ACCESS | |
EGL_BAD_ATTRIBUTE | |
EGL_NOT_INITIALIZED | |
other EGL error | |
android | |
EGL_PLATFORM | |
EGL_DISPLAY | |
wayland | |
fbdev | |
Display %p is destroyed with resources | |
bad image attribute 0x%04x | |
libEGL %s: %s | |
fatal | |
EGL_LOG_LEVEL | |
warning | |
Unrecognized EGL_LOG_LEVEL environment variable value. Expected one of "fatal", "warning", "info", "debug". Got "%s". Falling back to "%s". | |
New logger installed. Messages before the new logger might not be available. | |
eglCreateWindowSurface | |
eglCreatePixmapSurface | |
eglCreatePBufferSurface | |
bad surface attribute 0x%04x | |
eglQuerySurface | |
eglSurfaceAttrib | |
eglCreateSyncKHR | |
bad sync attribute 0x%04x | |
pull_model | |
constreg | |
@@@@@ | |
$@%u | |
shader input packing - alive input payload GRFs (%d):%s | |
shader input packing - dead input payload GRFs (%d):%s | |
%s[%d] | |
cannot swizzle param binding | |
redeclared identifier '%s' | |
invalid param binding | |
out of memory | |
<implicit> | |
invalid destination register | |
<param array element> | |
<array subset> | |
invalid index used | |
invalid source register | |
ARB_precision_hint_nicest | |
same option specified twice | |
ARB_precision_hint_fastest | |
ARB_fog_linear | |
ARB_fog_exp | |
ARB_fog_exp2 | |
ATI_draw_buffers | |
ARB_fragment_program_shadow | |
invalid option specified | |
missing semicolon | |
first operand is not a scalar | |
invalid texture image unit | |
CUBE | |
SHADOW1D | |
SHADOW2D | |
SHADOWRECT | |
invalid texture target | |
unknown identifier '%s' | |
invalid indices, %d > %d | |
cannot swizzle attrib binding | |
syntax error | |
memory exhausted | |
invalid attrib binding | |
invalid output binding | |
ALIAS | |
ATTRIB | |
OPTION | |
OUTPUT | |
PARAM | |
TEMP | |
ABS_SAT | |
CMP_SAT | |
COS_SAT | |
ADD_SAT | |
DP3_SAT | |
DP4_SAT | |
DPH_SAT | |
DST_SAT | |
EX2_SAT | |
FLR_SAT | |
FRC_SAT | |
LG2_SAT | |
LIT_SAT | |
LRP_SAT | |
MAD_SAT | |
MAX_SAT | |
MIN_SAT | |
MOV_SAT | |
MUL_SAT | |
POW_SAT | |
RCP_SAT | |
RSQ_SAT | |
SCS_SAT | |
SIN_SAT | |
SGE_SAT | |
SLT_SAT | |
SUB_SAT | |
SWZ_SAT | |
XPD_SAT | |
TEX_SAT | |
TXP_SAT | |
TXB_SAT | |
cannot take a subrange of a subrange | |
mutually exclusive options specified | |
second operand is not a scalar | |
cannot swizzle source register | |
invalid swizzle component '%d' | |
invalid swizzle component '%s' | |
image Bound to different texture targets | |
invalid texture unit number '%d' | |
too many components in constant vector | |
cannot write mask result binding | |
incorrect array length, %d != %d | |
!"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWX | |
!"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLM | |
12MN"#3456789:$% | |
OPQR;<=> | |
?@JK()*+./AB,-CDEFTUGHYZ[\]^c | |
wyz{x | |
edfb | |
YZ[[[\\]]]]^^______``abbbbbbbbbbcddddddddddddddeffffffffffffffffffffffffghhijjjjjjkllmmnooooooppqrsttttttuuuuuuuvvwwwwxxxxxyz{|}}}~~ | |
PERF: VP: Use Constant Buffer | |
PERF: FP: Use Constant Buffer | |
<constant> | |
<relative> | |
local | |
local[%d] | |
texgen[%d] | |
lightprod[%d] | |
front | |
light[%d] | |
attenuation | |
half | |
spot | |
direction | |
row[%d] | |
<normal> | |
inverse | |
transpose | |
invtrans | |
state | |
result | |
fragment | |
lightmodel | |
light | |
lightprod | |
texgen | |
texenv | |
clip | |
scenecolor | |
params | |
modelview | |
projection | |
modelview[0] | |
texture[%d] | |
program[%d] | |
texenv[%d] | |
clip[%d] | |
plane | |
fogcoord | |
pointsize | |
texcoord | |
attrib | |
primary | |
secondary | |
texcoord[%d] | |
attrib[%d] | |
color[%d] | |
sampleMask | |
address register binding limit exceeded (max = %d, used = %d) | |
position invariant specified and result position written to | |
instruction limit exceeded with position invariant option | |
attrib binding limit exceeded (max = %d, used = %d) | |
parameter binding limit exceeded (max = %d, used = %d) | |
temporaries binding limit exceeded (max = %d, used = %d) | |
instruction limit exceeded (max = %d, used = %d) | |
Error, line %d: | |
near '%s'. | |
!!ARBvp1.0 | |
invalid program header | |
device compile failed | |
!!ARBfp1.0 | |
ARB_position_invariant | |
INTEL_vertex_material | |
offset '%d' is out of range | |
invalid address register | |
ADDRESS | |
cannot bind to both conventional and generic attribute | |
invalid address register writemask | |
array is not relative-addressable | |
same element exists in two relative addressed arrays | |
invalid address component '%s' | |
'%s' is not a valid address register | |
!"#$%&'()*+,-./0123 | |
2abcde | |
V21231 | |
3123123 | |
!"#$%&'()*+,-./0 | |
323 | |
MNF|OP | |
QhnohvTwx | |
mAGHI | |
ijkijk]^`^_B_a^b^_C_c^^ | |
e^YZ_ | |
!"#$%&'( | |
"#$%&'()*+,-.0 | |
IKLMNJ | |
Pb=<> | |
bbbbbXSb657OR | |
b?EF | |
hfge | |
Vbb^][\ | |
456667788889999999:;<<<<<<=====>?@AAAAAAAAAAAABCDEFFGGGGGGGHHHHHHIIJKKKKLLLLLLMNOPQRRRSSTTTTUUUVVVWWXXXX | |
glBufferSubData of buffer %d, "%s", with <size> or <offset> less than 0 | |
@KOpenGL ES GLSL ES 1.0 - Build 1.0.0-DEV-2014.01.21 | |
OpenGL ES GLSL ES 3.0 - Build 1.0.0-DEV-2014.01.21 | |
OpenGL ES GLSL ES 3.1 - Build 1.0.0-DEV-2014.01.21 | |
1.10 - Build 1.0.0-DEV-2014.01.21 | |
1.20 - Build 1.0.0-DEV-2014.01.21 | |
1.30 - Build 1.0.0-DEV-2014.01.21 | |
1.40 - Build 1.0.0-DEV-2014.01.21 | |
1.50 - Build 1.0.0-DEV-2014.01.21 | |
3.30 - Build 1.0.0-DEV-2014.01.21 | |
4.00 - Build 1.0.0-DEV-2014.01.21 | |
4.10 - Build 1.0.0-DEV-2014.01.21 | |
4.20 - Build 1.0.0-DEV-2014.01.21 | |
4.30 - Build 1.0.0-DEV-2014.01.21 | |
0.0.0 - Build 1.0.0-DEV-2014.01.21 | |
1.0.0 - Build 1.0.0-DEV-2014.01.21 | |
1.1.0 - Build 1.0.0-DEV-2014.01.21 | |
1.2.0 - Build 1.0.0-DEV-2014.01.21 | |
1.3.0 - Build 1.0.0-DEV-2014.01.21 | |
1.4.0 - Build 1.0.0-DEV-2014.01.21 | |
1.5.0 - Build 1.0.0-DEV-2014.01.21 | |
2.0.0 - Build 1.0.0-DEV-2014.01.21 | |
OpenGL ES 2.0 - Build 1.0.0-DEV-2014.01.21 | |
2.1.0 - Build 1.0.0-DEV-2014.01.21 | |
3.0.0 - Build 1.0.0-DEV-2014.01.21 | |
OpenGL ES 3.0 - Build 1.0.0-DEV-2014.01.21 | |
3.1.0 - Build 1.0.0-DEV-2014.01.21 | |
OpenGL ES 3.1 - Build 1.0.0-DEV-2014.01.21 | |
3.2.0 - Build 1.0.0-DEV-2014.01.21 | |
3.3.0 - Build 1.0.0-DEV-2014.01.21 | |
4.0.0 - Build 1.0.0-DEV-2014.01.21 | |
4.1.0 - Build 1.0.0-DEV-2014.01.21 | |
4.2.0 - Build 1.0.0-DEV-2014.01.21 | |
OpenGL ES-CM 1.1 | |
GL_EXT_blend_minmax | |
GL_EXT_blend_subtract | |
GL_EXT_blend_color | |
GL_EXT_clip_volume_hint | |
GL_EXT_compiled_vertex_array | |
GL_EXT_cull_vertex | |
GL_SGIS_texture_edge_clamp | |
GL_SGIS_generate_mipmap | |
GL_EXT_draw_range_elements | |
GL_SGIS_texture_lod | |
GL_EXT_rescale_normal | |
GL_EXT_packed_pixels | |
GL_EXT_texture_edge_clamp | |
GL_ARB_multitexture | |
GL_ARB_map_buffer_alignment | |
GL_ARB_conservative_depth | |
GL_EXT_texture_env_combine | |
GL_EXT_blend_func_separate | |
GL_EXT_secondary_color | |
GL_EXT_texture_env_add | |
GL_ARB_texture_cube_map | |
GL_ARB_transpose_matrix | |
GL_ARB_internalformat_query | |
GL_ARB_internalformat_query2 | |
GL_ARB_texture_env_add | |
GL_EXT_multi_draw_arrays | |
GL_SUN_multi_draw_arrays | |
GL_NV_blend_square | |
GL_ARB_texture_compression | |
GL_ARB_texture_border_clamp | |
GL_ARB_point_parameters | |
GL_ARB_texture_env_combine | |
GL_ARB_texture_env_dot3 | |
GL_ARB_texture_env_crossbar | |
GL_EXT_shadow_funcs | |
GL_EXT_stencil_wrap | |
GL_ARB_vertex_program | |
GL_EXT_texture_rectangle | |
GL_ARB_fragment_program | |
GL_EXT_stencil_two_side | |
GL_ATI_separate_stencil | |
GL_ARB_vertex_buffer_object | |
GL_EXT_texture_lod_bias | |
GL_ARB_occlusion_query | |
GL_ARB_fragment_shader | |
GL_ARB_shader_objects | |
GL_ARB_shading_language_100 | |
GL_ARB_vertex_shader | |
GL_NV_texgen_reflection | |
GL_ARB_point_sprite | |
GL_EXT_paletted_texture | |
GL_ARB_depth_texture | |
GL_ARB_texture_rectangle | |
GL_ARB_draw_buffers | |
GL_ARB_color_buffer_float | |
GL_EXT_color_buffer_float | |
GL_ARB_half_float_pixel | |
GL_ARB_texture_float | |
GL_ARB_pixel_buffer_object | |
GL_EXT_framebuffer_object | |
GL_ARB_draw_instanced | |
GL_ARB_half_float_vertex | |
GL_ARB_occlusion_query2 | |
GL_EXT_draw_buffers2 | |
GL_EXT_texture_sRGB | |
GL_ARB_multisample | |
GL_EXT_packed_float | |
GL_NV_conditional_render | |
GL_ARB_texture_swizzle | |
GL_EXT_texture_swizzle | |
GL_ARB_texture_gather | |
GL_ARB_framebuffer_sRGB | |
GL_EXT_packed_depth_stencil | |
GL_ARB_depth_buffer_float | |
GL_EXT_transform_feedback | |
GL_ARB_transform_feedback2 | |
GL_ARB_draw_indirect | |
GL_EXT_framebuffer_blit | |
GL_ARB_framebuffer_object | |
GL_EXT_texture_array | |
GL_EXT_texture_integer | |
GL_ARB_map_buffer_range | |
GL_ARB_texture_buffer_range | |
GL_EXT_texture_snorm | |
GL_ARB_blend_func_extended | |
GL_INTEL_performance_queries | |
GL_ARB_copy_buffer | |
GL_ARB_sampler_objects | |
GL_NV_primitive_restart | |
GL_ARB_seamless_cube_map | |
GL_ARB_uniform_buffer_object | |
GL_ARB_depth_clamp | |
GL_ARB_vertex_array_bgra | |
GL_ARB_texture_buffer_object | |
GL_ARB_shader_bit_encoding | |
GL_ARB_draw_buffers_blend | |
GL_ARB_geometry_shader4 | |
GL_EXT_geometry_shader4 | |
GL_ARB_texture_query_lod | |
GL_ARB_instanced_arrays | |
GL_ARB_base_instance | |
GL_EXT_gpu_program_parameters | |
GL_ARB_compatibility | |
GL_ARB_texture_rgb10_a2ui | |
GL_ARB_texture_multisample | |
GL_ARB_timer_query | |
GL_ARB_tessellation_shader | |
GL_ARB_vertex_array_object | |
GL_ARB_provoking_vertex | |
GL_ARB_sample_shading | |
GL_ARB_texture_cube_map_array | |
GL_EXT_gpu_shader4 | |
GL_ARB_gpu_shader5 | |
GL_ARB_gpu_shader_fp64 | |
GL_INTEL_sync_DOOM3BGF | |
GL_EXT_clip_control | |
GL_ARB_shader_subroutine | |
GL_ARB_transform_feedback3 | |
GL_ARB_get_program_binary | |
GL_ARB_shader_precision | |
GL_ARB_vertex_attrib_64bit | |
GL_ARB_viewport_array | |
GL_ARB_shader_atomic_counters | |
GL_ARB_texture_storage | |
GL_EXT_texture_storage | |
GL_ARB_compute_shader | |
GL_ARB_vertex_attrib_binding | |
GL_ARB_multi_draw_indirect | |
GL_ARB_debug_output | |
GL_ARB_arrays_of_arrays | |
GL_OES_framebuffer_object | |
GL_OES_packed_depth_stencil | |
GL_OES_depth_texture | |
GL_OES_byte_coordinates | |
GL_OES_vertex_half_float | |
GL_EXT_shadow_samplers | |
GL_OES_point_sprite | |
GL_OES_point_size_array | |
GL_OES_blend_subtract | |
GL_OES_blend_func_separate | |
GL_OES_standard_derivatives | |
GL_OES_single_precision | |
GL_OES_read_format | |
GL_EXT_discard_framebuffer | |
GL_OES_EGL_image_external | |
GL_OES_fixed_point | |
GL_OES_draw_texture | |
GL_OES_vertex_array_object | |
GL_OES_get_program_binary | |
GL_OES_texture_cube_map | |
GL_OES_fbo_render_mipmap | |
GL_OES_texture_float | |
GL_OES_texture_float_linear | |
GL_OES_texture_half_float | |
GL_OES_stencil_wrap | |
GL_OES_element_index_uint | |
GL_OES_texture_npot | |
GL_OES_texture_env_crossbar | |
GL_APPLE_texture_max_level | |
GL_INTEL_timer_query | |
GL_INTEL_map_texture | |
GL_ARB_ES2_compatibility | |
GL_EXT_bindable_uniform | |
GL_OES_surfaceless_context | |
GL_EXT_texture_sRGB_decode | |
GL_EXT_shader_texture_lod | |
GL_NV_register_combiners | |
GL_EXT_unpack_subimage | |
GL_EXT_read_format_bgra | |
GL_EXT_debug_marker | |
GL_INTEL_sample_variables | |
GL_INTEL_sample_shading | |
GL_INTEL_texture_stencil8 | |
GL_INTEL_tessellation | |
GL_INTEL_geometry_shader | |
OGL_FFVP_Cache_Info.txt | |
OGL_TexEnv_Cache_Info.txt | |
Intel | |
Unknown renderer | |
basic_string | |
gl_FragColor | |
gl_FragData | |
gl_FragDepth | |
gl_FragDepthEXT | |
gl_SampleMask | |
gl_TessLevelInner | |
gl_TessLevelOuter | |
gl_VertexID | |
gl_InstanceID | |
gl_ModelViewMatrix | |
gl_ProjectionMatrix | |
gl_ModelViewProjectionMatrix | |
gl_TextureMatrix | |
gl_NormalMatrix | |
gl_ModelViewMatrixInverse | |
gl_ProjectionMatrixInverse | |
gl_TextureMatrixInverse | |
gl_ModelViewMatrixTranspose | |
gl_ProjectionMatrixTranspose | |
gl_TextureMatrixTranspose | |
gl_NormalScale | |
gl_DepthRange.near | |
gl_DepthRange.far | |
gl_DepthRange.diff | |
gl_NumSamples | |
gl_ClipPlane | |
gl_Point.size | |
gl_Point.sizeMin | |
gl_Point.sizeMax | |
gl_Point.fadeThresholdSize | |
gl_FrontMaterial.emission | |
gl_FrontMaterial.ambient | |
gl_FrontMaterial.diffuse | |
gl_FrontMaterial.specular | |
gl_FrontMaterial.shininess | |
gl_BackMaterial.emission | |
gl_BackMaterial.ambient | |
gl_BackMaterial.diffuse | |
gl_BackMaterial.specular | |
gl_BackMaterial.shininess | |
gl_LightModel.ambient | |
gl_TextureEnvColor | |
gl_EyePlaneS | |
gl_EyePlaneT | |
gl_EyePlaneR | |
gl_EyePlaneQ | |
gl_ObjectPlaneS | |
gl_ObjectPlaneT | |
gl_ObjectPlaneR | |
gl_ObjectPlaneQ | |
gl_Fog.color | |
gl_Fog.density | |
gl_Fog.start | |
gl_Fog.end | |
gl_Fog.scale | |
gl_LightSource[%d].ambient | |
gl_LightSource[%d].diffuse | |
gl_LightSource[%d].specular | |
gl_LightSource[%d].position | |
gl_LightSource[%d].halfVector | |
gl_LightSource[%d].spotCutoff | |
:TI_RSF%d | |
:TI_SF%d | |
:TI_SMul2F%d | |
:TI_SI%d | |
:TI_SM1F%d | |
:TI_SM1I%d | |
:TI_PF%d | |
:TI_BCI%d | |
:TI_CWF%d | |
:TBI_SI%d | |
gl_SecondaryColor | |
gl_Normal | |
gl_Vertex | |
gl_MultiTexCoord0 | |
gl_MultiTexCoord1 | |
gl_MultiTexCoord2 | |
gl_MultiTexCoord3 | |
gl_MultiTexCoord4 | |
gl_MultiTexCoord5 | |
gl_MultiTexCoord6 | |
gl_MultiTexCoord7 | |
gl_FogCoord | |
gl_ModelViewProjectionMatrixInverse | |
gl_ModelViewProjectionMatrixTranspose | |
gl_ModelViewMatrixInverseTranspose | |
gl_ProjectionMatrixInverseTranspose | |
gl_ModelViewProjectionMatrixInverseTranspose | |
gl_TextureMatrixInverseTranspose | |
gl_Point.distanceConstantAttenuation | |
gl_Point.distanceLinearAttenuation | |
gl_Point.distanceQuadraticAttenuation | |
gl_FrontLightModelProduct.sceneColor | |
gl_BackLightModelProduct.sceneColor | |
gl_LightSource[%d].spotDirection | |
gl_LightSource[%d].spotExponent | |
gl_LightSource[%d].spotCosCutoff | |
gl_LightSource[%d].constantAttenuation | |
gl_LightSource[%d].linearAttenuation | |
gl_LightSource[%d].quadraticAttenuation | |
gl_FrontLightProduct[%d].ambient | |
gl_FrontLightProduct[%d].diffuse | |
gl_FrontLightProduct[%d].specular | |
gl_BackLightProduct[%d].ambient | |
gl_BackLightProduct[%d].diffuse | |
gl_BackLightProduct[%d].specular | |
%s: %s | |
GL error GL_OUT_OF_MEMORY | |
GL error GL_INVALID_VALUE | |
GL error GL_INVALID_ENUM | |
GL error GL_INVALID_OPERATION | |
GL error GL_STACK_OVERFLOW | |
GL error GL_STACK_UNDERFLOW | |
GL error GL_INVALID_FRAMEBUFFER_OPERATION | |
=Failed to create renderbuffer | |
Failed to create surface | |
Failed to create texture info | |
framebuffer %d, "%s" is not complete | |
Redundant state change in glBindFramebuffer API call, FBO %d, "%s", already bound. | |
?Redundant state change in glBindRenderbuffer API call, RBO %d, "%s", already bound. | |
ClientWait flush in different gc for sync object %d, "%s" will be ineffective. | |
?END | |
frontBackSpProd | |
frontBackAmProd | |
frontBackDiProd | |
TEMP frontBackAmProd; | |
TEMP frontBackDiProd; | |
TEMP frontBackSpProd; | |
TEMP vertInEyeSpace; | |
TEMP wRecip; | |
TEMP pointDist; | |
TEMP pointTmp1; | |
].position, state.light[ | |
].position, lightDir.w; | |
MOV spotDir, state.light[ | |
TEMP vertInEyeSpaceFog; | |
vertex.material | |
lightModelFrontSceneColor | |
lightModelBackSceneColor | |
state.material | |
TEMP lightProdFrontSpecular; | |
TEMP lightProdBackAmbient; | |
TEMP lightProdBackDiffuse; | |
TEMP lightProdBackSpecular; | |
TEMP lightProdFrontAmbient; | |
TEMP lightProdFrontDiffuse; | |
TEMP doSpotFactor; | |
.front.emission; | |
.back.emission; | |
TEMP frontPrimary; | |
TEMP backPrimary; | |
TEMP frontSpec; | |
TEMP backSpec; | |
lightProdFrontAmbient | |
lightProdFrontDiffuse | |
lightProdFrontSpecular | |
lightProdBackAmbient | |
lightProdBackDiffuse | |
lightProdBackSpecular | |
state.lightprod[ | |
].front.ambient | |
].front.diffuse | |
].front.specular | |
].back.ambient | |
].back.diffuse | |
].back.specular | |
].half; | |
MOV colorTmp1.w, | |
, frontPrimary; | |
MOV colorTmp2.w, | |
, backPrimary; | |
TEMP attenuation; | |
TEMP lightDir; | |
TEMP halfVector; | |
TEMP colorTmp1; | |
TEMP colorTmp2; | |
TEMP spotDot; | |
TEMP spotDir; | |
TEMP spotDiff; | |
TEMP spotFactor; | |
TEMP tempNorm; | |
TEMP xformedNormal; | |
TEMP reflectVec; | |
TEMP tmp1; | |
TEMP texResult; | |
.front.diffuse.w; | |
.back.diffuse.w; | |
# TwoSided SepSpec; | |
# TwoSided CombinedColor; | |
# OneSided SepSpec; | |
# OneSided CombinedColor; | |
# Accumulate Front colors; | |
, frontSpec; | |
, 0; | |
# Accumulate Back Colors; | |
, backSpec; | |
ADD frontPrimary.xyz, | |
ADD backPrimary.xyz, | |
!!ARBvp1.0 | |
OPTION ARB_position_invariant; | |
OPTION INTEL_vertex_material; | |
# No Lighting String; | |
MOV result.color, vertex.color; | |
MOV result.color.back, vertex.color; | |
# Mov Secondary colors to output; | |
MOV result.color.secondary, vertex.color.secondary; | |
MOV result.color.back.secondary, vertex.color.secondary; | |
MUL frontBackSpProd.xyz, vertex.color, state.light[ | |
].specular; | |
MOV frontBackSpProd.w, vertex.color.w; | |
MUL frontBackAmProd.xyz, vertex.color, state.light[ | |
].ambient; | |
MOV frontBackAmProd.w, vertex.color.w; | |
MUL frontBackDiProd.xyz, vertex.color, state.light[ | |
].diffuse; | |
MOV frontBackDiProd.w, vertex.color.w; | |
].ambient; | |
MOV frontBackAmProd.w, vertex.color.w; | |
MUL frontBackDiProd.xyz, vertex.color, state.light[ | |
# Calculating the position of the vertex in Eye Space; | |
DP4 vertInEyeSpace.x, state.matrix.modelview.row[0], vertex.position; | |
DP4 vertInEyeSpace.y, state.matrix.modelview.row[1], vertex.position; | |
DP4 vertInEyeSpace.z, state.matrix.modelview.row[2], vertex.position; | |
DP4 vertInEyeSpace.w, state.matrix.modelview.row[3], vertex.position; | |
RCP wRecip.w, vertInEyeSpace.w; | |
MUL vertInEyeSpace, vertInEyeSpace, wRecip.w; | |
DP3 pointDist.x, vertInEyeSpace, vertInEyeSpace; | |
RSQ pointDist.x, pointDist.x; | |
RCP pointDist.x, pointDist.x; | |
MAD pointTmp1.x, state.point.attenuation.z, pointDist.x, state.point.attenuation.y; | |
MAD pointTmp1.x, pointTmp1.x, pointDist.x, state.point.attenuation.x; | |
RSQ pointTmp1.x, pointTmp1.x; | |
MUL result.pointsize.x, vertex.pointsize.x, pointTmp1.x; | |
MUL result.pointsize.x, state.point.size.x, pointTmp1.x; | |
# halfVectorLightDir: Compute Light Direction, local light; | |
RCP colorTmp1.w, state.light[ | |
].position.w; | |
MUL colorTmp2, state.light[ | |
].position, colorTmp1.w; | |
ADD lightDir, colorTmp2, -vertInEyeSpace; | |
# halfVectorLightDir: Normalize the light direction, local light; | |
DP3 colorTmp1, lightDir, lightDir; | |
RSQ colorTmp2, colorTmp1.w; | |
MUL lightDir, lightDir, colorTmp2.w; | |
# halfVectorLightDir: Compute Attenuation, local light; | |
DST attenuation, colorTmp1.w, colorTmp2.w; | |
DP3 attenuation.w, attenuation, state.light[ | |
].attenuation; | |
RCP attenuation.w, attenuation.w; | |
# halfVectorLightDir: Compute light direction, infinite light; | |
DP3 lightDir.w, state.light[ | |
].position; | |
RSQ lightDir.w, lightDir.w; | |
MUL lightDir.xyz, state.light[ | |
].spot.direction; | |
DP3 spotDir.w, spotDir, spotDir; | |
RSQ spotDir.w, spotDir.w; | |
MUL spotDir, spotDir, spotDir.w; | |
DP3 spotDot, lightDir, -spotDir; | |
SGE doSpotFactor, spotDot, state.light[ | |
].spot.direction.w; | |
POW spotFactor, spotDot.x, state.light[ | |
].attenuation.w; | |
MUL spotFactor, doSpotFactor.x, spotFactor; | |
# Combine attenuation and spot factors into one factor. | |
MUL spotFactor, attenuation.w, spotFactor; | |
# halfVectorLightDir: Compute Normalized Half Vector, Local Viewer; | |
SGE colorTmp1, vertInEyeSpace.w, 0; | |
ADD colorTmp2, -vertInEyeSpace, -vertInEyeSpace; | |
MAD halfVector, colorTmp1, colorTmp2, vertInEyeSpace; | |
DP3 halfVector.w, halfVector, halfVector; | |
RSQ halfVector.w, halfVector.w; | |
MAD halfVector.xyz, halfVector, halfVector.w, lightDir; | |
DP3 halfVector.w, halfVector, halfVector; | |
RSQ halfVector.w, halfVector.w; | |
MUL halfVector, halfVector, halfVector.w; | |
# halfVectorLightDir: Half Vector for infinite Viewer, local light; | |
ADD halfVector.xyz, lightDir, {0,0,1}; | |
DP3 halfVector.w, halfVector, halfVector; | |
RSQ halfVector.w, halfVector.w; | |
MUL halfVector, halfVector, halfVector.w; | |
MOV result.fogcoord, vertex.fogcoord; | |
MOV result.fogcoord.yzw, {0.0,0.0,0.0,1.0}; | |
DP4 vertInEyeSpaceFog.z, state.matrix.modelview.row[2], vertex.position; | |
ABS result.fogcoord.x, vertInEyeSpaceFog.z; | |
state.lightmodel.front.scenecolor | |
state.lightmodel.back.scenecolor | |
TEMP lightModelBackSceneColor; | |
# Calculate Front Scene Color. | |
MAD lightModelFrontSceneColor, state.lightmodel.ambient, vertex.material.front.ambient, vertex.material.front.emission; | |
TEMP lightModelFrontSceneColor; | |
# Calculate Back Scene Color. | |
MAD lightModelBackSceneColor, state.lightmodel.ambient, vertex.material.back.ambient, vertex.material.back.emission; | |
# Calculate Light Products for Front. | |
MUL lightProdFrontAmbient, state.light[ | |
].ambient, vertex.material.front.ambient; | |
MUL lightProdFrontDiffuse, state.light[ | |
].diffuse, vertex.material.front.diffuse; | |
MUL lightProdFrontSpecular, state.light[ | |
].specular, vertex.material.front.specular; | |
# Calculate Light Products for Back. | |
MUL lightProdBackAmbient, state.light[ | |
].ambient, vertex.material.back.ambient; | |
MUL lightProdBackDiffuse, state.light[ | |
].diffuse, vertex.material.back.diffuse; | |
MUL lightProdBackSpecular, state.light[ | |
].specular, vertex.material.back.specular; | |
# colorMaterial: Emission Face Front; | |
MAD result.color.front.primary, | |
.front.ambient, state.lightmodel.ambient, vertex.color; | |
# colorMaterial: Emission Face Back; | |
MAD result.color.back.primary, | |
.back.ambient, state.lightmodel.ambient, vertex.color; | |
# colorMaterial: Ambient Face Front; | |
MAD result.color.front.primary, vertex.color, state.lightmodel.ambient, | |
# colorMaterial: Ambient Face Back; | |
MAD result.color.back.primary, vertex.color, state.lightmodel.ambient, | |
MOV result.color.front.primary, | |
MOV result.color.front.primary.w, vertex.color.w; | |
MOV result.color.back.primary.w, vertex.color.w; | |
MOV result.color.back.primary.w, vertex.color.w; | |
# colorMaterial: Emission Face Front; | |
MAD frontPrimary, | |
# colorMaterial: Emission Face Back; | |
MAD backPrimary, | |
# colorMaterial: Ambient Face Front; | |
MAD frontPrimary, vertex.color, state.lightmodel.ambient, | |
# colorMaterial: Ambient Face Back; | |
MAD backPrimary, vertex.color, state.lightmodel.ambient, | |
# colorMaterial: Compute Front lighting equation; | |
DP3 colorTmp1.x, xformedNormal, lightDir; | |
DP3 colorTmp1.y, xformedNormal, state.light[ | |
DP3 colorTmp1.y, xformedNormal, halfVector; | |
.front.shininess.x; | |
LIT colorTmp1, colorTmp1; | |
# colorMaterial: Apply attenuation and spot factors | |
MUL colorTmp1, colorTmp1, spotFactor.w; | |
# colorMaterial: Apply attenuation. | |
MUL colorTmp1, colorTmp1, attenuation.w; | |
# colorMaterial: Accumulate Front Colors; | |
ADD frontPrimary.xyz, | |
MAD frontPrimary.xyz, colorTmp1.y, | |
# colorMaterial: Mov front accumulated colors to output; | |
MAD result.color.front.primary, colorTmp1.y, | |
, frontPrimary; | |
MOV result.color.front.primary.w, vertex.color.w; | |
# colorMaterial: Accumulate Front Colors, SepSpec; | |
MAD frontSpec.xyz, colorTmp1.z, | |
# If SepSpec for last light; | |
# colorMaterial: Accumulate Front Colors, SepSpec; | |
MAD result.color.front.secondary.xyz, colorTmp1.z, | |
# colorMaterial: Accumulate Front Colors, Combined Color; | |
MAD frontPrimary.xyz, colorTmp1.z, | |
# colorMaterial: Accumulate Front Colors, Combined Color; | |
MAD result.color.front.primary.xyz, colorTmp1.z, | |
# colorMaterial: TwoSided Back Lighting Eq; | |
DP3 colorTmp2.x, -xformedNormal, lightDir; | |
DP3 colorTmp2.y, -xformedNormal, state.light[ | |
DP3 colorTmp2.y, -xformedNormal, halfVector; | |
.back.shininess.x; | |
LIT colorTmp2, colorTmp2; | |
# colorMaterial: Apply attenuation and spot factors | |
MUL colorTmp2, colorTmp2, spotFactor.w; | |
# colorMaterial: Apply attenuation. | |
MUL colorTmp2, colorTmp2, attenuation.w; | |
# colorMaterial: Accumulate Back Colors; | |
MAD backPrimary.xyz, colorTmp2.x, | |
MAD backPrimary.xyz, colorTmp2.y, | |
# colorMaterial: Mov Back accumulated colors to output; | |
MAD result.color.back.primary.xyz, colorTmp2.y, | |
, backPrimary; | |
MOV result.color.back.primary.w, vertex.color.w; | |
# colorMaterial: Accumulate Back Colors, SepSpec; | |
MAD backSpec.xyz, colorTmp2.z, | |
# colorMaterial: Mov Back accumulated colors to output, SepSpec; | |
MAD result.color.back.secondary, colorTmp2.z, | |
# colorMaterial: Accumulate Back Colors, Single Color; | |
MAD backPrimary.xyz, colorTmp2.z, | |
# colorMaterial: Accumulate Back Colors, Single Color; | |
MAD result.color.back.primary, colorTmp2.z, | |
# Calculating the normal NORMAL; | |
DP3 xformedNormal.x, state.matrix.modelview.invtrans.row[0], vertex.normal; | |
DP3 xformedNormal.y, state.matrix.modelview.invtrans.row[1], vertex.normal; | |
DP3 xformedNormal.z, state.matrix.modelview.invtrans.row[2], vertex.normal; | |
# RESCALING the NORMAL; | |
DP3 tempNorm.w, xformedNormal, xformedNormal; | |
RSQ tempNorm.w, tempNorm.w; | |
MUL xformedNormal, xformedNormal, tempNorm.w; | |
# compute normalized eye position (u) | |
DP3 tmp1.w, vertInEyeSpace, vertInEyeSpace; | |
RSQ tmp1.w, tmp1.w; | |
MUL tmp1.xyz, vertInEyeSpace, tmp1.w; | |
# compute 2 * (n dot u) | |
DP3 reflectVec.xyz, tmp1, xformedNormal; | |
ADD reflectVec.xyz, reflectVec, reflectVec; | |
# compute 2 * (n dot u) * n | |
MUL reflectVec.xyz, reflectVec, xformedNormal; | |
# compute r = u - 2 * (n dot u) * n | |
SUB reflectVec.xyz, tmp1, reflectVec; | |
# Clear temp reg | |
MOV texResult, {0, 0, 0, 1}; | |
# Eye Linear texCoord Gen for %c coord of unit %d; | |
DP4 texResult.%c, vertInEyeSpace, state.texgen[%d].eye.%c; | |
# Object Linear texCoord Gen for %cs coord of unit %d: | |
DP4 texResult.%c, vertex.position, state.texgen[%d].object.%c; | |
# Sphere Map texCoord gen for %c coord of unit %d: | |
# compute 1/m = 1 / (2 * length(reflection vector + <0, 0, 1>)) | |
ADD tmp1, reflectVec, {0, 0, 1, 0}; | |
DP3 tmp1.w, tmp1, tmp1; | |
RSQ tmp1.w, tmp1.w; | |
MUL tmp1.w, tmp1.w, 0.5; | |
MAD texResult.%c, tmp1.w, reflectVec, 0.5; | |
# Normal texCoord gen for %c coord of unit %d: | |
MOV texResult.%c, xformedNormal; | |
# Reflection texCoord gen for %c coord of unit %d: | |
MOV texResult.%c, reflectVec; | |
MOV texResult.%c, vertex.texcoord[%d].%c; | |
MOV result.texcoord[%d], texResult; | |
DP4 result.texcoord[%d].x, state.matrix.texture[%d].row[0], texResult; | |
DP4 result.texcoord[%d].y, state.matrix.texture[%d].row[1], texResult; | |
DP4 result.texcoord[%d].z, state.matrix.texture[%d].row[2], texResult; | |
DP4 result.texcoord[%d].w, state.matrix.texture[%d].row[3], texResult; | |
MOV result.texcoord[%d], vertex.texcoord[%d]; | |
DP4 result.texcoord[%d].x, state.matrix.texture[%d].row[0], vertex.texcoord[%d]; | |
DP4 result.texcoord[%d].y, state.matrix.texture[%d].row[1], vertex.texcoord[%d]; | |
DP4 result.texcoord[%d].z, state.matrix.texture[%d].row[2], vertex.texcoord[%d]; | |
DP4 result.texcoord[%d].w, state.matrix.texture[%d].row[3], vertex.texcoord[%d]; | |
# Mov front accumulated colors to output; | |
MOV result.color.front.primary, | |
MOV result.color.front.primary.w, | |
# Mov Secondary colors to output; | |
MOV result.color.front.secondary, 0; | |
# Mov Back Primary color to output; | |
MOV result.color.back.primary, | |
MOV result.color.back.primary.w, | |
# Mov Back secondary color to output; | |
MOV result.color.back.secondary, 0; | |
# Do Lighting Equations for the Front.; | |
DP3 colorTmp1.x, xformedNormal, lightDir; | |
MUL colorTmp2.xy, colorTmp1, {-1,-1,0,0}; | |
MOV colorTmp2.w, | |
# Apply attenuation and spot factors. | |
MUL colorTmp1, colorTmp1, spotFactor.w; | |
MAD frontPrimary.xyz, spotFactor.w, | |
# Apply attenuation. | |
MUL colorTmp1, colorTmp1, attenuation.w; | |
MAD frontPrimary.xyz, attenuation.w, | |
MAD result.color.front.primary, colorTmp1.y, | |
, frontPrimary; | |
MOV result.color.front.primary.w, | |
# If SepSpec; | |
MAD frontSpec.xyz, colorTmp1.z, | |
# If SepSpec for last light; | |
MAD result.color.front.secondary, colorTmp1.z, | |
# If SingleColor; | |
MAD frontPrimary.xyz, colorTmp1.z, | |
# If SingleColor for last light; | |
MAD result.color.front.primary.xyz, colorTmp1.z, | |
# Apply attenuation and spot factors | |
MUL colorTmp2, colorTmp2, spotFactor.w; | |
MAD backPrimary.xyz, spotFactor.w, | |
# Apply attenuation | |
MUL colorTmp2, colorTmp2, attenuation.w; | |
MAD backPrimary.xyz, attenuation.w, | |
MAD result.color.back.primary, colorTmp2.y, | |
, backPrimary; | |
MOV result.color.back.primary.w, | |
# SepSpec for the back; | |
MAD backSpec.xyz, colorTmp2.z, | |
# If SepSpec for last light; | |
MAD result.color.back.secondary, colorTmp1.z, | |
# Single Color for the back; | |
MAD backPrimary.xyz, colorTmp2.z, | |
# Single Color for the back for last light; | |
MAD result.color.back.primary, colorTmp2.z, | |
BFragment shader recompiled due to state change. | |
.M;R | |
r1?L"U? | |
ZV" | |
>Vertex shader recompiled due to state change. | |
gl_PatchVerticesIn | |
rgba32f | |
rgba16f | |
rg32f | |
rg16f | |
r11f_g11f_b10f | |
r32f | |
r16f | |
rbga16 | |
rgb10_a2 | |
rg16 | |
rgba16_snorm | |
rgba8_snorm | |
rg16_snorm | |
rg8_snorm | |
r16_snorm | |
r8_snorm | |
rgba32i | |
rgba16i | |
rgba8i | |
rg32i | |
rg16i | |
rg8i | |
r32i | |
r16i | |
rgba32ui | |
rgba16ui | |
rgba8ui | |
rg32ui | |
rg16ui | |
rg8ui | |
r32ui | |
r16ui | |
r8ui | |
@hardware/intel/ufo/Source/OpenGL/source/core/resources/i_res.h | |
%d:%d | |
%d:? | |
WARNING: | |
INTERNAL ERROR: | |
UNIMPLEMENTED: | |
NOTE: | |
UNKOWN ERROR: | |
log() argument <= 0 | |
log2() argument <= 0 | |
sqrt() argument < 0 | |
inversesqrt() argument <= 0 | |
assigning | |
Cannot promote | |
Incorrect data type found | |
assign | |
Bad promotion node | |
Bad promotion type | |
Bad type in AddUnaryMath | |
Wrong size of mix() arguments | |
Wrong size of fma() argments | |
Unary operation not folded into constant | |
Bit encoding operation not folded into constant, constant type | |
abs value of asin() argument > 1 | |
abs value of acos() argument > 1 | |
Bitwise not operation not folded into constant, constant type | |
Constant folding for operation not implemented | |
Wrong size of bitfieldInsert() argments | |
implict conversion between types allowed from GLSL 1.20 | |
Unary operation folding into constant is supported in newer GLSL versions | |
Divide by zero error during constant folding | |
Constant folding cannot be done for "/" | |
Mismatching arguments of function lessThenEqual() | |
Wrong argument format found during constant folding | |
Invalid operator for constant folding | |
Constant folding cannot be done for matrix multiply | |
Constant Folding cannot be done for matrix times vector | |
Constant Folding cannot be done for vector times matrix | |
implicit type conversion is not allowed | |
implicit type conversion in constructor allowed from GLSL 1.20 | |
implicit conversion between types not allowed in ES 2.0 | |
implicit type conversion allowed from GLSL 1.20 | |
Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. | |
Second argument larger then third argument in clamp() function. | |
Wrong size of smoothStep() arguments | |
Wrong size of smoothStep() argments | |
First argument not smaller then second argument in smoothStep() function. | |
Wrong size of clamp() argments | |
Wrong size of faceforward() argments | |
Wrong size of refract() argments | |
Wrong size of bitfieldExtract() argments | |
@'constructor' : assigning non-constant to '%s' | |
Symbol Node found in constant constructor | |
Branch Node found in constant constructor | |
Loop Node found in constant constructor | |
Selection Node found in constant constructor | |
'constructor' : assigning non-constant to %s | |
Binary Node found in constant constructor | |
double | |
sampler1DShadow | |
sampler2DShadow | |
samplerCubeArrayShadow | |
samplerCubeShadow | |
sampler1DArrayShadow | |
sampler2DArrayShadow | |
isampler1D | |
isampler2D | |
isampler3D | |
isamplerCube | |
isampler1DArray | |
isampler2DArray | |
isamplerCubeArray | |
usampler1D | |
usampler2D | |
usampler3D | |
usamplerCube | |
usampler1DArray | |
usampler2DArray | |
usamplerCubeArray | |
isampler2DMS | |
isampler2DMSArray | |
usampler2DMS | |
usampler2DMSArray | |
usamplerBuffer | |
isamplerBuffer | |
sampler2DRectShadow | |
isampler2DRect | |
usampler2DRect | |
samplerExternalOES | |
iimage1D | |
uimage1D | |
iimage2D | |
uimage2D | |
iimage3D | |
uimage3D | |
iimage2DRect | |
uimage2DRect | |
iimageCube | |
uimageCube | |
iimageBuffer | |
uimageBuffer | |
iimage1DArray | |
uimage1DArray | |
iimage2DArray | |
uimage2DArray | |
iimageCubeArray | |
uimageCubeArray | |
iimage2DMS | |
uimage2DMS | |
iimage2DMSArray | |
uimage2DMSArray | |
atomic_uint | |
unknown type | |
Temporary | |
Global | |
centroid varying | |
sample in | |
sample out | |
buffer block | |
inout | |
patch in | |
in TessLevelOuter | |
in TessLevelInner | |
patch out | |
out TessLevelOuter | |
out TessLevelInner | |
ClipVertexOut | |
PrimitiveId | |
WorkGroupId | |
LocalInvocationId | |
GlobalInvocationId | |
FragmentColorIn | |
FragmentSecondaryColorIn | |
FragUserData | |
VertexId | |
InstanceId | |
PrimaryFrontColorIn | |
PrimaryBackColorIn | |
SecondaryFrontColorIn | |
SecondaryBackColorIn | |
PrimaryFrontColorOut | |
PrimaryBackColorOut | |
SecondaryFrontColorOut | |
SecondaryBackColorOut | |
TexCoordOut | |
ClipDistanceOut | |
ClipDistanceIn | |
FogFragCoordOut | |
unknown qualifier | |
none | |
const in | |
shared | |
' : | |
wrong operand type | |
wrong operand types | |
can't modify a const | |
can't modify a sampler | |
can't modify an attribute | |
can't modify a uniform | |
can't modify a varying | |
can't modify an input | |
can't modify gl_InvocationID | |
can't modify gl_FrontFacing | |
can't modify gl_FragCoord | |
can't modify gl_SampleID | |
can't modify gl_SampleMaskIn | |
can't modify gl_Color | |
can't modify gl_InstanceIDARB | |
can't modify an image | |
can't modify void | |
l-value required | |
"%s" (%s) | |
constant expression required | |
integer expression required | |
only allowed at global scope | |
illegal use of type 'void' | |
boolean expression expected | |
redefinition | |
( size=%d != %d from layout) | |
(size=%d != %d from layout) | |
gl_WorkGroupSize | |
Cannot offset into the vector | |
Cannot offset into the matrix | |
__VERSION__ | |
GL_ES | |
GL_core_profile | |
GL_compatibility_profile | |
GL_FRAGMENT_PRECISION_HIGH | |
#extension | |
readonly | |
offset | |
invalid storage qualifier | |
primitive type | |
geometry shader output layout | |
max_vertices | |
geometry shader input layout | |
invocations | |
primitive mode | |
vertex spacing | |
ordering | |
MAX_PATCH_VERTICES | |
MAX_LOCAL_SIZE_X | |
local_size_x | |
MAX_LOCAL_SIZE_Y | |
local_size_y | |
MAX_LOCAL_SIZE_Z | |
local_size_z | |
%s vs %s | |
unsupported construction | |
constructor | |
can't convert | |
outside of 'switch'. | |
Label statement | |
Duplicated label statement | |
Label not inside Switch scope | |
must be declared as an array | |
Cannot offset into the array | |
gl_MaxClipDistances | |
gl_MaxTextureCoords | |
internal error | |
not defined | |
(vb4; | |
(vd4; | |
extension used | |
GL_3DL_array_objects | |
cannot construct this type | |
'%s' is not supported | |
GL_ARB_shader_texture_lod | |
#version | |
Incorrect GLSL version: %d | |
(reserved in GLSL 1.10) | |
too many arguments | |
cannot convert a void | |
cannot convert a sampler | |
array size too big | |
cannot be a struct | |
cannot be uint | |
cannot be int | |
cannot be bool | |
samplers must be uniform | |
centroid | |
patch | |
qualifiers | |
cannot be interpolated | |
location layout qualifier | |
not supported | |
index layout qualifier | |
stream | |
ES3.0 | |
reserved built-in name | |
length of unsized array usage | |
length | |
Internal Error | |
structure has no fields | |
no such field in structure | |
function | |
variable | |
function name expected | |
redundant | |
inconsistent | |
inconsistent qualifiers: | |
smooth | |
flat | |
noperspective | |
invalid | |
coherent | |
volatile | |
restrict | |
writeonly | |
inconsistent qualifiers: | |
redundant memory qualifier | |
;_IN | |
;_OUT | |
length() | |
imageLoad | |
imageStore | |
imageAtomic | |
assigning non-constant to | |
cannot assign to | |
cannot initialize array | |
variable expected | |
GL_ARB_texture_lod | |
illegal length of matrix field selection | |
illegal matrix field selection | |
matrix field selection out of range | |
illegal vector field selection | |
vector field selection out of range | |
illegal - vector component fields not from the same set | |
cannot convert from '%s' to '%s' | |
no operation '%s' exists that takes an operand of type %s (or there is no acceptable conversion) | |
no operation '%s' exists that takes a left-hand operand of type '%s' and a right operand of type '%s' (or there is no acceptable conversion) | |
can't modify gl_SamplePosition | |
can't modify gl_SecondaryColor | |
can't modify gl_TexCoord input | |
can't modify an atomic counter | |
readonly buffer member cant be l-value for | |
l-value of swizzle cannot have duplicate components | |
writeonly buffer member cant be read during | |
array size must be a positive integer | |
array size must be a constant integer expression | |
input array sizes have to be same as derived from layout | |
output array sizes have to be same as derived from layout | |
input used before local_size_x, local_size_y or local_size_z input layout qualifier definition | |
duplicate field name in block: | |
variables with qualifier 'const' must be initialized | |
interpolation function only accepts an input variable or an input variable array element | |
IGLILconstUnion not initialized in addConstVectorNode function | |
vector field selection out of range '%d' | |
vector/matrix field selection out of range '%d' | |
matrix field selection out of range '%d' | |
Cannot offset into the structure | |
'all' cannot have 'require' or 'enable' behavior | |
image cannot be declared as a local temporary variable | |
image without layout format qualifier cannot have readonly qualifier | |
layout offset is not applicable on images | |
global image variable must have uniform storage qualifier | |
image layout format qualifier does not match the image type | |
binding layout qualifier is not applicable for function parameters | |
atomic counter cannot be declared as a local temporary variable | |
memory qualifiers are not applicable on atomic counters | |
image format qualifier is not applicable on atomic counters | |
layout binding qualifier is not applicable for function parameters | |
layout offset qualifier is not applicable for function parameters | |
shader storage buffer binding must be less than GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS | |
image binding value must be less than GL_MAX_IMAGE_UNITS | |
sampler binding value must be less than GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS | |
ubo array binding value must be less than GL_MAX_UNIFORM_BUFFER_BINDING | |
precise used on non-output parameter | |
qualifier not allowed on function parameter | |
buffer not allowed on function parameter | |
samplers cannot be output parameters | |
inconsistent storage qualifiers in struct (uniform field in non-uniform struct) | |
Binding identifier is not allowed for the global scope | |
Invalid geometry shader input layout primitive type | |
Invalid geometry shader output layout primitive type | |
Invalid geometry shader input layout max_vertices | |
Geometry shader input layout invocations must be non-negative integer | |
Invalid tessellation control shader output layout vertices | |
Geometry shader input layout qualifier must match previous declaration (direct or inferred from input array size) | |
inconsistent storage qualifiers in block | |
cannot convert parameter %d from '%s' to '%s' | |
geometry shader input varying variable | |
array field selection out of range '%d' | |
%s can only have a max array size of up to %s | |
extension is not available in current GLSL version | |
extension is disabled or not available | |
version number deprecated in OGL 3.0 forward compatible context driver | |
version number '%d' not supported by current context | |
Incorrect GLSL version for token es: %d | |
GLSL ES version 310 requires specifying ES profile | |
GLSL ES version 300 requires specifying ES profile | |
incorrect profile token for GLSL %d | |
array constructor needs one argument per array element | |
constructing matrix from matrix | |
constructing matrix from matrix is allowed from GLSL 1.20 | |
constructor argument does not have a type | |
matrix constructor from other matrix cannot use any other elements | |
Number of constructor parameters does not match the number of structure fields | |
not enough data provided for construction | |
not enough data provided for matrix construction | |
number of expected columns (%d) does not match received (%d) | |
number of fields in struct (%d) does not match number of initializers (%d) | |
expected type '%s' is different than received '%s' | |
initialized variable is not an aggregate | |
only the outermost array dimension can be unsized | |
arrays of arrays supported with GLSL 4.3 or GLSL ES 3.1 or GL_ARB_arrays_of_arrays enabled | |
cannot be used with a block or a structure | |
samplers cannot be a part of uniform block members | |
single gl_FragCoord redeclaration required | |
cannot declare arrays of this qualifier | |
user defined input is not allowed in compute shader | |
user defined output is not allowed in compute shader | |
centroid is allowed for varyings only | |
inconsistent qualifiers: invariant declared for non varying variable | |
supported in fragment shaders only | |
location is also required if index is provided | |
tessellation layout qualifier cannot be used on uniform blocks | |
tessellation layout qualifier cannot be used on input blocks | |
storage layout qualifier cannot be used on input/output blocks | |
Only shared, packed, std140, row_major, and column_major are allowed for uniform layout blocks | |
layout qualifiers cannot be used on uniform variables declared outside uniform block | |
layout std430 is only allowed for buffer | |
qualifier cannot be used in the function's scope | |
supported in tessellation shaders only | |
input blocks are not allowed in vertex shader | |
output blocks are not allowed in fragment shader | |
number must match previously set stream number (can't change stream within a block) | |
Atomic Counter types can only be declared as function parameters or uniform-qualified global variables | |
buffer could be declared only as a block | |
Integer vertex shader output must be qualified 'flat' | |
Integer fragment shader input must be qualified 'flat' | |
const has no effect on image or atomic counter variables | |
precision statement not allowed for type | |
supported in vertex/fragment shaders only | |
only 'row_major' and 'column_major' qualifiers are allowed for matrices | |
reserved built-in prefix in GLSL version 1.10 and 1.20 | |
Two consecutive underscores are reserved for future use. | |
array requires index to make call | |
method expression must be .length() | |
function call must be identifier, type, subroutine, or .length() | |
binary-expression function call can only be subroutine array dereference | |
all array sizes are required for a parameter declaration | |
missing "layout in" qualifier before input unsized array usage | |
incorrectly used .length() function | |
INTERNAL ERROR: no such field in structure | |
non-scalar fields not implemented yet | |
dot operator to an array only takes length() | |
field selection requires structure, vector, or matrix on left hand side | |
is not available in current GLSL version | |
no matching overloaded function found (using implicit conversion) | |
ambiguous result of function search using implicit conversion | |
no matching overloaded function found - implicit conversion not allowed | |
implicit conversion is allowed from GLSL 1.20 | |
layout qualifier; using the last specified one | |
there are 2 interpolation qualifiers (%s, %s) in declaration while only one is allowed | |
inconsistent qualifiers: precision | |
inconsistent qualifiers: storage | |
inconsistent qualifiers: auxiliary storage | |
redundant layout format qualifier | |
inconsistent layout format qualifier; using the last specified one | |
inputs cannot be declared invariant | |
inconsistent qualifiers: interpolation cannot be set with uniform | |
operator not available in current GLSL version | |
l-value required for 'out' parameter | |
built in unary operator function. Type: %s | |
built in binary operator function. Type: %s | |
built in function function. Type: %s | |
Constant value cannot be passed for 'inout' parameters. | |
Wrong prameter type - no implicit conversion for inout. | |
Parameter cannot be converted to the expected type. | |
first argument should be shared or buffer | |
imageStore function cannot access the image with readonly memory qualifier | |
imageAtomic* functions can only operate on r32u or r32ui image formats. | |
variable function call requires signature to match variable type | |
Constant value cannot be passed for 'out' parameters. | |
imageLoad function cannot access the image defined without layout format qualifier or with writeonly memory qualifier | |
imageAtomic* functions cannot only operate on readonly nor writeonly images. | |
Incorrect uniform block definition | |
INTERNAL ERROR : memory allocation creating string : | |
INTERNAL ERROR : memory allocation creating variable : | |
Incorrect output block definition | |
Incorrect input block definition | |
INTERNAL ERROR inserting new symbol | |
cannot initialize this type of qualifier | |
non-matching types for const initializer | |
non-matching types (using implicit conversion) for const initializer | |
cannot initialize uniform using non-const | |
global atomic counter variable must have uniform storage qualifier | |
global atomic counter uniform variable must have layout binding qualifier | |
layout offset not unique for the specified binding | |
redeclaring non-array as array | |
redeclaration of array with size | |
unsized arrays are not allowed | |
redeclaration of array with a different type | |
GL_INTEL_compute_shader_lane_sharing | |
%s must match previous declaration | |
Out of bounds. Value of this %s cannot be greater than %s | |
Unable to parse built-ins | |
const int %s=%d; | |
gl_MaxVertexAttribs | |
gl_MaxVertexTextureImageUnits | |
gl_MaxTextureImageUnits | |
gl_MaxDrawBuffers | |
gl_MaxVertexUniformVectors | |
gl_MaxFragmentUniformVectors | |
gl_MaxVaryingVectors | |
gl_MinProgramTexelOffset | |
gl_MaxProgramTexelOffset | |
gl_MaxVertexOutputVectors | |
gl_MaxFragmentInputVectors | |
gl_MaxCombinedAtomicCounters | |
gl_MaxAtomicCounterBindings | |
gl_MaxVertexAtomicCounters | |
gl_MaxGeometryAtomicCounters | |
gl_MaxFragmentAtomicCounters | |
gl_MaxImageUnits | |
gl_MaxImageSamples | |
gl_MaxVertexImageUniforms | |
gl_MaxGeometryImageUniforms | |
gl_MaxFragmentImageUniforms | |
gl_MaxCombinedImageUniforms | |
mediump vec4 gl_FragCoord; | |
mediump vec4 gl_FragColor; | |
varying vec2 gl_PointCoord; | |
bool gl_FrontFacing; | |
float gl_FragDepth; | |
float gl_FragDepthEXT; | |
gl_PointCoord | |
int gl_SampleID; | |
gl_SamplePosition | |
vec2 gl_SamplePosition; | |
int gl_SampleMask[]; | |
int gl_SampleMaskIn[]; | |
mat2 inverse(mat2); | |
mat3 inverse(mat3); | |
mat4 inverse(mat4); | |
determinant | |
float determinant(mat2); | |
float determinant(mat3); | |
float determinant(mat4); | |
atomicCounterIncrement | |
atomicCounterDecrement | |
atomicCounter | |
texture3DProj | |
texture3DLod | |
texture3DProjLod | |
EmitVertex | |
void EmitVertex(void); | |
EndPrimitive | |
void EndPrimitive(void); | |
gl_PrimitiveID | |
gl_PrimitiveIDIn | |
int gl_PrimitiveIDIn; | |
gl_Layer | |
int gl_Layer; | |
out vec4 gl_Position; | |
out float gl_PointSize; | |
gl_ClipDistance | |
out float gl_ClipDistance[]; | |
out vec4 gl_FrontColor; | |
out vec4 gl_BackColor; | |
gl_FrontSecondaryColor | |
gl_BackSecondaryColor | |
out vec4 gl_TexCoord[]; | |
gl_FogFragCoord | |
out float gl_FogFragCoord; | |
out vec4 gl_ClipVertex; | |
gl_PositionIn | |
in vec4 gl_PositionIn[]; | |
gl_PointSizeIn | |
in float gl_PointSizeIn[]; | |
gl_FrontColorIn | |
in vec4 gl_FrontColorIn[]; | |
gl_BackColorIn | |
in vec4 gl_BackColorIn[]; | |
gl_FrontSecondaryColorIn | |
gl_BackSecondaryColorIn | |
gl_TexCoordIn | |
in vec4 gl_TexCoordIn[][]; | |
gl_FogFragCoordIn | |
in float gl_FogFragCoordIn[]; | |
gl_ClipVertexIn | |
in vec4 gl_ClipVertexIn[]; | |
_I;gl_PerVertex;gl_Position | |
_I;gl_PerVertex;gl_PointSize | |
_I;gl_PerVertex;gl_ClipVertex | |
_I;gl_PerVertex;gl_FrontColor | |
_I;gl_PerVertex;gl_BackColor | |
_I;gl_PerVertex;gl_TexCoord | |
_O;gl_PerVertex;gl_Position | |
_O;gl_PerVertex;gl_PointSize | |
_O;gl_PerVertex;gl_ClipVertex | |
_O;gl_PerVertex;gl_FrontColor | |
_O;gl_PerVertex;gl_BackColor | |
_O;gl_PerVertex;gl_TexCoord | |
gl_TessCoord | |
gl_ViewportIndex | |
gl_NumWorkGroups | |
gl_WorkGroupID | |
gl_LocalInvocationID | |
gl_GlobalInvocationID | |
gl_LocalInvocationIndex | |
gl_MaxTessPatchComponents | |
gl_MaxPatchVertices | |
gl_MaxTessGenLevel | |
const %cvec3 %s={%d,%d,%d}; | |
gl_MaxComputeWorkGroupCount | |
gl_MaxComputeWorkGroupSize | |
gl_MaxComputeImageUniforms | |
gl_MaxComputeAtomicCounters | |
barrier | |
void barrier (void); | |
in int gl_PatchVerticesIn; | |
in int gl_PrimitiveID; | |
in int gl_InvocationID; | |
gl_in | |
gl_out | |
in vec3 gl_TessCoord; | |
void barrier(void); | |
memoryBarrierShared | |
groupMemoryBarrier | |
in uvec3 gl_NumWorkGroups; | |
in uvec3 gl_WorkGroupID; | |
vec4 gl_Position; | |
float gl_PointSize; | |
int gl_VertexID; | |
int gl_InstanceID; | |
vec4 gl_ClipVertex; | |
float gl_ClipDistance[]; | |
gl_DepthRangeParameters | |
gl_DepthRange | |
uniform int gl_NumSamples; | |
radians | |
float radians(float); | |
vec2 radians(vec2); | |
vec3 radians(vec3); | |
vec4 radians(vec4); | |
degrees | |
float degrees(float); | |
vec2 degrees(vec2); | |
vec3 degrees(vec3); | |
vec4 degrees(vec4); | |
float sin(float); | |
vec2 sin(vec2); | |
vec3 sin(vec3); | |
vec4 sin(vec4); | |
float cos(float); | |
vec2 cos(vec2); | |
vec3 cos(vec3); | |
vec4 cos(vec4); | |
float tan(float); | |
vec2 tan(vec2); | |
vec3 tan(vec3); | |
vec4 tan(vec4); | |
asin | |
float asin(float); | |
vec2 asin(vec2); | |
vec3 asin(vec3); | |
vec4 asin(vec4); | |
acos | |
float acos(float); | |
vec2 acos(vec2); | |
vec3 acos(vec3); | |
vec4 acos(vec4); | |
atan | |
float atan(float,float); | |
vec2 atan(vec2,vec2); | |
vec3 atan(vec3,vec3); | |
vec4 atan(vec4,vec4); | |
float atan(float); | |
vec2 atan(vec2); | |
vec3 atan(vec3); | |
vec4 atan(vec4); | |
float pow(float,float); | |
vec2 pow(vec2,vec2); | |
vec3 pow(vec3,vec3); | |
vec4 pow(vec4,vec4); | |
float exp(float); | |
vec2 exp(vec2); | |
vec3 exp(vec3); | |
vec4 exp(vec4); | |
float log(float); | |
vec2 log(vec2); | |
vec3 log(vec3); | |
vec4 log(vec4); | |
float exp2(float); | |
vec2 exp2(vec2); | |
vec3 exp2(vec3); | |
vec4 exp2(vec4); | |
log2 | |
float log2(float); | |
vec2 log2(vec2); | |
vec3 log2(vec3); | |
vec4 log2(vec4); | |
float sqrt(float); | |
vec2 sqrt(vec2); | |
vec3 sqrt(vec3); | |
vec4 sqrt(vec4); | |
inversesqrt | |
float inversesqrt(float); | |
vec2 inversesqrt(vec2); | |
vec3 inversesqrt(vec3); | |
vec4 inversesqrt(vec4); | |
float abs(float); | |
vec2 abs(vec2); | |
vec3 abs(vec3); | |
vec4 abs(vec4); | |
float sign(float); | |
vec2 sign(vec2); | |
vec3 sign(vec3); | |
vec4 sign(vec4); | |
floor | |
float floor(float); | |
vec2 floor(vec2); | |
vec3 floor(vec3); | |
vec4 floor(vec4); | |
ceil | |
float ceil(float); | |
vec2 ceil(vec2); | |
vec3 ceil(vec3); | |
vec4 ceil(vec4); | |
float fract(float); | |
vec2 fract(vec2); | |
vec3 fract(vec3); | |
vec4 fract(vec4); | |
float mod(float,float); | |
vec2 mod(vec2,float); | |
vec3 mod(vec3,float); | |
vec4 mod(vec4,float); | |
vec2 mod(vec2,vec2); | |
vec3 mod(vec3,vec3); | |
vec4 mod(vec4,vec4); | |
float min(float,float); | |
vec2 min(vec2,float); | |
vec3 min(vec3,float); | |
vec4 min(vec4,float); | |
vec2 min(vec2,vec2); | |
vec3 min(vec3,vec3); | |
vec4 min(vec4,vec4); | |
float max(float,float); | |
vec2 max(vec2,float); | |
vec3 max(vec3,float); | |
vec4 max(vec4,float); | |
vec2 max(vec2,vec2); | |
vec3 max(vec3,vec3); | |
vec4 max(vec4,vec4); | |
vec2 clamp(vec2,float,float); | |
vec3 clamp(vec3,float,float); | |
vec4 clamp(vec4,float,float); | |
vec2 clamp(vec2,vec2,vec2); | |
vec3 clamp(vec3,vec3,vec3); | |
vec4 clamp(vec4,vec4,vec4); | |
float mix(float,float,float); | |
vec2 mix(vec2,vec2,float); | |
vec3 mix(vec3,vec3,float); | |
vec4 mix(vec4,vec4,float); | |
vec2 mix(vec2,vec2,vec2); | |
vec3 mix(vec3,vec3,vec3); | |
vec4 mix(vec4,vec4,vec4); | |
float step(float,float); | |
vec2 step(vec2,vec2); | |
vec3 step(vec3,vec3); | |
vec4 step(vec4,vec4); | |
vec2 step(float,vec2); | |
vec3 step(float,vec3); | |
vec4 step(float,vec4); | |
smoothstep | |
float length(float); | |
float length(vec2); | |
float length(vec3); | |
float length(vec4); | |
distance | |
float distance(float,float); | |
float distance(vec2,vec2); | |
float distance(vec3,vec3); | |
float distance(vec4,vec4); | |
float dot(float,float); | |
float dot(vec2,vec2); | |
float dot(vec3,vec3); | |
float dot(vec4,vec4); | |
cross | |
vec3 cross(vec3,vec3); | |
normalize | |
float normalize(float); | |
vec2 normalize(vec2); | |
vec3 normalize(vec3); | |
vec4 normalize(vec4); | |
faceforward | |
reflect | |
float reflect(float,float); | |
vec2 reflect(vec2,vec2); | |
vec3 reflect(vec3,vec3); | |
vec4 reflect(vec4,vec4); | |
refract | |
matrixCompMult | |
lessThan | |
bvec2 lessThan(vec2,vec2); | |
bvec3 lessThan(vec3,vec3); | |
bvec4 lessThan(vec4,vec4); | |
bvec2 lessThan(ivec2,ivec2); | |
bvec3 lessThan(ivec3,ivec3); | |
bvec4 lessThan(ivec4,ivec4); | |
lessThanEqual | |
greaterThan | |
bvec2 greaterThan(vec2,vec2); | |
bvec3 greaterThan(vec3,vec3); | |
bvec4 greaterThan(vec4,vec4); | |
greaterThanEqual | |
equal | |
bvec2 equal(vec2,vec2); | |
bvec3 equal(vec3,vec3); | |
bvec4 equal(vec4,vec4); | |
bvec2 equal(ivec2,ivec2); | |
bvec3 equal(ivec3,ivec3); | |
bvec4 equal(ivec4,ivec4); | |
bvec2 equal(bvec2,bvec2); | |
bvec3 equal(bvec3,bvec3); | |
bvec4 equal(bvec4,bvec4); | |
notEqual | |
bvec2 notEqual(vec2,vec2); | |
bvec3 notEqual(vec3,vec3); | |
bvec4 notEqual(vec4,vec4); | |
bvec2 notEqual(ivec2,ivec2); | |
bvec3 notEqual(ivec3,ivec3); | |
bvec4 notEqual(ivec4,ivec4); | |
bvec2 notEqual(bvec2,bvec2); | |
bvec3 notEqual(bvec3,bvec3); | |
bvec4 notEqual(bvec4,bvec4); | |
bool any(bvec2); | |
bool any(bvec3); | |
bool any(bvec4); | |
bool all(bvec2); | |
bool all(bvec3); | |
bool all(bvec4); | |
bvec2 not(bvec2); | |
bvec3 not(bvec3); | |
bvec4 not(bvec4); | |
noise1 | |
float noise1(float); | |
float noise1(vec2); | |
float noise1(vec3); | |
float noise1(vec4); | |
noise2 | |
vec2 noise2(float); | |
vec2 noise2(vec2); | |
vec2 noise2(vec3); | |
vec2 noise2(vec4); | |
noise3 | |
vec3 noise3(float); | |
vec3 noise3(vec2); | |
vec3 noise3(vec3); | |
vec3 noise3(vec4); | |
noise4 | |
vec4 noise4(float); | |
vec4 noise4(vec2); | |
vec4 noise4(vec3); | |
vec4 noise4(vec4); | |
dFdx | |
float dFdx(float); | |
vec2 dFdx(vec2); | |
vec3 dFdx(vec3); | |
vec4 dFdx(vec4); | |
dFdy | |
float dFdy(float); | |
vec2 dFdy(vec2); | |
vec3 dFdy(vec3); | |
vec4 dFdy(vec4); | |
fwidth | |
float fwidth(float); | |
vec2 fwidth(vec2); | |
vec3 fwidth(vec3); | |
vec4 fwidth(vec4); | |
floatBitsToUint | |
uint floatBitsToUint(float); | |
uvec2 floatBitsToUint(vec2); | |
uvec3 floatBitsToUint(vec3); | |
uvec4 floatBitsToUint(vec4); | |
floatBitsToInt | |
int floatBitsToInt(float); | |
ivec2 floatBitsToInt(vec2); | |
ivec3 floatBitsToInt(vec3); | |
ivec4 floatBitsToInt(vec4); | |
float intBitsToFloat(int); | |
vec2 intBitsToFloat(ivec2); | |
vec3 intBitsToFloat(ivec3); | |
vec4 intBitsToFloat(ivec4); | |
uintBitsToFloat | |
float uintBitsToFloat(uint); | |
vec2 uintBitsToFloat(uvec2); | |
vec3 uintBitsToFloat(uvec3); | |
vec4 uintBitsToFloat(uvec4); | |
mat2 transpose(mat2); | |
mat3 transpose(mat3); | |
mat4 transpose(mat4); | |
mat3x2 transpose(mat2x3); | |
mat4x2 transpose(mat2x4); | |
mat2x3 transpose(mat3x2); | |
mat4x3 transpose(mat3x4); | |
mat2x4 transpose(mat4x2); | |
mat3x4 transpose(mat4x3); | |
outerProduct | |
mat2 outerProduct(vec2,vec2); | |
mat3 outerProduct(vec3,vec3); | |
mat4 outerProduct(vec4,vec4); | |
float sinh(float); | |
vec2 sinh(vec2); | |
vec3 sinh(vec3); | |
vec4 sinh(vec4); | |
float cosh(float); | |
vec2 cosh(vec2); | |
vec3 cosh(vec3); | |
vec4 cosh(vec4); | |
float tanh(float); | |
vec2 tanh(vec2); | |
vec3 tanh(vec3); | |
vec4 tanh(vec4); | |
asinh | |
float asinh(float); | |
vec2 asinh(vec2); | |
vec3 asinh(vec3); | |
vec4 asinh(vec4); | |
acosh | |
float acosh(float); | |
vec2 acosh(vec2); | |
vec3 acosh(vec3); | |
vec4 acosh(vec4); | |
atanh | |
float atanh(float); | |
vec2 atanh(vec2); | |
vec3 atanh(vec3); | |
vec4 atanh(vec4); | |
float mix(float,float,bool); | |
vec2 mix(vec2,vec2,bool); | |
vec3 mix(vec3,vec3,bool); | |
vec4 mix(vec4,vec4,bool); | |
vec2 mix(vec2,vec2,bvec2); | |
vec3 mix(vec3,vec3,bvec3); | |
vec4 mix(vec4,vec4,bvec4); | |
trunc | |
float trunc(float); | |
vec2 trunc(vec2); | |
vec3 trunc(vec3); | |
vec4 trunc(vec4); | |
roundEven | |
float roundEven(float); | |
vec2 roundEven(vec2); | |
vec3 roundEven(vec3); | |
vec4 roundEven(vec4); | |
modf | |
float modf(float,out float); | |
vec2 modf(vec2,out vec2); | |
vec3 modf(vec3,out vec3); | |
vec4 modf(vec4,out vec4); | |
isnan | |
bool isnan(float); | |
bvec2 isnan(vec2); | |
bvec3 isnan(vec3); | |
bvec4 isnan(vec4); | |
isinf | |
bool isinf(float); | |
bvec2 isinf(vec2); | |
bvec3 isinf(vec3); | |
bvec4 isinf(vec4); | |
int abs(int); | |
ivec2 abs(ivec2); | |
ivec3 abs(ivec3); | |
ivec4 abs(ivec4); | |
int sign(int); | |
ivec2 sign(ivec2); | |
ivec3 sign(ivec3); | |
ivec4 sign(ivec4); | |
int max(int,int); | |
ivec2 max(ivec2,int); | |
ivec3 max(ivec3,int); | |
ivec4 max(ivec4,int); | |
ivec2 max(ivec2,ivec2); | |
ivec3 max(ivec3,ivec3); | |
ivec4 max(ivec4,ivec4); | |
uint max(uint,uint); | |
uvec2 max(uvec2,uint); | |
uvec3 max(uvec3,uint); | |
uvec4 max(uvec4,uint); | |
uvec2 max(uvec2,uvec2); | |
uvec3 max(uvec3,uvec3); | |
uvec4 max(uvec4,uvec4); | |
int min(int,int); | |
ivec2 min(ivec2,int); | |
ivec3 min(ivec3,int); | |
ivec4 min(ivec4,int); | |
ivec2 min(ivec2,ivec2); | |
ivec3 min(ivec3,ivec3); | |
ivec4 min(ivec4,ivec4); | |
uint min(uint,uint); | |
uvec2 min(uvec2,uint); | |
uvec3 min(uvec3,uint); | |
uvec4 min(uvec4,uint); | |
uvec2 min(uvec2,uvec2); | |
uvec3 min(uvec3,uvec3); | |
uvec4 min(uvec4,uvec4); | |
int clamp(int,int,int); | |
ivec2 clamp(ivec2,int,int); | |
ivec3 clamp(ivec3,int,int); | |
ivec4 clamp(ivec4,int,int); | |
uint clamp(uint,uint,uint); | |
uvec2 clamp(uvec2,uint,uint); | |
uvec3 clamp(uvec3,uint,uint); | |
uvec4 clamp(uvec4,uint,uint); | |
round | |
float round(float); | |
vec2 round(vec2); | |
vec3 round(vec3); | |
vec4 round(vec4); | |
bvec2 lessThan(uvec2,uvec2); | |
bvec3 lessThan(uvec3,uvec3); | |
bvec4 lessThan(uvec4,uvec4); | |
bvec2 equal(uvec2,uvec2); | |
bvec3 equal(uvec3,uvec3); | |
bvec4 equal(uvec4,uvec4); | |
bvec2 notEqual(uvec2,uvec2); | |
bvec3 notEqual(uvec3,uvec3); | |
bvec4 notEqual(uvec4,uvec4); | |
truncate | |
float truncate(float); | |
vec2 truncate(vec2); | |
vec3 truncate(vec3); | |
vec4 truncate(vec4); | |
frexp | |
float frexp(float, out int); | |
vec2 frexp(vec2, out ivec2); | |
vec3 frexp(vec3, out ivec3); | |
vec4 frexp(vec4, out ivec4); | |
ldexp | |
float ldexp(float, in int); | |
vec2 ldexp(vec2, in ivec2); | |
vec3 ldexp(vec3, in ivec3); | |
vec4 ldexp(vec4, in ivec4); | |
uaddCarry | |
usubBorrow | |
umulExtended | |
imulExtended | |
bitfieldExtract | |
bitfieldInsert | |
bitfieldReverse | |
int bitfieldReverse (int); | |
uint bitfieldReverse (uint); | |
bitCount | |
int bitCount(int); | |
ivec2 bitCount(ivec2); | |
ivec3 bitCount(ivec3); | |
ivec4 bitCount(ivec4); | |
int bitCount(uint); | |
ivec2 bitCount(uvec2); | |
ivec3 bitCount(uvec3); | |
ivec4 bitCount(uvec4); | |
findLSB | |
int findLSB(int); | |
ivec2 findLSB(ivec2); | |
ivec3 findLSB(ivec3); | |
ivec4 findLSB(ivec4); | |
int findLSB(uint); | |
ivec2 findLSB(uvec2); | |
ivec3 findLSB(uvec3); | |
ivec4 findLSB(uvec4); | |
findMSB | |
int findMSB(int); | |
ivec2 findMSB(ivec2); | |
ivec3 findMSB(ivec3); | |
ivec4 findMSB(ivec4); | |
int findMSB(uint); | |
ivec2 findMSB(uvec2); | |
ivec3 findMSB(uvec3); | |
ivec4 findMSB(uvec4); | |
textureGather | |
textureGatherOffset | |
textureGatherOffsets | |
uint packUnorm2x16 (vec2); | |
uint packUnorm4x8 (vec4); | |
uint packSnorm4x8 (vec4); | |
unpackUnorm2x16 | |
vec2 unpackUnorm2x16 (uint); | |
unpackUnorm4x8 | |
vec4 unpackUnorm4x8 (uint); | |
unpackSnorm4x8 | |
vec4 unpackSnorm4x8 (uint); | |
uint packSnorm2x16 (vec2); | |
unpackSnorm2x16 | |
vec2 unpackSnorm2x16 (uint); | |
uint packHalf2x16 (vec2); | |
unpackHalf2x16 | |
vec2 unpackHalf2x16 (uint); | |
memoryBarrier | |
void memoryBarrier(void); | |
memoryBarrierAtomicCounter | |
memoryBarrierBuffer | |
memoryBarrierImage | |
atomicAdd | |
uint atomicAdd(uint, uint); | |
int atomicAdd(int, int); | |
atomicMin | |
uint atomicMin(uint, uint); | |
int atomicMin(int, int); | |
atomicMax | |
uint atomicMax(uint, uint); | |
int atomicMax(int, int); | |
atomicAnd | |
uint atomicAnd(uint, uint); | |
int atomicAnd(int, int); | |
atomicOr | |
uint atomicOr(uint, uint); | |
int atomicOr(int, int); | |
atomicXor | |
uint atomicXor(uint, uint); | |
int atomicXor(int, int); | |
atomicExchange | |
int atomicExchange(int, int); | |
atomicCompSwap | |
texture2D | |
texture2DProj | |
textureCube | |
texture2DLod | |
texture2DProjLod | |
textureCubeLod | |
texture2DLodEXT | |
texture2DProjLodEXT | |
textureCubeLodEXT | |
shadow2DEXT | |
shadow2DProjEXT | |
texture2DGradEXT | |
texture2DProjGradEXT | |
textureCubeGradEXT | |
textureSize | |
vec4 texture(sampler2D,vec2); | |
vec4 texture(sampler3D,vec3); | |
textureProj | |
textureLod | |
textureOffset | |
texelFetch | |
texelFetchOffset | |
textureProjOffset | |
textureLodOffset | |
textureProjLod | |
textureProjLodOffset | |
textureGrad | |
textureGradOffset | |
textureProjGrad | |
textureProjGradOffset | |
interpolateAtCentroid | |
interpolateAtSample | |
interpolateAtOffset | |
vec4 imageLoad(image1D,int); | |
imageAtomicAdd | |
imageAtomicMin | |
imageAtomicMax | |
imageAtomicAnd | |
imageAtomicOr | |
imageAtomicXor | |
imageAtomicExchange | |
imageAtomicCompSwap | |
gl_MaxCombinedTextureImageUnits | |
gl_MaxVertexAtomicCounterBuffers | |
gl_MaxTessControlAtomicCounters | |
gl_MaxTessControlAtomicCounterBuffers | |
gl_MaxTessEvaluationAtomicCounters | |
gl_MaxTessEvaluationAtomicCounterBuffers | |
gl_MaxGeometryAtomicCounterBuffers | |
gl_MaxFragmentAtomicCounterBuffers | |
gl_MaxCombinedImageUnitsAndFragmentOutputs | |
gl_MaxTessControlImageUniforms | |
gl_MaxTessEvaluationImageUniforms | |
mediump vec4 gl_FragData[gl_MaxDrawBuffers]; | |
varying mediump vec2 gl_PointCoord; | |
uint atomicCounterIncrement(atomic_uint); | |
uint atomicCounterDecrement(atomic_uint); | |
uint atomicCounter(atomic_uint); | |
vec4 texture3D(sampler3D,vec3); | |
vec4 texture3DProj(sampler3D,vec4); | |
vec4 texture3D(sampler3D,vec3,float); | |
vec4 texture3DProj(sampler3D,vec4,float); | |
vec4 texture3DLod(sampler3D,vec3,float); | |
vec4 texture3DProjLod(sampler3D,vec4,float); | |
out vec4 gl_FrontSecondaryColor; | |
out vec4 gl_BackSecondaryColor; | |
in vec4 gl_FrontSecondaryColorIn[]; | |
in vec4 gl_BackSecondaryColorIn[]; | |
_I;gl_PerVertex;gl_ClipDistance | |
_I;gl_PerVertex;gl_FrontSecondaryColor | |
_I;gl_PerVertex;gl_BackSecondaryColor | |
_I;gl_PerVertex;gl_FogFragCoord | |
_O;gl_PerVertex;gl_ClipDistance | |
_O;gl_PerVertex;gl_FrontSecondaryColor | |
_O;gl_PerVertex;gl_BackSecondaryColor | |
_O;gl_PerVertex;gl_FogFragCoord | |
gl_MaxTessControlInputComponents | |
gl_MaxTessControlOutputComponents | |
gl_MaxTessControlTextureImageUnits | |
gl_MaxTessControlUniformComponents | |
gl_MaxTessControlTotalOutputComponents | |
gl_MaxTessEvaluationInputComponents | |
gl_MaxTessEvaluationOutputComponents | |
gl_MaxTessEvaluationTextureImageUnits | |
gl_MaxTessEvaluationUniformComponents | |
gl_MaxComputeUniformComponents | |
gl_MaxComputeTextureImageUnits | |
gl_MaxComputeAtomicCounterBuffers | |
patch out float gl_TessLevelOuter[]; | |
patch out float gl_TessLevelInner[]; | |
in gl_PerVertex {vec4 gl_Position;float gl_PointSize;float gl_ClipDistance[];} gl_in[gl_MaxPatchVertices]; | |
out gl_PerVertex {vec4 gl_Position;float gl_PointSize;float gl_ClipDistance[];} gl_out[]; | |
patch in float gl_TessLevelOuter[]; | |
patch in float gl_TessLevelInner[]; | |
void memoryBarrierShared(void); | |
void groupMemoryBarrier (void); | |
in uvec3 gl_LocalInvocationID; | |
in uvec3 gl_GlobalInvocationID; | |
in uint gl_LocalInvocationIndex; | |
struct gl_DepthRangeParameters { float near; float far; float diff;}; | |
uniform gl_DepthRangeParameters gl_DepthRange; | |
float clamp(float,float,float); | |
float smoothstep(float,float,float); | |
vec2 smoothstep(vec2,vec2,vec2); | |
vec3 smoothstep(vec3,vec3,vec3); | |
vec4 smoothstep(vec4,vec4,vec4); | |
vec2 smoothstep(float,float,vec2); | |
vec3 smoothstep(float,float,vec3); | |
vec4 smoothstep(float,float,vec4); | |
float faceforward(float,float,float); | |
vec2 faceforward(vec2,vec2,vec2); | |
vec3 faceforward(vec3,vec3,vec3); | |
vec4 faceforward(vec4,vec4,vec4); | |
float refract(float,float,float); | |
vec2 refract(vec2,vec2,float); | |
vec3 refract(vec3,vec3,float); | |
vec4 refract(vec4,vec4,float); | |
mat2 matrixCompMult(mat2,mat2); | |
mat3 matrixCompMult(mat3,mat3); | |
mat4 matrixCompMult(mat4,mat4); | |
bvec2 lessThanEqual(vec2,vec2); | |
bvec3 lessThanEqual(vec3,vec3); | |
bvec4 lessThanEqual(vec4,vec4); | |
bvec2 lessThanEqual(ivec2,ivec2); | |
bvec3 lessThanEqual(ivec3,ivec3); | |
bvec4 lessThanEqual(ivec4,ivec4); | |
bvec2 greaterThan(ivec2,ivec2); | |
bvec3 greaterThan(ivec3,ivec3); | |
bvec4 greaterThan(ivec4,ivec4); | |
bvec2 greaterThanEqual(vec2,vec2); | |
bvec3 greaterThanEqual(vec3,vec3); | |
bvec4 greaterThanEqual(vec4,vec4); | |
bvec2 greaterThanEqual(ivec2,ivec2); | |
bvec3 greaterThanEqual(ivec3,ivec3); | |
bvec4 greaterThanEqual(ivec4,ivec4); | |
mat2x3 outerProduct(vec3,vec2); | |
mat3x2 outerProduct(vec2,vec3); | |
mat2x4 outerProduct(vec4,vec2); | |
mat4x2 outerProduct(vec2,vec4); | |
mat3x4 outerProduct(vec4,vec3); | |
mat4x3 outerProduct(vec3,vec4); | |
ivec2 clamp(ivec2,ivec2,ivec2); | |
ivec3 clamp(ivec3,ivec3,ivec3); | |
ivec4 clamp(ivec4,ivec4,ivec4); | |
uvec2 clamp(uvec2,uvec2,uvec2); | |
uvec3 clamp(uvec3,uvec3,uvec3); | |
uvec4 clamp(uvec4,uvec4,uvec4); | |
bvec2 lessThanEqual(uvec2,uvec2); | |
bvec3 lessThanEqual(uvec3,uvec3); | |
bvec4 lessThanEqual(uvec4,uvec4); | |
bvec2 greaterThan(uvec2,uvec2); | |
bvec3 greaterThan(uvec3,uvec3); | |
bvec4 greaterThan(uvec4,uvec4); | |
bvec2 greaterThanEqual(uvec2,uvec2); | |
bvec3 greaterThanEqual(uvec3,uvec3); | |
bvec4 greaterThanEqual(uvec4,uvec4); | |
uint uaddCarry (uint, uint, out uint); | |
uvec2 uaddCarry (uvec2, uvec2, out uvec2); | |
uvec3 uaddCarry (uvec3, uvec3, out uvec3); | |
uvec4 uaddCarry (uvec4, uvec4, out uvec4); | |
uint usubBorrow (uint, uint, out uint); | |
uvec2 usubBorrow (uvec2, uvec2, out uvec2); | |
uvec3 usubBorrow (uvec3, uvec3, out uvec3); | |
uvec4 usubBorrow (uvec4, uvec4, out uvec4); | |
uint umulExtended (uint, uint, out uint, out uint); | |
uvec2 umulExtended (uvec2, uvec2, out uvec2, out uvec2); | |
uvec3 umulExtended (uvec3, uvec3, out uvec3, out uvec3); | |
uvec4 umulExtended (uvec4, uvec4, out uvec4, out uvec4); | |
int imulExtended (int, int, out int, out int); | |
ivec2 imulExtended (ivec2, ivec2, out ivec2, out ivec2); | |
ivec3 imulExtended (ivec3, ivec3, out ivec3, out ivec3); | |
ivec4 imulExtended (ivec4, ivec4, out ivec4, out ivec4); | |
int bitfieldExtract (int, int, int); | |
ivec2 bitfieldExtract (ivec2, int, int); | |
ivec3 bitfieldExtract (ivec3, int, int); | |
ivec4 bitfieldExtract (ivec4, int, int); | |
uint bitfieldExtract (uint, int, int); | |
uvec2 bitfieldExtract (uvec2, int, int); | |
uvec3 bitfieldExtract (uvec3, int, int); | |
uvec4 bitfieldExtract (uvec4, int, int); | |
int bitfieldInsert (int, int, int, int); | |
ivec2 bitfieldInsert (ivec2, ivec2, int, int); | |
ivec3 bitfieldInsert (ivec3, ivec3, int, int); | |
ivec4 bitfieldInsert (ivec4, ivec4, int, int); | |
uint bitfieldInsert (uint, uint, int, int); | |
uvec2 bitfieldInsert (uvec2, uvec2, int, int); | |
uvec3 bitfieldInsert (uvec3, uvec3, int, int); | |
uvec4 bitfieldInsert (uvec4, uvec4, int, int); | |
ivec2 bitfieldReverse (ivec2); | |
ivec3 bitfieldReverse (ivec3); | |
ivec4 bitfieldReverse (ivec4); | |
uvec2 bitfieldReverse (uvec2); | |
uvec3 bitfieldReverse (uvec3); | |
uvec4 bitfieldReverse (uvec4); | |
vec4 textureGather(sampler2D, vec2); | |
ivec4 textureGather(isampler2D, vec2); | |
uvec4 textureGather(usampler2D, vec2); | |
vec4 textureGather(sampler2DArray, vec3); | |
ivec4 textureGather(isampler2DArray, vec3); | |
uvec4 textureGather(usampler2DArray, vec3); | |
vec4 textureGather(samplerCube, vec3); | |
ivec4 textureGather(isamplerCube, vec3); | |
uvec4 textureGather(usamplerCube, vec3); | |
vec4 textureGather(sampler2D, vec2, int); | |
ivec4 textureGather(isampler2D, vec2, int); | |
uvec4 textureGather(usampler2D, vec2, int); | |
vec4 textureGather(sampler2DArray, vec3, int); | |
ivec4 textureGather(isampler2DArray, vec3, int); | |
uvec4 textureGather(usampler2DArray, vec3, int); | |
vec4 textureGather(samplerCube, vec3, int); | |
ivec4 textureGather(isamplerCube, vec3, int); | |
uvec4 textureGather(usamplerCube, vec3, int); | |
vec4 textureGather(sampler2DShadow, vec2, float); | |
vec4 textureGather(sampler2DArrayShadow, vec3, float); | |
vec4 textureGather(samplerCubeShadow, vec3, float); | |
vec4 textureGatherOffset(sampler2D, vec2, ivec2); | |
ivec4 textureGatherOffset(isampler2D, vec2, ivec2); | |
uvec4 textureGatherOffset(usampler2D, vec2, ivec2); | |
vec4 textureGatherOffset(sampler2DArray, vec3, ivec2); | |
ivec4 textureGatherOffset(isampler2DArray, vec3, ivec2); | |
uvec4 textureGatherOffset(usampler2DArray, vec3, ivec2); | |
vec4 textureGatherOffset(sampler2D, vec2, ivec2, int); | |
ivec4 textureGatherOffset(isampler2D, vec2, ivec2, int); | |
uvec4 textureGatherOffset(usampler2D, vec2, ivec2, int); | |
vec4 textureGatherOffset(sampler2DArray, vec3, ivec2, int); | |
ivec4 textureGatherOffset(isampler2DArray, vec3, ivec2, int); | |
uvec4 textureGatherOffset(usampler2DArray, vec3, ivec2, int); | |
vec4 textureGatherOffset(sampler2DShadow, vec2, float, ivec2); | |
vec4 textureGatherOffset(sampler2DArrayShadow, vec3, float, ivec2); | |
vec4 textureGather(samplerCubeArray, vec4); | |
ivec4 textureGather(isamplerCubeArray,vec4 ); | |
uvec4 textureGather(usamplerCubeArray,vec4 ); | |
vec4 textureGather(sampler2DRect, vec2); | |
ivec4 textureGather(isampler2DRect, vec2); | |
uvec4 textureGather(usampler2DRect, vec2); | |
vec4 textureGather(samplerCubeArray, vec4, int); | |
ivec4 textureGather(isamplerCubeArray,vec4 , int); | |
uvec4 textureGather(usamplerCubeArray,vec4 , int); | |
vec4 textureGather(sampler2DRect, vec2, int); | |
ivec4 textureGather(isampler2DRect, vec2, int); | |
uvec4 textureGather(usampler2DRect, vec2, int); | |
vec4 textureGather(samplerCubeArrayShadow, vec4, float); | |
vec4 textureGather(sampler2DRectShadow, vec2, float); | |
vec4 textureGatherOffset(sampler2DRect, vec2, ivec2); | |
ivec4 textureGatherOffset(isampler2DRect, vec2, ivec2); | |
uvec4 textureGatherOffset(usampler2DRect, vec2, ivec2); | |
vec4 textureGatherOffset(sampler2DRect, vec2, ivec2, int); | |
ivec4 textureGatherOffset(isampler2DRect, vec2, ivec2, int); | |
uvec4 textureGatherOffset(usampler2DRect, vec2, ivec2, int); | |
vec4 textureGatherOffset(sampler2DRectShadow, vec2, float, ivec2); | |
vec4 textureGatherOffsets(sampler2D, vec2, ivec2[4]); | |
ivec4 textureGatherOffsets(isampler2D, vec2, ivec2[4]); | |
uvec4 textureGatherOffsets(usampler2D, vec2, ivec2[4]); | |
vec4 textureGatherOffsets(sampler2DArray, vec3, ivec2[4]); | |
ivec4 textureGatherOffsets(isampler2DArray, vec3, ivec2[4]); | |
uvec4 textureGatherOffsets(usampler2DArray, vec3, ivec2[4]); | |
vec4 textureGatherOffsets(sampler2DRect, vec2, ivec2[4]); | |
ivec4 textureGatherOffsets(isampler2DRect, vec2, ivec2[4]); | |
uvec4 textureGatherOffsets(usampler2DRect, vec2, ivec2[4]); | |
vec4 textureGatherOffsets(sampler2D, vec2, ivec2[4], int); | |
ivec4 textureGatherOffsets(isampler2D, vec2, ivec2[4], int); | |
uvec4 textureGatherOffsets(usampler2D, vec2, ivec2[4], int); | |
vec4 textureGatherOffsets(sampler2DArray, vec3, ivec2[4], int); | |
ivec4 textureGatherOffsets(isampler2DArray, vec3, ivec2[4], int); | |
uvec4 textureGatherOffsets(usampler2DArray, vec3, ivec2[4], int); | |
vec4 textureGatherOffsets(sampler2DRect, vec2, ivec2[4], int); | |
ivec4 textureGatherOffsets(isampler2DRect, vec2, ivec2[4], int); | |
uvec4 textureGatherOffsets(usampler2DRect, vec2, ivec2[4], int); | |
vec4 textureGatherOffsets(sampler2DShadow, vec2, float, ivec2[4]); | |
vec4 textureGatherOffsets(sampler2DArrayShadow, vec3, float, ivec2[4]); | |
vec4 textureGatherOffsets(sampler2DRectShadow, vec2, float, ivec2[4]); | |
beginFragmentShaderOrderingINTEL | |
void beginFragmentShaderOrderingINTEL(); | |
void memoryBarrierAtomicCounter(void); | |
void memoryBarrierBuffer(void); | |
void memoryBarrierImage(void); | |
uint atomicExchange(uint, uint); | |
uint atomicCompSwap(uint, uint, uint); | |
int atomicCompSwap(int, int, int); | |
vec4 texture2D(sampler2D,vec2); | |
vec4 texture2DProj(sampler2D,vec3); | |
vec4 texture2DProj(sampler2D,vec4); | |
vec4 textureCube(samplerCube,vec3); | |
vec4 texture2D(samplerExternalOES, vec2); | |
vec4 texture2DProj(samplerExternalOES, vec3); | |
vec4 texture2DProj(samplerExternalOES, vec4); | |
vec4 texture2D(sampler2D,vec2,float); | |
vec4 texture2DProj(sampler2D,vec3,float); | |
vec4 texture2DProj(sampler2D,vec4,float); | |
vec4 textureCube(samplerCube,vec3,float); | |
vec4 texture2DLod(sampler2D,vec2,float); | |
vec4 texture2DProjLod(sampler2D,vec3,float); | |
vec4 texture2DProjLod(sampler2D,vec4,float); | |
vec4 textureCubeLod(samplerCube,vec3,float); | |
vec4 texture2DLodEXT(sampler2D,vec2,float); | |
ivec4 texture2DLodEXT(isampler2D,vec2,float); | |
uvec4 texture2DLodEXT(usampler2D,vec2,float); | |
vec4 texture2DProjLodEXT(sampler2D,vec3,float); | |
ivec4 texture2DProjLodEXT(isampler2D,vec3,float); | |
uvec4 texture2DProjLodEXT(usampler2D,vec3,float); | |
vec4 texture2DProjLodEXT(sampler2D,vec4,float); | |
ivec4 texture2DProjLodEXT(isampler2D,vec4,float); | |
uvec4 texture2DProjLodEXT(usampler2D,vec4,float); | |
vec4 textureCubeLodEXT(samplerCube,vec3,float); | |
ivec4 textureCubeLodEXT(isamplerCube,vec3,float); | |
uvec4 textureCubeLodEXT(usamplerCube,vec3,float); | |
float shadow2DEXT(sampler2DShadow sampler, vec3 coord); | |
float shadow2DProjEXT(sampler2DShadow sampler, vec4 coord); | |
vec4 texture2DGradEXT(sampler2D,vec2,vec2,vec2); | |
ivec4 texture2DGradEXT(isampler2D,vec2,vec2,vec2); | |
uvec4 texture2DGradEXT(usampler2D,vec2,vec2,vec2); | |
vec4 texture2DProjGradEXT(sampler2D,vec3,vec2,vec2); | |
ivec4 texture2DProjGradEXT(isampler2D,vec3,vec2,vec2); | |
uvec4 texture2DProjGradEXT(usampler2D,vec3,vec2,vec2); | |
vec4 texture2DProjGradEXT(sampler2D,vec4,vec2,vec2); | |
ivec4 texture2DProjGradEXT(isampler2D,vec4,vec2,vec2); | |
uvec4 texture2DProjGradEXT(usampler2D,vec4,vec2,vec2); | |
vec4 textureCubeGradEXT(samplerCube,vec3,vec3,vec3); | |
ivec4 textureCubeGradEXT(isamplerCube,vec3,vec3,vec3); | |
uvec4 textureCubeGradEXT(usamplerCube,vec3,vec3,vec3); | |
ivec2 textureSize(sampler2D,int); | |
ivec2 textureSize(isampler2D,int); | |
ivec2 textureSize(usampler2D,int); | |
ivec3 textureSize(sampler3D,int); | |
ivec3 textureSize(isampler3D,int); | |
ivec3 textureSize(usampler3D,int); | |
ivec2 textureSize(samplerCube,int); | |
ivec2 textureSize(isamplerCube,int); | |
ivec2 textureSize(usamplerCube,int); | |
ivec2 textureSize(sampler2DShadow,int); | |
ivec2 textureSize(samplerCubeShadow,int); | |
ivec3 textureSize(sampler2DArray,int); | |
ivec3 textureSize(isampler2DArray,int); | |
ivec3 textureSize(usampler2DArray,int); | |
ivec3 textureSize(sampler2DArrayShadow,int); | |
ivec4 texture(isampler2D,vec2); | |
uvec4 texture(usampler2D,vec2); | |
ivec4 texture(isampler3D,vec3); | |
uvec4 texture(usampler3D,vec3); | |
vec4 texture(samplerCube,vec3); | |
ivec4 texture(isamplerCube,vec3); | |
uvec4 texture(usamplerCube,vec3); | |
float texture(sampler2DShadow,vec3); | |
float texture(samplerCubeShadow,vec4); | |
vec4 texture(sampler2DArray,vec3); | |
ivec4 texture(isampler2DArray,vec3); | |
uvec4 texture(usampler2DArray,vec3); | |
float texture(sampler2DArrayShadow,vec4); | |
vec4 textureProj(sampler2D,vec3); | |
ivec4 textureProj(isampler2D,vec3); | |
uvec4 textureProj(usampler2D,vec3); | |
vec4 textureProj(sampler2D,vec4); | |
ivec4 textureProj(isampler2D,vec4); | |
uvec4 textureProj(usampler2D,vec4); | |
vec4 textureProj(sampler3D,vec4); | |
ivec4 textureProj(isampler3D,vec4); | |
uvec4 textureProj(usampler3D,vec4); | |
float textureProj(sampler2DShadow,vec4); | |
vec4 textureLod(sampler2D,vec2,float); | |
ivec4 textureLod(isampler2D,vec2,float); | |
uvec4 textureLod(usampler2D,vec2,float); | |
vec4 textureLod(sampler3D,vec3,float); | |
ivec4 textureLod(isampler3D,vec3,float); | |
uvec4 textureLod(usampler3D,vec3,float); | |
vec4 textureLod(samplerCube,vec3,float); | |
ivec4 textureLod(isamplerCube,vec3,float); | |
uvec4 textureLod(usamplerCube,vec3,float); | |
float textureLod(sampler2DShadow,vec3,float); | |
vec4 textureLod(sampler2DArray,vec3,float); | |
ivec4 textureLod(isampler2DArray,vec3,float); | |
uvec4 textureLod(usampler2DArray,vec3,float); | |
vec4 textureOffset(sampler2D,vec2,ivec2); | |
ivec4 textureOffset(isampler2D,vec2,ivec2); | |
uvec4 textureOffset(usampler2D,vec2,ivec2); | |
vec4 textureOffset(sampler3D,vec3,ivec3); | |
ivec4 textureOffset(isampler3D,vec3,ivec3); | |
uvec4 textureOffset(usampler3D,vec3,ivec3); | |
float textureOffset(sampler2DShadow,vec3,ivec2); | |
vec4 textureOffset(sampler2DArray,vec3,ivec2); | |
ivec4 textureOffset(isampler2DArray,vec3,ivec2); | |
uvec4 textureOffset(usampler2DArray,vec3,ivec2); | |
vec4 texelFetch(sampler2D,ivec2,int); | |
ivec4 texelFetch(isampler2D,ivec2,int); | |
uvec4 texelFetch(usampler2D,ivec2,int); | |
vec4 texelFetch(sampler3D,ivec3,int); | |
ivec4 texelFetch(isampler3D,ivec3,int); | |
uvec4 texelFetch(usampler3D,ivec3,int); | |
vec4 texelFetch(sampler2DArray,ivec3,int); | |
ivec4 texelFetch(isampler2DArray,ivec3,int); | |
uvec4 texelFetch(usampler2DArray,ivec3,int); | |
vec4 texelFetchOffset(sampler2D,ivec2,int,ivec2); | |
ivec4 texelFetchOffset(isampler2D,ivec2,int,ivec2); | |
uvec4 texelFetchOffset(usampler2D,ivec2,int,ivec2); | |
vec4 texelFetchOffset(sampler3D,ivec3,int,ivec3); | |
ivec4 texelFetchOffset(isampler3D,ivec3,int,ivec3); | |
uvec4 texelFetchOffset(usampler3D,ivec3,int,ivec3); | |
vec4 texelFetchOffset(sampler2DArray,ivec3,int,ivec2); | |
ivec4 texelFetchOffset(isampler2DArray,ivec3,int,ivec2); | |
uvec4 texelFetchOffset(usampler2DArray,ivec3,int,ivec2); | |
vec4 textureProjOffset(sampler2D,vec3,ivec2); | |
ivec4 textureProjOffset(isampler2D,vec3,ivec2); | |
uvec4 textureProjOffset(usampler2D,vec3,ivec2); | |
vec4 textureProjOffset(sampler2D,vec4,ivec2); | |
ivec4 textureProjOffset(isampler2D,vec4,ivec2); | |
uvec4 textureProjOffset(usampler2D,vec4,ivec2); | |
vec4 textureProjOffset(sampler3D,vec4,ivec3); | |
ivec4 textureProjOffset(isampler3D,vec4,ivec3); | |
uvec4 textureProjOffset(usampler3D,vec4,ivec3); | |
float textureProjOffset(sampler2DShadow,vec4,ivec2); | |
vec4 textureLodOffset(sampler2D,vec2,float,ivec2); | |
ivec4 textureLodOffset(isampler2D,vec2,float,ivec2); | |
uvec4 textureLodOffset(usampler2D,vec2,float,ivec2); | |
vec4 textureLodOffset(sampler3D,vec3,float,ivec3); | |
ivec4 textureLodOffset(isampler3D,vec3,float,ivec3); | |
uvec4 textureLodOffset(usampler3D,vec3,float,ivec3); | |
float textureLodOffset(sampler2DShadow,vec3,float,ivec2); | |
vec4 textureLodOffset(sampler2DArray,vec3,float,ivec2); | |
ivec4 textureLodOffset(isampler2DArray,vec3,float,ivec2); | |
uvec4 textureLodOffset(usampler2DArray,vec3,float,ivec2); | |
vec4 textureProjLod(sampler2D,vec3,float); | |
ivec4 textureProjLod(isampler2D,vec3,float); | |
uvec4 textureProjLod(usampler2D,vec3,float); | |
vec4 textureProjLod(sampler2D,vec4,float); | |
ivec4 textureProjLod(isampler2D,vec4,float); | |
uvec4 textureProjLod(usampler2D,vec4,float); | |
vec4 textureProjLod(sampler3D,vec4,float); | |
ivec4 textureProjLod(isampler3D,vec4,float); | |
uvec4 textureProjLod(usampler3D,vec4,float); | |
float textureProjLod(sampler2DShadow,vec4,float); | |
vec4 textureProjLodOffset(sampler2D,vec3,float,ivec2); | |
ivec4 textureProjLodOffset(isampler2D,vec3,float,ivec2); | |
uvec4 textureProjLodOffset(usampler2D,vec3,float,ivec2); | |
vec4 textureProjLodOffset(sampler2D,vec4,float,ivec2); | |
ivec4 textureProjLodOffset(isampler2D,vec4,float,ivec2); | |
uvec4 textureProjLodOffset(usampler2D,vec4,float,ivec2); | |
vec4 textureProjLodOffset(sampler3D,vec4,float,ivec3); | |
ivec4 textureProjLodOffset(isampler3D,vec4,float,ivec3); | |
uvec4 textureProjLodOffset(usampler3D,vec4,float,ivec3); | |
float textureProjLodOffset(sampler2DShadow,vec4,float,ivec2); | |
vec4 textureGrad(sampler2D,vec2,vec2,vec2); | |
ivec4 textureGrad(isampler2D,vec2,vec2,vec2); | |
uvec4 textureGrad(usampler2D,vec2,vec2,vec2); | |
vec4 textureGrad(sampler3D,vec3,vec3,vec3); | |
ivec4 textureGrad(isampler3D,vec3,vec3,vec3); | |
uvec4 textureGrad(usampler3D,vec3,vec3,vec3); | |
vec4 textureGrad(samplerCube,vec3,vec3,vec3); | |
ivec4 textureGrad(isamplerCube,vec3,vec3,vec3); | |
uvec4 textureGrad(usamplerCube,vec3,vec3,vec3); | |
float textureGrad(sampler2DShadow,vec3,vec2,vec2); | |
float textureGrad(samplerCubeShadow,vec4,vec3,vec3); | |
vec4 textureGrad(sampler2DArray,vec3,vec2,vec2); | |
ivec4 textureGrad(isampler2DArray,vec3,vec2,vec2); | |
uvec4 textureGrad(usampler2DArray,vec3,vec2,vec2); | |
float textureGrad(sampler2DArrayShadow,vec4,vec2,vec2); | |
vec4 textureGradOffset(sampler2D,vec2,vec2,vec2,ivec2); | |
ivec4 textureGradOffset(isampler2D,vec2,vec2,vec2,ivec2); | |
uvec4 textureGradOffset(usampler2D,vec2,vec2,vec2,ivec2); | |
vec4 textureGradOffset(sampler3D,vec3,vec3,vec3,ivec3); | |
ivec4 textureGradOffset(isampler3D,vec3,vec3,vec3,ivec3); | |
uvec4 textureGradOffset(usampler3D,vec3,vec3,vec3,ivec3); | |
float textureGradOffset(sampler2DShadow,vec3,vec2,vec2,ivec2); | |
float textureGradOffset(samplerCubeShadow,vec4,vec3,vec3,ivec2); | |
vec4 textureGradOffset(sampler2DArray,vec3,vec2,vec2,ivec2); | |
ivec4 textureGradOffset(isampler2DArray,vec3,vec2,vec2,ivec2); | |
uvec4 textureGradOffset(usampler2DArray,vec3,vec2,vec2,ivec2); | |
float textureGradOffset(sampler2DArrayShadow,vec4,vec2,vec2,ivec2); | |
vec4 textureProjGrad(sampler2D,vec3,vec2,vec2); | |
ivec4 textureProjGrad(isampler2D,vec3,vec2,vec2); | |
uvec4 textureProjGrad(usampler2D,vec3,vec2,vec2); | |
vec4 textureProjGrad(sampler2D,vec4,vec2,vec2); | |
ivec4 textureProjGrad(isampler2D,vec4,vec2,vec2); | |
uvec4 textureProjGrad(usampler2D,vec4,vec2,vec2); | |
vec4 textureProjGrad(sampler3D,vec4,vec3,vec3); | |
ivec4 textureProjGrad(isampler3D,vec4,vec3,vec3); | |
uvec4 textureProjGrad(usampler3D,vec4,vec3,vec3); | |
float textureProjGrad(sampler2DShadow,vec4,vec2,vec2); | |
vec4 textureProjGradOffset(sampler2D,vec3,vec2,vec2,ivec2); | |
ivec4 textureProjGradOffset(isampler2D,vec3,vec2,vec2,ivec2); | |
uvec4 textureProjGradOffset(usampler2D,vec3,vec2,vec2,ivec2); | |
vec4 textureProjGradOffset(sampler2D,vec4,vec2,vec2,ivec2); | |
ivec4 textureProjGradOffset(isampler2D,vec4,vec2,vec2,ivec2); | |
uvec4 textureProjGradOffset(usampler2D,vec4,vec2,vec2,ivec2); | |
vec4 textureProjGradOffset(sampler3D,vec4,vec3,vec3,ivec3); | |
ivec4 textureProjGradOffset(isampler3D,vec4,vec3,vec3,ivec3); | |
uvec4 textureProjGradOffset(usampler3D,vec4,vec3,vec3,ivec3); | |
float textureProjGradOffset(sampler2DShadow,vec4,vec2,vec2,ivec2); | |
vec4 texture(sampler2D,vec2,float); | |
ivec4 texture(isampler2D,vec2,float); | |
uvec4 texture(usampler2D,vec2,float); | |
vec4 texture(sampler3D,vec3,float); | |
ivec4 texture(isampler3D,vec3,float); | |
uvec4 texture(usampler3D,vec3,float); | |
vec4 texture(samplerCube,vec3,float); | |
ivec4 texture(isamplerCube,vec3,float); | |
uvec4 texture(usamplerCube,vec3,float); | |
float texture(sampler2DShadow,vec3,float); | |
float texture(samplerCubeShadow,vec4,float); | |
vec4 texture(sampler2DArray,vec3,float); | |
ivec4 texture(isampler2DArray,vec3,float); | |
uvec4 texture(usampler2DArray,vec3,float); | |
vec4 textureProj(sampler2D,vec3,float); | |
ivec4 textureProj(isampler2D,vec3,float); | |
uvec4 textureProj(usampler2D,vec3,float); | |
vec4 textureProj(sampler2D,vec4,float); | |
ivec4 textureProj(isampler2D,vec4,float); | |
uvec4 textureProj(usampler2D,vec4,float); | |
vec4 textureProj(sampler3D,vec4,float); | |
ivec4 textureProj(isampler3D,vec4,float); | |
uvec4 textureProj(usampler3D,vec4,float); | |
float textureProj(sampler2DShadow,vec4,float); | |
vec4 textureOffset(sampler2D,vec2,ivec2,float); | |
ivec4 textureOffset(isampler2D,vec2,ivec2,float); | |
uvec4 textureOffset(usampler2D,vec2,ivec2,float); | |
vec4 textureOffset(sampler3D,vec3,ivec3,float); | |
ivec4 textureOffset(isampler3D,vec3,ivec3,float); | |
uvec4 textureOffset(usampler3D,vec3,ivec3,float); | |
float textureOffset(sampler2DShadow,vec3,ivec2,float); | |
vec4 textureOffset(sampler2DArray,vec3,ivec2,float); | |
ivec4 textureOffset(isampler2DArray,vec3,ivec2,float); | |
uvec4 textureOffset(usampler2DArray,vec3,ivec2,float); | |
vec4 textureProjOffset(sampler2D,vec3,ivec2,float); | |
ivec4 textureProjOffset(isampler2D,vec3,ivec2,float); | |
uvec4 textureProjOffset(usampler2D,vec3,ivec2,float); | |
vec4 textureProjOffset(sampler2D,vec4,ivec2,float); | |
ivec4 textureProjOffset(isampler2D,vec4,ivec2,float); | |
uvec4 textureProjOffset(usampler2D,vec4,ivec2,float); | |
vec4 textureProjOffset(sampler3D,vec4,ivec3,float); | |
ivec4 textureProjOffset(isampler3D,vec4,ivec3,float); | |
uvec4 textureProjOffset(usampler3D,vec4,ivec3,float); | |
float textureProjOffset(sampler2DShadow,vec4,ivec2,float); | |
float interpolateAtCentroid(float); | |
vec2 interpolateAtCentroid(vec2); | |
vec3 interpolateAtCentroid(vec3); | |
vec4 interpolateAtCentroid(vec4); | |
float interpolateAtSample(float, int); | |
vec2 interpolateAtSample(vec2, int); | |
vec3 interpolateAtSample(vec3, int); | |
vec4 interpolateAtSample(vec4, int); | |
float interpolateAtOffset(float, vec2); | |
vec2 interpolateAtOffset(vec2, vec2); | |
vec3 interpolateAtOffset(vec3, vec2); | |
vec4 interpolateAtOffset(vec4, vec2); | |
void imageStore(image1D,int,vec4); | |
ivec4 imageLoad(iimage1D,int); | |
void imageStore(iimage1D,int,ivec4); | |
uvec4 imageLoad(uimage1D,int); | |
void imageStore(uimage1D,int,uvec4); | |
vec4 imageLoad(image2D,ivec2); | |
void imageStore(image2D,ivec2,vec4); | |
ivec4 imageLoad(iimage2D,ivec2); | |
void imageStore(iimage2D,ivec2,ivec4); | |
uvec4 imageLoad(uimage2D,ivec2); | |
void imageStore(uimage2D,ivec2,uvec4); | |
vec4 imageLoad(image3D,ivec3); | |
void imageStore(image3D,ivec3,vec4); | |
ivec4 imageLoad(iimage3D,ivec3); | |
void imageStore(iimage3D,ivec3,ivec4); | |
uvec4 imageLoad(uimage3D,ivec3); | |
void imageStore(uimage3D,ivec3,uvec4); | |
vec4 imageLoad(image2DRect,ivec2); | |
void imageStore(image2DRect,ivec2,vec4); | |
ivec4 imageLoad(iimage2DRect,ivec2); | |
void imageStore(iimage2DRect,ivec2,ivec4); | |
uvec4 imageLoad(uimage2DRect,ivec2); | |
void imageStore(uimage2DRect,ivec2,uvec4); | |
vec4 imageLoad(imageCube,ivec3); | |
void imageStore(imageCube,ivec3,vec4); | |
ivec4 imageLoad(iimageCube,ivec3); | |
void imageStore(iimageCube,ivec3,ivec4); | |
uvec4 imageLoad(uimageCube,ivec3); | |
void imageStore(uimageCube,ivec3,uvec4); | |
vec4 imageLoad(imageBuffer,int); | |
void imageStore(imageBuffer,int,vec4); | |
ivec4 imageLoad(iimageBuffer,int); | |
void imageStore(iimageBuffer,int,ivec4); | |
uvec4 imageLoad(uimageBuffer,int); | |
void imageStore(uimageBuffer,int,uvec4); | |
vec4 imageLoad(image1DArray,ivec2); | |
void imageStore(image1DArray,ivec2,vec4); | |
ivec4 imageLoad(iimage1DArray,ivec2); | |
void imageStore(iimage1DArray,ivec2,ivec4); | |
uvec4 imageLoad(uimage1DArray,ivec2); | |
void imageStore(uimage1DArray,ivec2,uvec4); | |
vec4 imageLoad(image2DArray,ivec3); | |
void imageStore(image2DArray,ivec3,vec4); | |
ivec4 imageLoad(iimage2DArray,ivec3); | |
void imageStore(iimage2DArray,ivec3,ivec4); | |
uvec4 imageLoad(uimage2DArray,ivec3); | |
void imageStore(uimage2DArray,ivec3,uvec4); | |
vec4 imageLoad(imageCubeArray,ivec3); | |
void imageStore(imageCubeArray,ivec3,vec4); | |
ivec4 imageLoad(iimageCubeArray,ivec3); | |
void imageStore(iimageCubeArray,ivec3,ivec4); | |
uvec4 imageLoad(uimageCubeArray,ivec3); | |
void imageStore(uimageCubeArray,ivec3,uvec4); | |
uint imageAtomicAdd(uimage1D,int,uint); | |
int imageAtomicAdd(iimage1D,int,int); | |
uint imageAtomicMin(uimage1D,int,uint); | |
int imageAtomicMin(iimage1D,int,int); | |
uint imageAtomicMax(uimage1D,int,uint); | |
int imageAtomicMax(iimage1D,int,int); | |
uint imageAtomicAnd(uimage1D,int,uint); | |
int imageAtomicAnd(iimage1D,int,int); | |
uint imageAtomicOr(uimage1D,int,uint); | |
int imageAtomicOr(iimage1D,int,int); | |
uint imageAtomicXor(uimage1D,int,uint); | |
int imageAtomicXor(iimage1D,int,int); | |
uint imageAtomicExchange(uimage1D,int,uint); | |
int imageAtomicExchange(iimage1D,int,int); | |
uint imageAtomicCompSwap(uimage1D,int,uint,uint); | |
int imageAtomicCompSwap(iimage1D,int,int,int); | |
uint imageAtomicAdd(uimage2D,ivec2,uint); | |
int imageAtomicAdd(iimage2D,ivec2,int); | |
uint imageAtomicMin(uimage2D,ivec2,uint); | |
int imageAtomicMin(iimage2D,ivec2,int); | |
uint imageAtomicMax(uimage2D,ivec2,uint); | |
int imageAtomicMax(iimage2D,ivec2,int); | |
uint imageAtomicAnd(uimage2D,ivec2,uint); | |
int imageAtomicAnd(iimage2D,ivec2,int); | |
uint imageAtomicOr(uimage2D,ivec2,uint); | |
int imageAtomicOr(iimage2D,ivec2,int); | |
uint imageAtomicXor(uimage2D,ivec2,uint); | |
int imageAtomicXor(iimage2D,ivec2,int); | |
uint imageAtomicExchange(uimage2D,ivec2,uint); | |
int imageAtomicExchange(iimage2D,ivec2,int); | |
uint imageAtomicCompSwap(uimage2D,ivec2,uint,uint); | |
int imageAtomicCompSwap(iimage2D,ivec2,int,int); | |
uint imageAtomicAdd(uimage3D,ivec3,uint); | |
int imageAtomicAdd(iimage3D,ivec3,int); | |
uint imageAtomicMin(uimage3D,ivec3,uint); | |
int imageAtomicMin(iimage3D,ivec3,int); | |
uint imageAtomicMax(uimage3D,ivec3,uint); | |
int imageAtomicMax(iimage3D,ivec3,int); | |
uint imageAtomicAnd(uimage3D,ivec3,uint); | |
int imageAtomicAnd(iimage3D,ivec3,int); | |
uint imageAtomicOr(uimage3D,ivec3,uint); | |
int imageAtomicOr(iimage3D,ivec3,int); | |
uint imageAtomicXor(uimage3D,ivec3,uint); | |
int imageAtomicXor(iimage3D,ivec3,int); | |
uint imageAtomicExchange(uimage3D,ivec3,uint); | |
int imageAtomicExchange(iimage3D,ivec3,int); | |
uint imageAtomicCompSwap(uimage3D,ivec3,uint,uint); | |
int imageAtomicCompSwap(iimage3D,ivec3,int,int); | |
uint imageAtomicAdd(uimage2DRect,ivec2,uint); | |
int imageAtomicAdd(iimage2DRect,ivec2,int); | |
uint imageAtomicMin(uimage2DRect,ivec2,uint); | |
int imageAtomicMin(iimage2DRect,ivec2,int); | |
uint imageAtomicMax(uimage2DRect,ivec2,uint); | |
int imageAtomicMax(iimage2DRect,ivec2,int); | |
uint imageAtomicAnd(uimage2DRect,ivec2,uint); | |
int imageAtomicAnd(iimage2DRect,ivec2,int); | |
uint imageAtomicOr(uimage2DRect,ivec2,uint); | |
int imageAtomicOr(iimage2DRect,ivec2,int); | |
uint imageAtomicXor(uimage2DRect,ivec2,uint); | |
int imageAtomicXor(iimage2DRect,ivec2,int); | |
uint imageAtomicExchange(uimage2DRect,ivec2,uint); | |
int imageAtomicExchange(iimage2DRect,ivec2,int); | |
uint imageAtomicCompSwap(uimage2DRect,ivec2,uint,uint); | |
int imageAtomicCompSwap(iimage2DRect,ivec2,int,int); | |
uint imageAtomicAdd(uimageCube,ivec3,uint); | |
int imageAtomicAdd(iimageCube,ivec3,int); | |
uint imageAtomicMin(uimageCube,ivec3,uint); | |
int imageAtomicMin(iimageCube,ivec3,int); | |
uint imageAtomicMax(uimageCube,ivec3,uint); | |
int imageAtomicMax(iimageCube,ivec3,int); | |
uint imageAtomicAnd(uimageCube,ivec3,uint); | |
int imageAtomicAnd(iimageCube,ivec3,int); | |
uint imageAtomicOr(uimageCube,ivec3,uint); | |
int imageAtomicOr(iimageCube,ivec3,int); | |
uint imageAtomicXor(uimageCube,ivec3,uint); | |
int imageAtomicXor(iimageCube,ivec3,int); | |
uint imageAtomicExchange(uimageCube,ivec3,uint); | |
int imageAtomicExchange(iimageCube,ivec3,int); | |
uint imageAtomicCompSwap(uimageCube,ivec3,uint,uint); | |
int imageAtomicCompSwap(iimageCube,ivec3,int,int); | |
uint imageAtomicAdd(uimageBuffer,int,uint); | |
int imageAtomicAdd(iimageBuffer,int,int); | |
uint imageAtomicMin(uimageBuffer,int,uint); | |
int imageAtomicMin(iimageBuffer,int,int); | |
uint imageAtomicMax(uimageBuffer,int,uint); | |
int imageAtomicMax(iimageBuffer,int,int); | |
uint imageAtomicAnd(uimageBuffer,int,uint); | |
int imageAtomicAnd(iimageBuffer,int,int); | |
uint imageAtomicOr(uimageBuffer,int,uint); | |
int imageAtomicOr(iimageBuffer,int,int); | |
uint imageAtomicXor(uimageBuffer,int,uint); | |
int imageAtomicXor(iimageBuffer,int,int); | |
uint imageAtomicExchange(uimageBuffer,int,uint); | |
int imageAtomicExchange(iimageBuffer,int,int); | |
uint imageAtomicCompSwap(uimageBuffer,int,uint,uint); | |
int imageAtomicCompSwap(iimageBuffer,int,int,int); | |
uint imageAtomicAdd(uimage1DArray,ivec2,uint); | |
int imageAtomicAdd(iimage1DArray,ivec2,int); | |
uint imageAtomicMin(uimage1DArray,ivec2,uint); | |
int imageAtomicMin(iimage1DArray,ivec2,int); | |
uint imageAtomicMax(uimage1DArray,ivec2,uint); | |
int imageAtomicMax(iimage1DArray,ivec2,int); | |
uint imageAtomicAnd(uimage1DArray,ivec2,uint); | |
int imageAtomicAnd(iimage1DArray,ivec2,int); | |
uint imageAtomicOr(uimage1DArray,ivec2,uint); | |
int imageAtomicOr(iimage1DArray,ivec2,int); | |
uint imageAtomicXor(uimage1DArray,ivec2,uint); | |
int imageAtomicXor(iimage1DArray,ivec2,int); | |
uint imageAtomicExchange(uimage1DArray,ivec2,uint); | |
int imageAtomicExchange(iimage1DArray,ivec2,int); | |
uint imageAtomicCompSwap(uimage1DArray,ivec2,uint,uint); | |
int imageAtomicCompSwap(iimage1DArray,ivec2,int,int); | |
uint imageAtomicAdd(uimage2DArray,ivec3,uint); | |
int imageAtomicAdd(iimage2DArray,ivec3,int); | |
uint imageAtomicMin(uimage2DArray,ivec3,uint); | |
int imageAtomicMin(iimage2DArray,ivec3,int); | |
uint imageAtomicMax(uimage2DArray,ivec3,uint); | |
int imageAtomicMax(iimage2DArray,ivec3,int); | |
uint imageAtomicAnd(uimage2DArray,ivec3,uint); | |
int imageAtomicAnd(iimage2DArray,ivec3,int); | |
uint imageAtomicOr(uimage2DArray,ivec3,uint); | |
int imageAtomicOr(iimage2DArray,ivec3,int); | |
uint imageAtomicXor(uimage2DArray,ivec3,uint); | |
int imageAtomicXor(iimage2DArray,ivec3,int); | |
uint imageAtomicExchange(uimage2DArray,ivec3,uint); | |
int imageAtomicExchange(iimage2DArray,ivec3,int); | |
uint imageAtomicCompSwap(uimage2DArray,ivec3,uint,uint); | |
int imageAtomicCompSwap(iimage2DArray,ivec3,int,int); | |
uint imageAtomicAdd(uimageCubeArray,ivec3,uint); | |
int imageAtomicAdd(iimageCubeArray,ivec3,int); | |
uint imageAtomicMin(uimageCubeArray,ivec3,uint); | |
int imageAtomicMin(iimageCubeArray,ivec3,int); | |
uint imageAtomicMax(uimageCubeArray,ivec3,uint); | |
int imageAtomicMax(iimageCubeArray,ivec3,int); | |
uint imageAtomicAnd(uimageCubeArray,ivec3,uint); | |
int imageAtomicAnd(iimageCubeArray,ivec3,int); | |
uint imageAtomicOr(uimageCubeArray,ivec3,uint); | |
int imageAtomicOr(iimageCubeArray,ivec3,int); | |
uint imageAtomicXor(uimageCubeArray,ivec3,uint); | |
int imageAtomicXor(iimageCubeArray,ivec3,int); | |
uint imageAtomicExchange(uimageCubeArray,ivec3,uint); | |
int imageAtomicExchange(iimageCubeArray,ivec3,int); | |
uint imageAtomicCompSwap(uimageCubeArray,ivec3,uint,uint); | |
int imageAtomicCompSwap(iimageCubeArray,ivec3,int,int); | |
sAS1 | |
sAS2 | |
sASC | |
siA1 | |
siA2 | |
siAC | |
suA1 | |
suA2 | |
suAC | |
sMA2 | |
siM2 | |
siMA2 | |
suM2 | |
suMA2 | |
sSR2 | |
siR2 | |
suR2 | |
piR2 | |
puR2 | |
piA1 | |
puA1 | |
piA2 | |
puA2 | |
piAC | |
puAC | |
piM2 | |
puM2 | |
pMA2 | |
piMA2 | |
puMA2 | |
LEVEL | |
std140 | |
std430 | |
packed | |
column_major | |
depth_unchanged | |
depth_greater | |
depth_less | |
depth_any | |
unknown layout qualifier | |
%d-element block array of | |
unknown-sized block array of | |
-element array of | |
unknown-sized array of | |
%dX%d | |
(default)row_major | |
matrix of | |
-component vector of | |
struct- | |
block- | |
nameless | |
_hc; | |
__block_var_%i | |
-element array of verticies of | |
unknown-sized array of verticies of | |
<internal error: bad soffset> | |
<null atom> | |
<EOF> | |
<invalid atom> | |
~!%^&*()-+=|,.<>/?;:[]{}# | |
<undefined> | |
<*** end fixed atoms ***> | |
%d: "%s" | |
<float-const> | |
<ident> | |
<int-const> | |
<uint-const> | |
<string-const> | |
<type-ident> | |
*** Hash failed with more than %d collisions. Must increase hash table size. *** | |
*** New string "%s", hash=%04x, delta=%04x | |
*** Collides on try %d at hash entry %04x with "%s" | |
Hash table: size=%d, entries=%d, collisions= | |
syntax error: | |
macro concatenation string | |
macro arg concatenation | |
bind | |
default | |
elif | |
endif | |
ifdef | |
ifndef | |
include | |
pragma | |
texunit | |
__LINE__ | |
__FILE__ | |
core | |
macro orginal arg | |
EOF in Macro | |
Too few args in Macro | |
macro arg | |
Too many args in Macro | |
#else after a #else | |
#define | |
#define: out-of-memory | |
Macro Redefined | |
#else mismatch | |
#elif mismatch | |
#endif mismatch | |
#line | |
#pragma: malloc failed | |
#pragma: realloc failed | |
optimize | |
STDGL | |
#undef | |
extension name not specified | |
require | |
disable | |
warn | |
behavior ' | |
Invalid Directive | |
concatenation syntax error, missing parameter between ## and ## | |
unexpected tokens following preprocessor directive | |
incorrect preprocessor directive | |
max #if nesting depth exceeded | |
unexpected tokens following preprocessor directive - expected a newline | |
Defining [undef] predefined macros is forbidden. | |
#define: reusing of macro's formal parameter | |
#version is mandatory and should be set before any other token | |
#pragma directive must end with a newline | |
optimize pragma syntax is incorrect | |
"(" expected after 'optimize' keyword | |
"on" or "off" expected after '(' for 'optimize' pragma | |
")" expected to end 'optimize' pragma | |
debug pragma syntax is incorrect | |
"(" expected after 'debug' keyword | |
"on" or "off" expected after '(' for 'debug' pragma | |
")" expected to end 'debug' pragma | |
ERROR___UNSIGNED_INTEGER_CONST_OVERFLOW | |
after #version always only other token are allowed | |
':' missing after extension name | |
behavior for extension not specified | |
generic | |
ERROR___FP_CONST_TOO_LONG | |
ERROR___ERROR_IN_EXPONENT | |
ERROR___FP_CONST_OVERFLOW | |
ERROR___HEX_CONST_TOO_LONG | |
ERROR___OCT_CONST_TOO_LONG | |
ERROR___OCT_CONST_OVERFLOW | |
ERROR___EOF_IN_COMMENT | |
ERROR___CPP_EOL_IN_STRING | |
Only GLSL version > 110 allows postfix "F" or "f" for float | |
Only GLSL version >= 400 allows postfix "LF" or "lf" for double float | |
ERROR___INTEGER_CONST_OVERFLOW | |
ERROR___CPP_CONCATENATION_SYNTAX | |
#endif missing!! Compilation stopped | |
preprocessor command must not be precededby any other statement in that line | |
GetAtomString(atable, fSymb->name) | |
missing definition | |
Parser IL Tree: | |
Parser IL Symbol Table: | |
INTERNAL ERROR: | |
error(s), | |
Internal error while parsing shaders | |
warning(s). No code generated. | |
int/uint/double varying must be flat interpolated | |
, %d, "%s" | |
GL error GL_INVALID_OPERATION: mismatched type setting uniform "%s" in program %d, "%s" using shaders | |
BVRM | |
Attribute | |
Too many attributes are used. | |
Type of uniform: | |
%s[%d]. | |
%s[%d].%s | |
Type of buffer variable: | |
Error during | |
different between shaders. | |
Fixed function VEI not found. | |
Not enough space for varying. | |
tessellation control | |
tessellation evaluation | |
geometry | |
compute | |
unknown | |
_O;gl_PerVertex; | |
Type mismatch: Type of | |
The | |
shader uses varying | |
hardware/intel/ufo/Source/OpenGL/source/core/glsl/p_glsl_regmanager.cpp | |
Too many or inconsistent across shaders for uniform block: | |
There were more attributes and inputs than we could support. | |
There were more builtin attributes than we could support. | |
Not enough space for user bound fragment shader's outputs. | |
More than one of fragment shader's output is bound to the same frag data location and index. | |
Fragment shader writes to more than 1 type of output gl_FragData, gl_FragColor or user bound frag data. | |
Fragment shader output type error. | |
was bound to a generic attribute out of range. | |
is a matrix or array, and there is no room to insert it at the bound generic attribute channel. | |
is dvec3 or dvec4 based and requires more input slots than available. | |
is bound to generic attribute 0, but gl_Vertex is also used. | |
Vertex input aliasing is forbidden (the explicit location provided for the | |
vertex input collides with another explicitly located vertex input). | |
not consistent between shaders or uniform is active in two different anonymous blocks. | |
Uniform has a parent which is not a struct. | |
Too many or inconsistent across shaders for buffer block: | |
not consistent between shaders. | |
Buffer has a parent which is not a struct. | |
Not enough space for defined varyings. | |
varying allocation. No VEI was assigned during varying packing | |
Vertex shader does not write to gl_Position. | |
Not enough space for defined patch constants. | |
patch constant allocation. No VEI was assigned during patch constant packing | |
User varying found in a single shader, should have been caught at define varying. | |
Fixed function type not found. | |
Fixed function VEI not found for position. | |
Automatic Varying Inserted: position | |
Too many varyings used. Over maximum number of varying floats. | |
, but previous shader does not write to it. | |
There was no space large enough to insert attribute | |
Too many attributes were used in the shader. | |
;gl_ | |
GLSL link failed: %s | |
glGetUniformLocation- program %d, "%s" is not linked | |
W@Out of resource error. | |
Unable to create vrm in BE compile. | |
hardware/intel/ufo/Source/OpenGL/source/core/glsl/p_glsl_shader_set_object.cpp | |
Unable to create code generator in BE compile. | |
__GL_ELM_GLSL_LINKER | |
)". Function not found. | |
ERROR: First parameter of | |
gl_LightSource | |
Block " | |
" are not identical. | |
ERROR: Uniform " | |
" do not match. | |
"; prototype: " | |
)" found. | |
main | |
ERROR: Explicit location of | |
Varying " | |
ERROR: Undefined array length: " | |
ERROR: Undefined function call: " | |
ERROR: Undefined array size: " | |
() should be buffer member or shared. | |
" has different definition across different shaders. | |
ERROR: Multiple global initialization of " | |
" is not initialized by constant expression. | |
Number of Vertex Texture Image Units exceeds HW limits. | |
Number of Tessellation Control Texture Image Units exceeds HW limits. | |
Number of Tessellation Evaluation Texture Image Units exceeds HW limits. | |
Number of Geometry Texture Image Units exceeds HW limits. | |
Number of Fragment Texture Image Units exceeds HW limits. | |
Number of Compute Texture Image Units exceeds HW limits. | |
Number of Combined Texture Image Units exceeds HW limits. | |
Number of atomic counter buffers in vertex shader exceeds HW limits. | |
Number of atomic counter buffers in tesselation control shader exceeds HW limits. | |
Number of atomic counter buffers in tesselation evaluation shader exceeds HW limits. | |
Number of atomic counter buffers in geometry shader exceeds HW limits. | |
Number of atomic counter buffers in fragment shader exceeds HW limits. | |
Number of combined atomic counter buffers exceeds HW limits. | |
Number of atomic counters in vertex shader exceeds HW limits. | |
Number of atomic counters in tesselation control shader exceeds HW limits. | |
Number of atomic counters in tesselation evaluation shader exceeds HW limits. | |
Number of atomic counters in geometry shader exceeds HW limits. | |
Number of atomic counters in fragment shader exceeds HW limits. | |
Number of combined atomic counters exceeds HW limits. | |
Using images in the vertex shader is not supported on this hardware. | |
Using images in the tesselation control shader is not supported on this hardware. | |
Using images in the tesselation evaluation shader is not supported on this hardware. | |
Using images in the geometry shader is not supported on this hardware. | |
Number of images used in the fragment shader exceeds the limit of %d. | |
Number of Lights exceeds HW limits. | |
Number of Clip Planes exceeds HW limits. | |
Number of Vertex Attributes exceeds HW limits. | |
Number of Default Vertex Uniforms exceeds HW limits. | |
Number of Default Tessellation Control Uniforms exceeds HW limits. | |
Number of Default Tessellation Evaluation Uniforms exceeds HW limits. | |
Number of Default Geometry Uniforms exceeds HW limits. | |
Number of Default Fragment Uniforms exceeds HW limits. | |
Number of Default Compute Uniforms exceeds HW limits. | |
Number of Vertex Uniforms exceeds HW limits. | |
Number of Tessellation Control Uniforms exceeds HW limits. | |
Number of Tessellation Evaluation Uniforms exceeds HW limits. | |
Number of Geometry Uniforms exceeds HW limits. | |
Number of Fragment Uniforms exceeds HW limits. | |
Number of Compute Uniforms exceeds HW limits. | |
Number of Fragment Outputs exceeds HW limits. | |
Interpolation of primary color varyings (gl_FrontColor, gl_BackColor, gl_Color) | |
or secondary color varyings (gl_FrontSecondaryColor, gl_BackSecondaryColor, gl_SecondaryColor) | |
does not match the other built-in color varyings. | |
ERROR: Global array size for " | |
ERROR: Explicitly set locations of " | |
ERROR: Explicitly set indices of " | |
ERROR: Global structure definitions for " | |
ERROR: Duplicate function definitions for " | |
ERROR: Definition for "void main()" not found. | |
conflicts with previously defined | |
ERROR: Global variable and User function defined with same name: " | |
ERROR: Global variable definitions for " | |
image uniform declarations not consistent between shaders | |
Since GLSL ES3.0 vertex and fragment shaders must have the same version. | |
" has different invariance in fragment shader and vertex shader. | |
" has different initialization in fragment shader and vertex shader. | |
"gl_FragCoord" can only be declared invariant if and only if "gl_Position" is declared invariant. | |
"gl_PointCoord" can only be declared invariant if and only if "gl_PointSize" is declared invariant. | |
It is an error to declare "gl_FrontFacing" as invariant. The invariance of "gl_FrontFacing" is the same as the invariance of "gl_Position". | |
No shaders passed to LinkProgram(). | |
LinkProgram() requires at least one vertex, geometry or fragment shader. | |
Empty tree | |
Empty symbol list | |
%i%i | |
Validation: | |
Pipeline contains a program which is not separable. | |
Pipeline contains a program which is not active for all its stages. | |
program %d, "%s" for pipeline %d, "%s" is not valid | |
program %d, "%s" for pipeline %d, "%s" is not linked | |
program %d, "%s" for pipeline %d, "%s" is not separable | |
PO Link | |
Shader compiler | |
Validation Warning: | |
ValidationWarning | |
Validation Error: | |
ValidationError | |
Truncated shader binary. | |
Program binary: | |
Invalid shader binary. | |
PO Create | |
Failed to create programXfb. | |
Attached | |
shader is not compiled. | |
Failed to create SSO. | |
gl_SampleMask[0] | |
gl_FragData[0] | |
Link called without any attached shader objects. | |
hardware/intel/ufo/Source/OpenGL/source/core/glsl/p_program_objects.cpp | |
Compute shader not allowed in current version of ES context. | |
Vertex shader object not attached. | |
Fragment shader object not attached. | |
Geometry shader object: no attached vertex shader object. | |
Tessellation shader object: no attached vertex shader object. | |
Program contains combination of compute and non-compute shaders. | |
A sampler points to a texture unit used by fixed function with an incompatible target. | |
Failed to create uniform manager. | |
GLSL link failed for program %d, "%s": %s | |
Tessellation control shader - output patch vertex count is not specified. | |
Tessellation evaluation shader - primitive mode is not specified. | |
layout(vertices = 3) out; | |
void main() | |
layout(quads, equal_spacing, ccw) in; | |
void main() | |
gl_Position.x = gl_TessCoord.x; | |
gl_Position.y = gl_TessCoord.y; | |
gl_Position.z = gl_TessCoord.z; | |
gl_Position.w = 1.0; | |
GLSL compile warning(s) for shader %d, "%s": %s | |
GLSL compile failed for shader %d, "%s": %s | |
Traverser | |
main( | |
ftransform( | |
gl_TexGatherCubeIntWA_ | |
Subroutine call has type that has no subroutine definitions: | |
Fragment shader contains a user varying, but is linked without a vertex shader. | |
hardware/intel/ufo/Source/OpenGL/source/core/glsl/inc/p_glsl_regmanager.h | |
gl_ClipDistance and gl_ClipVertex were used in the same shader. | |
hardware/intel/ufo/Source/OpenGL/source/core/glsl/p_traverser_allocate.cpp | |
hardware/intel/ufo/Source/OpenGL/source/core/glsl/inc/p_traverser_allocate.inl | |
temp | |
false | |
true | |
.mpArrayIndex | |
.mpRow | |
.mpColumn | |
.mpParentStruct | |
textureGatherOffsets( | |
texture1D(s11;f1; | |
texture1DProj(s11;vf2; | |
texture2D(s21;vf2; | |
texture2D(sE21;vf2; | |
texture3D(s31;vf3; | |
texture3DProj(s31;vf4; | |
textureCube(sC1;vf3; | |
shadow1D(sS11;vf3; | |
shadow2D(sS21;vf3; | |
shadow1DProj(sS11;vf4; | |
shadow2DProj(sS21;vf4; | |
texture2DRect(sR21;vf2; | |
texture2DRectProj(sR21;vf3; | |
shadow2DRect(sSR21;vf3; | |
shadow2DRectProj(sSR21;vf4; | |
shadow2DEXT(sS21;vf3; | |
shadow2DProjEXT(sS21;vf4; | |
textureOffset(s11;f1;i1; | |
textureOffset(si11;f1;i1; | |
textureOffset(su11;f1;i1; | |
textureOffset(s21;vf2;vi2; | |
textureOffset(si21;vf2;vi2; | |
textureOffset(su21;vf2;vi2; | |
textureOffset(s31;vf3;vi3; | |
textureOffset(si31;vf3;vi3; | |
textureOffset(su31;vf3;vi3; | |
textureOffset(sS11;vf3;i1; | |
textureOffset(sS21;vf3;vi2; | |
textureOffset(sA11;vf2;i1; | |
textureOffset(siA11;vf2;i1; | |
textureOffset(suA11;vf2;i1; | |
textureOffset(sA21;vf3;vi2; | |
textureOffset(siA21;vf3;vi2; | |
textureOffset(suA21;vf3;vi2; | |
textureOffset(sAS11;vf3;i1; | |
textureOffset(s11;f1;i1;f1; | |
textureOffset(si11;f1;i1;f1; | |
textureOffset(su11;f1;i1;f1; | |
textureOffset(s21;vf2;vi2;f1; | |
textureOffset(s31;vf3;vi3;f1; | |
textureOffset(sS11;vf3;i1;f1; | |
textureOffset(sA11;vf2;i1;f1; | |
texture1D(s11;f1;f1; | |
texture1DProj(s11;vf2;f1; | |
texture1DLod(s11;f1;f1; | |
textureLod(s11;f1;f1; | |
textureLod(si11;f1;f1; | |
textureLod(su11;f1;f1; | |
texture1DProjLod(s11;vf2;f1; | |
textureProjLod(s11;vf2;f1; | |
textureProjLod(si11;vf2;f1; | |
textureProjLod(su11;vf2;f1; | |
textureProjLod(s11;vf4;f1; | |
textureProjLod(si11;vf4;f1; | |
textureProjLod(su11;vf4;f1; | |
texture2D(s21;vf2;f1; | |
texture2DLod(s21;vf2;f1; | |
texture2DLodEXT(s21;vf2;f1; | |
textureLod(s21;vf2;f1; | |
textureLod(si21;vf2;f1; | |
textureLod(su21;vf2;f1; | |
textureLod(sA11;vf2;f1; | |
textureLod(siA11;vf2;f1; | |
textureLod(suA11;vf2;f1; | |
textureProjLod(s21;vf3;f1; | |
textureProjLod(si21;vf3;f1; | |
textureProjLod(su21;vf3;f1; | |
textureProjLod(s21;vf4;f1; | |
textureProjLod(si21;vf4;f1; | |
textureProjLod(su21;vf4;f1; | |
texture3D(s31;vf3;f1; | |
texture3DProj(s31;vf4;f1; | |
texture3DLod(s31;vf3;f1; | |
textureLod(s31;vf3;f1; | |
textureLod(si31;vf3;f1; | |
textureLod(su31;vf3;f1; | |
textureLod(sA21;vf3;f1; | |
textureLod(siA21;vf3;f1; | |
textureLod(suA21;vf3;f1; | |
texture3DProjLod(s31;vf4;f1; | |
textureProjLod(s31;vf4;f1; | |
textureProjLod(si31;vf4;f1; | |
textureProjLod(su31;vf4;f1; | |
textureCube(sC1;vf3;f1; | |
textureCubeLod(sC1;vf3;f1; | |
textureCubeLodEXT(sC1;vf3;f1; | |
textureLod(sC1;vf3;f1; | |
textureLod(siC1;vf3;f1; | |
textureLod(suC1;vf3;f1; | |
textureLod(sAC1;vf4;f1; | |
textureLod(siAC1;vf4;f1; | |
textureLod(suAC1;vf4;f1; | |
shadow1D(sS11;vf3;f1; | |
shadow2D(sS21;vf3;f1; | |
shadow1DProj(sS11;vf4;f1; | |
shadow2DProj(sS21;vf4;f1; | |
shadow1DLod(sS11;vf3;f1; | |
textureLod(sS11;vf3;f1; | |
shadow2DLod(sS21;vf3;f1; | |
textureLod(sS21;vf3;f1; | |
textureLod(sAS11;vf3;f1; | |
shadow1DProjLod(sS11;vf4;f1; | |
textureProjLod(sS11;vf4;f1; | |
shadow2DProjLod(sS21;vf4;f1; | |
textureProjLod(sS21;vf4;f1; | |
texture1DProj(s11;vf4; | |
texture1DProj(s11;vf4;f1; | |
texture1DProjLod(s11;vf4;f1; | |
texture2DProj(s21;vf4; | |
textureProj(s21;vf4; | |
texture2DRectProj(sR21;vf4; | |
texture2DProj(sE21;vf4; | |
texture2DProj(s21;vf4;f1; | |
texture2DProjLod(s21;vf4;f1; | |
textureSize(s11;i1; | |
textureSize(s21;i1; | |
textureSize(s31;i1; | |
textureSize(sA11;i1; | |
textureSize(sA21;i1; | |
textureSize(sAC1;i1; | |
textureSize(sAS11;i1; | |
textureSize(sAS21;i1; | |
textureSize(sASC1;i1; | |
textureSize(sC1;i1; | |
textureSize(sS11;i1; | |
textureSize(sS21;i1; | |
textureSize(sSC1;i1; | |
textureSize(si11;i1; | |
textureSize(si21;i1; | |
textureSize(si31;i1; | |
textureSize(siA11;i1; | |
textureSize(siA21;i1; | |
textureSize(siAC1;i1; | |
textureSize(siC1;i1; | |
textureSize(su11;i1; | |
textureSize(su21;i1; | |
textureSize(su31;i1; | |
textureSize(suA11;i1; | |
textureSize(suA21;i1; | |
textureSize(suAC1;i1; | |
textureSize(suC1;i1; | |
textureSize(sB1; | |
textureSize(suB1; | |
textureSize(siB1; | |
textureSize(sR21; | |
textureSize(siR21; | |
textureSize(suR21; | |
textureSize(sSR21; | |
EmitVertex( | |
EndPrimitive( | |
textureSize(sM21; | |
textureSize(siM21; | |
textureSize(suM21; | |
textureSize(sMA21; | |
textureSize(siMA21; | |
textureSize(suMA21; | |
barrier( | |
memoryBarrier( | |
memoryBarrierAtomicCounter( | |
memoryBarrierBuffer( | |
memoryBarrierImage( | |
memoryBarrierShared( | |
groupMemoryBarrier( | |
texture(s11;f1; | |
texture(si11;f1; | |
texture(su11;f1; | |
texture(s21;vf2; | |
texture(si21;vf2; | |
texture(su21;vf2; | |
texture(s31;vf3; | |
texture(si31;vf3; | |
texture(su31;vf3; | |
texture(sC1;vf3; | |
texture(siC1;vf3; | |
texture(suC1;vf3; | |
texture(sS11;vf3; | |
texture(sS21;vf3; | |
texture(sSC1;vf4; | |
texture(sA11;vf2; | |
texture(siA11;vf2; | |
texture(suA11;vf2; | |
texture(sA21;vf3; | |
texture(siA21;vf3; | |
texture(suA21;vf3; | |
texture(sAC1;vf4; | |
texture(siAC1;vf4; | |
texture(suAC1;vf4; | |
texture(sAS11;vf3; | |
texture(sAS21;vf4; | |
texture(sASC1;vf4;f1; | |
texture(s11;f1;f1; | |
texture(si11;f1;f1; | |
texture(su11;f1;f1; | |
texture(s21;vf2;f1; | |
texture(si21;vf2;f1; | |
texture(su21;vf2;f1; | |
texture(s31;vf3;f1; | |
texture(si31;vf3;f1; | |
texture(su31;vf3;f1; | |
texture(sC1;vf3;f1; | |
texture(siC1;vf3;f1; | |
texture(suC1;vf3;f1; | |
texture(sS11;vf3;f1; | |
texture(sS21;vf3;f1; | |
texture(sSC1;vf4;f1; | |
texture(sA11;vf2;f1; | |
texture(siA11;vf2;f1; | |
texture(suA11;vf2;f1; | |
texture(sA21;vf3;f1; | |
texture(siA21;vf3;f1; | |
texture(suA21;vf3;f1; | |
texture(sAC1;vf4;f1; | |
texture(siAC1;vf4;f1; | |
texture(suAC1;vf4;f1; | |
texture(sAS11;vf3;f1; | |
texture(siR1;vf2; | |
texture(suR1;vf2; | |
texelFetch(s11;i1;i1; | |
texelFetch(s21;vi2;i1; | |
texelFetch(s31;vi3;i1; | |
texelFetch(sA11;vi2;i1; | |
texelFetch(sA21;vi3;i1; | |
texelFetch(si11;i1;i1; | |
texelFetch(si21;vi2;i1; | |
texelFetch(si31;vi3;i1; | |
texelFetch(siA11;vi2;i1; | |
texelFetch(siA21;vi3;i1; | |
texelFetch(su11;i1;i1; | |
texelFetch(su21;vi2;i1; | |
texelFetch(su31;vi3;i1; | |
texelFetch(suA11;vi2;i1; | |
texelFetch(suA21;vi3;i1; | |
texelFetch(sB1;i1; | |
texelFetch(suB1;i1; | |
texelFetch(siB1;i1; | |
texelFetch(sM21;vi2;i1; | |
texelFetch(siM21;vi2;i1; | |
texelFetch(suM21;vi2;i1; | |
texelFetch(sMA21;vi3;i1; | |
texelFetch(siMA21;vi3;i1; | |
texelFetch(suMA21;vi3;i1; | |
textureProj(s11;vf2; | |
textureProj(s11;vf4; | |
textureProj(s21;vf3; | |
textureProj(s31;vf4; | |
textureProj(sS11;vf4; | |
textureProj(sS21;vf4; | |
textureProj(si11;vf2; | |
textureProj(si11;vf4; | |
textureProj(si21;vf3; | |
textureProj(si21;vf4; | |
textureProj(si31;vf4; | |
textureProj(su11;vf2; | |
textureProj(su11;vf4; | |
textureProj(su21;vf3; | |
textureProj(su21;vf4; | |
textureProj(su31;vf4; | |
textureProj(s11;vf2;f1; | |
textureProj(s11;vf4;f1; | |
textureProj(s21;vf3;f1; | |
textureProj(s21;vf4;f1; | |
textureProj(s31;vf4;f1; | |
textureProj(sS11;vf4;f1; | |
textureProj(sS21;vf4;f1; | |
textureProj(si11;vf2;f1; | |
textureProj(si11;vf4;f1; | |
textureProj(si21;vf3;f1; | |
textureProj(si21;vf4;f1; | |
textureProj(si31;vf4;f1; | |
textureProj(su11;vf2;f1; | |
textureProj(su11;vf4;f1; | |
textureProj(su21;vf3;f1; | |
textureProj(su21;vf4;f1; | |
textureProj(su31;vf4;f1; | |
textureProjOffset(s11;vf2;i1; | |
textureProjOffset(s11;vf4;i1; | |
textureGrad(s11;f1;f1;f1; | |
textureGrad(s21;vf2;vf2;vf2; | |
textureGrad(s31;vf3;vf3;vf3; | |
textureGrad(sA11;vf2;f1;f1; | |
textureGrad(sA21;vf3;vf2;vf2; | |
textureGrad(sAS11;vf3;f1;f1; | |
textureGrad(sC1;vf3;vf3;vf3; | |
textureGrad(sS11;vf3;f1;f1; | |
textureGrad(sS21;vf3;vf2;vf2; | |
textureGrad(sSC1;vf4;vf3;vf3; | |
textureGrad(sAC1;vf4;vf3;vf3; | |
textureGrad(si11;f1;f1;f1; | |
textureGrad(si21;vf2;vf2;vf2; | |
textureGrad(si31;vf3;vf3;vf3; | |
textureGrad(siA11;vf2;f1;f1; | |
textureGrad(siC1;vf3;vf3;vf3; | |
textureGrad(su11;f1;f1;f1; | |
textureGrad(su21;vf2;vf2;vf2; | |
textureGrad(su31;vf3;vf3;vf3; | |
textureGrad(suA11;vf2;f1;f1; | |
textureGrad(suC1;vf3;vf3;vf3; | |
texture2DProj(s21;vf3; | |
texture2DProj(sE21;vf3; | |
texture2DProj(s21;vf3;f1; | |
texture2DProjLod(s21;vf3;f1; | |
textureQueryLod( | |
textureQueryLOD( | |
textureGather(s21;vf2; | |
textureGather(si21;vf2; | |
textureGather(su21;vf2; | |
textureGather(sA21;vf3; | |
textureGather(siA21;vf3; | |
textureGather(suA21;vf3; | |
textureGather(sC1;vf3; | |
textureGather(siC1;vf3; | |
textureGather(suC1;vf3; | |
textureGather(sAC1;vf4; | |
textureGather(siAC1;vf4; | |
textureGather(suAC1;vf4; | |
textureGather(sR21;vf2; | |
textureGather(siR21;vf2; | |
textureGather(suR21;vf2; | |
textureGather(s21;vf2;i1; | |
textureGather(si21;vf2;i1; | |
textureGather(su21;vf2;i1; | |
textureGather(sA21;vf3;i1; | |
textureGather(siA21;vf3;i1; | |
textureGather(suA21;vf3;i1; | |
textureGather(sC1;vf3;i1; | |
textureGather(siC1;vf3;i1; | |
textureGather(suC1;vf3;i1; | |
textureGather(sAC1;vf4;i1; | |
textureGather(siAC1;vf4;i1; | |
textureGather(suAC1;vf4;i1; | |
textureGather(sR21;vf2;i1; | |
textureGather(siR21;vf2;i1; | |
textureGather(suR21;vf2;i1; | |
textureGather(sS21;vf2;f1; | |
textureGather(sAS21;vf3;f1; | |
textureGather(sSC1;vf3;f1; | |
textureGather(sASC1;vf4;f1; | |
textureGather(sSR21;vf2;f1; | |
texture(sR21;vf2; | |
texture(siR21;vf2; | |
texture(suR21;vf2; | |
texture(sSR21;vf3; | |
textureProj(sR21;vf3; | |
textureProj(siR21;vf3; | |
textureProj(suR21;vf3; | |
textureProj(sR21;vf4; | |
textureProj(siR21;vf4; | |
textureProj(suR21;vf4; | |
textureProj(sSR21;vf4; | |
textureOffset(sR21;vf2;vi2; | |
textureOffset(siR21;vf2;vi2; | |
textureOffset(suR21;vf2;vi2; | |
textureOffset(sSR21;vf3;vi2; | |
texelFetch(sR21;vi2; | |
texelFetch(siR21;vi2; | |
texelFetch(suR21;vi2; | |
textureGrad(sR21;vf2;vf2;vf2; | |
noise1(f1; | |
noise1(vf2; | |
noise1(vf3; | |
noise1(vf4; | |
noise2(f1; | |
noise2(vf2; | |
noise2(vf3; | |
noise2(vf4; | |
noise3(f1; | |
noise3(vf2; | |
noise3(vf3; | |
noise3(vf4; | |
noise4(f1; | |
noise4(vf2; | |
noise4(vf3; | |
noise4(vf4; | |
faceforward(f1;f1;f1; | |
faceforward(vf2;vf2;vf2; | |
faceforward(vf3;vf3;vf3; | |
faceforward(vf4;vf4;vf4; | |
packUnorm2x16(vf2; | |
packSnorm2x16(vf2; | |
packUnorm4x8(vf4; | |
packSnorm4x8(vf4; | |
unpackUnorm2x16(u1; | |
unpackSnorm2x16(u1; | |
unpackUnorm4x8(u1; | |
unpackSnorm4x8(u1; | |
packHalf2x16(vf2; | |
unpackHalf2x16(u1; | |
floatBitsToUint(f1; | |
floatBitsToUint(vf2; | |
floatBitsToUint(vf3; | |
floatBitsToUint(vf4; | |
floatBitsToInt(f1; | |
floatBitsToInt(vf2; | |
floatBitsToInt(vf3; | |
floatBitsToInt(vf4; | |
intBitsToFloat(i1; | |
intBitsToFloat(vi2; | |
intBitsToFloat(vi3; | |
intBitsToFloat(vi4; | |
uintBitsToFloat(u1; | |
uintBitsToFloat(vu2; | |
uintBitsToFloat(vu3; | |
uintBitsToFloat(vu4; | |
texture1D(si11;f1; | |
texture1D(su11;f1; | |
texture1DProj(si11;vf2; | |
texture1DProj(su11;vf2; | |
texture2D(si21;vf2; | |
texture2D(su21;vf2; | |
texture3D(si31;vf3; | |
texture3D(su31;vf3; | |
texture3DProj(si31;vf4; | |
texture3DProj(su31;vf4; | |
textureCube(siC1;vf3; | |
textureCube(suC1;vf3; | |
texture1D(si11;f1;f1; | |
texture1D(su11;f1;f1; | |
texture1DProj(si11;vf2;f1; | |
texture1DProj(su11;vf2;f1; | |
texture1DLod(si11;f1;f1; | |
texture1DLod(su11;f1;f1; | |
texture1DProjLod(si11;vf2;f1; | |
texture1DProjLod(su11;vf2;f1; | |
texture2D(si21;vf2;f1; | |
texture2D(su21;vf2;f1; | |
texture2DLod(si21;vf2;f1; | |
texture2DLod(su21;vf2;f1; | |
texture2DLodEXT(si21;vf2;f1; | |
texture2DLodEXT(su21;vf2;f1; | |
texture3D(si31;vf3;f1; | |
texture3D(su31;vf3;f1; | |
texture3DProj(si31;vf4;f1; | |
texture3DProj(su31;vf4;f1; | |
texture3DLod(si31;vf3;f1; | |
texture3DLod(su31;vf3;f1; | |
texture3DProjLod(si31;vf4;f1; | |
texture3DProjLod(su31;vf4;f1; | |
textureCube(siC1;vf3;f1; | |
textureCube(suC1;vf3;f1; | |
textureCubeLod(siC1;vf3;f1; | |
textureCubeLod(suC1;vf3;f1; | |
texture1DProj(si11;vf4; | |
texture1DProj(su11;vf4; | |
texture1DProj(si11;vf4;f1; | |
texture1DProj(su11;vf4;f1; | |
texture1DProjLod(si11;vf4;f1; | |
texture1DProjLod(su11;vf4;f1; | |
texture2DProj(si21;vf4; | |
texture2DProj(su21;vf4; | |
texture2DProj(si21;vf4;f1; | |
texture2DProj(su21;vf4;f1; | |
texture2DProjLod(si21;vf4;f1; | |
texture2DProjLod(su21;vf4;f1; | |
texture2DProj(si21;vf3; | |
texture2DProj(su21;vf3; | |
texture2DProj(si21;vf3;f1; | |
texture2DProj(su21;vf3;f1; | |
texture2DProjLod(si21;vf3;f1; | |
texture2DProjLod(su21;vf3;f1; | |
texelFetch1D(s11;i1;i1; | |
texelFetch1D(si11;i1;i1; | |
texelFetch1D(su11;i1;i1; | |
texelFetch2D(s21;vi2;i1; | |
texelFetch2D(si21;vi2;i1; | |
texelFetch2D(su21;vi2;i1; | |
texelFetch3D(s31;vi3;i1; | |
texelFetch3D(si31;vi3;i1; | |
texelFetch3D(su31;vi3;i1; | |
texelFetch2DRect(sR21;vi2; | |
texelFetch2DRect(siR21;vi2; | |
texelFetch2DRect(suR21;vi2; | |
texelFetchBuffer(sB1;i1; | |
texelFetchBuffer(siB1;i1; | |
texelFetchBuffer(suB1;i1; | |
textureSizeBuffer(sB1; | |
textureSizeBuffer(siB1; | |
textureSizeBuffer(suB1; | |
textureSize1D(s11;i1; | |
textureSize1D(si11;i1; | |
textureSize1D(su11;i1; | |
textureSize2D(s21;i1; | |
textureSize2D(si21;i1; | |
textureSize2D(su21;i1; | |
textureSize3D(s31;i1; | |
textureSize3D(si31;i1; | |
textureSize3D(su31;i1; | |
textureSizeCube(sC1;i1; | |
textureSizeCube(siC1;i1; | |
textureSizeCube(suC1;i1; | |
textureSize2DRect(sR21;i1; | |
textureSize2DRect(siR21;i1; | |
textureSize2DRect(suR21;i1; | |
textureSize1DArray(sA11;i1; | |
textureSize1DArray(siA11;i1; | |
textureSize1DArray(suA11;i1; | |
textureSize2DArray(sA21;i1; | |
textureSize2DArray(siA21;i1; | |
textureSize2DArray(suA21;i1; | |
texture1DArray(sA11;vf2; | |
texture1DArray(siA11;vf2; | |
texture1DArray(suA11;vf2; | |
texture1DArray(sA11;vf2;f1; | |
texture1DArray(siA11;vf2;f1; | |
texture1DArray(suA11;vf2;f1; | |
texture2DArray(sA21;vf3; | |
texture2DArray(siA21;vf3; | |
texture2DArray(suA21;vf3; | |
texture2DArray(sA21;vf3;f1; | |
texture2DArray(siA21;vf3;f1; | |
texture2DArray(suA21;vf3;f1; | |
shadow1DArray(sAS11;vf3; | |
shadow1DArray(sAS11;vf3;f1; | |
shadow2DArray(sAS21;vf4; | |
shadowCube(sSC1;vf4; | |
texture1DGrad(s11;f1;f1;f1; | |
texture1DGrad(si11;f1;f1;f1; | |
texture1DGrad(su11;f1;f1;f1; | |
shadow1DGrad(sS11;vf3;f1;f1; | |
texture2DRect(siR21;vf2; | |
texture2DRect(suR21;vf2; | |
texture1DOffset(s11;f1;i1; | |
texture1DOffset(si11;f1;i1; | |
texture1DOffset(su11;f1;i1; | |
texture1DOffset(s11;f1;i1;f1; | |
texture2DOffset(s21;vf2;vi2; | |
texture2DOffset(si21;vf2;vi2; | |
texture2DOffset(su21;vf2;vi2; | |
texture3DOffset(s31;vf3;vi3; | |
texture3DOffset(si31;vf3;vi3; | |
texture3DOffset(su31;vf3;vi3; | |
shadow1DOffset(sS11;vf3;i1; | |
shadow2DOffset(sS21;vf3;vi2; | |
atomicCounterIncrement(au1; | |
atomicCounterDecrement(au1; | |
atomicCounter(au1; | |
atomicAdd(u1;u1; | |
atomicAdd(i1;i1; | |
atomicMin(u1;u1; | |
atomicMin(i1;i1; | |
atomicMax(u1;u1; | |
atomicMax(i1;i1; | |
atomicAnd(u1;u1; | |
atomicAnd(i1;i1; | |
atomicOr(u1;u1; | |
atomicOr(i1;i1; | |
atomicXor(u1;u1; | |
atomicXor(i1;i1; | |
atomicExchange(u1;u1; | |
atomicExchange(i1;i1; | |
atomicCompSwap(u1;u1;u1; | |
atomicCompSwap(i1;i1;i1; | |
sA11;f1; | |
siA11;f1; | |
suA11;f1; | |
sA21;vf2; | |
siA21;vf2; | |
suA21;vf2; | |
sAC1;vf3; | |
siAC1;vf3; | |
suAC1;vf3; | |
sS11;f1; | |
sS21;vf2; | |
sSC1;vf3; | |
sAS11;f1; | |
sAS21;vf2; | |
sASC1;vf3; | |
imageLoad( | |
imageStore( | |
imageAtomicAdd( | |
imageAtomicMin( | |
imageAtomicMax( | |
imageAtomicAnd( | |
imageAtomicOr( | |
imageAtomicXor( | |
imageAtomicExchange( | |
imageAtomicCompSwap( | |
31;vi3; | |
A11;vi2; | |
A21;vi3; | |
AC1;vi3; | |
textureOffset(si21;vf2;vi2;f1; | |
textureOffset(su21;vf2;vi2;f1; | |
textureOffset(si31;vf3;vi3;f1; | |
textureOffset(su31;vf3;vi3;f1; | |
textureOffset(sS21;vf3;vi2;f1; | |
textureOffset(siA11;vf2;i1;f1; | |
textureOffset(suA11;vf2;i1;f1; | |
textureOffset(sA21;vf3;vi2;f1; | |
textureOffset(siA21;vf3;vi2;f1; | |
textureOffset(suA21;vf3;vi2;f1; | |
textureOffset(sAS11;vf3;i1;f1; | |
texture2DProjLodEXT(s21;vf4;f1; | |
beginFragmentShaderOrderingINTEL( | |
texelFetchOffset(s11;i1;i1;i1; | |
texelFetchOffset(s21;vi2;i1;vi2; | |
texelFetchOffset(s31;vi3;i1;vi3; | |
texelFetchOffset(sA11;vi2;i1;i1; | |
texelFetchOffset(sA21;vi3;i1;vi2; | |
texelFetchOffset(si11;i1;i1;i1; | |
texelFetchOffset(si21;vi2;i1;vi2; | |
texelFetchOffset(si31;vi3;i1;vi3; | |
texelFetchOffset(siA11;vi2;i1;i1; | |
texelFetchOffset(siA21;vi3;i1;vi2; | |
texelFetchOffset(su11;i1;i1;i1; | |
texelFetchOffset(su21;vi2;i1;vi2; | |
texelFetchOffset(su31;vi3;i1;vi3; | |
texelFetchOffset(suA11;vi2;i1;i1; | |
texelFetchOffset(suA21;vi3;i1;vi2; | |
textureLodOffset(s11;f1;f1;i1; | |
textureLodOffset(si11;f1;f1;i1; | |
textureLodOffset(su11;f1;f1;i1; | |
textureLodOffset(s21;vf2;f1;vi2; | |
textureLodOffset(si21;vf2;f1;vi2; | |
textureLodOffset(su21;vf2;f1;vi2; | |
textureLodOffset(sA11;vf2;f1;i1; | |
textureLodOffset(siA11;vf2;f1;i1; | |
textureLodOffset(suA11;vf2;f1;i1; | |
textureLodOffset(s31;vf3;f1;vi3; | |
textureLodOffset(si31;vf3;f1;vi3; | |
textureLodOffset(su31;vf3;f1;vi3; | |
textureLodOffset(sA21;vf3;f1;vi2; | |
textureLodOffset(siA21;vf3;f1;vi2; | |
textureLodOffset(suA21;vf3;f1;vi2; | |
textureLodOffset(sS11;vf3;f1;i1; | |
textureLodOffset(sS21;vf3;f1;vi2; | |
textureLodOffset(sAS11;vf3;f1;i1; | |
textureProjOffset(s21;vf3;vi2; | |
textureProjOffset(s21;vf4;vi2; | |
textureProjOffset(s31;vf4;vi3; | |
textureProjOffset(sS11;vf4;i1; | |
textureProjOffset(sS21;vf4;vi2; | |
textureProjOffset(si11;vf2;i1; | |
textureProjOffset(si11;vf4;i1; | |
textureProjOffset(si21;vf3;vi2; | |
textureProjOffset(si21;vf4;vi2; | |
textureProjOffset(si31;vf4;vi3; | |
textureProjOffset(su11;vf2;i1; | |
textureProjOffset(su11;vf4;i1; | |
textureProjOffset(su21;vf3;vi2; | |
textureProjOffset(su21;vf4;vi2; | |
textureProjOffset(su31;vf4;vi3; | |
textureProjLodOffset(s11;vf2;f1;i1; | |
textureProjLodOffset(s11;vf4;f1;i1; | |
textureProjLodOffset(s21;vf3;f1;vi2; | |
textureProjLodOffset(s21;vf4;f1;vi2; | |
textureProjLodOffset(s31;vf4;f1;vi3; | |
textureProjLodOffset(sS11;vf4;f1;i1; | |
textureProjLodOffset(sS21;vf4;f1;vi2; | |
textureProjLodOffset(si11;vf2;f1;i1; | |
textureProjLodOffset(si11;vf4;f1;i1; | |
textureProjLodOffset(si21;vf3;f1;vi2; | |
textureProjLodOffset(si21;vf4;f1;vi2; | |
textureProjLodOffset(si31;vf4;f1;vi3; | |
textureProjLodOffset(su11;vf2;f1;i1; | |
textureProjLodOffset(su11;vf4;f1;i1; | |
textureProjLodOffset(su21;vf3;f1;vi2; | |
textureProjLodOffset(su21;vf4;f1;vi2; | |
textureProjLodOffset(su31;vf4;f1;vi3; | |
textureProjOffset(s11;vf2;i1;f1; | |
textureProjOffset(s11;vf4;i1;f1; | |
textureProjOffset(s21;vf3;vi2;f1; | |
textureProjOffset(s21;vf4;vi2;f1; | |
textureProjOffset(s31;vf4;vi3;f1; | |
textureProjOffset(sS11;vf4;i1;f1; | |
textureProjOffset(sS21;vf4;vi2;f1; | |
textureProjOffset(si11;vf2;i1;f1; | |
textureProjOffset(si11;vf4;i1;f1; | |
textureProjOffset(si21;vf3;vi2;f1; | |
textureProjOffset(si21;vf4;vi2;f1; | |
textureProjOffset(si31;vf4;vi3;f1; | |
textureProjOffset(su11;vf2;i1;f1; | |
textureProjOffset(su11;vf4;i1;f1; | |
textureProjOffset(su21;vf3;vi2;f1; | |
textureProjOffset(su21;vf4;vi2;f1; | |
textureProjOffset(su31;vf4;vi3;f1; | |
textureGrad(sAS21;vf4;vf2;vf2; | |
textureGrad(siA21;vf3;vf2;vf2; | |
textureGrad(siAC1;vf4;vf3;vf3; | |
textureGrad(suA21;vf3;vf2;vf2; | |
textureGrad(suAC1;vf4;vf3;vf3; | |
textureGradOffset(s11;f1;f1;f1;i1; | |
textureGradOffset(s21;vf2;vf2;vf2;vi2; | |
textureGradOffset(s31;vf3;vf3;vf3;vi3; | |
textureGradOffset(sA11;vf2;f1;f1;i1; | |
textureGradOffset(sA21;vf3;vf2;vf2;vi2; | |
textureGradOffset(sAS11;vf3;f1;f1;i1; | |
textureGradOffset(sAS21;vf4;vf2;vf2;vi2; | |
textureGradOffset(sS11;vf3;f1;f1;i1; | |
textureGradOffset(sS21;vf3;vf2;vf2;vi2; | |
textureGradOffset(sSC1;vf4;vf3;vf3;vi2; | |
textureGradOffset(si11;f1;f1;f1;i1; | |
textureGradOffset(si21;vf2;vf2;vf2;vi2; | |
textureGradOffset(si31;vf3;vf3;vf3;vi3; | |
textureGradOffset(siA11;vf2;f1;f1;i1; | |
textureGradOffset(siA21;vf3;vf2;vf2;vi2; | |
textureGradOffset(su11;f1;f1;f1;i1; | |
textureGradOffset(su21;vf2;vf2;vf2;vi2; | |
textureGradOffset(su31;vf3;vf3;vf3;vi3; | |
textureGradOffset(suA11;vf2;f1;f1;i1; | |
textureGradOffset(suA21;vf3;vf2;vf2;vi2; | |
textureProjGrad(s11;vf2;f1;f1; | |
textureProjGrad(s11;vf4;f1;f1; | |
textureProjGrad(s21;vf3;vf2;vf2; | |
textureProjGrad(s21;vf4;vf2;vf2; | |
textureProjGrad(s31;vf4;vf3;vf3; | |
textureProjGrad(sS11;vf4;f1;f1; | |
textureProjGrad(sS21;vf4;vf2;vf2; | |
textureProjGrad(si11;vf2;f1;f1; | |
textureProjGrad(si11;vf4;f1;f1; | |
textureProjGrad(si21;vf3;vf2;vf2; | |
textureProjGrad(si21;vf4;vf2;vf2; | |
textureProjGrad(si31;vf4;vf3;vf3; | |
textureProjGrad(su11;vf2;f1;f1; | |
textureProjGrad(su11;vf4;f1;f1; | |
textureProjGrad(su21;vf3;vf2;vf2; | |
textureProjGrad(su21;vf4;vf2;vf2; | |
textureProjGrad(su31;vf4;vf3;vf3; | |
textureProjGradOffset(s11;vf2;f1;f1;i1; | |
textureProjGradOffset(s11;vf4;f1;f1;i1; | |
textureProjGradOffset(s21;vf3;vf2;vf2;vi2; | |
textureProjGradOffset(s21;vf4;vf2;vf2;vi2; | |
textureProjGradOffset(s31;vf4;vf3;vf3;vi3; | |
textureProjGradOffset(sS11;vf4;f1;f1;i1; | |
textureProjGradOffset(sS21;vf4;vf2;vf2;vi2; | |
textureProjGradOffset(si11;vf2;f1;f1;i1; | |
textureProjGradOffset(si11;vf4;f1;f1;i1; | |
textureProjGradOffset(si21;vf3;vf2;vf2;vi2; | |
textureProjGradOffset(si21;vf4;vf2;vf2;vi2; | |
textureProjGradOffset(si31;vf4;vf3;vf3;vi3; | |
textureProjGradOffset(su11;vf2;f1;f1;i1; | |
textureProjGradOffset(su11;vf4;f1;f1;i1; | |
textureProjGradOffset(su21;vf3;vf2;vf2;vi2; | |
textureProjGradOffset(su21;vf4;vf2;vf2;vi2; | |
textureProjGradOffset(su31;vf4;vf3;vf3;vi3; | |
texture2DProjLodEXT(s21;vf3;f1; | |
textureGatherOffset(s21;vf2;vi2; | |
textureGatherOffset(si21;vf2;vi2; | |
textureGatherOffset(su21;vf2;vi2; | |
textureGatherOffset(sA21;vf3;vi2; | |
textureGatherOffset(siA21;vf3;vi2; | |
textureGatherOffset(suA21;vf3;vi2; | |
textureGatherOffset(sR21;vf2;vi2; | |
textureGatherOffset(siR21;vf2;vi2; | |
textureGatherOffset(suR21;vf2;vi2; | |
textureGatherOffset(s21;vf2;vi2;i1; | |
textureGatherOffset(si21;vf2;vi2;i1; | |
textureGatherOffset(su21;vf2;vi2;i1; | |
textureGatherOffset(sA21;vf3;vi2;i1; | |
textureGatherOffset(siA21;vf3;vi2;i1; | |
textureGatherOffset(suA21;vf3;vi2;i1; | |
textureGatherOffset(sR1;vf2;vi2;i1; | |
textureGatherOffset(siR1;vf2;vi2;i1; | |
textureGatherOffset(suR1;vf2;vi2;i1; | |
textureGatherOffset(sS21;vf2;f1;vi2; | |
textureGatherOffset(sAS21;vf3;f1;vi2; | |
textureGatherOffset(sSR21;vf2;f1;vi2; | |
textureGatherOffsets(s21;vf2;vi2[4]; | |
textureGatherOffsets(si21;vf2;vi2[4]; | |
textureGatherOffsets(su21;vf2;vi2[4]; | |
textureGatherOffsets(sA21;vf3;vi2[4]; | |
textureGatherOffsets(siA21;vf3;vi2[4]; | |
textureGatherOffsets(suA21;vf3;vi2[4]; | |
textureGatherOffsets(sR21;vf2;vi2[4]; | |
textureGatherOffsets(siR21;vf2;vi2[4]; | |
textureGatherOffsets(suR21;vf2;vi2[4]; | |
textureGatherOffsets(s21;vf2;vi2[4];i1; | |
textureGatherOffsets(si21;vf2;vi2[4];i1; | |
textureGatherOffsets(su21;vf2;vi2[4];i1; | |
textureGatherOffsets(sA21;vf3;vi2[4];i1; | |
textureGatherOffsets(siA21;vf3;vi2[4];i1; | |
textureGatherOffsets(suA21;vf3;vi2[4];i1; | |
textureGatherOffsets(sR1;vf2;vi2[4];i1; | |
textureGatherOffsets(siR1;vf2;vi2[4];i1; | |
textureGatherOffsets(suR1;vf2;vi2[4];i1; | |
textureGatherOffsets(sS21;vf2;f1;vi2[4]; | |
textureGatherOffsets(sAS21;vf3;f1;vi2[4]; | |
textureGatherOffsets(sSR21;vf2;f1;vi2[4]; | |
texelFetchOffset(sR21;vi2;vi2; | |
texelFetchOffset(siR21;vi2;vi2; | |
texelFetchOffset(suR21;vi2;vi2; | |
textureProjOffset(sR21;vf3;vi2; | |
textureProjOffset(siR21;vf3;vi2; | |
textureProjOffset(suR21;vf3;vi2; | |
textureProjOffset(sR21;vf4;vi2; | |
textureProjOffset(siR21;vf4;vi2; | |
textureProjOffset(suR21;vf4;vi2; | |
textureProjOffset(sSR21;vf4;vi2; | |
textureGrad(siR21;vf2;vf2;vf2; | |
textureGrad(suR21;vf2;vf2;vf2; | |
textureGrad(sSR21;vf3;vf2;vf2; | |
textureGradOffset(sR21;vf2;vf2;vf2;vi2; | |
textureGradOffset(siR21;vf2;vf2;vf2;vi2; | |
textureGradOffset(suR21;vf2;vf2;vf2;vi2; | |
textureGradOffset(sSR21;vf3;vf2;vf2;vi2; | |
textureProjGrad(sR21;vf3;vf2;vf2; | |
textureProjGrad(siR21;vf3;vf2;vf2; | |
textureProjGrad(suR21;vf3;vf2;vf2; | |
textureProjGrad(sR21;vf4;vf2;vf2; | |
textureProjGrad(siR21;vf4;vf2;vf2; | |
textureProjGrad(suR21;vf4;vf2;vf2; | |
textureProjGrad(sSR21;vf4;vf2;vf2; | |
textureProjGradOffset(sR21;vf3;vf2;vf2;vi2; | |
textureProjGradOffset(siR21;vf3;vf2;vf2;vi2; | |
textureProjGradOffset(suR21;vf3;vf2;vf2;vi2; | |
textureProjGradOffset(sR21;vf4;vf2;vf2;vi2; | |
textureProjGradOffset(siR21;vf4;vf2;vf2;vi2; | |
textureProjGradOffset(suR21;vf4;vf2;vf2;vi2; | |
textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; | |
texture1DGradARB(s11;f1;f1;f1; | |
texture2DGradARB(s21;vf2;vf2;vf2; | |
texture3DGradARB(s31;vf3;vf3;vf3; | |
textureCubeGradARB(sC1;vf3;vf3;vf3; | |
shadow1DGradARB(sS11;vf3;f1;f1; | |
shadow2DGradARB(sS21;vf3;vf2;vf2; | |
texture1DGradARB(si11;f1;f1;f1; | |
texture2DGradARB(si21;vf2;vf2;vf2; | |
texture3DGradARB(si31;vf3;vf3;vf3; | |
textureCubeGradARB(siC1;vf3;vf3;vf3; | |
texture1DGradARB(su11;f1;f1;f1; | |
texture2DGradARB(su21;vf2;vf2;vf2; | |
texture3DGradARB(su31;vf3;vf3;vf3; | |
textureCubeGradARB(suC1;vf3;vf3;vf3; | |
texture1DProjGradARB(s11;vf2;f1;f1; | |
texture1DProjGradARB(s11;vf4;f1;f1; | |
texture2DProjGradARB(s21;vf3;vf2;vf2; | |
texture2DProjGradARB(s21;vf4;vf2;vf2; | |
texture3DProjGradARB(s31;vf4;vf3;vf3; | |
shadow1DProjGradARB(sS11;vf4;f1;f1; | |
shadow2DProjGradARB(sS21;vf4;vf2;vf2; | |
texture1DProjGradARB(si11;vf2;f1;f1; | |
texture1DProjGradARB(si11;vf4;f1;f1; | |
texture2DProjGradARB(si21;vf3;vf2;vf2; | |
texture2DProjGradARB(si21;vf4;vf2;vf2; | |
texture3DProjGradARB(si31;vf4;vf3;vf3; | |
texture1DProjGradARB(su11;vf2;f1;f1; | |
texture1DProjGradARB(su11;vf4;f1;f1; | |
texture2DProjGradARB(su21;vf3;vf2;vf2; | |
texture2DProjGradARB(su21;vf4;vf2;vf2; | |
texture3DProjGradARB(su31;vf4;vf3;vf3; | |
texture2DRectGradARB(sR21;vf2;vf2;vf2; | |
texture2DRectGradARB(siR21;vf2;vf2;vf2; | |
texture2DRectGradARB(suR21;vf2;vf2;vf2; | |
shadow2DRectGradARB(sSR21;vf3;vf2;vf2; | |
texture2DRectProjGradARB(sR21;vf3;vf2;vf2; | |
texture2DRectProjGradARB(siR21;vf3;vf2;vf2; | |
texture2DRectProjGradARB(suR21;vf3;vf2;vf2; | |
texture2DRectProjGradARB(sR21;vf4;vf2;vf2; | |
texture2DRectProjGradARB(siR21;vf4;vf2;vf2; | |
texture2DRectProjGradARB(suR21;vf4;vf2;vf2; | |
shadow2DRectProjGradARB(sSR21;vf4;vf2;vf2; | |
textureCubeLodEXT(siC1;vf3;f1; | |
textureCubeLodEXT(suC1;vf3;f1; | |
texture2DProjLodEXT(si21;vf4;f1; | |
texture2DProjLodEXT(su21;vf4;f1; | |
texture2DProjLodEXT(si21;vf3;f1; | |
texture2DProjLodEXT(su21;vf3;f1; | |
texelFetch1DArray(sA11;vi2;i1; | |
texelFetch1DArray(siA11;vi2;i1; | |
texelFetch1DArray(suA11;vi2;i1; | |
texelFetch2DArray(sA21;vi3;i1; | |
texelFetch2DArray(siA21;vi3;i1; | |
texelFetch2DArray(suA21;vi3;i1; | |
texture1DArrayLod(sA11;vf2;f1; | |
texture1DArrayLod(siA11;vf2;f1; | |
texture1DArrayLod(suA11;vf2;f1; | |
texture2DArrayLod(sA21;vf3;f1; | |
texture2DArrayLod(siA21;vf3;f1; | |
texture2DArrayLod(suA21;vf3;f1; | |
shadow1DArrayLod(sAS11;vf3;f1; | |
texture1DProjGrad(s11;vf2;f1;f1; | |
texture1DProjGrad(si11;vf2;f1;f1; | |
texture1DProjGrad(su11;vf2;f1;f1; | |
texture1DProjGrad(s11;vf4;f1;f1; | |
texture1DProjGrad(si11;vf4;f1;f1; | |
texture1DProjGrad(su11;vf4;f1;f1; | |
texture1DArrayGrad(sA11;vf2;f1;f1; | |
texture1DArrayGrad(siA11;vf2;f1;f1; | |
texture1DArrayGrad(suA11;vf2;f1;f1; | |
texture2DGrad(s21;vf2;vf2;vf2; | |
texture2DGrad(si21;vf2;vf2;vf2; | |
texture2DGrad(su21;vf2;vf2;vf2; | |
texture2DGradEXT(s21;vf2;vf2;vf2; | |
texture2DGradEXT(si21;vf2;vf2;vf2; | |
texture2DGradEXT(su21;vf2;vf2;vf2; | |
texture2DProjGrad(s21;vf3;vf2;vf2; | |
texture2DProjGrad(si21;vf3;vf2;vf2; | |
texture2DProjGrad(su21;vf3;vf2;vf2; | |
texture2DProjGradEXT(s21;vf3;vf2;vf2; | |
texture2DProjGradEXT(si21;vf3;vf2;vf2; | |
texture2DProjGradEXT(su21;vf3;vf2;vf2; | |
texture2DProjGrad(s21;vf4;vf2;vf2; | |
texture2DProjGrad(si21;vf4;vf2;vf2; | |
texture2DProjGrad(su21;vf4;vf2;vf2; | |
texture2DProjGradEXT(s21;vf4;vf2;vf2; | |
texture2DProjGradEXT(si21;vf4;vf2;vf2; | |
texture2DProjGradEXT(su21;vf4;vf2;vf2; | |
texture2DArrayGrad(sA21;vf3;vf2;vf2; | |
texture2DArrayGrad(siA21;vf3;vf2;vf2; | |
texture2DArrayGrad(suA21;vf3;vf2;vf2; | |
texture3DGrad(s31;vf3;vf3;vf3; | |
texture3DGrad(si31;vf3;vf3;vf3; | |
texture3DGrad(su31;vf3;vf3;vf3; | |
texture3DProjGrad(s31;vf4;vf3;vf3; | |
texture3DProjGrad(si31;vf4;vf3;vf3; | |
texture3DProjGrad(su31;vf4;vf3;vf3; | |
textureCubeGrad(sC1;vf3;vf3;vf3; | |
textureCubeGrad(siC1;vf3;vf3;vf3; | |
textureCubeGrad(suC1;vf3;vf3;vf3; | |
textureCubeGradEXT(sC1;vf3;vf3;vf3; | |
textureCubeGradEXT(siC1;vf3;vf3;vf3; | |
textureCubeGradEXT(suC1;vf3;vf3;vf3; | |
shadow1DProjGrad(sS11;vf4;f1;f1; | |
shadow1DArrayGrad(sAS11;vf3;f1;f1; | |
shadow2DGrad(sS21;vf3;vf2;vf2; | |
shadow2DProjGrad(sS21;vf4;vf2;vf2; | |
shadow2DArrayGrad(sAS21;vf4;vf2;vf2; | |
texture2DRectGrad(sR21;vf2;vf2;vf2; | |
texture2DRectGrad(siR21;vf2;vf2;vf2; | |
texture2DRectGrad(suR21;vf2;vf2;vf2; | |
texture2DRectProjGrad(sR21;vf3;vf2;vf2; | |
texture2DRectProjGrad(siR21;vf3;vf2;vf2; | |
texture2DRectProjGrad(suR21;vf3;vf2;vf2; | |
texture2DRectProjGrad(sR21;vf4;vf2;vf2; | |
texture2DRectProjGrad(siR21;vf4;vf2;vf2; | |
texture2DRectProjGrad(suR21;vf4;vf2;vf2; | |
shadow2DRectGrad(sSR21;vf3;vf2;vf2; | |
shadow2DRectProjGrad(sSR21;vf4;vf2;vf2; | |
shadowCubeGrad(sSC1;vf4;vf3;vf3; | |
texture1DOffset(si11;f1;i1;f1; | |
texture1DOffset(su11;f1;i1;f1; | |
texture1DProjOffset(s11;vf2;i1; | |
texture1DProjOffset(si11;vf2;i1; | |
texture1DProjOffset(su11;vf2;i1; | |
texture1DProjOffset(s11;vf2;i1;f1; | |
texture1DProjOffset(si11;vf2;i1;f1; | |
texture1DProjOffset(su11;vf2;i1;f1; | |
texture1DProjOffset(s11;vf4;i1; | |
texture1DProjOffset(si11;vf4;i1; | |
texture1DProjOffset(su11;vf4;i1; | |
texture1DProjOffset(s11;vf4;i1;f1; | |
texture1DProjOffset(si11;vf4;i1;f1; | |
texture1DProjOffset(su11;vf4;i1;f1; | |
texture1DLodOffset(s11;f1;f1;i1; | |
texture1DLodOffset(si11;f1;f1;i1; | |
texture1DLodOffset(su11;f1;f1;i1; | |
texture1DProjLodOffset(s11;vf2;f1;i1; | |
texture1DProjLodOffset(si11;vf2;f1;i1; | |
texture1DProjLodOffset(su11;vf2;f1;i1; | |
texture1DProjLodOffset(s11;vf4;f1;i1; | |
texture1DProjLodOffset(si11;vf4;f1;i1; | |
texture1DProjLodOffset(su11;vf4;f1;i1; | |
texture2DOffset(s21;vf2;vi2;f1; | |
texture2DOffset(si21;vf2;vi2;f1; | |
texture2DOffset(su21;vf2;vi2;f1; | |
texture2DProjOffset(s21;vf3;vi2; | |
texture2DProjOffset(si21;vf3;vi2; | |
texture2DProjOffset(su21;vf3;vi2; | |
texture2DProjOffset(s21;vf3;vi2;f1; | |
texture2DProjOffset(si21;vf3;vi2;f1; | |
texture2DProjOffset(su21;vf3;vi2;f1; | |
texture2DProjOffset(s21;vf4;vi2; | |
texture2DProjOffset(si21;vf4;vi2; | |
texture2DProjOffset(su21;vf4;vi2; | |
texture2DProjOffset(s21;vf4;vi2;f1; | |
texture2DProjOffset(si21;vf4;vi2;f1; | |
texture2DProjOffset(su21;vf4;vi2;f1; | |
texture2DLodOffset(s21;vf2;f1;vi2; | |
texture2DLodOffset(si21;vf2;f1;vi2; | |
texture2DLodOffset(su21;vf2;f1;vi2; | |
texture2DProjLodOffset(s21;vf3;f1;vi2; | |
texture2DProjLodOffset(si21;vf3;f1;vi2; | |
texture2DProjLodOffset(su21;vf3;f1;vi2; | |
texture2DProjLodOffset(s21;vf4;f1;vi2; | |
texture2DProjLodOffset(si21;vf4;f1;vi2; | |
texture2DProjLodOffset(su21;vf4;f1;vi2; | |
texture3DOffset(s31;vf3;vi3;f1; | |
texture3DOffset(si31;vf3;vi3;f1; | |
texture3DOffset(su31;vf3;vi3;f1; | |
texture3DProjOffset(s31;vf4;vi3; | |
texture3DProjOffset(si31;vf4;vi3; | |
texture3DProjOffset(su31;vf4;vi3; | |
texture3DProjOffset(s31;vf4;vi3;f1; | |
texture3DProjOffset(si31;vf4;vi3;f1; | |
texture3DProjOffset(su31;vf4;vi3;f1; | |
texture3DLodOffset(s31;vf3;f1;vi3; | |
texture3DLodOffset(si31;vf3;f1;vi3; | |
texture3DLodOffset(su31;vf3;f1;vi3; | |
texture3DProjLodOffset(s31;vf4;f1;vi3; | |
texture3DProjLodOffset(si31;vf4;f1;vi3; | |
texture3DProjLodOffset(su31;vf4;f1;vi3; | |
shadow1DOffset(sS11;vf3;i1;f1; | |
shadow2DOffset(sS21;vf3;vi2;f1; | |
shadow1DProjOffset(sS11;vf4;i1; | |
shadow1DProjOffset(sS11;vf4;i1;f1; | |
shadow2DProjOffset(sS21;vf4;vi2; | |
shadow2DProjOffset(sS21;vf4;vi2;f1; | |
shadow1DLodOffset(sS11;vf3;f1;i1; | |
shadow2DLodOffset(sS21;vf3;f1;vi2; | |
shadow1DProjLodOffset(sS11;vf4;f1;i1; | |
shadow2DProjLodOffset(sS21;vf4;f1;vi2; | |
texture2DRectOffset(sR21;vf2;vi2; | |
texture2DRectOffset(siR21;vf2;vi2; | |
texture2DRectOffset(suR21;vf2;vi2; | |
texture2DRectProjOffset(sR21;vf3;vi2; | |
texture2DRectProjOffset(siR21;vf3;vi2; | |
texture2DRectProjOffset(suR21;vf3;vi2; | |
texture2DRectProjOffset(sR21;vf4;vi2; | |
texture2DRectProjOffset(siR21;vf4;vi2; | |
texture2DRectProjOffset(suR21;vf4;vi2; | |
shadow2DRectOffset(sSR21;vf3;vi2; | |
shadow2DRectProjOffset(sSR21;vf4;vi2; | |
texelFetch1DOffset(s11;i1;i1;i1; | |
texelFetch1DOffset(si11;i1;i1;i1; | |
texelFetch1DOffset(su11;i1;i1;i1; | |
texelFetch2DOffset(s21;vi2;i1;vi2; | |
texelFetch2DOffset(si21;vi2;i1;vi2; | |
texelFetch2DOffset(su21;vi2;i1;vi2; | |
texelFetch3DOffset(s31;vi3;i1;vi3; | |
texelFetch3DOffset(si31;vi3;i1;vi3; | |
texelFetch3DOffset(su31;vi3;i1;vi3; | |
texelFetch2DRectOffset(sR21;vi2;vi2; | |
texelFetch2DRectOffset(siR21;vi2;vi2; | |
texelFetch2DRectOffset(suR21;vi2;vi2; | |
texelFetch1DArrayOffset(sA11;vi2;i1;i1; | |
texelFetch1DArrayOffset(siA11;vi2;i1;i1; | |
texelFetch1DArrayOffset(suA11;vi2;i1;i1; | |
texelFetch2DArrayOffset(sA21;vi3;i1;vi2; | |
texelFetch2DArrayOffset(siA21;vi3;i1;vi2; | |
texelFetch2DArrayOffset(suA21;vi3;i1;vi2; | |
texture1DArrayOffset(sA11;vf2;i1; | |
texture1DArrayOffset(siA11;vf2;i1; | |
texture1DArrayOffset(suA11;vf2;i1; | |
texture1DArrayOffset(sA11;vf2;i1;f1; | |
texture1DArrayOffset(siA11;vf2;i1;f1; | |
texture1DArrayOffset(suA11;vf2;i1;f1; | |
texture1DArrayLodOffset(sA11;vf2;f1;i1; | |
texture1DArrayLodOffset(siA11;vf2;f1;i1; | |
texture1DArrayLodOffset(suA11;vf2;f1;i1; | |
texture2DArrayOffset(sA21;vf3;vi2; | |
texture2DArrayOffset(siA21;vf3;vi2; | |
texture2DArrayOffset(suA21;vf3;vi2; | |
texture2DArrayOffset(sA21;vf3;vi2;f1; | |
texture2DArrayOffset(siA21;vf3;vi2;f1; | |
texture2DArrayOffset(suA21;vf3;vi2;f1; | |
texture2DArrayLodOffset(sA21;vf3;f1;vi2; | |
texture2DArrayLodOffset(siA21;vf3;f1;vi2; | |
texture2DArrayLodOffset(suA21;vf3;f1;vi2; | |
shadow1DArrayOffset(sAS11;vf3;i1; | |
shadow1DArrayOffset(sAS11;vf3;i1;f1; | |
shadow1DArrayLodOffset(sAS11;vf3;f1;i1; | |
shadow2DArrayOffset(sAS21;vf4;vi2; | |
texture1DGradOffset(s11;f1;f1;f1;i1; | |
texture1DGradOffset(si11;f1;f1;f1;i1; | |
texture1DGradOffset(su11;f1;f1;f1;i1; | |
texture1DProjGradOffset(s11;vf2;f1;f1;i1; | |
texture1DProjGradOffset(si11;vf2;f1;f1;i1; | |
texture1DProjGradOffset(su11;vf2;f1;f1;i1; | |
texture1DProjGradOffset(s11;vf4;f1;f1;i1; | |
texture1DProjGradOffset(si11;vf4;f1;f1;i1; | |
texture1DProjGradOffset(su11;vf4;f1;f1;i1; | |
texture1DArrayGradOffset(sA11;vf2;f1;f1;i1; | |
texture1DArrayGradOffset(siA11;vf2;f1;f1;i1; | |
texture1DArrayGradOffset(suA11;vf2;f1;f1;i1; | |
texture2DGradOffset(s21;vf2;vf2;vf2;vi2; | |
texture2DGradOffset(si21;vf2;vf2;vf2;vi2; | |
texture2DGradOffset(su21;vf2;vf2;vf2;vi2; | |
texture2DProjGradOffset(s21;vf3;vf2;vf2;vi2; | |
texture2DProjGradOffset(si21;vf3;vf2;vf2;vi2; | |
texture2DProjGradOffset(su21;vf3;vf2;vf2;vi2; | |
texture2DProjGradOffset(s21;vf4;vf2;vf2;vi2; | |
texture2DProjGradOffset(si21;vf4;vf2;vf2;vi2; | |
texture2DProjGradOffset(su21;vf4;vf2;vf2;vi2; | |
texture2DArrayGradOffset(sA21;vf3;vf2;vf2;vi2; | |
texture2DArrayGradOffset(siA21;vf3;vf2;vf2;vi2; | |
texture2DArrayGradOffset(suA21;vf3;vf2;vf2;vi2; | |
texture3DGradOffset(s31;vf3;vf3;vf3;vi3; | |
texture3DGradOffset(si31;vf3;vf3;vf3;vi3; | |
texture3DGradOffset(su31;vf3;vf3;vf3;vi3; | |
texture3DProjGradOffset(s31;vf4;vf3;vf3;vi3; | |
texture3DProjGradOffset(si31;vf4;vf3;vf3;vi3; | |
texture3DProjGradOffset(su31;vf4;vf3;vf3;vi3; | |
shadow1DGradOffset(sS11;vf3;f1;f1;i1; | |
shadow1DProjGradOffset(sS11;vf4;f1;f1;i1; | |
shadow1DArrayGradOffset(sAS11;vf3;f1;f1;i1; | |
shadow2DGradOffset(sS21;vf3;vf2;vf2;vi2; | |
shadow2DProjGradOffset(sS21;vf4;vf2;vf2;vi2; | |
shadow2DArrayGradOffset(sAS21;vf4;vf2;vf2;vi2; | |
texture2DRectGradOffset(sR21;vf2;vf2;vf2;vi2; | |
texture2DRectGradOffset(siR21;vf2;vf2;vf2;vi2; | |
texture2DRectGradOffset(suR21;vf2;vf2;vf2;vi2; | |
texture2DRectProjGradOffset(sR21;vf3;vf2;vf2;vi2; | |
texture2DRectProjGradOffset(siR21;vf3;vf2;vf2;vi2; | |
texture2DRectProjGradOffset(suR21;vf3;vf2;vf2;vi2; | |
texture2DRectProjGradOffset(sR21;vf4;vf2;vf2;vi2; | |
texture2DRectProjGradOffset(siR21;vf4;vf2;vf2;vi2; | |
texture2DRectProjGradOffset(suR21;vf4;vf2;vf2;vi2; | |
shadow2DRectGradOffset(sSR21;vf3;vf2;vf2;vi2; | |
shadow2DRectProjGradOffset(sSR21;vf4;vf2;vf2;vi2; | |
index | |
array size | |
is out of range. | |
GLSL Linker | |
hardware/intel/ufo/Source/OpenGL/source/core/glsl/p_traverser_preliminary.cpp | |
Potential for subroutine call recursion detected. | |
Function call recursion detected. | |
)@{Ic | |
ADrawPx | |
CopyPx | |
ReadPx | |
TexImg | |
GetTex | |
Disable for GetTexImage | |
Inconsistent | |
mpTexture==NULL | |
vmmResidenceMask | |
__GL_TEXTURE_3D or CUBE_MAP | |
COMPRESSED_FORMAT | |
Disable for TexImage | |
Nonconsistent_Tokens | |
UNSUPPORTED TARGET | |
PixelTransfer_CRASH | |
Memcpy=WhichPxFuncToCall(%-6s,src=%-3x,dst=%-3x) | |
Simple=WhichPxFuncToCall(%-6s,src=%-3x,dst=%-3x)--%s,%s,%s,%s,%s,%s,%s,%s | |
UberSh=WhichPxFuncToCall(%-6s,src=%-3x,dst=%-3x)--%s,%s,%s,%s,%s,%s,%s,%s | |
SWPath=WhichPxFuncToCall(%-6s,src=%-3x,dst=%-3x)--%s,%s,%s,%s,%s,%s,%s,%s | |
DepthS=WhichPxFuncToCall(%-6s,src=%-3x,dst=%-3x)--%s,%s,%s,%s,%s,%s,%s,%s | |
GPU PxOps disabled for src token | |
SWPath=WhichPxFuncToCall(%-6s,src=%-3x,dst=%-3x)--%s | |
mpTexture and/or mpTexFace is a NULL | |
The nonconsistent texture tokens are: 0x%03x != 0x%03x | |
iglCanPixelOpsReadDepthStencil() | |
iglCanPixelOpsDrawDepthStencil() | |
Intel_Pipeline_Query | |
Intel_Null_Hardware_Query | |
Intel_Freq_Override_Query | |
Intel_HD_IVB_Hardware_Counters | |
Intel_Raw_Hardware_Counters_Set_0_Query | |
Intel_Raw_Hardware_Counters_Set_1_Query | |
Intel_Raw_Hardware_Counters_Set_2_Query | |
Intel_Raw_Pipeline_Statistics_Query | |
Intel_HD_VLV_Hardware_Counters_Set_1 | |
Intel_HD_VLV_Hardware_Counters_Set_2 | |
Intel_HD_VLV_Hardware_Counters_Set_3 | |
Intel_HD_HSW_GTH_Hardware_Counters | |
Intel_HD_HSW_GTM_Hardware_Counters | |
_glQueryCounter query %d, "%s", with target not GL_TIMESTAMP | |
Begin query %d, "%s" while query %d, "%s" is active | |
Number of vertices sent to 3D hardware | |
Number of primitives sent to 3D hardware | |
Number of vertices processed by vertex shader | |
Number of times clipper has been invocated | |
Number of primitives processed by the clipper stage | |
Number of fragments that have been rendered by | |
Total query time in nanoseconds. Type: GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL. | |
The fraction of time in which the 3D hardware was busy, i.e. the command ring was not empty. Normalized with equation: GPUBusyClockCycles / CoreClocksCount. Type: GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL. | |
The fraction of time in which the 3D Pipeline Front End is stalled by the next pipeline stage. Normalized with equation: PipelineFrontEndStallClockCycles / CoreClocksCount. Type: GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL. | |
The fraction of time in which each GFX Core was active. Normalized with equation: RenderingCoresActiveClockCycles / (Number_of_Rendering Cores * CoreClocksCount). Type: GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL. | |
The fraction of time in which each GFX Core was suspended. Normalized with equation: RenderingCoresStallCycles / (Number_of_Rendering Cores * CoreClocksCount). Type: GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL. | |
The fraction of time in which the Rendering Cores were actively processing vertex shader instructions. Normalized with equation: VertexShaderActiveClockCycles / (Number_of_Rendering Cores * CoreClocksCount). Type:GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL . | |
The fraction of time in which the Rendering Cores were stalled due to processing vertex shader instructions. Normalized with equation: VertexShaderStallClockCycles / (Number_of_Rendering Cores * CoreClocksCount). Type: GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL. | |
The fraction of time in which the Rendering Cores were actively processing Open GL 3.2 geometry shader instructions. Normalized with equation: GeometryShaderActiveClockCycles / (Number_of_Rendering Cores * CoreClocksCount). Type: GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL. | |
The fraction of time in which the Rendering Cores were stalled due to processing OpenGL 3.2 geometry shader instructions. Normalized with equation: GeometryShaderStallClockCycles / (Number_of_Rendering Cores * CoreClocksCount). Type:GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL. | |
The fraction of time in which the Rendering Cores were actively processing fragment shader instructions. Normalized with equation: FragmentShaderActiveClockCycles / (Number_of_Rendering Cores * CoreClocksCount). Type: GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL. | |
The fraction of time in which the Rendering Cores were stalled due to processing fragment shader instructions. Normalized with equation: FragmentShaderStallClockCycles / (Number_of_Rendering Cores * CoreClocksCount). Type: GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL. | |
The fraction of time in which the sampler was busy. Normalized with equation:SamplerActiveClockCycles / CoreClocksCount. Type: GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL. | |
The fraction of time in which the sampler was bottleneck. Normalized with equation: SamplerIsBottleneckClockCycles / CoreClocksCount. Type: GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL. | |
The average (per thread invocation) number of render clock cycles in which the Rendering Cores were actively processing vertex instructions. Normalized with equation: VertexShaderActiveClockCycles / VertexShaderThreadsCount. Type: GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL. | |
The average (per thread invocation) number of render clock cycles in which the Rendering Cores were stalled due to processing vertex shader instructions. Normalized with equation: VertexShaderStallClockCycles / VertexShaderThreadsCount. Type: GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL. | |
The average (per thread invocation) number of render clock cycles in which the Rendering Cores were actively processing the Open GL 3.2 Geometry Shader instructions. Normalized with equation: GeometryShaderActiveClockCycles / GeometryShaderThreadsCount. Type: . | |
The average (per thread invocation) number of render clock cycles in which the Rendering Cores were stalled due to processing the Open GL 3.2 geometry shader instructions. Normalized with equation: GeometryShaderStallClockCycles / GeometryShaderThreadsCount. Type: GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL. | |
The average (per thread invocation) number of render clock cycles in which the Rendering Cores were actively processing fragment shader instructions. Normalized with equation: FragmentShaderActiveClockCycles / FragmentShaderThreadsCount. Type: GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL. | |
The average (per thread invocation) number of render clock cycles in which the Rendering Cores were stalled due to processing fragment shader instructions. Normalized with equation: FragmentShaderStallClockCycles / FragmentShaderThreadsCount. Type: GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL. | |
Number of times the vertex shader kernels have been executed on Rendering Cores. Type: GL_PERFQUERY_COUNTER_EVENT_INTEL. | |
Number of times the OpenGL 3.2 Geometry Shader kernels have been executed on Rendering Cores. Type: GL_PERFQUERY_COUNTER_EVENT_INTEL. | |
Number of times the fragment shader kernels have been executed on Rendering Cores. Type: GL_PERFQUERY_COUNTER_EVENT_INTEL. | |
Number of fragments blended. The counter is in units of 4 fragments. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Number of texels returned from the sampler. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Number of times Early Depth Test passed. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Number of times Early Depth Test failed. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Number of times fragment shader performed a fragment-discard operation for fragment or sample. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Number of times a fragment has been discarded due to Alpha test. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Number of fragments successfully rendered and written to render buffer memory. It doesn't account for unlit fragments on edges. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Number of bytes read from depth buffer memory (with granularity of 64B. Type: GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL.) | |
SamplerTextureMemoryThroughput | |
Number of bytes read from memory by sampler to fill texture requests (with granularity of 64B). Type: GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL. | |
Number of bytes read and written to memory from render cache (with granularity of 64B). Type: GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL. | |
Number of bytes read and written to memory from GPU L3 cache (with granularity of 64B). Type: GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL. | |
Number of bytes written to GPU memory (with granularity of 64B). Type: GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL. | |
Number of bytes read from GPU memory (with granularity of 64B). Type: GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL. | |
Number of core clock cycles. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
BOOL flag set to true if command buffer split has occurred during the query. Type: GL_PERFQUERY_COUNTER_EVENT_INTEL. | |
BOOL flag set to true if frequency has changed during the query. Type: GL_PERFQUERY_COUNTER_EVENT_INTEL. | |
The most recent value of the Rendering Cores frequency in Hz. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
GPUMemoryReadInterfaceThroughput | |
GPU memory read-only interface throughput | |
GPUMemoryWriteInterfaceThroughput | |
GPU memory write-only interface throughput | |
GPUMemoryReadWriteInterfaceThroughput | |
GPU memory read-write interface throughput | |
Total query time in nanoseconds. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
The sum of all cycles on all cores spent actively executing instructions. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
The sum of all cycles on all cores spent stalled. (at least one thread loaded but the entire core is stalled for any reason). Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Total time in clocks the vertex shader spent active on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Total time in clocks the vertex shader spent stalled on all cores. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Total time in clocks the vertex shader spent stalled on all cores - and the entire core was stalled as well. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Number of VS threads loaded at any given time in the EUs. Type: GL_PER FQUERY_COUNTER_RAW_INTEL. | |
Total time in clocks the vertex shader spent ready to run but not running on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Total time in clocks the Hull shader spent active on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Total time in clocks the Hull shader spent stalled on all cores. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Total time in clocks the Hull shader spent stalled on all cores - and the entire core was stalled as well. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Number of HS threads loaded at any given time in the EUs. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Total time in clocks the hull shader spent ready to run but not running on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Total time in clocks the Domain shader spent active on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Total time in clocks the domain shader spent stalled on all cores. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Total time in clocks the domain shader spent stalled on all cores - and the entire core was stalled as well. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Number of DS threads loaded at any given time in the EUs. Type: GL_PERFQUERY_ COUNTER_RAW_INTEL. | |
Total time in clocks the domain shader spent ready to run but not running on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Total time in clocks the compute shader spent active on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Total time in clocks the compute shader spent stalled on all cores. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Total time in clocks the compute shader spent stalled on all cores - and the entire core was stalled as well. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Number of CS threads loaded at any given time in the EUs. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Total time in clocks the compute shader spent ready to run but not running on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Total time in clocks the geometry shader spent active on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Total time in clocks the geometry shader spent stalled on all cores. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Total time in clocks the geometry shader spent stalled on all cores - and the entire core was stalled as well. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Number of GS threads loaded at any given time in the EUs. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Total time in clocks the geometry shader spent ready to run but not running on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Total time in clocks the pixel shader spent active on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Total time in clocks the Pixel shader spent stalled on all cores. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Total time in clocks the pixel shader spent stalled on all cores - and the entire core was stalled as well. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Number of PS threads loaded at any given time in the EUs. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Total time in clocks the Pixel shader spent ready to run but not running on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Number of pixels/samples passing early Z test ( i.e. before PS dispatch). Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Number of pixels/samples failing early Z test ( i.e. before PS dispatch). Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Number of pixels/samples passing early stencil test ( i.e. before PS dispatch). Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Number of pixels/samples failing early stencil test ( i.e. before PS dispatch). Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Number of pixels/samples killed in the pixel shader. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Number of pixels/samples that fail alpha-test. Alpha to coverage may have some challenges in per-pixel invocation. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Number of pixels/samples fail stencil test in the backend. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Number of pixels/samples fail Z test in the backend. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
MRT case will report multiple of those. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
CSunit indicating that ring is idle. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
VSunit is stalling VF ( upstream unit) and starving downstream unit. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
GSunit is stalling upstream unit and starving downstream unit. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
TE is stalling upstream unit and starving downstream unit. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
B counter 0. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
B counter 1. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
B counter 2. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
B counter 3. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
C counter 0. Type:GL_PERFQUERY_COUNTER_RAW_INTEL . | |
C counter 1. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
C counter 2. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
C counter 3. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
C counter 4. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
C counter 5. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
C counter 6. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
C counter 7. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
C counter 8. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
C counter 9. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
C counter 10. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
C counter 11. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
ODLAT Perf Mon counter 1. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
ODLAT Perf Mon counter 2. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
BOOL flag set to true if frequency has changed during the query. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
Report ID. Type: GL_PERFQUERY_COUNTER_EVENT_INTEL. | |
Reports count. Type: GL_PERFQUERY_COUNTER_EVENT_INTEL. | |
Number of vertices sent to 3D hardware. | |
Number of primitives sent to 3D hardware. | |
Number of vertices processed by vertex shader. | |
Number of geometry shader invocations. | |
Number of geometry shader primitives. | |
Number of clipper invocations. | |
Number of primitives processed by the clipper stage. | |
Number of pixel shader invocations. | |
The fraction of time in which the sampler was busy on halfslice 0 and halfslice 1. Normalized with equation: SamplerActiveClockCycles / CoreClocksCount. Type: GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL. | |
The fraction of time in which the sampler was stalled on halfslice 0 and halfslice 1 so that it was starving the output and stalling the input fifos, during processing texture requests Type: GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL. | |
SamplerPostFilteredTexelsSlices01 | |
Number of texels returned from the sampler on halfslice 0 and halfslice 1. Type: GL_PERFQUERY_COUNTER_RAW_INTEL. | |
SamplerTextureMemoryThroughputSlices01 | |
Number of bytes read from memory by sampler to fill texture requests on halfslice 0 and halfslice 1 (with granularity of 64B). Type: GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL. | |
The fraction of time in which the sampler was stalled so that it was starvingthe output and stalling the input fifos, during processing texture requests Type: GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL. | |
VerticesCount | |
PrimitivesCount | |
VerticesProcessed | |
ClipperInvocations | |
ClipperPrimitives | |
FragmentsRendered | |
TotalTime | |
GPUBusyTime | |
PipelineFrontEndStallTime | |
RenderingCoresActiveTime | |
RenderingCoresStallTime | |
VertexShaderActiveTime | |
VertexShaderStallTime | |
GeometryShaderActiveTime | |
GeometryShaderStallTime | |
FragmentShaderActiveTime | |
FragmentShaderStallTime | |
SamplerActiveTime | |
SamplerIsBottleneckTime | |
VertexShaderActivePerThread | |
VertexShaderStallPerThread | |
GeometryShaderActivePerThread | |
GeometryShaderStallPerThread | |
FragmentShaderActivePerThread | |
FragmentShaderStallPerThread | |
VertexShaderThreadsCount | |
GeometryShaderThreadsCount | |
FragmentShaderThreadsCount | |
FragmentsBlendedCount | |
SamplerPostFilteredTexels | |
EarlyDepthTestPasses | |
EarlyDepthTestFails | |
FragmentsKillCount | |
AlphaTestFails | |
FragmentsRenderedCount | |
DepthMemoryThroughput | |
RenderCacheToMemoryThroughput | |
GPUL3CacheToMemoryThroughput | |
GPUMemoryWriteThroughput | |
GPUMemoryReadThroughput | |
CoreClocksCount | |
SplitOccured | |
CoreFrequencyChanged | |
CoreFrequency | |
BeginTimestamp | |
Timestamp for query begin. | |
EUBusyTime | |
VSThreadBusyTime | |
VSThreadStallTime | |
VSEUStallTime | |
VSThreadsLoadedCount | |
VSWaitTime | |
HSThreadBusyTime | |
HSThreadStallTime | |
HSEUStallTime | |
HSThreadsLoadedCount | |
HSWaitTime | |
DSThreadBusyTime | |
DSThreadStallTime | |
DSEUStallTime | |
DSThreadsLoadedCount | |
DSWaitTime | |
CSThreadBusyTime | |
CSThreadStallTime | |
CSEUStallTime | |
CSThreadsLoadedCount | |
CSWaitTime | |
GSThreadBusyTime | |
GSThreadStallTime | |
GSEUStallTime | |
GSThreadsLoadedCount | |
GSWaitTime | |
PSThreadBusyTime | |
PSThreadStallTime | |
PSEUStallTime | |
PSThreadsLoadedCount | |
PSWaitTime | |
RSEarlyZTestsPass | |
RSEarlyZTestsFail | |
RSEarlyStencilTestsPass | |
RSEarlyStencilTestsFail | |
RSKillPixelCount | |
OMAlphaTestsFail | |
OMStencilTestsFail | |
OMZTestFail | |
OMSamplesWritten | |
MCGPUBusy | |
VSBottleneck | |
GSBottleneck | |
TEBottleneck | |
BCntr0 | |
BCntr1 | |
BCntr2 | |
BCntr3 | |
CCntr0 | |
CCntr1 | |
CCntr2 | |
CCntr3 | |
CCntr4 | |
CCntr5 | |
CCntr6 | |
CCntr7 | |
CCntr8 | |
CCntr9 | |
CCntr10 | |
CCntr11 | |
PerfCounter1 | |
PerfCounter2 | |
ReportId | |
ReportsCount | |
IAVertices | |
IAPrimitives | |
VSInvocations | |
GSInvocations | |
GSPrimitives | |
CInvocations | |
CPrimitives | |
PSInvocations | |
SamplerActiveTimeSlices01 | |
SamplerBottleneckTimeSlices01 | |
SamplerBottleneckTime | |
Wide lines have been deprecated. glLineWidth set to %f. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions | |
This internal format is not performance optimal for auto mipmap generation. | |
G\ A | |
@\ A | |
HWPath=WhichPxFuncToCall(TexImg,src=%-3x,dst=%-3x)--Old HWPath success | |
SWPath=WhichPxFuncToCall(TexImg,src=%-3x,dst=%-3x)--Old HWPath fail | |
GL_OUT_OF_MEMORY - Client memory allocation error when generating uncompressed texture | |
GL_OUT_OF_MEMORY - Auto mip generation failed due to client memory allocation error. | |
glTexSubimage<1D/2D/3D> called with null pointer to pixel data and GL_PIXEL_UNPACK_BUFFER is not bound - texture image update not possible. | |
GL_OUT_OF_MEMORY - Client memory allocation error when generating compressed mips. | |
GL_INVALID_OPERATION - attempt to modify immutable texture object. | |
texture %d, "%s" is already bound to another target | |
bitset | |
P?UUUUUU | |
gl_NextBuffer | |
gl_SkipComponents1 | |
gl_SkipComponents2 | |
gl_SkipComponents3 | |
gl_SkipComponents4 | |
resuming transform feedback %d, "%s", active program object %d, "%s" doesn't match xfb program object %d, "%s" using pipeline %d, "%s" | |
Active program was relinked during transform feedback pause | |
resuming transform feedback %d, "%s", pipeline object %d, "%s" doesn't match pipeline object %d, "%s" bound when transform feedback was started. | |
Bound pipeline object' stage binding were changed. | |
deleting active transform feedback %d, "%s" | |
gl_SkipComponents | |
/proc/%d/cmdline | |
/data/data/%s/IntelUSC/ | |
Shader output directory is %s | |
%sOGL_%s_%08x_%d.GLSL | |
/sdcard/%s_.log | |
BBOX OPT - new process | |
vertex array %d, "%s", buffer %d, "%s", is mapped and bound | |
When geometry or tessellation shader is used, vertex shader is also required. | |
transform feedback %d, "%s" has never had glEndTransformFeedback | |
The implementation does not support vertex attribute stride greater than %d | |
pre-mature EOF | |
Reserved word. | |
Invalid Octal number. | |
FLEX: Unknown char | |
Null shader source string | |
out of dynamic memory in glslensure_buffer_stack() | |
out of dynamic memory in glsl_create_buffer() | |
fatal flex scanner internal error--end of buffer missed | |
fatal error - scanner input buffer overflow | |
input buffer overflow, can't enlarge buffer because scanner uses REJECT | |
out of dynamic memory in yy_get_next_buffer() | |
out of dynamic memory in glsl_scan_buffer() | |
out of dynamic memory in glsl_scan_bytes() | |
bad buffer in glsl_scan_bytes() | |
glslset_lineno called with no buffer | |
glslset_column called with no buffer | |
symbol not available in current GLSL version | |
End of shader found before end of comment. | |
fatal flex scanner internal error--no action found | |
Scanner initialization failed in PaParseStrings | |
undeclared identifier | |
expression | |
function body required | |
precise | |
subroutine uniform | |
varying out | |
layout (origin_upper_left) in | |
layout (points) | |
layout (lines) | |
layout (lines_adjacency) | |
layout (triangles adjacency) | |
layout (line_strip) | |
layout (triangle_strip) | |
layout (max_vertices) | |
should be grater than 0 | |
layout (stream) | |
layout (invocations) | |
triangles | |
quads | |
isolines | |
equal_spacing | |
frac_even_spacing | |
frac_odd_spacing | |
point_mode | |
layout (vertices) out | |
layout (local_size_x) | |
layout (local_size_y) | |
layout (local_size_z) | |
supported only in GLSL 1.10 | |
member array requires size | |
switch | |
case | |
return | |
discard | |
function already has a body | |
gl_FragCoord must be in vec4 | |
array without size | |
64-bit double inputs must be labeled "flat" | |
vertex shader input cannot be a 64-bit double | |
fragment shader output cannot be a 64-bit double | |
int/uint varying in is not flat interpolated | |
left of '[' is not of type array, matrix, or vector | |
array index out of range '%d' %d | |
built-in array must be redeclared with a size before being indexed with a variable | |
layout must be declared before indexing gl_in built-in array | |
layout must be declared before indexing unsized varying input array with a variable | |
gl_FragCoord redeclaration required | |
undeclared identifier specified for redeclaration | |
redeclaration allowed only for variable | |
redeclaration allowed only for built-in or user-defined output | |
subroutine definitions must have the same return type as the types they are declared with | |
subroutine definitions must have the same parameter qualifiers as the types they are declared with | |
overloaded functions must have the same return type | |
overloaded functions must have the same parameter qualifiers | |
cannot be an argument type except for '(void)' | |
no qualifiers allowed for function return | |
subroutine type expected in subroutine type list | |
function return type must match subroutine type's return type | |
all types in subroutine type list must have the same parameter qualifiers | |
all types in subroutine type list must have the same return type | |
subroutine functions cannot return samplers | |
Depth layout qualifiers are available only on gl_FragDepth redeclaration | |
only gl_FragCoord can be redeclarated with this layout | |
supported in vertex shaders only | |
supported in compute shaders only | |
the first redeclarations of gl_FragCoord must appear before any use of gl_FragCoord | |
layout (pixel_center_integer) in | |
supported in geometry shaders only | |
supported in tessellation evaluation shader or geometry shader only | |
supported in tessellation evaluation shader only | |
supported in tessellation control shaders only | |
layout (depth_any) out float gl_FragDepth | |
layout (depth_unchanged) out float gl_FragDepth | |
layout (depth_greater) out float gl_FragDepth | |
layout (depth_less) out float gl_FragDepth | |
layout binding qualifier cannot be negative | |
layout binding qualifier out of range | |
layout offset qualifier cannot be negative | |
layout (early_fragment_tests) in; | |
struct definition cannot be embedded in a block or struct; embedding in struct | |
duplicate field name in structure: | |
memory layout on non-block level: | |
binding is allowed on block level only: | |
Label with no statements following. | |
continue statement only allowed in loops | |
break statement only allowed in loops and inside 'switch' statement | |
non-void function must return a value | |
void function cannot return a value | |
function return is not matching type: | |
built-in redefinition is not allowed | |
function cannot take any parameter(s) | |
main function cannot return a value | |
no body allowed in declaration | |
function does not return a value: | |
fragment shader's output cannot be a matrix nor structure | |
multiple render targets are not available when using GLSL ES 1.0 | |
direct index out of range '%d' | |
field selection out of range '%d' %d | |
subroutine definitions must match the signature of the types they are declared with | |
all types in subroutine type list must have the same signature | |
The type is missing precision qualifier | |
glAccum | |
glActiveShaderProgram | |
glActiveShaderProgramEXT | |
glActiveStencilFaceEXT | |
glActiveTexture | |
glActiveTextureARB | |
glAddSwapHintRectWIN | |
glAlphaFunc | |
glAlphaFuncx | |
glAlphaFuncxOES | |
glAreTexturesResident | |
glArrayElement | |
glAttachObjectARB | |
glAttachShader | |
glBegin | |
glBeginConditionalRender | |
glBeginConditionalRenderNV | |
glBeginPerfQueryINTEL | |
glBeginQuery | |
glBeginQueryARB | |
glBeginQueryEXT | |
glBeginQueryIndexed | |
glBeginTransformFeedback | |
glBeginTransformFeedbackEXT | |
glBindAttribLocation | |
glBindAttribLocationARB | |
glBindBuffer | |
glBindBufferARB | |
glBindBufferBase | |
glBindBufferBaseEXT | |
glBindBufferOffsetEXT | |
glBindBufferRange | |
glBindBufferRangeEXT | |
glBindFragDataLocation | |
glBindFragDataLocationEXT | |
glBindFragDataLocationIndexed | |
glBindFramebuffer | |
glBindFramebufferEXT | |
glBindFramebufferOES | |
glBindImageTexture | |
glBindMultiTextureEXT | |
glBindProgramARB | |
glBindProgramPipeline | |
glBindProgramPipelineEXT | |
glBindRenderbuffer | |
glBindRenderbufferEXT | |
glBindRenderbufferOES | |
glBindSampler | |
glBindTexture | |
glBindTransformFeedback | |
glBindVertexArray | |
glBindVertexArrayARB | |
glBindVertexArrayOES | |
glBindVertexBuffer | |
glBitmap | |
glBlendColor | |
glBlendColorEXT | |
glBlendEquation | |
glBlendEquationEXT | |
glBlendEquationOES | |
glBlendEquationSeparate | |
glBlendEquationSeparateEXT | |
glBlendEquationSeparateOES | |
glBlendEquationSeparatei | |
glBlendEquationSeparateiARB | |
glBlendEquationi | |
glBlendEquationiARB | |
glBlendFunc | |
glBlendFuncSeparate | |
glBlendFuncSeparateEXT | |
glBlendFuncSeparateOES | |
glBlendFuncSeparatei | |
glBlendFuncSeparateiARB | |
glBlendFunci | |
glBlendFunciARB | |
glBlitFramebuffer | |
glBlitFramebufferEXT | |
glBufferData | |
glBufferDataARB | |
glBufferSubData | |
glBufferSubDataARB | |
glCallList | |
glCallLists | |
glCheckFramebufferStatus | |
glCheckFramebufferStatusEXT | |
glCheckFramebufferStatusOES | |
glClampColor | |
glClampColorARB | |
glClear | |
glClearAccum | |
glClearBufferfi | |
glClearBufferfv | |
glClearBufferiv | |
glClearBufferuiv | |
glClearColor | |
glClearColorIiEXT | |
glClearColorIuiEXT | |
glClearColorx | |
glClearColorxOES | |
glClearDepth | |
glClearDepthf | |
glClearDepthfOES | |
glClearDepthx | |
glClearDepthxOES | |
glClearIndex | |
glClearStencil | |
glClientActiveTexture | |
glClientActiveTextureARB | |
glClientWaitSync | |
glClipControlEXT | |
glClipPlane | |
glClipPlanef | |
glClipPlanefOES | |
glClipPlanex | |
glClipPlanexOES | |
glColor3b | |
glColor3bv | |
glColor3d | |
glColor3dv | |
glColor3f | |
glColor3fv | |
glColor3hv | |
glColor3i | |
glColor3iv | |
glColor3s | |
glColor3sv | |
glColor3ub | |
glColor3ubv | |
glColor3ui | |
glColor3uiv | |
glColor3us | |
glColor3usv | |
glColor4b | |
glColor4bv | |
glColor4d | |
glColor4dv | |
glColor4f | |
glColor4fv | |
glColor4hv | |
glColor4i | |
glColor4iv | |
glColor4s | |
glColor4sv | |
glColor4ub | |
glColor4ubv | |
glColor4ui | |
glColor4uiv | |
glColor4us | |
glColor4usv | |
glColor4x | |
glColor4xOES | |
glColorMask | |
glColorMaskIndexedEXT | |
glColorMaski | |
glColorMaterial | |
glColorP3ui | |
glColorP3uiARB | |
glColorP3uiv | |
glColorP3uivARB | |
glColorP4ui | |
glColorP4uiARB | |
glColorP4uiv | |
glColorP4uivARB | |
glColorPointer | |
glColorSubTableEXT | |
glColorTableEXT | |
glCombinerInputNV | |
glCombinerOutputNV | |
glCombinerParameterfvNV | |
glCombinerParameteriNV | |
glCompileShader | |
glCompileShaderARB | |
glCompressedTexImage1D | |
glCompressedTexImage1DARB | |
glCompressedTexImage2D | |
glCompressedTexImage2DARB | |
glCompressedTexImage3D | |
glCompressedTexImage3DARB | |
glCompressedTexImage3DOES | |
glCompressedTexSubImage1D | |
glCompressedTexSubImage1DARB | |
glCompressedTexSubImage2D | |
glCompressedTexSubImage2DARB | |
glCompressedTexSubImage3D | |
glCompressedTexSubImage3DARB | |
glCompressedTexSubImage3DOES | |
glCopyBufferSubData | |
glCopyPixels | |
glCopyTexImage1D | |
glCopyTexImage1DEXT | |
glCopyTexImage2D | |
glCopyTexImage2DEXT | |
glCopyTexSubImage1D | |
glCopyTexSubImage1DEXT | |
glCopyTexSubImage2D | |
glCopyTexSubImage2DEXT | |
glCopyTexSubImage3D | |
glCopyTexSubImage3DEXT | |
glCopyTexSubImage3DOES | |
glCreatePerfQueryINTEL | |
glCreateProgram | |
glCreateProgramObjectARB | |
glCreateShader | |
glCreateShaderObjectARB | |
glCreateShaderProgramv | |
glCreateShaderProgramvEXT | |
glCullFace | |
glDebugMessageCallback | |
glDebugMessageCallbackARB | |
glDebugMessageControl | |
glDebugMessageControlARB | |
glDebugMessageInsert | |
glDebugMessageInsertARB | |
glDeleteBuffers | |
glDeleteBuffersARB | |
glDeleteFramebuffers | |
glDeleteFramebuffersEXT | |
glDeleteFramebuffersOES | |
glDeleteLists | |
glDeleteObjectARB | |
glDeletePerfQueryINTEL | |
glDeleteProgram | |
glDeleteProgramPipelines | |
glDeleteProgramPipelinesEXT | |
glDeleteProgramsARB | |
glDeleteQueries | |
glDeleteQueriesARB | |
glDeleteQueriesEXT | |
glDeleteRenderbuffers | |
glDeleteRenderbuffersEXT | |
glDeleteRenderbuffersOES | |
glDeleteSamplers | |
glDeleteShader | |
glDeleteSync | |
glDeleteTextures | |
glDeleteTransformFeedbacks | |
glDeleteVertexArrays | |
glDeleteVertexArraysARB | |
glDeleteVertexArraysOES | |
glDepthFunc | |
glDepthMask | |
glDepthRange | |
glDepthRangeArrayv | |
glDepthRangeIndexed | |
glDepthRangef | |
glDepthRangefOES | |
glDepthRangex | |
glDepthRangexOES | |
glDetachObjectARB | |
glDetachShader | |
glDisable | |
glDisableClientState | |
glDisableIndexedEXT | |
glDisableVertexAttribArray | |
glDisableVertexAttribArrayARB | |
glDisablei | |
glDiscardFramebufferEXT | |
glDispatchCompute | |
glDispatchComputeIndirect | |
glDrawArrays | |
glDrawArraysIndirect | |
glDrawArraysInstanced | |
glDrawArraysInstancedARB | |
glDrawBuffer | |
glDrawBuffers | |
glDrawBuffersARB | |
glDrawElements | |
glDrawElementsBaseVertex | |
glDrawElementsIndirect | |
glDrawElementsInstanced | |
glDrawElementsInstancedARB | |
glDrawPixels | |
glDrawRangeElements | |
glDrawRangeElementsBaseVertex | |
glDrawRangeElementsEXT | |
glDrawTexfOES | |
glDrawTexfvOES | |
glDrawTexiOES | |
glDrawTexivOES | |
glDrawTexsOES | |
glDrawTexsvOES | |
glDrawTexxOES | |
glDrawTexxvOES | |
glDrawTransformFeedback | |
glDrawTransformFeedbackStream | |
glEGLImageTargetTexture2DOES | |
glEdgeFlag | |
glEdgeFlagPointer | |
glEdgeFlagv | |
glEnable | |
glEnableClientState | |
glEnableIndexedEXT | |
glEnableVertexAttribArray | |
glEnableVertexAttribArrayARB | |
glEnablei | |
glEnd | |
glEndConditionalRender | |
glEndConditionalRenderNV | |
glEndList | |
glEndPerfQueryINTEL | |
glEndQuery | |
glEndQueryARB | |
glEndQueryEXT | |
glEndQueryIndexed | |
glEndTransformFeedback | |
glEndTransformFeedbackEXT | |
glEvalCoord1d | |
glEvalCoord1dv | |
glEvalCoord1f | |
glEvalCoord1fv | |
glEvalCoord2d | |
glEvalCoord2dv | |
glEvalCoord2f | |
glEvalCoord2fv | |
glEvalMesh1 | |
glEvalMesh2 | |
glEvalPoint1 | |
glEvalPoint2 | |
glFeedbackBuffer | |
glFenceSync | |
glFinalCombinerInputNV | |
glFinish | |
glFlush | |
glFlushMappedBufferRange | |
glFogCoordPointer | |
glFogCoordPointerEXT | |
glFogCoordd | |
glFogCoorddEXT | |
glFogCoorddv | |
glFogCoorddvEXT | |
glFogCoordf | |
glFogCoordfEXT | |
glFogCoordfv | |
glFogCoordfvEXT | |
glFogCoordhv | |
glFogf | |
glFogfv | |
glFogi | |
glFogiv | |
glFogx | |
glFogxOES | |
glFogxv | |
glFogxvOES | |
glFramebufferParameteri | |
glFramebufferRenderbuffer | |
glFramebufferRenderbufferEXT | |
glFramebufferRenderbufferOES | |
glFramebufferTexture | |
glFramebufferTexture1D | |
glFramebufferTexture1DEXT | |
glFramebufferTexture2D | |
glFramebufferTexture2DEXT | |
glFramebufferTexture2DOES | |
glFramebufferTexture3D | |
glFramebufferTexture3DEXT | |
glFramebufferTexture3DOES | |
glFramebufferTextureARB | |
glFramebufferTextureEXT | |
glFramebufferTextureFaceARB | |
glFramebufferTextureFaceEXT | |
glFramebufferTextureFaceINTEL | |
glFramebufferTextureINTEL | |
glFramebufferTextureLayer | |
glFramebufferTextureLayerARB | |
glFramebufferTextureLayerEXT | |
glFrontFace | |
glFrustum | |
glFrustumf | |
glFrustumfOES | |
glFrustumx | |
glFrustumxOES | |
glGenBuffers | |
glGenBuffersARB | |
glGenFramebuffers | |
glGenFramebuffersEXT | |
glGenFramebuffersOES | |
glGenLists | |
glGenProgramPipelines | |
glGenProgramPipelinesEXT | |
glGenProgramsARB | |
glGenQueries | |
glGenQueriesARB | |
glGenQueriesEXT | |
glGenRenderbuffers | |
glGenRenderbuffersEXT | |
glGenRenderbuffersOES | |
glGenSamplers | |
glGenTextures | |
glGenTransformFeedbacks | |
glGenVertexArrays | |
glGenVertexArraysARB | |
glGenVertexArraysOES | |
glGenerateMipmap | |
glGenerateMipmapEXT | |
glGenerateMipmapOES | |
glGetActiveAttrib | |
glGetActiveAttribARB | |
glGetActiveSubroutineName | |
glGetActiveUniform | |
glGetActiveUniformARB | |
glGetActiveUniformBlockName | |
glGetActiveUniformBlockiv | |
glGetActiveUniformName | |
glGetActiveUniformsiv | |
glGetAttachedObjectsARB | |
glGetAttachedShaders | |
glGetAttribLocation | |
glGetAttribLocationARB | |
glGetBooleanIndexedvEXT | |
glGetBooleani_v | |
glGetBooleanv | |
glGetBufferParameteri64v | |
glGetBufferParameteriv | |
glGetBufferParameterivARB | |
glGetBufferPointerv | |
glGetBufferPointervARB | |
glGetBufferPointervOES | |
glGetBufferSubData | |
glGetBufferSubDataARB | |
glGetClipPlane | |
glGetClipPlanef | |
glGetClipPlanefOES | |
glGetClipPlanex | |
glGetClipPlanexOES | |
glGetColorTableEXT | |
glGetColorTableParameterfvEXT | |
glGetColorTableParameterivEXT | |
glGetCompressedTexImage | |
glGetCompressedTexImageARB | |
glGetDebugMessageLog | |
glGetDebugMessageLogARB | |
glGetDoublei_v | |
glGetDoublev | |
glGetError | |
glGetFirstPerfQueryIdINTEL | |
glGetFixedv | |
glGetFixedvOES | |
glGetFloati_v | |
glGetFloatv | |
glGetFragDataIndex | |
glGetFragDataLocation | |
glGetFragDataLocationEXT | |
glGetFramebufferParameteriv | |
glGetGraphicsResetStatusARB | |
glGetGraphicsResetStatusEXT | |
glGetHandleARB | |
glGetInfoLogARB | |
glGetInteger64i_v | |
glGetInteger64v | |
glGetInteger64vARB | |
glGetIntegerIndexedvEXT | |
glGetIntegeri_v | |
glGetIntegerv | |
glGetInternalformati64v | |
glGetInternalformativ | |
glGetLightfv | |
glGetLightiv | |
glGetLightxv | |
glGetLightxvOES | |
glGetMapdv | |
glGetMapfv | |
glGetMapiv | |
glGetMaterialfv | |
glGetMaterialiv | |
glGetMaterialxv | |
glGetMaterialxvOES | |
glGetMultisamplefv | |
glGetNextPerfQueryIdINTEL | |
glGetObjectLabel | |
glGetObjectParameterfvARB | |
glGetObjectParameterivARB | |
glGetObjectPtrLabel | |
glGetPerfCounterInfoINTEL | |
glGetPerfQueryDataINTEL | |
glGetPerfQueryIdByNameINTEL | |
glGetPerfQueryInfoINTEL | |
glGetPixelMapfv | |
glGetPixelMapuiv | |
glGetPixelMapusv | |
glGetPointerv | |
glGetPolygonStipple | |
glGetProgramBinary | |
glGetProgramBinaryOES | |
glGetProgramEnvParameterdvARB | |
glGetProgramEnvParameterfvARB | |
glGetProgramInfoLog | |
glGetProgramInterfaceiv | |
glGetProgramPipelineInfoLog | |
glGetProgramPipelineiv | |
glGetProgramPipelineivEXT | |
glGetProgramResourceIndex | |
glGetProgramResourceLocation | |
glGetProgramResourceName | |
glGetProgramResourceiv | |
glGetProgramStageiv | |
glGetProgramStringARB | |
glGetProgramiv | |
glGetProgramivARB | |
glGetQueryIndexediv | |
glGetQueryObjecti64v | |
glGetQueryObjecti64vARB | |
glGetQueryObjecti64vINTEL | |
glGetQueryObjectiv | |
glGetQueryObjectivARB | |
glGetQueryObjectivINTEL | |
glGetQueryObjectui64v | |
glGetQueryObjectui64vARB | |
glGetQueryObjectui64vINTEL | |
glGetQueryObjectuiv | |
glGetQueryObjectuivARB | |
glGetQueryObjectuivEXT | |
glGetQueryiv | |
glGetQueryivARB | |
glGetQueryivEXT | |
glGetRenderbufferParameteriv | |
glGetSamplerParameterIiv | |
glGetSamplerParameterIuiv | |
glGetSamplerParameterfv | |
glGetSamplerParameteriv | |
glGetShaderInfoLog | |
glGetShaderPrecisionFormat | |
glGetShaderSource | |
glGetShaderSourceARB | |
glGetShaderiv | |
glGetString | |
glGetStringi | |
glGetSubroutineIndex | |
glGetSynciv | |
glGetTexEnvfv | |
glGetTexEnviv | |
glGetTexEnvxv | |
glGetTexEnvxvOES | |
glGetTexGendv | |
glGetTexGenfv | |
glGetTexGenfvOES | |
glGetTexGeniv | |
glGetTexGenivOES | |
glGetTexGenxvOES | |
glGetTexImage | |
glGetTexLevelParameterfv | |
glGetTexLevelParameteriv | |
glGetTexParameterIiv | |
glGetTexParameterIivEXT | |
glGetTexParameterIuiv | |
glGetTexParameterIuivEXT | |
glGetTexParameterfv | |
glGetTexParameteriv | |
glGetTexParameterxv | |
glGetTexParameterxvOES | |
glGetTransformFeedbackVarying | |
glGetUniformBlockIndex | |
glGetUniformIndices | |
glGetUniformLocation | |
glGetUniformLocationARB | |
glGetUniformSubroutineuiv | |
glGetUniformdv | |
glGetUniformfv | |
glGetUniformfvARB | |
glGetUniformiv | |
glGetUniformivARB | |
glGetUniformuiv | |
glGetUniformuivEXT | |
glGetVertexAttribIiv | |
glGetVertexAttribIivEXT | |
glGetVertexAttribIuiv | |
glGetVertexAttribIuivEXT | |
glGetVertexAttribLdv | |
glGetVertexAttribPointerv | |
glGetVertexAttribPointervARB | |
glGetVertexAttribdv | |
glGetVertexAttribdvARB | |
glGetVertexAttribfv | |
glGetVertexAttribfvARB | |
glGetVertexAttribiv | |
glGetVertexAttribivARB | |
glGetnColorTableARB | |
glGetnCompressedTexImageARB | |
glGetnMapdvARB | |
glGetnMapfvARB | |
glGetnMapivARB | |
glGetnPixelMapfvARB | |
glGetnPixelMapuivARB | |
glGetnPixelMapusvARB | |
glGetnPolygonStippleARB | |
glGetnTexImageARB | |
glGetnUniformdvARB | |
glGetnUniformfvARB | |
glGetnUniformfvEXT | |
glGetnUniformivARB | |
glGetnUniformivEXT | |
glGetnUniformuivARB | |
glHint | |
glIndexMask | |
glIndexPointer | |
glIndexd | |
glIndexdv | |
glIndexf | |
glIndexfv | |
glIndexi | |
glIndexiv | |
glIndexs | |
glIndexsv | |
glIndexub | |
glIndexubv | |
glInitNames | |
glInsertEventMarkerEXT | |
glInterleavedArrays | |
glInvalidateFramebuffer | |
glInvalidateSubFramebuffer | |
glIsBuffer | |
glIsBufferARB | |
glIsEnabled | |
glIsEnabledIndexedEXT | |
glIsEnabledi | |
glIsFramebuffer | |
glIsFramebufferEXT | |
glIsFramebufferOES | |
glIsList | |
glIsProgram | |
glIsProgramARB | |
glIsProgramPipeline | |
glIsProgramPipelineEXT | |
glIsQuery | |
glIsQueryARB | |
glIsQueryEXT | |
glIsRenderbuffer | |
glIsRenderbufferEXT | |
glIsRenderbufferOES | |
glIsSampler | |
glIsShader | |
glIsSync | |
glIsTexture | |
glIsTransformFeedback | |
glIsVertexArray | |
glIsVertexArrayARB | |
glIsVertexArrayOES | |
glLightModelf | |
glLightModelfv | |
glLightModeli | |
glLightModeliv | |
glLightModelx | |
glLightModelxOES | |
glLightModelxv | |
glLightModelxvOES | |
glLightf | |
glLightfv | |
glLighti | |
glLightiv | |
glLightx | |
glLightxOES | |
glLightxv | |
glLightxvOES | |
glLineStipple | |
glLineWidth | |
glLineWidthx | |
glLineWidthxOES | |
glLinkProgram | |
glLinkProgramARB | |
glListBase | |
glLoadIdentity | |
glLoadMatrixd | |
glLoadMatrixf | |
glLoadMatrixx | |
glLoadMatrixxOES | |
glLoadName | |
glLoadTransposeMatrixd | |
glLoadTransposeMatrixdARB | |
glLoadTransposeMatrixf | |
glLoadTransposeMatrixfARB | |
glLockArraysEXT | |
glLogicOp | |
glMap1d | |
glMap1f | |
glMap2d | |
glMap2f | |
glMapBuffer | |
glMapBufferARB | |
glMapBufferOES | |
glMapBufferRange | |
glMapGrid1d | |
glMapGrid1f | |
glMapGrid2d | |
glMapGrid2f | |
glMapTexture2DINTEL | |
glMaterialf | |
glMaterialfv | |
glMateriali | |
glMaterialiv | |
glMaterialx | |
glMaterialxOES | |
glMaterialxv | |
glMaterialxvOES | |
glMatrixMode | |
glMemoryBarrier | |
glMinSampleShading | |
glMinSampleShadingARB | |
glMinSampleShadingINTEL | |
glMultMatrixd | |
glMultMatrixf | |
glMultMatrixx | |
glMultMatrixxOES | |
glMultTransposeMatrixd | |
glMultTransposeMatrixdARB | |
glMultTransposeMatrixf | |
glMultTransposeMatrixfARB | |
glMultiDrawArrays | |
glMultiDrawArraysEXT | |
glMultiDrawArraysIndirect | |
glMultiDrawArraysSUN | |
glMultiDrawElements | |
glMultiDrawElementsBaseVertex | |
glMultiDrawElementsEXT | |
glMultiDrawElementsIndirect | |
glMultiDrawElementsSUN | |
glMultiTexCoord1bOES | |
glMultiTexCoord1bvOES | |
glMultiTexCoord1d | |
glMultiTexCoord1dARB | |
glMultiTexCoord1dv | |
glMultiTexCoord1dvARB | |
glMultiTexCoord1f | |
glMultiTexCoord1fARB | |
glMultiTexCoord1fv | |
glMultiTexCoord1fvARB | |
glMultiTexCoord1hv | |
glMultiTexCoord1i | |
glMultiTexCoord1iARB | |
glMultiTexCoord1iv | |
glMultiTexCoord1ivARB | |
glMultiTexCoord1s | |
glMultiTexCoord1sARB | |
glMultiTexCoord1sv | |
glMultiTexCoord1svARB | |
glMultiTexCoord2bOES | |
glMultiTexCoord2bvOES | |
glMultiTexCoord2d | |
glMultiTexCoord2dARB | |
glMultiTexCoord2dv | |
glMultiTexCoord2dvARB | |
glMultiTexCoord2f | |
glMultiTexCoord2fARB | |
glMultiTexCoord2fv | |
glMultiTexCoord2fvARB | |
glMultiTexCoord2hv | |
glMultiTexCoord2i | |
glMultiTexCoord2iARB | |
glMultiTexCoord2iv | |
glMultiTexCoord2ivARB | |
glMultiTexCoord2s | |
glMultiTexCoord2sARB | |
glMultiTexCoord2sv | |
glMultiTexCoord2svARB | |
glMultiTexCoord3bOES | |
glMultiTexCoord3bvOES | |
glMultiTexCoord3d | |
glMultiTexCoord3dARB | |
glMultiTexCoord3dv | |
glMultiTexCoord3dvARB | |
glMultiTexCoord3f | |
glMultiTexCoord3fARB | |
glMultiTexCoord3fv | |
glMultiTexCoord3fvARB | |
glMultiTexCoord3hv | |
glMultiTexCoord3i | |
glMultiTexCoord3iARB | |
glMultiTexCoord3iv | |
glMultiTexCoord3ivARB | |
glMultiTexCoord3s | |
glMultiTexCoord3sARB | |
glMultiTexCoord3sv | |
glMultiTexCoord3svARB | |
glMultiTexCoord4bOES | |
glMultiTexCoord4bvOES | |
glMultiTexCoord4d | |
glMultiTexCoord4dARB | |
glMultiTexCoord4dv | |
glMultiTexCoord4dvARB | |
glMultiTexCoord4f | |
glMultiTexCoord4fARB | |
glMultiTexCoord4fv | |
glMultiTexCoord4fvARB | |
glMultiTexCoord4hv | |
glMultiTexCoord4i | |
glMultiTexCoord4iARB | |
glMultiTexCoord4iv | |
glMultiTexCoord4ivARB | |
glMultiTexCoord4s | |
glMultiTexCoord4sARB | |
glMultiTexCoord4sv | |
glMultiTexCoord4svARB | |
glMultiTexCoord4x | |
glMultiTexCoord4xOES | |
glMultiTexCoordP1ui | |
glMultiTexCoordP1uiARB | |
glMultiTexCoordP1uiv | |
glMultiTexCoordP1uivARB | |
glMultiTexCoordP2ui | |
glMultiTexCoordP2uiARB | |
glMultiTexCoordP2uiv | |
glMultiTexCoordP2uivARB | |
glMultiTexCoordP3ui | |
glMultiTexCoordP3uiARB | |
glMultiTexCoordP3uiv | |
glMultiTexCoordP3uivARB | |
glMultiTexCoordP4ui | |
glMultiTexCoordP4uiARB | |
glMultiTexCoordP4uiv | |
glMultiTexCoordP4uivARB | |
glNewList | |
glNormal3b | |
glNormal3bv | |
glNormal3d | |
glNormal3dv | |
glNormal3f | |
glNormal3fv | |
glNormal3hv | |
glNormal3i | |
glNormal3iv | |
glNormal3s | |
glNormal3sv | |
glNormal3x | |
glNormal3xOES | |
glNormalP3ui | |
glNormalP3uiARB | |
glNormalP3uiv | |
glNormalP3uivARB | |
glNormalPointer | |
glObjectLabel | |
glObjectPtrLabel | |
glOrtho | |
glOrthof | |
glOrthofOES | |
glOrthox | |
glOrthoxOES | |
glPassThrough | |
glPatchParameterfv | |
glPatchParameteri | |
glPauseTransformFeedback | |
glPixelMapfv | |
glPixelMapuiv | |
glPixelMapusv | |
glPixelStoref | |
glPixelStorei | |
glPixelTransferf | |
glPixelTransferi | |
glPixelZoom | |
glPointParameterf | |
glPointParameterfARB | |
glPointParameterfv | |
glPointParameterfvARB | |
glPointParameteri | |
glPointParameteriARB | |
glPointParameteriv | |
glPointParameterivARB | |
glPointParameterx | |
glPointParameterxOES | |
glPointParameterxv | |
glPointParameterxvOES | |
glPointSize | |
glPointSizePointerOES | |
glPointSizex | |
glPointSizexOES | |
glPolygonMode | |
glPolygonOffset | |
glPolygonOffsetx | |
glPolygonOffsetxOES | |
glPolygonStipple | |
glPopAttrib | |
glPopClientAttrib | |
glPopDebugGroup | |
glPopGroupMarkerEXT | |
glPopMatrix | |
glPopName | |
glPrimitiveRestartIndex | |
glPrimitiveRestartIndexNV | |
glPrimitiveRestartNV | |
glPrioritizeTextures | |
glProgramBinary | |
glProgramBinaryOES | |
glProgramEnvParameter4dARB | |
glProgramEnvParameter4dvARB | |
glProgramEnvParameter4fARB | |
glProgramEnvParameter4fvARB | |
glProgramEnvParameters4fvEXT | |
glProgramLocalParameter4dARB | |
glProgramLocalParameter4dvARB | |
glProgramLocalParameter4fARB | |
glProgramLocalParameter4fvARB | |
glProgramParameteri | |
glProgramParameteriARB | |
glProgramParameteriEXT | |
glProgramParameteriINTEL | |
glProgramStringARB | |
glProgramUniform1d | |
glProgramUniform1dv | |
glProgramUniform1f | |
glProgramUniform1fEXT | |
glProgramUniform1fv | |
glProgramUniform1fvEXT | |
glProgramUniform1i | |
glProgramUniform1iEXT | |
glProgramUniform1iv | |
glProgramUniform1ivEXT | |
glProgramUniform1ui | |
glProgramUniform1uiv | |
glProgramUniform2d | |
glProgramUniform2dv | |
glProgramUniform2f | |
glProgramUniform2fEXT | |
glProgramUniform2fv | |
glProgramUniform2fvEXT | |
glProgramUniform2i | |
glProgramUniform2iEXT | |
glProgramUniform2iv | |
glProgramUniform2ivEXT | |
glProgramUniform2ui | |
glProgramUniform2uiv | |
glProgramUniform3d | |
glProgramUniform3dv | |
glProgramUniform3f | |
glProgramUniform3fEXT | |
glProgramUniform3fv | |
glProgramUniform3fvEXT | |
glProgramUniform3i | |
glProgramUniform3iEXT | |
glProgramUniform3iv | |
glProgramUniform3ivEXT | |
glProgramUniform3ui | |
glProgramUniform3uiv | |
glProgramUniform4d | |
glProgramUniform4dv | |
glProgramUniform4f | |
glProgramUniform4fEXT | |
glProgramUniform4fv | |
glProgramUniform4fvEXT | |
glProgramUniform4i | |
glProgramUniform4iEXT | |
glProgramUniform4iv | |
glProgramUniform4ivEXT | |
glProgramUniform4ui | |
glProgramUniform4uiv | |
glProgramUniformMatrix2dv | |
glProgramUniformMatrix2fv | |
glProgramUniformMatrix2fvEXT | |
glProgramUniformMatrix2x3dv | |
glProgramUniformMatrix2x3fv | |
glProgramUniformMatrix2x4dv | |
glProgramUniformMatrix2x4fv | |
glProgramUniformMatrix3dv | |
glProgramUniformMatrix3fv | |
glProgramUniformMatrix3fvEXT | |
glProgramUniformMatrix3x2dv | |
glProgramUniformMatrix3x2fv | |
glProgramUniformMatrix3x4dv | |
glProgramUniformMatrix3x4fv | |
glProgramUniformMatrix4dv | |
glProgramUniformMatrix4fv | |
glProgramUniformMatrix4fvEXT | |
glProgramUniformMatrix4x2dv | |
glProgramUniformMatrix4x2fv | |
glProgramUniformMatrix4x3dv | |
glProgramUniformMatrix4x3fv | |
glProvokingVertex | |
glProvokingVertexEXT | |
glPushAttrib | |
glPushClientAttrib | |
glPushDebugGroup | |
glPushGroupMarkerEXT | |
glPushMatrix | |
glPushName | |
glQueryCounter | |
glQueryCounterARB | |
glQueryCounterINTEL | |
glRasterPos2d | |
glRasterPos2dv | |
glRasterPos2f | |
glRasterPos2fv | |
glRasterPos2i | |
glRasterPos2iv | |
glRasterPos2s | |
glRasterPos2sv | |
glRasterPos3d | |
glRasterPos3dv | |
glRasterPos3f | |
glRasterPos3fv | |
glRasterPos3i | |
glRasterPos3iv | |
glRasterPos3s | |
glRasterPos3sv | |
glRasterPos4d | |
glRasterPos4dv | |
glRasterPos4f | |
glRasterPos4fv | |
glRasterPos4i | |
glRasterPos4iv | |
glRasterPos4s | |
glRasterPos4sv | |
glReadBuffer | |
glReadPixels | |
glReadnPixelsARB | |
glReadnPixelsEXT | |
glRectd | |
glRectdv | |
glRectf | |
glRectfv | |
glRecti | |
glRectiv | |
glRects | |
glRectsv | |
glReleaseShaderCompiler | |
glRenderMode | |
glRenderbufferStorage | |
glRenderbufferStorageEXT | |
glRenderbufferStorageOES | |
glResumeTransformFeedback | |
glRotated | |
glRotatef | |
glRotatex | |
glRotatexOES | |
glSampleCoverage | |
glSampleCoverageARB | |
glSampleCoveragex | |
glSampleCoveragexOES | |
glSampleMaski | |
glSamplerParameterIiv | |
glSamplerParameterIuiv | |
glSamplerParameterf | |
glSamplerParameterfv | |
glSamplerParameteri | |
glSamplerParameteriv | |
glScaled | |
glScalef | |
glScalex | |
glScalexOES | |
glScissor | |
glScissorArrayv | |
glScissorIndexed | |
glScissorIndexedv | |
glSecondaryColor3b | |
glSecondaryColor3bEXT | |
glSecondaryColor3bv | |
glSecondaryColor3bvEXT | |
glSecondaryColor3d | |
glSecondaryColor3dEXT | |
glSecondaryColor3dv | |
glSecondaryColor3dvEXT | |
glSecondaryColor3f | |
glSecondaryColor3fEXT | |
glSecondaryColor3fv | |
glSecondaryColor3fvEXT | |
glSecondaryColor3hv | |
glSecondaryColor3i | |
glSecondaryColor3iEXT | |
glSecondaryColor3iv | |
glSecondaryColor3ivEXT | |
glSecondaryColor3s | |
glSecondaryColor3sEXT | |
glSecondaryColor3sv | |
glSecondaryColor3svEXT | |
glSecondaryColor3ub | |
glSecondaryColor3ubEXT | |
glSecondaryColor3ubv | |
glSecondaryColor3ubvEXT | |
glSecondaryColor3ui | |
glSecondaryColor3uiEXT | |
glSecondaryColor3uiv | |
glSecondaryColor3uivEXT | |
glSecondaryColor3us | |
glSecondaryColor3usEXT | |
glSecondaryColor3usv | |
glSecondaryColor3usvEXT | |
glSecondaryColorP3ui | |
glSecondaryColorP3uiARB | |
glSecondaryColorP3uiv | |
glSecondaryColorP3uivARB | |
glSecondaryColorPointer | |
glSecondaryColorPointerEXT | |
glSelectBuffer | |
glSetPerfQueryConfigINTEL | |
glShadeModel | |
glShaderBinary | |
glShaderSource | |
glShaderSourceARB | |
glShaderStorageBlockBinding | |
glStencilFunc | |
glStencilFuncSeparate | |
glStencilFuncSeparateATI | |
glStencilMask | |
glStencilMaskSeparate | |
glStencilOp | |
glStencilOpSeparate | |
glStencilOpSeparateATI | |
glSyncTextureINTEL | |
glTexBuffer | |
glTexBufferARB | |
glTexBufferRange | |
glTexCoord1d | |
glTexCoord1dv | |
glTexCoord1f | |
glTexCoord1fv | |
glTexCoord1i | |
glTexCoord1iv | |
glTexCoord1s | |
glTexCoord1sv | |
glTexCoord2bOES | |
glTexCoord2bvOES | |
glTexCoord2d | |
glTexCoord2dv | |
glTexCoord2f | |
glTexCoord2fv | |
glTexCoord2i | |
glTexCoord2iv | |
glTexCoord2s | |
glTexCoord2sv | |
glTexCoord3bOES | |
glTexCoord3bvOES | |
glTexCoord3d | |
glTexCoord3dv | |
glTexCoord3f | |
glTexCoord3fv | |
glTexCoord3i | |
glTexCoord3iv | |
glTexCoord3s | |
glTexCoord3sv | |
glTexCoord4bOES | |
glTexCoord4bvOES | |
glTexCoord4d | |
glTexCoord4dv | |
glTexCoord4f | |
glTexCoord4fv | |
glTexCoord4i | |
glTexCoord4iv | |
glTexCoord4s | |
glTexCoord4sv | |
glTexCoordP1ui | |
glTexCoordP1uiARB | |
glTexCoordP1uiv | |
glTexCoordP1uivARB | |
glTexCoordP2ui | |
glTexCoordP2uiARB | |
glTexCoordP2uiv | |
glTexCoordP2uivARB | |
glTexCoordP3ui | |
glTexCoordP3uiARB | |
glTexCoordP3uiv | |
glTexCoordP3uivARB | |
glTexCoordP4ui | |
glTexCoordP4uiARB | |
glTexCoordP4uiv | |
glTexCoordP4uivARB | |
glTexCoordPointer | |
glTexEnvf | |
glTexEnvfv | |
glTexEnvi | |
glTexEnviv | |
glTexEnvx | |
glTexEnvxOES | |
glTexEnvxv | |
glTexEnvxvOES | |
glTexGend | |
glTexGendv | |
glTexGenf | |
glTexGenfOES | |
glTexGenfv | |
glTexGenfvOES | |
glTexGeni | |
glTexGeniOES | |
glTexGeniv | |
glTexGenivOES | |
glTexGenxOES | |
glTexGenxvOES | |
glTexImage1D | |
glTexImage2D | |
glTexImage2DMultisample | |
glTexImage3D | |
glTexImage3DEXT | |
glTexImage3DMultisample | |
glTexImage3DOES | |
glTexParameterIiv | |
glTexParameterIivEXT | |
glTexParameterIuiv | |
glTexParameterIuivEXT | |
glTexParameterf | |
glTexParameterfv | |
glTexParameteri | |
glTexParameteriv | |
glTexParameterx | |
glTexParameterxOES | |
glTexParameterxv | |
glTexParameterxvOES | |
glTexStorage1D | |
glTexStorage1DEXT | |
glTexStorage2D | |
glTexStorage2DEXT | |
glTexStorage2DMultisample | |
glTexStorage3D | |
glTexStorage3DEXT | |
glTexStorage3DMultisample | |
glTexSubImage1D | |
glTexSubImage1DEXT | |
glTexSubImage2D | |
glTexSubImage2DEXT | |
glTexSubImage3D | |
glTexSubImage3DEXT | |
glTexSubImage3DOES | |
glTextureBufferRangeEXT | |
glTextureParameteriEXT | |
glTransformFeedbackVaryings | |
glTranslated | |
glTranslatef | |
glTranslatex | |
glTranslatexOES | |
glUniform1d | |
glUniform1dv | |
glUniform1f | |
glUniform1fARB | |
glUniform1fv | |
glUniform1fvARB | |
glUniform1i | |
glUniform1iARB | |
glUniform1iv | |
glUniform1ivARB | |
glUniform1ui | |
glUniform1uiEXT | |
glUniform1uiv | |
glUniform1uivEXT | |
glUniform2d | |
glUniform2dv | |
glUniform2f | |
glUniform2fARB | |
glUniform2fv | |
glUniform2fvARB | |
glUniform2i | |
glUniform2iARB | |
glUniform2iv | |
glUniform2ivARB | |
glUniform2ui | |
glUniform2uiEXT | |
glUniform2uiv | |
glUniform2uivEXT | |
glUniform3d | |
glUniform3dv | |
glUniform3f | |
glUniform3fARB | |
glUniform3fv | |
glUniform3fvARB | |
glUniform3i | |
glUniform3iARB | |
glUniform3iv | |
glUniform3ivARB | |
glUniform3ui | |
glUniform3uiEXT | |
glUniform3uiv | |
glUniform3uivEXT | |
glUniform4d | |
glUniform4dv | |
glUniform4f | |
glUniform4fARB | |
glUniform4fv | |
glUniform4fvARB | |
glUniform4i | |
glUniform4iARB | |
glUniform4iv | |
glUniform4ivARB | |
glUniform4ui | |
glUniform4uiEXT | |
glUniform4uiv | |
glUniform4uivEXT | |
glUniformBlockBinding | |
glUniformMatrix2dv | |
glUniformMatrix2fv | |
glUniformMatrix2fvARB | |
glUniformMatrix2x3dv | |
glUniformMatrix2x3fv | |
glUniformMatrix2x4dv | |
glUniformMatrix2x4fv | |
glUniformMatrix3dv | |
glUniformMatrix3fv | |
glUniformMatrix3fvARB | |
glUniformMatrix3x2dv | |
glUniformMatrix3x2fv | |
glUniformMatrix3x4dv | |
glUniformMatrix3x4fv | |
glUniformMatrix4dv | |
glUniformMatrix4fv | |
glUniformMatrix4fvARB | |
glUniformMatrix4x2dv | |
glUniformMatrix4x2fv | |
glUniformMatrix4x3dv | |
glUniformMatrix4x3fv | |
glUniformSubroutinesuiv | |
glUnlockArraysEXT | |
glUnmapBuffer | |
glUnmapBufferARB | |
glUnmapBufferOES | |
glUnmapTexture2DINTEL | |
glUseProgram | |
glUseProgramObjectARB | |
glUseProgramStages | |
glUseProgramStagesEXT | |
glValidateProgram | |
glValidateProgramARB | |
glValidateProgramPipeline | |
glValidateProgramPipelineEXT | |
glVertex2bOES | |
glVertex2bvOES | |
glVertex2d | |
glVertex2dv | |
glVertex2f | |
glVertex2fv | |
glVertex2hv | |
glVertex2i | |
glVertex2iv | |
glVertex2s | |
glVertex2sv | |
glVertex3bOES | |
glVertex3bvOES | |
glVertex3d | |
glVertex3dv | |
glVertex3f | |
glVertex3fv | |
glVertex3hv | |
glVertex3i | |
glVertex3iv | |
glVertex3s | |
glVertex3sv | |
glVertex4bOES | |
glVertex4bvOES | |
glVertex4d | |
glVertex4dv | |
glVertex4f | |
glVertex4fv | |
glVertex4hv | |
glVertex4i | |
glVertex4iv | |
glVertex4s | |
glVertex4sv | |
glVertexAttrib1d | |
glVertexAttrib1dARB | |
glVertexAttrib1dv | |
glVertexAttrib1dvARB | |
glVertexAttrib1f | |
glVertexAttrib1fARB | |
glVertexAttrib1fv | |
glVertexAttrib1fvARB | |
glVertexAttrib1hv | |
glVertexAttrib1s | |
glVertexAttrib1sARB | |
glVertexAttrib1sv | |
glVertexAttrib1svARB | |
glVertexAttrib2d | |
glVertexAttrib2dARB | |
glVertexAttrib2dv | |
glVertexAttrib2dvARB | |
glVertexAttrib2f | |
glVertexAttrib2fARB | |
glVertexAttrib2fv | |
glVertexAttrib2fvARB | |
glVertexAttrib2hv | |
glVertexAttrib2s | |
glVertexAttrib2sARB | |
glVertexAttrib2sv | |
glVertexAttrib2svARB | |
glVertexAttrib3d | |
glVertexAttrib3dARB | |
glVertexAttrib3dv | |
glVertexAttrib3dvARB | |
glVertexAttrib3f | |
glVertexAttrib3fARB | |
glVertexAttrib3fv | |
glVertexAttrib3fvARB | |
glVertexAttrib3hv | |
glVertexAttrib3s | |
glVertexAttrib3sARB | |
glVertexAttrib3sv | |
glVertexAttrib3svARB | |
glVertexAttrib4Nbv | |
glVertexAttrib4NbvARB | |
glVertexAttrib4Niv | |
glVertexAttrib4NivARB | |
glVertexAttrib4Nsv | |
glVertexAttrib4NsvARB | |
glVertexAttrib4Nub | |
glVertexAttrib4NubARB | |
glVertexAttrib4Nubv | |
glVertexAttrib4NubvARB | |
glVertexAttrib4Nuiv | |
glVertexAttrib4NuivARB | |
glVertexAttrib4Nusv | |
glVertexAttrib4NusvARB | |
glVertexAttrib4bv | |
glVertexAttrib4bvARB | |
glVertexAttrib4d | |
glVertexAttrib4dARB | |
glVertexAttrib4dv | |
glVertexAttrib4dvARB | |
glVertexAttrib4f | |
glVertexAttrib4fARB | |
glVertexAttrib4fv | |
glVertexAttrib4fvARB | |
glVertexAttrib4hv | |
glVertexAttrib4iv | |
glVertexAttrib4ivARB | |
glVertexAttrib4s | |
glVertexAttrib4sARB | |
glVertexAttrib4sv | |
glVertexAttrib4svARB | |
glVertexAttrib4ubv | |
glVertexAttrib4ubvARB | |
glVertexAttrib4uiv | |
glVertexAttrib4uivARB | |
glVertexAttrib4usv | |
glVertexAttrib4usvARB | |
glVertexAttribBinding | |
glVertexAttribDivisor | |
glVertexAttribDivisorARB | |
glVertexAttribFormat | |
glVertexAttribI1i | |
glVertexAttribI1iEXT | |
glVertexAttribI1iv | |
glVertexAttribI1ivEXT | |
glVertexAttribI1ui | |
glVertexAttribI1uiEXT | |
glVertexAttribI1uiv | |
glVertexAttribI1uivEXT | |
glVertexAttribI2i | |
glVertexAttribI2iEXT | |
glVertexAttribI2iv | |
glVertexAttribI2ivEXT | |
glVertexAttribI2ui | |
glVertexAttribI2uiEXT | |
glVertexAttribI2uiv | |
glVertexAttribI2uivEXT | |
glVertexAttribI3i | |
glVertexAttribI3iEXT | |
glVertexAttribI3iv | |
glVertexAttribI3ivEXT | |
glVertexAttribI3ui | |
glVertexAttribI3uiEXT | |
glVertexAttribI3uiv | |
glVertexAttribI3uivEXT | |
glVertexAttribI4bv | |
glVertexAttribI4bvEXT | |
glVertexAttribI4i | |
glVertexAttribI4iEXT | |
glVertexAttribI4iv | |
glVertexAttribI4ivEXT | |
glVertexAttribI4sv | |
glVertexAttribI4svEXT | |
glVertexAttribI4ubv | |
glVertexAttribI4ubvEXT | |
glVertexAttribI4ui | |
glVertexAttribI4uiEXT | |
glVertexAttribI4uiv | |
glVertexAttribI4uivEXT | |
glVertexAttribI4usv | |
glVertexAttribI4usvEXT | |
glVertexAttribIFormat | |
glVertexAttribIPointer | |
glVertexAttribIPointerEXT | |
glVertexAttribL1d | |
glVertexAttribL1dv | |
glVertexAttribL2d | |
glVertexAttribL2dv | |
glVertexAttribL3d | |
glVertexAttribL3dv | |
glVertexAttribL4d | |
glVertexAttribL4dv | |
glVertexAttribLFormat | |
glVertexAttribLPointer | |
glVertexAttribP1ui | |
glVertexAttribP1uiARB | |
glVertexAttribP1uiv | |
glVertexAttribP1uivARB | |
glVertexAttribP2ui | |
glVertexAttribP2uiARB | |
glVertexAttribP2uiv | |
glVertexAttribP2uivARB | |
glVertexAttribP3ui | |
glVertexAttribP3uiARB | |
glVertexAttribP3uiv | |
glVertexAttribP3uivARB | |
glVertexAttribP4ui | |
glVertexAttribP4uiARB | |
glVertexAttribP4uiv | |
glVertexAttribP4uivARB | |
glVertexAttribPointer | |
glVertexAttribPointerARB | |
glVertexBindingDivisor | |
glVertexP2ui | |
glVertexP2uiARB | |
glVertexP2uiv | |
glVertexP2uivARB | |
glVertexP3ui | |
glVertexP3uiARB | |
glVertexP3uiv | |
glVertexP3uivARB | |
glVertexP4ui | |
glVertexP4uiARB | |
glVertexP4uiv | |
glVertexP4uivARB | |
glVertexPointer | |
glViewport | |
glViewportArrayv | |
glViewportIndexedf | |
glViewportIndexedfv | |
glWaitSync | |
glWindowPos2d | |
glWindowPos2dARB | |
glWindowPos2dv | |
glWindowPos2dvARB | |
glWindowPos2f | |
glWindowPos2fARB | |
glWindowPos2fv | |
glWindowPos2fvARB | |
glWindowPos2i | |
glWindowPos2iARB | |
glWindowPos2iv | |
glWindowPos2ivARB | |
glWindowPos2s | |
glWindowPos2sARB | |
glWindowPos2sv | |
glWindowPos2svARB | |
glWindowPos3d | |
glWindowPos3dARB | |
glWindowPos3dv | |
glWindowPos3dvARB | |
glWindowPos3f | |
glWindowPos3fARB | |
glWindowPos3fv | |
glWindowPos3fvARB | |
glWindowPos3i | |
glWindowPos3iARB | |
glWindowPos3iv | |
glWindowPos3ivARB | |
glWindowPos3s | |
glWindowPos3sARB | |
glWindowPos3sv | |
glWindowPos3svARB | |
glDrawArraysInstancedBaseInstance | |
glDrawElementsInstancedBaseInstance | |
glDrawElementsInstancedBaseVertex | |
glDrawElementsInstancedBaseVertexBaseInstance | |
glDrawTransformFeedbackInstanced | |
glDrawTransformFeedbackStreamInstanced | |
glEGLImageTargetRenderbufferStorageOES | |
glFramebufferTextureLayerINTEL | |
glGetActiveAtomicCounterBufferiv | |
glGetActiveSubroutineUniformName | |
glGetActiveSubroutineUniformiv | |
glGetFramebufferAttachmentParameteriv | |
glGetFramebufferAttachmentParameterivEXT | |
glGetFramebufferAttachmentParameterivOES | |
glGetProgramLocalParameterdvARB | |
glGetProgramLocalParameterfvARB | |
glGetProgramPipelineInfoLogEXT | |
glGetProgramResourceLocationIndex | |
glGetRenderbufferParameterivEXT | |
glGetRenderbufferParameterivOES | |
glGetSubroutineUniformLocation | |
glGetTransformFeedbackVaryingEXT | |
glNamedProgramLocalParameter4fvEXT | |
glNamedProgramLocalParameters4fvEXT | |
glProgramLocalParameters4fvEXT | |
glRenderbufferStorageMultisample | |
glRenderbufferStorageMultisampleEXT | |
glTransformFeedbackVaryingsEXT | |
/sys/bus/pci/devices/%s/config | |
Fatal error - unable to get HW ID | |
PCI ID=0x%04x has not been properly recognized | |
eProductFamily=%d and PlatformType=%d have not been properly recognized | |
Fatal error - GmmInitGlobalContext failed | |
Fatal error - unsuccesfull Sku/Wa initialization | |
Required function drm_intel_gem_bo_clear_relocs not available | |
Fatal error - failed to open resource %s ( %d ) | |
KMD context support not available | |
Libdrm context support not available | |
lost+found | |
osklCmdBuff | |
PersistentBuf | |
DrawableBuf | |
fixme_discarded | |
ResourceBuf | |
libdrm_intel.so | |
drm_intel_bo_emit_reloc | |
drm_intel_bufmgr_gem_init | |
drm_intel_bufmgr_set_debug | |
drm_intel_bufmgr_destroy | |
drm_intel_bo_alloc | |
drm_intel_bo_unreference | |
drm_intel_bo_get_tiling | |
drm_intel_bo_set_tiling | |
drm_intel_bo_map | |
drm_intel_bo_unmap | |
drm_intel_bo_busy | |
drm_intel_gem_bo_map_gtt | |
drm_intel_gem_bo_unmap_gtt | |
drm_intel_bo_wait_rendering | |
drm_intel_bo_flink | |
drm_intel_bo_exec | |
drm_intel_bo_subdata | |
drm_intel_bo_references | |
drm_intel_bo_reference | |
drm_intel_gem_context_create | |
drm_intel_gem_context_destroy | |
drm_intel_gem_bo_context_exec | |
drm_intel_gem_bo_wait | |
drm_intel_reg_read | |
drm_intel_bo_disable_reuse | |
drm_intel_get_aperture_sizes | |
drm_intel_gem_bo_clear_relocs | |
libdrm.so | |
drmIoctl | |
drmGetMagic | |
drm_intel_bufmgr_gem_enable_reuse | |
drm_intel_bo_gem_create_from_name | |
drm_intel_bufmgr_gem_set_vma_cache_size | |
drm_intel_gem_bo_get_reloc_count | |
drm_intel_gem_bo_map_unsynchronized | |
drm_intel_gem_bo_map_nonblocking | |
drm_intel_gem_bo_map_unsynchronized2 | |
drm_intel_gem_context_get_reset_stats | |
libcoreuinterface.so | |
CoreUInit | |
CoreUDestroy | |
CoreUSetMetricsDeviceOverride | |
CoreUEnableMetricsDevice | |
CoreUGetMetricsDeviceInfoParam | |
GfxMetrics | |
.dat | |
GfxDrvMetrics | |
.stat | |
.cfg | |
pHead | |
pPrev | |
pNext | |
pCurr | |
pOaBegin | |
pOaEnd | |
pGpBegin | |
pGpEnd | |
pMiBegin | |
pMiEnd.. | |
pData(skip.) | |
pData(reduc) | |
pEnd | |
pData(ok...) | |
;*2$" | |
!"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ | |
3333 | |
3333 | |
3333 | |
3333 | |
GCC: (GNU) 4.7 | |
libGLES_intel7.so | |
.symtab | |
.strtab | |
.shstrtab | |
.hash | |
.dynsym | |
.dynstr | |
.rel.dyn | |
.rel.plt | |
.text | |
.rodata | |
.eh_frame_hdr | |
.eh_frame | |
.init_array | |
.fini_array | |
.data.rel.ro | |
.dynamic | |
.got | |
.data | |
.bss | |
.comment | |
.gnu_debuglink | |
_ZN3USCL27EuCompactTernarySourceTableE | |
_GLOBAL__sub_I_kl_g8_cmpt.cpp | |
_ZN3USCL28EuCompactTernaryControlTableE | |
_ZN3USCL21EuCompactControlTableE | |
_ZN3USCL22EuCompactDataTypeTableE | |
_GLOBAL__sub_D_kl_g8_cmpt.cpp | |
_ZL11TlsSetValueiPv | |
_ZL6osLockP6OSLock | |
_ZL8osUnlockP6OSLock | |
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_ZN7__GLFBO6UnlockEP11__GLcontext.part.37 | |
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_ZL20computeShaderFactory | |
_ZL21fragmentShaderFactory | |
_ZL21geometryShaderFactory | |
_ZL24tessControlShaderFactory | |
_ZL27tessEvaluationShaderFactory | |
_ZL19vertexShaderFactory | |
_ZL20programObjectFactory | |
_ZL11syncFactory | |
_ZL12dlistFactory | |
_ZL14samplerFactory | |
_ZL14textureFactory | |
_ZL14programFactory | |
_ZL30transformFeedbackObjectFactory | |
_ZL24vertexArrayObjectFactory | |
_ZL19bufferObjectFactory | |
_ZL10fboFactory | |
_ZL21pipelineObjectFactory | |
_ZL10rboFactory | |
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_GLOBAL__sub_I_s_contxt.cpp | |
_GLOBAL__sub_D_s_contxt.cpp | |
_Z13ParseBuiltInsPN10__GLnsGlsl18__GLcompilerStructEPKc11EShLanguageR13IGLILinfoSink.part.24 | |
_ZNSt4priv10_Rb_globalIbE12_M_incrementEPNS_18_Rb_tree_node_baseE.part.46 | |
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_ZN12_GLOBAL__N_1L20CreateConstBVariableEPKci | |
_ZN12_GLOBAL__N_123AddConstantBuiltInsLazyEP23BuiltInSymbolsGeneratorP17IGLcontextVersion | |
_ZN12_GLOBAL__N_137AddFragmentShaderSpecialVariablesLazyEP23BuiltInSymbolsGeneratorP17IGLcontextVersion | |
_ZN12_GLOBAL__N_130AddGeneralFunctionBuiltInsLazyEP23BuiltInSymbolsGenerator | |
_ZZN12_GLOBAL__N_130AddGeneralFunctionBuiltInsLazyEP23BuiltInSymbolsGeneratorE9functions | |
_ZZN12_GLOBAL__N_130AddGeneralFunctionBuiltInsLazyEP23BuiltInSymbolsGeneratorE9functions_0 | |
_ZZN12_GLOBAL__N_130AddGeneralFunctionBuiltInsLazyEP23BuiltInSymbolsGeneratorE9functions_1 | |
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_ZZN12_GLOBAL__N_130AddGeneralFunctionBuiltInsLazyEP23BuiltInSymbolsGeneratorE9functions_5 | |
_ZZN12_GLOBAL__N_130AddGeneralFunctionBuiltInsLazyEP23BuiltInSymbolsGeneratorE9functions_6 | |
_ZZN12_GLOBAL__N_130AddGeneralFunctionBuiltInsLazyEP23BuiltInSymbolsGeneratorE9functions_7 | |
_ZZN12_GLOBAL__N_130AddGeneralFunctionBuiltInsLazyEP23BuiltInSymbolsGeneratorE9functions_8 | |
_ZZN12_GLOBAL__N_130AddGeneralFunctionBuiltInsLazyEP23BuiltInSymbolsGeneratorE9functions_9 | |
_ZZN12_GLOBAL__N_130AddGeneralFunctionBuiltInsLazyEP23BuiltInSymbolsGeneratorE9functions_10 | |
_ZZN12_GLOBAL__N_130AddGeneralFunctionBuiltInsLazyEP23BuiltInSymbolsGeneratorE9functions_11 | |
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_ZZN12_GLOBAL__N_130AddGeneralFunctionBuiltInsLazyEP23BuiltInSymbolsGeneratorE8builtins | |
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_ZN12_GLOBAL__N_136AddLegacyTextureFunctionBuiltinsLazyEP23BuiltInSymbolsGenerator | |
_ZZN12_GLOBAL__N_136AddLegacyTextureFunctionBuiltinsLazyEP23BuiltInSymbolsGeneratorE9functions | |
_ZZN12_GLOBAL__N_136AddLegacyTextureFunctionBuiltinsLazyEP23BuiltInSymbolsGeneratorE9functions_0 | |
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_ZN12_GLOBAL__N_129AddGeometryShaderBuiltInsLazyEP23BuiltInSymbolsGeneratorP17IGLcontextVersion.isra.22 | |
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_ZN12_GLOBAL__N_1L20builtInQualifiersMapE | |
_ZN12_GLOBAL__N_1L23InitializeQualifiersMapEv | |
_ZZN12_GLOBAL__N_133AddNewTextureFunctionBuiltinsLazyEP23BuiltInSymbolsGeneratorE8builtins | |
_ZZN12_GLOBAL__N_133AddNewTextureFunctionBuiltinsLazyEP23BuiltInSymbolsGeneratorE8builtins_0 | |
_ZZN12_GLOBAL__N_133AddNewTextureFunctionBuiltinsLazyEP23BuiltInSymbolsGeneratorE8builtins_1 | |
_ZZN12_GLOBAL__N_133AddNewTextureFunctionBuiltinsLazyEP23BuiltInSymbolsGeneratorE8builtins_2 | |
_GLOBAL__sub_I_ShaderLang.cpp | |
_GLOBAL__sub_D_ShaderLang.cpp | |
_ZNSaIcE10deallocateEPcj.isra.51 | |
_Z41__static_initialization_and_destruction_0ii.part.156.constprop.283 | |
_ZNSt6vectorIPN10__GLnsGlsl20__GLSLcodeGenOperandESaIS2_EE18_M_insert_overflowEPS2_RKS2_RKSt11__true_typejb.isra.191.constprop.280 | |
_GLOBAL__sub_I_p_glsl_codegen.cpp | |
_GLOBAL__sub_D_p_glsl_codegen.cpp | |
_ZL9sprintf_sPcjPKcz | |
_ZN15IGLILconstUnionnaEjRKSt9nothrow_t.isra.39 | |
_ZN15IGLILintermNodenwEjRKSt9nothrow_t.isra.63 | |
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_ZNSt4priv10_Rb_globalIbE12_M_incrementEPNS_18_Rb_tree_node_baseE.part.193 | |
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_ZN10__GLnsGlsl14LinkerHWLimits22AddInterpolatedVaryingE14IGLILqualifier18IGLILinterpolationi.isra.215 | |
_ZNSbIcSt11char_traitsIcE14pool_allocatorIcEE7_M_moveEPKcS5_Pc.isra.309 | |
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_ZNSaIcE11_M_allocateEjRj.isra.429 | |
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_ZNSt6vectorIP15IGLILintermNode14pool_allocatorIS1_EE18_M_insert_overflowEPS1_RKS1_RKSt11__true_typejb.isra.570.constprop.785 | |
_ZN10__GLnsGlsl24CompareSimpleAssignmentsEP20IGLILintermAggregateS1_.part.172 | |
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