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gl_ModelViewMatrix
gl_ProjectionMatrix
gl_ModelViewProjectionMatrix
gl_TextureMatrix
gl_NormalMatrix
gl_ModelViewMatrixInverse
gl_ProjectionMatrixInverse
gl_ModelViewProjectionMatrixInverse
gl_TextureMatrixInverse
gl_ModelViewMatrixTranspose
gl_ProjectionMatrixTranspose
gl_ModelViewProjectionMatrixTranspose
gl_TextureMatrixTranspose
gl_ModelViewMatrixInverseTranspose
gl_ProjectionMatrixInverseTranspose
gl_ModelViewProjectionMatrixInverseTranspose
gl_TextureMatrixInverseTranspose
gl_NormalScale
gl_DepthRange.near
gl_DepthRange.far
gl_DepthRange.diff
gl_NumSamples
gl_ClipPlane
gl_Point.size
gl_Point.sizeMin
gl_Point.sizeMax
gl_Point.fadeThresholdSize
gl_Point.distanceConstantAttenuation
gl_Point.distanceLinearAttenuation
gl_Point.distanceQuadraticAttenuation
gl_FrontMaterial.emission
gl_FrontMaterial.ambient
gl_FrontMaterial.diffuse
gl_FrontMaterial.specular
gl_FrontMaterial.shininess
gl_BackMaterial.emission
gl_BackMaterial.ambient
gl_BackMaterial.diffuse
gl_BackMaterial.specular
gl_BackMaterial.shininess
gl_LightModel.ambient
gl_FrontLightModelProduct.sceneColor
gl_BackLightModelProduct.sceneColor
gl_TextureEnvColor
gl_EyePlaneS
gl_EyePlaneT
gl_EyePlaneR
gl_EyePlaneQ
gl_ObjectPlaneS
gl_ObjectPlaneT
gl_ObjectPlaneR
gl_ObjectPlaneQ
gl_Fog.color
gl_Fog.density
gl_Fog.start
gl_Fog.end
gl_Fog.scale
gl_LightSource[%d].ambient
gl_LightSource[%d].diffuse
gl_LightSource[%d].specular
gl_LightSource[%d].position
gl_LightSource[%d].halfVector
gl_LightSource[%d].spotDirection
gl_LightSource[%d].spotExponent
gl_LightSource[%d].spotCutoff
gl_LightSource[%d].spotCosCutoff
gl_LightSource[%d].constantAttenuation
gl_LightSource[%d].linearAttenuation
gl_LightSource[%d].quadraticAttenuation
gl_FrontLightProduct[%d].ambient
gl_FrontLightProduct[%d].diffuse
gl_FrontLightProduct[%d].specular
gl_BackLightProduct[%d].ambient
gl_BackLightProduct[%d].diffuse
gl_BackLightProduct[%d].specular
:TI_RSF%d
:TI_SF%d
:TI_SI%d
:TI_SM1F%d
:TI_SM1I%d
:TI_PF%d
:TI_BCI%d
:TI_CWF%d
:TBI_SI%d
gl_Color
gl_SecondaryColor
gl_Normal
gl_Vertex
gl_MultiTexCoord0
gl_MultiTexCoord1
gl_MultiTexCoord2
gl_MultiTexCoord3
gl_MultiTexCoord4
gl_MultiTexCoord5
gl_MultiTexCoord6
gl_MultiTexCoord7
gl_FogCoord
gl_VertexID
gl_InstanceIDARB
gl_InstanceID
gl_TessLevelInner
gl_TessLevelOuter
gl_FragColor
gl_FragData
gl_FragDepth
gl_FragDepthEXT
gl_SampleMask
invalid string position
string too long
vector<T> too long
list<T> too long
map/set<T> too long
AGL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_shader_subroutine
GL_ARB_texture_cube_map_array
GL_OES_EGL_image_external
GL_ARB_explicit_attrib_location
GL_ARB_geometry_shader4
GL_EXT_geometry_shader4
GL_ARB_tessellation_shader
GL_ARB_fragment_coord_conventions
GL_ARB_conservative_depth
GL_OES_standard_derivatives
GL_ARB_shader_bit_encoding
GL_ARB_texture_gather
GL_OES_texture_3D
GL_ARB_texture_lod
GL_ARB_texture_rectangle
GL_EXT_texture_array
GL_ARB_shader_texture_lod
GL_EXT_gpu_shader4
GL_ARB_texture_multisample
GL_ARB_texture_query_lod
GL_ARB_draw_instanced
GL_EXT_frag_depth
GL_ARB_sample_shading
GL_ARB_viewport_array
GL_ARB_shader_image_load_store
GL_EXT_shader_image_load_store
GL_ARB_shader_atomic_counters
GL_EXT_shader_texture_lod
GL_ARB_compute_shader
GL_ARB_shader_image_size
GL_ARB_shader_storage_buffer_object
GL_INTEL_compute_shader_lane_sharing
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_EXT_shadow_samplers
GL_ARB_arrays_of_arrays
GL_EXT_separate_shader_objects
GL_INTEL_fragment_shader_ordering
GL_OES_sample_variables
GL_OES_sample_shading
GL_OES_shader_multisample_interpolation
GL_INTEL_tessellation
GL_INTEL_geometry_shader
GL_EXT_shader_integer_mix
GL_KHR_blend_equation_advanced
GL_EXT_primitive_bounding_box
generic
unknown error
iostream
iostream stream error
system
GL error GL_INVALID_ENUM
GL error GL_INVALID_VALUE
GL error GL_INVALID_OPERATION
GL error GL_STACK_OVERFLOW
GL error GL_STACK_UNDERFLOW
GL error GL_OUT_OF_MEMORY
GL error GL_INVALID_FRAMEBUFFER_OPERATION
GL error
%s: %s
0.0.0 - Build 10.18.10.4061
1.0.0 - Build 10.18.10.4061
1.1.0 - Build 10.18.10.4061
OpenGL ES-CM 1.1
1.2.0 - Build 10.18.10.4061
1.3.0 - Build 10.18.10.4061
1.4.0 - Build 10.18.10.4061
1.5.0 - Build 10.18.10.4061
2.0.0 - Build 10.18.10.4061
OpenGL ES 2.0 - Build 10.18.10.4061
2.1.0 - Build 10.18.10.4061
3.0.0 - Build 10.18.10.4061
OpenGL ES 3.0 - Build 10.18.10.4061
3.1.0 - Build 10.18.10.4061
OpenGL ES 3.1 - Build 10.18.10.4061
3.2.0 - Build 10.18.10.4061
3.3.0 - Build 10.18.10.4061
4.0.0 - Build 10.18.10.4061
4.1.0 - Build 10.18.10.4061
4.2.0 - Build 10.18.10.4061
OpenGL ES GLSL ES 1.0 - Build 10.18.10.4061
OpenGL ES GLSL ES 3.0 - Build 10.18.10.4061
OpenGL ES GLSL ES 3.1 - Build 10.18.10.4061
1.10 - Build 10.18.10.4061
1.20 - Build 10.18.10.4061
1.30 - Build 10.18.10.4061
1.40 - Build 10.18.10.4061
1.50 - Build 10.18.10.4061
3.30 - Build 10.18.10.4061
4.00 - Build 10.18.10.4061
4.10 - Build 10.18.10.4061
4.20 - Build 10.18.10.4061
4.30 - Build 10.18.10.4061
Redundant state change in glBindFramebuffer API call, FBO %d, "%s", already bound.
framebuffer %d, "%s" is not complete
Failed to create renderbuffer
Failed to create surface
Failed to create texture info
@Redundant state change in glBindRenderbuffer API call, RBO %d, "%s", already bound.
vertex
fragment
front
back
ambient
diffuse
specular
emission
shininess
scenecolor
color
params
size
attenuation
light[%d]
position
half
spot
direction
lightprod[%d]
texgen[%d]
object
clip[%d]
plane
row[%d]
<normal>
inverse
transpose
invtrans
modelview[0]
texture[%d]
program[%d]
modelview
texture
program
projection
range
texenv[%d]
material
lightmodel
point
matrix
light
lightprod
texgen
texenv
depth
clip
primary
secondary
texcoord[%d]
attrib[%d]
normal
fogcoord
pointsize
texcoord
attrib
color[%d]
sampleMask
local
env[%d]
local[%d]
state
result
address register binding limit exceeded (max = %d, used = %d)
position invariant specified and result position written to
instruction limit exceeded with position invariant option
attrib binding limit exceeded (max = %d, used = %d)
parameter binding limit exceeded (max = %d, used = %d)
temporaries binding limit exceeded (max = %d, used = %d)
instruction limit exceeded (max = %d, used = %d)
Error, line %d:
near '%s'.
!!ARBvp1.0
invalid program header
device compile failed
!!ARBfp1.0
WARNING:
ERROR:
INTERNAL ERROR:
UNIMPLEMENTED:
NOTE:
UNKOWN ERROR:
ERROR___INTEGER_CONST_OVERFLOW
syntax error:
missing definition
Error in shader strings.
Compiler
int/uint/double varying must be flat interpolated
INTERNAL ERROR:
Internal error while parsing shaders
error(s),
warning(s). No code generated.
Vertex shader recompiled due to state change.
Geometry shader recompiled due to state change.
Fragment shader recompiled due to state change.
Hull shader recompiled due to state change.
Domain shader recompiled due to state change.
Compute shader recompiled due to state change.
bad locale name
false
true
ios_base::badbit set
ios_base::failbit set
ios_base::eofbit set
bad cast
raB3G
glBufferSubData of buffer %d, "%s", with <size> or <offset> less than 0
rgba32f
rgba16f
rg32f
rg16f
r11f_g11f_b10f
r32f
r16f
rbga16
rgb10_a2
rgba8
rg16
rgba16_snorm
rgba8_snorm
rg16_snorm
rg8_snorm
r16_snorm
r8_snorm
rgba32i
rgba16i
rgba8i
rg32i
rg16i
rg8i
r32i
r16i
rgba32ui
rgba16ui
rgb10_a2ui
rgba8ui
rg32ui
rg16ui
rg8ui
r32ui
r16ui
r8ui
GL_OUT_OF_MEMORY - Client memory allocation error when generating uncompressed texture
GL_OUT_OF_MEMORY - Client memory allocation error when generating compressed mips.
GL_INVALID_OPERATION - attempt to modify immutable texture object.
texture %d, "%s" is already bound to another target
glTexSubimage<1D/2D/3D> called with null pointer to pixel data and GL_PIXEL_UNPACK_BUFFER is not bound - texture image update not possible.
GL_OUT_OF_MEMORY - Auto mip generation failed due to client memory allocation error.
invalid bitset<N> position
UUUUUU
?ffffff
The implementation does not support vertex attribute stride greater than %d
ClientWait flush in different gc for sync object %d, "%s" will be ineffective.
[%d]
%s[%d]
attribute vec3 in_position;
varying vec2 texCoord;
void main()
{
gl_Position = vec4(in_position,1.0);
texCoord = gl_Position.xy;
uniform sampler2D RenderTargetCopy;
uniform sampler2D PrevLum;
varying mediump vec2 texCoord;
void main()
{
mediump vec4 c;
mediump float prev_lum;
mediump vec2 texCoord2 = ( texCoord + vec2(1.0) ) * 0.5;
c = texture2D(RenderTargetCopy,texCoord2);
prev_lum = texture2D(PrevLum,texCoord2).x;
mediump float curr_lum = dot(c, vec4(0.2126, 0.7152, 0.0722, 0.0));
gl_FragColor.x = curr_lum; //FragColor.x is the lum
gl_FragColor.y = abs(curr_lum - prev_lum) / (prev_lum + 0.00392157); //FragColor.y is the diff
@D:\qb\workspace\2499\p4gen\gfx_Development\Source\OpenGL\source\core\resources\i_res.h
vertex array %d, "%s", buffer %d, "%s", is mapped and bound
Wide lines have been deprecated. glLineWidth set to %f. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions
r1?L"U?0
Intel
Unknown renderer
i?)\
?{Ic
tessellation control
tessellation evaluation
geometry
compute
unknown
GLSL link failed: %s
Failed to create uniform manager.
D:\qb\workspace\2499\p4gen\gfx_Development\Source\OpenGL\source\core\glsl\p_program_objects.cpp
PO Create
Out of resource error.
PO Link
Attached
shader is not compiled.
Linker
GLSL link failed for program %d, "%s": %s
Failed to create out patch constant list.
Failed to create out varying list.
Failed to create SSO.
Tessellation control shader - output patch vertex count is not specified.
Tessellation evaluation shader - primitive mode is not specified.
gl_SampleMask[0]
gl_FragData[0]
gl_NumWorkGroups
Type of uniform:
location overlaps another uniform.
Required uniform locations exceed MAX_UNIFORM_LOCATIONS
Truncated shader binary.
Program binary:
Invalid shader binary.
Validation Error:
ValidationError
Validation Warning:
ValidationWarning
Samplers of different types point to the same texture unit
A sampler points to a texture unit used by fixed function with an incompatible target.
Shader compiler
Link called without any attached shader objects.
Compute shader not allowed in current version of ES context.
Vertex shader object not attached.
Fragment shader object not attached.
Geometry shader object: no attached vertex shader object.
Tessellation shader object: no attached vertex shader object.
Program contains combination of compute and non-compute shaders.
invalid vector<T> subscript
#version 310 es
#extension GL_INTEL_tessellation : require
#version 400
layout(vertices = 3) out;
void main()
layout(quads, equal_spacing, ccw) in;
void main()
gl_Position.x = gl_TessCoord.x;
gl_Position.y = gl_TessCoord.y;
gl_Position.z = gl_TessCoord.z;
gl_Position.w = 1.0;
GLSL compile warning(s) for shader %d, "%s": %s
GLSL compile failed for shader %d, "%s": %s
gl_NextBuffer
gl_SkipComponents1
gl_SkipComponents2
gl_SkipComponents3
gl_SkipComponents4
gl_SkipComponents
deleting active transform feedback %d, "%s"
resuming transform feedback %d, "%s", active program object %d, "%s" doesn't match xfb program object %d, "%s" using pipeline %d, "%s"
Active program was relinked during transform feedback pause
resuming transform feedback %d, "%s", pipeline object %d, "%s" doesn't match pipeline object %d, "%s" bound when transform feedback was started.
Bound pipeline object' stage binding were changed.
Pipeline contains a program which is not separable.
Validation:
Pipeline contains a program which is not active for all its stages.
Pipeline contains a program which is not separable
program %d, "%s" for pipeline %d, "%s" is not valid
program %d, "%s" for pipeline %d, "%s" is not linked
program %d, "%s" for pipeline %d, "%s" is not separable
version.dll
VerQueryValueW
Chronicles of Riddick - Dark Athena
Minecraft
Cloudbuilt
Adobe Photoshop CS5
Adobe After Effects
Penumbra
Doom3BFG
Rage
Epic Citadel
SW: KotOR
Firefox
BaldursGate
SecondLife
Softimage
MedalOfHonorAA
Autodesk Maya
Brink
Siemens NX
Solidworks 2013
Solidworks 2015
SpaceVision
Artifacts.exe
X-Plane
Solidworks 2014
float4 texgrain = texture2D(sampler_grain, tc_depth.xy*e_GrainScaleOffset.xy + e_GrainScaleOffset.zw);
float4 texgrain = float4(0.0,0.0,0.0,0.0);
Intel(R) HD Graphics P3000
Intel(R) HD Graphics P4000
#version
core
compatibility
#version 150 compatibility
Begin query %d, "%s" while query %d, "%s" is active
glQueryCounter query %d, "%s", with target not GL_TIMESTAMP
Number of vertices sent to 3D hardware
VerticesCount
Number of primitives sent to 3D hardware
PrimitivesCount
Number of vertices processed by vertex shader
VerticesProcessed
Number of times clipper has been invocated
ClipperInvocations
Number of primitives processed by the clipper stage
ClipperPrimitives
Number of fragments that have been rendered by
FragmentsRendered
Total query time in nanoseconds. Type: PERFQUERY_COUNTER_DURATION_RAW_INTEL.
TotalTime
The fraction of time in which the 3D hardware was busy, i.e. the command ring was not empty. Normalized with equation: GPUBusyClockCycles / CoreClocksCount. Type: PERFQUERY_COUNTER_DURATION_RAW_INTEL.
GPUBusyTime
The fraction of time in which the 3D Pipeline Front End is stalled by the next pipeline stage. Normalized with equation: PipelineFrontEndStallClockCycles / CoreClocksCount. Type: PERFQUERY_COUNTER_DURATION_RAW_INTEL.
PipelineFrontEndStallTime
The fraction of time in which each GFX Core was active. Normalized with equation: RenderingCoresActiveClockCycles / (Number_of_Rendering Cores * CoreClocksCount). Type: PERFQUERY_COUNTER_DURATION_RAW_INTEL.
RenderingCoresActiveTime
The fraction of time in which each GFX Core was suspended. Normalized with equation: RenderingCoresStallCycles / (Number_of_Rendering Cores * CoreClocksCount). Type: PERFQUERY_COUNTER_DURATION_RAW_INTEL.
RenderingCoresStallTime
The fraction of time in which the Rendering Cores were actively processing vertex shader instructions. Normalized with equation: VertexShaderActiveClockCycles / (Number_of_Rendering Cores * CoreClocksCount). Type: PERFQUERY_COUNTER_DURATION_RAW_INTEL .
VertexShaderActiveTime
The fraction of time in which the Rendering Cores were stalled due to processing vertex shader instructions. Normalized with equation: VertexShaderStallClockCycles / (Number_of_Rendering Cores * CoreClocksCount). Type: PERFQUERY_COUNTER_DURATION_RAW_INTEL.
VertexShaderStallTime
The fraction of time in which the Rendering Cores were actively processing Open GL 3.2 geometry shader instructions. Normalized with equation: GeometryShaderActiveClockCycles / (Number_of_Rendering Cores * CoreClocksCount). Type: PERFQUERY_COUNTER_DURATION_RAW_INTEL.
GeometryShaderActiveTime
The fraction of time in which the Rendering Cores were stalled due to processing OpenGL 3.2 geometry shader instructions. Normalized with equation: GeometryShaderStallClockCycles / (Number_of_Rendering Cores * CoreClocksCount). Type:PERFQUERY_COUNTER_DURATION_RAW_INTEL.
GeometryShaderStallTime
The fraction of time in which the Rendering Cores were actively processing fragment shader instructions. Normalized with equation: FragmentShaderActiveClockCycles / (Number_of_Rendering Cores * CoreClocksCount). Type: PERFQUERY_COUNTER_DURATION_RAW_INTEL.
FragmentShaderActiveTime
The fraction of time in which the Rendering Cores were stalled due to processing fragment shader instructions. Normalized with equation: FragmentShaderStallClockCycles / (Number_of_Rendering Cores * CoreClocksCount). Type: PERFQUERY_COUNTER_DURATION_RAW_INTEL.
FragmentShaderStallTime
The fraction of time in which the sampler was busy. Normalized with equation:SamplerActiveClockCycles / CoreClocksCount. Type: PERFQUERY_COUNTER_DURATION_RAW_INTEL.
SamplerActiveTime
The fraction of time in which the sampler was bottleneck. Normalized with equation: SamplerIsBottleneckClockCycles / CoreClocksCount. Type: PERFQUERY_COUNTER_DURATION_NORM_INTEL.
SamplerIsBottleneckTime
The average (per thread invocation) number of render clock cycles in which the Rendering Cores were actively processing vertex instructions. Normalized with equation: VertexShaderActiveClockCycles / VertexShaderThreadsCount. Type: PERFQUERY_COUNTER_DURATION_RAW_INTEL.
VertexShaderActivePerThread
The average (per thread invocation) number of render clock cycles in which the Rendering Cores were stalled due to processing vertex shader instructions. Normalized with equation: VertexShaderStallClockCycles / VertexShaderThreadsCount. Type: PERFQUERY_COUNTER_DURATION_RAW_INTEL.
VertexShaderStallPerThread
The average (per thread invocation) number of render clock cycles in which the Rendering Cores were actively processing the Open GL 3.2 Geometry Shader instructions. Normalized with equation: GeometryShaderActiveClockCycles / GeometryShaderThreadsCount. Type: .
GeometryShaderActivePerThread
The average (per thread invocation) number of render clock cycles in which the Rendering Cores were stalled due to processing the Open GL 3.2 geometry shader instructions. Normalized with equation: GeometryShaderStallClockCycles / GeometryShaderThreadsCount. Type: PERFQUERY_COUNTER_DURATION_RAW_INTEL.
GeometryShaderStallPerThread
The average (per thread invocation) number of render clock cycles in which the Rendering Cores were actively processing fragment shader instructions. Normalized with equation: FragmentShaderActiveClockCycles / FragmentShaderThreadsCount. Type: PERFQUERY_COUNTER_DURATION_RAW_INTEL.
FragmentShaderActivePerThread
The average (per thread invocation) number of render clock cycles in which the Rendering Cores were stalled due to processing fragment shader instructions. Normalized with equation: FragmentShaderStallClockCycles / FragmentShaderThreadsCount. Type: PERFQUERY_COUNTER_DURATION_RAW_INTEL.
FragmentShaderStallPerThread
Number of times the vertex shader kernels have been executed on Rendering Cores. Type: PERFQUERY_COUNTER_EVENT_INTEL.
VertexShaderThreadsCount
Number of times the OpenGL 3.2 Geometry Shader kernels have been executed on Rendering Cores. Type: PERFQUERY_COUNTER_EVENT_INTEL.
GeometryShaderThreadsCount
Number of times the fragment shader kernels have been executed on Rendering Cores. Type: PERFQUERY_COUNTER_EVENT_INTEL.
FragmentShaderThreadsCount
Number of fragments blended. The counter is in units of 4 fragments. Type: PERFQUERY_COUNTER_RAW_INTEL.
FragmentsBlendedCount
Number of texels returned from the sampler. Type: PERFQUERY_COUNTER_RAW_INTEL.
SamplerPostFilteredTexels
Number of times Early Depth Test passed. Type: PERFQUERY_COUNTER_RAW_INTEL.
EarlyDepthTestPasses
Number of times Early Depth Test failed. Type: PERFQUERY_COUNTER_RAW_INTEL.
EarlyDepthTestFails
Number of times fragment shader performed a fragment-discard operation for fragment or sample. Type: PERFQUERY_COUNTER_RAW_INTEL.
FragmentsKillCount
Number of times a fragment has been discarded due to Alpha test. Type: PERFQUERY_COUNTER_RAW_INTEL.
AlphaTestFails
Number of fragments successfully rendered and written to render buffer memory. It doesn't account for unlit fragments on edges. Type: PERFQUERY_COUNTER_RAW_INTEL.
FragmentsRenderedCount
Number of bytes read from depth buffer memory (with granularity of 64B. Type: PERFQUERY_COUNTER_THROUGHPUT_INTEL.)
DepthMemoryThroughput
Number of bytes read from memory by sampler to fill texture requests (with granularity of 64B). Type: PERFQUERY_COUNTER_THROUGHPUT_INTEL.
SamplerTextureMemoryThroughput
Number of bytes read and written to memory from render cache (with granularity of 64B). Type: PERFQUERY_COUNTER_THROUGHPUT_INTEL.
RenderCacheToMemoryThroughput
Number of bytes read and written to memory from GPU L3 cache (with granularity of 64B). Type: PERFQUERY_COUNTER_THROUGHPUT_INTEL.
GPUL3CacheToMemoryThroughput
Number of bytes written to GPU memory (with granularity of 64B). Type: PERFQUERY_COUNTER_THROUGHPUT_INTEL.
GPUMemoryWriteThroughput
Number of bytes read from GPU memory (with granularity of 64B). Type: PERFQUERY_COUNTER_THROUGHPUT_INTEL.
GPUMemoryReadThroughput
Number of core clock cycles. Type: PERFQUERY_COUNTER_RAW_INTEL.
CoreClocksCount
BOOL flag set to true if command buffer split has occurred during the query. Type: PERFQUERY_COUNTER_EVENT_INTEL.
SplitOccured
BOOL flag set to true if frequency has changed during the query. Type: PERFQUERY_COUNTER_EVENT_INTEL.
CoreFrequencyChanged
The most recent value of the Rendering Cores frequency in Hz. Type: PERFQUERY_COUNTER_RAW_INTEL.
CoreFrequency
Timestamp for query begin.
BeginTimestamp
GPU memory read-only interface throughput
GPUMemoryReadInterfaceThroughput
GPU memory write-only interface throughput
GPUMemoryWriteInterfaceThroughput
GPU memory read-write interface throughput
GPUMemoryReadWriteInterfaceThroughput
Total query time in nanoseconds. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
The sum of all cycles on all cores spent actively executing instructions. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
EUBusyTime
The sum of all cycles on all cores spent stalled. (at least one thread loaded but the entire core is stalled for any reason). Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
EUStallTime
Total time in clocks the vertex shader spent active on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
VSThreadBusyTime
Total time in clocks the vertex shader spent stalled on all cores. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
VSThreadStallTime
Total time in clocks the vertex shader spent stalled on all cores - and the entire core was stalled as well. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
VSEUStallTime
Number of VS threads loaded at any given time in the EUs. Type: GL_PER FQUERY_COUNTER_RAW_INTEL.
VSThreadsLoadedCount
Total time in clocks the vertex shader spent ready to run but not running on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
VSWaitTime
Total time in clocks the Hull shader spent active on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
HSThreadBusyTime
Total time in clocks the Hull shader spent stalled on all cores. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
HSThreadStallTime
Total time in clocks the Hull shader spent stalled on all cores - and the entire core was stalled as well. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
HSEUStallTime
Number of HS threads loaded at any given time in the EUs. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
HSThreadsLoadedCount
Total time in clocks the hull shader spent ready to run but not running on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
HSWaitTime
Total time in clocks the Domain shader spent active on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
DSThreadBusyTime
Total time in clocks the domain shader spent stalled on all cores. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
DSThreadStallTime
Total time in clocks the domain shader spent stalled on all cores - and the entire core was stalled as well. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
DSEUStallTime
Number of DS threads loaded at any given time in the EUs. Type: GL_PERFQUERY_ COUNTER_RAW_INTEL.
DSThreadsLoadedCount
Total time in clocks the domain shader spent ready to run but not running on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
DSWaitTime
Total time in clocks the compute shader spent active on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
CSThreadBusyTime
Total time in clocks the compute shader spent stalled on all cores. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
CSThreadStallTime
Total time in clocks the compute shader spent stalled on all cores - and the entire core was stalled as well. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
CSEUStallTime
Number of CS threads loaded at any given time in the EUs. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
CSThreadsLoadedCount
Total time in clocks the compute shader spent ready to run but not running on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
CSWaitTime
Total time in clocks the geometry shader spent active on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
GSThreadBusyTime
Total time in clocks the geometry shader spent stalled on all cores. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
GSThreadStallTime
Total time in clocks the geometry shader spent stalled on all cores - and the entire core was stalled as well. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
GSEUStallTime
Number of GS threads loaded at any given time in the EUs. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
GSThreadsLoadedCount
Total time in clocks the geometry shader spent ready to run but not running on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
GSWaitTime
Total time in clocks the pixel shader spent active on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
PSThreadBusyTime
Total time in clocks the Pixel shader spent stalled on all cores. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
PSThreadStallTime
Total time in clocks the pixel shader spent stalled on all cores - and the entire core was stalled as well. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
PSEUStallTime
Number of PS threads loaded at any given time in the EUs. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
PSThreadsLoadedCount
Total time in clocks the Pixel shader spent ready to run but not running on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
PSWaitTime
Number of pixels/samples passing early Z test ( i.e. before PS dispatch). Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
RSEarlyZTestsPass
Number of pixels/samples failing early Z test ( i.e. before PS dispatch). Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
RSEarlyZTestsFail
Number of pixels/samples passing early stencil test ( i.e. before PS dispatch). Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
RSEarlyStencilTestsPass
Number of pixels/samples failing early stencil test ( i.e. before PS dispatch). Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
RSEarlyStencilTestsFail
Number of pixels/samples killed in the pixel shader. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
RSKillPixelCount
Number of pixels/samples that fail alpha-test. Alpha to coverage may have some challenges in per-pixel invocation. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
OMAlphaTestsFail
Number of pixels/samples fail stencil test in the backend. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
OMStencilTestsFail
Number of pixels/samples fail Z test in the backend. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
OMZTestFail
MRT case will report multiple of those. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
OMSamplesWritten
CSunit indicating that ring is idle. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
MCGPUBusy
VSunit is stalling VF ( upstream unit) and starving downstream unit. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
VSBottleneck
GSunit is stalling upstream unit and starving downstream unit. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
GSBottleneck
TE is stalling upstream unit and starving downstream unit. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
TEBottleneck
B counter 0. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
BCntr0
B counter 1. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
BCntr1
B counter 2. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
BCntr2
B counter 3. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
BCntr3
C counter 0. Type:GL_PERFQUERY_COUNTER_RAW_INTEL .
CCntr0
C counter 1. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
CCntr1
C counter 2. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
CCntr2
C counter 3. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
CCntr3
C counter 4. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
CCntr4
C counter 5. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
CCntr5
C counter 6. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
CCntr6
C counter 7. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
CCntr7
C counter 8. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
CCntr8
C counter 9. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
CCntr9
C counter 10. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
CCntr10
C counter 11. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
CCntr11
ODLAT Perf Mon counter 1. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
PerfCounter1
ODLAT Perf Mon counter 2. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
PerfCounter2
BOOL flag set to true if command buffer split has occurred during the query. Type: GL_PERFQUERY_COUNTER_EVENT_INTEL.
BOOL flag set to true if frequency has changed during the query. Type: GL_PERFQUERY_COUNTER_EVENT_INTEL.
BOOL flag set to true if frequency has changed during the query. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Report ID. Type: GL_PERFQUERY_COUNTER_EVENT_INTEL.
ReportId
Reports count. Type: GL_PERFQUERY_COUNTER_EVENT_INTEL.
ReportsCount
Number of vertices sent to 3D hardware.
IAVertices
Number of primitives sent to 3D hardware.
IAPrimitives
Number of vertices processed by vertex shader.
VSInvocations
Number of geometry shader invocations.
GSInvocations
Number of geometry shader primitives.
GSPrimitives
Number of clipper invocations.
CInvocations
Number of primitives processed by the clipper stage.
CPrimitives
Number of pixel shader invocations.
PSInvocations
The fraction of time in which the sampler was busy on halfslice 0 and halfslice 1. Normalized with equation: SamplerActiveClockCycles / CoreClocksCount. Type: PERFQUERY_COUNTER_DURATION_RAW_INTEL.
SamplerActiveTimeSlices01
The fraction of time in which the sampler was stalled on halfslice 0 and halfslice 1 so that it was starving the output and stalling the input fifos, during processing texture requests Type: PERFQUERY_COUNTER_DURATION_NORM_INTEL.
SamplerBottleneckTimeSlices01
Number of fragments blended. The counter is in units of 4 fragments. Type: _PERFQUERY_COUNTER_RAW_INTEL.
Number of texels returned from the sampler on halfslice 0 and halfslice 1. Type: PERFQUERY_COUNTER_RAW_INTEL.
SamplerPostFilteredTexelsSlices01
Number of bytes read from memory by sampler to fill texture requests on halfslice 0 and halfslice 1 (with granularity of 64B). Type: PERFQUERY_COUNTER_THROUGHPUT_INTEL.
SamplerTextureMemoryThroughputSlices01
The fraction of time in which the sampler was stalled so that it was starvingthe output and stalling the input fifos, during processing texture requests Type: PERFQUERY_COUNTER_DURATION_NORM_INTEL.
SamplerBottleneckTime
GL_NV_conditional_render
GL_ARB_texture_swizzle
GL_EXT_texture_swizzle
GL_ARB_sync
GL_ARB_framebuffer_sRGB
GL_EXT_packed_depth_stencil
GL_ARB_depth_buffer_float
GL_EXT_transform_feedback
GL_ARB_transform_feedback2
GL_ARB_draw_indirect
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_ARB_framebuffer_object
GL_ARB_framebuffer_no_attachments
GL_EXT_texture_integer
GL_ARB_map_buffer_range
GL_ARB_texture_buffer_range
GL_EXT_texture_buffer
GL_EXT_texture_snorm
GL_ARB_blend_func_extended
GL_INTEL_performance_queries
GL_INTEL_performance_query
GL_ARB_copy_buffer
GL_ARB_sampler_objects
GL_NV_primitive_restart
GL_ARB_seamless_cube_map
GL_ARB_uniform_buffer_object
GL_ARB_depth_clamp
GL_ARB_vertex_array_bgra
GL_ARB_texture_buffer_object
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_instanced_arrays
GL_ARB_base_instance
GL_EXT_gpu_program_parameters
GL_ARB_texture_buffer_object_rgb32
GL_ARB_compatibility
GL_ARB_texture_rgb10_a2ui
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_timer_query
GL_ARB_vertex_array_object
GL_ARB_provoking_vertex
GL_INTEL_sync_DOOM3BGF
GL_EXT_clip_control
GL_ARB_transform_feedback3
GL_ARB_get_program_binary
GL_ARB_separate_shader_objects
GL_ARB_shader_precision
GL_ARB_vertex_attrib_64bit
GL_ARB_transform_feedback_instanced
GL_ARB_compressed_texture_pixel_storage
GL_ARB_texture_storage
GL_EXT_texture_storage
GL_ARB_vertex_attrib_binding
GL_ARB_multi_draw_indirect
GL_ARB_program_interface_query
GL_ARB_texture_storage_multisample
GL_ARB_buffer_storage
GL_ARB_debug_output
GL_KHR_debug
GL_OES_EGL_image
GL_OES_framebuffer_object
GL_OES_depth24
GL_OES_stencil8
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_depth_texture
GL_OES_byte_coordinates
GL_EXT_color_buffer_half_float
GL_OES_vertex_half_float
GL_OES_point_sprite
GL_OES_point_size_array
GL_OES_blend_subtract
GL_OES_blend_func_separate
GL_OES_blend_equation_separate
GL_OES_single_precision
GL_OES_matrix_get
GL_OES_read_format
GL_OES_mapbuffer
GL_EXT_discard_framebuffer
GL_EXT_texture_format_BGRA8888
GL_OES_compressed_paletted_texture
GL_OES_compressed_ETC1_RGB8_texture
GL_OES_fixed_point
GL_OES_draw_texture
GL_OES_vertex_array_object
GL_OES_get_program_binary
GL_OES_texture_cube_map
GL_OES_fbo_render_mipmap
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_stencil_wrap
GL_OES_element_index_uint
GL_OES_texture_npot
GL_OES_texture_mirrored_repeat
GL_OES_texture_env_crossbar
GL_EXT_sRGB
GL_APPLE_texture_max_level
GL_EXT_occlusion_query_boolean
GL_INTEL_map_texture
GL_ARB_texture_compression_bptc
GL_EXT_texture_compression_dxt1
GL_ARB_ES2_compatibility
GL_OES_required_internalformat
GL_EXT_bindable_uniform
GL_ARB_ES3_compatibility
GL_OES_surfaceless_context
GL_OES_EGL_sync
GL_ARB_robustness
GL_EXT_robustness
GL_EXT_texture_sRGB_decode
GL_NV_register_combiners
GL_KHR_texture_compression_astc_ldr
GL_EXT_unpack_subimage
GL_EXT_read_format_bgra
GL_EXT_debug_marker
GL_OES_texture_stencil8
GL_OES_shader_image_atomic
GL_OES_texture_storage_multisample_2d_array
GL_ARB_stencil_texturing
GL_EXT_disjoint_timer_query
GL_dummy
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_blend_color
GL_EXT_abgr
GL_EXT_texture3D
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_cull_vertex
GL_SGIS_texture_edge_clamp
GL_SGIS_generate_mipmap
GL_EXT_draw_range_elements
GL_SGIS_texture_lod
GL_EXT_rescale_normal
GL_EXT_packed_pixels
GL_EXT_texture_edge_clamp
GL_EXT_separate_specular_color
GL_ARB_multitexture
GL_ARB_map_buffer_alignment
GL_EXT_texture_env_combine
GL_EXT_bgra
GL_EXT_blend_func_separate
GL_EXT_secondary_color
GL_EXT_fog_coord
GL_EXT_texture_env_add
GL_ARB_texture_cube_map
GL_ARB_transpose_matrix
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_texture_env_add
GL_IBM_texture_mirrored_repeat
GL_EXT_multi_draw_arrays
GL_SUN_multi_draw_arrays
GL_NV_blend_square
GL_ARB_texture_compression
GL_3DFX_texture_compression_FXT1
GL_EXT_texture_filter_anisotropic
GL_ARB_texture_border_clamp
GL_ARB_point_parameters
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar
GL_EXT_texture_compression_s3tc
GL_ARB_shadow
GL_ARB_window_pos
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_ARB_vertex_program
GL_EXT_texture_rectangle
GL_ARB_fragment_program
GL_EXT_stencil_two_side
GL_ATI_separate_stencil
GL_ARB_vertex_buffer_object
GL_EXT_texture_lod_bias
GL_ARB_occlusion_query
GL_ARB_fragment_shader
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_non_power_of_two
GL_ARB_vertex_shader
GL_NV_texgen_reflection
GL_ARB_point_sprite
GL_ARB_fragment_program_shadow
GL_EXT_blend_equation_separate
GL_EXT_paletted_texture
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_color_buffer_float
GL_EXT_color_buffer_float
GL_ARB_half_float_pixel
GL_ARB_texture_float
GL_ARB_pixel_buffer_object
GL_EXT_framebuffer_object
GL_ARB_half_float_vertex
GL_ARB_occlusion_query2
GL_EXT_draw_buffers2
GL_WIN_swap_hint
GL_EXT_texture_sRGB
GL_ARB_multisample
GL_EXT_packed_float
GL_EXT_texture_shared_exponent
GL_ARB_texture_rg
GL_EXT_texture_rg
GL_ARB_texture_compression_rgtc
OGL_FFVP_Cache_Info.txt
OGL_TexEnv_Cache_Info.txt
>@]3
Texture
<constant>
<relative>
PERF: FP: Use Constant Buffer
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!"#$%&'()*+,-./089:;<=>?@ABCDELMNOPQR
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123HH
HHHHH
123GH
GX3W
13V23IGVVVVVK
1313
GGGGG
22IJ
133FV
23VVV2GTXFGGG
33GXFV
GFABS
ADDRESS
ALIAS
ATTRIB
OPTION
OUTPUT
PARAM
TEMP
<implicit>
out of memory
invalid param binding
<param array element>
invalid address register
invalid destination register
too many components in constant vector
invalid source register
cannot bind to both conventional and generic attribute
missing semicolon
ARB_position_invariant
INTEL_vertex_material
operand is not a scalar
first operand is not a scalar
second operand is not a scalar
invalid address register writemask
cannot swizzle source register
unknown identifier '%s'
cannot take a subrange of a subrange
<array subset>
array is not relative-addressable
same element exists in two relative addressed arrays
invalid indices, %d > %d
invalid address component '%s'
'%s' is not a valid address register
offset '%d' is out of range
cannot swizzle param binding
redeclared identifier '%s'
cannot swizzle attrib binding
invalid attrib binding
cannot write mask result binding
invalid output binding
incorrect array length, %d != %d
invalid swizzle component '%d'
invalid swizzle component '%s'
syntax error
memory exhausted
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!"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTU]^_`abcdefghijklnorsxyz{|}
WWWWW~
VWXuuuuuuu
VWXtWtu
VXVX
tttt
VXXX
WXWpt
tttm
ABS_SAT
CMP_SAT
COS_SAT
ADD_SAT
DP3_SAT
DP4_SAT
DPH_SAT
DST_SAT
EX2_SAT
FLR_SAT
FRC_SAT
LG2_SAT
LIT_SAT
LRP_SAT
MAD_SAT
MAX_SAT
MIN_SAT
MOV_SAT
MUL_SAT
POW_SAT
RCP_SAT
RSQ_SAT
SCS_SAT
SIN_SAT
SGE_SAT
SLT_SAT
SUB_SAT
SWZ_SAT
XPD_SAT
TEX_SAT
TXP_SAT
TXB_SAT
ARB_precision_hint_nicest
same option specified twice
mutually exclusive options specified
ARB_precision_hint_fastest
ARB_fog_linear
ARB_fog_exp
ARB_fog_exp2
ARB_draw_buffers
ATI_draw_buffers
ARB_fragment_program_shadow
invalid option specified
image Bound to different texture targets
invalid index used
invalid texture image unit
invalid texture unit number '%d'
CUBE
RECT
SHADOW1D
SHADOW2D
SHADOWRECT
invalid texture target
__block_var_%i
_hc;
void
float
uint
bool
double
sampler1D
sampler2D
sampler3D
samplerCube
sampler1DShadow
sampler2DShadow
samplerCubeArray
samplerCubeArrayShadow
samplerCubeShadow
sampler1DArray
sampler2DArray
sampler1DArrayShadow
sampler2DArrayShadow
isampler1D
isampler2D
isampler3D
isamplerCube
isampler1DArray
isampler2DArray
isamplerCubeArray
usampler1D
usampler2D
usampler3D
usamplerCube
usampler1DArray
usampler2DArray
usamplerCubeArray
sampler2DMS
sampler2DMSArray
isampler2DMS
isampler2DMSArray
usampler2DMS
usampler2DMSArray
samplerBuffer
usamplerBuffer
isamplerBuffer
sampler2DRect
sampler2DRectShadow
isampler2DRect
usampler2DRect
samplerExternalOES
structure
block
subroutine
image1D
iimage1D
uimage1D
image2D
iimage2D
uimage2D
image3D
iimage3D
uimage3D
image2DRect
iimage2DRect
uimage2DRect
imageCube
iimageCube
uimageCube
imageBuffer
iimageBuffer
uimageBuffer
image1DArray
iimage1DArray
uimage1DArray
image2DArray
iimage2DArray
uimage2DArray
imageCubeArray
iimageCubeArray
uimageCubeArray
image2DMS
iimage2DMS
uimage2DMS
image2DMSArray
iimage2DMSArray
uimage2DMSArray
atomic_uint
unknown type
sAS1
sAS2
sASC
siA1
siA2
siAC
suA1
suA2
suAC
sMA2
siM2
siMA2
suM2
suMA2
sSR2
siR2
suR2
piR2
puR2
piA1
puA1
piA2
puA2
piAC
puAC
piM2
puM2
pMA2
piMA2
puMA2
Temporary
Global
const
attribute
varying
centroid varying
sample in
sample out
uniform
buffer block
inout
input
output
patch in
in TessLevelOuter
in TessLevelInner
patch out
out TessLevelOuter
out TessLevelInner
out BoundingBoxEXT
Position
PointSize
ClipVertexIn
ClipVertexOut
InvocationID
Layer
ViewportIndex
PrimitiveId
PatchVerticesIn
InvocationId
TessCoord
NumWorkGroups
WorkGroupId
LocalInvocationId
GlobalInvocationId
LocalInvocationIndex
Face
PointCoord
FragCoord
SampleID
SampleMaskIn
SamplePosition
FragmentColorIn
FragmentSecondaryColorIn
FragColor
FragData
FragUserData
FragDepth
SampleMask
VertexId
InstanceId
PrimaryFrontColorIn
PrimaryBackColorIn
SecondaryFrontColorIn
SecondaryBackColorIn
PrimaryFrontColorOut
PrimaryBackColorOut
SecondaryFrontColorOut
SecondaryBackColorOut
TexCoordIn
TexCoordOut
ClipDistanceOut
ClipDistanceIn
FogFragCoordIn
FogFragCoordOut
Shared
HelperInvocation
unknown qualifier
shared
std140
std430
packed
row_major
column_major
depth_unchanged
depth_greater
depth_less
depth_any
unknown layout qualifier
nameless
struct-
block-
-element array of verticies of
unknown-sized array of verticies of
%d-element block array of
unknown-sized block array of
-element array of
unknown-sized array of
%dX%d
(default)row_major
matrix of
-component vector of
%d:%d
%d:?
Bad type in AddUnaryMath
Wrong size of clamp() argments
Second argument larger then third argument in clamp() function.
Wrong size of mix() arguments
Wrong size of smoothStep() arguments
Wrong size of smoothStep() argments
First argument not smaller then second argument in smoothStep() function.
Wrong size of faceforward() argments
Wrong size of refract() argments
Wrong size of fma() argments
Wrong size of bitfieldExtract() argments
Constant folding for operation not implemented
Wrong size of bitfieldInsert() argments
assign
Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled.
implicit type conversion is not allowed
implicit type conversion in constructor allowed from GLSL 1.20
implicit conversion between types not allowed in ES 2.0
implicit type conversion allowed from GLSL 1.20
Bad promotion node
Bad promotion type
Missing elses
Constant folding cannot be done for matrix multiply
Divide by zero error during constant folding
Constant folding cannot be done for "/"
Constant Folding cannot be done for matrix times vector
Constant Folding cannot be done for vector times matrix
Mismatching arguments of function lessThenEqual()
Wrong argument format found during constant folding
Invalid operator for constant folding
Unary operation not folded into constant
Bit encoding operation not folded into constant, constant type
abs value of asin() argument > 1
abs value of acos() argument > 1
log() argument <= 0
log2() argument <= 0
sqrt() argument < 0
inversesqrt() argument <= 0
Bitwise not operation not folded into constant, constant type
assigning
implict conversion between types allowed from GLSL 1.20
Unary operation folding into constant is supported in newer GLSL versions
Cannot promote
Incorrect data type found
smooth
flat
noperspective
invalid
coherent
volatile
restrict
readonly
writeonly
none
const in
buffer
centroid
sample
patch
;gl_PerVertex;
redefinition
illegal vector field selection
vector field selection out of range
illegal - vector component fields not from the same set
illegal length of matrix field selection
illegal matrix field selection
matrix field selection out of range
' :
cannot convert from '%s' to '%s'
no operation '%s' exists that takes an operand of type %s (or there is no acceptable conversion)
wrong operand type
no operation '%s' exists that takes a left-hand operand of type '%s' and a right operand of type '%s' (or there is no acceptable conversion)
wrong operand types
readonly buffer member cant be l-value for
l-value of swizzle cannot have duplicate components
l-value required
can't modify a const
can't modify an attribute
can't modify a uniform
can't modify a varying
can't modify an input
can't modify gl_InvocationID
can't modify gl_FrontFacing
can't modify gl_FragCoord
can't modify gl_SampleID
can't modify gl_SampleMaskIn
can't modify gl_SamplePosition
can't modify gl_Color
can't modify gl_SecondaryColor
can't modify gl_InstanceIDARB
can't modify gl_TexCoord input
can't modify a sampler
can't modify an image
can't modify an atomic counter
can't modify void
"%s" (%s)
(%s)
writeonly buffer member cant be read during
constant expression required
integer expression required
only allowed at global scope
not allowed in block
not allowed in struct
gl_TexCoord
gl_FragCoord
reserved built-in name
reserved built-in prefix in GLSL version 1.10 and 1.20
Two consecutive underscores are reserved for future use.
constructor
array constructor needs one argument per array element
matrix constructor from other matrix cannot use any other elements
scalar constructor can't take array as an argument
(reserved in GLSL 1.10)
constructing matrix from matrix
constructing matrix from matrix is allowed from GLSL 1.20
too many arguments
Number of constructor parameters does not match the number of structure fields
not enough data provided for construction
not enough data provided for matrix construction
constructor argument does not have a type
cannot convert a sampler
cannot convert a void
illegal use of type 'void'
boolean expression expected
cannot be used with a block or a structure
samplers must be uniform
samplers cannot be a part of uniform block members
layout
single gl_FragCoord redeclaration required
array size must be a constant integer expression
array size must be a positive integer
cannot declare arrays of this qualifier
GL_3DL_array_objects
only the outermost array dimension can be unsized
array size too big
arrays of arrays supported with GLSL 4.3 or GLSL ES 3.1 or GL_ARB_arrays_of_arrays enabled
unsized arrays are not allowed
INTERNAL ERROR inserting new symbol
variable expected
redeclaring non-array as array
redeclaration of array with size
redeclaration of array with a different type
internal error
gl_MaxTextureCoords
gl_MaxClipDistances
not defined
%s can only have a max array size of up to %s
( size=%d != %d from layout)
input array sizes have to be same as derived from layout
(size=%d != %d from layout)
output array sizes have to be same as derived from layout
gl_WorkGroupSize
input used before local_size_x, local_size_y or local_size_z input layout qualifier definition
duplicate field name in block:
Incorrect output block definition
Incorrect input block definition
Incorrect uniform block definition
INTERNAL ERROR : memory allocation creating string :
INTERNAL ERROR : memory allocation creating variable :
INTERNAL ERROR: no such field in structure
variables with qualifier 'const' must be initialized
must be declared as an array
geometry shader input varying variable
outside of 'switch'.
Label statement
Duplicated label statement
Label not inside Switch scope
cannot be bool
cannot be int
cannot be uint
cannot be a struct
interpolation function only accepts an input variable or an input variable array element
function
variable
is not available in current GLSL version
is removed in Forward Compatibile context
function name expected
no matching overloaded function found - implicit conversion not allowed
implicit conversion is allowed from GLSL 1.20
no matching overloaded function found (using implicit conversion)
ambiguous result of function search using implicit conversion
cannot initialize array
cannot initialize this type of qualifier
cannot initialize uniform using non-const
'%s'
assigning non-constant to
non-matching types for const initializer
non-matching types (using implicit conversion) for const initializer
cannot assign to
%s!%d
(vf4;
(vi4;
(vb4;
(vd4;
'%s' to '%s'
cannot implicitly convert
unsupported construction
can't convert
cannot convert parameter %d from '%s' to '%s'
IGLILconstUnion not initialized in addConstVectorNode function
Error
Cannot offset into the vector
vector field selection out of range '%d'
vector/matrix field selection out of range '%d'
matrix field selection out of range '%d'
Cannot offset into the matrix
array field selection out of range '%d'
Cannot offset into the array
Cannot offset into the structure
GL_FRAGMENT_PRECISION_HIGH
__VERSION__
GL_ES
GL_core_profile
GL_compatibility_profile
'all' cannot have 'require' or 'enable' behavior
#extension
'%s' is not supported
extension is not available in current GLSL version
extension used
extension is disabled or not available
Incorrect GLSL version for token es: %d
Incorrect GLSL version: %d
GLSL ES version 310 requires specifying ES profile
GLSL ES version 300 requires specifying ES profile
incorrect profile token for GLSL %d
version number deprecated in OGL 3.0 forward compatible context driver
version number '%d' not supported by current context
length
dot operator to an array only takes length()
non-scalar fields not implemented yet
Internal Error
structure has no fields
no such field in structure
field selection requires structure, vector, or matrix on left hand side
length of unsized array usage
missing "layout in" qualifier before input unsized array usage
incorrectly used .length() function
length()
operator not available in current GLSL version
variable function call requires signature to match variable type
l-value required for 'out' parameter
built in unary operator function. Type: %s
built in binary operator function. Type: %s
built in function function. Type: %s
Constant value cannot be passed for 'inout' parameters.
Wrong prameter type - no implicit conversion for inout.
Constant value cannot be passed for 'out' parameters.
Parameter cannot be converted to the expected type.
first argument should be shared or buffer
imageLoad
imageLoad function cannot access the image defined without layout format qualifier or with writeonly memory qualifier
imageStore
imageStore function cannot access the image with readonly memory qualifier
imageAtomic
imageAtomic* functions can only operate on r32u or r32ui image formats.
imageAtomic* functions cannot only operate on readonly nor writeonly images.
array requires index to make call
method expression must be .length()
binary-expression function call can only be subroutine array dereference
function call must be identifier, type, subroutine, or .length()
cannot construct this type
number of expected columns (%d) does not match received (%d)
initialized variable is not an aggregate
number of fields in struct (%d) does not match number of initializers (%d)
expected type '%s' is different than received '%s'
image cannot be declared as a local temporary variable
image without layout format qualifier cannot have readonly qualifier
offset
layout offset is not applicable on images
global image variable must have uniform storage qualifier
invalid storage qualifier
image layout format qualifier does not match image type
binding
binding layout qualifier is not applicable for function parameters
atomic counter cannot be declared as a local temporary variable
memory qualifiers are not applicable on atomic counters
image format qualifier is not applicable on atomic counters
global atomic counter variable must have uniform storage qualifier
global atomic counter uniform variable must have layout binding qualifier
layout offset not unique for the specified binding
layout binding qualifier is not applicable for function parameters
layout offset qualifier is not applicable for function parameters
user defined input is not allowed in compute shader
user defined output is not allowed in compute shader
qualifiers
centroid is allowed for varyings only
cannot be interpolated
inconsistent qualifiers: invariant declared for non varying variable
const has no effect on image or atomic counter variables
location layout qualifier
not supported
supported in vertex/fragment shaders only
index layout qualifier
supported in fragment shaders only
location is also required if index is provided
layout qualifier
only 'row_major' and 'column_major' qualifiers are allowed for matrices
tessellation layout qualifier cannot be used on uniform blocks
tessellation layout qualifier cannot be used on input blocks
storage layout qualifier cannot be used on input/output blocks
Only shared, packed, std140, row_major, and column_major are allowed for uniform layout blocks
layout qualifiers cannot be used on uniform variables declared outside uniform block
layout std430 is only allowed for buffer
qualifier cannot be used in the function's scope
supported in tessellation shaders only
input blocks are not allowed in vertex shader
output blocks are not allowed in fragment shader
stream
number must match previously set stream number (can't change stream within a block)
Atomic Counter types can only be declared as function parameters or uniform-qualified global variables
buffer could be declared only as a block
ES3.0
Integer vertex shader output must be qualified 'flat'
Integer fragment shader input must be qualified 'flat'
Advanced blend equation support can only be added to fragment shader outputs
(%d)
image binding must be less than "GL_MAX_IMAGE_UNITS"
sampler binding must be less than GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
atomic counter binding must be less than "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"
shader storage buffer binding must be less than "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"
UBO array binding must be less than "GL_MAX_UNIFORM_BUFFER_BINDINGS"
inputs and outputs cannot be arrays of arrays
buffers and uniform blocks cannot be arrays of arrays
precision statement not allowed for type
precise used on non-output parameter
qualifier not allowed on function parameter
buffer not allowed on function parameter
samplers cannot be output parameters
inconsistent storage qualifiers in struct (uniform field in non-uniform struct)
all array sizes are required for a parameter declaration
image format
memory
location
index
primitive mode
primitive type
vertex spacing
ordering
there are 2 interpolation qualifiers (%s, %s) in declaration while only one is allowed
inconsistent qualifiers:
inconsistent qualifiers: precision
inconsistent qualifiers: storage
inconsistent qualifiers: auxiliary storage
redundant memory qualifier
redundant layout format qualifier
inconsistent layout format qualifier; using the last specified one
inputs cannot be declared invariant
inconsistent qualifiers: interpolation cannot be set with uniform
%s must match previous declaration
Out of bounds. Value of this %s cannot be greater than %s
Binding identifier is not allowed for the global scope
Geometry shader input layout qualifier must match previous declaration (direct or inferred from input array size)
Invalid geometry shader input layout primitive type
geometry shader output layout
Invalid geometry shader output layout primitive type
Invalid geometry shader input layout max_vertices
max_vertices
Geometry shader input layout invocations must be non-negative integer
geometry shader input layout
invocations
Invalid tessellation control shader output layout vertices
tessellation control shader output layout
MAX_PATCH_VERTICES
vertices
compute shader input layout qualifier
MAX_LOCAL_SIZE_X
local_size_x
MAX_LOCAL_SIZE_Y
local_size_y
MAX_LOCAL_SIZE_Z
local_size_z
%s vs %s
inconsistent storage qualifiers in block
binding identifier is not allowed for simple uniforms
;_IN
;_OUT
fragment shader's output cannot be a matrix nor structure
Depth layout qualifiers are available only on gl_FragDepth redeclaration
only gl_FragCoord can be redeclarated with this layout
gl_FragCoord must be in vec4
array initializer dimensions does not match assigned array type
Unsized array without initializer
undeclared identifier
int/uint varying in is not flat interpolated
vertex shader input cannot be a 64-bit double
64-bit double inputs must be labeled "flat"
fragment shader output cannot be a 64-bit double
gl_SampleID
multiple render targets are not available when using GLSL ES 1.0
Dynamic indexing of SSBO arrays not allowed
expression
GL_EXT_gpu_shader5
Dynamic indexing of sampler arrays not allowed
left of '[' is not of type array, matrix, or vector
direct index out of range '%d'
field selection out of range '%d' %d
array index out of range '%d' %d
built-in array must be redeclared with a size before being indexed with a variable
gl_in
layout must be declared before indexing gl_in built-in array
layout must be declared before indexing unsized varying input array with a variable
unary '-' not allowed for provided data type
subroutine definitions must match the signature of the types they are declared with
subroutine definitions must have the same return type as the types they are declared with
subroutine definitions must have the same parameter qualifiers as the types they are declared with
overloaded functions must have the same return type
overloaded functions must have the same parameter qualifiers
no qualifiers allowed for function return
subroutine type expected in subroutine type list
function return type must match subroutine type's return type
all types in subroutine type list must have the same signature
all types in subroutine type list must have the same parameter qualifiers
all types in subroutine type list must have the same return type
subroutine functions cannot return samplers
built-in redefinition is not allowed
function already has a body
main
function cannot take any parameter(s)
main function cannot return a value
layout qualifier
redundant
layout qualifier; using the last specified one
inconsistent
inconsistent qualifiers:
Unsigned integer overflow.
Signed integer overflow.
Invalid Octal number.
FLEX: Unknown char
fatal flex scanner internal error--no action found
fatal flex scanner internal error--end of buffer missed
fatal error - scanner input buffer overflow
out of dynamic memory in yy_get_next_buffer()
out of dynamic memory in glsl_create_buffer()
out of dynamic memory in glslensure_buffer_stack()
glslset_lineno called with no buffer
after #version always only other token are allowed
#version is mandatory and should be set before any other token
input buffer overflow, can't enlarge buffer because scanner uses REJECT
Null shader source string
Scanner initialization failed in PaParseStrings
pre-mature EOF
symbol not available in current GLSL version
Reserved word.
End of shader found before end of comment.
const int %s=%d;
const %cvec3 %s={%d,%d,%d};
gl_MaxVertexAttribs
gl_MaxVertexTextureImageUnits
gl_MaxCombinedTextureImageUnits
gl_MaxTextureImageUnits
gl_MaxDrawBuffers
gl_MaxVertexUniformComponents
gl_MaxFragmentUniformComponents
gl_MaxLights
gl_MaxClipPlanes
gl_MaxTextureUnits
gl_MaxVaryingFloats
gl_MaxVaryingComponents
gl_MaxGeometryInputComponents
gl_MaxGeometryOutputComponents
gl_MaxGeometryOutputVertices
gl_MaxGeometryTotalOutputComponents
gl_MaxGeometryUniformComponents
gl_MaxGeometryVaryingComponents
gl_MaxGeometryTextureImageUnits
gl_MaxVertexOutputComponents
gl_MaxFragmentInputComponents
gl_MaxViewports
gl_MaxVertexUniformVectors
gl_MaxFragmentUniformVectors
gl_MaxVaryingVectors
gl_MinProgramTexelOffset
gl_MaxProgramTexelOffset
gl_MaxVertexOutputVectors
gl_MaxFragmentInputVectors
gl_MaxCombinedAtomicCounters
gl_MaxAtomicCounterBindings
gl_MaxVertexAtomicCounters
gl_MaxVertexAtomicCounterBuffers
gl_MaxTessControlAtomicCounters
gl_MaxTessControlAtomicCounterBuffers
gl_MaxTessEvaluationAtomicCounters
gl_MaxTessEvaluationAtomicCounterBuffers
gl_MaxGeometryAtomicCounters
gl_MaxGeometryAtomicCounterBuffers
gl_MaxFragmentAtomicCounters
gl_MaxFragmentAtomicCounterBuffers
gl_MaxImageUnits
gl_MaxImageSamples
gl_MaxVertexImageUniforms
gl_MaxTessControlImageUniforms
gl_MaxTessEvaluationImageUniforms
gl_MaxGeometryImageUniforms
gl_MaxFragmentImageUniforms
gl_MaxCombinedImageUniforms
gl_MaxCombinedImageUnitsAndFragmentOutputs
gl_MaxCombinedShaderOutputResources
gl_MaxSamples
gl_MaxTessControlInputComponents
gl_MaxTessControlOutputComponents
gl_MaxTessControlTextureImageUnits
gl_MaxTessControlUniformComponents
gl_MaxTessControlTotalOutputComponents
gl_MaxTessEvaluationInputComponents
gl_MaxTessEvaluationOutputComponents
gl_MaxTessEvaluationTextureImageUnits
gl_MaxTessEvaluationUniformComponents
gl_MaxTessPatchComponents
gl_MaxPatchVertices
gl_MaxTessGenLevel
gl_MaxComputeWorkGroupCount
gl_MaxComputeWorkGroupSize
gl_MaxComputeUniformComponents
gl_MaxComputeTextureImageUnits
gl_MaxComputeImageUniforms
gl_MaxComputeAtomicCounters
gl_MaxComputeAtomicCounterBuffers
radians
float radians(float);
vec2 radians(vec2);
vec3 radians(vec3);
vec4 radians(vec4);
degrees
float degrees(float);
vec2 degrees(vec2);
vec3 degrees(vec3);
vec4 degrees(vec4);
float sin(float);
vec2 sin(vec2);
vec3 sin(vec3);
vec4 sin(vec4);
float cos(float);
vec2 cos(vec2);
vec3 cos(vec3);
vec4 cos(vec4);
float tan(float);
vec2 tan(vec2);
vec3 tan(vec3);
vec4 tan(vec4);
asin
float asin(float);
vec2 asin(vec2);
vec3 asin(vec3);
vec4 asin(vec4);
acos
float acos(float);
vec2 acos(vec2);
vec3 acos(vec3);
vec4 acos(vec4);
atan
float atan(float,float);
vec2 atan(vec2,vec2);
vec3 atan(vec3,vec3);
vec4 atan(vec4,vec4);
float atan(float);
vec2 atan(vec2);
vec3 atan(vec3);
vec4 atan(vec4);
float pow(float,float);
vec2 pow(vec2,vec2);
vec3 pow(vec3,vec3);
vec4 pow(vec4,vec4);
float exp(float);
vec2 exp(vec2);
vec3 exp(vec3);
vec4 exp(vec4);
float log(float);
vec2 log(vec2);
vec3 log(vec3);
vec4 log(vec4);
exp2
float exp2(float);
vec2 exp2(vec2);
vec3 exp2(vec3);
vec4 exp2(vec4);
log2
float log2(float);
vec2 log2(vec2);
vec3 log2(vec3);
vec4 log2(vec4);
sqrt
float sqrt(float);
vec2 sqrt(vec2);
vec3 sqrt(vec3);
vec4 sqrt(vec4);
inversesqrt
float inversesqrt(float);
vec2 inversesqrt(vec2);
vec3 inversesqrt(vec3);
vec4 inversesqrt(vec4);
float abs(float);
vec2 abs(vec2);
vec3 abs(vec3);
vec4 abs(vec4);
sign
float sign(float);
vec2 sign(vec2);
vec3 sign(vec3);
vec4 sign(vec4);
floor
float floor(float);
vec2 floor(vec2);
vec3 floor(vec3);
vec4 floor(vec4);
ceil
float ceil(float);
vec2 ceil(vec2);
vec3 ceil(vec3);
vec4 ceil(vec4);
fract
float fract(float);
vec2 fract(vec2);
vec3 fract(vec3);
vec4 fract(vec4);
float mod(float,float);
vec2 mod(vec2,float);
vec3 mod(vec3,float);
vec4 mod(vec4,float);
vec2 mod(vec2,vec2);
vec3 mod(vec3,vec3);
vec4 mod(vec4,vec4);
float min(float,float);
vec2 min(vec2,float);
vec3 min(vec3,float);
vec4 min(vec4,float);
vec2 min(vec2,vec2);
vec3 min(vec3,vec3);
vec4 min(vec4,vec4);
float max(float,float);
vec2 max(vec2,float);
vec3 max(vec3,float);
vec4 max(vec4,float);
vec2 max(vec2,vec2);
vec3 max(vec3,vec3);
vec4 max(vec4,vec4);
clamp
float clamp(float,float,float);
vec2 clamp(vec2,float,float);
vec3 clamp(vec3,float,float);
vec4 clamp(vec4,float,float);
vec2 clamp(vec2,vec2,vec2);
vec3 clamp(vec3,vec3,vec3);
vec4 clamp(vec4,vec4,vec4);
float mix(float,float,float);
vec2 mix(vec2,vec2,float);
vec3 mix(vec3,vec3,float);
vec4 mix(vec4,vec4,float);
vec2 mix(vec2,vec2,vec2);
vec3 mix(vec3,vec3,vec3);
vec4 mix(vec4,vec4,vec4);
step
float step(float,float);
vec2 step(vec2,vec2);
vec3 step(vec3,vec3);
vec4 step(vec4,vec4);
vec2 step(float,vec2);
vec3 step(float,vec3);
vec4 step(float,vec4);
smoothstep
float smoothstep(float,float,float);
vec2 smoothstep(vec2,vec2,vec2);
vec3 smoothstep(vec3,vec3,vec3);
vec4 smoothstep(vec4,vec4,vec4);
vec2 smoothstep(float,float,vec2);
vec3 smoothstep(float,float,vec3);
vec4 smoothstep(float,float,vec4);
float length(float);
float length(vec2);
float length(vec3);
float length(vec4);
distance
float distance(float,float);
float distance(vec2,vec2);
float distance(vec3,vec3);
float distance(vec4,vec4);
float dot(float,float);
float dot(vec2,vec2);
float dot(vec3,vec3);
float dot(vec4,vec4);
cross
vec3 cross(vec3,vec3);
normalize
float normalize(float);
vec2 normalize(vec2);
vec3 normalize(vec3);
vec4 normalize(vec4);
faceforward
float faceforward(float,float,float);
vec2 faceforward(vec2,vec2,vec2);
vec3 faceforward(vec3,vec3,vec3);
vec4 faceforward(vec4,vec4,vec4);
reflect
float reflect(float,float);
vec2 reflect(vec2,vec2);
vec3 reflect(vec3,vec3);
vec4 reflect(vec4,vec4);
refract
float refract(float,float,float);
vec2 refract(vec2,vec2,float);
vec3 refract(vec3,vec3,float);
vec4 refract(vec4,vec4,float);
matrixCompMult
mat2 matrixCompMult(mat2,mat2);
mat3 matrixCompMult(mat3,mat3);
mat4 matrixCompMult(mat4,mat4);
lessThan
bvec2 lessThan(vec2,vec2);
bvec3 lessThan(vec3,vec3);
bvec4 lessThan(vec4,vec4);
bvec2 lessThan(ivec2,ivec2);
bvec3 lessThan(ivec3,ivec3);
bvec4 lessThan(ivec4,ivec4);
lessThanEqual
bvec2 lessThanEqual(vec2,vec2);
bvec3 lessThanEqual(vec3,vec3);
bvec4 lessThanEqual(vec4,vec4);
bvec2 lessThanEqual(ivec2,ivec2);
bvec3 lessThanEqual(ivec3,ivec3);
bvec4 lessThanEqual(ivec4,ivec4);
greaterThan
bvec2 greaterThan(vec2,vec2);
bvec3 greaterThan(vec3,vec3);
bvec4 greaterThan(vec4,vec4);
bvec2 greaterThan(ivec2,ivec2);
bvec3 greaterThan(ivec3,ivec3);
bvec4 greaterThan(ivec4,ivec4);
greaterThanEqual
bvec2 greaterThanEqual(vec2,vec2);
bvec3 greaterThanEqual(vec3,vec3);
bvec4 greaterThanEqual(vec4,vec4);
bvec2 greaterThanEqual(ivec2,ivec2);
bvec3 greaterThanEqual(ivec3,ivec3);
bvec4 greaterThanEqual(ivec4,ivec4);
equal
bvec2 equal(vec2,vec2);
bvec3 equal(vec3,vec3);
bvec4 equal(vec4,vec4);
bvec2 equal(ivec2,ivec2);
bvec3 equal(ivec3,ivec3);
bvec4 equal(ivec4,ivec4);
bvec2 equal(bvec2,bvec2);
bvec3 equal(bvec3,bvec3);
bvec4 equal(bvec4,bvec4);
notEqual
bvec2 notEqual(vec2,vec2);
bvec3 notEqual(vec3,vec3);
bvec4 notEqual(vec4,vec4);
bvec2 notEqual(ivec2,ivec2);
bvec3 notEqual(ivec3,ivec3);
bvec4 notEqual(ivec4,ivec4);
bvec2 notEqual(bvec2,bvec2);
bvec3 notEqual(bvec3,bvec3);
bvec4 notEqual(bvec4,bvec4);
bool any(bvec2);
bool any(bvec3);
bool any(bvec4);
bool all(bvec2);
bool all(bvec3);
bool all(bvec4);
bvec2 not(bvec2);
bvec3 not(bvec3);
bvec4 not(bvec4);
noise1
float noise1(float);
float noise1(vec2);
float noise1(vec3);
float noise1(vec4);
noise2
vec2 noise2(float);
vec2 noise2(vec2);
vec2 noise2(vec3);
vec2 noise2(vec4);
noise3
vec3 noise3(float);
vec3 noise3(vec2);
vec3 noise3(vec3);
vec3 noise3(vec4);
noise4
vec4 noise4(float);
vec4 noise4(vec2);
vec4 noise4(vec3);
vec4 noise4(vec4);
dFdx
float dFdx(float);
vec2 dFdx(vec2);
vec3 dFdx(vec3);
vec4 dFdx(vec4);
dFdy
float dFdy(float);
vec2 dFdy(vec2);
vec3 dFdy(vec3);
vec4 dFdy(vec4);
fwidth
float fwidth(float);
vec2 fwidth(vec2);
vec3 fwidth(vec3);
vec4 fwidth(vec4);
floatBitsToUint
uint floatBitsToUint(float);
uvec2 floatBitsToUint(vec2);
uvec3 floatBitsToUint(vec3);
uvec4 floatBitsToUint(vec4);
floatBitsToInt
int floatBitsToInt(float);
ivec2 floatBitsToInt(vec2);
ivec3 floatBitsToInt(vec3);
ivec4 floatBitsToInt(vec4);
intBitsToFloat
float intBitsToFloat(int);
vec2 intBitsToFloat(ivec2);
vec3 intBitsToFloat(ivec3);
vec4 intBitsToFloat(ivec4);
uintBitsToFloat
float uintBitsToFloat(uint);
vec2 uintBitsToFloat(uvec2);
vec3 uintBitsToFloat(uvec3);
vec4 uintBitsToFloat(uvec4);
mat2 transpose(mat2);
mat3 transpose(mat3);
mat4 transpose(mat4);
mat3x2 transpose(mat2x3);
mat4x2 transpose(mat2x4);
mat2x3 transpose(mat3x2);
mat4x3 transpose(mat3x4);
mat2x4 transpose(mat4x2);
mat3x4 transpose(mat4x3);
outerProduct
mat2 outerProduct(vec2,vec2);
mat3 outerProduct(vec3,vec3);
mat4 outerProduct(vec4,vec4);
mat2x3 outerProduct(vec3,vec2);
mat3x2 outerProduct(vec2,vec3);
mat2x4 outerProduct(vec4,vec2);
mat4x2 outerProduct(vec2,vec4);
mat3x4 outerProduct(vec4,vec3);
mat4x3 outerProduct(vec3,vec4);
sinh
float sinh(float);
vec2 sinh(vec2);
vec3 sinh(vec3);
vec4 sinh(vec4);
cosh
float cosh(float);
vec2 cosh(vec2);
vec3 cosh(vec3);
vec4 cosh(vec4);
tanh
float tanh(float);
vec2 tanh(vec2);
vec3 tanh(vec3);
vec4 tanh(vec4);
asinh
float asinh(float);
vec2 asinh(vec2);
vec3 asinh(vec3);
vec4 asinh(vec4);
acosh
float acosh(float);
vec2 acosh(vec2);
vec3 acosh(vec3);
vec4 acosh(vec4);
atanh
float atanh(float);
vec2 atanh(vec2);
vec3 atanh(vec3);
vec4 atanh(vec4);
float mix(float,float,bool);
vec2 mix(vec2,vec2,bool);
vec3 mix(vec3,vec3,bool);
vec4 mix(vec4,vec4,bool);
vec2 mix(vec2,vec2,bvec2);
vec3 mix(vec3,vec3,bvec3);
vec4 mix(vec4,vec4,bvec4);
trunc
float trunc(float);
vec2 trunc(vec2);
vec3 trunc(vec3);
vec4 trunc(vec4);
roundEven
float roundEven(float);
vec2 roundEven(vec2);
vec3 roundEven(vec3);
vec4 roundEven(vec4);
modf
float modf(float,out float);
vec2 modf(vec2,out vec2);
vec3 modf(vec3,out vec3);
vec4 modf(vec4,out vec4);
isnan
bool isnan(float);
bvec2 isnan(vec2);
bvec3 isnan(vec3);
bvec4 isnan(vec4);
isinf
bool isinf(float);
bvec2 isinf(vec2);
bvec3 isinf(vec3);
bvec4 isinf(vec4);
int abs(int);
ivec2 abs(ivec2);
ivec3 abs(ivec3);
ivec4 abs(ivec4);
int sign(int);
ivec2 sign(ivec2);
ivec3 sign(ivec3);
ivec4 sign(ivec4);
int max(int,int);
ivec2 max(ivec2,int);
ivec3 max(ivec3,int);
ivec4 max(ivec4,int);
ivec2 max(ivec2,ivec2);
ivec3 max(ivec3,ivec3);
ivec4 max(ivec4,ivec4);
uint max(uint,uint);
uvec2 max(uvec2,uint);
uvec3 max(uvec3,uint);
uvec4 max(uvec4,uint);
uvec2 max(uvec2,uvec2);
uvec3 max(uvec3,uvec3);
uvec4 max(uvec4,uvec4);
int min(int,int);
ivec2 min(ivec2,int);
ivec3 min(ivec3,int);
ivec4 min(ivec4,int);
ivec2 min(ivec2,ivec2);
ivec3 min(ivec3,ivec3);
ivec4 min(ivec4,ivec4);
uint min(uint,uint);
uvec2 min(uvec2,uint);
uvec3 min(uvec3,uint);
uvec4 min(uvec4,uint);
uvec2 min(uvec2,uvec2);
uvec3 min(uvec3,uvec3);
uvec4 min(uvec4,uvec4);
int clamp(int,int,int);
ivec2 clamp(ivec2,int,int);
ivec3 clamp(ivec3,int,int);
ivec4 clamp(ivec4,int,int);
ivec2 clamp(ivec2,ivec2,ivec2);
ivec3 clamp(ivec3,ivec3,ivec3);
ivec4 clamp(ivec4,ivec4,ivec4);
uint clamp(uint,uint,uint);
uvec2 clamp(uvec2,uint,uint);
uvec3 clamp(uvec3,uint,uint);
uvec4 clamp(uvec4,uint,uint);
uvec2 clamp(uvec2,uvec2,uvec2);
uvec3 clamp(uvec3,uvec3,uvec3);
uvec4 clamp(uvec4,uvec4,uvec4);
round
float round(float);
vec2 round(vec2);
vec3 round(vec3);
vec4 round(vec4);
bvec2 lessThan(uvec2,uvec2);
bvec3 lessThan(uvec3,uvec3);
bvec4 lessThan(uvec4,uvec4);
bvec2 lessThanEqual(uvec2,uvec2);
bvec3 lessThanEqual(uvec3,uvec3);
bvec4 lessThanEqual(uvec4,uvec4);
bvec2 greaterThan(uvec2,uvec2);
bvec3 greaterThan(uvec3,uvec3);
bvec4 greaterThan(uvec4,uvec4);
bvec2 greaterThanEqual(uvec2,uvec2);
bvec3 greaterThanEqual(uvec3,uvec3);
bvec4 greaterThanEqual(uvec4,uvec4);
bvec2 equal(uvec2,uvec2);
bvec3 equal(uvec3,uvec3);
bvec4 equal(uvec4,uvec4);
bvec2 notEqual(uvec2,uvec2);
bvec3 notEqual(uvec3,uvec3);
bvec4 notEqual(uvec4,uvec4);
truncate
float truncate(float);
vec2 truncate(vec2);
vec3 truncate(vec3);
vec4 truncate(vec4);
mat2x3 matrixCompMult(mat2x3,mat2x3);
mat2x4 matrixCompMult(mat2x4,mat2x4);
mat3x2 matrixCompMult(mat3x2,mat3x2);
mat3x4 matrixCompMult(mat3x4,mat3x4);
mat4x2 matrixCompMult(mat4x2,mat4x2);
mat4x3 matrixCompMult(mat4x3,mat4x3);
vec4 ftransform();
ftransform
mat2 inverse(mat2);
mat3 inverse(mat3);
mat4 inverse(mat4);
float determinant(mat2);
determinant
float determinant(mat3);
float determinant(mat4);
double sqrt(double);
dvec2 sqrt(dvec2);
dvec3 sqrt(dvec3);
dvec4 sqrt(dvec4);
double inversesqrt(double);
dvec2 inversesqrt(dvec2);
dvec3 inversesqrt(dvec3);
dvec4 inversesqrt(dvec4);
double fma(double, double, double);
dvec2 fma(dvec2, dvec2, dvec2);
dvec3 fma(dvec3, dvec3, dvec3);
dvec4 fma(dvec4, dvec4, dvec4);
frexp
double frexp(double, out int);
dvec2 frexp(dvec2, out ivec2);
dvec3 frexp(dvec3, out ivec3);
dvec4 frexp(dvec4, out ivec4);
ldexp
double ldexp(double, in int);
dvec2 ldexp(dvec2, in ivec2);
dvec3 ldexp(dvec3, in ivec3);
dvec4 ldexp(dvec4, in ivec4);
double abs(double);
dvec2 abs(dvec2);
dvec3 abs(dvec3);
dvec4 abs(dvec4);
double sign(double);
dvec2 sign(dvec2);
dvec3 sign(dvec3);
dvec4 sign(dvec4);
double floor(double);
dvec2 floor(dvec2);
dvec3 floor(dvec3);
dvec4 floor(dvec4);
double trunc(double);
dvec2 trunc(dvec2);
dvec3 trunc(dvec3);
dvec4 trunc(dvec4);
double round(double);
dvec2 round(dvec2);
dvec3 round(dvec3);
dvec4 round(dvec4);
double roundEven(double);
dvec2 roundEven(dvec2);
dvec3 roundEven(dvec3);
dvec4 roundEven(dvec4);
double ceil(double);
dvec2 ceil(dvec2);
dvec3 ceil(dvec3);
dvec4 ceil(dvec4);
double fract(double);
dvec2 fract(dvec2);
dvec3 fract(dvec3);
dvec4 fract(dvec4);
double mod(double, double);
dvec2 mod(dvec2, double);
dvec3 mod(dvec3, double);
dvec4 mod(dvec4, double);
dvec2 mod(dvec2, dvec2);
dvec3 mod(dvec3, dvec3);
dvec4 mod(dvec4, dvec4);
double modf(double, out double);
dvec2 modf(dvec2, out dvec2);
dvec3 modf(dvec3, out dvec3);
dvec4 modf(dvec4, out dvec4);
double min(double, double);
dvec2 min(dvec2, double);
dvec3 min(dvec3, double);
dvec4 min(dvec4, double);
dvec2 min(dvec2, dvec2);
dvec3 min(dvec3, dvec3);
dvec4 min(dvec4, dvec4);
double max(double, double);
dvec2 max(dvec2, double);
dvec3 max(dvec3, double);
dvec4 max(dvec4, double);
dvec2 max(dvec2, dvec2);
dvec3 max(dvec3, dvec3);
dvec4 max(dvec4, dvec4);
double clamp(double, double, double);
dvec2 clamp(dvec2, double, double);
dvec3 clamp(dvec3, double, double);
dvec4 clamp(dvec4, double, double);
dvec2 clamp(dvec2, dvec2, dvec2);
dvec3 clamp(dvec3, dvec3, dvec3);
dvec4 clamp(dvec4, dvec4, dvec4);
double mix(double, double, double);
dvec2 mix(dvec2, dvec2, double);
dvec3 mix(dvec3, dvec3, double);
dvec4 mix(dvec4, dvec4, double);
dvec2 mix(dvec2, dvec2, dvec2);
dvec3 mix(dvec3, dvec3, dvec3);
dvec4 mix(dvec4, dvec4, dvec4);
double mix(double, double, bool);
dvec2 mix(dvec2, dvec2, bvec2);
dvec3 mix(dvec3, dvec3, bvec3);
dvec4 mix(dvec4, dvec4, bvec4);
double step(double, double);
dvec2 step(dvec2, dvec2);
dvec3 step(dvec3, dvec3);
dvec4 step(dvec4, dvec4);
dvec2 step(double, dvec2);
dvec3 step(double, dvec3);
dvec4 step(double, dvec4);
double smoothstep(double, double, double);
dvec2 smoothstep(dvec2, dvec2, dvec2);
dvec3 smoothstep(dvec3, dvec3, dvec3);
dvec4 smoothstep(dvec4, dvec4, dvec4);
dvec2 smoothstep(double, double, dvec2);
dvec3 smoothstep(double, double, dvec3);
dvec4 smoothstep(double, double, dvec4);
bool isnan(double);
bvec2 isnan(dvec2);
bvec3 isnan(dvec3);
bvec4 isnan(dvec4);
bool isinf(double);
bvec2 isinf(dvec2);
bvec3 isinf(dvec3);
bvec4 isinf(dvec4);
packDouble2x32
double packDouble2x32(uvec2);
unpackDouble2x32
uvec2 unpackDouble2x32(double);
double length(double);
double length(dvec2);
double length(dvec3);
double length(dvec4);
double distance(double, double);
double distance(dvec2, dvec2);
double distance(dvec3, dvec3);
double distance(dvec4, dvec4);
double dot(double, double);
double dot(dvec2, dvec2);
double dot(dvec3, dvec3);
double dot(dvec4, dvec4);
dvec3 cross(dvec3, dvec3);
double normalize(double);
dvec2 normalize(dvec2);
dvec3 normalize(dvec3);
dvec4 normalize(dvec4);
double faceforward(double, double, double);
dvec2 faceforward(dvec2, dvec2, dvec2);
dvec3 faceforward(dvec3, dvec3, dvec3);
dvec4 faceforward(dvec4, dvec4, dvec4);
double reflect(double, double);
dvec2 reflect(dvec2, dvec2);
dvec3 reflect(dvec3, dvec3);
dvec4 reflect(dvec4, dvec4);
double refract(double, double, double);
dvec2 refract(dvec2, dvec2, double);
dvec3 refract(dvec3, dvec3, double);
dvec4 refract(dvec4, dvec4, double);
dmat2 matrixCompMult(dmat2, dmat2);
dmat3 matrixCompMult(dmat3, dmat3);
dmat4 matrixCompMult(dmat4, dmat4);
dmat2x3 matrixCompMult(dmat2x3, dmat2x3);
dmat2x4 matrixCompMult(dmat2x4, dmat2x4);
dmat3x2 matrixCompMult(dmat3x2, dmat3x2);
dmat3x4 matrixCompMult(dmat3x4, dmat3x4);
dmat4x2 matrixCompMult(dmat4x2, dmat4x2);
dmat4x3 matrixCompMult(dmat4x3, dmat4x3);
dmat2 outerProduct(dvec2, dvec2);
dmat3 outerProduct(dvec3, dvec3);
dmat4 outerProduct(dvec4, dvec4);
dmat2x3 outerProduct(dvec3, dvec2);
dmat3x2 outerProduct(dvec2, dvec3);
dmat2x4 outerProduct(dvec4, dvec2);
dmat4x2 outerProduct(dvec2, dvec4);
dmat3x4 outerProduct(dvec4, dvec3);
dmat4x3 outerProduct(dvec3, dvec4);
dmat2 transpose(dmat2);
dmat3 transpose(dmat3);
dmat4 transpose(dmat4);
dmat3x2 transpose(dmat2x3);
dmat4x2 transpose(dmat2x4);
dmat2x3 transpose(dmat3x2);
dmat4x3 transpose(dmat3x4);
dmat2x4 transpose(dmat4x2);
dmat3x4 transpose(dmat4x3);
double determinant(dmat2);
double determinant(dmat3);
double determinant(dmat4);
dmat2 inverse(dmat2);
dmat3 inverse(dmat3);
dmat4 inverse(dmat4);
bvec2 lessThan(dvec2, dvec2);
bvec3 lessThan(dvec3, dvec3);
bvec4 lessThan(dvec4, dvec4);
bvec2 lessThanEqual(dvec2, dvec2);
bvec3 lessThanEqual(dvec3, dvec3);
bvec4 lessThanEqual(dvec4, dvec4);
bvec2 greaterThan(dvec2, dvec2);
bvec3 greaterThan(dvec3, dvec3);
bvec4 greaterThan(dvec4, dvec4);
bvec2 greaterThanEqual(dvec2, dvec2);
bvec3 greaterThanEqual(dvec3, dvec3);
bvec4 greaterThanEqual(dvec4, dvec4);
bvec2 equal(dvec2, dvec2);
bvec3 equal(dvec3, dvec3);
bvec4 equal(dvec4, dvec4);
bvec2 notEqual(dvec2, dvec2);
bvec3 notEqual(dvec3, dvec3);
bvec4 notEqual(dvec4, dvec4);
float fma(float, float, float);
vec2 fma(vec2, vec2, vec2);
vec3 fma(vec3, vec3, vec3);
vec4 fma(vec4, vec4, vec4);
float frexp(float, out int);
vec2 frexp(vec2, out ivec2);
vec3 frexp(vec3, out ivec3);
vec4 frexp(vec4, out ivec4);
float ldexp(float, in int);
vec2 ldexp(vec2, in ivec2);
vec3 ldexp(vec3, in ivec3);
vec4 ldexp(vec4, in ivec4);
uaddCarry
uint uaddCarry (uint, uint, out uint);
uvec2 uaddCarry (uvec2, uvec2, out uvec2);
uvec3 uaddCarry (uvec3, uvec3, out uvec3);
uvec4 uaddCarry (uvec4, uvec4, out uvec4);
usubBorrow
uint usubBorrow (uint, uint, out uint);
uvec2 usubBorrow (uvec2, uvec2, out uvec2);
uvec3 usubBorrow (uvec3, uvec3, out uvec3);
uvec4 usubBorrow (uvec4, uvec4, out uvec4);
umulExtended
uint umulExtended (uint, uint, out uint, out uint);
uvec2 umulExtended (uvec2, uvec2, out uvec2, out uvec2);
uvec3 umulExtended (uvec3, uvec3, out uvec3, out uvec3);
uvec4 umulExtended (uvec4, uvec4, out uvec4, out uvec4);
imulExtended
int imulExtended (int, int, out int, out int);
ivec2 imulExtended (ivec2, ivec2, out ivec2, out ivec2);
ivec3 imulExtended (ivec3, ivec3, out ivec3, out ivec3);
ivec4 imulExtended (ivec4, ivec4, out ivec4, out ivec4);
bitfieldExtract
int bitfieldExtract (int, int, int);
ivec2 bitfieldExtract (ivec2, int, int);
ivec3 bitfieldExtract (ivec3, int, int);
ivec4 bitfieldExtract (ivec4, int, int);
uint bitfieldExtract (uint, int, int);
uvec2 bitfieldExtract (uvec2, int, int);
uvec3 bitfieldExtract (uvec3, int, int);
uvec4 bitfieldExtract (uvec4, int, int);
bitfieldInsert
int bitfieldInsert (int, int, int, int);
ivec2 bitfieldInsert (ivec2, ivec2, int, int);
ivec3 bitfieldInsert (ivec3, ivec3, int, int);
ivec4 bitfieldInsert (ivec4, ivec4, int, int);
uint bitfieldInsert (uint, uint, int, int);
uvec2 bitfieldInsert (uvec2, uvec2, int, int);
uvec3 bitfieldInsert (uvec3, uvec3, int, int);
uvec4 bitfieldInsert (uvec4, uvec4, int, int);
bitfieldReverse
int bitfieldReverse (int);
ivec2 bitfieldReverse (ivec2);
ivec3 bitfieldReverse (ivec3);
ivec4 bitfieldReverse (ivec4);
uint bitfieldReverse (uint);
uvec2 bitfieldReverse (uvec2);
uvec3 bitfieldReverse (uvec3);
uvec4 bitfieldReverse (uvec4);
bitCount
int bitCount(int);
ivec2 bitCount(ivec2);
ivec3 bitCount(ivec3);
ivec4 bitCount(ivec4);
int bitCount(uint);
ivec2 bitCount(uvec2);
ivec3 bitCount(uvec3);
ivec4 bitCount(uvec4);
findLSB
int findLSB(int);
ivec2 findLSB(ivec2);
ivec3 findLSB(ivec3);
ivec4 findLSB(ivec4);
int findLSB(uint);
ivec2 findLSB(uvec2);
ivec3 findLSB(uvec3);
ivec4 findLSB(uvec4);
findMSB
int findMSB(int);
ivec2 findMSB(ivec2);
ivec3 findMSB(ivec3);
ivec4 findMSB(ivec4);
int findMSB(uint);
ivec2 findMSB(uvec2);
ivec3 findMSB(uvec3);
ivec4 findMSB(uvec4);
textureGather
vec4 textureGather(sampler2D, vec2);
ivec4 textureGather(isampler2D, vec2);
uvec4 textureGather(usampler2D, vec2);
vec4 textureGather(sampler2DArray, vec3);
ivec4 textureGather(isampler2DArray, vec3);
uvec4 textureGather(usampler2DArray, vec3);
vec4 textureGather(samplerCube, vec3);
ivec4 textureGather(isamplerCube, vec3);
uvec4 textureGather(usamplerCube, vec3);
vec4 textureGather(sampler2D, vec2, int);
ivec4 textureGather(isampler2D, vec2, int);
uvec4 textureGather(usampler2D, vec2, int);
vec4 textureGather(sampler2DArray, vec3, int);
ivec4 textureGather(isampler2DArray, vec3, int);
uvec4 textureGather(usampler2DArray, vec3, int);
vec4 textureGather(samplerCube, vec3, int);
ivec4 textureGather(isamplerCube, vec3, int);
uvec4 textureGather(usamplerCube, vec3, int);
vec4 textureGather(sampler2DShadow, vec2, float);
vec4 textureGather(sampler2DArrayShadow, vec3, float);
vec4 textureGather(samplerCubeShadow, vec3, float);
textureGatherOffset
vec4 textureGatherOffset(sampler2D, vec2, ivec2);
ivec4 textureGatherOffset(isampler2D, vec2, ivec2);
uvec4 textureGatherOffset(usampler2D, vec2, ivec2);
vec4 textureGatherOffset(sampler2DArray, vec3, ivec2);
ivec4 textureGatherOffset(isampler2DArray, vec3, ivec2);
uvec4 textureGatherOffset(usampler2DArray, vec3, ivec2);
vec4 textureGatherOffset(sampler2D, vec2, ivec2, int);
ivec4 textureGatherOffset(isampler2D, vec2, ivec2, int);
uvec4 textureGatherOffset(usampler2D, vec2, ivec2, int);
vec4 textureGatherOffset(sampler2DArray, vec3, ivec2, int);
ivec4 textureGatherOffset(isampler2DArray, vec3, ivec2, int);
uvec4 textureGatherOffset(usampler2DArray, vec3, ivec2, int);
vec4 textureGatherOffset(sampler2DShadow, vec2, float, ivec2);
vec4 textureGatherOffset(sampler2DArrayShadow, vec3, float, ivec2);
int mix(int,int,bool);
ivec2 mix(ivec2,ivec2,bvec2);
ivec3 mix(ivec3,ivec3,bvec3);
ivec4 mix(ivec4,ivec4,bvec4);
uint mix(uint,uint,bool);
uvec2 mix(uvec2,uvec2,bvec2);
uvec3 mix(uvec3,uvec3,bvec3);
uvec4 mix(uvec4,uvec4,bvec4);
bool mix(bool,bool,bool);
bvec2 mix(bvec2,bvec2,bvec2);
bvec3 mix(bvec3,bvec3,bvec3);
bvec4 mix(bvec4,bvec4,bvec4);
vec4 textureGather(samplerCubeArray, vec4);
ivec4 textureGather(isamplerCubeArray,vec4 );
uvec4 textureGather(usamplerCubeArray,vec4 );
vec4 textureGather(sampler2DRect, vec2);
ivec4 textureGather(isampler2DRect, vec2);
uvec4 textureGather(usampler2DRect, vec2);
vec4 textureGather(samplerCubeArray, vec4, int);
ivec4 textureGather(isamplerCubeArray,vec4 , int);
uvec4 textureGather(usamplerCubeArray,vec4 , int);
vec4 textureGather(sampler2DRect, vec2, int);
ivec4 textureGather(isampler2DRect, vec2, int);
uvec4 textureGather(usampler2DRect, vec2, int);
vec4 textureGather(samplerCubeArrayShadow, vec4, float);
vec4 textureGather(sampler2DRectShadow, vec2, float);
vec4 textureGatherOffset(sampler2DRect, vec2, ivec2);
ivec4 textureGatherOffset(isampler2DRect, vec2, ivec2);
uvec4 textureGatherOffset(usampler2DRect, vec2, ivec2);
vec4 textureGatherOffset(sampler2DRect, vec2, ivec2, int);
ivec4 textureGatherOffset(isampler2DRect, vec2, ivec2, int);
uvec4 textureGatherOffset(usampler2DRect, vec2, ivec2, int);
vec4 textureGatherOffset(sampler2DRectShadow, vec2, float, ivec2);
textureGatherOffsets
vec4 textureGatherOffsets(sampler2D, vec2, ivec2[4]);
ivec4 textureGatherOffsets(isampler2D, vec2, ivec2[4]);
uvec4 textureGatherOffsets(usampler2D, vec2, ivec2[4]);
vec4 textureGatherOffsets(sampler2DArray, vec3, ivec2[4]);
ivec4 textureGatherOffsets(isampler2DArray, vec3, ivec2[4]);
uvec4 textureGatherOffsets(usampler2DArray, vec3, ivec2[4]);
vec4 textureGatherOffsets(sampler2DRect, vec2, ivec2[4]);
ivec4 textureGatherOffsets(isampler2DRect, vec2, ivec2[4]);
uvec4 textureGatherOffsets(usampler2DRect, vec2, ivec2[4]);
vec4 textureGatherOffsets(sampler2D, vec2, ivec2[4], int);
ivec4 textureGatherOffsets(isampler2D, vec2, ivec2[4], int);
uvec4 textureGatherOffsets(usampler2D, vec2, ivec2[4], int);
vec4 textureGatherOffsets(sampler2DArray, vec3, ivec2[4], int);
ivec4 textureGatherOffsets(isampler2DArray, vec3, ivec2[4], int);
uvec4 textureGatherOffsets(usampler2DArray, vec3, ivec2[4], int);
vec4 textureGatherOffsets(sampler2DRect, vec2, ivec2[4], int);
ivec4 textureGatherOffsets(isampler2DRect, vec2, ivec2[4], int);
uvec4 textureGatherOffsets(usampler2DRect, vec2, ivec2[4], int);
vec4 textureGatherOffsets(sampler2DShadow, vec2, float, ivec2[4]);
vec4 textureGatherOffsets(sampler2DArrayShadow, vec3, float, ivec2[4]);
vec4 textureGatherOffsets(sampler2DRectShadow, vec2, float, ivec2[4]);
packUnorm2x16
uint packUnorm2x16 (vec2);
packUnorm4x8
uint packUnorm4x8 (vec4);
packSnorm4x8
uint packSnorm4x8 (vec4);
unpackUnorm2x16
vec2 unpackUnorm2x16 (uint);
unpackUnorm4x8
vec4 unpackUnorm4x8 (uint);
unpackSnorm4x8
vec4 unpackSnorm4x8 (uint);
packSnorm2x16
uint packSnorm2x16 (vec2);
unpackSnorm2x16
vec2 unpackSnorm2x16 (uint);
packHalf2x16
uint packHalf2x16 (vec2);
unpackHalf2x16
vec2 unpackHalf2x16 (uint);
uint atomicCounterIncrement(atomic_uint);
atomicCounterIncrement
uint atomicCounterDecrement(atomic_uint);
atomicCounterDecrement
uint atomicCounter(atomic_uint);
atomicCounter
beginFragmentShaderOrderingINTEL
void beginFragmentShaderOrderingINTEL();
memoryBarrier
void memoryBarrier(void);
memoryBarrierAtomicCounter
void memoryBarrierAtomicCounter(void);
memoryBarrierBuffer
void memoryBarrierBuffer(void);
memoryBarrierImage
void memoryBarrierImage(void);
atomicAdd
uint atomicAdd(uint, uint);
int atomicAdd(int, int);
atomicMin
uint atomicMin(uint, uint);
int atomicMin(int, int);
atomicMax
uint atomicMax(uint, uint);
int atomicMax(int, int);
atomicAnd
uint atomicAnd(uint, uint);
int atomicAnd(int, int);
atomicOr
uint atomicOr(uint, uint);
int atomicOr(int, int);
atomicXor
uint atomicXor(uint, uint);
int atomicXor(int, int);
atomicExchange
uint atomicExchange(uint, uint);
int atomicExchange(int, int);
atomicCompSwap
uint atomicCompSwap(uint, uint, uint);
int atomicCompSwap(int, int, int);
vec4 texture1D(sampler1D,float);
texture1D
vec4 texture1DProj(sampler1D,vec2);
texture1DProj
vec4 texture1DProj(sampler1D,vec4);
vec4 texture1D(sampler1D,float,float);
vec4 texture1DProj(sampler1D,vec2,float);
vec4 texture1DProj(sampler1D,vec4,float);
vec4 texture1DLod(sampler1D,float,float);
texture1DLod
vec4 texture1DProjLod(sampler1D,vec2,float);
texture1DProjLod
vec4 texture1DProjLod(sampler1D,vec4,float);
shadow1D
vec4 shadow1D(sampler1DShadow,vec3);
shadow2D
vec4 shadow2D(sampler2DShadow,vec3);
shadow1DProj
vec4 shadow1DProj(sampler1DShadow,vec4);
shadow2DProj
vec4 shadow2DProj(sampler2DShadow,vec4);
vec4 shadow1D(sampler1DShadow,vec3,float);
vec4 shadow2D(sampler2DShadow,vec3,float);
vec4 shadow1DProj(sampler1DShadow,vec4,float);
vec4 shadow2DProj(sampler2DShadow,vec4,float);
shadow1DLod
vec4 shadow1DLod(sampler1DShadow,vec3,float);
shadow2DLod
vec4 shadow2DLod(sampler2DShadow,vec3,float);
shadow1DProjLod
vec4 shadow1DProjLod(sampler1DShadow,vec4,float);
shadow2DProjLod
vec4 shadow2DProjLod(sampler2DShadow,vec4,float);
vec4 texture3D(sampler3D,vec3);
texture3D
vec4 texture3DProj(sampler3D,vec4);
texture3DProj
vec4 texture3D(sampler3D,vec3,float);
vec4 texture3DProj(sampler3D,vec4,float);
vec4 texture3DLod(sampler3D,vec3,float);
texture3DLod
vec4 texture3DProjLod(sampler3D,vec4,float);
texture3DProjLod
texture2D
vec4 texture2D(sampler2D,vec2);
texture2DProj
vec4 texture2DProj(sampler2D,vec3);
vec4 texture2DProj(sampler2D,vec4);
textureCube
vec4 textureCube(samplerCube,vec3);
vec4 texture2D(samplerExternalOES, vec2);
vec4 texture2DProj(samplerExternalOES, vec3);
vec4 texture2DProj(samplerExternalOES, vec4);
vec4 texture2D(sampler2D,vec2,float);
vec4 texture2DProj(sampler2D,vec3,float);
vec4 texture2DProj(sampler2D,vec4,float);
vec4 textureCube(samplerCube,vec3,float);
texture2DLod
vec4 texture2DLod(sampler2D,vec2,float);
texture2DProjLod
vec4 texture2DProjLod(sampler2D,vec3,float);
vec4 texture2DProjLod(sampler2D,vec4,float);
textureCubeLod
vec4 textureCubeLod(samplerCube,vec3,float);
texture2DLodEXT
vec4 texture2DLodEXT(sampler2D,vec2,float);
ivec4 texture2DLodEXT(isampler2D,vec2,float);
uvec4 texture2DLodEXT(usampler2D,vec2,float);
texture2DProjLodEXT
vec4 texture2DProjLodEXT(sampler2D,vec3,float);
ivec4 texture2DProjLodEXT(isampler2D,vec3,float);
uvec4 texture2DProjLodEXT(usampler2D,vec3,float);
vec4 texture2DProjLodEXT(sampler2D,vec4,float);
ivec4 texture2DProjLodEXT(isampler2D,vec4,float);
uvec4 texture2DProjLodEXT(usampler2D,vec4,float);
textureCubeLodEXT
vec4 textureCubeLodEXT(samplerCube,vec3,float);
ivec4 textureCubeLodEXT(isamplerCube,vec3,float);
uvec4 textureCubeLodEXT(usamplerCube,vec3,float);
shadow2DEXT
float shadow2DEXT(sampler2DShadow sampler, vec3 coord);
shadow2DProjEXT
float shadow2DProjEXT(sampler2DShadow sampler, vec4 coord);
texture2DGradEXT
vec4 texture2DGradEXT(sampler2D,vec2,vec2,vec2);
ivec4 texture2DGradEXT(isampler2D,vec2,vec2,vec2);
uvec4 texture2DGradEXT(usampler2D,vec2,vec2,vec2);
texture2DProjGradEXT
vec4 texture2DProjGradEXT(sampler2D,vec3,vec2,vec2);
ivec4 texture2DProjGradEXT(isampler2D,vec3,vec2,vec2);
uvec4 texture2DProjGradEXT(usampler2D,vec3,vec2,vec2);
vec4 texture2DProjGradEXT(sampler2D,vec4,vec2,vec2);
ivec4 texture2DProjGradEXT(isampler2D,vec4,vec2,vec2);
uvec4 texture2DProjGradEXT(usampler2D,vec4,vec2,vec2);
textureCubeGradEXT
vec4 textureCubeGradEXT(samplerCube,vec3,vec3,vec3);
ivec4 textureCubeGradEXT(isamplerCube,vec3,vec3,vec3);
uvec4 textureCubeGradEXT(usamplerCube,vec3,vec3,vec3);
texture2DRect
vec4 texture2DRect(sampler2DRect,vec2);
texture2DRectProj
vec4 texture2DRectProj(sampler2DRect,vec3);
vec4 texture2DRectProj(sampler2DRect,vec4);
shadow2DRect
vec4 shadow2DRect(sampler2DRectShadow,vec3);
shadow2DRectProj
vec4 shadow2DRectProj(sampler2DRectShadow,vec4);
texture1DArray
vec4 texture1DArray(sampler1DArray,vec2);
vec4 texture1DArray(sampler1DArray,vec2,float);
texture2DArray
vec4 texture2DArray(sampler2DArray,vec3);
vec4 texture2DArray(sampler2DArray,vec3,float);
shadow1DArray
vec4 shadow1DArray(sampler1DArrayShadow,vec3);
vec4 shadow1DArray(sampler1DArrayShadow,vec3,float);
shadow2DArray
vec4 shadow2DArray(sampler2DArrayShadow,vec4);
vec4 texture1DArrayLod(sampler1DArray,vec2,float);
texture1DArrayLod
vec4 texture2DArrayLod(sampler2DArray,vec3,float);
texture2DArrayLod
vec4 shadow1DArrayLod(sampler1DArrayShadow,vec3,float);
shadow1DArrayLod
texture1DGradARB
vec4 texture1DGradARB(sampler1D,float,float,float);
ivec4 texture1DGradARB(isampler1D,float,float,float);
uvec4 texture1DGradARB(usampler1D,float,float,float);
texture2DGradARB
vec4 texture2DGradARB(sampler2D,vec2,vec2,vec2);
ivec4 texture2DGradARB(isampler2D,vec2,vec2,vec2);
uvec4 texture2DGradARB(usampler2D,vec2,vec2,vec2);
texture3DGradARB
vec4 texture3DGradARB(sampler3D,vec3,vec3,vec3);
ivec4 texture3DGradARB(isampler3D,vec3,vec3,vec3);
uvec4 texture3DGradARB(usampler3D,vec3,vec3,vec3);
texture1DProjGradARB
vec4 texture1DProjGradARB(sampler1D,vec2,float,float);
ivec4 texture1DProjGradARB(isampler1D,vec2,float,float);
uvec4 texture1DProjGradARB(usampler1D,vec2,float,float);
vec4 texture1DProjGradARB(sampler1D,vec4,float,float);
ivec4 texture1DProjGradARB(isampler1D,vec4,float,float);
uvec4 texture1DProjGradARB(usampler1D,vec4,float,float);
texture2DProjGradARB
vec4 texture2DProjGradARB(sampler2D,vec3,vec2,vec2);
ivec4 texture2DProjGradARB(isampler2D,vec3,vec2,vec2);
uvec4 texture2DProjGradARB(usampler2D,vec3,vec2,vec2);
vec4 texture2DProjGradARB(sampler2D,vec4,vec2,vec2);
ivec4 texture2DProjGradARB(isampler2D,vec4,vec2,vec2);
uvec4 texture2DProjGradARB(usampler2D,vec4,vec2,vec2);
texture3DProjGradARB
vec4 texture3DProjGradARB(sampler3D,vec4,vec3,vec3);
ivec4 texture3DProjGradARB(isampler3D,vec4,vec3,vec3);
uvec4 texture3DProjGradARB(usampler3D,vec4,vec3,vec3);
textureCubeGradARB
vec4 textureCubeGradARB(samplerCube,vec3,vec3,vec3);
ivec4 textureCubeGradARB(isamplerCube,vec3,vec3,vec3);
uvec4 textureCubeGradARB(usamplerCube,vec3,vec3,vec3);
shadow1DGradARB
float shadow1DGradARB(sampler1DShadow,vec3,float,float);
shadow1DProjGradARB
float shadow1DProjGradARB(sampler1DShadow,vec4,float,float);
shadow2DGradARB
float shadow2DGradARB(sampler2DShadow,vec3,vec2,vec2);
shadow2DProjGradARB
float shadow2DProjGradARB(sampler2DShadow,vec4,vec2,vec2);
texture2DRectGradARB
vec4 texture2DRectGradARB(sampler2DRect,vec2,vec2,vec2);
ivec4 texture2DRectGradARB(isampler2DRect,vec2,vec2,vec2);
uvec4 texture2DRectGradARB(usampler2DRect,vec2,vec2,vec2);
texture2DRectProjGradARB
vec4 texture2DRectProjGradARB(sampler2DRect,vec3,vec2,vec2);
ivec4 texture2DRectProjGradARB(isampler2DRect,vec3,vec2,vec2);
uvec4 texture2DRectProjGradARB(usampler2DRect,vec3,vec2,vec2);
vec4 texture2DRectProjGradARB(sampler2DRect,vec4,vec2,vec2);
ivec4 texture2DRectProjGradARB(isampler2DRect,vec4,vec2,vec2);
uvec4 texture2DRectProjGradARB(usampler2DRect,vec4,vec2,vec2);
shadow2DRectGradARB
float shadow2DRectGradARB(sampler2DRectShadow,vec3,vec2,vec2);
shadow2DRectProjGradARB
float shadow2DRectProjGradARB(sampler2DRectShadow,vec4,vec2,vec2);
ivec4 texture1DLod(isampler1D,float,float);
uvec4 texture1DLod(usampler1D,float,float);
ivec4 texture2DLod(isampler2D,vec2,float);
uvec4 texture2DLod(usampler2D,vec2,float);
ivec4 texture3DLod(isampler3D,vec3,float);
uvec4 texture3DLod(usampler3D,vec3,float);
ivec4 texture1DProj(isampler1D,vec2);
ivec4 texture1DProj(isampler1D,vec4);
uvec4 texture1DProj(usampler1D,vec2);
uvec4 texture1DProj(usampler1D,vec4);
ivec4 texture1D(isampler1D,float);
uvec4 texture1D(usampler1D,float);
ivec4 texture2D(isampler2D,vec2);
ivec4 texture2DProj(isampler2D,vec3);
ivec4 texture2DProj(isampler2D,vec4);
ivec4 textureCube(isamplerCube,vec3);
uvec4 texture2D(usampler2D,vec2);
uvec4 texture2DProj(usampler2D,vec3);
uvec4 texture2DProj(usampler2D,vec4);
uvec4 textureCube(usamplerCube,vec3);
ivec4 texture3D(isampler3D,vec3);
ivec4 texture3DProj(isampler3D,vec4);
uvec4 texture3D(usampler3D,vec3);
uvec4 texture3DProj(usampler3D,vec4);
ivec4 texture2DRect(isampler2DRect,vec2);
uvec4 texture2DRect(usampler2DRect,vec2);
ivec4 texture1DProj(isampler1D,vec2,float);
ivec4 texture1DProj(isampler1D,vec4,float);
uvec4 texture1DProj(usampler1D,vec2,float);
uvec4 texture1DProj(usampler1D,vec4,float);
ivec4 texture1D(isampler1D,float,float);
uvec4 texture1D(usampler1D,float,float);
ivec4 texture2D(isampler2D,vec2,float);
ivec4 texture2DProj(isampler2D,vec3,float);
ivec4 texture2DProj(isampler2D,vec4,float);
ivec4 textureCube(isamplerCube,vec3,float);
uvec4 texture2D(usampler2D,vec2,float);
uvec4 texture2DProj(usampler2D,vec3,float);
uvec4 texture2DProj(usampler2D,vec4,float);
uvec4 textureCube(usamplerCube,vec3,float);
ivec4 texture3D(isampler3D,vec3,float);
ivec4 texture3DProj(isampler3D,vec4,float);
uvec4 texture3D(usampler3D,vec3,float);
uvec4 texture3DProj(usampler3D,vec4,float);
ivec4 texture1DProjLod(isampler1D,vec2,float);
ivec4 texture1DProjLod(isampler1D,vec4,float);
uvec4 texture1DProjLod(usampler1D,vec2,float);
uvec4 texture1DProjLod(usampler1D,vec4,float);
ivec4 texture2DProjLod(isampler2D,vec3,float);
ivec4 texture2DProjLod(isampler2D,vec4,float);
ivec4 textureCubeLod(isamplerCube,vec3,float);
uvec4 texture2DProjLod(usampler2D,vec3,float);
uvec4 texture2DProjLod(usampler2D,vec4,float);
uvec4 textureCubeLod(usamplerCube,vec3,float);
ivec4 texture3DProjLod(isampler3D,vec4,float);
uvec4 texture3DProjLod(usampler3D,vec4,float);
texelFetch1D
vec4 texelFetch1D(sampler1D,int,int);
ivec4 texelFetch1D(isampler1D,int,int);
uvec4 texelFetch1D(usampler1D,int,int);
texelFetch2D
vec4 texelFetch2D(sampler2D,ivec2,int);
ivec4 texelFetch2D(isampler2D,ivec2,int);
uvec4 texelFetch2D(usampler2D,ivec2,int);
texelFetch3D
vec4 texelFetch3D(sampler3D,ivec3,int);
ivec4 texelFetch3D(isampler3D,ivec3,int);
uvec4 texelFetch3D(usampler3D,ivec3,int);
texelFetch2DRect
vec4 texelFetch2DRect(sampler2DRect,ivec2);
ivec4 texelFetch2DRect(isampler2DRect,ivec2);
uvec4 texelFetch2DRect(usampler2DRect,ivec2);
texelFetch1DArray
vec4 texelFetch1DArray(sampler1DArray,ivec2,int);
ivec4 texelFetch1DArray(isampler1DArray,ivec2,int);
uvec4 texelFetch1DArray(usampler1DArray,ivec2,int);
texelFetch2DArray
vec4 texelFetch2DArray(sampler2DArray,ivec3,int);
ivec4 texelFetch2DArray(isampler2DArray,ivec3,int);
uvec4 texelFetch2DArray(usampler2DArray,ivec3,int);
texelFetchBuffer
vec4 texelFetchBuffer(samplerBuffer,int);
ivec4 texelFetchBuffer(isamplerBuffer,int);
uvec4 texelFetchBuffer(usamplerBuffer,int);
textureSizeBuffer
int textureSizeBuffer(samplerBuffer);
int textureSizeBuffer(isamplerBuffer);
int textureSizeBuffer(usamplerBuffer);
textureSize1D
int textureSize1D(sampler1D,int);
int textureSize1D(isampler1D,int);
int textureSize1D(usampler1D,int);
textureSize2D
ivec2 textureSize2D(sampler2D,int);
ivec2 textureSize2D(isampler2D,int);
ivec2 textureSize2D(usampler2D,int);
textureSize3D
ivec3 textureSize3D(sampler3D,int);
ivec3 textureSize3D(isampler3D,int);
ivec3 textureSize3D(usampler3D,int);
textureSizeCube
ivec2 textureSizeCube(samplerCube,int);
ivec2 textureSizeCube(isamplerCube,int);
ivec2 textureSizeCube(usamplerCube,int);
textureSize2DRect
ivec2 textureSize2DRect(sampler2DRect,int);
ivec2 textureSize2DRect(isampler2DRect,int);
ivec2 textureSize2DRect(usampler2DRect,int);
textureSize1DArray
ivec2 textureSize1DArray(sampler1DArray,int);
ivec2 textureSize1DArray(isampler1DArray,int);
ivec2 textureSize1DArray(usampler1DArray,int);
textureSize2DArray
ivec3 textureSize2DArray(sampler2DArray,int);
ivec3 textureSize2DArray(isampler2DArray,int);
ivec3 textureSize2DArray(usampler2DArray,int);
ivec4 texture1DArray(isampler1DArray,vec2);
uvec4 texture1DArray(usampler1DArray,vec2);
ivec4 texture1DArray(isampler1DArray,vec2,float);
uvec4 texture1DArray(usampler1DArray,vec2,float);
ivec4 texture1DArrayLod(isampler1DArray,vec2,float);
uvec4 texture1DArrayLod(usampler1DArray,vec2,float);
ivec4 texture2DArray(isampler2DArray,vec3);
uvec4 texture2DArray(usampler2DArray,vec3);
ivec4 texture2DArray(isampler2DArray,vec3,float);
uvec4 texture2DArray(usampler2DArray,vec3,float);
ivec4 texture2DArrayLod(isampler2DArray,vec3,float);
uvec4 texture2DArrayLod(usampler2DArray,vec3,float);
shadowCube
vec4 shadowCube(samplerCubeShadow,vec4);
texture1DGrad
vec4 texture1DGrad(sampler1D,float,float,float);
ivec4 texture1DGrad(isampler1D,float,float,float);
uvec4 texture1DGrad(usampler1D,float,float,float);
texture1DProjGrad
vec4 texture1DProjGrad(sampler1D,vec2,float,float);
ivec4 texture1DProjGrad(isampler1D,vec2,float,float);
uvec4 texture1DProjGrad(usampler1D,vec2,float,float);
vec4 texture1DProjGrad(sampler1D,vec4,float,float);
ivec4 texture1DProjGrad(isampler1D,vec4,float,float);
uvec4 texture1DProjGrad(usampler1D,vec4,float,float);
texture1DArrayGrad
vec4 texture1DArrayGrad(sampler1DArray,vec2,float,float);
ivec4 texture1DArrayGrad(isampler1DArray,vec2,float,float);
uvec4 texture1DArrayGrad(usampler1DArray,vec2,float,float);
texture2DGrad
vec4 texture2DGrad(sampler2D,vec2,vec2,vec2);
ivec4 texture2DGrad(isampler2D,vec2,vec2,vec2);
uvec4 texture2DGrad(usampler2D,vec2,vec2,vec2);
texture2DProjGrad
vec4 texture2DProjGrad(sampler2D,vec3,vec2,vec2);
ivec4 texture2DProjGrad(isampler2D,vec3,vec2,vec2);
uvec4 texture2DProjGrad(usampler2D,vec3,vec2,vec2);
vec4 texture2DProjGrad(sampler2D,vec4,vec2,vec2);
ivec4 texture2DProjGrad(isampler2D,vec4,vec2,vec2);
uvec4 texture2DProjGrad(usampler2D,vec4,vec2,vec2);
texture2DArrayGrad
vec4 texture2DArrayGrad(sampler2DArray,vec3,vec2,vec2);
ivec4 texture2DArrayGrad(isampler2DArray,vec3,vec2,vec2);
uvec4 texture2DArrayGrad(usampler2DArray,vec3,vec2,vec2);
texture3DGrad
vec4 texture3DGrad(sampler3D,vec3,vec3,vec3);
ivec4 texture3DGrad(isampler3D,vec3,vec3,vec3);
uvec4 texture3DGrad(usampler3D,vec3,vec3,vec3);
texture3DProjGrad
vec4 texture3DProjGrad(sampler3D,vec4,vec3,vec3);
ivec4 texture3DProjGrad(isampler3D,vec4,vec3,vec3);
uvec4 texture3DProjGrad(usampler3D,vec4,vec3,vec3);
textureCubeGrad
vec4 textureCubeGrad(samplerCube,vec3,vec3,vec3);
ivec4 textureCubeGrad(isamplerCube,vec3,vec3,vec3);
uvec4 textureCubeGrad(usamplerCube,vec3,vec3,vec3);
shadow1DGrad
vec4 shadow1DGrad(sampler1DShadow,vec3,float,float);
shadow1DProjGrad
vec4 shadow1DProjGrad(sampler1DShadow,vec4,float,float);
shadow1DArrayGrad
vec4 shadow1DArrayGrad(sampler1DArrayShadow,vec3,float,float);
shadow2DGrad
vec4 shadow2DGrad(sampler2DShadow,vec3,vec2,vec2);
shadow2DProjGrad
vec4 shadow2DProjGrad(sampler2DShadow,vec4,vec2,vec2);
shadow2DArrayGrad
vec4 shadow2DArrayGrad(sampler2DArrayShadow,vec4,vec2,vec2);
texture2DRectGrad
vec4 texture2DRectGrad(sampler2DRect,vec2,vec2,vec2);
ivec4 texture2DRectGrad(isampler2DRect,vec2,vec2,vec2);
uvec4 texture2DRectGrad(usampler2DRect,vec2,vec2,vec2);
texture2DRectProjGrad
vec4 texture2DRectProjGrad(sampler2DRect,vec3,vec2,vec2);
ivec4 texture2DRectProjGrad(isampler2DRect,vec3,vec2,vec2);
uvec4 texture2DRectProjGrad(usampler2DRect,vec3,vec2,vec2);
vec4 texture2DRectProjGrad(sampler2DRect,vec4,vec2,vec2);
ivec4 texture2DRectProjGrad(isampler2DRect,vec4,vec2,vec2);
uvec4 texture2DRectProjGrad(usampler2DRect,vec4,vec2,vec2);
shadow2DRectGrad
vec4 shadow2DRectGrad(sampler2DRectShadow,vec3,vec2,vec2);
shadow2DRectProjGrad
vec4 shadow2DRectProjGrad(sampler2DRectShadow,vec4,vec2,vec2);
shadowCubeGrad
vec4 shadowCubeGrad(samplerCubeShadow,vec4,vec3,vec3);
texture1DOffset
vec4 texture1DOffset(sampler1D,float,int);
ivec4 texture1DOffset(isampler1D,float,int);
uvec4 texture1DOffset(usampler1D,float,int);
vec4 texture1DOffset(sampler1D,float,int,float);
ivec4 texture1DOffset(isampler1D,float,int,float);
uvec4 texture1DOffset(usampler1D,float,int,float);
texture1DProjOffset
vec4 texture1DProjOffset(sampler1D,vec2,int);
ivec4 texture1DProjOffset(isampler1D,vec2,int);
uvec4 texture1DProjOffset(usampler1D,vec2,int);
vec4 texture1DProjOffset(sampler1D,vec2,int,float);
ivec4 texture1DProjOffset(isampler1D,vec2,int,float);
uvec4 texture1DProjOffset(usampler1D,vec2,int,float);
vec4 texture1DProjOffset(sampler1D,vec4,int);
ivec4 texture1DProjOffset(isampler1D,vec4,int);
uvec4 texture1DProjOffset(usampler1D,vec4,int);
vec4 texture1DProjOffset(sampler1D,vec4,int,float);
ivec4 texture1DProjOffset(isampler1D,vec4,int,float);
uvec4 texture1DProjOffset(usampler1D,vec4,int,float);
texture1DLodOffset
vec4 texture1DLodOffset(sampler1D,float,float,int);
ivec4 texture1DLodOffset(isampler1D,float,float,int);
uvec4 texture1DLodOffset(usampler1D,float,float,int);
texture1DProjLodOffset
vec4 texture1DProjLodOffset(sampler1D,vec2,float,int);
ivec4 texture1DProjLodOffset(isampler1D,vec2,float,int);
uvec4 texture1DProjLodOffset(usampler1D,vec2,float,int);
vec4 texture1DProjLodOffset(sampler1D,vec4,float,int);
ivec4 texture1DProjLodOffset(isampler1D,vec4,float,int);
uvec4 texture1DProjLodOffset(usampler1D,vec4,float,int);
texture2DOffset
vec4 texture2DOffset(sampler2D,vec2,ivec2);
ivec4 texture2DOffset(isampler2D,vec2,ivec2);
uvec4 texture2DOffset(usampler2D,vec2,ivec2);
vec4 texture2DOffset(sampler2D,vec2,ivec2,float);
ivec4 texture2DOffset(isampler2D,vec2,ivec2,float);
uvec4 texture2DOffset(usampler2D,vec2,ivec2,float);
texture2DProjOffset
vec4 texture2DProjOffset(sampler2D,vec3,ivec2);
ivec4 texture2DProjOffset(isampler2D,vec3,ivec2);
uvec4 texture2DProjOffset(usampler2D,vec3,ivec2);
vec4 texture2DProjOffset(sampler2D,vec3,ivec2,float);
ivec4 texture2DProjOffset(isampler2D,vec3,ivec2,float);
uvec4 texture2DProjOffset(usampler2D,vec3,ivec2,float);
vec4 texture2DProjOffset(sampler2D,vec4,ivec2);
ivec4 texture2DProjOffset(isampler2D,vec4,ivec2);
uvec4 texture2DProjOffset(usampler2D,vec4,ivec2);
vec4 texture2DProjOffset(sampler2D,vec4,ivec2,float);
ivec4 texture2DProjOffset(isampler2D,vec4,ivec2,float);
uvec4 texture2DProjOffset(usampler2D,vec4,ivec2,float);
texture2DLodOffset
vec4 texture2DLodOffset(sampler2D,vec2,float,ivec2);
ivec4 texture2DLodOffset(isampler2D,vec2,float,ivec2);
uvec4 texture2DLodOffset(usampler2D,vec2,float,ivec2);
texture2DProjLodOffset
vec4 texture2DProjLodOffset(sampler2D,vec3,float,ivec2);
ivec4 texture2DProjLodOffset(isampler2D,vec3,float,ivec2);
uvec4 texture2DProjLodOffset(usampler2D,vec3,float,ivec2);
vec4 texture2DProjLodOffset(sampler2D,vec4,float,ivec2);
ivec4 texture2DProjLodOffset(isampler2D,vec4,float,ivec2);
uvec4 texture2DProjLodOffset(usampler2D,vec4,float,ivec2);
texture3DOffset
vec4 texture3DOffset(sampler3D,vec3,ivec3);
ivec4 texture3DOffset(isampler3D,vec3,ivec3);
uvec4 texture3DOffset(usampler3D,vec3,ivec3);
vec4 texture3DOffset(sampler3D,vec3,ivec3,float);
ivec4 texture3DOffset(isampler3D,vec3,ivec3,float);
uvec4 texture3DOffset(usampler3D,vec3,ivec3,float);
texture3DProjOffset
vec4 texture3DProjOffset(sampler3D,vec4,ivec3);
ivec4 texture3DProjOffset(isampler3D,vec4,ivec3);
uvec4 texture3DProjOffset(usampler3D,vec4,ivec3);
vec4 texture3DProjOffset(sampler3D,vec4,ivec3,float);
ivec4 texture3DProjOffset(isampler3D,vec4,ivec3,float);
uvec4 texture3DProjOffset(usampler3D,vec4,ivec3,float);
texture3DLodOffset
vec4 texture3DLodOffset(sampler3D,vec3,float,ivec3);
ivec4 texture3DLodOffset(isampler3D,vec3,float,ivec3);
uvec4 texture3DLodOffset(usampler3D,vec3,float,ivec3);
texture3DProjLodOffset
vec4 texture3DProjLodOffset(sampler3D,vec4,float,ivec3);
ivec4 texture3DProjLodOffset(isampler3D,vec4,float,ivec3);
uvec4 texture3DProjLodOffset(usampler3D,vec4,float,ivec3);
shadow1DOffset
vec4 shadow1DOffset(sampler1DShadow,vec3,int);
vec4 shadow1DOffset(sampler1DShadow,vec3,int,float);
shadow2DOffset
vec4 shadow2DOffset(sampler2DShadow,vec3,ivec2);
vec4 shadow2DOffset(sampler2DShadow,vec3,ivec2,float);
shadow1DProjOffset
vec4 shadow1DProjOffset(sampler1DShadow,vec4,int);
vec4 shadow1DProjOffset(sampler1DShadow,vec4,int,float);
shadow2DProjOffset
vec4 shadow2DProjOffset(sampler2DShadow,vec4,ivec2);
vec4 shadow2DProjOffset(sampler2DShadow,vec4,ivec2,float);
shadow1DLodOffset
vec4 shadow1DLodOffset(sampler1DShadow,vec3,float,int);
shadow2DLodOffset
vec4 shadow2DLodOffset(sampler2DShadow,vec3,float,ivec2);
shadow1DProjLodOffset
vec4 shadow1DProjLodOffset(sampler1DShadow,vec4,float,int);
shadow2DProjLodOffset
vec4 shadow2DProjLodOffset(sampler2DShadow,vec4,float,ivec2);
texture2DRectOffset
vec4 texture2DRectOffset(sampler2DRect,vec2,ivec2);
ivec4 texture2DRectOffset(isampler2DRect,vec2,ivec2);
uvec4 texture2DRectOffset(usampler2DRect,vec2,ivec2);
texture2DRectProjOffset
vec4 texture2DRectProjOffset(sampler2DRect,vec3,ivec2);
ivec4 texture2DRectProjOffset(isampler2DRect,vec3,ivec2);
uvec4 texture2DRectProjOffset(usampler2DRect,vec3,ivec2);
vec4 texture2DRectProjOffset(sampler2DRect,vec4,ivec2);
ivec4 texture2DRectProjOffset(isampler2DRect,vec4,ivec2);
uvec4 texture2DRectProjOffset(usampler2DRect,vec4,ivec2);
shadow2DRectOffset
vec4 shadow2DRectOffset(sampler2DRectShadow,vec3,ivec2);
shadow2DRectProjOffset
vec4 shadow2DRectProjOffset(sampler2DRectShadow,vec4,ivec2);
texelFetch1DOffset
vec4 texelFetch1DOffset(sampler1D,int,int,int);
ivec4 texelFetch1DOffset(isampler1D,int,int,int);
uvec4 texelFetch1DOffset(usampler1D,int,int,int);
texelFetch2DOffset
vec4 texelFetch2DOffset(sampler2D,ivec2,int,ivec2);
ivec4 texelFetch2DOffset(isampler2D,ivec2,int,ivec2);
uvec4 texelFetch2DOffset(usampler2D,ivec2,int,ivec2);
texelFetch3DOffset
vec4 texelFetch3DOffset(sampler3D,ivec3,int,ivec3);
ivec4 texelFetch3DOffset(isampler3D,ivec3,int,ivec3);
uvec4 texelFetch3DOffset(usampler3D,ivec3,int,ivec3);
texelFetch2DRectOffset
vec4 texelFetch2DRectOffset(sampler2DRect,ivec2,ivec2);
ivec4 texelFetch2DRectOffset(isampler2DRect,ivec2,ivec2);
uvec4 texelFetch2DRectOffset(usampler2DRect,ivec2,ivec2);
texelFetch1DArrayOffset
vec4 texelFetch1DArrayOffset(sampler1DArray,ivec2,int,int);
ivec4 texelFetch1DArrayOffset(isampler1DArray,ivec2,int,int);
uvec4 texelFetch1DArrayOffset(usampler1DArray,ivec2,int,int);
texelFetch2DArrayOffset
vec4 texelFetch2DArrayOffset(sampler2DArray,ivec3,int,ivec2);
ivec4 texelFetch2DArrayOffset(isampler2DArray,ivec3,int,ivec2);
uvec4 texelFetch2DArrayOffset(usampler2DArray,ivec3,int,ivec2);
texture1DArrayOffset
vec4 texture1DArrayOffset(sampler1DArray,vec2,int);
ivec4 texture1DArrayOffset(isampler1DArray,vec2,int);
uvec4 texture1DArrayOffset(usampler1DArray,vec2,int);
vec4 texture1DArrayOffset(sampler1DArray,vec2,int,float);
ivec4 texture1DArrayOffset(isampler1DArray,vec2,int,float);
uvec4 texture1DArrayOffset(usampler1DArray,vec2,int,float);
texture1DArrayLodOffset
vec4 texture1DArrayLodOffset(sampler1DArray,vec2,float,int);
ivec4 texture1DArrayLodOffset(isampler1DArray,vec2,float,int);
uvec4 texture1DArrayLodOffset(usampler1DArray,vec2,float,int);
texture2DArrayOffset
vec4 texture2DArrayOffset(sampler2DArray,vec3,ivec2);
ivec4 texture2DArrayOffset(isampler2DArray,vec3,ivec2);
uvec4 texture2DArrayOffset(usampler2DArray,vec3,ivec2);
vec4 texture2DArrayOffset(sampler2DArray,vec3,ivec2,float);
ivec4 texture2DArrayOffset(isampler2DArray,vec3,ivec2,float);
uvec4 texture2DArrayOffset(usampler2DArray,vec3,ivec2,float);
texture2DArrayLodOffset
vec4 texture2DArrayLodOffset(sampler2DArray,vec3,float,ivec2);
ivec4 texture2DArrayLodOffset(isampler2DArray,vec3,float,ivec2);
uvec4 texture2DArrayLodOffset(usampler2DArray,vec3,float,ivec2);
shadow1DArrayOffset
vec4 shadow1DArrayOffset(sampler1DArrayShadow,vec3,int);
vec4 shadow1DArrayOffset(sampler1DArrayShadow,vec3,int,float);
shadow1DArrayLodOffset
vec4 shadow1DArrayLodOffset(sampler1DArrayShadow,vec3,float,int);
shadow2DArrayOffset
vec4 shadow2DArrayOffset(sampler2DArrayShadow,vec4,ivec2);
texture1DGradOffset
vec4 texture1DGradOffset(sampler1D,float,float,float,int);
ivec4 texture1DGradOffset(isampler1D,float,float,float,int);
uvec4 texture1DGradOffset(usampler1D,float,float,float,int);
texture1DProjGradOffset
vec4 texture1DProjGradOffset(sampler1D,vec2,float,float,int);
ivec4 texture1DProjGradOffset(isampler1D,vec2,float,float,int);
uvec4 texture1DProjGradOffset(usampler1D,vec2,float,float,int);
vec4 texture1DProjGradOffset(sampler1D,vec4,float,float,int);
ivec4 texture1DProjGradOffset(isampler1D,vec4,float,float,int);
uvec4 texture1DProjGradOffset(usampler1D,vec4,float,float,int);
texture1DArrayGradOffset
vec4 texture1DArrayGradOffset(sampler1DArray,vec2,float,float,int);
ivec4 texture1DArrayGradOffset(isampler1DArray,vec2,float,float,int);
uvec4 texture1DArrayGradOffset(usampler1DArray,vec2,float,float,int);
texture2DGradOffset
vec4 texture2DGradOffset(sampler2D,vec2,vec2,vec2,ivec2);
ivec4 texture2DGradOffset(isampler2D,vec2,vec2,vec2,ivec2);
uvec4 texture2DGradOffset(usampler2D,vec2,vec2,vec2,ivec2);
texture2DProjGradOffset
vec4 texture2DProjGradOffset(sampler2D,vec3,vec2,vec2,ivec2);
ivec4 texture2DProjGradOffset(isampler2D,vec3,vec2,vec2,ivec2);
uvec4 texture2DProjGradOffset(usampler2D,vec3,vec2,vec2,ivec2);
vec4 texture2DProjGradOffset(sampler2D,vec4,vec2,vec2,ivec2);
ivec4 texture2DProjGradOffset(isampler2D,vec4,vec2,vec2,ivec2);
uvec4 texture2DProjGradOffset(usampler2D,vec4,vec2,vec2,ivec2);
texture2DArrayGradOffset
vec4 texture2DArrayGradOffset(sampler2DArray,vec3,vec2,vec2,ivec2);
ivec4 texture2DArrayGradOffset(isampler2DArray,vec3,vec2,vec2,ivec2);
uvec4 texture2DArrayGradOffset(usampler2DArray,vec3,vec2,vec2,ivec2);
texture3DGradOffset
vec4 texture3DGradOffset(sampler3D,vec3,vec3,vec3,ivec3);
ivec4 texture3DGradOffset(isampler3D,vec3,vec3,vec3,ivec3);
uvec4 texture3DGradOffset(usampler3D,vec3,vec3,vec3,ivec3);
texture3DProjGradOffset
vec4 texture3DProjGradOffset(sampler3D,vec4,vec3,vec3,ivec3);
ivec4 texture3DProjGradOffset(isampler3D,vec4,vec3,vec3,ivec3);
uvec4 texture3DProjGradOffset(usampler3D,vec4,vec3,vec3,ivec3);
shadow1DGradOffset
vec4 shadow1DGradOffset(sampler1DShadow,vec3,float,float,int);
shadow1DProjGradOffset
vec4 shadow1DProjGradOffset(sampler1DShadow,vec4,float,float,int);
shadow1DArrayGradOffset
vec4 shadow1DArrayGradOffset(sampler1DArrayShadow,vec3,float,float,int);
shadow2DGradOffset
vec4 shadow2DGradOffset(sampler2DShadow,vec3,vec2,vec2,ivec2);
shadow2DProjGradOffset
vec4 shadow2DProjGradOffset(sampler2DShadow,vec4,vec2,vec2,ivec2);
shadow2DArrayGradOffset
vec4 shadow2DArrayGradOffset(sampler2DArrayShadow,vec4,vec2,vec2,ivec2);
texture2DRectGradOffset
vec4 texture2DRectGradOffset(sampler2DRect,vec2,vec2,vec2,ivec2);
ivec4 texture2DRectGradOffset(isampler2DRect,vec2,vec2,vec2,ivec2);
uvec4 texture2DRectGradOffset(usampler2DRect,vec2,vec2,vec2,ivec2);
texture2DRectProjGradOffset
vec4 texture2DRectProjGradOffset(sampler2DRect,vec3,vec2,vec2,ivec2);
ivec4 texture2DRectProjGradOffset(isampler2DRect,vec3,vec2,vec2,ivec2);
uvec4 texture2DRectProjGradOffset(usampler2DRect,vec3,vec2,vec2,ivec2);
vec4 texture2DRectProjGradOffset(sampler2DRect,vec4,vec2,vec2,ivec2);
ivec4 texture2DRectProjGradOffset(isampler2DRect,vec4,vec2,vec2,ivec2);
uvec4 texture2DRectProjGradOffset(usampler2DRect,vec4,vec2,vec2,ivec2);
shadow2DRectGradOffset
vec4 shadow2DRectGradOffset(sampler2DRectShadow,vec3,vec2,vec2,ivec2);
shadow2DRectProjGradOffset
vec4 shadow2DRectProjGradOffset(sampler2DRectShadow,vec4,vec2,vec2,ivec2);
void barrier (void);
barrier
in int gl_PatchVerticesIn;
gl_PatchVerticesIn
in int gl_PrimitiveID;
gl_PrimitiveID
in int gl_InvocationID;
gl_InvocationID
patch out float gl_TessLevelOuter[];
patch out float gl_TessLevelInner[];
in gl_PerVertex {vec4 gl_Position;float gl_PointSize;float gl_ClipDistance[];} gl_in[gl_MaxPatchVertices];
out gl_PerVertex {vec4 gl_Position;float gl_PointSize;float gl_ClipDistance[];} gl_out[];
gl_out
in gl_PerVertex {vec4 gl_Position;float gl_PointSize;float gl_ClipDistance[];vec4 gl_FrontColor;vec4 gl_BackColor;vec4 gl_FrontSecondaryColor;vec4 gl_BackSecondaryColor;vec4 gl_TexCoord[];float gl_FogFragCoord;vec4 gl_ClipVertex;} gl_in[gl_MaxPatchVertices];
out gl_PerVertex {vec4 gl_Position;float gl_PointSize;float gl_ClipDistance[];vec4 gl_FrontColor;vec4 gl_BackColor;vec4 gl_FrontSecondaryColor;vec4 gl_BackSecondaryColor;vec4 gl_TexCoord[];float gl_FogFragCoord;vec4 gl_ClipVertex;} gl_out[1];
out vec4 gl_Position;
gl_Position
out float gl_PointSize;
gl_PointSize
out float gl_ClipDistance[];
gl_ClipDistance
in vec3 gl_TessCoord;
gl_TessCoord
patch in float gl_TessLevelOuter[];
patch in float gl_TessLevelInner[];
out vec4 gl_FrontColor;
gl_FrontColor
out vec4 gl_BackColor;
gl_BackColor
out vec4 gl_FrontSecondaryColor;
gl_FrontSecondaryColor
out vec4 gl_BackSecondaryColor;
gl_BackSecondaryColor
out vec4 gl_TexCoord[];
out float gl_FogFragCoord;
gl_FogFragCoord
out vec4 gl_ClipVertex;
gl_ClipVertex
void EmitVertex(void);
EmitVertex
void EndPrimitive(void);
EndPrimitive
int gl_PrimitiveID;
int gl_PrimitiveIDIn;
gl_PrimitiveIDIn
int gl_Layer;
gl_Layer
in vec4 gl_PositionIn[];
gl_PositionIn
in float gl_PointSizeIn[];
gl_PointSizeIn
in vec4 gl_FrontColorIn[];
gl_FrontColorIn
in vec4 gl_BackColorIn[];
gl_BackColorIn
in vec4 gl_FrontSecondaryColorIn[];
gl_FrontSecondaryColorIn
in vec4 gl_BackSecondaryColorIn[];
gl_BackSecondaryColorIn
in vec4 gl_TexCoordIn[][];
gl_TexCoordIn
in float gl_FogFragCoordIn[];
gl_FogFragCoordIn
in vec4 gl_ClipVertexIn[];
gl_ClipVertexIn
int gl_InvocationID;
int gl_ViewportIndex;
gl_ViewportIndex
in gl_PerVertex {vec4 gl_Position;float gl_PointSize;float gl_ClipDistance[];} gl_in[];
in gl_PerVertex {vec4 gl_Position;float gl_PointSize;} gl_in[];
in gl_PerVertex {vec4 gl_Position;float gl_PointSize;float gl_ClipDistance[];vec4 gl_FrontColor;vec4 gl_BackColor;vec4 gl_FrontSecondaryColor;vec4 gl_BackSecondaryColor;vec4 gl_TexCoord[];float gl_FogFragCoord;vec4 gl_ClipVertex;} gl_in[];
void barrier(void);
void memoryBarrierShared(void);
memoryBarrierShared
void groupMemoryBarrier (void);
groupMemoryBarrier
in uvec3 gl_NumWorkGroups;
in uvec3 gl_WorkGroupID;
gl_WorkGroupID
in uvec3 gl_LocalInvocationID;
gl_LocalInvocationID
in uvec3 gl_GlobalInvocationID;
gl_GlobalInvocationID
in uint gl_LocalInvocationIndex;
gl_LocalInvocationIndex
vec4 texture(sampler2DRect,vec2);
textureSize
ivec2 textureSize(sampler2D,int);
ivec2 textureSize(isampler2D,int);
ivec2 textureSize(usampler2D,int);
ivec3 textureSize(sampler3D,int);
ivec3 textureSize(isampler3D,int);
ivec3 textureSize(usampler3D,int);
ivec2 textureSize(samplerCube,int);
ivec2 textureSize(isamplerCube,int);
ivec2 textureSize(usamplerCube,int);
ivec2 textureSize(sampler2DShadow,int);
ivec2 textureSize(samplerCubeShadow,int);
ivec3 textureSize(sampler2DArray,int);
ivec3 textureSize(isampler2DArray,int);
ivec3 textureSize(usampler2DArray,int);
ivec3 textureSize(sampler2DArrayShadow,int);
vec4 texture(sampler2D,vec2);
ivec4 texture(isampler2D,vec2);
uvec4 texture(usampler2D,vec2);
vec4 texture(sampler3D,vec3);
ivec4 texture(isampler3D,vec3);
uvec4 texture(usampler3D,vec3);
vec4 texture(samplerCube,vec3);
ivec4 texture(isamplerCube,vec3);
uvec4 texture(usamplerCube,vec3);
float texture(sampler2DShadow,vec3);
float texture(samplerCubeShadow,vec4);
vec4 texture(sampler2DArray,vec3);
ivec4 texture(isampler2DArray,vec3);
uvec4 texture(usampler2DArray,vec3);
float texture(sampler2DArrayShadow,vec4);
textureProj
vec4 textureProj(sampler2D,vec3);
ivec4 textureProj(isampler2D,vec3);
uvec4 textureProj(usampler2D,vec3);
vec4 textureProj(sampler2D,vec4);
ivec4 textureProj(isampler2D,vec4);
uvec4 textureProj(usampler2D,vec4);
vec4 textureProj(sampler3D,vec4);
ivec4 textureProj(isampler3D,vec4);
uvec4 textureProj(usampler3D,vec4);
float textureProj(sampler2DShadow,vec4);
textureLod
vec4 textureLod(sampler2D,vec2,float);
ivec4 textureLod(isampler2D,vec2,float);
uvec4 textureLod(usampler2D,vec2,float);
vec4 textureLod(sampler3D,vec3,float);
ivec4 textureLod(isampler3D,vec3,float);
uvec4 textureLod(usampler3D,vec3,float);
vec4 textureLod(samplerCube,vec3,float);
ivec4 textureLod(isamplerCube,vec3,float);
uvec4 textureLod(usamplerCube,vec3,float);
float textureLod(sampler2DShadow,vec3,float);
vec4 textureLod(sampler2DArray,vec3,float);
ivec4 textureLod(isampler2DArray,vec3,float);
uvec4 textureLod(usampler2DArray,vec3,float);
textureOffset
vec4 textureOffset(sampler2D,vec2,ivec2);
ivec4 textureOffset(isampler2D,vec2,ivec2);
uvec4 textureOffset(usampler2D,vec2,ivec2);
vec4 textureOffset(sampler3D,vec3,ivec3);
ivec4 textureOffset(isampler3D,vec3,ivec3);
uvec4 textureOffset(usampler3D,vec3,ivec3);
float textureOffset(sampler2DShadow,vec3,ivec2);
vec4 textureOffset(sampler2DArray,vec3,ivec2);
ivec4 textureOffset(isampler2DArray,vec3,ivec2);
uvec4 textureOffset(usampler2DArray,vec3,ivec2);
texelFetch
vec4 texelFetch(sampler2D,ivec2,int);
ivec4 texelFetch(isampler2D,ivec2,int);
uvec4 texelFetch(usampler2D,ivec2,int);
vec4 texelFetch(sampler3D,ivec3,int);
ivec4 texelFetch(isampler3D,ivec3,int);
uvec4 texelFetch(usampler3D,ivec3,int);
vec4 texelFetch(sampler2DArray,ivec3,int);
ivec4 texelFetch(isampler2DArray,ivec3,int);
uvec4 texelFetch(usampler2DArray,ivec3,int);
texelFetchOffset
vec4 texelFetchOffset(sampler2D,ivec2,int,ivec2);
ivec4 texelFetchOffset(isampler2D,ivec2,int,ivec2);
uvec4 texelFetchOffset(usampler2D,ivec2,int,ivec2);
vec4 texelFetchOffset(sampler3D,ivec3,int,ivec3);
ivec4 texelFetchOffset(isampler3D,ivec3,int,ivec3);
uvec4 texelFetchOffset(usampler3D,ivec3,int,ivec3);
vec4 texelFetchOffset(sampler2DArray,ivec3,int,ivec2);
ivec4 texelFetchOffset(isampler2DArray,ivec3,int,ivec2);
uvec4 texelFetchOffset(usampler2DArray,ivec3,int,ivec2);
textureProjOffset
vec4 textureProjOffset(sampler2D,vec3,ivec2);
ivec4 textureProjOffset(isampler2D,vec3,ivec2);
uvec4 textureProjOffset(usampler2D,vec3,ivec2);
vec4 textureProjOffset(sampler2D,vec4,ivec2);
ivec4 textureProjOffset(isampler2D,vec4,ivec2);
uvec4 textureProjOffset(usampler2D,vec4,ivec2);
vec4 textureProjOffset(sampler3D,vec4,ivec3);
ivec4 textureProjOffset(isampler3D,vec4,ivec3);
uvec4 textureProjOffset(usampler3D,vec4,ivec3);
float textureProjOffset(sampler2DShadow,vec4,ivec2);
textureLodOffset
vec4 textureLodOffset(sampler2D,vec2,float,ivec2);
ivec4 textureLodOffset(isampler2D,vec2,float,ivec2);
uvec4 textureLodOffset(usampler2D,vec2,float,ivec2);
vec4 textureLodOffset(sampler3D,vec3,float,ivec3);
ivec4 textureLodOffset(isampler3D,vec3,float,ivec3);
uvec4 textureLodOffset(usampler3D,vec3,float,ivec3);
float textureLodOffset(sampler2DShadow,vec3,float,ivec2);
vec4 textureLodOffset(sampler2DArray,vec3,float,ivec2);
ivec4 textureLodOffset(isampler2DArray,vec3,float,ivec2);
uvec4 textureLodOffset(usampler2DArray,vec3,float,ivec2);
textureProjLod
vec4 textureProjLod(sampler2D,vec3,float);
ivec4 textureProjLod(isampler2D,vec3,float);
uvec4 textureProjLod(usampler2D,vec3,float);
vec4 textureProjLod(sampler2D,vec4,float);
ivec4 textureProjLod(isampler2D,vec4,float);
uvec4 textureProjLod(usampler2D,vec4,float);
vec4 textureProjLod(sampler3D,vec4,float);
ivec4 textureProjLod(isampler3D,vec4,float);
uvec4 textureProjLod(usampler3D,vec4,float);
float textureProjLod(sampler2DShadow,vec4,float);
textureProjLodOffset
vec4 textureProjLodOffset(sampler2D,vec3,float,ivec2);
ivec4 textureProjLodOffset(isampler2D,vec3,float,ivec2);
uvec4 textureProjLodOffset(usampler2D,vec3,float,ivec2);
vec4 textureProjLodOffset(sampler2D,vec4,float,ivec2);
ivec4 textureProjLodOffset(isampler2D,vec4,float,ivec2);
uvec4 textureProjLodOffset(usampler2D,vec4,float,ivec2);
vec4 textureProjLodOffset(sampler3D,vec4,float,ivec3);
ivec4 textureProjLodOffset(isampler3D,vec4,float,ivec3);
uvec4 textureProjLodOffset(usampler3D,vec4,float,ivec3);
float textureProjLodOffset(sampler2DShadow,vec4,float,ivec2);
textureGrad
vec4 textureGrad(sampler2D,vec2,vec2,vec2);
ivec4 textureGrad(isampler2D,vec2,vec2,vec2);
uvec4 textureGrad(usampler2D,vec2,vec2,vec2);
vec4 textureGrad(sampler3D,vec3,vec3,vec3);
ivec4 textureGrad(isampler3D,vec3,vec3,vec3);
uvec4 textureGrad(usampler3D,vec3,vec3,vec3);
vec4 textureGrad(samplerCube,vec3,vec3,vec3);
ivec4 textureGrad(isamplerCube,vec3,vec3,vec3);
uvec4 textureGrad(usamplerCube,vec3,vec3,vec3);
float textureGrad(sampler2DShadow,vec3,vec2,vec2);
float textureGrad(samplerCubeShadow,vec4,vec3,vec3);
vec4 textureGrad(sampler2DArray,vec3,vec2,vec2);
ivec4 textureGrad(isampler2DArray,vec3,vec2,vec2);
uvec4 textureGrad(usampler2DArray,vec3,vec2,vec2);
float textureGrad(sampler2DArrayShadow,vec4,vec2,vec2);
textureGradOffset
vec4 textureGradOffset(sampler2D,vec2,vec2,vec2,ivec2);
ivec4 textureGradOffset(isampler2D,vec2,vec2,vec2,ivec2);
uvec4 textureGradOffset(usampler2D,vec2,vec2,vec2,ivec2);
vec4 textureGradOffset(sampler3D,vec3,vec3,vec3,ivec3);
ivec4 textureGradOffset(isampler3D,vec3,vec3,vec3,ivec3);
uvec4 textureGradOffset(usampler3D,vec3,vec3,vec3,ivec3);
float textureGradOffset(sampler2DShadow,vec3,vec2,vec2,ivec2);
float textureGradOffset(samplerCubeShadow,vec4,vec3,vec3,ivec2);
vec4 textureGradOffset(sampler2DArray,vec3,vec2,vec2,ivec2);
ivec4 textureGradOffset(isampler2DArray,vec3,vec2,vec2,ivec2);
uvec4 textureGradOffset(usampler2DArray,vec3,vec2,vec2,ivec2);
float textureGradOffset(sampler2DArrayShadow,vec4,vec2,vec2,ivec2);
textureProjGrad
vec4 textureProjGrad(sampler2D,vec3,vec2,vec2);
ivec4 textureProjGrad(isampler2D,vec3,vec2,vec2);
uvec4 textureProjGrad(usampler2D,vec3,vec2,vec2);
vec4 textureProjGrad(sampler2D,vec4,vec2,vec2);
ivec4 textureProjGrad(isampler2D,vec4,vec2,vec2);
uvec4 textureProjGrad(usampler2D,vec4,vec2,vec2);
vec4 textureProjGrad(sampler3D,vec4,vec3,vec3);
ivec4 textureProjGrad(isampler3D,vec4,vec3,vec3);
uvec4 textureProjGrad(usampler3D,vec4,vec3,vec3);
float textureProjGrad(sampler2DShadow,vec4,vec2,vec2);
textureProjGradOffset
vec4 textureProjGradOffset(sampler2D,vec3,vec2,vec2,ivec2);
ivec4 textureProjGradOffset(isampler2D,vec3,vec2,vec2,ivec2);
uvec4 textureProjGradOffset(usampler2D,vec3,vec2,vec2,ivec2);
vec4 textureProjGradOffset(sampler2D,vec4,vec2,vec2,ivec2);
ivec4 textureProjGradOffset(isampler2D,vec4,vec2,vec2,ivec2);
uvec4 textureProjGradOffset(usampler2D,vec4,vec2,vec2,ivec2);
vec4 textureProjGradOffset(sampler3D,vec4,vec3,vec3,ivec3);
ivec4 textureProjGradOffset(isampler3D,vec4,vec3,vec3,ivec3);
uvec4 textureProjGradOffset(usampler3D,vec4,vec3,vec3,ivec3);
float textureProjGradOffset(sampler2DShadow,vec4,vec2,vec2,ivec2);
vec4 texture(sampler2D,vec2,float);
ivec4 texture(isampler2D,vec2,float);
uvec4 texture(usampler2D,vec2,float);
vec4 texture(sampler3D,vec3,float);
ivec4 texture(isampler3D,vec3,float);
uvec4 texture(usampler3D,vec3,float);
vec4 texture(samplerCube,vec3,float);
ivec4 texture(isamplerCube,vec3,float);
uvec4 texture(usamplerCube,vec3,float);
float texture(sampler2DShadow,vec3,float);
float texture(samplerCubeShadow,vec4,float);
vec4 texture(sampler2DArray,vec3,float);
ivec4 texture(isampler2DArray,vec3,float);
uvec4 texture(usampler2DArray,vec3,float);
vec4 textureProj(sampler2D,vec3,float);
ivec4 textureProj(isampler2D,vec3,float);
uvec4 textureProj(usampler2D,vec3,float);
vec4 textureProj(sampler2D,vec4,float);
ivec4 textureProj(isampler2D,vec4,float);
uvec4 textureProj(usampler2D,vec4,float);
vec4 textureProj(sampler3D,vec4,float);
ivec4 textureProj(isampler3D,vec4,float);
uvec4 textureProj(usampler3D,vec4,float);
float textureProj(sampler2DShadow,vec4,float);
vec4 textureOffset(sampler2D,vec2,ivec2,float);
ivec4 textureOffset(isampler2D,vec2,ivec2,float);
uvec4 textureOffset(usampler2D,vec2,ivec2,float);
vec4 textureOffset(sampler3D,vec3,ivec3,float);
ivec4 textureOffset(isampler3D,vec3,ivec3,float);
uvec4 textureOffset(usampler3D,vec3,ivec3,float);
float textureOffset(sampler2DShadow,vec3,ivec2,float);
vec4 textureOffset(sampler2DArray,vec3,ivec2,float);
ivec4 textureOffset(isampler2DArray,vec3,ivec2,float);
uvec4 textureOffset(usampler2DArray,vec3,ivec2,float);
vec4 textureProjOffset(sampler2D,vec3,ivec2,float);
ivec4 textureProjOffset(isampler2D,vec3,ivec2,float);
uvec4 textureProjOffset(usampler2D,vec3,ivec2,float);
vec4 textureProjOffset(sampler2D,vec4,ivec2,float);
ivec4 textureProjOffset(isampler2D,vec4,ivec2,float);
uvec4 textureProjOffset(usampler2D,vec4,ivec2,float);
vec4 textureProjOffset(sampler3D,vec4,ivec3,float);
ivec4 textureProjOffset(isampler3D,vec4,ivec3,float);
uvec4 textureProjOffset(usampler3D,vec4,ivec3,float);
float textureProjOffset(sampler2DShadow,vec4,ivec2,float);
int textureSize(sampler1D,int);
int textureSize(isampler1D,int);
int textureSize(usampler1D,int);
int textureSize(sampler1DShadow,int);
ivec2 textureSize(sampler1DArray,int);
ivec2 textureSize(isampler1DArray,int);
ivec2 textureSize(usampler1DArray,int);
ivec2 textureSize(sampler1DArrayShadow,int);
vec4 texture(sampler1D,float);
ivec4 texture(isampler1D,float);
uvec4 texture(usampler1D,float);
float texture(sampler1DShadow,vec3);
vec4 texture(sampler1DArray,vec2);
ivec4 texture(isampler1DArray,vec2);
uvec4 texture(usampler1DArray,vec2);
float texture(sampler1DArrayShadow,vec3);
vec4 textureProj(sampler1D,vec2);
ivec4 textureProj(isampler1D,vec2);
uvec4 textureProj(usampler1D,vec2);
vec4 textureProj(sampler1D,vec4);
ivec4 textureProj(isampler1D,vec4);
uvec4 textureProj(usampler1D,vec4);
float textureProj(sampler1DShadow,vec4);
vec4 textureLod(sampler1D,float,float);
ivec4 textureLod(isampler1D,float,float);
uvec4 textureLod(usampler1D,float,float);
float textureLod(sampler1DShadow,vec3,float);
vec4 textureLod(sampler1DArray,vec2,float);
ivec4 textureLod(isampler1DArray,vec2,float);
uvec4 textureLod(usampler1DArray,vec2,float);
float textureLod(sampler1DArrayShadow,vec3,float);
vec4 textureOffset(sampler1D,float,int);
ivec4 textureOffset(isampler1D,float,int);
uvec4 textureOffset(usampler1D,float,int);
float textureOffset(sampler1DShadow,vec3,int);
vec4 textureOffset(sampler1DArray,vec2,int);
ivec4 textureOffset(isampler1DArray,vec2,int);
uvec4 textureOffset(usampler1DArray,vec2,int);
float textureOffset(sampler1DArrayShadow,vec3,int);
vec4 texelFetch(sampler1D,int,int);
ivec4 texelFetch(isampler1D,int,int);
uvec4 texelFetch(usampler1D,int,int);
vec4 texelFetch(sampler1DArray,ivec2,int);
ivec4 texelFetch(isampler1DArray,ivec2,int);
uvec4 texelFetch(usampler1DArray,ivec2,int);
vec4 texelFetchOffset(sampler1D,int,int,int);
ivec4 texelFetchOffset(isampler1D,int,int,int);
uvec4 texelFetchOffset(usampler1D,int,int,int);
vec4 texelFetchOffset(sampler1DArray,ivec2,int,int);
ivec4 texelFetchOffset(isampler1DArray,ivec2,int,int);
uvec4 texelFetchOffset(usampler1DArray,ivec2,int,int);
vec4 textureProjOffset(sampler1D,vec2,int);
ivec4 textureProjOffset(isampler1D,vec2,int);
uvec4 textureProjOffset(usampler1D,vec2,int);
vec4 textureProjOffset(sampler1D,vec4,int);
ivec4 textureProjOffset(isampler1D,vec4,int);
uvec4 textureProjOffset(usampler1D,vec4,int);
float textureProjOffset(sampler1DShadow,vec4,int);
vec4 textureLodOffset(sampler1D,float,float,int);
ivec4 textureLodOffset(isampler1D,float,float,int);
uvec4 textureLodOffset(usampler1D,float,float,int);
float textureLodOffset(sampler1DShadow,vec3,float,int);
vec4 textureLodOffset(sampler1DArray,vec2,float,int);
ivec4 textureLodOffset(isampler1DArray,vec2,float,int);
uvec4 textureLodOffset(usampler1DArray,vec2,float,int);
float textureLodOffset(sampler1DArrayShadow,vec3,float,int);
vec4 textureProjLod(sampler1D,vec2,float);
ivec4 textureProjLod(isampler1D,vec2,float);
uvec4 textureProjLod(usampler1D,vec2,float);
vec4 textureProjLod(sampler1D,vec4,float);
ivec4 textureProjLod(isampler1D,vec4,float);
uvec4 textureProjLod(usampler1D,vec4,float);
float textureProjLod(sampler1DShadow,vec4,float);
vec4 textureProjLodOffset(sampler1D,vec2,float,int);
ivec4 textureProjLodOffset(isampler1D,vec2,float,int);
uvec4 textureProjLodOffset(usampler1D,vec2,float,int);
vec4 textureProjLodOffset(sampler1D,vec4,float,int);
ivec4 textureProjLodOffset(isampler1D,vec4,float,int);
uvec4 textureProjLodOffset(usampler1D,vec4,float,int);
float textureProjLodOffset(sampler1DShadow,vec4,float,int);
vec4 textureGrad(sampler1D,float,float,float);
ivec4 textureGrad(isampler1D,float,float,float);
uvec4 textureGrad(usampler1D,float,float,float);
vec4 textureGrad(sampler1DArray,vec2,float,float);
ivec4 textureGrad(isampler1DArray,vec2,float,float);
uvec4 textureGrad(usampler1DArray,vec2,float,float);
float textureGrad(sampler1DArrayShadow,vec3,float,float);
float textureGrad(sampler1DShadow,vec3,float,float);
vec4 textureGradOffset(sampler1D,float,float,float,int);
ivec4 textureGradOffset(isampler1D,float,float,float,int);
uvec4 textureGradOffset(usampler1D,float,float,float,int);
float textureGradOffset(sampler1DShadow,vec3,float,float,int);
vec4 textureGradOffset(sampler1DArray,vec2,float,float,int);
ivec4 textureGradOffset(isampler1DArray,vec2,float,float,int);
uvec4 textureGradOffset(usampler1DArray,vec2,float,float,int);
float textureGradOffset(sampler1DArrayShadow,vec3,float,float,int);
vec4 textureProjGrad(sampler1D,vec2,float,float);
ivec4 textureProjGrad(isampler1D,vec2,float,float);
uvec4 textureProjGrad(usampler1D,vec2,float,float);
vec4 textureProjGrad(sampler1D,vec4,float,float);
ivec4 textureProjGrad(isampler1D,vec4,float,float);
uvec4 textureProjGrad(usampler1D,vec4,float,float);
float textureProjGrad(sampler1DShadow,vec4,float,float);
vec4 textureProjGradOffset(sampler1D,vec2,float,float,int);
ivec4 textureProjGradOffset(isampler1D,vec2,float,float,int);
uvec4 textureProjGradOffset(usampler1D,vec2,float,float,int);
vec4 textureProjGradOffset(sampler1D,vec4,float,float,int);
ivec4 textureProjGradOffset(isampler1D,vec4,float,float,int);
uvec4 textureProjGradOffset(usampler1D,vec4,float,float,int);
float textureProjGradOffset(sampler1DShadow,vec4,float,float,int);
vec4 texture(samplerCubeArray, vec4);
ivec4 texture(isamplerCubeArray, vec4);
uvec4 texture(usamplerCubeArray, vec4);
float texture(samplerCubeArrayShadow, vec4, float);
ivec3 textureSize(samplerCubeArray, int);
ivec3 textureSize(isamplerCubeArray, int);
ivec3 textureSize(usamplerCubeArray, int);
ivec3 textureSize(samplerCubeArrayShadow, int);
vec4 textureLod(samplerCubeArray, vec4, float);
ivec4 textureLod(isamplerCubeArray, vec4, float);
uvec4 textureLod(usamplerCubeArray, vec4, float);
vec4 textureGrad(samplerCubeArray, vec4, vec3, vec3);
ivec4 textureGrad(isamplerCubeArray, vec4, vec3, vec3);
uvec4 textureGrad(usamplerCubeArray, vec4, vec3, vec3);
vec4 texture(samplerCubeArray, vec4, float);
ivec4 texture(isamplerCubeArray, vec4, float);
uvec4 texture(usamplerCubeArray, vec4, float);
vec4 texture(sampler1D,float,float);
ivec4 texture(isampler1D,float,float);
uvec4 texture(usampler1D,float,float);
float texture(sampler1DShadow,vec3,float);
vec4 texture(sampler1DArray,vec2,float);
ivec4 texture(isampler1DArray,vec2,float);
uvec4 texture(usampler1DArray,vec2,float);
float texture(sampler1DArrayShadow,vec3,float);
vec4 textureProj(sampler1D,vec2,float);
ivec4 textureProj(isampler1D,vec2,float);
uvec4 textureProj(usampler1D,vec2,float);
vec4 textureProj(sampler1D,vec4,float);
ivec4 textureProj(isampler1D,vec4,float);
uvec4 textureProj(usampler1D,vec4,float);
float textureProj(sampler1DShadow,vec4,float);
vec4 textureOffset(sampler1D,float,int,float);
ivec4 textureOffset(isampler1D,float,int,float);
uvec4 textureOffset(usampler1D,float,int,float);
float textureOffset(sampler1DShadow,vec3,int,float);
vec4 textureOffset(sampler1DArray,vec2,int,float);
ivec4 textureOffset(isampler1DArray,vec2,int,float);
uvec4 textureOffset(usampler1DArray,vec2,int,float);
float textureOffset(sampler1DArrayShadow,vec3,int,float);
vec4 textureProjOffset(sampler1D,vec2,int,float);
ivec4 textureProjOffset(isampler1D,vec2,int,float);
uvec4 textureProjOffset(usampler1D,vec2,int,float);
vec4 textureProjOffset(sampler1D,vec4,int,float);
ivec4 textureProjOffset(isampler1D,vec4,int,float);
uvec4 textureProjOffset(usampler1D,vec4,int,float);
float textureProjOffset(sampler1DShadow,vec4,int,float);
vec4 texelFetch(sampler2DMS,ivec2,int);
ivec4 texelFetch(isampler2DMS,ivec2,int);
uvec4 texelFetch(usampler2DMS,ivec2,int);
ivec2 textureSize(sampler2DMS);
ivec2 textureSize(isampler2DMS);
ivec2 textureSize(usampler2DMS);
vec4 texelFetch(sampler2DMSArray,ivec3,int);
ivec4 texelFetch(isampler2DMSArray,ivec3,int);
uvec4 texelFetch(usampler2DMSArray,ivec3,int);
ivec3 textureSize(sampler2DMSArray);
ivec3 textureSize(isampler2DMSArray);
ivec3 textureSize(usampler2DMSArray);
int textureSize(samplerBuffer);
int textureSize(usamplerBuffer);
int textureSize(isamplerBuffer);
ivec2 textureSize(sampler2DRect);
ivec2 textureSize(isampler2DRect);
ivec2 textureSize(usampler2DRect);
ivec2 textureSize(sampler2DRectShadow);
ivec4 texture(isampler2DRect,vec2);
uvec4 texture(usampler2DRect,vec2);
float texture(sampler2DRectShadow,vec3);
vec4 textureProj(sampler2DRect,vec3);
ivec4 textureProj(isampler2DRect,vec3);
uvec4 textureProj(usampler2DRect,vec3);
vec4 textureProj(sampler2DRect,vec4);
ivec4 textureProj(isampler2DRect,vec4);
uvec4 textureProj(usampler2DRect,vec4);
float textureProj(sampler2DRectShadow,vec4);
vec4 textureOffset(sampler2DRect,vec2,ivec2);
ivec4 textureOffset(isampler2DRect,vec2,ivec2);
uvec4 textureOffset(usampler2DRect,vec2,ivec2);
float textureOffset(sampler2DRectShadow,vec3,ivec2);
vec4 texelFetch(samplerBuffer,int);
uvec4 texelFetch(usamplerBuffer,int);
ivec4 texelFetch(isamplerBuffer,int);
vec4 texelFetch(sampler2DRect,ivec2);
ivec4 texelFetch(isampler2DRect,ivec2);
uvec4 texelFetch(usampler2DRect,ivec2);
vec4 texelFetchOffset(sampler2DRect,ivec2,ivec2);
ivec4 texelFetchOffset(isampler2DRect,ivec2,ivec2);
uvec4 texelFetchOffset(usampler2DRect,ivec2,ivec2);
vec4 textureProjOffset(sampler2DRect,vec3,ivec2);
ivec4 textureProjOffset(isampler2DRect,vec3,ivec2);
uvec4 textureProjOffset(usampler2DRect,vec3,ivec2);
vec4 textureProjOffset(sampler2DRect,vec4,ivec2);
ivec4 textureProjOffset(isampler2DRect,vec4,ivec2);
uvec4 textureProjOffset(usampler2DRect,vec4,ivec2);
float textureProjOffset(sampler2DRectShadow,vec4,ivec2);
vec4 textureGrad(sampler2DRect,vec2,vec2,vec2);
ivec4 textureGrad(isampler2DRect,vec2,vec2,vec2);
uvec4 textureGrad(usampler2DRect,vec2,vec2,vec2);
float textureGrad(sampler2DRectShadow,vec3,vec2,vec2);
vec4 textureGradOffset(sampler2DRect,vec2,vec2,vec2,ivec2);
ivec4 textureGradOffset(isampler2DRect,vec2,vec2,vec2,ivec2);
uvec4 textureGradOffset(usampler2DRect,vec2,vec2,vec2,ivec2);
float textureGradOffset(sampler2DRectShadow,vec3,vec2,vec2,ivec2);
vec4 textureProjGrad(sampler2DRect,vec3,vec2,vec2);
ivec4 textureProjGrad(isampler2DRect,vec3,vec2,vec2);
uvec4 textureProjGrad(usampler2DRect,vec3,vec2,vec2);
vec4 textureProjGrad(sampler2DRect,vec4,vec2,vec2);
ivec4 textureProjGrad(isampler2DRect,vec4,vec2,vec2);
uvec4 textureProjGrad(usampler2DRect,vec4,vec2,vec2);
float textureProjGrad(sampler2DRectShadow,vec4,vec2,vec2);
vec4 textureProjGradOffset(sampler2DRect,vec3,vec2,vec2,ivec2);
ivec4 textureProjGradOffset(isampler2DRect,vec3,vec2,vec2,ivec2);
uvec4 textureProjGradOffset(usampler2DRect,vec3,vec2,vec2,ivec2);
vec4 textureProjGradOffset(sampler2DRect,vec4,vec2,vec2,ivec2);
ivec4 textureProjGradOffset(isampler2DRect,vec4,vec2,vec2,ivec2);
uvec4 textureProjGradOffset(usampler2DRect,vec4,vec2,vec2,ivec2);
float textureProjGradOffset(sampler2DRectShadow,vec4,vec2,vec2,ivec2);
textureQueryLOD
vec2 textureQueryLOD(sampler1D,float);
vec2 textureQueryLOD(isampler1D,float);
vec2 textureQueryLOD(usampler1D,float);
vec2 textureQueryLOD(sampler2D,vec2);
vec2 textureQueryLOD(isampler2D,vec2);
vec2 textureQueryLOD(usampler2D,vec2);
vec2 textureQueryLOD(sampler3D,vec3);
vec2 textureQueryLOD(isampler3D,vec3);
vec2 textureQueryLOD(usampler3D,vec3);
vec2 textureQueryLOD(samplerCube,vec3);
vec2 textureQueryLOD(isamplerCube,vec3);
vec2 textureQueryLOD(usamplerCube,vec3);
vec2 textureQueryLOD(sampler1DArray,float);
vec2 textureQueryLOD(isampler1DArray,float);
vec2 textureQueryLOD(usampler1DArray,float);
vec2 textureQueryLOD(sampler2DArray,vec2);
vec2 textureQueryLOD(isampler2DArray,vec2);
vec2 textureQueryLOD(usampler2DArray,vec2);
vec2 textureQueryLOD(samplerCubeArray, vec3);
vec2 textureQueryLOD(isamplerCubeArray, vec3);
vec2 textureQueryLOD(usamplerCubeArray, vec3);
vec2 textureQueryLOD(sampler1DShadow,float);
vec2 textureQueryLOD(sampler2DShadow,vec2);
vec2 textureQueryLOD(samplerCubeShadow,vec3);
vec2 textureQueryLOD(sampler1DArrayShadow,float);
vec2 textureQueryLOD(sampler2DArrayShadow,vec2);
vec2 textureQueryLOD(samplerCubeArrayShadow, vec3);
textureQueryLod
vec2 textureQueryLod(sampler1D,float);
vec2 textureQueryLod(isampler1D,float);
vec2 textureQueryLod(usampler1D,float);
vec2 textureQueryLod(sampler2D,vec2);
vec2 textureQueryLod(isampler2D,vec2);
vec2 textureQueryLod(usampler2D,vec2);
vec2 textureQueryLod(sampler3D,vec3);
vec2 textureQueryLod(isampler3D,vec3);
vec2 textureQueryLod(usampler3D,vec3);
vec2 textureQueryLod(samplerCube,vec3);
vec2 textureQueryLod(isamplerCube,vec3);
vec2 textureQueryLod(usamplerCube,vec3);
vec2 textureQueryLod(sampler1DArray,float);
vec2 textureQueryLod(isampler1DArray,float);
vec2 textureQueryLod(usampler1DArray,float);
vec2 textureQueryLod(sampler2DArray,vec2);
vec2 textureQueryLod(isampler2DArray,vec2);
vec2 textureQueryLod(usampler2DArray,vec2);
vec2 textureQueryLod(samplerCubeArray, vec3);
vec2 textureQueryLod(isamplerCubeArray, vec3);
vec2 textureQueryLod(usamplerCubeArray, vec3);
vec2 textureQueryLod(sampler1DShadow,float);
vec2 textureQueryLod(sampler2DShadow,vec2);
vec2 textureQueryLod(samplerCubeShadow,vec3);
vec2 textureQueryLod(sampler1DArrayShadow,float);
vec2 textureQueryLod(sampler2DArrayShadow,vec2);
vec2 textureQueryLod(samplerCubeArrayShadow, vec3);
interpolateAtCentroid
float interpolateAtCentroid(float);
vec2 interpolateAtCentroid(vec2);
vec3 interpolateAtCentroid(vec3);
vec4 interpolateAtCentroid(vec4);
interpolateAtSample
float interpolateAtSample(float, int);
vec2 interpolateAtSample(vec2, int);
vec3 interpolateAtSample(vec3, int);
vec4 interpolateAtSample(vec4, int);
interpolateAtOffset
float interpolateAtOffset(float, vec2);
vec2 interpolateAtOffset(vec2, vec2);
vec3 interpolateAtOffset(vec3, vec2);
vec4 interpolateAtOffset(vec4, vec2);
void EmitStreamVertex(int);
EmitStreamVertex
void EndStreamPrimitive(int);
EndStreamPrimitive
vec4 imageLoad(image1D,int);
void imageStore(image1D,int,vec4);
ivec4 imageLoad(iimage1D,int);
void imageStore(iimage1D,int,ivec4);
uvec4 imageLoad(uimage1D,int);
void imageStore(uimage1D,int,uvec4);
vec4 imageLoad(image2D,ivec2);
void imageStore(image2D,ivec2,vec4);
ivec4 imageLoad(iimage2D,ivec2);
void imageStore(iimage2D,ivec2,ivec4);
uvec4 imageLoad(uimage2D,ivec2);
void imageStore(uimage2D,ivec2,uvec4);
vec4 imageLoad(image3D,ivec3);
void imageStore(image3D,ivec3,vec4);
ivec4 imageLoad(iimage3D,ivec3);
void imageStore(iimage3D,ivec3,ivec4);
uvec4 imageLoad(uimage3D,ivec3);
void imageStore(uimage3D,ivec3,uvec4);
vec4 imageLoad(image2DRect,ivec2);
void imageStore(image2DRect,ivec2,vec4);
ivec4 imageLoad(iimage2DRect,ivec2);
void imageStore(iimage2DRect,ivec2,ivec4);
uvec4 imageLoad(uimage2DRect,ivec2);
void imageStore(uimage2DRect,ivec2,uvec4);
vec4 imageLoad(imageCube,ivec3);
void imageStore(imageCube,ivec3,vec4);
ivec4 imageLoad(iimageCube,ivec3);
void imageStore(iimageCube,ivec3,ivec4);
uvec4 imageLoad(uimageCube,ivec3);
void imageStore(uimageCube,ivec3,uvec4);
vec4 imageLoad(imageBuffer,int);
void imageStore(imageBuffer,int,vec4);
ivec4 imageLoad(iimageBuffer,int);
void imageStore(iimageBuffer,int,ivec4);
uvec4 imageLoad(uimageBuffer,int);
void imageStore(uimageBuffer,int,uvec4);
vec4 imageLoad(image1DArray,ivec2);
void imageStore(image1DArray,ivec2,vec4);
ivec4 imageLoad(iimage1DArray,ivec2);
void imageStore(iimage1DArray,ivec2,ivec4);
uvec4 imageLoad(uimage1DArray,ivec2);
void imageStore(uimage1DArray,ivec2,uvec4);
vec4 imageLoad(image2DArray,ivec3);
void imageStore(image2DArray,ivec3,vec4);
ivec4 imageLoad(iimage2DArray,ivec3);
void imageStore(iimage2DArray,ivec3,ivec4);
uvec4 imageLoad(uimage2DArray,ivec3);
void imageStore(uimage2DArray,ivec3,uvec4);
vec4 imageLoad(imageCubeArray,ivec3);
void imageStore(imageCubeArray,ivec3,vec4);
ivec4 imageLoad(iimageCubeArray,ivec3);
void imageStore(iimageCubeArray,ivec3,ivec4);
uvec4 imageLoad(uimageCubeArray,ivec3);
void imageStore(uimageCubeArray,ivec3,uvec4);
vec4 imageLoad(image2DMS,ivec2,int);
void imageStore(image2DMS,ivec2,int,vec4);
ivec4 imageLoad(iimage2DMS,ivec2,int);
void imageStore(iimage2DMS,ivec2,int,ivec4);
uvec4 imageLoad(uimage2DMS,ivec2,int);
void imageStore(uimage2DMS,ivec2,int,uvec4);
vec4 imageLoad(image2DMSArray,ivec3,int);
void imageStore(image2DMSArray,ivec3,int,vec4);
ivec4 imageLoad(iimage2DMSArray,ivec3,int);
void imageStore(iimage2DMSArray,ivec3,int,ivec4);
uvec4 imageLoad(uimage2DMSArray,ivec3,int);
void imageStore(uimage2DMSArray,ivec3,int,uvec4);
imageAtomicAdd
uint imageAtomicAdd(uimage1D,int,uint);
int imageAtomicAdd(iimage1D,int,int);
imageAtomicMin
uint imageAtomicMin(uimage1D,int,uint);
int imageAtomicMin(iimage1D,int,int);
imageAtomicMax
uint imageAtomicMax(uimage1D,int,uint);
int imageAtomicMax(iimage1D,int,int);
imageAtomicAnd
uint imageAtomicAnd(uimage1D,int,uint);
int imageAtomicAnd(iimage1D,int,int);
imageAtomicOr
uint imageAtomicOr(uimage1D,int,uint);
int imageAtomicOr(iimage1D,int,int);
imageAtomicXor
uint imageAtomicXor(uimage1D,int,uint);
int imageAtomicXor(iimage1D,int,int);
imageAtomicExchange
uint imageAtomicExchange(uimage1D,int,uint);
int imageAtomicExchange(iimage1D,int,int);
imageAtomicCompSwap
uint imageAtomicCompSwap(uimage1D,int,uint,uint);
int imageAtomicCompSwap(iimage1D,int,int,int);
uint imageAtomicAdd(uimage2D,ivec2,uint);
int imageAtomicAdd(iimage2D,ivec2,int);
uint imageAtomicMin(uimage2D,ivec2,uint);
int imageAtomicMin(iimage2D,ivec2,int);
uint imageAtomicMax(uimage2D,ivec2,uint);
int imageAtomicMax(iimage2D,ivec2,int);
uint imageAtomicAnd(uimage2D,ivec2,uint);
int imageAtomicAnd(iimage2D,ivec2,int);
uint imageAtomicOr(uimage2D,ivec2,uint);
int imageAtomicOr(iimage2D,ivec2,int);
uint imageAtomicXor(uimage2D,ivec2,uint);
int imageAtomicXor(iimage2D,ivec2,int);
uint imageAtomicExchange(uimage2D,ivec2,uint);
int imageAtomicExchange(iimage2D,ivec2,int);
uint imageAtomicCompSwap(uimage2D,ivec2,uint,uint);
int imageAtomicCompSwap(iimage2D,ivec2,int,int);
uint imageAtomicAdd(uimage3D,ivec3,uint);
int imageAtomicAdd(iimage3D,ivec3,int);
uint imageAtomicMin(uimage3D,ivec3,uint);
int imageAtomicMin(iimage3D,ivec3,int);
uint imageAtomicMax(uimage3D,ivec3,uint);
int imageAtomicMax(iimage3D,ivec3,int);
uint imageAtomicAnd(uimage3D,ivec3,uint);
int imageAtomicAnd(iimage3D,ivec3,int);
uint imageAtomicOr(uimage3D,ivec3,uint);
int imageAtomicOr(iimage3D,ivec3,int);
uint imageAtomicXor(uimage3D,ivec3,uint);
int imageAtomicXor(iimage3D,ivec3,int);
uint imageAtomicExchange(uimage3D,ivec3,uint);
int imageAtomicExchange(iimage3D,ivec3,int);
uint imageAtomicCompSwap(uimage3D,ivec3,uint,uint);
int imageAtomicCompSwap(iimage3D,ivec3,int,int);
uint imageAtomicAdd(uimage2DRect,ivec2,uint);
int imageAtomicAdd(iimage2DRect,ivec2,int);
uint imageAtomicMin(uimage2DRect,ivec2,uint);
int imageAtomicMin(iimage2DRect,ivec2,int);
uint imageAtomicMax(uimage2DRect,ivec2,uint);
int imageAtomicMax(iimage2DRect,ivec2,int);
uint imageAtomicAnd(uimage2DRect,ivec2,uint);
int imageAtomicAnd(iimage2DRect,ivec2,int);
uint imageAtomicOr(uimage2DRect,ivec2,uint);
int imageAtomicOr(iimage2DRect,ivec2,int);
uint imageAtomicXor(uimage2DRect,ivec2,uint);
int imageAtomicXor(iimage2DRect,ivec2,int);
uint imageAtomicExchange(uimage2DRect,ivec2,uint);
int imageAtomicExchange(iimage2DRect,ivec2,int);
uint imageAtomicCompSwap(uimage2DRect,ivec2,uint,uint);
int imageAtomicCompSwap(iimage2DRect,ivec2,int,int);
uint imageAtomicAdd(uimageCube,ivec3,uint);
int imageAtomicAdd(iimageCube,ivec3,int);
uint imageAtomicMin(uimageCube,ivec3,uint);
int imageAtomicMin(iimageCube,ivec3,int);
uint imageAtomicMax(uimageCube,ivec3,uint);
int imageAtomicMax(iimageCube,ivec3,int);
uint imageAtomicAnd(uimageCube,ivec3,uint);
int imageAtomicAnd(iimageCube,ivec3,int);
uint imageAtomicOr(uimageCube,ivec3,uint);
int imageAtomicOr(iimageCube,ivec3,int);
uint imageAtomicXor(uimageCube,ivec3,uint);
int imageAtomicXor(iimageCube,ivec3,int);
uint imageAtomicExchange(uimageCube,ivec3,uint);
int imageAtomicExchange(iimageCube,ivec3,int);
uint imageAtomicCompSwap(uimageCube,ivec3,uint,uint);
int imageAtomicCompSwap(iimageCube,ivec3,int,int);
uint imageAtomicAdd(uimageBuffer,int,uint);
int imageAtomicAdd(iimageBuffer,int,int);
uint imageAtomicMin(uimageBuffer,int,uint);
int imageAtomicMin(iimageBuffer,int,int);
uint imageAtomicMax(uimageBuffer,int,uint);
int imageAtomicMax(iimageBuffer,int,int);
uint imageAtomicAnd(uimageBuffer,int,uint);
int imageAtomicAnd(iimageBuffer,int,int);
uint imageAtomicOr(uimageBuffer,int,uint);
int imageAtomicOr(iimageBuffer,int,int);
uint imageAtomicXor(uimageBuffer,int,uint);
int imageAtomicXor(iimageBuffer,int,int);
uint imageAtomicExchange(uimageBuffer,int,uint);
int imageAtomicExchange(iimageBuffer,int,int);
uint imageAtomicCompSwap(uimageBuffer,int,uint,uint);
int imageAtomicCompSwap(iimageBuffer,int,int,int);
uint imageAtomicAdd(uimage1DArray,ivec2,uint);
int imageAtomicAdd(iimage1DArray,ivec2,int);
uint imageAtomicMin(uimage1DArray,ivec2,uint);
int imageAtomicMin(iimage1DArray,ivec2,int);
uint imageAtomicMax(uimage1DArray,ivec2,uint);
int imageAtomicMax(iimage1DArray,ivec2,int);
uint imageAtomicAnd(uimage1DArray,ivec2,uint);
int imageAtomicAnd(iimage1DArray,ivec2,int);
uint imageAtomicOr(uimage1DArray,ivec2,uint);
int imageAtomicOr(iimage1DArray,ivec2,int);
uint imageAtomicXor(uimage1DArray,ivec2,uint);
int imageAtomicXor(iimage1DArray,ivec2,int);
uint imageAtomicExchange(uimage1DArray,ivec2,uint);
int imageAtomicExchange(iimage1DArray,ivec2,int);
uint imageAtomicCompSwap(uimage1DArray,ivec2,uint,uint);
int imageAtomicCompSwap(iimage1DArray,ivec2,int,int);
uint imageAtomicAdd(uimage2DArray,ivec3,uint);
int imageAtomicAdd(iimage2DArray,ivec3,int);
uint imageAtomicMin(uimage2DArray,ivec3,uint);
int imageAtomicMin(iimage2DArray,ivec3,int);
uint imageAtomicMax(uimage2DArray,ivec3,uint);
int imageAtomicMax(iimage2DArray,ivec3,int);
uint imageAtomicAnd(uimage2DArray,ivec3,uint);
int imageAtomicAnd(iimage2DArray,ivec3,int);
uint imageAtomicOr(uimage2DArray,ivec3,uint);
int imageAtomicOr(iimage2DArray,ivec3,int);
uint imageAtomicXor(uimage2DArray,ivec3,uint);
int imageAtomicXor(iimage2DArray,ivec3,int);
uint imageAtomicExchange(uimage2DArray,ivec3,uint);
int imageAtomicExchange(iimage2DArray,ivec3,int);
uint imageAtomicCompSwap(uimage2DArray,ivec3,uint,uint);
int imageAtomicCompSwap(iimage2DArray,ivec3,int,int);
uint imageAtomicAdd(uimageCubeArray,ivec3,uint);
int imageAtomicAdd(iimageCubeArray,ivec3,int);
uint imageAtomicMin(uimageCubeArray,ivec3,uint);
int imageAtomicMin(iimageCubeArray,ivec3,int);
uint imageAtomicMax(uimageCubeArray,ivec3,uint);
int imageAtomicMax(iimageCubeArray,ivec3,int);
uint imageAtomicAnd(uimageCubeArray,ivec3,uint);
int imageAtomicAnd(iimageCubeArray,ivec3,int);
uint imageAtomicOr(uimageCubeArray,ivec3,uint);
int imageAtomicOr(iimageCubeArray,ivec3,int);
uint imageAtomicXor(uimageCubeArray,ivec3,uint);
int imageAtomicXor(iimageCubeArray,ivec3,int);
uint imageAtomicExchange(uimageCubeArray,ivec3,uint);
int imageAtomicExchange(iimageCubeArray,ivec3,int);
uint imageAtomicCompSwap(uimageCubeArray,ivec3,uint,uint);
int imageAtomicCompSwap(iimageCubeArray,ivec3,int,int);
uint imageAtomicAdd(uimage2DMS,ivec2,int,uint);
int imageAtomicAdd(iimage2DMS,ivec2,int,int);
uint imageAtomicMin(uimage2DMS,ivec2,int,uint);
int imageAtomicMin(iimage2DMS,ivec2,int,int);
uint imageAtomicMax(uimage2DMS,ivec2,int,uint);
int imageAtomicMax(iimage2DMS,ivec2,int,int);
uint imageAtomicAnd(uimage2DMS,ivec2,int,uint);
int imageAtomicAnd(iimage2DMS,ivec2,int,int);
uint imageAtomicOr(uimage2DMS,ivec2,int,uint);
int imageAtomicOr(iimage2DMS,ivec2,int,int);
uint imageAtomicXor(uimage2DMS,ivec2,int,uint);
int imageAtomicXor(iimage2DMS,ivec2,int,int);
uint imageAtomicExchange(uimage2DMS,ivec2,int,uint);
int imageAtomicExchange(iimage2DMS,ivec2,int,int);
uint imageAtomicCompSwap(uimage2DMS,ivec2,int,uint,uint);
int imageAtomicCompSwap(iimage2DMS,ivec2,int,int,int);
uint imageAtomicAdd(uimage2DMSArray,ivec3,int,uint);
int imageAtomicAdd(iimage2DMSArray,ivec3,int,int);
uint imageAtomicMin(uimage2DMSArray,ivec3,int,uint);
int imageAtomicMin(iimage2DMSArray,ivec3,int,int);
uint imageAtomicMax(uimage2DMSArray,ivec3,int,uint);
int imageAtomicMax(iimage2DMSArray,ivec3,int,int);
uint imageAtomicAnd(uimage2DMSArray,ivec3,int,uint);
int imageAtomicAnd(iimage2DMSArray,ivec3,int,int);
uint imageAtomicOr(uimage2DMSArray,ivec3,int,uint);
int imageAtomicOr(iimage2DMSArray,ivec3,int,int);
uint imageAtomicXor(uimage2DMSArray,ivec3,int,uint);
int imageAtomicXor(iimage2DMSArray,ivec3,int,int);
uint imageAtomicExchange(uimage2DMSArray,ivec3,int,uint);
int imageAtomicExchange(iimage2DMSArray,ivec3,int,int);
uint imageAtomicCompSwap(uimage2DMSArray,ivec3,int,uint,uint);
int imageAtomicCompSwap(iimage2DMSArray,ivec3,int,int,int);
imageSize
int imageSize(image1D);
int imageSize(iimage1D);
int imageSize(uimage1D);
ivec2 imageSize(image2D);
ivec2 imageSize(iimage2D);
ivec2 imageSize(uimage2D);
ivec3 imageSize(image3D);
ivec3 imageSize(iimage3D);
ivec3 imageSize(uimage3D);
ivec2 imageSize(image2DRect);
ivec2 imageSize(iimage2DRect);
ivec2 imageSize(uimage2DRect);
ivec2 imageSize(imageCube);
ivec2 imageSize(iimageCube);
ivec2 imageSize(uimageCube);
int imageSize(imageBuffer);
int imageSize(iimageBuffer);
int imageSize(uimageBuffer);
ivec2 imageSize(image1DArray);
ivec2 imageSize(iimage1DArray);
ivec2 imageSize(uimage1DArray);
ivec3 imageSize(image2DArray);
ivec3 imageSize(iimage2DArray);
ivec3 imageSize(uimage2DArray);
ivec3 imageSize(imageCubeArray);
ivec3 imageSize(iimageCubeArray);
ivec3 imageSize(uimageCubeArray);
ivec2 imageSize(image2DMS);
ivec2 imageSize(iimage2DMS);
ivec2 imageSize(uimage2DMS);
ivec3 imageSize(image2DMSArray);
ivec3 imageSize(iimage2DMSArray);
ivec3 imageSize(uimage2DMSArray);
vec4 gl_Position;
float gl_PointSize;
int gl_VertexID;
int gl_InstanceID;
vec4 gl_ClipVertex;
float gl_ClipDistance[];
int gl_InstanceIDARB;
bool gl_FrontFacing;
gl_FrontFacing
mediump vec4 gl_FragCoord;
vec4 gl_FragCoord;
float gl_FragDepth;
float gl_FragDepthEXT;
mediump vec4 gl_FragColor;
vec4 gl_FragColor;
mediump vec4 gl_FragData[gl_MaxDrawBuffers];
vec4 gl_FragData[gl_MaxDrawBuffers];
varying mediump vec2 gl_PointCoord;
varying vec2 gl_PointCoord;
gl_PointCoord
int gl_PrimitiveID;
int gl_SampleID;
vec2 gl_SamplePosition;
gl_SamplePosition
int gl_SampleMask[];
int gl_SampleMaskIn[];
gl_SampleMaskIn
bool gl_HelperInvocation;
gl_HelperInvocation
attribute vec4 gl_Color;
attribute vec4 gl_SecondaryColor;
attribute vec3 gl_Normal;
attribute vec4 gl_Vertex;
attribute vec4 gl_MultiTexCoord0;
attribute vec4 gl_MultiTexCoord1;
attribute vec4 gl_MultiTexCoord2;
attribute vec4 gl_MultiTexCoord3;
attribute vec4 gl_MultiTexCoord4;
attribute vec4 gl_MultiTexCoord5;
attribute vec4 gl_MultiTexCoord6;
attribute vec4 gl_MultiTexCoord7;
attribute float gl_FogCoord;
struct gl_DepthRangeParameters { float near; float far; float diff;};
gl_DepthRangeParameters
uniform gl_DepthRangeParameters gl_DepthRange;
gl_DepthRange
uniform mat4 gl_ModelViewMatrix;
uniform mat4 gl_ProjectionMatrix;
uniform mat4 gl_ModelViewProjectionMatrix;
uniform mat4 gl_TextureMatrix[gl_MaxTextureCoords];
uniform mat3 gl_NormalMatrix;
uniform mat4 gl_ModelViewMatrixInverse;
uniform mat4 gl_ProjectionMatrixInverse;
uniform mat4 gl_ModelViewProjectionMatrixInverse;
uniform mat4 gl_ModelViewMatrixTranspose;
uniform mat4 gl_ProjectionMatrixTranspose;
uniform mat4 gl_ModelViewProjectionMatrixTranspose;
uniform mat4 gl_ModelViewMatrixInverseTranspose;
uniform mat4 gl_ProjectionMatrixInverseTranspose;
uniform mat4 gl_ModelViewProjectionMatrixInverseTranspose;
uniform mat4 gl_TextureMatrixInverse[gl_MaxTextureCoords];
uniform mat4 gl_TextureMatrixTranspose[gl_MaxTextureCoords];
uniform mat4 gl_TextureMatrixInverseTranspose[gl_MaxTextureCoords];
uniform float gl_NormalScale;
uniform vec4 gl_ClipPlane[gl_MaxClipPlanes];
struct gl_PointParameters { float size; float sizeMin; float sizeMax; float fadeThresholdSize; float distanceConstantAttenuation; float distanceLinearAttenuation; float distanceQuadraticAttenuation;};
gl_PointParameters
uniform gl_PointParameters gl_Point;
gl_Point
struct gl_MaterialParameters { vec4 emission; vec4 ambient; vec4 diffuse; vec4 specular; float shininess;};
gl_MaterialParameters
uniform gl_MaterialParameters gl_FrontMaterial;
gl_FrontMaterial
uniform gl_MaterialParameters gl_BackMaterial;
gl_BackMaterial
struct gl_LightSourceParameters { vec4 ambient; vec4 diffuse; vec4 specular; vec4 position; vec4 halfVector; vec3 spotDirection; float spotExponent; float spotCutoff; float spotCosCutoff; float constantAttenuation; float linearAttenuation; float quadraticAttenuation;};
gl_LightSourceParameters
uniform gl_LightSourceParameters gl_LightSource[gl_MaxLights];
gl_LightSource
struct gl_LightModelParameters { vec4 ambient;};
gl_LightModelParameters
uniform gl_LightModelParameters gl_LightModel;
gl_LightModel
struct gl_LightModelProducts { vec4 sceneColor;};
gl_LightModelProducts
uniform gl_LightModelProducts gl_FrontLightModelProduct;
gl_FrontLightModelProduct
uniform gl_LightModelProducts gl_BackLightModelProduct;
gl_BackLightModelProduct
struct gl_LightProducts { vec4 ambient; vec4 diffuse; vec4 specular;};
gl_LightProducts
uniform gl_LightProducts gl_FrontLightProduct[gl_MaxLights];
gl_FrontLightProduct
uniform gl_LightProducts gl_BackLightProduct[gl_MaxLights];
gl_BackLightProduct
uniform vec4 gl_TextureEnvColor[gl_MaxTextureUnits];
uniform vec4 gl_EyePlaneS[gl_MaxTextureCoords];
uniform vec4 gl_EyePlaneT[gl_MaxTextureCoords];
uniform vec4 gl_EyePlaneR[gl_MaxTextureCoords];
uniform vec4 gl_EyePlaneQ[gl_MaxTextureCoords];
uniform vec4 gl_ObjectPlaneS[gl_MaxTextureCoords];
uniform vec4 gl_ObjectPlaneT[gl_MaxTextureCoords];
uniform vec4 gl_ObjectPlaneR[gl_MaxTextureCoords];
uniform vec4 gl_ObjectPlaneQ[gl_MaxTextureCoords];
struct gl_FogParameters { vec4 color; float density; float start; float end; float scale;};
gl_FogParameters
uniform gl_FogParameters gl_Fog;
gl_Fog
uniform int gl_NumSamples;
varying vec4 gl_FrontColor;
varying vec4 gl_BackColor;
varying vec4 gl_FrontSecondaryColor;
varying vec4 gl_BackSecondaryColor;
varying vec4 gl_TexCoord[];
varying float gl_FogFragCoord;
varying vec4 gl_Color;
varying vec4 gl_SecondaryColor;
patch out highp vec4 gl_BoundingBoxEXT[2];
gl_BoundingBoxEXT
_I;gl_PerVertex;gl_Position
_I;gl_PerVertex;gl_PointSize
_I;gl_PerVertex;gl_ClipDistance
_I;gl_PerVertex;gl_ClipVertex
_I;gl_PerVertex;gl_FrontColor
_I;gl_PerVertex;gl_BackColor
_I;gl_PerVertex;gl_FrontSecondaryColor
_I;gl_PerVertex;gl_BackSecondaryColor
_I;gl_PerVertex;gl_TexCoord
_I;gl_PerVertex;gl_FogFragCoord
_O;gl_PerVertex;gl_Position
_O;gl_PerVertex;gl_PointSize
_O;gl_PerVertex;gl_ClipDistance
_O;gl_PerVertex;gl_ClipVertex
_O;gl_PerVertex;gl_FrontColor
_O;gl_PerVertex;gl_BackColor
_O;gl_PerVertex;gl_FrontSecondaryColor
_O;gl_PerVertex;gl_BackSecondaryColor
_O;gl_PerVertex;gl_TexCoord
_O;gl_PerVertex;gl_FogFragCoord
Unable to parse built-ins
Unable to create vrm in BE compile.
D:\qb\workspace\2499\p4gen\gfx_Development\Source\OpenGL\source\core\glsl\p_glsl_shader_set_object.cpp
Unable to create code generator in BE compile.
?HWPath=WhichPxFuncToCall(TexImg,src=%-3x,dst=%-3x)--Old HWPath success
SWPath=WhichPxFuncToCall(TexImg,src=%-3x,dst=%-3x)--Old HWPath fail
%i%i
There were more builtin attributes than we could support.
D:\qb\workspace\2499\p4gen\gfx_Development\Source\OpenGL\source\core\glsl\p_glsl_regmanager.cpp
Attribute
was bound to a generic attribute out of range.
is a matrix or array, and there is no room to insert it at the bound generic attribute channel.
is dvec3 or dvec4 based and requires more input slots than available.
is bound to generic attribute 0, but gl_Vertex is also used.
Too many attributes are used.
vertex input collides with another explicitly located vertex input).
Vertex input aliasing is forbidden (the explicit location provided for the
There was no space large enough to insert attribute
Too many attributes were used in the shader.
There were more attributes and inputs than we could support.
Not enough space for defined patch constants.
patch constant allocation. No VEI was assigned during patch constant packing
Error during
: TES access more elements than are written in TCS
Type mismatch: Type of
different between shaders.
Not enough space for user bound fragment shader's outputs.
More than one of fragment shader's output is bound to the same frag data location and index.
Fragment shader output type error.
Fragment shader writes to more than 1 type of output gl_FragData, gl_FragColor or user bound frag data.
Too many or inconsistent across shaders for buffer block:
%s[%d].%s
Buffer has a parent which is not a struct.
Type of buffer variable:
not consistent between shaders.
%s[%d].
Uniform has a parent which is not a struct.
Uniform block exceeds maximum size:
Too many or inconsistent across shaders for uniform block:
not consistent between shaders or uniform is active in two different anonymous blocks.
Not enough space for defined varyings.
varying allocation. No VEI was assigned during varying packing
Vertex shader does not write to gl_Position.
User varying found in a single shader, should have been caught at define varying.
Fixed function VEI not found.
Fixed function type not found.
Not enough space for varying.
Unexpected usage provided to LookupFixedFunctionType.
Fixed function VEI not found for position.
Fixed function type not found for position.
Automatic Varying Inserted: position
Too many varyings used. Over maximum number of varying floats.
_O;gl_PerVertex;
The
, but previous shader does not write to it.
shader uses varying
;gl_
GL error GL_INVALID_OPERATION: mismatched type setting uniform "%s" in program %d, "%s" using shaders
, %d, "%s"
glGetUniformLocation- program %d, "%s" is not linked
transform feedback %d, "%s" has never had glEndTransformFeedback
When geometry or tessellation shader is used, vertex shader is also required.
This internal format is not performance optimal for auto mipmap generation.
@\ A
Intel_HD_IVB_Hardware_Counters
Intel_Pipeline_Query
Intel_HD_MD_Render_Basic_Hardware_Counters
Intel_Raw_Hardware_Counters_Set_0_Query
Intel_Raw_Hardware_Counters_Set_1_Query
Intel_Raw_Hardware_Counters_Set_2_Query
Intel_Raw_Pipeline_Statistics_Query
Intel_HD_VLV_Hardware_Counters_Set_1
Intel_HD_VLV_Hardware_Counters_Set_2
Intel_HD_VLV_Hardware_Counters_Set_3
Intel_HD_HSW_GTH_Hardware_Counters
Intel_HD_HSW_GTM_Hardware_Counters
ZV"
ERROR: Undefined array length: "
__GL_ELM_GLSL_LINKER
ERROR: Undefined function call: "
)". Function not found.
ERROR: Global variable and User function defined with same name: "
ERROR: Global variable definitions for "
" do not match.
ERROR: Global array size for "
ERROR: Explicitly set locations of "
ERROR: Explicitly set indices of "
ERROR: Global structure definitions for "
ERROR: Duplicate function definitions for "
"; prototype: "
)" found.
ERROR: Definition for "void main()" not found.
ERROR: Multiple global initialization of "
" are not identical.
ERROR: Uniform "
" is not initialized by constant expression.
ERROR: First parameter of
() should be buffer member or shared.
" has different
across different shaders.
type
Uniform
bindings
definitions
Image
initialization
invariance
Varying
definition
Block
ERROR: Undefined array size: "
Number of Vertex Texture Image Units exceeds HW limits.
Number of Tessellation Control Texture Image Units exceeds HW limits.
Number of Tessellation Evaluation Texture Image Units exceeds HW limits.
Number of Geometry Texture Image Units exceeds HW limits.
Number of Fragment Texture Image Units exceeds HW limits.
Number of Compute Texture Image Units exceeds HW limits.
Number of Combined Texture Image Units exceeds HW limits.
Number of atomic counter buffers in vertex shader exceeds HW limits.
Number of atomic counter buffers in tesselation control shader exceeds HW limits.
Number of atomic counter buffers in tesselation evaluation shader exceeds HW limits.
Number of atomic counter buffers in geometry shader exceeds HW limits.
Number of atomic counter buffers in fragment shader exceeds HW limits.
Number of combined atomic counter buffers exceeds HW limits.
Number of atomic counters in vertex shader exceeds HW limits.
Number of atomic counters in tesselation control shader exceeds HW limits.
Number of atomic counters in tesselation evaluation shader exceeds HW limits.
Number of atomic counters in geometry shader exceeds HW limits.
Number of atomic counters in fragment shader exceeds HW limits.
Number of combined atomic counters exceeds HW limits.
Using images in the vertex shader is not supported on this hardware.
Using images in the tesselation control shader is not supported on this hardware.
Using images in the tesselation evaluation shader is not supported on this hardware.
Using images in the geometry shader is not supported on this hardware.
Number of images used in the fragment shader exceeds the limit of %d.
Number of Lights exceeds HW limits.
Number of Clip Planes exceeds HW limits.
Number of Vertex Attributes exceeds HW limits.
Number of Default Vertex Uniforms exceeds HW limits.
Number of Default Tessellation Control Uniforms exceeds HW limits.
Number of Default Tessellation Evaluation Uniforms exceeds HW limits.
Number of Default Geometry Uniforms exceeds HW limits.
Number of Default Fragment Uniforms exceeds HW limits.
Number of Default Compute Uniforms exceeds HW limits.
Number of Vertex Uniforms exceeds HW limits.
Number of Tessellation Control Uniforms exceeds HW limits.
Number of Tessellation Evaluation Uniforms exceeds HW limits.
Number of Geometry Uniforms exceeds HW limits.
Number of Fragment Uniforms exceeds HW limits.
Number of Compute Uniforms exceeds HW limits.
Number of Fragment Outputs exceeds HW limits.
Interpolation of primary color varyings (gl_FrontColor, gl_BackColor, gl_Color)
or secondary color varyings (gl_FrontSecondaryColor, gl_BackSecondaryColor, gl_SecondaryColor)
does not match the other built-in color varyings.
Since GLSL ES3.0 vertex and fragment shaders must have the same version.
"gl_FragCoord" can only be declared invariant if and only if "gl_Position" is declared invariant.
"gl_PointCoord" can only be declared invariant if and only if "gl_PointSize" is declared invariant.
It is an error to declare "gl_FrontFacing" as invariant. The invariance of "gl_FrontFacing" is the same as the invariance of "gl_Position".
No shaders passed to LinkProgram().
LinkProgram() requires at least one vertex, geometry or fragment shader.
ERROR: Explicit location of
conflicts with previously defined
SystemDrive
unknownProcess\
_%d\
%sOGL_%s_%08x_%d.GLSL
\Intel\USC\
igdmd32.dll
CloseMetricsDevice
OpenMetricsDevice
RenderBasic
EuCoresTotalCount
GpuCoreClocks
deque<T> too long
glNewList called when display list %d, "%s" is already being created
PERF: VP: Use Constant Buffer
GPU PxOps disabled for src token
DrawPx
ReadPx
TexImg
GetTex
CopyPx
SWPath=WhichPxFuncToCall(%-6s,src=%-3x,dst=%-3x)--%s
src
!SRC
dst
!DST
!1x1
1X1
Memcpy=WhichPxFuncToCall(%-6s,src=%-3x,dst=%-3x)
Simple=WhichPxFuncToCall(%-6s,src=%-3x,dst=%-3x)--%s,%s,%s,%s,%s,%s,%s,%s
UberSh=WhichPxFuncToCall(%-6s,src=%-3x,dst=%-3x)--%s,%s,%s,%s,%s,%s,%s,%s
SWPath=WhichPxFuncToCall(%-6s,src=%-3x,dst=%-3x)--%s,%s,%s,%s,%s,%s,%s,%s
DepthS=WhichPxFuncToCall(%-6s,src=%-3x,dst=%-3x)--%s,%s,%s,%s,%s,%s,%s,%s
iglCanPixelOpsDrawDepthStencil()
iglCanPixelOpsReadDepthStencil()
Disable for TexImage
mpTexture and/or mpTexFace is a NULL
Nonconsistent_Tokens
The nonconsistent texture tokens are: 0x%03x != 0x%03x
Inconsistent
mpTexture==NULL
vmmResidenceMask
UNSUPPORTED TARGET
COMPRESSED_FORMAT
PixelTransfer_CRASH
Disable for GetTexImage
SharedSurface
__GL_TEXTURE_3D or CUBE_MAP
vector<bool> too long
Symbol Node found in constant constructor
'constructor' : assigning non-constant to %s
Binary Node found in constant constructor
'constructor' : assigning non-constant to '%s'
Selection Node found in constant constructor
Loop Node found in constant constructor
Branch Node found in constant constructor
invariant
__LINE__
__FILE__
define
defined
elif
else
endif
ifdef
ifndef
line
pragma
undef
error
version
extension
Defining [undef] predefined macros is forbidden.
#define
#define: out-of-memory
#define: reusing of macro's formal parameter
Macro Redefined
#undef
unexpected tokens following preprocessor directive - expected a newline
#else after a #else
unexpected tokens following preprocessor directive
incorrect preprocessor directive
max #if nesting depth exceeded
#line
optimize
optimize pragma syntax is incorrect
"(" expected after 'optimize' keyword
"on" or "off" expected after '(' for 'optimize' pragma
")" expected to end 'optimize' pragma
debug
debug pragma syntax is incorrect
"(" expected after 'debug' keyword
"on" or "off" expected after '(' for 'debug' pragma
")" expected to end 'debug' pragma
STDGL
#pragma: out of memory
#pragma: realloc failed
ERROR___UNSIGNED_INTEGER_CONST_OVERFLOW
require
enable
disable
warn
futureCompatible
' is not supported
behavior '
extension directive must occur before any non-preprocessor tokens
extension name not specified
':' missing after extension name
behavior for extension not specified
#else mismatch
#elif mismatch
#endif mismatch
Invalid Directive
macro arg
concatenation syntax error, missing parameter between ## and ##
macro concatenation string
macro arg concatenation
macro orginal arg
EOF in Macro
Too few args in Macro
Too many args in Macro
function declarations only allowed at global scope
function body required
gl_FragCoord redeclaration required
undeclared identifier specified for redeclaration
redeclaration allowed only for variable
redeclaration allowed only for built-in or user-defined output
precise
cannot be an argument type except for '(void)'
The type is missing precision qualifier
supported in vertex shaders only
not available in current GLSL version
subroutine uniform
supported in compute shaders only
varying out
layout (origin_upper_left) in
the first redeclarations of gl_FragCoord must appear before any use of gl_FragCoord
layout (pixel_center_integer) in
layout (points)
supported in geometry shaders only
layout (lines)
layout (lines_adjacency)
layout (triangles adjacency)
layout (line_strip)
layout (triangle_strip)
layout (max_vertices)
should be grater than 0
layout (stream)
layout (invocations)
layout (triangles)
triangles
supported in tessellation evaluation shader or geometry shader only
quads
supported in tessellation evaluation shader only
isolines
equal_spacing
frac_even_spacing
frac_odd_spacing
point_mode
layout (vertices) out
supported in tessellation control shaders only
layout (depth_any) out float gl_FragDepth
layout (depth_unchanged) out float gl_FragDepth
layout (depth_greater) out float gl_FragDepth
layout (depth_less) out float gl_FragDepth
layout binding qualifier cannot be negative
layout binding qualifier out of range
layout binding has to be an integer constant
layout offset qualifier cannot be negative
layout (local_size_x)
layout (local_size_y)
layout (local_size_z)
layout (early_fragment_tests) in;
blend_support_multiply
Advanced blend equation support not enabled
blend_support_screen
blend_support_overlay
blend_support_darken
blend_support_lighten
blend_support_colordodge
blend_support_colorburn
blend_support_hardlight
blend_support_softlight
blend_support_difference
blend_support_exclusion
blend_support_hsl_hue
blend_support_hsl_saturation
blend_support_hsl_color
blend_support_hsl_luminosity
blend_support_all_equations
struct definition cannot be embedded in a block or struct; embedding in struct
supported only in GLSL 1.10
member array requires size
struct
unsized array can be present only as a last member of a block
duplicate field name in structure:
memory layout on non-block level:
binding is allowed on block level only:
array without size
switch
Label with no statements following.
case
default
continue statement only allowed in loops
break statement only allowed in loops and inside 'switch' statement
return
non-void function must return a value
void function cannot return a value
function return is not matching type:
discard
no body allowed in declaration
function does not return a value:
ERROR___FP_CONST_TOO_LONG
ERROR___ERROR_IN_EXPONENT
ERROR___FP_CONST_OVERFLOW
Only GLSL version > 110 allows postfix "F" or "f" for float
Only GLSL version >= 400 allows postfix "LF" or "lf" for double float
ERROR___HEX_CONST_OVERFLOW
ERROR___OCT_CONST_OVERFLOW
ERROR___IDENTIFIER_TOO_LONG
ERROR___HEX_CONST_TOO_LONG
ERROR___OCT_CONST_TOO_LONG
ERROR___IMMEDIATE_CONST_TOO_LONG
ERROR___EOF_IN_COMMENT
ERROR___CPP_CONCATENATION_SYNTAX
preprocessor command must not be precededby any other statement in that line
#endif missing!! Compilation stopped
Fragment shader contains a user varying, but is linked without a vertex shader.
d:\qb\workspace\2499\p4gen\gfx_development\source\opengl\source\core\glsl\inc\p_glsl_regmanager.h
D:\qb\workspace\2499\p4gen\gfx_Development\Source\OpenGL\source\core\glsl\inc\p_traverser_allocate.inl
Traverser
gl_ClipDistance and gl_ClipVertex were used in the same shader.
D:\qb\workspace\2499\p4gen\gfx_Development\Source\OpenGL\source\core\glsl\p_traverser_allocate.cpp
main(
ftransform(
gl_TexGatherCubeIntWA_
Subroutine call has type that has no subroutine definitions:
<error>
<float>
<identifier>
<int>
<uint>
Function call recursion detected.
D:\qb\workspace\2499\p4gen\gfx_Development\Source\OpenGL\source\core\glsl\p_traverser_preliminary.cpp
GLSL Linker
Potential for subroutine call recursion detected.
>? !2F
array size
is out of range.
temp
textureGatherOffsets(
# Calculating the normal NORMAL;
DP3 xformedNormal.x, state.matrix.modelview.invtrans.row[0], vertex.normal;
DP3 xformedNormal.y, state.matrix.modelview.invtrans.row[1], vertex.normal;
DP3 xformedNormal.z, state.matrix.modelview.invtrans.row[2], vertex.normal;
# RESCALING the NORMAL;
DP3 tempNorm.w, xformedNormal, xformedNormal;
RSQ tempNorm.w, tempNorm.w;
MUL xformedNormal, xformedNormal, tempNorm.w;
TEMP tempNorm;
TEMP xformedNormal;
# Calculating the position of the vertex in Eye Space;
DP4 vertInEyeSpace.x, state.matrix.modelview.row[0], vertex.position;
DP4 vertInEyeSpace.y, state.matrix.modelview.row[1], vertex.position;
DP4 vertInEyeSpace.z, state.matrix.modelview.row[2], vertex.position;
DP4 vertInEyeSpace.w, state.matrix.modelview.row[3], vertex.position;
RCP wRecip.w, vertInEyeSpace.w;
MUL vertInEyeSpace, vertInEyeSpace, wRecip.w;
TEMP vertInEyeSpace;
TEMP wRecip;
# compute normalized eye position (u)
DP3 tmp1.w, vertInEyeSpace, vertInEyeSpace;
RSQ tmp1.w, tmp1.w;
MUL tmp1.xyz, vertInEyeSpace, tmp1.w;
# compute 2 * (n dot u)
DP3 reflectVec.xyz, tmp1, xformedNormal;
ADD reflectVec.xyz, reflectVec, reflectVec;
# compute 2 * (n dot u) * n
MUL reflectVec.xyz, reflectVec, xformedNormal;
# compute r = u - 2 * (n dot u) * n
SUB reflectVec.xyz, tmp1, reflectVec;
TEMP reflectVec;
TEMP tmp1;
# Calculate Light Products for Front.
MUL lightProdFrontAmbient, state.light[
].ambient, vertex.material.front.ambient;
MUL lightProdFrontDiffuse, state.light[
].diffuse, vertex.material.front.diffuse;
MUL lightProdFrontSpecular, state.light[
].specular, vertex.material.front.specular;
TEMP lightProdFrontAmbient;
TEMP lightProdFrontDiffuse;
TEMP lightProdFrontSpecular;
# Calculate Light Products for Back.
MUL lightProdBackAmbient, state.light[
].ambient, vertex.material.back.ambient;
MUL lightProdBackDiffuse, state.light[
].diffuse, vertex.material.back.diffuse;
MUL lightProdBackSpecular, state.light[
].specular, vertex.material.back.specular;
TEMP lightProdBackAmbient;
TEMP lightProdBackDiffuse;
TEMP lightProdBackSpecular;
# Calculate Front Scene Color.
MAD lightModelFrontSceneColor, state.lightmodel.ambient, vertex.material.front.ambient, vertex.material.front.emission;
TEMP lightModelFrontSceneColor;
# Calculate Back Scene Color.
MAD lightModelBackSceneColor, state.lightmodel.ambient, vertex.material.back.ambient, vertex.material.back.emission;
TEMP lightModelBackSceneColor;
# Mov front accumulated colors to output;
MOV result.color.front.primary,
MOV result.color.front.primary.w,
.front.diffuse.w;
# Mov Secondary colors to output;
MOV result.color.front.secondary, 0;
# Mov Back Primary color to output;
MOV result.color.back.primary,
MOV result.color.back.primary.w,
.back.diffuse.w;
# Mov Back secondary color to output;
MOV result.color.back.secondary, 0;
# TwoSided SepSpec;
TEMP frontPrimary;
TEMP backPrimary;
TEMP frontSpec;
TEMP backSpec;
# TwoSided CombinedColor;
# OneSided SepSpec;
# OneSided CombinedColor;
lightProdFrontAmbient
lightProdFrontDiffuse
lightProdFrontSpecular
lightProdBackAmbient
lightProdBackDiffuse
lightProdBackSpecular
state.lightprod[
].front.ambient
].front.diffuse
].front.specular
].back.ambient
].back.diffuse
].back.specular
# Do Lighting Equations for the Front.;
DP3 colorTmp1.y, xformedNormal, state.light[
].half;
DP3 colorTmp1.y, xformedNormal, halfVector;
DP3 colorTmp1.x, xformedNormal, lightDir;
MUL colorTmp2.xy, colorTmp1, {-1,-1,0,0};
MOV colorTmp2.w,
.back.shininess.x;
LIT colorTmp2, colorTmp2;
MOV colorTmp1.w,
.front.shininess.x;
LIT colorTmp1, colorTmp1;
# Apply attenuation and spot factors.
MUL colorTmp1, colorTmp1, spotFactor.w;
# Apply attenuation.
MUL colorTmp1, colorTmp1, attenuation.w;
# Accumulate Front colors;
MAD frontPrimary.xyz, spotFactor.w,
MAD frontPrimary.xyz, attenuation.w,
ADD frontPrimary.xyz,
, frontPrimary;
MAD frontPrimary.xyz, colorTmp1.y,
MAD result.color.front.primary, colorTmp1.y,
, frontPrimary;
MOV result.color.front.primary.w,
# If SepSpec;
MAD frontSpec.xyz, colorTmp1.z,
, frontSpec;
, 0;
# If SepSpec for last light;
MAD result.color.front.secondary, colorTmp1.z,
# If SingleColor;
MAD frontPrimary.xyz, colorTmp1.z,
# If SingleColor for last light;
MAD result.color.front.primary.xyz, colorTmp1.z,
# Apply attenuation and spot factors
MUL colorTmp2, colorTmp2, spotFactor.w;
# Apply attenuation
MUL colorTmp2, colorTmp2, attenuation.w;
# Accumulate Back Colors;
MAD backPrimary.xyz, spotFactor.w,
MAD backPrimary.xyz, attenuation.w,
ADD backPrimary.xyz,
, backPrimary;
MAD backPrimary.xyz, colorTmp2.y,
MAD result.color.back.primary, colorTmp2.y,
, backPrimary;
MOV result.color.back.primary.w,
# SepSpec for the back;
MAD backSpec.xyz, colorTmp2.z,
, backSpec;
# If SepSpec for last light;
MAD result.color.back.secondary, colorTmp1.z,
# Single Color for the back;
MAD backPrimary.xyz, colorTmp2.z,
# Single Color for the back for last light;
MAD result.color.back.primary, colorTmp2.z,
TEMP attenuation;
TEMP lightDir;
TEMP halfVector;
TEMP colorTmp1;
TEMP colorTmp2;
TEMP spotDot;
TEMP spotDir;
TEMP spotDiff;
TEMP doSpotFactor;
TEMP spotFactor;
# colorMaterial: Emission Face Front;
MAD result.color.front.primary,
.front.ambient, state.lightmodel.ambient, vertex.color;
# colorMaterial: Emission Face Back;
MAD result.color.back.primary,
.back.ambient, state.lightmodel.ambient, vertex.color;
# colorMaterial: Ambient Face Front;
MAD result.color.front.primary, vertex.color, state.lightmodel.ambient,
.front.emission;
# colorMaterial: Ambient Face Back;
MAD result.color.back.primary, vertex.color, state.lightmodel.ambient,
.back.emission;
MOV result.color.front.primary.w, vertex.color.w;
MOV result.color.front.primary,
MOV result.color.front.primary.w, vertex.color.w;
MOV result.color.back.primary.w, vertex.color.w;
MOV result.color.back.primary,
MOV result.color.back.primary.w, vertex.color.w;
# colorMaterial: Emission Face Front;
MAD frontPrimary,
# colorMaterial: Emission Face Back;
MAD backPrimary,
# colorMaterial: Ambient Face Front;
MAD frontPrimary, vertex.color, state.lightmodel.ambient,
# colorMaterial: Ambient Face Back;
MAD backPrimary, vertex.color, state.lightmodel.ambient,
# colorMaterial: Compute Front lighting equation;
DP3 colorTmp1.x, xformedNormal, lightDir;
# colorMaterial: Apply attenuation and spot factors
MUL colorTmp1, colorTmp1, spotFactor.w;
# colorMaterial: Apply attenuation.
MUL colorTmp1, colorTmp1, attenuation.w;
# colorMaterial: Accumulate Front Colors;
ADD frontPrimary.xyz,
frontPrimary;
# colorMaterial: Mov front accumulated colors to output;
MAD result.color.front.primary, colorTmp1.y,
, frontPrimary;
MOV result.color.front.primary.w, vertex.color.w;
# colorMaterial: Accumulate Front Colors, SepSpec;
MAD frontSpec.xyz, colorTmp1.z,
frontSpec;
# If SepSpec for last light;
# colorMaterial: Accumulate Front Colors, SepSpec;
MAD result.color.front.secondary.xyz, colorTmp1.z,
# colorMaterial: Accumulate Front Colors, Combined Color;
MAD frontPrimary.xyz, colorTmp1.z,
# colorMaterial: Accumulate Front Colors, Combined Color;
MAD result.color.front.primary.xyz, colorTmp1.z,
# colorMaterial: TwoSided Back Lighting Eq;
DP3 colorTmp2.x, -xformedNormal, lightDir;
DP3 colorTmp2.y, -xformedNormal, state.light[
DP3 colorTmp2.y, -xformedNormal, halfVector;
MOV colorTmp2.w,
# colorMaterial: Apply attenuation and spot factors
MUL colorTmp2, colorTmp2, spotFactor.w;
# colorMaterial: Apply attenuation.
MUL colorTmp2, colorTmp2, attenuation.w;
# colorMaterial: Accumulate Back Colors;
MAD backPrimary.xyz, colorTmp2.x,
backPrimary;
# colorMaterial: Mov Back accumulated colors to output;
MAD result.color.back.primary.xyz, colorTmp2.y,
, backPrimary;
MOV result.color.back.primary.w, vertex.color.w;
# colorMaterial: Accumulate Back Colors, SepSpec;
MAD backSpec.xyz, colorTmp2.z,
backSpec;
# colorMaterial: Mov Back accumulated colors to output, SepSpec;
MAD result.color.back.secondary, colorTmp2.z,
# colorMaterial: Accumulate Back Colors, Single Color;
MAD backPrimary.xyz, colorTmp2.z,
# colorMaterial: Accumulate Back Colors, Single Color;
MAD result.color.back.primary, colorTmp2.z,
MUL frontBackSpProd.xyz, vertex.color, state.light[
].specular;
MOV frontBackSpProd.w, vertex.color.w;
frontBackSpProd
MUL frontBackAmProd.xyz, vertex.color, state.light[
].ambient;
MOV frontBackAmProd.w, vertex.color.w;
frontBackAmProd
MUL frontBackDiProd.xyz, vertex.color, state.light[
].diffuse;
MOV frontBackDiProd.w, vertex.color.w;
frontBackDiProd
].ambient;
MOV frontBackAmProd.w, vertex.color.w;
MUL frontBackDiProd.xyz, vertex.color, state.light[
TEMP frontBackAmProd;
TEMP frontBackDiProd;
TEMP frontBackSpProd;
# halfVectorLightDir: Compute Light Direction, local light;
RCP colorTmp1.w, state.light[
].position.w;
MUL colorTmp2, state.light[
].position, colorTmp1.w;
ADD lightDir, colorTmp2, -vertInEyeSpace;
# halfVectorLightDir: Normalize the light direction, local light;
DP3 colorTmp1, lightDir, lightDir;
RSQ colorTmp2, colorTmp1.w;
MUL lightDir, lightDir, colorTmp2.w;
# halfVectorLightDir: Compute Attenuation, local light;
DST attenuation, colorTmp1.w, colorTmp2.w;
DP3 attenuation.w, attenuation, state.light[
].attenuation;
RCP attenuation.w, attenuation.w;
# halfVectorLightDir: Compute light direction, infinite light;
DP3 lightDir.w, state.light[
].position, state.light[
].position;
RSQ lightDir.w, lightDir.w;
MUL lightDir.xyz, state.light[
].position, lightDir.w;
MOV spotDir, state.light[
].spot.direction;
DP3 spotDir.w, spotDir, spotDir;
RSQ spotDir.w, spotDir.w;
MUL spotDir, spotDir, spotDir.w;
DP3 spotDot, lightDir, -spotDir;
SGE doSpotFactor, spotDot, state.light[
].spot.direction.w;
POW spotFactor, spotDot.x, state.light[
].attenuation.w;
MUL spotFactor, doSpotFactor.x, spotFactor;
# Combine attenuation and spot factors into one factor.
MUL spotFactor, attenuation.w, spotFactor;
# halfVectorLightDir: Compute Normalized Half Vector, Local Viewer;
SGE colorTmp1, vertInEyeSpace.w, 0;
ADD colorTmp2, -vertInEyeSpace, -vertInEyeSpace;
MAD halfVector, colorTmp1, colorTmp2, vertInEyeSpace;
DP3 halfVector.w, halfVector, halfVector;
RSQ halfVector.w, halfVector.w;
MAD halfVector.xyz, halfVector, halfVector.w, lightDir;
DP3 halfVector.w, halfVector, halfVector;
RSQ halfVector.w, halfVector.w;
MUL halfVector, halfVector, halfVector.w;
# halfVectorLightDir: Half Vector for infinite Viewer, local light;
ADD halfVector.xyz, lightDir, {0,0,1};
DP3 halfVector.w, halfVector, halfVector;
RSQ halfVector.w, halfVector.w;
MUL halfVector, halfVector, halfVector.w;
# No Lighting String;
MOV result.color, vertex.color;
MOV result.color.back, vertex.color;
# Mov Secondary colors to output;
MOV result.color.secondary, vertex.color.secondary;
MOV result.color.back.secondary, vertex.color.secondary;
# Clear temp reg
MOV texResult, {0, 0, 0, 1};
# Eye Linear texCoord Gen for %c coord of unit %d;
DP4 texResult.%c, vertInEyeSpace, state.texgen[%d].eye.%c;
# Object Linear texCoord Gen for %cs coord of unit %d:
DP4 texResult.%c, vertex.position, state.texgen[%d].object.%c;
# Sphere Map texCoord gen for %c coord of unit %d:
# compute 1/m = 1 / (2 * length(reflection vector + <0, 0, 1>))
ADD tmp1, reflectVec, {0, 0, 1, 0};
DP3 tmp1.w, tmp1, tmp1;
RSQ tmp1.w, tmp1.w;
MUL tmp1.w, tmp1.w, 0.5;
MAD texResult.%c, tmp1.w, reflectVec, 0.5;
# Normal texCoord gen for %c coord of unit %d:
MOV texResult.%c, xformedNormal;
# Reflection texCoord gen for %c coord of unit %d:
MOV texResult.%c, reflectVec;
MOV texResult.%c, vertex.texcoord[%d].%c;
MOV result.texcoord[%d], texResult;
DP4 result.texcoord[%d].x, state.matrix.texture[%d].row[0], texResult;
DP4 result.texcoord[%d].y, state.matrix.texture[%d].row[1], texResult;
DP4 result.texcoord[%d].z, state.matrix.texture[%d].row[2], texResult;
DP4 result.texcoord[%d].w, state.matrix.texture[%d].row[3], texResult;
MOV result.texcoord[%d], vertex.texcoord[%d];
DP4 result.texcoord[%d].x, state.matrix.texture[%d].row[0], vertex.texcoord[%d];
DP4 result.texcoord[%d].y, state.matrix.texture[%d].row[1], vertex.texcoord[%d];
DP4 result.texcoord[%d].z, state.matrix.texture[%d].row[2], vertex.texcoord[%d];
DP4 result.texcoord[%d].w, state.matrix.texture[%d].row[3], vertex.texcoord[%d];
TEMP texResult;
MOV result.fogcoord, vertex.fogcoord;
MOV result.fogcoord.yzw, {0.0,0.0,0.0,1.0};
DP4 vertInEyeSpaceFog.z, state.matrix.modelview.row[2], vertex.position;
ABS result.fogcoord.x, vertInEyeSpaceFog.z;
TEMP vertInEyeSpaceFog;
DP3 pointDist.x, vertInEyeSpace, vertInEyeSpace;
RSQ pointDist.x, pointDist.x;
RCP pointDist.x, pointDist.x;
MAD pointTmp1.x, state.point.attenuation.z, pointDist.x, state.point.attenuation.y;
MAD pointTmp1.x, pointTmp1.x, pointDist.x, state.point.attenuation.x;
RSQ pointTmp1.x, pointTmp1.x;
MUL result.pointsize.x, vertex.pointsize.x, pointTmp1.x;
MUL result.pointsize.x, state.point.size.x, pointTmp1.x;
TEMP pointDist;
TEMP pointTmp1;
!!ARBvp1.0
OPTION ARB_position_invariant;
OPTION INTEL_vertex_material;
vertex.material
lightModelFrontSceneColor
lightModelBackSceneColor
state.material
state.lightmodel.front.scenecolor
state.lightmodel.back.scenecolor
texture1D(s11;f1;
texture1DProj(s11;vf2;
texture2D(s21;vf2;
texture2D(sE21;vf2;
texture3D(s31;vf3;
texture3DProj(s31;vf4;
textureCube(sC1;vf3;
shadow1D(sS11;vf3;
shadow2D(sS21;vf3;
shadow1DProj(sS11;vf4;
shadow2DProj(sS21;vf4;
texture2DRect(sR21;vf2;
texture2DRectProj(sR21;vf3;
shadow2DRect(sSR21;vf3;
shadow2DRectProj(sSR21;vf4;
shadow2DEXT(sS21;vf3;
shadow2DProjEXT(sS21;vf4;
textureOffset(s11;f1;i1;
textureOffset(si11;f1;i1;
textureOffset(su11;f1;i1;
textureOffset(s21;vf2;vi2;
textureOffset(si21;vf2;vi2;
textureOffset(su21;vf2;vi2;
textureOffset(s31;vf3;vi3;
textureOffset(si31;vf3;vi3;
textureOffset(su31;vf3;vi3;
textureOffset(sS11;vf3;i1;
textureOffset(sS21;vf3;vi2;
textureOffset(sA11;vf2;i1;
textureOffset(siA11;vf2;i1;
textureOffset(suA11;vf2;i1;
textureOffset(sA21;vf3;vi2;
textureOffset(siA21;vf3;vi2;
textureOffset(suA21;vf3;vi2;
textureOffset(sAS11;vf3;i1;
textureOffset(s11;f1;i1;f1;
textureOffset(si11;f1;i1;f1;
textureOffset(su11;f1;i1;f1;
textureOffset(s21;vf2;vi2;f1;
textureOffset(si21;vf2;vi2;f1;
textureOffset(su21;vf2;vi2;f1;
textureOffset(s31;vf3;vi3;f1;
textureOffset(si31;vf3;vi3;f1;
textureOffset(su31;vf3;vi3;f1;
textureOffset(sS11;vf3;i1;f1;
textureOffset(sS21;vf3;vi2;f1;
textureOffset(sA11;vf2;i1;f1;
textureOffset(siA11;vf2;i1;f1;
textureOffset(suA11;vf2;i1;f1;
textureOffset(sA21;vf3;vi2;f1;
textureOffset(siA21;vf3;vi2;f1;
textureOffset(suA21;vf3;vi2;f1;
textureOffset(sAS11;vf3;i1;f1;
texture1D(s11;f1;f1;
texture1DProj(s11;vf2;f1;
texture1DLod(s11;f1;f1;
textureLod(s11;f1;f1;
textureLod(si11;f1;f1;
textureLod(su11;f1;f1;
texture1DProjLod(s11;vf2;f1;
textureProjLod(s11;vf2;f1;
textureProjLod(si11;vf2;f1;
textureProjLod(su11;vf2;f1;
textureProjLod(s11;vf4;f1;
textureProjLod(si11;vf4;f1;
textureProjLod(su11;vf4;f1;
texture2D(s21;vf2;f1;
texture2DLod(s21;vf2;f1;
texture2DLodEXT(s21;vf2;f1;
textureLod(s21;vf2;f1;
textureLod(si21;vf2;f1;
textureLod(su21;vf2;f1;
textureLod(sA11;vf2;f1;
textureLod(siA11;vf2;f1;
textureLod(suA11;vf2;f1;
textureProjLod(s21;vf3;f1;
textureProjLod(si21;vf3;f1;
textureProjLod(su21;vf3;f1;
textureProjLod(s21;vf4;f1;
textureProjLod(si21;vf4;f1;
textureProjLod(su21;vf4;f1;
texture3D(s31;vf3;f1;
texture3DProj(s31;vf4;f1;
texture3DLod(s31;vf3;f1;
textureLod(s31;vf3;f1;
textureLod(si31;vf3;f1;
textureLod(su31;vf3;f1;
textureLod(sA21;vf3;f1;
textureLod(siA21;vf3;f1;
textureLod(suA21;vf3;f1;
texture3DProjLod(s31;vf4;f1;
textureProjLod(s31;vf4;f1;
textureProjLod(si31;vf4;f1;
textureProjLod(su31;vf4;f1;
textureCube(sC1;vf3;f1;
textureCubeLod(sC1;vf3;f1;
textureCubeLodEXT(sC1;vf3;f1;
textureLod(sC1;vf3;f1;
textureLod(siC1;vf3;f1;
textureLod(suC1;vf3;f1;
textureLod(sAC1;vf4;f1;
textureLod(siAC1;vf4;f1;
textureLod(suAC1;vf4;f1;
shadow1D(sS11;vf3;f1;
shadow2D(sS21;vf3;f1;
shadow1DProj(sS11;vf4;f1;
shadow2DProj(sS21;vf4;f1;
shadow1DLod(sS11;vf3;f1;
textureLod(sS11;vf3;f1;
shadow2DLod(sS21;vf3;f1;
textureLod(sS21;vf3;f1;
textureLod(sAS11;vf3;f1;
shadow1DProjLod(sS11;vf4;f1;
textureProjLod(sS11;vf4;f1;
shadow2DProjLod(sS21;vf4;f1;
textureProjLod(sS21;vf4;f1;
texture1DProj(s11;vf4;
texture1DProj(s11;vf4;f1;
texture1DProjLod(s11;vf4;f1;
texture2DProj(s21;vf4;
textureProj(s21;vf4;
texture2DRectProj(sR21;vf4;
texture2DProj(sE21;vf4;
texture2DProj(s21;vf4;f1;
texture2DProjLod(s21;vf4;f1;
texture2DProjLodEXT(s21;vf4;f1;
textureSize(s11;i1;
textureSize(s21;i1;
textureSize(s31;i1;
textureSize(sA11;i1;
textureSize(sA21;i1;
textureSize(sAC1;i1;
textureSize(sAS11;i1;
textureSize(sAS21;i1;
textureSize(sASC1;i1;
textureSize(sC1;i1;
textureSize(sS11;i1;
textureSize(sS21;i1;
textureSize(sSC1;i1;
textureSize(si11;i1;
textureSize(si21;i1;
textureSize(si31;i1;
textureSize(siA11;i1;
textureSize(siA21;i1;
textureSize(siAC1;i1;
textureSize(siC1;i1;
textureSize(su11;i1;
textureSize(su21;i1;
textureSize(su31;i1;
textureSize(suA11;i1;
textureSize(suA21;i1;
textureSize(suAC1;i1;
textureSize(suC1;i1;
textureSize(sB1;
textureSize(suB1;
textureSize(siB1;
textureSize(sR21;
textureSize(siR21;
textureSize(suR21;
textureSize(sSR21;
EmitVertex(
beginFragmentShaderOrderingINTEL(
EndPrimitive(
textureSize(sM21;
textureSize(siM21;
textureSize(suM21;
textureSize(sMA21;
textureSize(siMA21;
textureSize(suMA21;
barrier(
memoryBarrier(
memoryBarrierAtomicCounter(
memoryBarrierBuffer(
memoryBarrierImage(
memoryBarrierShared(
groupMemoryBarrier(
texture(s11;f1;
texture(si11;f1;
texture(su11;f1;
texture(s21;vf2;
texture(si21;vf2;
texture(su21;vf2;
texture(s31;vf3;
texture(si31;vf3;
texture(su31;vf3;
texture(sC1;vf3;
texture(siC1;vf3;
texture(suC1;vf3;
texture(sS11;vf3;
texture(sS21;vf3;
texture(sSC1;vf4;
texture(sA11;vf2;
texture(siA11;vf2;
texture(suA11;vf2;
texture(sA21;vf3;
texture(siA21;vf3;
texture(suA21;vf3;
texture(sAC1;vf4;
texture(siAC1;vf4;
texture(suAC1;vf4;
texture(sAS11;vf3;
texture(sAS21;vf4;
texture(sASC1;vf4;f1;
texture(s11;f1;f1;
texture(si11;f1;f1;
texture(su11;f1;f1;
texture(s21;vf2;f1;
texture(si21;vf2;f1;
texture(su21;vf2;f1;
texture(s31;vf3;f1;
texture(si31;vf3;f1;
texture(su31;vf3;f1;
texture(sC1;vf3;f1;
texture(siC1;vf3;f1;
texture(suC1;vf3;f1;
texture(sS11;vf3;f1;
texture(sS21;vf3;f1;
texture(sSC1;vf4;f1;
texture(sA11;vf2;f1;
texture(siA11;vf2;f1;
texture(suA11;vf2;f1;
texture(sA21;vf3;f1;
texture(siA21;vf3;f1;
texture(suA21;vf3;f1;
texture(sAC1;vf4;f1;
texture(siAC1;vf4;f1;
texture(suAC1;vf4;f1;
texture(sAS11;vf3;f1;
texture(siR1;vf2;
texture(suR1;vf2;
texelFetch(s11;i1;i1;
texelFetch(s21;vi2;i1;
texelFetch(s31;vi3;i1;
texelFetch(sA11;vi2;i1;
texelFetch(sA21;vi3;i1;
texelFetch(si11;i1;i1;
texelFetch(si21;vi2;i1;
texelFetch(si31;vi3;i1;
texelFetch(siA11;vi2;i1;
texelFetch(siA21;vi3;i1;
texelFetch(su11;i1;i1;
texelFetch(su21;vi2;i1;
texelFetch(su31;vi3;i1;
texelFetch(suA11;vi2;i1;
texelFetch(suA21;vi3;i1;
texelFetch(sB1;i1;
texelFetch(suB1;i1;
texelFetch(siB1;i1;
texelFetch(sM21;vi2;i1;
texelFetch(siM21;vi2;i1;
texelFetch(suM21;vi2;i1;
texelFetch(sMA21;vi3;i1;
texelFetch(siMA21;vi3;i1;
texelFetch(suMA21;vi3;i1;
texelFetchOffset(s11;i1;i1;i1;
texelFetchOffset(s21;vi2;i1;vi2;
texelFetchOffset(s31;vi3;i1;vi3;
texelFetchOffset(sA11;vi2;i1;i1;
texelFetchOffset(sA21;vi3;i1;vi2;
texelFetchOffset(si11;i1;i1;i1;
texelFetchOffset(si21;vi2;i1;vi2;
texelFetchOffset(si31;vi3;i1;vi3;
texelFetchOffset(siA11;vi2;i1;i1;
texelFetchOffset(siA21;vi3;i1;vi2;
texelFetchOffset(su11;i1;i1;i1;
texelFetchOffset(su21;vi2;i1;vi2;
texelFetchOffset(su31;vi3;i1;vi3;
texelFetchOffset(suA11;vi2;i1;i1;
texelFetchOffset(suA21;vi3;i1;vi2;
textureLodOffset(s11;f1;f1;i1;
textureLodOffset(si11;f1;f1;i1;
textureLodOffset(su11;f1;f1;i1;
textureLodOffset(s21;vf2;f1;vi2;
textureLodOffset(si21;vf2;f1;vi2;
textureLodOffset(su21;vf2;f1;vi2;
textureLodOffset(sA11;vf2;f1;i1;
textureLodOffset(siA11;vf2;f1;i1;
textureLodOffset(suA11;vf2;f1;i1;
textureLodOffset(s31;vf3;f1;vi3;
textureLodOffset(si31;vf3;f1;vi3;
textureLodOffset(su31;vf3;f1;vi3;
textureLodOffset(sA21;vf3;f1;vi2;
textureLodOffset(siA21;vf3;f1;vi2;
textureLodOffset(suA21;vf3;f1;vi2;
textureLodOffset(sS11;vf3;f1;i1;
textureLodOffset(sS21;vf3;f1;vi2;
textureLodOffset(sAS11;vf3;f1;i1;
textureProj(s11;vf2;
textureProj(s11;vf4;
textureProj(s21;vf3;
textureProj(s31;vf4;
textureProj(sS11;vf4;
textureProj(sS21;vf4;
textureProj(si11;vf2;
textureProj(si11;vf4;
textureProj(si21;vf3;
textureProj(si21;vf4;
textureProj(si31;vf4;
textureProj(su11;vf2;
textureProj(su11;vf4;
textureProj(su21;vf3;
textureProj(su21;vf4;
textureProj(su31;vf4;
textureProj(s11;vf2;f1;
textureProj(s11;vf4;f1;
textureProj(s21;vf3;f1;
textureProj(s21;vf4;f1;
textureProj(s31;vf4;f1;
textureProj(sS11;vf4;f1;
textureProj(sS21;vf4;f1;
textureProj(si11;vf2;f1;
textureProj(si11;vf4;f1;
textureProj(si21;vf3;f1;
textureProj(si21;vf4;f1;
textureProj(si31;vf4;f1;
textureProj(su11;vf2;f1;
textureProj(su11;vf4;f1;
textureProj(su21;vf3;f1;
textureProj(su21;vf4;f1;
textureProj(su31;vf4;f1;
textureProjOffset(s11;vf2;i1;
textureProjOffset(s11;vf4;i1;
textureProjOffset(s21;vf3;vi2;
textureProjOffset(s21;vf4;vi2;
textureProjOffset(s31;vf4;vi3;
textureProjOffset(sS11;vf4;i1;
textureProjOffset(sS21;vf4;vi2;
textureProjOffset(si11;vf2;i1;
textureProjOffset(si11;vf4;i1;
textureProjOffset(si21;vf3;vi2;
textureProjOffset(si21;vf4;vi2;
textureProjOffset(si31;vf4;vi3;
textureProjOffset(su11;vf2;i1;
textureProjOffset(su11;vf4;i1;
textureProjOffset(su21;vf3;vi2;
textureProjOffset(su21;vf4;vi2;
textureProjOffset(su31;vf4;vi3;
textureProjLodOffset(s11;vf2;f1;i1;
textureProjLodOffset(s11;vf4;f1;i1;
textureProjLodOffset(s21;vf3;f1;vi2;
textureProjLodOffset(s21;vf4;f1;vi2;
textureProjLodOffset(s31;vf4;f1;vi3;
textureProjLodOffset(sS11;vf4;f1;i1;
textureProjLodOffset(sS21;vf4;f1;vi2;
textureProjLodOffset(si11;vf2;f1;i1;
textureProjLodOffset(si11;vf4;f1;i1;
textureProjLodOffset(si21;vf3;f1;vi2;
textureProjLodOffset(si21;vf4;f1;vi2;
textureProjLodOffset(si31;vf4;f1;vi3;
textureProjLodOffset(su11;vf2;f1;i1;
textureProjLodOffset(su11;vf4;f1;i1;
textureProjLodOffset(su21;vf3;f1;vi2;
textureProjLodOffset(su21;vf4;f1;vi2;
textureProjLodOffset(su31;vf4;f1;vi3;
textureProjOffset(s11;vf2;i1;f1;
textureProjOffset(s11;vf4;i1;f1;
textureProjOffset(s21;vf3;vi2;f1;
textureProjOffset(s21;vf4;vi2;f1;
textureProjOffset(s31;vf4;vi3;f1;
textureProjOffset(sS11;vf4;i1;f1;
textureProjOffset(sS21;vf4;vi2;f1;
textureProjOffset(si11;vf2;i1;f1;
textureProjOffset(si11;vf4;i1;f1;
textureProjOffset(si21;vf3;vi2;f1;
textureProjOffset(si21;vf4;vi2;f1;
textureProjOffset(si31;vf4;vi3;f1;
textureProjOffset(su11;vf2;i1;f1;
textureProjOffset(su11;vf4;i1;f1;
textureProjOffset(su21;vf3;vi2;f1;
textureProjOffset(su21;vf4;vi2;f1;
textureProjOffset(su31;vf4;vi3;f1;
textureGrad(s11;f1;f1;f1;
textureGrad(s21;vf2;vf2;vf2;
textureGrad(s31;vf3;vf3;vf3;
textureGrad(sA11;vf2;f1;f1;
textureGrad(sA21;vf3;vf2;vf2;
textureGrad(sAS11;vf3;f1;f1;
textureGrad(sAS21;vf4;vf2;vf2;
textureGrad(sC1;vf3;vf3;vf3;
textureGrad(sS11;vf3;f1;f1;
textureGrad(sS21;vf3;vf2;vf2;
textureGrad(sSC1;vf4;vf3;vf3;
textureGrad(sAC1;vf4;vf3;vf3;
textureGrad(si11;f1;f1;f1;
textureGrad(si21;vf2;vf2;vf2;
textureGrad(si31;vf3;vf3;vf3;
textureGrad(siA11;vf2;f1;f1;
textureGrad(siA21;vf3;vf2;vf2;
textureGrad(siC1;vf3;vf3;vf3;
textureGrad(siAC1;vf4;vf3;vf3;
textureGrad(su11;f1;f1;f1;
textureGrad(su21;vf2;vf2;vf2;
textureGrad(su31;vf3;vf3;vf3;
textureGrad(suA11;vf2;f1;f1;
textureGrad(suA21;vf3;vf2;vf2;
textureGrad(suC1;vf3;vf3;vf3;
textureGrad(suAC1;vf4;vf3;vf3;
textureGradOffset(s11;f1;f1;f1;i1;
textureGradOffset(s21;vf2;vf2;vf2;vi2;
textureGradOffset(s31;vf3;vf3;vf3;vi3;
textureGradOffset(sA11;vf2;f1;f1;i1;
textureGradOffset(sA21;vf3;vf2;vf2;vi2;
textureGradOffset(sAS11;vf3;f1;f1;i1;
textureGradOffset(sAS21;vf4;vf2;vf2;vi2;
textureGradOffset(sS11;vf3;f1;f1;i1;
textureGradOffset(sS21;vf3;vf2;vf2;vi2;
textureGradOffset(sSC1;vf4;vf3;vf3;vi2;
textureGradOffset(si11;f1;f1;f1;i1;
textureGradOffset(si21;vf2;vf2;vf2;vi2;
textureGradOffset(si31;vf3;vf3;vf3;vi3;
textureGradOffset(siA11;vf2;f1;f1;i1;
textureGradOffset(siA21;vf3;vf2;vf2;vi2;
textureGradOffset(su11;f1;f1;f1;i1;
textureGradOffset(su21;vf2;vf2;vf2;vi2;
textureGradOffset(su31;vf3;vf3;vf3;vi3;
textureGradOffset(suA11;vf2;f1;f1;i1;
textureGradOffset(suA21;vf3;vf2;vf2;vi2;
textureProjGrad(s11;vf2;f1;f1;
textureProjGrad(s11;vf4;f1;f1;
textureProjGrad(s21;vf3;vf2;vf2;
textureProjGrad(s21;vf4;vf2;vf2;
textureProjGrad(s31;vf4;vf3;vf3;
textureProjGrad(sS11;vf4;f1;f1;
textureProjGrad(sS21;vf4;vf2;vf2;
textureProjGrad(si11;vf2;f1;f1;
textureProjGrad(si11;vf4;f1;f1;
textureProjGrad(si21;vf3;vf2;vf2;
textureProjGrad(si21;vf4;vf2;vf2;
textureProjGrad(si31;vf4;vf3;vf3;
textureProjGrad(su11;vf2;f1;f1;
textureProjGrad(su11;vf4;f1;f1;
textureProjGrad(su21;vf3;vf2;vf2;
textureProjGrad(su21;vf4;vf2;vf2;
textureProjGrad(su31;vf4;vf3;vf3;
textureProjGradOffset(s11;vf2;f1;f1;i1;
textureProjGradOffset(s11;vf4;f1;f1;i1;
textureProjGradOffset(s21;vf3;vf2;vf2;vi2;
textureProjGradOffset(s21;vf4;vf2;vf2;vi2;
textureProjGradOffset(s31;vf4;vf3;vf3;vi3;
textureProjGradOffset(sS11;vf4;f1;f1;i1;
textureProjGradOffset(sS21;vf4;vf2;vf2;vi2;
textureProjGradOffset(si11;vf2;f1;f1;i1;
textureProjGradOffset(si11;vf4;f1;f1;i1;
textureProjGradOffset(si21;vf3;vf2;vf2;vi2;
textureProjGradOffset(si21;vf4;vf2;vf2;vi2;
textureProjGradOffset(si31;vf4;vf3;vf3;vi3;
textureProjGradOffset(su11;vf2;f1;f1;i1;
textureProjGradOffset(su11;vf4;f1;f1;i1;
textureProjGradOffset(su21;vf3;vf2;vf2;vi2;
textureProjGradOffset(su21;vf4;vf2;vf2;vi2;
textureProjGradOffset(su31;vf4;vf3;vf3;vi3;
texture2DProj(s21;vf3;
texture2DProj(sE21;vf3;
texture2DProj(s21;vf3;f1;
texture2DProjLod(s21;vf3;f1;
texture2DProjLodEXT(s21;vf3;f1;
textureQueryLod(
textureQueryLOD(
s11;f1;
si11;f1;
su11;f1;
s21;vf2;
si21;vf2;
su21;vf2;
s31;vf3;
si31;vf3;
su31;vf3;
sC1;vf3;
siC1;vf3;
suC1;vf3;
sA11;f1;
siA11;f1;
suA11;f1;
sA21;vf2;
siA21;vf2;
suA21;vf2;
sAC1;vf3;
siAC1;vf3;
suAC1;vf3;
sS11;f1;
sS21;vf2;
sSC1;vf3;
sAS11;f1;
sAS21;vf2;
sASC1;vf3;
textureGather(s21;vf2;
textureGather(si21;vf2;
textureGather(su21;vf2;
textureGather(sA21;vf3;
textureGather(siA21;vf3;
textureGather(suA21;vf3;
textureGather(sC1;vf3;
textureGather(siC1;vf3;
textureGather(suC1;vf3;
textureGather(sAC1;vf4;
textureGather(siAC1;vf4;
textureGather(suAC1;vf4;
textureGather(sR21;vf2;
textureGather(siR21;vf2;
textureGather(suR21;vf2;
textureGather(s21;vf2;i1;
textureGather(si21;vf2;i1;
textureGather(su21;vf2;i1;
textureGather(sA21;vf3;i1;
textureGather(siA21;vf3;i1;
textureGather(suA21;vf3;i1;
textureGather(sC1;vf3;i1;
textureGather(siC1;vf3;i1;
textureGather(suC1;vf3;i1;
textureGather(sAC1;vf4;i1;
textureGather(siAC1;vf4;i1;
textureGather(suAC1;vf4;i1;
textureGather(sR21;vf2;i1;
textureGather(siR21;vf2;i1;
textureGather(suR21;vf2;i1;
textureGather(sS21;vf2;f1;
textureGather(sAS21;vf3;f1;
textureGather(sSC1;vf3;f1;
textureGather(sASC1;vf4;f1;
textureGather(sSR21;vf2;f1;
textureGatherOffset(s21;vf2;vi2;
textureGatherOffset(si21;vf2;vi2;
textureGatherOffset(su21;vf2;vi2;
textureGatherOffset(sA21;vf3;vi2;
textureGatherOffset(siA21;vf3;vi2;
textureGatherOffset(suA21;vf3;vi2;
textureGatherOffset(sR21;vf2;vi2;
textureGatherOffset(siR21;vf2;vi2;
textureGatherOffset(suR21;vf2;vi2;
textureGatherOffset(s21;vf2;vi2;i1;
textureGatherOffset(si21;vf2;vi2;i1;
textureGatherOffset(su21;vf2;vi2;i1;
textureGatherOffset(sA21;vf3;vi2;i1;
textureGatherOffset(siA21;vf3;vi2;i1;
textureGatherOffset(suA21;vf3;vi2;i1;
textureGatherOffset(sR21;vf2;vi2;i1;
textureGatherOffset(siR21;vf2;vi2;i1;
textureGatherOffset(suR21;vf2;vi2;i1;
textureGatherOffset(sS21;vf2;f1;vi2;
textureGatherOffset(sAS21;vf3;f1;vi2;
textureGatherOffset(sSR21;vf2;f1;vi2;
textureGatherOffsets(s21;vf2;vi2[4];
textureGatherOffsets(si21;vf2;vi2[4];
textureGatherOffsets(su21;vf2;vi2[4];
textureGatherOffsets(sA21;vf3;vi2[4];
textureGatherOffsets(siA21;vf3;vi2[4];
textureGatherOffsets(suA21;vf3;vi2[4];
textureGatherOffsets(sR21;vf2;vi2[4];
textureGatherOffsets(siR21;vf2;vi2[4];
textureGatherOffsets(suR21;vf2;vi2[4];
textureGatherOffsets(s21;vf2;vi2[4];i1;
textureGatherOffsets(si21;vf2;vi2[4];i1;
textureGatherOffsets(su21;vf2;vi2[4];i1;
textureGatherOffsets(sA21;vf3;vi2[4];i1;
textureGatherOffsets(siA21;vf3;vi2[4];i1;
textureGatherOffsets(suA21;vf3;vi2[4];i1;
textureGatherOffsets(sR21;vf2;vi2[4];i1;
textureGatherOffsets(siR21;vf2;vi2[4];i1;
textureGatherOffsets(suR21;vf2;vi2[4];i1;
textureGatherOffsets(sS21;vf2;f1;vi2[4];
textureGatherOffsets(sAS21;vf3;f1;vi2[4];
textureGatherOffsets(sSR21;vf2;f1;vi2[4];
imageLoad(
imageStore(
imageAtomicAdd(
imageAtomicMin(
imageAtomicMax(
imageAtomicAnd(
imageAtomicOr(
imageAtomicXor(
imageAtomicExchange(
imageAtomicCompSwap(
vf4;
vi4;
vu4;
11;i1;
21;vi2;
31;vi3;
R21;vi2;
C1;vi3;
B1;i1;
A11;vi2;
A21;vi3;
AC1;vi3;
M21;vi2;i1;
MA21;vi3;i1;
texture(sR21;vf2;
texture(siR21;vf2;
texture(suR21;vf2;
texture(sSR21;vf3;
textureProj(sR21;vf3;
textureProj(siR21;vf3;
textureProj(suR21;vf3;
textureProj(sR21;vf4;
textureProj(siR21;vf4;
textureProj(suR21;vf4;
textureProj(sSR21;vf4;
textureOffset(sR21;vf2;vi2;
textureOffset(siR21;vf2;vi2;
textureOffset(suR21;vf2;vi2;
textureOffset(sSR21;vf3;vi2;
texelFetch(sR21;vi2;
texelFetch(siR21;vi2;
texelFetch(suR21;vi2;
texelFetchOffset(sR21;vi2;vi2;
texelFetchOffset(siR21;vi2;vi2;
texelFetchOffset(suR21;vi2;vi2;
textureProjOffset(sR21;vf3;vi2;
textureProjOffset(siR21;vf3;vi2;
textureProjOffset(suR21;vf3;vi2;
textureProjOffset(sR21;vf4;vi2;
textureProjOffset(siR21;vf4;vi2;
textureProjOffset(suR21;vf4;vi2;
textureProjOffset(sSR21;vf4;vi2;
textureGrad(sR21;vf2;vf2;vf2;
textureGrad(siR21;vf2;vf2;vf2;
textureGrad(suR21;vf2;vf2;vf2;
textureGrad(sSR21;vf3;vf2;vf2;
textureGradOffset(sR21;vf2;vf2;vf2;vi2;
textureGradOffset(siR21;vf2;vf2;vf2;vi2;
textureGradOffset(suR21;vf2;vf2;vf2;vi2;
textureGradOffset(sSR21;vf3;vf2;vf2;vi2;
textureProjGrad(sR21;vf3;vf2;vf2;
textureProjGrad(siR21;vf3;vf2;vf2;
textureProjGrad(suR21;vf3;vf2;vf2;
textureProjGrad(sR21;vf4;vf2;vf2;
textureProjGrad(siR21;vf4;vf2;vf2;
textureProjGrad(suR21;vf4;vf2;vf2;
textureProjGrad(sSR21;vf4;vf2;vf2;
textureProjGradOffset(sR21;vf3;vf2;vf2;vi2;
textureProjGradOffset(siR21;vf3;vf2;vf2;vi2;
textureProjGradOffset(suR21;vf3;vf2;vf2;vi2;
textureProjGradOffset(sR21;vf4;vf2;vf2;vi2;
textureProjGradOffset(siR21;vf4;vf2;vf2;vi2;
textureProjGradOffset(suR21;vf4;vf2;vf2;vi2;
textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2;
noise1(f1;
noise1(vf2;
noise1(vf3;
noise1(vf4;
noise2(f1;
noise2(vf2;
noise2(vf3;
noise2(vf4;
noise3(f1;
noise3(vf2;
noise3(vf3;
noise3(vf4;
noise4(f1;
noise4(vf2;
noise4(vf3;
noise4(vf4;
faceforward(f1;f1;f1;
faceforward(vf2;vf2;vf2;
faceforward(vf3;vf3;vf3;
faceforward(vf4;vf4;vf4;
packUnorm2x16(vf2;
packSnorm2x16(vf2;
packUnorm4x8(vf4;
packSnorm4x8(vf4;
unpackUnorm2x16(u1;
unpackSnorm2x16(u1;
unpackUnorm4x8(u1;
unpackSnorm4x8(u1;
packHalf2x16(vf2;
unpackHalf2x16(u1;
floatBitsToUint(f1;
floatBitsToUint(vf2;
floatBitsToUint(vf3;
floatBitsToUint(vf4;
floatBitsToInt(f1;
floatBitsToInt(vf2;
floatBitsToInt(vf3;
floatBitsToInt(vf4;
intBitsToFloat(i1;
intBitsToFloat(vi2;
intBitsToFloat(vi3;
intBitsToFloat(vi4;
uintBitsToFloat(u1;
uintBitsToFloat(vu2;
uintBitsToFloat(vu3;
uintBitsToFloat(vu4;
texture1DGradARB(s11;f1;f1;f1;
texture2DGradARB(s21;vf2;vf2;vf2;
texture3DGradARB(s31;vf3;vf3;vf3;
textureCubeGradARB(sC1;vf3;vf3;vf3;
shadow1DGradARB(sS11;vf3;f1;f1;
shadow2DGradARB(sS21;vf3;vf2;vf2;
texture1DGradARB(si11;f1;f1;f1;
texture2DGradARB(si21;vf2;vf2;vf2;
texture3DGradARB(si31;vf3;vf3;vf3;
textureCubeGradARB(siC1;vf3;vf3;vf3;
texture1DGradARB(su11;f1;f1;f1;
texture2DGradARB(su21;vf2;vf2;vf2;
texture3DGradARB(su31;vf3;vf3;vf3;
textureCubeGradARB(suC1;vf3;vf3;vf3;
texture1DProjGradARB(s11;vf2;f1;f1;
texture1DProjGradARB(s11;vf4;f1;f1;
texture2DProjGradARB(s21;vf3;vf2;vf2;
texture2DProjGradARB(s21;vf4;vf2;vf2;
texture3DProjGradARB(s31;vf4;vf3;vf3;
shadow1DProjGradARB(sS11;vf4;f1;f1;
shadow2DProjGradARB(sS21;vf4;vf2;vf2;
texture1DProjGradARB(si11;vf2;f1;f1;
texture1DProjGradARB(si11;vf4;f1;f1;
texture2DProjGradARB(si21;vf3;vf2;vf2;
texture2DProjGradARB(si21;vf4;vf2;vf2;
texture3DProjGradARB(si31;vf4;vf3;vf3;
texture1DProjGradARB(su11;vf2;f1;f1;
texture1DProjGradARB(su11;vf4;f1;f1;
texture2DProjGradARB(su21;vf3;vf2;vf2;
texture2DProjGradARB(su21;vf4;vf2;vf2;
texture3DProjGradARB(su31;vf4;vf3;vf3;
texture2DRectGradARB(sR21;vf2;vf2;vf2;
texture2DRectGradARB(siR21;vf2;vf2;vf2;
texture2DRectGradARB(suR21;vf2;vf2;vf2;
shadow2DRectGradARB(sSR21;vf3;vf2;vf2;
texture2DRectProjGradARB(sR21;vf3;vf2;vf2;
texture2DRectProjGradARB(siR21;vf3;vf2;vf2;
texture2DRectProjGradARB(suR21;vf3;vf2;vf2;
texture2DRectProjGradARB(sR21;vf4;vf2;vf2;
texture2DRectProjGradARB(siR21;vf4;vf2;vf2;
texture2DRectProjGradARB(suR21;vf4;vf2;vf2;
shadow2DRectProjGradARB(sSR21;vf4;vf2;vf2;
texture1D(si11;f1;
texture1D(su11;f1;
texture1DProj(si11;vf2;
texture1DProj(su11;vf2;
texture2D(si21;vf2;
texture2D(su21;vf2;
texture3D(si31;vf3;
texture3D(su31;vf3;
texture3DProj(si31;vf4;
texture3DProj(su31;vf4;
textureCube(siC1;vf3;
textureCube(suC1;vf3;
texture1D(si11;f1;f1;
texture1D(su11;f1;f1;
texture1DProj(si11;vf2;f1;
texture1DProj(su11;vf2;f1;
texture1DLod(si11;f1;f1;
texture1DLod(su11;f1;f1;
texture1DProjLod(si11;vf2;f1;
texture1DProjLod(su11;vf2;f1;
texture2D(si21;vf2;f1;
texture2D(su21;vf2;f1;
texture2DLod(si21;vf2;f1;
texture2DLod(su21;vf2;f1;
texture2DLodEXT(si21;vf2;f1;
texture2DLodEXT(su21;vf2;f1;
texture3D(si31;vf3;f1;
texture3D(su31;vf3;f1;
texture3DProj(si31;vf4;f1;
texture3DProj(su31;vf4;f1;
texture3DLod(si31;vf3;f1;
texture3DLod(su31;vf3;f1;
texture3DProjLod(si31;vf4;f1;
texture3DProjLod(su31;vf4;f1;
textureCube(siC1;vf3;f1;
textureCube(suC1;vf3;f1;
textureCubeLod(siC1;vf3;f1;
textureCubeLod(suC1;vf3;f1;
textureCubeLodEXT(siC1;vf3;f1;
textureCubeLodEXT(suC1;vf3;f1;
texture1DProj(si11;vf4;
texture1DProj(su11;vf4;
texture1DProj(si11;vf4;f1;
texture1DProj(su11;vf4;f1;
texture1DProjLod(si11;vf4;f1;
texture1DProjLod(su11;vf4;f1;
texture2DProj(si21;vf4;
texture2DProj(su21;vf4;
texture2DProj(si21;vf4;f1;
texture2DProj(su21;vf4;f1;
texture2DProjLod(si21;vf4;f1;
texture2DProjLod(su21;vf4;f1;
texture2DProjLodEXT(si21;vf4;f1;
texture2DProjLodEXT(su21;vf4;f1;
texture2DProj(si21;vf3;
texture2DProj(su21;vf3;
texture2DProj(si21;vf3;f1;
texture2DProj(su21;vf3;f1;
texture2DProjLod(si21;vf3;f1;
texture2DProjLod(su21;vf3;f1;
texture2DProjLodEXT(si21;vf3;f1;
texture2DProjLodEXT(su21;vf3;f1;
texelFetch1D(s11;i1;i1;
texelFetch1D(si11;i1;i1;
texelFetch1D(su11;i1;i1;
texelFetch2D(s21;vi2;i1;
texelFetch2D(si21;vi2;i1;
texelFetch2D(su21;vi2;i1;
texelFetch3D(s31;vi3;i1;
texelFetch3D(si31;vi3;i1;
texelFetch3D(su31;vi3;i1;
texelFetch2DRect(sR21;vi2;
texelFetch2DRect(siR21;vi2;
texelFetch2DRect(suR21;vi2;
texelFetch1DArray(sA11;vi2;i1;
texelFetch1DArray(siA11;vi2;i1;
texelFetch1DArray(suA11;vi2;i1;
texelFetch2DArray(sA21;vi3;i1;
texelFetch2DArray(siA21;vi3;i1;
texelFetch2DArray(suA21;vi3;i1;
texelFetchBuffer(sB1;i1;
texelFetchBuffer(siB1;i1;
texelFetchBuffer(suB1;i1;
textureSizeBuffer(sB1;
textureSizeBuffer(siB1;
textureSizeBuffer(suB1;
textureSize1D(s11;i1;
textureSize1D(si11;i1;
textureSize1D(su11;i1;
textureSize2D(s21;i1;
textureSize2D(si21;i1;
textureSize2D(su21;i1;
textureSize3D(s31;i1;
textureSize3D(si31;i1;
textureSize3D(su31;i1;
textureSizeCube(sC1;i1;
textureSizeCube(siC1;i1;
textureSizeCube(suC1;i1;
textureSize2DRect(sR21;i1;
textureSize2DRect(siR21;i1;
textureSize2DRect(suR21;i1;
textureSize1DArray(sA11;i1;
textureSize1DArray(siA11;i1;
textureSize1DArray(suA11;i1;
textureSize2DArray(sA21;i1;
textureSize2DArray(siA21;i1;
textureSize2DArray(suA21;i1;
texture1DArray(sA11;vf2;
texture1DArray(siA11;vf2;
texture1DArray(suA11;vf2;
texture1DArray(sA11;vf2;f1;
texture1DArray(siA11;vf2;f1;
texture1DArray(suA11;vf2;f1;
texture1DArrayLod(sA11;vf2;f1;
texture1DArrayLod(siA11;vf2;f1;
texture1DArrayLod(suA11;vf2;f1;
texture2DArray(sA21;vf3;
texture2DArray(siA21;vf3;
texture2DArray(suA21;vf3;
texture2DArray(sA21;vf3;f1;
texture2DArray(siA21;vf3;f1;
texture2DArray(suA21;vf3;f1;
texture2DArrayLod(sA21;vf3;f1;
texture2DArrayLod(siA21;vf3;f1;
texture2DArrayLod(suA21;vf3;f1;
shadow1DArray(sAS11;vf3;
shadow1DArray(sAS11;vf3;f1;
shadow1DArrayLod(sAS11;vf3;f1;
shadow2DArray(sAS21;vf4;
shadowCube(sSC1;vf4;
texture1DGrad(s11;f1;f1;f1;
texture1DGrad(si11;f1;f1;f1;
texture1DGrad(su11;f1;f1;f1;
texture1DProjGrad(s11;vf2;f1;f1;
texture1DProjGrad(si11;vf2;f1;f1;
texture1DProjGrad(su11;vf2;f1;f1;
texture1DProjGrad(s11;vf4;f1;f1;
texture1DProjGrad(si11;vf4;f1;f1;
texture1DProjGrad(su11;vf4;f1;f1;
texture1DArrayGrad(sA11;vf2;f1;f1;
texture1DArrayGrad(siA11;vf2;f1;f1;
texture1DArrayGrad(suA11;vf2;f1;f1;
texture2DGrad(s21;vf2;vf2;vf2;
texture2DGrad(si21;vf2;vf2;vf2;
texture2DGrad(su21;vf2;vf2;vf2;
texture2DGradEXT(s21;vf2;vf2;vf2;
texture2DGradEXT(si21;vf2;vf2;vf2;
texture2DGradEXT(su21;vf2;vf2;vf2;
texture2DProjGrad(s21;vf3;vf2;vf2;
texture2DProjGrad(si21;vf3;vf2;vf2;
texture2DProjGrad(su21;vf3;vf2;vf2;
texture2DProjGradEXT(s21;vf3;vf2;vf2;
texture2DProjGradEXT(si21;vf3;vf2;vf2;
texture2DProjGradEXT(su21;vf3;vf2;vf2;
texture2DProjGrad(s21;vf4;vf2;vf2;
texture2DProjGrad(si21;vf4;vf2;vf2;
texture2DProjGrad(su21;vf4;vf2;vf2;
texture2DProjGradEXT(s21;vf4;vf2;vf2;
texture2DProjGradEXT(si21;vf4;vf2;vf2;
texture2DProjGradEXT(su21;vf4;vf2;vf2;
texture2DArrayGrad(sA21;vf3;vf2;vf2;
texture2DArrayGrad(siA21;vf3;vf2;vf2;
texture2DArrayGrad(suA21;vf3;vf2;vf2;
texture3DGrad(s31;vf3;vf3;vf3;
texture3DGrad(si31;vf3;vf3;vf3;
texture3DGrad(su31;vf3;vf3;vf3;
texture3DProjGrad(s31;vf4;vf3;vf3;
texture3DProjGrad(si31;vf4;vf3;vf3;
texture3DProjGrad(su31;vf4;vf3;vf3;
textureCubeGrad(sC1;vf3;vf3;vf3;
textureCubeGrad(siC1;vf3;vf3;vf3;
textureCubeGrad(suC1;vf3;vf3;vf3;
textureCubeGradEXT(sC1;vf3;vf3;vf3;
textureCubeGradEXT(siC1;vf3;vf3;vf3;
textureCubeGradEXT(suC1;vf3;vf3;vf3;
shadow1DGrad(sS11;vf3;f1;f1;
shadow1DProjGrad(sS11;vf4;f1;f1;
shadow1DArrayGrad(sAS11;vf3;f1;f1;
shadow2DGrad(sS21;vf3;vf2;vf2;
shadow2DProjGrad(sS21;vf4;vf2;vf2;
shadow2DArrayGrad(sAS21;vf4;vf2;vf2;
texture2DRect(siR21;vf2;
texture2DRect(suR21;vf2;
texture2DRectGrad(sR21;vf2;vf2;vf2;
texture2DRectGrad(siR21;vf2;vf2;vf2;
texture2DRectGrad(suR21;vf2;vf2;vf2;
texture2DRectProjGrad(sR21;vf3;vf2;vf2;
texture2DRectProjGrad(siR21;vf3;vf2;vf2;
texture2DRectProjGrad(suR21;vf3;vf2;vf2;
texture2DRectProjGrad(sR21;vf4;vf2;vf2;
texture2DRectProjGrad(siR21;vf4;vf2;vf2;
texture2DRectProjGrad(suR21;vf4;vf2;vf2;
shadow2DRectGrad(sSR21;vf3;vf2;vf2;
shadow2DRectProjGrad(sSR21;vf4;vf2;vf2;
shadowCubeGrad(sSC1;vf4;vf3;vf3;
texture1DOffset(s11;f1;i1;
texture1DOffset(si11;f1;i1;
texture1DOffset(su11;f1;i1;
texture1DOffset(s11;f1;i1;f1;
texture1DOffset(si11;f1;i1;f1;
texture1DOffset(su11;f1;i1;f1;
texture1DProjOffset(s11;vf2;i1;
texture1DProjOffset(si11;vf2;i1;
texture1DProjOffset(su11;vf2;i1;
texture1DProjOffset(s11;vf2;i1;f1;
texture1DProjOffset(si11;vf2;i1;f1;
texture1DProjOffset(su11;vf2;i1;f1;
texture1DProjOffset(s11;vf4;i1;
texture1DProjOffset(si11;vf4;i1;
texture1DProjOffset(su11;vf4;i1;
texture1DProjOffset(s11;vf4;i1;f1;
texture1DProjOffset(si11;vf4;i1;f1;
texture1DProjOffset(su11;vf4;i1;f1;
texture1DLodOffset(s11;f1;f1;i1;
texture1DLodOffset(si11;f1;f1;i1;
texture1DLodOffset(su11;f1;f1;i1;
texture1DProjLodOffset(s11;vf2;f1;i1;
texture1DProjLodOffset(si11;vf2;f1;i1;
texture1DProjLodOffset(su11;vf2;f1;i1;
texture1DProjLodOffset(s11;vf4;f1;i1;
texture1DProjLodOffset(si11;vf4;f1;i1;
texture1DProjLodOffset(su11;vf4;f1;i1;
texture2DOffset(s21;vf2;vi2;
texture2DOffset(si21;vf2;vi2;
texture2DOffset(su21;vf2;vi2;
texture2DOffset(s21;vf2;vi2;f1;
texture2DOffset(si21;vf2;vi2;f1;
texture2DOffset(su21;vf2;vi2;f1;
texture2DProjOffset(s21;vf3;vi2;
texture2DProjOffset(si21;vf3;vi2;
texture2DProjOffset(su21;vf3;vi2;
texture2DProjOffset(s21;vf3;vi2;f1;
texture2DProjOffset(si21;vf3;vi2;f1;
texture2DProjOffset(su21;vf3;vi2;f1;
texture2DProjOffset(s21;vf4;vi2;
texture2DProjOffset(si21;vf4;vi2;
texture2DProjOffset(su21;vf4;vi2;
texture2DProjOffset(s21;vf4;vi2;f1;
texture2DProjOffset(si21;vf4;vi2;f1;
texture2DProjOffset(su21;vf4;vi2;f1;
texture2DLodOffset(s21;vf2;f1;vi2;
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texture1DProjGradOffset(su11;vf4;f1;f1;i1;
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wglDXCloseDeviceNV
wglDXRegisterObjectNV
wglDXUnregisterObjectNV
wglDXObjectAccessNV
wglDXLockObjectsNV
wglDXUnlockObjectsNV
RegisterSuspendResumeNotification
user32.dll
UnregisterSuspendResumeNotification
glColorTableEXT
glColorSubTableEXT
glGetColorTableEXT
glGetColorTableParameterivEXT
glGetColorTableParameterfvEXT
glCompressedTexImage3D
glCompressedTexImage2D
glCompressedTexImage1D
glCompressedTexSubImage3D
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glCompressedTexSubImage1D
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L>Intel Generic Renderer
\REGISTRY\MACHINE\
DarkAthena.exe
OriginalFilename
The Chronicles of Riddick - Assault on Dark Athena
ProductName
Starbreeze Studios
CompanyName
SldWorks.Exe
SolidWorks
Dassault Syst
mes SolidWorks Corp.
SolidWorks 2013
SolidWorks 2014
SOLIDWORKS 2015
baldur.exe
javaw.exe
java.exe
minecraft.exe
cloudbuilt.exe
photoshop.exe
ProductVersion
afterfx.exe
Adobe After Effects CS6
Adobe After Effects CC
Adobe After Effects CS7
penumbra.exe
penumbrademo.exe
requiem.exe
doom3bfg.exe
rage.exe
rage64.exe
udkgame.exe
firefox.exe
swkotor.exe
swkotor2.exe
secondlifebetaviewer.exe
slbv.exe
secondlife.exe
xsi.exe
xsibatch.exe
mohaa.exe
mohaademo.exe
maya.exe
Autodesk
brink.exe
ugraf.exe
vstudio.exe
artifacts.exe
x-plane.exe
x-plane-32bit.exe
KERNEL32.dll
AddVectoredExceptionHandler
VirtualQuery
VirtualQueryEx
VirtualProtect
VirtualProtectEx
SetUnhandledExceptionFilter
ReadFile
WGL_dummy
WGL_EXT_depth_float
WGL_ARB_buffer_region
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WGL_EXT_create_context_es_profile
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WGL_NV_DX_interop
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OGL_bboxOptSplitSize
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OGL_bboxOptDegenerateTriangleDetection
OGL_bboxOptTraceLevel
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OGL_bboxOptTraceFileName
OGL_bboxExperimentMode
OGL_bboxExperimentRecordMode
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OGL_temporaryMatrixLayout
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OGL_useBufferDataForEntireUniformBufferSubData
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OGL_fpDebug
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OGL_timedMsgBoxDelay
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OGL_debugMessageFeatureBitGLSLShader
OGL_debugMessageFeatureBitParserTree
OGL_debugMessageFeatureBitLinkerTree
OGL_debugMessageFeatureBitCodeGenTree
OGL_debugMessageFeatureBitTraverser
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OGL_debugMessageIncludeFilesEnable
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OGL_debugMessageIncludeFunctionsEnable
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OGL_debugMessageHardwareGHAL3D
OGL_debugMessageCriticalGMM
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OGL_debugMessageVerboseGMM
OGL_debugMessageFuncEntryGMM
OGL_debugMessageFeatureBitGraphicsMemoryOperation
OGL_debugShaderDump
OGL_debugMessageStdLib
OGL_assertBeforeShaderParsingSourceFilter
OGL_outputPerfDataLevel
OGL_devTrcEnable
OGL_devTrcFileName
OGL_devTrcFrameStart
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OGL_devTrcFrameStep
OGL_devTrcDumpBmpPerFlushScene
OGL_dumpContextVersion
OGL_dumpShaderCompilationLogAndSource
OGL_dumpResourcesInfo
OGL_dumpResourcesContentsColsCount
OGL_dumpResourcesContentsRowsCount
OGL_support_GL_dummy
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OGL_support_GL_EXT_blend_subtract
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OGL_support_GL_EXT_compiled_vertex_array
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OGL_support_GL_EXT_fog_coord
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OGL_support_GL_3DFX_texture_compression_FXT1
OGL_support_GL_EXT_texture_filter_anisotropic
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OGL_support_GL_ARB_texture_env_dot3
OGL_support_GL_ARB_texture_env_crossbar
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OGL_support_GL_ARB_half_float_pixel
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OGL_support_GL_ARB_texture_compression_rgtc
OGL_support_GL_NV_conditional_render
OGL_support_GL_ARB_texture_swizzle
OGLbbox
OGL_support_GL_EXT_texture_swizzle
OGLdpf.log
OGL_support_GL_ARB_texture_gather
OGLmem.trc
OGL_support_GL_ARB_sync
OGLdev.trc
OGL_support_GL_ARB_framebuffer_sRGB
OGL_support_GL_EXT_packed_depth_stencil
OGL_support_GL_ARB_depth_buffer_float
OGL_support_GL_EXT_transform_feedback
OGL_support_GL_ARB_transform_feedback2
OGL_support_GL_ARB_draw_indirect
OGL_support_GL_EXT_framebuffer_blit
OGL_support_GL_EXT_framebuffer_multisample
OGL_support_GL_ARB_framebuffer_object
OGL_support_GL_ARB_framebuffer_no_attachments
OGL_support_GL_EXT_texture_array
OGL_support_GL_EXT_texture_integer
OGL_support_GL_ARB_map_buffer_range
OGL_support_GL_ARB_texture_buffer_range
OGL_support_GL_EXT_texture_buffer
OGL_support_GL_EXT_texture_snorm
OGL_support_GL_ARB_blend_func_extended
OGL_support_GL_INTEL_performance_queries
OGL_support_GL_INTEL_performance_query
OGL_support_GL_ARB_copy_buffer
OGL_support_GL_ARB_sampler_objects
OGL_support_GL_NV_primitive_restart
OGL_support_GL_ARB_seamless_cube_map
OGL_support_GL_ARB_uniform_buffer_object
OGL_support_GL_ARB_depth_clamp
OGL_support_GL_ARB_vertex_array_bgra
OGL_support_GL_ARB_texture_buffer_object
OGL_support_GL_ARB_shader_bit_encoding
OGL_support_GL_ARB_draw_buffers_blend
OGL_support_GL_ARB_geometry_shader4
OGL_support_GL_EXT_geometry_shader4
OGL_support_GL_ARB_texture_query_lod
OGL_support_GL_ARB_explicit_attrib_location
OGL_support_GL_ARB_draw_elements_base_vertex
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OGL_support_GL_ARB_fragment_coord_conventions
OGL_support_GL_EXT_gpu_program_parameters
OGL_support_GL_ARB_texture_buffer_object_rgb32
OGL_support_GL_ARB_compatibility
OGL_support_GL_ARB_texture_rgb10_a2ui
OGL_support_GL_ARB_texture_multisample
OGL_support_GL_ARB_vertex_type_2_10_10_10_rev
OGL_support_GL_ARB_timer_query
OGL_support_GL_ARB_tessellation_shader
OGL_support_GL_ARB_vertex_array_object
OGL_support_GL_ARB_provoking_vertex
OGL_support_GL_ARB_sample_shading
OGL_support_GL_ARB_texture_cube_map_array
OGL_support_GL_EXT_gpu_shader4
OGL_support_GL_ARB_gpu_shader5
OGL_support_GL_ARB_gpu_shader_fp64
OGL_support_GL_INTEL_sync_DOOM3BGF
OGL_support_GL_INTEL_fragment_shader_ordering
OGL_support_GL_EXT_clip_control
OGL_support_GL_ARB_shader_subroutine
OGL_support_GL_ARB_transform_feedback3
OGL_support_GL_ARB_get_program_binary
OGL_support_GL_ARB_separate_shader_objects
OGL_support_GL_ARB_shader_precision
OGL_support_GL_ARB_vertex_attrib_64bit
OGL_support_GL_ARB_viewport_array
OGL_support_GL_ARB_transform_feedback_instanced
OGL_support_GL_ARB_compressed_texture_pixel_storage
OGL_support_GL_ARB_shader_atomic_counters
OGL_support_GL_ARB_shading_language_packing
OGL_support_GL_ARB_shader_image_load_store
OGL_support_GL_EXT_shader_image_load_store
OGL_support_GL_ARB_shader_image_size
OGL_support_GL_ARB_shading_language_420pack
OGL_support_GL_ARB_texture_storage
OGL_support_GL_EXT_texture_storage
OGL_support_GL_ARB_compute_shader
OGL_support_GL_ARB_vertex_attrib_binding
OGL_support_GL_ARB_multi_draw_indirect
OGL_support_GL_ARB_program_interface_query
OGL_support_GL_ARB_shader_storage_buffer_object
OGL_support_GL_ARB_texture_storage_multisample
OGL_support_GL_ARB_buffer_storage
OGL_support_GL_ARB_debug_output
OGL_support_GL_KHR_debug
OGL_support_GL_ARB_arrays_of_arrays
OGL_support_GL_OES_EGL_image
OGL_support_GL_OES_framebuffer_object
OGL_support_GL_OES_depth24
OGL_support_GL_OES_stencil8
OGL_support_GL_OES_packed_depth_stencil
OGL_support_GL_OES_rgb8_rgba8
OGL_support_GL_OES_depth_texture
OGL_support_GL_OES_byte_coordinates
OGL_support_GL_EXT_color_buffer_half_float
OGL_support_GL_OES_vertex_half_float
OGL_support_GL_EXT_shadow_samplers
OGL_support_GL_OES_point_sprite
OGL_support_GL_OES_point_size_array
OGL_support_GL_OES_blend_subtract
OGL_support_GL_OES_blend_func_separate
OGL_support_GL_OES_blend_equation_separate
OGL_support_GL_OES_standard_derivatives
OGL_support_GL_OES_single_precision
OGL_support_GL_OES_matrix_get
OGL_support_GL_OES_read_format
OGL_support_GL_OES_mapbuffer
OGL_support_GL_EXT_discard_framebuffer
OGL_support_GL_EXT_texture_format_BGRA8888
OGL_support_GL_OES_compressed_paletted_texture
OGL_support_GL_OES_EGL_image_external
OGL_support_GL_OES_compressed_ETC1_RGB8_texture
OGL_support_GL_OES_fixed_point
OGL_support_GL_OES_draw_texture
OGL_support_GL_OES_vertex_array_object
OGL_support_GL_OES_get_program_binary
OGL_support_GL_OES_texture_3D
OGL_support_GL_OES_texture_cube_map
OGL_support_GL_OES_fbo_render_mipmap
OGL_support_GL_OES_texture_float
OGL_support_GL_OES_texture_float_linear
OGL_support_GL_OES_texture_half_float
OGL_support_GL_OES_texture_half_float_linear
OGL_support_GL_OES_stencil_wrap
OGL_support_GL_OES_element_index_uint
OGL_support_GL_OES_texture_npot
OGL_support_GL_OES_texture_mirrored_repeat
OGL_support_GL_OES_texture_env_crossbar
OGL_support_GL_EXT_sRGB
OGL_support_GL_EXT_frag_depth
OGL_support_GL_APPLE_texture_max_level
OGL_support_GL_EXT_occlusion_query_boolean
OGL_support_GL_INTEL_map_texture
OGL_support_GL_ARB_texture_compression_bptc
OGL_support_GL_EXT_texture_compression_dxt1
OGL_support_GL_ARB_ES2_compatibility
OGL_support_GL_OES_required_internalformat
OGL_support_GL_EXT_separate_shader_objects
OGL_support_GL_EXT_bindable_uniform
OGL_support_GL_ARB_ES3_compatibility
OGL_support_GL_OES_surfaceless_context
OGL_support_GL_OES_EGL_sync
OGL_support_GL_ARB_robustness
OGL_support_GL_EXT_robustness
OGL_support_GL_EXT_texture_sRGB_decode
OGL_support_GL_EXT_shader_texture_lod
OGL_support_GL_NV_register_combiners
OGL_support_GL_KHR_texture_compression_astc_ldr
OGL_support_GL_EXT_unpack_subimage
OGL_support_GL_EXT_read_format_bgra
OGL_support_GL_EXT_debug_marker
OGL_support_GL_KHR_blend_equation_advanced
OGL_support_GL_OES_sample_variables
OGL_support_GL_OES_sample_shading
OGL_support_GL_OES_shader_multisample_interpolation
OGL_support_GL_OES_texture_stencil8
OGL_support_GL_OES_shader_image_atomic
OGL_support_GL_OES_texture_storage_multisample_2d_array
OGL_support_GL_INTEL_tessellation
OGL_support_GL_INTEL_geometry_shader
OGL_support_GL_EXT_shader_integer_mix
OGL_support_GL_ARB_stencil_texturing
OGL_support_GL_EXT_disjoint_timer_query
OGL_support_GL_EXT_primitive_bounding_box
OGL_support_WGL_dummy
OGL_support_WGL_EXT_depth_float
OGL_support_WGL_ARB_buffer_region
OGL_support_WGL_ARB_extensions_string
OGL_support_WGL_ARB_make_current_read
OGL_support_WGL_ARB_pixel_format
OGL_support_WGL_ARB_pbuffer
OGL_support_WGL_EXT_extensions_string
OGL_support_WGL_EXT_swap_control
OGL_support_WGL_EXT_swap_control_tear
OGL_support_WGL_ARB_multisample
OGL_support_WGL_ARB_pixel_format_float
OGL_support_WGL_ARB_framebuffer_sRGB
OGL_support_WGL_ARB_create_context
OGL_support_WGL_ARB_create_context_profile
OGL_support_WGL_EXT_pixel_format_packed_float
OGL_support_WGL_EXT_create_context_es_profile
OGL_support_WGL_EXT_create_context_es2_profile
OGL_support_WGL_NV_DX_interop
OGL_support_WGL_ARB_create_context_robustness
OGL_userName
OGL_enableAIL
OGL_supportExtensions
OGL_forcePrimary
OGL_errorAssert
OGL_forceSingleBuffer
OGL_forceDrawableRecreationInSwap
OGL_forceNonNegativePowerBaseInGlslPow
OGL_int3Assert
OGL_int3UserAssert
OGL_breakAtLoadICD
OGL_assertBeforeShaderParsingEnable
OGL_assertBeforeShaderParsingTypeFilter
OGL_enableSVP11WA
OGL_delaySwapIntervalChange
OGL_noErrOnSamplersErr
OGL_clampRenderTargetNanToZeroWA
OGL_assertEventLog
OGL_flushGPUCachesPerPrimitive
OGL_flushCommandBufferPerPrimitive
OGL_finishPerPrimitive
OGL_sendStatePerPrimitive
OGL_surfaceStateBufferSize
OGL_prohibitVSWithNoConstants
OGL_allowAlphaTest
OGL_allowBlend
OGL_allowDepthTest
OGL_allowScissorTest
OGL_allowStencilTest
OGL_allowCullFace
OGL_allowLighting
OGL_allowTexture1D
OGL_allowTexture2D
OGL_allowTexture3D
OGL_allowTextureCubeMap
OGL_allowExternalImage
OGL_allowTextureGenS
OGL_allowTextureGenT
OGL_allowTextureGenR
OGL_allowTextureGenQ
OGL_allowTextureRectangle
OGL_adaptiveHiZenable
OGL_adaptiveHiZstatistics
OGL_adaptiveHiZparameters
OGL_disableHiZ
OGL_disableHiZforTextures
OGL_disableResolveMask
OGL_forceResolve
OGL_disableMsaaCompression
OGL_disableNonMsaaColorFastClear
OGL_disable64bppOptimizedClear
OGL_disable128bppOptimizedClear
OGL_disableHizFastClear
OGL_enableHizFastClearStatistics
OGL_hideMSAAPixelFormats
OGL_forceSwapCopyPixelFormats
OGL_instanceCountOverrideRender
OGL_instanceCountOverrideNonRender
OGL_glslIntTexSample
OGL_useVistaFinish
OGL_disableResourceStreamer
OGL_parserDebugOption
OGL_cb2cr
OGL_enableSystemThread
OGL_disableOfflineBlitShaders
OGL_enableEarlyBlitShadersCompilation
OGL_disableClearColor
OGL_l3CacheLayoutComputeOverrideEnable
OGL_l3CacheLayoutComputeOverride
OGL_L3SQCReg1OverrideEnable
OGL_L3SQCReg1Override
OGL_sliceShutdownEnabled
OGL_texUpdateMode
OGL_gpuPixelOpsDisable
OGL_gpuPixelOpsDisableForReadPixels
OGL_gpuPixelOpsDisableForGetTexImage
OGL_gpuPixelOpsDisableForTexImage
OGL_gpuPixelOpsDisableForSrcToken
OGL_gpuPixelOpsPreferedMode
OGL_gpuPixelOpsDebug
OGL_enable3DPrimitiveMarker
OGL_disableShadowCompare
OGL_dumpParallelCompilationStats
OGL_updateFlagsHotKeyNumber
OGL_glslIntCubeTexSample
OGL_glslVersionLevelCheck
OGL_mcsOptOff
OGL_glslProgramValidationLevel
OGL_midBatchPreemption
OGL_disableShaderCache
OGL_shaderDumpPidEnable
OGL_enableGenericVertexAttributesAliasing
OGL_testProgramBinary
OGL_enableShaderReplace
OGL_disableConvertDepth16To24
OGL_enableMemorySnooping
OGL_useDedicatedCallbackFunctionForPowerEvents
OGL_enableLazyMipAllocation
OGL_disableRenderTargetMaxSamplesLimit
OGL_enableARCBlacklist
OGL_ReportARCInit
OGL_extendViewportDownwards
OGL_disableMSAA
OGL_enableICD
OGL_nullRaster
OGL_disableKMD
OGL_nullHardware
OGL_nullSwap
OGL_nullPresent
OGL_flushCountLo
OGL_flushCountHi
OGL_pipelineArrayInitialSize
OGL_pipelineArrayMaxSize
OGL_maxTextureUnits
OGL_textureTiledMemoryLimit
OGL_dispListBlockSize
OGL_dispListDataBlockSize
OGL_enableDlistOpt
OGL_dispListOptVboNonLockable
OGL_disableVBOLockDiscard
OGL_dispListOptVertexCount
OGL_dispListBboxVertexCount
OGL_enableDlistDrawArraysSimple
OGL_dlistDrawArraysSimpleThreshold
OGL_enableCopyTexImageOpt
OGL_hwStatsAlwaysOn
OGL_submitCommandBufferBeforeLockDiscard
OGL_commandBufferUseLimit
OGL_commandBufferSize
OGL_scissorAndDrawingRectProcessing
OGL_useVBOInDisplayLists
OGL_enableMergingPrimitives
OGL_disableAPIMultithreadedRendering
OGL_multithreadCommandBuffSize
OGL_concatBufferSize
OGL_concatBufferNumber
OGL_multithreadTargetLatency
OGL_disableMultithreadedRendering
OGL_cmdBuffDLPatching
OGL_enableWstnOptimizations
OGL_compositeObjectsCulling
OGL_cullAtCL
OGL_cullAtSF
OGL_cullAtCC
OGL_dispListDrawRange
OGL_perfMinMaxSSE4
OGL_perfThreadSpecificFunctions
OGL_drawCallsConcatenation
OGL_gttCacheType
OGL_fixedFrameRate
OGL_maxDirectNamesDbaseSize
OGL_forceGttResourceMapping
OGL_l3CacheLayout3dOverride
OGL_l3CacheDCLayout3dOverride
OGL_indirectStateDynamicBufferPercentUseLimit
OGL_indirectStateBindingTableBufferPercentUseLimit
OGL_indirectStateGatherTableBufferPercentUseLimit
OGL_indirectStateConstantBufferPercentUseLimit
OGL_indirectStateKernelBufferPercentUseLimit
OGL_indirectStateScratchBufferPercentUseLimit
OGL_internalVertexBufferPercentUseLimit
OGL_indirectStateDynamicBufferSize
OGL_indirectStateBindingTableBufferSize
OGL_indirectStateGatherTableBufferSize
OGL_indirectStateConstantBufferSize
OGL_indirectStateKernelBufferSize
OGL_indirectStateScratchBufferSize
OGL_useAllocationReuse
OGL_allocationReuseMaxListSize
OGL_allocationReuseListCleanRatio
OGL_internalVertexBufferSize
OGL_enableLockInternalBuffers
OGL_floatPrecisionVS
OGL_floatPrecisionFS
OGL_integerPrecisionVS
OGL_integerPrecisionFS
OGL_forceLowPrecisionFS
OGL_disableGLSLConstCandidate
OGL_parallelCompilation
OGL_removeFirefoxRedundantContext
OGL_ignoreSRGBPixelFormatReq
OGL_enableNotLockableTextures
OGL_enableHWSelectMode
OGL_exclusiveMode
OGL_tripleBufferMode
OGL_flipImmediate
OGL_vsyncCUI
OGL_vsync
OGL_forceS3TC
OGL_forceFXT1
OGL_enableOverrideLODBias
OGL_overrideLODBias
OGL_forceDepthBufferBits
OGL_anisotropyAlgorithm
OGL_maxAnisotropy
OGL_enableBltBufferSubDataOpt
OGL_osklCmdBufUpdateMode
OGL_oswmEnableFloatModes
OGL_midBatchPreemptionThreshold
OGL_throttleCmdBufLimit
OGL_throttleFrameLimit
OGL_bufferAppend
OGL_shadersIOOptimization
OGL_enableSingleDataCopy
OGL_forceETCasDXT
OGL_bboxOptEnable
OGL_bboxOptMinVertexCount
Software\Intel\Display\igfxcui\3D
Default
_oglapp_%s
SOFTWARE\INTEL\DISPLAY\CUICOM\OpenGL
%s = %d
%s = %s
Warning...Non-Default Environment Variables
Software\Intel\Display\igfxcui\igfxsrvc
AdapterType
MLSystem
atigktxx.dll
GetD3DKMTProcAddress
gdi32.dll
D3DKMTCreateAllocation
D3DKMTQueryResourceInfo
D3DKMTOpenResource
D3DKMTDestroyAllocation
D3DKMTSetAllocationPriority
D3DKMTQueryAllocationResidency
D3DKMTCreateDevice
D3DKMTDestroyDevice
D3DKMTQueryAdapterInfo
D3DKMTLock
D3DKMTUnlock
D3DKMTRender
D3DKMTOpenAdapterFromGdiDisplayName
D3DKMTCloseAdapter
D3DKMTGetSharedPrimaryHandle
D3DKMTEscape
D3DKMTPresent
D3DKMTSetVidPnSourceOwner
D3DKMTCreateContext
D3DKMTDestroyContext
D3DKMTSetDisplayMode
D3DKMTCreateSynchronizationObject
D3DKMTDestroySynchronizationObject
D3DKMTWaitForSynchronizationObject
D3DKMTSignalSynchronizationObject
D3DKMTCreateSynchronizationObject2
D3DKMTWaitForSynchronizationObject2
D3DKMTSignalSynchronizationObject2
D3DKMTSetQueuedLimit
D3DKMTWaitForVerticalBlankEvent
D3DKMTGetDeviceState
VEN_8086
bad allocation
address not available
already connected
argument list too long
argument out of domain
bad address
bad file descriptor
bad message
broken pipe
connection aborted
connection already in progress
connection refused
connection reset
destination address required
executable format error
file too large
host unreachable
identifier removed
illegal byte sequence
inappropriate io control operation
invalid seek
is a directory
message size
network down
network reset
network unreachable
no buffer space
no child process
no link
no message available
no message
no protocol option
no stream resources
no such device or address
no such process
not a directory
not a socket
not a stream
not connected
not supported
operation in progress
operation not permitted
operation not supported
operation would block
owner dead
protocol error
protocol not supported
read only file system
resource deadlock would occur
result out of range
state not recoverable
stream timeout
text file busy
timed out
too many files open in system
too many links
too many symbolic link levels
value too large
wrong protocol type
permission denied
file exists
no such device
filename too long
device or resource busy
io error
directory not empty
invalid argument
no space on device
no such file or directory
function not supported
no lock available
not enough memory
resource unavailable try again
cross device link
operation canceled
too many files open
permission_denied
address_in_use
address_not_available
address_family_not_supported
connection_already_in_progress
bad_file_descriptor
connection_aborted
connection_refused
connection_reset
destination_address_required
bad_address
host_unreachable
operation_in_progress
interrupted
invalid_argument
already_connected
too_many_files_open
message_size
filename_too_long
network_down
network_reset
network_unreachable
no_buffer_space
no_protocol_option
not_connected
not_a_socket
operation_not_supported
protocol_not_supported
wrong_protocol_type
timed_out
operation_would_block
address family not supported
address in use
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!"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`ABCDEFGHIJKLMNOPQRSTUVWXYZ{|}~
FlsAlloc
FlsFree
FlsGetValue
FlsSetValue
InitializeCriticalSectionEx
CreateEventExW
CreateSemaphoreExW
SetThreadStackGuarantee
CreateThreadpoolTimer
SetThreadpoolTimer
WaitForThreadpoolTimerCallbacks
CloseThreadpoolTimer
CreateThreadpoolWait
SetThreadpoolWait
CloseThreadpoolWait
FlushProcessWriteBuffers
FreeLibraryWhenCallbackReturns
GetCurrentProcessorNumber
GetLogicalProcessorInformation
CreateSymbolicLinkW
SetDefaultDllDirectories
EnumSystemLocalesEx
CompareStringEx
GetDateFormatEx
GetLocaleInfoEx
GetTimeFormatEx
GetUserDefaultLocaleName
IsValidLocaleName
LCMapStringEx
GetCurrentPackageId
GetTickCount64
GetFileInformationByHandleExW
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Sunday
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Tuesday
Wednesday
Thursday
Friday
Saturday
January
February
March
April
June
July
August
September
October
November
December
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MessageBoxW
GetActiveWindow
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GetUserObjectInformationW
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`scalar deleting destructor'
`vector constructor iterator'
`vector destructor iterator'
`vector vbase constructor iterator'
`virtual displacement map'
`eh vector constructor iterator'
`eh vector destructor iterator'
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`eh vector copy constructor iterator'
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CreateFile2
GfxMetrics
.cfg
.dat
GfxDrvMetrics
.stat
dwm.exe
dwmredir.dll
dwmcore.dll
pData(skip.)
pData(reduc)
pData(ok...)
pBegin
pEnd
pMiBegin
pMiEnd..
pOaBegin
pOaEnd
pGpBegin
pGpEnd
pHead
pCurr
pPrev
pNext
SOFTWARE\Intel\EventTrace
drv.general.dev.frame_count
frame_count
The counter of all frames.
drv.general.dev.frame_rate
frame_rate
The current framerate.
drv.ghal3d.stateProcKernelPrograms.KP_VS
KP_VS
Time spent in GHAL3D compiler processing vertex shader kernel programs.
drv.ghal3d.stateProcKernelPrograms.KP_HS
KP_HS
Time spent in GHAL3D compiler processing hull shader kernel programs.
drv.ghal3d.stateProcKernelPrograms.KP_DS
KP_DS
Time spent in GHAL3D compiler processing domain shader kernel programs.
drv.ghal3d.stateProcKernelPrograms.KP_GS
KP_GS
Time spent in GHAL3D compiler processing geometry shader kernel programs.
drv.ghal3d.stateProcKernelPrograms.KP_CP
KP_CP
Time spent in GHAL3D compiler processing geometry clipper kernel programs.
drv.ghal3d.stateProcKernelPrograms.KP_SU
KP_SU
Time spent in GHAL3D compiler processing strips/fans kernel programs.
drv.ghal3d.stateProcKernelPrograms.KP_PS
KP_PS
Time spent in GHAL3D compiler processing pixel shader kernel programs.
drv.ghal3d.stateProcKernelPrograms.KP_CS
KP_CS
Time spent in GHAL3D compiler processing compute shader kernel programs.
drv.d3d.api.frame_duration_time
frame_duration_time
Frame duration.
drv.gmm.general.gmm_video_mem_used_value
gmm_video_mem_used_value
GMM - Video Memory Used.
drv.gmm.general.gmm_texture_mem_used_value
gmm_texture_mem_used_value
GMM - Texture Memory Used.
drv.general.dev.swvp_state
swvp_state
1 - CPU vertex processing, 0 - GPU vertex processing
drv.ov.null_hw
Null Hardware
Do not send primitives to the hardware rasterizer.
drv.ov.swvp
SW Vertex Processing
Turn SW vertex processing on. Valid only if HWVP override is off.
drv.ov.hwvp
GPU Vertex Processing
Force GPU vertex processing.
drv.ov.null_query
Null Query
Force query GetData routine to return OK.
drv.ov.cull_at_wiz
Cull at WIZ
Drop polygons before IZ in the WIZ pipeline
drv.ov.cull_at_vf
Cull at VF
Drop all incoming vertices in VF
drv.ov.cull_at_vs
Cull at VS
Vertex data is fetched from memory but vertex shader payload is not assembled and no vertex shader threads are dispatched.
drv.ov.cull_at_hs
Cull at HS
HW functions as if vertex/primitive output from VS fixed function is dropped at the input of HS independent of HS state.
drv.ov.cull_at_te
Cull at TE
HW functions as if hull shader/primitive output from HS fixed function is dropped at the input of TE independent of TE state.
drv.ov.cull_at_ds
Cull at DS
HW functions as if tessellation output from TE is dropped at the input of DS independent of DS state.
drv.ov.cull_at_gs
Cull at GS
HW functions as if vertex/primitive output from DS is dropped at the input of GS independent of GS state.
drv.ov.cull_at_sol
Cull at SOL
HW functions as if vertex/primitive output from GS is dropped at the input of SOL independent of SOL state.
drv.ov.cull_at_cl
Cull at CL
Drop all vertex/primitive output from GS/SOL at the input of CL independent of CL state.
drv.ov.cull_at_sf
Cull at SF
Drop all incoming primitives in SF
drv.ov.cull_at_wmfe
Cull at WMFE
HW functions as if primitive output from SF is dropped at the input of WM(walker) independent of WM state.
drv.ov.cull_at_wmbe
Cull at WMBE
HW functions as if primitive output from walker (16X16) is dropped at the input of WMBE (8X8) independent of WM state.
drv.ov.cull_at_iz
Cull at IZ
HW functions as if primitive output from HiZ is dropped at the input of IZ independent of IZ state.
drv.ov.limit_active_eu_threads
Limit active EU threads
Limit active EU threads.
drv.ov.limit_active_eu_cores
Mask active EU cores
Limit active EU cores.
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UmdEnableApiRender
UmdEnableApiResource
UmdEnableApiState
UmdEnableApiQuery
UmdEnableD3d
UmdEnableGhal3d
UmdEnableDxva
UmdEnableOGL
glUniform4dv
glEdgeFlag
glUniform4f
glEdgeFlagPointer
glUniform4fARB
glEdgeFlagv
glUniform4fv
glEnable
glUniform4fvARB
glEnableClientState
glUniform4i
glEnableIndexedEXT
glUniform4iARB
glEnableVertexAttribArray
glUniform4iv
glUniform4ivARB
glEnablei
glUniform4ui
glEnd
glUniform4uiEXT
glEndConditionalRender
glUniform4uiv
glEndConditionalRenderNV
glUniform4uivEXT
glEndList
glUniformBlockBinding
glEndPerfQueryINTEL
glUniformMatrix2dv
glEndQuery
glUniformMatrix2fv
glEndQueryARB
glUniformMatrix2fvARB
glEndQueryEXT
glUniformMatrix2x3dv
glEndQueryIndexed
glUniformMatrix2x3fv
glEndTransformFeedback
glUniformMatrix2x4dv
glEndTransformFeedbackEXT
glUniformMatrix2x4fv
glEvalCoord1d
glUniformMatrix3dv
glEvalCoord1dv
glUniformMatrix3fv
glEvalCoord1f
glUniformMatrix3fvARB
glEvalCoord1fv
glUniformMatrix3x2dv
glEvalCoord2d
glUniformMatrix3x2fv
glEvalCoord2dv
glUniformMatrix3x4dv
glEvalCoord2f
glUniformMatrix3x4fv
glEvalCoord2fv
glUniformMatrix4dv
glEvalMesh1
glUniformMatrix4fv
glEvalMesh2
glUniformMatrix4fvARB
glEvalPoint1
glUniformMatrix4x2dv
glEvalPoint2
glUniformMatrix4x2fv
glFeedbackBuffer
glUniformMatrix4x3dv
glFenceSync
glUniformMatrix4x3fv
glUniformSubroutinesuiv
glFinish
glUnlockArraysEXT
glFlush
glUnmapBuffer
glFlushMappedBufferRange
glUnmapBufferARB
glFogCoordPointer
glUnmapBufferOES
glFogCoordPointerEXT
glFogCoordd
glUseProgram
glFogCoorddEXT
glUseProgramObjectARB
glFogCoorddv
glUseProgramStages
glFogCoorddvEXT
glUseProgramStagesEXT
glFogCoordf
glValidateProgram
glFogCoordfEXT
glValidateProgramARB
glFogCoordfv
glValidateProgramPipeline
glFogCoordfvEXT
glValidateProgramPipelineEXT
glFogCoordhv
glVertex2bOES
glFogf
glVertex2bvOES
glFogfv
glVertex2d
glFogi
glVertex2dv
glFogiv
glVertex2f
glFogx
glVertex2fv
glFogxOES
glVertex2hv
glFogxv
glVertex2i
glFogxvOES
glVertex2iv
glFramebufferParameteri
glVertex2s
glFramebufferRenderbuffer
glVertex2sv
glFramebufferRenderbufferEXT
glVertex3bOES
glFramebufferRenderbufferOES
glVertex3bvOES
glFramebufferTexture
glVertex3d
glFramebufferTexture1D
glVertex3dv
glFramebufferTexture1DEXT
glVertex3f
glFramebufferTexture2D
glVertex3fv
glFramebufferTexture2DEXT
glVertex3hv
glFramebufferTexture2DOES
glVertex3i
glFramebufferTexture3D
glVertex3iv
glFramebufferTexture3DEXT
glVertex3s
glFramebufferTexture3DOES
glVertex3sv
glFramebufferTextureARB
glVertex4bOES
glFramebufferTextureEXT
glVertex4bvOES
glFramebufferTextureFaceARB
glVertex4d
glFramebufferTextureFaceEXT
glVertex4dv
glFramebufferTextureFaceINTEL
glVertex4f
glFramebufferTextureINTEL
glVertex4fv
glFramebufferTextureLayer
glVertex4hv
glFramebufferTextureLayerARB
glVertex4i
glFramebufferTextureLayerEXT
glVertex4iv
glFramebufferTextureLayerINTEL
glVertex4s
glFrontFace
glVertex4sv
glFrustum
glVertexAttrib1d
glFrustumf
glFrustumfOES
glVertexAttrib1dv
glFrustumx
glFrustumxOES
glVertexAttrib1f
glGenBuffers
glGenBuffersARB
glVertexAttrib1fv
glGenFramebuffers
glGenFramebuffersEXT
glVertexAttrib1hv
glGenFramebuffersOES
glVertexAttrib1s
glGenLists
glGenProgramPipelines
glVertexAttrib1sv
glGenProgramPipelinesEXT
glVertexAttrib2d
glGenQueries
glGenQueriesARB
glVertexAttrib2dv
glGenQueriesEXT
glGenRenderbuffers
glVertexAttrib2f
glGenRenderbuffersEXT
glGenRenderbuffersOES
glVertexAttrib2fv
glGenSamplers
glGenTextures
glVertexAttrib2hv
glGenTransformFeedbacks
glVertexAttrib2s
glGenVertexArrays
glGenVertexArraysARB
glVertexAttrib2sv
glGenVertexArraysOES
glGenerateMipmap
glVertexAttrib3d
glGenerateMipmapEXT
glGenerateMipmapOES
glVertexAttrib3dv
glGetActiveAtomicCounterBufferiv
glGetActiveAttrib
glVertexAttrib3f
glGetActiveAttribARB
glGetActiveSubroutineName
glVertexAttrib3fv
glGetActiveSubroutineUniformName
glGetActiveSubroutineUniformiv
glVertexAttrib3hv
glGetActiveUniform
glVertexAttrib3s
glGetActiveUniformARB
glGetActiveUniformBlockName
glVertexAttrib3sv
glGetActiveUniformBlockiv
glGetActiveUniformName
glVertexAttrib4Nbv
glGetActiveUniformsiv
glGetAttachedObjectsARB
glVertexAttrib4Niv
glGetAttachedShaders
glGetAttribLocation
glVertexAttrib4Nsv
glGetAttribLocationARB
glGetBooleanIndexedvEXT
glVertexAttrib4Nub
glGetBooleani_v
glGetBooleanv
glVertexAttrib4Nubv
glGetBufferParameteri64v
glGetBufferParameteriv
glVertexAttrib4Nuiv
glGetBufferParameterivARB
glGetBufferPointerv
glVertexAttrib4Nusv
glGetBufferPointervARB
glGetBufferPointervOES
glVertexAttrib4bv
glGetBufferSubData
glGetBufferSubDataARB
glVertexAttrib4d
glGetClipPlane
glGetClipPlanef
glVertexAttrib4dv
glGetClipPlanefOES
glGetClipPlanex
glVertexAttrib4f
glGetClipPlanexOES
glVertexAttrib4fv
glVertexAttrib4hv
glVertexAttrib4iv
glGetDebugMessageLog
glVertexAttrib4s
glGetDebugMessageLogARB
glGetDebugMessageLogKHR
glVertexAttrib4sv
glGetDoublei_v
glGetDoublev
glVertexAttrib4ubv
glGetError
glGetFirstPerfQueryIdINTEL
glVertexAttrib4uiv
glGetFixedv
glGetFixedvOES
glVertexAttrib4usv
glGetFloati_v
glGetFloatv
glVertexAttribBinding
glGetFragDataIndex
glVertexAttribDivisor
glGetFragDataLocation
glVertexAttribDivisorARB
glGetFragDataLocationEXT
glVertexAttribFormat
glGetFramebufferAttachmentParameteriv
glVertexAttribI1i
glGetFramebufferAttachmentParameterivEXT
glVertexAttribI1iEXT
glGetFramebufferAttachmentParameterivOES
glVertexAttribI1iv
glGetFramebufferParameteriv
glVertexAttribI1ivEXT
glGetGraphicsResetStatusARB
glVertexAttribI1ui
glGetGraphicsResetStatusEXT
glVertexAttribI1uiEXT
glGetHandleARB
glVertexAttribI1uiv
glGetInfoLogARB
glVertexAttribI1uivEXT
glGetInteger64i_v
glVertexAttribI2i
glGetInteger64v
glVertexAttribI2iEXT
glGetInteger64vARB
glVertexAttribI2iv
glGetIntegerIndexedvEXT
glVertexAttribI2ivEXT
glGetIntegeri_v
glVertexAttribI2ui
glGetIntegerv
glVertexAttribI2uiEXT
glGetInternalformati64v
glVertexAttribI2uiv
glGetInternalformativ
glVertexAttribI2uivEXT
glGetLightfv
glVertexAttribI3i
glGetLightiv
glVertexAttribI3iEXT
glGetLightxv
glVertexAttribI3iv
glGetLightxvOES
glVertexAttribI3ivEXT
glGetMapdv
glVertexAttribI3ui
glGetMapfv
glVertexAttribI3uiEXT
glGetMapiv
glVertexAttribI3uiv
glGetMaterialfv
glVertexAttribI3uivEXT
glGetMaterialiv
glVertexAttribI4bv
glGetMaterialxv
glVertexAttribI4bvEXT
glGetMaterialxvOES
glVertexAttribI4i
glGetMultisamplefv
glVertexAttribI4iEXT
glGetNextPerfQueryIdINTEL
glVertexAttribI4iv
glGetObjectLabel
glVertexAttribI4ivEXT
glGetObjectLabelKHR
glVertexAttribI4sv
glGetObjectParameterfvARB
glVertexAttribI4svEXT
glGetObjectParameterivARB
glVertexAttribI4ubv
glGetObjectPtrLabel
glVertexAttribI4ubvEXT
glGetObjectPtrLabelKHR
glVertexAttribI4ui
glGetPerfCounterInfoINTEL
glVertexAttribI4uiEXT
glGetPerfQueryDataINTEL
glVertexAttribI4uiv
glGetPerfQueryIdByNameINTEL
glVertexAttribI4uivEXT
glGetPerfQueryInfoINTEL
glVertexAttribI4usv
glGetPixelMapfv
glVertexAttribI4usvEXT
glGetPixelMapuiv
glVertexAttribIFormat
glGetPixelMapusv
glVertexAttribIPointer
glGetPointerv
glVertexAttribIPointerEXT
glGetPointervKHR
glVertexAttribL1d
glGetPolygonStipple
glVertexAttribL1dv
glGetProgramBinary
glVertexAttribL2d
glGetProgramBinaryOES
glVertexAttribL2dv
glVertexAttribL3d
glVertexAttribL3dv
glGetProgramInfoLog
glVertexAttribL4d
glGetProgramInterfaceiv
glVertexAttribL4dv
glVertexAttribLFormat
glVertexAttribLPointer
glGetProgramPipelineInfoLog
glVertexAttribP1ui
glGetProgramPipelineInfoLogEXT
glVertexAttribP1uiARB
glGetProgramPipelineiv
glVertexAttribP1uiv
glGetProgramPipelineivEXT
glVertexAttribP1uivARB
glGetProgramResourceIndex
glVertexAttribP2ui
glGetProgramResourceLocation
glVertexAttribP2uiARB
glGetProgramResourceLocationIndex
glVertexAttribP2uiv
glGetProgramResourceName
glVertexAttribP2uivARB
glGetProgramResourceiv
glVertexAttribP3ui
glGetProgramStageiv
glVertexAttribP3uiARB
glVertexAttribP3uiv
glGetProgramiv
glVertexAttribP3uivARB
glVertexAttribP4ui
glGetQueryIndexediv
glVertexAttribP4uiARB
glGetQueryObjecti64v
glVertexAttribP4uiv
glGetQueryObjecti64vARB
glVertexAttribP4uivARB
glGetQueryObjecti64vEXT
glVertexAttribPointer
glGetQueryObjectiv
glGetQueryObjectivARB
glVertexBindingDivisor
glGetQueryObjectivEXT
glVertexP2ui
glGetQueryObjectui64v
glVertexP2uiARB
glGetQueryObjectui64vARB
glVertexP2uiv
glGetQueryObjectui64vEXT
glVertexP2uivARB
glGetQueryObjectuiv
glVertexP3ui
glGetQueryObjectuivARB
glVertexP3uiARB
glGetQueryObjectuivEXT
glVertexP3uiv
glGetQueryiv
glVertexP3uivARB
glGetQueryivARB
glVertexP4ui
glGetQueryivEXT
glVertexP4uiARB
glGetRenderbufferParameteriv
glVertexP4uiv
glGetRenderbufferParameterivEXT
glVertexP4uivARB
glGetRenderbufferParameterivOES
glVertexPointer
glGetSamplerParameterIiv
glViewport
glGetSamplerParameterIuiv
glViewportArrayv
glGetSamplerParameterfv
glViewportIndexedf
glGetSamplerParameteriv
glViewportIndexedfv
glGetShaderInfoLog
glWaitSync
glGetShaderPrecisionFormat
glWindowPos2d
glGetShaderSource
glWindowPos2dARB
glGetShaderSourceARB
glWindowPos2dv
glGetShaderiv
glWindowPos2dvARB
glGetString
glWindowPos2f
glGetStringi
glWindowPos2fARB
glGetSubroutineIndex
glWindowPos2fv
glGetSubroutineUniformLocation
glWindowPos2fvARB
glGetSynciv
glWindowPos2i
glGetTexEnvfv
glWindowPos2iARB
glGetTexEnviv
glWindowPos2iv
glGetTexEnvxv
glWindowPos2ivARB
glGetTexEnvxvOES
glWindowPos2s
glGetTexGendv
glWindowPos2sARB
glGetTexGenfv
glWindowPos2sv
glGetTexGenfvOES
glWindowPos2svARB
glGetTexGeniv
glWindowPos3d
glGetTexGenivOES
glWindowPos3dARB
glGetTexGenxvOES
glWindowPos3dv
glGetTexImage
glWindowPos3dvARB
glGetTexLevelParameterfv
glWindowPos3f
glGetTexLevelParameteriv
glWindowPos3fARB
glGetTexParameterIiv
glWindowPos3fv
glGetTexParameterIivEXT
glWindowPos3fvARB
glGetTexParameterIuiv
glWindowPos3i
glGetTexParameterIuivEXT
glWindowPos3iARB
glGetTexParameterfv
glWindowPos3iv
glGetTexParameteriv
glWindowPos3ivARB
glGetTexParameterxv
glWindowPos3s
glGetTexParameterxvOES
glWindowPos3sARB
glGetTransformFeedbackVarying
glWindowPos3sv
glGetTransformFeedbackVaryingEXT
glWindowPos3svARB
glGetUniformBlockIndex
glGetUniformIndices
glGetUniformLocation
glGetUniformLocationARB
glGetUniformSubroutineuiv
glGetUniformdv
glGetUniformfv
glGetUniformfvARB
glGetUniformiv
glGetUniformivARB
glGetUniformuiv
glGetUniformuivEXT
glGetVertexAttribIiv
glGetVertexAttribIivEXT
glGetVertexAttribIuiv
glGetVertexAttribIuivEXT
glGetVertexAttribLdv
glGetVertexAttribPointerv
glGetVertexAttribdv
glGetVertexAttribfv
glGetVertexAttribiv
glGetnColorTableARB
glGetnCompressedTexImageARB
glGetnMapdvARB
glGetnMapfvARB
glGetnMapivARB
glGetnPixelMapfvARB
glGetnPixelMapuivARB
glGetnPixelMapusvARB
glGetnPolygonStippleARB
glGetnTexImageARB
glGetnUniformdvARB
glGetnUniformfvARB
glGetnUniformfvEXT
glGetnUniformivARB
glGetnUniformivEXT
glGetnUniformuivARB
glHint
glIndexMask
glIndexPointer
glIndexd
glIndexdv
glIndexf
glIndexfv
glIndexi
glIndexiv
glIndexs
glIndexsv
glIndexub
glIndexubv
glInitNames
glInsertEventMarkerEXT
glInterleavedArrays
glInvalidateFramebuffer
glInvalidateSubFramebuffer
glIsBuffer
glIsBufferARB
glIsEnabled
glIsEnabledIndexedEXT
glIsEnabledi
glIsFramebuffer
glIsFramebufferEXT
glIsFramebufferOES
glIsList
glIsProgram
glIsProgramPipeline
glIsProgramPipelineEXT
glIsQuery
glIsQueryARB
glIsQueryEXT
glIsRenderbuffer
glIsRenderbufferEXT
glIsRenderbufferOES
glIsSampler
glIsShader
glIsSync
glIsTexture
glIsTransformFeedback
glIsVertexArray
glIsVertexArrayARB
glIsVertexArrayOES
glLightModelf
glLightModelfv
glLightModeli
glLightModeliv
glLightModelx
glLightModelxOES
glLightModelxv
glLightModelxvOES
glLightf
glLightfv
glLighti
glLightiv
glLightx
glLightxOES
glLightxv
glLightxvOES
glLineStipple
glLineWidth
glLineWidthx
glLineWidthxOES
glLinkProgram
glLinkProgramARB
glListBase
glLoadIdentity
glLoadMatrixd
glLoadMatrixf
glLoadMatrixx
glLoadMatrixxOES
glLoadName
glLoadTransposeMatrixd
glLoadTransposeMatrixdARB
glLoadTransposeMatrixf
glLoadTransposeMatrixfARB
glLockArraysEXT
glLogicOp
glMap1d
glMap1f
glMap2d
glMap2f
glMapBuffer
glMapBufferARB
glMapBufferOES
glMapBufferRange
glMapGrid1d
glMapGrid1f
glMapGrid2d
glMapGrid2f
glMaterialf
glMaterialfv
glMateriali
glMaterialiv
glMaterialx
glMaterialxOES
glMaterialxv
glMaterialxvOES
glMatrixMode
glMemoryBarrier
glMemoryBarrierByRegion
glMemoryBarrierEXT
glMinSampleShading
glMinSampleShadingARB
glMinSampleShadingOES
glMultMatrixd
glMultMatrixf
glMultMatrixx
glMultMatrixxOES
glMultTransposeMatrixd
glMultTransposeMatrixdARB
glMultTransposeMatrixf
glMultTransposeMatrixfARB
glMultiDrawArrays
glMultiDrawArraysEXT
glMultiDrawArraysIndirect
glMultiDrawArraysSUN
glMultiDrawElements
glMultiDrawElementsBaseVertex
glMultiDrawElementsEXT
glMultiDrawElementsIndirect
glMultiDrawElementsSUN
glMultiTexCoord1bOES
glMultiTexCoord1bvOES
glMultiTexCoord1d
glMultiTexCoord1dARB
glMultiTexCoord1dv
glMultiTexCoord1dvARB
glMultiTexCoord1f
glMultiTexCoord1fARB
glMultiTexCoord1fv
glMultiTexCoord1fvARB
glMultiTexCoord1hv
glMultiTexCoord1i
glMultiTexCoord1iARB
glMultiTexCoord1iv
glMultiTexCoord1ivARB
glMultiTexCoord1s
glMultiTexCoord1sARB
glMultiTexCoord1sv
glMultiTexCoord1svARB
glMultiTexCoord2bOES
glMultiTexCoord2bvOES
glMultiTexCoord2d
glMultiTexCoord2dARB
glMultiTexCoord2dv
glMultiTexCoord2dvARB
glMultiTexCoord2f
glMultiTexCoord2fARB
glMultiTexCoord2fv
glMultiTexCoord2fvARB
glMultiTexCoord2hv
glMultiTexCoord2i
glMultiTexCoord2iARB
glMultiTexCoord2iv
glMultiTexCoord2ivARB
glMultiTexCoord2s
glMultiTexCoord2sARB
glMultiTexCoord2sv
glMultiTexCoord2svARB
glMultiTexCoord3bOES
glMultiTexCoord3bvOES
glMultiTexCoord3d
glMultiTexCoord3dARB
glMultiTexCoord3dv
glMultiTexCoord3dvARB
glMultiTexCoord3f
glMultiTexCoord3fARB
glMultiTexCoord3fv
glMultiTexCoord3fvARB
glMultiTexCoord3hv
glMultiTexCoord3i
glMultiTexCoord3iARB
glMultiTexCoord3iv
glMultiTexCoord3ivARB
glMultiTexCoord3s
glMultiTexCoord3sARB
glMultiTexCoord3sv
glMultiTexCoord3svARB
glMultiTexCoord4bOES
glMultiTexCoord4bvOES
glMultiTexCoord4d
glMultiTexCoord4dARB
glMultiTexCoord4dv
glMultiTexCoord4dvARB
glMultiTexCoord4f
glMultiTexCoord4fARB
glMultiTexCoord4fv
glMultiTexCoord4fvARB
glMultiTexCoord4hv
glMultiTexCoord4i
glMultiTexCoord4iARB
glMultiTexCoord4iv
glMultiTexCoord4ivARB
glMultiTexCoord4s
glMultiTexCoord4sARB
glMultiTexCoord4sv
glMultiTexCoord4svARB
glMultiTexCoord4x
glMultiTexCoord4xOES
glMultiTexCoordP1ui
glMultiTexCoordP1uiARB
glMultiTexCoordP1uiv
glMultiTexCoordP1uivARB
glMultiTexCoordP2ui
glMultiTexCoordP2uiARB
glMultiTexCoordP2uiv
glMultiTexCoordP2uivARB
glMultiTexCoordP3ui
glMultiTexCoordP3uiARB
glMultiTexCoordP3uiv
glMultiTexCoordP3uivARB
glMultiTexCoordP4ui
glMultiTexCoordP4uiARB
glMultiTexCoordP4uiv
glMultiTexCoordP4uivARB
glNamedBufferStorageEXT
glNamedProgramLocalParameter4fvEXT
glNamedProgramLocalParameters4fvEXT
glNewList
glNormal3b
glNormal3bv
glNormal3d
glNormal3dv
glNormal3f
glNormal3fv
glNormal3hv
glNormal3i
glNormal3iv
glNormal3s
glNormal3sv
glNormal3x
glNormal3xOES
glNormalP3ui
glNormalP3uiARB
glNormalP3uiv
glNormalP3uivARB
glNormalPointer
glObjectLabel
glObjectLabelKHR
glObjectPtrLabel
glObjectPtrLabelKHR
glOrtho
glOrthof
glOrthofOES
glOrthox
glOrthoxOES
glPassThrough
glPatchParameterfv
glPatchParameteri
glPauseTransformFeedback
glPixelMapfv
glPixelMapuiv
glPixelMapusv
glPixelStoref
glPixelStorei
glPixelTransferf
glPixelTransferi
glPixelZoom
glPointParameterf
glPointParameterfARB
glPointParameterfv
glPointParameterfvARB
glPointParameteri
glPointParameteriARB
glPointParameteriv
glPointParameterivARB
glPointParameterx
glPointParameterxOES
glPointParameterxv
glPointParameterxvOES
glPointSize
glPointSizePointerOES
glPointSizex
glPointSizexOES
glPolygonMode
glPolygonOffset
glPolygonOffsetx
glPolygonOffsetxOES
glPolygonStipple
glPopAttrib
glPopClientAttrib
glPopDebugGroup
glPopDebugGroupKHR
glPopGroupMarkerEXT
glPopMatrix
glPopName
glPrimitiveBoundingBoxEXT
glPrimitiveRestartIndex
glPrimitiveRestartIndexNV
glPrimitiveRestartNV
glPrioritizeTextures
glProgramBinary
glProgramBinaryOES
glProgramEnvParameters4fvEXT
glProgramLocalParameters4fvEXT
glProgramParameteri
glProgramParameteriARB
glProgramParameteriEXT
glProgramParameteriINTEL
glProgramUniform1d
glProgramUniform1dv
glProgramUniform1f
glProgramUniform1fEXT
glProgramUniform1fv
glProgramUniform1fvEXT
glProgramUniform1i
glProgramUniform1iEXT
glProgramUniform1iv
glProgramUniform1ivEXT
glProgramUniform1ui
glProgramUniform1uiEXT
glProgramUniform1uiv
glProgramUniform1uivEXT
glProgramUniform2d
glProgramUniform2dv
glProgramUniform2f
glProgramUniform2fEXT
glProgramUniform2fv
glProgramUniform2fvEXT
glProgramUniform2i
glProgramUniform2iEXT
glProgramUniform2iv
glProgramUniform2ivEXT
glProgramUniform2ui
glProgramUniform2uiEXT
glProgramUniform2uiv
glProgramUniform2uivEXT
glProgramUniform3d
glProgramUniform3dv
glProgramUniform3f
glProgramUniform3fEXT
glProgramUniform3fv
glProgramUniform3fvEXT
glProgramUniform3i
glProgramUniform3iEXT
glProgramUniform3iv
glProgramUniform3ivEXT
glProgramUniform3ui
glProgramUniform3uiEXT
glProgramUniform3uiv
glProgramUniform3uivEXT
glProgramUniform4d
glProgramUniform4dv
glProgramUniform4f
glProgramUniform4fEXT
glProgramUniform4fv
glProgramUniform4fvEXT
glProgramUniform4i
glProgramUniform4iEXT
glProgramUniform4iv
glProgramUniform4ivEXT
glProgramUniform4ui
glProgramUniform4uiEXT
glProgramUniform4uiv
glProgramUniform4uivEXT
glProgramUniformMatrix2dv
glProgramUniformMatrix2fv
glProgramUniformMatrix2fvEXT
glProgramUniformMatrix2x3dv
glProgramUniformMatrix2x3dvEXT
glProgramUniformMatrix2x3fv
glProgramUniformMatrix2x3fvEXT
glProgramUniformMatrix2x4dv
glProgramUniformMatrix2x4dvEXT
glProgramUniformMatrix2x4fv
glProgramUniformMatrix2x4fvEXT
glProgramUniformMatrix3dv
glProgramUniformMatrix3fv
glProgramUniformMatrix3fvEXT
glProgramUniformMatrix3x2dv
glProgramUniformMatrix3x2dvEXT
glProgramUniformMatrix3x2fv
glProgramUniformMatrix3x2fvEXT
glProgramUniformMatrix3x4dv
glProgramUniformMatrix3x4dvEXT
glProgramUniformMatrix3x4fv
glProgramUniformMatrix3x4fvEXT
glProgramUniformMatrix4dv
glProgramUniformMatrix4fv
glProgramUniformMatrix4fvEXT
glProgramUniformMatrix4x2dv
glProgramUniformMatrix4x2dvEXT
glProgramUniformMatrix4x2fv
glProgramUniformMatrix4x2fvEXT
glProgramUniformMatrix4x3dv
glProgramUniformMatrix4x3dvEXT
glProgramUniformMatrix4x3fv
glProgramUniformMatrix4x3fvEXT
glProvokingVertex
glAccum
glProvokingVertexEXT
glActiveShaderProgram
glPushAttrib
glActiveShaderProgramEXT
glPushClientAttrib
glPushDebugGroup
glActiveTexture
glPushDebugGroupKHR
glActiveTextureARB
glPushGroupMarkerEXT
glAddSwapHintRectWIN
glPushMatrix
glAlphaFunc
glPushName
glAlphaFuncx
glQueryCounter
glAlphaFuncxOES
glQueryCounterARB
glAreTexturesResident
glQueryCounterEXT
glArrayElement
glRasterPos2d
glAttachObjectARB
glRasterPos2dv
glAttachShader
glRasterPos2f
glBegin
glRasterPos2fv
glBeginConditionalRender
glRasterPos2i
glBeginConditionalRenderNV
glRasterPos2iv
glBeginPerfQueryINTEL
glRasterPos2s
glBeginQuery
glRasterPos2sv
glBeginQueryARB
glRasterPos3d
glBeginQueryEXT
glRasterPos3dv
glBeginQueryIndexed
glRasterPos3f
glBeginTransformFeedback
glRasterPos3fv
glBeginTransformFeedbackEXT
glRasterPos3i
glBindAttribLocation
glRasterPos3iv
glBindAttribLocationARB
glRasterPos3s
glBindBuffer
glRasterPos3sv
glBindBufferARB
glRasterPos4d
glBindBufferBase
glRasterPos4dv
glBindBufferBaseEXT
glRasterPos4f
glBindBufferOffsetEXT
glRasterPos4fv
glBindBufferRange
glRasterPos4i
glBindBufferRangeEXT
glRasterPos4iv
glBindFragDataLocation
glRasterPos4s
glBindFragDataLocationEXT
glRasterPos4sv
glBindFragDataLocationIndexed
glReadBuffer
glBindFramebuffer
glReadPixels
glBindFramebufferEXT
glReadnPixelsARB
glBindFramebufferOES
glReadnPixelsEXT
glBindImageTexture
glRectd
glBindImageTextureEXT
glRectdv
glBindMultiTextureEXT
glRectf
glRectfv
glBindProgramPipeline
glRecti
glBindProgramPipelineEXT
glRectiv
glBindRenderbuffer
glRects
glBindRenderbufferEXT
glRectsv
glBindRenderbufferOES
glReleaseShaderCompiler
glBindSampler
glRenderMode
glBindTexture
glRenderbufferStorage
glBindTransformFeedback
glRenderbufferStorageEXT
glBindVertexArray
glRenderbufferStorageMultisample
glBindVertexArrayARB
glRenderbufferStorageMultisampleEXT
glBindVertexArrayOES
glRenderbufferStorageOES
glBindVertexBuffer
glResumeTransformFeedback
glBitmap
glRotated
glBlendBarrierKHR
glRotatef
glBlendColor
glRotatex
glRotatexOES
glBlendEquation
glSampleCoverage
glSampleCoverageARB
glBlendEquationOES
glSampleCoveragex
glBlendEquationSeparate
glSampleCoveragexOES
glBlendEquationSeparateEXT
glSampleMaski
glBlendEquationSeparateOES
glSamplerParameterIiv
glBlendEquationSeparatei
glSamplerParameterIuiv
glBlendEquationSeparateiARB
glSamplerParameterf
glBlendEquationi
glSamplerParameterfv
glBlendEquationiARB
glSamplerParameteri
glBlendFunc
glSamplerParameteriv
glBlendFuncSeparate
glScaled
glScalef
glBlendFuncSeparateOES
glScalex
glBlendFuncSeparatei
glScalexOES
glBlendFuncSeparateiARB
glScissor
glBlendFunci
glScissorArrayv
glBlendFunciARB
glScissorIndexed
glBlitFramebuffer
glScissorIndexedv
glBlitFramebufferEXT
glSecondaryColor3b
glBufferData
glSecondaryColor3bEXT
glBufferDataARB
glSecondaryColor3bv
glBufferStorage
glSecondaryColor3bvEXT
glBufferSubData
glSecondaryColor3d
glBufferSubDataARB
glSecondaryColor3dEXT
glCallList
glSecondaryColor3dv
glCallLists
glSecondaryColor3dvEXT
glCheckFramebufferStatus
glSecondaryColor3f
glCheckFramebufferStatusEXT
glSecondaryColor3fEXT
glCheckFramebufferStatusOES
glSecondaryColor3fv
glClampColor
glSecondaryColor3fvEXT
glClampColorARB
glSecondaryColor3hv
glClear
glSecondaryColor3i
glClearAccum
glSecondaryColor3iEXT
glClearBufferfi
glSecondaryColor3iv
glClearBufferfv
glSecondaryColor3ivEXT
glClearBufferiv
glSecondaryColor3s
glClearBufferuiv
glSecondaryColor3sEXT
glClearColor
glSecondaryColor3sv
glClearColorIiEXT
glSecondaryColor3svEXT
glClearColorIuiEXT
glSecondaryColor3ub
glClearColorx
glSecondaryColor3ubEXT
glClearColorxOES
glSecondaryColor3ubv
glClearDepth
glSecondaryColor3ubvEXT
glClearDepthf
glSecondaryColor3ui
glClearDepthfOES
glSecondaryColor3uiEXT
glClearDepthx
glSecondaryColor3uiv
glClearDepthxOES
glSecondaryColor3uivEXT
glClearIndex
glSecondaryColor3us
glClearStencil
glSecondaryColor3usEXT
glClientActiveTexture
glSecondaryColor3usv
glClientActiveTextureARB
glSecondaryColor3usvEXT
glClientWaitSync
glSecondaryColorP3ui
glClipControlEXT
glSecondaryColorP3uiARB
glClipPlane
glSecondaryColorP3uiv
glClipPlanef
glSecondaryColorP3uivARB
glClipPlanefOES
glSecondaryColorPointer
glClipPlanex
glSecondaryColorPointerEXT
glClipPlanexOES
glSelectBuffer
glColor3b
glSetPerfQueryConfigINTEL
glColor3bv
glShadeModel
glColor3d
glShaderBinary
glColor3dv
glShaderSource
glColor3f
glShaderSourceARB
glColor3fv
glShaderStorageBlockBinding
glColor3hv
glStencilFunc
glColor3i
glStencilFuncSeparate
glColor3iv
glColor3s
glStencilMask
glColor3sv
glStencilMaskSeparate
glColor3ub
glStencilOp
glColor3ubv
glStencilOpSeparate
glColor3ui
glColor3uiv
glColor3us
glTexBuffer
glColor3usv
glTexBufferARB
glColor4b
glTexBufferEXT
glColor4bv
glTexBufferRange
glColor4d
glTexCoord1d
glColor4dv
glTexCoord1dv
glColor4f
glTexCoord1f
glColor4fv
glTexCoord1fv
glColor4hv
glTexCoord1i
glColor4i
glTexCoord1iv
glColor4iv
glTexCoord1s
glColor4s
glTexCoord1sv
glColor4sv
glTexCoord2bOES
glColor4ub
glTexCoord2bvOES
glColor4ubv
glTexCoord2d
glColor4ui
glTexCoord2dv
glColor4uiv
glTexCoord2f
glColor4us
glTexCoord2fv
glColor4usv
glTexCoord2i
glColor4x
glTexCoord2iv
glColor4xOES
glTexCoord2s
glColorMask
glTexCoord2sv
glColorMaskIndexedEXT
glTexCoord3bOES
glColorMaski
glTexCoord3bvOES
glColorMaterial
glTexCoord3d
glColorP3ui
glTexCoord3dv
glColorP3uiARB
glTexCoord3f
glColorP3uiv
glTexCoord3fv
glColorP3uivARB
glTexCoord3i
glColorP4ui
glTexCoord3iv
glColorP4uiARB
glTexCoord3s
glColorP4uiv
glTexCoord3sv
glColorP4uivARB
glTexCoord4bOES
glColorPointer
glTexCoord4bvOES
glTexCoord4d
glTexCoord4dv
glTexCoord4f
glTexCoord4fv
glTexCoord4i
glTexCoord4iv
glCompileShader
glTexCoord4s
glCompileShaderARB
glTexCoord4sv
glTexCoordP1ui
glTexCoordP1uiARB
glTexCoordP1uiv
glTexCoordP1uivARB
glTexCoordP2ui
glTexCoordP2uiARB
glCompressedTexImage3DOES
glTexCoordP2uiv
glTexCoordP2uivARB
glTexCoordP3ui
glTexCoordP3uiARB
glTexCoordP3uiv
glTexCoordP3uivARB
glTexCoordP4ui
glCompressedTexSubImage3DOES
glTexCoordP4uiARB
glCopyBufferSubData
glTexCoordP4uiv
glCopyPixels
glTexCoordP4uivARB
glCopyTexImage1D
glTexCoordPointer
glCopyTexImage1DEXT
glTexEnvf
glCopyTexImage2D
glTexEnvfv
glCopyTexImage2DEXT
glTexEnvi
glCopyTexSubImage1D
glTexEnviv
glCopyTexSubImage1DEXT
glTexEnvx
glCopyTexSubImage2D
glTexEnvxOES
glCopyTexSubImage2DEXT
glTexEnvxv
glCopyTexSubImage3D
glTexEnvxvOES
glCopyTexSubImage3DEXT
glTexGend
glCopyTexSubImage3DOES
glTexGendv
glCreatePerfQueryINTEL
glTexGenf
glCreateProgram
glTexGenfOES
glCreateProgramObjectARB
glTexGenfv
glCreateShader
glTexGenfvOES
glCreateShaderObjectARB
glTexGeni
glCreateShaderProgramv
glTexGeniOES
glCreateShaderProgramvEXT
glTexGeniv
glCullFace
glTexGenivOES
glDebugMessageCallback
glTexGenxOES
glDebugMessageCallbackARB
glTexGenxvOES
glDebugMessageCallbackKHR
glTexImage1D
glDebugMessageControl
glTexImage2D
glDebugMessageControlARB
glTexImage2DMultisample
glDebugMessageControlKHR
glTexImage3D
glDebugMessageInsert
glTexImage3DEXT
glDebugMessageInsertARB
glTexImage3DMultisample
glDebugMessageInsertKHR
glTexImage3DOES
glDeleteBuffers
glTexParameterIiv
glDeleteBuffersARB
glTexParameterIivEXT
glDeleteFramebuffers
glTexParameterIuiv
glDeleteFramebuffersEXT
glTexParameterIuivEXT
glDeleteFramebuffersOES
glTexParameterf
glDeleteLists
glTexParameterfv
glDeleteObjectARB
glTexParameteri
glDeletePerfQueryINTEL
glTexParameteriv
glDeleteProgram
glTexParameterx
glDeleteProgramPipelines
glTexParameterxOES
glDeleteProgramPipelinesEXT
glTexParameterxv
glTexParameterxvOES
glDeleteQueries
glTexStorage1D
glDeleteQueriesARB
glTexStorage1DEXT
glDeleteQueriesEXT
glTexStorage2D
glDeleteRenderbuffers
glTexStorage2DEXT
glDeleteRenderbuffersEXT
glTexStorage2DMultisample
glDeleteRenderbuffersOES
glTexStorage3D
glDeleteSamplers
glTexStorage3DEXT
glDeleteShader
glTexStorage3DMultisample
glDeleteSync
glTexStorage3DMultisampleOES
glDeleteTextures
glTexSubImage1D
glDeleteTransformFeedbacks
glTexSubImage1DEXT
glDeleteVertexArrays
glTexSubImage2D
glDeleteVertexArraysARB
glTexSubImage2DEXT
glDeleteVertexArraysOES
glTexSubImage3D
glDepthFunc
glTexSubImage3DEXT
glDepthMask
glTexSubImage3DOES
glDepthRange
glTextureBufferRangeEXT
glDepthRangeArrayv
glTextureParameteriEXT
glDepthRangeIndexed
glTransformFeedbackVaryings
glDepthRangef
glTransformFeedbackVaryingsEXT
glDepthRangefOES
glTranslated
glDepthRangex
glTranslatef
glDepthRangexOES
glTranslatex
glDetachObjectARB
glTranslatexOES
glDetachShader
glUniform1d
glDisable
glUniform1dv
glDisableClientState
glUniform1f
glDisableIndexedEXT
glUniform1fARB
glDisableVertexAttribArray
glUniform1fv
glUniform1fvARB
glDisablei
glUniform1i
glDiscardFramebufferEXT
glUniform1iARB
glDispatchCompute
glUniform1iv
glDispatchComputeIndirect
glUniform1ivARB
glDrawArrays
glUniform1ui
glDrawArraysIndirect
glUniform1uiEXT
glDrawArraysInstanced
glUniform1uiv
glDrawArraysInstancedARB
glUniform1uivEXT
glDrawArraysInstancedBaseInstance
glUniform2d
glDrawBuffer
glUniform2dv
glDrawBuffers
glUniform2f
glDrawBuffersARB
glUniform2fARB
glDrawElements
glUniform2fv
glDrawElementsBaseVertex
glUniform2fvARB
glDrawElementsIndirect
glUniform2i
glDrawElementsInstanced
glUniform2iARB
glDrawElementsInstancedARB
glUniform2iv
glDrawElementsInstancedBaseInstance
glUniform2ivARB
glDrawElementsInstancedBaseVertex
glUniform2ui
glDrawElementsInstancedBaseVertexBaseInstance
glUniform2uiEXT
glDrawPixels
glUniform2uiv
glDrawRangeElements
glUniform2uivEXT
glDrawRangeElementsBaseVertex
glUniform3d
glDrawRangeElementsEXT
glUniform3dv
glDrawTexfOES
glUniform3f
glDrawTexfvOES
glUniform3fARB
glDrawTexiOES
glUniform3fv
glDrawTexivOES
glUniform3fvARB
glDrawTexsOES
glUniform3i
glDrawTexsvOES
glUniform3iARB
glDrawTexxOES
glUniform3iv
glDrawTexxvOES
glUniform3ivARB
glDrawTransformFeedback
glUniform3ui
glDrawTransformFeedbackInstanced
glUniform3uiEXT
glDrawTransformFeedbackStream
glUniform3uiv
glDrawTransformFeedbackStreamInstanced
glUniform3uivEXT
glEGLImageTargetRenderbufferStorageOES
glUniform4d
glEGLImageTargetTexture2DOES
RSDS
O>`g
D:\qb\workspace\2499\p4gen\gfx_Development\dump32\igfx\lh\release\opengl\gen7\ig7icd32.pdb
ig7icd32.dll
DrvCopyContext
DrvCreateContext
DrvCreateLayerContext
DrvDeleteContext
DrvDescribeLayerPlane
DrvDescribePixelFormat
DrvGetLayerPaletteEntries
DrvGetProcAddress
DrvPresentBuffers
DrvRealizeLayerPalette
DrvReleaseContext
DrvSetCallbackProcs
DrvSetContext
DrvSetLayerPaletteEntries
DrvSetPixelFormat
DrvShareLists
DrvSwapBuffers
DrvSwapLayerBuffers
DrvValidateVersion
DllMain
RegisterProcTableCallback
EnterCriticalSection
LeaveCriticalSection
GetSystemInfo
CreateThreadpool
SetThreadpoolThreadMaximum
SetThreadpoolThreadMinimum
CloseThreadpool
GlobalAlloc
GlobalFree
InitializeCriticalSection
DeleteCriticalSection
CreateThreadpoolWork
SubmitThreadpoolWork
WaitForThreadpoolWorkCallbacks
CloseThreadpoolWork
QueryPerformanceCounter
QueryPerformanceFrequency
Sleep
SetEvent
CloseHandle
ResetEvent
WaitForSingleObject
CreateEventA
CreateThread
TerminateThread
SetLastError
FreeLibrary
GetProcAddress
LoadLibraryA
CreateMutexA
ReleaseMutex
OutputDebugStringA
GetModuleFileNameA
IsDebuggerPresent
HeapCreate
HeapAlloc
HeapFree
HeapCompact
HeapSetInformation
VirtualProtect
VirtualQuery
GetLastError
GetCurrentThreadId
GetModuleHandleA
VerSetConditionMask
GetCurrentProcess
VerifyVersionInfoW
GetCurrentProcessId
SwitchToThread
TlsAlloc
TlsGetValue
TlsSetValue
TlsFree
GetCommandLineA
FreeResource
LoadResource
LockResource
FindResourceA
GetUserDefaultLangID
SetUnhandledExceptionFilter
AddVectoredExceptionHandler
RemoveVectoredExceptionHandler
K32EnumProcessModules
WideCharToMultiByte
EncodePointer
DecodePointer
MultiByteToWideChar
GetStringTypeW
RaiseException
RtlUnwind
HeapReAlloc
ExitProcess
GetModuleHandleExW
AreFileApisANSI
IsProcessorFeaturePresent
ReadFile
GetCPInfo
UnhandledExceptionFilter
InitializeCriticalSectionAndSpinCount
TerminateProcess
GetStartupInfoW
GetModuleHandleW
CompareStringW
LCMapStringW
GetLocaleInfoW
IsValidLocale
GetUserDefaultLCID
EnumSystemLocalesW
GetStdHandle
WriteFile
GetModuleFileNameW
GetProcessHeap
GetFileType
GetSystemTimeAsFileTime
GetEnvironmentStringsW
FreeEnvironmentStringsW
HeapSize
IsValidCodePage
GetACP
GetOEMCP
LoadLibraryExW
SetStdHandle
GetConsoleCP
GetConsoleMode
FlushFileBuffers
ReadConsoleW
SetFilePointerEx
CreateDirectoryW
OutputDebugStringW
WriteConsoleW
SetEnvironmentVariableA
CreateFileW
SetEndOfFile
KERNEL32.dll
wglCreateContext
wglDeleteContext
wglMakeCurrent
wglShareLists
wglGetCurrentContext
wglGetCurrentDC
OPENGL32.dll
?GetCount@CShaderDeclIfc@USC@@QBGIXZ
?GetMaxNumber@CShaderDeclIfc@USC@@QBGIXZ
?CreateShaderCompilerOpenGL@USC@@YGHPBUPLATFORM_STR@@PBUSBindingTableLayout@1@PBU_SUscSkuFeatureTable@@AAPAX@Z
?DeleteShaderCompilerOpenGL@USC@@YGXAAPAX@Z
?CreateVertexShaderOpenGL@USC@@YGHPAVCVertexShaderIfc@1@PBUSCompilerInputStateVertexShaderOpenGL@1@PAXAAPAX@Z
?CompileVertexShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateVertexShaderOpenGL@1@AAPAUSCompilerOutputVertexShaderOpenGL_Gen7@1@@Z
?DeleteVertexShaderOpenGL@USC@@YGXAAPAX@Z
?DeleteCompilerOutputVertexShaderOpenGL@USC@@YGXAAPAUSCompilerOutputVertexShaderOpenGL_Gen7@1@@Z
?CreateHullShaderOpenGL@USC@@YGHPAVCHullShaderIfc@1@PBUSCompilerInputStateHullShaderOpenGL@1@PAXAAPAX@Z
?CompileHullShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateHullShaderOpenGL@1@AAPAUSCompilerOutputHullShaderOpenGL_Gen7@1@@Z
?DeleteHullShaderOpenGL@USC@@YGXAAPAX@Z
?DeleteCompilerOutputHullShaderOpenGL@USC@@YGXAAPAUSCompilerOutputHullShaderOpenGL_Gen7@1@@Z
?CreateDomainShaderOpenGL@USC@@YGHPAVCDomainShaderIfc@1@PBUSCompilerInputStateDomainShaderOpenGL@1@PAXAAPAX@Z
?CompileDomainShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateDomainShaderOpenGL@1@AAPAUSCompilerOutputDomainShaderOpenGL_Gen7@1@@Z
?DeleteDomainShaderOpenGL@USC@@YGXAAPAX@Z
?DeleteCompilerOutputDomainShaderOpenGL@USC@@YGXAAPAUSCompilerOutputDomainShaderOpenGL_Gen7@1@@Z
?CreateGeometryShaderOpenGL@USC@@YGHPAVCGeometryShaderIfc@1@PBUSCompilerInputStateGeometryShaderOpenGL@1@PAXAAPAX@Z
?CompileGeometryShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateGeometryShaderOpenGL@1@AAPAUSCompilerOutputGeometryShaderOpenGL_Gen7@1@@Z
?DeleteGeometryShaderOpenGL@USC@@YGXAAPAX@Z
?DeleteCompilerOutputGeometryShaderOpenGL@USC@@YGXAAPAUSCompilerOutputGeometryShaderOpenGL_Gen7@1@@Z
?CreatePixelShaderOpenGL@USC@@YGHPAVCPixelShaderIfc@1@PBUSCompilerInputStatePixelShaderOpenGL@1@PAXAAPAX@Z
?CompilePixelShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@W4SIMD_LEVEL@1@PBUSCompilerInputStatePixelShaderOpenGL@1@AAPAUSCompilerOutputPixelShaderOpenGL_Gen7@1@@Z
?DeletePixelShaderOpenGL@USC@@YGXAAPAX@Z
?DeleteCompilerOutputPixelShaderOpenGL@USC@@YGXAAPAUSCompilerOutputPixelShaderOpenGL_Gen7@1@@Z
?CreateComputeShaderOpenGL@USC@@YGHPAVCComputeShaderIfc@1@PBUSCompilerInputStateComputeShaderOpenGL@1@PAXAAPAX@Z
?CompileComputeShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateComputeShaderOpenGL@1@AAPAUSCompilerOutputComputeShaderOpenGL_Gen7@1@@Z
?DeleteComputeShaderOpenGL@USC@@YGXAAPAX@Z
?DeleteCompilerOutputComputeShaderOpenGL@USC@@YGXAAPAUSCompilerOutputComputeShaderOpenGL_Gen7@1@@Z
?CreateFromStreamDomainShaderOpenGL@USC@@YGHPAEIPAXAAPAX@Z
?CreateFromStreamGeometryShaderOpenGL@USC@@YGHPAEIPAXAAPAX@Z
?CreateFromStreamHullShaderOpenGL@USC@@YGHPAEIPAXAAPAX@Z
?CreateFromStreamPixelShaderOpenGL@USC@@YGHPAEIPAXAAPAX@Z
?CreateFromStreamVertexShaderOpenGL@USC@@YGHPAEIPAXAAPAX@Z
?WriteToStreamShaderOpenGL@USC@@YGHPAXW4SHADER_TYPE@1@PAEI@Z
?CalculateStreamSizeShaderOpenGL@USC@@YGHPAXW4SHADER_TYPE@1@AAI@Z
?CalculateStreamSizeVFuncOffsetsOpenGL@USC@@YGHQAXAAI@Z
?WriteToStreamVFuncOffsetsOpenGL@USC@@YGHQAXPAEI@Z
?DeleteVFuncOffsetsOpenGL@USC@@YGHAAPAX@Z
?ReadFromStreamVFuncOffsetsOpenGL@USC@@YGHAAPAXAAIPAEI@Z
?CreateSystemThread@USC@@YGHPAXAAPAUSSystemThreadKernelOutput@1@@Z
?DeleteSystemThread@USC@@YGXAAPAUSSystemThreadKernelOutput@1@@Z
?FreeShaderOpenGL@USC@@YGXAAPAUs_shader@1@@Z
?GetOutputRegisterDeclarations@CShaderIfc@USC@@QBGPBVCShaderInOutDeclIfc@2@XZ
?GetConstantRegisterDeclarations@CShaderIfc@USC@@QBGPBVCShaderDeclIfc@2@XZ
?HashCode@CShaderIfc@USC@@QBG_KXZ
??0CShaderInstruction@USC@@QAE@XZ
??1CShaderInstruction@USC@@QAE@XZ
?SetHeader@CShaderInstruction@USC@@QAEXABTSShaderOpcodeToken@2@@Z
?SetDestinationRegister@CShaderInstruction@USC@@QAEXIABTSShaderDestinationRegisterToken@2@@Z
?SetSourceRegister@CShaderInstruction@USC@@QAEXIABTSShaderSourceRegisterToken@2@@Z
?SetSourceImmediateValue@CShaderInstruction@USC@@QAEXIW4SHADER_CHANNEL@2@PBX@Z
?SetSourceIndirectOffset@CShaderInstruction@USC@@QAEXIJ@Z
?GetPredicateRegister@CShaderInstruction@USC@@QAEAATSShaderSourceRegisterToken@2@XZ
?GetSourceRegister@CShaderInstruction@USC@@QAEAATSShaderSourceRegisterToken@2@I@Z
?DeclareTemporaryRegisters@CShaderIfc@USC@@QAGXI@Z
?DeclareOutput@CShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@IW4SHADER_MASK@2@@Z
?DeclareResource@CShaderIfc@USC@@QAGXIW4SHADER_RESOURCE_TYPE@2@W4SHADER_RESOURCE_RETURN_TYPE@2@@Z
?DeclareInput@CShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@IW4SHADER_MASK@2@W4SHADER_INTERPOLATION_MODE@2@@Z
?DeclareSampler@CShaderIfc@USC@@QAGXIW4SHADER_SAMPLER_TYPE@2@@Z
?DeclareConstantRegister@CShaderIfc@USC@@QAGXI@Z
?DeclareConstantBuffer@CShaderIfc@USC@@QAGXI@Z
?DeclareTemporaryRegister@CShaderIfc@USC@@QAGXI@Z
?AddInstruction@CShaderIfc@USC@@QAG?AUErrorCode@2@AAVCShaderInstruction@2@@Z
?Create@CPixelShaderIfc@USC@@SG?AUErrorCode@2@W4SHADER_VERSION_TYPE@2@AAPAV12@@Z
?g_cInitShaderWriteMask@USC@@3TSShaderWriteMask@1@B
?g_cInitShaderSwizzle@USC@@3TSShaderSwizzle@1@B
?IsDeclared@CShaderDeclIfc@USC@@QBG_NI@Z
?IsDeclared@CShaderInOutDeclIfc@USC@@QBG_NI@Z
?GetUsage@CShaderInOutDeclIfc@USC@@QBG?AW4SHADER_USAGE@2@IW4SHADER_CHANNEL@2@@Z
?GetUsageIndex@CShaderInOutDeclIfc@USC@@QBGIIW4SHADER_CHANNEL@2@@Z
?GetMask@CShaderInOutDeclIfc@USC@@QBG?AW4SHADER_MASK@2@I@Z
?IsDeclared@CShaderResourceDeclIfc@USC@@QBG_NI@Z
?IsDeclared@CShaderViewDeclIfc@USC@@QBG_NI@Z
?GetInputRegisterDeclarations@CShaderIfc@USC@@QBGPBVCShaderInOutDeclIfc@2@XZ
?GetConstantBufferDeclarations@CShaderIfc@USC@@QBGPBVCShaderDeclIfc@2@XZ
?GetResourceDeclarations@CShaderIfc@USC@@QBGPBVCShaderResourceDeclIfc@2@XZ
?GetViewDeclarations@CShaderIfc@USC@@QBGPBVCShaderViewDeclIfc@2@XZ
?GetSamplerDeclarations@CShaderIfc@USC@@QBGPBVCShaderSamplerDeclIfc@2@XZ
?GetRenderTargetActive@CPixelShaderIfc@USC@@QBG_NI@Z
?Create@CVertexShaderIfc@USC@@SG?AUErrorCode@2@W4SHADER_VERSION_TYPE@2@AAPAV12@@Z
?Create@CHullShaderIfc@USC@@SG?AUErrorCode@2@W4SHADER_VERSION_TYPE@2@AAPAV12@@Z
?Create@CDomainShaderIfc@USC@@SG?AUErrorCode@2@W4SHADER_VERSION_TYPE@2@AAPAV12@@Z
?Create@CGeometryShaderIfc@USC@@SG?AUErrorCode@2@W4SHADER_VERSION_TYPE@2@AAPAV12@@Z
?Create@CComputeShaderIfc@USC@@SG?AUErrorCode@2@W4SHADER_VERSION_TYPE@2@AAPAV12@@Z
?Init@CShaderInstruction@USC@@QAEXXZ
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?SetSourceAddressOffset@CShaderInstruction@USC@@QAEXHHH@Z
?SetLabel@CShaderInstruction@USC@@QAEXI@Z
?GetHeader@CShaderInstruction@USC@@QAEAATSShaderOpcodeToken@2@XZ
?GetDestinationRegister@CShaderInstruction@USC@@QAEAATSShaderDestinationRegisterToken@2@I@Z
?Compile@CShaderIfc@USC@@QAG?AUErrorCode@2@XZ
?g_cInitShaderOpcodeToken@USC@@3TSShaderOpcodeToken@1@B
?g_cInitShaderDestinationRegisterToken@USC@@3TSShaderDestinationRegisterToken@1@B
?g_cInitShaderSourceRegisterToken@USC@@3TSShaderSourceRegisterToken@1@B
?UpdateSubroutinesCallBuffer@USC@@YGXPAXPAII1@Z
?DeclareFunctionBody@CShaderIfc@USC@@QAGXI@Z
?DeclareFunctionTable@CShaderIfc@USC@@QAGXIIPBI@Z
?DeclareInterface@CShaderIfc@USC@@QAGXIIIIPBI@Z
?SetDestinationIndirectOffset@CShaderInstruction@USC@@QAEXIJ@Z
?SetResourceType@CShaderInstruction@USC@@QAEXW4SHADER_RESOURCE_TYPE@2@@Z
?SetSourceAccessRegister@CShaderInstruction@USC@@QAEXIABTSShaderSourceRegisterToken@2@@Z
?SetSourceAccessOffset@CShaderInstruction@USC@@QAEXIJ@Z
?SetAddressableStreamOutNo@CShaderInstruction@USC@@QAEXI@Z
?SetIsSinglePassLoop@CShaderInstruction@USC@@QAEX_N@Z
?GetDestinationIndirectRegister@CShaderInstruction@USC@@QAEAATSShaderSourceRegisterToken@2@I@Z
?GetSourceIndirectRegister@CShaderInstruction@USC@@QAEAATSShaderSourceRegisterToken@2@I@Z
?GetSourceAccessRegister@CShaderInstruction@USC@@QAEAATSShaderSourceRegisterToken@2@I@Z
?DeclareOutputSignature@CShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z
?DeclareInput@CShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z
?DeclareInputSignature@CShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z
?DeclareIndexedInput@CShaderIfc@USC@@QAGXII@Z
?SetNeedsPrecise@CShaderIfc@USC@@QAGX_N@Z
?DeclareInputControlPointCount@CHullShaderIfc@USC@@QAGXI@Z
?DeclareOutputControlPointCount@CHullShaderIfc@USC@@QAGXI@Z
?DeclarePatchConstantSignature@CHullShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z
?DeclarePatchConstant@CHullShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z
?DeclareOutputControlPointID@CHullShaderIfc@USC@@QAGXXZ
?DeclareTessellatorPartitioning@CDomainShaderIfc@USC@@QAGXW4TESSELLATOR_PARTITIONING_TYPE@2@@Z
?DeclareTessellatorOutputPrimitive@CDomainShaderIfc@USC@@QAGXW4TESSELLATOR_OUTPUT_PRIMITIVE_TYPE@2@@Z
?DeclareTessellatorDomain@CDomainShaderIfc@USC@@QAGXW4TESSELLATOR_DOMAIN_TYPE@2@@Z
?DeclareInputControlPointCount@CDomainShaderIfc@USC@@QAGXI@Z
?DeclarePatchConstantSignature@CDomainShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z
?DeclareDomain@CDomainShaderIfc@USC@@QAGXW4SHADER_MASK@2@@Z
?DeclareInputPrimitive@CGeometryShaderIfc@USC@@QAGXW4GSHADER_INPUT_PRIMITIVE_TYPE@2@@Z
?DeclareOutputTopology@CGeometryShaderIfc@USC@@QAGXW4PRIMITIVE_TOPOLOGY_TYPE@2@@Z
?DeclareMaxOutputVertexCount@CGeometryShaderIfc@USC@@QAGXI@Z
?DeclareInvocationCount@CGeometryShaderIfc@USC@@QAGXI@Z
?SetIsYPositionInverted@CPixelShaderIfc@USC@@QAGX_N@Z
?SetIsPositionCenter@CPixelShaderIfc@USC@@QAGX_N@Z
?DeclareThreadGroupSize@CComputeShaderIfc@USC@@QAGXIII@Z
?g_cShaderWriteMask@USC@@3QBTSShaderWriteMask@1@B
?SetSourceIndirectRegister@CShaderInstruction@USC@@QAEXIABTSShaderSourceRegisterToken@2@@Z
?DeclareIndexedTemporaryArray@CShaderIfc@USC@@QAGXII@Z
?DeclareIndexedOutput@CShaderIfc@USC@@QAGXII@Z
?DeclareUAVTyped@CShaderIfc@USC@@QAGXIW4SHADER_RESOURCE_TYPE@2@W4SURFACE_FORMAT@2@W4SHADER_UAV_ACCESS_MODE@2@W4SHADER_RESOURCE_RETURN_TYPE@2@_N@Z
?DeclareUAVRaw@CShaderIfc@USC@@QAGXI_N@Z
?DeclarePrimitiveID@CHullShaderIfc@USC@@QAGXXZ
?DeclarePatchConstantInput@CDomainShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z
?DeclareIndexedPatchConstantInput@CDomainShaderIfc@USC@@QAGXII@Z
?DeclarePrimitiveID@CDomainShaderIfc@USC@@QAGXXZ
?DeclarePrimitiveID@CGeometryShaderIfc@USC@@QAGXXZ
?DeclareInvocationID@CGeometryShaderIfc@USC@@QAGXXZ
?DeclareTGSMRaw@CComputeShaderIfc@USC@@QAGXIII@Z
igdusc32.dll
GetAsyncKeyState
WindowFromDC
SetWindowsHookExA
UnhookWindowsHookEx
CallNextHookEx
GetGUIThreadInfo
MonitorFromWindow
GetMonitorInfoA
IsWindow
GetForegroundWindow
GetClientRect
ClientToScreen
EnumDisplaySettingsA
GetSystemMetrics
GetDC
ReleaseDC
IntersectRect
EqualRect
EnumDisplayMonitors
LoadStringW
DefWindowProcA
RegisterClassA
CreateWindowExA
DestroyWindow
PeekMessageA
PostMessageA
SetTimer
KillTimer
MessageBoxA
FindWindowA
GetMenu
AdjustWindowRectEx
GetWindowLongA
EnumDisplayDevicesA
USER32.dll
GetCurrentObject
GetObjectType
GetPixelFormat
SetPixelFormat
BitBlt
CreateCompatibleDC
DeleteDC
DeleteObject
GetDeviceCaps
SelectObject
CreateDIBSection
DescribePixelFormat
GDI32.dll
RegCloseKey
RegOpenKeyExA
RegQueryValueExA
ADVAPI32.dll
WTSUnRegisterSessionNotification
WTSRegisterSessionNotification
WTSAPI32.dll
DwmIsCompositionEnabled
dwmapi.dll
GetSystemWow64DirectoryA
DeleteFileW
CreateFileMappingW
MapViewOfFile
UnmapViewOfFile
TraceEvent
RegisterTraceGuidsA
UnregisterTraceGuids
GetTraceLoggerHandle
GetTraceEnableLevel
GetTraceEnableFlags
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_ZN7androidL6invertEPfPKf
_ZN7androidL10gIdentityfE
_ZN7androidL6orthofEffffffPNS_2gl15ogles_context_tE.part.2
_ZN7androidL8frustumfEffffffPNS_2gl15ogles_context_tE.part.3
CSWTCH.10
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_ZN7androidL21lightTriangleDarkFlatEPNS_2gl15ogles_context_tEPNS0_8vertex_tES4_S4_
_ZN7androidL17lightTriangleFlatEPNS_2gl15ogles_context_tEPNS0_8vertex_tES4_S4_
_ZN7androidL24lightTriangleDarkFlatFogEPNS_2gl15ogles_context_tEPNS0_8vertex_tES4_S4_
_ZN7androidL19primitive_nop_pointEPNS_2gl15ogles_context_tEPNS0_8vertex_tE
_ZN7androidL18primitive_nop_lineEPNS_2gl15ogles_context_tEPNS0_8vertex_tES4_
_ZN7androidL22primitive_nop_triangleEPNS_2gl15ogles_context_tEPNS0_8vertex_tES4_S4_
_ZN7androidL19fetch_texcoord_implEPNS_2gl15ogles_context_tEPNS0_8vertex_tES4_S4_
_ZN7androidL19lightTriangleSmoothEPNS_2gl15ogles_context_tEPNS0_8vertex_tES4_S4_
_Z6gglClzi.part.2
_ZN7androidL11compute_lodEPNS_2gl15ogles_context_tEiiiiiii
_ZN7androidL26lightTriangleDarkSmoothFogEPNS_2gl15ogles_context_tEPNS0_8vertex_tES4_S4_
_ZN7androidL15primitive_pointEPNS_2gl15ogles_context_tEPNS0_8vertex_tE
_ZN7androidL20lightTriangleFlatFogEPNS_2gl15ogles_context_tEPNS0_8vertex_tES4_S4_
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_ZN7androidL14lightPrimitiveE
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_ZN7androidL13lerp_triangleEPNS_2gl15ogles_context_tEPNS0_8vertex_tES4_S4_
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CSWTCH.91
CSWTCH.92
_ZN7androidL17set_depth_and_fogEPNS_2gl15ogles_context_tEi
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CSWTCH.84
_ZN7androidL15gl2format_tableE
CSWTCH.160
__FRAME_END__
_ZN7android16EGLTextureObjectC1Ev
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_ZN7android16EGLTextureObject8setImageEP19ANativeWindowBuffer
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_ZN7android21egl_pbuffer_surface_tD0Ev
_ZN7android12SortedVectorINS_16key_value_pair_tIjPNS_2gl8buffer_tEEEED2Ev
_bss_end__
_ZN7android23egl_window_surface_v2_t11swapBuffersEv
_ZN7android28ogles_invalidate_perspectiveEPNS_2gl15ogles_context_tE
_ZN7android22EGLBufferObjectManagerC2Ev
_ZN7android9TokenizerD2Ev
_ZNK7android20egl_pixmap_surface_t9getHeightEv
_ZNK7android20egl_pixmap_surface_t8getWidthEv
_ZN7android12TokenManagerD1Ev
_ZNK7android23egl_window_surface_v2_t21getVerticalResolutionEv
_ZN7android19ogles_lock_texturesEPNS_2gl15ogles_context_tE
_ZN7android12TokenManagerD2Ev
_ZN7android18ogles_init_textureEPNS_2gl15ogles_context_tE
_ZTVN7android12SortedVectorINS_16key_value_pair_tIjNS_2spINS_16EGLTextureObjectEEEEEEE
_ZN7android13egl_surface_t10disconnectEv
_ZN7android19config_management_t4maskEii
_ZN7android6VectorINS_9Tokenizer5run_tEED1Ev
_ZNK7android23egl_window_surface_v2_t23getHorizontalResolutionEv
_ZN7android20ogles_vertex_projectEPNS_2gl15ogles_context_tEPNS0_8vertex_tE
_DYNAMIC
_ZNK7android13egl_surface_t15getSwapBehaviorEv
_ZN7android13buildAPyramidEPNS_2gl15ogles_context_tEPNS_16EGLTextureObjectE
_ZNK7android6VectorINS_9Tokenizer5run_tEE15do_move_forwardEPvPKvj
_ZNK7android6VectorINS_9Tokenizer5run_tEE16do_move_backwardEPvPKvj
_ZN7android12SortedVectorINS_16key_value_pair_tIjNS_2spINS_16EGLTextureObjectEEEEEED0Ev
_ZNK7android12SortedVectorINS_16key_value_pair_tIjPNS_2gl8buffer_tEEEE15do_move_forwardEPvPKvj
_ZNK7android12SortedVectorINS_16key_value_pair_tIjNS_2spINS_16EGLTextureObjectEEEEEE12do_constructEPvj
_ZN7android23egl_window_surface_v2_tD1Ev
_ZN7android30ogles_invalidate_lighting_mvuiEPNS_2gl15ogles_context_tE
_ZN7android2spINS_16EGLTextureObjectEED1Ev
_ZN7android16EGLTextureObject11freeMipmapsEv
_ZNK7android21egl_pbuffer_surface_t9initCheckEv
_ZN7android9TokenizerC2Ev
_ZN7android12TokenManagerC1Ev
_ZN7android17ogles_init_vertexEPNS_2gl15ogles_context_tE
_ZN7android19config_management_t6ignoreEii
_ZNK7android12SortedVectorINS_16key_value_pair_tIjPNS_2gl8buffer_tEEEE7do_copyEPvPKvj
__stack_chk_fail_local
_ZN7android20egl_pixmap_surface_tD1Ev
_ZN7android12SortedVectorINS_16key_value_pair_tIjNS_2spINS_16EGLTextureObjectEEEEEED2Ev
_ZTVN7android21egl_pbuffer_surface_tE
_ZN7android13egl_surface_tD0Ev
_ZN7android14ogles_viewportEPNS_2gl15ogles_context_tEiiii
_ZNK7android16EGLTextureObject3mipEi
_ZN7android33ogles_vertex_clipAllPerspective3DEPNS_2gl15ogles_context_tEPNS0_8vertex_tE
_ZN7android19config_management_t5exactEii
_ZN7android12ogles_uninitEPNS_2gl15ogles_context_tE
_ZNK7android13egl_surface_t21getVerticalResolutionEv
_ZN7android17EGLSurfaceManager14deleteTexturesEiPKj
_ZN7android34ogles_vertex_clipAllPerspective3DZEPNS_2gl15ogles_context_tEPNS0_8vertex_tE
_ZN7android9Tokenizer7releaseEj
_ZNK7android12SortedVectorINS_16key_value_pair_tIjPNS_2gl8buffer_tEEEE10do_compareEPKvS8_
_ZTVN7android20egl_pixmap_surface_tE
_ZN7android16EGLTextureObjectC2Ev
_ZN7android26ogles_vertex_perspective3DEPNS_2gl15ogles_context_tEPNS0_8vertex_tE
_ZN7android2gl12fixedToFloatEi
_ZN7android12SortedVectorINS_16key_value_pair_tIjPNS_2gl8buffer_tEEEED1Ev
_ZNK7android2gl19compute_iterators_t13iterators0032EPxiii
_ZN7android22EGLBufferObjectManagerD2Ev
_GLOBAL_OFFSET_TABLE_
_ZN7android13egl_surface_t7connectEv
_ZNK7android12SortedVectorINS_16key_value_pair_tIjPNS_2gl8buffer_tEEEE16do_move_backwardEPvPKvj
_ZN7android16EGLTextureObjectD1Ev
_ZN7android12TokenManagerC2Ev
_ZN7android13egl_surface_tD2Ev
_ZN7android23egl_window_surface_v2_t15bindReadSurfaceEPNS_2gl15ogles_context_tE
_ZN7android13egl_surface_t11swapBuffersEv
_ZN7android11KeyedVectorIjNS_2spINS_16EGLTextureObjectEEEE3addERKjRKS3_
_ZN7android13ogles_scissorEPNS_2gl15ogles_context_tEiiii
gglFloatToFixed
_ZN7android9Tokenizer7acquireEv
_ZNK7android21egl_pbuffer_surface_t9getHeightEv
_ZNK7android6VectorINS_9Tokenizer5run_tEE7do_copyEPvPKvj
_ZN7android9TokenizerD1Ev
_ZN7android22EGLBufferObjectManagerC1Ev
_ZN7android2gl17transform_state_t10update_mvpEv
_ZN7android12TokenManager8getTokenEiPj
_ZN7android23egl_window_surface_v2_t10disconnectEv
_ZTVN7android6VectorINS_9Tokenizer5run_tEEE
_ZNK7android23egl_window_surface_v2_t9getHeightEv
_ZNK7android6VectorINS_9Tokenizer5run_tEE8do_splatEPvPKvj
_ZN7android2gl9matrixf_t6rotateEffff
_ZN7android21egl_pbuffer_surface_tD1Ev
_ZN7android16ogles_init_lightEPNS_2gl15ogles_context_tE
_ZNK7android13egl_surface_t14getRefreshRateEv
__bss_start
_ZNK7android12SortedVectorINS_16key_value_pair_tIjNS_2spINS_16EGLTextureObjectEEEEEE15do_move_forwardEPvPKvj
_ZN7android23egl_window_surface_v2_tD0Ev
__dso_handle
_ZN7android29ogles_validate_transform_implEPNS_2gl15ogles_context_tEj
_ZN7android21ogles_unlock_texturesEPNS_2gl15ogles_context_tE
__end__
_ZN7android20egl_pixmap_surface_t15bindReadSurfaceEPNS_2gl15ogles_context_tE
_ZNK7android12SortedVectorINS_16key_value_pair_tIjPNS_2gl8buffer_tEEEE10do_destroyEPvj
_ZN7android23egl_window_surface_v2_t16setSwapRectangleEiiii
_ZNK7android2gl19compute_iterators_t13iterators1616EPiiii
_ZNK7android21egl_pbuffer_surface_t8getWidthEv
_ZN7android6VectorINS_9Tokenizer5run_tEED2Ev
_ZN7android20egl_pixmap_surface_tD0Ev
_ZN7android22EGLBufferObjectManager13allocateStoreEPNS_2gl8buffer_tElj
_ZN7android12TokenManager13recycleTokensEiPKj
_ZN7android13egl_surface_t16setSwapRectangleEiiii
_ZN7android23egl_window_surface_v2_t7connectEv
_ZN7android18ogles_uninit_arrayEPNS_2gl15ogles_context_tE
_ZN7android17EGLSurfaceManagerC1Ev
_ZN7android17EGLSurfaceManager14replaceTextureEj
_ZN7android23egl_window_surface_v2_t15bindDrawSurfaceEPNS_2gl15ogles_context_tE
_ZN7android17EGLSurfaceManager7textureEj
_ZN7android16EGLTextureObject7editMipEi
_ZN7android22EGLBufferObjectManager13deleteBuffersEiPKj
_ZTVN7android13egl_surface_tE
_ZNK7android12SortedVectorINS_16key_value_pair_tIjNS_2spINS_16EGLTextureObjectEEEEEE16do_move_backwardEPvPKvj
__x86.get_pc_thunk.cx
_ZTVN7android23egl_window_surface_v2_tE
_ZN7android20egl_pixmap_surface_tD2Ev
_ZN7android9TokenizerC1Ev
_ZN7android19ogles_uninit_matrixEPNS_2gl15ogles_context_tE
_ZNK7android2gl19compute_iterators_t13iterators0032EPiiii
_ZN7android20egl_pixmap_surface_t15bindDrawSurfaceEPNS_2gl15ogles_context_tE
_ZN7android17EGLSurfaceManager13createTextureEj
_ZN7android27ogles_vertex_perspective3DZEPNS_2gl15ogles_context_tEPNS0_8vertex_tE
atexit
_ZN7android2spINS_16EGLTextureObjectEED2Ev
_ZN7android22ogles_validate_textureEPNS_2gl15ogles_context_tE
_ZN7android25ogles_validate_primitivesEPNS_2gl15ogles_context_tE
_ZNK7android6VectorINS_9Tokenizer5run_tEE10do_destroyEPvj
_ZN7android26ogles_vertex_perspective2DEPNS_2gl15ogles_context_tEPNS0_8vertex_tE
_ZN7android22EGLBufferObjectManagerD1Ev
_ZNK7android12SortedVectorINS_16key_value_pair_tIjNS_2spINS_16EGLTextureObjectEEEEEE10do_destroyEPvj
_ZNK7android23egl_window_surface_v2_t14getRefreshRateEv
_ZN7android21egl_pbuffer_surface_t15bindReadSurfaceEPNS_2gl15ogles_context_tE
_ZN7android22EGLBufferObjectManager4bindEj
_ZNK7android23egl_window_surface_v2_t9initCheckEv
_ZN7android16ogles_init_arrayEPNS_2gl15ogles_context_tE
_ZTVN7android12SortedVectorINS_16key_value_pair_tIjPNS_2gl8buffer_tEEEEE
_ZN7android16EGLTextureObject10reallocateEiiiiiii
__on_dlclose
_ZNK7android12SortedVectorINS_16key_value_pair_tIjPNS_2gl8buffer_tEEEE12do_constructEPvj
_edata
_ZN7android9Tokenizer7reserveEj
_ZNK7android23egl_window_surface_v2_t15getSwapBehaviorEv
_ZN7android23egl_window_surface_v2_tD2Ev
_ZNK7android12SortedVectorINS_16key_value_pair_tIjNS_2spINS_16EGLTextureObjectEEEEEE8do_splatEPvPKvj
_ZN7android13egl_surface_tD1Ev
__bss_end__
_ZN7android12SortedVectorINS_16key_value_pair_tIjNS_2spINS_16EGLTextureObjectEEEEEED1Ev
_ZNK7android6VectorINS_9Tokenizer5run_tEE12do_constructEPvj
_ZN7android2spINS_16EGLTextureObjectEEaSEPS1_
_ZN7android20ogles_uninit_textureEPNS_2gl15ogles_context_tE
_ZN7android2gl7sincosfEfPfS1_
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_ZN7android17ogles_surfaceportEPNS_2gl15ogles_context_tEii
_ZN7android17EGLSurfaceManagerD1Ev
_ZN7android18ogles_uninit_lightEPNS_2gl15ogles_context_tE
_ZN7android17ogles_init_matrixEPNS_2gl15ogles_context_tE
_ZN7android21egl_pbuffer_surface_tD2Ev
__x86.get_pc_thunk.bx
_ZN7android2gl7cosinefEf
_ZN7android17EGLSurfaceManagerC2Ev
_ZNK7android23egl_window_surface_v2_t8getWidthEv
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_ZN7android19ogles_uninit_vertexEPNS_2gl15ogles_context_tE
_ZN7android6VectorINS_9Tokenizer5run_tEED0Ev
_ZN7android19config_management_t7atLeastEii
_ZNK7android20egl_pixmap_surface_t9initCheckEv
_ZNK7android12SortedVectorINS_16key_value_pair_tIjPNS_2gl8buffer_tEEEE8do_splatEPvPKvj
_ZNK7android13egl_surface_t23getHorizontalResolutionEv
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_ZN7android17EGLSurfaceManagerD2Ev
_ZN7android10ogles_initEj
_ZN7android16EGLTextureObjectD2Ev
_ZN7android12_ogles_errorEPNS_2gl15ogles_context_tEj
glDrawTexivOES
_ZN7android16SortedVectorImpl6removeEPKv
eglGetSyncAttribKHR
glGenTextures
glLoadMatrixx
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eglReleaseThread
eglQueryContext
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eglDestroySurface
_ZN7android16ggl_init_contextEPNS_9context_tE
glBindTexture
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gglUninit
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strcmp
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eglClientWaitSyncKHR
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glDrawTexsvOES
eglGetConfigAttrib
etc1_get_encoded_data_size
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glAlphaFunc
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glCompressedTexImage2D
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eglGetCurrentDisplay
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gglGetPixelFormatTable
_ZN7android10VectorImpl13finish_vectorEv
glCullFace
eglCreateContext
glMaterialfv
hw_get_module
glActiveTexture
glGetIntegerv
glTexParameterf
glDepthRangef
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eglQuerySurface
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glBufferSubData
pthread_setspecific
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eglWaitNative
_ZN7android5FenceD1Ev
glDeleteTextures
eglDestroyImageKHR
glTexParameteri
_Z13gglSqrtRecipxi
glNormal3x
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pthread_mutex_destroy
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_ZN7android10VectorImpl8insertAtEPKvjj
glEGLImageTargetTexture2DOES
glPolygonOffset
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eglSwapBuffers
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eglSurfaceAttrib
android_atomic_inc
eglBindAPI
glBufferData
glStencilFunc
eglCopyBuffers
glReadPixels
eglCreateWindowSurface
glClipPlanef
eglReleaseTexImage
glHint
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gglInit
glLineWidth
glTexParameteriv
glFogx
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__cxa_finalize
eglCreatePixmapSurface
glFinish
eglTerminate
glFogf
eglDestroyContext
eglWaitGL
glShadeModel
glTexCoordPointer
eglGetProcAddress
glScalef
glLightModelf
glMultiTexCoord4f
glRotatef
glLightModelx
glPushMatrix
glDrawArrays
__android_log_print
pthread_mutex_init
glClear
eglChooseConfig
glTexImage2D
sqrtf
__cxa_pure_virtual
eglSwapInterval
_ZN7android18ggl_uninit_contextEPNS_9context_tE
eglGetError
glFrustumx
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_Z10gglMulDiviiii
glOrthof
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eglLockSurfaceKHR
_ZdaPv
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glDepthFunc
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etc1_decode_image
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_ZN7android16SortedVectorImplD2Ev
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_Znaj
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eglInitialize
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glViewport
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pthread_mutex_unlock
glMaterialxv
_ZN7android5FenceC1Ei
glCopyTexImage2D
eglGetDisplay
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eglCreatePbufferSurface
pthread_mutex_lock
glClearColorx
_Z7gglPowxii
glScalex
android_atomic_dec
_ZN7android10VectorImpl16editItemLocationEj
glMultiTexCoord4x
glGetError
glDrawTexxvOES
free
eglMakeCurrent
glQueryMatrixxOES
eglGetCurrentSurface
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glLogicOp
ceilf
glDrawTexfvOES
eglUnlockSurfaceKHR
_Z19gglRecipQNormalizediPi
eglWaitClient
eglGetConfigs
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_ZN7android16SortedVectorImplC2Ejj
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eglBindTexImage
pthread_getspecific
_ZN7android10VectorImpl13removeItemsAtEjj
glFogfv
glTranslatex
eglGetCurrentContext
memcpy
glBlendFunc
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pthread_key_create
__stack_chk_fail
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glLightxv
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glFrontFace
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drmCommandWriteRead
close
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eglGetProcAddress
dlsym
snprintf
access
dlopen
dlerror
libdl.so
liblog.so
libdrm_intel.so
libdrm.so
libc.so
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libhardware.so
libstdc++.so
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_edata
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libGLES_intel.so
d$L[^_]
[^_]
/dev/dri/card0
failed to open %s (%d)
UFO_LOADER
unknown
intel
GLES
/vendor/lib/egl/lib%s_%s%s.so
/system/lib/egl/lib%s_%s%s.so
Unable lookup driver: %s
load_driver(%s): %s
eglGetProcAddress
Unsupported PCI ID %04x, falling back to default: %s
;*2$"
GCC: (GNU) 4.7
libGLES_intel.so
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.strtab
.shstrtab
.hash
.dynsym
.dynstr
.rel.dyn
.rel.plt
.text
.rodata
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.init_array
.fini_array
.data.rel.ro
.dynamic
.got
.data
.bss
.comment
.gnu_debuglink
pciIDs.5050
dso.5064
eglGetProcAddressFunc.5065
i70.5044
i75.5045
i80.5046
__FRAME_END__
__end__
glesloaderGetUfoPrefix
atexit
__dso_handle
__bss_end__
__on_dlclose
__bss_start
_DYNAMIC
_GLOBAL_OFFSET_TABLE_
_edata
__x86.get_pc_thunk.bx
_end
_bss_end__
__stack_chk_fail_local
__errno
close
eglGetProcAddress
access
dlerror
snprintf
__android_log_print
drmCommandWriteRead
__cxa_finalize
open
__cxa_atexit
__stack_chk_fail
dlopen
dlsym
This file has been truncated, but you can view the full file.
tddR
__cxa_finalize
__cxa_atexit
__stack_chk_fail
property_get
strncpy
fopen
fgets
sscanf
strcmp
strlen
fclose
atoi
__android_log_print
pthread_mutex_lock
pthread_self
pthread_mutex_unlock
_ZNSt12__node_alloc11_M_allocateERj
_ZNSt12__node_alloc13_M_deallocateEPvj
memmove
abort
free
_ZSt7nothrow
pthread_getspecific
getpid
calloc
hw_get_module
pthread_setspecific
strncat
eglSurfaceAttrib
pthread_cond_destroy
pthread_mutex_destroy
pthread_cond_wait
pthread_cond_broadcast
pthread_mutex_init
pthread_cond_init
strtol
strdup
pthread_key_create
sync_wait
bsearch
eglSetBlobCacheFuncsANDROID
eglSignalSyncKHR
eglSetSwapRectangleANDROID
eglUnlockSurfaceKHR
eglLockSurfaceKHR
eglDestroyImageKHR
eglCreateImageKHR
eglGetRenderBufferANDROID
eglGetDisplay
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glDebugMessageControl
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glEvalMesh1
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glFinish
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glFogCoordd
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glGenBuffers
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glGenerateMipmapOES
glGetActiveAtomicCounterBufferiv
glGetActiveAttrib
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glGetActiveSubroutineName
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glGetActiveUniformBlockName
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glGetActiveUniformName
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glGetAttachedObjectsARB
glGetAttachedShaders
glGetAttribLocation
glGetAttribLocationARB
glGetBooleanIndexedvEXT
glGetBooleani_v
glGetBooleanv
glGetBufferParameteri64v
glGetBufferParameteriv
glGetBufferParameterivARB
glGetBufferPointerv
glGetBufferPointervARB
glGetBufferPointervOES
glGetBufferSubData
glGetBufferSubDataARB
glGetClipPlane
glGetClipPlanef
glGetClipPlanefOES
glGetClipPlanex
glGetClipPlanexOES
glGetColorTableEXT
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glGetColorTableParameterivEXT
glGetCompressedTexImage
glGetCompressedTexImageARB
glGetDebugMessageLog
glGetDebugMessageLogARB
glGetDoublei_v
glGetDoublev
glGetFirstPerfQueryIdINTEL
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glGetFixedvOES
glGetFloati_v
glGetFloatv
glGetFragDataIndex
glGetFragDataLocation
glGetFragDataLocationEXT
glGetFramebufferAttachmentParameteriv
glGetFramebufferAttachmentParameterivEXT
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glGetFramebufferParameteriv
glGetGraphicsResetStatusARB
glGetGraphicsResetStatusEXT
glGetHandleARB
glGetInfoLogARB
glGetInteger64i_v
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glGetInteger64vARB
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glGetIntegeri_v
glGetIntegerv
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glGetMultisamplefv
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glGetObjectParameterivARB
glGetObjectPtrLabel
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glGetPerfQueryIdByNameINTEL
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glGetTexParameterIuivEXT
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glGetnTexImageARB
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glIndexi
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glIsBuffer
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glPolygonStipple
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glPopClientAttrib
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glPopGroupMarkerEXT
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glPrimitiveRestartIndexNV
glPrimitiveRestartNV
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glProgramLocalParameters4fvEXT
glProgramParameteri
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glProgramParameteriEXT
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glProgramUniform1d
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glProgramUniform1f
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glProgramUniformMatrix3dv
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glReleaseShaderCompiler
glRenderMode
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glRenderbufferStorageEXT
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glRenderbufferStorageOES
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glSecondaryColor3b
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glSecondaryColor3fEXT
glSecondaryColor3fv
glSecondaryColor3fvEXT
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glSecondaryColor3i
glSecondaryColor3iEXT
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glSecondaryColor3ivEXT
glSecondaryColor3s
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glSecondaryColor3sv
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glSecondaryColor3ubv
glSecondaryColor3ubvEXT
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glSecondaryColor3uivEXT
glSecondaryColor3us
glSecondaryColor3usEXT
glSecondaryColor3usv
glSecondaryColor3usvEXT
glSecondaryColorP3ui
glSecondaryColorP3uiARB
glSecondaryColorP3uiv
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glSecondaryColorPointerEXT
glSelectBuffer
glSetPerfQueryConfigINTEL
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glShaderSource
glShaderSourceARB
glShaderStorageBlockBinding
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glTexCoord2d
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persist.intel.ogl.debug
%s%s
nativeBase is NULL
out of memory
EGL reinitialize
eglInitialize
gralloc
Fail to get drm fd.
dsurf->OGLDrawable
Dequeue for window buffer failed.
Dequeue for window buffer failed. NULL buffer returned.
Dequeue for buffer type = [%d] is not supported.
Enqueue for buffer type = [%d] is not supported.
Cancel for buffer type = [%d] is not supported.
Failed to initialize syncNameSpace
droid_initialize_sync_namespace
Bad type in _eglInitSurface
Requested context : GLES 1.1.
Requested context : GLES 2.0
Requested context : GLES 3.0
Requested context : GLES 3.1
%s entry refCount %d
Android create surface
Create Drawable
Create Server Drawable
invalid parameter
Buffer type not supportted.
Unlock surface failed.
eglSwapBuffer: nullSwap
OpenGL_ES
OpenGL_ES2
OpenGL_ES3
%d.%d (%s)
EGLConfig not supported.
clientBuffer is NULL
i = %d
Bad attribute.
Invalid surface type.
Surface already locked.
Map surface failed.
Lock surface failed.
Surface already unlocked.
wrong display
Invalid context
Invalid target
Invalid operation
Invalid internal operation
surface initialization failed
eglCreateContext: Failed to allocate EGL context.
droid_create_context : config id = %d conf->NativeVisualID=%d
eglCreateContext : Failed to inialized context.
eglCreateContext : not supported context version.
Requested context : OpenGL 4.2
eglCreateContext : not supported context API.
eglCreateContext : Failed to create context.
eglCreateContext : Failed to create shared context.
Failed to validate native window type.
Native format mismatch: 0x%x != 0x%x
Native window already used with EGLSurface.
Failed to create pixmap due to lack of config.
Failed to create pixmap due to lack of pixmap
Failed to create pixmap due to invalid pixmap.
Surface destroy: ANDROID_NATIVE_WINDOW_MAGIC
Unable to destroy surface due to unsupported surface type.
Surface initialization failed.
Failed to copy contents of frontBuffer to backBuffer.
Intel - Android Graphics Driver
eglQueryString: EGL bad "name"parameter.
Swap interval set to = %d value
Interval value (%d) clamped to : %d
Validate native window type failed.
Get render buffer for buffer type = [%d] is not supported.
Unable to lock surface due to unsupported type.
%s : format = HAL_PIXEL_FORMAT_RGBA_8888
%s : format = HAL_PIXEL_FORMAT_BGRA_8888
%s : format = HAL_PIXEL_FORMAT_RGBX_8888
%s : format = HAL_PIXEL_FORMAT_RGB_565
unsupported native buffer format
Surface not bound to current context
Validate source and target size failed.
Decrement count surface failed.
Increment count surface failed.
droid_set_blob_cache_funcs: NULL function pointers passed in
droid_set_blob_cache_funcs: Function pointers already set
droid_destroy_context
droid_lock_surface
corrupted buffer
bad attribs
failed to allocate image.
wrong name
memory allocation error
wrong texture
failed to open resources
wrong cube face
wrong mip level
wrong texture or mipmap level
wrong Z offset level
can't open texture resources
Error: Wrong display
Error: target not supported
Error: unknown target
wrong format
Error: Wrong rendebuffer
%s HAL_PIXEL_FORMAT_NV12_LINEAR_INTEL for native name=%d
%s HAL_PIXEL_FORMAT_NV12_TILED_INTEL for native name=%d
%s HAL_PIXEL_FORMAT_YV12 for native name=%d
%s HAL_PIXEL_FORMAT_YCbCr_422_I for native name=%d
unsupported native buffer format 0x%x
can't open resource connected with eglClientBuffer.
Error: Memory allocation error
Error: Failed to open texture resources
Error: Failed to open/share resources
Error: bad parameter - eglDestroyImageKHR
droid_create_image_android_native_buffer
eglBindTexImage
Context validation failed
Incorrect sync parameters
Failed to lock sync object
Sync type validation failed
Sync object validation failed
Condition validation failed
Incorrect sync condition type
Incorrect sync type
Incorrect display
Sync object allocation error
Sync init failure
eglDestroySyncKHR - invalid fence sync name
eglCreateSyncKHR - namespace not initialized
eglCreateSyncKHR - wrong gc: invalidGC
eglCreateSyncKHR - sync name creation error
eglCreateSyncKHR - sync object creation error
>persist.intel.ogl.username
ENV %s = %d
ENV %s = %s
10:59:22
Jan 21 2014
1.4 - Build %s - %s
OGL_enableAIL
OGL_supportExtensions
OGL_forcePrimary
OGL_errorAssert
OGL_forceSingleBuffer
OGL_int3Assert
OGL_int3UserAssert
OGL_breakAtLoadICD
OGL_enableSVP11WA
OGL_noErrOnSamplersErr
OGL_assertEventLog
OGL_finishPerPrimitive
OGL_sendStatePerPrimitive
OGL_surfaceStateBufferSize
OGL_allowAlphaTest
OGL_allowBlend
OGL_allowDepthTest
OGL_allowScissorTest
OGL_allowStencilTest
OGL_allowCullFace
OGL_allowLighting
OGL_allowTexture1D
OGL_allowTexture2D
OGL_allowTexture3D
OGL_allowTextureCubeMap
OGL_allowExternalImage
OGL_allowTextureGenS
OGL_allowTextureGenT
OGL_allowTextureGenR
OGL_allowTextureGenQ
OGL_allowTextureRectangle
OGL_adaptiveHiZenable
OGL_adaptiveHiZstatistics
OGL_adaptiveHiZparameters
OGL_disableHiZ
OGL_disableHiZforTextures
OGL_disableResolveMask
OGL_forceResolve
OGL_disableMsaaCompression
OGL_disableHizFastClear
OGL_hideMSAAPixelFormats
OGL_glslIntTexSample
OGL_useVistaFinish
OGL_disableResourceStreamer
OGL_parserDebugOption
OGL_cb2cr
OGL_enableSystemThread
OGL_disableOfflineBlitShaders
OGL_disableClearColor
OGL_L3SQCReg1OverrideEnable
OGL_L3SQCReg1Override
OGL_sliceShutdownEnabled
OGL_texUpdateMode
OGL_gpuPixelOpsDisable
OGL_gpuPixelOpsPreferedMode
OGL_gpuPixelOpsDebug
OGL_enable3DPrimitiveMarker
OGL_disableShadowCompare
OGL_updateFlagsHotKeyNumber
OGL_glslIntCubeTexSample
OGL_glslVersionLevelCheck
OGL_mcsOptOff
OGL_midBatchPreemption
OGL_disableShaderCache
OGL_shaderDumpPidEnable
OGL_testProgramBinary
OGL_enableShaderReplace
OGL_disableConvertDepth16To24
OGL_enableMemorySnooping
OGL_enableLazyMipAllocation
OGL_enableICD
OGL_nullRaster
OGL_disableKMD
OGL_nullHardware
OGL_nullSwap
OGL_nullPresent
OGL_flushCountLo
OGL_flushCountHi
OGL_pipelineArrayInitialSize
OGL_pipelineArrayMaxSize
OGL_maxTextureUnits
OGL_dispListBlockSize
OGL_dispListDataBlockSize
OGL_enableDlistOpt
OGL_dispListOptVboNonLockable
OGL_disableVBOLockDiscard
OGL_dispListOptVertexCount
OGL_dispListBboxVertexCount
OGL_enableCopyTexImageOpt
OGL_hwStatsAlwaysOn
OGL_commandBufferUseLimit
OGL_commandBufferSize
OGL_useVBOInDisplayLists
OGL_enableMergingPrimitives
OGL_enableWstnOptimizations
OGL_cullAtCL
OGL_cullAtSF
OGL_cullAtCC
OGL_dispListDrawRange
OGL_perfMinMaxSSE4
OGL_drawCallsConcatenation
OGL_gttCacheType
OGL_fixedFrameRate
OGL_maxDirectNamesDbaseSize
OGL_forceGttResourceMapping
OGL_l3CacheLayout3dOverride
OGL_l3CacheDCLayout3dOverride
OGL_useAllocationReuse
OGL_internalVertexBufferSize
OGL_enableLockInternalBuffers
OGL_floatPrecisionVS
OGL_floatPrecisionFS
OGL_integerPrecisionVS
OGL_integerPrecisionFS
OGL_forceLowPrecisionFS
OGL_disableGLSLConstCandidate
OGL_parallelCompilation
OGL_enableNotLockableTextures
OGL_exclusiveMode
OGL_tripleBufferMode
OGL_flipImmediate
OGL_vsyncCUI
OGL_vsync
OGL_forceS3TC
OGL_forceFXT1
OGL_enableOverrideLODBias
OGL_overrideLODBias
OGL_forceDepthBufferBits
OGL_anisotropyAlgorithm
OGL_maxAnisotropy
OGL_enableBltBufferSubDataOpt
OGL_osklCmdBufUpdateMode
OGL_oswmEnableFloatModes
OGL_throttleCmdBufLimit
OGL_throttleFrameLimit
OGL_bufferAppend
OGL_shadersIOOptimization
OGL_enableSingleDataCopy
OGL_forceETCasDXT
OGL_bboxOptEnable
OGL_bboxOptMinVertexCount
OGL_bboxOptSplitSize
OGL_bboxOptClipAlgorithm
OGL_bboxOptTraceLevel
OGL_bboxOptTraceFileName
OGL_bboxExperimentMode
OGL_bboxExperimentRecordMode
OGL_bboxExperimentReplayMode
OGL_temporaryMatrixLayout
OGL_debugMessageLogFileName
OGL_memTrcEnable
OGL_memTrcFileName
OGL_fpDebug
OGL_vpDebug
OGL_debugMessageLevel
OGL_timedMsgBoxDelay
OGL_debugMessageCritical
OGL_debugMessageNormal
OGL_debugMessageVerbose
OGL_debugMessageFuncEntry
OGL_debugMessageFeatureBitVP
OGL_debugMessageFeatureBitFP
OGL_debugMessageFeatureBitTnL
OGL_debugMessageFeatureBitUSC
OGL_debugMessageFeatureBitMcs
OGL_debugMessageLevelDWORD
OGL_debugMessageIncludeFiles
OGL_debugMessageExcludeFiles
OGL_debugMessageCriticalGMM
OGL_debugMessageNormalGMM
OGL_debugMessageVerboseGMM
OGL_debugMessageFuncEntryGMM
OGL_debugMessageStdLib
OGL_outputPerfDataLevel
OGL_devTrcEnable
OGL_devTrcFileName
OGL_devTrcFrameStart
OGL_devTrcFrameEnd
OGL_devTrcFrameStep
OGL_dumpContextVersion
OGL_support_GL_dummy
OGL_support_GL_EXT_abgr
OGL_support_GL_EXT_texture3D
OGL_support_GL_EXT_bgra
OGL_support_GL_EXT_fog_coord
OGL_support_GL_ARB_shadow
OGL_support_GL_ARB_window_pos
OGL_support_GL_WIN_swap_hint
OGL_support_GL_ARB_texture_rg
OGL_support_GL_EXT_texture_rg
OGL_support_GL_ARB_sync
OGL_support_GL_KHR_debug
OGL_support_GL_OES_EGL_image
OGL_support_GL_OES_depth24
OGL_support_GL_OES_stencil8
OGL_support_GL_OES_rgb8_rgba8
OGL_support_GL_ARM_rgba8
OGL_support_GL_OES_matrix_get
OGL_support_GL_OES_mapbuffer
OGL_support_GL_OES_texture_3D
OGL_support_GL_EXT_sRGB
OGL_support_GL_EXT_frag_depth
OGL_support_GL_OES_EGL_sync
OGL_support_GL_ARB_robustness
OGL_support_GL_EXT_robustness
OGL_support_EGL_dummy
OGL_support_EGL_KHR_image
OGLbbox
OGLdpf.log
OGLmem.trc
OGLdev.trc
persist.intel.ogl.cui.bs
persist.intel.ogl.cui.af
persist.intel.ogl.cui.pt
EGL_KHR_image_base
EGL_KHR_create_context
EGL_KHR_image_pixmap
EGL_KHR_gl_texture_2D_image
EGL_KHR_gl_texture_3D_image
EGL_KHR_gl_renderbuffer_image
EGL_KHR_fence_sync
EGL_KHR_lock_surface
EGL_ANDROID_swap_rectangle
EGL_KHR_reusable_sync
EGL_ANDROID_recordable
EGL_ANDROID_blob_cache
EGL_KHR_config_attribs
persist.intel.ogl.dumpdebugvars
OGL_forceDrawableRecreationInSwap
OGL_clampRenderTargetNanToZeroWA
OGL_flushGPUCachesPerPrimitive
OGL_flushCommandBufferPerPrimitive
OGL_disableNonMsaaColorFastClear
OGL_disable64bppOptimizedClear
OGL_disable128bppOptimizedClear
OGL_enableHizFastClearStatistics
OGL_instanceCountOverrideRender
OGL_instanceCountOverrideNonRender
OGL_enableEarlyBlitShadersCompilation
OGL_l3CacheLayoutComputeOverrideEnable
OGL_l3CacheLayoutComputeOverride
OGL_gpuPixelOpsDisableForReadPixels
OGL_gpuPixelOpsDisableForGetTexImage
OGL_gpuPixelOpsDisableForTexImage
OGL_gpuPixelOpsDisableForSrcToken
OGL_dumpParallelCompilationStats
OGL_glslProgramValidationLevel
OGL_enableGenericVertexAttributesAliasing
OGL_useDedicatedCallbackFunctionForPowerEvents
OGL_enableDlistDrawArraysSimple
OGL_dlistDrawArraysSimpleThreshold
OGL_scissorAndDrawingRectProcessing
OGL_disableMultithreadedRendering
OGL_perfThreadSpecificFunctions
OGL_drawArraysConcatBufferSize
OGL_indirectStateDynamicBufferPercentUseLimit
OGL_indirectStateBindingTableBufferPercentUseLimit
OGL_indirectStateGatherTableBufferPercentUseLimit
OGL_indirectStateConstantBufferPercentUseLimit
OGL_indirectStateKernelBufferPercentUseLimit
OGL_indirectStateScratchBufferPercentUseLimit
OGL_internalVertexBufferPercentUseLimit
OGL_indirectStateDynamicBufferSize
OGL_indirectStateBindingTableBufferSize
OGL_indirectStateGatherTableBufferSize
OGL_indirectStateConstantBufferSize
OGL_indirectStateKernelBufferSize
OGL_indirectStateScratchBufferSize
OGL_allocationReuseMaxListSize
OGL_allocationReuseListCleanRatio
OGL_removeFirefoxRedundantContext
OGL_midBatchPreemptionThreshold
OGL_bboxOptTraceFileOutpuEnable
OGL_debugMessageFileOutputEnable
OGL_debugMessageFeatureBitDrawable
OGL_debugMessageFeatureBitCompiler
OGL_debugMessageFeatureBitResource
OGL_debugMessageFeatureBitTexture
OGL_debugMessageFeatureBitVertexBuffer
OGL_debugMessageFeatureBitCommandTransport
OGL_debugMessageFeatureBitGHAL3DInterface
OGL_debugMessageFeatureBitConstant
OGL_debugMessageFeatureBitGLSLShader
OGL_debugMessageFeatureBitParserTree
OGL_debugMessageFeatureBitLinkerTree
OGL_debugMessageFeatureBitCodeGenTree
OGL_debugMessageFeatureBitTraverser
OGL_debugMessageIncludeFilesEnable
OGL_debugMessageExcludeFilesEnable
OGL_debugMessageIncludeFunctionsEnable
OGL_debugMessageIncludeFunctions
OGL_debugMessageExcludeFunctionsEnable
OGL_debugMessageExcludeFunctions
OGL_debugMessageHardwareGHAL3D
OGL_debugMessageFeatureBitGraphicsMemoryOperation
OGL_debugMessageFeatureBitShaderDumpEnable
OGL_devTrcDumpBmpPerFlushScene
OGL_dumpShaderCompilationLogAndSource
OGL_support_GL_EXT_blend_minmax
OGL_support_GL_EXT_blend_subtract
OGL_support_GL_EXT_blend_color
OGL_support_GL_EXT_clip_volume_hint
OGL_support_GL_EXT_compiled_vertex_array
OGL_support_GL_EXT_cull_vertex
OGL_support_GL_SGIS_texture_edge_clamp
OGL_support_GL_SGIS_generate_mipmap
OGL_support_GL_EXT_draw_range_elements
OGL_support_GL_SGIS_texture_lod
OGL_support_GL_EXT_rescale_normal
OGL_support_GL_EXT_packed_pixels
OGL_support_GL_EXT_texture_edge_clamp
OGL_support_GL_EXT_separate_specular_color
OGL_support_GL_ARB_multitexture
OGL_support_GL_ARB_map_buffer_alignment
OGL_support_GL_ARB_conservative_depth
OGL_support_GL_EXT_texture_env_combine
OGL_support_GL_EXT_blend_func_separate
OGL_support_GL_EXT_secondary_color
OGL_support_GL_EXT_texture_env_add
OGL_support_GL_ARB_texture_cube_map
OGL_support_GL_ARB_transpose_matrix
OGL_support_GL_ARB_internalformat_query
OGL_support_GL_ARB_internalformat_query2
OGL_support_GL_ARB_texture_env_add
OGL_support_GL_IBM_texture_mirrored_repeat
OGL_support_GL_EXT_multi_draw_arrays
OGL_support_GL_SUN_multi_draw_arrays
OGL_support_GL_NV_blend_square
OGL_support_GL_ARB_texture_compression
OGL_support_GL_3DFX_texture_compression_FXT1
OGL_support_GL_EXT_texture_filter_anisotropic
OGL_support_GL_ARB_texture_border_clamp
OGL_support_GL_ARB_point_parameters
OGL_support_GL_ARB_texture_env_combine
OGL_support_GL_ARB_texture_env_dot3
OGL_support_GL_ARB_texture_env_crossbar
OGL_support_GL_EXT_texture_compression_s3tc
OGL_support_GL_EXT_shadow_funcs
OGL_support_GL_EXT_stencil_wrap
OGL_support_GL_ARB_vertex_program
OGL_support_GL_EXT_texture_rectangle
OGL_support_GL_ARB_fragment_program
OGL_support_GL_EXT_stencil_two_side
OGL_support_GL_ATI_separate_stencil
OGL_support_GL_ARB_vertex_buffer_object
OGL_support_GL_EXT_texture_lod_bias
OGL_support_GL_ARB_occlusion_query
OGL_support_GL_ARB_fragment_shader
OGL_support_GL_ARB_shader_objects
OGL_support_GL_ARB_shading_language_100
OGL_support_GL_ARB_texture_non_power_of_two
OGL_support_GL_ARB_vertex_shader
OGL_support_GL_NV_texgen_reflection
OGL_support_GL_ARB_point_sprite
OGL_support_GL_ARB_fragment_program_shadow
OGL_support_GL_EXT_blend_equation_separate
OGL_support_GL_EXT_paletted_texture
OGL_support_GL_ARB_depth_texture
OGL_support_GL_ARB_texture_rectangle
OGL_support_GL_ARB_draw_buffers
OGL_support_GL_ARB_color_buffer_float
OGL_support_GL_EXT_color_buffer_float
OGL_support_GL_ARB_half_float_pixel
OGL_support_GL_ARB_texture_float
OGL_support_GL_ARB_pixel_buffer_object
OGL_support_GL_EXT_framebuffer_object
OGL_support_GL_ARB_draw_instanced
OGL_support_GL_ARB_half_float_vertex
OGL_support_GL_ARB_occlusion_query2
OGL_support_GL_EXT_draw_buffers2
OGL_support_GL_EXT_texture_sRGB
OGL_support_GL_ARB_multisample
OGL_support_GL_EXT_packed_float
OGL_support_GL_EXT_texture_shared_exponent
OGL_support_GL_ARB_texture_compression_rgtc
OGL_support_GL_NV_conditional_render
OGL_support_GL_ARB_texture_swizzle
OGL_support_GL_EXT_texture_swizzle
OGL_support_GL_ARB_texture_gather
OGL_support_GL_ARB_framebuffer_sRGB
OGL_support_GL_EXT_packed_depth_stencil
OGL_support_GL_ARB_depth_buffer_float
OGL_support_GL_EXT_transform_feedback
OGL_support_GL_ARB_transform_feedback2
OGL_support_GL_ARB_draw_indirect
OGL_support_GL_EXT_framebuffer_blit
OGL_support_GL_EXT_framebuffer_multisample
OGL_support_GL_ARB_framebuffer_object
OGL_support_GL_ARB_framebuffer_no_attachments
OGL_support_GL_EXT_texture_array
OGL_support_GL_EXT_texture_integer
OGL_support_GL_ARB_map_buffer_range
OGL_support_GL_ARB_texture_buffer_range
OGL_support_GL_EXT_texture_snorm
OGL_support_GL_ARB_blend_func_extended
OGL_support_GL_INTEL_performance_queries
OGL_support_GL_ARB_copy_buffer
OGL_support_GL_ARB_sampler_objects
OGL_support_GL_NV_primitive_restart
OGL_support_GL_ARB_seamless_cube_map
OGL_support_GL_ARB_uniform_buffer_object
OGL_support_GL_ARB_depth_clamp
OGL_support_GL_ARB_vertex_array_bgra
OGL_support_GL_ARB_texture_buffer_object
OGL_support_GL_ARB_shader_bit_encoding
OGL_support_GL_ARB_draw_buffers_blend
OGL_support_GL_ARB_geometry_shader4
OGL_support_GL_EXT_geometry_shader4
OGL_support_GL_ARB_texture_query_lod
OGL_support_GL_ARB_explicit_attrib_location
OGL_support_GL_ARB_draw_elements_base_vertex
OGL_support_GL_ARB_instanced_arrays
OGL_support_GL_ARB_base_instance
OGL_support_GL_ARB_fragment_coord_conventions
OGL_support_GL_EXT_gpu_program_parameters
OGL_support_GL_ARB_texture_buffer_object_rgb32
OGL_support_GL_ARB_compatibility
OGL_support_GL_ARB_texture_rgb10_a2ui
OGL_support_GL_ARB_texture_multisample
OGL_support_GL_ARB_vertex_type_2_10_10_10_rev
OGL_support_GL_ARB_timer_query
OGL_support_GL_ARB_tessellation_shader
OGL_support_GL_ARB_vertex_array_object
OGL_support_GL_ARB_provoking_vertex
OGL_support_GL_ARB_sample_shading
OGL_support_GL_ARB_texture_cube_map_array
OGL_support_GL_EXT_gpu_shader4
OGL_support_GL_ARB_gpu_shader5
OGL_support_GL_ARB_gpu_shader_fp64
OGL_support_GL_INTEL_sync_DOOM3BGF
OGL_support_GL_INTEL_fragment_shader_ordering
OGL_support_GL_EXT_clip_control
OGL_support_GL_ARB_shader_subroutine
OGL_support_GL_ARB_transform_feedback3
OGL_support_GL_ARB_get_program_binary
OGL_support_GL_ARB_separate_shader_objects
OGL_support_GL_ARB_shader_precision
OGL_support_GL_ARB_vertex_attrib_64bit
OGL_support_GL_ARB_viewport_array
OGL_support_GL_ARB_transform_feedback_instanced
OGL_support_GL_ARB_compressed_texture_pixel_storage
OGL_support_GL_ARB_shader_atomic_counters
OGL_support_GL_ARB_shading_language_packing
OGL_support_GL_ARB_shader_image_load_store
OGL_support_GL_ARB_shading_language_420pack
OGL_support_GL_ARB_texture_storage
OGL_support_GL_EXT_texture_storage
OGL_support_GL_ARB_compute_shader
OGL_support_GL_ARB_vertex_attrib_binding
OGL_support_GL_ARB_multi_draw_indirect
OGL_support_GL_ARB_program_interface_query
OGL_support_GL_ARB_shader_storage_buffer_object
OGL_support_GL_ARB_debug_output
OGL_support_GL_ARB_arrays_of_arrays
OGL_support_GL_OES_framebuffer_object
OGL_support_GL_OES_packed_depth_stencil
OGL_support_GL_OES_depth_texture
OGL_support_GL_OES_byte_coordinates
OGL_support_GL_EXT_color_buffer_half_float
OGL_support_GL_OES_vertex_half_float
OGL_support_GL_EXT_shadow_samplers
OGL_support_GL_OES_point_sprite
OGL_support_GL_OES_point_size_array
OGL_support_GL_OES_blend_subtract
OGL_support_GL_OES_blend_func_separate
OGL_support_GL_OES_blend_equation_separate
OGL_support_GL_OES_standard_derivatives
OGL_support_GL_OES_single_precision
OGL_support_GL_OES_read_format
OGL_support_GL_EXT_discard_framebuffer
OGL_support_GL_EXT_texture_format_BGRA8888
OGL_support_GL_OES_compressed_paletted_texture
OGL_support_GL_OES_EGL_image_external
OGL_support_GL_OES_compressed_ETC1_RGB8_texture
OGL_support_GL_OES_fixed_point
OGL_support_GL_OES_draw_texture
OGL_support_GL_OES_vertex_array_object
OGL_support_GL_OES_get_program_binary
OGL_support_GL_OES_texture_cube_map
OGL_support_GL_OES_fbo_render_mipmap
OGL_support_GL_OES_texture_float
OGL_support_GL_OES_texture_float_linear
OGL_support_GL_OES_texture_half_float
OGL_support_GL_OES_texture_half_float_linear
OGL_support_GL_OES_stencil_wrap
OGL_support_GL_OES_element_index_uint
OGL_support_GL_OES_texture_npot
OGL_support_GL_OES_texture_mirrored_repeat
OGL_support_GL_OES_texture_env_crossbar
OGL_support_GL_APPLE_texture_max_level
OGL_support_GL_EXT_occlusion_query_boolean
OGL_support_GL_INTEL_timer_query
OGL_support_GL_INTEL_map_texture
OGL_support_GL_ARB_texture_compression_bptc
OGL_support_GL_ANGLE_texture_compression_dxt1
OGL_support_GL_ANGLE_texture_compression_dxt3
OGL_support_GL_ANGLE_texture_compression_dxt5
OGL_support_GL_EXT_texture_compression_dxt1
OGL_support_GL_ARB_ES2_compatibility
OGL_support_GL_OES_required_internalformat
OGL_support_GL_EXT_separate_shader_objects
OGL_support_GL_EXT_bindable_uniform
OGL_support_GL_OES_surfaceless_context
OGL_support_GL_EXT_texture_sRGB_decode
OGL_support_GL_EXT_shader_texture_lod
OGL_support_GL_NV_register_combiners
OGL_support_GL_KHR_texture_compression_astc_ldr
OGL_support_GL_EXT_unpack_subimage
OGL_support_GL_EXT_read_format_bgra
OGL_support_GL_EXT_debug_marker
OGL_support_GL_INTEL_blend_equation_advanced
OGL_support_GL_INTEL_sample_variables
OGL_support_GL_INTEL_sample_shading
OGL_support_GL_INTEL_shader_multisample_interpolation
OGL_support_GL_INTEL_texture_stencil8
OGL_support_GL_INTEL_tessellation
OGL_support_GL_INTEL_geometry_shader
OGL_support_GL_INTEL_draw_elements_base_vertex
OGL_support_EGL_KHR_image_base
OGL_support_EGL_KHR_create_context
OGL_support_EGL_ANDROID_image_native_buffer
OGL_support_EGL_KHR_image_pixmap
OGL_support_EGL_KHR_gl_texture_2D_image
OGL_support_EGL_KHR_gl_texture_3D_image
OGL_support_EGL_KHR_gl_texture_cubemap_image
OGL_support_EGL_KHR_gl_renderbuffer_image
OGL_support_EGL_KHR_fence_sync
OGL_support_EGL_KHR_lock_surface
OGL_support_EGL_ANDROID_swap_rectangle
OGL_support_EGL_KHR_reusable_sync
OGL_support_EGL_ANDROID_framebuffer_target
OGL_support_EGL_ANDROID_recordable
OGL_support_EGL_ANDROID_blob_cache
OGL_support_EGL_EXT_create_context_robustness
OGL_support_EGL_KHR_config_attribs
Pixel Format : GGL_PIXEL_FORMAT_RGB_565
Pixel Format : GGL_PIXEL_FORMAT_RGBA_8888
Pixel Format : GGL_PIXEL_FORMAT_RGBX_8888
Pixel Format : GGL_PIXEL_FORMAT_RGB_888 is not supported
Pixel Format : GGL_PIXEL_FORMAT_BGRA_8888
Pixel Format : GGL_PIXEL_FORMAT_RGBA_5551 is not supported
Pixel Format : GGL_PIXEL_FORMAT_RGBA_4444 is not supported
Pixel Format is not supported = %d
Failed to create EGLConfigs array
Failed to allocate EGLConfigs table
Unsupported depth bits
Unsupported stencil bits
%s entry
%s ret %p
%s entry if out
EGL_BAD_PARAMETER
%s error %s (%d)
EGL_BAD_CONTEXT
%s done
EGL_BAD_DISPLAY
%s error 1
EGL_BAD_CONFIG
%s error 2
%s ctx=%p
EGL_BAD_SURFACE
EGL_BAD_MATCH
%s draw %p, read %p, ctx %p
EGL_BAD_NATIVE_WINDOW
EGL_BAD_NATIVE_PIXMAP
%s %p
EGL_BAD_CURRENT_SURFACE
EGL_BAD_ALLOC
eglCreateImageKHR
eglDestroyImageKHR
eglSignalSyncKHR
eglSetSwapRectangleANDROID
eglGetRenderBufferANDROID
eglLockSurfaceKHR
eglUnlockSurfaceKHR
eglSetBlobCacheFuncsANDROID
ANDROID_blob_cache extension enabled and set
ANDROID_blob_cache extension disabled or BAD_DISPLAY
eglInitialize
eglTerminate
eglQueryString
eglGetConfigs
eglChooseConfig
eglGetConfigAttrib
eglCreateContext
eglDestroyContext
eglMakeCurrent
eglQueryContext
eglCreateWindowSurface
eglCreatePixmapSurface
eglCreatePbufferSurface
eglDestroySurface
eglQuerySurface
eglSurfaceAttrib
eglBindTexImage
eglReleaseTexImage
eglSwapInterval
eglSwapBuffers
eglCopyBuffers
eglWaitClient
eglWaitGL
eglWaitNative
eglGetCurrentDisplay
eglGetCurrentContext
eglGetCurrentSurface
eglGetProcAddress
eglBindAPI
eglQueryAPI
eglCreatePbufferFromClientBuffer
eglReleaseThread
eglCreateImageKHR
eglDestroyImageKHR
eglCreateSyncKHR
eglDestroySyncKHR
eglClientWaitSyncKHR
eglSignalSyncKHR
eglGetSyncAttribKHR
eglSetSwapRectangleANDROID
eglGetRenderBufferANDROID
eglLockSurfaceKHR
eglUnlockSurfaceKHR
eglSetBlobCacheFuncsANDROID
failed to grow %s array to %d
the value (0x%x) of attribute 0x%04x did not meet the criteria (0x%x)
attribute 0x%04x has an invalid value 0x%x
conflicting color buffer type and channel sizes
conflicting surface type and native visual/texture binding
conflicting samples and sample buffers
eglChooseConfig(out of memory)
eglChooseConfigs
eglChooseConfig
eglGetConfigAttrib
eglGetConfigs
bad context attribute 0x%04x
eglQueryContext
eglMakeCurrent
context api is 0x%x while config supports 0x%x
failed to initialize "current" system
EGL user error 0x%x (%s) in %s
EGL_BAD_ACCESS
EGL_BAD_ATTRIBUTE
EGL_NOT_INITIALIZED
other EGL error
android
EGL_PLATFORM
EGL_DISPLAY
wayland
fbdev
Display %p is destroyed with resources
bad image attribute 0x%04x
libEGL %s: %s
fatal
EGL_LOG_LEVEL
warning
Unrecognized EGL_LOG_LEVEL environment variable value. Expected one of "fatal", "warning", "info", "debug". Got "%s". Falling back to "%s".
New logger installed. Messages before the new logger might not be available.
eglCreateWindowSurface
eglCreatePixmapSurface
eglCreatePBufferSurface
bad surface attribute 0x%04x
eglQuerySurface
eglSurfaceAttrib
eglCreateSyncKHR
bad sync attribute 0x%04x
pull_model
constreg
@@@@@
$@%u
shader input packing - alive input payload GRFs (%d):%s
shader input packing - dead input payload GRFs (%d):%s
%s[%d]
cannot swizzle param binding
redeclared identifier '%s'
invalid param binding
out of memory
<implicit>
invalid destination register
<param array element>
<array subset>
invalid index used
invalid source register
ARB_precision_hint_nicest
same option specified twice
ARB_precision_hint_fastest
ARB_fog_linear
ARB_fog_exp
ARB_fog_exp2
ATI_draw_buffers
ARB_fragment_program_shadow
invalid option specified
missing semicolon
first operand is not a scalar
invalid texture image unit
CUBE
SHADOW1D
SHADOW2D
SHADOWRECT
invalid texture target
unknown identifier '%s'
invalid indices, %d > %d
cannot swizzle attrib binding
syntax error
memory exhausted
invalid attrib binding
invalid output binding
ALIAS
ATTRIB
OPTION
OUTPUT
PARAM
TEMP
ABS_SAT
CMP_SAT
COS_SAT
ADD_SAT
DP3_SAT
DP4_SAT
DPH_SAT
DST_SAT
EX2_SAT
FLR_SAT
FRC_SAT
LG2_SAT
LIT_SAT
LRP_SAT
MAD_SAT
MAX_SAT
MIN_SAT
MOV_SAT
MUL_SAT
POW_SAT
RCP_SAT
RSQ_SAT
SCS_SAT
SIN_SAT
SGE_SAT
SLT_SAT
SUB_SAT
SWZ_SAT
XPD_SAT
TEX_SAT
TXP_SAT
TXB_SAT
cannot take a subrange of a subrange
mutually exclusive options specified
second operand is not a scalar
cannot swizzle source register
invalid swizzle component '%d'
invalid swizzle component '%s'
image Bound to different texture targets
invalid texture unit number '%d'
too many components in constant vector
cannot write mask result binding
incorrect array length, %d != %d
!"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWX
!"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLM
12MN"#3456789:$%
OPQR;<=>
?@JK()*+./AB,-CDEFTUGHYZ[\]^c
wyz{x
edfb
YZ[[[\\]]]]^^______``abbbbbbbbbbcddddddddddddddeffffffffffffffffffffffffghhijjjjjjkllmmnooooooppqrsttttttuuuuuuuvvwwwwxxxxxyz{|}}}~~
PERF: VP: Use Constant Buffer
PERF: FP: Use Constant Buffer
<constant>
<relative>
local
local[%d]
texgen[%d]
lightprod[%d]
front
light[%d]
attenuation
half
spot
direction
row[%d]
<normal>
inverse
transpose
invtrans
state
result
fragment
lightmodel
light
lightprod
texgen
texenv
clip
scenecolor
params
modelview
projection
modelview[0]
texture[%d]
program[%d]
texenv[%d]
clip[%d]
plane
fogcoord
pointsize
texcoord
attrib
primary
secondary
texcoord[%d]
attrib[%d]
color[%d]
sampleMask
address register binding limit exceeded (max = %d, used = %d)
position invariant specified and result position written to
instruction limit exceeded with position invariant option
attrib binding limit exceeded (max = %d, used = %d)
parameter binding limit exceeded (max = %d, used = %d)
temporaries binding limit exceeded (max = %d, used = %d)
instruction limit exceeded (max = %d, used = %d)
Error, line %d:
near '%s'.
!!ARBvp1.0
invalid program header
device compile failed
!!ARBfp1.0
ARB_position_invariant
INTEL_vertex_material
offset '%d' is out of range
invalid address register
ADDRESS
cannot bind to both conventional and generic attribute
invalid address register writemask
array is not relative-addressable
same element exists in two relative addressed arrays
invalid address component '%s'
'%s' is not a valid address register
!"#$%&'()*+,-./0123
2abcde
V21231
3123123
!"#$%&'()*+,-./0
323
MNF|OP
QhnohvTwx
mAGHI
ijkijk]^`^_B_a^b^_C_c^^
e^YZ_
!"#$%&'(
"#$%&'()*+,-.0
IKLMNJ
Pb=<>
bbbbbXSb657OR
b?EF
hfge
Vbb^][\
456667788889999999:;<<<<<<=====>?@AAAAAAAAAAAABCDEFFGGGGGGGHHHHHHIIJKKKKLLLLLLMNOPQRRRSSTTTTUUUVVVWWXXXX
glBufferSubData of buffer %d, "%s", with <size> or <offset> less than 0
@KOpenGL ES GLSL ES 1.0 - Build 1.0.0-DEV-2014.01.21
OpenGL ES GLSL ES 3.0 - Build 1.0.0-DEV-2014.01.21
OpenGL ES GLSL ES 3.1 - Build 1.0.0-DEV-2014.01.21
1.10 - Build 1.0.0-DEV-2014.01.21
1.20 - Build 1.0.0-DEV-2014.01.21
1.30 - Build 1.0.0-DEV-2014.01.21
1.40 - Build 1.0.0-DEV-2014.01.21
1.50 - Build 1.0.0-DEV-2014.01.21
3.30 - Build 1.0.0-DEV-2014.01.21
4.00 - Build 1.0.0-DEV-2014.01.21
4.10 - Build 1.0.0-DEV-2014.01.21
4.20 - Build 1.0.0-DEV-2014.01.21
4.30 - Build 1.0.0-DEV-2014.01.21
0.0.0 - Build 1.0.0-DEV-2014.01.21
1.0.0 - Build 1.0.0-DEV-2014.01.21
1.1.0 - Build 1.0.0-DEV-2014.01.21
1.2.0 - Build 1.0.0-DEV-2014.01.21
1.3.0 - Build 1.0.0-DEV-2014.01.21
1.4.0 - Build 1.0.0-DEV-2014.01.21
1.5.0 - Build 1.0.0-DEV-2014.01.21
2.0.0 - Build 1.0.0-DEV-2014.01.21
OpenGL ES 2.0 - Build 1.0.0-DEV-2014.01.21
2.1.0 - Build 1.0.0-DEV-2014.01.21
3.0.0 - Build 1.0.0-DEV-2014.01.21
OpenGL ES 3.0 - Build 1.0.0-DEV-2014.01.21
3.1.0 - Build 1.0.0-DEV-2014.01.21
OpenGL ES 3.1 - Build 1.0.0-DEV-2014.01.21
3.2.0 - Build 1.0.0-DEV-2014.01.21
3.3.0 - Build 1.0.0-DEV-2014.01.21
4.0.0 - Build 1.0.0-DEV-2014.01.21
4.1.0 - Build 1.0.0-DEV-2014.01.21
4.2.0 - Build 1.0.0-DEV-2014.01.21
OpenGL ES-CM 1.1
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_blend_color
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_cull_vertex
GL_SGIS_texture_edge_clamp
GL_SGIS_generate_mipmap
GL_EXT_draw_range_elements
GL_SGIS_texture_lod
GL_EXT_rescale_normal
GL_EXT_packed_pixels
GL_EXT_texture_edge_clamp
GL_ARB_multitexture
GL_ARB_map_buffer_alignment
GL_ARB_conservative_depth
GL_EXT_texture_env_combine
GL_EXT_blend_func_separate
GL_EXT_secondary_color
GL_EXT_texture_env_add
GL_ARB_texture_cube_map
GL_ARB_transpose_matrix
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_texture_env_add
GL_EXT_multi_draw_arrays
GL_SUN_multi_draw_arrays
GL_NV_blend_square
GL_ARB_texture_compression
GL_ARB_texture_border_clamp
GL_ARB_point_parameters
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_ARB_vertex_program
GL_EXT_texture_rectangle
GL_ARB_fragment_program
GL_EXT_stencil_two_side
GL_ATI_separate_stencil
GL_ARB_vertex_buffer_object
GL_EXT_texture_lod_bias
GL_ARB_occlusion_query
GL_ARB_fragment_shader
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_NV_texgen_reflection
GL_ARB_point_sprite
GL_EXT_paletted_texture
GL_ARB_depth_texture
GL_ARB_texture_rectangle
GL_ARB_draw_buffers
GL_ARB_color_buffer_float
GL_EXT_color_buffer_float
GL_ARB_half_float_pixel
GL_ARB_texture_float
GL_ARB_pixel_buffer_object
GL_EXT_framebuffer_object
GL_ARB_draw_instanced
GL_ARB_half_float_vertex
GL_ARB_occlusion_query2
GL_EXT_draw_buffers2
GL_EXT_texture_sRGB
GL_ARB_multisample
GL_EXT_packed_float
GL_NV_conditional_render
GL_ARB_texture_swizzle
GL_EXT_texture_swizzle
GL_ARB_texture_gather
GL_ARB_framebuffer_sRGB
GL_EXT_packed_depth_stencil
GL_ARB_depth_buffer_float
GL_EXT_transform_feedback
GL_ARB_transform_feedback2
GL_ARB_draw_indirect
GL_EXT_framebuffer_blit
GL_ARB_framebuffer_object
GL_EXT_texture_array
GL_EXT_texture_integer
GL_ARB_map_buffer_range
GL_ARB_texture_buffer_range
GL_EXT_texture_snorm
GL_ARB_blend_func_extended
GL_INTEL_performance_queries
GL_ARB_copy_buffer
GL_ARB_sampler_objects
GL_NV_primitive_restart
GL_ARB_seamless_cube_map
GL_ARB_uniform_buffer_object
GL_ARB_depth_clamp
GL_ARB_vertex_array_bgra
GL_ARB_texture_buffer_object
GL_ARB_shader_bit_encoding
GL_ARB_draw_buffers_blend
GL_ARB_geometry_shader4
GL_EXT_geometry_shader4
GL_ARB_texture_query_lod
GL_ARB_instanced_arrays
GL_ARB_base_instance
GL_EXT_gpu_program_parameters
GL_ARB_compatibility
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_multisample
GL_ARB_timer_query
GL_ARB_tessellation_shader
GL_ARB_vertex_array_object
GL_ARB_provoking_vertex
GL_ARB_sample_shading
GL_ARB_texture_cube_map_array
GL_EXT_gpu_shader4
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_INTEL_sync_DOOM3BGF
GL_EXT_clip_control
GL_ARB_shader_subroutine
GL_ARB_transform_feedback3
GL_ARB_get_program_binary
GL_ARB_shader_precision
GL_ARB_vertex_attrib_64bit
GL_ARB_viewport_array
GL_ARB_shader_atomic_counters
GL_ARB_texture_storage
GL_EXT_texture_storage
GL_ARB_compute_shader
GL_ARB_vertex_attrib_binding
GL_ARB_multi_draw_indirect
GL_ARB_debug_output
GL_ARB_arrays_of_arrays
GL_OES_framebuffer_object
GL_OES_packed_depth_stencil
GL_OES_depth_texture
GL_OES_byte_coordinates
GL_OES_vertex_half_float
GL_EXT_shadow_samplers
GL_OES_point_sprite
GL_OES_point_size_array
GL_OES_blend_subtract
GL_OES_blend_func_separate
GL_OES_standard_derivatives
GL_OES_single_precision
GL_OES_read_format
GL_EXT_discard_framebuffer
GL_OES_EGL_image_external
GL_OES_fixed_point
GL_OES_draw_texture
GL_OES_vertex_array_object
GL_OES_get_program_binary
GL_OES_texture_cube_map
GL_OES_fbo_render_mipmap
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_stencil_wrap
GL_OES_element_index_uint
GL_OES_texture_npot
GL_OES_texture_env_crossbar
GL_APPLE_texture_max_level
GL_INTEL_timer_query
GL_INTEL_map_texture
GL_ARB_ES2_compatibility
GL_EXT_bindable_uniform
GL_OES_surfaceless_context
GL_EXT_texture_sRGB_decode
GL_EXT_shader_texture_lod
GL_NV_register_combiners
GL_EXT_unpack_subimage
GL_EXT_read_format_bgra
GL_EXT_debug_marker
GL_INTEL_sample_variables
GL_INTEL_sample_shading
GL_INTEL_texture_stencil8
GL_INTEL_tessellation
GL_INTEL_geometry_shader
OGL_FFVP_Cache_Info.txt
OGL_TexEnv_Cache_Info.txt
Intel
Unknown renderer
basic_string
gl_FragColor
gl_FragData
gl_FragDepth
gl_FragDepthEXT
gl_SampleMask
gl_TessLevelInner
gl_TessLevelOuter
gl_VertexID
gl_InstanceID
gl_ModelViewMatrix
gl_ProjectionMatrix
gl_ModelViewProjectionMatrix
gl_TextureMatrix
gl_NormalMatrix
gl_ModelViewMatrixInverse
gl_ProjectionMatrixInverse
gl_TextureMatrixInverse
gl_ModelViewMatrixTranspose
gl_ProjectionMatrixTranspose
gl_TextureMatrixTranspose
gl_NormalScale
gl_DepthRange.near
gl_DepthRange.far
gl_DepthRange.diff
gl_NumSamples
gl_ClipPlane
gl_Point.size
gl_Point.sizeMin
gl_Point.sizeMax
gl_Point.fadeThresholdSize
gl_FrontMaterial.emission
gl_FrontMaterial.ambient
gl_FrontMaterial.diffuse
gl_FrontMaterial.specular
gl_FrontMaterial.shininess
gl_BackMaterial.emission
gl_BackMaterial.ambient
gl_BackMaterial.diffuse
gl_BackMaterial.specular
gl_BackMaterial.shininess
gl_LightModel.ambient
gl_TextureEnvColor
gl_EyePlaneS
gl_EyePlaneT
gl_EyePlaneR
gl_EyePlaneQ
gl_ObjectPlaneS
gl_ObjectPlaneT
gl_ObjectPlaneR
gl_ObjectPlaneQ
gl_Fog.color
gl_Fog.density
gl_Fog.start
gl_Fog.end
gl_Fog.scale
gl_LightSource[%d].ambient
gl_LightSource[%d].diffuse
gl_LightSource[%d].specular
gl_LightSource[%d].position
gl_LightSource[%d].halfVector
gl_LightSource[%d].spotCutoff
:TI_RSF%d
:TI_SF%d
:TI_SMul2F%d
:TI_SI%d
:TI_SM1F%d
:TI_SM1I%d
:TI_PF%d
:TI_BCI%d
:TI_CWF%d
:TBI_SI%d
gl_SecondaryColor
gl_Normal
gl_Vertex
gl_MultiTexCoord0
gl_MultiTexCoord1
gl_MultiTexCoord2
gl_MultiTexCoord3
gl_MultiTexCoord4
gl_MultiTexCoord5
gl_MultiTexCoord6
gl_MultiTexCoord7
gl_FogCoord
gl_ModelViewProjectionMatrixInverse
gl_ModelViewProjectionMatrixTranspose
gl_ModelViewMatrixInverseTranspose
gl_ProjectionMatrixInverseTranspose
gl_ModelViewProjectionMatrixInverseTranspose
gl_TextureMatrixInverseTranspose
gl_Point.distanceConstantAttenuation
gl_Point.distanceLinearAttenuation
gl_Point.distanceQuadraticAttenuation
gl_FrontLightModelProduct.sceneColor
gl_BackLightModelProduct.sceneColor
gl_LightSource[%d].spotDirection
gl_LightSource[%d].spotExponent
gl_LightSource[%d].spotCosCutoff
gl_LightSource[%d].constantAttenuation
gl_LightSource[%d].linearAttenuation
gl_LightSource[%d].quadraticAttenuation
gl_FrontLightProduct[%d].ambient
gl_FrontLightProduct[%d].diffuse
gl_FrontLightProduct[%d].specular
gl_BackLightProduct[%d].ambient
gl_BackLightProduct[%d].diffuse
gl_BackLightProduct[%d].specular
%s: %s
GL error GL_OUT_OF_MEMORY
GL error GL_INVALID_VALUE
GL error GL_INVALID_ENUM
GL error GL_INVALID_OPERATION
GL error GL_STACK_OVERFLOW
GL error GL_STACK_UNDERFLOW
GL error GL_INVALID_FRAMEBUFFER_OPERATION
=Failed to create renderbuffer
Failed to create surface
Failed to create texture info
framebuffer %d, "%s" is not complete
Redundant state change in glBindFramebuffer API call, FBO %d, "%s", already bound.
?Redundant state change in glBindRenderbuffer API call, RBO %d, "%s", already bound.
ClientWait flush in different gc for sync object %d, "%s" will be ineffective.
?END
frontBackSpProd
frontBackAmProd
frontBackDiProd
TEMP frontBackAmProd;
TEMP frontBackDiProd;
TEMP frontBackSpProd;
TEMP vertInEyeSpace;
TEMP wRecip;
TEMP pointDist;
TEMP pointTmp1;
].position, state.light[
].position, lightDir.w;
MOV spotDir, state.light[
TEMP vertInEyeSpaceFog;
vertex.material
lightModelFrontSceneColor
lightModelBackSceneColor
state.material
TEMP lightProdFrontSpecular;
TEMP lightProdBackAmbient;
TEMP lightProdBackDiffuse;
TEMP lightProdBackSpecular;
TEMP lightProdFrontAmbient;
TEMP lightProdFrontDiffuse;
TEMP doSpotFactor;
.front.emission;
.back.emission;
TEMP frontPrimary;
TEMP backPrimary;
TEMP frontSpec;
TEMP backSpec;
lightProdFrontAmbient
lightProdFrontDiffuse
lightProdFrontSpecular
lightProdBackAmbient
lightProdBackDiffuse
lightProdBackSpecular
state.lightprod[
].front.ambient
].front.diffuse
].front.specular
].back.ambient
].back.diffuse
].back.specular
].half;
MOV colorTmp1.w,
, frontPrimary;
MOV colorTmp2.w,
, backPrimary;
TEMP attenuation;
TEMP lightDir;
TEMP halfVector;
TEMP colorTmp1;
TEMP colorTmp2;
TEMP spotDot;
TEMP spotDir;
TEMP spotDiff;
TEMP spotFactor;
TEMP tempNorm;
TEMP xformedNormal;
TEMP reflectVec;
TEMP tmp1;
TEMP texResult;
.front.diffuse.w;
.back.diffuse.w;
# TwoSided SepSpec;
# TwoSided CombinedColor;
# OneSided SepSpec;
# OneSided CombinedColor;
# Accumulate Front colors;
, frontSpec;
, 0;
# Accumulate Back Colors;
, backSpec;
ADD frontPrimary.xyz,
ADD backPrimary.xyz,
!!ARBvp1.0
OPTION ARB_position_invariant;
OPTION INTEL_vertex_material;
# No Lighting String;
MOV result.color, vertex.color;
MOV result.color.back, vertex.color;
# Mov Secondary colors to output;
MOV result.color.secondary, vertex.color.secondary;
MOV result.color.back.secondary, vertex.color.secondary;
MUL frontBackSpProd.xyz, vertex.color, state.light[
].specular;
MOV frontBackSpProd.w, vertex.color.w;
MUL frontBackAmProd.xyz, vertex.color, state.light[
].ambient;
MOV frontBackAmProd.w, vertex.color.w;
MUL frontBackDiProd.xyz, vertex.color, state.light[
].diffuse;
MOV frontBackDiProd.w, vertex.color.w;
].ambient;
MOV frontBackAmProd.w, vertex.color.w;
MUL frontBackDiProd.xyz, vertex.color, state.light[
# Calculating the position of the vertex in Eye Space;
DP4 vertInEyeSpace.x, state.matrix.modelview.row[0], vertex.position;
DP4 vertInEyeSpace.y, state.matrix.modelview.row[1], vertex.position;
DP4 vertInEyeSpace.z, state.matrix.modelview.row[2], vertex.position;
DP4 vertInEyeSpace.w, state.matrix.modelview.row[3], vertex.position;
RCP wRecip.w, vertInEyeSpace.w;
MUL vertInEyeSpace, vertInEyeSpace, wRecip.w;
DP3 pointDist.x, vertInEyeSpace, vertInEyeSpace;
RSQ pointDist.x, pointDist.x;
RCP pointDist.x, pointDist.x;
MAD pointTmp1.x, state.point.attenuation.z, pointDist.x, state.point.attenuation.y;
MAD pointTmp1.x, pointTmp1.x, pointDist.x, state.point.attenuation.x;
RSQ pointTmp1.x, pointTmp1.x;
MUL result.pointsize.x, vertex.pointsize.x, pointTmp1.x;
MUL result.pointsize.x, state.point.size.x, pointTmp1.x;
# halfVectorLightDir: Compute Light Direction, local light;
RCP colorTmp1.w, state.light[
].position.w;
MUL colorTmp2, state.light[
].position, colorTmp1.w;
ADD lightDir, colorTmp2, -vertInEyeSpace;
# halfVectorLightDir: Normalize the light direction, local light;
DP3 colorTmp1, lightDir, lightDir;
RSQ colorTmp2, colorTmp1.w;
MUL lightDir, lightDir, colorTmp2.w;
# halfVectorLightDir: Compute Attenuation, local light;
DST attenuation, colorTmp1.w, colorTmp2.w;
DP3 attenuation.w, attenuation, state.light[
].attenuation;
RCP attenuation.w, attenuation.w;
# halfVectorLightDir: Compute light direction, infinite light;
DP3 lightDir.w, state.light[
].position;
RSQ lightDir.w, lightDir.w;
MUL lightDir.xyz, state.light[
].spot.direction;
DP3 spotDir.w, spotDir, spotDir;
RSQ spotDir.w, spotDir.w;
MUL spotDir, spotDir, spotDir.w;
DP3 spotDot, lightDir, -spotDir;
SGE doSpotFactor, spotDot, state.light[
].spot.direction.w;
POW spotFactor, spotDot.x, state.light[
].attenuation.w;
MUL spotFactor, doSpotFactor.x, spotFactor;
# Combine attenuation and spot factors into one factor.
MUL spotFactor, attenuation.w, spotFactor;
# halfVectorLightDir: Compute Normalized Half Vector, Local Viewer;
SGE colorTmp1, vertInEyeSpace.w, 0;
ADD colorTmp2, -vertInEyeSpace, -vertInEyeSpace;
MAD halfVector, colorTmp1, colorTmp2, vertInEyeSpace;
DP3 halfVector.w, halfVector, halfVector;
RSQ halfVector.w, halfVector.w;
MAD halfVector.xyz, halfVector, halfVector.w, lightDir;
DP3 halfVector.w, halfVector, halfVector;
RSQ halfVector.w, halfVector.w;
MUL halfVector, halfVector, halfVector.w;
# halfVectorLightDir: Half Vector for infinite Viewer, local light;
ADD halfVector.xyz, lightDir, {0,0,1};
DP3 halfVector.w, halfVector, halfVector;
RSQ halfVector.w, halfVector.w;
MUL halfVector, halfVector, halfVector.w;
MOV result.fogcoord, vertex.fogcoord;
MOV result.fogcoord.yzw, {0.0,0.0,0.0,1.0};
DP4 vertInEyeSpaceFog.z, state.matrix.modelview.row[2], vertex.position;
ABS result.fogcoord.x, vertInEyeSpaceFog.z;
state.lightmodel.front.scenecolor
state.lightmodel.back.scenecolor
TEMP lightModelBackSceneColor;
# Calculate Front Scene Color.
MAD lightModelFrontSceneColor, state.lightmodel.ambient, vertex.material.front.ambient, vertex.material.front.emission;
TEMP lightModelFrontSceneColor;
# Calculate Back Scene Color.
MAD lightModelBackSceneColor, state.lightmodel.ambient, vertex.material.back.ambient, vertex.material.back.emission;
# Calculate Light Products for Front.
MUL lightProdFrontAmbient, state.light[
].ambient, vertex.material.front.ambient;
MUL lightProdFrontDiffuse, state.light[
].diffuse, vertex.material.front.diffuse;
MUL lightProdFrontSpecular, state.light[
].specular, vertex.material.front.specular;
# Calculate Light Products for Back.
MUL lightProdBackAmbient, state.light[
].ambient, vertex.material.back.ambient;
MUL lightProdBackDiffuse, state.light[
].diffuse, vertex.material.back.diffuse;
MUL lightProdBackSpecular, state.light[
].specular, vertex.material.back.specular;
# colorMaterial: Emission Face Front;
MAD result.color.front.primary,
.front.ambient, state.lightmodel.ambient, vertex.color;
# colorMaterial: Emission Face Back;
MAD result.color.back.primary,
.back.ambient, state.lightmodel.ambient, vertex.color;
# colorMaterial: Ambient Face Front;
MAD result.color.front.primary, vertex.color, state.lightmodel.ambient,
# colorMaterial: Ambient Face Back;
MAD result.color.back.primary, vertex.color, state.lightmodel.ambient,
MOV result.color.front.primary,
MOV result.color.front.primary.w, vertex.color.w;
MOV result.color.back.primary.w, vertex.color.w;
MOV result.color.back.primary.w, vertex.color.w;
# colorMaterial: Emission Face Front;
MAD frontPrimary,
# colorMaterial: Emission Face Back;
MAD backPrimary,
# colorMaterial: Ambient Face Front;
MAD frontPrimary, vertex.color, state.lightmodel.ambient,
# colorMaterial: Ambient Face Back;
MAD backPrimary, vertex.color, state.lightmodel.ambient,
# colorMaterial: Compute Front lighting equation;
DP3 colorTmp1.x, xformedNormal, lightDir;
DP3 colorTmp1.y, xformedNormal, state.light[
DP3 colorTmp1.y, xformedNormal, halfVector;
.front.shininess.x;
LIT colorTmp1, colorTmp1;
# colorMaterial: Apply attenuation and spot factors
MUL colorTmp1, colorTmp1, spotFactor.w;
# colorMaterial: Apply attenuation.
MUL colorTmp1, colorTmp1, attenuation.w;
# colorMaterial: Accumulate Front Colors;
ADD frontPrimary.xyz,
MAD frontPrimary.xyz, colorTmp1.y,
# colorMaterial: Mov front accumulated colors to output;
MAD result.color.front.primary, colorTmp1.y,
, frontPrimary;
MOV result.color.front.primary.w, vertex.color.w;
# colorMaterial: Accumulate Front Colors, SepSpec;
MAD frontSpec.xyz, colorTmp1.z,
# If SepSpec for last light;
# colorMaterial: Accumulate Front Colors, SepSpec;
MAD result.color.front.secondary.xyz, colorTmp1.z,
# colorMaterial: Accumulate Front Colors, Combined Color;
MAD frontPrimary.xyz, colorTmp1.z,
# colorMaterial: Accumulate Front Colors, Combined Color;
MAD result.color.front.primary.xyz, colorTmp1.z,
# colorMaterial: TwoSided Back Lighting Eq;
DP3 colorTmp2.x, -xformedNormal, lightDir;
DP3 colorTmp2.y, -xformedNormal, state.light[
DP3 colorTmp2.y, -xformedNormal, halfVector;
.back.shininess.x;
LIT colorTmp2, colorTmp2;
# colorMaterial: Apply attenuation and spot factors
MUL colorTmp2, colorTmp2, spotFactor.w;
# colorMaterial: Apply attenuation.
MUL colorTmp2, colorTmp2, attenuation.w;
# colorMaterial: Accumulate Back Colors;
MAD backPrimary.xyz, colorTmp2.x,
MAD backPrimary.xyz, colorTmp2.y,
# colorMaterial: Mov Back accumulated colors to output;
MAD result.color.back.primary.xyz, colorTmp2.y,
, backPrimary;
MOV result.color.back.primary.w, vertex.color.w;
# colorMaterial: Accumulate Back Colors, SepSpec;
MAD backSpec.xyz, colorTmp2.z,
# colorMaterial: Mov Back accumulated colors to output, SepSpec;
MAD result.color.back.secondary, colorTmp2.z,
# colorMaterial: Accumulate Back Colors, Single Color;
MAD backPrimary.xyz, colorTmp2.z,
# colorMaterial: Accumulate Back Colors, Single Color;
MAD result.color.back.primary, colorTmp2.z,
# Calculating the normal NORMAL;
DP3 xformedNormal.x, state.matrix.modelview.invtrans.row[0], vertex.normal;
DP3 xformedNormal.y, state.matrix.modelview.invtrans.row[1], vertex.normal;
DP3 xformedNormal.z, state.matrix.modelview.invtrans.row[2], vertex.normal;
# RESCALING the NORMAL;
DP3 tempNorm.w, xformedNormal, xformedNormal;
RSQ tempNorm.w, tempNorm.w;
MUL xformedNormal, xformedNormal, tempNorm.w;
# compute normalized eye position (u)
DP3 tmp1.w, vertInEyeSpace, vertInEyeSpace;
RSQ tmp1.w, tmp1.w;
MUL tmp1.xyz, vertInEyeSpace, tmp1.w;
# compute 2 * (n dot u)
DP3 reflectVec.xyz, tmp1, xformedNormal;
ADD reflectVec.xyz, reflectVec, reflectVec;
# compute 2 * (n dot u) * n
MUL reflectVec.xyz, reflectVec, xformedNormal;
# compute r = u - 2 * (n dot u) * n
SUB reflectVec.xyz, tmp1, reflectVec;
# Clear temp reg
MOV texResult, {0, 0, 0, 1};
# Eye Linear texCoord Gen for %c coord of unit %d;
DP4 texResult.%c, vertInEyeSpace, state.texgen[%d].eye.%c;
# Object Linear texCoord Gen for %cs coord of unit %d:
DP4 texResult.%c, vertex.position, state.texgen[%d].object.%c;
# Sphere Map texCoord gen for %c coord of unit %d:
# compute 1/m = 1 / (2 * length(reflection vector + <0, 0, 1>))
ADD tmp1, reflectVec, {0, 0, 1, 0};
DP3 tmp1.w, tmp1, tmp1;
RSQ tmp1.w, tmp1.w;
MUL tmp1.w, tmp1.w, 0.5;
MAD texResult.%c, tmp1.w, reflectVec, 0.5;
# Normal texCoord gen for %c coord of unit %d:
MOV texResult.%c, xformedNormal;
# Reflection texCoord gen for %c coord of unit %d:
MOV texResult.%c, reflectVec;
MOV texResult.%c, vertex.texcoord[%d].%c;
MOV result.texcoord[%d], texResult;
DP4 result.texcoord[%d].x, state.matrix.texture[%d].row[0], texResult;
DP4 result.texcoord[%d].y, state.matrix.texture[%d].row[1], texResult;
DP4 result.texcoord[%d].z, state.matrix.texture[%d].row[2], texResult;
DP4 result.texcoord[%d].w, state.matrix.texture[%d].row[3], texResult;
MOV result.texcoord[%d], vertex.texcoord[%d];
DP4 result.texcoord[%d].x, state.matrix.texture[%d].row[0], vertex.texcoord[%d];
DP4 result.texcoord[%d].y, state.matrix.texture[%d].row[1], vertex.texcoord[%d];
DP4 result.texcoord[%d].z, state.matrix.texture[%d].row[2], vertex.texcoord[%d];
DP4 result.texcoord[%d].w, state.matrix.texture[%d].row[3], vertex.texcoord[%d];
# Mov front accumulated colors to output;
MOV result.color.front.primary,
MOV result.color.front.primary.w,
# Mov Secondary colors to output;
MOV result.color.front.secondary, 0;
# Mov Back Primary color to output;
MOV result.color.back.primary,
MOV result.color.back.primary.w,
# Mov Back secondary color to output;
MOV result.color.back.secondary, 0;
# Do Lighting Equations for the Front.;
DP3 colorTmp1.x, xformedNormal, lightDir;
MUL colorTmp2.xy, colorTmp1, {-1,-1,0,0};
MOV colorTmp2.w,
# Apply attenuation and spot factors.
MUL colorTmp1, colorTmp1, spotFactor.w;
MAD frontPrimary.xyz, spotFactor.w,
# Apply attenuation.
MUL colorTmp1, colorTmp1, attenuation.w;
MAD frontPrimary.xyz, attenuation.w,
MAD result.color.front.primary, colorTmp1.y,
, frontPrimary;
MOV result.color.front.primary.w,
# If SepSpec;
MAD frontSpec.xyz, colorTmp1.z,
# If SepSpec for last light;
MAD result.color.front.secondary, colorTmp1.z,
# If SingleColor;
MAD frontPrimary.xyz, colorTmp1.z,
# If SingleColor for last light;
MAD result.color.front.primary.xyz, colorTmp1.z,
# Apply attenuation and spot factors
MUL colorTmp2, colorTmp2, spotFactor.w;
MAD backPrimary.xyz, spotFactor.w,
# Apply attenuation
MUL colorTmp2, colorTmp2, attenuation.w;
MAD backPrimary.xyz, attenuation.w,
MAD result.color.back.primary, colorTmp2.y,
, backPrimary;
MOV result.color.back.primary.w,
# SepSpec for the back;
MAD backSpec.xyz, colorTmp2.z,
# If SepSpec for last light;
MAD result.color.back.secondary, colorTmp1.z,
# Single Color for the back;
MAD backPrimary.xyz, colorTmp2.z,
# Single Color for the back for last light;
MAD result.color.back.primary, colorTmp2.z,
BFragment shader recompiled due to state change.
.M;R
r1?L"U?
ZV"
>Vertex shader recompiled due to state change.
gl_PatchVerticesIn
rgba32f
rgba16f
rg32f
rg16f
r11f_g11f_b10f
r32f
r16f
rbga16
rgb10_a2
rg16
rgba16_snorm
rgba8_snorm
rg16_snorm
rg8_snorm
r16_snorm
r8_snorm
rgba32i
rgba16i
rgba8i
rg32i
rg16i
rg8i
r32i
r16i
rgba32ui
rgba16ui
rgba8ui
rg32ui
rg16ui
rg8ui
r32ui
r16ui
r8ui
@hardware/intel/ufo/Source/OpenGL/source/core/resources/i_res.h
%d:%d
%d:?
WARNING:
INTERNAL ERROR:
UNIMPLEMENTED:
NOTE:
UNKOWN ERROR:
log() argument <= 0
log2() argument <= 0
sqrt() argument < 0
inversesqrt() argument <= 0
assigning
Cannot promote
Incorrect data type found
assign
Bad promotion node
Bad promotion type
Bad type in AddUnaryMath
Wrong size of mix() arguments
Wrong size of fma() argments
Unary operation not folded into constant
Bit encoding operation not folded into constant, constant type
abs value of asin() argument > 1
abs value of acos() argument > 1
Bitwise not operation not folded into constant, constant type
Constant folding for operation not implemented
Wrong size of bitfieldInsert() argments
implict conversion between types allowed from GLSL 1.20
Unary operation folding into constant is supported in newer GLSL versions
Divide by zero error during constant folding
Constant folding cannot be done for "/"
Mismatching arguments of function lessThenEqual()
Wrong argument format found during constant folding
Invalid operator for constant folding
Constant folding cannot be done for matrix multiply
Constant Folding cannot be done for matrix times vector
Constant Folding cannot be done for vector times matrix
implicit type conversion is not allowed
implicit type conversion in constructor allowed from GLSL 1.20
implicit conversion between types not allowed in ES 2.0
implicit type conversion allowed from GLSL 1.20
Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled.
Second argument larger then third argument in clamp() function.
Wrong size of smoothStep() arguments
Wrong size of smoothStep() argments
First argument not smaller then second argument in smoothStep() function.
Wrong size of clamp() argments
Wrong size of faceforward() argments
Wrong size of refract() argments
Wrong size of bitfieldExtract() argments
@'constructor' : assigning non-constant to '%s'
Symbol Node found in constant constructor
Branch Node found in constant constructor
Loop Node found in constant constructor
Selection Node found in constant constructor
'constructor' : assigning non-constant to %s
Binary Node found in constant constructor
double
sampler1DShadow
sampler2DShadow
samplerCubeArrayShadow
samplerCubeShadow
sampler1DArrayShadow
sampler2DArrayShadow
isampler1D
isampler2D
isampler3D
isamplerCube
isampler1DArray
isampler2DArray
isamplerCubeArray
usampler1D
usampler2D
usampler3D
usamplerCube
usampler1DArray
usampler2DArray
usamplerCubeArray
isampler2DMS
isampler2DMSArray
usampler2DMS
usampler2DMSArray
usamplerBuffer
isamplerBuffer
sampler2DRectShadow
isampler2DRect
usampler2DRect
samplerExternalOES
iimage1D
uimage1D
iimage2D
uimage2D
iimage3D
uimage3D
iimage2DRect
uimage2DRect
iimageCube
uimageCube
iimageBuffer
uimageBuffer
iimage1DArray
uimage1DArray
iimage2DArray
uimage2DArray
iimageCubeArray
uimageCubeArray
iimage2DMS
uimage2DMS
iimage2DMSArray
uimage2DMSArray
atomic_uint
unknown type
Temporary
Global
centroid varying
sample in
sample out
buffer block
inout
patch in
in TessLevelOuter
in TessLevelInner
patch out
out TessLevelOuter
out TessLevelInner
ClipVertexOut
PrimitiveId
WorkGroupId
LocalInvocationId
GlobalInvocationId
FragmentColorIn
FragmentSecondaryColorIn
FragUserData
VertexId
InstanceId
PrimaryFrontColorIn
PrimaryBackColorIn
SecondaryFrontColorIn
SecondaryBackColorIn
PrimaryFrontColorOut
PrimaryBackColorOut
SecondaryFrontColorOut
SecondaryBackColorOut
TexCoordOut
ClipDistanceOut
ClipDistanceIn
FogFragCoordOut
unknown qualifier
none
const in
shared
' :
wrong operand type
wrong operand types
can't modify a const
can't modify a sampler
can't modify an attribute
can't modify a uniform
can't modify a varying
can't modify an input
can't modify gl_InvocationID
can't modify gl_FrontFacing
can't modify gl_FragCoord
can't modify gl_SampleID
can't modify gl_SampleMaskIn
can't modify gl_Color
can't modify gl_InstanceIDARB
can't modify an image
can't modify void
l-value required
"%s" (%s)
constant expression required
integer expression required
only allowed at global scope
illegal use of type 'void'
boolean expression expected
redefinition
( size=%d != %d from layout)
(size=%d != %d from layout)
gl_WorkGroupSize
Cannot offset into the vector
Cannot offset into the matrix
__VERSION__
GL_ES
GL_core_profile
GL_compatibility_profile
GL_FRAGMENT_PRECISION_HIGH
#extension
readonly
offset
invalid storage qualifier
primitive type
geometry shader output layout
max_vertices
geometry shader input layout
invocations
primitive mode
vertex spacing
ordering
MAX_PATCH_VERTICES
MAX_LOCAL_SIZE_X
local_size_x
MAX_LOCAL_SIZE_Y
local_size_y
MAX_LOCAL_SIZE_Z
local_size_z
%s vs %s
unsupported construction
constructor
can't convert
outside of 'switch'.
Label statement
Duplicated label statement
Label not inside Switch scope
must be declared as an array
Cannot offset into the array
gl_MaxClipDistances
gl_MaxTextureCoords
internal error
not defined
(vb4;
(vd4;
extension used
GL_3DL_array_objects
cannot construct this type
'%s' is not supported
GL_ARB_shader_texture_lod
#version
Incorrect GLSL version: %d
(reserved in GLSL 1.10)
too many arguments
cannot convert a void
cannot convert a sampler
array size too big
cannot be a struct
cannot be uint
cannot be int
cannot be bool
samplers must be uniform
centroid
patch
qualifiers
cannot be interpolated
location layout qualifier
not supported
index layout qualifier
stream
ES3.0
reserved built-in name
length of unsized array usage
length
Internal Error
structure has no fields
no such field in structure
function
variable
function name expected
redundant
inconsistent
inconsistent qualifiers:
smooth
flat
noperspective
invalid
coherent
volatile
restrict
writeonly
inconsistent qualifiers:
redundant memory qualifier
;_IN
;_OUT
length()
imageLoad
imageStore
imageAtomic
assigning non-constant to
cannot assign to
cannot initialize array
variable expected
GL_ARB_texture_lod
illegal length of matrix field selection
illegal matrix field selection
matrix field selection out of range
illegal vector field selection
vector field selection out of range
illegal - vector component fields not from the same set
cannot convert from '%s' to '%s'
no operation '%s' exists that takes an operand of type %s (or there is no acceptable conversion)
no operation '%s' exists that takes a left-hand operand of type '%s' and a right operand of type '%s' (or there is no acceptable conversion)
can't modify gl_SamplePosition
can't modify gl_SecondaryColor
can't modify gl_TexCoord input
can't modify an atomic counter
readonly buffer member cant be l-value for
l-value of swizzle cannot have duplicate components
writeonly buffer member cant be read during
array size must be a positive integer
array size must be a constant integer expression
input array sizes have to be same as derived from layout
output array sizes have to be same as derived from layout
input used before local_size_x, local_size_y or local_size_z input layout qualifier definition
duplicate field name in block:
variables with qualifier 'const' must be initialized
interpolation function only accepts an input variable or an input variable array element
IGLILconstUnion not initialized in addConstVectorNode function
vector field selection out of range '%d'
vector/matrix field selection out of range '%d'
matrix field selection out of range '%d'
Cannot offset into the structure
'all' cannot have 'require' or 'enable' behavior
image cannot be declared as a local temporary variable
image without layout format qualifier cannot have readonly qualifier
layout offset is not applicable on images
global image variable must have uniform storage qualifier
image layout format qualifier does not match the image type
binding layout qualifier is not applicable for function parameters
atomic counter cannot be declared as a local temporary variable
memory qualifiers are not applicable on atomic counters
image format qualifier is not applicable on atomic counters
layout binding qualifier is not applicable for function parameters
layout offset qualifier is not applicable for function parameters
shader storage buffer binding must be less than GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
image binding value must be less than GL_MAX_IMAGE_UNITS
sampler binding value must be less than GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
ubo array binding value must be less than GL_MAX_UNIFORM_BUFFER_BINDING
precise used on non-output parameter
qualifier not allowed on function parameter
buffer not allowed on function parameter
samplers cannot be output parameters
inconsistent storage qualifiers in struct (uniform field in non-uniform struct)
Binding identifier is not allowed for the global scope
Invalid geometry shader input layout primitive type
Invalid geometry shader output layout primitive type
Invalid geometry shader input layout max_vertices
Geometry shader input layout invocations must be non-negative integer
Invalid tessellation control shader output layout vertices
Geometry shader input layout qualifier must match previous declaration (direct or inferred from input array size)
inconsistent storage qualifiers in block
cannot convert parameter %d from '%s' to '%s'
geometry shader input varying variable
array field selection out of range '%d'
%s can only have a max array size of up to %s
extension is not available in current GLSL version
extension is disabled or not available
version number deprecated in OGL 3.0 forward compatible context driver
version number '%d' not supported by current context
Incorrect GLSL version for token es: %d
GLSL ES version 310 requires specifying ES profile
GLSL ES version 300 requires specifying ES profile
incorrect profile token for GLSL %d
array constructor needs one argument per array element
constructing matrix from matrix
constructing matrix from matrix is allowed from GLSL 1.20
constructor argument does not have a type
matrix constructor from other matrix cannot use any other elements
Number of constructor parameters does not match the number of structure fields
not enough data provided for construction
not enough data provided for matrix construction
number of expected columns (%d) does not match received (%d)
number of fields in struct (%d) does not match number of initializers (%d)
expected type '%s' is different than received '%s'
initialized variable is not an aggregate
only the outermost array dimension can be unsized
arrays of arrays supported with GLSL 4.3 or GLSL ES 3.1 or GL_ARB_arrays_of_arrays enabled
cannot be used with a block or a structure
samplers cannot be a part of uniform block members
single gl_FragCoord redeclaration required
cannot declare arrays of this qualifier
user defined input is not allowed in compute shader
user defined output is not allowed in compute shader
centroid is allowed for varyings only
inconsistent qualifiers: invariant declared for non varying variable
supported in fragment shaders only
location is also required if index is provided
tessellation layout qualifier cannot be used on uniform blocks
tessellation layout qualifier cannot be used on input blocks
storage layout qualifier cannot be used on input/output blocks
Only shared, packed, std140, row_major, and column_major are allowed for uniform layout blocks
layout qualifiers cannot be used on uniform variables declared outside uniform block
layout std430 is only allowed for buffer
qualifier cannot be used in the function's scope
supported in tessellation shaders only
input blocks are not allowed in vertex shader
output blocks are not allowed in fragment shader
number must match previously set stream number (can't change stream within a block)
Atomic Counter types can only be declared as function parameters or uniform-qualified global variables
buffer could be declared only as a block
Integer vertex shader output must be qualified 'flat'
Integer fragment shader input must be qualified 'flat'
const has no effect on image or atomic counter variables
precision statement not allowed for type
supported in vertex/fragment shaders only
only 'row_major' and 'column_major' qualifiers are allowed for matrices
reserved built-in prefix in GLSL version 1.10 and 1.20
Two consecutive underscores are reserved for future use.
array requires index to make call
method expression must be .length()
function call must be identifier, type, subroutine, or .length()
binary-expression function call can only be subroutine array dereference
all array sizes are required for a parameter declaration
missing "layout in" qualifier before input unsized array usage
incorrectly used .length() function
INTERNAL ERROR: no such field in structure
non-scalar fields not implemented yet
dot operator to an array only takes length()
field selection requires structure, vector, or matrix on left hand side
is not available in current GLSL version
no matching overloaded function found (using implicit conversion)
ambiguous result of function search using implicit conversion
no matching overloaded function found - implicit conversion not allowed
implicit conversion is allowed from GLSL 1.20
layout qualifier; using the last specified one
there are 2 interpolation qualifiers (%s, %s) in declaration while only one is allowed
inconsistent qualifiers: precision
inconsistent qualifiers: storage
inconsistent qualifiers: auxiliary storage
redundant layout format qualifier
inconsistent layout format qualifier; using the last specified one
inputs cannot be declared invariant
inconsistent qualifiers: interpolation cannot be set with uniform
operator not available in current GLSL version
l-value required for 'out' parameter
built in unary operator function. Type: %s
built in binary operator function. Type: %s
built in function function. Type: %s
Constant value cannot be passed for 'inout' parameters.
Wrong prameter type - no implicit conversion for inout.
Parameter cannot be converted to the expected type.
first argument should be shared or buffer
imageStore function cannot access the image with readonly memory qualifier
imageAtomic* functions can only operate on r32u or r32ui image formats.
variable function call requires signature to match variable type
Constant value cannot be passed for 'out' parameters.
imageLoad function cannot access the image defined without layout format qualifier or with writeonly memory qualifier
imageAtomic* functions cannot only operate on readonly nor writeonly images.
Incorrect uniform block definition
INTERNAL ERROR : memory allocation creating string :
INTERNAL ERROR : memory allocation creating variable :
Incorrect output block definition
Incorrect input block definition
INTERNAL ERROR inserting new symbol
cannot initialize this type of qualifier
non-matching types for const initializer
non-matching types (using implicit conversion) for const initializer
cannot initialize uniform using non-const
global atomic counter variable must have uniform storage qualifier
global atomic counter uniform variable must have layout binding qualifier
layout offset not unique for the specified binding
redeclaring non-array as array
redeclaration of array with size
unsized arrays are not allowed
redeclaration of array with a different type
GL_INTEL_compute_shader_lane_sharing
%s must match previous declaration
Out of bounds. Value of this %s cannot be greater than %s
Unable to parse built-ins
const int %s=%d;
gl_MaxVertexAttribs
gl_MaxVertexTextureImageUnits
gl_MaxTextureImageUnits
gl_MaxDrawBuffers
gl_MaxVertexUniformVectors
gl_MaxFragmentUniformVectors
gl_MaxVaryingVectors
gl_MinProgramTexelOffset
gl_MaxProgramTexelOffset
gl_MaxVertexOutputVectors
gl_MaxFragmentInputVectors
gl_MaxCombinedAtomicCounters
gl_MaxAtomicCounterBindings
gl_MaxVertexAtomicCounters
gl_MaxGeometryAtomicCounters
gl_MaxFragmentAtomicCounters
gl_MaxImageUnits
gl_MaxImageSamples
gl_MaxVertexImageUniforms
gl_MaxGeometryImageUniforms
gl_MaxFragmentImageUniforms
gl_MaxCombinedImageUniforms
mediump vec4 gl_FragCoord;
mediump vec4 gl_FragColor;
varying vec2 gl_PointCoord;
bool gl_FrontFacing;
float gl_FragDepth;
float gl_FragDepthEXT;
gl_PointCoord
int gl_SampleID;
gl_SamplePosition
vec2 gl_SamplePosition;
int gl_SampleMask[];
int gl_SampleMaskIn[];
mat2 inverse(mat2);
mat3 inverse(mat3);
mat4 inverse(mat4);
determinant
float determinant(mat2);
float determinant(mat3);
float determinant(mat4);
atomicCounterIncrement
atomicCounterDecrement
atomicCounter
texture3DProj
texture3DLod
texture3DProjLod
EmitVertex
void EmitVertex(void);
EndPrimitive
void EndPrimitive(void);
gl_PrimitiveID
gl_PrimitiveIDIn
int gl_PrimitiveIDIn;
gl_Layer
int gl_Layer;
out vec4 gl_Position;
out float gl_PointSize;
gl_ClipDistance
out float gl_ClipDistance[];
out vec4 gl_FrontColor;
out vec4 gl_BackColor;
gl_FrontSecondaryColor
gl_BackSecondaryColor
out vec4 gl_TexCoord[];
gl_FogFragCoord
out float gl_FogFragCoord;
out vec4 gl_ClipVertex;
gl_PositionIn
in vec4 gl_PositionIn[];
gl_PointSizeIn
in float gl_PointSizeIn[];
gl_FrontColorIn
in vec4 gl_FrontColorIn[];
gl_BackColorIn
in vec4 gl_BackColorIn[];
gl_FrontSecondaryColorIn
gl_BackSecondaryColorIn
gl_TexCoordIn
in vec4 gl_TexCoordIn[][];
gl_FogFragCoordIn
in float gl_FogFragCoordIn[];
gl_ClipVertexIn
in vec4 gl_ClipVertexIn[];
_I;gl_PerVertex;gl_Position
_I;gl_PerVertex;gl_PointSize
_I;gl_PerVertex;gl_ClipVertex
_I;gl_PerVertex;gl_FrontColor
_I;gl_PerVertex;gl_BackColor
_I;gl_PerVertex;gl_TexCoord
_O;gl_PerVertex;gl_Position
_O;gl_PerVertex;gl_PointSize
_O;gl_PerVertex;gl_ClipVertex
_O;gl_PerVertex;gl_FrontColor
_O;gl_PerVertex;gl_BackColor
_O;gl_PerVertex;gl_TexCoord
gl_TessCoord
gl_ViewportIndex
gl_NumWorkGroups
gl_WorkGroupID
gl_LocalInvocationID
gl_GlobalInvocationID
gl_LocalInvocationIndex
gl_MaxTessPatchComponents
gl_MaxPatchVertices
gl_MaxTessGenLevel
const %cvec3 %s={%d,%d,%d};
gl_MaxComputeWorkGroupCount
gl_MaxComputeWorkGroupSize
gl_MaxComputeImageUniforms
gl_MaxComputeAtomicCounters
barrier
void barrier (void);
in int gl_PatchVerticesIn;
in int gl_PrimitiveID;
in int gl_InvocationID;
gl_in
gl_out
in vec3 gl_TessCoord;
void barrier(void);
memoryBarrierShared
groupMemoryBarrier
in uvec3 gl_NumWorkGroups;
in uvec3 gl_WorkGroupID;
vec4 gl_Position;
float gl_PointSize;
int gl_VertexID;
int gl_InstanceID;
vec4 gl_ClipVertex;
float gl_ClipDistance[];
gl_DepthRangeParameters
gl_DepthRange
uniform int gl_NumSamples;
radians
float radians(float);
vec2 radians(vec2);
vec3 radians(vec3);
vec4 radians(vec4);
degrees
float degrees(float);
vec2 degrees(vec2);
vec3 degrees(vec3);
vec4 degrees(vec4);
float sin(float);
vec2 sin(vec2);
vec3 sin(vec3);
vec4 sin(vec4);
float cos(float);
vec2 cos(vec2);
vec3 cos(vec3);
vec4 cos(vec4);
float tan(float);
vec2 tan(vec2);
vec3 tan(vec3);
vec4 tan(vec4);
asin
float asin(float);
vec2 asin(vec2);
vec3 asin(vec3);
vec4 asin(vec4);
acos
float acos(float);
vec2 acos(vec2);
vec3 acos(vec3);
vec4 acos(vec4);
atan
float atan(float,float);
vec2 atan(vec2,vec2);
vec3 atan(vec3,vec3);
vec4 atan(vec4,vec4);
float atan(float);
vec2 atan(vec2);
vec3 atan(vec3);
vec4 atan(vec4);
float pow(float,float);
vec2 pow(vec2,vec2);
vec3 pow(vec3,vec3);
vec4 pow(vec4,vec4);
float exp(float);
vec2 exp(vec2);
vec3 exp(vec3);
vec4 exp(vec4);
float log(float);
vec2 log(vec2);
vec3 log(vec3);
vec4 log(vec4);
float exp2(float);
vec2 exp2(vec2);
vec3 exp2(vec3);
vec4 exp2(vec4);
log2
float log2(float);
vec2 log2(vec2);
vec3 log2(vec3);
vec4 log2(vec4);
float sqrt(float);
vec2 sqrt(vec2);
vec3 sqrt(vec3);
vec4 sqrt(vec4);
inversesqrt
float inversesqrt(float);
vec2 inversesqrt(vec2);
vec3 inversesqrt(vec3);
vec4 inversesqrt(vec4);
float abs(float);
vec2 abs(vec2);
vec3 abs(vec3);
vec4 abs(vec4);
float sign(float);
vec2 sign(vec2);
vec3 sign(vec3);
vec4 sign(vec4);
floor
float floor(float);
vec2 floor(vec2);
vec3 floor(vec3);
vec4 floor(vec4);
ceil
float ceil(float);
vec2 ceil(vec2);
vec3 ceil(vec3);
vec4 ceil(vec4);
float fract(float);
vec2 fract(vec2);
vec3 fract(vec3);
vec4 fract(vec4);
float mod(float,float);
vec2 mod(vec2,float);
vec3 mod(vec3,float);
vec4 mod(vec4,float);
vec2 mod(vec2,vec2);
vec3 mod(vec3,vec3);
vec4 mod(vec4,vec4);
float min(float,float);
vec2 min(vec2,float);
vec3 min(vec3,float);
vec4 min(vec4,float);
vec2 min(vec2,vec2);
vec3 min(vec3,vec3);
vec4 min(vec4,vec4);
float max(float,float);
vec2 max(vec2,float);
vec3 max(vec3,float);
vec4 max(vec4,float);
vec2 max(vec2,vec2);
vec3 max(vec3,vec3);
vec4 max(vec4,vec4);
vec2 clamp(vec2,float,float);
vec3 clamp(vec3,float,float);
vec4 clamp(vec4,float,float);
vec2 clamp(vec2,vec2,vec2);
vec3 clamp(vec3,vec3,vec3);
vec4 clamp(vec4,vec4,vec4);
float mix(float,float,float);
vec2 mix(vec2,vec2,float);
vec3 mix(vec3,vec3,float);
vec4 mix(vec4,vec4,float);
vec2 mix(vec2,vec2,vec2);
vec3 mix(vec3,vec3,vec3);
vec4 mix(vec4,vec4,vec4);
float step(float,float);
vec2 step(vec2,vec2);
vec3 step(vec3,vec3);
vec4 step(vec4,vec4);
vec2 step(float,vec2);
vec3 step(float,vec3);
vec4 step(float,vec4);
smoothstep
float length(float);
float length(vec2);
float length(vec3);
float length(vec4);
distance
float distance(float,float);
float distance(vec2,vec2);
float distance(vec3,vec3);
float distance(vec4,vec4);
float dot(float,float);
float dot(vec2,vec2);
float dot(vec3,vec3);
float dot(vec4,vec4);
cross
vec3 cross(vec3,vec3);
normalize
float normalize(float);
vec2 normalize(vec2);
vec3 normalize(vec3);
vec4 normalize(vec4);
faceforward
reflect
float reflect(float,float);
vec2 reflect(vec2,vec2);
vec3 reflect(vec3,vec3);
vec4 reflect(vec4,vec4);
refract
matrixCompMult
lessThan
bvec2 lessThan(vec2,vec2);
bvec3 lessThan(vec3,vec3);
bvec4 lessThan(vec4,vec4);
bvec2 lessThan(ivec2,ivec2);
bvec3 lessThan(ivec3,ivec3);
bvec4 lessThan(ivec4,ivec4);
lessThanEqual
greaterThan
bvec2 greaterThan(vec2,vec2);
bvec3 greaterThan(vec3,vec3);
bvec4 greaterThan(vec4,vec4);
greaterThanEqual
equal
bvec2 equal(vec2,vec2);
bvec3 equal(vec3,vec3);
bvec4 equal(vec4,vec4);
bvec2 equal(ivec2,ivec2);
bvec3 equal(ivec3,ivec3);
bvec4 equal(ivec4,ivec4);
bvec2 equal(bvec2,bvec2);
bvec3 equal(bvec3,bvec3);
bvec4 equal(bvec4,bvec4);
notEqual
bvec2 notEqual(vec2,vec2);
bvec3 notEqual(vec3,vec3);
bvec4 notEqual(vec4,vec4);
bvec2 notEqual(ivec2,ivec2);
bvec3 notEqual(ivec3,ivec3);
bvec4 notEqual(ivec4,ivec4);
bvec2 notEqual(bvec2,bvec2);
bvec3 notEqual(bvec3,bvec3);
bvec4 notEqual(bvec4,bvec4);
bool any(bvec2);
bool any(bvec3);
bool any(bvec4);
bool all(bvec2);
bool all(bvec3);
bool all(bvec4);
bvec2 not(bvec2);
bvec3 not(bvec3);
bvec4 not(bvec4);
noise1
float noise1(float);
float noise1(vec2);
float noise1(vec3);
float noise1(vec4);
noise2
vec2 noise2(float);
vec2 noise2(vec2);
vec2 noise2(vec3);
vec2 noise2(vec4);
noise3
vec3 noise3(float);
vec3 noise3(vec2);
vec3 noise3(vec3);
vec3 noise3(vec4);
noise4
vec4 noise4(float);
vec4 noise4(vec2);
vec4 noise4(vec3);
vec4 noise4(vec4);
dFdx
float dFdx(float);
vec2 dFdx(vec2);
vec3 dFdx(vec3);
vec4 dFdx(vec4);
dFdy
float dFdy(float);
vec2 dFdy(vec2);
vec3 dFdy(vec3);
vec4 dFdy(vec4);
fwidth
float fwidth(float);
vec2 fwidth(vec2);
vec3 fwidth(vec3);
vec4 fwidth(vec4);
floatBitsToUint
uint floatBitsToUint(float);
uvec2 floatBitsToUint(vec2);
uvec3 floatBitsToUint(vec3);
uvec4 floatBitsToUint(vec4);
floatBitsToInt
int floatBitsToInt(float);
ivec2 floatBitsToInt(vec2);
ivec3 floatBitsToInt(vec3);
ivec4 floatBitsToInt(vec4);
float intBitsToFloat(int);
vec2 intBitsToFloat(ivec2);
vec3 intBitsToFloat(ivec3);
vec4 intBitsToFloat(ivec4);
uintBitsToFloat
float uintBitsToFloat(uint);
vec2 uintBitsToFloat(uvec2);
vec3 uintBitsToFloat(uvec3);
vec4 uintBitsToFloat(uvec4);
mat2 transpose(mat2);
mat3 transpose(mat3);
mat4 transpose(mat4);
mat3x2 transpose(mat2x3);
mat4x2 transpose(mat2x4);
mat2x3 transpose(mat3x2);
mat4x3 transpose(mat3x4);
mat2x4 transpose(mat4x2);
mat3x4 transpose(mat4x3);
outerProduct
mat2 outerProduct(vec2,vec2);
mat3 outerProduct(vec3,vec3);
mat4 outerProduct(vec4,vec4);
float sinh(float);
vec2 sinh(vec2);
vec3 sinh(vec3);
vec4 sinh(vec4);
float cosh(float);
vec2 cosh(vec2);
vec3 cosh(vec3);
vec4 cosh(vec4);
float tanh(float);
vec2 tanh(vec2);
vec3 tanh(vec3);
vec4 tanh(vec4);
asinh
float asinh(float);
vec2 asinh(vec2);
vec3 asinh(vec3);
vec4 asinh(vec4);
acosh
float acosh(float);
vec2 acosh(vec2);
vec3 acosh(vec3);
vec4 acosh(vec4);
atanh
float atanh(float);
vec2 atanh(vec2);
vec3 atanh(vec3);
vec4 atanh(vec4);
float mix(float,float,bool);
vec2 mix(vec2,vec2,bool);
vec3 mix(vec3,vec3,bool);
vec4 mix(vec4,vec4,bool);
vec2 mix(vec2,vec2,bvec2);
vec3 mix(vec3,vec3,bvec3);
vec4 mix(vec4,vec4,bvec4);
trunc
float trunc(float);
vec2 trunc(vec2);
vec3 trunc(vec3);
vec4 trunc(vec4);
roundEven
float roundEven(float);
vec2 roundEven(vec2);
vec3 roundEven(vec3);
vec4 roundEven(vec4);
modf
float modf(float,out float);
vec2 modf(vec2,out vec2);
vec3 modf(vec3,out vec3);
vec4 modf(vec4,out vec4);
isnan
bool isnan(float);
bvec2 isnan(vec2);
bvec3 isnan(vec3);
bvec4 isnan(vec4);
isinf
bool isinf(float);
bvec2 isinf(vec2);
bvec3 isinf(vec3);
bvec4 isinf(vec4);
int abs(int);
ivec2 abs(ivec2);
ivec3 abs(ivec3);
ivec4 abs(ivec4);
int sign(int);
ivec2 sign(ivec2);
ivec3 sign(ivec3);
ivec4 sign(ivec4);
int max(int,int);
ivec2 max(ivec2,int);
ivec3 max(ivec3,int);
ivec4 max(ivec4,int);
ivec2 max(ivec2,ivec2);
ivec3 max(ivec3,ivec3);
ivec4 max(ivec4,ivec4);
uint max(uint,uint);
uvec2 max(uvec2,uint);
uvec3 max(uvec3,uint);
uvec4 max(uvec4,uint);
uvec2 max(uvec2,uvec2);
uvec3 max(uvec3,uvec3);
uvec4 max(uvec4,uvec4);
int min(int,int);
ivec2 min(ivec2,int);
ivec3 min(ivec3,int);
ivec4 min(ivec4,int);
ivec2 min(ivec2,ivec2);
ivec3 min(ivec3,ivec3);
ivec4 min(ivec4,ivec4);
uint min(uint,uint);
uvec2 min(uvec2,uint);
uvec3 min(uvec3,uint);
uvec4 min(uvec4,uint);
uvec2 min(uvec2,uvec2);
uvec3 min(uvec3,uvec3);
uvec4 min(uvec4,uvec4);
int clamp(int,int,int);
ivec2 clamp(ivec2,int,int);
ivec3 clamp(ivec3,int,int);
ivec4 clamp(ivec4,int,int);
uint clamp(uint,uint,uint);
uvec2 clamp(uvec2,uint,uint);
uvec3 clamp(uvec3,uint,uint);
uvec4 clamp(uvec4,uint,uint);
round
float round(float);
vec2 round(vec2);
vec3 round(vec3);
vec4 round(vec4);
bvec2 lessThan(uvec2,uvec2);
bvec3 lessThan(uvec3,uvec3);
bvec4 lessThan(uvec4,uvec4);
bvec2 equal(uvec2,uvec2);
bvec3 equal(uvec3,uvec3);
bvec4 equal(uvec4,uvec4);
bvec2 notEqual(uvec2,uvec2);
bvec3 notEqual(uvec3,uvec3);
bvec4 notEqual(uvec4,uvec4);
truncate
float truncate(float);
vec2 truncate(vec2);
vec3 truncate(vec3);
vec4 truncate(vec4);
frexp
float frexp(float, out int);
vec2 frexp(vec2, out ivec2);
vec3 frexp(vec3, out ivec3);
vec4 frexp(vec4, out ivec4);
ldexp
float ldexp(float, in int);
vec2 ldexp(vec2, in ivec2);
vec3 ldexp(vec3, in ivec3);
vec4 ldexp(vec4, in ivec4);
uaddCarry
usubBorrow
umulExtended
imulExtended
bitfieldExtract
bitfieldInsert
bitfieldReverse
int bitfieldReverse (int);
uint bitfieldReverse (uint);
bitCount
int bitCount(int);
ivec2 bitCount(ivec2);
ivec3 bitCount(ivec3);
ivec4 bitCount(ivec4);
int bitCount(uint);
ivec2 bitCount(uvec2);
ivec3 bitCount(uvec3);
ivec4 bitCount(uvec4);
findLSB
int findLSB(int);
ivec2 findLSB(ivec2);
ivec3 findLSB(ivec3);
ivec4 findLSB(ivec4);
int findLSB(uint);
ivec2 findLSB(uvec2);
ivec3 findLSB(uvec3);
ivec4 findLSB(uvec4);
findMSB
int findMSB(int);
ivec2 findMSB(ivec2);
ivec3 findMSB(ivec3);
ivec4 findMSB(ivec4);
int findMSB(uint);
ivec2 findMSB(uvec2);
ivec3 findMSB(uvec3);
ivec4 findMSB(uvec4);
textureGather
textureGatherOffset
textureGatherOffsets
uint packUnorm2x16 (vec2);
uint packUnorm4x8 (vec4);
uint packSnorm4x8 (vec4);
unpackUnorm2x16
vec2 unpackUnorm2x16 (uint);
unpackUnorm4x8
vec4 unpackUnorm4x8 (uint);
unpackSnorm4x8
vec4 unpackSnorm4x8 (uint);
uint packSnorm2x16 (vec2);
unpackSnorm2x16
vec2 unpackSnorm2x16 (uint);
uint packHalf2x16 (vec2);
unpackHalf2x16
vec2 unpackHalf2x16 (uint);
memoryBarrier
void memoryBarrier(void);
memoryBarrierAtomicCounter
memoryBarrierBuffer
memoryBarrierImage
atomicAdd
uint atomicAdd(uint, uint);
int atomicAdd(int, int);
atomicMin
uint atomicMin(uint, uint);
int atomicMin(int, int);
atomicMax
uint atomicMax(uint, uint);
int atomicMax(int, int);
atomicAnd
uint atomicAnd(uint, uint);
int atomicAnd(int, int);
atomicOr
uint atomicOr(uint, uint);
int atomicOr(int, int);
atomicXor
uint atomicXor(uint, uint);
int atomicXor(int, int);
atomicExchange
int atomicExchange(int, int);
atomicCompSwap
texture2D
texture2DProj
textureCube
texture2DLod
texture2DProjLod
textureCubeLod
texture2DLodEXT
texture2DProjLodEXT
textureCubeLodEXT
shadow2DEXT
shadow2DProjEXT
texture2DGradEXT
texture2DProjGradEXT
textureCubeGradEXT
textureSize
vec4 texture(sampler2D,vec2);
vec4 texture(sampler3D,vec3);
textureProj
textureLod
textureOffset
texelFetch
texelFetchOffset
textureProjOffset
textureLodOffset
textureProjLod
textureProjLodOffset
textureGrad
textureGradOffset
textureProjGrad
textureProjGradOffset
interpolateAtCentroid
interpolateAtSample
interpolateAtOffset
vec4 imageLoad(image1D,int);
imageAtomicAdd
imageAtomicMin
imageAtomicMax
imageAtomicAnd
imageAtomicOr
imageAtomicXor
imageAtomicExchange
imageAtomicCompSwap
gl_MaxCombinedTextureImageUnits
gl_MaxVertexAtomicCounterBuffers
gl_MaxTessControlAtomicCounters
gl_MaxTessControlAtomicCounterBuffers
gl_MaxTessEvaluationAtomicCounters
gl_MaxTessEvaluationAtomicCounterBuffers
gl_MaxGeometryAtomicCounterBuffers
gl_MaxFragmentAtomicCounterBuffers
gl_MaxCombinedImageUnitsAndFragmentOutputs
gl_MaxTessControlImageUniforms
gl_MaxTessEvaluationImageUniforms
mediump vec4 gl_FragData[gl_MaxDrawBuffers];
varying mediump vec2 gl_PointCoord;
uint atomicCounterIncrement(atomic_uint);
uint atomicCounterDecrement(atomic_uint);
uint atomicCounter(atomic_uint);
vec4 texture3D(sampler3D,vec3);
vec4 texture3DProj(sampler3D,vec4);
vec4 texture3D(sampler3D,vec3,float);
vec4 texture3DProj(sampler3D,vec4,float);
vec4 texture3DLod(sampler3D,vec3,float);
vec4 texture3DProjLod(sampler3D,vec4,float);
out vec4 gl_FrontSecondaryColor;
out vec4 gl_BackSecondaryColor;
in vec4 gl_FrontSecondaryColorIn[];
in vec4 gl_BackSecondaryColorIn[];
_I;gl_PerVertex;gl_ClipDistance
_I;gl_PerVertex;gl_FrontSecondaryColor
_I;gl_PerVertex;gl_BackSecondaryColor
_I;gl_PerVertex;gl_FogFragCoord
_O;gl_PerVertex;gl_ClipDistance
_O;gl_PerVertex;gl_FrontSecondaryColor
_O;gl_PerVertex;gl_BackSecondaryColor
_O;gl_PerVertex;gl_FogFragCoord
gl_MaxTessControlInputComponents
gl_MaxTessControlOutputComponents
gl_MaxTessControlTextureImageUnits
gl_MaxTessControlUniformComponents
gl_MaxTessControlTotalOutputComponents
gl_MaxTessEvaluationInputComponents
gl_MaxTessEvaluationOutputComponents
gl_MaxTessEvaluationTextureImageUnits
gl_MaxTessEvaluationUniformComponents
gl_MaxComputeUniformComponents
gl_MaxComputeTextureImageUnits
gl_MaxComputeAtomicCounterBuffers
patch out float gl_TessLevelOuter[];
patch out float gl_TessLevelInner[];
in gl_PerVertex {vec4 gl_Position;float gl_PointSize;float gl_ClipDistance[];} gl_in[gl_MaxPatchVertices];
out gl_PerVertex {vec4 gl_Position;float gl_PointSize;float gl_ClipDistance[];} gl_out[];
patch in float gl_TessLevelOuter[];
patch in float gl_TessLevelInner[];
void memoryBarrierShared(void);
void groupMemoryBarrier (void);
in uvec3 gl_LocalInvocationID;
in uvec3 gl_GlobalInvocationID;
in uint gl_LocalInvocationIndex;
struct gl_DepthRangeParameters { float near; float far; float diff;};
uniform gl_DepthRangeParameters gl_DepthRange;
float clamp(float,float,float);
float smoothstep(float,float,float);
vec2 smoothstep(vec2,vec2,vec2);
vec3 smoothstep(vec3,vec3,vec3);
vec4 smoothstep(vec4,vec4,vec4);
vec2 smoothstep(float,float,vec2);
vec3 smoothstep(float,float,vec3);
vec4 smoothstep(float,float,vec4);
float faceforward(float,float,float);
vec2 faceforward(vec2,vec2,vec2);
vec3 faceforward(vec3,vec3,vec3);
vec4 faceforward(vec4,vec4,vec4);
float refract(float,float,float);
vec2 refract(vec2,vec2,float);
vec3 refract(vec3,vec3,float);
vec4 refract(vec4,vec4,float);
mat2 matrixCompMult(mat2,mat2);
mat3 matrixCompMult(mat3,mat3);
mat4 matrixCompMult(mat4,mat4);
bvec2 lessThanEqual(vec2,vec2);
bvec3 lessThanEqual(vec3,vec3);
bvec4 lessThanEqual(vec4,vec4);
bvec2 lessThanEqual(ivec2,ivec2);
bvec3 lessThanEqual(ivec3,ivec3);
bvec4 lessThanEqual(ivec4,ivec4);
bvec2 greaterThan(ivec2,ivec2);
bvec3 greaterThan(ivec3,ivec3);
bvec4 greaterThan(ivec4,ivec4);
bvec2 greaterThanEqual(vec2,vec2);
bvec3 greaterThanEqual(vec3,vec3);
bvec4 greaterThanEqual(vec4,vec4);
bvec2 greaterThanEqual(ivec2,ivec2);
bvec3 greaterThanEqual(ivec3,ivec3);
bvec4 greaterThanEqual(ivec4,ivec4);
mat2x3 outerProduct(vec3,vec2);
mat3x2 outerProduct(vec2,vec3);
mat2x4 outerProduct(vec4,vec2);
mat4x2 outerProduct(vec2,vec4);
mat3x4 outerProduct(vec4,vec3);
mat4x3 outerProduct(vec3,vec4);
ivec2 clamp(ivec2,ivec2,ivec2);
ivec3 clamp(ivec3,ivec3,ivec3);
ivec4 clamp(ivec4,ivec4,ivec4);
uvec2 clamp(uvec2,uvec2,uvec2);
uvec3 clamp(uvec3,uvec3,uvec3);
uvec4 clamp(uvec4,uvec4,uvec4);
bvec2 lessThanEqual(uvec2,uvec2);
bvec3 lessThanEqual(uvec3,uvec3);
bvec4 lessThanEqual(uvec4,uvec4);
bvec2 greaterThan(uvec2,uvec2);
bvec3 greaterThan(uvec3,uvec3);
bvec4 greaterThan(uvec4,uvec4);
bvec2 greaterThanEqual(uvec2,uvec2);
bvec3 greaterThanEqual(uvec3,uvec3);
bvec4 greaterThanEqual(uvec4,uvec4);
uint uaddCarry (uint, uint, out uint);
uvec2 uaddCarry (uvec2, uvec2, out uvec2);
uvec3 uaddCarry (uvec3, uvec3, out uvec3);
uvec4 uaddCarry (uvec4, uvec4, out uvec4);
uint usubBorrow (uint, uint, out uint);
uvec2 usubBorrow (uvec2, uvec2, out uvec2);
uvec3 usubBorrow (uvec3, uvec3, out uvec3);
uvec4 usubBorrow (uvec4, uvec4, out uvec4);
uint umulExtended (uint, uint, out uint, out uint);
uvec2 umulExtended (uvec2, uvec2, out uvec2, out uvec2);
uvec3 umulExtended (uvec3, uvec3, out uvec3, out uvec3);
uvec4 umulExtended (uvec4, uvec4, out uvec4, out uvec4);
int imulExtended (int, int, out int, out int);
ivec2 imulExtended (ivec2, ivec2, out ivec2, out ivec2);
ivec3 imulExtended (ivec3, ivec3, out ivec3, out ivec3);
ivec4 imulExtended (ivec4, ivec4, out ivec4, out ivec4);
int bitfieldExtract (int, int, int);
ivec2 bitfieldExtract (ivec2, int, int);
ivec3 bitfieldExtract (ivec3, int, int);
ivec4 bitfieldExtract (ivec4, int, int);
uint bitfieldExtract (uint, int, int);
uvec2 bitfieldExtract (uvec2, int, int);
uvec3 bitfieldExtract (uvec3, int, int);
uvec4 bitfieldExtract (uvec4, int, int);
int bitfieldInsert (int, int, int, int);
ivec2 bitfieldInsert (ivec2, ivec2, int, int);
ivec3 bitfieldInsert (ivec3, ivec3, int, int);
ivec4 bitfieldInsert (ivec4, ivec4, int, int);
uint bitfieldInsert (uint, uint, int, int);
uvec2 bitfieldInsert (uvec2, uvec2, int, int);
uvec3 bitfieldInsert (uvec3, uvec3, int, int);
uvec4 bitfieldInsert (uvec4, uvec4, int, int);
ivec2 bitfieldReverse (ivec2);
ivec3 bitfieldReverse (ivec3);
ivec4 bitfieldReverse (ivec4);
uvec2 bitfieldReverse (uvec2);
uvec3 bitfieldReverse (uvec3);
uvec4 bitfieldReverse (uvec4);
vec4 textureGather(sampler2D, vec2);
ivec4 textureGather(isampler2D, vec2);
uvec4 textureGather(usampler2D, vec2);
vec4 textureGather(sampler2DArray, vec3);
ivec4 textureGather(isampler2DArray, vec3);
uvec4 textureGather(usampler2DArray, vec3);
vec4 textureGather(samplerCube, vec3);
ivec4 textureGather(isamplerCube, vec3);
uvec4 textureGather(usamplerCube, vec3);
vec4 textureGather(sampler2D, vec2, int);
ivec4 textureGather(isampler2D, vec2, int);
uvec4 textureGather(usampler2D, vec2, int);
vec4 textureGather(sampler2DArray, vec3, int);
ivec4 textureGather(isampler2DArray, vec3, int);
uvec4 textureGather(usampler2DArray, vec3, int);
vec4 textureGather(samplerCube, vec3, int);
ivec4 textureGather(isamplerCube, vec3, int);
uvec4 textureGather(usamplerCube, vec3, int);
vec4 textureGather(sampler2DShadow, vec2, float);
vec4 textureGather(sampler2DArrayShadow, vec3, float);
vec4 textureGather(samplerCubeShadow, vec3, float);
vec4 textureGatherOffset(sampler2D, vec2, ivec2);
ivec4 textureGatherOffset(isampler2D, vec2, ivec2);
uvec4 textureGatherOffset(usampler2D, vec2, ivec2);
vec4 textureGatherOffset(sampler2DArray, vec3, ivec2);
ivec4 textureGatherOffset(isampler2DArray, vec3, ivec2);
uvec4 textureGatherOffset(usampler2DArray, vec3, ivec2);
vec4 textureGatherOffset(sampler2D, vec2, ivec2, int);
ivec4 textureGatherOffset(isampler2D, vec2, ivec2, int);
uvec4 textureGatherOffset(usampler2D, vec2, ivec2, int);
vec4 textureGatherOffset(sampler2DArray, vec3, ivec2, int);
ivec4 textureGatherOffset(isampler2DArray, vec3, ivec2, int);
uvec4 textureGatherOffset(usampler2DArray, vec3, ivec2, int);
vec4 textureGatherOffset(sampler2DShadow, vec2, float, ivec2);
vec4 textureGatherOffset(sampler2DArrayShadow, vec3, float, ivec2);
vec4 textureGather(samplerCubeArray, vec4);
ivec4 textureGather(isamplerCubeArray,vec4 );
uvec4 textureGather(usamplerCubeArray,vec4 );
vec4 textureGather(sampler2DRect, vec2);
ivec4 textureGather(isampler2DRect, vec2);
uvec4 textureGather(usampler2DRect, vec2);
vec4 textureGather(samplerCubeArray, vec4, int);
ivec4 textureGather(isamplerCubeArray,vec4 , int);
uvec4 textureGather(usamplerCubeArray,vec4 , int);
vec4 textureGather(sampler2DRect, vec2, int);
ivec4 textureGather(isampler2DRect, vec2, int);
uvec4 textureGather(usampler2DRect, vec2, int);
vec4 textureGather(samplerCubeArrayShadow, vec4, float);
vec4 textureGather(sampler2DRectShadow, vec2, float);
vec4 textureGatherOffset(sampler2DRect, vec2, ivec2);
ivec4 textureGatherOffset(isampler2DRect, vec2, ivec2);
uvec4 textureGatherOffset(usampler2DRect, vec2, ivec2);
vec4 textureGatherOffset(sampler2DRect, vec2, ivec2, int);
ivec4 textureGatherOffset(isampler2DRect, vec2, ivec2, int);
uvec4 textureGatherOffset(usampler2DRect, vec2, ivec2, int);
vec4 textureGatherOffset(sampler2DRectShadow, vec2, float, ivec2);
vec4 textureGatherOffsets(sampler2D, vec2, ivec2[4]);
ivec4 textureGatherOffsets(isampler2D, vec2, ivec2[4]);
uvec4 textureGatherOffsets(usampler2D, vec2, ivec2[4]);
vec4 textureGatherOffsets(sampler2DArray, vec3, ivec2[4]);
ivec4 textureGatherOffsets(isampler2DArray, vec3, ivec2[4]);
uvec4 textureGatherOffsets(usampler2DArray, vec3, ivec2[4]);
vec4 textureGatherOffsets(sampler2DRect, vec2, ivec2[4]);
ivec4 textureGatherOffsets(isampler2DRect, vec2, ivec2[4]);
uvec4 textureGatherOffsets(usampler2DRect, vec2, ivec2[4]);
vec4 textureGatherOffsets(sampler2D, vec2, ivec2[4], int);
ivec4 textureGatherOffsets(isampler2D, vec2, ivec2[4], int);
uvec4 textureGatherOffsets(usampler2D, vec2, ivec2[4], int);
vec4 textureGatherOffsets(sampler2DArray, vec3, ivec2[4], int);
ivec4 textureGatherOffsets(isampler2DArray, vec3, ivec2[4], int);
uvec4 textureGatherOffsets(usampler2DArray, vec3, ivec2[4], int);
vec4 textureGatherOffsets(sampler2DRect, vec2, ivec2[4], int);
ivec4 textureGatherOffsets(isampler2DRect, vec2, ivec2[4], int);
uvec4 textureGatherOffsets(usampler2DRect, vec2, ivec2[4], int);
vec4 textureGatherOffsets(sampler2DShadow, vec2, float, ivec2[4]);
vec4 textureGatherOffsets(sampler2DArrayShadow, vec3, float, ivec2[4]);
vec4 textureGatherOffsets(sampler2DRectShadow, vec2, float, ivec2[4]);
beginFragmentShaderOrderingINTEL
void beginFragmentShaderOrderingINTEL();
void memoryBarrierAtomicCounter(void);
void memoryBarrierBuffer(void);
void memoryBarrierImage(void);
uint atomicExchange(uint, uint);
uint atomicCompSwap(uint, uint, uint);
int atomicCompSwap(int, int, int);
vec4 texture2D(sampler2D,vec2);
vec4 texture2DProj(sampler2D,vec3);
vec4 texture2DProj(sampler2D,vec4);
vec4 textureCube(samplerCube,vec3);
vec4 texture2D(samplerExternalOES, vec2);
vec4 texture2DProj(samplerExternalOES, vec3);
vec4 texture2DProj(samplerExternalOES, vec4);
vec4 texture2D(sampler2D,vec2,float);
vec4 texture2DProj(sampler2D,vec3,float);
vec4 texture2DProj(sampler2D,vec4,float);
vec4 textureCube(samplerCube,vec3,float);
vec4 texture2DLod(sampler2D,vec2,float);
vec4 texture2DProjLod(sampler2D,vec3,float);
vec4 texture2DProjLod(sampler2D,vec4,float);
vec4 textureCubeLod(samplerCube,vec3,float);
vec4 texture2DLodEXT(sampler2D,vec2,float);
ivec4 texture2DLodEXT(isampler2D,vec2,float);
uvec4 texture2DLodEXT(usampler2D,vec2,float);
vec4 texture2DProjLodEXT(sampler2D,vec3,float);
ivec4 texture2DProjLodEXT(isampler2D,vec3,float);
uvec4 texture2DProjLodEXT(usampler2D,vec3,float);
vec4 texture2DProjLodEXT(sampler2D,vec4,float);
ivec4 texture2DProjLodEXT(isampler2D,vec4,float);
uvec4 texture2DProjLodEXT(usampler2D,vec4,float);
vec4 textureCubeLodEXT(samplerCube,vec3,float);
ivec4 textureCubeLodEXT(isamplerCube,vec3,float);
uvec4 textureCubeLodEXT(usamplerCube,vec3,float);
float shadow2DEXT(sampler2DShadow sampler, vec3 coord);
float shadow2DProjEXT(sampler2DShadow sampler, vec4 coord);
vec4 texture2DGradEXT(sampler2D,vec2,vec2,vec2);
ivec4 texture2DGradEXT(isampler2D,vec2,vec2,vec2);
uvec4 texture2DGradEXT(usampler2D,vec2,vec2,vec2);
vec4 texture2DProjGradEXT(sampler2D,vec3,vec2,vec2);
ivec4 texture2DProjGradEXT(isampler2D,vec3,vec2,vec2);
uvec4 texture2DProjGradEXT(usampler2D,vec3,vec2,vec2);
vec4 texture2DProjGradEXT(sampler2D,vec4,vec2,vec2);
ivec4 texture2DProjGradEXT(isampler2D,vec4,vec2,vec2);
uvec4 texture2DProjGradEXT(usampler2D,vec4,vec2,vec2);
vec4 textureCubeGradEXT(samplerCube,vec3,vec3,vec3);
ivec4 textureCubeGradEXT(isamplerCube,vec3,vec3,vec3);
uvec4 textureCubeGradEXT(usamplerCube,vec3,vec3,vec3);
ivec2 textureSize(sampler2D,int);
ivec2 textureSize(isampler2D,int);
ivec2 textureSize(usampler2D,int);
ivec3 textureSize(sampler3D,int);
ivec3 textureSize(isampler3D,int);
ivec3 textureSize(usampler3D,int);
ivec2 textureSize(samplerCube,int);
ivec2 textureSize(isamplerCube,int);
ivec2 textureSize(usamplerCube,int);
ivec2 textureSize(sampler2DShadow,int);
ivec2 textureSize(samplerCubeShadow,int);
ivec3 textureSize(sampler2DArray,int);
ivec3 textureSize(isampler2DArray,int);
ivec3 textureSize(usampler2DArray,int);
ivec3 textureSize(sampler2DArrayShadow,int);
ivec4 texture(isampler2D,vec2);
uvec4 texture(usampler2D,vec2);
ivec4 texture(isampler3D,vec3);
uvec4 texture(usampler3D,vec3);
vec4 texture(samplerCube,vec3);
ivec4 texture(isamplerCube,vec3);
uvec4 texture(usamplerCube,vec3);
float texture(sampler2DShadow,vec3);
float texture(samplerCubeShadow,vec4);
vec4 texture(sampler2DArray,vec3);
ivec4 texture(isampler2DArray,vec3);
uvec4 texture(usampler2DArray,vec3);
float texture(sampler2DArrayShadow,vec4);
vec4 textureProj(sampler2D,vec3);
ivec4 textureProj(isampler2D,vec3);
uvec4 textureProj(usampler2D,vec3);
vec4 textureProj(sampler2D,vec4);
ivec4 textureProj(isampler2D,vec4);
uvec4 textureProj(usampler2D,vec4);
vec4 textureProj(sampler3D,vec4);
ivec4 textureProj(isampler3D,vec4);
uvec4 textureProj(usampler3D,vec4);
float textureProj(sampler2DShadow,vec4);
vec4 textureLod(sampler2D,vec2,float);
ivec4 textureLod(isampler2D,vec2,float);
uvec4 textureLod(usampler2D,vec2,float);
vec4 textureLod(sampler3D,vec3,float);
ivec4 textureLod(isampler3D,vec3,float);
uvec4 textureLod(usampler3D,vec3,float);
vec4 textureLod(samplerCube,vec3,float);
ivec4 textureLod(isamplerCube,vec3,float);
uvec4 textureLod(usamplerCube,vec3,float);
float textureLod(sampler2DShadow,vec3,float);
vec4 textureLod(sampler2DArray,vec3,float);
ivec4 textureLod(isampler2DArray,vec3,float);
uvec4 textureLod(usampler2DArray,vec3,float);
vec4 textureOffset(sampler2D,vec2,ivec2);
ivec4 textureOffset(isampler2D,vec2,ivec2);
uvec4 textureOffset(usampler2D,vec2,ivec2);
vec4 textureOffset(sampler3D,vec3,ivec3);
ivec4 textureOffset(isampler3D,vec3,ivec3);
uvec4 textureOffset(usampler3D,vec3,ivec3);
float textureOffset(sampler2DShadow,vec3,ivec2);
vec4 textureOffset(sampler2DArray,vec3,ivec2);
ivec4 textureOffset(isampler2DArray,vec3,ivec2);
uvec4 textureOffset(usampler2DArray,vec3,ivec2);
vec4 texelFetch(sampler2D,ivec2,int);
ivec4 texelFetch(isampler2D,ivec2,int);
uvec4 texelFetch(usampler2D,ivec2,int);
vec4 texelFetch(sampler3D,ivec3,int);
ivec4 texelFetch(isampler3D,ivec3,int);
uvec4 texelFetch(usampler3D,ivec3,int);
vec4 texelFetch(sampler2DArray,ivec3,int);
ivec4 texelFetch(isampler2DArray,ivec3,int);
uvec4 texelFetch(usampler2DArray,ivec3,int);
vec4 texelFetchOffset(sampler2D,ivec2,int,ivec2);
ivec4 texelFetchOffset(isampler2D,ivec2,int,ivec2);
uvec4 texelFetchOffset(usampler2D,ivec2,int,ivec2);
vec4 texelFetchOffset(sampler3D,ivec3,int,ivec3);
ivec4 texelFetchOffset(isampler3D,ivec3,int,ivec3);
uvec4 texelFetchOffset(usampler3D,ivec3,int,ivec3);
vec4 texelFetchOffset(sampler2DArray,ivec3,int,ivec2);
ivec4 texelFetchOffset(isampler2DArray,ivec3,int,ivec2);
uvec4 texelFetchOffset(usampler2DArray,ivec3,int,ivec2);
vec4 textureProjOffset(sampler2D,vec3,ivec2);
ivec4 textureProjOffset(isampler2D,vec3,ivec2);
uvec4 textureProjOffset(usampler2D,vec3,ivec2);
vec4 textureProjOffset(sampler2D,vec4,ivec2);
ivec4 textureProjOffset(isampler2D,vec4,ivec2);
uvec4 textureProjOffset(usampler2D,vec4,ivec2);
vec4 textureProjOffset(sampler3D,vec4,ivec3);
ivec4 textureProjOffset(isampler3D,vec4,ivec3);
uvec4 textureProjOffset(usampler3D,vec4,ivec3);
float textureProjOffset(sampler2DShadow,vec4,ivec2);
vec4 textureLodOffset(sampler2D,vec2,float,ivec2);
ivec4 textureLodOffset(isampler2D,vec2,float,ivec2);
uvec4 textureLodOffset(usampler2D,vec2,float,ivec2);
vec4 textureLodOffset(sampler3D,vec3,float,ivec3);
ivec4 textureLodOffset(isampler3D,vec3,float,ivec3);
uvec4 textureLodOffset(usampler3D,vec3,float,ivec3);
float textureLodOffset(sampler2DShadow,vec3,float,ivec2);
vec4 textureLodOffset(sampler2DArray,vec3,float,ivec2);
ivec4 textureLodOffset(isampler2DArray,vec3,float,ivec2);
uvec4 textureLodOffset(usampler2DArray,vec3,float,ivec2);
vec4 textureProjLod(sampler2D,vec3,float);
ivec4 textureProjLod(isampler2D,vec3,float);
uvec4 textureProjLod(usampler2D,vec3,float);
vec4 textureProjLod(sampler2D,vec4,float);
ivec4 textureProjLod(isampler2D,vec4,float);
uvec4 textureProjLod(usampler2D,vec4,float);
vec4 textureProjLod(sampler3D,vec4,float);
ivec4 textureProjLod(isampler3D,vec4,float);
uvec4 textureProjLod(usampler3D,vec4,float);
float textureProjLod(sampler2DShadow,vec4,float);
vec4 textureProjLodOffset(sampler2D,vec3,float,ivec2);
ivec4 textureProjLodOffset(isampler2D,vec3,float,ivec2);
uvec4 textureProjLodOffset(usampler2D,vec3,float,ivec2);
vec4 textureProjLodOffset(sampler2D,vec4,float,ivec2);
ivec4 textureProjLodOffset(isampler2D,vec4,float,ivec2);
uvec4 textureProjLodOffset(usampler2D,vec4,float,ivec2);
vec4 textureProjLodOffset(sampler3D,vec4,float,ivec3);
ivec4 textureProjLodOffset(isampler3D,vec4,float,ivec3);
uvec4 textureProjLodOffset(usampler3D,vec4,float,ivec3);
float textureProjLodOffset(sampler2DShadow,vec4,float,ivec2);
vec4 textureGrad(sampler2D,vec2,vec2,vec2);
ivec4 textureGrad(isampler2D,vec2,vec2,vec2);
uvec4 textureGrad(usampler2D,vec2,vec2,vec2);
vec4 textureGrad(sampler3D,vec3,vec3,vec3);
ivec4 textureGrad(isampler3D,vec3,vec3,vec3);
uvec4 textureGrad(usampler3D,vec3,vec3,vec3);
vec4 textureGrad(samplerCube,vec3,vec3,vec3);
ivec4 textureGrad(isamplerCube,vec3,vec3,vec3);
uvec4 textureGrad(usamplerCube,vec3,vec3,vec3);
float textureGrad(sampler2DShadow,vec3,vec2,vec2);
float textureGrad(samplerCubeShadow,vec4,vec3,vec3);
vec4 textureGrad(sampler2DArray,vec3,vec2,vec2);
ivec4 textureGrad(isampler2DArray,vec3,vec2,vec2);
uvec4 textureGrad(usampler2DArray,vec3,vec2,vec2);
float textureGrad(sampler2DArrayShadow,vec4,vec2,vec2);
vec4 textureGradOffset(sampler2D,vec2,vec2,vec2,ivec2);
ivec4 textureGradOffset(isampler2D,vec2,vec2,vec2,ivec2);
uvec4 textureGradOffset(usampler2D,vec2,vec2,vec2,ivec2);
vec4 textureGradOffset(sampler3D,vec3,vec3,vec3,ivec3);
ivec4 textureGradOffset(isampler3D,vec3,vec3,vec3,ivec3);
uvec4 textureGradOffset(usampler3D,vec3,vec3,vec3,ivec3);
float textureGradOffset(sampler2DShadow,vec3,vec2,vec2,ivec2);
float textureGradOffset(samplerCubeShadow,vec4,vec3,vec3,ivec2);
vec4 textureGradOffset(sampler2DArray,vec3,vec2,vec2,ivec2);
ivec4 textureGradOffset(isampler2DArray,vec3,vec2,vec2,ivec2);
uvec4 textureGradOffset(usampler2DArray,vec3,vec2,vec2,ivec2);
float textureGradOffset(sampler2DArrayShadow,vec4,vec2,vec2,ivec2);
vec4 textureProjGrad(sampler2D,vec3,vec2,vec2);
ivec4 textureProjGrad(isampler2D,vec3,vec2,vec2);
uvec4 textureProjGrad(usampler2D,vec3,vec2,vec2);
vec4 textureProjGrad(sampler2D,vec4,vec2,vec2);
ivec4 textureProjGrad(isampler2D,vec4,vec2,vec2);
uvec4 textureProjGrad(usampler2D,vec4,vec2,vec2);
vec4 textureProjGrad(sampler3D,vec4,vec3,vec3);
ivec4 textureProjGrad(isampler3D,vec4,vec3,vec3);
uvec4 textureProjGrad(usampler3D,vec4,vec3,vec3);
float textureProjGrad(sampler2DShadow,vec4,vec2,vec2);
vec4 textureProjGradOffset(sampler2D,vec3,vec2,vec2,ivec2);
ivec4 textureProjGradOffset(isampler2D,vec3,vec2,vec2,ivec2);
uvec4 textureProjGradOffset(usampler2D,vec3,vec2,vec2,ivec2);
vec4 textureProjGradOffset(sampler2D,vec4,vec2,vec2,ivec2);
ivec4 textureProjGradOffset(isampler2D,vec4,vec2,vec2,ivec2);
uvec4 textureProjGradOffset(usampler2D,vec4,vec2,vec2,ivec2);
vec4 textureProjGradOffset(sampler3D,vec4,vec3,vec3,ivec3);
ivec4 textureProjGradOffset(isampler3D,vec4,vec3,vec3,ivec3);
uvec4 textureProjGradOffset(usampler3D,vec4,vec3,vec3,ivec3);
float textureProjGradOffset(sampler2DShadow,vec4,vec2,vec2,ivec2);
vec4 texture(sampler2D,vec2,float);
ivec4 texture(isampler2D,vec2,float);
uvec4 texture(usampler2D,vec2,float);
vec4 texture(sampler3D,vec3,float);
ivec4 texture(isampler3D,vec3,float);
uvec4 texture(usampler3D,vec3,float);
vec4 texture(samplerCube,vec3,float);
ivec4 texture(isamplerCube,vec3,float);
uvec4 texture(usamplerCube,vec3,float);
float texture(sampler2DShadow,vec3,float);
float texture(samplerCubeShadow,vec4,float);
vec4 texture(sampler2DArray,vec3,float);
ivec4 texture(isampler2DArray,vec3,float);
uvec4 texture(usampler2DArray,vec3,float);
vec4 textureProj(sampler2D,vec3,float);
ivec4 textureProj(isampler2D,vec3,float);
uvec4 textureProj(usampler2D,vec3,float);
vec4 textureProj(sampler2D,vec4,float);
ivec4 textureProj(isampler2D,vec4,float);
uvec4 textureProj(usampler2D,vec4,float);
vec4 textureProj(sampler3D,vec4,float);
ivec4 textureProj(isampler3D,vec4,float);
uvec4 textureProj(usampler3D,vec4,float);
float textureProj(sampler2DShadow,vec4,float);
vec4 textureOffset(sampler2D,vec2,ivec2,float);
ivec4 textureOffset(isampler2D,vec2,ivec2,float);
uvec4 textureOffset(usampler2D,vec2,ivec2,float);
vec4 textureOffset(sampler3D,vec3,ivec3,float);
ivec4 textureOffset(isampler3D,vec3,ivec3,float);
uvec4 textureOffset(usampler3D,vec3,ivec3,float);
float textureOffset(sampler2DShadow,vec3,ivec2,float);
vec4 textureOffset(sampler2DArray,vec3,ivec2,float);
ivec4 textureOffset(isampler2DArray,vec3,ivec2,float);
uvec4 textureOffset(usampler2DArray,vec3,ivec2,float);
vec4 textureProjOffset(sampler2D,vec3,ivec2,float);
ivec4 textureProjOffset(isampler2D,vec3,ivec2,float);
uvec4 textureProjOffset(usampler2D,vec3,ivec2,float);
vec4 textureProjOffset(sampler2D,vec4,ivec2,float);
ivec4 textureProjOffset(isampler2D,vec4,ivec2,float);
uvec4 textureProjOffset(usampler2D,vec4,ivec2,float);
vec4 textureProjOffset(sampler3D,vec4,ivec3,float);
ivec4 textureProjOffset(isampler3D,vec4,ivec3,float);
uvec4 textureProjOffset(usampler3D,vec4,ivec3,float);
float textureProjOffset(sampler2DShadow,vec4,ivec2,float);
float interpolateAtCentroid(float);
vec2 interpolateAtCentroid(vec2);
vec3 interpolateAtCentroid(vec3);
vec4 interpolateAtCentroid(vec4);
float interpolateAtSample(float, int);
vec2 interpolateAtSample(vec2, int);
vec3 interpolateAtSample(vec3, int);
vec4 interpolateAtSample(vec4, int);
float interpolateAtOffset(float, vec2);
vec2 interpolateAtOffset(vec2, vec2);
vec3 interpolateAtOffset(vec3, vec2);
vec4 interpolateAtOffset(vec4, vec2);
void imageStore(image1D,int,vec4);
ivec4 imageLoad(iimage1D,int);
void imageStore(iimage1D,int,ivec4);
uvec4 imageLoad(uimage1D,int);
void imageStore(uimage1D,int,uvec4);
vec4 imageLoad(image2D,ivec2);
void imageStore(image2D,ivec2,vec4);
ivec4 imageLoad(iimage2D,ivec2);
void imageStore(iimage2D,ivec2,ivec4);
uvec4 imageLoad(uimage2D,ivec2);
void imageStore(uimage2D,ivec2,uvec4);
vec4 imageLoad(image3D,ivec3);
void imageStore(image3D,ivec3,vec4);
ivec4 imageLoad(iimage3D,ivec3);
void imageStore(iimage3D,ivec3,ivec4);
uvec4 imageLoad(uimage3D,ivec3);
void imageStore(uimage3D,ivec3,uvec4);
vec4 imageLoad(image2DRect,ivec2);
void imageStore(image2DRect,ivec2,vec4);
ivec4 imageLoad(iimage2DRect,ivec2);
void imageStore(iimage2DRect,ivec2,ivec4);
uvec4 imageLoad(uimage2DRect,ivec2);
void imageStore(uimage2DRect,ivec2,uvec4);
vec4 imageLoad(imageCube,ivec3);
void imageStore(imageCube,ivec3,vec4);
ivec4 imageLoad(iimageCube,ivec3);
void imageStore(iimageCube,ivec3,ivec4);
uvec4 imageLoad(uimageCube,ivec3);
void imageStore(uimageCube,ivec3,uvec4);
vec4 imageLoad(imageBuffer,int);
void imageStore(imageBuffer,int,vec4);
ivec4 imageLoad(iimageBuffer,int);
void imageStore(iimageBuffer,int,ivec4);
uvec4 imageLoad(uimageBuffer,int);
void imageStore(uimageBuffer,int,uvec4);
vec4 imageLoad(image1DArray,ivec2);
void imageStore(image1DArray,ivec2,vec4);
ivec4 imageLoad(iimage1DArray,ivec2);
void imageStore(iimage1DArray,ivec2,ivec4);
uvec4 imageLoad(uimage1DArray,ivec2);
void imageStore(uimage1DArray,ivec2,uvec4);
vec4 imageLoad(image2DArray,ivec3);
void imageStore(image2DArray,ivec3,vec4);
ivec4 imageLoad(iimage2DArray,ivec3);
void imageStore(iimage2DArray,ivec3,ivec4);
uvec4 imageLoad(uimage2DArray,ivec3);
void imageStore(uimage2DArray,ivec3,uvec4);
vec4 imageLoad(imageCubeArray,ivec3);
void imageStore(imageCubeArray,ivec3,vec4);
ivec4 imageLoad(iimageCubeArray,ivec3);
void imageStore(iimageCubeArray,ivec3,ivec4);
uvec4 imageLoad(uimageCubeArray,ivec3);
void imageStore(uimageCubeArray,ivec3,uvec4);
uint imageAtomicAdd(uimage1D,int,uint);
int imageAtomicAdd(iimage1D,int,int);
uint imageAtomicMin(uimage1D,int,uint);
int imageAtomicMin(iimage1D,int,int);
uint imageAtomicMax(uimage1D,int,uint);
int imageAtomicMax(iimage1D,int,int);
uint imageAtomicAnd(uimage1D,int,uint);
int imageAtomicAnd(iimage1D,int,int);
uint imageAtomicOr(uimage1D,int,uint);
int imageAtomicOr(iimage1D,int,int);
uint imageAtomicXor(uimage1D,int,uint);
int imageAtomicXor(iimage1D,int,int);
uint imageAtomicExchange(uimage1D,int,uint);
int imageAtomicExchange(iimage1D,int,int);
uint imageAtomicCompSwap(uimage1D,int,uint,uint);
int imageAtomicCompSwap(iimage1D,int,int,int);
uint imageAtomicAdd(uimage2D,ivec2,uint);
int imageAtomicAdd(iimage2D,ivec2,int);
uint imageAtomicMin(uimage2D,ivec2,uint);
int imageAtomicMin(iimage2D,ivec2,int);
uint imageAtomicMax(uimage2D,ivec2,uint);
int imageAtomicMax(iimage2D,ivec2,int);
uint imageAtomicAnd(uimage2D,ivec2,uint);
int imageAtomicAnd(iimage2D,ivec2,int);
uint imageAtomicOr(uimage2D,ivec2,uint);
int imageAtomicOr(iimage2D,ivec2,int);
uint imageAtomicXor(uimage2D,ivec2,uint);
int imageAtomicXor(iimage2D,ivec2,int);
uint imageAtomicExchange(uimage2D,ivec2,uint);
int imageAtomicExchange(iimage2D,ivec2,int);
uint imageAtomicCompSwap(uimage2D,ivec2,uint,uint);
int imageAtomicCompSwap(iimage2D,ivec2,int,int);
uint imageAtomicAdd(uimage3D,ivec3,uint);
int imageAtomicAdd(iimage3D,ivec3,int);
uint imageAtomicMin(uimage3D,ivec3,uint);
int imageAtomicMin(iimage3D,ivec3,int);
uint imageAtomicMax(uimage3D,ivec3,uint);
int imageAtomicMax(iimage3D,ivec3,int);
uint imageAtomicAnd(uimage3D,ivec3,uint);
int imageAtomicAnd(iimage3D,ivec3,int);
uint imageAtomicOr(uimage3D,ivec3,uint);
int imageAtomicOr(iimage3D,ivec3,int);
uint imageAtomicXor(uimage3D,ivec3,uint);
int imageAtomicXor(iimage3D,ivec3,int);
uint imageAtomicExchange(uimage3D,ivec3,uint);
int imageAtomicExchange(iimage3D,ivec3,int);
uint imageAtomicCompSwap(uimage3D,ivec3,uint,uint);
int imageAtomicCompSwap(iimage3D,ivec3,int,int);
uint imageAtomicAdd(uimage2DRect,ivec2,uint);
int imageAtomicAdd(iimage2DRect,ivec2,int);
uint imageAtomicMin(uimage2DRect,ivec2,uint);
int imageAtomicMin(iimage2DRect,ivec2,int);
uint imageAtomicMax(uimage2DRect,ivec2,uint);
int imageAtomicMax(iimage2DRect,ivec2,int);
uint imageAtomicAnd(uimage2DRect,ivec2,uint);
int imageAtomicAnd(iimage2DRect,ivec2,int);
uint imageAtomicOr(uimage2DRect,ivec2,uint);
int imageAtomicOr(iimage2DRect,ivec2,int);
uint imageAtomicXor(uimage2DRect,ivec2,uint);
int imageAtomicXor(iimage2DRect,ivec2,int);
uint imageAtomicExchange(uimage2DRect,ivec2,uint);
int imageAtomicExchange(iimage2DRect,ivec2,int);
uint imageAtomicCompSwap(uimage2DRect,ivec2,uint,uint);
int imageAtomicCompSwap(iimage2DRect,ivec2,int,int);
uint imageAtomicAdd(uimageCube,ivec3,uint);
int imageAtomicAdd(iimageCube,ivec3,int);
uint imageAtomicMin(uimageCube,ivec3,uint);
int imageAtomicMin(iimageCube,ivec3,int);
uint imageAtomicMax(uimageCube,ivec3,uint);
int imageAtomicMax(iimageCube,ivec3,int);
uint imageAtomicAnd(uimageCube,ivec3,uint);
int imageAtomicAnd(iimageCube,ivec3,int);
uint imageAtomicOr(uimageCube,ivec3,uint);
int imageAtomicOr(iimageCube,ivec3,int);
uint imageAtomicXor(uimageCube,ivec3,uint);
int imageAtomicXor(iimageCube,ivec3,int);
uint imageAtomicExchange(uimageCube,ivec3,uint);
int imageAtomicExchange(iimageCube,ivec3,int);
uint imageAtomicCompSwap(uimageCube,ivec3,uint,uint);
int imageAtomicCompSwap(iimageCube,ivec3,int,int);
uint imageAtomicAdd(uimageBuffer,int,uint);
int imageAtomicAdd(iimageBuffer,int,int);
uint imageAtomicMin(uimageBuffer,int,uint);
int imageAtomicMin(iimageBuffer,int,int);
uint imageAtomicMax(uimageBuffer,int,uint);
int imageAtomicMax(iimageBuffer,int,int);
uint imageAtomicAnd(uimageBuffer,int,uint);
int imageAtomicAnd(iimageBuffer,int,int);
uint imageAtomicOr(uimageBuffer,int,uint);
int imageAtomicOr(iimageBuffer,int,int);
uint imageAtomicXor(uimageBuffer,int,uint);
int imageAtomicXor(iimageBuffer,int,int);
uint imageAtomicExchange(uimageBuffer,int,uint);
int imageAtomicExchange(iimageBuffer,int,int);
uint imageAtomicCompSwap(uimageBuffer,int,uint,uint);
int imageAtomicCompSwap(iimageBuffer,int,int,int);
uint imageAtomicAdd(uimage1DArray,ivec2,uint);
int imageAtomicAdd(iimage1DArray,ivec2,int);
uint imageAtomicMin(uimage1DArray,ivec2,uint);
int imageAtomicMin(iimage1DArray,ivec2,int);
uint imageAtomicMax(uimage1DArray,ivec2,uint);
int imageAtomicMax(iimage1DArray,ivec2,int);
uint imageAtomicAnd(uimage1DArray,ivec2,uint);
int imageAtomicAnd(iimage1DArray,ivec2,int);
uint imageAtomicOr(uimage1DArray,ivec2,uint);
int imageAtomicOr(iimage1DArray,ivec2,int);
uint imageAtomicXor(uimage1DArray,ivec2,uint);
int imageAtomicXor(iimage1DArray,ivec2,int);
uint imageAtomicExchange(uimage1DArray,ivec2,uint);
int imageAtomicExchange(iimage1DArray,ivec2,int);
uint imageAtomicCompSwap(uimage1DArray,ivec2,uint,uint);
int imageAtomicCompSwap(iimage1DArray,ivec2,int,int);
uint imageAtomicAdd(uimage2DArray,ivec3,uint);
int imageAtomicAdd(iimage2DArray,ivec3,int);
uint imageAtomicMin(uimage2DArray,ivec3,uint);
int imageAtomicMin(iimage2DArray,ivec3,int);
uint imageAtomicMax(uimage2DArray,ivec3,uint);
int imageAtomicMax(iimage2DArray,ivec3,int);
uint imageAtomicAnd(uimage2DArray,ivec3,uint);
int imageAtomicAnd(iimage2DArray,ivec3,int);
uint imageAtomicOr(uimage2DArray,ivec3,uint);
int imageAtomicOr(iimage2DArray,ivec3,int);
uint imageAtomicXor(uimage2DArray,ivec3,uint);
int imageAtomicXor(iimage2DArray,ivec3,int);
uint imageAtomicExchange(uimage2DArray,ivec3,uint);
int imageAtomicExchange(iimage2DArray,ivec3,int);
uint imageAtomicCompSwap(uimage2DArray,ivec3,uint,uint);
int imageAtomicCompSwap(iimage2DArray,ivec3,int,int);
uint imageAtomicAdd(uimageCubeArray,ivec3,uint);
int imageAtomicAdd(iimageCubeArray,ivec3,int);
uint imageAtomicMin(uimageCubeArray,ivec3,uint);
int imageAtomicMin(iimageCubeArray,ivec3,int);
uint imageAtomicMax(uimageCubeArray,ivec3,uint);
int imageAtomicMax(iimageCubeArray,ivec3,int);
uint imageAtomicAnd(uimageCubeArray,ivec3,uint);
int imageAtomicAnd(iimageCubeArray,ivec3,int);
uint imageAtomicOr(uimageCubeArray,ivec3,uint);
int imageAtomicOr(iimageCubeArray,ivec3,int);
uint imageAtomicXor(uimageCubeArray,ivec3,uint);
int imageAtomicXor(iimageCubeArray,ivec3,int);
uint imageAtomicExchange(uimageCubeArray,ivec3,uint);
int imageAtomicExchange(iimageCubeArray,ivec3,int);
uint imageAtomicCompSwap(uimageCubeArray,ivec3,uint,uint);
int imageAtomicCompSwap(iimageCubeArray,ivec3,int,int);
sAS1
sAS2
sASC
siA1
siA2
siAC
suA1
suA2
suAC
sMA2
siM2
siMA2
suM2
suMA2
sSR2
siR2
suR2
piR2
puR2
piA1
puA1
piA2
puA2
piAC
puAC
piM2
puM2
pMA2
piMA2
puMA2
LEVEL
std140
std430
packed
column_major
depth_unchanged
depth_greater
depth_less
depth_any
unknown layout qualifier
%d-element block array of
unknown-sized block array of
-element array of
unknown-sized array of
%dX%d
(default)row_major
matrix of
-component vector of
struct-
block-
nameless
_hc;
__block_var_%i
-element array of verticies of
unknown-sized array of verticies of
<internal error: bad soffset>
<null atom>
<EOF>
<invalid atom>
~!%^&*()-+=|,.<>/?;:[]{}#
<undefined>
<*** end fixed atoms ***>
%d: "%s"
<float-const>
<ident>
<int-const>
<uint-const>
<string-const>
<type-ident>
*** Hash failed with more than %d collisions. Must increase hash table size. ***
*** New string "%s", hash=%04x, delta=%04x
*** Collides on try %d at hash entry %04x with "%s"
Hash table: size=%d, entries=%d, collisions=
syntax error:
macro concatenation string
macro arg concatenation
bind
default
elif
endif
ifdef
ifndef
include
pragma
texunit
__LINE__
__FILE__
core
macro orginal arg
EOF in Macro
Too few args in Macro
macro arg
Too many args in Macro
#else after a #else
#define
#define: out-of-memory
Macro Redefined
#else mismatch
#elif mismatch
#endif mismatch
#line
#pragma: malloc failed
#pragma: realloc failed
optimize
STDGL
#undef
extension name not specified
require
disable
warn
behavior '
Invalid Directive
concatenation syntax error, missing parameter between ## and ##
unexpected tokens following preprocessor directive
incorrect preprocessor directive
max #if nesting depth exceeded
unexpected tokens following preprocessor directive - expected a newline
Defining [undef] predefined macros is forbidden.
#define: reusing of macro's formal parameter
#version is mandatory and should be set before any other token
#pragma directive must end with a newline
optimize pragma syntax is incorrect
"(" expected after 'optimize' keyword
"on" or "off" expected after '(' for 'optimize' pragma
")" expected to end 'optimize' pragma
debug pragma syntax is incorrect
"(" expected after 'debug' keyword
"on" or "off" expected after '(' for 'debug' pragma
")" expected to end 'debug' pragma
ERROR___UNSIGNED_INTEGER_CONST_OVERFLOW
after #version always only other token are allowed
':' missing after extension name
behavior for extension not specified
generic
ERROR___FP_CONST_TOO_LONG
ERROR___ERROR_IN_EXPONENT
ERROR___FP_CONST_OVERFLOW
ERROR___HEX_CONST_TOO_LONG
ERROR___OCT_CONST_TOO_LONG
ERROR___OCT_CONST_OVERFLOW
ERROR___EOF_IN_COMMENT
ERROR___CPP_EOL_IN_STRING
Only GLSL version > 110 allows postfix "F" or "f" for float
Only GLSL version >= 400 allows postfix "LF" or "lf" for double float
ERROR___INTEGER_CONST_OVERFLOW
ERROR___CPP_CONCATENATION_SYNTAX
#endif missing!! Compilation stopped
preprocessor command must not be precededby any other statement in that line
GetAtomString(atable, fSymb->name)
missing definition
Parser IL Tree:
Parser IL Symbol Table:
INTERNAL ERROR:
error(s),
Internal error while parsing shaders
warning(s). No code generated.
int/uint/double varying must be flat interpolated
, %d, "%s"
GL error GL_INVALID_OPERATION: mismatched type setting uniform "%s" in program %d, "%s" using shaders
BVRM
Attribute
Too many attributes are used.
Type of uniform:
%s[%d].
%s[%d].%s
Type of buffer variable:
Error during
different between shaders.
Fixed function VEI not found.
Not enough space for varying.
tessellation control
tessellation evaluation
geometry
compute
unknown
_O;gl_PerVertex;
Type mismatch: Type of
The
shader uses varying
hardware/intel/ufo/Source/OpenGL/source/core/glsl/p_glsl_regmanager.cpp
Too many or inconsistent across shaders for uniform block:
There were more attributes and inputs than we could support.
There were more builtin attributes than we could support.
Not enough space for user bound fragment shader's outputs.
More than one of fragment shader's output is bound to the same frag data location and index.
Fragment shader writes to more than 1 type of output gl_FragData, gl_FragColor or user bound frag data.
Fragment shader output type error.
was bound to a generic attribute out of range.
is a matrix or array, and there is no room to insert it at the bound generic attribute channel.
is dvec3 or dvec4 based and requires more input slots than available.
is bound to generic attribute 0, but gl_Vertex is also used.
Vertex input aliasing is forbidden (the explicit location provided for the
vertex input collides with another explicitly located vertex input).
not consistent between shaders or uniform is active in two different anonymous blocks.
Uniform has a parent which is not a struct.
Too many or inconsistent across shaders for buffer block:
not consistent between shaders.
Buffer has a parent which is not a struct.
Not enough space for defined varyings.
varying allocation. No VEI was assigned during varying packing
Vertex shader does not write to gl_Position.
Not enough space for defined patch constants.
patch constant allocation. No VEI was assigned during patch constant packing
User varying found in a single shader, should have been caught at define varying.
Fixed function type not found.
Fixed function VEI not found for position.
Automatic Varying Inserted: position
Too many varyings used. Over maximum number of varying floats.
, but previous shader does not write to it.
There was no space large enough to insert attribute
Too many attributes were used in the shader.
;gl_
GLSL link failed: %s
glGetUniformLocation- program %d, "%s" is not linked
W@Out of resource error.
Unable to create vrm in BE compile.
hardware/intel/ufo/Source/OpenGL/source/core/glsl/p_glsl_shader_set_object.cpp
Unable to create code generator in BE compile.
__GL_ELM_GLSL_LINKER
)". Function not found.
ERROR: First parameter of
gl_LightSource
Block "
" are not identical.
ERROR: Uniform "
" do not match.
"; prototype: "
)" found.
main
ERROR: Explicit location of
Varying "
ERROR: Undefined array length: "
ERROR: Undefined function call: "
ERROR: Undefined array size: "
() should be buffer member or shared.
" has different definition across different shaders.
ERROR: Multiple global initialization of "
" is not initialized by constant expression.
Number of Vertex Texture Image Units exceeds HW limits.
Number of Tessellation Control Texture Image Units exceeds HW limits.
Number of Tessellation Evaluation Texture Image Units exceeds HW limits.
Number of Geometry Texture Image Units exceeds HW limits.
Number of Fragment Texture Image Units exceeds HW limits.
Number of Compute Texture Image Units exceeds HW limits.
Number of Combined Texture Image Units exceeds HW limits.
Number of atomic counter buffers in vertex shader exceeds HW limits.
Number of atomic counter buffers in tesselation control shader exceeds HW limits.
Number of atomic counter buffers in tesselation evaluation shader exceeds HW limits.
Number of atomic counter buffers in geometry shader exceeds HW limits.
Number of atomic counter buffers in fragment shader exceeds HW limits.
Number of combined atomic counter buffers exceeds HW limits.
Number of atomic counters in vertex shader exceeds HW limits.
Number of atomic counters in tesselation control shader exceeds HW limits.
Number of atomic counters in tesselation evaluation shader exceeds HW limits.
Number of atomic counters in geometry shader exceeds HW limits.
Number of atomic counters in fragment shader exceeds HW limits.
Number of combined atomic counters exceeds HW limits.
Using images in the vertex shader is not supported on this hardware.
Using images in the tesselation control shader is not supported on this hardware.
Using images in the tesselation evaluation shader is not supported on this hardware.
Using images in the geometry shader is not supported on this hardware.
Number of images used in the fragment shader exceeds the limit of %d.
Number of Lights exceeds HW limits.
Number of Clip Planes exceeds HW limits.
Number of Vertex Attributes exceeds HW limits.
Number of Default Vertex Uniforms exceeds HW limits.
Number of Default Tessellation Control Uniforms exceeds HW limits.
Number of Default Tessellation Evaluation Uniforms exceeds HW limits.
Number of Default Geometry Uniforms exceeds HW limits.
Number of Default Fragment Uniforms exceeds HW limits.
Number of Default Compute Uniforms exceeds HW limits.
Number of Vertex Uniforms exceeds HW limits.
Number of Tessellation Control Uniforms exceeds HW limits.
Number of Tessellation Evaluation Uniforms exceeds HW limits.
Number of Geometry Uniforms exceeds HW limits.
Number of Fragment Uniforms exceeds HW limits.
Number of Compute Uniforms exceeds HW limits.
Number of Fragment Outputs exceeds HW limits.
Interpolation of primary color varyings (gl_FrontColor, gl_BackColor, gl_Color)
or secondary color varyings (gl_FrontSecondaryColor, gl_BackSecondaryColor, gl_SecondaryColor)
does not match the other built-in color varyings.
ERROR: Global array size for "
ERROR: Explicitly set locations of "
ERROR: Explicitly set indices of "
ERROR: Global structure definitions for "
ERROR: Duplicate function definitions for "
ERROR: Definition for "void main()" not found.
conflicts with previously defined
ERROR: Global variable and User function defined with same name: "
ERROR: Global variable definitions for "
image uniform declarations not consistent between shaders
Since GLSL ES3.0 vertex and fragment shaders must have the same version.
" has different invariance in fragment shader and vertex shader.
" has different initialization in fragment shader and vertex shader.
"gl_FragCoord" can only be declared invariant if and only if "gl_Position" is declared invariant.
"gl_PointCoord" can only be declared invariant if and only if "gl_PointSize" is declared invariant.
It is an error to declare "gl_FrontFacing" as invariant. The invariance of "gl_FrontFacing" is the same as the invariance of "gl_Position".
No shaders passed to LinkProgram().
LinkProgram() requires at least one vertex, geometry or fragment shader.
Empty tree
Empty symbol list
%i%i
Validation:
Pipeline contains a program which is not separable.
Pipeline contains a program which is not active for all its stages.
program %d, "%s" for pipeline %d, "%s" is not valid
program %d, "%s" for pipeline %d, "%s" is not linked
program %d, "%s" for pipeline %d, "%s" is not separable
PO Link
Shader compiler
Validation Warning:
ValidationWarning
Validation Error:
ValidationError
Truncated shader binary.
Program binary:
Invalid shader binary.
PO Create
Failed to create programXfb.
Attached
shader is not compiled.
Failed to create SSO.
gl_SampleMask[0]
gl_FragData[0]
Link called without any attached shader objects.
hardware/intel/ufo/Source/OpenGL/source/core/glsl/p_program_objects.cpp
Compute shader not allowed in current version of ES context.
Vertex shader object not attached.
Fragment shader object not attached.
Geometry shader object: no attached vertex shader object.
Tessellation shader object: no attached vertex shader object.
Program contains combination of compute and non-compute shaders.
A sampler points to a texture unit used by fixed function with an incompatible target.
Failed to create uniform manager.
GLSL link failed for program %d, "%s": %s
Tessellation control shader - output patch vertex count is not specified.
Tessellation evaluation shader - primitive mode is not specified.
layout(vertices = 3) out;
void main()
layout(quads, equal_spacing, ccw) in;
void main()
gl_Position.x = gl_TessCoord.x;
gl_Position.y = gl_TessCoord.y;
gl_Position.z = gl_TessCoord.z;
gl_Position.w = 1.0;
GLSL compile warning(s) for shader %d, "%s": %s
GLSL compile failed for shader %d, "%s": %s
Traverser
main(
ftransform(
gl_TexGatherCubeIntWA_
Subroutine call has type that has no subroutine definitions:
Fragment shader contains a user varying, but is linked without a vertex shader.
hardware/intel/ufo/Source/OpenGL/source/core/glsl/inc/p_glsl_regmanager.h
gl_ClipDistance and gl_ClipVertex were used in the same shader.
hardware/intel/ufo/Source/OpenGL/source/core/glsl/p_traverser_allocate.cpp
hardware/intel/ufo/Source/OpenGL/source/core/glsl/inc/p_traverser_allocate.inl
temp
false
true
.mpArrayIndex
.mpRow
.mpColumn
.mpParentStruct
textureGatherOffsets(
texture1D(s11;f1;
texture1DProj(s11;vf2;
texture2D(s21;vf2;
texture2D(sE21;vf2;
texture3D(s31;vf3;
texture3DProj(s31;vf4;
textureCube(sC1;vf3;
shadow1D(sS11;vf3;
shadow2D(sS21;vf3;
shadow1DProj(sS11;vf4;
shadow2DProj(sS21;vf4;
texture2DRect(sR21;vf2;
texture2DRectProj(sR21;vf3;
shadow2DRect(sSR21;vf3;
shadow2DRectProj(sSR21;vf4;
shadow2DEXT(sS21;vf3;
shadow2DProjEXT(sS21;vf4;
textureOffset(s11;f1;i1;
textureOffset(si11;f1;i1;
textureOffset(su11;f1;i1;
textureOffset(s21;vf2;vi2;
textureOffset(si21;vf2;vi2;
textureOffset(su21;vf2;vi2;
textureOffset(s31;vf3;vi3;
textureOffset(si31;vf3;vi3;
textureOffset(su31;vf3;vi3;
textureOffset(sS11;vf3;i1;
textureOffset(sS21;vf3;vi2;
textureOffset(sA11;vf2;i1;
textureOffset(siA11;vf2;i1;
textureOffset(suA11;vf2;i1;
textureOffset(sA21;vf3;vi2;
textureOffset(siA21;vf3;vi2;
textureOffset(suA21;vf3;vi2;
textureOffset(sAS11;vf3;i1;
textureOffset(s11;f1;i1;f1;
textureOffset(si11;f1;i1;f1;
textureOffset(su11;f1;i1;f1;
textureOffset(s21;vf2;vi2;f1;
textureOffset(s31;vf3;vi3;f1;
textureOffset(sS11;vf3;i1;f1;
textureOffset(sA11;vf2;i1;f1;
texture1D(s11;f1;f1;
texture1DProj(s11;vf2;f1;
texture1DLod(s11;f1;f1;
textureLod(s11;f1;f1;
textureLod(si11;f1;f1;
textureLod(su11;f1;f1;
texture1DProjLod(s11;vf2;f1;
textureProjLod(s11;vf2;f1;
textureProjLod(si11;vf2;f1;
textureProjLod(su11;vf2;f1;
textureProjLod(s11;vf4;f1;
textureProjLod(si11;vf4;f1;
textureProjLod(su11;vf4;f1;
texture2D(s21;vf2;f1;
texture2DLod(s21;vf2;f1;
texture2DLodEXT(s21;vf2;f1;
textureLod(s21;vf2;f1;
textureLod(si21;vf2;f1;
textureLod(su21;vf2;f1;
textureLod(sA11;vf2;f1;
textureLod(siA11;vf2;f1;
textureLod(suA11;vf2;f1;
textureProjLod(s21;vf3;f1;
textureProjLod(si21;vf3;f1;
textureProjLod(su21;vf3;f1;
textureProjLod(s21;vf4;f1;
textureProjLod(si21;vf4;f1;
textureProjLod(su21;vf4;f1;
texture3D(s31;vf3;f1;
texture3DProj(s31;vf4;f1;
texture3DLod(s31;vf3;f1;
textureLod(s31;vf3;f1;
textureLod(si31;vf3;f1;
textureLod(su31;vf3;f1;
textureLod(sA21;vf3;f1;
textureLod(siA21;vf3;f1;
textureLod(suA21;vf3;f1;
texture3DProjLod(s31;vf4;f1;
textureProjLod(s31;vf4;f1;
textureProjLod(si31;vf4;f1;
textureProjLod(su31;vf4;f1;
textureCube(sC1;vf3;f1;
textureCubeLod(sC1;vf3;f1;
textureCubeLodEXT(sC1;vf3;f1;
textureLod(sC1;vf3;f1;
textureLod(siC1;vf3;f1;
textureLod(suC1;vf3;f1;
textureLod(sAC1;vf4;f1;
textureLod(siAC1;vf4;f1;
textureLod(suAC1;vf4;f1;
shadow1D(sS11;vf3;f1;
shadow2D(sS21;vf3;f1;
shadow1DProj(sS11;vf4;f1;
shadow2DProj(sS21;vf4;f1;
shadow1DLod(sS11;vf3;f1;
textureLod(sS11;vf3;f1;
shadow2DLod(sS21;vf3;f1;
textureLod(sS21;vf3;f1;
textureLod(sAS11;vf3;f1;
shadow1DProjLod(sS11;vf4;f1;
textureProjLod(sS11;vf4;f1;
shadow2DProjLod(sS21;vf4;f1;
textureProjLod(sS21;vf4;f1;
texture1DProj(s11;vf4;
texture1DProj(s11;vf4;f1;
texture1DProjLod(s11;vf4;f1;
texture2DProj(s21;vf4;
textureProj(s21;vf4;
texture2DRectProj(sR21;vf4;
texture2DProj(sE21;vf4;
texture2DProj(s21;vf4;f1;
texture2DProjLod(s21;vf4;f1;
textureSize(s11;i1;
textureSize(s21;i1;
textureSize(s31;i1;
textureSize(sA11;i1;
textureSize(sA21;i1;
textureSize(sAC1;i1;
textureSize(sAS11;i1;
textureSize(sAS21;i1;
textureSize(sASC1;i1;
textureSize(sC1;i1;
textureSize(sS11;i1;
textureSize(sS21;i1;
textureSize(sSC1;i1;
textureSize(si11;i1;
textureSize(si21;i1;
textureSize(si31;i1;
textureSize(siA11;i1;
textureSize(siA21;i1;
textureSize(siAC1;i1;
textureSize(siC1;i1;
textureSize(su11;i1;
textureSize(su21;i1;
textureSize(su31;i1;
textureSize(suA11;i1;
textureSize(suA21;i1;
textureSize(suAC1;i1;
textureSize(suC1;i1;
textureSize(sB1;
textureSize(suB1;
textureSize(siB1;
textureSize(sR21;
textureSize(siR21;
textureSize(suR21;
textureSize(sSR21;
EmitVertex(
EndPrimitive(
textureSize(sM21;
textureSize(siM21;
textureSize(suM21;
textureSize(sMA21;
textureSize(siMA21;
textureSize(suMA21;
barrier(
memoryBarrier(
memoryBarrierAtomicCounter(
memoryBarrierBuffer(
memoryBarrierImage(
memoryBarrierShared(
groupMemoryBarrier(
texture(s11;f1;
texture(si11;f1;
texture(su11;f1;
texture(s21;vf2;
texture(si21;vf2;
texture(su21;vf2;
texture(s31;vf3;
texture(si31;vf3;
texture(su31;vf3;
texture(sC1;vf3;
texture(siC1;vf3;
texture(suC1;vf3;
texture(sS11;vf3;
texture(sS21;vf3;
texture(sSC1;vf4;
texture(sA11;vf2;
texture(siA11;vf2;
texture(suA11;vf2;
texture(sA21;vf3;
texture(siA21;vf3;
texture(suA21;vf3;
texture(sAC1;vf4;
texture(siAC1;vf4;
texture(suAC1;vf4;
texture(sAS11;vf3;
texture(sAS21;vf4;
texture(sASC1;vf4;f1;
texture(s11;f1;f1;
texture(si11;f1;f1;
texture(su11;f1;f1;
texture(s21;vf2;f1;
texture(si21;vf2;f1;
texture(su21;vf2;f1;
texture(s31;vf3;f1;
texture(si31;vf3;f1;
texture(su31;vf3;f1;
texture(sC1;vf3;f1;
texture(siC1;vf3;f1;
texture(suC1;vf3;f1;
texture(sS11;vf3;f1;
texture(sS21;vf3;f1;
texture(sSC1;vf4;f1;
texture(sA11;vf2;f1;
texture(siA11;vf2;f1;
texture(suA11;vf2;f1;
texture(sA21;vf3;f1;
texture(siA21;vf3;f1;
texture(suA21;vf3;f1;
texture(sAC1;vf4;f1;
texture(siAC1;vf4;f1;
texture(suAC1;vf4;f1;
texture(sAS11;vf3;f1;
texture(siR1;vf2;
texture(suR1;vf2;
texelFetch(s11;i1;i1;
texelFetch(s21;vi2;i1;
texelFetch(s31;vi3;i1;
texelFetch(sA11;vi2;i1;
texelFetch(sA21;vi3;i1;
texelFetch(si11;i1;i1;
texelFetch(si21;vi2;i1;
texelFetch(si31;vi3;i1;
texelFetch(siA11;vi2;i1;
texelFetch(siA21;vi3;i1;
texelFetch(su11;i1;i1;
texelFetch(su21;vi2;i1;
texelFetch(su31;vi3;i1;
texelFetch(suA11;vi2;i1;
texelFetch(suA21;vi3;i1;
texelFetch(sB1;i1;
texelFetch(suB1;i1;
texelFetch(siB1;i1;
texelFetch(sM21;vi2;i1;
texelFetch(siM21;vi2;i1;
texelFetch(suM21;vi2;i1;
texelFetch(sMA21;vi3;i1;
texelFetch(siMA21;vi3;i1;
texelFetch(suMA21;vi3;i1;
textureProj(s11;vf2;
textureProj(s11;vf4;
textureProj(s21;vf3;
textureProj(s31;vf4;
textureProj(sS11;vf4;
textureProj(sS21;vf4;
textureProj(si11;vf2;
textureProj(si11;vf4;
textureProj(si21;vf3;
textureProj(si21;vf4;
textureProj(si31;vf4;
textureProj(su11;vf2;
textureProj(su11;vf4;
textureProj(su21;vf3;
textureProj(su21;vf4;
textureProj(su31;vf4;
textureProj(s11;vf2;f1;
textureProj(s11;vf4;f1;
textureProj(s21;vf3;f1;
textureProj(s21;vf4;f1;
textureProj(s31;vf4;f1;
textureProj(sS11;vf4;f1;
textureProj(sS21;vf4;f1;
textureProj(si11;vf2;f1;
textureProj(si11;vf4;f1;
textureProj(si21;vf3;f1;
textureProj(si21;vf4;f1;
textureProj(si31;vf4;f1;
textureProj(su11;vf2;f1;
textureProj(su11;vf4;f1;
textureProj(su21;vf3;f1;
textureProj(su21;vf4;f1;
textureProj(su31;vf4;f1;
textureProjOffset(s11;vf2;i1;
textureProjOffset(s11;vf4;i1;
textureGrad(s11;f1;f1;f1;
textureGrad(s21;vf2;vf2;vf2;
textureGrad(s31;vf3;vf3;vf3;
textureGrad(sA11;vf2;f1;f1;
textureGrad(sA21;vf3;vf2;vf2;
textureGrad(sAS11;vf3;f1;f1;
textureGrad(sC1;vf3;vf3;vf3;
textureGrad(sS11;vf3;f1;f1;
textureGrad(sS21;vf3;vf2;vf2;
textureGrad(sSC1;vf4;vf3;vf3;
textureGrad(sAC1;vf4;vf3;vf3;
textureGrad(si11;f1;f1;f1;
textureGrad(si21;vf2;vf2;vf2;
textureGrad(si31;vf3;vf3;vf3;
textureGrad(siA11;vf2;f1;f1;
textureGrad(siC1;vf3;vf3;vf3;
textureGrad(su11;f1;f1;f1;
textureGrad(su21;vf2;vf2;vf2;
textureGrad(su31;vf3;vf3;vf3;
textureGrad(suA11;vf2;f1;f1;
textureGrad(suC1;vf3;vf3;vf3;
texture2DProj(s21;vf3;
texture2DProj(sE21;vf3;
texture2DProj(s21;vf3;f1;
texture2DProjLod(s21;vf3;f1;
textureQueryLod(
textureQueryLOD(
textureGather(s21;vf2;
textureGather(si21;vf2;
textureGather(su21;vf2;
textureGather(sA21;vf3;
textureGather(siA21;vf3;
textureGather(suA21;vf3;
textureGather(sC1;vf3;
textureGather(siC1;vf3;
textureGather(suC1;vf3;
textureGather(sAC1;vf4;
textureGather(siAC1;vf4;
textureGather(suAC1;vf4;
textureGather(sR21;vf2;
textureGather(siR21;vf2;
textureGather(suR21;vf2;
textureGather(s21;vf2;i1;
textureGather(si21;vf2;i1;
textureGather(su21;vf2;i1;
textureGather(sA21;vf3;i1;
textureGather(siA21;vf3;i1;
textureGather(suA21;vf3;i1;
textureGather(sC1;vf3;i1;
textureGather(siC1;vf3;i1;
textureGather(suC1;vf3;i1;
textureGather(sAC1;vf4;i1;
textureGather(siAC1;vf4;i1;
textureGather(suAC1;vf4;i1;
textureGather(sR21;vf2;i1;
textureGather(siR21;vf2;i1;
textureGather(suR21;vf2;i1;
textureGather(sS21;vf2;f1;
textureGather(sAS21;vf3;f1;
textureGather(sSC1;vf3;f1;
textureGather(sASC1;vf4;f1;
textureGather(sSR21;vf2;f1;
texture(sR21;vf2;
texture(siR21;vf2;
texture(suR21;vf2;
texture(sSR21;vf3;
textureProj(sR21;vf3;
textureProj(siR21;vf3;
textureProj(suR21;vf3;
textureProj(sR21;vf4;
textureProj(siR21;vf4;
textureProj(suR21;vf4;
textureProj(sSR21;vf4;
textureOffset(sR21;vf2;vi2;
textureOffset(siR21;vf2;vi2;
textureOffset(suR21;vf2;vi2;
textureOffset(sSR21;vf3;vi2;
texelFetch(sR21;vi2;
texelFetch(siR21;vi2;
texelFetch(suR21;vi2;
textureGrad(sR21;vf2;vf2;vf2;
noise1(f1;
noise1(vf2;
noise1(vf3;
noise1(vf4;
noise2(f1;
noise2(vf2;
noise2(vf3;
noise2(vf4;
noise3(f1;
noise3(vf2;
noise3(vf3;
noise3(vf4;
noise4(f1;
noise4(vf2;
noise4(vf3;
noise4(vf4;
faceforward(f1;f1;f1;
faceforward(vf2;vf2;vf2;
faceforward(vf3;vf3;vf3;
faceforward(vf4;vf4;vf4;
packUnorm2x16(vf2;
packSnorm2x16(vf2;
packUnorm4x8(vf4;
packSnorm4x8(vf4;
unpackUnorm2x16(u1;
unpackSnorm2x16(u1;
unpackUnorm4x8(u1;
unpackSnorm4x8(u1;
packHalf2x16(vf2;
unpackHalf2x16(u1;
floatBitsToUint(f1;
floatBitsToUint(vf2;
floatBitsToUint(vf3;
floatBitsToUint(vf4;
floatBitsToInt(f1;
floatBitsToInt(vf2;
floatBitsToInt(vf3;
floatBitsToInt(vf4;
intBitsToFloat(i1;
intBitsToFloat(vi2;
intBitsToFloat(vi3;
intBitsToFloat(vi4;
uintBitsToFloat(u1;
uintBitsToFloat(vu2;
uintBitsToFloat(vu3;
uintBitsToFloat(vu4;
texture1D(si11;f1;
texture1D(su11;f1;
texture1DProj(si11;vf2;
texture1DProj(su11;vf2;
texture2D(si21;vf2;
texture2D(su21;vf2;
texture3D(si31;vf3;
texture3D(su31;vf3;
texture3DProj(si31;vf4;
texture3DProj(su31;vf4;
textureCube(siC1;vf3;
textureCube(suC1;vf3;
texture1D(si11;f1;f1;
texture1D(su11;f1;f1;
texture1DProj(si11;vf2;f1;
texture1DProj(su11;vf2;f1;
texture1DLod(si11;f1;f1;
texture1DLod(su11;f1;f1;
texture1DProjLod(si11;vf2;f1;
texture1DProjLod(su11;vf2;f1;
texture2D(si21;vf2;f1;
texture2D(su21;vf2;f1;
texture2DLod(si21;vf2;f1;
texture2DLod(su21;vf2;f1;
texture2DLodEXT(si21;vf2;f1;
texture2DLodEXT(su21;vf2;f1;
texture3D(si31;vf3;f1;
texture3D(su31;vf3;f1;
texture3DProj(si31;vf4;f1;
texture3DProj(su31;vf4;f1;
texture3DLod(si31;vf3;f1;
texture3DLod(su31;vf3;f1;
texture3DProjLod(si31;vf4;f1;
texture3DProjLod(su31;vf4;f1;
textureCube(siC1;vf3;f1;
textureCube(suC1;vf3;f1;
textureCubeLod(siC1;vf3;f1;
textureCubeLod(suC1;vf3;f1;
texture1DProj(si11;vf4;
texture1DProj(su11;vf4;
texture1DProj(si11;vf4;f1;
texture1DProj(su11;vf4;f1;
texture1DProjLod(si11;vf4;f1;
texture1DProjLod(su11;vf4;f1;
texture2DProj(si21;vf4;
texture2DProj(su21;vf4;
texture2DProj(si21;vf4;f1;
texture2DProj(su21;vf4;f1;
texture2DProjLod(si21;vf4;f1;
texture2DProjLod(su21;vf4;f1;
texture2DProj(si21;vf3;
texture2DProj(su21;vf3;
texture2DProj(si21;vf3;f1;
texture2DProj(su21;vf3;f1;
texture2DProjLod(si21;vf3;f1;
texture2DProjLod(su21;vf3;f1;
texelFetch1D(s11;i1;i1;
texelFetch1D(si11;i1;i1;
texelFetch1D(su11;i1;i1;
texelFetch2D(s21;vi2;i1;
texelFetch2D(si21;vi2;i1;
texelFetch2D(su21;vi2;i1;
texelFetch3D(s31;vi3;i1;
texelFetch3D(si31;vi3;i1;
texelFetch3D(su31;vi3;i1;
texelFetch2DRect(sR21;vi2;
texelFetch2DRect(siR21;vi2;
texelFetch2DRect(suR21;vi2;
texelFetchBuffer(sB1;i1;
texelFetchBuffer(siB1;i1;
texelFetchBuffer(suB1;i1;
textureSizeBuffer(sB1;
textureSizeBuffer(siB1;
textureSizeBuffer(suB1;
textureSize1D(s11;i1;
textureSize1D(si11;i1;
textureSize1D(su11;i1;
textureSize2D(s21;i1;
textureSize2D(si21;i1;
textureSize2D(su21;i1;
textureSize3D(s31;i1;
textureSize3D(si31;i1;
textureSize3D(su31;i1;
textureSizeCube(sC1;i1;
textureSizeCube(siC1;i1;
textureSizeCube(suC1;i1;
textureSize2DRect(sR21;i1;
textureSize2DRect(siR21;i1;
textureSize2DRect(suR21;i1;
textureSize1DArray(sA11;i1;
textureSize1DArray(siA11;i1;
textureSize1DArray(suA11;i1;
textureSize2DArray(sA21;i1;
textureSize2DArray(siA21;i1;
textureSize2DArray(suA21;i1;
texture1DArray(sA11;vf2;
texture1DArray(siA11;vf2;
texture1DArray(suA11;vf2;
texture1DArray(sA11;vf2;f1;
texture1DArray(siA11;vf2;f1;
texture1DArray(suA11;vf2;f1;
texture2DArray(sA21;vf3;
texture2DArray(siA21;vf3;
texture2DArray(suA21;vf3;
texture2DArray(sA21;vf3;f1;
texture2DArray(siA21;vf3;f1;
texture2DArray(suA21;vf3;f1;
shadow1DArray(sAS11;vf3;
shadow1DArray(sAS11;vf3;f1;
shadow2DArray(sAS21;vf4;
shadowCube(sSC1;vf4;
texture1DGrad(s11;f1;f1;f1;
texture1DGrad(si11;f1;f1;f1;
texture1DGrad(su11;f1;f1;f1;
shadow1DGrad(sS11;vf3;f1;f1;
texture2DRect(siR21;vf2;
texture2DRect(suR21;vf2;
texture1DOffset(s11;f1;i1;
texture1DOffset(si11;f1;i1;
texture1DOffset(su11;f1;i1;
texture1DOffset(s11;f1;i1;f1;
texture2DOffset(s21;vf2;vi2;
texture2DOffset(si21;vf2;vi2;
texture2DOffset(su21;vf2;vi2;
texture3DOffset(s31;vf3;vi3;
texture3DOffset(si31;vf3;vi3;
texture3DOffset(su31;vf3;vi3;
shadow1DOffset(sS11;vf3;i1;
shadow2DOffset(sS21;vf3;vi2;
atomicCounterIncrement(au1;
atomicCounterDecrement(au1;
atomicCounter(au1;
atomicAdd(u1;u1;
atomicAdd(i1;i1;
atomicMin(u1;u1;
atomicMin(i1;i1;
atomicMax(u1;u1;
atomicMax(i1;i1;
atomicAnd(u1;u1;
atomicAnd(i1;i1;
atomicOr(u1;u1;
atomicOr(i1;i1;
atomicXor(u1;u1;
atomicXor(i1;i1;
atomicExchange(u1;u1;
atomicExchange(i1;i1;
atomicCompSwap(u1;u1;u1;
atomicCompSwap(i1;i1;i1;
sA11;f1;
siA11;f1;
suA11;f1;
sA21;vf2;
siA21;vf2;
suA21;vf2;
sAC1;vf3;
siAC1;vf3;
suAC1;vf3;
sS11;f1;
sS21;vf2;
sSC1;vf3;
sAS11;f1;
sAS21;vf2;
sASC1;vf3;
imageLoad(
imageStore(
imageAtomicAdd(
imageAtomicMin(
imageAtomicMax(
imageAtomicAnd(
imageAtomicOr(
imageAtomicXor(
imageAtomicExchange(
imageAtomicCompSwap(
31;vi3;
A11;vi2;
A21;vi3;
AC1;vi3;
textureOffset(si21;vf2;vi2;f1;
textureOffset(su21;vf2;vi2;f1;
textureOffset(si31;vf3;vi3;f1;
textureOffset(su31;vf3;vi3;f1;
textureOffset(sS21;vf3;vi2;f1;
textureOffset(siA11;vf2;i1;f1;
textureOffset(suA11;vf2;i1;f1;
textureOffset(sA21;vf3;vi2;f1;
textureOffset(siA21;vf3;vi2;f1;
textureOffset(suA21;vf3;vi2;f1;
textureOffset(sAS11;vf3;i1;f1;
texture2DProjLodEXT(s21;vf4;f1;
beginFragmentShaderOrderingINTEL(
texelFetchOffset(s11;i1;i1;i1;
texelFetchOffset(s21;vi2;i1;vi2;
texelFetchOffset(s31;vi3;i1;vi3;
texelFetchOffset(sA11;vi2;i1;i1;
texelFetchOffset(sA21;vi3;i1;vi2;
texelFetchOffset(si11;i1;i1;i1;
texelFetchOffset(si21;vi2;i1;vi2;
texelFetchOffset(si31;vi3;i1;vi3;
texelFetchOffset(siA11;vi2;i1;i1;
texelFetchOffset(siA21;vi3;i1;vi2;
texelFetchOffset(su11;i1;i1;i1;
texelFetchOffset(su21;vi2;i1;vi2;
texelFetchOffset(su31;vi3;i1;vi3;
texelFetchOffset(suA11;vi2;i1;i1;
texelFetchOffset(suA21;vi3;i1;vi2;
textureLodOffset(s11;f1;f1;i1;
textureLodOffset(si11;f1;f1;i1;
textureLodOffset(su11;f1;f1;i1;
textureLodOffset(s21;vf2;f1;vi2;
textureLodOffset(si21;vf2;f1;vi2;
textureLodOffset(su21;vf2;f1;vi2;
textureLodOffset(sA11;vf2;f1;i1;
textureLodOffset(siA11;vf2;f1;i1;
textureLodOffset(suA11;vf2;f1;i1;
textureLodOffset(s31;vf3;f1;vi3;
textureLodOffset(si31;vf3;f1;vi3;
textureLodOffset(su31;vf3;f1;vi3;
textureLodOffset(sA21;vf3;f1;vi2;
textureLodOffset(siA21;vf3;f1;vi2;
textureLodOffset(suA21;vf3;f1;vi2;
textureLodOffset(sS11;vf3;f1;i1;
textureLodOffset(sS21;vf3;f1;vi2;
textureLodOffset(sAS11;vf3;f1;i1;
textureProjOffset(s21;vf3;vi2;
textureProjOffset(s21;vf4;vi2;
textureProjOffset(s31;vf4;vi3;
textureProjOffset(sS11;vf4;i1;
textureProjOffset(sS21;vf4;vi2;
textureProjOffset(si11;vf2;i1;
textureProjOffset(si11;vf4;i1;
textureProjOffset(si21;vf3;vi2;
textureProjOffset(si21;vf4;vi2;
textureProjOffset(si31;vf4;vi3;
textureProjOffset(su11;vf2;i1;
textureProjOffset(su11;vf4;i1;
textureProjOffset(su21;vf3;vi2;
textureProjOffset(su21;vf4;vi2;
textureProjOffset(su31;vf4;vi3;
textureProjLodOffset(s11;vf2;f1;i1;
textureProjLodOffset(s11;vf4;f1;i1;
textureProjLodOffset(s21;vf3;f1;vi2;
textureProjLodOffset(s21;vf4;f1;vi2;
textureProjLodOffset(s31;vf4;f1;vi3;
textureProjLodOffset(sS11;vf4;f1;i1;
textureProjLodOffset(sS21;vf4;f1;vi2;
textureProjLodOffset(si11;vf2;f1;i1;
textureProjLodOffset(si11;vf4;f1;i1;
textureProjLodOffset(si21;vf3;f1;vi2;
textureProjLodOffset(si21;vf4;f1;vi2;
textureProjLodOffset(si31;vf4;f1;vi3;
textureProjLodOffset(su11;vf2;f1;i1;
textureProjLodOffset(su11;vf4;f1;i1;
textureProjLodOffset(su21;vf3;f1;vi2;
textureProjLodOffset(su21;vf4;f1;vi2;
textureProjLodOffset(su31;vf4;f1;vi3;
textureProjOffset(s11;vf2;i1;f1;
textureProjOffset(s11;vf4;i1;f1;
textureProjOffset(s21;vf3;vi2;f1;
textureProjOffset(s21;vf4;vi2;f1;
textureProjOffset(s31;vf4;vi3;f1;
textureProjOffset(sS11;vf4;i1;f1;
textureProjOffset(sS21;vf4;vi2;f1;
textureProjOffset(si11;vf2;i1;f1;
textureProjOffset(si11;vf4;i1;f1;
textureProjOffset(si21;vf3;vi2;f1;
textureProjOffset(si21;vf4;vi2;f1;
textureProjOffset(si31;vf4;vi3;f1;
textureProjOffset(su11;vf2;i1;f1;
textureProjOffset(su11;vf4;i1;f1;
textureProjOffset(su21;vf3;vi2;f1;
textureProjOffset(su21;vf4;vi2;f1;
textureProjOffset(su31;vf4;vi3;f1;
textureGrad(sAS21;vf4;vf2;vf2;
textureGrad(siA21;vf3;vf2;vf2;
textureGrad(siAC1;vf4;vf3;vf3;
textureGrad(suA21;vf3;vf2;vf2;
textureGrad(suAC1;vf4;vf3;vf3;
textureGradOffset(s11;f1;f1;f1;i1;
textureGradOffset(s21;vf2;vf2;vf2;vi2;
textureGradOffset(s31;vf3;vf3;vf3;vi3;
textureGradOffset(sA11;vf2;f1;f1;i1;
textureGradOffset(sA21;vf3;vf2;vf2;vi2;
textureGradOffset(sAS11;vf3;f1;f1;i1;
textureGradOffset(sAS21;vf4;vf2;vf2;vi2;
textureGradOffset(sS11;vf3;f1;f1;i1;
textureGradOffset(sS21;vf3;vf2;vf2;vi2;
textureGradOffset(sSC1;vf4;vf3;vf3;vi2;
textureGradOffset(si11;f1;f1;f1;i1;
textureGradOffset(si21;vf2;vf2;vf2;vi2;
textureGradOffset(si31;vf3;vf3;vf3;vi3;
textureGradOffset(siA11;vf2;f1;f1;i1;
textureGradOffset(siA21;vf3;vf2;vf2;vi2;
textureGradOffset(su11;f1;f1;f1;i1;
textureGradOffset(su21;vf2;vf2;vf2;vi2;
textureGradOffset(su31;vf3;vf3;vf3;vi3;
textureGradOffset(suA11;vf2;f1;f1;i1;
textureGradOffset(suA21;vf3;vf2;vf2;vi2;
textureProjGrad(s11;vf2;f1;f1;
textureProjGrad(s11;vf4;f1;f1;
textureProjGrad(s21;vf3;vf2;vf2;
textureProjGrad(s21;vf4;vf2;vf2;
textureProjGrad(s31;vf4;vf3;vf3;
textureProjGrad(sS11;vf4;f1;f1;
textureProjGrad(sS21;vf4;vf2;vf2;
textureProjGrad(si11;vf2;f1;f1;
textureProjGrad(si11;vf4;f1;f1;
textureProjGrad(si21;vf3;vf2;vf2;
textureProjGrad(si21;vf4;vf2;vf2;
textureProjGrad(si31;vf4;vf3;vf3;
textureProjGrad(su11;vf2;f1;f1;
textureProjGrad(su11;vf4;f1;f1;
textureProjGrad(su21;vf3;vf2;vf2;
textureProjGrad(su21;vf4;vf2;vf2;
textureProjGrad(su31;vf4;vf3;vf3;
textureProjGradOffset(s11;vf2;f1;f1;i1;
textureProjGradOffset(s11;vf4;f1;f1;i1;
textureProjGradOffset(s21;vf3;vf2;vf2;vi2;
textureProjGradOffset(s21;vf4;vf2;vf2;vi2;
textureProjGradOffset(s31;vf4;vf3;vf3;vi3;
textureProjGradOffset(sS11;vf4;f1;f1;i1;
textureProjGradOffset(sS21;vf4;vf2;vf2;vi2;
textureProjGradOffset(si11;vf2;f1;f1;i1;
textureProjGradOffset(si11;vf4;f1;f1;i1;
textureProjGradOffset(si21;vf3;vf2;vf2;vi2;
textureProjGradOffset(si21;vf4;vf2;vf2;vi2;
textureProjGradOffset(si31;vf4;vf3;vf3;vi3;
textureProjGradOffset(su11;vf2;f1;f1;i1;
textureProjGradOffset(su11;vf4;f1;f1;i1;
textureProjGradOffset(su21;vf3;vf2;vf2;vi2;
textureProjGradOffset(su21;vf4;vf2;vf2;vi2;
textureProjGradOffset(su31;vf4;vf3;vf3;vi3;
texture2DProjLodEXT(s21;vf3;f1;
textureGatherOffset(s21;vf2;vi2;
textureGatherOffset(si21;vf2;vi2;
textureGatherOffset(su21;vf2;vi2;
textureGatherOffset(sA21;vf3;vi2;
textureGatherOffset(siA21;vf3;vi2;
textureGatherOffset(suA21;vf3;vi2;
textureGatherOffset(sR21;vf2;vi2;
textureGatherOffset(siR21;vf2;vi2;
textureGatherOffset(suR21;vf2;vi2;
textureGatherOffset(s21;vf2;vi2;i1;
textureGatherOffset(si21;vf2;vi2;i1;
textureGatherOffset(su21;vf2;vi2;i1;
textureGatherOffset(sA21;vf3;vi2;i1;
textureGatherOffset(siA21;vf3;vi2;i1;
textureGatherOffset(suA21;vf3;vi2;i1;
textureGatherOffset(sR1;vf2;vi2;i1;
textureGatherOffset(siR1;vf2;vi2;i1;
textureGatherOffset(suR1;vf2;vi2;i1;
textureGatherOffset(sS21;vf2;f1;vi2;
textureGatherOffset(sAS21;vf3;f1;vi2;
textureGatherOffset(sSR21;vf2;f1;vi2;
textureGatherOffsets(s21;vf2;vi2[4];
textureGatherOffsets(si21;vf2;vi2[4];
textureGatherOffsets(su21;vf2;vi2[4];
textureGatherOffsets(sA21;vf3;vi2[4];
textureGatherOffsets(siA21;vf3;vi2[4];
textureGatherOffsets(suA21;vf3;vi2[4];
textureGatherOffsets(sR21;vf2;vi2[4];
textureGatherOffsets(siR21;vf2;vi2[4];
textureGatherOffsets(suR21;vf2;vi2[4];
textureGatherOffsets(s21;vf2;vi2[4];i1;
textureGatherOffsets(si21;vf2;vi2[4];i1;
textureGatherOffsets(su21;vf2;vi2[4];i1;
textureGatherOffsets(sA21;vf3;vi2[4];i1;
textureGatherOffsets(siA21;vf3;vi2[4];i1;
textureGatherOffsets(suA21;vf3;vi2[4];i1;
textureGatherOffsets(sR1;vf2;vi2[4];i1;
textureGatherOffsets(siR1;vf2;vi2[4];i1;
textureGatherOffsets(suR1;vf2;vi2[4];i1;
textureGatherOffsets(sS21;vf2;f1;vi2[4];
textureGatherOffsets(sAS21;vf3;f1;vi2[4];
textureGatherOffsets(sSR21;vf2;f1;vi2[4];
texelFetchOffset(sR21;vi2;vi2;
texelFetchOffset(siR21;vi2;vi2;
texelFetchOffset(suR21;vi2;vi2;
textureProjOffset(sR21;vf3;vi2;
textureProjOffset(siR21;vf3;vi2;
textureProjOffset(suR21;vf3;vi2;
textureProjOffset(sR21;vf4;vi2;
textureProjOffset(siR21;vf4;vi2;
textureProjOffset(suR21;vf4;vi2;
textureProjOffset(sSR21;vf4;vi2;
textureGrad(siR21;vf2;vf2;vf2;
textureGrad(suR21;vf2;vf2;vf2;
textureGrad(sSR21;vf3;vf2;vf2;
textureGradOffset(sR21;vf2;vf2;vf2;vi2;
textureGradOffset(siR21;vf2;vf2;vf2;vi2;
textureGradOffset(suR21;vf2;vf2;vf2;vi2;
textureGradOffset(sSR21;vf3;vf2;vf2;vi2;
textureProjGrad(sR21;vf3;vf2;vf2;
textureProjGrad(siR21;vf3;vf2;vf2;
textureProjGrad(suR21;vf3;vf2;vf2;
textureProjGrad(sR21;vf4;vf2;vf2;
textureProjGrad(siR21;vf4;vf2;vf2;
textureProjGrad(suR21;vf4;vf2;vf2;
textureProjGrad(sSR21;vf4;vf2;vf2;
textureProjGradOffset(sR21;vf3;vf2;vf2;vi2;
textureProjGradOffset(siR21;vf3;vf2;vf2;vi2;
textureProjGradOffset(suR21;vf3;vf2;vf2;vi2;
textureProjGradOffset(sR21;vf4;vf2;vf2;vi2;
textureProjGradOffset(siR21;vf4;vf2;vf2;vi2;
textureProjGradOffset(suR21;vf4;vf2;vf2;vi2;
textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2;
texture1DGradARB(s11;f1;f1;f1;
texture2DGradARB(s21;vf2;vf2;vf2;
texture3DGradARB(s31;vf3;vf3;vf3;
textureCubeGradARB(sC1;vf3;vf3;vf3;
shadow1DGradARB(sS11;vf3;f1;f1;
shadow2DGradARB(sS21;vf3;vf2;vf2;
texture1DGradARB(si11;f1;f1;f1;
texture2DGradARB(si21;vf2;vf2;vf2;
texture3DGradARB(si31;vf3;vf3;vf3;
textureCubeGradARB(siC1;vf3;vf3;vf3;
texture1DGradARB(su11;f1;f1;f1;
texture2DGradARB(su21;vf2;vf2;vf2;
texture3DGradARB(su31;vf3;vf3;vf3;
textureCubeGradARB(suC1;vf3;vf3;vf3;
texture1DProjGradARB(s11;vf2;f1;f1;
texture1DProjGradARB(s11;vf4;f1;f1;
texture2DProjGradARB(s21;vf3;vf2;vf2;
texture2DProjGradARB(s21;vf4;vf2;vf2;
texture3DProjGradARB(s31;vf4;vf3;vf3;
shadow1DProjGradARB(sS11;vf4;f1;f1;
shadow2DProjGradARB(sS21;vf4;vf2;vf2;
texture1DProjGradARB(si11;vf2;f1;f1;
texture1DProjGradARB(si11;vf4;f1;f1;
texture2DProjGradARB(si21;vf3;vf2;vf2;
texture2DProjGradARB(si21;vf4;vf2;vf2;
texture3DProjGradARB(si31;vf4;vf3;vf3;
texture1DProjGradARB(su11;vf2;f1;f1;
texture1DProjGradARB(su11;vf4;f1;f1;
texture2DProjGradARB(su21;vf3;vf2;vf2;
texture2DProjGradARB(su21;vf4;vf2;vf2;
texture3DProjGradARB(su31;vf4;vf3;vf3;
texture2DRectGradARB(sR21;vf2;vf2;vf2;
texture2DRectGradARB(siR21;vf2;vf2;vf2;
texture2DRectGradARB(suR21;vf2;vf2;vf2;
shadow2DRectGradARB(sSR21;vf3;vf2;vf2;
texture2DRectProjGradARB(sR21;vf3;vf2;vf2;
texture2DRectProjGradARB(siR21;vf3;vf2;vf2;
texture2DRectProjGradARB(suR21;vf3;vf2;vf2;
texture2DRectProjGradARB(sR21;vf4;vf2;vf2;
texture2DRectProjGradARB(siR21;vf4;vf2;vf2;
texture2DRectProjGradARB(suR21;vf4;vf2;vf2;
shadow2DRectProjGradARB(sSR21;vf4;vf2;vf2;
textureCubeLodEXT(siC1;vf3;f1;
textureCubeLodEXT(suC1;vf3;f1;
texture2DProjLodEXT(si21;vf4;f1;
texture2DProjLodEXT(su21;vf4;f1;
texture2DProjLodEXT(si21;vf3;f1;
texture2DProjLodEXT(su21;vf3;f1;
texelFetch1DArray(sA11;vi2;i1;
texelFetch1DArray(siA11;vi2;i1;
texelFetch1DArray(suA11;vi2;i1;
texelFetch2DArray(sA21;vi3;i1;
texelFetch2DArray(siA21;vi3;i1;
texelFetch2DArray(suA21;vi3;i1;
texture1DArrayLod(sA11;vf2;f1;
texture1DArrayLod(siA11;vf2;f1;
texture1DArrayLod(suA11;vf2;f1;
texture2DArrayLod(sA21;vf3;f1;
texture2DArrayLod(siA21;vf3;f1;
texture2DArrayLod(suA21;vf3;f1;
shadow1DArrayLod(sAS11;vf3;f1;
texture1DProjGrad(s11;vf2;f1;f1;
texture1DProjGrad(si11;vf2;f1;f1;
texture1DProjGrad(su11;vf2;f1;f1;
texture1DProjGrad(s11;vf4;f1;f1;
texture1DProjGrad(si11;vf4;f1;f1;
texture1DProjGrad(su11;vf4;f1;f1;
texture1DArrayGrad(sA11;vf2;f1;f1;
texture1DArrayGrad(siA11;vf2;f1;f1;
texture1DArrayGrad(suA11;vf2;f1;f1;
texture2DGrad(s21;vf2;vf2;vf2;
texture2DGrad(si21;vf2;vf2;vf2;
texture2DGrad(su21;vf2;vf2;vf2;
texture2DGradEXT(s21;vf2;vf2;vf2;
texture2DGradEXT(si21;vf2;vf2;vf2;
texture2DGradEXT(su21;vf2;vf2;vf2;
texture2DProjGrad(s21;vf3;vf2;vf2;
texture2DProjGrad(si21;vf3;vf2;vf2;
texture2DProjGrad(su21;vf3;vf2;vf2;
texture2DProjGradEXT(s21;vf3;vf2;vf2;
texture2DProjGradEXT(si21;vf3;vf2;vf2;
texture2DProjGradEXT(su21;vf3;vf2;vf2;
texture2DProjGrad(s21;vf4;vf2;vf2;
texture2DProjGrad(si21;vf4;vf2;vf2;
texture2DProjGrad(su21;vf4;vf2;vf2;
texture2DProjGradEXT(s21;vf4;vf2;vf2;
texture2DProjGradEXT(si21;vf4;vf2;vf2;
texture2DProjGradEXT(su21;vf4;vf2;vf2;
texture2DArrayGrad(sA21;vf3;vf2;vf2;
texture2DArrayGrad(siA21;vf3;vf2;vf2;
texture2DArrayGrad(suA21;vf3;vf2;vf2;
texture3DGrad(s31;vf3;vf3;vf3;
texture3DGrad(si31;vf3;vf3;vf3;
texture3DGrad(su31;vf3;vf3;vf3;
texture3DProjGrad(s31;vf4;vf3;vf3;
texture3DProjGrad(si31;vf4;vf3;vf3;
texture3DProjGrad(su31;vf4;vf3;vf3;
textureCubeGrad(sC1;vf3;vf3;vf3;
textureCubeGrad(siC1;vf3;vf3;vf3;
textureCubeGrad(suC1;vf3;vf3;vf3;
textureCubeGradEXT(sC1;vf3;vf3;vf3;
textureCubeGradEXT(siC1;vf3;vf3;vf3;
textureCubeGradEXT(suC1;vf3;vf3;vf3;
shadow1DProjGrad(sS11;vf4;f1;f1;
shadow1DArrayGrad(sAS11;vf3;f1;f1;
shadow2DGrad(sS21;vf3;vf2;vf2;
shadow2DProjGrad(sS21;vf4;vf2;vf2;
shadow2DArrayGrad(sAS21;vf4;vf2;vf2;
texture2DRectGrad(sR21;vf2;vf2;vf2;
texture2DRectGrad(siR21;vf2;vf2;vf2;
texture2DRectGrad(suR21;vf2;vf2;vf2;
texture2DRectProjGrad(sR21;vf3;vf2;vf2;
texture2DRectProjGrad(siR21;vf3;vf2;vf2;
texture2DRectProjGrad(suR21;vf3;vf2;vf2;
texture2DRectProjGrad(sR21;vf4;vf2;vf2;
texture2DRectProjGrad(siR21;vf4;vf2;vf2;
texture2DRectProjGrad(suR21;vf4;vf2;vf2;
shadow2DRectGrad(sSR21;vf3;vf2;vf2;
shadow2DRectProjGrad(sSR21;vf4;vf2;vf2;
shadowCubeGrad(sSC1;vf4;vf3;vf3;
texture1DOffset(si11;f1;i1;f1;
texture1DOffset(su11;f1;i1;f1;
texture1DProjOffset(s11;vf2;i1;
texture1DProjOffset(si11;vf2;i1;
texture1DProjOffset(su11;vf2;i1;
texture1DProjOffset(s11;vf2;i1;f1;
texture1DProjOffset(si11;vf2;i1;f1;
texture1DProjOffset(su11;vf2;i1;f1;
texture1DProjOffset(s11;vf4;i1;
texture1DProjOffset(si11;vf4;i1;
texture1DProjOffset(su11;vf4;i1;
texture1DProjOffset(s11;vf4;i1;f1;
texture1DProjOffset(si11;vf4;i1;f1;
texture1DProjOffset(su11;vf4;i1;f1;
texture1DLodOffset(s11;f1;f1;i1;
texture1DLodOffset(si11;f1;f1;i1;
texture1DLodOffset(su11;f1;f1;i1;
texture1DProjLodOffset(s11;vf2;f1;i1;
texture1DProjLodOffset(si11;vf2;f1;i1;
texture1DProjLodOffset(su11;vf2;f1;i1;
texture1DProjLodOffset(s11;vf4;f1;i1;
texture1DProjLodOffset(si11;vf4;f1;i1;
texture1DProjLodOffset(su11;vf4;f1;i1;
texture2DOffset(s21;vf2;vi2;f1;
texture2DOffset(si21;vf2;vi2;f1;
texture2DOffset(su21;vf2;vi2;f1;
texture2DProjOffset(s21;vf3;vi2;
texture2DProjOffset(si21;vf3;vi2;
texture2DProjOffset(su21;vf3;vi2;
texture2DProjOffset(s21;vf3;vi2;f1;
texture2DProjOffset(si21;vf3;vi2;f1;
texture2DProjOffset(su21;vf3;vi2;f1;
texture2DProjOffset(s21;vf4;vi2;
texture2DProjOffset(si21;vf4;vi2;
texture2DProjOffset(su21;vf4;vi2;
texture2DProjOffset(s21;vf4;vi2;f1;
texture2DProjOffset(si21;vf4;vi2;f1;
texture2DProjOffset(su21;vf4;vi2;f1;
texture2DLodOffset(s21;vf2;f1;vi2;
texture2DLodOffset(si21;vf2;f1;vi2;
texture2DLodOffset(su21;vf2;f1;vi2;
texture2DProjLodOffset(s21;vf3;f1;vi2;
texture2DProjLodOffset(si21;vf3;f1;vi2;
texture2DProjLodOffset(su21;vf3;f1;vi2;
texture2DProjLodOffset(s21;vf4;f1;vi2;
texture2DProjLodOffset(si21;vf4;f1;vi2;
texture2DProjLodOffset(su21;vf4;f1;vi2;
texture3DOffset(s31;vf3;vi3;f1;
texture3DOffset(si31;vf3;vi3;f1;
texture3DOffset(su31;vf3;vi3;f1;
texture3DProjOffset(s31;vf4;vi3;
texture3DProjOffset(si31;vf4;vi3;
texture3DProjOffset(su31;vf4;vi3;
texture3DProjOffset(s31;vf4;vi3;f1;
texture3DProjOffset(si31;vf4;vi3;f1;
texture3DProjOffset(su31;vf4;vi3;f1;
texture3DLodOffset(s31;vf3;f1;vi3;
texture3DLodOffset(si31;vf3;f1;vi3;
texture3DLodOffset(su31;vf3;f1;vi3;
texture3DProjLodOffset(s31;vf4;f1;vi3;
texture3DProjLodOffset(si31;vf4;f1;vi3;
texture3DProjLodOffset(su31;vf4;f1;vi3;
shadow1DOffset(sS11;vf3;i1;f1;
shadow2DOffset(sS21;vf3;vi2;f1;
shadow1DProjOffset(sS11;vf4;i1;
shadow1DProjOffset(sS11;vf4;i1;f1;
shadow2DProjOffset(sS21;vf4;vi2;
shadow2DProjOffset(sS21;vf4;vi2;f1;
shadow1DLodOffset(sS11;vf3;f1;i1;
shadow2DLodOffset(sS21;vf3;f1;vi2;
shadow1DProjLodOffset(sS11;vf4;f1;i1;
shadow2DProjLodOffset(sS21;vf4;f1;vi2;
texture2DRectOffset(sR21;vf2;vi2;
texture2DRectOffset(siR21;vf2;vi2;
texture2DRectOffset(suR21;vf2;vi2;
texture2DRectProjOffset(sR21;vf3;vi2;
texture2DRectProjOffset(siR21;vf3;vi2;
texture2DRectProjOffset(suR21;vf3;vi2;
texture2DRectProjOffset(sR21;vf4;vi2;
texture2DRectProjOffset(siR21;vf4;vi2;
texture2DRectProjOffset(suR21;vf4;vi2;
shadow2DRectOffset(sSR21;vf3;vi2;
shadow2DRectProjOffset(sSR21;vf4;vi2;
texelFetch1DOffset(s11;i1;i1;i1;
texelFetch1DOffset(si11;i1;i1;i1;
texelFetch1DOffset(su11;i1;i1;i1;
texelFetch2DOffset(s21;vi2;i1;vi2;
texelFetch2DOffset(si21;vi2;i1;vi2;
texelFetch2DOffset(su21;vi2;i1;vi2;
texelFetch3DOffset(s31;vi3;i1;vi3;
texelFetch3DOffset(si31;vi3;i1;vi3;
texelFetch3DOffset(su31;vi3;i1;vi3;
texelFetch2DRectOffset(sR21;vi2;vi2;
texelFetch2DRectOffset(siR21;vi2;vi2;
texelFetch2DRectOffset(suR21;vi2;vi2;
texelFetch1DArrayOffset(sA11;vi2;i1;i1;
texelFetch1DArrayOffset(siA11;vi2;i1;i1;
texelFetch1DArrayOffset(suA11;vi2;i1;i1;
texelFetch2DArrayOffset(sA21;vi3;i1;vi2;
texelFetch2DArrayOffset(siA21;vi3;i1;vi2;
texelFetch2DArrayOffset(suA21;vi3;i1;vi2;
texture1DArrayOffset(sA11;vf2;i1;
texture1DArrayOffset(siA11;vf2;i1;
texture1DArrayOffset(suA11;vf2;i1;
texture1DArrayOffset(sA11;vf2;i1;f1;
texture1DArrayOffset(siA11;vf2;i1;f1;
texture1DArrayOffset(suA11;vf2;i1;f1;
texture1DArrayLodOffset(sA11;vf2;f1;i1;
texture1DArrayLodOffset(siA11;vf2;f1;i1;
texture1DArrayLodOffset(suA11;vf2;f1;i1;
texture2DArrayOffset(sA21;vf3;vi2;
texture2DArrayOffset(siA21;vf3;vi2;
texture2DArrayOffset(suA21;vf3;vi2;
texture2DArrayOffset(sA21;vf3;vi2;f1;
texture2DArrayOffset(siA21;vf3;vi2;f1;
texture2DArrayOffset(suA21;vf3;vi2;f1;
texture2DArrayLodOffset(sA21;vf3;f1;vi2;
texture2DArrayLodOffset(siA21;vf3;f1;vi2;
texture2DArrayLodOffset(suA21;vf3;f1;vi2;
shadow1DArrayOffset(sAS11;vf3;i1;
shadow1DArrayOffset(sAS11;vf3;i1;f1;
shadow1DArrayLodOffset(sAS11;vf3;f1;i1;
shadow2DArrayOffset(sAS21;vf4;vi2;
texture1DGradOffset(s11;f1;f1;f1;i1;
texture1DGradOffset(si11;f1;f1;f1;i1;
texture1DGradOffset(su11;f1;f1;f1;i1;
texture1DProjGradOffset(s11;vf2;f1;f1;i1;
texture1DProjGradOffset(si11;vf2;f1;f1;i1;
texture1DProjGradOffset(su11;vf2;f1;f1;i1;
texture1DProjGradOffset(s11;vf4;f1;f1;i1;
texture1DProjGradOffset(si11;vf4;f1;f1;i1;
texture1DProjGradOffset(su11;vf4;f1;f1;i1;
texture1DArrayGradOffset(sA11;vf2;f1;f1;i1;
texture1DArrayGradOffset(siA11;vf2;f1;f1;i1;
texture1DArrayGradOffset(suA11;vf2;f1;f1;i1;
texture2DGradOffset(s21;vf2;vf2;vf2;vi2;
texture2DGradOffset(si21;vf2;vf2;vf2;vi2;
texture2DGradOffset(su21;vf2;vf2;vf2;vi2;
texture2DProjGradOffset(s21;vf3;vf2;vf2;vi2;
texture2DProjGradOffset(si21;vf3;vf2;vf2;vi2;
texture2DProjGradOffset(su21;vf3;vf2;vf2;vi2;
texture2DProjGradOffset(s21;vf4;vf2;vf2;vi2;
texture2DProjGradOffset(si21;vf4;vf2;vf2;vi2;
texture2DProjGradOffset(su21;vf4;vf2;vf2;vi2;
texture2DArrayGradOffset(sA21;vf3;vf2;vf2;vi2;
texture2DArrayGradOffset(siA21;vf3;vf2;vf2;vi2;
texture2DArrayGradOffset(suA21;vf3;vf2;vf2;vi2;
texture3DGradOffset(s31;vf3;vf3;vf3;vi3;
texture3DGradOffset(si31;vf3;vf3;vf3;vi3;
texture3DGradOffset(su31;vf3;vf3;vf3;vi3;
texture3DProjGradOffset(s31;vf4;vf3;vf3;vi3;
texture3DProjGradOffset(si31;vf4;vf3;vf3;vi3;
texture3DProjGradOffset(su31;vf4;vf3;vf3;vi3;
shadow1DGradOffset(sS11;vf3;f1;f1;i1;
shadow1DProjGradOffset(sS11;vf4;f1;f1;i1;
shadow1DArrayGradOffset(sAS11;vf3;f1;f1;i1;
shadow2DGradOffset(sS21;vf3;vf2;vf2;vi2;
shadow2DProjGradOffset(sS21;vf4;vf2;vf2;vi2;
shadow2DArrayGradOffset(sAS21;vf4;vf2;vf2;vi2;
texture2DRectGradOffset(sR21;vf2;vf2;vf2;vi2;
texture2DRectGradOffset(siR21;vf2;vf2;vf2;vi2;
texture2DRectGradOffset(suR21;vf2;vf2;vf2;vi2;
texture2DRectProjGradOffset(sR21;vf3;vf2;vf2;vi2;
texture2DRectProjGradOffset(siR21;vf3;vf2;vf2;vi2;
texture2DRectProjGradOffset(suR21;vf3;vf2;vf2;vi2;
texture2DRectProjGradOffset(sR21;vf4;vf2;vf2;vi2;
texture2DRectProjGradOffset(siR21;vf4;vf2;vf2;vi2;
texture2DRectProjGradOffset(suR21;vf4;vf2;vf2;vi2;
shadow2DRectGradOffset(sSR21;vf3;vf2;vf2;vi2;
shadow2DRectProjGradOffset(sSR21;vf4;vf2;vf2;vi2;
index
array size
is out of range.
GLSL Linker
hardware/intel/ufo/Source/OpenGL/source/core/glsl/p_traverser_preliminary.cpp
Potential for subroutine call recursion detected.
Function call recursion detected.
)@{Ic
ADrawPx
CopyPx
ReadPx
TexImg
GetTex
Disable for GetTexImage
Inconsistent
mpTexture==NULL
vmmResidenceMask
__GL_TEXTURE_3D or CUBE_MAP
COMPRESSED_FORMAT
Disable for TexImage
Nonconsistent_Tokens
UNSUPPORTED TARGET
PixelTransfer_CRASH
Memcpy=WhichPxFuncToCall(%-6s,src=%-3x,dst=%-3x)
Simple=WhichPxFuncToCall(%-6s,src=%-3x,dst=%-3x)--%s,%s,%s,%s,%s,%s,%s,%s
UberSh=WhichPxFuncToCall(%-6s,src=%-3x,dst=%-3x)--%s,%s,%s,%s,%s,%s,%s,%s
SWPath=WhichPxFuncToCall(%-6s,src=%-3x,dst=%-3x)--%s,%s,%s,%s,%s,%s,%s,%s
DepthS=WhichPxFuncToCall(%-6s,src=%-3x,dst=%-3x)--%s,%s,%s,%s,%s,%s,%s,%s
GPU PxOps disabled for src token
SWPath=WhichPxFuncToCall(%-6s,src=%-3x,dst=%-3x)--%s
mpTexture and/or mpTexFace is a NULL
The nonconsistent texture tokens are: 0x%03x != 0x%03x
iglCanPixelOpsReadDepthStencil()
iglCanPixelOpsDrawDepthStencil()
Intel_Pipeline_Query
Intel_Null_Hardware_Query
Intel_Freq_Override_Query
Intel_HD_IVB_Hardware_Counters
Intel_Raw_Hardware_Counters_Set_0_Query
Intel_Raw_Hardware_Counters_Set_1_Query
Intel_Raw_Hardware_Counters_Set_2_Query
Intel_Raw_Pipeline_Statistics_Query
Intel_HD_VLV_Hardware_Counters_Set_1
Intel_HD_VLV_Hardware_Counters_Set_2
Intel_HD_VLV_Hardware_Counters_Set_3
Intel_HD_HSW_GTH_Hardware_Counters
Intel_HD_HSW_GTM_Hardware_Counters
_glQueryCounter query %d, "%s", with target not GL_TIMESTAMP
Begin query %d, "%s" while query %d, "%s" is active
Number of vertices sent to 3D hardware
Number of primitives sent to 3D hardware
Number of vertices processed by vertex shader
Number of times clipper has been invocated
Number of primitives processed by the clipper stage
Number of fragments that have been rendered by
Total query time in nanoseconds. Type: GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL.
The fraction of time in which the 3D hardware was busy, i.e. the command ring was not empty. Normalized with equation: GPUBusyClockCycles / CoreClocksCount. Type: GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL.
The fraction of time in which the 3D Pipeline Front End is stalled by the next pipeline stage. Normalized with equation: PipelineFrontEndStallClockCycles / CoreClocksCount. Type: GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL.
The fraction of time in which each GFX Core was active. Normalized with equation: RenderingCoresActiveClockCycles / (Number_of_Rendering Cores * CoreClocksCount). Type: GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL.
The fraction of time in which each GFX Core was suspended. Normalized with equation: RenderingCoresStallCycles / (Number_of_Rendering Cores * CoreClocksCount). Type: GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL.
The fraction of time in which the Rendering Cores were actively processing vertex shader instructions. Normalized with equation: VertexShaderActiveClockCycles / (Number_of_Rendering Cores * CoreClocksCount). Type:GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL .
The fraction of time in which the Rendering Cores were stalled due to processing vertex shader instructions. Normalized with equation: VertexShaderStallClockCycles / (Number_of_Rendering Cores * CoreClocksCount). Type: GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL.
The fraction of time in which the Rendering Cores were actively processing Open GL 3.2 geometry shader instructions. Normalized with equation: GeometryShaderActiveClockCycles / (Number_of_Rendering Cores * CoreClocksCount). Type: GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL.
The fraction of time in which the Rendering Cores were stalled due to processing OpenGL 3.2 geometry shader instructions. Normalized with equation: GeometryShaderStallClockCycles / (Number_of_Rendering Cores * CoreClocksCount). Type:GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL.
The fraction of time in which the Rendering Cores were actively processing fragment shader instructions. Normalized with equation: FragmentShaderActiveClockCycles / (Number_of_Rendering Cores * CoreClocksCount). Type: GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL.
The fraction of time in which the Rendering Cores were stalled due to processing fragment shader instructions. Normalized with equation: FragmentShaderStallClockCycles / (Number_of_Rendering Cores * CoreClocksCount). Type: GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL.
The fraction of time in which the sampler was busy. Normalized with equation:SamplerActiveClockCycles / CoreClocksCount. Type: GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL.
The fraction of time in which the sampler was bottleneck. Normalized with equation: SamplerIsBottleneckClockCycles / CoreClocksCount. Type: GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL.
The average (per thread invocation) number of render clock cycles in which the Rendering Cores were actively processing vertex instructions. Normalized with equation: VertexShaderActiveClockCycles / VertexShaderThreadsCount. Type: GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL.
The average (per thread invocation) number of render clock cycles in which the Rendering Cores were stalled due to processing vertex shader instructions. Normalized with equation: VertexShaderStallClockCycles / VertexShaderThreadsCount. Type: GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL.
The average (per thread invocation) number of render clock cycles in which the Rendering Cores were actively processing the Open GL 3.2 Geometry Shader instructions. Normalized with equation: GeometryShaderActiveClockCycles / GeometryShaderThreadsCount. Type: .
The average (per thread invocation) number of render clock cycles in which the Rendering Cores were stalled due to processing the Open GL 3.2 geometry shader instructions. Normalized with equation: GeometryShaderStallClockCycles / GeometryShaderThreadsCount. Type: GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL.
The average (per thread invocation) number of render clock cycles in which the Rendering Cores were actively processing fragment shader instructions. Normalized with equation: FragmentShaderActiveClockCycles / FragmentShaderThreadsCount. Type: GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL.
The average (per thread invocation) number of render clock cycles in which the Rendering Cores were stalled due to processing fragment shader instructions. Normalized with equation: FragmentShaderStallClockCycles / FragmentShaderThreadsCount. Type: GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL.
Number of times the vertex shader kernels have been executed on Rendering Cores. Type: GL_PERFQUERY_COUNTER_EVENT_INTEL.
Number of times the OpenGL 3.2 Geometry Shader kernels have been executed on Rendering Cores. Type: GL_PERFQUERY_COUNTER_EVENT_INTEL.
Number of times the fragment shader kernels have been executed on Rendering Cores. Type: GL_PERFQUERY_COUNTER_EVENT_INTEL.
Number of fragments blended. The counter is in units of 4 fragments. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Number of texels returned from the sampler. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Number of times Early Depth Test passed. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Number of times Early Depth Test failed. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Number of times fragment shader performed a fragment-discard operation for fragment or sample. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Number of times a fragment has been discarded due to Alpha test. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Number of fragments successfully rendered and written to render buffer memory. It doesn't account for unlit fragments on edges. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Number of bytes read from depth buffer memory (with granularity of 64B. Type: GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL.)
SamplerTextureMemoryThroughput
Number of bytes read from memory by sampler to fill texture requests (with granularity of 64B). Type: GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL.
Number of bytes read and written to memory from render cache (with granularity of 64B). Type: GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL.
Number of bytes read and written to memory from GPU L3 cache (with granularity of 64B). Type: GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL.
Number of bytes written to GPU memory (with granularity of 64B). Type: GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL.
Number of bytes read from GPU memory (with granularity of 64B). Type: GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL.
Number of core clock cycles. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
BOOL flag set to true if command buffer split has occurred during the query. Type: GL_PERFQUERY_COUNTER_EVENT_INTEL.
BOOL flag set to true if frequency has changed during the query. Type: GL_PERFQUERY_COUNTER_EVENT_INTEL.
The most recent value of the Rendering Cores frequency in Hz. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
GPUMemoryReadInterfaceThroughput
GPU memory read-only interface throughput
GPUMemoryWriteInterfaceThroughput
GPU memory write-only interface throughput
GPUMemoryReadWriteInterfaceThroughput
GPU memory read-write interface throughput
Total query time in nanoseconds. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
The sum of all cycles on all cores spent actively executing instructions. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
The sum of all cycles on all cores spent stalled. (at least one thread loaded but the entire core is stalled for any reason). Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Total time in clocks the vertex shader spent active on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Total time in clocks the vertex shader spent stalled on all cores. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Total time in clocks the vertex shader spent stalled on all cores - and the entire core was stalled as well. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Number of VS threads loaded at any given time in the EUs. Type: GL_PER FQUERY_COUNTER_RAW_INTEL.
Total time in clocks the vertex shader spent ready to run but not running on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Total time in clocks the Hull shader spent active on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Total time in clocks the Hull shader spent stalled on all cores. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Total time in clocks the Hull shader spent stalled on all cores - and the entire core was stalled as well. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Number of HS threads loaded at any given time in the EUs. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Total time in clocks the hull shader spent ready to run but not running on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Total time in clocks the Domain shader spent active on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Total time in clocks the domain shader spent stalled on all cores. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Total time in clocks the domain shader spent stalled on all cores - and the entire core was stalled as well. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Number of DS threads loaded at any given time in the EUs. Type: GL_PERFQUERY_ COUNTER_RAW_INTEL.
Total time in clocks the domain shader spent ready to run but not running on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Total time in clocks the compute shader spent active on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Total time in clocks the compute shader spent stalled on all cores. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Total time in clocks the compute shader spent stalled on all cores - and the entire core was stalled as well. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Number of CS threads loaded at any given time in the EUs. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Total time in clocks the compute shader spent ready to run but not running on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Total time in clocks the geometry shader spent active on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Total time in clocks the geometry shader spent stalled on all cores. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Total time in clocks the geometry shader spent stalled on all cores - and the entire core was stalled as well. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Number of GS threads loaded at any given time in the EUs. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Total time in clocks the geometry shader spent ready to run but not running on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Total time in clocks the pixel shader spent active on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Total time in clocks the Pixel shader spent stalled on all cores. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Total time in clocks the pixel shader spent stalled on all cores - and the entire core was stalled as well. This metric must be bucketed by stall type ("other" is ok - but must have buckets for things that are architecturally interesting). Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Number of PS threads loaded at any given time in the EUs. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Total time in clocks the Pixel shader spent ready to run but not running on all cores. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Number of pixels/samples passing early Z test ( i.e. before PS dispatch). Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Number of pixels/samples failing early Z test ( i.e. before PS dispatch). Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Number of pixels/samples passing early stencil test ( i.e. before PS dispatch). Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Number of pixels/samples failing early stencil test ( i.e. before PS dispatch). Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Number of pixels/samples killed in the pixel shader. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Number of pixels/samples that fail alpha-test. Alpha to coverage may have some challenges in per-pixel invocation. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Number of pixels/samples fail stencil test in the backend. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Number of pixels/samples fail Z test in the backend. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
MRT case will report multiple of those. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
CSunit indicating that ring is idle. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
VSunit is stalling VF ( upstream unit) and starving downstream unit. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
GSunit is stalling upstream unit and starving downstream unit. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
TE is stalling upstream unit and starving downstream unit. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
B counter 0. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
B counter 1. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
B counter 2. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
B counter 3. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
C counter 0. Type:GL_PERFQUERY_COUNTER_RAW_INTEL .
C counter 1. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
C counter 2. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
C counter 3. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
C counter 4. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
C counter 5. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
C counter 6. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
C counter 7. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
C counter 8. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
C counter 9. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
C counter 10. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
C counter 11. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
ODLAT Perf Mon counter 1. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
ODLAT Perf Mon counter 2. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
BOOL flag set to true if frequency has changed during the query. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
Report ID. Type: GL_PERFQUERY_COUNTER_EVENT_INTEL.
Reports count. Type: GL_PERFQUERY_COUNTER_EVENT_INTEL.
Number of vertices sent to 3D hardware.
Number of primitives sent to 3D hardware.
Number of vertices processed by vertex shader.
Number of geometry shader invocations.
Number of geometry shader primitives.
Number of clipper invocations.
Number of primitives processed by the clipper stage.
Number of pixel shader invocations.
The fraction of time in which the sampler was busy on halfslice 0 and halfslice 1. Normalized with equation: SamplerActiveClockCycles / CoreClocksCount. Type: GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL.
The fraction of time in which the sampler was stalled on halfslice 0 and halfslice 1 so that it was starving the output and stalling the input fifos, during processing texture requests Type: GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL.
SamplerPostFilteredTexelsSlices01
Number of texels returned from the sampler on halfslice 0 and halfslice 1. Type: GL_PERFQUERY_COUNTER_RAW_INTEL.
SamplerTextureMemoryThroughputSlices01
Number of bytes read from memory by sampler to fill texture requests on halfslice 0 and halfslice 1 (with granularity of 64B). Type: GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL.
The fraction of time in which the sampler was stalled so that it was starvingthe output and stalling the input fifos, during processing texture requests Type: GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL.
VerticesCount
PrimitivesCount
VerticesProcessed
ClipperInvocations
ClipperPrimitives
FragmentsRendered
TotalTime
GPUBusyTime
PipelineFrontEndStallTime
RenderingCoresActiveTime
RenderingCoresStallTime
VertexShaderActiveTime
VertexShaderStallTime
GeometryShaderActiveTime
GeometryShaderStallTime
FragmentShaderActiveTime
FragmentShaderStallTime
SamplerActiveTime
SamplerIsBottleneckTime
VertexShaderActivePerThread
VertexShaderStallPerThread
GeometryShaderActivePerThread
GeometryShaderStallPerThread
FragmentShaderActivePerThread
FragmentShaderStallPerThread
VertexShaderThreadsCount
GeometryShaderThreadsCount
FragmentShaderThreadsCount
FragmentsBlendedCount
SamplerPostFilteredTexels
EarlyDepthTestPasses
EarlyDepthTestFails
FragmentsKillCount
AlphaTestFails
FragmentsRenderedCount
DepthMemoryThroughput
RenderCacheToMemoryThroughput
GPUL3CacheToMemoryThroughput
GPUMemoryWriteThroughput
GPUMemoryReadThroughput
CoreClocksCount
SplitOccured
CoreFrequencyChanged
CoreFrequency
BeginTimestamp
Timestamp for query begin.
EUBusyTime
VSThreadBusyTime
VSThreadStallTime
VSEUStallTime
VSThreadsLoadedCount
VSWaitTime
HSThreadBusyTime
HSThreadStallTime
HSEUStallTime
HSThreadsLoadedCount
HSWaitTime
DSThreadBusyTime
DSThreadStallTime
DSEUStallTime
DSThreadsLoadedCount
DSWaitTime
CSThreadBusyTime
CSThreadStallTime
CSEUStallTime
CSThreadsLoadedCount
CSWaitTime
GSThreadBusyTime
GSThreadStallTime
GSEUStallTime
GSThreadsLoadedCount
GSWaitTime
PSThreadBusyTime
PSThreadStallTime
PSEUStallTime
PSThreadsLoadedCount
PSWaitTime
RSEarlyZTestsPass
RSEarlyZTestsFail
RSEarlyStencilTestsPass
RSEarlyStencilTestsFail
RSKillPixelCount
OMAlphaTestsFail
OMStencilTestsFail
OMZTestFail
OMSamplesWritten
MCGPUBusy
VSBottleneck
GSBottleneck
TEBottleneck
BCntr0
BCntr1
BCntr2
BCntr3
CCntr0
CCntr1
CCntr2
CCntr3
CCntr4
CCntr5
CCntr6
CCntr7
CCntr8
CCntr9
CCntr10
CCntr11
PerfCounter1
PerfCounter2
ReportId
ReportsCount
IAVertices
IAPrimitives
VSInvocations
GSInvocations
GSPrimitives
CInvocations
CPrimitives
PSInvocations
SamplerActiveTimeSlices01
SamplerBottleneckTimeSlices01
SamplerBottleneckTime
Wide lines have been deprecated. glLineWidth set to %f. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions
This internal format is not performance optimal for auto mipmap generation.
G\ A
@\ A
HWPath=WhichPxFuncToCall(TexImg,src=%-3x,dst=%-3x)--Old HWPath success
SWPath=WhichPxFuncToCall(TexImg,src=%-3x,dst=%-3x)--Old HWPath fail
GL_OUT_OF_MEMORY - Client memory allocation error when generating uncompressed texture
GL_OUT_OF_MEMORY - Auto mip generation failed due to client memory allocation error.
glTexSubimage<1D/2D/3D> called with null pointer to pixel data and GL_PIXEL_UNPACK_BUFFER is not bound - texture image update not possible.
GL_OUT_OF_MEMORY - Client memory allocation error when generating compressed mips.
GL_INVALID_OPERATION - attempt to modify immutable texture object.
texture %d, "%s" is already bound to another target
bitset
P?UUUUUU
gl_NextBuffer
gl_SkipComponents1
gl_SkipComponents2
gl_SkipComponents3
gl_SkipComponents4
resuming transform feedback %d, "%s", active program object %d, "%s" doesn't match xfb program object %d, "%s" using pipeline %d, "%s"
Active program was relinked during transform feedback pause
resuming transform feedback %d, "%s", pipeline object %d, "%s" doesn't match pipeline object %d, "%s" bound when transform feedback was started.
Bound pipeline object' stage binding were changed.
deleting active transform feedback %d, "%s"
gl_SkipComponents
/proc/%d/cmdline
/data/data/%s/IntelUSC/
Shader output directory is %s
%sOGL_%s_%08x_%d.GLSL
/sdcard/%s_.log
BBOX OPT - new process
vertex array %d, "%s", buffer %d, "%s", is mapped and bound
When geometry or tessellation shader is used, vertex shader is also required.
transform feedback %d, "%s" has never had glEndTransformFeedback
The implementation does not support vertex attribute stride greater than %d
pre-mature EOF
Reserved word.
Invalid Octal number.
FLEX: Unknown char
Null shader source string
out of dynamic memory in glslensure_buffer_stack()
out of dynamic memory in glsl_create_buffer()
fatal flex scanner internal error--end of buffer missed
fatal error - scanner input buffer overflow
input buffer overflow, can't enlarge buffer because scanner uses REJECT
out of dynamic memory in yy_get_next_buffer()
out of dynamic memory in glsl_scan_buffer()
out of dynamic memory in glsl_scan_bytes()
bad buffer in glsl_scan_bytes()
glslset_lineno called with no buffer
glslset_column called with no buffer
symbol not available in current GLSL version
End of shader found before end of comment.
fatal flex scanner internal error--no action found
Scanner initialization failed in PaParseStrings
undeclared identifier
expression
function body required
precise
subroutine uniform
varying out
layout (origin_upper_left) in
layout (points)
layout (lines)
layout (lines_adjacency)
layout (triangles adjacency)
layout (line_strip)
layout (triangle_strip)
layout (max_vertices)
should be grater than 0
layout (stream)
layout (invocations)
triangles
quads
isolines
equal_spacing
frac_even_spacing
frac_odd_spacing
point_mode
layout (vertices) out
layout (local_size_x)
layout (local_size_y)
layout (local_size_z)
supported only in GLSL 1.10
member array requires size
switch
case
return
discard
function already has a body
gl_FragCoord must be in vec4
array without size
64-bit double inputs must be labeled "flat"
vertex shader input cannot be a 64-bit double
fragment shader output cannot be a 64-bit double
int/uint varying in is not flat interpolated
left of '[' is not of type array, matrix, or vector
array index out of range '%d' %d
built-in array must be redeclared with a size before being indexed with a variable
layout must be declared before indexing gl_in built-in array
layout must be declared before indexing unsized varying input array with a variable
gl_FragCoord redeclaration required
undeclared identifier specified for redeclaration
redeclaration allowed only for variable
redeclaration allowed only for built-in or user-defined output
subroutine definitions must have the same return type as the types they are declared with
subroutine definitions must have the same parameter qualifiers as the types they are declared with
overloaded functions must have the same return type
overloaded functions must have the same parameter qualifiers
cannot be an argument type except for '(void)'
no qualifiers allowed for function return
subroutine type expected in subroutine type list
function return type must match subroutine type's return type
all types in subroutine type list must have the same parameter qualifiers
all types in subroutine type list must have the same return type
subroutine functions cannot return samplers
Depth layout qualifiers are available only on gl_FragDepth redeclaration
only gl_FragCoord can be redeclarated with this layout
supported in vertex shaders only
supported in compute shaders only
the first redeclarations of gl_FragCoord must appear before any use of gl_FragCoord
layout (pixel_center_integer) in
supported in geometry shaders only
supported in tessellation evaluation shader or geometry shader only
supported in tessellation evaluation shader only
supported in tessellation control shaders only
layout (depth_any) out float gl_FragDepth
layout (depth_unchanged) out float gl_FragDepth
layout (depth_greater) out float gl_FragDepth
layout (depth_less) out float gl_FragDepth
layout binding qualifier cannot be negative
layout binding qualifier out of range
layout offset qualifier cannot be negative
layout (early_fragment_tests) in;
struct definition cannot be embedded in a block or struct; embedding in struct
duplicate field name in structure:
memory layout on non-block level:
binding is allowed on block level only:
Label with no statements following.
continue statement only allowed in loops
break statement only allowed in loops and inside 'switch' statement
non-void function must return a value
void function cannot return a value
function return is not matching type:
built-in redefinition is not allowed
function cannot take any parameter(s)
main function cannot return a value
no body allowed in declaration
function does not return a value:
fragment shader's output cannot be a matrix nor structure
multiple render targets are not available when using GLSL ES 1.0
direct index out of range '%d'
field selection out of range '%d' %d
subroutine definitions must match the signature of the types they are declared with
all types in subroutine type list must have the same signature
The type is missing precision qualifier
glAccum
glActiveShaderProgram
glActiveShaderProgramEXT
glActiveStencilFaceEXT
glActiveTexture
glActiveTextureARB
glAddSwapHintRectWIN
glAlphaFunc
glAlphaFuncx
glAlphaFuncxOES
glAreTexturesResident
glArrayElement
glAttachObjectARB
glAttachShader
glBegin
glBeginConditionalRender
glBeginConditionalRenderNV
glBeginPerfQueryINTEL
glBeginQuery
glBeginQueryARB
glBeginQueryEXT
glBeginQueryIndexed
glBeginTransformFeedback
glBeginTransformFeedbackEXT
glBindAttribLocation
glBindAttribLocationARB
glBindBuffer
glBindBufferARB
glBindBufferBase
glBindBufferBaseEXT
glBindBufferOffsetEXT
glBindBufferRange
glBindBufferRangeEXT
glBindFragDataLocation
glBindFragDataLocationEXT
glBindFragDataLocationIndexed
glBindFramebuffer
glBindFramebufferEXT
glBindFramebufferOES
glBindImageTexture
glBindMultiTextureEXT
glBindProgramARB
glBindProgramPipeline
glBindProgramPipelineEXT
glBindRenderbuffer
glBindRenderbufferEXT
glBindRenderbufferOES
glBindSampler
glBindTexture
glBindTransformFeedback
glBindVertexArray
glBindVertexArrayARB
glBindVertexArrayOES
glBindVertexBuffer
glBitmap
glBlendColor
glBlendColorEXT
glBlendEquation
glBlendEquationEXT
glBlendEquationOES
glBlendEquationSeparate
glBlendEquationSeparateEXT
glBlendEquationSeparateOES
glBlendEquationSeparatei
glBlendEquationSeparateiARB
glBlendEquationi
glBlendEquationiARB
glBlendFunc
glBlendFuncSeparate
glBlendFuncSeparateEXT
glBlendFuncSeparateOES
glBlendFuncSeparatei
glBlendFuncSeparateiARB
glBlendFunci
glBlendFunciARB
glBlitFramebuffer
glBlitFramebufferEXT
glBufferData
glBufferDataARB
glBufferSubData
glBufferSubDataARB
glCallList
glCallLists
glCheckFramebufferStatus
glCheckFramebufferStatusEXT
glCheckFramebufferStatusOES
glClampColor
glClampColorARB
glClear
glClearAccum
glClearBufferfi
glClearBufferfv
glClearBufferiv
glClearBufferuiv
glClearColor
glClearColorIiEXT
glClearColorIuiEXT
glClearColorx
glClearColorxOES
glClearDepth
glClearDepthf
glClearDepthfOES
glClearDepthx
glClearDepthxOES
glClearIndex
glClearStencil
glClientActiveTexture
glClientActiveTextureARB
glClientWaitSync
glClipControlEXT
glClipPlane
glClipPlanef
glClipPlanefOES
glClipPlanex
glClipPlanexOES
glColor3b
glColor3bv
glColor3d
glColor3dv
glColor3f
glColor3fv
glColor3hv
glColor3i
glColor3iv
glColor3s
glColor3sv
glColor3ub
glColor3ubv
glColor3ui
glColor3uiv
glColor3us
glColor3usv
glColor4b
glColor4bv
glColor4d
glColor4dv
glColor4f
glColor4fv
glColor4hv
glColor4i
glColor4iv
glColor4s
glColor4sv
glColor4ub
glColor4ubv
glColor4ui
glColor4uiv
glColor4us
glColor4usv
glColor4x
glColor4xOES
glColorMask
glColorMaskIndexedEXT
glColorMaski
glColorMaterial
glColorP3ui
glColorP3uiARB
glColorP3uiv
glColorP3uivARB
glColorP4ui
glColorP4uiARB
glColorP4uiv
glColorP4uivARB
glColorPointer
glColorSubTableEXT
glColorTableEXT
glCombinerInputNV
glCombinerOutputNV
glCombinerParameterfvNV
glCombinerParameteriNV
glCompileShader
glCompileShaderARB
glCompressedTexImage1D
glCompressedTexImage1DARB
glCompressedTexImage2D
glCompressedTexImage2DARB
glCompressedTexImage3D
glCompressedTexImage3DARB
glCompressedTexImage3DOES
glCompressedTexSubImage1D
glCompressedTexSubImage1DARB
glCompressedTexSubImage2D
glCompressedTexSubImage2DARB
glCompressedTexSubImage3D
glCompressedTexSubImage3DARB
glCompressedTexSubImage3DOES
glCopyBufferSubData
glCopyPixels
glCopyTexImage1D
glCopyTexImage1DEXT
glCopyTexImage2D
glCopyTexImage2DEXT
glCopyTexSubImage1D
glCopyTexSubImage1DEXT
glCopyTexSubImage2D
glCopyTexSubImage2DEXT
glCopyTexSubImage3D
glCopyTexSubImage3DEXT
glCopyTexSubImage3DOES
glCreatePerfQueryINTEL
glCreateProgram
glCreateProgramObjectARB
glCreateShader
glCreateShaderObjectARB
glCreateShaderProgramv
glCreateShaderProgramvEXT
glCullFace
glDebugMessageCallback
glDebugMessageCallbackARB
glDebugMessageControl
glDebugMessageControlARB
glDebugMessageInsert
glDebugMessageInsertARB
glDeleteBuffers
glDeleteBuffersARB
glDeleteFramebuffers
glDeleteFramebuffersEXT
glDeleteFramebuffersOES
glDeleteLists
glDeleteObjectARB
glDeletePerfQueryINTEL
glDeleteProgram
glDeleteProgramPipelines
glDeleteProgramPipelinesEXT
glDeleteProgramsARB
glDeleteQueries
glDeleteQueriesARB
glDeleteQueriesEXT
glDeleteRenderbuffers
glDeleteRenderbuffersEXT
glDeleteRenderbuffersOES
glDeleteSamplers
glDeleteShader
glDeleteSync
glDeleteTextures
glDeleteTransformFeedbacks
glDeleteVertexArrays
glDeleteVertexArraysARB
glDeleteVertexArraysOES
glDepthFunc
glDepthMask
glDepthRange
glDepthRangeArrayv
glDepthRangeIndexed
glDepthRangef
glDepthRangefOES
glDepthRangex
glDepthRangexOES
glDetachObjectARB
glDetachShader
glDisable
glDisableClientState
glDisableIndexedEXT
glDisableVertexAttribArray
glDisableVertexAttribArrayARB
glDisablei
glDiscardFramebufferEXT
glDispatchCompute
glDispatchComputeIndirect
glDrawArrays
glDrawArraysIndirect
glDrawArraysInstanced
glDrawArraysInstancedARB
glDrawBuffer
glDrawBuffers
glDrawBuffersARB
glDrawElements
glDrawElementsBaseVertex
glDrawElementsIndirect
glDrawElementsInstanced
glDrawElementsInstancedARB
glDrawPixels
glDrawRangeElements
glDrawRangeElementsBaseVertex
glDrawRangeElementsEXT
glDrawTexfOES
glDrawTexfvOES
glDrawTexiOES
glDrawTexivOES
glDrawTexsOES
glDrawTexsvOES
glDrawTexxOES
glDrawTexxvOES
glDrawTransformFeedback
glDrawTransformFeedbackStream
glEGLImageTargetTexture2DOES
glEdgeFlag
glEdgeFlagPointer
glEdgeFlagv
glEnable
glEnableClientState
glEnableIndexedEXT
glEnableVertexAttribArray
glEnableVertexAttribArrayARB
glEnablei
glEnd
glEndConditionalRender
glEndConditionalRenderNV
glEndList
glEndPerfQueryINTEL
glEndQuery
glEndQueryARB
glEndQueryEXT
glEndQueryIndexed
glEndTransformFeedback
glEndTransformFeedbackEXT
glEvalCoord1d
glEvalCoord1dv
glEvalCoord1f
glEvalCoord1fv
glEvalCoord2d
glEvalCoord2dv
glEvalCoord2f
glEvalCoord2fv
glEvalMesh1
glEvalMesh2
glEvalPoint1
glEvalPoint2
glFeedbackBuffer
glFenceSync
glFinalCombinerInputNV
glFinish
glFlush
glFlushMappedBufferRange
glFogCoordPointer
glFogCoordPointerEXT
glFogCoordd
glFogCoorddEXT
glFogCoorddv
glFogCoorddvEXT
glFogCoordf
glFogCoordfEXT
glFogCoordfv
glFogCoordfvEXT
glFogCoordhv
glFogf
glFogfv
glFogi
glFogiv
glFogx
glFogxOES
glFogxv
glFogxvOES
glFramebufferParameteri
glFramebufferRenderbuffer
glFramebufferRenderbufferEXT
glFramebufferRenderbufferOES
glFramebufferTexture
glFramebufferTexture1D
glFramebufferTexture1DEXT
glFramebufferTexture2D
glFramebufferTexture2DEXT
glFramebufferTexture2DOES
glFramebufferTexture3D
glFramebufferTexture3DEXT
glFramebufferTexture3DOES
glFramebufferTextureARB
glFramebufferTextureEXT
glFramebufferTextureFaceARB
glFramebufferTextureFaceEXT
glFramebufferTextureFaceINTEL
glFramebufferTextureINTEL
glFramebufferTextureLayer
glFramebufferTextureLayerARB
glFramebufferTextureLayerEXT
glFrontFace
glFrustum
glFrustumf
glFrustumfOES
glFrustumx
glFrustumxOES
glGenBuffers
glGenBuffersARB
glGenFramebuffers
glGenFramebuffersEXT
glGenFramebuffersOES
glGenLists
glGenProgramPipelines
glGenProgramPipelinesEXT
glGenProgramsARB
glGenQueries
glGenQueriesARB
glGenQueriesEXT
glGenRenderbuffers
glGenRenderbuffersEXT
glGenRenderbuffersOES
glGenSamplers
glGenTextures
glGenTransformFeedbacks
glGenVertexArrays
glGenVertexArraysARB
glGenVertexArraysOES
glGenerateMipmap
glGenerateMipmapEXT
glGenerateMipmapOES
glGetActiveAttrib
glGetActiveAttribARB
glGetActiveSubroutineName
glGetActiveUniform
glGetActiveUniformARB
glGetActiveUniformBlockName
glGetActiveUniformBlockiv
glGetActiveUniformName
glGetActiveUniformsiv
glGetAttachedObjectsARB
glGetAttachedShaders
glGetAttribLocation
glGetAttribLocationARB
glGetBooleanIndexedvEXT
glGetBooleani_v
glGetBooleanv
glGetBufferParameteri64v
glGetBufferParameteriv
glGetBufferParameterivARB
glGetBufferPointerv
glGetBufferPointervARB
glGetBufferPointervOES
glGetBufferSubData
glGetBufferSubDataARB
glGetClipPlane
glGetClipPlanef
glGetClipPlanefOES
glGetClipPlanex
glGetClipPlanexOES
glGetColorTableEXT
glGetColorTableParameterfvEXT
glGetColorTableParameterivEXT
glGetCompressedTexImage
glGetCompressedTexImageARB
glGetDebugMessageLog
glGetDebugMessageLogARB
glGetDoublei_v
glGetDoublev
glGetError
glGetFirstPerfQueryIdINTEL
glGetFixedv
glGetFixedvOES
glGetFloati_v
glGetFloatv
glGetFragDataIndex
glGetFragDataLocation
glGetFragDataLocationEXT
glGetFramebufferParameteriv
glGetGraphicsResetStatusARB
glGetGraphicsResetStatusEXT
glGetHandleARB
glGetInfoLogARB
glGetInteger64i_v
glGetInteger64v
glGetInteger64vARB
glGetIntegerIndexedvEXT
glGetIntegeri_v
glGetIntegerv
glGetInternalformati64v
glGetInternalformativ
glGetLightfv
glGetLightiv
glGetLightxv
glGetLightxvOES
glGetMapdv
glGetMapfv
glGetMapiv
glGetMaterialfv
glGetMaterialiv
glGetMaterialxv
glGetMaterialxvOES
glGetMultisamplefv
glGetNextPerfQueryIdINTEL
glGetObjectLabel
glGetObjectParameterfvARB
glGetObjectParameterivARB
glGetObjectPtrLabel
glGetPerfCounterInfoINTEL
glGetPerfQueryDataINTEL
glGetPerfQueryIdByNameINTEL
glGetPerfQueryInfoINTEL
glGetPixelMapfv
glGetPixelMapuiv
glGetPixelMapusv
glGetPointerv
glGetPolygonStipple
glGetProgramBinary
glGetProgramBinaryOES
glGetProgramEnvParameterdvARB
glGetProgramEnvParameterfvARB
glGetProgramInfoLog
glGetProgramInterfaceiv
glGetProgramPipelineInfoLog
glGetProgramPipelineiv
glGetProgramPipelineivEXT
glGetProgramResourceIndex
glGetProgramResourceLocation
glGetProgramResourceName
glGetProgramResourceiv
glGetProgramStageiv
glGetProgramStringARB
glGetProgramiv
glGetProgramivARB
glGetQueryIndexediv
glGetQueryObjecti64v
glGetQueryObjecti64vARB
glGetQueryObjecti64vINTEL
glGetQueryObjectiv
glGetQueryObjectivARB
glGetQueryObjectivINTEL
glGetQueryObjectui64v
glGetQueryObjectui64vARB
glGetQueryObjectui64vINTEL
glGetQueryObjectuiv
glGetQueryObjectuivARB
glGetQueryObjectuivEXT
glGetQueryiv
glGetQueryivARB
glGetQueryivEXT
glGetRenderbufferParameteriv
glGetSamplerParameterIiv
glGetSamplerParameterIuiv
glGetSamplerParameterfv
glGetSamplerParameteriv
glGetShaderInfoLog
glGetShaderPrecisionFormat
glGetShaderSource
glGetShaderSourceARB
glGetShaderiv
glGetString
glGetStringi
glGetSubroutineIndex
glGetSynciv
glGetTexEnvfv
glGetTexEnviv
glGetTexEnvxv
glGetTexEnvxvOES
glGetTexGendv
glGetTexGenfv
glGetTexGenfvOES
glGetTexGeniv
glGetTexGenivOES
glGetTexGenxvOES
glGetTexImage
glGetTexLevelParameterfv
glGetTexLevelParameteriv
glGetTexParameterIiv
glGetTexParameterIivEXT
glGetTexParameterIuiv
glGetTexParameterIuivEXT
glGetTexParameterfv
glGetTexParameteriv
glGetTexParameterxv
glGetTexParameterxvOES
glGetTransformFeedbackVarying
glGetUniformBlockIndex
glGetUniformIndices
glGetUniformLocation
glGetUniformLocationARB
glGetUniformSubroutineuiv
glGetUniformdv
glGetUniformfv
glGetUniformfvARB
glGetUniformiv
glGetUniformivARB
glGetUniformuiv
glGetUniformuivEXT
glGetVertexAttribIiv
glGetVertexAttribIivEXT
glGetVertexAttribIuiv
glGetVertexAttribIuivEXT
glGetVertexAttribLdv
glGetVertexAttribPointerv
glGetVertexAttribPointervARB
glGetVertexAttribdv
glGetVertexAttribdvARB
glGetVertexAttribfv
glGetVertexAttribfvARB
glGetVertexAttribiv
glGetVertexAttribivARB
glGetnColorTableARB
glGetnCompressedTexImageARB
glGetnMapdvARB
glGetnMapfvARB
glGetnMapivARB
glGetnPixelMapfvARB
glGetnPixelMapuivARB
glGetnPixelMapusvARB
glGetnPolygonStippleARB
glGetnTexImageARB
glGetnUniformdvARB
glGetnUniformfvARB
glGetnUniformfvEXT
glGetnUniformivARB
glGetnUniformivEXT
glGetnUniformuivARB
glHint
glIndexMask
glIndexPointer
glIndexd
glIndexdv
glIndexf
glIndexfv
glIndexi
glIndexiv
glIndexs
glIndexsv
glIndexub
glIndexubv
glInitNames
glInsertEventMarkerEXT
glInterleavedArrays
glInvalidateFramebuffer
glInvalidateSubFramebuffer
glIsBuffer
glIsBufferARB
glIsEnabled
glIsEnabledIndexedEXT
glIsEnabledi
glIsFramebuffer
glIsFramebufferEXT
glIsFramebufferOES
glIsList
glIsProgram
glIsProgramARB
glIsProgramPipeline
glIsProgramPipelineEXT
glIsQuery
glIsQueryARB
glIsQueryEXT
glIsRenderbuffer
glIsRenderbufferEXT
glIsRenderbufferOES
glIsSampler
glIsShader
glIsSync
glIsTexture
glIsTransformFeedback
glIsVertexArray
glIsVertexArrayARB
glIsVertexArrayOES
glLightModelf
glLightModelfv
glLightModeli
glLightModeliv
glLightModelx
glLightModelxOES
glLightModelxv
glLightModelxvOES
glLightf
glLightfv
glLighti
glLightiv
glLightx
glLightxOES
glLightxv
glLightxvOES
glLineStipple
glLineWidth
glLineWidthx
glLineWidthxOES
glLinkProgram
glLinkProgramARB
glListBase
glLoadIdentity
glLoadMatrixd
glLoadMatrixf
glLoadMatrixx
glLoadMatrixxOES
glLoadName
glLoadTransposeMatrixd
glLoadTransposeMatrixdARB
glLoadTransposeMatrixf
glLoadTransposeMatrixfARB
glLockArraysEXT
glLogicOp
glMap1d
glMap1f
glMap2d
glMap2f
glMapBuffer
glMapBufferARB
glMapBufferOES
glMapBufferRange
glMapGrid1d
glMapGrid1f
glMapGrid2d
glMapGrid2f
glMapTexture2DINTEL
glMaterialf
glMaterialfv
glMateriali
glMaterialiv
glMaterialx
glMaterialxOES
glMaterialxv
glMaterialxvOES
glMatrixMode
glMemoryBarrier
glMinSampleShading
glMinSampleShadingARB
glMinSampleShadingINTEL
glMultMatrixd
glMultMatrixf
glMultMatrixx
glMultMatrixxOES
glMultTransposeMatrixd
glMultTransposeMatrixdARB
glMultTransposeMatrixf
glMultTransposeMatrixfARB
glMultiDrawArrays
glMultiDrawArraysEXT
glMultiDrawArraysIndirect
glMultiDrawArraysSUN
glMultiDrawElements
glMultiDrawElementsBaseVertex
glMultiDrawElementsEXT
glMultiDrawElementsIndirect
glMultiDrawElementsSUN
glMultiTexCoord1bOES
glMultiTexCoord1bvOES
glMultiTexCoord1d
glMultiTexCoord1dARB
glMultiTexCoord1dv
glMultiTexCoord1dvARB
glMultiTexCoord1f
glMultiTexCoord1fARB
glMultiTexCoord1fv
glMultiTexCoord1fvARB
glMultiTexCoord1hv
glMultiTexCoord1i
glMultiTexCoord1iARB
glMultiTexCoord1iv
glMultiTexCoord1ivARB
glMultiTexCoord1s
glMultiTexCoord1sARB
glMultiTexCoord1sv
glMultiTexCoord1svARB
glMultiTexCoord2bOES
glMultiTexCoord2bvOES
glMultiTexCoord2d
glMultiTexCoord2dARB
glMultiTexCoord2dv
glMultiTexCoord2dvARB
glMultiTexCoord2f
glMultiTexCoord2fARB
glMultiTexCoord2fv
glMultiTexCoord2fvARB
glMultiTexCoord2hv
glMultiTexCoord2i
glMultiTexCoord2iARB
glMultiTexCoord2iv
glMultiTexCoord2ivARB
glMultiTexCoord2s
glMultiTexCoord2sARB
glMultiTexCoord2sv
glMultiTexCoord2svARB
glMultiTexCoord3bOES
glMultiTexCoord3bvOES
glMultiTexCoord3d
glMultiTexCoord3dARB
glMultiTexCoord3dv
glMultiTexCoord3dvARB
glMultiTexCoord3f
glMultiTexCoord3fARB
glMultiTexCoord3fv
glMultiTexCoord3fvARB
glMultiTexCoord3hv
glMultiTexCoord3i
glMultiTexCoord3iARB
glMultiTexCoord3iv
glMultiTexCoord3ivARB
glMultiTexCoord3s
glMultiTexCoord3sARB
glMultiTexCoord3sv
glMultiTexCoord3svARB
glMultiTexCoord4bOES
glMultiTexCoord4bvOES
glMultiTexCoord4d
glMultiTexCoord4dARB
glMultiTexCoord4dv
glMultiTexCoord4dvARB
glMultiTexCoord4f
glMultiTexCoord4fARB
glMultiTexCoord4fv
glMultiTexCoord4fvARB
glMultiTexCoord4hv
glMultiTexCoord4i
glMultiTexCoord4iARB
glMultiTexCoord4iv
glMultiTexCoord4ivARB
glMultiTexCoord4s
glMultiTexCoord4sARB
glMultiTexCoord4sv
glMultiTexCoord4svARB
glMultiTexCoord4x
glMultiTexCoord4xOES
glMultiTexCoordP1ui
glMultiTexCoordP1uiARB
glMultiTexCoordP1uiv
glMultiTexCoordP1uivARB
glMultiTexCoordP2ui
glMultiTexCoordP2uiARB
glMultiTexCoordP2uiv
glMultiTexCoordP2uivARB
glMultiTexCoordP3ui
glMultiTexCoordP3uiARB
glMultiTexCoordP3uiv
glMultiTexCoordP3uivARB
glMultiTexCoordP4ui
glMultiTexCoordP4uiARB
glMultiTexCoordP4uiv
glMultiTexCoordP4uivARB
glNewList
glNormal3b
glNormal3bv
glNormal3d
glNormal3dv
glNormal3f
glNormal3fv
glNormal3hv
glNormal3i
glNormal3iv
glNormal3s
glNormal3sv
glNormal3x
glNormal3xOES
glNormalP3ui
glNormalP3uiARB
glNormalP3uiv
glNormalP3uivARB
glNormalPointer
glObjectLabel
glObjectPtrLabel
glOrtho
glOrthof
glOrthofOES
glOrthox
glOrthoxOES
glPassThrough
glPatchParameterfv
glPatchParameteri
glPauseTransformFeedback
glPixelMapfv
glPixelMapuiv
glPixelMapusv
glPixelStoref
glPixelStorei
glPixelTransferf
glPixelTransferi
glPixelZoom
glPointParameterf
glPointParameterfARB
glPointParameterfv
glPointParameterfvARB
glPointParameteri
glPointParameteriARB
glPointParameteriv
glPointParameterivARB
glPointParameterx
glPointParameterxOES
glPointParameterxv
glPointParameterxvOES
glPointSize
glPointSizePointerOES
glPointSizex
glPointSizexOES
glPolygonMode
glPolygonOffset
glPolygonOffsetx
glPolygonOffsetxOES
glPolygonStipple
glPopAttrib
glPopClientAttrib
glPopDebugGroup
glPopGroupMarkerEXT
glPopMatrix
glPopName
glPrimitiveRestartIndex
glPrimitiveRestartIndexNV
glPrimitiveRestartNV
glPrioritizeTextures
glProgramBinary
glProgramBinaryOES
glProgramEnvParameter4dARB
glProgramEnvParameter4dvARB
glProgramEnvParameter4fARB
glProgramEnvParameter4fvARB
glProgramEnvParameters4fvEXT
glProgramLocalParameter4dARB
glProgramLocalParameter4dvARB
glProgramLocalParameter4fARB
glProgramLocalParameter4fvARB
glProgramParameteri
glProgramParameteriARB
glProgramParameteriEXT
glProgramParameteriINTEL
glProgramStringARB
glProgramUniform1d
glProgramUniform1dv
glProgramUniform1f
glProgramUniform1fEXT
glProgramUniform1fv
glProgramUniform1fvEXT
glProgramUniform1i
glProgramUniform1iEXT
glProgramUniform1iv
glProgramUniform1ivEXT
glProgramUniform1ui
glProgramUniform1uiv
glProgramUniform2d
glProgramUniform2dv
glProgramUniform2f
glProgramUniform2fEXT
glProgramUniform2fv
glProgramUniform2fvEXT
glProgramUniform2i
glProgramUniform2iEXT
glProgramUniform2iv
glProgramUniform2ivEXT
glProgramUniform2ui
glProgramUniform2uiv
glProgramUniform3d
glProgramUniform3dv
glProgramUniform3f
glProgramUniform3fEXT
glProgramUniform3fv
glProgramUniform3fvEXT
glProgramUniform3i
glProgramUniform3iEXT
glProgramUniform3iv
glProgramUniform3ivEXT
glProgramUniform3ui
glProgramUniform3uiv
glProgramUniform4d
glProgramUniform4dv
glProgramUniform4f
glProgramUniform4fEXT
glProgramUniform4fv
glProgramUniform4fvEXT
glProgramUniform4i
glProgramUniform4iEXT
glProgramUniform4iv
glProgramUniform4ivEXT
glProgramUniform4ui
glProgramUniform4uiv
glProgramUniformMatrix2dv
glProgramUniformMatrix2fv
glProgramUniformMatrix2fvEXT
glProgramUniformMatrix2x3dv
glProgramUniformMatrix2x3fv
glProgramUniformMatrix2x4dv
glProgramUniformMatrix2x4fv
glProgramUniformMatrix3dv
glProgramUniformMatrix3fv
glProgramUniformMatrix3fvEXT
glProgramUniformMatrix3x2dv
glProgramUniformMatrix3x2fv
glProgramUniformMatrix3x4dv
glProgramUniformMatrix3x4fv
glProgramUniformMatrix4dv
glProgramUniformMatrix4fv
glProgramUniformMatrix4fvEXT
glProgramUniformMatrix4x2dv
glProgramUniformMatrix4x2fv
glProgramUniformMatrix4x3dv
glProgramUniformMatrix4x3fv
glProvokingVertex
glProvokingVertexEXT
glPushAttrib
glPushClientAttrib
glPushDebugGroup
glPushGroupMarkerEXT
glPushMatrix
glPushName
glQueryCounter
glQueryCounterARB
glQueryCounterINTEL
glRasterPos2d
glRasterPos2dv
glRasterPos2f
glRasterPos2fv
glRasterPos2i
glRasterPos2iv
glRasterPos2s
glRasterPos2sv
glRasterPos3d
glRasterPos3dv
glRasterPos3f
glRasterPos3fv
glRasterPos3i
glRasterPos3iv
glRasterPos3s
glRasterPos3sv
glRasterPos4d
glRasterPos4dv
glRasterPos4f
glRasterPos4fv
glRasterPos4i
glRasterPos4iv
glRasterPos4s
glRasterPos4sv
glReadBuffer
glReadPixels
glReadnPixelsARB
glReadnPixelsEXT
glRectd
glRectdv
glRectf
glRectfv
glRecti
glRectiv
glRects
glRectsv
glReleaseShaderCompiler
glRenderMode
glRenderbufferStorage
glRenderbufferStorageEXT
glRenderbufferStorageOES
glResumeTransformFeedback
glRotated
glRotatef
glRotatex
glRotatexOES
glSampleCoverage
glSampleCoverageARB
glSampleCoveragex
glSampleCoveragexOES
glSampleMaski
glSamplerParameterIiv
glSamplerParameterIuiv
glSamplerParameterf
glSamplerParameterfv
glSamplerParameteri
glSamplerParameteriv
glScaled
glScalef
glScalex
glScalexOES
glScissor
glScissorArrayv
glScissorIndexed
glScissorIndexedv
glSecondaryColor3b
glSecondaryColor3bEXT
glSecondaryColor3bv
glSecondaryColor3bvEXT
glSecondaryColor3d
glSecondaryColor3dEXT
glSecondaryColor3dv
glSecondaryColor3dvEXT
glSecondaryColor3f
glSecondaryColor3fEXT
glSecondaryColor3fv
glSecondaryColor3fvEXT
glSecondaryColor3hv
glSecondaryColor3i
glSecondaryColor3iEXT
glSecondaryColor3iv
glSecondaryColor3ivEXT
glSecondaryColor3s
glSecondaryColor3sEXT
glSecondaryColor3sv
glSecondaryColor3svEXT
glSecondaryColor3ub
glSecondaryColor3ubEXT
glSecondaryColor3ubv
glSecondaryColor3ubvEXT
glSecondaryColor3ui
glSecondaryColor3uiEXT
glSecondaryColor3uiv
glSecondaryColor3uivEXT
glSecondaryColor3us
glSecondaryColor3usEXT
glSecondaryColor3usv
glSecondaryColor3usvEXT
glSecondaryColorP3ui
glSecondaryColorP3uiARB
glSecondaryColorP3uiv
glSecondaryColorP3uivARB
glSecondaryColorPointer
glSecondaryColorPointerEXT
glSelectBuffer
glSetPerfQueryConfigINTEL
glShadeModel
glShaderBinary
glShaderSource
glShaderSourceARB
glShaderStorageBlockBinding
glStencilFunc
glStencilFuncSeparate
glStencilFuncSeparateATI
glStencilMask
glStencilMaskSeparate
glStencilOp
glStencilOpSeparate
glStencilOpSeparateATI
glSyncTextureINTEL
glTexBuffer
glTexBufferARB
glTexBufferRange
glTexCoord1d
glTexCoord1dv
glTexCoord1f
glTexCoord1fv
glTexCoord1i
glTexCoord1iv
glTexCoord1s
glTexCoord1sv
glTexCoord2bOES
glTexCoord2bvOES
glTexCoord2d
glTexCoord2dv
glTexCoord2f
glTexCoord2fv
glTexCoord2i
glTexCoord2iv
glTexCoord2s
glTexCoord2sv
glTexCoord3bOES
glTexCoord3bvOES
glTexCoord3d
glTexCoord3dv
glTexCoord3f
glTexCoord3fv
glTexCoord3i
glTexCoord3iv
glTexCoord3s
glTexCoord3sv
glTexCoord4bOES
glTexCoord4bvOES
glTexCoord4d
glTexCoord4dv
glTexCoord4f
glTexCoord4fv
glTexCoord4i
glTexCoord4iv
glTexCoord4s
glTexCoord4sv
glTexCoordP1ui
glTexCoordP1uiARB
glTexCoordP1uiv
glTexCoordP1uivARB
glTexCoordP2ui
glTexCoordP2uiARB
glTexCoordP2uiv
glTexCoordP2uivARB
glTexCoordP3ui
glTexCoordP3uiARB
glTexCoordP3uiv
glTexCoordP3uivARB
glTexCoordP4ui
glTexCoordP4uiARB
glTexCoordP4uiv
glTexCoordP4uivARB
glTexCoordPointer
glTexEnvf
glTexEnvfv
glTexEnvi
glTexEnviv
glTexEnvx
glTexEnvxOES
glTexEnvxv
glTexEnvxvOES
glTexGend
glTexGendv
glTexGenf
glTexGenfOES
glTexGenfv
glTexGenfvOES
glTexGeni
glTexGeniOES
glTexGeniv
glTexGenivOES
glTexGenxOES
glTexGenxvOES
glTexImage1D
glTexImage2D
glTexImage2DMultisample
glTexImage3D
glTexImage3DEXT
glTexImage3DMultisample
glTexImage3DOES
glTexParameterIiv
glTexParameterIivEXT
glTexParameterIuiv
glTexParameterIuivEXT
glTexParameterf
glTexParameterfv
glTexParameteri
glTexParameteriv
glTexParameterx
glTexParameterxOES
glTexParameterxv
glTexParameterxvOES
glTexStorage1D
glTexStorage1DEXT
glTexStorage2D
glTexStorage2DEXT
glTexStorage2DMultisample
glTexStorage3D
glTexStorage3DEXT
glTexStorage3DMultisample
glTexSubImage1D
glTexSubImage1DEXT
glTexSubImage2D
glTexSubImage2DEXT
glTexSubImage3D
glTexSubImage3DEXT
glTexSubImage3DOES
glTextureBufferRangeEXT
glTextureParameteriEXT
glTransformFeedbackVaryings
glTranslated
glTranslatef
glTranslatex
glTranslatexOES
glUniform1d
glUniform1dv
glUniform1f
glUniform1fARB
glUniform1fv
glUniform1fvARB
glUniform1i
glUniform1iARB
glUniform1iv
glUniform1ivARB
glUniform1ui
glUniform1uiEXT
glUniform1uiv
glUniform1uivEXT
glUniform2d
glUniform2dv
glUniform2f
glUniform2fARB
glUniform2fv
glUniform2fvARB
glUniform2i
glUniform2iARB
glUniform2iv
glUniform2ivARB
glUniform2ui
glUniform2uiEXT
glUniform2uiv
glUniform2uivEXT
glUniform3d
glUniform3dv
glUniform3f
glUniform3fARB
glUniform3fv
glUniform3fvARB
glUniform3i
glUniform3iARB
glUniform3iv
glUniform3ivARB
glUniform3ui
glUniform3uiEXT
glUniform3uiv
glUniform3uivEXT
glUniform4d
glUniform4dv
glUniform4f
glUniform4fARB
glUniform4fv
glUniform4fvARB
glUniform4i
glUniform4iARB
glUniform4iv
glUniform4ivARB
glUniform4ui
glUniform4uiEXT
glUniform4uiv
glUniform4uivEXT
glUniformBlockBinding
glUniformMatrix2dv
glUniformMatrix2fv
glUniformMatrix2fvARB
glUniformMatrix2x3dv
glUniformMatrix2x3fv
glUniformMatrix2x4dv
glUniformMatrix2x4fv
glUniformMatrix3dv
glUniformMatrix3fv
glUniformMatrix3fvARB
glUniformMatrix3x2dv
glUniformMatrix3x2fv
glUniformMatrix3x4dv
glUniformMatrix3x4fv
glUniformMatrix4dv
glUniformMatrix4fv
glUniformMatrix4fvARB
glUniformMatrix4x2dv
glUniformMatrix4x2fv
glUniformMatrix4x3dv
glUniformMatrix4x3fv
glUniformSubroutinesuiv
glUnlockArraysEXT
glUnmapBuffer
glUnmapBufferARB
glUnmapBufferOES
glUnmapTexture2DINTEL
glUseProgram
glUseProgramObjectARB
glUseProgramStages
glUseProgramStagesEXT
glValidateProgram
glValidateProgramARB
glValidateProgramPipeline
glValidateProgramPipelineEXT
glVertex2bOES
glVertex2bvOES
glVertex2d
glVertex2dv
glVertex2f
glVertex2fv
glVertex2hv
glVertex2i
glVertex2iv
glVertex2s
glVertex2sv
glVertex3bOES
glVertex3bvOES
glVertex3d
glVertex3dv
glVertex3f
glVertex3fv
glVertex3hv
glVertex3i
glVertex3iv
glVertex3s
glVertex3sv
glVertex4bOES
glVertex4bvOES
glVertex4d
glVertex4dv
glVertex4f
glVertex4fv
glVertex4hv
glVertex4i
glVertex4iv
glVertex4s
glVertex4sv
glVertexAttrib1d
glVertexAttrib1dARB
glVertexAttrib1dv
glVertexAttrib1dvARB
glVertexAttrib1f
glVertexAttrib1fARB
glVertexAttrib1fv
glVertexAttrib1fvARB
glVertexAttrib1hv
glVertexAttrib1s
glVertexAttrib1sARB
glVertexAttrib1sv
glVertexAttrib1svARB
glVertexAttrib2d
glVertexAttrib2dARB
glVertexAttrib2dv
glVertexAttrib2dvARB
glVertexAttrib2f
glVertexAttrib2fARB
glVertexAttrib2fv
glVertexAttrib2fvARB
glVertexAttrib2hv
glVertexAttrib2s
glVertexAttrib2sARB
glVertexAttrib2sv
glVertexAttrib2svARB
glVertexAttrib3d
glVertexAttrib3dARB
glVertexAttrib3dv
glVertexAttrib3dvARB
glVertexAttrib3f
glVertexAttrib3fARB
glVertexAttrib3fv
glVertexAttrib3fvARB
glVertexAttrib3hv
glVertexAttrib3s
glVertexAttrib3sARB
glVertexAttrib3sv
glVertexAttrib3svARB
glVertexAttrib4Nbv
glVertexAttrib4NbvARB
glVertexAttrib4Niv
glVertexAttrib4NivARB
glVertexAttrib4Nsv
glVertexAttrib4NsvARB
glVertexAttrib4Nub
glVertexAttrib4NubARB
glVertexAttrib4Nubv
glVertexAttrib4NubvARB
glVertexAttrib4Nuiv
glVertexAttrib4NuivARB
glVertexAttrib4Nusv
glVertexAttrib4NusvARB
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/sys/bus/pci/devices/%s/config
Fatal error - unable to get HW ID
PCI ID=0x%04x has not been properly recognized
eProductFamily=%d and PlatformType=%d have not been properly recognized
Fatal error - GmmInitGlobalContext failed
Fatal error - unsuccesfull Sku/Wa initialization
Required function drm_intel_gem_bo_clear_relocs not available
Fatal error - failed to open resource %s ( %d )
KMD context support not available
Libdrm context support not available
lost+found
osklCmdBuff
PersistentBuf
DrawableBuf
fixme_discarded
ResourceBuf
libdrm_intel.so
drm_intel_bo_emit_reloc
drm_intel_bufmgr_gem_init
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drm_intel_bo_get_tiling
drm_intel_bo_set_tiling
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drm_intel_bo_flink
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drmIoctl
drmGetMagic
drm_intel_bufmgr_gem_enable_reuse
drm_intel_bo_gem_create_from_name
drm_intel_bufmgr_gem_set_vma_cache_size
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drm_intel_gem_bo_map_unsynchronized2
drm_intel_gem_context_get_reset_stats
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CoreUInit
CoreUDestroy
CoreUSetMetricsDeviceOverride
CoreUEnableMetricsDevice
CoreUGetMetricsDeviceInfoParam
GfxMetrics
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GfxDrvMetrics
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pHead
pPrev
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pOaBegin
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