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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class HoldingItem : MonoBehaviour { | |
public GameObject itemButton; | |
public Transform panelTrans; | |
public Item itemData; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
[CreateAssetMenu(menuName = "Test/ItemData", fileName = "ItemData")] | |
public class Item : ScriptableObject { | |
public List<ItemData> itemList = new List<ItemData>(); | |
[System.Serializable] |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class CameraController : MonoBehaviour { | |
public float offsetX; | |
public float offsetY; | |
public Transform targetTrans; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
[RequireComponent(typeof(Rigidbody2D))] | |
[RequireComponent(typeof(Animator))] | |
public class PlayerController : MonoBehaviour { | |
public Vector2 lastMove; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
[RequireComponent(typeof(Rigidbody2D))] | |
public class PlayerController : MonoBehaviour { | |
[SerializeField] | |
private float moveSpeed; | |