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Procedure
For this tutorial, I'll create a repository named react-gh-pages.
By empty, I mean without a README.md file, a .gitignore file, a LICENSE file, or any other files.
Create a new React app on your computer. (5 minutes)
$ create-react-app react-gh-pages
This is the app you will deploy to GitHub Pages in step 7.
I opted to give the app the same name as my GitHub repository (i.e. react-gh-pages). However, you can name them differently from one another (e.g. you can name your app app-123 and your GitHub Repository repo-456).
This will create a new folder named react-gh-pages (or whatever you named your app) on your computer.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Calculator
{
class Program
{
static void Main(string[] args)
@Asbert75
Asbert75 / gist:5723127
Created June 6, 2013 17:08
Teleporter.cpp
#include "ScriptPCH.h"
class Teleporter : public CreatureScript
{
public: Teleporter() : CreatureScript("Teleporter"){}
#define GOSSIP_ITEM_1 "Mall"
double map = 1 // Edit to MapID of your mall
double x = 1.525010 // Edit to X Coords of your mall
double y = -5.10501 // Edit to Y Coords of your mall
@Asbert75
Asbert75 / gist:5693238
Last active December 17, 2015 23:59
C++ NPC Jukebox
// By Asbert75 (Help from Jameyboor) //
// Jukebox //
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "Player.h"
#include <cstring>
enum Sounds
/*
* Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
/*
By Quake - 2013 - Arena Queue Commands
Alera
Edited by Asbert75
*/
#include "ScriptMgr.h"
#include "ObjectMgr.h"
#include "MapManager.h"
#include "Chat.h"
#include "Common.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "Player.h"
enum Spells
{
SPELL_ACCELERATE = 52635, //Dispellable
// Phase One
SPELL_FEL_FLAMES = 36248, //Frontal Cone AOE
/s Resurrecting %t. Side effects may include but are not limited to: nausea, sore throat, headache, backache, explosive bowels, a craving for brains, and loss of limbsResurrection is not for everyone. Please consult your healer before dying.
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "Player.h"
// **** Quick Info* ***
// Functions with Handled Function marked above them are functions that are called automatically by the core
// Functions that are marked Custom Function are functions I've created to simplify code
3>C:\Users\Joakim\Desktop\Source\src\server\scripts\Custom\Alimyst.cpp(101): error C2664: 'void WorldObject::MonsterYell(const char *,uint32,uint64)' : cannot convert parameter 1 from 'Language' to 'const char *'
3> Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast
3>C:\Users\Joakim\Desktop\Source\src\server\scripts\Custom\Alimyst.cpp(116): error C2664: 'void WorldObject::MonsterYell(const char *,uint32,uint64)' : cannot convert parameter 1 from 'Language' to 'const char *'
3> Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast
3>C:\Users\Joakim\Desktop\Source\src\server\scripts\Custom\Alimyst.cpp(198): error C2664: 'void WorldObject::MonsterYell(const char *,uint32,uint64)' : cannot convert parameter 1 from 'Language' to 'const char *'
3> Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast
3>C:\Users\Joakim\Desk