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@Ashley-Upson
Created July 22, 2017 11:32
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#include<iostream>
#include<iomanip>
using namespace std;
const int size = 3;
bool isGameOver = false;
char player1 = 'X';
char player2 = 'O';
int input = 0;
int win = 0;
int n;
bool p1input();
void draw();
char check();
bool Toggleplayer();
char a[3][3] = {
{ '1', '2', '3' },
{ '4', '5', '6' },
{ '7', '8', '9' }
};
void draw(){
system("cls");
cout << "Player 1 'X' and Player 2 'O' " << endl;
for (int i = 0; i < size; i++){
for (int j = 0; j < size; j++){
cout << setw(5) << a[i][j];
}
cout << endl << endl;
}
}
int main(){
cout << "--------WELCOME TO TIC TAC TOE--------" << endl;
cout << "---------ISHFAQ FARIQ----------" << endl;
n = 0;
while (1) {
draw();
p1input();
n++;
Toggleplayer();
win = check();
}
while (win=0)
if (check() == player1) {
cout << "Player1 Winz!!" << endl;
win = 1;
break;
} else if (check() == player2) {
cout << "player2 Winz!!!" << endl;
win = 1;
break;
} else if (check() == player1 && player2) {
cout << "Draw" << endl;
break;
} else if (check() == '/' && n == 9) {
cout << "Draw" << endl;
break;
}
}
if (check() == player1 || check() == player2){
win = 1;
isGameOver = true; // Where is this being used?
}
system("pause");
return 0;
}
bool p1input(){
draw();
cout << "Player1 Enter your input: ";
cin >> input;
if (input == 1 && a[0][0] == '1')
a[0][0] = player1;
else if (input == 2 && a[0][1] == '2')
a[0][1] = player1;
else if (input == 3 && a[0][2] == '3')
a[0][2] = player1;
else if (input == 4 && a[1][0] == '4')
a[1][0] = player1;
else if (input == 5 && a[1][1] == '5')
a[1][1] = player1;
else if (input == 6 && a[1][2] == '6')
a[1][2] = player1;
else if (input == 7 && a[2][0] == '7')
a[2][0] = player1;
else if (input == 8 && a[2][1] == '8')
a[2][1] = player1;
else if (input == 9 && a[2][2] == '9')
a[2][2] = player1;
return true;
}
bool Toggleplayer(){
if (player1){
player2;
draw();
cout << "Player2 enter your input: ";
cin >> input;
if (input == 1 && a[0][0] == '1')
a[0][0] = player2;
else if (input == 2 && a[0][1] == '2')
a[0][1] = player2;
else if (input == 3 && a[0][2] == '3')
a[0][2] = player2;
else if (input == 4 && a[1][0] == '4')
a[1][0] = player2;
else if (input == 5 && a[1][1] == '5')
a[1][1] = player2;
else if (input == 6 && a[1][2] == '6')
a[1][2] = player2;
else if (input == 7 && a[2][0] == '7')
a[2][0] = player2;
else if (input == 8 && a[2][1] == '8')
a[2][1] = player2;
else if (input == 9 && a[2][2] == '9')
a[2][2] = player2;
}
return true;
}
char check() {
// Player 1 checks.
if (a[0][0] == player1 && a[0][1] == player1 && a[0][2] == player1) return player1;
if (a[1][0] == player1 && a[1][1] == player1 && a[1][2] == player1) return player1;
if (a[2][0] == player1 && a[2][1] == player1 && a[2][2] == player1) return player1;
if (a[0][0] == player1 && a[1][0] == player1 && a[2][0] == player1) return player1;
if (a[0][1] == player1 && a[1][1] == player1 && a[2][1] == player1) return player1;
if (a[0][2] == player1 && a[1][2] == player1 && a[2][2] == player1) return player1;
if (a[0][0] == player1 && a[1][1] == player1 && a[2][2] == player1) return player1;
if (a[2][0] == player1 && a[1][1] == player1 && a[0][2] == player1) return player1;
// Player 2 checks.
if (a[0][0] == player2 && a[0][1] == player2 && a[0][2] == player2) return player2;
if (a[1][0] == player2 && a[1][1] == player2 && a[1][2] == player2) return player2;
if (a[2][0] == player2 && a[2][1] == player2 && a[2][2] == player2) return player2;
if (a[0][0] == player2 && a[1][0] == player2 && a[2][0] == player2) return player2;
if (a[0][1] == player2 && a[1][1] == player2 && a[2][1] == player2) return player2;
if (a[0][2] == player2 && a[1][2] == player2 && a[2][2] == player2) return player2;
if (a[0][0] == player2 && a[1][1] == player2 && a[2][2] == player2) return player2;
if (a[2][0] == player2 && a[1][1] == player2 && a[0][2] == player2) return player2;
else return '0';
}
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