Created
July 22, 2017 11:32
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#include<iostream> | |
#include<iomanip> | |
using namespace std; | |
const int size = 3; | |
bool isGameOver = false; | |
char player1 = 'X'; | |
char player2 = 'O'; | |
int input = 0; | |
int win = 0; | |
int n; | |
bool p1input(); | |
void draw(); | |
char check(); | |
bool Toggleplayer(); | |
char a[3][3] = { | |
{ '1', '2', '3' }, | |
{ '4', '5', '6' }, | |
{ '7', '8', '9' } | |
}; | |
void draw(){ | |
system("cls"); | |
cout << "Player 1 'X' and Player 2 'O' " << endl; | |
for (int i = 0; i < size; i++){ | |
for (int j = 0; j < size; j++){ | |
cout << setw(5) << a[i][j]; | |
} | |
cout << endl << endl; | |
} | |
} | |
int main(){ | |
cout << "--------WELCOME TO TIC TAC TOE--------" << endl; | |
cout << "---------ISHFAQ FARIQ----------" << endl; | |
n = 0; | |
while (1) { | |
draw(); | |
p1input(); | |
n++; | |
Toggleplayer(); | |
win = check(); | |
} | |
while (win=0) | |
if (check() == player1) { | |
cout << "Player1 Winz!!" << endl; | |
win = 1; | |
break; | |
} else if (check() == player2) { | |
cout << "player2 Winz!!!" << endl; | |
win = 1; | |
break; | |
} else if (check() == player1 && player2) { | |
cout << "Draw" << endl; | |
break; | |
} else if (check() == '/' && n == 9) { | |
cout << "Draw" << endl; | |
break; | |
} | |
} | |
if (check() == player1 || check() == player2){ | |
win = 1; | |
isGameOver = true; // Where is this being used? | |
} | |
system("pause"); | |
return 0; | |
} | |
bool p1input(){ | |
draw(); | |
cout << "Player1 Enter your input: "; | |
cin >> input; | |
if (input == 1 && a[0][0] == '1') | |
a[0][0] = player1; | |
else if (input == 2 && a[0][1] == '2') | |
a[0][1] = player1; | |
else if (input == 3 && a[0][2] == '3') | |
a[0][2] = player1; | |
else if (input == 4 && a[1][0] == '4') | |
a[1][0] = player1; | |
else if (input == 5 && a[1][1] == '5') | |
a[1][1] = player1; | |
else if (input == 6 && a[1][2] == '6') | |
a[1][2] = player1; | |
else if (input == 7 && a[2][0] == '7') | |
a[2][0] = player1; | |
else if (input == 8 && a[2][1] == '8') | |
a[2][1] = player1; | |
else if (input == 9 && a[2][2] == '9') | |
a[2][2] = player1; | |
return true; | |
} | |
bool Toggleplayer(){ | |
if (player1){ | |
player2; | |
draw(); | |
cout << "Player2 enter your input: "; | |
cin >> input; | |
if (input == 1 && a[0][0] == '1') | |
a[0][0] = player2; | |
else if (input == 2 && a[0][1] == '2') | |
a[0][1] = player2; | |
else if (input == 3 && a[0][2] == '3') | |
a[0][2] = player2; | |
else if (input == 4 && a[1][0] == '4') | |
a[1][0] = player2; | |
else if (input == 5 && a[1][1] == '5') | |
a[1][1] = player2; | |
else if (input == 6 && a[1][2] == '6') | |
a[1][2] = player2; | |
else if (input == 7 && a[2][0] == '7') | |
a[2][0] = player2; | |
else if (input == 8 && a[2][1] == '8') | |
a[2][1] = player2; | |
else if (input == 9 && a[2][2] == '9') | |
a[2][2] = player2; | |
} | |
return true; | |
} | |
char check() { | |
// Player 1 checks. | |
if (a[0][0] == player1 && a[0][1] == player1 && a[0][2] == player1) return player1; | |
if (a[1][0] == player1 && a[1][1] == player1 && a[1][2] == player1) return player1; | |
if (a[2][0] == player1 && a[2][1] == player1 && a[2][2] == player1) return player1; | |
if (a[0][0] == player1 && a[1][0] == player1 && a[2][0] == player1) return player1; | |
if (a[0][1] == player1 && a[1][1] == player1 && a[2][1] == player1) return player1; | |
if (a[0][2] == player1 && a[1][2] == player1 && a[2][2] == player1) return player1; | |
if (a[0][0] == player1 && a[1][1] == player1 && a[2][2] == player1) return player1; | |
if (a[2][0] == player1 && a[1][1] == player1 && a[0][2] == player1) return player1; | |
// Player 2 checks. | |
if (a[0][0] == player2 && a[0][1] == player2 && a[0][2] == player2) return player2; | |
if (a[1][0] == player2 && a[1][1] == player2 && a[1][2] == player2) return player2; | |
if (a[2][0] == player2 && a[2][1] == player2 && a[2][2] == player2) return player2; | |
if (a[0][0] == player2 && a[1][0] == player2 && a[2][0] == player2) return player2; | |
if (a[0][1] == player2 && a[1][1] == player2 && a[2][1] == player2) return player2; | |
if (a[0][2] == player2 && a[1][2] == player2 && a[2][2] == player2) return player2; | |
if (a[0][0] == player2 && a[1][1] == player2 && a[2][2] == player2) return player2; | |
if (a[2][0] == player2 && a[1][1] == player2 && a[0][2] == player2) return player2; | |
else return '0'; | |
} |
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